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Truxton Hellhound - Bitch Clap [OsuMania]

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Topic Starter
LinkTaylord
This beatmap was submitted using in-game submission on martes, 23 de mayo de 2017 at 02:24:10 p.m.

Artist: Truxton Hellhound
Title: Bitch Clap
Tags: LAPFOX TRAX Panic Protocol Renard Queenstone kyoto skrillex garbage i think i'm im paranoid black sabbath dubstep drum and bass dnb mash up
BPM: 150
Filesize: 8582kb
Play Time: 03:50
Difficulties Available:
  1. Beginner - 4Key (1.35 stars, 656 notes)
  2. Hyper - 4Key (2.94 stars, 1490 notes)
  3. Paranoid and Complicated - 4Key (3.66 stars, 2140 notes)
  4. Standard - 4Key (2.09 stars, 1027 notes)
Download: Truxton Hellhound - Bitch Clap
Information: Scores/Beatmap Listing
---------------
WARNING: Contains a lot of strong and fancy SV.


Difficulties:

Beginner: 100%
| Timing ✓ | Hitsounds ~ | Patterns ✓ | SVs ✓ |
Ready for mods!


Standard: 100%
| Timing ✓ | Hitsounds ~ | Patterns ~ | SVs ~ |
Ready for mods!.


Hyper: 100%
| Timing ✓ | Hitsounds ~ | Patterns ✓ | SVs ✓ |
Ready for mods!


Another: 100%
| Timing ✓ | Hitsounds ✓ | Patterns ✓ | SVs ✓ |
Ready for mods!


It is not yet ready for mods.
Let's go modding! :D


Special thanks to Antalfsito for giving me those beautiful hitsounds :D
Kaito-kun
Fondo mejorado para que no se vea tan pixeleado. Ademas de un MP3 apto para rank.

Download

El SC te lo mando por este mismo post con un edit :v
puxtu
goddamn furries
[Another]
00:02:525 (2525|1,2625|2) - 00:05:725 (5725|2,5825|1) - 00:08:925 (8925|2,9025|1) - layer the 1/8 beat

01:04:225 (64225|2,64425|1) - 01:07:425 (67425|0,67625|2) - 01:10:625 (70625|1,70825|2) - 01:13:825 (73825|2,74025|3) - obvious 1/4, layer it

02:09:225 (129225|3,129425|2) - 02:10:825 (130825|1,131025|1) - 02:12:425 (132425|1,132625|1) - 02:14:025 (134025|2,134225|1) - 02:15:625 (135625|1,135825|2) - 02:17:225 (137225|0,137425|0) - 02:18:825 (138825|2,139025|2) - 02:22:025 (142025|1,142225|1) - 02:23:625 (143625|2,143825|3) - 02:25:225 (145225|1,145425|0) - 02:26:825 (146825|1,147025|0) - 02:28:425 (148425|3,148625|3) - 02:30:025 (150025|2,150225|1) - 02:31:625 (151625|2,151825|1) - again with 1/4 note, this time for vocal sounds

02:57:625 (177625|0) - shouldn't ignored the 1/6 beat

02:59:225 - especially at this part
Protastic101
Ayy lmao, I haven't done a mod in like a week, ok.

Aye aye ayeeeeeee
[General]- For a map with a fair amount of LNs, I'd consider reducing OD to Another to ~7.7.
- Because you do not have another keymode set in this map, you can remove the "4K" from all diff names.
- Check Aimod, some uninherited timing sections are like, ugh.

[Beginner]00:26:225 - Add a note here for the kick? You've been mapping to kicks and snares this whole time, so it feels weird to not have it here.
00:27:825 - ^^
00:29:425 and 00:32:625 - ^^ and you get my point.
00:43:225 (43225|0,43825|2) - If you're following the beeps here, they start at 00:43:325 and 00:43:925 respectively. They end at the original place.
00:56:225 and 00:56:625 - I think it'd be a nice idea to add 1/2 LNs here for the distorted vocal here. It also gives this difficulty some variation, which I think it lacks a little bit of (but that's a problem among all easy diffs).
00:56:825 and 00:57:025 - Add notes here for the vocal if you accepted the above.
01:02:625 and 01:03:025 - Basically what I mentioned above.
01:16:425 (76425|0) - Make this a 1/1 long LN since the vocal powers down, or whatever you're supposed to call it. Basically, end at 01:16:825 cause music stuff.
01:21:625 (81625|1,82225|3) - If you accepted what I said about the beep sounds starting on the 1/4 beat, apply that here.
01:28:025 (88025|0,88425|1,88825|2,89225|3) - I understand you're trying to make this look different from the beginning, but I think you should just follow pitch relevancy in this case and control H so the notes descend just like the pitch.
02:34:225 - Add a 1/2 LN to represent the weird drum rhythm that makes me want to cry thinking about it T.T
02:35:425 (155425|3,155525|1) - Even though this is a bit on the slower side of BPMs, I still suggest against using a 1/4 snap in a beginner difficulty. That's just because beginners are still learning to read, and lalalala, all that fancy stuff; basically, 1/4 is too sudden and too fast, especially since you haven't used 1/4 at all throughout this entire diff. My suggestion is to just make 02:35:425 (155425|3) an LN and end at the same place as 02:35:525 (155525|1) They are the same kick after all.
02:36:225 - Add 1/2 LN here for the kicks too?
02:39:425 - ^^ God, these kicks are so weird rhythmically T.T Anyways, you get my point, LNs for the weird kick rhythms that you can't map exactly since it's an easy diff and stuff.
02:44:425 (164425|2) - Split this into two LNs since there are two different pitches in this part. It should be split at 02:44:625 and the second LN should be in column 4 if you follow pitch relevancy.
02:45:625 - This rhythm can go fuck itself. *hides in a corner and cries*
02:55:325 (175325|2,175925|2) - Same stuff I said about 1/4 in easy.
02:58:425 (178425|3) - Hmmm, for LNs in easy, I'd also recommend they end on a 1/2 or 1/1 snap. Also, the broken kind of sound ends at 02:58:625
03:50:050 (230050|1,230050|3) - Uh, approximate this to 03:50:025 just for consistency sake.

Just pm me in game to mod more diffs, cause forum posts suck, you know I won't mind XD
Topic Starter
LinkTaylord

puxtu wrote:

goddamn furries
[Another]
00:02:525 (2525|1,2625|2) - 00:05:725 (5725|2,5825|1) - 00:08:925 (8925|2,9025|1) - layer the 1/8 beat ✓ Thanks you. It is 1/16.

01:04:225 (64225|2,64425|1) - 01:07:425 (67425|0,67625|2) - 01:10:625 (70625|1,70825|2) - 01:13:825 (73825|2,74025|3) - obvious 1/4, layer it ✘ Not really, I'm mapping the clap, not the guittar. But if I map the guittar in this part, it would be more difficult and that is what I want.

02:09:225 (129225|3,129425|2) - 02:10:825 (130825|1,131025|1) - 02:12:425 (132425|1,132625|1) - 02:14:025 (134025|2,134225|1) - 02:15:625 (135625|1,135825|2) - 02:17:225 (137225|0,137425|0) - 02:18:825 (138825|2,139025|2) - 02:22:025 (142025|1,142225|1) - 02:23:625 (143625|2,143825|3) - 02:25:225 (145225|1,145425|0) - 02:26:825 (146825|1,147025|0) - 02:28:425 (148425|3,148625|3) - 02:30:025 (150025|2,150225|1) - 02:31:625 (151625|2,151825|1) - again with 1/4 note, this time for vocal sounds ✓✓✓✓✓ OMFG! I love you <3 8-)

02:57:625 (177625|0) - shouldn't ignored the 1/6 beat

02:59:225 - especially at this part✓ xD

Yum yum, delicious

Thanks you pux :3
Topic Starter
LinkTaylord

Protastic101 wrote:

Ayy lmao, I haven't done a mod in like a week, ok.




Aye aye ayeeeeeee
[General]- For a map with a fair amount of LNs, I'd consider reducing OD to Another to ~7.7. 7.8 is better :c
- Because you do not have another keymode set in this map, you can remove the "4K" from all diff names.
- Check Aimod, some uninherited timing sections are like, ugh. ✓ I will check it xD

[Beginner]00:26:225 - Add a note here for the kick? You've been mapping to kicks and snares this whole time, so it feels weird to not have it here.
00:27:825 - ^^
00:29:425 and 00:32:625 - ^^ and you get my point. ✘ Nope. I think at this point is enough with the LN ending, I know it feels weird but for beginners it's difficult to play notes when there is a LN and for this reason I decided to put only one note.

00:43:225 (43225|0,43825|2) - If you're following the beeps here, they start at 00:43:325 and 00:43:925 respectively. They end at the original place.
00:56:225 and 00:56:625 - I think it'd be a nice idea to add 1/2 LNs here for the distorted vocal here. It also gives this difficulty some variation, which I think it lacks a little bit of (but that's a problem among all easy diffs).
00:56:825 and 00:57:025 - Add notes here for the vocal if you accepted the above.
01:02:625 and 01:03:025 - Basically what I mentioned above. ✓ Algo dificil, pero..Ok!.

01:16:425 (76425|0) - Make this a 1/1 long LN since the vocal powers down, or whatever you're supposed to call it. Basically, end at 01:16:825 cause music stuff. ✓ TwT

01:21:625 (81625|1,82225|3) - If you accepted what I said about the beep sounds starting on the 1/4 beat, apply that here.

01:28:025 (88025|0,88425|1,88825|2,89225|3) - I understand you're trying to make this look different from the beginning, but I think you should just follow pitch relevancy in this case and control H so the notes descend just like the pitch.

02:34:225 - Add a 1/2 LN to represent the weird drum rhythm that makes me want to cry thinking about it T.T ✓ Lmao. Si te entristece debe ser algo grande :'v

02:35:425 (155425|3,155525|1) - Even though this is a bit on the slower side of BPMs, I still suggest against using a 1/4 snap in a beginner difficulty. That's just because beginners are still learning to read, and lalalala, all that fancy stuff; basically, 1/4 is too sudden and too fast, especially since you haven't used 1/4 at all throughout this entire diff. My suggestion is to just make 02:35:425 (155425|3) an LN and end at the same place as 02:35:525 (155525|1) They are the same kick after all. ✓ The same thought when I went out there and I fixed it.

02:36:225 - Add 1/2 LN here for the kicks too?
02:39:425 - ^^ God, these kicks are so weird rhythmically T.T Anyways, you get my point, LNs for the weird kick rhythms that you can't map exactly since it's an easy diff and stuff.

02:44:425 (164425|2) - Split this into two LNs since there are two different pitches in this part. It should be split at 02:44:625 and the second LN should be in column 4 if you follow pitch relevancy. ✓ Okey...

02:45:625 - This rhythm can go fuck itself. *hides in a corner and cries* ✓ Don't make me laugh xDD

02:55:325 (175325|2,175925|2) - Same stuff I said about 1/4 in easy. ✓ I do not know what smoke that day, what I know is that was pretty crazy.

02:58:425 (178425|3) - Hmmm, for LNs in easy, I'd also recommend they end on a 1/2 or 1/1 snap. Also, the broken kind of sound ends at 02:58:625

03:50:050 (230050|1,230050|3) - Uh, approximate this to 03:50:025 just for consistency sake. ✓ Voice at 03:50:025, but sound at 02:50:050

Just pm me in game to mod more diffs, cause forum posts suck, you know I won't mind XD
Edit Thanks you Prostastic Aye Ayee Ayeee :'v You will c me soon.
EYA-
Late mod
beginner
00:14:425 - here and other places like this needs to add note couse of kick sound like this 00:12:825 - they are very sililar
00:26:225 - add note
00:27:825 - ^
00:29:425 - ^
00:32:625 - ^
00:34:225 - ^
00:35:825 - ^
and a lot similar times
*if starrate increase, please forgive me
02:13:425 (133425|3,133625|0,134025|1) - ctrl+H
02:14:225 (134225|3) - to the 2nd column
02:40:725 - here starts very strange part like jacks 02:44:825 (164825|1,165025|1) - and sounds withou notes
02:58:050 - here u can add timing point to avoid 1\16 mapping :?

standart
00:34:825 - add note
00:28:425 - ^
and in other similar places couse of strong clap sound
01:03:025 (63025|1,63225|1,63425|1) - jackhammer is a very difficult pattern for new players, pls avoid it
02:37:225 (157225|1,157225|2,157225|3,157625|0,158025|1,158225|0,158425|2) - remap
this is the most critical misstakes

Hyper and Another are fully of 1\16 mapping, sorry but I cant do this, pls take my kudos for that tiny mod....
Topic Starter
LinkTaylord

EYA- wrote:

Late mod
beginner
00:14:425 - here and other places like this needs to add note couse of kick sound like this 00:12:825 - they are very sililar
00:26:225 - add note
00:27:825 - ^
00:29:425 - ^
00:32:625 - ^
00:34:225 - ^
00:35:825 - ^
and a lot similar times
*if starrate increase, please forgive me
02:13:425 (133425|3,133625|0,134025|1) - ctrl+H
02:14:225 (134225|3) - to the 2nd column
02:40:725 - here starts very strange part like jacks 02:44:825 (164825|1,165025|1) - and sounds withou notes
02:58:050 - here u can add timing point to avoid 1\16 mapping :?

standart
00:34:825 - add note
00:28:425 - ^
and in other similar places couse of strong clap sound
01:03:025 (63025|1,63225|1,63425|1) - jackhammer is a very difficult pattern for new players, pls avoid it
02:37:225 (157225|1,157225|2,157225|3,157625|0,158025|1,158225|0,158425|2) - remap
this is the most critical misstakes

Hyper and Another are fully of 1\16 mapping, sorry but I cant do this, pls take my kudos for that tiny mod....
Cooool, thanksyou!
Amethyst507
Sorry I postponed that for 4 months
Well recently I've been researching AV, so maybe I can help checking it.
Another Lie
M4M from Kaito-kun thread
Just found a little
Hyper
00:10:825 (10825|0,11250|3,11250|2) - this must be end at white line
00:25:225 (25225|2,25325|1,25425|3,25525|0) - why not like this? https://osu.ppy.sh/ss/6761582
00:30:825 - add for double note?
00:43:625 - ^
01:22:025 - ^
01:34:825 - ^
03:30:025 - ^
03:42:825 - ^
I hope that will help you much
Topic Starter
LinkTaylord

Another Lie wrote:

M4M from Kaito-kun thread
Just found a little
Hyper
00:10:825 (10825|0,11250|3,11250|2) - this must be end at white line Nope
00:25:225 (25225|2,25325|1,25425|3,25525|0) - why not like this? https://osu.ppy.sh/ss/6761582 Applied
00:30:825 - add for double note? I'm following the beep. So, no.
00:43:625 - ^ ^^
01:22:025 - ^ ^^
01:34:825 - ^ ^^
03:30:025 - ^ ^^
03:42:825 - ^ ^^
I hope that will help you much. Thanks you bb.
njoy
Heya

This actually took me a couple of tries to get the hang of the song and its SV's. At first I thought they were super weird but after learning song, they actually work quite well, so I won't go about changing them. There are some things I would like to see added to the Hyper diff though.

| 0 | 1 | 2 | 3 |

Hyper
The only thing about the timings I would like to see changed is the one at 00:49:425. Change it from 1x to 0,85x speed to go along with the slower verse.

The other thing I REALLY WANT TO SEE CHANGED is the beep sound in the verse being mapped everytime nothing else is going on. 00:52:025 (52025|3) - this mf'ing sound :D I kept pressing on 3 on the beep even though you have nothing mapped for it :idea:

Some of the ideas here are based on the fact that this is a Hyper difficulty so I feel like the small jacks and doubles are justified with actually having multiple sounds on beats and pitching. For example, the second beep of a repetition 01:12:025, has the beep and the kick, hence jump.

1st Verse:

00:52:025 (52025|3,52825|3,53625|3) - Add
00:53:225 (53225|3) - Move to 2
00:55:225 (55225|3,56025|2) - Add
00:58:425 (58425|3,59225|3,60025|3) - Add
00:59:225 (59225|0) - Move to 1
00:59:625 (59625|2) - Move to 0
00:59:825 (59825|3) - Move to 2
00:59:225 (59225|0) - Add
01:04:825 (64825|3,65625|1,66425|3) - +
01:08:025 (68025|3,68825|1) - +
01:11:225 (71225|3,72025|3,72825|3) - +
01:14:425 (74425|3) - +

2nd Verse:
01:43:225 (103225|3,104025|3,104825|3) - Add
01:45:225 (105225|3) - Move to 1
01:46:425 (106425|3,107225|1) - Add
01:49:625 (109625|3,110425|0,111225|3) - +
01:52:825 (112825|3,113625|3) - +
01:56:025 (116025|3,116825|3,117625|3) - +
01:57:425 (117425|3) - Move to 1
01:59:225 (119225|3,120025|3) - Add
02:02:425 (122425|3,123225|3,124025|3) - Add
02:03:825 (123825|3) - Move to 0
02:05:625 (125625|3,126425|0,126425|3) - Add

Whew.

Overall, the flow was really nice but I really think it should have a tad more difficulty so lotsa adds :oops:

Hope to see the damn beeps mapped and good luck! ^^
njoy
Ps. Im new so I had no clue linking modded notes would not work. Pardon me for that. I will add couple of screenies when I get home on New Year Eve.
What I tried to go for with the mods was to have a note on the 4th column for the beeps. Something like this
Then just mold the rest of the part to avoid jacks. That was my ultimate intention. :lol:
Topic Starter
LinkTaylord
Ay lmao, I didn't remember this mod, I thought I had already answered. Late but safe!!! (? xDDD

od3x wrote:

Heya

This actually took me a couple of tries to get the hang of the song and its SV's. At first I thought they were super weird but after learning song, they actually work quite well, so I won't go about changing them. There are some things I would like to see added to the Hyper diff though.

| 0 | 1 | 2 | 3 |

Hyper
The only thing about the timings I would like to see changed is the one at 00:49:425. Change it from 1x to 0,85x speed to go along with the slower verse. No, the SV of this part is fine, and the part that follows is much better without slowjam, believe me, I tried it.

The other thing I REALLY WANT TO SEE CHANGED is the beep sound in the verse being mapped everytime nothing else is going on. 00:52:025 (52025|3) - this mf'ing sound :D I kept pressing on 3 on the beep even though you have nothing mapped for it :idea: Understand.

Some of the ideas here are based on the fact that this is a Hyper difficulty so I feel like the small jacks and doubles are justified with actually having multiple sounds on beats and pitching. For example, the second beep of a repetition 01:12:025, has the beep and the kick, hence jump.

1st Verse:

00:52:025 (52025|3,52825|3,53625|3) - Add There's only beep. Jumps in beep+kick, kick or clap.
00:53:225 (53225|3) - Move to 2 I changed this part.
00:55:225 (55225|3,56025|2) - Add Same as before.
00:58:425 (58425|3,59225|3,60025|3) - Add ^^
00:59:225 (59225|0) - Move to 1 There is no reason to put anchors because yes.
00:59:625 (59625|2) - Move to 0 ^^
00:59:825 (59825|3) - Move to 2 ^^
00:59:225 (59225|0) - Add ^^
01:04:825 (64825|3,65625|1,66425|3) - + ^^
01:08:025 (68025|3,68825|1) - + ^^
01:11:225 (71225|3,72025|3,72825|3) - + ^^
01:14:425 (74425|3) - + ^^

2nd Verse:
01:43:225 (103225|3,104025|3,104825|3) - Add ^^
01:45:225 (105225|3) - Move to 1
01:46:425 (106425|3,107225|1) - Add
01:49:625 (109625|3,110425|0,111225|3) - +
01:52:825 (112825|3,113625|3) - +
01:56:025 (116025|3,116825|3,117625|3) - +
01:57:425 (117425|3) - Move to 1
01:59:225 (119225|3,120025|3) - Add
02:02:425 (122425|3,123225|3,124025|3) - Add
02:03:825 (123825|3) - Move to 0
02:05:625 (125625|3,126425|0,126425|3) - Add

Whew.

Overall, the flow was really nice but I really think it should have a tad more difficulty so lotsa adds :oops:

Hope to see the damn beeps mapped and good luck! ^^
jukkaduei
Hello. From your M4M request.

|0|1|2|3|

Beginner
00:14:225 (14225|3,14425|2,14625|1,14825|3,15025|1,15225|2,15425|3) - Rearrange them. Not beautiful pattern. You should move some notes to 0 for balance
00:17:225 (17225|2) - Move to 1
00:20:425 (20425|3) - ^
00:37:225 (37225|2,37625|1) - ctrl + g
00:41:425 (41425|2,42025|1) - ^
01:03:025 (63025|2,63425|3) - ^
02:01:225 (121225|2) - Move to 1
02:04:425 (124425|3) - Move to 2
02:07:625 (127625|2,127825|1) - ctrl + g
02:12:225 (132225|2,132425|3) - ^
02:16:225 (136225|1,136425|0) - ^
02:18:425 (138425|2,138625|1) - ^
02:22:225 (142225|1,142425|2) - ^
02:59:225 - 03:12:025 In mania mode it shouldn't have break time. Put notes between here.
03:28:425 (208425|3) - Move to 1
03:48:625 (228625|0) - Move to 3
03:50:025 (230025|3,230025|1) - ctrl + h

This diff have the most problems. But other diffs are great.
I hope this can help you.

GL :D
Topic Starter
LinkTaylord

jukkaduei wrote:

Hello. From your M4M request.

|0|1|2|3|

Beginner
00:14:225 (14225|3,14425|2,14625|1,14825|3,15025|1,15225|2,15425|3) - Rearrange them. Not beautiful pattern. You should move some notes to 0 for balance Aiight.
00:17:225 (17225|2) - Move to 1
00:20:425 (20425|3) - ^
00:37:225 (37225|2,37625|1) - ctrl + g
00:41:425 (41425|2,42025|1) - ^
01:03:025 (63025|2,63425|3) - ^
02:01:225 (121225|2) - Move to 1
02:04:425 (124425|3) - Move to 2
02:07:625 (127625|2,127825|1) - ctrl + g
02:12:225 (132225|2,132425|3) - ^
02:16:225 (136225|1,136425|0) - ^
02:18:425 (138425|2,138625|1) - ^
02:22:225 (142225|1,142425|2) - ^
02:59:225 - 03:12:025 In mania mode it shouldn't have break time. Put notes between here.I really do not want to harass the map at all, but I will keep this in mind. Thank you.
03:28:425 (208425|3) - Move to 1
03:48:625 (228625|0) - Move to 3
03:50:025 (230025|3,230025|1) - ctrl + h

This diff have the most problems. But other diffs are great. Naizu!! :D
I hope this can help you.

GL :D
[Thanks, mijo.]
Litharrale
NM from my queue
I wont repeat suggestions
1|2|3|4
paranoid
00:30:925 (30925|2) - Theres a mappable sound here
00:30:425 (30425|0,31025|3) - move these somewhere else. the linear pattern makes it seem like they're apart of the other sounds when they're just drum beats
02:13:725 (133725|0,133725|1,133825|2,133825|3,133925|0,133925|1,134025|2,134025|3) - I don't like these all being 12/34 doubles when they're clearly different sounds. Consider changing them
02:58:925 (178925|2,179025|3,179025|1,179025|0) - there's a mappable sound between these two

That's all I could find. Cool map. Starred
Topic Starter
LinkTaylord

Litharrale wrote:

NM from my queue
I wont repeat suggestions
1|2|3|4
paranoid
00:30:925 (30925|2) - Theres a mappable sound here Done!

00:30:425 (30425|0,31025|3) - move these somewhere else. the linear pattern makes it seem like they're apart of the other sounds when they're just drum beats Actually, I feel them well.

02:13:725 (133725|0,133725|1,133825|2,133825|3,133925|0,133925|1,134025|2,134025|3) - I don't like these all being 12/34 doubles when they're clearly different sounds. Consider changing them Nice observation!

02:58:925 (178925|2,179025|3,179025|1,179025|0) - there's a mappable sound between these two ^^ xD

That's all I could find. Cool map. Starred Really thanks you!! :D
Antalf
Dulceeeeeeeeeeeeeeeeee

IRC Log + Discord VC
2017-03-15 19:07 LinkTaylord: Dime
2017-03-15 19:07 LinkTaylord: When
2017-03-15 19:07 LinkTaylord: Cuando terminas de eso?
2017-03-15 19:07 Antalf: que termine de que
2017-03-15 19:07 Antalf: yo estoy viendo una peliula :v
2017-03-15 19:07 LinkTaylord: de zen zen
2017-03-15 19:07 Antalf: te moddeo
2017-03-15 19:07 Antalf: ?
2017-03-15 19:08 LinkTaylord: Zy bb
2017-03-15 19:09 LinkTaylord: Espero tengas en mente lo que jugarás
2017-03-15 19:09 LinkTaylord: Test play primero?
2017-03-15 19:09 Antalf: ACTION is playing [https://osu.ppy.sh/b/847514 Truxton Hellhound - Bitch Clap [Paranoid and complicated]] <osu!mania> |4K|
2017-03-15 19:09 LinkTaylord: Sep
2017-03-15 19:11 LinkTaylord: ?
2017-03-15 19:13 LinkTaylord: :^)
2017-03-15 19:14 Antalf: ACTION is editing [https://osu.ppy.sh/b/956525 Truxton Hellhound - Bitch Clap [Beginner]]
2017-03-15 19:18 Antalf: 00:18:425 (18425|3,18425|0) -
2017-03-15 19:19 Antalf: 00:25:625 (25625|0,26025|3) -
2017-03-15 19:19 Antalf: 00:25:625 (25625|0) -
2017-03-15 19:20 Antalf: 00:26:025 (26025|3) -
2017-03-15 19:20 Antalf: https://puu.sh/uKEh5/a575274903.png
2017-03-15 19:22 LinkTaylord: https://osu.ppy.sh/ss/7575148
2017-03-15 19:22 LinkTaylord: Güat du iu zink avaut it.
2017-03-15 19:26 Antalf: 01:16:825 -
2017-03-15 19:27 Antalf: 01:22:625 (82625|0,82825|1,83025|2) -
2017-03-15 19:27 Antalf: 1/2
2017-03-15 19:29 Antalf: v
2017-03-15 19:29 Antalf: 02:08:025 -
2017-03-15 19:30 LinkTaylord: 02:07:825 (127825|2) -
2017-03-15 19:31 Antalf: 02:07:625 (127625|1) -
2017-03-15 19:32 Antalf: 02:44:425 (164425|2,164425|3) -
2017-03-15 19:32 Antalf: 02:45:225 -
2017-03-15 19:32 Antalf: 02:45:425 -
2017-03-15 19:35 LinkTaylord: http://puu.sh/uKFuI/e4aecb1e65.png
2017-03-15 19:36 LinkTaylord: 02:46:325 -
2017-03-15 19:51 Antalf: 02:46:425 -
2017-03-15 19:51 Antalf: loco
2017-03-15 19:51 Antalf: mappea
2017-03-15 19:51 Antalf: los
2017-03-15 19:51 Antalf: bursts
2017-03-15 19:51 LinkTaylord: Te dije que eso me da miedo
2017-03-15 19:51 LinkTaylord: :p
2017-03-15 19:52 LinkTaylord: burst 1/4?
2017-03-15 19:52 Antalf: con lns
2017-03-15 19:52 LinkTaylord: beginner?
2017-03-15 19:53 Antalf: si
2017-03-15 19:53 Antalf: vuelvelo ln 1/2
2017-03-15 19:53 LinkTaylord: Done
2017-03-15 19:53 LinkTaylord: Done >:c
2017-03-15 19:58 Antalf: https://puu.sh/uKHef/f2a415a337.png
2017-03-15 20:01 LinkTaylord: 02:13:625 (133625|1,133725|0,133825|2,133925|3,134025|0,134025|1,134125|2,134225|1) -
2017-03-15 20:02 Antalf: 00:24:825 (24825|2,24925|1,25525|2) -
2017-03-15 20:03 LinkTaylord: http://puu.sh/uKHIP/d94ef9e307.png
2017-03-15 20:09 Antalf: v
2017-03-15 20:09 Antalf: 00:28:825 (28825|0,29225|1,29225|2) -
2017-03-15 20:09 Antalf: `00:31:925 (31925|1) -
2017-03-15 20:15 Antalf: 00:18:425 (18425|3,18525|2,18625|0,18725|1) -
2017-03-15 20:15 LinkTaylord: 00:31:425 (31425|1,31625|2,31625|0,31825|3,31925|1) -
2017-03-15 20:18 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:18 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:18 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:18 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:18 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:19 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:19 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:19 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:19 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:21 Antalf: HIJOE UNA CEBOLLA
2017-03-15 20:21 Antalf: QUE SI
2017-03-15 20:21 Antalf: LA BAINA ETA
2017-03-15 20:21 Antalf: EL SPREAD
2017-03-15 20:21 Antalf: ESTA BASADO
2017-03-15 20:21 Antalf: EN JACKS
2017-03-15 20:21 Antalf: COJOLLO
2017-03-15 20:21 Antalf: ACTION c mata
2017-03-15 20:21 Antalf: gracias
2017-03-15 20:22 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:22 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:22 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:22 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:22 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:22 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:22 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:22 LinkTaylord: 00:31:025 (31025|0,31425|1,31625|0,31625|2,31825|3,31925|1) -
2017-03-15 20:22 Antalf: QUE PA QUE
2017-03-15 20:22 Antalf: ES
2017-03-15 20:22 Antalf: ESE
2017-03-15 20:23 Antalf: TIME STAMP
2017-03-15 20:23 Antalf: CO;OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
2017-03-15 20:23 Antalf: aaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh
2017-03-15 20:24 LinkTaylord: ¿TU ME ESCUCHAS?
2017-03-15 20:24 LinkTaylord: MMG?
2017-03-15 20:24 LinkTaylord: KHÉ?
2017-03-15 20:24 LinkTaylord: TU ME ESCUCHAS SI O NO?
2017-03-15 20:27 Antalf: v
2017-03-15 20:27 Antalf: https://puu.sh/uKJqk/ba68f43799.png
2017-03-15 20:27 Antalf: 00:32:025 (32025|3) -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 LinkTaylord: 02:13:625 -
2017-03-15 20:40 Antalf: 02:14:125 -
2017-03-15 20:41 Antalf: 02:14:025 (134025|1,134025|0) - ln
2017-03-15 20:42 Antalf: 1/1
2017-03-15 20:44 LinkTaylord: http://puu.sh/uKKSJ/0c90a38a58.png
2017-03-15 21:03 Antalf: 01:43:225 - 01:44:025 - 01:44:825 -
2017-03-15 21:04 LinkTaylord: 00:52:025 (52025|3) -
2017-03-15 21:05 Antalf: esot se acaba 1/2 mas temprano 03:50:025 (230025|3) -
2017-03-15 21:06 LinkTaylord: 03:51:625 -
2017-03-15 21:06 LinkTaylord: ?ç
2017-03-15 21:09 Antalf: mappea mas los burst en el kiai
Vulkin
OK M4M para esta mierda que mappee :'v

0|1|2|3

-Beginner-
00:11:225 - No sera el SV un horror para los principiantes?
00:43:325 (43325|0,43925|3) - Estos creo que seran dificiles de darle a los principiantes
01:21:725 (81725|1) - ^, igual si aun decides dejarlos asi, por lo menos arregla 01:22:225 (82225|3) - y 01:34:425 (94425|3,95025|1) - y quiza otros mas
01:58:025 - Pondria un hold en 0
02:08:025 - Parte intensa pero sin kiai, de hecho parece que es la mas intensa

-Standard-
Los SV creo que sera mas recomendable para Hyper & Paranoid and compilcated
00:19:025 (19025|1) - delete para un break :3
00:36:825 - Aca te fuiste a la chucha con el SV, bajalo o remuevelo porfavor
01:28:025 - ^
02:40:825 - Troll pls, no
03:36:025 - Ese SV papu

-Hyper-
Porque tiene el intro mappeado pero Beginner y Standard no? D:
00:25:325 (25325|0,25375|1,25425|2) - No sera mucho esto?

hasta aca dejo el mod porque ya me quitan el pc ;_;
ahi despues me recuerda cuando continue ok?

bye bye owo
XenithShade
Fun song, I hate the tempo changes. Its hard to adapt to the timing. Extremely annoying
Topic Starter
LinkTaylord

Vulkin wrote:

OK M4M para esta mierda que mappee :'v

0|1|2|3

-Beginner-
00:11:225 - No sera el SV un horror para los principiantes? Si, lo es.
00:43:325 (43325|0,43925|3) - Estos creo que seran dificiles de darle a los principiantes No tanto. No hayo lo complicado.
01:21:725 (81725|1) - ^, igual si aun decides dejarlos asi, por lo menos arregla 01:22:225 (82225|3) - y 01:34:425 (94425|3,95025|1) - y quiza otros mas Mappeo el sonido con solo 1 nota, poner dos si lo haría algo dificil.
01:58:025 - Pondria un hold en 0 He pensado qué hacer con este sonido, si mappearlo con notas u SVs, y creo que sería feo esa vaina en el Paranoid, así que, por tanto, lo ignoro.
02:08:025 - Parte intensa pero sin kiai, de hecho parece que es la mas intensa ¡Es la más intensa junto con lo que viene después! Pero el kiai es característico.

-Standard-
Los SV creo que sera mas recomendable para Hyper & Paranoid and compilcated Eliminé un montón de hierba y los poquísimos que quedaron están bien nerfeados.
00:19:025 (19025|1) - delete para un break :3 La verdad no hay razón para esto, pero tendré esto en cuenta por si las moscas y mosquitos.
00:36:825 - Aca te fuiste a la chucha con el SV, bajalo o remuevelo porfavor Definitivamente, si. xD
01:28:025 - ^ ^
02:40:825 - Troll pls, no ¡Pa juera!
03:36:025 - Ese SV papu Algo fuerte... ¡Eliminado!

-Hyper-
Porque tiene el intro mappeado pero Beginner y Standard no? D: Es una parte extraña que no quiero mappear para no subir el star rating mucho o hacer un disparate aburrido. u,u
00:25:325 (25325|0,25375|1,25425|2) - No sera mucho esto? Arregladito. :p

hasta aca dejo el mod porque ya me quitan el pc ;_;
ahi despues me recuerda cuando continue ok? VENGA UKELELEEEEEEEEEEEEEEE

bye bye owo
DustMoon
Hi~LinkTaylord ,from CanPoint modding queue[mania]
1|2|3|4|
Paranoid and complicated
00:11:242 - more
00:18:742 (18742|0,18742|1,18842|2,18842|3) - Ctrl+h
00:25:242 (25242|0) - move to 2 and 00:25:342 - https://puu.sh/uXPww/5fd52c6d84.jpg
00:36:242 (36242|3,36342|3,36442|0,36442|2,36442|1,36642|3) - Ctrl+h
00:51:242 (51242|2,51242|3,51442|2,51642|3,51642|2) - 00:54:442 (54442|0,54642|1,54842|1,54842|0) - 00:57:642 (57642|3,57842|1,58042|1,58042|3) - 01:00:842 (60842|2,61042|3,61242|3,61242|2) - 01:04:042 (64042|1,64042|2,64242|1,64442|2,64442|1) - 01:07:242 (67242|3,67442|2,67642|2,67642|3) - 01:10:442 (70442|3,70642|1,70842|1,70842|3) - 01:13:642 (73642|2,73842|0,74042|2,74042|0) - these notes should mapping a same sound
00:56:642 (56642|0) - move to 4 00:56:642 (56642|2,56642|1) - Ctrl+h 00:56:842 (56842|0) - move to 3 https://puu.sh/uXPEX/b85805104c.jpg
01:03:042 - https://puu.sh/uXPHT/b78139c522.jpg
01:09:442 - https://puu.sh/uXPMZ/d14a0220ed.jpg
01:47:842 - https://puu.sh/uXQbJ/34686be941.jpg
01:54:242 - https://puu.sh/uXQdH/702d4b791b.jpg
02:00:642 - https://puu.sh/uXQg1/635edf3fb5.jpg
02:13:942 (133942|0,133942|1,134042|2,134042|3) - 02:26:742 (146742|2,146742|3,146842|0,146842|1) - Ctrl+h
02:44:042 (164042|1) - move to 4
02:55:342 (175342|0,175342|1) - move to (3,4)
02:55:342 (175342|0,175342|1) - soft drum
Good luck! :)
Topic Starter
LinkTaylord

DustMoon wrote:

Hi~LinkTaylord ,from CanPoint modding queue[mania]
1|2|3|4|
Paranoid and complicated
00:11:242 - more Yezz.
00:18:742 (18742|0,18742|1,18842|2,18842|3) - Ctrl+h I want to emphasize sound without extra notes.

00:25:242 (25242|0) - move to 2 and 00:25:342 - https://puu.sh/uXPww/5fd52c6d84.jpg Changed.

00:36:242 (36242|3,36342|3,36442|0,36442|2,36442|1,36642|3) - Ctrl+h Done.

00:51:242 (51242|2,51242|3,51442|2,51642|3,51642|2) - 00:54:442 (54442|0,54642|1,54842|1,54842|0) - 00:57:642 (57642|3,57842|1,58042|1,58042|3) - 01:00:842 (60842|2,61042|3,61242|3,61242|2) - 01:04:042 (64042|1,64042|2,64242|1,64442|2,64442|1) - 01:07:242
(67242|3,67442|2,67642|2,67642|3) - 01:10:442 (70442|3,70642|1,70842|1,70842|3) - 01:13:642 (73642|2,73842|0,74042|2,74042|0) - these notes should
mapping a same sound Nope. The reason is obvious, they are not quite the same sounds.

00:56:642 (56642|0) - move to 4 00:56:642 (56642|2,56642|1) - Ctrl+h 00:56:842 (56842|0) - move to 3 https://puu.sh/uXPEX/b85805104c.jpg Nope, they're the same sound in the same pitch.

01:03:042 - https://puu.sh/uXPHT/b78139c522.jpg ^^

01:09:442 - https://puu.sh/uXPMZ/d14a0220ed.jpg ^^

01:47:842 - https://puu.sh/uXQbJ/34686be941.jpg ^^

01:54:242 - https://puu.sh/uXQdH/702d4b791b.jpg ^^

02:00:642 - https://puu.sh/uXQg1/635edf3fb5.jpg ^^

02:13:942 (133942|0,133942|1,134042|2,134042|3) - 02:26:742 (146742|2,146742|3,146842|0,146842|1) - Ctrl+h ^^

02:44:042 (164042|1) - move to 4

02:55:342 (175342|0,175342|1) - move to (3,4) Same. ^^

02:55:342 (175342|0,175342|1) - soft drum Whaat? O,o

Good luck! :) Thanks!! :D
genkicho
NM From My Mod Queue

Columns : 1 2 3 4
Paranoid and Complicated
00:10:842 (10842|1) - the speedup seems unimportant here
00:11:042 i can hear sound
00:12:817 i suggest delete the 0.6x, it is kinda confusing to play when suddenly speedup after heavy slowdown.
00:36:842 https://osu.ppy.sh/ss/7719157 (look my cursor) i suggest move the 0.95x to blue line, between white & blue line is 0.5x. do that to similar part, and see the difference.
00:51:142 i suggest delete 0.15x, move 0.9x to that time, cuz when you speedup right when you hit the notes, it would surprise a bit and cause miss or heart attack
01:03:642 i think speedup doesnt fit the song. delete(?)
01:16:442 (76442|3,76442|0,76442|2) - i suggest speedup always before note, to prevent heart attack
01:16:842 (76842|2,76842|0,76842|3) - ^
01:28:042 (88042|3) - like before
01:42:442 (102442|0) - this you know speedup before note :/ why didnt do it before
02:36:842 emptyy> i suggest https://osu.ppy.sh/ss/7719220
02:40:242 (160242|2,160442|3) - i think the SV too annoying for Effect-SV. i suggest use 1.3x and 0.7x
02:44:542 (164542|3,164667|1) - i suggest move to 1 and 4 to prevent minijack
02:45:642 (165642|3) - i suggest end this at 02:45:892 using 1/8 to prevent sticky notes
02:49:642 wew 2.6x speedup, i think thats overused effect-sv even if you already fix the slowdown
02:53:042 i cant see the effect-sv when playing this map, speedup a bit maybe
02:56:042 effect-sv too annoying (?) slowdown a bit maybe
02:57:642 i suggest give effectSV in this part, like this Look My Cursor , it's 1/16. the first sv is 2.0x, then 0.8x, and back to 1.0x, repeat. ppl cant rlly see it, but i think worth trying, or you might want to edit the value.
02:59:042 this part i suggest this Look My Cursor , first sv is 1.5x, then 0.5x, third sv 1.2x, and the last one is your sv.
03:36:042 (216042|2) - like before
03:48:642 (228642|3,228642|0) - i suggest use 0.5x, cuz the 4th tick line looks weird cuz it stick to the doublenote
03:50:042 (230042|2,230042|3,230042|0,230042|1) - i suggest speedup before notes, plus the speedup in this part kinda weird :/

Aww srry cant do much ><
Pattern 10/10 i cant do anything bout it xD
Goodluck , nice map :D
genkicho
srsly i cant believe you mapped this, this is almost perfect for me :/ why you dont hav ranked map? :<
Topic Starter
LinkTaylord

genkicho wrote:

NM From My Mod Queue

Columns : 1 2 3 4
Paranoid and Complicated
00:10:842 (10842|1) - the speedup seems unimportant here It is part of the speed change that is below. But I will keep this in mind.

00:11:042 i can hear sound Yes, but SV makes it opaque, I'll keep this in mind.

00:12:817 i suggest delete the 0.6x, it is kinda confusing to play when suddenly speedup after heavy slowdown. This little change made me lose accuracy. I think it's better as it is.

00:36:842 https://osu.ppy.sh/ss/7719157 (look my cursor) i suggest move the 0.95x to blue line, between white & blue line is 0.5x. do that to similar part, and see the difference. OHHH JESUSSSSSSSSSSSSSSSSS I LOVE YOU. <3

00:51:142 i suggest delete 0.15x, move 0.9x to that time, cuz when you speedup right when you hit the notes, it would surprise a bit and cause miss or heart attack Loool. You're alright, but i can't change it because the song does not requires it.

01:03:642 i think speedup doesnt fit the song. delete(?) O,o I think it fits well cause NotGuitarPart->SexyGuitarPart

01:16:442 (76442|3,76442|0,76442|2) - i suggest speedup always before note, to prevent heart attack Heart attack lol. Isn't a speed increase, it's a speed decrease and is before and after the clap...

01:16:842 (76842|2,76842|0,76842|3) - ^ ^^

01:28:042 (88042|3) - like before^

01:42:442 (102442|0) - this you know speedup before note :/ why didnt do it before Because would not help maintain the accuracy as you think.

02:36:842 emptyy> i suggest https://osu.ppy.sh/ss/7719220 Naizu!

02:40:242 (160242|2,160442|3) - i think the SV too annoying for Effect-SV. i suggest use 1.3x and 0.7x Aiight.

02:44:542 (164542|3,164667|1) - i suggest move to 1 and 4 to prevent minijack :^D

02:45:642 (165642|3) - i suggest end this at 02:45:892 using 1/8 to prevent sticky notes Naizu Daizu.

02:49:642 wew 2.6x speedup, i think thats overused effect-sv even if you already fix the slowdown I'll change this, it's a bit overused tbh.

02:53:042 i cant see the effect-sv when playing this map, speedup a bit maybe I can't see it too. Erased!

02:56:042 effect-sv too annoying (?) slowdown a bit maybe 1.3x and 0.7x ftw


02:57:642 i suggest give effectSV in this part, like this Look My Cursor , it's 1/16. the first sv is 2.0x, then 0.8x,
and back to 1.0x, repeat. ppl cant rlly see it, but i think worth trying, or you might want to edit the value.I'll see it.

02:59:042 this part i suggest this Look My Cursor , first sv is 1.5x, then 0.5x, third sv 1.2x, and the last one is your sv. ^^

03:36:042 (216042|2) - like before Yep.

03:48:642 (228642|3,228642|0) - i suggest use 0.5x, cuz the 4th tick line looks weird cuz it stick to the doublenote Ohh Yezzz.

03:50:042 (230042|2,230042|3,230042|0,230042|1) - i suggest speedup before notes, plus the speedup in this part kinda weird :/ Nice observation, i'll change this part.

Aww srry cant do much >< What yo say? Nice mod!!
Pattern 10/10 i cant do anything bout it xD
Goodluck , nice map :D Lmao thanks you! ♥
Topic Starter
LinkTaylord

genkicho wrote:

srsly i cant believe you mapped this, this is almost perfect for me :/
Oww, thanks. I've put all my attention on this map and love as it is. c:




genkicho wrote:

why you dont hav ranked map? :<
Because I'm not popular and nobody knows my skills. :D
Vulkin
han pasado 84 años (?
perdon por la demora, me distraje un poco ;_;

https://up.ppy.sh/files/bgdropitharder.jpg
Ojala te sirva ;_;

En Hyper no encontre nada mas que lo que mencione unos meses

-Paranoid and Complicated-
01:04:042 - Aca podrias seguir un poco mas la guitarra, ya que es mas intensa y esta diff es la mas alta, asi que por que no?
01:58:042 - yo pondria unos jacks aca para seguir ese sample

no kds porque ya modee
akuma123
Team Love Deluxe Mania Queue



Aca esta el mod que pediste en la queue, como ambos hablamos español creo que seria mejor que el modeo te lo haga en español para que se entienda mejor los puntos y sugerencias que quiero marcar. Sin mas que decir, comenzemos con el modeo xD.

Columnas = (1/2/3/4)
Paranoid
Primero, comenzemos con el intro. La idea de los jacks y los lns esta bien, le queda muy bien a la cancion, la distribucion esta equilibrada, el problema va con los tonos.
00:00:042 - 00:01:642 - Literal, toda esa parte esta invertida, las notas mas agudas deberian ir a la derecha y las mas graves a la izquierda, no al reves xD. Asi deberia ser https://osu.ppy.sh/ss/8091393
00:01:642 - 00:02:842 - Aca tambien hay errores de tono pero solo en algunas notas, algo asi estaria mejor https://osu.ppy.sh/ss/8091411
00:04:242 - Mueve esa ln de (2) a (4) por el tema de los tonos.
00:04:442 - Mueve esa ln de (4) a (2) por lo mismo.
00:05:442 - Esa nota muevela a (3) y la de 00:05:542 a (1)
00:06:242 - Creo que esa nota mejor la mueves a (4) por lo de los tonos.
00:06:442 - 00:08:142 - Toda esta seccion deberia ser mas o menos asi: https://osu.ppy.sh/ss/8091503
00:09:642 - 00:11:242 - Finalmente, toda esa seccion quedaria mejor asi: https://osu.ppy.sh/ss/8091542 (PD: porque ignoraste las notas al final del stream? pensaste que quedarian muy dificiles con la triple del final o algo asi? xD)

Debo decir que la siguiente seccion te quedo bastante bien, se siente comoda, marcaste bien con dobles y triples los sonidos que lo necesita, y los anchors marcan bien los wub wub tipo dubstep xD. La unica sugerencia que daria es para el final.
00:24:942 - Creo que deberias cambiar las notas asi: https://osu.ppy.sh/ss/8091605. Esos patrones marcan super bien la diferencia entre el beat y el snare (el primero a la izquierda y el segundo a la derecha), como si fueran un sonido grave y el otro agudo (bueno, la verdad si lo son xd) ademas de que hiciste algo parecido para el snare y el beat en 00:18:542. Y si te preocupa que quede muy dificil no te preocupes, no lo es.

La siguiente seccion tambien esta bien a mi parecer, solo que no se si esta bien que ignores el snare cuando esta acompañado de una ln como por ejemplo 00:26:042 / 00:27:642 / 00:29:242 / etc. No creo que haria mal que esas tambien fueran triples, claro que como estan ahora tampoco estan mal, solo es una sugerencia.
Lo de poner los beats con 1 nota creo que si esta bien para no hacer mas dificil de lo necesaria esa seccion.

01:35:842 - Cambia la direccion de ese jumptrill de 12-34 a 14-23 como en 01:22:642, eso de dejar una nota vacia solo funciona si cambias el sentido del jumptrill, sino se siente muy raro.
Y bueno, adicional a eso tendrias que cambiar la ln de 01:36:042 de (2) a (1), sino queda un minijack random xd
Y ademas la misma sugerencia de antes, de agregarle la nota que le falta a los snares en 01:38:042 / 01:39:642 / etc.

Lo siguiente seria un pequeño cambio en algunas lns.
01:57:642 - Trata de mantener un sentido cuando usas las lns , por ejemplo mira esto https://osu.ppy.sh/ss/8091700, se ve como las lns siguen una pequeña escalera, similar en https://osu.ppy.sh/ss/8091703, pero en esta las lns no siguen esa escalera https://osu.ppy.sh/ss/8091710. Lo mismo ocurre aca https://osu.ppy.sh/ss/8091712. Te sugeriria que para esos patrones de 3 lns "seguidos" mantengas esas escaleras para que se sienta mas ordenado el uso de tus lns y no tan al azar.

02:08:842 - Trata de equilibrar mas el uso de tus anchors para los sonidos dubstep en esta seccion, Todo va mas tirado para la izquierda, usaste como 4 anchors en la mano izquierda seguidos, a diferencia de la seccion en 00:12:842 en la que los anchors en los cuales los usabas alternados (1 para la derecha otro para la izquierda y asi sucesivamente). Como se que no se me entendio nada hice un dibujito en paint para ver si se entiende xd http://oi66.tinypic.com/x66c2.jpg
Basta con ver como en el primer grafico todo esta bastante bien repartido en el scroll, mientras que en el segundo la parte de la izquierda esta mucho mas densa que la de la derecha, y el ordenamiento de esos circulos que marque son los que hacen en mayor parte a que todo este distribuido mas equitativamente para cada mano.
02:33:642 / 02:33:942 / 02:36:842 / etc. - Estoy completamente seguro de que esos saltos necesitan lns si o si.
02:46:142 - 02:46:842 - Ese minijack generado por la triple esta completamente fuera de lugar, reordena esa seccion asi https://osu.ppy.sh/ss/8091824.
Y finalmente de nuevo lo que te sugeri acerca de las triples en 03:25:242 / 03:26:842 / etc.

Y bueno, eso es todo, el mapa en general no esta mal, tienes unas buenas ideas para la cancion, si pides mas modeos probablemente tu mapa termine rankeado en cualquier momento, solo seria cuestion de que no te rindas (Y de que con suerte un BN te haga caso xD). Suerte con el mapset :D
Stug
Hey, you applied for a M4M in our modding queue

I won't be able to mod all diffs since they are under 3* :cry:
I just don't feel like I'll be able to give you a proper response on those since it's not only about being objective, you skip alot of patterns/notes to make the map easier, just something I'm bad at

Here is the mod atleast


Paranoid and complicated difficulty
00:10:842 (10842|1) - Make this slider end here 00:11:042 - and add two notes 00:11:042 - and 00:11:142 - you will probably have to adjust the current SV but sound is the exact same as this pattern 00:07:642 (7642|1,7842|3,7942|3) -

00:13:042 (13042|1) - An idea is to make these sounds, the dubstep "WUBS" into short sliders that end 00:13:142 - one column in front of the notes, just as it sounds. Examples of other parts like this is 00:13:642 - and 00:13:842 - It fits the beatmaps mapping style, you've used the same length on other sliders at 00:56:642 -

00:25:142 - Make this a double to emphasize the drum hit, you will have to adjust the double on the column after at 00:25:242 - so it doesn't create a jack

00:25:842 - Make a jack here, just like this one 00:26:642 (26642|2,26742|2) - take sounds and patterns into consideration, be consistent

00:26:142 - ^An idea here is to make the pattern look something like this
just to make it more playable

00:29:042 - ^Same as above

00:32:242 - 00:35:442 - 00:38:642 - 00:41:842 - 00:45:042 - 00:48:242 - ^I'm just trying to make the patterns more objective, not gonna force you into make these patterns, just an advice :P (really could make for an interesting and not so difficult pattern)

01:17:742 - 01:20:942 - 01:24:142 - 01:27:342 - 01:30:542 - 01:33:742 - 01:36:942 - 01:40:142 - Add a note on these

01:20:242 - 01:23:442 - 01:26:642 - 01:29:842 - 01:33:042 - 01:36:242 - 01:39:442 - Same as before

01:35:742 (95742|2) - Using this as a single is ment to make for an easier transition into another trill pattern, since you have the same pattern here 01:35:842 - as here 01:35:442 - I'd suggest you switch around either one into a 1|3 or 1|4 trill

01:37:642 - An idea here on these that I didn't think of before is to add two sliders, one here 01:37:642 - and one here 01:37:842 - that emphasizes the "WUB"

02:08:142 - add a note here, should be like the part here 02:11:242 -

02:18:042 (138042|2,138242|2,138442|2,138642|2,138842|2) - Watch out for these, even if it's spaced out alot because of the low bpm, you should avoid more than 3 notes in a row like this, if it's not a trill ofc

02:34:442 - If this is a double, then this should be one aswell 02:34:742 - same sound ;) 02:38:042 (158042|3,158042|0,158242|0,158242|3) - These I understand why they are doubles, since you've mapped a 1/8th pattern

02:40:142 - Add a note

02:43:342 - ^

02:44:542 (164542|2) - You could move this one column to the right to make a shield instead of a jack, just an idea

02:53:042 (173042|3,173142|0,173242|3,173342|0) - A suggestion i have for these 4 notes is to make them small sliders, like this part 02:43:642 -

02:59:242 - Try and avoid pauses like this in mania, especially if you are going for ranked. Me myself have been criticized before for having breaks in one of my maps

03:30:142 - 03:25:742 - 03:28:942 - 03:32:142 - 03:32:942 - 03:33:542 - 03:33:742 - 03:34:142 - 03:38:542 - 03:39:342 - 03:39:942 - 03:40:142 - 03:40:542 - 03:41:742 - 03:42:942 - 03:44:942 - 03:45:742 - 03:46:342 - 03:46:542 - 03:46:942 - 03:48:142 - Missing notes

03:25:042 - 03:28:242 - 03:31:442 - 03:34:642 - 03:37:842 - 03:41:042 - 03:44:242 - 03:47:442 - Same as before, add jacks, if you'd like

03:26:642 (206642|2) - You have a few notes like this, don't know what they are indicating, try and add jacks indicating the synth and or sliders indicating the "WUB"

03:33:642 (213642|1) - 03:40:042 (220042|3) - 03:46:442 (226442|1) - Ghost notes

I really feel like most of the "missing notes" belong there since it's the hardest difficulty of the mapset and they don't create uncomfortable patterns

Nice mapset you've got going here, I'll check out the other difficulties if I have time, but as stated before, I'm not good at all at mapping <3* maps

GL :)
Envory


Hi LinkTaylord!


General
Please Check your AiMod there have some problem




Hyper
00:25:542 (25542|1) - I suggest this to move this note at col 1 and 00:25:642 (25642|0) - Move this one to col 2 so as not too narrow and to be same direction as before and look easier
02:58:842 (178842|0) - Until 02:59:242 (179242|0,179242|3,179242|1) - I've pattern suggestion like > http://osu.ppy.sh/ss/8102930




Paranoid and complicated
00:18:842 (18842|3,18842|2) - Add 1 note for kick (you must hear it)
00:31:642 (31642|2,31642|3) - Add 1 note at col 1
01:01:642 (61642|0) - You can move this LN to col 4 to avoid a one-sided pattern


I suggest use (C) at diff "Paranoid and complicated" ..idk but it will be looking cool



Done!
What a nice pattern!I didn't found too many problems
Goodluck for ranked! :)
Topic Starter
LinkTaylord

Vulkin wrote:

han pasado 84 años (?
perdon por la demora, me distraje un poco ;_;

https://up.ppy.sh/files/bgdropitharder.jpg Al principio no me gustaba como quedaba esa weada, pero no sé. Ahora me encuentro que es más limpio(y lindo) como es en realidad. ¡Gracias!
Ojala te sirva ;_;

En Hyper no encontre nada mas que lo que mencione unos meses

-Paranoid and Complicated-
01:04:042 - Aca podrias seguir un poco mas la guitarra, ya que es mas intensa y esta diff es la mas alta, asi que por que no? Lo voy a pensar, no es mala idea, pero el layout jode bastante: esto es 4k, denso, con LNs y con SVs.
01:58:042 - yo pondria unos jacks aca para seguir ese sample HERMOSOOOOOOOOOO

no kds porque ya modee gud :D
Gracias de nuevo, Ukelele. <3
Topic Starter
LinkTaylord

akuma123 wrote:

Team Love Deluxe Mania Queue



Aca esta el mod que pediste en la queue, como ambos hablamos español creo que seria mejor que el modeo te lo haga en español para que se entienda mejor los puntos y sugerencias que quiero marcar. Sin mas que decir, comenzemos con el modeo xD.

Columnas = (1/2/3/4)
Paranoid
Primero, comenzemos con el intro. La idea de los jacks y los lns esta bien, le queda muy bien a la cancion, la distribucion esta equilibrada, el problema va con los tonos.
00:00:042 - 00:01:642 - Literal, toda esa parte esta invertida, las notas mas agudas deberian ir a la derecha y las mas graves a la izquierda, no al reves xD. Asi deberia ser https://osu.ppy.sh/ss/8091393 ...Ignoro el pitch en esta parte, puesto que no es completamente necesario seguirlo a menos que sea un piano chart o algo por el estilo.
00:01:642 - 00:02:842 - Aca tambien hay errores de tono pero solo en algunas notas, algo asi estaria mejor https://osu.ppy.sh/ss/8091411
00:04:242 - Mueve esa ln de (2) a (4) por el tema de los tonos.
00:04:442 - Mueve esa ln de (4) a (2) por lo mismo.
00:05:442 - Esa nota muevela a (3) y la de 00:05:542 a (1)
00:06:242 - Creo que esa nota mejor la mueves a (4) por lo de los tonos.
00:06:442 - 00:08:142 - Toda esta seccion deberia ser mas o menos asi: https://osu.ppy.sh/ss/8091503
00:09:642 - 00:11:242 - Finalmente, toda esa seccion quedaria mejor asi: https://osu.ppy.sh/ss/8091542 (PD: porque ignoraste las notas al final del stream? pensaste que quedarian muy dificiles con la triple del final o algo asi? xD) No puse las notas por que hay un SV.(completamente innecesario, de hecho, pero para complementar(las tonterías mías(que no sé de dónde salieron)))) Hecho. XD

Debo decir que la siguiente seccion te quedo bastante bien, se siente comoda, marcaste bien con dobles y triples los sonidos que lo necesita, y los anchors marcan bien los wub wub tipo dubstep xD. La unica sugerencia que daria es para el final.
00:24:942 - Creo que deberias cambiar las notas asi: https://osu.ppy.sh/ss/8091605. Esos patrones marcan super bien la diferencia entre el beat y el snare (el primero a la izquierda y el segundo a la derecha), como si fueran un sonido grave y el otro agudo (bueno, la verdad si lo son xd) ademas de que hiciste algo parecido para el snare y el beat en 00:18:542. Y si te preocupa que quede muy dificil no te preocupes, no lo es. Aplicado, pero sin violar tanto la mano izquierda. lol

La siguiente seccion tambien esta bien a mi parecer, solo que no se si esta bien que ignores el snare cuando esta acompañado de una ln como por ejemplo 00:26:042 / 00:27:642 / 00:29:242 / etc. No creo que haria mal que esas tambien fueran triples, claro que como estan ahora tampoco estan mal, solo es una sugerencia.
Lo de poner los beats con 1 nota creo que si esta bien para no hacer mas dificil de lo necesaria esa seccion. Razón clara: Queda algo pesado. No quiero un mapa que se sienta forzado.

01:35:842 - Cambia la direccion de ese jumptrill de 12-34 a 14-23 como en 01:22:642, eso de dejar una nota vacia solo funciona si cambias el sentido del jumptrill, sino se siente muy raro.
Y bueno, adicional a eso tendrias que cambiar la ln de 01:36:042 de (2) a (1), sino queda un minijack random xd
Y ademas la misma sugerencia de antes, de agregarle la nota que le falta a los snares en 01:38:042 / 01:39:642 / etc. Mi solución a este problema de incomodidad es mejor. Cool!

Lo siguiente seria un pequeño cambio en algunas lns.
01:57:642 - Trata de mantener un sentido cuando usas las lns , por ejemplo mira esto https://osu.ppy.sh/ss/8091700, se ve como las lns siguen una pequeña escalera, similar en https://osu.ppy.sh/ss/8091703, pero en esta las lns no siguen esa escalera https://osu.ppy.sh/ss/8091710. Lo mismo ocurre aca https://osu.ppy.sh/ss/8091712. Te sugeriria que para esos patrones de 3 lns "seguidos" mantengas esas escaleras para que se sienta mas ordenado el uso de tus lns y no tan al azar. Buena observación en los patrones; tienes razón, las puse a lo random. Solucionado!

02:08:842 - Trata de equilibrar mas el uso de tus anchors para los sonidos dubstep en esta seccion, Todo va mas tirado para la izquierda, usaste como 4 anchors en la mano izquierda seguidos, a diferencia de la seccion en 00:12:842 en la que los anchors en los cuales los usabas alternados (1 para la derecha otro para la izquierda y asi sucesivamente). Como se que no se me entendio nada hice un dibujito en paint para ver si se entiende xd http://oi66.tinypic.com/x66c2.jpg
Basta con ver como en el primer grafico todo esta bastante bien repartido en el scroll, mientras que en el segundo la parte de la izquierda esta mucho mas densa que la de la derecha, y el ordenamiento de esos circulos que marque son los que hacen en mayor parte a que todo este distribuido mas equitativamente para cada mano. Ya me había fijado en esto antes y no pensé que fuese a afectar en la jugabilidad. Ya varias personas me han comentado acerca de esta sección, buena observación. x2
02:33:642 / 02:33:942 / 02:36:842 / etc. - Estoy completamente seguro de que esos saltos necesitan lns si o si. No sé por qué ignoré esa parte, quizá porque es el principio y es muy simple. Le añadí también el SV correspondiente.
02:46:142 - 02:46:842 - Ese minijack generado por la triple esta completamente fuera de lugar, reordena esa seccion asi https://osu.ppy.sh/ss/8091824. :D
Y finalmente de nuevo lo que te sugeri acerca de las triples en 03:25:242 / 03:26:842 / etc. ----

Y bueno, eso es todo, el mapa en general no esta mal, tienes unas buenas ideas para la cancion, si pides mas modeos probablemente tu mapa termine rankeado en cualquier momento, solo seria cuestion de que no te rindas (Y de que con suerte un BN te haga caso xD). Suerte con el mapset :D

MOD 20/10.
¡Muuuuuchas gracias! :D
Topic Starter
LinkTaylord

cpotfangirl wrote:

Hey, you applied for a M4M in our modding queue

I won't be able to mod all diffs since they are under 3* :cry:
I just don't feel like I'll be able to give you a proper response on those since it's not only about being objective, you skip alot of patterns/notes to make the map easier, just something I'm bad at

Here is the mod atleast


Paranoid and complicated difficulty
00:10:842 (10842|1) - Make this slider end here 00:11:042 - and add two notes 00:11:042 - and 00:11:142 - you will probably have to adjust the current SV but sound is the exact same as this pattern 00:07:642 (7642|1,7842|3,7942|3) - Done.

00:13:042 (13042|1) - An idea is to make these sounds, the dubstep "WUBS" into short sliders that end 00:13:142 - one column in front of the notes, just as it sounds. Examples of other parts like this is 00:13:642 - and 00:13:842 - It fits the beatmaps mapping style, you've used the same length on other sliders at 00:56:642 - Nope. Mini LN+Mini Jumpstreams? I think it's a bit confusing...

00:25:142 - Make this a double to emphasize the drum hit, you will have to adjust the double on the column after at 00:25:242 - so it doesn't create a jack Nice.

00:25:842 - Make a jack here, just like this one 00:26:642 (26642|2,26742|2) - take sounds and patterns into consideration, be consistent 2 hard. I'm mapping only bass in this section, but i'll do something similar in the last kiai.

00:26:142 - ^An idea here is to make the pattern look something like this
just to make it more playable

00:29:042 - ^Same as above

00:32:242 - 00:35:442 - 00:38:642 - 00:41:842 - 00:45:042 - 00:48:242 - ^I'm just trying to make the patterns more objective, not gonna force you into make these patterns, just an advice :P (really could make for an interesting and not so difficult pattern)

01:17:742 - 01:20:942 - 01:24:142 - 01:27:342 - 01:30:542 - 01:33:742 - 01:36:942 - 01:40:142 - Add a note on these

01:20:242 - 01:23:442 - 01:26:642 - 01:29:842 - 01:33:042 - 01:36:242 - 01:39:442 - Same as before

01:35:742 (95742|2) - Using this as a single is ment to make for an easier transition into another trill pattern, since you have the same pattern here 01:35:842 - as here 01:35:442 - I'd suggest you switch around either one into a 1|3 or 1|4 trill

01:37:642 - An idea here on these that I didn't think of before is to add two sliders, one here 01:37:642 - and one here 01:37:842 - that emphasizes the "WUB" Nope, just because is 4k lol

02:08:142 - add a note here, should be like the part here 02:11:242 - Aiight.

02:18:042 (138042|2,138242|2,138442|2,138642|2,138842|2) - Watch out for these, even if it's spaced out alot because of the low bpm, you should avoid more than 3 notes in a row like this, if it's not a trill ofc Thanks.

02:34:442 - If this is a double, then this should be one aswell 02:34:742 - same sound ;) 02:34:308 (154308|1,154375|0) - 1/8th pattern too. :|
02:38:042 (158042|3,158042|0,158242|0,158242|3) - These I understand why they are doubles, since you've mapped a 1/8th pattern

02:40:142 - Add a note Let's stay calm in this section ignoring a few "WUB" sounds.

02:43:342 - ^ ^

02:44:542 (164542|2) - You could move this one column to the right to make a shield instead of a jack, just an idea Fixed.

02:53:042 (173042|3,173142|0,173242|3,173342|0) - A suggestion i have for these 4 notes is to make them small sliders, like this part 02:43:642 - Cooooooooooool.

02:59:242 - Try and avoid pauses like this in mania, especially if you are going for ranked. Me myself have been criticized before for having breaks in one of my maps Hmmmm, thanks. I'll check it later.

03:30:142 - 03:25:742 - 03:28:942 - 03:32:142 - 03:32:942 - 03:33:542 - 03:33:742 - 03:34:142 - 03:38:542 - 03:39:342 - 03:39:942 - 03:40:142 - 03:40:542 - 03:41:742 - 03:42:942 - 03:44:942 - 03:45:742 - 03:46:342 - 03:46:542 - 03:46:942 - 03:48:142 - Missing notes Rejaceptep!

03:25:042 - 03:28:242 - 03:31:442 - 03:34:642 - 03:37:842 - 03:41:042 - 03:44:242 - 03:47:442 - Same as before, add jacks, if you'd like

03:26:642 (206642|2) - You have a few notes like this, don't know what they are indicating, try and add jacks indicating the synth and or sliders indicating the "WUB" Just ''guittar sounds''. Fixed!

03:33:642 (213642|1) - 03:40:042 (220042|3) - 03:46:442 (226442|1) - Ghost notes ^^

I really feel like most of the "missing notes" belong there since it's the hardest difficulty of the mapset and they don't create uncomfortable patterns.

Nice mapset you've got going here, I'll check out the other difficulties if I have time, but as stated before, I'm not good at all at mapping <3* maps

GL :)
Thanks you a lot! :D
Buff incoming. :^)
Topic Starter
LinkTaylord

Mai9392 wrote:



Hi LinkTaylord!


General
Please Check your AiMod there have some problem Naizu daizu




Hyper
00:25:542 (25542|1) - I suggest this to move this note at col 1 and 00:25:642 (25642|0) - Move this one to col 2 so as not too narrow and to be same direction as before and look easier Done.
02:58:842 (178842|0) - Until 02:59:242 (179242|0,179242|3,179242|1) - I've pattern suggestion like > http://osu.ppy.sh/ss/8102930 Huuh, better. :D




Paranoid and complicated
00:18:842 (18842|3,18842|2) - Add 1 note for kick (you must hear it) Nope. Hard jack.
00:31:642 (31642|2,31642|3) - Add 1 note at col 1 ^^
01:01:642 (61642|0) - You can move this LN to col 4 to avoid a one-sided pattern Cool.


I suggest use (C) at diff "Paranoid and complicated" ..idk but it will be looking cool.



Done!
What a nice pattern!I didn't found too many problems
Goodluck for ranked! :)
Thanks mijo. :D
[MTF] Wolfette
All i can say is that the diffculty spread is a bit off, i think it needs another insane diff to even it out or something.

This map is so modded to death that there's no mistakes i could pick up on
Etsu
hi aquí desde mi queue solicitado hace 3 meses atrás mod en polonio :v

[General]
Columns: 0|1|2|3

[Beginner]
  1. 00:18:642 (18642|3) - y si le cambias a LN para cubrir ese sonido 1/4? xd
  2. 00:44:842 (44842|1) - mover a la columna 0?
  3. 01:16:442 (76442|0,76442|3) - creo que seria mejor moverlo en la columna centro y 01:16:842 (76842|2,76842|1) - 0 y 3 queda mejor.
  4. 03:12:042 (192042|1) - mover a la columna 0? por el cymbal xd
  5. 03:50:042 (230042|0) - veo que en las otras diff termina mas adelante ese LN y no debería ser así debería terminar lo mismo en todas las diff
[Standard]
  1. 00:09:242 (9242|3) - mejor en la columna 2
  2. 00:24:642 (24642|3) - mover en la columna 1? siento un mejor balance here
  3. 00:44:342 - missing note? es similar sonido como 00:44:742 (44742|2) -
  4. 01:42:442 - agregar una nota? un fuerte sonido ahí
  5. 02:25:842 - missing note? consistencia en 02:13:042 -
  6. 02:40:242 - idk aquí siento vació y deberías mapearlo para ese efecto asi que agregar nota 1/2 in 02:40:242 - y 02:40:442 - en la columna 1?
  7. 02:43:442 - ^
  8. 02:59:242 - a 03:12:042 - es mejor mapear como lo hiciste al principio 00:00:042 - así que ese break no debería estar ahi
[Hyper]
  1. Nada que decir lo encontré bueno esta diff solo que en 02:59:242 - debería ser mapeado también así mismo como al principio, es mejor para esta diff imo
[Paranoid and Complicated]
  1. 00:28:042 - tal vez agregues una nota aquí para ese tono claro que escucho ahí es mejor para esta diff imo (así mismo en partes similares)
  2. 00:34:442 - ^
  3. 00:50:842 - agregar LN para ese efecto?
  4. 01:28:042 - agregar una nota en cada LN ya que es similar que la diff anterior.. algo como esto.
  5. 01:42:042 - LN?
  6. 02:59:242 - ahora si mapearas aquí? xD deberías considerarlo ya que esta es una diff duro
  7. 03:36:042 - agregar una nota?
Eso seria todo, un mapa bien hecho, buena suerte :>
BanchoBot
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