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come on Nero, you can do it!NerO wrote:
nice map
fck my life
Fort wrote:
come on Nero, you can do it!NerO wrote:
nice map
fck my life
NerO wrote:
Fort wrote:
come on Nero, you can do it!
\o/
all mapset will be done in 1 week, no matter what. probably in Dec 16th i will finish the mapset :3Xpockets wrote:
Fort Said:
well, i have 1 week to finish all mapset.
good luck or sayonara
??????? What does this mean???
good game, zyckser. You reach the limit! hahaZyckser wrote:
k, my highest pass yet 7.41 BOIS LETS GO
also one of my new favorite maps and the song is amazing.
Fort wrote:
Im not going to rank this map. But players who makes me want to rank this map.
I hope you enjoy my mapping project
i translate this thingRendyindo wrote:
Mod :3Nhawak's Standard03:33:273 - tambahin 1 circle biar lbh enak
04:20:727 - ^
04:25:091 - Tambahin slider sampai 04:25:636Collab Hyper02:54:136 - Tambahin Circle
02:54:409 - ^Alycks' Another03:30:273 (3) - Lebih fit kalo endnya di 03:30:544ExtraUntuk Insane sama Everlasting Memory sudah baik.ARnya 9.5
Bonus :
Everlasting Memory = R.I.P Mouse User
thank you for thisDyl-Byl wrote:
Hi! From My Queue!
OMG not muchInsane[General]
OMG NOT MUCH!
[Modding Itself]
03:14:727 (3) - This slider doesn't match anything. okay re snapped
Fort wrote:
i translate this thingAlycks' Another03:30:273 (3) - i will be fit if ended in 03:30:544 Nah that's just fine
Thanks for the mods ! here is the updated ver :inspectorscout wrote:
Alycks' Anothernote: what I write applies for the whole map. They are examples that might need changing throughout the whole map, so if you apply changes, please check the song for similar stuff.
00:18:545 (1) - where does this spinner come from? there is no sound that implies one. Hmm... there is ? The breathing sound. This spinner has the purpose to introduce the song anyway, same goes for the ones during the breaks. It makes the whole thing more lively I think.
01:01:364 (2,3,4,1,2) - this part feels so cramped, maybe increase spacing just that little bit Modified this part a bit, hope it fixes the issue
00:24:818 (2) - I wonder why you do an SV change here, it has nothing in the music to justify, and if you want to keep this, you need a NC on the new slider velocity anyway. Why not honestly ? It's not a big SV change at all, it's barely even noticeable. Adding the NC tho
01:05:045 (4,5) - can you move 5 a bit more to the left, it doesn't look great and it slightly interrupts flow fixed
01:06:545 (1) - same ^
01:07:500 (5) - ds between 4 and 5 is so small, I dont know why but you could increase it a little, don't forget to change the slider after too! fixed
01:14:182 (1) - after such a big jump this slider causes confusion because of 'fake sv', consider changing it a bit I think it's completely fine
02:19:364 (2) - sometimes you seem to emphasise the wrong stuff. ds here is really small yet you could emphasise this note Hmm... I don't really see how it's a gameplay issue honestly... it just feels fine as it is imo.
02:24:000 (1) - can't you do some breaks instead of full drain? just the 2 longer parts are good enough. it would be really frustrating to fail here Mapped this the same way as Fort did, even though I do agree it should be changed...
03:24:795 - lower sv would fit here That's just fine
You have green lines after your diff finishes, you can remove those. yep
Well, nice map, just look at some flow and spacing things, it shouldn't flow too bad and don't do ds 1 and ds 4 notes right after each other if they sound the same Thanks !
okay fixed all things except red one here thanks for mod :3inspectorscout wrote:
Yo fort, as discussed.
Gap between insane and another might be big, try to make insane a little harder since it has nearly no gap with collab okay im trying to make it hardercollab something03:49:909 (7) - long combo, maybe do a NC here? okay
03:53:454 (5) - same. Don't forget to look at other spots too anti newcombo pattern at 04:02:182 (5) - makes it hard, so well im going to put new combo at 2 downbeat on that partStandardcheeky rule usage 1.99 stars
SV 1.2 might be a little high, but that's up to you
00:24:000 (1) - why doesn't it start earlier?
02:22:364 (2,3) - if this is a blanket, consider making it neater
nice map fixed all
Good luck!
I'm expecting this to be the next #1 daily played map.Enon wrote:
high score V2
thanks for mod, Yahuri.Yahuri wrote:
From my queue~
Nhawak's Standard
01:05:182 (3,1) - blanket can be improved a little bit done
01:20:727 (1,2) - you could try blanketing these
01:51:273 (1,2) - ^ it's kinda stacks so well will keep it
02:07:636 (3) - the double red anchor makes it look awkward imo
02:17:454 (1) - ^ that slider looks well but i guess keeping it can be better
03:13:091 (6) - a bit offscreen on the editor, not sure if thats unrankable
03:34:909 (2,1,2) - you can blanket these wave sliders is hard to make some good blanket
03:51:273 (1,2,3,4) - DS
03:54:545 (3,4) - blanket fix all
Insane
00:48:000 (1,2) - i think it would look better if you move 2 down a bit, or curve 1 up more
00:59:454 (3,4,5) - flow doesnt look good, player might think 5 comes before 4
03:34:364 (2,3,4,5) - i dont think these should be overlapping, also applies to the rest of this section (not much overlaps in the previous sections)
-are you going to map the ending? The easiest and hardest difficulties have longer lengths. fix all
thanks for mod, the fetish. I fix all suggestion except red oneThe Fetish wrote:
NM from queue. A bit late but ohh well.Everlasting Memory
Honestly pretty solid. Much better than Highscore. Jumps all play pretty well. I mainly have issues with difficulty emphasis and inconsistent spacing to match.
01:08:318 (4,5,6,7,8,9,10,11,12,13,14) - The difficulty of this pattern is rather randomly placed in the song. This section is slowly building up and increasing in pitch and the jump difficulty should match that, a gradual increase. Instead, we have a massive jump in difficulty for this pattern then its followed by much much easier jumps. In short its bad emphasis. okay i fix jump pattern and increasing distance on easier jump part
Next section I feel suffers from inconsistent spacing. 01:14:727 (2,3,4,5) - 01:16:909 (2,3,4,5) - Both these sound the same but are drastically different in spacing. 01:19:091 (3,4,5,6) - This one would be a much better spot to have larger spacing due to the music change. 01:23:454 (2,3,4,5) - 01:25:636 (2,3,4,5) - These two are fine. Fix the first two I mentioned to be the same. 01:27:818 (3,4,5,6) - Again, the difficulty increase is done right here. But wrong before. fixed consistency at patterning, now it can be same pattern
01:30:273 (5,6,7) - This should be lower spacing than 01:29:727 (2,3,4) - Again its to match the music. really nice, fixed distance
01:31:636 (1) - I really like this section. Very good use of gradual distance build up. My only issue is 01:42:273 (1,2,1) - All of the other jumps finish off with sharp angles leading into the sliders, but this one doesnt. This is just personal but I feel it should have a more aggressive turning point leading into the NC. umm okay
Very similar to before. 02:07:091 (2,3,4,5) - 02:09:273 (2,3,4,5) - 02:11:454 (2,3,4,5) - These really need to have increasing distance spacing. ummm looks i will keep this thing, because well im put thisbecause for warming section. i combine short jumps and long jumps there for various effect
03:16:364 (1) - Is this break really necessary considering there is already a lengthy one 30 seconds before it? yes, it can be done well because the next patterning is same like this
This might be weird to explain. 03:16:364 (1) - The white and red ticks here are the same notes as These two 03:30:000 (2,3) - Yet one is a slider and one is a circle leading into a slider instead. Would be best to try and have consistency. Also check to see if there are anymore like this. I just so happened to notice this one, there may be more. lol okay then
Again, very very solid. Good luck with this. thank you
Thank you for mod, Electoz. i fix all problems and suggestion except red oneElectoz wrote:
Hi, from my modding queue~
[General]yup it's intentional because like Custom diff have Custom drain setting, just like the other maps like Highscore or Neuronecia
- Widescreen Support conflicts in Everlasting Memory. remove all widescreen setting on all diffs
- I think "combobreak.wav" sounds weird for this song . I don't even know that if you're intentional with this or not lol. well, this combobreak.wav sounds cute for me lol. Probably anti rage quit sound wav
- Why Everlasting Memory have longer length than the other diffs?
[Standard][Hyper]
- So many unused greenlines tho. It doesn't matter but they're kinda messy imo. fixed
- 00:26:182 (2) - I would change this into a slider, since the vocal is still going on and it's kinda boring to leave such empty spaces.
- 00:28:364 (1,2) - The flow's not completely smooth imo. How about rotate this 00:28:364 (1) a bit to the right?
- 00:38:182 (2,3) - I think you're trying to emphasize on 00:39:273 (3) . But it's just feel weird because the kick of 00:38:182 (2) didn't match anything.
- 01:15:818 (4,1) - Not sure if it's just me, but I think the curves are not completely symmetrical.
Fix all[Insane]
- 00:25:909 (1) - The end doesn't sound right imo. I would either reduce/silence the volume or extend it to end at 00:27:818 .
- 01:03:818 (2,3,4) - Kinda confusing imo. I would prefer an earlier rhythm you put before 01:01:091 (1,2,3) .
- 01:15:682 (4,5) - 01:16:091 (6,1) - They look similar but they have different beat spacing. Most players gonna interpret this 01:16:091 (6,1) as 1/2. (I guess you might already aware of this since you overlapped this 01:16:091 (6,1) instead of stacking them. But I think that's not enough.)
- 01:47:454 (3,4,5,6,7) - Just my opinion, but is there any other way to present the pattern? Because it looks like a stream yet it isn't.
- 02:50:182 - 02:58:091 - The sliderslide sound weird in this section imo. Maybe because the intensity is dropping. How about adding a silent one specifically for this section? Okay fixed the hitsounding there, now that slider sounds is hidden by finish hitsound at slider head notes
- 02:54:545 (6) - NC? sure
- 04:04:364 (1,2) - Flow could be improved here. Maybe try Ctrl+J 04:04:364 (1) and go for a symmetry with 04:03:818 (8) ? nice
I hope my mod is useful though.
- Tbh I'm not quite used to Insane yet. So if you can teach me sth from my mod I'd be very much appreciated. it's a good thing, dont worry
- 00:21:818 (1,2,3) - I would spaced them more for a better emphasis. well im only fix some spacing there, and keep the spacing like that because slow sliderz
- 01:15:818 (6) - Not sure tho, but I think this isn't match anything, because the dominant sound you're following is at 01:15:886 . maybe it just a bug, okay fixed
- 02:09:818 (5,6,7,8,9) - Maybe it's just me. But I think to stop the flow on 02:09:818 (5) and then a sudden 4 hitcircles here isn't the best idea. The flow on hitcircles would be too sudden imo. fixed patterning
Good luck~
Sangzin wrote:
FORT HYPE
[Everlasting Memory]
01:33:545 (1,2) - This jump is too small compared with other jumps okay fixed a bit
02:58:364 (1) - x:272 y:293 to perfect overlap(?) with next slider? fix
03:07:636 (1) - x:305 y:176
[Extra]
03:08:182 (3) - change first red anchor to green anchor? curve will look good fix slider style
[Insane]
00:58:227 (6) - Looks sudden jump. I can't understand why there has such big jump
02:10:636 (9,10) - Ctrl+G? restrucute jump
03:45:273 (1) - Inconsistent NC has there
AWESOME!!!! Shoot stars for you. thank you for stars!
GL!
thank youUnLock- wrote:
Good map!
thanks for mod, Battle. i fix all things except red one.Battle wrote:
i am so tired
[general]
Seeing that there isn't a bn or someone of the sort in the forums so far, I'd like the maybe point out the potential issue with the gap between Standard and the Hyper diff, since the Standard only uses 1/2 occasionally and mostly goes off 1/1 with very large gaps between some things. Hyper is much different from this, as it uses 1/4 (It's low bpm but it's still 1/4) plus the rhythm is FAR more dense than that of standard so I dunno, it could be a potential issue that you may want to address. yeah i think so, but i was thinking how to make this gap balanced, maybe i will do something with both Hyper and standard diff to make it have balanced gap
[standard]
01:04:364 (2,3,1) - Flow wise, it's going toward the end of 1, not really sure how you could fix that without moving a ton of stuff though, you could maybe try this which only results in you having to move 01:06:545 (2,3,1) - looks i like this pattern to, like common. well im gonna keep this for a while
01:13:636 (3,1) - I'm pretty sure you can fix the first curve to blanket 3 better, but if not, I'm pretty sure the curve are uneven so really nice catch
01:22:909 (1) - ^ I mean for this one I'm sure they're relatively even, but I always found curves that are made like this are so sharp (ironic) fixed
01:26:182 (3) - So, why exactly is this different from 01:24:000 (3,4) - When it's relatively the same rhythm in the music, only difference is the rhythm for 01:26:182 (3,4) - is going into a lower octave or w/e fix pattern
02:09:273 (2,3) - This overlap looks so out of place compared to all the things prior to this fix shape
03:54:545 (3,4) - 3 leads more into 1 than 4 but w/e make 1 little far away
i'm still like really tired so that'll be all for now, if you want you can always pm me if you need more .3. i will tell you if you want mod this again, and well maybe you can edit your post :3
Thanks for the mod, will post updated ver later !Sangzin wrote:
[Aleycks' Another]
01:14:182 (1) - Last red anchor looks don't need imo. without this, this can be good-looking slider. if this slider can blanet , It'll be very nice. ex: fixed01:16:364 (1,2) - I'd like to make blanket if I were make this diff fixed
03:01:909 (1,2,3,4,5,6,7) - Looks so cruel jump.....I didn't see like this big jump in other part, and this jumps is not suit for song imo. This is a difficulty spike that appears on every diff of this mapset at this particular moment... :/ It's even more cruel on the Everlasting Memory diff so I'm not going to touch that. I also think it flows pretty well, so that's ok imo.
03:45:545 (3) - missing clap on head ?
cHelli wrote:
NM[General][Nhawak's Standard]
- idk why the hardest diff is a lot (35s) longer than other diff. Is this just want to make it different (which I think is meaningless) or just be lazy to make the other diff at the same length (feel bad too)? Since the adding time doesn't change the difficulty at all, why not remove it from the diff. i dont lazy, im just want to continue my journey in highscore mapping history lol
- it's inappropriate to use DS 1.2x in standard diff imo. Besides, since the standard diff have the same sv as hyper, sv multiplier is higher than hyper as well. well I guess you get what I mean.... okay fixed this
Just take a brief look at... it looks good in general anyway
GL getting this ranked
btw can I ask for mutual?
thanks for mods guys, probably fix all except red one.Frostwich wrote:
Everlasting Memory01:39:136 (5,6) - you could blanket that omg it's too far for blankets
01:47:864 (5,6) - blanket huh???
01:45:409 (4) - tilt this slider by 45 degrees, the overlap looks weird moved a bit
01:49:773 (4) - that overlap looks pretty odd, so 01:50:182 (1) - tilt this slider by around 35 degrees counter clockwise same thing i think
02:04:909 (3,4) - blanket dat
03:03:273 (1,2) - you could blanket this nice catch
03:07:636 (1,2) - make the first slider a arc and blanket the sliders done
03:09:273 (7,8,1) - blanket the two sliders and move that hitcircle somewhere done
03:14:182 (1,2) - blanket the sliders!!!! i win shitblanketers competition lol
03:40:227 (5,1) - blanket this because you did it in the previous combos i prefer overlaps instead of blanket that
04:20:727 (1) - there's a syllable in this slider that you missed, in 04:21:818 - so you could add a new slider and chain them together like this well it can be fine since im focused creating long sliders there
The sliders in weird shapes, if you wanna keep them fine, but you could also blanket them and put 1.2x sv on the slider, like this idk what is this but i fix something without changing anything in 03:14:727 (2) -
good job fort