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come on Nero, you can do it!NerO wrote:
nice map
fck my life
Fort wrote:
come on Nero, you can do it!NerO wrote:
nice map
fck my life
NerO wrote:
Fort wrote:
come on Nero, you can do it!
\o/
all mapset will be done in 1 week, no matter what. probably in Dec 16th i will finish the mapset :3Xpockets wrote:
Fort Said:
well, i have 1 week to finish all mapset.
good luck or sayonara
??????? What does this mean???
good game, zyckser. You reach the limit! hahaZyckser wrote:
k, my highest pass yet 7.41 BOIS LETS GO
also one of my new favorite maps and the song is amazing.
Fort wrote:
Im not going to rank this map. But players who makes me want to rank this map.
I hope you enjoy my mapping project
i translate this thingRendyindo wrote:
Mod :3Nhawak's Standard03:33:273 - tambahin 1 circle biar lbh enak
04:20:727 - ^
04:25:091 - Tambahin slider sampai 04:25:636Collab Hyper02:54:136 - Tambahin Circle
02:54:409 - ^Alycks' Another03:30:273 (3) - Lebih fit kalo endnya di 03:30:544ExtraUntuk Insane sama Everlasting Memory sudah baik.ARnya 9.5
Bonus :
Everlasting Memory = R.I.P Mouse User
thank you for thisDyl-Byl wrote:
Hi! From My Queue!
OMG not muchInsane[General]
OMG NOT MUCH!
[Modding Itself]
03:14:727 (3) - This slider doesn't match anything. okay re snapped
Fort wrote:
i translate this thingAlycks' Another03:30:273 (3) - i will be fit if ended in 03:30:544 Nah that's just fine
Thanks for the mods ! here is the updated ver :inspectorscout wrote:
Alycks' Anothernote: what I write applies for the whole map. They are examples that might need changing throughout the whole map, so if you apply changes, please check the song for similar stuff.
00:18:545 (1) - where does this spinner come from? there is no sound that implies one. Hmm... there is ? The breathing sound. This spinner has the purpose to introduce the song anyway, same goes for the ones during the breaks. It makes the whole thing more lively I think.
01:01:364 (2,3,4,1,2) - this part feels so cramped, maybe increase spacing just that little bit Modified this part a bit, hope it fixes the issue
00:24:818 (2) - I wonder why you do an SV change here, it has nothing in the music to justify, and if you want to keep this, you need a NC on the new slider velocity anyway. Why not honestly ? It's not a big SV change at all, it's barely even noticeable. Adding the NC tho
01:05:045 (4,5) - can you move 5 a bit more to the left, it doesn't look great and it slightly interrupts flow fixed
01:06:545 (1) - same ^
01:07:500 (5) - ds between 4 and 5 is so small, I dont know why but you could increase it a little, don't forget to change the slider after too! fixed
01:14:182 (1) - after such a big jump this slider causes confusion because of 'fake sv', consider changing it a bit I think it's completely fine
02:19:364 (2) - sometimes you seem to emphasise the wrong stuff. ds here is really small yet you could emphasise this note Hmm... I don't really see how it's a gameplay issue honestly... it just feels fine as it is imo.
02:24:000 (1) - can't you do some breaks instead of full drain? just the 2 longer parts are good enough. it would be really frustrating to fail here Mapped this the same way as Fort did, even though I do agree it should be changed...
03:24:795 - lower sv would fit here That's just fine
You have green lines after your diff finishes, you can remove those. yep
Well, nice map, just look at some flow and spacing things, it shouldn't flow too bad and don't do ds 1 and ds 4 notes right after each other if they sound the same Thanks !
okay fixed all things except red one here thanks for mod :3inspectorscout wrote:
Yo fort, as discussed.
Gap between insane and another might be big, try to make insane a little harder since it has nearly no gap with collab okay im trying to make it hardercollab something03:49:909 (7) - long combo, maybe do a NC here? okay
03:53:454 (5) - same. Don't forget to look at other spots too anti newcombo pattern at 04:02:182 (5) - makes it hard, so well im going to put new combo at 2 downbeat on that partStandardcheeky rule usage 1.99 stars
SV 1.2 might be a little high, but that's up to you
00:24:000 (1) - why doesn't it start earlier?
02:22:364 (2,3) - if this is a blanket, consider making it neater
nice map fixed all
Good luck!
I'm expecting this to be the next #1 daily played map.Enon wrote:
high score V2
thanks for mod, Yahuri.Yahuri wrote:
From my queue~
Nhawak's Standard
01:05:182 (3,1) - blanket can be improved a little bit done
01:20:727 (1,2) - you could try blanketing these
01:51:273 (1,2) - ^ it's kinda stacks so well will keep it
02:07:636 (3) - the double red anchor makes it look awkward imo
02:17:454 (1) - ^ that slider looks well but i guess keeping it can be better
03:13:091 (6) - a bit offscreen on the editor, not sure if thats unrankable
03:34:909 (2,1,2) - you can blanket these wave sliders is hard to make some good blanket
03:51:273 (1,2,3,4) - DS
03:54:545 (3,4) - blanket fix all
Insane
00:48:000 (1,2) - i think it would look better if you move 2 down a bit, or curve 1 up more
00:59:454 (3,4,5) - flow doesnt look good, player might think 5 comes before 4
03:34:364 (2,3,4,5) - i dont think these should be overlapping, also applies to the rest of this section (not much overlaps in the previous sections)
-are you going to map the ending? The easiest and hardest difficulties have longer lengths. fix all
thanks for mod, the fetish. I fix all suggestion except red oneThe Fetish wrote:
NM from queue. A bit late but ohh well.Everlasting Memory
Honestly pretty solid. Much better than Highscore. Jumps all play pretty well. I mainly have issues with difficulty emphasis and inconsistent spacing to match.
01:08:318 (4,5,6,7,8,9,10,11,12,13,14) - The difficulty of this pattern is rather randomly placed in the song. This section is slowly building up and increasing in pitch and the jump difficulty should match that, a gradual increase. Instead, we have a massive jump in difficulty for this pattern then its followed by much much easier jumps. In short its bad emphasis. okay i fix jump pattern and increasing distance on easier jump part
Next section I feel suffers from inconsistent spacing. 01:14:727 (2,3,4,5) - 01:16:909 (2,3,4,5) - Both these sound the same but are drastically different in spacing. 01:19:091 (3,4,5,6) - This one would be a much better spot to have larger spacing due to the music change. 01:23:454 (2,3,4,5) - 01:25:636 (2,3,4,5) - These two are fine. Fix the first two I mentioned to be the same. 01:27:818 (3,4,5,6) - Again, the difficulty increase is done right here. But wrong before. fixed consistency at patterning, now it can be same pattern
01:30:273 (5,6,7) - This should be lower spacing than 01:29:727 (2,3,4) - Again its to match the music. really nice, fixed distance
01:31:636 (1) - I really like this section. Very good use of gradual distance build up. My only issue is 01:42:273 (1,2,1) - All of the other jumps finish off with sharp angles leading into the sliders, but this one doesnt. This is just personal but I feel it should have a more aggressive turning point leading into the NC. umm okay
Very similar to before. 02:07:091 (2,3,4,5) - 02:09:273 (2,3,4,5) - 02:11:454 (2,3,4,5) - These really need to have increasing distance spacing. ummm looks i will keep this thing, because well im put thisbecause for warming section. i combine short jumps and long jumps there for various effect
03:16:364 (1) - Is this break really necessary considering there is already a lengthy one 30 seconds before it? yes, it can be done well because the next patterning is same like this
This might be weird to explain. 03:16:364 (1) - The white and red ticks here are the same notes as These two 03:30:000 (2,3) - Yet one is a slider and one is a circle leading into a slider instead. Would be best to try and have consistency. Also check to see if there are anymore like this. I just so happened to notice this one, there may be more. lol okay then
Again, very very solid. Good luck with this. thank you