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Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)

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Total Posts
459
Topic Starter
Ciyus Miapah
This map has been deleted on the request of its creator. It is no longer available.
Aleycks
hent2222
WOHOOOOOOOOOO
Yoshimaro
aw yiss uploaded
Can't help but feel like this is just feeding ExGon PP in standard mode though xD awesome map
NerO

nice map :D
fck my life
Enon
high score V2
Topic Starter
Ciyus Miapah

NerO wrote:


nice map :D
fck my life
come on Nero, you can do it! :)
Nagi Hisakawa
Blazing Heart bg tho :3
10nya
i thought this was Chillstep lmao rip my ears. good luck on the set, Fort! (probably will mod if the diff is finished ;w;)
Luel Roseline
man...
Topic Starter
Ciyus Miapah
ayy thanks for supports guys, probably i will finish this mapset at 1 for GDs i think.

just stay tune
Kyouren
<3
Aleycks
Anddddd here is the Another. I hope you'll like it, I'm kinda happy with the outcome :) I'll upload an hitsounded ver later.

http://www.mediafire.com/download/f66i1 ... her%5D.osu
NerO

Fort wrote:

NerO wrote:


nice map :D
fck my life
come on Nero, you can do it! :)


\o/
Hpocks
Fort Said:
well, i have 1 week to finish all mapset.
good luck or sayonara :)

??????? What does this mean???
Topic Starter
Ciyus Miapah

NerO wrote:

Fort wrote:

come on Nero, you can do it! :)


\o/

please dont delete this uploaded picture

probably this is TOTAL HYPED Scores xD

Xpockets wrote:

Fort Said:
well, i have 1 week to finish all mapset.
good luck or sayonara :)

??????? What does this mean???
all mapset will be done in 1 week, no matter what. probably in Dec 16th i will finish the mapset :3
Laroete
k, my highest pass yet 7.41 BOIS LETS GO
also one of my new favorite maps and the song is amazing.
Topic Starter
Ciyus Miapah

Zyckser wrote:

k, my highest pass yet 7.41 BOIS LETS GO
also one of my new favorite maps and the song is amazing.
good game, zyckser. You reach the limit! haha
Food
Are you going for ranked D:
Topic Starter
Ciyus Miapah
Im not going to rank this map. But players who makes me want to rank this map.

I hope you enjoy my mapping project
jabronski

Fort wrote:

Im not going to rank this map. But players who makes me want to rank this map.

I hope you enjoy my mapping project
rip pp

i mean, looks fun for hr practice
-Keitaro
Mod :3

Nhawak's Standard
03:33:273 - tambahin 1 circle biar lbh enak :)
04:20:727 - ^
04:25:091 - Tambahin slider sampai 04:25:636
Collab Hyper
02:54:136 - Tambahin Circle
02:54:409 - ^
Alycks' Another
03:30:273 (3) - Lebih fit kalo endnya di 03:30:544
Extra
ARnya 9.5
Untuk Insane sama Everlasting Memory sudah baik.

Bonus :
Everlasting Memory = R.I.P Mouse User
Topic Starter
Ciyus Miapah

Rendyindo wrote:

Mod :3

Nhawak's Standard
03:33:273 - tambahin 1 circle biar lbh enak :)
04:20:727 - ^
04:25:091 - Tambahin slider sampai 04:25:636
Collab Hyper
02:54:136 - Tambahin Circle
02:54:409 - ^
Alycks' Another
03:30:273 (3) - Lebih fit kalo endnya di 03:30:544
Extra
ARnya 9.5
Untuk Insane sama Everlasting Memory sudah baik.

Bonus :
Everlasting Memory = R.I.P Mouse User
i translate this thing

Nhawak's Standard
03:33:273 - add circle to make this better :)
04:20:727 - ^
04:25:091 - add a slider to 04:25:636
Collab Hyper
02:54:136 - add Circle
02:54:409 - ^
Alycks' Another
03:30:273 (3) - i will be fit if ended in 03:30:544

i reply this one
Extra
ARnya 9.5 too fast my fren
lol thanks for this :3
Qiyana
Hi! From My Queue!
OMG not much

Insane
[General]
OMG NOT MUCH!
[Modding Itself]
03:14:727 (3) - This slider doesn't match anything.
Topic Starter
Ciyus Miapah

Dyl-Byl wrote:

Hi! From My Queue!
OMG not much

Insane
[General]
OMG NOT MUCH!
[Modding Itself]
03:14:727 (3) - This slider doesn't match anything. okay re snapped
thank you for this :)

updated!
Zaphkael
Yo fort, as discussed.


Gap between insane and another might be big, try to make insane a little harder since it has nearly no gap with collab

Alycks' Another
note: what I write applies for the whole map. They are examples that might need changing throughout the whole map, so if you apply changes, please check the song for similar stuff.
00:18:545 (1) - where does this spinner come from? there is no sound that implies one.

01:01:364 (2,3,4,1,2) - this part feels so cramped, maybe increase spacing just that little bit

00:24:818 (2) - I wonder why you do an SV change here, it has nothing in the music to justify, and if you want to keep this, you need a NC on the new slider velocity anyway.

01:05:045 (4,5) - can you move 5 a bit more to the left, it doesn't look great and it slightly interrupts flow

01:06:545 (1) - same

01:07:500 (5) - ds between 4 and 5 is so small, I dont know why but you could increase it a little, don't forget to change the slider after too!

01:14:182 (1) - after such a big jump this slider causes confusion because of 'fake sv', consider changing it a bit

02:19:364 (2) - sometimes you seem to emphasise the wrong stuff. ds here is really small yet you could emphasise this note

02:24:000 (1) - can't you do some breaks instead of full drain? just the 2 longer parts are good enough. it would be really frustrating to fail here


03:24:795 - lower sv would fit here

You have green lines after your diff finishes, you can remove those.

Well, nice map, just look at some flow and spacing things, it shouldn't flow too bad and don't do ds 1 and ds 4 notes right after each other if they sound the same

collab something
01:16:091 (6,1) - might be a little confusing, people at this level will probably hit it too early

01:34:909 (5) - try to space it a little closer so that people see that it's 1/2

01:40:364 (1) - there are repeat sliders with 2 arrows used all over the song, yet just here you don't.

02:08:454 (7,1) - as before, not going to repeat anymore

03:49:909 (7) - long combo, maybe do a NC here?

03:53:454 (5) - same. Don't forget to look at other spots too

Standard
cheeky rule usage 1.99 stars :P

SV 1.2 might be a little high, but that's up to you

00:24:000 (1) - why doesn't it start earlier?

02:22:364 (2,3) - if this is a blanket, consider making it neater

nice map

Good luck!
Aleycks

Fort wrote:

i translate this thing
Alycks' Another
03:30:273 (3) - i will be fit if ended in 03:30:544 Nah that's just fine

inspectorscout wrote:

Alycks' Another
note: what I write applies for the whole map. They are examples that might need changing throughout the whole map, so if you apply changes, please check the song for similar stuff.
00:18:545 (1) - where does this spinner come from? there is no sound that implies one. Hmm... there is ? The breathing sound. This spinner has the purpose to introduce the song anyway, same goes for the ones during the breaks. It makes the whole thing more lively I think.

01:01:364 (2,3,4,1,2) - this part feels so cramped, maybe increase spacing just that little bit Modified this part a bit, hope it fixes the issue

00:24:818 (2) - I wonder why you do an SV change here, it has nothing in the music to justify, and if you want to keep this, you need a NC on the new slider velocity anyway. Why not honestly ? It's not a big SV change at all, it's barely even noticeable. Adding the NC tho

01:05:045 (4,5) - can you move 5 a bit more to the left, it doesn't look great and it slightly interrupts flow fixed

01:06:545 (1) - same ^

01:07:500 (5) - ds between 4 and 5 is so small, I dont know why but you could increase it a little, don't forget to change the slider after too! fixed

01:14:182 (1) - after such a big jump this slider causes confusion because of 'fake sv', consider changing it a bit I think it's completely fine

02:19:364 (2) - sometimes you seem to emphasise the wrong stuff. ds here is really small yet you could emphasise this note Hmm... I don't really see how it's a gameplay issue honestly... it just feels fine as it is imo.

02:24:000 (1) - can't you do some breaks instead of full drain? just the 2 longer parts are good enough. it would be really frustrating to fail here Mapped this the same way as Fort did, even though I do agree it should be changed...


03:24:795 - lower sv would fit here That's just fine

You have green lines after your diff finishes, you can remove those. yep

Well, nice map, just look at some flow and spacing things, it shouldn't flow too bad and don't do ds 1 and ds 4 notes right after each other if they sound the same Thanks !
Thanks for the mods ! :) here is the updated ver :
http://puu.sh/m4lV8/fcb11cd522.osu
Topic Starter
Ciyus Miapah

inspectorscout wrote:

Yo fort, as discussed.


Gap between insane and another might be big, try to make insane a little harder since it has nearly no gap with collab okay im trying to make it harder

collab something
03:49:909 (7) - long combo, maybe do a NC here? okay

03:53:454 (5) - same. Don't forget to look at other spots too anti newcombo pattern at 04:02:182 (5) - makes it hard, so well im going to put new combo at 2 downbeat on that part

Standard
cheeky rule usage 1.99 stars :P

SV 1.2 might be a little high, but that's up to you

00:24:000 (1) - why doesn't it start earlier?

02:22:364 (2,3) - if this is a blanket, consider making it neater

nice map fixed all

Good luck!
okay fixed all things except red one here thanks for mod :3
will fix [insane] thing later

and updated!

edit:
and thanks for 69 favers :D
7ambda

Enon wrote:

high score V2
I'm expecting this to be the next #1 daily played map.
Yahuri
From my queue~

Nhawak's Standard
01:05:182 (3,1) - blanket can be improved a little bit
01:20:727 (1,2) - you could try blanketing these
01:51:273 (1,2) - ^
02:07:636 (3) - the double red anchor makes it look awkward imo
02:17:454 (1) - ^
03:13:091 (6) - a bit offscreen on the editor, not sure if thats unrankable
03:34:909 (2,1,2) - you can blanket these
03:51:273 (1,2,3,4) - DS
03:54:545 (3,4) - blanket

Insane
00:48:000 (1,2) - i think it would look better if you move 2 down a bit, or curve 1 up more
00:59:454 (3,4,5) - flow doesnt look good, player might think 5 comes before 4
03:34:364 (2,3,4,5) - i dont think these should be overlapping, also applies to the rest of this section (not much overlaps in the previous sections)
-are you going to map the ending? The easiest and hardest difficulties have longer lengths.
Topic Starter
Ciyus Miapah

Yahuri wrote:

From my queue~

Nhawak's Standard
01:05:182 (3,1) - blanket can be improved a little bit done
01:20:727 (1,2) - you could try blanketing these
01:51:273 (1,2) - ^ it's kinda stacks so well will keep it
02:07:636 (3) - the double red anchor makes it look awkward imo
02:17:454 (1) - ^ that slider looks well but i guess keeping it can be better
03:13:091 (6) - a bit offscreen on the editor, not sure if thats unrankable
03:34:909 (2,1,2) - you can blanket these wave sliders is hard to make some good blanket
03:51:273 (1,2,3,4) - DS
03:54:545 (3,4) - blanket fix all

Insane
00:48:000 (1,2) - i think it would look better if you move 2 down a bit, or curve 1 up more
00:59:454 (3,4,5) - flow doesnt look good, player might think 5 comes before 4
03:34:364 (2,3,4,5) - i dont think these should be overlapping, also applies to the rest of this section (not much overlaps in the previous sections)
-are you going to map the ending? The easiest and hardest difficulties have longer lengths. fix all
thanks for mod, Yahuri.
fix all things except red one

updated!
Lifdrasir
I PASSED EVERLASTING MEMORY DIFF!! SO EXCITING! GOOD JOB BRO
EphemeralFetish
NM from queue. A bit late but ohh well.

Everlasting Memory


Honestly pretty solid. Much better than Highscore. Jumps all play pretty well. I mainly have issues with difficulty emphasis and inconsistent spacing to match.

01:08:318 (4,5,6,7,8,9,10,11,12,13,14) - The difficulty of this pattern is rather randomly placed in the song. This section is slowly building up and increasing in pitch and the jump difficulty should match that, a gradual increase. Instead, we have a massive jump in difficulty for this pattern then its followed by much much easier jumps. In short its bad emphasis.

Next section I feel suffers from inconsistent spacing. 01:14:727 (2,3,4,5) - 01:16:909 (2,3,4,5) - Both these sound the same but are drastically different in spacing. 01:19:091 (3,4,5,6) - This one would be a much better spot to have larger spacing due to the music change. 01:23:454 (2,3,4,5) - 01:25:636 (2,3,4,5) - These two are fine. Fix the first two I mentioned to be the same. 01:27:818 (3,4,5,6) - Again, the difficulty increase is done right here. But wrong before.

01:30:273 (5,6,7) - This should be lower spacing than 01:29:727 (2,3,4) - Again its to match the music.

01:31:636 (1) - I really like this section. Very good use of gradual distance build up. My only issue is 01:42:273 (1,2,1) - All of the other jumps finish off with sharp angles leading into the sliders, but this one doesnt. This is just personal but I feel it should have a more aggressive turning point leading into the NC.

Very similar to before. 02:07:091 (2,3,4,5) - 02:09:273 (2,3,4,5) - 02:11:454 (2,3,4,5) - These really need to have increasing distance spacing.

03:16:364 (1) - Is this break really necessary considering there is already a lengthy one 30 seconds before it?

This might be weird to explain. 03:16:364 (1) - The white and red ticks here are the same notes as These two 03:30:000 (2,3) - Yet one is a slider and one is a circle leading into a slider instead. Would be best to try and have consistency. Also check to see if there are anymore like this. I just so happened to notice this one, there may be more.

Again, very very solid. Good luck with this.
Topic Starter
Ciyus Miapah

The Fetish wrote:

NM from queue. A bit late but ohh well.

Everlasting Memory


Honestly pretty solid. Much better than Highscore. Jumps all play pretty well. I mainly have issues with difficulty emphasis and inconsistent spacing to match.

01:08:318 (4,5,6,7,8,9,10,11,12,13,14) - The difficulty of this pattern is rather randomly placed in the song. This section is slowly building up and increasing in pitch and the jump difficulty should match that, a gradual increase. Instead, we have a massive jump in difficulty for this pattern then its followed by much much easier jumps. In short its bad emphasis. okay i fix jump pattern and increasing distance on easier jump part

Next section I feel suffers from inconsistent spacing. 01:14:727 (2,3,4,5) - 01:16:909 (2,3,4,5) - Both these sound the same but are drastically different in spacing. 01:19:091 (3,4,5,6) - This one would be a much better spot to have larger spacing due to the music change. 01:23:454 (2,3,4,5) - 01:25:636 (2,3,4,5) - These two are fine. Fix the first two I mentioned to be the same. 01:27:818 (3,4,5,6) - Again, the difficulty increase is done right here. But wrong before. fixed consistency at patterning, now it can be same pattern

01:30:273 (5,6,7) - This should be lower spacing than 01:29:727 (2,3,4) - Again its to match the music. really nice, fixed distance

01:31:636 (1) - I really like this section. Very good use of gradual distance build up. My only issue is 01:42:273 (1,2,1) - All of the other jumps finish off with sharp angles leading into the sliders, but this one doesnt. This is just personal but I feel it should have a more aggressive turning point leading into the NC. umm okay

Very similar to before. 02:07:091 (2,3,4,5) - 02:09:273 (2,3,4,5) - 02:11:454 (2,3,4,5) - These really need to have increasing distance spacing. ummm looks i will keep this thing, because well im put thisbecause for warming section. i combine short jumps and long jumps there for various effect

03:16:364 (1) - Is this break really necessary considering there is already a lengthy one 30 seconds before it? yes, it can be done well because the next patterning is same like this

This might be weird to explain. 03:16:364 (1) - The white and red ticks here are the same notes as These two 03:30:000 (2,3) - Yet one is a slider and one is a circle leading into a slider instead. Would be best to try and have consistency. Also check to see if there are anymore like this. I just so happened to notice this one, there may be more. lol okay then

Again, very very solid. Good luck with this. thank you :)
thanks for mod, the fetish. I fix all suggestion except red one
updated!
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