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Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)

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Nagi Hisakawa
Blazing Heart bg tho :3
10nya
i thought this was Chillstep lmao rip my ears. good luck on the set, Fort! (probably will mod if the diff is finished ;w;)
Luel Roseline
man...
Topic Starter
Ciyus Miapah
ayy thanks for supports guys, probably i will finish this mapset at 1 for GDs i think.

just stay tune
Kyouren
<3
Aleycks
Anddddd here is the Another. I hope you'll like it, I'm kinda happy with the outcome :) I'll upload an hitsounded ver later.

http://www.mediafire.com/download/f66i1 ... her%5D.osu
NerO

Fort wrote:

NerO wrote:


nice map :D
fck my life
come on Nero, you can do it! :)


\o/
Hpocks
Fort Said:
well, i have 1 week to finish all mapset.
good luck or sayonara :)

??????? What does this mean???
Topic Starter
Ciyus Miapah

NerO wrote:

Fort wrote:

come on Nero, you can do it! :)


\o/

please dont delete this uploaded picture

probably this is TOTAL HYPED Scores xD

Xpockets wrote:

Fort Said:
well, i have 1 week to finish all mapset.
good luck or sayonara :)

??????? What does this mean???
all mapset will be done in 1 week, no matter what. probably in Dec 16th i will finish the mapset :3
Laroete
k, my highest pass yet 7.41 BOIS LETS GO
also one of my new favorite maps and the song is amazing.
Topic Starter
Ciyus Miapah

Zyckser wrote:

k, my highest pass yet 7.41 BOIS LETS GO
also one of my new favorite maps and the song is amazing.
good game, zyckser. You reach the limit! haha
Food
Are you going for ranked D:
Topic Starter
Ciyus Miapah
Im not going to rank this map. But players who makes me want to rank this map.

I hope you enjoy my mapping project
jabronski

Fort wrote:

Im not going to rank this map. But players who makes me want to rank this map.

I hope you enjoy my mapping project
rip pp

i mean, looks fun for hr practice
-Keitaro
Mod :3

Nhawak's Standard
03:33:273 - tambahin 1 circle biar lbh enak :)
04:20:727 - ^
04:25:091 - Tambahin slider sampai 04:25:636
Collab Hyper
02:54:136 - Tambahin Circle
02:54:409 - ^
Alycks' Another
03:30:273 (3) - Lebih fit kalo endnya di 03:30:544
Extra
ARnya 9.5
Untuk Insane sama Everlasting Memory sudah baik.

Bonus :
Everlasting Memory = R.I.P Mouse User
Topic Starter
Ciyus Miapah

Rendyindo wrote:

Mod :3

Nhawak's Standard
03:33:273 - tambahin 1 circle biar lbh enak :)
04:20:727 - ^
04:25:091 - Tambahin slider sampai 04:25:636
Collab Hyper
02:54:136 - Tambahin Circle
02:54:409 - ^
Alycks' Another
03:30:273 (3) - Lebih fit kalo endnya di 03:30:544
Extra
ARnya 9.5
Untuk Insane sama Everlasting Memory sudah baik.

Bonus :
Everlasting Memory = R.I.P Mouse User
i translate this thing

Nhawak's Standard
03:33:273 - add circle to make this better :)
04:20:727 - ^
04:25:091 - add a slider to 04:25:636
Collab Hyper
02:54:136 - add Circle
02:54:409 - ^
Alycks' Another
03:30:273 (3) - i will be fit if ended in 03:30:544

i reply this one
Extra
ARnya 9.5 too fast my fren
lol thanks for this :3
Qiyana
Hi! From My Queue!
OMG not much

Insane
[General]
OMG NOT MUCH!
[Modding Itself]
03:14:727 (3) - This slider doesn't match anything.
Topic Starter
Ciyus Miapah

Dyl-Byl wrote:

Hi! From My Queue!
OMG not much

Insane
[General]
OMG NOT MUCH!
[Modding Itself]
03:14:727 (3) - This slider doesn't match anything. okay re snapped
thank you for this :)

updated!
Zaphkael
Yo fort, as discussed.


Gap between insane and another might be big, try to make insane a little harder since it has nearly no gap with collab

Alycks' Another
note: what I write applies for the whole map. They are examples that might need changing throughout the whole map, so if you apply changes, please check the song for similar stuff.
00:18:545 (1) - where does this spinner come from? there is no sound that implies one.

01:01:364 (2,3,4,1,2) - this part feels so cramped, maybe increase spacing just that little bit

00:24:818 (2) - I wonder why you do an SV change here, it has nothing in the music to justify, and if you want to keep this, you need a NC on the new slider velocity anyway.

01:05:045 (4,5) - can you move 5 a bit more to the left, it doesn't look great and it slightly interrupts flow

01:06:545 (1) - same

01:07:500 (5) - ds between 4 and 5 is so small, I dont know why but you could increase it a little, don't forget to change the slider after too!

01:14:182 (1) - after such a big jump this slider causes confusion because of 'fake sv', consider changing it a bit

02:19:364 (2) - sometimes you seem to emphasise the wrong stuff. ds here is really small yet you could emphasise this note

02:24:000 (1) - can't you do some breaks instead of full drain? just the 2 longer parts are good enough. it would be really frustrating to fail here


03:24:795 - lower sv would fit here

You have green lines after your diff finishes, you can remove those.

Well, nice map, just look at some flow and spacing things, it shouldn't flow too bad and don't do ds 1 and ds 4 notes right after each other if they sound the same

collab something
01:16:091 (6,1) - might be a little confusing, people at this level will probably hit it too early

01:34:909 (5) - try to space it a little closer so that people see that it's 1/2

01:40:364 (1) - there are repeat sliders with 2 arrows used all over the song, yet just here you don't.

02:08:454 (7,1) - as before, not going to repeat anymore

03:49:909 (7) - long combo, maybe do a NC here?

03:53:454 (5) - same. Don't forget to look at other spots too

Standard
cheeky rule usage 1.99 stars :P

SV 1.2 might be a little high, but that's up to you

00:24:000 (1) - why doesn't it start earlier?

02:22:364 (2,3) - if this is a blanket, consider making it neater

nice map

Good luck!
Aleycks

Fort wrote:

i translate this thing
Alycks' Another
03:30:273 (3) - i will be fit if ended in 03:30:544 Nah that's just fine

inspectorscout wrote:

Alycks' Another
note: what I write applies for the whole map. They are examples that might need changing throughout the whole map, so if you apply changes, please check the song for similar stuff.
00:18:545 (1) - where does this spinner come from? there is no sound that implies one. Hmm... there is ? The breathing sound. This spinner has the purpose to introduce the song anyway, same goes for the ones during the breaks. It makes the whole thing more lively I think.

01:01:364 (2,3,4,1,2) - this part feels so cramped, maybe increase spacing just that little bit Modified this part a bit, hope it fixes the issue

00:24:818 (2) - I wonder why you do an SV change here, it has nothing in the music to justify, and if you want to keep this, you need a NC on the new slider velocity anyway. Why not honestly ? It's not a big SV change at all, it's barely even noticeable. Adding the NC tho

01:05:045 (4,5) - can you move 5 a bit more to the left, it doesn't look great and it slightly interrupts flow fixed

01:06:545 (1) - same ^

01:07:500 (5) - ds between 4 and 5 is so small, I dont know why but you could increase it a little, don't forget to change the slider after too! fixed

01:14:182 (1) - after such a big jump this slider causes confusion because of 'fake sv', consider changing it a bit I think it's completely fine

02:19:364 (2) - sometimes you seem to emphasise the wrong stuff. ds here is really small yet you could emphasise this note Hmm... I don't really see how it's a gameplay issue honestly... it just feels fine as it is imo.

02:24:000 (1) - can't you do some breaks instead of full drain? just the 2 longer parts are good enough. it would be really frustrating to fail here Mapped this the same way as Fort did, even though I do agree it should be changed...


03:24:795 - lower sv would fit here That's just fine

You have green lines after your diff finishes, you can remove those. yep

Well, nice map, just look at some flow and spacing things, it shouldn't flow too bad and don't do ds 1 and ds 4 notes right after each other if they sound the same Thanks !
Thanks for the mods ! :) here is the updated ver :
http://puu.sh/m4lV8/fcb11cd522.osu
Topic Starter
Ciyus Miapah

inspectorscout wrote:

Yo fort, as discussed.


Gap between insane and another might be big, try to make insane a little harder since it has nearly no gap with collab okay im trying to make it harder

collab something
03:49:909 (7) - long combo, maybe do a NC here? okay

03:53:454 (5) - same. Don't forget to look at other spots too anti newcombo pattern at 04:02:182 (5) - makes it hard, so well im going to put new combo at 2 downbeat on that part

Standard
cheeky rule usage 1.99 stars :P

SV 1.2 might be a little high, but that's up to you

00:24:000 (1) - why doesn't it start earlier?

02:22:364 (2,3) - if this is a blanket, consider making it neater

nice map fixed all

Good luck!
okay fixed all things except red one here thanks for mod :3
will fix [insane] thing later

and updated!

edit:
and thanks for 69 favers :D
7ambda

Enon wrote:

high score V2
I'm expecting this to be the next #1 daily played map.
Yahuri
From my queue~

Nhawak's Standard
01:05:182 (3,1) - blanket can be improved a little bit
01:20:727 (1,2) - you could try blanketing these
01:51:273 (1,2) - ^
02:07:636 (3) - the double red anchor makes it look awkward imo
02:17:454 (1) - ^
03:13:091 (6) - a bit offscreen on the editor, not sure if thats unrankable
03:34:909 (2,1,2) - you can blanket these
03:51:273 (1,2,3,4) - DS
03:54:545 (3,4) - blanket

Insane
00:48:000 (1,2) - i think it would look better if you move 2 down a bit, or curve 1 up more
00:59:454 (3,4,5) - flow doesnt look good, player might think 5 comes before 4
03:34:364 (2,3,4,5) - i dont think these should be overlapping, also applies to the rest of this section (not much overlaps in the previous sections)
-are you going to map the ending? The easiest and hardest difficulties have longer lengths.
Topic Starter
Ciyus Miapah

Yahuri wrote:

From my queue~

Nhawak's Standard
01:05:182 (3,1) - blanket can be improved a little bit done
01:20:727 (1,2) - you could try blanketing these
01:51:273 (1,2) - ^ it's kinda stacks so well will keep it
02:07:636 (3) - the double red anchor makes it look awkward imo
02:17:454 (1) - ^ that slider looks well but i guess keeping it can be better
03:13:091 (6) - a bit offscreen on the editor, not sure if thats unrankable
03:34:909 (2,1,2) - you can blanket these wave sliders is hard to make some good blanket
03:51:273 (1,2,3,4) - DS
03:54:545 (3,4) - blanket fix all

Insane
00:48:000 (1,2) - i think it would look better if you move 2 down a bit, or curve 1 up more
00:59:454 (3,4,5) - flow doesnt look good, player might think 5 comes before 4
03:34:364 (2,3,4,5) - i dont think these should be overlapping, also applies to the rest of this section (not much overlaps in the previous sections)
-are you going to map the ending? The easiest and hardest difficulties have longer lengths. fix all
thanks for mod, Yahuri.
fix all things except red one

updated!
Lifdrasir
I PASSED EVERLASTING MEMORY DIFF!! SO EXCITING! GOOD JOB BRO
EphemeralFetish
NM from queue. A bit late but ohh well.

Everlasting Memory


Honestly pretty solid. Much better than Highscore. Jumps all play pretty well. I mainly have issues with difficulty emphasis and inconsistent spacing to match.

01:08:318 (4,5,6,7,8,9,10,11,12,13,14) - The difficulty of this pattern is rather randomly placed in the song. This section is slowly building up and increasing in pitch and the jump difficulty should match that, a gradual increase. Instead, we have a massive jump in difficulty for this pattern then its followed by much much easier jumps. In short its bad emphasis.

Next section I feel suffers from inconsistent spacing. 01:14:727 (2,3,4,5) - 01:16:909 (2,3,4,5) - Both these sound the same but are drastically different in spacing. 01:19:091 (3,4,5,6) - This one would be a much better spot to have larger spacing due to the music change. 01:23:454 (2,3,4,5) - 01:25:636 (2,3,4,5) - These two are fine. Fix the first two I mentioned to be the same. 01:27:818 (3,4,5,6) - Again, the difficulty increase is done right here. But wrong before.

01:30:273 (5,6,7) - This should be lower spacing than 01:29:727 (2,3,4) - Again its to match the music.

01:31:636 (1) - I really like this section. Very good use of gradual distance build up. My only issue is 01:42:273 (1,2,1) - All of the other jumps finish off with sharp angles leading into the sliders, but this one doesnt. This is just personal but I feel it should have a more aggressive turning point leading into the NC.

Very similar to before. 02:07:091 (2,3,4,5) - 02:09:273 (2,3,4,5) - 02:11:454 (2,3,4,5) - These really need to have increasing distance spacing.

03:16:364 (1) - Is this break really necessary considering there is already a lengthy one 30 seconds before it?

This might be weird to explain. 03:16:364 (1) - The white and red ticks here are the same notes as These two 03:30:000 (2,3) - Yet one is a slider and one is a circle leading into a slider instead. Would be best to try and have consistency. Also check to see if there are anymore like this. I just so happened to notice this one, there may be more.

Again, very very solid. Good luck with this.
Topic Starter
Ciyus Miapah

The Fetish wrote:

NM from queue. A bit late but ohh well.

Everlasting Memory


Honestly pretty solid. Much better than Highscore. Jumps all play pretty well. I mainly have issues with difficulty emphasis and inconsistent spacing to match.

01:08:318 (4,5,6,7,8,9,10,11,12,13,14) - The difficulty of this pattern is rather randomly placed in the song. This section is slowly building up and increasing in pitch and the jump difficulty should match that, a gradual increase. Instead, we have a massive jump in difficulty for this pattern then its followed by much much easier jumps. In short its bad emphasis. okay i fix jump pattern and increasing distance on easier jump part

Next section I feel suffers from inconsistent spacing. 01:14:727 (2,3,4,5) - 01:16:909 (2,3,4,5) - Both these sound the same but are drastically different in spacing. 01:19:091 (3,4,5,6) - This one would be a much better spot to have larger spacing due to the music change. 01:23:454 (2,3,4,5) - 01:25:636 (2,3,4,5) - These two are fine. Fix the first two I mentioned to be the same. 01:27:818 (3,4,5,6) - Again, the difficulty increase is done right here. But wrong before. fixed consistency at patterning, now it can be same pattern

01:30:273 (5,6,7) - This should be lower spacing than 01:29:727 (2,3,4) - Again its to match the music. really nice, fixed distance

01:31:636 (1) - I really like this section. Very good use of gradual distance build up. My only issue is 01:42:273 (1,2,1) - All of the other jumps finish off with sharp angles leading into the sliders, but this one doesnt. This is just personal but I feel it should have a more aggressive turning point leading into the NC. umm okay

Very similar to before. 02:07:091 (2,3,4,5) - 02:09:273 (2,3,4,5) - 02:11:454 (2,3,4,5) - These really need to have increasing distance spacing. ummm looks i will keep this thing, because well im put thisbecause for warming section. i combine short jumps and long jumps there for various effect

03:16:364 (1) - Is this break really necessary considering there is already a lengthy one 30 seconds before it? yes, it can be done well because the next patterning is same like this

This might be weird to explain. 03:16:364 (1) - The white and red ticks here are the same notes as These two 03:30:000 (2,3) - Yet one is a slider and one is a circle leading into a slider instead. Would be best to try and have consistency. Also check to see if there are anymore like this. I just so happened to notice this one, there may be more. lol okay then

Again, very very solid. Good luck with this. thank you :)
thanks for mod, the fetish. I fix all suggestion except red one
updated!
Rohit6
IRC Mod

SPOILER
17:18 Fort: hello
17:18 Rohit6: hi
17:18 Fort: can i request a mod?
17:18 Rohit6: on which map?
17:18 Fort: what song you like?
17:19 Rohit6: mostly wubs and dnb
17:19 Fort: slow song or crazy song?
17:19 Rohit6: crazy
17:19 Fort: yes
17:19 *Fort is editing [http://osu.ppy.sh/b/854920 The Flashbulb - Chik Habit [CTB Inhuman]]
17:19 Fort: this
17:19 Rohit6: ok
17:19 Rohit6: lemme see how many diffs
17:19 Rohit6: i can mod
17:20 Fort: but if you change mind
17:20 Fort: you can mod this song
17:20 *Fort is listening to [http://osu.ppy.sh/b/838211 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)]
17:20 Rohit6: mmm
17:20 Rohit6: okay
17:20 Rohit6: ill mod 4-5 diffs though
17:20 Rohit6: not more
17:21 Fort: ummm sure :)
17:21 Rohit6: any particular diffs?
17:21 Fort: up to you
17:21 Rohit6: okie
17:22 Rohit6: ehh breakcore
17:22 Rohit6: ill skip the first one
17:22 Rohit6: i cant mod/make breakcore
17:23 Fort: cuz breakcore is creepiest song in osu after Deathmetal
17:23 Rohit6: fun to play though
17:23 Rohit6: i wish grumd would map more :3
17:25 Fort: probably you can pass this map without NF if you can survice jumps
17:25 Fort: survuve*
17:25 Fort: survive*
17:27 Rohit6: mm
17:27 Rohit6: i see youre using the sdvx WHOOOSh
17:27 Fort: my default finish HS
17:27 Rohit6: you might wanna lower the volume a bit on the hitsound file though
17:27 Rohit6: its overpowering a bit
17:27 Fort: wait why?
17:27 Rohit6: its disrupting the music for me
17:28 Rohit6: like lower the hitsound manually in fl studio by 15-20%
17:28 Fort: for me it's normal
17:33 Rohit6: i think its because i play at 75/100 music/hitsounds
17:33 Rohit6: are you okay with irc?
17:34 Fort: well okay
17:34 *Rohit6 is editing [https://osu.ppy.sh/b/838211 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Everlasting Memory]]
17:34 Rohit6: not gonna say much because icant play that well
17:35 Rohit6: 01:04:364 (7,8,9,10,11) - but these jumps are meh because huge angle
17:35 Rohit6: and constant spacing
17:35 Rohit6: you could try something more from game over
17:35 Fort: wow man
17:35 Rohit6: those jumps are pretty smooth
17:35 Fort: that jumps is really good and smooth for me
17:35 Fort: probably the best square jump i made
17:36 Rohit6: not square
17:36 Rohit6: before the square
17:36 Rohit6: 01:04:364 (7,8,9,10,11) - this
17:36 Fort: oh okay
17:36 Rohit6: the squares fit fine
17:36 Rohit6: if you want the huge back and forth try to add some variable spacing
17:37 Fort: it's W pattern
17:37 Rohit6: ye but it hurts while playing ;;
17:37 Fort: but i fix some distance here
17:37 Rohit6: yes
17:37 Fort: train your arm xD
17:37 Rohit6: ;w;
17:38 Rohit6: alt tappers cant play high bpm
17:38 Rohit6: unless its 260
17:38 Fort: oh sorry
17:38 Rohit6: 00:57:818 (7) - you could nc on these
17:38 Fort: im singlettapper player
17:38 Rohit6: because these jumps are brutal
17:38 Rohit6: and increase hp please i didnt even die 030
17:39 Fort: idk
17:39 Fort: i was thinking about 01:00:000 (7) -
17:39 Rohit6: you can do it on those because theyre the lets say downbeats
17:39 Rohit6: because youve mapped to 220 bpm
17:40 Fort: :D
17:40 Fort: i put NC because hitsound whooosh
17:40 Rohit6: Yes
17:40 Fort: my easter egg
17:40 Fort: xD
17:40 Rohit6: :3
17:41 Rohit6: 01:20:727 - omg dont leave downbeatempty
17:41 Rohit6: its the only one so it looks a bit inconsistent
17:42 Fort: 01:20:727 (1) - in here??
17:42 Fort: but that slider landed on downbeat?
17:42 Rohit6: 01:20:727 - this is the downbeat
17:43 Rohit6: [http://puu.sh/m96vd/0b2bc43d47.jpg this is what im seeing]
17:43 Fort: but i put slider on there
17:43 Fort: lol you accidentally delete that
17:43 Rohit6: np
17:43 Rohit6: 01:29:454 (1,2,3,4,5,6,7,8) - i love playing this
17:44 Fort: http://osu.ppy.sh/ss/4208627
17:44 Fort: okay done
17:44 Fort: what is the name of that movement/
17:44 Fort: ?
17:44 Fort: back and forth?
17:44 Rohit6: uhh
17:44 Rohit6: 1-2-3 back and forth?
17:45 Fort: lol yeah okay that
17:46 Rohit6: 02:53:182 (1) - the sliderend boom is ehh
17:46 Rohit6: because its a huge hitsound
17:46 Rohit6: i think it should be playable
17:47 Fort: well i was change that pattern before
17:47 Fort: and people said they like old one
17:47 Fort: so i keep this thing
17:47 Rohit6: okay
17:47 Rohit6: 03:08:727 (3,4,5,6) - same thing as before aa
17:47 Rohit6: but this one is kinda okay
17:48 Fort: LOL
17:49 Rohit6: 03:41:318 (5,6) - space more to give more emphasis
17:50 Rohit6: 03:42:000 (7,8,9,10) - lower spacing a bit because you used very low spacing in most of the areas
17:50 Rohit6: 03:38:727 (2,3,4,5) - like this would be okay spacing
17:51 Rohit6: 03:56:045 (2,4) - blankett
17:52 Fort: okay probably i fix something to make better
17:52 Rohit6: 03:58:909 (1,3) - blankett
17:53 Fort: nice catch
17:53 Rohit6: 04:08:454 (8,9,10) - maybe make a jump here like [http://puu.sh/m96R7/6c45afbf90.jpg this ] for a big finish
17:54 Rohit6: 04:08:727 (10) - and nc on this because downbeat
17:55 Fort: ummmm sure
17:56 Rohit6: 04:41:591 (1) - maybe end the spinner 1/2 earlier and end with a circle because the last downbeat is kinda loud
17:57 Fort: looks it can be unnecessary ending
17:57 Fort: will keep that spinner without circle
17:57 Rohit6: okay
17:58 Rohit6: but since youve put a circle at the start it would be a good addition
17:58 Rohit6: at the start of the spinner
18:01 Rohit6: okay moving to the extra
18:01 *Rohit6 is editing [https://osu.ppy.sh/b/838212 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Extra]]
18:01 Rohit6: 00:41:454 - unnecessary green line
18:14 Fort: deleted
18:15 Fort: sorry afk
18:15 Rohit6: okay
18:15 Rohit6: np
18:16 Rohit6: 01:20:591 (9) - you should make this finish clickable imo
18:16 Rohit6: because all the other ones are as well
18:17 Fort: well im trying to make something different here
18:17 Fort: "melodical playing"
18:17 Rohit6: 01:36:000 (1) - this slider looks kinda ehh because the red point is too close to the end
18:17 Rohit6: okay sure
18:17 Rohit6: oh yeah you have a soft whistle
18:17 Rohit6: on the slider
18:18 Fort: probably im focused on melody instead of downbeat, but still i can hit the downbeat with slidertail so it can be works i think
18:18 Rohit6: yeayea
18:18 Fort: oh sure
18:18 Rohit6: its the end of the pattern so you can justify it
18:19 Fort: umm okay
18:19 Rohit6: 01:59:864 - i dont know about these ncs man
18:19 Rohit6: seems kinda unnecessary
18:20 Fort: looks i put new style again
18:20 Fort: LOL
18:20 Rohit6: lol
18:21 Fort: okay fixed
18:22 Rohit6: []03:01:091 (1,2,3,4,5,1,2,1,2,1,2,1,2) - if you want to focus 100% on the melody you should try [http://puu.sh/m97Mr/2ceda680ff.jpg this]
18:22 Rohit6: like every nc is a different combo
18:23 Rohit6: because too many back and forths are tiring
18:24 Fort: im sure the melody starts on 03:01:909
18:24 Fort: so i put triple combo + double combo
18:24 Fort: same like
18:24 Fort: in everlasting memory's diff
18:24 Rohit6: mmm
18:25 Rohit6: okay you can keep the earlier one
18:25 Fort: but that pattern probably plays nicely and structured
18:28 Rohit6: 04:10:909 - remoev green lines 04:43:636 -
18:28 Rohit6: oaky insane now
18:28 *Rohit6 is editing [https://osu.ppy.sh/b/853727 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Insane]]
18:28 Fort: okay removed
18:29 Rohit6: 00:41:454 - remove greenie
18:29 Rohit6: same greenies are repeated
18:29 Rohit6: 01:06:545 (1) - remove nc because you havent done any of these earlier
18:30 Fort: wait
18:30 Fort: i will check all diffs
18:30 Rohit6: okay
18:31 Fort: gonna remove all unecessary greens
18:34 Fort: okay done
18:34 Rohit6: okay
18:35 *Rohit6 is editing [https://osu.ppy.sh/b/853727 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Insane]]
18:35 Rohit6: 01:43:227 (3,4) - can blanket
18:36 Rohit6: 01:48:954 (8,1) - bigger jump for more emphasis on finish?
18:36 Fort: looks hard if i blank that
18:37 Fort: okay done
18:37 Rohit6: okie
18:37 Fort: 01:48:954 (8,1) - probably this is the big jump lol
18:37 Rohit6: not that big though
18:37 Rohit6: maybe make
18:37 Fort: because flow movement
18:38 Rohit6: 6->7 equal to 8->1
18:38 Fort: it can be too hard
18:38 Rohit6: yeah because of the straight line angle
18:38 Fort: yeah rip
18:40 Rohit6: 03:01:909 (3,4,5,6) - might wanna change the straight line angle
18:40 Rohit6: that demands really fast movement
18:40 Fort: ummmm
18:41 Fort: feels creepy and spend lot of play filed in up
18:41 Fort: field*
18:41 Rohit6: rip
18:41 Fort: well maybe im fixed slider flow on there
18:41 Fort: it can be better now i guess
18:41 Rohit6: suree
18:42 Rohit6: 03:49:091 - can do better slidershapes
18:42 Rohit6: only straight or slightly curved gets boring to look at ;w;
18:43 Fort: lol i dont have idea for this
18:43 Rohit6: maybe use red anchor ones
18:43 Rohit6: use straight ones for alternate sections
18:44 Fort: ummm nice idea
18:44 Fort: done
18:44 Rohit6: okay
18:45 Rohit6: i dont wnana do rest because im bored now
18:45 Rohit6: zzz
Topic Starter
Ciyus Miapah
ty for mod, rohit

updated
Electoz
Hi, from my modding queue~

[General]

  1. Widescreen Support conflicts in Everlasting Memory.
  2. I think "combobreak.wav" sounds weird for this song . I don't even know that if you're intentional with this or not lol.
  3. Why Everlasting Memory have longer length than the other diffs?
[Standard]

  1. So many unused greenlines tho. It doesn't matter but they're kinda messy imo.
  2. 00:26:182 (2) - I would change this into a slider, since the vocal is still going on and it's kinda boring to leave such empty spaces.
  3. 00:28:364 (1,2) - The flow's not completely smooth imo. How about rotate this 00:28:364 (1) a bit to the right?
  4. 00:38:182 (2,3) - I think you're trying to emphasize on 00:39:273 (3) . But it's just feel weird because the kick of 00:38:182 (2) didn't match anything.
  5. 01:15:818 (4,1) - Not sure if it's just me, but I think the curves are not completely symmetrical.
[Hyper]

  1. 00:25:909 (1) - The end doesn't sound right imo. I would either reduce/silence the volume or extend it to end at 00:27:818 .
  2. 01:03:818 (2,3,4) - Kinda confusing imo. I would prefer an earlier rhythm you put before 01:01:091 (1,2,3) .
  3. 01:15:682 (4,5) - 01:16:091 (6,1) - They look similar but they have different beat spacing. Most players gonna interpret this 01:16:091 (6,1) as 1/2. (I guess you might already aware of this since you overlapped this 01:16:091 (6,1) instead of stacking them. But I think that's not enough.)
  4. 01:47:454 (3,4,5,6,7) - Just my opinion, but is there any other way to present the pattern? Because it looks like a stream yet it isn't.
  5. 02:50:182 - 02:58:091 - The sliderslide sound weird in this section imo. Maybe because the intensity is dropping. How about adding a silent one specifically for this section?
  6. 02:54:545 (6) - NC?
  7. 04:04:364 (1,2) - Flow could be improved here. Maybe try Ctrl+J 04:04:364 (1) and go for a symmetry with 04:03:818 (8) ?
[Insane]

  1. Tbh I'm not quite used to Insane yet. So if you can teach me sth from my mod I'd be very much appreciated.
  2. 00:21:818 (1,2,3) - I would spaced them more for a better emphasis.
  3. 01:15:818 (6) - Not sure tho, but I think this isn't match anything, because the dominant sound you're following is at 01:15:886 .
  4. 02:09:818 (5,6,7,8,9) - Maybe it's just me. But I think to stop the flow on 02:09:818 (5) and then a sudden 4 hitcircles here isn't the best idea. The flow on hitcircles would be too sudden imo.
I hope my mod is useful though.
Good luck~
Topic Starter
Ciyus Miapah

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Widescreen Support conflicts in Everlasting Memory. remove all widescreen setting on all diffs
  2. I think "combobreak.wav" sounds weird for this song . I don't even know that if you're intentional with this or not lol. well, this combobreak.wav sounds cute for me lol. Probably anti rage quit sound wav
  3. Why Everlasting Memory have longer length than the other diffs?
yup it's intentional because like Custom diff have Custom drain setting, just like the other maps like Highscore or Neuronecia

[Standard]

  1. So many unused greenlines tho. It doesn't matter but they're kinda messy imo. fixed
  2. 00:26:182 (2) - I would change this into a slider, since the vocal is still going on and it's kinda boring to leave such empty spaces.
  3. 00:28:364 (1,2) - The flow's not completely smooth imo. How about rotate this 00:28:364 (1) a bit to the right?
  4. 00:38:182 (2,3) - I think you're trying to emphasize on 00:39:273 (3) . But it's just feel weird because the kick of 00:38:182 (2) didn't match anything.
  5. 01:15:818 (4,1) - Not sure if it's just me, but I think the curves are not completely symmetrical.

    Fix all
[Hyper]

  1. 00:25:909 (1) - The end doesn't sound right imo. I would either reduce/silence the volume or extend it to end at 00:27:818 .
  2. 01:03:818 (2,3,4) - Kinda confusing imo. I would prefer an earlier rhythm you put before 01:01:091 (1,2,3) .
  3. 01:15:682 (4,5) - 01:16:091 (6,1) - They look similar but they have different beat spacing. Most players gonna interpret this 01:16:091 (6,1) as 1/2. (I guess you might already aware of this since you overlapped this 01:16:091 (6,1) instead of stacking them. But I think that's not enough.)
  4. 01:47:454 (3,4,5,6,7) - Just my opinion, but is there any other way to present the pattern? Because it looks like a stream yet it isn't.
  5. 02:50:182 - 02:58:091 - The sliderslide sound weird in this section imo. Maybe because the intensity is dropping. How about adding a silent one specifically for this section? Okay fixed the hitsounding there, now that slider sounds is hidden by finish hitsound at slider head notes
  6. 02:54:545 (6) - NC? sure
  7. 04:04:364 (1,2) - Flow could be improved here. Maybe try Ctrl+J 04:04:364 (1) and go for a symmetry with 04:03:818 (8) ? nice
[Insane]

  1. Tbh I'm not quite used to Insane yet. So if you can teach me sth from my mod I'd be very much appreciated. it's a good thing, dont worry
  2. 00:21:818 (1,2,3) - I would spaced them more for a better emphasis. well im only fix some spacing there, and keep the spacing like that because slow sliderz
  3. 01:15:818 (6) - Not sure tho, but I think this isn't match anything, because the dominant sound you're following is at 01:15:886 . maybe it just a bug, okay fixed
  4. 02:09:818 (5,6,7,8,9) - Maybe it's just me. But I think to stop the flow on 02:09:818 (5) and then a sudden 4 hitcircles here isn't the best idea. The flow on hitcircles would be too sudden imo. fixed patterning
I hope my mod is useful though.
Good luck~
Thank you for mod, Electoz. i fix all problems and suggestion except red one
updated!
Kawashiro
Good map!
Sangzin
FORT HYPE

[Everlasting Memory]

  • 01:33:545 (1,2) - This jump is too small compared with other jumps
    02:58:364 (1) - x:272 y:293 to perfect overlap(?) with next slider?
    03:07:636 (1) - x:305 y:176

[Extra]

  • 03:08:182 (3) - change first red anchor to green anchor? curve will look good

[Aleycks' Another]

  • 01:14:182 (1) - Last red anchor looks don't need imo. without this, this can be good-looking slider. if this slider can blanet , It'll be very nice. ex:01:16:364 (1,2) - I'd like to make blanket if I were make this diff
    03:01:909 (1,2,3,4,5,6,7) - Looks so cruel jump.....I didn't see like this big jump in other part, and this jumps is not suit for song imo.
    03:45:545 (3) - missing clap on head

[Insane]

  • 00:58:227 (6) - Looks sudden jump. I can't understand why there has such big jump
    02:10:636 (9,10) - Ctrl+G?
    03:45:273 (1) - Inconsistent NC has there

AWESOME!!!! Shoot stars for you.
GL! :)
Topic Starter
Ciyus Miapah

Sangzin wrote:

FORT HYPE

[Everlasting Memory]

  • 01:33:545 (1,2) - This jump is too small compared with other jumps okay fixed a bit
    02:58:364 (1) - x:272 y:293 to perfect overlap(?) with next slider? fix
    03:07:636 (1) - x:305 y:176

[Extra]

  • 03:08:182 (3) - change first red anchor to green anchor? curve will look good fix slider style

[Insane]

  • 00:58:227 (6) - Looks sudden jump. I can't understand why there has such big jump
    02:10:636 (9,10) - Ctrl+G? restrucute jump
    03:45:273 (1) - Inconsistent NC has there

AWESOME!!!! Shoot stars for you. thank you for stars!
GL! :)

thanks for mods, Sangzin. i fix all things except red one
updated!

UnLock- wrote:

Good map!
thank you :)
Battle
i am so tired

[general]
Seeing that there isn't a bn or someone of the sort in the forums so far, I'd like the maybe point out the potential issue with the gap between Standard and the Hyper diff, since the Standard only uses 1/2 occasionally and mostly goes off 1/1 with very large gaps between some things. Hyper is much different from this, as it uses 1/4 (It's low bpm but it's still 1/4) plus the rhythm is FAR more dense than that of standard so I dunno, it could be a potential issue that you may want to address.

[standard]
01:04:364 (2,3,1) - Flow wise, it's going toward the end of 1, not really sure how you could fix that without moving a ton of stuff though, you could maybe try this which only results in you having to move 01:06:545 (2,3,1) -
01:13:636 (3,1) - I'm pretty sure you can fix the first curve to blanket 3 better, but if not, I'm pretty sure the curve are uneven so
01:22:909 (1) - ^ I mean for this one I'm sure they're relatively even, but I always found curves that are made like this are so sharp (ironic)
01:26:182 (3) - So, why exactly is this different from 01:24:000 (3,4) - When it's relatively the same rhythm in the music, only difference is the rhythm for 01:26:182 (3,4) - is going into a lower octave or w/e
02:09:273 (2,3) - This overlap looks so out of place compared to all the things prior to this
03:54:545 (3,4) - 3 leads more into 1 than 4 but w/e

[Hyper]
01:16:091 (6,1) - This antijump might potential break combos since it's kinda like, unexpected I guess, I didn't see it happen prior to this (and I kinda don't want to go searching if it did), so yeah
01:57:273 - Past this part, I don't really see why you didn't continue on with the hitsound pattern that you were doing, considering that it's basically the same as the hitsounded part but o well
02:07:636 (4,5,6) - I kinda found this interesting since like, it somewhat looks like things like 02:04:364 (1,2,3) - except it's like, less space for 5, but it might confuse players, plus players may think that 6 is similar to how 3 is, and not hit it immediately

i'm still like really tired so that'll be all for now, if you want you can always pm me if you need more .3.
Topic Starter
Ciyus Miapah

Battle wrote:

i am so tired

[general]
Seeing that there isn't a bn or someone of the sort in the forums so far, I'd like the maybe point out the potential issue with the gap between Standard and the Hyper diff, since the Standard only uses 1/2 occasionally and mostly goes off 1/1 with very large gaps between some things. Hyper is much different from this, as it uses 1/4 (It's low bpm but it's still 1/4) plus the rhythm is FAR more dense than that of standard so I dunno, it could be a potential issue that you may want to address. yeah i think so, but i was thinking how to make this gap balanced, maybe i will do something with both Hyper and standard diff to make it have balanced gap

[standard]
01:04:364 (2,3,1) - Flow wise, it's going toward the end of 1, not really sure how you could fix that without moving a ton of stuff though, you could maybe try this which only results in you having to move 01:06:545 (2,3,1) - looks i like this pattern to, like common. well im gonna keep this for a while
01:13:636 (3,1) - I'm pretty sure you can fix the first curve to blanket 3 better, but if not, I'm pretty sure the curve are uneven so really nice catch
01:22:909 (1) - ^ I mean for this one I'm sure they're relatively even, but I always found curves that are made like this are so sharp (ironic) fixed
01:26:182 (3) - So, why exactly is this different from 01:24:000 (3,4) - When it's relatively the same rhythm in the music, only difference is the rhythm for 01:26:182 (3,4) - is going into a lower octave or w/e fix pattern
02:09:273 (2,3) - This overlap looks so out of place compared to all the things prior to this fix shape
03:54:545 (3,4) - 3 leads more into 1 than 4 but w/e make 1 little far away

i'm still like really tired so that'll be all for now, if you want you can always pm me if you need more .3. i will tell you if you want mod this again, and well maybe you can edit your post :3
thanks for mod, Battle. i fix all things except red one.
Updated!
ceLy
NM
[General]
  1. idk why the hardest diff is a lot (35s) longer than other diff. Is this just want to make it different (which I think is meaningless) or just be lazy to make the other diff at the same length (feel bad too)? Since the adding time doesn't change the difficulty at all, why not remove it from the diff. :roll:
[Nhawak's Standard]
  1. it's inappropriate to use DS 1.2x in standard diff imo. Besides, since the standard diff have the same sv as hyper, sv multiplier is higher than hyper as well. well I guess you get what I mean....

Just take a brief look at... it looks good in general anyway
GL getting this ranked :)
btw can I ask for mutual? :roll: :roll:
Aleycks

Sangzin wrote:

[Aleycks' Another]

  • 01:14:182 (1) - Last red anchor looks don't need imo. without this, this can be good-looking slider. if this slider can blanet , It'll be very nice. ex: fixed01:16:364 (1,2) - I'd like to make blanket if I were make this diff fixed
    03:01:909 (1,2,3,4,5,6,7) - Looks so cruel jump.....I didn't see like this big jump in other part, and this jumps is not suit for song imo. This is a difficulty spike that appears on every diff of this mapset at this particular moment... :/ It's even more cruel on the Everlasting Memory diff so I'm not going to touch that. I also think it flows pretty well, so that's ok imo.
    03:45:545 (3) - missing clap on head ?
Thanks for the mod, will post updated ver later !
zhuxiaoyan
Everlasting Memory
01:39:136 (5,6) - you could blanket that
01:47:864 (5,6) - blanket
01:45:409 (4) - tilt this slider by 45 degrees, the overlap looks weird
01:49:773 (4) - that overlap looks pretty odd, so 01:50:182 (1) - tilt this slider by around 35 degrees counter clockwise
02:04:909 (3,4) - blanket
03:03:273 (1,2) - you could blanket this
03:07:636 (1,2) - make the first slider a arc and blanket the sliders
03:09:273 (7,8,1) - blanket the two sliders and move that hitcircle somewhere
03:14:182 (1,2) - blanket the sliders!!!!
03:40:227 (5,1) - blanket this because you did it in the previous combos
04:20:727 (1) - there's a syllable in this slider that you missed, in 04:21:818 - so you could add a new slider and chain them together like this

The sliders in weird shapes, if you wanna keep them fine, but you could also blanket them and put 1.2x sv on the slider, like this


good job fort
Topic Starter
Ciyus Miapah

cHelli wrote:

NM
[General]
  1. idk why the hardest diff is a lot (35s) longer than other diff. Is this just want to make it different (which I think is meaningless) or just be lazy to make the other diff at the same length (feel bad too)? Since the adding time doesn't change the difficulty at all, why not remove it from the diff. :roll: i dont lazy, im just want to continue my journey in highscore mapping history lol
[Nhawak's Standard]
  1. it's inappropriate to use DS 1.2x in standard diff imo. Besides, since the standard diff have the same sv as hyper, sv multiplier is higher than hyper as well. well I guess you get what I mean.... okay fixed this

Just take a brief look at... it looks good in general anyway
GL getting this ranked :)
btw can I ask for mutual? :roll: :roll:

Frostwich wrote:

Everlasting Memory
01:39:136 (5,6) - you could blanket that omg it's too far for blankets
01:47:864 (5,6) - blanket huh???
01:45:409 (4) - tilt this slider by 45 degrees, the overlap looks weird moved a bit
01:49:773 (4) - that overlap looks pretty odd, so 01:50:182 (1) - tilt this slider by around 35 degrees counter clockwise same thing i think
02:04:909 (3,4) - blanket dat
03:03:273 (1,2) - you could blanket this nice catch
03:07:636 (1,2) - make the first slider a arc and blanket the sliders done
03:09:273 (7,8,1) - blanket the two sliders and move that hitcircle somewhere done
03:14:182 (1,2) - blanket the sliders!!!! i win shitblanketers competition lol
03:40:227 (5,1) - blanket this because you did it in the previous combos i prefer overlaps instead of blanket that
04:20:727 (1) - there's a syllable in this slider that you missed, in 04:21:818 - so you could add a new slider and chain them together like this well it can be fine since im focused creating long sliders there

The sliders in weird shapes, if you wanna keep them fine, but you could also blanket them and put 1.2x sv on the slider, like this idk what is this but i fix something without changing anything in 03:14:727 (2) -


good job fort
thanks for mods guys, probably fix all except red one.
updated! :)
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