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Rhythm Incarnate
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This beatmap was submitted using in-game submission on jueves, 1 de febrero de 2018 at 18:20:26

Artist: Caladborg
Title: invoker
Source: beatmania IIDX 21 SPADA
Tags: Backfire USAO Spy
BPM: 195
Filesize: 4410kb
Play Time: 02:03
Difficulties Available:

Download: Caladborg - invoker
Information: Scores/Beatmap Listing
---------------
LADIES AND GENTLEMAN
IM YOUR DJ
WERE GONNA START HERE
WITH THE KICK
HERE WE GO
Re-DL if you had this before 09/10 (BG Change)
old Soul Breaker diff for whoever wants it
Ura Oni featured in TWC 2016 finals mappool
Last edited by -Kazu- on , edited 63 times in total.
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Rhythm Incarnate
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Holi, mod a pedido. Esto son mas que nada sugerencias, sos libre de ignorar todo si querés. btw first (?

d=don
k=kat
D=Big Don
K=Big Kat
r=remove
(?)=Suggestion


General
  • Fijate que algunas diffs tienen activado el Widescreen support, desactivalo.


Normal


Hyper


Another
  • 00:16:548 - Suena mejor que muevas esto a 00:16:394 - y lo cambies a k junto con 00:16:318 -
  • 00:34:933 - Fijate si podes nerfear esto un poco, es muy dificil para el spread muzu-oni.
  • 00:50:318 - ^
  • 00:52:779 - ^
  • 01:20:933 - Una nota aqui no hace daño.
  • Un pequeño comentario, como se que Backfire va a hacer una Inner Oni, te recomendaria que nerfees esta diff para que el spread no sea tan grande.
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Rhythm Incarnate
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Lost The Lights wrote:
Holi, mod a pedido. Esto son mas que nada sugerencias, sos libre de ignorar todo si querés. btw first (?

d=don
k=kat
D=Big Don
K=Big Kat
r=remove
(?)=Suggestion


General
  • Fijate que algunas diffs tienen activado el Widescreen support, desactivalo.


Normal
  • 02:03:702 - Ya que es Futsuu, no me parece que haga falta esta nota. Recomiendo removerla. Esa nota es la que mas me encanta de todo el map asi que se queda (?


Hyper
  • 00:50:394 - Move esta aca 00:50:318 -, por temas de hacer un poco mas facil la diff para el spread.
  • 00:51:164 - ^ 00:51:087 -
  • 00:52:856 - ^ 00:52:779 -
  • 00:53:625 - ^ 00:53:548 - etc, tengo paja de marcar los demas. (inb4 reject all y quedo como un pelotudo) DE HECHO
  • 00:59:394 - d se escucha mejor imo. suena aceptable, pero lo prefiero como kdd
  • 01:27:856 - El triplet se escucha aca, move 01:28:087 - a 01:27:933 - la verdad se escuchan en ambos lados, pero suena mas representativo ahi xD
  • 01:45:394 - Me suena mejor a k, no escucho nada como para un d. A mi tampoco me suena a d, lo habia dejado asi por que creí que seria mas facil, de hecho lo cambiaré a k pero queria decirte por que lo hice asi xD
  • 01:47:702 - ddk para este triplet, suena mejor, y ademas move 01:48:010 - a 01:48:164 - , que el sonido esta ahi. Eso esta siguiendo el scratch, no el synth, pero de todas formas lo segundo lo deje como d k (en vez de mover puse una nota mas)
  • 01:50:318 - Lo mismo de antes. ayylmao
  • 01:51:241 - No creo que te vean bien esto para Muzu (Ya sabes como son los BN). Prueba k kkk d.Lo deje como k kkk k y movi 01:52:010 (494) - a 01:51:856 -


Another
  • Un pequeño comentario, como se que Backfire va a hacer una Inner Oni, te recomendaria que nerfees esta diff para que el spread no sea tan grande.Sobre la diff de Backfire, ya esta estimado que sea de 5,7~6,2 para el spread, de todas formas nerfeare un poco aunque 1,2* del another a la posible diff de backfire es mas que razonable imo
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Rhythm Incarnate
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Continuación del mod :I no kds


Beginner
  • Nada por acá.


Black Another
  • Disable Widescreen Support
  • 00:56:779 - Is this spinner really necessary? D:
  • 00:58:548 - Changing this one to k sounds better imo.
  • 01:46:010 - This one sounds better as k than this one 01:45:933 - here. Maybe ctrl+g them.


†LEGGENDARIA
  • Esta diff me parece perfecta, no hay mucho que te pueda sugerir para cambiarle, así que mejor no digo nada :I.

Ahora si, GL con este mapa!
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Rhythm Incarnate
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Applied everything, thanks m9 <4
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Rhythm Incarnate
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Hey, M4M


General

Consigue un MP3 con 192kbps


Beginner

OD=4

01:51:856 (27) - kat?
02:02:318 (41) - K

No hay mucho que decir aqui, bastante bien


Normal

01:44:625 (28) - Creo que quedaría mejor como d
01:49:241 (42,43) - ctrl+g
02:03:702 (2) - No creo que esta ultima nota sea necesaria, es suficiente con el D anterior

Idem aqui, bastante bien


Hyper

01:02:933 (296,297,298) - ddd
01:28:010 (372,373,374) - kkk
01:32:933 (397,398,399) - No se aqui, puede ser ddd, kkk o borrar la nota del medio
01:44:010 (436,437,438,439) - kkk d?
01:45:625 (448) - Borrala tal vez?
01:50:548 (477) - ^
01:47:702 (460,461,462) - kkk
02:03:702 (2) - Lo mismo que en Normal


Another

HP=6. Creo que seria mejor que el HP 7 se quedara en las dos diffs mas difíciles
Tal vez bajar la intensidad a los cambios de SV un poco vendría bien

02:03:702 (288) - Lo mismo que en las otras dos diffs

No encontre mucho problema aqui


Black Another

01:04:164 (59,60,61,62) - These notes seem too weird to me, maybe turn them into 1/4 or make a 1/6 dddd pattern?
02:02:933 (355,356,357,358) - Same reason as above, make a 1/6 kkkd?

Nothing much here


†LEGGENDARIA

Uhm, no sé si el símbolo de "†" está permitido, pero lo dejaré pasar
00:39:856 hasta 00:49:702 - Me parece raro que no haya aumentos de SV como en la diff anterior, sugiero añadirlos, queda bien en mi opinión

00:05:933 (23) - Por qué esta es la unica nota en 1/4 de toda esta seccion? lol
00:58:984 - Esta nota se ve rara aqui, es intencional?
01:09:471 (1) - Achica el spinner 1/4 hacia la derecha
01:11:933 (1) - ^
02:03:702 (410) - Lo mismo que en las otras diffs

Suerte con este map :) / Good luck :)
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Slider Savant
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Mekadothong da-meka~!

Legenddaria....

L E G E N D
d k = small notes
D K = large notes


"Ura" Muzukashii (Hyper)

collapsed text
00:30:010 (144) - don. OK
00:50:471 (240,241) - Ctrl+G
00:55:394 (261,262) - ^
00:59:394 (279) - d
01:03:087 (298) - d
01:28:164 (374) - ^
01:32:933 (397,398,399) - kakakat
01:45:241 (444,445,446,447,448,449) - I have different suggestions with those double 1/4 triplets. You can choose one: dokodon dokodon, double dodokat, or keep at all. This is the climax part then..
01:47:702 (461,462,463) - dokodon
01:50:164 (474,475,476,477,478,479) - same issue like before
01:52:933 (492,493,494) - dokodon again
01:55:241 (506,507) - k
From 02:01:702 to 02:02:087 - dokodon kakakat dokodon kakakat

Comment: Well I think you should give a simple monotonous 1/4 in hard (muzukashii) diff. Save those complex pattern in oni and up


Kawatta (Another)

collapsed text


Densetsu (Leggendaria)

collapsed text
00:20:010 (140,141,142,143) - possible overmapping. Just delete 'em all and leave 00:20:164 (143)
00:52:318 (450,451,452,453) - 1/6 streams? How about dododokat?
00:53:087 (460,461,462,463) - Same issue
00:58:471 (518,519,520,521,522) - delete note at 00:58:471, move 00:58:625 (519,520,521,522) to 00:58:47, and CTRL+G them so you will get proper color=#FF0000]dododo[/color]kat
01:03:164 (561) - delete
01:08:087 (611) - delete
01:20:318 (5) - k
01:45:010 (170,171) - delete
01:45:394 (174,179,186) - katu?
02:02:241 (391) - ^
From 02:02:318 to 02:03:189 - Y U NO 1/6 all katu streams

Consider re-map and prevent any overmaps


Good luck then
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Rhythm Incarnate
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midnaait mod
Midnaait wrote:
Hey, M4M


General

Consigue un MP3 con 192kbps


Beginner

OD=4

01:51:856 (27) - kat? Justo en esa nota el stream anterior termina y hay un pitch bajo asi que lo dejo como xd

No hay mucho que decir aqui, bastante bien


Normal

01:49:241 (42,43) - ctrl+g Meh, no suena especialmente mejor
02:03:702 (2) - No creo que esta ultima nota sea necesaria, es suficiente con el D anterior

Idem aqui, bastante bien


Hyper

01:32:933 (397,398,399) - No se aqui, puede ser ddd, kkk o borrar la nota del medio lo deje así, ninguna de las 3 me convence

Aplico todo lo demas no por que me guste si no por que queria dejar esta diff un poco mas nerfeada xd


Another

No encontre mucho problema aqui


Black Another

01:04:164 (59,60,61,62) - These notes seem too weird to me, maybe turn them into 1/4 or make a 1/6 dddd pattern? lo cambié a dddk, suena mejor y no da problemas con el D que viene
02:02:933 (355,356,357,358) - Same reason as above, make a 1/6 kkkd? Creo que este lo dejare asi, tiene un poco mas de coherencia con la cancion que el anterior

Nothing much here


†LEGGENDARIA

Uhm, no sé si el símbolo de "†" está permitido, pero lo dejaré pasar
00:39:856 hasta 00:49:702 - Me parece raro que no haya aumentos de SV como en la diff anterior, sugiero añadirlos, queda bien en mi opinión Ninguna de las diffs tiene ni una linea verde ahi xD

00:58:984 - Esta nota se ve rara aqui, es intencional? Definitivamente
01:09:471 (1) - Achica el spinner 1/4 hacia la derecha no lo veo necesario
01:11:933 (1) - ^ ^

Suerte con este map :) / Good luck :)


CuticleThong s mod
CuticleThong wrote:
Mekadothong da-meka~!

Legenddaria....

L E G E N D
d k = small notes
D K = large notes


"Ura" Muzukashii (Hyper)

collapsed text
00:30:010 (144) - don. OK It is a d
00:59:394 (279) - d It could be a bit hard to hit k kdd but it doesnt sound other way to me
01:28:164 (374) - ^ Reworked it into kkk in last mod
01:32:933 (397,398,399) - kakakat Also rejected it being kkk in last mod
01:45:241 (444,445,446,447,448,449) - I have different suggestions with those double 1/4 triplets. You can choose one: dokodon dokodon, double dodokat, or keep at all. This is the climax part then.. In last mod it changed into kkk k d d k
01:47:702 (461,462,463) - dokodon kkk sounds better for me
01:50:164 (474,475,476,477,478,479) - same issue like before its kkk k d k d now
01:55:241 (506,507) - k

Comment: Well I think you should give a simple monotonous 1/4 in hard (muzukashii) diff. Save those complex pattern in oni and up


Kawatta (Another)

collapsed text
00:12:164 (53,54,55) - kakakat i dont see any reason to make it kkk other than abekobe effect
01:51:241 (189,190,191,192,193) - kadododokat kdkkd or dkdkd fits much better than kdddk
02:01:779 - d
02:02:318 (286) - Why not spinner? Because with a slider it *could*(depends on player) as a ddddd... stream, rather than a dkdkd... stream (as you have to use both notes to pass the spinner), it could sound stupid but that is my reason


Densetsu (Leggendaria)

collapsed text
00:52:318 (450,451,452,453) - 1/6 streams? How about dododokat? meh
00:53:087 (460,461,462,463) - Same issue
00:58:471 (518,519,520,521,522) - delete note at 00:58:471, move 00:58:625 (519,520,521,522) to 00:58:47, and CTRL+G them so you will get proper color=#FF0000]dododo[/color]kat It doesnt sound necessary to me
01:45:010 (170,171) - delete Why?
01:45:394 (174,179,186) - katu? No
02:02:241 (391) - ^
From 02:02:318 to 02:03:189 - Y U NO 1/6 all katu streams It could be. I just prefer not.

Consider re-map and prevent any overmaps


Good luck then
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Rhythm Incarnate
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Hi! M4M as you requested


General

  • Change source to "beatmania IIDX" and put 21 SPADA in tags
  • Offset 518 seems better
Change offset AFTER the mod



LEGGENDARIA

rip 1/6s



Backfire's Inner Oni

This map is too awesome for me


That's all, good luck for rank!
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Rhythm Incarnate
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Sayaka's mod
Sayaka- wrote:
Hi! M4M as you requested


General

  • Change source to "beatmania IIDX" and put 21 SPADA in tags
  • Offset 518 seems better
Change offset AFTER the mod



LEGGENDARIA

rip 1/6s



Backfire's Inner Oni

Everything seems fine to me, applied it all
This map is too awesome for me


That's all, good luck for rank! Thanks ^^
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Rhythm Incarnate
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#nvr4get†LEGGENDARIA
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Rhythm Incarnate
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yo sorry for the delay
o this is graveyarded

sooooo one spread issue, i didn't actually made suggestions about it but, you need to reduce the amount of notes in the muzu by like 50-75 notes and it should be better (i tried to explain it a bit in the mod)
you may ask me ingame if i was not clear about something.



Kantan
HP7
- move - 00:04:824 (6) - to - 00:07:287 - as d ? => d ddd d d ddd d d, idk it seems more consistent than 2 times 3 notes and then 1/1s.
- hmm maybe move - 00:51:593 (52) - to - 00:51:748 - as k ? fits the break sound, might looks ballzy for a kantan but i don't think so. It works the same way you use those k d like at - 00:56:824 (58,59) - or - 00:59:286 (61,62) -.
- 00:54:364 - well since you used 3 1/2 in a row a bit later, i think adding something here is ok.
- 01:09:440 - 01:11:287 - try a spinner instead ? dang idk if - 01:11:902 - could be one too lol, no need i guess.
- 01:48:825 - huu from here i would just re-use what you did for - 01:43:901 (15,16,17,18,19,20) -, idk if you have a good reason to do something that different but it's exactly the same part in the song.


Futsuu
HP6
- 00:14:978 (39,40) - try D D ? K k doesn't play that well imo (also D works pretty well for that sound).
- 00:32:517 - could be a d here, wrosk well with - 00:30:055 (71) -, same at - 00:34:364 -.
- 00:44:210 - adding 2 d or 2 k is ok here i think.
- consider moving - 01:04:055 (149) - to - 01:40:210 - as k ? that rhythm is hard to handle, this move would make it a bit easier.
- 01:09:440 - refer to kantan i guess.
- hmmm second kiai is kinda messy man, example : -01:46:055 (33) - here you stop and ignore the important beat at - 01:46:364 -, but later you will follow that same sound - 01:48:824 (41) -. aslo the break at - 01:50:671 - feels pretty weird x_x..
well i suggest you to chose between the 2 sound i pointed, and ignore the other one (but this for the whole kiai). For example if you chose the second : add d at - 01:46:364 - and move - 01:46:670 (34,35) - to 1/2 later (=> k ddk with the first k starting the same way as the one at - 01:44:363 (27) -). if you chose this way, for the last break i pointed at - 01:50:671 - i suggest you to add 2 d, and remove - 01:51:439 (49,50) -. Then you can add a k at - 01:51:748 - to restart the same kinda rythm.
- 01:58:978 (69,70,71,72,73) - try kdd k ? it fits the same background melody that you follow for - 02:00:209 (75,76) -.


Muzukashii
HP5
overall i suggest you to find like one or two xo ox/ooxo ox parts that don't need that much notes and make it different (with less notes i mean). Else the spread Futsuu-Muzu-Oni will be pointed as an issue. Futsuu=>Muzu +300 notes, Muzu=>Oni +200 x_x.. imo try to make something different in - 00:10:363 - 00:49:747 - to get less notes.
- 00:29:901 (142,143,144) - etc v
oox patterns
Image

- 00:39:901 (187) - hmm that transition is kinda poor, that's two really different parts in term of melody but mapped the same way ;w;. I can't find a suggestion yet... but if you got some idea to make one part are another slightly different it would be cool imo.
- 00:45:286 (214) - move to - 00:45:440 - ? for the vocal idk. same at - 00:47:747 (226) - if you do.
- 01:22:978 (351) - move to - 01:23:133 - õ_o ?
- 01:47:593 (459) - maybe move this to - 01:47:287 - ? fits better the melody but maybe you don't like patterns starting with triplets ? or make it dk at - 01:47:287 - and remove the 2 ds around, like at - 01:52:209 (486,487) -.
- 01:58:055 (520) - i would still move that one at - 01:57:902 - even tho the beat is strong, the player is used to the rythm you have at - 01:55:439 (505) -.


Oni
HP5
- 00:02:824 (9) - d ? makes it consistent with - 00:07:747 (29) -.
- 00:27:747 (162,163,164,165,166,167,168,169) - start this at - 00:28:0056 - instead ? d kkd kkddk => d k d kkd kkddk, and del - 00:28:747 (172) -. So this is exactly like at - 00:25:133 -.
- 01:01:363 (408) - hmm either remove that one or make it similar at - 01:06:287 - ? this isn't really supported by the song so you need to do it more than once to make it leggit.
- 01:44:978 (135) - and - 01:51:132 (188) - change to k ? idk those d d d seem kinda poor to play.


Backfire's Inner Oni
HP6
- 00:36:132 (272,273) - swap colors, - 00:36:363 (275,276) - swap colors and - 00:36:671 - change to k ? so you got two times that ddkdkkkdk.., sounds pretty cool imo (prolly a bit easier to play tho).
- 01:18:210 - add d and change - 01:18:670 (16) - to k ? idk lmao i can feel it 8).
- huu - 01:46:978 (190,191,192) - and - 01:51:901 (241,242,243) - should be done the same way or almost imo.


Taikocalypse
your HP7 might pointed out js
- 00:14:979 (86) - prolly won't pass for qual. ddkdk D also works.
- 00:24:825 (186) - and you guys don't even use a K here.... well i don't even know if ooX is rankable with current rules in fact. I personnaly don't mind using 1/6 on that kind of sound.
- 00:54:825 - 1/6 should start here like all the others :c, same at - 00:58:517 - (ok not all the others since that one is different too hue).
- 01:29:133 (61) - / - 01:33:748 (96) - rip.
- 01:48:517 (214) - like at - - 00:24:825 (186) -, dddk 1/6 could do it, well not like you need to change this but looks kinda sad to not emphasize that sound somehow.
- 01:53:287 - holy... here you did it wtf
- 01:56:287 (309) - i would get a break here instad of - 01:56:902 - so both streams have the same size.

Image
sad
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

good luck' (fix muzu spread and unrankable issues in taikocalypse and it should be alright or almost imo)
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Rhythm Incarnate
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Nofool wrote:
yo sorry for the delay
o this is graveyarded

sooooo one spread issue, i didn't actually made suggestions about it but, you need to reduce the amount of notes in the muzu by like 50-75 notes and it should be better (i tried to explain it a bit in the mod)
you may ask me ingame if i was not clear about something.



Kantan
HP7 Is this really necessary?
- move - 00:04:824 (6) - to - 00:07:287 - as d ? => d ddd d d ddd d d, idk it seems more consistent than 2 times 3 notes and then 1/1s. It sounded weird and i was about to reject it , then i noticed you said "as d" and yeah its better i think
- hmm maybe move - 00:51:593 (52) - to - 00:51:748 - as k ? fits the break sound, might looks ballzy for a kantan but i don't think so. It works the same way you use those k d like at - 00:56:824 (58,59) - or - 00:59:286 (61,62) -. I used to think 1/2 snapped notes are to be avoided on kantan diffs but i have see some like those recently so i think im going to use it lol
- 00:54:364 - well since you used 3 1/2 in a row a bit later, i think adding something here is ok. Okay
- 01:09:440 - 01:11:287 - try a spinner instead ? dang idk if - 01:11:902 - could be one too lol, no need i guess. They sound like there could be a spinner there, but the finishers sound so cool to me , i want to keep them xD
- 01:48:825 - huu from here i would just re-use what you did for - 01:43:901 (15,16,17,18,19,20) -, idk if you have a good reason to do something that different but it's exactly the same part in the song. Well, it sounds weird indeed, but if i did map that section just like the previous one, this note 01:51:286 (26) - would have to be a k because that is mapped to a high pitched scratch (like i tried to represent on most diffs). Done it anyways XD


Futsuu
HP6
- 00:14:978 (39,40) - try D D ? K k doesn't play that well imo (also D works pretty well for that sound). I think i missed this one..
- 00:32:517 - could be a d here, wrosk well with - 00:30:055 (71) -, same at - 00:34:364 -. Mmmhm, feels nice..
- 00:44:210 - adding 2 d or 2 k is ok here i think. I thought a lot about adding them or not in the past, but as you think its fine so its for me lol
- consider moving - 01:04:055 (149) - to - 01:40:210 - as k ? that rhythm is hard to handle, this move would make it a bit easier. I think you put a wrong timing point...
- 01:09:440 - refer to kantan i guess. I like those finishers..
- hmmm second kiai is kinda messy man, example : -01:46:055 (33) - here you stop and ignore the important beat at - 01:46:364 -, but later you will follow that same sound - 01:48:824 (41) -. aslo the break at - 01:50:671 - feels pretty weird x_x..
well i suggest you to chose between the 2 sound i pointed, and ignore the other one (but this for the whole kiai). For example if you chose the second : add d at - 01:46:364 - and move - 01:46:670 (34,35) - to 1/2 later (=> k ddk with the first k starting the same way as the one at - 01:44:363 (27) -). if you chose this way, for the last break i pointed at - 01:50:671 - i suggest you to add 2 d, and remove - 01:51:439 (49,50) -. Then you can add a k at - 01:51:748 - to restart the same kinda rythm. Well, i had to remap the whole section from 01:43:902 - to 01:53:748 - , i think it now follows much better the song but also is harder to play (though Star rating went down from 2,1 to 2 lol)
- 01:58:978 (69,70,71,72,73) - try kdd k ? it fits the same background melody that you follow for - 02:00:209 (75,76) -. Ok


Muzukashii
HP5
overall i suggest you to find like one or two xo ox/ooxo ox parts that don't need that much notes and make it different (with less notes i mean). Else the spread Futsuu-Muzu-Oni will be pointed as an issue. Futsuu=>Muzu +300 notes, Muzu=>Oni +200 x_x.. imo try to make something different in - 00:10:363 - 00:49:747 - to get less notes.
- 00:29:901 (142,143,144) - etc v
oox patterns
Image

- 00:39:901 (187) - hmm that transition is kinda poor, that's two really different parts in term of melody but mapped the same way ;w;. I can't find a suggestion yet... but if you got some idea to make one part are another slightly different it would be cool imo. Modified the second part so it feels different from previous one
- 00:45:286 (214) - move to - 00:45:440 - ? for the vocal idk. same at - 00:47:747 (226) - if you do. I modified the section so i reject this
- 01:22:978 (351) - move to - 01:23:133 - õ_o ? I think is the same thing actually, both timings should have a note but in order to make breaks i had to cut one of them, and i prefer to keep it like that
- 01:47:593 (459) - maybe move this to - 01:47:287 - ? fits better the melody but maybe you don't like patterns starting with triplets ? or make it dk at - 01:47:287 - and remove the 2 ds around, like at - 01:52:209 (486,487) -. i did nothing because i didnt like the first suggestion and didnt understand the second..
- 01:58:055 (520) - i would still move that one at - 01:57:902 - even tho the beat is strong, the player is used to the rythm you have at - 01:55:439 (505) -. I think it better as it is,


Oni
HP5
- 00:02:824 (9) - d ? makes it consistent with - 00:07:747 (29) -.
- 00:27:747 (162,163,164,165,166,167,168,169) - start this at - 00:28:0056 - instead ? d kkd kkddk => d k d kkd kkddk, and del - 00:28:747 (172) -. So this is exactly like at - 00:25:133 -. I.. think..i..did it?..
- 01:01:363 (408) - hmm either remove that one or make it similar at - 01:06:287 - ? this isn't really supported by the song so you need to do it more than once to make it leggit. I think ill just remove it
- 01:44:978 (135) - and - 01:51:132 (188) - change to k ? idk those d d d seem kinda poor to play. Uhm.. fine.


Backfire's Inner Oni
HP6
- 00:36:132 (272,273) - swap colors, - 00:36:363 (275,276) - swap colors and - 00:36:671 - change to k ? so you got two times that ddkdkkkdk.., sounds pretty cool imo (prolly a bit easier to play tho). I dont think it is necessary as the stream isnt supposed to be a "loop"..
- 01:18:210 - add d and change - 01:18:670 (16) - to k ? idk lmao i can feel it 8). Uhm, you made it ddd k, but i applied it as ddk d, feels better imo xD
- huu - 01:46:978 (190,191,192) - and - 01:51:901 (241,242,243) - should be done the same way or almost imo. I dont think so, as it would mean modifing the following pattern which in my opinion is fine..


Taikocalypse
your HP7 might pointed out js
- 00:14:979 (86) - prolly won't pass for qual. ddkdk D also works.
- 00:24:825 (186) - and you guys don't even use a K here.... well i don't even know if ooX is rankable with current rules in fact. I personnaly don't mind using 1/6 on that kind of sound. K could be completely rankable i think, ill just leave it there because i want it to feel more like a break instead of spacing from a finisher. Also, i dont think that making it 1/6 will be a solution because it will just generate controversy when this map gets to BNs
- 00:54:825 - 1/6 should start here like all the others :c, same at - 00:58:517 - (ok not all the others since that one is different too hue).
- 01:29:133 (61) - / - 01:33:748 (96) - rip. I DONT THINK SO :DDDDDD
- 01:48:517 (214) - like at - - 00:24:825 (186) -, dddk 1/6 could do it, well not like you need to change this but looks kinda sad to not emphasize that sound somehow. sorry i cant do nothing here xD
- 01:53:287 - holy... here you did it wtf its the kiai, things goes wild on kiais LOL
- 01:56:287 (309) - i would get a break here instad of - 01:56:902 - so both streams have the same size. This..sounds...meh, i think it feels like its having a better flow right now..

good luck' (fix muzu spread and unrankable issues in taikocalypse and it should be alright or almost imo)
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Rhythm Incarnate
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Earned 1 kudosu.
there is no placeholder it was a mod this whole time


Taikocalypse
I don't really see the need of kats in the intro, the song is pretty calm.
00:10:210 (40,41,42,43,44) - replace that with k D d to both show the disconnection in intensity of the intro to this part, as well as clearing out the loud kick? After all, you're gonna start here with a kick.
00:15:210 (87) - , 00:17:671 (113) - Delete to clear out the kick
00:18:979 (127,128,129,130,131,132,133,134,135,136,137,138) - Delete 00:18:979 (127,128,129,130,131,132) - and make 00:19:594 (133,134,135,136,137,138) - like this. (127 = D) It will empty out the transition but I believe this patterns shows more impact.
00:22:364 (161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177) - This pattern is extremely awkward as the song goes the same way. Imagine 00:22:133 (158,159,160,161) - as a stutter and continue your current patterning. It may look like this. (The end is at 00:24:825 - where I suggest you to put a K for the loud clap behind and removing the note before.
00:27:133 (205) - Change to don for obvious reasons I don't think I need to give :(
00:29:594 (229,230,231,232,233,234,235) - d k dkd instead? it will certainly impact the song more than ddkdkkd.
00:33:133 (262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281) - This can be a better alternative to your streams - the structure is the same and goes well with the mapping you used.
00:34:979 - to 00:38:671 - I feel like this stream is really overdone, I sincerely doubt people will let that pass...
00:39:748 (341) - Delete that and 00:39:902 (342) - D for a better impact?
00:48:825 (411,412,413,414) - Doubtful about that but maybe keep the first note only
01:04:210 (568) - k because snare
01:14:517 - did the spinner disappear

Additionally, some big notes are really confusing to play and don't really belong imo:
00:49:748 (422) - 00:50:979 (436) - 00:54:671 (475) - 00:55:902 (488) - 00:57:133 (499) - , I think you get the drill
before anyone complains that i want to nerf parts because i can't fc it :D


Inner Oni
Fix your green lines speed changes! Move them 1/16 later and add some more for the kiai times etc etc you know the drill. Right now, a lot of bar lines and the note falling on it scroll at different speeds.
Same thing as for Calypse about the intro, that thing at 19 secs and the longass stream 34 secs in.


Oni
Same concers as inner except the stream at 34 secs BECAUSE THERE'S NO STREAM LOL
01:19:594 - Move the green line at 01:19:210 - it's really really awkward atm.


Muzukashii and lower
wot is dem SV chang remov plox - 1.2x is actually overdone, especially when the change is brutal.
Also, the gap between Futsuu and Muzukashii is too big, consider increasing the note count on Kantan and Futsuu ?

poke me again
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Rhythm Incarnate
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_Gezo_ wrote:
there is no placeholder it was a mod this whole time


Taikocalypse
I don't really see the need of kats in the intro, the song is pretty calm.
00:10:210 (40,41,42,43,44) - replace that with k D d to both show the disconnection in intensity of the intro to this part, as well as clearing out the loud kick? After all, you're gonna start here with a kick.
00:15:210 (87) - , 00:17:671 (113) - Delete to clear out the kick
00:18:979 (127,128,129,130,131,132,133,134,135,136,137,138) - Delete 00:18:979 (127,128,129,130,131,132) - and make 00:19:594 (133,134,135,136,137,138) - like this. (127 = D) It will empty out the transition but I believe this patterns shows more impact. I dont really like at all to have no notes there when i can clearly hear drums there. I did use the dkk at the end though
00:22:364 (161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177) - This pattern is extremely awkward as the song goes the same way. Imagine 00:22:133 (158,159,160,161) - as a stutter and continue your current patterning. It may look like this. (The end is at 00:24:825 - where I suggest you to put a K for the loud clap behind and removing the note before.
00:27:133 (205) - Change to don for obvious reasons I don't think I need to give :(
00:29:594 (229,230,231,232,233,234,235) - d k dkd instead? it will certainly impact the song more than ddkdkkd. It feels weird to make it that way when 00:29:287 (221,222) - are there, because it feels like the previous "untz untz" has same rhythm than a drum roll (i dont know if i explained myself well..)
00:33:133 (262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281) - This can be a better alternative to your streams - the structure is the same and goes well with the mapping you used. Changed just 00:34:056 (267) - to kat like you pointed out, but other patterns makes it feel very lacking in flow
00:34:979 - to 00:38:671 - I feel like this stream is really overdone, I sincerely doubt people will let that pass... redesigned the stream so it follows better :x
00:39:748 (341) - Delete that and 00:39:902 (342) - D for a better impact? Made the second note a D but didnt feel like removing the first
00:48:825 (411,412,413,414) - Doubtful about that but maybe keep the first note only No
01:04:210 (568) - k because snare
01:14:517 - did the spinner disappear Well, i did the two first spinners because of the guttural voices in the song, then a space because there was only the synth (which i didnt want to map) then a noise going up in pitch so i put another spinner.

Additionally, some big notes are really confusing to play and don't really belong imo:
00:49:748 (422) - 00:50:979 (436) - 00:54:671 (475) - 00:55:902 (488) - 00:57:133 (499) - , I think you get the drill
Didn't remove any of those, i liked them that way and i also think they show more or less what my mapping style is, as i usually like xxO /ooX patterns (looming shadow of a tree long gone best mappu)
before anyone complains that i want to nerf parts because i can't fc it :D


Inner Oni
Fix your green lines speed changes! Move them 1/16 later and add some more for the kiai times etc etc you know the drill. Right now, a lot of bar lines and the note falling on it scroll at different speeds.
Same thing as for Calypse about the intro, that thing at 19 secs and the longass stream 34 secs in. Didnt really get what you wanted but i think green lines are ok..


Oni
Same concers as inner except the stream at 34 secs BECAUSE THERE'S NO STREAM LOL
01:19:594 - Move the green line at 01:19:210 - it's really really awkward atm. it is just for volume change and i dont want to apply it on the previous D


Muzukashii and lower
wot is dem SV chang remov plox - 1.2x is actually overdone, especially when the change is brutal.
Also, the gap between Futsuu and Muzukashii is too big, consider increasing the note count on Kantan and Futsuu ?
Added some notes on Futsuu, not so hard tbh, removed sv changes on muzu/futsuu/kantan. futsuu and kantan are fine to me i dont want to add too much things so it doesnt become a trouble
poke me again poked
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