yo sorry for the delay
o this is graveyarded
sooooo one spread issue, i didn't actually made suggestions about it but, you need to reduce the amount of notes in the muzu by like 50-75 notes and it should be better (i tried to explain it a bit in the mod)
you may ask me ingame if i was not clear about something.
[Kantan]
HP7
- move - 00:04:824 (6) - to - 00:07:287 - as d ? => d ddd d d ddd d d, idk it seems more consistent than 2 times 3 notes and then 1/1s.
- hmm maybe move - 00:51:593 (52) - to - 00:51:748 - as k ? fits the break sound, might looks ballzy for a kantan but i don't think so. It works the same way you use those k d like at - 00:56:824 (58,59) - or - 00:59:286 (61,62) -.
- 00:54:364 - well since you used 3 1/2 in a row a bit later, i think adding something here is ok.
- 01:09:440 - 01:11:287 - try a spinner instead ? dang idk if - 01:11:902 - could be one too lol, no need i guess.
- 01:48:825 - huu from here i would just re-use what you did for - 01:43:901 (15,16,17,18,19,20) -, idk if you have a good reason to do something that different but it's exactly the same part in the song.
[Futsuu]
HP6
- 00:14:978 (39,40) - try D D ? K k doesn't play that well imo (also D works pretty well for that sound).
- 00:32:517 - could be a d here, wrosk well with - 00:30:055 (71) -, same at - 00:34:364 -.
- 00:44:210 - adding 2 d or 2 k is ok here i think.
- consider moving - 01:04:055 (149) - to - 01:40:210 - as k ? that rhythm is hard to handle, this move would make it a bit easier.
- 01:09:440 - refer to kantan i guess.
- hmmm second kiai is kinda messy man, example : -01:46:055 (33) - here you stop and ignore the important beat at - 01:46:364 -, but later you will follow that same sound - 01:48:824 (41) -. aslo the break at - 01:50:671 - feels pretty weird x_x..
well i suggest you to chose between the 2 sound i pointed, and ignore the other one (but this for the whole kiai). For example if you chose the second : add d at - 01:46:364 - and move - 01:46:670 (34,35) - to 1/2 later (=> k ddk with the first k starting the same way as the one at - 01:44:363 (27) -). if you chose this way, for the last break i pointed at - 01:50:671 - i suggest you to add 2 d, and remove - 01:51:439 (49,50) -. Then you can add a k at - 01:51:748 - to restart the same kinda rythm.
- 01:58:978 (69,70,71,72,73) - try kdd k ? it fits the same background melody that you follow for - 02:00:209 (75,76) -.
[Muzukashii]
HP5
overall i suggest you to find like one or two xo ox/ooxo ox parts that don't need that much notes and make it different (with less notes i mean). Else the spread Futsuu-Muzu-Oni will be pointed as an issue. Futsuu=>Muzu +300 notes, Muzu=>Oni +200 x_x.. imo try to make something different in - 00:10:363 - 00:49:747 - to get less notes.
- 00:29:901 (142,143,144) - etc v
- 00:39:901 (187) - hmm that transition is kinda poor, that's two really different parts in term of melody but mapped the same way ;w;. I can't find a suggestion yet... but if you got some idea to make one part are another slightly different it would be cool imo.
- 00:45:286 (214) - move to - 00:45:440 - ? for the vocal idk. same at - 00:47:747 (226) - if you do.
- 01:22:978 (351) - move to - 01:23:133 - õ_o ?
- 01:47:593 (459) - maybe move this to - 01:47:287 - ? fits better the melody but maybe you don't like patterns starting with triplets ? or make it dk at - 01:47:287 - and remove the 2 ds around, like at - 01:52:209 (486,487) -.
- 01:58:055 (520) - i would still move that one at - 01:57:902 - even tho the beat is strong, the player is used to the rythm you have at - 01:55:439 (505) -.
[Oni]
HP5
- 00:02:824 (9) - d ? makes it consistent with - 00:07:747 (29) -.
- 00:27:747 (162,163,164,165,166,167,168,169) - start this at - 00:28:0056 - instead ? d kkd kkddk => d k d kkd kkddk, and del - 00:28:747 (172) -. So this is exactly like at - 00:25:133 -.
- 01:01:363 (408) - hmm either remove that one or make it similar at - 01:06:287 - ? this isn't really supported by the song so you need to do it more than once to make it leggit.
- 01:44:978 (135) - and - 01:51:132 (188) - change to k ? idk those d d d seem kinda poor to play.
[Backfire's Inner Oni]
HP6
- 00:36:132 (272,273) - swap colors, - 00:36:363 (275,276) - swap colors and - 00:36:671 - change to k ? so you got two times that ddkdkkkdk.., sounds pretty cool imo (prolly a bit easier to play tho).
- 01:18:210 - add d and change - 01:18:670 (16) - to k ? idk lmao i can feel it 8).
- huu - 01:46:978 (190,191,192) - and - 01:51:901 (241,242,243) - should be done the same way or almost imo.
[Taikocalypse]
your HP7 might pointed out js
- 00:14:979 (86) - prolly won't pass for qual. ddkdk D also works.
- 00:24:825 (186) - and you guys don't even use a K here.... well i don't even know if ooX is rankable with current rules in fact. I personnaly don't mind using 1/6 on that kind of sound.
- 00:54:825 - 1/6 should start here like all the others :c, same at - 00:58:517 - (ok not all the others since that one is different too hue).
- 01:29:133 (61) - / - 01:33:748 (96) - rip.
- 01:48:517 (214) - like at - - 00:24:825 (186) -, dddk 1/6 could do it, well not like you need to change this but looks kinda sad to not emphasize that sound somehow.
- 01:53:287 - holy... here you did it wtf
- 01:56:287 (309) - i would get a break here instad of - 01:56:902 - so both streams have the same size.
sad
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good luck' (fix muzu spread and unrankable issues in taikocalypse and it should be alright or almost imo)