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Asterisk - Ren-chon no Drum 'n' Bass

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Topic Starter
Deppyforce
This beatmap was submitted using in-game submission on 20 ธันวาคม 2558 at 23:22:19

Artist: Asterisk
Title: Ren-chon no Drum 'n' Bass
Source: Non Non Biyori
Tags: のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BPM: 175
Filesize: 1746kb
Play Time: 00:54
Difficulties Available:
  1. Easy (1.35 stars, 44 notes)
  2. Extra (5.23 stars, 247 notes)
  3. eze's Normal (2.07 stars, 71 notes)
  4. Insane (4.33 stars, 202 notes)
  5. Rocket's Hard (3.47 stars, 150 notes)
Download: Asterisk - Ren-chon no Drum 'n' Bass
Information: Scores/Beatmap Listing
---------------
Ren chan sugoii >///<


Rocket's Hard by HappyRocket88
eze's Normal by eeezzzeee

Another one

Modders
  1. Tehron
  2. Kyle Y
  3. MokouSmoke
  4. CrystilonZ
  5. giantzarz
  6. BOUYAAA
  7. Sc4v4ng3r
  8. Kalibe
  9. Asserin
  10. Side
  11. RVMathew
  12. Crier
  13. eeezzzeee
  14. KASUM1
  15. dastea1752
  16. ohyeahitsjustme
  17. Dark Meyrick
  18. Kalibe (2nd Mod)
  19. Baraatje123
  20. Tehron (2nd Mod)
  21. Kuki
  22. CelsiusLK
  23. Feb
  24. Rohit6
  25. -Lemons
  26. Log Off Now
  27. HappyRocket88
  28. Baraatje123
  29. Milan-
  30. Milan-
  31. fixed a bug, popped
  32. Baraatje123
  33. Milan-
Tehron
Just a quick mod, nothing major. Mainly small fixes.

General
Overall a great mapset, good luck with it!
Hitsounds need more volume.

Easy
00:48:066 - Place a note here.

Normal
Move the preview point to the same time as it is in other difficulties.
00:11:380 (3) - This is just personal preference but I think you should move the end of that slider down so it lines up better with the following objects.


Hard
Inconsistent spacing, you should fix it.
00:50:809 (1,2,3,4,5,6,7,8) - Lower the spacing.

Insane
00:09:323 (4,4) - Move a bit closer to the triples.
00:50:123 (1,2,3,4) - I would personally prefer if those sliders were replaced with circles but I'll leave the decision to you since it's fine as it is.

Xtra
Some of the jumps feel a little stretched to me but I would confirm this with someone else before changing a lot of them.
00:08:980 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Possibly move those streams a little closer together.
00:14:295 (1) - Move to the same spot where 00:13:952 (1) is.
00:38:638 (6,7) - Make the jump smaller.
00:39:152 (1) - Turn the slider around (ctrl+g)
00:42:495 - Place a circle here. (Note that you have to change the current placement of the objects to make this work.)
Topic Starter
Deppyforce

Tehron wrote:

Just a quick mod, nothing major. Mainly small fixes.

General
Overall a great mapset, good luck with it!
Hitsounds need more volume.

Easy
00:48:066 - Place a note here.Fixed

Normal
Move the preview point to the same time as it is in other difficulties.Fixed
00:11:380 (3) - This is just personal preference but I think you should move the end of that slider down so it lines up better with the following objects.Fixed


Hard
Inconsistent spacing, you should fix it.No Change, ''Hard'' is fine with inconsistent spacing
00:50:809 (1,2,3,4,5,6,7,8) - Lower the spacing.No Change, I used Distance Snap For The Stream

Insane
00:09:323 (4,4) - Move a bit closer to the triples.No Change
00:50:123 (1,2,3,4) - I would personally prefer if those sliders were replaced with circles but I'll leave the decision to you since it's fine as it is.No Change

Xtra
Some of the jumps feel a little stretched to me but I would confirm this with someone else before changing a lot of them.
00:08:980 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Possibly move those streams a little closer together.No Change
00:14:295 (1) - Move to the same spot where 00:13:952 (1) is.No Change
00:38:638 (6,7) - Make the jump smaller.No Change, It's 3.8x like other jumps .w.
00:39:152 (1) - Turn the slider around (ctrl+g)Fixed
00:42:495 - Place a circle here. (Note that you have to change the current placement of the objects to make this work.)No Change.
Thanks For The Quick Mod!
Kyle Y
#modding queue

IRC modding
16:58 Kyle Y: hi
16:58 Deppyforce: oh hi
17:00 Kyle Y: are you free to have IRC now?
17:00 Deppyforce: yeah
17:01 *Kyle Y is listening to [http://osu.ppy.sh/b/733753 Asterisk - Ren-chon no Drum and Bass]
17:01 Kyle Y: this right?
17:01 Deppyforce: yes
17:01 Kyle Y: which diff
17:02 Kyle Y: EZ to Insane choose two
17:02 Deppyforce: hard and insane please
17:02 Kyle Y: okay
17:03 *Kyle Y is editing [http://osu.ppy.sh/b/733753 Asterisk - Ren-chon no Drum and Bass [Insane]]
17:03 Kyle Y: then let's start from Insane
17:03 Deppyforce: okay
17:03 Kyle Y: it is easier to mod in fact
17:04 Kyle Y: can you have a playtest first?
17:04 Deppyforce: yes
17:06 Deppyforce: there
17:06 Kyle Y: okay..
17:06 Kyle Y: some place I don't know if you feel fluent or not
17:07 Kyle Y: 00:11:380 (6,1) - just like this
17:08 Kyle Y: https://osu.ppy.sh/ss/3405230 try this
17:08 Deppyforce: i dont know
17:08 Deppyforce: ok wait
17:08 Kyle Y: 00:17:552 (2,3) - poor flow also
17:09 Kyle Y: 00:18:238 (7) - make a cuvre slider to complete the flow
17:10 Kyle Y: btw, SV is quite low, usually Insane set to 1.6~1.9
17:11 Deppyforce: i think I'm not going to change SV though i think it kinda works too
17:12 Kyle Y: reason that set to 1.6 to 1.9 becasue usually Insane consist a lot of jumping
17:12 Kyle Y: 00:13:952 (6,7) - poor flow also
17:14 Deppyforce: fixed
17:14 Kyle Y: 00:17:552 (2,3) - I have mentioned right?
17:14 Deppyforce: yeah
17:14 Kyle Y: 00:21:152 (8) - http://puu.sh/j3y3v/88ef53ed95.jpg
17:15 Kyle Y: nc at (9)
17:16 Deppyforce: ok done
17:17 Kyle Y: 00:21:323 - http://puu.sh/j3y90/f9590d73d1.jpg
17:17 Kyle Y: maybe you can use this
17:18 Kyle Y: 00:24:666 (4) - this 1/4 sound really soft
17:19 Kyle Y: http://puu.sh/j3ydf/3ff32175c7.jpg 00:24:752 -
17:19 Deppyforce: is that good?
17:19 Deppyforce: ok i guess not
17:20 Kyle Y: I think you can keep
17:20 Kyle Y: but use slider at white tick is better
17:21 Deppyforce: ok i changed
17:23 Kyle Y: 00:26:809 (1,2) - http://puu.sh/j3ykQ/39697925d5.jpg
17:23 Kyle Y: and seperate the slider
17:24 Kyle Y: https://osu.ppy.sh/ss/3405281 maybe sth like this
17:25 Kyle Y: or course the stream need to place at the end of slider (4)
17:25 Kyle Y: 00:28:866 (9) - same as ^
17:25 Kyle Y: 00:30:238 (9,1) - slider
17:26 Kyle Y: 00:32:466 - you skipped this beat
17:27 Kyle Y: 00:34:523 - flowing, https://osu.ppy.sh/ss/3405290
17:27 Kyle Y: sorry for ds problem in the picture
17:27 Deppyforce: no problem
17:28 Kyle Y: 00:36:752 - you miss this beat also
17:28 Kyle Y: 00:37:438 - ^
17:28 Kyle Y: 00:43:952 - ^
17:28 Kyle Y: 00:44:295 (4,5,1) - two 1/2 beat slider instead
17:28 Kyle Y: nc at 00:44:638 -
17:29 Kyle Y: 00:47:381 (1,2) - skip beat also
17:29 Kyle Y: 00:46:695 (4,5) - ctrl+G
17:30 Kyle Y: 00:52:866 (1) - I think use circle and slider is better than spinner here
17:30 Kyle Y: 00:13:095 (1,2) - ctrl+g
17:30 Kyle Y: 00:15:838 (2,3) - Ctrl+g
17:30 Kyle Y: 00:18:581 (1,2) - ^
17:31 Kyle Y: 00:22:352 (5,6) - ^
17:31 Deppyforce: wait
17:31 Kyle Y: 00:24:752 (5,6) - ^
17:31 Deppyforce: i think after that the jumps are too far
17:31 Kyle Y: which one
17:31 Deppyforce: first one
17:31 Kyle Y: 00:34:009 (2,3,4) - ctrl+g
17:31 Kyle Y: give time link
17:31 Deppyforce: 00:13:095 (1,2) - this
17:32 Kyle Y: of course you need to change the position by your own
17:32 Deppyforce: okay
17:32 Kyle Y: as slider better at white
17:33 Kyle Y: 00:42:581 (5,6) - ctrl+g
17:33 Kyle Y: 00:46:695 (4,5) - ^
17:34 Kyle Y: I think that's all, strongly recomment you change on the SV
17:36 Deppyforce: i'm not going to change SV
17:36 Deppyforce: at least not now
17:36 Kyle Y: why..?
17:36 Kyle Y: btw, your insane I think add more jumping is better as it is more funny
17:37 Deppyforce: ofcourse it's because i think this SV works too
17:37 Deppyforce: more jumping?
17:37 Kyle Y: http://osu.ppy.sh/ss/3405321 just like this?
17:39 Kyle Y: https://osu.ppy.sh/ss/3405326 see if you like these pattern
17:39 Deppyforce: hm ok
17:44 Deppyforce: ok
17:44 *Kyle Y is editing [http://osu.ppy.sh/b/733752 Asterisk - Ren-chon no Drum and Bass [Hard]]
17:45 Kyle Y: I found a lot of missing notes just like 00:17:723 - 00:19:095 - 00:21:838 - etc
17:45 Kyle Y: 00:11:038 (2,3) - also, red line problem
17:45 Kyle Y: ctrl +g
17:45 Kyle Y: 00:17:895 (6,7) - ^
17:45 Deppyforce: this is the way i like it to be. they're not missing
17:45 Kyle Y: 00:21:238 - add a note here
17:45 Deppyforce: but i think maybe some of them really missing
17:47 Deppyforce: ok
17:48 Kyle Y: 00:11:723 (4,5) - I still this the pattern like this, slider in big white is better than 2nd beat
17:50 Deppyforce: ok fixed
17:52 Kyle Y: 00:26:809 (1,2,3) - I think you should map according to the vocal
17:53 Kyle Y: 00:30:923 - why skip the big tick
17:55 Kyle Y: 00:32:466 - skipped
17:55 Kyle Y: 00:43:266 (10) - slider
17:55 Kyle Y: 00:50:809 (1,2,3,4,5,6,7,8) - don't use stream in HD
17:56 Kyle Y: 00:51:495 (1) - spinner also
18:01 Kyle Y: 00:48:752 (1,2) - also map according to vocal is better
18:01 Kyle Y: I think that's all?
18:01 Deppyforce: hm ok
Topic Starter
Deppyforce

Kyle Y wrote:

#modding queue

IRC modding
16:58 Kyle Y: hi
16:58 Deppyforce: oh hi
17:00 Kyle Y: are you free to have IRC now?
17:00 Deppyforce: yeah
17:01 *Kyle Y is listening to [http://osu.ppy.sh/b/733753 Asterisk - Ren-chon no Drum and Bass]
17:01 Kyle Y: this right?
17:01 Deppyforce: yes
17:01 Kyle Y: which diff
17:02 Kyle Y: EZ to Insane choose two
17:02 Deppyforce: hard and insane please
17:02 Kyle Y: okay
17:03 *Kyle Y is editing [http://osu.ppy.sh/b/733753 Asterisk - Ren-chon no Drum and Bass [Insane]]
17:03 Kyle Y: then let's start from Insane
17:03 Deppyforce: okay
17:03 Kyle Y: it is easier to mod in fact
17:04 Kyle Y: can you have a playtest first?
17:04 Deppyforce: yes
17:06 Deppyforce: there
17:06 Kyle Y: okay..
17:06 Kyle Y: some place I don't know if you feel fluent or not
17:07 Kyle Y: 00:11:380 (6,1) - just like this
17:08 Kyle Y: https://osu.ppy.sh/ss/3405230 try this
17:08 Deppyforce: i dont know
17:08 Deppyforce: ok wait
17:08 Kyle Y: 00:17:552 (2,3) - poor flow also
17:09 Kyle Y: 00:18:238 (7) - make a cuvre slider to complete the flow
17:10 Kyle Y: btw, SV is quite low, usually Insane set to 1.6~1.9
17:11 Deppyforce: i think I'm not going to change SV though i think it kinda works too
17:12 Kyle Y: reason that set to 1.6 to 1.9 becasue usually Insane consist a lot of jumping
17:12 Kyle Y: 00:13:952 (6,7) - poor flow also
17:14 Deppyforce: fixed
17:14 Kyle Y: 00:17:552 (2,3) - I have mentioned right?
17:14 Deppyforce: yeah
17:14 Kyle Y: 00:21:152 (8) - http://puu.sh/j3y3v/88ef53ed95.jpg
17:15 Kyle Y: nc at (9)
17:16 Deppyforce: ok done
17:17 Kyle Y: 00:21:323 - http://puu.sh/j3y90/f9590d73d1.jpg
17:17 Kyle Y: maybe you can use this
17:18 Kyle Y: 00:24:666 (4) - this 1/4 sound really soft
17:19 Kyle Y: http://puu.sh/j3ydf/3ff32175c7.jpg 00:24:752 -
17:19 Deppyforce: is that good?
17:19 Deppyforce: ok i guess not
17:20 Kyle Y: I think you can keep
17:20 Kyle Y: but use slider at white tick is better
17:21 Deppyforce: ok i changed
17:23 Kyle Y: 00:26:809 (1,2) - http://puu.sh/j3ykQ/39697925d5.jpg
17:23 Kyle Y: and seperate the slider
17:24 Kyle Y: https://osu.ppy.sh/ss/3405281 maybe sth like this
17:25 Kyle Y: or course the stream need to place at the end of slider (4)
17:25 Kyle Y: 00:28:866 (9) - same as ^
17:25 Kyle Y: 00:30:238 (9,1) - slider
17:26 Kyle Y: 00:32:466 - you skipped this beat
17:27 Kyle Y: 00:34:523 - flowing, https://osu.ppy.sh/ss/3405290
17:27 Kyle Y: sorry for ds problem in the picture
17:27 Deppyforce: no problem
17:28 Kyle Y: 00:36:752 - you miss this beat also
17:28 Kyle Y: 00:37:438 - ^
17:28 Kyle Y: 00:43:952 - ^
17:28 Kyle Y: 00:44:295 (4,5,1) - two 1/2 beat slider instead
17:28 Kyle Y: nc at 00:44:638 -
17:29 Kyle Y: 00:47:381 (1,2) - skip beat also
17:29 Kyle Y: 00:46:695 (4,5) - ctrl+G
17:30 Kyle Y: 00:52:866 (1) - I think use circle and slider is better than spinner here
17:30 Kyle Y: 00:13:095 (1,2) - ctrl+g
17:30 Kyle Y: 00:15:838 (2,3) - Ctrl+g
17:30 Kyle Y: 00:18:581 (1,2) - ^
17:31 Kyle Y: 00:22:352 (5,6) - ^
17:31 Deppyforce: wait
17:31 Kyle Y: 00:24:752 (5,6) - ^
17:31 Deppyforce: i think after that the jumps are too far
17:31 Kyle Y: which one
17:31 Deppyforce: first one
17:31 Kyle Y: 00:34:009 (2,3,4) - ctrl+g
17:31 Kyle Y: give time link
17:31 Deppyforce: 00:13:095 (1,2) - this
17:32 Kyle Y: of course you need to change the position by your own
17:32 Deppyforce: okay
17:32 Kyle Y: as slider better at white
17:33 Kyle Y: 00:42:581 (5,6) - ctrl+g
17:33 Kyle Y: 00:46:695 (4,5) - ^
17:34 Kyle Y: I think that's all, strongly recomment you change on the SV
17:36 Deppyforce: i'm not going to change SV
17:36 Deppyforce: at least not now
17:36 Kyle Y: why..?
17:36 Kyle Y: btw, your insane I think add more jumping is better as it is more funny
17:37 Deppyforce: ofcourse it's because i think this SV works too
17:37 Deppyforce: more jumping?
17:37 Kyle Y: http://osu.ppy.sh/ss/3405321 just like this?
17:39 Kyle Y: https://osu.ppy.sh/ss/3405326 see if you like these pattern
17:39 Deppyforce: hm ok
17:44 Deppyforce: ok
17:44 *Kyle Y is editing [http://osu.ppy.sh/b/733752 Asterisk - Ren-chon no Drum and Bass [Hard]]
17:45 Kyle Y: I found a lot of missing notes just like 00:17:723 - 00:19:095 - 00:21:838 - etc
17:45 Kyle Y: 00:11:038 (2,3) - also, red line problem
17:45 Kyle Y: ctrl +g
17:45 Kyle Y: 00:17:895 (6,7) - ^
17:45 Deppyforce: this is the way i like it to be. they're not missing
17:45 Kyle Y: 00:21:238 - add a note here
17:45 Deppyforce: but i think maybe some of them really missing
17:47 Deppyforce: ok
17:48 Kyle Y: 00:11:723 (4,5) - I still this the pattern like this, slider in big white is better than 2nd beat
17:50 Deppyforce: ok fixed
17:52 Kyle Y: 00:26:809 (1,2,3) - I think you should map according to the vocal
17:53 Kyle Y: 00:30:923 - why skip the big tick
17:55 Kyle Y: 00:32:466 - skipped
17:55 Kyle Y: 00:43:266 (10) - slider
17:55 Kyle Y: 00:50:809 (1,2,3,4,5,6,7,8) - don't use stream in HD
17:56 Kyle Y: 00:51:495 (1) - spinner also
18:01 Kyle Y: 00:48:752 (1,2) - also map according to vocal is better
18:01 Kyle Y: I think that's all?
18:01 Deppyforce: hm ok
:3 Thanks For The Mod
MokouSmoke
hi there!
red = strongly recommend or unrankable
black = suggestion
[General]
- I couldn't find the metadata online, but at least add のんのんびより (japanese for no non biyori) as source
- no breaks in song, so uncheck "Letterbox during breaks"

[Easy]
General comments:
- add more variety of slider shapes, it's kinda repetitive with all the straight sliders imo.
- along those same lines, adjust slider shape to incorporate more symmetry and blanketing into map.

Map:
- 00:08:980 (1,2,3) - Hard for beginners. at least use DS=0.7x so it's similar to the rest of the map
- 00:10:352 (1) - maybe rotate by 30 degrees for better flow
- 00:14:466 (4) - move down for better flow
- 00:18:581 (4) - take 00:16:523 (2) - and ctrl+j for symmetry
- 00:19:952 (5) - move clap from slider head to slider tail
- 00:21:323 (1,2,3) - actually, why do your claps change from offbeats to downbeats?
- 00:39:838 (3) - take 00:37:781 (1) - and ctrl+j for symmetry

[Normal]
General comments:
- NCs seem random to me. Please use NCs on downbeats and end of phrases (00:15:838 (3) - 00:35:038 (5) - 00:37:781 (3) - etc...)
- 00:13:095 - downbeats are very strong and should be mapped with something clickable in your case, the rhythm is quick enough that at least every other downbeat from 00:10:352 (1) - (00:13:095 , 00:15:838 , 00:18:581 , 00:21:323 , etc...) needs something clickable
- 00:18:581 - ^
- 00:40:523 - ^
- 00:46:009 - ^
etc... I think you get the point.
Sorry, I didn't look at flow and aesthetics for this diff because I feel a lot of rhythms need reworking.

[Hard]
Turn on DS, a lot of your rhythms are not intuitive because the spacing is wrong
Change HP drain rate to 5

- 00:10:352 (1,2,3,4,5,6,7,1) - DS please, otherwise rhythms are confusing
- 00:13:095 (1) - imo this should be a slider to follow vocals
- 00:13:095 (1,2) - either way, DS problem here
- 00:14:466 (5,6) - ^
- 00:15:838 (1,2) - ^ etc... (I'll stop comment on these types of DS, but it occurs throughout the entire map)
- 00:17:895 (6,7) - rhythm suggestion to follow vocals better
- 00:19:952 (5) - NC here and remove NC at 00:20:809 (1) -
- 00:24:066 (1,2,3) - DS pretty please
- 00:25:438 (5,6) - ^
- 00:30:923 (3,4,5) - the mapping is much tamer than 00:19:952 (5,6,7,1,2,3,4) - even though the song is the same in both parts. please match song intensity with mapping intesity
- 00:32:295 (1,2) - suggest you use a 1/1 slider here since you're following piano for the rest of song

[Insane]
- 00:15:495 (1) - remove NC and add NC at 00:15:838 (2) -
- 00:19:952 (1) - add finish? I can here it in the song lol
- 00:21:323 (1) - ^
- 00:22:523 (7,1) - ctrl+g rhythm (something clickable on downbeat)
- 00:30:923 - needs something clickable here
- 00:32:295 (1) - could maybe add finish here
- 00:36:409 (1,2) - maybe change these to 1/1 sliders and add notes at 00:36:923 and 00:37:609 - but ok if you don't
- 00:47:381 (1,2) - ^
Wow...flow, NC, DS, slider shape... they're all much, much better than your easier diffs! :) Please try to apply some of these principles to the rest of your mapset!

[Xtra]
General comments:
SV 1.3x is pretty weak for an xtra. Suggest you bump up to 1.6~1.7x
Your spacing keeps getting bigger even though nothing in the song suggests it x.x Please fix

Map:
00:08:980 (1,2,3,4,5) - either curve this or make 00:09:495 (1,2,3,4,5) - straight for consistency
00:10:352 (1) - Too much clap for me (like twice as much). Either remove claps on beats 1 and 3 or remove claps on beat 2 and 4.
00:13:609 (3,4,5) - DS, this should be on top of 00:14:466 (2) - imho
00:51:323 (7) - I always feel these 1/4 sliders should come in pairs. change 00:51:152 (5,6) - to a slider?

Hope that helps and PM me if you have any questions about my mod! :)
Topic Starter
Deppyforce

MokouSmoke wrote:

hi there!
red = strongly recommend or unrankable
black = suggestion
[General]
- I couldn't find the metadata online, but at least add のんのんびより (japanese for no non biyori) as sourceadded
- no breaks in song, so uncheck "Letterbox during breaks"Fixed

[Easy]
General comments:
- add more variety of slider shapes, it's kinda repetitive with all the straight sliders imo.no change, i think easy need simple patterns
- along those same lines, adjust slider shape to incorporate more symmetry and blanketing into map.

Map:
- 00:08:980 (1,2,3) - Hard for beginners. at least use DS=0.7x so it's similar to the rest of the mapFixed
- 00:10:352 (1) - maybe rotate by 30 degrees for better flowNo Change
- 00:14:466 (4) - move down for better flowFixed
- 00:18:581 (4) - take 00:16:523 (2) - and ctrl+j for symmetryFixed
- 00:19:952 (5) - move clap from slider head to slider tailFixed
- 00:21:323 (1,2,3) - actually, why do your claps change from offbeats to downbeats?Fixed
- 00:39:838 (3) - take 00:37:781 (1) - and ctrl+j for symmetryNo Change

[Normal]
REMAPPED

[Hard]
Turn on DS, a lot of your rhythms are not intuitive because the spacing is wrong
Change HP drain rate to 5

- 00:10:352 (1,2,3,4,5,6,7,1) - DS please, otherwise rhythms are confusingNo Change (All DS Thing No Change :v)
- 00:13:095 (1) - imo this should be a slider to follow vocals
- 00:13:095 (1,2) - either way, DS problem here
- 00:14:466 (5,6) - ^
- 00:15:838 (1,2) - ^ etc... (I'll stop comment on these types of DS, but it occurs throughout the entire map)
- 00:17:895 (6,7) - rhythm suggestion to follow vocals betterFixed
- 00:19:952 (5) - NC here and remove NC at 00:20:809 (1) - Fixed
- 00:24:066 (1,2,3) - DS pretty please
- 00:25:438 (5,6) - ^
- 00:30:923 (3,4,5) - the mapping is much tamer than 00:19:952 (5,6,7,1,2,3,4) - even though the song is the same in both parts. please match song intensity with mapping intesityFixed
- 00:32:295 (1,2) - suggest you use a 1/1 slider here since you're following piano for the rest of songFixed

[Insane]
- 00:15:495 (1) - remove NC and add NC at 00:15:838 (2) -Fixed
- 00:19:952 (1) - add finish? I can here it in the song lolFixed
- 00:21:323 (1) - ^Fixed
- 00:22:523 (7,1) - ctrl+g rhythm (something clickable on downbeat)Fixed
- 00:30:923 - needs something clickable hereNo Change
- 00:32:295 (1) - could maybe add finish hereNo Change
- 00:36:409 (1,2) - maybe change these to 1/1 sliders and add notes at 00:36:923 and 00:37:609 - but ok if you don'tNo Change
- 00:47:381 (1,2) - ^No Change
Wow...flow, NC, DS, slider shape... they're all much, much better than your easier diffs! :) Please try to apply some of these principles to the rest of your mapset!

[Xtra]
General comments:
SV 1.3x is pretty weak for an xtra. Suggest you bump up to 1.6~1.7xNo Change, But If Some More People Asked Too Will Change.
Your spacing keeps getting bigger even though nothing in the song suggests it x.x Please fixWhat?

Map:
00:08:980 (1,2,3,4,5) - either curve this or make 00:09:495 (1,2,3,4,5) - straight for consistencyFixed 1st Choice
00:10:352 (1) - Too much clap for me (like twice as much). Either remove claps on beats 1 and 3 or remove claps on beat 2 and 4.
^ Fixed
00:13:609 (3,4,5) - DS, this should be on top of 00:14:466 (2) - imhoFixed
00:51:323 (7) - I always feel these 1/4 sliders should come in pairs. change 00:51:152 (5,6) - to a slider?No Change

Hope that helps and PM me if you have any questions about my mod! :)
Thanks For The Mod :3
CrystilonZ
From my queue

[General]
You really should change the HS to custom; the template HS doesn't fit at all

[Easy & Normal]
They're pretty solid
Check all the blankets you've made, a lot of them are off
You might want to add some interesting patterns into them. They're bland... kind of
And some patterns need polishing

  • Normal
  1. 00:13:095 (1,2,1,2) -
  2. 00:16:866 (6,1) -
  3. 00:20:638 (2,4,6) -
  4. 00:24:066 (3,4,5,6,1) -
  5. 00:41:895 (3,4,5,6,1) -
  6. 00:46:695 (2,1) - flow

    Easy
  7. 00:18:581 (4,5) -
  8. 00:22:009 (2,3) -
[Hard]
I believe this diff, for now, is unrankable. My suggestion would be remapping this whole diff.
The major issue is the DS difference between 1/2 and 1/1
For example: 00:15:838 (1,2,3) -
I don't see any reason that 1/1 is 0.8 but 1/2 is 1.3
Although it's easy to map, you really shouldn't do that.
Players and mappers will criticize and hate them for sure.
Besides, it doesn't fit the song at all.

[Insane]
00:26:295 (5,6,1) - is this some kind of trap? or it's a whoop? Anyway, it doesn't fit.
00:14:466 (1,2) - blanket
00:17:723 (3,4,5,6) - ^
00:20:466 (3,7) - you should move them a bit further apart
00:21:666 (2) - rotate this one a little bit more
No major problem, but needs polishing.

[Xtra]
The problem here is it's arbitrary
Those 1/2 jumps should be arranged into some kind of pattern
00:30:923 (1,2,3,4,5,6,7,8) - random
00:36:409 (1,2,3,4,5,6,7,8,9,10) -
etc.

00:22:009 (4,5,6,1) - no overlapping pls
00:26:123 (3,4,5,5) - ^

Some random back and forth jump should be changed. They look kind of sloppy if they're used without some cause or reason in the music
like
00:37:095 (6,7,8,9,10) -

Good Luck!
It's a long way to go, but don't lose your determination!
Happy mapping ~ :)
Topic Starter
Deppyforce

CrystilonZ wrote:

From my queue

[General]
You really should change the HS to custom; the template HS doesn't fit at all Idk How To Add :/

[Easy & Normal]
They're pretty solid
Check all the blankets you've made, a lot of them are off
You might want to add some interesting patterns into them. They're bland... kind of
And some patterns need polishing

  • Normal
  1. 00:13:095 (1,2,1,2) - Fixed
  2. 00:16:866 (6,1) - No Change
  3. 00:20:638 (2,4,6) - Fixed
  4. 00:24:066 (3,4,5,6,1) - Fixed
  5. 00:41:895 (3,4,5,6,1) - No Change
  6. 00:46:695 (2,1) - flow Fixed

    Easy
  7. 00:18:581 (4,5) - no change
  8. 00:22:009 (2,3) - no change
[Hard]
I believe this diff, for now, is unrankable. My suggestion would be remapping this whole diff.Deleted. Finding A GD

[Insane]
00:26:295 (5,6,1) - is this some kind of trap? or it's a whoop? Anyway, it doesn't fit. No Change
00:14:466 (1,2) - blanket Fixed
00:17:723 (3,4,5,6) - ^Fixed
00:20:466 (3,7) - you should move them a bit further apartFixed
00:21:666 (2) - rotate this one a little bit moreFixed
No major problem, but needs polishing.

[Xtra]
REMAPPED + Changed Mapping Style

Good Luck!
It's a long way to go, but don't lose your determination!
Happy mapping ~ :)
Thanks For The Mod :3
NepNep-
Deppy Can't click the link in-game so He said to post it here.
THIS IS NOT A GUEST DIFF.
https://www.dropbox.com/s/qd4heqqmm9zcc ... s.osz?dl=0
Topic Starter
Deppyforce

DecresV wrote:

Deppy Can't click the link in-game so He said to post it here.
THIS IS NOT A GUEST DIFF.
https://www.dropbox.com/s/qd4heqqmm9zcc ... s.osz?dl=0
Checking Wild Decres' Mapping Skillz
And I Think It's Kinda Meh
Topic Starter
Deppyforce
Remapped Normal And Xtra
Looking For Hard GD Since The Mods Tell Mine Is Unrankable ;w;

And Lazy To Map After All
GiantZarz
Hello~~
From your M4M queue

[General]
Re-hitsounding is recommended in all diff.
Template hitsounds doesn't fit at all. I recommend adding custom hitsounds by finding some from LordRaika's userpage
How to add? :
Drag the hitsound into your song folder and rename it to (sampleset)-hit(hitsound)(number for custom 2+) such as soft-hitclap for Soft sampleset hitclap custom1 and change timing settings in "Audio" section to the hitsound number like this


[Easy&Normal]

No problem :)

[Insane]

00:09:666 (3,4) and 00:09:838 (4,5) - Has the same rhythm. Consider change it to the same DS
00:09:838 (4,1) - Blanket them
00:11:123 (4) - Delete
00:12:409 (5,6,7) - Better do a triangle
00:14:809 (2,3,4,5,6) - Do a symmetry
00:15:238 (4) - Delete
00:15:838 (1,2,3,4) - Make the same DS
00:16:609 (5) - Delete
00:17:895 (5,6,7) - Make them triangle (the same DS)
00:17:809 (4) - Delete
00:18:238 (7,1,2) - Make the same DS
00:18:752 (2,3,4) - ^
00:19:352 (5) - Delete
00:20:981 (7) - Make it just single note
00:21:666 (2,3,4) - Make them triangle (the same DS)
00:26:466 (6,1) - Move (1) further
00:32:981 (3,4,5) - Make the same DS
00:33:666 (1,2,3) - ^
00:42:323 (2) - Delete
00:43:266 (1,2,3) - Make the same DS
00:43:781 (3,4,5) - Make them triangle
00:46:866 (5,6) - Better do blanket

[Xtra]
Not much DS mod now because i'm lazy it's now a harder diff

00:10:952 (4) - Delete
00:12:323 (4) - ^
00:13:695 (4) - ^
00:15:066 (5) - ^
00:16:438 (4) - ^
00:16:866 (6) - I recommend flip
00:17:809 (4) - Delete
00:21:923 (4) - ^
00:23:295 (4) - ^
00:24:666 (4) - ^
00:26:209 (4) - ^
00:28:181 (1,2,3,4,1,2,3,4) - U.N. Owen Was Her? Style
00:48:752 (1,2,3,4,5,6,7,8) - Not a good idea imo

Good Luck! :)
Topic Starter
Deppyforce

giantzarz wrote:

Hello~~
From your M4M queue

[General]
Re-hitsounding is recommended in all diff.
Template hitsounds doesn't fit at all. I recommend adding custom hitsounds by finding some from LordRaika's userpage
How to add? :
Drag the hitsound into your song folder and rename it to (sampleset)-hit(hitsound)(number for custom 2+) such as soft-hitclap for Soft sampleset hitclap custom1 and change timing settings in "Audio" section to the hitsound number like this
Thanks! This Is Really, Really Useful

[Easy&Normal]

No problem :) :3

[Insane]

00:09:666 (3,4) and 00:09:838 (4,5) - Has the same rhythm. Consider change it to the same DSFixed
00:09:838 (4,1) - Blanket them?
00:11:123 (4) - DeleteFixed
00:12:409 (5,6,7) - Better do a triangleFixed
00:14:809 (2,3,4,5,6) - Do a symmetry Fixed
00:15:238 (4) - DeleteFixed
00:15:838 (1,2,3,4) - Make the same DSFixed
00:16:609 (5) - DeleteNo Change
00:17:895 (5,6,7) - Make them triangle (the same DS)Fixed
00:17:809 (4) - DeleteNo Change
00:18:238 (7,1,2) - Make the same DSFixed
00:18:752 (2,3,4) - ^Fixed
00:19:352 (5) - DeleteNo Change
00:20:981 (7) - Make it just single noteNo Change
00:21:666 (2,3,4) - Make them triangle (the same DS)Fixed
00:26:466 (6,1) - Move (1) furtherFixed
00:32:981 (3,4,5) - Make the same DSFixed
00:33:666 (1,2,3) - ^Fixed
00:42:323 (2) - DeleteNo Change
00:43:266 (1,2,3) - Make the same DSFixed
00:43:781 (3,4,5) - Make them triangleFixed
00:46:866 (5,6) - Better do blanketFixed

[Xtra]
Not much DS mod now because i'm lazy it's now a harder diff

00:10:952 (4) - DeleteNo Change With All ''Delete''
00:12:323 (4) - ^
00:13:695 (4) - ^
00:15:066 (5) - ^
00:16:438 (4) - ^
00:16:866 (6) - I recommend flipFixed
00:17:809 (4) - Delete
00:21:923 (4) - ^
00:23:295 (4) - ^
00:24:666 (4) - ^
00:26:209 (4) - ^
00:28:181 (1,2,3,4,1,2,3,4) - U.N. Owen Was Her? StyleNo Change
00:48:752 (1,2,3,4,5,6,7,8) - Not a good idea imoNo Change

Good Luck! :)
Thanks For Modding :3
BOUYAAA
easy
remarks : a lot of your sliders start on a weaker beat than the beat they are ending on. 00:16:523 (2) - 00:23:381 (3) - 00:39:838 (3) - In these examples the slider end has a really strong sound (the kick) which is not emphasised at all whereas the beginning of the slider is not supported by a sound, so the logical thing to do would be to actually press on the place when the slider ends
This diff also seems really easy compared to other easy diffs, everything is 2/1 atm, try adding some 1/1 sliders and notes so the map can get a bit more challenging

00:13:095 (3,4) - flow is not great for an easy diff, the end on of 00:13:095 (3) - should ideally point towards 00:14:466 (4) - you should end up with something like this : http://puu.sh/jnLep/cc71043e10.jpg
00:18:581 (4,5) - same issue here
00:32:295 - I would also recommend against changing slider velocity in easier diffs

normal
remarks : Again, compared to other normal diffs your normal diff is really easy. Usually you see this kind of 1/1 spam in easy diffs. I'd suggest you add more 1/2 stuff. 00:15:838 - here for example you could do something like this http://puu.sh/jnM4X/2e5961299d.jpg . there are a few other spots where you can apply this kind of stuff like : 00:11:723 - http://puu.sh/jnMbV/f7451c15ff.jpg ,00:13:095 (1,2) - http://puu.sh/jnMvL/a588e6dd91.jpg etc etc, there are a lot of places where you can apply that, be creative, it's your map after all.

00:13:095 (1,2) - this might be a bit confusing because of flow things, (1)'s end point points away from (2)

hard
you need one :^)

insane
remarks : slider speed should be spread evenly throughout your diffs, I'd suggest making it 1.4 since you seem to up it by .2 every new diff.
OD 7 seems a bit high for a 4star insane
also I'm not a fan of ar 8.x stuff in insane diff but that's up to you

00:08:980 (1,2,3,1,2,3) - this are touching themselves when you play it ingame you should avoid that since it's not very good looking. A good way of avoiding that is to activate the editor's stacking option when mapping, that way you can see what it will look like in game.
00:13:266 (2) - This slider ends on a strong beat (snare) which is a bad thing to do because it's not intuitive. This sound should be emphasised so put a circle where the slider ends or make sure your slider starts on a strong beat. Basicaly when a slider is starting on a red tick and is ending on a white tick there is something wrong.
00:20:981 (7,8,1) - i'd do something like this http://puu.sh/jnNIu/393e81ed22.jpg like here 00:42:923 (6,7,8,1) -
00:28:866 (9) - i'd split this up so the player doesnt have to just stop in the middle of the stream http://puu.sh/jnO1z/2dcdf75ac6.jpg http://puu.sh/jnO3D/1fd59ad8c1.jpg
00:30:238 (9) - same here maybe
00:34:181 (3,4,5) - other example on where the slider end is stronger than the slider head
00:36:409 (1,2) - these are covering up the snare sounds. making them one beat shorter and adding a circle on the red beat inbetween would do the same imo.
00:44:466 (5) - slider end being stronger blablabla
00:46:866 (5) - ^
00:47:381 (1,2) - same as before

CS6
remarks : I'm not a fan of CS6, even in harder diffs I'm not a fan of such circle size, it really limits what you can do with the map. for example in your diff,most of the difficulty in your jump patterns is due to the circle size and not the actual jumps which all have the same spacing btw.
This diff looks really clean compared to other diffs.


00:13:952 (6) - like I explained in the hard, this slider ending on a strong beat, which is bad
00:22:181 (6) - you probably should make this cleaner lol
00:22:181 (6,2,6) - strong beat on the end thing
00:24:923 (6) - ^
00:28:181 (1,2,3,4,1,2,3,4) - I'd not do such stuff. this doesnt play nice at all since it all relies on your speed to hit them. I'd keedp the slider spam but rearange them in a different way so aim plays a role too.
00:30:923 (1,2,3,4,5,6,7) - this star pattern seems off. there is a way in the compose menu to add notes in a circles, with that you can make perfect flower patterns.
00:36:409 (1) - blanket is bad here
00:32:809 (4) - strong beat on the end thing
00:32:809 (4) - ^
00:45:495 (6) - ^
00:48:752 (1,2,3,4,5,6,7,8) - even though not as much, this has the same issue as 00:28:181 (1,2,3,4,1,2,3,4) -


I think that's it, I'm sometimes a bit bad at explaining things so catch me in game if I have to clarify or if you have any questions about the mod.
gl with your set !
Topic Starter
Deppyforce
^
Fixed Something Which I Forgot LOL
No Change On All Slider Strong Thing
Thanks for Modding :3
HappyRocket88
Here is the hard. Sorry for the late.

I am a renchon
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:Rocket's Hard
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:8
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8981,342.857142857143,4,1,1,70,1,0
10352,-100,4,2,1,70,0,0
26809,-100,4,1,1,65,0,0
32295,-83.3333333333333,4,2,1,75,0,1
54238,-100,4,2,1,70,0,0


[Colours]
Combo1 : 180,180,103
Combo2 : 101,177,177
Combo3 : 255,172,132
Combo4 : 182,108,255

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Topic Starter
Deppyforce

HappyRocket88 wrote:

Here is the hard. Sorry for the late.

I am a renchon
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:Rocket's Hard
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:8
SliderMultiplier:1.15
SliderTickRate:2

[Events]
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//Break Periods
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Thanks For Mapping :3

Updated
eeezzzeee
Done with the normal :)

Btw I'm using the default hitsounds not custom on purpose!

.osu
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8980,10352,21323,26809,32295,43266,48752,54238
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:eze's Normal
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88
BeatmapID:0
BeatmapSetID:331190

[Difficulty]
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CircleSize:3.7
OverallDifficulty:5
ApproachRate:5
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210,300,43095,1,8,0:0:0:0:
210,300,43266,1,4,0:0:0:0:
128,244,43609,6,0,L|80:308,2,50,8|0|2,0:0|0:0|0:2,0:0:0:0:
200,172,44295,1,8,0:0:0:0:
296,148,44638,2,0,P|348:156|400:140,1,100,2|8,0:2|0:0,0:0:0:0:
428,108,45152,2,0,B|464:132|468:164|468:164|440:208|448:268,1,150,2|8,0:2|0:0,0:0:0:0:
420,335,46009,6,0,P|378:310|352:268,1,100,2|8,0:2|0:0,0:0:0:0:
340,220,46523,1,0,0:0:0:0:
336,168,46695,1,2,0:2:0:0:
346,68,47038,1,8,0:0:0:0:
252,100,47381,2,0,L|241:199,1,100,2|8,0:2|0:0,0:0:0:0:
156,252,48066,2,0,L|146:153,1,100,2|8,0:2|0:0,0:0:0:0:
256,192,48752,12,4,54238,0:0:0:0:
Sc4v4ng3r
Hello~ NM as requested in my queue~
Such a short song :o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[eze's Normal]
  1. Oh its you again :D I promise I won't be self-centered again
  2. The difficulty looks nice :D Flow looks almost perfect!
  3. 00:11:723 (4,5,6) - Right now it feels like (4) is pointing towards (6), so instead you can make a distinctive difference between them like this :

  4. 00:17:723 (6) - This would flow better if it was above (7). It may avoid some confusion too.
  5. 00:21:152 (6,7) - Why not unstack them like you did in some other parts? (Like 00:16:352 (2,3) - )
  6. What can I say more when the song is so short :o
[Rocket's Hard]
  1. 00:31:523 (3,4) - Doubles after a 1/4 slider seems a bit hard. I assume this is for the variation, but still, doubles may be too hard for players on this level. Would be better to use a 1/4 slider again.
  2. 00:32:209 - There is a beat here, maybe you can use a triplet?
[Insane]
  1. 00:28:866 (9) - Would separate this into 2 kick sliders instead of 1, like you did in 00:26:809 (1,2,3,4) - , and to emphasize the strong beat (clap/snare) at 00:29:209 - . (Different lengths of kick sliders can confuse players by a lot)
  2. 00:30:238 (9) - ^^
  3. 00:30:923 - This contains a strong beat, should make this as a individual circle.
  4. 00:51:838 (5) - You should make this circles, for consistency from the previous stream : 00:29:552 (1,2,3,4,5,6,7,8) -
  5. 00:52:866 (1) - There are lots of beats which are in this spinner, you can map them out possibly like this :
That is all from me. Couldn't point out much since this is a pretty short song...
Also, Circle size 6 on Extra seems way too overboard, 5 is enough for this song.
GL!
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