easy
remarks : a lot of your sliders start on a weaker beat than the beat they are ending on. 00:16:523 (2) - 00:23:381 (3) - 00:39:838 (3) - In these examples the slider end has a really strong sound (the kick) which is not emphasised at all whereas the beginning of the slider is not supported by a sound, so the logical thing to do would be to actually press on the place when the slider ends
This diff also seems really easy compared to other easy diffs, everything is 2/1 atm, try adding some 1/1 sliders and notes so the map can get a bit more challenging
00:13:095 (3,4) - flow is not great for an easy diff, the end on of 00:13:095 (3) - should ideally point towards 00:14:466 (4) - you should end up with something like this : http://puu.sh/jnLep/cc71043e10.jpg
00:18:581 (4,5) - same issue here
00:32:295 - I would also recommend against changing slider velocity in easier diffs
This diff also seems really easy compared to other easy diffs, everything is 2/1 atm, try adding some 1/1 sliders and notes so the map can get a bit more challenging
00:13:095 (3,4) - flow is not great for an easy diff, the end on of 00:13:095 (3) - should ideally point towards 00:14:466 (4) - you should end up with something like this : http://puu.sh/jnLep/cc71043e10.jpg
00:18:581 (4,5) - same issue here
00:32:295 - I would also recommend against changing slider velocity in easier diffs
normal
remarks : Again, compared to other normal diffs your normal diff is really easy. Usually you see this kind of 1/1 spam in easy diffs. I'd suggest you add more 1/2 stuff. 00:15:838 - here for example you could do something like this http://puu.sh/jnM4X/2e5961299d.jpg . there are a few other spots where you can apply this kind of stuff like : 00:11:723 - http://puu.sh/jnMbV/f7451c15ff.jpg ,00:13:095 (1,2) - http://puu.sh/jnMvL/a588e6dd91.jpg etc etc, there are a lot of places where you can apply that, be creative, it's your map after all.
00:13:095 (1,2) - this might be a bit confusing because of flow things, (1)'s end point points away from (2)
00:13:095 (1,2) - this might be a bit confusing because of flow things, (1)'s end point points away from (2)
hard
you need one :^)
insane
remarks : slider speed should be spread evenly throughout your diffs, I'd suggest making it 1.4 since you seem to up it by .2 every new diff.
OD 7 seems a bit high for a 4star insane
also I'm not a fan of ar 8.x stuff in insane diff but that's up to you
00:08:980 (1,2,3,1,2,3) - this are touching themselves when you play it ingame you should avoid that since it's not very good looking. A good way of avoiding that is to activate the editor's stacking option when mapping, that way you can see what it will look like in game.
00:13:266 (2) - This slider ends on a strong beat (snare) which is a bad thing to do because it's not intuitive. This sound should be emphasised so put a circle where the slider ends or make sure your slider starts on a strong beat. Basicaly when a slider is starting on a red tick and is ending on a white tick there is something wrong.
00:20:981 (7,8,1) - i'd do something like this http://puu.sh/jnNIu/393e81ed22.jpg like here 00:42:923 (6,7,8,1) -
00:28:866 (9) - i'd split this up so the player doesnt have to just stop in the middle of the stream http://puu.sh/jnO1z/2dcdf75ac6.jpg http://puu.sh/jnO3D/1fd59ad8c1.jpg
00:30:238 (9) - same here maybe
00:34:181 (3,4,5) - other example on where the slider end is stronger than the slider head
00:36:409 (1,2) - these are covering up the snare sounds. making them one beat shorter and adding a circle on the red beat inbetween would do the same imo.
00:44:466 (5) - slider end being stronger blablabla
00:46:866 (5) - ^
00:47:381 (1,2) - same as before
OD 7 seems a bit high for a 4star insane
also I'm not a fan of ar 8.x stuff in insane diff but that's up to you
00:08:980 (1,2,3,1,2,3) - this are touching themselves when you play it ingame you should avoid that since it's not very good looking. A good way of avoiding that is to activate the editor's stacking option when mapping, that way you can see what it will look like in game.
00:13:266 (2) - This slider ends on a strong beat (snare) which is a bad thing to do because it's not intuitive. This sound should be emphasised so put a circle where the slider ends or make sure your slider starts on a strong beat. Basicaly when a slider is starting on a red tick and is ending on a white tick there is something wrong.
00:20:981 (7,8,1) - i'd do something like this http://puu.sh/jnNIu/393e81ed22.jpg like here 00:42:923 (6,7,8,1) -
00:28:866 (9) - i'd split this up so the player doesnt have to just stop in the middle of the stream http://puu.sh/jnO1z/2dcdf75ac6.jpg http://puu.sh/jnO3D/1fd59ad8c1.jpg
00:30:238 (9) - same here maybe
00:34:181 (3,4,5) - other example on where the slider end is stronger than the slider head
00:36:409 (1,2) - these are covering up the snare sounds. making them one beat shorter and adding a circle on the red beat inbetween would do the same imo.
00:44:466 (5) - slider end being stronger blablabla
00:46:866 (5) - ^
00:47:381 (1,2) - same as before
CS6
remarks : I'm not a fan of CS6, even in harder diffs I'm not a fan of such circle size, it really limits what you can do with the map. for example in your diff,most of the difficulty in your jump patterns is due to the circle size and not the actual jumps which all have the same spacing btw.
This diff looks really clean compared to other diffs.
00:13:952 (6) - like I explained in the hard, this slider ending on a strong beat, which is bad
00:22:181 (6) - you probably should make this cleaner lol
00:22:181 (6,2,6) - strong beat on the end thing
00:24:923 (6) - ^
00:28:181 (1,2,3,4,1,2,3,4) - I'd not do such stuff. this doesnt play nice at all since it all relies on your speed to hit them. I'd keedp the slider spam but rearange them in a different way so aim plays a role too.
00:30:923 (1,2,3,4,5,6,7) - this star pattern seems off. there is a way in the compose menu to add notes in a circles, with that you can make perfect flower patterns.
00:36:409 (1) - blanket is bad here
00:32:809 (4) - strong beat on the end thing
00:32:809 (4) - ^
00:45:495 (6) - ^
00:48:752 (1,2,3,4,5,6,7,8) - even though not as much, this has the same issue as 00:28:181 (1,2,3,4,1,2,3,4) -
This diff looks really clean compared to other diffs.
00:13:952 (6) - like I explained in the hard, this slider ending on a strong beat, which is bad
00:22:181 (6) - you probably should make this cleaner lol
00:22:181 (6,2,6) - strong beat on the end thing
00:24:923 (6) - ^
00:28:181 (1,2,3,4,1,2,3,4) - I'd not do such stuff. this doesnt play nice at all since it all relies on your speed to hit them. I'd keedp the slider spam but rearange them in a different way so aim plays a role too.
00:30:923 (1,2,3,4,5,6,7) - this star pattern seems off. there is a way in the compose menu to add notes in a circles, with that you can make perfect flower patterns.
00:36:409 (1) - blanket is bad here
00:32:809 (4) - strong beat on the end thing
00:32:809 (4) - ^
00:45:495 (6) - ^
00:48:752 (1,2,3,4,5,6,7,8) - even though not as much, this has the same issue as 00:28:181 (1,2,3,4,1,2,3,4) -
I think that's it, I'm sometimes a bit bad at explaining things so catch me in game if I have to clarify or if you have any questions about the mod.
gl with your set !