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Asterisk - Ren-chon no Drum 'n' Bass

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MokouSmoke
hi there!
red = strongly recommend or unrankable
black = suggestion
[General]
- I couldn't find the metadata online, but at least add のんのんびより (japanese for no non biyori) as source
- no breaks in song, so uncheck "Letterbox during breaks"

[Easy]
General comments:
- add more variety of slider shapes, it's kinda repetitive with all the straight sliders imo.
- along those same lines, adjust slider shape to incorporate more symmetry and blanketing into map.

Map:
- 00:08:980 (1,2,3) - Hard for beginners. at least use DS=0.7x so it's similar to the rest of the map
- 00:10:352 (1) - maybe rotate by 30 degrees for better flow
- 00:14:466 (4) - move down for better flow
- 00:18:581 (4) - take 00:16:523 (2) - and ctrl+j for symmetry
- 00:19:952 (5) - move clap from slider head to slider tail
- 00:21:323 (1,2,3) - actually, why do your claps change from offbeats to downbeats?
- 00:39:838 (3) - take 00:37:781 (1) - and ctrl+j for symmetry

[Normal]
General comments:
- NCs seem random to me. Please use NCs on downbeats and end of phrases (00:15:838 (3) - 00:35:038 (5) - 00:37:781 (3) - etc...)
- 00:13:095 - downbeats are very strong and should be mapped with something clickable in your case, the rhythm is quick enough that at least every other downbeat from 00:10:352 (1) - (00:13:095 , 00:15:838 , 00:18:581 , 00:21:323 , etc...) needs something clickable
- 00:18:581 - ^
- 00:40:523 - ^
- 00:46:009 - ^
etc... I think you get the point.
Sorry, I didn't look at flow and aesthetics for this diff because I feel a lot of rhythms need reworking.

[Hard]
Turn on DS, a lot of your rhythms are not intuitive because the spacing is wrong
Change HP drain rate to 5

- 00:10:352 (1,2,3,4,5,6,7,1) - DS please, otherwise rhythms are confusing
- 00:13:095 (1) - imo this should be a slider to follow vocals
- 00:13:095 (1,2) - either way, DS problem here
- 00:14:466 (5,6) - ^
- 00:15:838 (1,2) - ^ etc... (I'll stop comment on these types of DS, but it occurs throughout the entire map)
- 00:17:895 (6,7) - rhythm suggestion to follow vocals better
- 00:19:952 (5) - NC here and remove NC at 00:20:809 (1) -
- 00:24:066 (1,2,3) - DS pretty please
- 00:25:438 (5,6) - ^
- 00:30:923 (3,4,5) - the mapping is much tamer than 00:19:952 (5,6,7,1,2,3,4) - even though the song is the same in both parts. please match song intensity with mapping intesity
- 00:32:295 (1,2) - suggest you use a 1/1 slider here since you're following piano for the rest of song

[Insane]
- 00:15:495 (1) - remove NC and add NC at 00:15:838 (2) -
- 00:19:952 (1) - add finish? I can here it in the song lol
- 00:21:323 (1) - ^
- 00:22:523 (7,1) - ctrl+g rhythm (something clickable on downbeat)
- 00:30:923 - needs something clickable here
- 00:32:295 (1) - could maybe add finish here
- 00:36:409 (1,2) - maybe change these to 1/1 sliders and add notes at 00:36:923 and 00:37:609 - but ok if you don't
- 00:47:381 (1,2) - ^
Wow...flow, NC, DS, slider shape... they're all much, much better than your easier diffs! :) Please try to apply some of these principles to the rest of your mapset!

[Xtra]
General comments:
SV 1.3x is pretty weak for an xtra. Suggest you bump up to 1.6~1.7x
Your spacing keeps getting bigger even though nothing in the song suggests it x.x Please fix

Map:
00:08:980 (1,2,3,4,5) - either curve this or make 00:09:495 (1,2,3,4,5) - straight for consistency
00:10:352 (1) - Too much clap for me (like twice as much). Either remove claps on beats 1 and 3 or remove claps on beat 2 and 4.
00:13:609 (3,4,5) - DS, this should be on top of 00:14:466 (2) - imho
00:51:323 (7) - I always feel these 1/4 sliders should come in pairs. change 00:51:152 (5,6) - to a slider?

Hope that helps and PM me if you have any questions about my mod! :)
Topic Starter
Deppyforce

MokouSmoke wrote:

hi there!
red = strongly recommend or unrankable
black = suggestion
[General]
- I couldn't find the metadata online, but at least add のんのんびより (japanese for no non biyori) as sourceadded
- no breaks in song, so uncheck "Letterbox during breaks"Fixed

[Easy]
General comments:
- add more variety of slider shapes, it's kinda repetitive with all the straight sliders imo.no change, i think easy need simple patterns
- along those same lines, adjust slider shape to incorporate more symmetry and blanketing into map.

Map:
- 00:08:980 (1,2,3) - Hard for beginners. at least use DS=0.7x so it's similar to the rest of the mapFixed
- 00:10:352 (1) - maybe rotate by 30 degrees for better flowNo Change
- 00:14:466 (4) - move down for better flowFixed
- 00:18:581 (4) - take 00:16:523 (2) - and ctrl+j for symmetryFixed
- 00:19:952 (5) - move clap from slider head to slider tailFixed
- 00:21:323 (1,2,3) - actually, why do your claps change from offbeats to downbeats?Fixed
- 00:39:838 (3) - take 00:37:781 (1) - and ctrl+j for symmetryNo Change

[Normal]
REMAPPED

[Hard]
Turn on DS, a lot of your rhythms are not intuitive because the spacing is wrong
Change HP drain rate to 5

- 00:10:352 (1,2,3,4,5,6,7,1) - DS please, otherwise rhythms are confusingNo Change (All DS Thing No Change :v)
- 00:13:095 (1) - imo this should be a slider to follow vocals
- 00:13:095 (1,2) - either way, DS problem here
- 00:14:466 (5,6) - ^
- 00:15:838 (1,2) - ^ etc... (I'll stop comment on these types of DS, but it occurs throughout the entire map)
- 00:17:895 (6,7) - rhythm suggestion to follow vocals betterFixed
- 00:19:952 (5) - NC here and remove NC at 00:20:809 (1) - Fixed
- 00:24:066 (1,2,3) - DS pretty please
- 00:25:438 (5,6) - ^
- 00:30:923 (3,4,5) - the mapping is much tamer than 00:19:952 (5,6,7,1,2,3,4) - even though the song is the same in both parts. please match song intensity with mapping intesityFixed
- 00:32:295 (1,2) - suggest you use a 1/1 slider here since you're following piano for the rest of songFixed

[Insane]
- 00:15:495 (1) - remove NC and add NC at 00:15:838 (2) -Fixed
- 00:19:952 (1) - add finish? I can here it in the song lolFixed
- 00:21:323 (1) - ^Fixed
- 00:22:523 (7,1) - ctrl+g rhythm (something clickable on downbeat)Fixed
- 00:30:923 - needs something clickable hereNo Change
- 00:32:295 (1) - could maybe add finish hereNo Change
- 00:36:409 (1,2) - maybe change these to 1/1 sliders and add notes at 00:36:923 and 00:37:609 - but ok if you don'tNo Change
- 00:47:381 (1,2) - ^No Change
Wow...flow, NC, DS, slider shape... they're all much, much better than your easier diffs! :) Please try to apply some of these principles to the rest of your mapset!

[Xtra]
General comments:
SV 1.3x is pretty weak for an xtra. Suggest you bump up to 1.6~1.7xNo Change, But If Some More People Asked Too Will Change.
Your spacing keeps getting bigger even though nothing in the song suggests it x.x Please fixWhat?

Map:
00:08:980 (1,2,3,4,5) - either curve this or make 00:09:495 (1,2,3,4,5) - straight for consistencyFixed 1st Choice
00:10:352 (1) - Too much clap for me (like twice as much). Either remove claps on beats 1 and 3 or remove claps on beat 2 and 4.
^ Fixed
00:13:609 (3,4,5) - DS, this should be on top of 00:14:466 (2) - imhoFixed
00:51:323 (7) - I always feel these 1/4 sliders should come in pairs. change 00:51:152 (5,6) - to a slider?No Change

Hope that helps and PM me if you have any questions about my mod! :)
Thanks For The Mod :3
CrystilonZ
From my queue

[General]
You really should change the HS to custom; the template HS doesn't fit at all

[Easy & Normal]
They're pretty solid
Check all the blankets you've made, a lot of them are off
You might want to add some interesting patterns into them. They're bland... kind of
And some patterns need polishing

  • Normal
  1. 00:13:095 (1,2,1,2) -
  2. 00:16:866 (6,1) -
  3. 00:20:638 (2,4,6) -
  4. 00:24:066 (3,4,5,6,1) -
  5. 00:41:895 (3,4,5,6,1) -
  6. 00:46:695 (2,1) - flow

    Easy
  7. 00:18:581 (4,5) -
  8. 00:22:009 (2,3) -
[Hard]
I believe this diff, for now, is unrankable. My suggestion would be remapping this whole diff.
The major issue is the DS difference between 1/2 and 1/1
For example: 00:15:838 (1,2,3) -
I don't see any reason that 1/1 is 0.8 but 1/2 is 1.3
Although it's easy to map, you really shouldn't do that.
Players and mappers will criticize and hate them for sure.
Besides, it doesn't fit the song at all.

[Insane]
00:26:295 (5,6,1) - is this some kind of trap? or it's a whoop? Anyway, it doesn't fit.
00:14:466 (1,2) - blanket
00:17:723 (3,4,5,6) - ^
00:20:466 (3,7) - you should move them a bit further apart
00:21:666 (2) - rotate this one a little bit more
No major problem, but needs polishing.

[Xtra]
The problem here is it's arbitrary
Those 1/2 jumps should be arranged into some kind of pattern
00:30:923 (1,2,3,4,5,6,7,8) - random
00:36:409 (1,2,3,4,5,6,7,8,9,10) -
etc.

00:22:009 (4,5,6,1) - no overlapping pls
00:26:123 (3,4,5,5) - ^

Some random back and forth jump should be changed. They look kind of sloppy if they're used without some cause or reason in the music
like
00:37:095 (6,7,8,9,10) -

Good Luck!
It's a long way to go, but don't lose your determination!
Happy mapping ~ :)
Topic Starter
Deppyforce

CrystilonZ wrote:

From my queue

[General]
You really should change the HS to custom; the template HS doesn't fit at all Idk How To Add :/

[Easy & Normal]
They're pretty solid
Check all the blankets you've made, a lot of them are off
You might want to add some interesting patterns into them. They're bland... kind of
And some patterns need polishing

  • Normal
  1. 00:13:095 (1,2,1,2) - Fixed
  2. 00:16:866 (6,1) - No Change
  3. 00:20:638 (2,4,6) - Fixed
  4. 00:24:066 (3,4,5,6,1) - Fixed
  5. 00:41:895 (3,4,5,6,1) - No Change
  6. 00:46:695 (2,1) - flow Fixed

    Easy
  7. 00:18:581 (4,5) - no change
  8. 00:22:009 (2,3) - no change
[Hard]
I believe this diff, for now, is unrankable. My suggestion would be remapping this whole diff.Deleted. Finding A GD

[Insane]
00:26:295 (5,6,1) - is this some kind of trap? or it's a whoop? Anyway, it doesn't fit. No Change
00:14:466 (1,2) - blanket Fixed
00:17:723 (3,4,5,6) - ^Fixed
00:20:466 (3,7) - you should move them a bit further apartFixed
00:21:666 (2) - rotate this one a little bit moreFixed
No major problem, but needs polishing.

[Xtra]
REMAPPED + Changed Mapping Style

Good Luck!
It's a long way to go, but don't lose your determination!
Happy mapping ~ :)
Thanks For The Mod :3
NepNep-
Deppy Can't click the link in-game so He said to post it here.
THIS IS NOT A GUEST DIFF.
https://www.dropbox.com/s/qd4heqqmm9zcc ... s.osz?dl=0
Topic Starter
Deppyforce

DecresV wrote:

Deppy Can't click the link in-game so He said to post it here.
THIS IS NOT A GUEST DIFF.
https://www.dropbox.com/s/qd4heqqmm9zcc ... s.osz?dl=0
Checking Wild Decres' Mapping Skillz
And I Think It's Kinda Meh
Topic Starter
Deppyforce
Remapped Normal And Xtra
Looking For Hard GD Since The Mods Tell Mine Is Unrankable ;w;

And Lazy To Map After All
GiantZarz
Hello~~
From your M4M queue

[General]
Re-hitsounding is recommended in all diff.
Template hitsounds doesn't fit at all. I recommend adding custom hitsounds by finding some from LordRaika's userpage
How to add? :
Drag the hitsound into your song folder and rename it to (sampleset)-hit(hitsound)(number for custom 2+) such as soft-hitclap for Soft sampleset hitclap custom1 and change timing settings in "Audio" section to the hitsound number like this


[Easy&Normal]

No problem :)

[Insane]

00:09:666 (3,4) and 00:09:838 (4,5) - Has the same rhythm. Consider change it to the same DS
00:09:838 (4,1) - Blanket them
00:11:123 (4) - Delete
00:12:409 (5,6,7) - Better do a triangle
00:14:809 (2,3,4,5,6) - Do a symmetry
00:15:238 (4) - Delete
00:15:838 (1,2,3,4) - Make the same DS
00:16:609 (5) - Delete
00:17:895 (5,6,7) - Make them triangle (the same DS)
00:17:809 (4) - Delete
00:18:238 (7,1,2) - Make the same DS
00:18:752 (2,3,4) - ^
00:19:352 (5) - Delete
00:20:981 (7) - Make it just single note
00:21:666 (2,3,4) - Make them triangle (the same DS)
00:26:466 (6,1) - Move (1) further
00:32:981 (3,4,5) - Make the same DS
00:33:666 (1,2,3) - ^
00:42:323 (2) - Delete
00:43:266 (1,2,3) - Make the same DS
00:43:781 (3,4,5) - Make them triangle
00:46:866 (5,6) - Better do blanket

[Xtra]
Not much DS mod now because i'm lazy it's now a harder diff

00:10:952 (4) - Delete
00:12:323 (4) - ^
00:13:695 (4) - ^
00:15:066 (5) - ^
00:16:438 (4) - ^
00:16:866 (6) - I recommend flip
00:17:809 (4) - Delete
00:21:923 (4) - ^
00:23:295 (4) - ^
00:24:666 (4) - ^
00:26:209 (4) - ^
00:28:181 (1,2,3,4,1,2,3,4) - U.N. Owen Was Her? Style
00:48:752 (1,2,3,4,5,6,7,8) - Not a good idea imo

Good Luck! :)
Topic Starter
Deppyforce

giantzarz wrote:

Hello~~
From your M4M queue

[General]
Re-hitsounding is recommended in all diff.
Template hitsounds doesn't fit at all. I recommend adding custom hitsounds by finding some from LordRaika's userpage
How to add? :
Drag the hitsound into your song folder and rename it to (sampleset)-hit(hitsound)(number for custom 2+) such as soft-hitclap for Soft sampleset hitclap custom1 and change timing settings in "Audio" section to the hitsound number like this
Thanks! This Is Really, Really Useful

[Easy&Normal]

No problem :) :3

[Insane]

00:09:666 (3,4) and 00:09:838 (4,5) - Has the same rhythm. Consider change it to the same DSFixed
00:09:838 (4,1) - Blanket them?
00:11:123 (4) - DeleteFixed
00:12:409 (5,6,7) - Better do a triangleFixed
00:14:809 (2,3,4,5,6) - Do a symmetry Fixed
00:15:238 (4) - DeleteFixed
00:15:838 (1,2,3,4) - Make the same DSFixed
00:16:609 (5) - DeleteNo Change
00:17:895 (5,6,7) - Make them triangle (the same DS)Fixed
00:17:809 (4) - DeleteNo Change
00:18:238 (7,1,2) - Make the same DSFixed
00:18:752 (2,3,4) - ^Fixed
00:19:352 (5) - DeleteNo Change
00:20:981 (7) - Make it just single noteNo Change
00:21:666 (2,3,4) - Make them triangle (the same DS)Fixed
00:26:466 (6,1) - Move (1) furtherFixed
00:32:981 (3,4,5) - Make the same DSFixed
00:33:666 (1,2,3) - ^Fixed
00:42:323 (2) - DeleteNo Change
00:43:266 (1,2,3) - Make the same DSFixed
00:43:781 (3,4,5) - Make them triangleFixed
00:46:866 (5,6) - Better do blanketFixed

[Xtra]
Not much DS mod now because i'm lazy it's now a harder diff

00:10:952 (4) - DeleteNo Change With All ''Delete''
00:12:323 (4) - ^
00:13:695 (4) - ^
00:15:066 (5) - ^
00:16:438 (4) - ^
00:16:866 (6) - I recommend flipFixed
00:17:809 (4) - Delete
00:21:923 (4) - ^
00:23:295 (4) - ^
00:24:666 (4) - ^
00:26:209 (4) - ^
00:28:181 (1,2,3,4,1,2,3,4) - U.N. Owen Was Her? StyleNo Change
00:48:752 (1,2,3,4,5,6,7,8) - Not a good idea imoNo Change

Good Luck! :)
Thanks For Modding :3
BOUYAAA
easy
remarks : a lot of your sliders start on a weaker beat than the beat they are ending on. 00:16:523 (2) - 00:23:381 (3) - 00:39:838 (3) - In these examples the slider end has a really strong sound (the kick) which is not emphasised at all whereas the beginning of the slider is not supported by a sound, so the logical thing to do would be to actually press on the place when the slider ends
This diff also seems really easy compared to other easy diffs, everything is 2/1 atm, try adding some 1/1 sliders and notes so the map can get a bit more challenging

00:13:095 (3,4) - flow is not great for an easy diff, the end on of 00:13:095 (3) - should ideally point towards 00:14:466 (4) - you should end up with something like this : http://puu.sh/jnLep/cc71043e10.jpg
00:18:581 (4,5) - same issue here
00:32:295 - I would also recommend against changing slider velocity in easier diffs

normal
remarks : Again, compared to other normal diffs your normal diff is really easy. Usually you see this kind of 1/1 spam in easy diffs. I'd suggest you add more 1/2 stuff. 00:15:838 - here for example you could do something like this http://puu.sh/jnM4X/2e5961299d.jpg . there are a few other spots where you can apply this kind of stuff like : 00:11:723 - http://puu.sh/jnMbV/f7451c15ff.jpg ,00:13:095 (1,2) - http://puu.sh/jnMvL/a588e6dd91.jpg etc etc, there are a lot of places where you can apply that, be creative, it's your map after all.

00:13:095 (1,2) - this might be a bit confusing because of flow things, (1)'s end point points away from (2)

hard
you need one :^)

insane
remarks : slider speed should be spread evenly throughout your diffs, I'd suggest making it 1.4 since you seem to up it by .2 every new diff.
OD 7 seems a bit high for a 4star insane
also I'm not a fan of ar 8.x stuff in insane diff but that's up to you

00:08:980 (1,2,3,1,2,3) - this are touching themselves when you play it ingame you should avoid that since it's not very good looking. A good way of avoiding that is to activate the editor's stacking option when mapping, that way you can see what it will look like in game.
00:13:266 (2) - This slider ends on a strong beat (snare) which is a bad thing to do because it's not intuitive. This sound should be emphasised so put a circle where the slider ends or make sure your slider starts on a strong beat. Basicaly when a slider is starting on a red tick and is ending on a white tick there is something wrong.
00:20:981 (7,8,1) - i'd do something like this http://puu.sh/jnNIu/393e81ed22.jpg like here 00:42:923 (6,7,8,1) -
00:28:866 (9) - i'd split this up so the player doesnt have to just stop in the middle of the stream http://puu.sh/jnO1z/2dcdf75ac6.jpg http://puu.sh/jnO3D/1fd59ad8c1.jpg
00:30:238 (9) - same here maybe
00:34:181 (3,4,5) - other example on where the slider end is stronger than the slider head
00:36:409 (1,2) - these are covering up the snare sounds. making them one beat shorter and adding a circle on the red beat inbetween would do the same imo.
00:44:466 (5) - slider end being stronger blablabla
00:46:866 (5) - ^
00:47:381 (1,2) - same as before

CS6
remarks : I'm not a fan of CS6, even in harder diffs I'm not a fan of such circle size, it really limits what you can do with the map. for example in your diff,most of the difficulty in your jump patterns is due to the circle size and not the actual jumps which all have the same spacing btw.
This diff looks really clean compared to other diffs.


00:13:952 (6) - like I explained in the hard, this slider ending on a strong beat, which is bad
00:22:181 (6) - you probably should make this cleaner lol
00:22:181 (6,2,6) - strong beat on the end thing
00:24:923 (6) - ^
00:28:181 (1,2,3,4,1,2,3,4) - I'd not do such stuff. this doesnt play nice at all since it all relies on your speed to hit them. I'd keedp the slider spam but rearange them in a different way so aim plays a role too.
00:30:923 (1,2,3,4,5,6,7) - this star pattern seems off. there is a way in the compose menu to add notes in a circles, with that you can make perfect flower patterns.
00:36:409 (1) - blanket is bad here
00:32:809 (4) - strong beat on the end thing
00:32:809 (4) - ^
00:45:495 (6) - ^
00:48:752 (1,2,3,4,5,6,7,8) - even though not as much, this has the same issue as 00:28:181 (1,2,3,4,1,2,3,4) -


I think that's it, I'm sometimes a bit bad at explaining things so catch me in game if I have to clarify or if you have any questions about the mod.
gl with your set !
Topic Starter
Deppyforce
^
Fixed Something Which I Forgot LOL
No Change On All Slider Strong Thing
Thanks for Modding :3
HappyRocket88
Here is the hard. Sorry for the late.

I am a renchon
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:Rocket's Hard
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:8
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8981,342.857142857143,4,1,1,70,1,0
10352,-100,4,2,1,70,0,0
26809,-100,4,1,1,65,0,0
32295,-83.3333333333333,4,2,1,75,0,1
54238,-100,4,2,1,70,0,0


[Colours]
Combo1 : 180,180,103
Combo2 : 101,177,177
Combo3 : 255,172,132
Combo4 : 182,108,255

[HitObjects]
164,192,8980,6,0,L|124:224,2,28.75
212,128,9323,1,0,0:0:0:0:
256,60,9495,2,0,L|256:12,2,28.75
304,124,9838,1,0,0:0:0:0:
348,192,10009,2,0,L|388:224,3,28.75
396,240,10352,6,0,P|388:296|316:316,1,115,4|0,1:0|0:0,0:0:0:0:
260,308,10866,2,0,P|220:308|184:316,1,57.5,0|8,0:0|0:0,0:0:0:0:
128,340,11209,2,0,P|92:344|56:332,1,57.5,0|8,0:0|0:0,0:0:0:0:
20,276,11552,1,0,0:0:0:0:
100,260,11723,6,0,P|128:212|92:148,2,115,8|8|8,0:0|0:0|0:0,0:0:0:0:
71,339,12580,2,0,P|99:344|128:340,1,57.5,0|8,0:0|0:0,0:0:0:0:
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Topic Starter
Deppyforce

HappyRocket88 wrote:

Here is the hard. Sorry for the late.

I am a renchon
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:Rocket's Hard
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:8
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 182,108,255

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Thanks For Mapping :3

Updated
eeezzzeee
Done with the normal :)

Btw I'm using the default hitsounds not custom on purpose!

.osu
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8980,10352,21323,26809,32295,43266,48752,54238
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:eze's Normal
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88
BeatmapID:0
BeatmapSetID:331190

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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Sc4v4ng3r
Hello~ NM as requested in my queue~
Such a short song :o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[eze's Normal]
  1. Oh its you again :D I promise I won't be self-centered again
  2. The difficulty looks nice :D Flow looks almost perfect!
  3. 00:11:723 (4,5,6) - Right now it feels like (4) is pointing towards (6), so instead you can make a distinctive difference between them like this :

  4. 00:17:723 (6) - This would flow better if it was above (7). It may avoid some confusion too.
  5. 00:21:152 (6,7) - Why not unstack them like you did in some other parts? (Like 00:16:352 (2,3) - )
  6. What can I say more when the song is so short :o
[Rocket's Hard]
  1. 00:31:523 (3,4) - Doubles after a 1/4 slider seems a bit hard. I assume this is for the variation, but still, doubles may be too hard for players on this level. Would be better to use a 1/4 slider again.
  2. 00:32:209 - There is a beat here, maybe you can use a triplet?
[Insane]
  1. 00:28:866 (9) - Would separate this into 2 kick sliders instead of 1, like you did in 00:26:809 (1,2,3,4) - , and to emphasize the strong beat (clap/snare) at 00:29:209 - . (Different lengths of kick sliders can confuse players by a lot)
  2. 00:30:238 (9) - ^^
  3. 00:30:923 - This contains a strong beat, should make this as a individual circle.
  4. 00:51:838 (5) - You should make this circles, for consistency from the previous stream : 00:29:552 (1,2,3,4,5,6,7,8) -
  5. 00:52:866 (1) - There are lots of beats which are in this spinner, you can map them out possibly like this :
That is all from me. Couldn't point out much since this is a pretty short song...
Also, Circle size 6 on Extra seems way too overboard, 5 is enough for this song.
GL!
Topic Starter
Deppyforce

[Sc4v4ng3r] wrote:

Hello~ NM as requested in my queue~
Such a short song :o

[Insane]
  1. 00:28:866 (9) - Would separate this into 2 kick sliders instead of 1, like you did in 00:26:809 (1,2,3,4) - , and to emphasize the strong beat (clap/snare) at 00:29:209 - . (Different lengths of kick sliders can confuse players by a lot)fixed
  2. 00:30:238 (9) - ^^fixed
  3. 00:30:923 - This contains a strong beat, should make this as a individual circle. fixed
  4. 00:51:838 (5) - You should make this circles, for consistency from the previous stream : 00:29:552 (1,2,3,4,5,6,7,8) - fixed
  5. 00:52:866 (1) - There are lots of beats which are in this spinner, you can map them out possibly like this :
no change

That is all from me. Couldn't point out much since this is a pretty short song...
Also, Circle size 6 on Extra seems way too overboard, 5 is enough for this song.no change lol
GL!
thanks :3
HappyRocket88
Thanks for modding! Fixed the two points.

I am a Nyanpasu
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:Rocket's Hard
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:764003
BeatmapSetID:331190

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:8
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
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eeezzzeee

[Sc4v4ng3r] wrote:

[eze's Normal]
  1. Oh its you again :D I promise I won't be self-centered again Hello! :)
  2. The difficulty looks nice :D Flow looks almost perfect! Yey thanks!
  3. 00:11:723 (4,5,6) - Right now it feels like (4) is pointing towards (6), so instead you can make a distinctive difference between them like this : Fixed

  4. 00:17:723 (6) - This would flow better if it was above (7). It may avoid some confusion too. Ya this is ugly. I made it a straight line now
  5. 00:21:152 (6,7) - Why not unstack them like you did in some other parts? (Like 00:16:352 (2,3) - ) This is for the drums. Like 00:41:895 (3,4,5,6,7) -
  6. What can I say more when the song is so short :o lol :P
Thanks for modding!

Updated yo
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8980,10352,21323,26809,32295,43266,48752,54238
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:eze's Normal
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:765459
BeatmapSetID:331190

[Difficulty]
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CircleSize:3.7
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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Topic Starter
Deppyforce
Updated Mapset
Kalibe
Hey, M4M :)


[General]

Uncheck : Widescreen Support since you don't have a SB

[Easy]

Decrease OD to 2, and HP to 2

00:13:095 (1) - I prefer remove NC and add here 00:14:466 (5) -
00:25:438 (1) - Why is here NC ?
00:36:409 (4) - change contrusction
00:45:666 (3,3) - overlap
00:45:323 (2,1) - ^

[eze's Normal]

Decrease OD to 4, and CS to 3,5

00:08:980 - Remove Inherited Point

[Rocket's Hard]

Decrease AR to 7 or 7,5 ,
Increase OD to 6

00:14:981 (2,4) - overlap
00:24:752 (3,1) - ^
00:25:438 (1) - change construction
00:25:438 (1) - Overlap
00:25:438 (1) - ^
00:39:152 (1,2) - improve symmetric
00:38:295 (2) - Ctrl J + G and DS
00:46:866 (3,4) - put (3) away from (4)

[Insane]

Increase OD to 7

00:23:723 (6,1) - ? overlap !
00:38:466 (4,5) - ^
00:43:095 (7,8,1) - stack this
00:52:866 (1) - short slider and put circle :3

[Xtra]

Increase AR to 9,2 or 9,3

00:21:152 (7,8,1) - stack this
00:22:523 (7,2) - put (7) on ends (2)

Why CS 6? :(

GL ! :)
Topic Starter
Deppyforce

Kalibe wrote:

Hey, M4M :)


[General]

Uncheck : Widescreen Support since you don't have a SB fixd

[Easy]

Decrease OD to 2, and HP to 2 no change

00:13:095 (1) - I prefer remove NC and add here 00:14:466 (5) - fixd
00:25:438 (1) - Why is here NC ? fixd
00:36:409 (4) - change contrusction no change fixed a bit though
00:45:666 (3,3) - overlap no change
00:45:323 (2,1) - ^ no change

[Insane]

Increase OD to 7 fixd

00:23:723 (6,1) - ? overlap ! no change
00:38:466 (4,5) - ^ no change i'm sure i seen it ranked in FrostxE's maps
00:43:095 (7,8,1) - stack this no change
00:52:866 (1) - short slider and put circle :3 fixd

[Xtra]

Increase AR to 9,2 or 9,3 9.3

00:21:152 (7,8,1) - stack this no change
00:22:523 (7,2) - put (7) on ends (2)no that'll rekt my spacing balancing

Why CS 6? :( cuz this game needs more CS6

GL ! :)
thanks for modding :3

Wow I Accidentally Update The Mapset After Done Fix My Part .__.
eeezzzeee

Kalibe wrote:

[General]

Uncheck : Widescreen Support since you don't have a SB Fixed

[eze's Normal]

Decrease OD to 4, and CS to 3,5 Sure changed them

00:08:980 - Remove Inherited Point Ok
Thanks :3

Ayy Lmao
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
Bookmarks: 8980,10352,21323,26809,32295,43266,48752,54238
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:eze's Normal
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:765459
BeatmapSetID:331190

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 0 (Background)
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shurito1sao
Hey 4m
Easy
00:10:352 - after a spinner you need 4 white ticks to recover you have 3.
same goes for this one 00:30:923 -
and your easy is to hard its an normal right now try to make it easier
its already 1,74 thats to hard for an easy try to make it max 1,50
normal
00:21:152 - so wrong stacks is still to hard for a normal
same goes for these 00:25:781 (3,4,5,6) -
blanket is a bit weird my opinion 00:32:809 (2,4) - try to do it maybe like this http://puu.sh/jSBTu/b89f38f62b.jpg
stacks 00:42:923 -
Insane
this streamy part 00:29:895 (5,6,7,8) - the shape is a bit to hard for a 4,30 star map
i hear here a note 00:36:409 (1) - make it a triple
same goes for this one 00:37:266 - `
Xtra
why the cs 6? try 4 and make the jumps harder

that is my mod Good luck with getting your map ranked ;)
Topic Starter
Deppyforce

shurito1sao wrote:

Hey 4m
Easy
00:10:352 - after a spinner you need 4 white ticks to recover you have 3. start at next big white is ok
same goes for this one 00:30:923 - ^
and your easy is to hard its an normal right now try to make it easier
its already 1,74 thats to hard for an easy try to make it max 1,50 managed to drop it to 1.55
Insane
this streamy part 00:29:895 (5,6,7,8) - the shape is a bit to hard for a 4,30 star map no change
i hear here a note 00:36:409 (1) - make it a triple no change
same goes for this one 00:37:266 - `no change
Xtra
why the cs 6? try 4 and make the jumps harder no change this game need more of these

that is my mod Good luck with getting your map ranked ;)
thanks for checking :p
eeezzzeee

shurito1sao wrote:

normal
00:21:152 - so wrong stacks is still to hard for a normal
same goes for these 00:25:781 (3,4,5,6) -
blanket is a bit weird my opinion 00:32:809 (2,4) - try to do it maybe like this http://puu.sh/jSBTu/b89f38f62b.jpg
stacks 00:42:923 -
Didn't change anything, those stacks should be fine. Thanks!

(No update)
HappyRocket88
I am an update
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:Rocket's Hard
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:764003
BeatmapSetID:331190

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Asserin

Xtra

  1. 00:44:638 (1) - CTRL + J and reduce round http://osu.ppy.sh/ss/3626087
  2. 00:45:838 (7,1) - I think thats will better http://osu.ppy.sh/ss/3626099
  3. 00:28:181 (1,2,3,4,1,2,3,4) - This can be boring for players ;-; if u can change it

Insane

  1. 00:11:038 (3) - What u about stack it on slider ?
  2. 00:11:723 (1,2,3,4,5) - I think it looks better and is same hard like ur ealier http://osu.ppy.sh/ss/3626150
  3. 00:14:123 (7,1) - Do something like this but i know u will do it better then me atm XD http://osu.ppy.sh/ss/3626159
  4. 00:15:495 (5) - CTRL+H and put there where it was
  5. 00:20:981 (7,8,1) - I feel more flow there and looks better http://osu.ppy.sh/ss/3626176

Really good map :D Good luck !
Topic Starter
Deppyforce

Asserin wrote:

Xtra

  1. 00:44:638 (1) - CTRL + J and reduce round http://osu.ppy.sh/ss/3626087 fixd
  2. 00:45:838 (7,1) - I think thats will better http://osu.ppy.sh/ss/3626099 fixd
  3. 00:28:181 (1,2,3,4,1,2,3,4) - This can be boring for players ;-; if u can change it no change. dont think so

Insane

  1. 00:11:038 (3) - What u about stack it on slider ? fixed
  2. 00:11:723 (1,2,3,4,5) - I think it looks better and is same hard like ur ealier http://osu.ppy.sh/ss/3626150 fixed
  3. 00:14:123 (7,1) - Do something like this but i know u will do it better then me atm XD http://osu.ppy.sh/ss/3626159 nope wanna keep pattern
  4. 00:15:495 (5) - CTRL+H and put there where it was fixed
  5. 00:20:981 (7,8,1) - I feel more flow there and looks better http://osu.ppy.sh/ss/3626176 fixed


Really good map :D Good luck !
Interesting Mod. Thanks :3
Side
Hi for the M4M
SPOILER

Xtra


Change name to "Extra" or some other custom diff name lol

Lol

00:32:295 (1) - I know it's left without a hitsound on purpose but a finish addition would make sense since it will indicate the start of the kiai/chorus thing.

00:52:952 (1) - Personally I feel this section should be mapped instead of a spinner since the drums are stil very prominent here with beats 00:53:038 - 00:53:038 - 00:53:381 - 00:53:552 - and from 00:53:552 - to 00:53:895 - with a 5 stream for example. If you still want to finish with a spinner you can start it here 00:54:238 - up to maybe 00:56:981 -

Didn't find anything wrong with this diff other than that screenshot lol. OD and AR complement the high CS. Nicely done

Insane


00:49:352 (8,1,2,3,4) - Switch to tiny grid size and ctrl down move these notes 1 tick. It will make 00:49:095 (5,6,7,8) - look more even and also have even spacing on the slider end like this

00:52:952 (1) - Same as Xtra.


Rocket's Hard


Lol no reason to use 1/8 for this song really

00:25:438 (1) - Fix blanket and stack with 00:24:752 (3) -

00:26:295 (2,3,4) - Stack over 00:24:923 (4) - or vice versa.

00:26:809 (1,2) - 00:27:495 (4,5) - 00:28:181 (1,2) - This pattern is too hard for this diff because it requires holding the slider/reverse pattern then alternating to tap the other note which, in most cases, will inconvenience players since they would have to alternate back to an unconfortable tapping finger without switching back to their main tapping finger like if it was a triplet pattern. I hope that made sense but anyway what you should do is remove one reverse tick so it's like a triplet or add one more reverse tick and remove the notes 00:27:152 (2) - 00:27:838 (5) - and 00:28:523 (2) - but that requires remapping this section slightly so I'd suggest the first one since at most you'd only have to move the notes like one or two ticks away from the slider.

Again if this one doesn't make sense please contact me I'll try to explain it better.

00:29:552 (1,2) - 00:30:238 (4,5) - 00:30:923 (1) - Same as above

00:32:123 (6,7,1) - Spacing is too different from 00:31:438 (2,3,4,5). I know you want that pattern to be right in the center so in that case try to reposition 00:31:438 (2,3,4,5) - to accommodate that.

00:36:238 (3) - Move down a little so it doesn't stack over the slider. Looks messy like this.

00:41:895 (1) - Fix blanket. Middle section of the slider is up a bit too much.

00:42:923 (3) - Change to triple better for playability.

00:48:752 (1,2) - 00:49:438 (4,5) - 00:50:123 (1,2) - 00:50:809 (4,5) - Same as the other points. Consider just using triples instead honestly either slider triplets or notes.


Ez's Normal


00:21:152 (6,7) - Don't like this stack for a normal. Doesn't read too well even if it was just one note stacked under a slider end.

00:25:781 (3,4,5,6) - I personally like it but stacks on normals aren't easy to play. Maybe change to 2 short sliders instead.

00:43:095 (6,7) - Same as 00:21:152

Easy


No issues.


Overall pretty good mapset. Minor issues. Good luck! :)
Topic Starter
Deppyforce

Side wrote:

Hi for the M4M
SPOILER

Xtra


Change name to "Extra" or some other custom diff name lol nope lol atleast not yet

Lol WOWWTF Fixed Ofcourse

00:32:295 (1) - I know it's left without a hitsound on purpose but a finish addition would make sense since it will indicate the start of the kiai/chorus thing. fxied

00:52:952 (1) - Personally I feel this section should be mapped instead of a spinner since the drums are stil very prominent here with beats 00:53:038 - 00:53:038 - 00:53:381 - 00:53:552 - and from 00:53:552 - to 00:53:895 - with a 5 stream for example. If you still want to finish with a spinner you can start it here 00:54:238 - up to maybe 00:56:981 - yea done it

Didn't find anything wrong with this diff other than that screenshot lol. OD and AR complement the high CS. Nicely done :3

Insane


00:49:352 (8,1,2,3,4) - Switch to tiny grid size and ctrl down move these notes 1 tick. It will make 00:49:095 (5,6,7,8) - look more even and also have even spacing on the slider end like this lol tiny changes but fixed

00:52:952 (1) - Same as Xtra.no change on this diff

Easy


No issues.
:33333333333333333333333333


Overall pretty good mapset. Minor issues. Good luck! :)
thanks for moddingerino
RVMathew
HI there. You made a request through my modding queue. t/336458/start=135

Note that whatever I say is my own opinion so you do not have to follow everything I say. Changes are separated into boxes.

General
1) 00:54:238 Some difficulties do not have the hitfinish added. Either add it to all difficulties or remove it. I would do the former.

Easy
You use really weird shapes for your sliders but that is just me.

Eze's Normal
00:21:146 The stack may be too hard to read for a normal. Placing it like this will make it easier for newer players to read Other instances where it occurs: 00:43:095


Hard
1) 00:17:209 Shift this note. New coordinates- X: 371, y:101

2) 00:36:409 and 00:37:095 Make the sliders similar Other instances where it occurs: 00:50:123 and 00:50:809

3) 00:48:238 Do not overlap

Insane
Very well done Insane.

1) 00:46:866 Stack because it looks a lot better.

Xtra
1) AI mod reports that stuff but that is addressed in the above mod. Since you did not update the map at the time of the mod, I am still seeing the AI mod problems.

The overall map is cool and cs6, but there are problems with the positioning of the notes. Most of the time it will be to do with overlaps, so whatever images I put is an idea of what you can do, but at the very least try not to overlap any notes as they can look messy.

2) 00:09:495 The overlap with the previous slider is not a good idea, because to me it looks messy with these kinds of overlaps.
Try this:
3) 00:13:609 Make sure the triplet does not overlap with slider 1. Try this:
4) 00:14:809 There are 2 way you can change the pattern:
a: Stack 00:14:809 underneath 00:14:466 b: Create a star pattern:
5) 00:15:495 and 00:15:838 make them the same shape.

6) 00:18:066 Again there is overlap. I would either stack it or make the triangle pattern larger so as to not touch the previous notes.

7) 00:19:438 and 00:19:952 Stack.

8) 00:28:181 Here try and make use of the whole playing field. This is an idea:
A lot of other points will be about overlaps. Try and find some for yourself and see what you can do about them.

Final Thoughts: Everything is on the right track. It was fun playing the extra and insane difficulties.

Good luck and sorry for the late reply.
Topic Starter
Deppyforce

RVMathew wrote:

HI there. You made a request through my modding queue. t/336458/start=135

Note that whatever I say is my own opinion so you do not have to follow everything I say. Changes are separated into boxes.

General
1) 00:54:238 Some difficulties do not have the hitfinish added. Either add it to all difficulties or remove it. I would do the former.

Easy
You use really weird shapes for your sliders but that is just me. lol wat

Insane
Very well done Insane.

1) 00:46:866 Stack because it looks a lot better. fixd

Xtra
1) AI mod reports that stuff but that is addressed in the above mod. Since you did not update the map at the time of the mod, I am still seeing the AI mod problems. lol i'll update after get the gds update

The overall map is cool and cs6, but there are problems with the positioning of the notes. Most of the time it will be to do with overlaps, so whatever images I put is an idea of what you can do, but at the very least try not to overlap any notes as they can look messy.

2) 00:09:495 The overlap with the previous slider is not a good idea, because to me it looks messy with these kinds of overlaps. fixed
Try this:
3) 00:13:609 Make sure the triplet does not overlap with slider 1. nope Try this:
4) 00:14:809 There are 2 way you can change the pattern: no change
a: Stack 00:14:809 underneath 00:14:466 b: Create a star pattern:
5) 00:15:495 and 00:15:838 make them the same shape. fixd

6) 00:18:066 Again there is overlap. I would either stack it or make the triangle pattern larger so as to not touch the previous notes. no change

7) 00:19:438 and 00:19:952 Stack. no change

8) 00:28:181 Here try and make use of the whole playing field. This is an idea: no change

A lot of other points will be about overlaps. Try and find some for yourself and see what you can do about them. overlapping xtra is my patttern ;w;

Final Thoughts: Everything is on the right track. It was fun playing the extra and insane difficulties. :3

Good luck and sorry for the late reply.
Thanks For The Mod :3

Will Update After Get GDs' Update
HappyRocket88
I applied almost everything what Side suggested me with the sliders. Same occurred with RVMathew. Thanks you both for modding.
I am a Facebook
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:Rocket's Hard
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:764003
BeatmapSetID:331190

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10352,-100,4,2,1,70,0,0
26809,-100,4,1,1,65,0,0
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eeezzzeee

HappyRocket88 wrote:

I applied everything what Side suggested. Same occurred with RVMathew. Thanks you both for modding.
I wonder what's in here?
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8980,10352,21323,26809,32295,43266,48752,54238
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:eze's Normal
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:765459
BeatmapSetID:331190

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Deppyforce
Updated
Crier
Hi #modreqs

Easy
  1. 00:33:666 (2,3) - these beats are too small to catch for newbies. i recommend this

eze's Normal
  1. 00:43:266 (7,1) - switch NC

Rocket's Hard
  1. 00:17:723 (2) - 448||210
  2. 00:22:009 (3,4) - cover it perfectly please
  3. 00:42:581 (2,3) - it's quite confusing whether those blank rythm is 1/4 or 1/2. please arrange into more readable pattern
  4. 00:43:781 (4,6) - stack

Insane
  1. 00:26:466 (6,1) - these notes should be seperated more (at least more than 00:26:809 (1,2) please)
  2. 00:31:095 (1) - remove NC
  3. 00:34:866 (5,6) - it's quite minor thing. i think circle-slider rythm would fit more than slider-circle
  4. 00:46:695 (4) - 321||64 for perfect triangle

Xtra
  1. 00:41:552 (6) - why don't you arrange into 2 circles (281||188 and 340||38)

This mapset is good!! Keep going for rank :3

Moe DnB <3
Topic Starter
Deppyforce

Crier wrote:

Hi #modreqs YEE

Easy
  1. 00:33:666 (2,3) - these beats are too small to catch for newbies. i recommend this changed

Insane
  1. 00:26:466 (6,1) - these notes should be seperated more (at least more than 00:26:809 (1,2) please) nope
  2. 00:31:095 (1) - remove NC changed
  3. 00:34:866 (5,6) - it's quite minor thing. i think circle-slider rythm would fit more than slider-circle changed lol
  4. 00:46:695 (4) - 321||64 for perfect triangle changed illuminati confirm

Xtra
  1. 00:41:552 (6) - why don't you arrange into 2 circles (281||188 and 340||38) changed

This mapset is good!! Keep going for rank :3 :3

Moe DnB <3
Thanks For The Mod! It's Pretty Hard To Find Mods Now ;_;

Edit

Crier wrote:

eze's Normal
  1. 00:43:266 (7,1) - switch NC
^ Fixed For Eze :3
HappyRocket88

Crier wrote:

Rocket's Hard
  1. 00:17:723 (2) - 448||210 Why? ;w; But I applied it. xD
  2. 00:22:009 (3,4) - cover it perfectly please oHHHH! Sure thing! o.o7
  3. 00:42:581 (2,3) - it's quite confusing whether those blank rythm is 1/4 or 1/2. please arrange into more readable pattern Personally, I think this rhythm is good because it is following the drums. >_<
  4. 00:43:781 (4,6) - stack Yeah. o.o Is there any wrong thing about that stack?

This mapset is good!! Keep going for rank :3 Thanks for your mod! <3
I am a train Shuuu SHUUUUU~
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:Rocket's Hard
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:764003
BeatmapSetID:331190

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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eeezzzeee
Hello m4m

[Easy]
  1. 00:48:923 (1) - start the spinner at 00:49:095 - so we don't see it too early low AR lyfe
[Rocket's Hard]
  1. 00:13:609 (2,3) - use the same shape for these? http://puu.sh/k2EGh/c2d78c55b7.jpg
  2. 00:17:209 (1,2) - some more spacing between these so its not touching
  3. 00:22:009 (3,4,1) - maybe we can fix the blanket for 3,4 a little bit... i think it looks weird that one of them is perfect blanket and the other one is not lol
  4. 00:29:552 (1,2,3,4,5,1) - hmm its a little hard to tell which ones are reverse 5 times and which ones are reverse 3 times? try changing 00:30:238 (3) - into a triple maybe? OR change it into 5 reverse slider and delete 00:30:581 (4) - ?
  5. 00:42:581 (2,3) - maybe we should have some more spacing between this so we can tell the first one is 3 reverse then 1/2 timing and then second one is 4 reverse? try placing it like this http://puu.sh/k2F1J/cece717bbb.jpg
  6. 00:50:809 (4) - is this curve here intentional? idk
[Insane]
  1. 00:21:666 (2) - missing a clap
  2. 00:30:923 (1) - kinda random NC here. maybe try one of these http://puu.sh/k2FkB/8af6866273.jpg OR http://puu.sh/k2Fmo/00e0d9113b.jpg
  3. 00:31:609 (5,6,7,8) - maybe try putting more angle between these to make the flow more interesting? http://puu.sh/k2Fgi/0bff320b0e.jpg
  4. 00:35:209 (6,1) - NC on 00:35:209 - instead
[Xtra]
  1. 00:46:009 (1) - blanket with 00:45:495 (6) - ?
  2. 00:48:752 - something is weird with the NC's here
That's all! :>

EDIT:
Also an update for my diff because something was too ugly lol. Put it here so I don't have to make double post
TOO UGLY
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8980,10352,21323,26809,32295,43266,48752,54238
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:eze's Normal
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:765459
BeatmapSetID:331190

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Deppyforce

eeezzzeee wrote:

Hello m4m

[Easy]
  1. 00:48:923 (1) - start the spinner at 00:49:095 - so we don't see it too early low AR lyfe Fixed
[Insane]
  1. 00:21:666 (2) - missing a clap Fixed lol
  2. 00:30:923 (1) - kinda random NC here. maybe try one of these http://puu.sh/k2FkB/8af6866273.jpg OR http://puu.sh/k2Fmo/00e0d9113b.jpg Fixed
  3. 00:31:609 (5,6,7,8) - maybe try putting more angle between these to make the flow more interesting?Fixed http://puu.sh/k2Fgi/0bff320b0e.jpg
  4. 00:35:209 (6,1) - NC on 00:35:209 - instead Fixed
[Xtra]
  1. 00:46:009 (1) - blanket with 00:45:495 (6) - ? Nope
  2. 00:48:752 - something is weird with the NC's here Fixed
That's all! :>

EDIT:
Also an update for my diff because something was too ugly lol. Put it here so I don't have to make double post ok lol
TOO UGLY
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10352
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8980,10352,21323,26809,32295,43266,48752,54238
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:Ren-chon no Drum and Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:Deppyforce
Version:eze's Normal
Source:Non Non Biyori
Tags:のんのんびより ren chan dnb nyanpasu non biyori remix deppy happyrocket88 eeezzzeee
BeatmapID:765459
BeatmapSetID:331190

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10352,-100,4,1,0,70,0,0
32295,-100,4,1,0,75,0,1
54238,-100,4,1,0,70,0,0


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Combo3 : 255,172,132
Combo4 : 182,108,255

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Thanks For Modding :3
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