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Eluveitie - Isara

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Topic Starter
DexFrild
This beatmap was submitted using in-game submission on 6 августа 2015 г. at 1:32:02

Artist: Eluveitie
Title: Isara
Tags: Elu everything remains as it never was 2010 2015 switzerland suisse folk melodic pagan celtic metal soft rock instrumental chrigel glanzmann meri tadic merlin sutter rafael salzmann ivo henzi anna murphy kay brem patrick kistler mandola whistles pipes gaita acoustic guitar bodhran harp violin hurdy gurdy
BPM: 80
Filesize: 7596kb
Play Time: 02:26
Difficulties Available:
  1. Advanced (2,21 stars, 264 notes)
  2. Beginner (1,48 stars, 153 notes)
  3. Challenging (3,6 stars, 414 notes)
Download: Eluveitie - Isara
Information: Scores/Beatmap Listing
---------------
Beatmap #8
Beginner - Done!
Advanced - Done!
Challenging - Done!
Skin/Hitsounds - Done!
Abraxos
Hi! This song is pretty chill, so let's just get down to business shall we?


General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

You got that skin thingy going on here huh? It looks nice.

Beginner

  1. 00:11:284 (1,3) - These could be shaped like this to look nicer:
  2. 00:29:284 (1,1) - These two also can be shaped nicer:
  3. 00:41:284 (5) - This can be shaped as a S shape; although remember to keep to the DS.
  4. 01:17:284 (1) - Hm? This is weirdly shaped. Maybe you could have this? :
  5. 01:21:784 (2,3) - The flow with these two could be better. Although you might need to adjust a little to compensate for DS.
  6. 01:26:284 (1) - Could be shaped as such:
  7. 01:34:534 (5) - This elbow isn't obvious enough to the eye.

Advanced

  1. 00:14:284 (1) - You'd have to adjust this a bit to partially blanket the other note. Like so:
  2. 00:16:346 (4,5) - The spacing with these two do not corroborate with 00:13:909 (6,7) and 00:11:846 (2,3), which are both leading notes up to a slider.
  3. 00:18:034 (2,3,4) - The general flow of this is awkward. Maybe have the hump of the slider face the other way.
  4. 00:21:409 (4,5,6) - The cursor curves straight up, but then has to stop and awkwardly move to the right. This might not a be a huge problem for such a SV, but with higher difficulties the awkwardness will come up. I strongly suggest fixing this at it's foundation before moving up on the difficulty ladder :) Take note that if there are other such cases, I will indicate a & and spell out how the cursor would move.
  5. 00:23:284 (1,2) - & The cursor expects to go downwards but is forced to move upwards.
  6. 00:24:784 (5,6) - &The cursor expects to move downwards at an angle but is forced to go straight up to catch the next note.
  7. 00:25:909 (7,8) - These two notes don't actually follow up to the slider nicely. Here's how I suggest it could be:
  8. 00:28:159 (5,6,7) - The notes don't complement the slider well. Have the slider hump face the other way and it should look better.
  9. 00:40:534 (4,5,6) - Number 5 is a bit out of place.
  10. 00:41:284 (1) - This slider shape should copy the one here 00:42:784 (4)
  11. 00:50:284 (1) - Nice wobble :D
  12. 01:52:159 (5,6,7) - These two also don't complement the slider well. Try having them face the general direction of the slider.

Challenging

  1. 01:26:284 (1,3,5,6) - The sliders aren't exactly stacked below these notes.
  2. The long whistle at the end actually ends at 02:26:659 (2), so the slider should be a little longer. I made a little loop with a nice water droplet hole, so maybe you could do this?


Overall

  1. I liked how the map had it's own kind of essence to complement the song. I especially liked playing the challenging difficulty; it was fun to single tap to.
  2. If this is for rank, then Good Luck with Rank! :) Hoped my mod helped!
Topic Starter
DexFrild
Hello! I'm very thankful for your mod. Some things/ideas was accepted. The most part in Beginner diff. Thank you again and good luck with further modding.
ZLOdeuka-
привет~

[General]

• В сонгсетуп убери галочку Widescreen Support. Она нужна только при сб
• не используется хс drum-sliderslide.wav - удали раз не нужен
• Между Beginner и Advanced - резкий переход дифф. А между Advanced и Challenging - почти его нет. Уменьши в настройках Advanced параметры. Что бы был плавный переход от самой легкой к более сложной. Од точно нужно сделать поменьше...
http://puu.sh/j7j82/9e0f82b9da.png - эти два файла никогда не могут использоваться вместе. Либо заглушен тик либо слайдер.

[Beginner]

00:26:284 (3) - здесь пропущено новое комбо
00:41:284 (1,2) - http://puu.sh/j7jgv/64a4e5698e.jpg сделай обводку ровнее ( с выключенным снапом у меня вышло так http://puu.sh/j7jkL/a6871ce978.jpg ) прости за перфекционизм ._.

[Advanced]

спейсинг,нк т.д. всё хорошо. Хорошая диффа,но то что я писала в главном. Нужно сделать её золотой серединой меж двух других дифф

[Challenging]

01:35:096 (х) - - здесь пропущена нота. Ритм такой же, а ноты нет. Конечно и без этого читаемо и играбельно. Просто совет

всё здесь хорошо~

удачи тебе
Topic Starter
DexFrild
Пасиб тебе большое! Все исправил.

Люблю перфекционизм. Странно, как я этого не заметил
Gordon123
привет!
[General]

  • туру-туру-ту-ру-ру-ру
    ах да,для комбо2 ты точно не правильный цвет выбрал(оч сине) ,предлагаю вот такой > http://puu.sh/j8CU5/603637181e.png
[Hitsounds]

  • что на счёт хс? я вродь их не очень заметил,так вот,я думаю что это тебе подойдёт(ток сам переименуй,я их вытянул из своей карты) > http://puu.sh/j8CGp/17b5c02ec0.rar просто послушай , вот примерно для таких мест 00:36:034 (2,3) - н да! (только там не все подходят хс,некоторые не то,но мб что понравиться,изменишь!_)
[Beginner]

  • really good! 8-)
[Advanced]

  • 00:43:721 (5,6) - вот эти 2 круга передвинь к слайдеру(следстоящему),как вот и эти круги(до этого) 00:43:721 (5,6) - звучало бы не плохо),а если хочешь сохранять вот такую последовательность,то зачем эти круги 00:42:409 (2,3) - било придвегать к слайдеру?? там же идёт такая же последовательность как и в этих 00:43:721 (5,6) - н да!
    01:57:784 (5) - drum добавь!
  • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
как по мне ,и так нормально) Но ты просил,прошу не жаловаться за такой мелкий),а так удачи! :)
Good Luck ;)
Topic Starter
DexFrild
Пасибо за мод. Цвет исправил, среднюю дифу исправил, драм не добавил, ибо его там нет. Хитсаунды были лишние, у меня они более мягкие. Но все же, спасибо.
Frey
Nice Celtic music, love it!


  • General
  1. Before the break time, you didn't use any hitsound, which is not really appropriate, because players can't get any feedback from a successful hit. My opinion is, you add a whistle for every two 1/1 timeline. e.g.:00:12:034 (3) - 00:13:534 (8) - 00:15:034 (3) - ......until 00:58:534 (6) -
  2. By the way, am I the only one who think the reversearrow is too dark to see? well, at first I didn't realize there is an reverse arrow

    Beginner

  3. 00:38:284 (1) - unify the ds

    Advanced

  4. 01:57:221 (3) - unify the ds
  5. 02:12:596 (4) - The same as above
  6. 02:20:284 (1,2,3,4,5,6,7,8,1) - How about making them a symmetry? Like what you did in the Beginner

Star attached, Good Luck! :)
Topic Starter
DexFrild
Thank you! Updated.
Kareov
Hope it will get ranked soon. Star :D
Topic Starter
DexFrild
Thank you so much!
Kuki
irc! 8-)

SPOILER
2015-07-27 02:17 Kuki: which first?
2015-07-27 02:19 DexFrild: Isara, I guess.
2015-07-27 02:20 DexFrild: So, I'm ready.
2015-07-27 02:21 Kuki: kay
2015-07-27 02:21 Kuki: ACTION is editing [http://osu.ppy.sh/b/725724 Eluveitie - Isara [Beginner]]
2015-07-27 02:22 Kuki: 00:12:784 (3,4,1) - even out spacing
2015-07-27 02:23 DexFrild: Fixed.
2015-07-27 02:24 Kuki: clean and nothing else i could find ther
2015-07-27 02:24 Kuki: there*
2015-07-27 02:25 Kuki: ACTION is editing [http://osu.ppy.sh/b/726609 Eluveitie - Isara [Advanced]]
2015-07-27 02:25 DexFrild: Glad to see it.
2015-07-27 02:28 Kuki: wow
2015-07-27 02:28 Kuki: again
2015-07-27 02:28 Kuki: clean for me
2015-07-27 02:28 DexFrild: He-he, nice.
2015-07-27 02:30 Kuki: ACTION is editing [http://osu.ppy.sh/b/724219 Eluveitie - Isara [Challenging]]
2015-07-27 02:31 Kuki: 00:22:909 (11) - ctrl-g
2015-07-27 02:32 Kuki: 00:39:784 (5) - ctrl-g
2015-07-27 02:32 DexFrild: Sorry. I would like to leave a mini jump here: 00:22:909 (11,1) -
2015-07-27 02:33 Kuki: mk
2015-07-27 02:33 DexFrild: And there too.
2015-07-27 02:33 Kuki: 00:46:159 (9,10) - ctrl+g
2015-07-27 02:34 Kuki: 00:48:784 (6) - ctrl g
2015-07-27 02:34 DexFrild: 00:45:784 (8,9) - Here the melodi is falling and 00:46:534 (10,11) - here is rising.
2015-07-27 02:35 Kuki: 01:39:409 (6) - ctrl+g
2015-07-27 02:35 DexFrild: 00:48:784 (6) - Want to make a jump because of accent in music.
2015-07-27 02:35 Kuki: and k
2015-07-27 02:35 Kuki: yep
2015-07-27 02:35 Kuki: 01:46:909 (11,2) - fix overlap please
2015-07-27 02:36 DexFrild: Fixed!
2015-07-27 02:36 Kuki: k
2015-07-27 02:36 Kuki: done
2015-07-27 02:36 Kuki: really good set
2015-07-27 02:36 DexFrild: Cool, thank you!
2015-07-27 02:37 Kuki: you're really good
2015-07-27 02:37 Kuki: keep it up mannn
AraNiChan
Topic Starter
DexFrild
Да, пасибушки. Исправил!
Kuron-kun
After some internal conversation we decided to:

  1. Lower Advanced's AR; 6,5 > 6,0
  2. Lower Challenging's HP and OD; -0,5 for both
Bubbled!
Topic Starter
DexFrild
Thank you!
Nyukai
Wow, this is nice. Self-reminder to be here as soon as possible~
Topic Starter
DexFrild
Thank you.
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Following parts of skins are missing: followpoint.png, lighting.png, sliderfollowcircle.png, sliderpoint10.png, sliderpoint30.png, (useless after some patch, sorry) sliderscorepoint.png, you must add them from original skin or create new for current one.
  2. normal-hitwhistle.wav is not used in the whole map, please remove it.
  3. soft-slidertick in the part before the break is imo too loud in comparison with 00:53:284 (1) - which is regular hitsound, that shouldn't really happen because it might sound confusing and anyway it is weird when clickable object is lower volume than tick. You might try using this instead.

Advanced


  1. 00:51:784 (3) - Inconsistency in spacing, especially in Easy/Normal diff is not really a good experience for the player. I do not even see any reasoning in these parts, you should fix these issues: 00:51:784 (3) - 00:52:534 (4) - 00:45:034 (2,3) -
  2. 01:48:784 (4) - The slider should not be hidden under scoreboard or HP bar to avoid confusion and bad readability because of wrong vision on approach circle, consider a different position please.

Beginner


  1. 01:39:784 (3) - Should have different position because it touches scoreboard as well.


I think other things would be really highly subjective and the map seems fine enough. Spread does not seem to be a minimal problem and rhythm is nice and clear within all difficulties. Fine to me.

@Inyuschan: I did not expect you to put a placeholder here, I promised the mod yesterday and today I see your placeholder. Anyway, it's up to you whether you want to change something and qualify by yourself, or whether I should take care of it or I dunno, just tell me in-game for more info eventually.

Edit: Forgot to mention that HP bar should be skinned as well, or score numbers should be smaller to avoid the skin to mess up like this: https://osu.ppy.sh/ss/3449807
Topic Starter
DexFrild
Thank you so much! Fixed everything.
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