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YUZU - REASON

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Topic Starter
Osuology
This beatmap was submitted using in-game submission on Monday, March 14, 2016 at 4:52:36 PM

Artist: YUZU
Title: REASON
Source: HUNTER X HUNTER
Tags: sad cry hunterxhunter
BPM: 70
Filesize: 4995kb
Play Time: 05:03
Difficulties Available:
  1. Riyuu (4.63 stars, 824 notes)
Download: YUZU - REASON
Information: Scores/Beatmap Listing
---------------

This version is officially dead. I'm probably leaving it as is, and in a while I'll map again, from the beginning.

Drain time is 5:03 now! Changed the OD due to request by Shiro
EDIT: Finished, and hitsounds are many. I might die of hitsounding phobia.
EDIT: Hitsounds are done.
EDIT: Wow. I realized how weird this map can be at times! Time to fix it!
50%
[Mods]
~ Lonniganseaweed - Not many changes (See pg.1)
~ cheesiest - Noting the slider ends on accented beats ~~ thanks senpai! (However, I kept some of them because changing between 1/4 and 1/2 when it is still 1/4 makes no sense. Plus, hitsounding could make it better.)
~ Azer modding stream couldn't do much cause it was too easy, but the sliders in the beginning were fixed to now have only 3 points instead of like 6.
~smsh150 - many things, See pg.1
~Smoothie World - many, many, MANY things pg.1
~ Blezzing - Some general stuff.
~Handryan - Bros some stuff pg.1
~makemek - some more stuff pg.1
~Antarus - everything about prettiness.
~Kibbleru - Some good stuff pg.2
~Arphimigon - Random stuff pg.2
~CloudSplash16 - Bn crazyness
~Lasse - General stuff
~eironeia - Antarus except prffft... SQUISHED DOWN
~ and ofc Exa, the new antarus
~ Kroytz lol
lonniganseaweed
01:01:562 (1) - Should be longer
01:04:223 (3) - ^
01:15:110 (5,2,3,4,5) - Hard to read
01:40:755 (7,8) - ^
01:40:755 (7,8) - ^
02:15:594 (3,4,5) - Kinda strange, not bad, might be hard to read, consider spacing more
02:23:752 (1,2,3) - ^
02:33:413 (4,5,6) - ^
02:37:481 (4) - Seems out of place
03:06:209 (6) - you cant touch this
02:37:481 (4) - ^
03:50:376 (3,4) - space
03:51:595 (2) - you cant touch this

Really good song, keep it up!
Topic Starter
Osuology

lonniganseaweed wrote:

01:01:562 (1) - Should be longer
01:04:223 (3) - ^ These two were fixed since a weird velocity error occurred.
01:15:110 (5,2,3,4,5) - Hard to read O rly?
01:40:755 (7,8) - ^ Da heck?
01:40:755 (7,8) - ^
02:15:594 (3,4,5) - Kinda strange, not bad, might be hard to read, consider spacing more It's fine! This has been lot's of times done!
02:23:752 (1,2,3) - ^ Eh, ok!
02:33:413 (4,5,6) - ^ This works ok.
02:37:481 (4) - Seems out of place Fixed.
03:06:209 (6) - you cant touch this WTH YOU MEAN?
02:37:481 (4) - ^ WTH YOU COMMENTED THIS TWICE!!!
03:50:376 (3,4) - space
03:51:595 (2) - you cant touch this It's fine!

Really good song, keep it up!
Santtu
Hello!
Came from my queue
M4m

[General]
  1. Background's quality is low, I recommend to get better one.
  2. There is something wrong with timing, you should ask someone really experienced to help you with it.
[Insane]
  1. Check AiMod for Object's snapping:
  2. 00:08:970 - missing note here, I think
  3. 00:10:399 (3) - NC (means new combo)
  4. 00:11:470 (5,1) - Do space between these
  5. 00:11:827 (1) - remove NC
  6. 00:13:256 (2) - Add NC
  7. 00:15:756 (4) - Add NC
  8. 00:25:399 (1) - remove NC
    okay, so I won't tell you all places where to start nc or remove it. Think again, where should you put NC.
  9. 00:45:902 (1) - End spinner at 00:49:683 -
  10. 00:51:158 (3) - no need to do this slider curvy when all others all straight
  11. 01:07:247 (3,4,5,1) - use distant snap to make this part more smoothly
  12. 01:16:320 (2,3,4,5,6,7,8,9,10) - make this part look and feel rational. Don't just put circles randomly there. for example: http://puu.sh/h2brk/5748cb7cd9.jpg (this is bad example, make yourself better one, be creative)
  13. 01:34:223 (9,1) - jump ins't needed place like this. replace (1) closer to (9)
  14. 01:40:029 (1,2,3,4,5,6,7,8,9) - make circles of the stream same distant to each others.
  15. 01:42:207 (1) - should slider start at 01:41:965 -
  16. 02:15:957 (1) - end spinner at 02:17:650 -
  17. 03:09:768 (5,6,7,1,2) - make distant same between these all notes
  18. 03:15:107 (1) - spinner ends at odd place, try 03:25:721 -
  19. 03:31:124 (1,2,3,4) - Don't do jumps like this. replace sliders closer each others
  20. 04:50:636 (1,2,3,4,5) - make star form?
  21. 04:56:431 (5) - replace for star form
Good Luck with map! :)
Topic Starter
Osuology

smsh150 wrote:

Hello!
Came from my queue
M4m

[General]
  1. Background's quality is low, I recommend to get better one. I had to downscale the BG and blur it so it looked better and fit. I will change this soon.
  2. There is something wrong with timing, you should ask someone really experienced to help you with it.
I thoroughly checked it, and only one part was suspicious, but it matched properly with the guitar, so I'm not sure what you are talking about. I will keep a look for it tho.
[Insane]
  1. Check AiMod for Object's snapping:
    Fixed them, except for 1 slider which has a timing section in the middle
  2. 00:08:970 - missing note here, I thinkNo, I'm going with the guitar, and thus I am disregarding the singer.
  3. 00:10:399 (3) - NC (means new combo)I kinda wanted the follow point between them but ok.
  4. 00:11:470 (5,1) - Do space between these OK
  5. 00:11:827 (1) - remove NC
  6. 00:13:256 (2) - Add NC
  7. 00:15:756 (4) - Add NC
  8. 00:25:399 (1) - remove NC
    okay, so I won't tell you all places where to start nc or remove it. Think again, where should you put NC.Ok.
  9. 00:45:902 (1) - End spinner at 00:49:683 - Wow, I never noticed.
  10. 00:51:158 (3) - no need to do this slider curvy when all others all straightyes
  11. 01:07:247 (3,4,5,1) - use distant snap to make this part more smoothly can't use distance snap but I changed the slider pos.
  12. 01:16:320 (2,3,4,5,6,7,8,9,10) - make this part look and feel rational. Don't just put circles randomly there. for example: http://puu.sh/h2brk/5748cb7cd9.jpg (this is bad example, make yourself better one, be creative)ok.
  13. 01:34:223 (9,1) - jump ins't needed place like this. replace (1) closer to (9) made it a bit closer.
  14. 01:40:029 (1,2,3,4,5,6,7,8,9) - make circles of the stream same distant to each others.alright, but had to change pos.
  15. 01:42:207 (1) - should slider start at 01:41:965 - I don't hear the note there though.
  16. 02:15:957 (1) - end spinner at 02:17:650 - strange, but ok I changed it.
  17. 03:09:768 (5,6,7,1,2) - make distant same between these all notesnot exactly sure what you mean, but I changed the 1/4 slider's pos.
  18. 03:15:107 (1) - spinner ends at odd place, try 03:25:721 - changed it to 3:26:547
  19. 03:31:124 (1,2,3,4) - Don't do jumps like this. replace sliders closer each othersdone
  20. 04:50:636 (1,2,3,4,5) - make star form?good idea!
  21. 04:56:431 (5) - replace for star form
ok, surprised I didn't notice

Good Luck with map! :)
Thanks! I will look over all the NC stuff later when I can! Thanks for the first legit mod(the other is my bro), that I got in 2 months.
-Visceral-
Yay M4M ^.^

[Insane]
Disable countdown
Disable letterbox
Set custom colors
AR9 please
Hitsounds??
00:07:542 (1,2) - Poor flow here. Instead swap their positions
00:08:970 - Beat missing here
00:40:536 (1,2) - Blanket or move this. Very awkward overlap
00:50:675 (1,2,3,4) - Keep spacing consistent pls
00:58:537 - SV increases way too abruptly here.
01:02:287 (2,3,4,5) - Perfect this square
01:39:062 (1,2) - Blanket
01:40:997 (9) - NC.
01:42:932 (2) - NC. new slider velocity = new combo
01:49:707 (1,2) - Make these the same slider shape
01:54:545 (1,2) - Blanket
01:57:449 (7,1,2) - Just stack these
02:05:674 (3,4) - Blanket
02:26:040 (3,2,2,2) - Stack
02:59:345 (3,4,5) - Keep spacing consistent
03:37:143 - Timing is off here. I'm bad at timing so talk to someone else about this, but it is pretty clearly off
03:53:525 (4,1) - Blanket
03:56:923 - Empty : S
04:00:956 (7,1) - This spacing omg
04:05:303 (4,5) - Blanket
04:41:462 (3,4,5) - Triangle
04:56:672 (1,1,1,1,1) - Don't nc
Blezzing
Here is my mod for your rather enjoyable map :)

[Insane]
- Overall : Nice fluid map, with some nasty angles on the spread streams in the end :) maybe consider to spread out a few of the earlier streams, just so it doesn't come as such a difficulty shock in the end, but otherwise very nice!
- 00:44:438 - It feels like something is missing here, you mapped the previous ooouuuuuhhh :3
- 00:45:902 (1) - This feels like a lost oportunity to get something going with those drums.
- 01:46:924 (5,6,7) - Should these exist?
- 02:37:989 (1,2,3) - These.. i don't know, they feel weird, but i kinda understand them, maybe a whistle slider instead? (No hate on whistles :p)
- 03:15:107 (1) - Maybe a break instead of the spinner, the song doesn't really invite you to destroy your wrist here?
- 03:35:923 - Maybe you should ad a circle here for some buildup for the oncoming massacre? (That was not intended to sound negative!) The drum is there for you to map ;)
- 03:37:846 - Same as above.
- 04:28:846 (4) - This one sounds wrong timed, maybe 1/8th earlier?
- 04:35:970 (2,3,4,5,6) - Is there a reason for that double to be stacked, a basic spread stream would be way more natural here. (imo)

Good luck with the map!
Topic Starter
Osuology

Smoothie World wrote:

Yay M4M ^.^

[Insane]
Disable countdownWhy?
Disable letterboxDidn't even know it existed.
Set custom colorsok
AR9 pleaseHarder to read especially with spaced streams.
Hitsounds??I have hitsounds, I don't know what you mean.
00:07:542 (1,2) - Poor flow here. Instead swap their positionsThat doesn't even help, the flow is backwards in your way, not any different other than that.
00:08:970 - Beat missing hereWhy do people think I map to the singer? I map to the guitar in this section, and there is no guitar note there.
00:40:536 (1,2) - Blanket or move this. Very awkward overlapok
00:50:675 (1,2,3,4) - Keep spacing consistent plsok
00:58:537 - SV increases way too abruptly here.It is fine to me, I think it matches the song well, plus it's not that hard since the sliders are 1/4
01:02:287 (2,3,4,5) - Perfect this squareDon't see anything wrong.
01:39:062 (1,2) - Blanketok
01:40:997 (9) - NC. why?? doesn't make sense to me.
01:42:932 (2) - NC. new slider velocity = new comboDon't know how I missed that.
01:49:707 (1,2) - Make these the same slider shape done
01:54:545 (1,2) - BlanketIt is blanketed already
01:57:449 (7,1,2) - Just stack thesefor what reason?(no pun intended)
02:05:674 (3,4) - Blankettried harder, not sure if it's any better
02:26:040 (3,2,2,2) - Stackbut they are stacked :(
02:59:345 (3,4,5) - Keep spacing consistentno thanks, it is fine as it is
03:37:143 - Timing is off here. I'm bad at timing so talk to someone else about this, but it is pretty clearly off you may think this, but if you zoom in the timeline and put it at 25% speed it is correct.
03:53:525 (4,1) - Blanketnothing to blanket here.
03:56:923 - Empty : S that's cause there is no rhythm there.
04:00:956 (7,1) - This spacing omg ok
04:05:303 (4,5) - Blanket again nothing to blanket here
04:41:462 (3,4,5) - Triangle what about this triangle.
04:56:672 (1,1,1,1,1) - Don't nc ok, did it for HR but that's ok
Topic Starter
Osuology

Blezzing wrote:

Here is my mod for your rather enjoyable map :)

[Insane]
- Overall : Nice fluid map, with some nasty angles on the spread streams in the end :) maybe consider to spread out a few of the earlier streams, just so it doesn't come as such a difficulty shock in the end, but otherwise very nice!
- 00:44:438 - It feels like something is missing here, you mapped the previous ooouuuuuhhh :3 ok
- 00:45:902 (1) - This feels like a lost oportunity to get something going with those drums.don't want to, because of timing sections :3
- 01:46:924 (5,6,7) - Should these exist? It should be fine.
- 02:37:989 (1,2,3) - These.. i don't know, they feel weird, but i kinda understand them, maybe a whistle slider instead? (No hate on whistles :p)VERY good idea
- 03:15:107 (1) - Maybe a break instead of the spinner, the song doesn't really invite you to destroy your wrist here?replaced with more notes to prevent length of spinner
- 03:35:923 - Maybe you should ad a circle here for some buildup for the oncoming massacre? (That was not intended to sound negative!) The drum is there for you to map ;)nice
- 03:37:846 - Same as above.nice
- 04:28:846 (4) - This one sounds wrong timed, maybe 1/8th earlier?it was 1/4 earlier
- 04:35:970 (2,3,4,5,6) - Is there a reason for that double to be stacked, a basic spread stream would be way more natural here. (imo)yup, done!

Good luck with the map!
THANK YOU! :)
Handryan Bros
M4M

[Insane]
  • New Combo issue
    00:08:970 - add hitcircle
    add slider from 00:09:684 to 00:10:042
    00:12:541 - add hitcirlcle
    00:12:899 - add hitcircle
    00:14:684 , 00:15:041 , 00:15:399 - add hitcircle
    01:27:449 - kiai time !!
    01:42:207 (1) - slider should start at 01:41:965 -
    01:58:416 - end kiai time
    02:56:802 (8) - use straight slider instead repeating slider
    03:42:844 - kiai time, snap the green? line (at timing menu )
    04:13:633 - end kiai
    04:13:875 - start kiai
    04:31:261 - end kiai
makemek
M4M From Your Queue
Quick link to my map: t/312645

Insane
00:30:399 (1) remove it and extend slider to here. The reason is that although it hits on the guitar part, the strum is not loud + short enough to deserve a new note
01:38:094 (3) note is too low almost out of the screen. Bring it higher
02:15:594 (3,4,5) unstack them. Notes seems unreadable
02:23:752 (1,2,3) ^
02:37:989 (1,2,3) ^
04:11:943 (2) You can use stream here because the song is 4.53 stars already
Victoire
M4M!

Insane

Turn off Grid Snap. It's for the most part impossible to make evenly-spaced streams with it.

General
Decimal points in your BPM's usually are not right.
Insane? It's a marathon, naming the difficulty that isn't bad, but I think you should make some use of the freedom you have!
Consider mapping that bit at the start. Might save you from this not counting as a marathon.

00:13:970 (2) - http://puu.sh/h3te1.jpg is this supposed to be like this? I don't think it sounds good.
00:18:970 (1) - What's this timing point doing here?
00:37:122 (1) - Try replacing this with a mirrored 00:35:170 (1) -
00:41:756 (2) - Move it a little away from the slider.
00:50:675 (1,2,3,4) - Try and make these evenly spaced.
00:52:610 (1,2,3,4) - This pattern doesn't look good, or really fun to be honest.
00:57:933 (1) - Sounds like a circle is missing 1/2 before this.
00:58:537 (2) - SV change here feels random.
01:00:836 (1) - Either overlap the slider more, or not at all.
01:06:884 (2) - The way this overlaps the last slider is ugly.
01:07:247 (3,4,5,1) - Make these evenly spaced.
01:10:029 (2,3,4,1) - Don't let them touch eachother.
01:14:626 (2,3,4,7,8,9) - Why are these so spaced?
01:16:320 (2,3,4,5,6,7,8,9,10) - The shape of this stream is not pretty.
01:16:924 (7,9) - These aren't mapped to anything.
01:21:521 (2) - Why is this (inconsistently) so close to the slider?
01:32:287 (2,3,4,5,6) - This also doesn't look pretty :(
01:35:190 (4) - It's too far away.
01:39:545 (2) - Overlap looks ugly.
01:40:997 (9) - Why not map this to the vocals?
01:42:932 (1) - The way this overlaps the last slider as well as how its starting direction doesn't line up with the last slider looks ugly.
01:51:642 (6) - Not pretty overlap.
01:54:545 (1,2) - Close, you're hugging the circle too tightly.
01:58:295 (1) - What is this circle doing there under that slider?
02:06:884 (4) - Ew overlap.
02:12:448 (5) - ^
02:12:690 (6,7,8) - Not evenly spaced.
02:24:769 (3,4,5) - It's being strangled (by 02:24:260 (1,2) - ). RIP.
02:26:040 (3,2,2,2) - They're placed so closely together, why not just put them right on top of eachother?
02:27:820 (1,2,3,4,5) - Make this actually star-shaped
02:29:091 (1,2,3,4,5) - ^
02:32:396 (2) - Sudden jump in SV
02:33:413 (4,5,6) - What's with this spacing?
02:35:955 (1,2,3) - Now if this could just be perfectly straight.
02:37:989 (1,2,3) - What shape is this supposed to be?
02:41:294 (3) - 2 and 3 are in a bit of a long-distance relationship, don't you think?
02:44:981 (1,2) - 1 and 2 here, too.
02:46:633 (1) - Touching the triple, don't like that.
02:46:633 (1,2,3,4,1) - Another case of strangulation here.
02:47:904 (3,4,5) - Not nice overlapping here.
02:47:904 (3,4,5,6,7) - Straight, curved? It's both and neither.
03:00:870 (3,4,5) - Make it evenly spaced.
03:05:446 (3,4,5,6,7) - It's almost an evenly-spaced star. Almost.
03:10:150 (7) - What's this mapped to?
03:10:747 (2) - Uninherited timing point here is wrong. BPM:118 Offset:190747 is what I ended up with.
03:13:545 (6) - Overlap.
03:14:548 (1,2,3,4) - This is some awkward spacing.
03:14:799 (2) - Put it right under 03:14:172 (8) - or not at all.
03:16:806 (1) - That finish does not belong.
03:35:192 (1) - Please have someone better at timing than me look at the few uninherited timing points here and following this.
03:45:514 (1,2,3) - Make it a real curve, or straight.
03:47:213 (1,2,3,4,5,6,1) - Spacing here feels random.
03:49:398 (1,2) - They look like they should be in one line, but they're not.
03:50:369 (3,4) - Hiding these under the repeat, are we?
03:52:554 (2,3,4,5) - Make it a square, or something else evenly-spaced that you like.
03:54:496 (1,2,3) - Even spacing!
03:57:591 (1,1) - Why are these both new combos, and why is 03:58:258 (1) - getting a hug of death?
03:58:783 (2) - Don't overlap it with the slider like that.
03:58:783 (2,3,4,5) - Even spacing please.
04:00:111 (2) - Overlap!
04:01:318 (2) - It'd look nicer if you moved it a bit down
04:01:922 (3) - More ugly overlap
04:01:922 (3,4,5) - Even spacing is wanted here.
04:06:631 (1,2,3,4) - Looks wonky.
04:15:324 (1,2,3,4,5) - Also looks wonky. Space it evenly, or make it consistently uneven.
04:18:221 (1,2,3,4,5,6) - Nothing wrong here. Just wanted to point out that this looks nice.
04:19:670 (7,8) - This, however, doesn't. 8 overlaps and the angle here looks kinda awkward.
04:21:602 (1,2,3,4) - Wonky.
04:23:051 (1,2,3,4) - Willy Wonka wonky.
04:25:466 (3,4) - Make the spacing consistent with 04:24:983 (1,2) -
04:32:227 (2) - Woah why is this so fast?!
04:34:400 (1) - Even spacing is not here.
04:34:763 (3,4,5,6,7,8,1) - Even spacing and is not a curve nor a straight line.
04:35:970 (2) - Not mapped to anything.
04:37:298 (1) - Does there really need to be a spinner here?
04:41:462 (3,4,5) - It's almost an evenly spaced triangle.
04:48:343 (2,3) - Overlap with 04:47:498 (6) -
04:50:636 (1,2,3,4,5) - Almost an evenly sided pentagon.
04:55:465 (1,2,3,4,5) - Almost an evenly sided star.

Post-mod thoughts: This is unpolished. After my mod, it will be unpolished. It is likely going to take a lot of modding and maybe some remapping before this'll get approved. There's a lot of stuff in this of which I can tell you that it's wrong, but not why, but if you are curious about anything I said, I can try to still answer. I wish you the best of luck getting this modded and hopefully approved.
Topic Starter
Osuology

Antarus wrote:

M4M!

Post-mod thoughts: This is unpolished. After my mod, it will be unpolished. It is likely going to take a lot of modding and maybe some remapping before this'll get approved. There's a lot of stuff in this of which I can tell you that it's wrong, but not why, but if you are curious about anything I said, I can try to still answer. I wish you the best of luck getting this modded and hopefully approved.
Especially when you know a lot about ranking when you have no ranked either.
Topic Starter
Osuology

Handryan Bros wrote:

M4M

[Insane]
  • New Combo issue
    00:08:970 - add hitcircle
    STOP REQUESTING THIS, IT DOESN'T BELONG HERE

    add slider from 00:09:684 to 00:10:042 No because I am mapping guitar, not singer
    00:12:541 - add hitcirlcle ^
    00:12:899 - add hitcircle^
    00:14:684 , 00:15:041 , 00:15:399 - add hitcircle^
    01:27:449 - kiai time !!thanks, I forgot about kiai time, but I didn't add it where you wanted it.
    01:42:207 (1) - slider should start at 01:41:965 - nope, it doesn't start there
    01:58:416 - end kiai timeyes
    02:56:802 (8) - use straight slider instead repeating sliderwhy would that make a difference?
    03:42:844 - kiai time, snap the green? line (at timing menu )done
    04:13:633 - end kiaidid the kiai's
    04:13:875 - start kiai
    04:31:261 - end kiai
Topic Starter
Osuology

makemek wrote:

M4M From Your Queue
Quick link to my map: t/312645

Insane
00:30:399 (1) remove it and extend slider to here. The reason is that although it hits on the guitar part, the strum is not loud + short enough to deserve a new noteno, it is on a downbeat, and it is accentuated so no.
01:38:094 (3) note is too low almost out of the screen. Bring it higherbut it isn't out of the screen
02:15:594 (3,4,5) unstack them. Notes seems unreadableThey aren't stacked in the first place xD
02:23:752 (1,2,3) ^
02:37:989 (1,2,3) ^
04:11:943 (2) You can use stream here because the song is 4.53 stars already the last part has no streams because I wanted to emphasize the singing.
Topic Starter
Osuology

Antarus wrote:

M4M!

Insane

Turn off Grid Snap. It's for the most part impossible to make evenly-spaced streams with it.I can work it out.

General
Decimal points in your BPM's usually are not right.Well, they work, so it doesn't really matter. Don't get OCD over it.
Insane? It's a marathon, naming the difficulty that isn't bad, but I think you should make some use of the freedom you have!Yeah, I don't know what to name it tho!
Consider mapping that bit at the start. Might save you from this not counting as a marathon.Pretty sure the qats will accept it

00:13:970 (2) - http://puu.sh/h3te1.jpg is this supposed to be like this? I don't think it sounds good.not sure what you mean
00:18:970 (1) - What's this timing point doing here?fixed
00:37:122 (1) - Try replacing this with a mirrored 00:35:170 (1) - Eh
00:41:756 (2) - Move it a little away from the slider.no, I blanketed it.
00:50:675 (1,2,3,4) - Try and make these evenly spaced.ok
00:52:610 (1,2,3,4) - This pattern doesn't look good, or really fun to be honest.umm, that wasn't even a pattern.
00:57:933 (1) - Sounds like a circle is missing 1/2 before this.the time is used to stress the downbeat of the drum
00:58:537 (2) - SV change here feels random.many people complain but as I said before, I think it matches and is ok.
01:00:836 (1) - Either overlap the slider more, or not at all.this makes no difference in gameplay.
01:06:884 (2) - The way this overlaps the last slider is ugly.stop having ocd. this is NOT a slider art map, I don't like slider art as a matter of fact.
01:07:247 (3,4,5,1) - Make these evenly spaced. :cry: but they are
01:10:029 (2,3,4,1) - Don't let them touch eachother.Not sure what you mean
01:14:626 (2,3,4,7,8,9) - Why are these so spaced? style
01:16:320 (2,3,4,5,6,7,8,9,10) - The shape of this stream is not pretty.I know, but I've tried soooo many things
01:16:924 (7,9) - These aren't mapped to anything.wow, that was surprising.
01:21:521 (2) - Why is this (inconsistently) so close to the slider?Because, it is a double. Not a triple as many would think.
01:32:287 (2,3,4,5,6) - This also doesn't look pretty :( you a girl or somethin'. We men like it ugly and raw and rough.
01:35:190 (4) - It's too far away.it is a accentuated note, so it deserves a jump.
01:39:545 (2) - Overlap looks ugly.blanket
01:40:997 (9) - Why not map this to the vocals?I don't wanna stress the vocals then switch to bg music again.
01:42:932 (1) - The way this overlaps the last slider as well as how its starting direction doesn't line up with the last slider looks ugly.ugly mcfugly sugly mcdugly
01:51:642 (6) - Not pretty overlap.no
01:54:545 (1,2) - Close, you're hugging the circle too tightly.what do you mean?
01:58:295 (1) - What is this circle doing there under that slider?same type of note, belongs in the same place
02:06:884 (4) - Ew overlap. This is the last one I will post on, no I don't care about your stupid pretty, girly ocd on circles. I really don't
02:12:448 (5) - ^
02:12:690 (6,7,8) - Not evenly spaced.there
02:24:769 (3,4,5) - It's being strangled (by 02:24:260 (1,2) - ). RIP.yes R.I.P inanimate circle 2015-2015. Oh wait, they are just circles I forgot.
02:26:040 (3,2,2,2) - They're placed so closely together, why not just put them right on top of eachother?where do you think they are placed?
02:27:820 (1,2,3,4,5) - Make this actually star-shapedtried but I don't really think it works.
02:29:091 (1,2,3,4,5) - ^ok
02:32:396 (2) - Sudden jump in SVit's for drums
02:33:413 (4,5,6) - What's with this spacing?there
02:35:955 (1,2,3) - Now if this could just be perfectly straight.#straighthitler
02:37:989 (1,2,3) - What shape is this supposed to be?no shape xD
02:41:294 (3) - 2 and 3 are in a bit of a long-distance relationship, don't you think?it makes buildup to 3 which is a downbeat and accentuated note
02:44:981 (1,2) - 1 and 2 here, too.both are accentuated
02:46:633 (1) - Touching the triple, don't like that.it should be fine with ar 9.2
02:46:633 (1,2,3,4,1) - Another case of strangulation here.feels like L.A Noire
02:47:904 (3,4,5) - Not nice overlapping here.
02:47:904 (3,4,5,6,7) - Straight, curved? It's both and neither.umm, I'm starting to worry about you
03:00:870 (3,4,5) - Make it evenly spaced.no thank you
03:05:446 (3,4,5,6,7) - It's almost an evenly-spaced star. Almost.which one do you mean?
03:10:150 (7) - What's this mapped to?self generated rhythm
03:10:747 (2) - Uninherited timing point here is wrong. BPM:118 Offset:190747 is what I ended up with.I tried that, and it didn't work
03:13:545 (6) - Overlap.
03:14:548 (1,2,3,4) - This is some awkward spacing.guitar is random spacing
03:14:799 (2) - Put it right under 03:14:172 (8) - or not at all.you can only see that in editor, gameplay is not effected
03:16:806 (1) - That finish does not belong.ok
03:35:192 (1) - Please have someone better at timing than me look at the few uninherited timing points here and following this.It works, so I don't need any better
03:45:514 (1,2,3) - Make it a real curve, or straight.no different gameplay
03:47:213 (1,2,3,4,5,6,1) - Spacing here feels random.his voice gets louder, so it emulates that
03:49:398 (1,2) - They look like they should be in one line, but they're not.and what about it?
03:50:369 (3,4) - Hiding these under the repeat, are we?approach circles can't hide. They can't run either
03:52:554 (2,3,4,5) - Make it a square, or something else evenly-spaced that you like.they face the same point so I'm fine with that
03:54:496 (1,2,3) - Even spacing!ok
03:57:591 (1,1) - Why are these both new combosok, and why is 03:58:258 (1) - getting a hug of death?blankets keep them warm
03:58:783 (2) - Don't overlap it with the slider like that.
03:58:783 (2,3,4,5) - Even spacing please.yeah that's what they have
04:00:111 (2) - Overlap!
04:01:318 (2) - It'd look nicer if you moved it a bit downok whatever
04:01:922 (3) - More ugly overlap
04:01:922 (3,4,5) - Even spacing is wanted here.and we have even spacing
04:06:631 (1,2,3,4) - Looks wonky.this is true fun
04:15:324 (1,2,3,4,5) - Also looks wonky. Space it evenly, or make it consistently uneven. it goes with drums' down and up beat
04:18:221 (1,2,3,4,5,6) - Nothing wrong here. Just wanted to point out that this looks nice.why, thank you!
04:19:670 (7,8) - This, however, doesn't. 8 overlaps and the angle here looks kinda awkward.:(
04:21:602 (1,2,3,4) - Wonky.just what I like
04:23:051 (1,2,3,4) - Willy Wonka wonky.^
04:25:466 (3,4) - Make the spacing consistent with 04:24:983 (1,2) - listen for downbeat and upbeat
04:32:227 (2) - Woah why is this so fast?!for the drum
04:34:400 (1) - Even spacing is not here.it should be fine, since it is readable, your map does the same
04:34:763 (3,4,5,6,7,8,1) - Even spacing and is not a curve nor a straight line.even spacing is here
04:35:970 (2) - Not mapped to anything.it helps to merge
04:37:298 (1) - Does there really need to be a spinner here?it causes no stress
04:41:462 (3,4,5) - It's almost an evenly spaced triangle.it wasn't supposed to be a equilateral triangle.
04:48:343 (2,3) - Overlap with 04:47:498 (6) - no thanks
04:50:636 (1,2,3,4,5) - Almost an evenly sided pentagon.it's fine
04:55:465 (1,2,3,4,5) - Almost an evenly sided star.ok

Post-mod thoughts: This is unpolished. After my mod, it will be unpolished. It is likely going to take a lot of modding and maybe some remapping before this'll get approved. There's a lot of stuff in this of which I can tell you that it's wrong, but not why, but if you are curious about anything I said, I can try to still answer. I wish you the best of luck getting this modded and hopefully approved.
Handryan Bros

Osuology wrote:

Handryan Bros wrote:

M4M

[Insane]
  • New Combo issue
    00:08:970 - add hitcircle
    STOP REQUESTING THIS, IT DOESN'T BELONG HERE

    add slider from 00:09:684 to 00:10:042 No because I am mapping guitar, not singer
    00:12:541 - add hitcirlcle ^
    00:12:899 - add hitcircle^
Well, usually for insane map, it must be filled to make the player less relax (b'cause its insane) (like my map)

It's up to you, since its your map :D
1319

Osuology wrote:

Antarus wrote:

M4M!

Post-mod thoughts: This is unpolished. After my mod, it will be unpolished. It is likely going to take a lot of modding and maybe some remapping before this'll get approved. There's a lot of stuff in this of which I can tell you that it's wrong, but not why, but if you are curious about anything I said, I can try to still answer. I wish you the best of luck getting this modded and hopefully approved.
Especially when you know a lot about ranking when you have no ranked either.
i lol'd
Victoire

Osuology wrote:

Antarus wrote:

M4M!

Insane

General
Decimal points in your BPM's usually are not right.Well, they work, so it doesn't really matter. Don't get OCD over it.
Ahem. https://osu.ppy.sh/wiki/Ranking_Criteria#Timing

"Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor)."

Given you didn't know this, I suggest you read through the rest of that wiki page while you're at it.
Topic Starter
Osuology

Antarus wrote:

"Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor)."

Given you didn't know this, I suggest you read through the rest of that wiki page while you're at it.
lol, the wiki sucks, it is way outdated(or so I've heard), also I don't think BPM and offset are off, because most of them work, I will be fixing a certain one which is off tho. Also, I apologize for being a little arrogant.
Topic Starter
Osuology

Handryan Bros wrote:

Well, usually for insane map, it must be filled to make the player less relax (b'cause its insane) (like my map)

It's up to you, since its your map :D
I think mine is fine, but I agree with you :)
Kibbleru
SPOILER
21:12 Osuology: can you please take a quick look at my map?
21:12 *Osuology is listening to [http://osu.ppy.sh/b/644903 Yuzu - Reason]
21:15 Kibbleru: 00:58:416 (1,2,1,2) - ik bpm is low but, these are still 1/4 lol
21:16 Kibbleru: reduce spacing a bit
21:16 Kibbleru: kinda harsh
21:16 Osuology: ok
21:16 Kibbleru: dont randomly skip drum beats :X
21:16 Kibbleru: 00:53:578 -
21:16 Kibbleru: etc
21:17 Kibbleru: 00:54:545 (2,3) - in general 3/4 gaps are pretty awkward to play
21:17 Kibbleru: sliders are a great way to solve these issues :) http://puu.sh/hs9nL/dd25111bcb.jpg
21:18 Osuology: ok I think I know then
21:18 Kibbleru: 01:22:368 (1,2,3,4,5,1,2,3,4,1,2,3,4,1) - honestly difficulty spike is pretty big here.
21:18 Kibbleru: same with these spaced streams 01:14:626 (2,3,4) -
21:18 Kibbleru: i mean if u really want them u can keep them i guess..
21:19 Kibbleru: but nobody likes spaced streams lol
21:19 Kibbleru: 01:39:062 (1,2) - why the small spacing?
21:19 Osuology: they are slow tho,
21:19 Kibbleru: well
21:19 Kibbleru: i mean
21:19 Osuology: lol a failed attempt at blanket
21:19 Kibbleru: u have normal streams in the kiai 01:42:932 (1,2,3,4,5) -
21:19 Kibbleru: lol
21:21 Osuology: only because the chorus has 1/4 which is not drum, spacing makes it fit the drum better (IMO)
21:22 Kibbleru: well the chorus part is pretty.. overmapped too
21:22 Kibbleru: i hear that
21:22 Kibbleru: feint 1/4 beat
21:22 Kibbleru: but i don't know why u wud follow it lol
21:22 Kibbleru: these notes mainly 01:44:505 (1,5) -
21:22 Kibbleru: vocals are fine
21:23 Kibbleru: 01:46:441 (1,5,7) -
21:23 Osuology: hmm
21:23 Osuology: that is true
21:24 Kibbleru: i think u'd be able to make something more fun without overmapping the 1/4s
21:24 Kibbleru: 02:37:989 (1,2,3) - this is kinda cluttered
21:24 Kibbleru: eh
21:24 Kibbleru: uh
21:25 Kibbleru: try doign something similar to 02:23:752 (1,2,3) -
21:25 Osuology: ok
21:26 Osuology: got that
21:26 Kibbleru: lol the last kiai is so insane
21:27 Osuology: mainly SV, or other stuff too?
21:27 Kibbleru: nah just a comment
21:27 Kibbleru: cuz ur spaced streams lol
21:28 Osuology: oh, someone else mentioned that there were nasty streams at the end(implying difficulty)
21:28 Osuology: but the last kiai is kindof the most epic of the 3
21:29 Kibbleru: i hope this is intended to be an extra diff tho lol
21:29 Kibbleru: i wouldn't use spaced streams for an insane
21:29 Kibbleru: they're just rly hard to play
21:29 Kibbleru: anyway thats all i got for u
21:30 Osuology: yeah, I just named it insane because I thought it wouldn't be that hard + it's a marathon
21:30 Osuology: so I will name it something else, and thank you!
21:30 Kibbleru: oh wow
21:30 Kibbleru: its almost exactly 5 min LOL
21:30 Kibbleru: btw silence the spinner end a bit 05:03:673 -
21:30 Osuology: I know it was soo close
21:30 Kibbleru: kinda loud
21:30 Osuology: ok
21:31 Kibbleru: btw if u didnt know for some reason osu doesn't calculate the last spinner into the drain time
21:31 Kibbleru: so dw about it if it shows to be below 5 min
21:31 Osuology: ok thank you for that I was confused a little
21:32 Osuology: oh do you want kds?
21:33 Kibbleru: yeh why not lol
Arphimigon
[General]
BG Quality pls
Most of the SV changes are highly unreadable within the map, making parts look cramped too

00:01:261 (1,2) - Remove whistles, calm section yo!
00:07:542 - to 00:35:090 - should all be in lower SV as it is a clam section though! Also this suits using equal DS, so none of:
00:24:684 (1,2,3,4) - This is bad for calm section
00:15:756 - Weird to start here, offbeat slider imo. Make it a note here + another note or remove this sound
00:18:970 - Remove unnecessary inherit point
00:21:470 - Sound!
00:50:675 (1,2,3,4) - Ctrl+c and paste each of these for the same slider and neatness
00:52:610 (1,2,3,4,1) - Weird to read, and if a player isnt using leniency that last note will be r i p
01:05:674 (2,3) - Ugly stacking
01:06:037 (3,1,2,3,4,5,1) - Weird rhythm, not nice to a player at full speed and feels overmapped
LOL SLDIERJUMPSDSD
01:16:320 (2,3,4,5,6,1) - Sudden lower DS? Hard to read yo
01:20:916 (1,2,3) - Fix DS
01:28:416 (3,4,1) - Stacking 4 ruins the flow here to note 5
01:45:110 (3,4,5,6,7) - Terribly hard to play this movement on 1/4
01:49:465 (1,2,3) - No. Too damn sudden
02:25:786 (2,3,1,2,1,2,1,2) - Keep idea, make it less clustered
02:40:786 (1,2,3) - DS
03:32:140 (2) - That end curve... so ugly! Make it... curvier
03:47:222 (1,2,3,4,5,6,7) - Jumps are highly unneeded here
03:52:574 (2,3,4,5) - Slider overlaps are ugly
k sudden DS increase after here is sudden

Thats all imma point out im tired
gl with this!
Topic Starter
Osuology

Arphimigon wrote:

[General]
BG Quality pls Someday, someday....
Most of the SV changes are highly unreadable within the map, making parts look cramped too I take inspiration from HW. Now it all makes sense, right?

00:01:261 (1,2) - Remove whistles, calm section yo! yea
00:07:542 - to 00:35:090 - should all be in lower SV as it is a clam section though! Also this suits using equal DS, so none of: it's pretty slow imo
00:24:684 (1,2,3,4) - This is bad for calm sectionWhy? I changed it tho.
00:15:756 - Weird to start here, offbeat slider imo. Make it a note here + another note or remove this soundguitar plz
00:18:970 - Remove unnecessary inherit point removed both
00:21:470 - Sound! no singer pls
00:50:675 (1,2,3,4) - Ctrl+c and paste each of these for the same slider and neatnessok
00:52:610 (1,2,3,4,1) - Weird to read, and if a player isnt using leniency that last note will be r i pok
01:05:674 (2,3) - Ugly stackingstacked better
01:06:037 (3,1,2,3,4,5,1) - Weird rhythm, not nice to a player at full speed and feels overmappedI'm not sure why
LOL SLDIERJUMPSDSD adasddadofhoejgoijeoiger
01:16:320 (2,3,4,5,6,1) - Sudden lower DS? Hard to read yobut it is the same :(
01:20:916 (1,2,3) - Fix DSmakes the three significant
01:28:416 (3,4,1) - Stacking 4 ruins the flow here to note 5blanketed
01:45:110 (3,4,5,6,7) - Terribly hard to play this movement on 1/4ok
01:49:465 (1,2,3) - No. Too suddenwhat is sudden about it?
02:25:786 (2,3,1,2,1,2,1,2) - Keep idea, make it less clusteredok
02:40:786 (1,2,3) - DSnotice the downbeat.
03:32:140 (2) - That end curve... so ugly! Make it... curvierok
03:47:222 (1,2,3,4,5,6,7) - Jumps are highly unneeded hereI call it vocal stressing
03:52:574 (2,3,4,5) - Slider overlaps are uglymade it better
k sudden DS increase after here is sudden I know this

Thats all imma point out im tired
gl with this!
Thank you! :)
Little
From my queue.

[General]
  1. Background quality is awful. Please try to find a better one.
  2. There's not enough leadin time for a countdown, so no need to enable countdown.
  3. Artist should be ゆず and title should be REASON. This can be seen in the ending video: http://puu.sh/ihJ06/c394abded5.jpg
  4. Romanized artist should probably be YUZU as this is the only romanization I've seen on their website.
  5. Source should be HUNTER×HUNTER
  6. Remove reason from tags, as it is already in the title.
  7. Duplicated tag hunter is unnecessary, because osu! beatmap search does not accept exact phrase searches.
  8. Should probably remove x from tags, and add hunterxhunter instead. Web search does not take queries shorter than 3 characters, and in game search will have hunterxhunter account for x
  9. Remove osuology from tags, as it is already in the creator.
  10. There's no reason for this to be a single difficulty mapset. This song can easily be mapped for a full spread.
  11. Timing is wrong. Here are the correct timing sections: http://puu.sh/ihLDr/d582dbe0fd.png (Fix this AFTER fixing everything else, so the timestamps in my mod are still relevant.)
[Riyu]
  1. I think Riyuu is a better difficulty name, as it is a more accurate romanization in terms of actual pronunciation of the word.
  2. First offset is wrong. The first note in the song is a quarter note pickup, and the first downbeat is actually at 00:02:020
  3. 00:07:542 - I feel like normal sampleset isn't really appropriate in this section. Consider changing to soft sampleset. The finishes are also really excessive for such a calm section of the song. I recommend reducing your use of finish additions.
  4. 00:07:542 (1,2) - I think it will look better if you space these out a bit. They're really close to overlapping, and doesn't look nice.
  5. 00:19:684 (3,4) - I suggest putting larger spacing between these to put some emphasis on (4), as it is a stronger note, and also changes pitch.
  6. 00:29:684 - I recommend putting a 1/1 slider here. It fits well with the vocals. Example: http://puu.sh/ihKc1/7817923ea9.jpg
  7. 00:42:487 (5,6) - This is not really a good representation of the music. The stress in the music is on 00:42:974 which you've placed a slider repeat on. It would be nice to give the player something to click here.
  8. 00:42:487 (5,6,1,2) - Why is (5,6) stacked and (1,2) not stacked? I think it would be appropriate to make them the same, since they are representing the same pattern in the music.
  9. 00:45:902 (1) - Better to start this two beats later at 00:46:877 It fits the music much better.
  10. 00:50:675 (1,2,3,4) - Finishes are extremely loud here. I think finish should only be used to highlight strong beats, and not spammed like this. It loses its effect when overused, and is also noisy.
  11. 00:52:852 (2,3) - Maybe you can try to avoid using such tight curves. I just think they don't look very good, and also play a bit awkwardly because they make the slider feel very short, and coupled with the low distance spacing just makes the movement between the objects feel very slow relative the the sliders.
  12. 00:55:755 (1,2,3) - I think it would look better if you put these in a straight line.
  13. 01:02:287 (1,2,3,4) - I suggest making some jumps here, because the current distance feels very small relative to the parts before it.
  14. 01:05:674 (2,3) - I think if you unstack these and make it overlap instead, it will make the beat spacing more obvious: http://puu.sh/ihMqU/0f906977b5.jpg
  15. 01:06:037 (3,1,2) - Sudden increase in distance spacing comes really unexpected. Low SV will likely confuse the player into thinking the beat spacing is 1/2.
  16. 01:06:037 (3,2) - The overlap here looks really messy. Try to avoid overlapping at the ends, as it causes a lot of lines to cross, and make the map look cluttered.
  17. 01:06:884 (2,3,4,5,1) - High distance spacing is confusing because of low slider velocity. I recommend overlapping these to make it clear that it's 1/4 beat.
  18. 01:08:094 (1,2,3,4,5,6,7,8) - Same things here.
  19. 01:20:916 (1,2) - Maintain the same spacing as the others.
  20. 01:30:836 (2,3) - Increase distance spacing. It's too small now, and could be confused for 1/4 beat.
  21. 01:42:932 - Slider velocity in this section should be increased so that the movement on the slider is roughly the same as the distance spacing. Otherwise, there will be awkward slowdowns at every slider, which is uncomfortable to play.
  22. 01:45:352 (5,6,7) - This feels really unnatural to play. Try to make it smoother.
  23. 01:48:739 (1,3) - Try reducing the curve, as the current shape is overlapping on itself too much, making it look strange and difficult to read.
  24. 01:51:642 (4) - Why did you ignore the beat on the blue tick? I think it's quite significant and should be mapped out.
  25. 01:57:449 (7,1) - Unstack to make the beat spacing clear.
  26. 02:04:707 (2,1) - Increase the distance spacing? It's really awkward to play when the distance is this small.
  27. 02:08:578 (3,4) - I recommend changing directions. It just feels better: http://puu.sh/ihMPt/0abd86c1ef.jpg
  28. 02:09:545 (1,2,3) - I don't think these go well with the song. I'd strongly recommend that you start following the drums immediately here. The 1/4 extensions on the sliders are unfitting.
  29. 02:32:396 (2) - I don't see any reason to suddenly increase the slider velocity like this. It's just confusing.
  30. 02:44:981 (1,2) - This jump is ridiculous. The song doesn't call for this. The player would expect distance spacing similar to 02:44:599 (1,2)
  31. 03:04:684 (2) - What's up with this slider shape? It's almost a circular curve, but not...
  32. 03:06:590 (1) - Start the spinner a 1/4 beat later. It fits the song better.
  33. 03:10:531 (2) - Slider end is unsnapped.
  34. 03:10:531 (2) - I suggest mapping a circle or 1/4 slider to the red tick, and starting the slider on the downbeat.
  35. 03:12:304 - The clap hitsounds really stick out here, and don't fit the song well.
  36. 03:18:920 (1) - Try to avoid using such a long spinner. Spinners are tiring to play, and the length of the spinner might ruin the playability of the map with HardRock mod.
  37. 03:27:056 - The slider ends should not be overmapped this way. It doesn't fit the feel of the song. They should all be ended 1/4 beat earlier.
  38. 03:33:157 (3) - This slider shape is kinda ugly. I don't see why you need the red node there.
  39. 03:44:546 (5) - I recommend unstacking this and adding a circle at 03:44:181 for a triple under the slider end.
  40. 03:45:763 (3) - Excessive amount of slider points. This same shape could be achieved with just four or five nodes.
  41. 03:49:655 (2) - Why are you using slider points like this?
  42. 03:52:574 (2,3,4,5) - Maybe this would look better as a regular cross with 90 degree angles.
  43. 03:59:386 (7) - Slider shape could be cleaned up a bit. Try to make the curved sections have a more regular (even) curve.
  44. 04:00:473 (3,4,5,6,7) - The flow here is awkward because (5,6,7) is too straight. I'd move (6) to the right a bit to get a matching curve.
  45. 04:01:077 (1,2) - Why overlap? I think it's better to keep the spacing consistent so the player can read the beat spacing.
  46. 04:03:733 (3) - Does not fit the rhythm of the music. Something like this would be more appropriate: http://puu.sh/ihNGx/907c093407.jpg
  47. 04:05:423 (5) - The note on the blue tick is more prominent. It doesn't make sense to skip it.
  48. 04:13:271 (4,5,1) - Flow here is quite awkward. I recommend reversing the direction of (1) to make it smoother.
  49. 04:57:276 (1) - I'd end the spinner where the string is released.
You may call me to mod again after fixing these.
Topic Starter
Osuology

CloudSplash16 wrote:

From my queue.

[General]
  1. Background quality is awful. Please try to find a better one. ok, I used higher quality
  2. There's not enough leadin time for a countdown, so no need to enable countdown. oh ok
  3. Artist should be ゆず and title should be REASON. This can be seen in the ending video: http://puu.sh/ihJ06/c394abded5.jpg
  4. Romanized artist should probably be YUZU as this is the only romanization I've seen on their website.
  5. Source should be HUNTER×HUNTER
  6. Remove reason from tags, as it is already in the title.
  7. Duplicated tag hunter is unnecessary, because osu! beatmap search does not accept exact phrase searches.
  8. Should probably remove x from tags, and add hunterxhunter instead. Web search does not take queries shorter than 3 characters, and in game search will have hunterxhunter account for x
  9. Remove osuology from tags, as it is already in the creator. did all the tag stuff
  10. There's no reason for this to be a single difficulty mapset. This song can easily be mapped for a full spread. too lazy
  11. Timing is wrong. Here are the correct timing sections: http://puu.sh/ihLDr/d582dbe0fd.png (Fix this AFTER fixing everything else, so the timestamps in my mod are still relevant.) these don't work right now for me, the last one is off time and for some reason everything messes up after changing the second one. I would change but I don't know what to do about this.
[Riyu]
  1. I think Riyuu is a better difficulty name, as it is a more accurate romanization in terms of actual pronunciation of the word. ok
  2. First offset is wrong. The first note in the song is a quarter note pickup, and the first downbeat is actually at 00:02:020 ok.
  3. 00:07:542 - I feel like normal sampleset isn't really appropriate in this section. Consider changing to soft sampleset. The finishes are also really excessive for such a calm section of the song. I recommend reducing your use of finish additions. ok, I like soft better and took off a few finishes
  4. 00:07:542 (1,2) - I think it will look better if you space these out a bit. They're really close to overlapping, and doesn't look nice. ok spaced em out a lot, you didn't specify how much so I just made it farther
  5. 00:19:684 (3,4) - I suggest putting larger spacing between these to put some emphasis on (4), as it is a stronger note, and also changes pitch. ok 1 arrow more
  6. 00:29:684 - I recommend putting a 1/1 slider here. It fits well with the vocals. Example: http://puu.sh/ihKc1/7817923ea9.jpgI follow the guitar the whole time, doesn't really make sense to put this in, when I'm not even mapping vocally
  7. 00:42:487 (5,6) - This is not really a good representation of the music. The stress in the music is on 00:42:974 which you've placed a slider repeat on. It would be nice to give the player something to click here. ok
  8. 00:42:487 (5,6,1,2) - Why is (5,6) stacked and (1,2) not stacked? I think it would be appropriate to make them the same, since they are representing the same pattern in the music.I did due to earlier change
  9. 00:45:902 (1) - Better to start this two beats later at 00:46:877 It fits the music much better.ok but awkward pause between isn't nice :(
  10. 00:50:675 (1,2,3,4) - Finishes are extremely loud here. I think finish should only be used to highlight strong beats, and not spammed like this. It loses its effect when overused, and is also noisy. ok
  11. 00:52:852 (2,3) - Maybe you can try to avoid using such tight curves. I just think they don't look very good, and also play a bit awkwardly because they make the slider feel very short, and coupled with the low distance spacing just makes the movement between the objects feel very slow relative the the sliders. ok did my best to fix
  12. 00:55:755 (1,2,3) - I think it would look better if you put these in a straight line. um ok never really noticed that
  13. 01:02:287 (1,2,3,4) - I suggest making some jumps here, because the current distance feels very small relative to the parts before it.ok
  14. 01:05:674 (2,3) - I think if you unstack these and make it overlap instead, it will make the beat spacing more obvious: http://puu.sh/ihMqU/0f906977b5.jpg alright
  15. 01:06:037 (3,1,2) - Sudden increase in distance spacing comes really unexpected. Low SV will likely confuse the player into thinking the beat spacing is 1/2. I would like a little more reason for this, out of all the play tests I saw, no players ever were confused on this so I don't really have much reason to change it right now
  16. 01:06:037 (3,2) - The overlap here looks really messy. Try to avoid overlapping at the ends, as it causes a lot of lines to cross, and make the map look cluttered. tried to fix did alright
  17. 01:06:884 (2,3,4,5,1) - High distance spacing is confusing because of low slider velocity. I recommend overlapping these to make it clear that it's 1/4 beat. but then no spaced stream I think it's not that bad honestly
  18. 01:08:094 (1,2,3,4,5,6,7,8) - Same things here.
  19. 01:20:916 (1,2) - Maintain the same spacing as the others. I makes the third more significant though. I changed it, but made the 3 more out
  20. 01:30:836 (2,3) - Increase distance spacing. It's too small now, and could be confused for 1/4 beat. ok whatever
  21. 01:42:932 - Slider velocity in this section should be increased so that the movement on the slider is roughly the same as the distance spacing. Otherwise, there will be awkward slowdowns at every slider, which is uncomfortable to play. to me it already seems like its that way + 1/4 sliders aren't bad, the only part is the sliders after which don't have 1/4 near them so I think its fine
  22. 01:45:352 (5,6,7) - This feels really unnatural to play. Try to make it smoother. ok plays a little better
  23. 01:48:739 (1,3) - Try reducing the curve, as the current shape is overlapping on itself too much, making it look strange and difficult to read. it overlaps itself? I don't see that, so I won't change until you show me what you mean
  24. 01:51:642 (4) - Why did you ignore the beat on the blue tick? I think it's quite significant and should be mapped out. ok
  25. 01:57:449 (7,1) - Unstack to make the beat spacing clear. ok
  26. 02:04:707 (2,1) - Increase the distance spacing? It's really awkward to play when the distance is this small. ok
  27. 02:08:578 (3,4) - I recommend changing directions. It just feels better: http://puu.sh/ihMPt/0abd86c1ef.jpg ok
  28. 02:09:545 (1,2,3) - I don't think these go well with the song. I'd strongly recommend that you start following the drums immediately here. The 1/4 extensions on the sliders are unfitting. ok
  29. 02:32:396 (2) - I don't see any reason to suddenly increase the slider velocity like this. It's just confusing. I put hitsounding to make it sound like a different drum although it depends on skins hitsounds.
  30. 02:44:981 (1,2) - This jump is ridiculous. The song doesn't call for this. The player would expect distance spacing similar to 02:44:599 (1,2) ok
  31. 03:04:684 (2) - What's up with this slider shape? It's almost a circular curve, but not... ok
  32. 03:06:590 (1) - Start the spinner a 1/4 beat later. It fits the song better. ok
  33. 03:10:531 (2) - Slider end is unsnapped. will fix after timing fix since that causes this
  34. 03:10:531 (2) - I suggest mapping a circle or 1/4 slider to the red tick, and starting the slider on the downbeat. ok
  35. 03:12:304 - The clap hitsounds really stick out here, and don't fit the song well. ok
  36. 03:18:920 (1) - Try to avoid using such a long spinner. Spinners are tiring to play, and the length of the spinner might ruin the playability of the map with HardRock mod. would be nice if you could suggest a option
  37. 03:27:056 - The slider ends should not be overmapped this way. It doesn't fit the feel of the song. They should all be ended 1/4 beat earlier. ok but seems weird this way
  38. 03:33:157 (3) - This slider shape is kinda ugly. I don't see why you need the red node there. ok
  39. 03:44:546 (5) - I recommend unstacking this and adding a circle at 03:44:181 for a triple under the slider end. ok
  40. 03:45:763 (3) - Excessive amount of slider points. This same shape could be achieved with just four or five nodes. ok
  41. 03:49:655 (2) - Why are you using slider points like this? ok
  42. 03:52:574 (2,3,4,5) - Maybe this would look better as a regular cross with 90 degree angles. ok
  43. 03:59:386 (7) - Slider shape could be cleaned up a bit. Try to make the curved sections have a more regular (even) curve. but it generated that curve for me so I don't see how I change it
  44. 04:00:473 (3,4,5,6,7) - The flow here is awkward because (5,6,7) is too straight. I'd move (6) to the right a bit to get a matching curve. tried my best
  45. 04:01:077 (1,2) - Why overlap? I think it's better to keep the spacing consistent so the player can read the beat spacing. overlap because it matches flow IMO
  46. 04:03:733 (3) - Does not fit the rhythm of the music. Something like this would be more appropriate: http://puu.sh/ihNGx/907c093407.jpg ok
  47. 04:05:423 (5) - The note on the blue tick is more prominent. It doesn't make sense to skip it. dont see a good fix for it tho
  48. 04:13:271 (4,5,1) - Flow here is quite awkward. I recommend reversing the direction of (1) to make it smoother. dont see how thats better but whatever
  49. 04:57:276 (1) - I'd end the spinner where the string is released. ok
You may call me to mod again after fixing these.
Little
Topic Starter
Osuology
ok I updated
Little
Part 2 of mod.
Flow and aesthetic are important aspects of a map, and are a significant part of how the QAT judges the quality.

[Riyuu]
  1. The approach rate is too high, and should be lowered to at most 9.0.
  2. 00:13:270 (1,2) - Could be better, aesthetically. I recommend moving (2) to x:352|y:300 so they are symmetrical.
  3. 00:17:198 (1,2,3) - I recommend moving these lower so they are not so close to 00:16:484 (2) Try x:108|y:228.
  4. 00:18:984 (1,2,3) - Try moving these so they don't overlap with 00:17:913 (4) Edge overlaps like this look sloppy.
  5. 00:22:913 (3,4) - Move (3) and the repeat of (4) further apart.
  6. 00:29:698 - You said you wouldn't add a slider here because you were following guitar, but there is no guitar at 00:28:984 (1) either. The current rhythm is just awkward to play.
  7. 00:38:608 (3,1,1,2,5,6) - Combo usage inconsistency.
  8. 00:52:640 (1,2,3,4,1) - I strongly recommend using distance snap for things like this. It will look much neater.
  9. 00:54:576 (3) - Give it a bit of a concave down curve for flow leading. It will be more comfortable to play.
  10. 00:56:269 (3,1) - Increase distance spacing here for emphasis on downbeat.
  11. 00:59:415 - I think a circle should be added here. It goes with the drum, and makes the rhythm much more intuitive to play.
  12. 01:00:382 - It would be much better to have a click here for the start of a phrase.
  13. 01:00:503 (1,1) - Increase distance spacing to avoid confusion. Match with 00:58:568 (2,1)
  14. 01:01:592 (1,1) - Unstacked is better. The stack just doesn't seem to fit how the music feels.
  15. 01:03:044 (4,1) - To look better, either stack or overlap by half like this: http://puu.sh/iFMhz/51b85d630f.jpg Small overlaps are ugly.
  16. 01:03:044 (4,3) - Avoid overlapping these.
  17. 01:06:068 (3,1,2,3,4,5,1) - The distance spacing change is too dramatic and unpredictable. If you're going to use spaced streams, I strongly recommend increasing the distance spacing at 01:03:527 (1,2,3,4,1,2) to make the change less abrupt. Also, map out the rhythms in 01:06:068 (3) because the way you've used a slow and long slider here tricks the player into slowing down, and makes the spaced streams unexpected.
  18. 01:08:124 (1,2) - Rhythm here doesn't make sense. There's nothing significant to put the head of a longer slider at (2). Emphasis should be on either 01:08:487 or 01:08:608
  19. 01:08:971 (5,6,7) - This is way too sharp, and uncomfortable to play. Please make the pattern smoother.
  20. 01:06:068 (3,2) - Avoid edge overlap.
  21. 01:09:818 (1,2,3,4,1,2,3,4,1,2,3,1) - Looks very messy, and also doesn't flow very well. Try to use some kind of recognizable flow/visual pattern.
  22. 01:16:350 (2,3,4,5,6) - This is also really uncomfortable.
  23. 01:20:221 (5,6,7) - Same here.
  24. 01:20:463 (7,8,9,1) - This overlap looks really messy. Each circle is overlapping the slider in a different way, and non-parallel. I recommend moving the slider somewhere else, where it won't be overlapping.
  25. 01:22:398 (1,2,3,4,5) - Uhh.. can we make them evenly spaced and parallel?
  26. 01:28:447 (3,4) - The drop-off flow here makes the distance spacing feel extremely small, and it's tricky to play. I'd try to space it out by moving (4) higher up on the screen.
  27. 01:30:866 (2,3) - Increase distance spacing and avoid overlap.
  28. 01:32:318 (2,3,4,5,6) - Flow here is pretty weird. I think this would play much nicer: http://puu.sh/iFMXt/61b7451966.jpg
  29. 01:33:769 (7,8,9,1,2,3,4,1,2) - Spacing feels really random, and disconnected from the music, making it unintuitive to play. Think about using larger spacing leading into stronger notes, and smaller spacing into weaker notes.
  30. 01:36:915 (1) - I think it's not necessary to have a circle here. Leaving and empty space will help to give stronger emphasis to 01:37:156 (1)
  31. 01:37:156 (1,2,3,4) - Not really important, but why not make this a perfect square?
  32. 01:42:963 - Slider velocity in this section feels too low, making the sliders awkward to play. I recommend 1.5x multiplier.
  33. 01:43:568 (6,7) - This flows nicer: http://puu.sh/iFNeg/b832db02fd.jpg
  34. 01:44:415 (5,6,7,1,2,3,4) - Flow between these two streams is too sharp, and hard to catch. Try to make it smoother.
  35. 01:45:382 (5,6,7,1,2,3,4) - Same here.
  36. 01:45:866 (1,2,3,4,5,6,7) - Shape of the stream seems random. Try to make a cleaner and more defined shape.
  37. 01:48:769 (1,2,3) - Make the distance spacing more even. (2,3) is a lot smaller now, and I don't see a reason for it. It just hurts the flow.
  38. 01:49:253 (3,1) - Space it out? I think the looks and plays better.
  39. 01:50:221 (5,6) - Flow is too rigid. Move (6) and the stream down to make it rounder and smoother.
  40. 01:51:431 (2,3,4) - This is really awkward to play, and doesn't look good either.
  41. 01:51:673 (4,5,6) - Don't vary distance spacing so much like this. Try to keep it somewhat consistent so the player can read the rhythm with certainty.
  42. 01:52:640 (1,2,3,4) - I think larger distance spacing (jumps) would fit the music better here.
  43. 01:54:455 - Circle here? It covers the vocal note, and also helps to make (1) feel stronger.
  44. 01:57:479 (7,1,2) - Same stuff about distance spacing.
  45. 01:58:447 - End kiai here.
  46. 02:02:318 (1,2) - Blanket can be improved. Blankets should be evenly spaced all the way around. That is to say, every point on the inner edge of (1) should be equidistant from (2).
  47. 02:04:253 (1,2) - Antijump feels awkward to play here. I think you should just space it out. Also, the way the edge of (2) is close to (1) makes it unpleasant to look at.
  48. 02:05:705 (1) - Widen the curve and make a regular, non-overlapping blanket. It will look much better.
  49. 02:13:931 (5,6) - Should increase distance spacing here.
  50. 02:17:899 (1,2,3) - Triples emphasize the third note, which in this case, I don't really think is worth of emphasis. Rather, I think the rhythm should look like this: http://puu.sh/iFNV5/e54e87e0f6.jpg
  51. 02:26:035 (3,2,2,2) - Make them perfectly stacked.
  52. 02:27:815 (1,2,3,4,5) - Increase the separation a bit so they aren't so close to touching.
  53. 02:33:662 (6,1,2) - High slider velocity leading into low distance spacing is really uncomfortable to play here. Consider decreasing the slider velocity, increasing the distance spacing, or both.
  54. 02:39:001 (2) - Curve is too tight, and doesn't look good. The path of the slider will be much clearer if you widen the curve.
  55. 02:40:781 (1,2,3) - Same thing about distance spacing.
  56. 02:42:052 (1,2,3,4,5,6,7,8) - Why vary the spacing like this? Can't you make it rotationally symmetrical?
  57. 02:44:594 (1,2,1) - The distance spacing is really confusing. Set the distance according to beat spacing.
  58. 02:45:865 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - The way everything overlaps here is really messy. Try to put some space between things so they don't overlap so much in such a short period of time.
  59. 02:48:916 (2,3) - Plays better if you increase the distance.
  60. 02:50:950 (2,3) - Same here.
  61. 02:52:221 (2,3,4,5) - Try to avoid rectangular jumps like this. Right angles are not comfortable to play.
  62. 02:56:798 (8) - Rotate counterclockwise a bit for smoother flow from (7).
  63. 02:58:069 (1,2) - Looks a lot like 02:56:543 (7,8) but the rhythm is different, which could be confusing. Maybe you can stack these instead?
  64. 02:59:340 (3,4,5) - Even out the spacing (visually, not distance spacing).
  65. 03:01:374 (5,1) - Potential for a triple here, as the drum note on the blue tick is quite loud.
  66. 03:03:916 (1,2) - Try to avoid the overlap.
  67. 03:09:255 (3,4,5) - Flow between these feels weird to me. Just try to rearrange it in a way that allows for smoother cursor movement.
  68. 03:10:272 (1,3) - I think it would be good if (3) blanketed the end of (1). Maybe something like this: http://puu.sh/iFOPT/561071c24d.jpg
  69. 03:13:323 (5,6,7) - Flow could be made smoother by making the curve of (7) fit the motion from (5,6).
  70. 03:14:594 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Distance spacing feels really random. Please reconsider with beat emphasis in mind.
  71. 03:29:086 (3,4) - Avoid overlap.
  72. 03:30:103 (4,1) - Increase distance spacing.
  73. 03:33:154 (3,4) - Same here.
  74. 03:45:833 (3) - Shape will look better if you rearrange the points like this: http://puu.sh/iFP2J/8cbdb3e57a.jpg
  75. 03:49:462 (1,2) - Can space these out a bit more. You had really large spacing at 03:45:591 (1,2,3) so make it similar.
  76. 03:49:704 (2,3,4) - Unstack (3,4) from the repeat of (2). The distance is really small, and it's better note to cover the circles completely.
  77. 03:58:776 (2,3,4,5) - Space your stream consistently.
  78. 04:00:470 (3,4,5,6,7) - Angle is too sharp for spaced stream. When you use spaced streams, the shape of the stream becomes less obvious, so you need to use simpler shapes to make it playable. Otherwise, it may look to the player like you are just spamming circles randomly.
  79. 04:00:954 (7,1,2,3) - Space it out.
  80. 04:04:946 (1,2,3,4,5) - Can we make this a rounder shape? Straight spaced stream doesn't feel that great to play, and also (5) is way up in the corner, at risk of overlapping with the score counter.
  81. 04:17:768 (3,1) - Space out or stack.
  82. 04:28:171 (1,2,3) - Spacing is unexpected. Overlap or stack them.
  83. 04:31:317 - End kiai here and restart at 04:37:123
  84. 04:36:518 (6,1) - I don't think it flows well to have it straight like this. I recommend moving (1,2) kind of like this: http://puu.sh/iFPYB/087be31f42.jpg
  85. 04:48:252 (1,2,3,4) - Really harsh flow at the head of (4). Please make it smoother.
  86. 04:56:478 - End kiai here.
You should probably look for more mods.
You can call me back for more when you've applied these.
Topic Starter
Osuology

CloudSplash16 wrote:

Part 2 of mod.
Flow and aesthetic are important aspects of a map, and are a significant part of how the QAT judges the quality.

[Riyuu]
  1. The approach rate is too high, and should be lowered to at most 9.0. For now, I will say no because of spaced stream. AR9.0 is too low in my opinion.
  2. 00:13:270 (1,2) - Could be better, aesthetically. I recommend moving (2) to x:352|y:300 so they are symmetrical. ok
  3. 00:17:198 (1,2,3) - I recommend moving these lower so they are not so close to 00:16:484 (2) Try x:108|y:228. The notes match up in my mind in terms of how they sound so I did this.
  4. 00:18:984 (1,2,3) - Try moving these so they don't overlap with 00:17:913 (4) Edge overlaps like this look sloppy. they don't even overlap, they just touch.
  5. 00:22:913 (3,4) - Move (3) and the repeat of (4) further apart. ok
  6. 00:29:698 - You said you wouldn't add a slider here because you were following guitar, but there is no guitar at 00:28:984 (1) either. The current rhythm is just awkward to play. LOL, there's a guitar if you listen, there's like a scratch.
  7. 00:38:608 (3,1,1,2,5,6) - Combo usage inconsistency. ok
  8. 00:52:640 (1,2,3,4,1) - I strongly recommend using distance snap for things like this. It will look much neater. doesn't look that much better but ok
  9. 00:54:576 (3) - Give it a bit of a concave down curve for flow leading. It will be more comfortable to play. ok
  10. 00:56:269 (3,1) - Increase distance spacing here for emphasis on downbeat. ok
  11. 00:59:415 - I think a circle should be added here. It goes with the drum, and makes the rhythm much more intuitive to play. ok
  12. 01:00:382 - It would be much better to have a click here for the start of a phrase. yes
  13. 01:00:503 (1,1) - Increase distance spacing to avoid confusion. Match with 00:58:568 (2,1) ok
  14. 01:01:592 (1,1) - Unstacked is better. The stack just doesn't seem to fit how the music feels. ok
  15. 01:03:044 (4,1) - To look better, either stack or overlap by half like this: http://puu.sh/iFMhz/51b85d630f.jpg Small overlaps are ugly. first of all, overlaps aren't ugly. Secondly, the slider appears well after the hit circle. There is no way.
  16. 01:03:044 (4,3) - Avoid overlapping these. you just told me to half overlap on the SAME thing
  17. 01:06:068 (3,1,2,3,4,5,1) - The distance spacing change is too dramatic and unpredictable. If you're going to use spaced streams, I strongly recommend increasing the distance spacing at 01:03:527 (1,2,3,4,1,2) to make the change less abrupt. Also, map out the rhythms in 01:06:068 (3) because the way you've used a slow and long slider here tricks the player into slowing down, and makes the spaced streams unexpected. in my opinion I don't see how the first helps, and secondly the long slider is like that mysterious calm then the storm if you know what I mean.
  18. 01:08:124 (1,2) - Rhythm here doesn't make sense. There's nothing significant to put the head of a longer slider at (2). Emphasis should be on either 01:08:487 or 01:08:608 singer.
  19. 01:08:971 (5,6,7) - This is way too sharp, and uncomfortable to play. Please make the pattern smoother. It would help if you made a suggestion.
  20. 01:06:068 (3,2) - Avoid edge overlap. it represents 1/4 distance in my opinion. You also don't list any reasons to do so.
  21. 01:09:818 (1,2,3,4,1,2,3,4,1,2,3,1) - Looks very messy, and also doesn't flow very well. Try to use some kind of recognizable flow/visual pattern. It's a bunch of triangles, they aren't right triangles but eh.
  22. 01:16:350 (2,3,4,5,6) - This is also really uncomfortable. I figured that one. I tried to make it better.
  23. 01:20:221 (5,6,7) - Same here. It's a straight line except for one note. How is that hard in any way?
  24. 01:20:463 (7,8,9,1) - This overlap looks really messy. Each circle is overlapping the slider in a different way, and non-parallel. I recommend moving the slider somewhere else, where it won't be overlapping. Why does everyone have to hate on overlaps? They look good to my eyes, and many others not just me.
  25. 01:22:398 (1,2,3,4,5) - Uhh.. can we make them evenly spaced and parallel? tried to fix spacing that I could see, but I think reversing directions kinda takes off of the hitsounds changing every beat
  26. 01:28:447 (3,4) - The drop-off flow here makes the distance spacing feel extremely small, and it's tricky to play. I'd try to space it out by moving (4) higher up on the screen. ok
  27. 01:30:866 (2,3) - Increase distance spacing and avoid overlap. First of all, THEY AREN'T OVERLAPPING. Secondly, no reason to do this, but I stacked 3 and next 1.
  28. 01:32:318 (2,3,4,5,6) - Flow here is pretty weird. I think this would play much nicer: http://puu.sh/iFMXt/61b7451966.jpg weird can be funner. I also don't completely understand your pattern.
  29. 01:33:769 (7,8,9,1,2,3,4,1,2) - Spacing feels really random, and disconnected from the music, making it unintuitive to play. Think about using larger spacing leading into stronger notes, and smaller spacing into weaker notes. I tried
  30. 01:36:915 (1) - I think it's not necessary to have a circle here. Leaving and empty space will help to give stronger emphasis to 01:37:156 (1) it sounds just wrong to me.
  31. 01:37:156 (1,2,3,4) - Not really important, but why not make this a perfect square? ok
  32. 01:42:963 - Slider velocity in this section feels too low, making the sliders awkward to play. I recommend 1.5x multiplier. I hesitated, but ok
  33. 01:43:568 (6,7) - This flows nicer: http://puu.sh/iFNeg/b832db02fd.jpg no, it's too sharp
  34. 01:44:415 (5,6,7,1,2,3,4) - Flow between these two streams is too sharp, and hard to catch. Try to make it smoother. changed slider direction
  35. 01:45:382 (5,6,7,1,2,3,4) - Same here. ok
  36. 01:45:866 (1,2,3,4,5,6,7) - Shape of the stream seems random. Try to make a cleaner and more defined shape. I tried slightly
  37. 01:48:769 (1,2,3) - Make the distance spacing more even. (2,3) is a lot smaller now, and I don't see a reason for it. It just hurts the flow. ok
  38. 01:49:253 (3,1) - Space it out? I think the looks and plays better. ok
  39. 01:50:221 (5,6) - Flow is too rigid. Move (6) and the stream down to make it rounder and smoother. I changed SV it seemed to help
  40. 01:51:431 (2,3,4) - This is really awkward to play, and doesn't look good either. It's foreshadowing to 04:06:639 (1,2,3,4,5) -
  41. 01:51:673 (4,5,6) - Don't vary distance spacing so much like this. Try to keep it somewhat consistent so the player can read the rhythm with certainty. maybe I should leave it as it is because 1. It feels better. c. It sounds good with Music theory. and 29. It's hitsounded to be like that.
  42. 01:52:640 (1,2,3,4) - I think larger distance spacing (jumps) would fit the music better here. ok
  43. 01:54:455 - Circle here? It covers the vocal note, and also helps to make (1) feel stronger. sounds weird but ok
  44. 01:57:479 (7,1,2) - Same stuff about distance spacing. Same stuff about distance spacing.
  45. 01:58:447 - End kiai here. ok
  46. 02:02:318 (1,2) - Blanket can be improved. Blankets should be evenly spaced all the way around. That is to say, every point on the inner edge of (1) should be equidistant from (2). tried a little bit
  47. 02:04:253 (1,2) - Antijump feels awkward to play here. I think you should just space it out. Also, the way the edge of (2) is close to (1) makes it unpleasant to look at. space it out why. The overlap doesn't even visually happen
  48. 02:05:705 (1) - Widen the curve and make a regular, non-overlapping blanket. It will look much better. I like it I guess
  49. 02:13:931 (5,6) - Should increase distance spacing here. ok
  50. 02:17:899 (1,2,3) - Triples emphasize the third note, which in this case, I don't really think is worth of emphasis. Rather, I think the rhythm should look like this: http://puu.sh/iFNV5/e54e87e0f6.jpg but then it doesn't match drum
  51. 02:26:035 (3,2,2,2) - Make them perfectly stacked. yep
  52. 02:27:815 (1,2,3,4,5) - Increase the separation a bit so they aren't so close to touching. again what's so bad about touch
  53. 02:33:662 (6,1,2) - High slider velocity leading into low distance spacing is really uncomfortable to play here. Consider decreasing the slider velocity, increasing the distance spacing, or both. I did second
  54. 02:39:001 (2) - Curve is too tight, and doesn't look good. The path of the slider will be much clearer if you widen the curve. ok didn't really help but whatever
  55. 02:40:781 (1,2,3) - Same thing about distance spacing. Same thing about distance spacing.
  56. 02:42:052 (1,2,3,4,5,6,7,8) - Why vary the spacing like this? Can't you make it rotationally symmetrical? ok
  57. 02:44:594 (1,2,1) - The distance spacing is really confusing. Set the distance according to beat spacing. accentuation ever heard of it?
  58. 02:45:865 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - The way everything overlaps here is really messy. Try to put some space between things so they don't overlap so much in such a short period of time. I saw no overlaps
  59. 02:48:916 (2,3) - Plays better if you increase the distance. not possible in it's situation
  60. 02:50:950 (2,3) - Same here. somebody else recommended this.
  61. 02:52:221 (2,3,4,5) - Try to avoid rectangular jumps like this. Right angles are not comfortable to play. "JI ka KU"
  62. 02:56:798 (8) - Rotate counterclockwise a bit for smoother flow from (7). ok
  63. 02:58:069 (1,2) - Looks a lot like 02:56:543 (7,8) but the rhythm is different, which could be confusing. Maybe you can stack these instead? it has larger DS so it's fine I think
  64. 02:59:340 (3,4,5) - Even out the spacing (visually, not distance spacing). ok
  65. 03:01:374 (5,1) - Potential for a triple here, as the drum note on the blue tick is quite loud. ok
  66. 03:03:916 (1,2) - Try to avoid the overlap. try to avoid saying this over and over again.
  67. 03:09:255 (3,4,5) - Flow between these feels weird to me. Just try to rearrange it in a way that allows for smoother cursor movement. it's fine
  68. 03:10:272 (1,3) - I think it would be good if (3) blanketed the end of (1). Maybe something like this: http://puu.sh/iFOPT/561071c24d.jpg I kindof did that
  69. 03:13:323 (5,6,7) - Flow could be made smoother by making the curve of (7) fit the motion from (5,6). ok I tried
  70. 03:14:594 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Distance spacing feels really random. Please reconsider with beat emphasis in mind. ok
  71. 03:29:086 (3,4) - Avoid overlap. I'm not going to reply to these anymore unless I fix them
  72. 03:30:103 (4,1) - Increase distance spacing. ok
  73. 03:33:154 (3,4) - Same here.no
  74. 03:45:833 (3) - Shape will look better if you rearrange the points like this: http://puu.sh/iFP2J/8cbdb3e57a.jpg ok
  75. 03:49:462 (1,2) - Can space these out a bit more. You had really large spacing at 03:45:591 (1,2,3) so make it similar. ok
  76. 03:49:704 (2,3,4) - Unstack (3,4) from the repeat of (2). The distance is really small, and it's better note to cover the circles completely. what are you trying to say?
  77. 03:58:776 (2,3,4,5) - Space your stream consistently. ok
  78. 04:00:470 (3,4,5,6,7) - Angle is too sharp for spaced stream. When you use spaced streams, the shape of the stream becomes less obvious, so you need to use simpler shapes to make it playable. Otherwise, it may look to the player like you are just spamming circles randomly. what else am I supposed to do with the flow from 2 before?
  79. 04:00:954 (7,1,2,3) - Space it out. why?
  80. 04:04:946 (1,2,3,4,5) - Can we make this a rounder shape? Straight spaced stream doesn't feel that great to play, and also (5) is way up in the corner, at risk of overlapping with the score counter. ok
  81. 04:17:768 (3,1) - Space out or stack. nah
  82. 04:28:171 (1,2,3) - Spacing is unexpected. Overlap or stack them. now you tell me to overlap something
  83. 04:31:317 - End kiai here and restart at 04:37:123 kiai is the mapper's choice. Not objective, but subjective.
  84. 04:36:518 (6,1) - I don't think it flows well to have it straight like this. I recommend moving (1,2) kind of like this: http://puu.sh/iFPYB/087be31f42.jpg I like it sorta
  85. 04:48:252 (1,2,3,4) - Really harsh flow at the head of (4). Please make it smoother. hard to do that without a suggestion
  86. 04:56:478 - End kiai here.
You should probably look for more mods. all the mods I got were just random stuff but ok I'll see.
You can call me back for more when you've applied these.
Lasse
m4m from my queue

AR 9.3 feels definitely too high, the slow parts are pretty awkward with it and there are no parts to justify such high ar, 9 most likely would be sufficient
consider upping the OD

00:20:055 (4) - slider would fit the vocals better
00:33:286 feels like there should be something, or maybe add a break?
00:46:350 this beat feels to significant to be left out
00:53:124 (3,4) - curcing those the same would look better
01:05:705 (2,3) - this looks a bit weird
01:08:366 (2) - rotate sliderend a bit down for a bettertransition
01:30:866 (2) - ^ left
01:36:915 (1) - removing this would emphasize the part after much better
01:42:963 (1,2,3,4,5,6,7) - this would flow and play much better
01:44:535 (6,7) - this transition feels a bit awkward to play
01:45:503 (6,7) - here too
02:33:662 (6) - (soft/normal) whistle instead of clap?
02:44:721 (2) - stac kthis like the ones before?
02:45:103 (2) - stack on 02:44:340 (2,1) - ?
03:04:679 (2) - make this sldier look better
03:06:713 (1) - start the spinner on the blue tick already
03:10:781 (3,2) - that overlap looks bad, put 2 on the slider or below it
03:33:154 (3,4) - blanket those with each other
03:59:381 (7,2) - blanket?
04:00:470 (3,7,1) - increase distance
04:20:671 (9) - move a bit upwards
Topic Starter
Osuology

Lasse wrote:

m4m from my queue

AR 9.3 feels definitely too high, the slow parts are pretty awkward with it and there are no parts to justify such high ar, 9 most likely would be sufficient Yes it would, except that the circle density varies a lot in the beatmap. The low parts are bad, yes, but the high dense parts need higher than 9 IMO
consider upping the OD I already have from the original so I'm not sure.

00:20:055 (4) - slider would fit the vocals better ok done
00:33:286 feels like there should be something, or maybe add a break? too short for a break.
00:46:350 this beat feels to significant to be left out ok
00:53:124 (3,4) - curcing those the same would look better ok
01:05:705 (2,3) - this looks a bit weird not sure why? maybe overlap but overlap is not bad
01:08:366 (2) - rotate sliderend a bit down for a bettertransition I like foreshadowing
01:30:866 (2) - ^ left nah, if you are talking about flow, you need to keep in mind that no one actually stays until the end of the slider.
01:36:915 (1) - removing this would emphasize the part after much better ehh, no. Because there is a jump, I feel it emphasizes it even more.
01:42:963 (1,2,3,4,5,6,7) - this would flow and play much better I would, maybe if you FINSHED THE SUGGESTION
01:44:535 (6,7) - this transition feels a bit awkward to play I don't feel it
01:45:503 (6,7) - here too here neither
02:33:662 (6) - (soft/normal) whistle instead of clap? doesn't finish or match up with the whole picture of hitsounds.
02:44:721 (2) - stac kthis like the ones before? I'd rather not.
02:45:103 (2) - stack on 02:44:340 (2,1) - ? no thanks
03:04:679 (2) - make this sldier look better it looks fine
03:06:713 (1) - start the spinner on the blue tick already too much wasted time IMO. It also ignores the beat later.
03:10:781 (3,2) - that overlap looks bad, put 2 on the slider or below it what overlap?
03:33:154 (3,4) - blanket those with each other I overlapd a little
03:59:381 (7,2) - blanket? not sure how to
04:00:470 (3,7,1) - increase distanceok
04:20:671 (9) - move a bit upwards ok thanks for mod! :)
Lasse

Osuology wrote:

Lasse wrote:

01:42:963 (1,2,3,4,5,6,7) - this would flow and play much better I would, maybe if you FINSHED THE SUGGESTION
[/color][/notice]

forgot the image:

http://lasse.s-ul.eu/hOu1iJGl.png
Topic Starter
Osuology

Lasse wrote:

forgot the image: lol

http://lasse.s-ul.eu/hOu1iJGl.png
sorry, but it doesn't really match the other streams that are like that then.
eironeia
Hi, this is for M4M :)
General
That first red timing point is off. It is not BPM 70 there, I tried normalizing it to 88 as your next red point and it works perfectly with your current first slider.
(In which case you should let first red be 889, and delete second red)
There are many SV irregularities that I did not expect and were not backed up by enough musical reason either, so if you could standardize the SV to 3 or 4 speeds that would be great. E.g. I get why 01:52:640 (1,2,3,4) would be slow but not why the next slider 01:54:576 (1) still is, because ordinary drum beats have come back.
There are parts where the difficulty level just drops way too significantly. Consider making it a little bit more uniform.
Many patterns in your map do not come off to me as following the music. I'm sure many others would agree. Consult similar ranked maps to get an idea whether something is musically sound or not, because at the moment, due to this fact mostly, it could be quite a while before this gets ranked. But I'm sure you will improve!
Riyuu
00:03:092 (2) - Head of slider is mistimed. Try 00:03:007 then lengthen slider by 1 tick.
00:10:413 (1) - Not sure why you would want a finish here, song has barely started.
00:11:841 (4) - ^ as above, also at 00:21:841 (1) and many other finishes in this intro
00:17:555 (3) - Consider putting a slider here instead of at the next red as the change of chord is on this beat.
00:22:913 (3) - ^
00:33:286 - I'm pretty sure that timing point is not snapped properly, it should be at 33:270. Consequently move all other timing points back by 16 (I can hear everything after this being slightly late)
00:52:640 (1) - This finish is out of place, your trend here is to put finishes every 2 bars. (plus there are no cymbals going off in the music)
00:54:576 (3) - e.g. a finish here would be a lot better. (no more hitsound mods after this, you get my idea)
01:06:068 (3) - Consider putting a circle here for the vocals, then the slider on 01:06:189 for the drum.
01:06:189 (3) - Actually your stream should starts here 'coz that's when vocalist starts singing at 1/4.
01:07:277 (3,4,5) - This part shouldn't be here at all, because he's not singing at 1/4. Always map to the music, even if they might be boring to play at first, it will come to you that by doing so you will make your map that much more fun to play.
01:08:124 (1) - ^ stream
01:08:971 (5,6,7) - ^ no stream
01:10:060 (2) - ^ start stream here
01:11:027 (2,3,4,1) - try this (also for music's sake):

01:42:963 (1) - I'm against this very long stream because it feels to me as if you're making this hard for the sake of it being hard. Again, the map does not supersede the music.
01:52:398 (7) - So in the middle of all that chaos you missed the vocals on this point so that (7) there was my extra circle.
02:29:086 (1) - End the slider stream here and put a circle here instead, and start again at (2) because he starts singing again.
02:30:103 (5) - Let this be just a circle instead; you're not mapping anything after this sound anyway.
02:41:543 (4) - You're missing a drum beat here, and
02:41:798 (5) - here.
02:55:527 (3) - Consider making this jump bigger 'coz there's a bigger note jump too.
03:00:103 (6) - No object here? Feels hanging.
03:40:873 (8) - Better if you had this turn back to map the guitar sound on 03:40:994
04:00:470 (3) - The stream here should have started at the tail of slider (2)
04:02:405 (6) - ^ avoid starting your streams on weak/blue beats as a general rule.
04:13:897 (1) - Suddenly easier? It's still kiai.
Similar mod points I leave for you to identify and consider yourself. Great song. Good luck!
Topic Starter
Osuology

eironeia wrote:

Hi, this is for M4M :)
General
That first red timing point is off. It is not BPM 70 there, I tried normalizing it to 88 as your next red point and it works perfectly with your current first slider.
(In which case you should let first red be 889, and delete second red) just because it works doesn't mean it's right or RANKABLE
There are many SV irregularities that I did not expect and were not backed up by enough musical reason either, so if you could standardize the SV to 3 or 4 speeds that would be great. E.g. I get why 01:52:640 (1,2,3,4) would be slow but not why the next slider 01:54:576 (1) still is, because ordinary drum beats have come back. Hitsounds tricked me into this one
There are parts where the difficulty level just drops way too significantly. Consider making it a little bit more uniform. The ehck
Many patterns in your map do not come off to me as following the music. I'm sure many others would agree. Consult similar ranked maps to get an idea whether something is musically sound or not, because at the moment, due to this fact mostly, it could be quite a while before this gets ranked. But I'm sure you will improve!
Thanks for the compliment because I'm a mapping hipster!
Riyuu
00:03:092 (2) - Head of slider is mistimed. Try 00:03:007 then lengthen slider by 1 tick. meh doesn't need it
00:10:413 (1) - Not sure why you would want a finish here, song has barely started. lol is that really your reasoning?
00:11:841 (4) - ^ as above, also at 00:21:841 (1) and many other finishes in this intro Yes there are "^ as above"
00:17:555 (3) - Consider putting a slider here instead of at the next red as the change of chord is on this beat. Don't know how to make that fit properly
00:22:913 (3) - ^ ehh
00:33:286 - I'm pretty sure that timing point is not snapped properly, it should be at 33:270. Consequently move all other timing points back by 16 (I can hear everything after this being slightly late) I'm just going to ignore all timing point related stuff no offense
00:52:640 (1) - This finish is out of place, your trend here is to put finishes every 2 bars. (plus there are no cymbals going off in the music) LOL I did it before, why didn't you complain then?
00:54:576 (3) - e.g. a finish here would be a lot better. (no more hitsound mods after this, you get my idea) this was good, everythin else wasn't
01:06:068 (3) - Consider putting a circle here for the vocals, then the slider on 01:06:189 for the drum. I feel like mine gives time to realize a section change and yours doesn't do as good a job
01:06:189 (3) - Actually your stream should starts here 'coz that's when vocalist starts singing at 1/4. I'm not mapping to vocalist....
01:07:277 (3,4,5) - This part shouldn't be here at all, because he's not singing at 1/4. Always map to the music, even if they might be boring to play at first, it will come to you that by doing so you will make your map that much more fun to play. There is 1/4 in the bg tho
01:08:124 (1) - ^ stream^
01:08:971 (5,6,7) - ^ no stream^
01:10:060 (2) - ^ start stream here^
01:11:027 (2,3,4,1) - try this (also for music's sake):
NOPE
01:42:963 (1) - I'm against this very long stream because it feels to me as if you're making this hard for the sake of it being hard. Again, the map does not supersede the music. um your right in that the map doesn't supersede the music because THERE IS 1/4!!!!
01:52:398 (7) - So in the middle of all that chaos you missed the vocals on this point so that (7) there was my extra circle. Doesn't fit
02:29:086 (1) - End the slider stream here and put a circle here instead, and start again at (2) because he starts singing again. Nah, because it's overmap of drum
02:30:103 (5) - Let this be just a circle instead; you're not mapping anything after this sound anyway. Why? What reason? "you're not mapping anything after this sound anyway." WTH is that supposed to mean?
02:41:543 (4) - You're missing a drum beat here, and ok to both
02:41:798 (5) - here.
02:55:527 (3) - Consider making this jump bigger 'coz there's a bigger note jump too. again what does this mean? :?: :?: :?:
03:00:103 (6) - No object here? Feels hanging. That's because it IS!
03:40:873 (8) - Better if you had this turn back to map the guitar sound on 03:40:994 but it already does :(
04:00:470 (3) - The stream here should have started at the tail of slider (2) well, it kinda already does
04:02:405 (6) - ^ avoid starting your streams on weak/blue beats as a general rule. But that's the accentuated note so...
04:13:897 (1) - Suddenly easier? It's still kiai. lol kiai doesn't mean "harder than the rest of the song" it means a special part of the song
Similar mod points I leave for you to identify and consider yourself. Great song. Good luck!
Thanks for mod! :) Don't worry that I rejected most, it happens to most people anyways so don't be discouraged! GOT THAT? 8-)
Exa
Alright






Let's see if that cry for attention is really worth it.

Riyuu:

00:07:556 (1,2) - I will conduct my mod under the assumption that you are mapping the instruments when they are most noticeable since that's what you do at the very beginning.
00:10:413 (1,2) - I would appreciate it if you explained why the slider's tail is not directly facing (2) so it can support a nice, pleasant, circular flow.
00:10:413 (1,4) - Is this a genuine attempt for a hidden blanket?
00:12:377 - Why are you skipping that?
00:12:555 - And that.
00:12:675 - And that.
00:12:734 - And that. Before starting the creation of a beatmap, it's usually good if you first think about how you are going to deal with this kind of sounds. A good alternative is to map the vocals in this section, mostly because they are far more prominent prominent. This way you won't have to worry about skipping these random (yeah, they are not consistent throughout the song) sounds.
00:13:389 - Like you did here for example.
00:12:555 - Going though past mods, I noticed that many people were asking you to fill this in and a couple of them actually explain why, but you replayed with a "I am mapping other stuffs". You are mapping the song' and if the song asks for a filler, you should give it one. You are leaving a huge break there that can't be justified due to the existence of actual vocalic lines! If you pay close attention they are sorted according to the song's ticks and they are not simply "random" or "not worth mapping". So please, add a slider here and let the player actually play the song.
00:08:984 - Same thing could apply to this.
00:14:698 - Vocals + Guitar beat here. No idea why it's empty. I would like to see a slider here, ending at the upcoming red tick.
00:15:413 - Add a filler note for the same reason you should add a slider before.
00:15:770 (1) - I get that you want the player to click at the guitar scratch but I don't see what you are mapping with this slider's body. Not only it's empty, but you end up ending the slider at the next white tick white tick which contains a long, hold sound. So I suggest replacing the slider with a note here.
00:16:127 - And start a slider here.
00:16:484 - Ending it here.
00:17:198 (1,2,3) - The vocals ask for a hold here, you can make that happen AND map the guitar at the same time with a nice reverse slider.
00:17:913 (4) - In case you've replied to any of my previous suggestion with "I am mapping the guitar" (which I know you have), this reverse slider you've placed here proved that statement wrong. So please recheck.
00:18:984 (1,2) - You could have EASILY placed these anywhere else (keeping true to the spacing ofc) so they would not overlap. I saw somewhere that you take inspiration from HW's mapping style. Most of her maps that have hit the lightspot have had sounds that support weird slider shapes and as a result of that, occasional overlapping. In your case, this is simply untidy and uncared for.
00:21:484 - There is a sound here, place a note to map it since that's what you've done to similar sounds before.
00:22:913 (3,4) - Why use movement that requires snapy back-and forth movement (which is forced due to the sliderbody's shape) even though the music remains calm?
00:23:270 (4) - Use a noemal (not reverse slider) since there is noticeable alternation in the tension of the vocals.
00:27:555 (1) - Replace with a slide because there is an echoing sound following up.
00:28:984 (1) - Ugh. You are starting a slider a the guitar scratch which barely lasts for a 1/4 beat gap. Not only that but you also end it on a non-existent beat. Either remove it or justify it's placement by using the vocals. (That would require you to map the rest of the vocalic lines before this and the one after).
00:33:270 - What.
00:33:527 - Happened.
00:33:769 - To.
00:34:011 - These. (And some after)
00:34:253 - Beats. (And some before)
00:35:221 (1,2) - Same as the beginning, why place the note slightly upwards from where the slider's tail is facing? I could use a nice metaphor to explain why this is bad: Imagine that you are trying to pour water in a cup but you are holding it slightly sideways. This way not all the water gets in and you might end up being a bit less satisfied from how much you drunk :(
00:36:673 (3) - If you map this, please also map 00:34:737 - this for the sake o hitobject consistency.
00:39:092 (1,2) - Why not use a slider here? Did something change in the music? Make sure you don't reply with "Rhythmical variety" because the song does not change, therefore nor there rhythm should.
00:40:544 (1,2) - Same goes for this instance.
00:42:479 (1,2) - And this.
00:43:447 (3,4) - On a side note, you propose steady cursor movement her while you make the player move (even a bit) on the previous instances. This is inconsistent and does not make sense. I am pretty sure you did not run out of ideas on how to place 2 sliders after you've already placed 4 before.
00:45:382 (3,4) - And same goes for these 2.
00:46:350 - Why start a slider here? Nothing in the song is asking for tension increase YET or has sounds that can't be mapped with normal objects.
00:46:834 - You could have easily started it here (but don't since a spinner does not fit what-so ever (explained before)) but you choose to skip that guitar beat instead, despite guitar being what you've been mainly mapping this whole time.
00:49:737 - And you generally skip the whole buildup up until now with the use of a slider, killing the tension increase this part has potential for.
00:49:979 - While sounds like these are cool to leave out since they are not in order with the song's nature, you should at least try placing a low-SV slider to emphasize the upcoming beats.
00:50:705 (1,2,3,4) - Now this. It's pretty clear that anyone could complete this pattern by going linearly down and just tapping on the sliderhead's. Such extreme abuse of slider leniency right off the bat is in general a tension killer and most certainly, the low cursor movement does not fit with the strong beats provided by the song.
00:51:673 (1,2) - Aside from the different lyrics that the vocals provide, what is different from 00:52:156 (3,4) - these 2? You treat them completely different, one with steady cursor movement and the other with a mini jump. (Yes, it can be considered a mini-jump since you have not provided such spacing in the chorus).
00:52:640 (1,2,3,4) - Again, going though the mods that took place on your map, I saw someone saying that this pattern is untidy and you replied with "It's not even a pattern!". That even worse if it was not a pattern, but the succession of the objects and the way they are placed for a singular flow template that classifies these 4 objects as a whole pattern. Aside from what it is' it is indeed untidy. You revert the flow 4 times in different direction and you switch from vertical to horizontal and AGAIN to vertical movement all at once in so little space. This makes the whole thing feel campy and the flow extremely forceful. On another note, the slider velocity you use does not fit with the spacing since you force the player to slow down to transit in every slider, resulting in a really weird fluctuation of cursor speed which is weird and really unpleasant to play to.
00:54:576 (3,4,5) - Ok here I got really confused while playing. The tempo of the song makes it possible for the player to single-tap these, and according to the high (x2.0) slider velocity (which could be a factor of difficulty representation) that's what the player should do. But, with the use of high(er than should be) AT and spacing them like a stream, you make them seem like an actual stream! This is a quite confusing and not easy - more so unpleasant and confusing - to play to. Make up your mind and either space them so it's clear that they are a mini-stream (A bit less DS or stack them) or space them out so they don't touch each other to clarify that they are a single-tap pattern. (Mini-stream as in- propose key alternation)
00:55:785 (1,2) - Again, why are these different from 00:56:269 (3,1) - these and you treat them so differently? It's ok to spend more than 4 seconds thinking what objects you need to place and with what spacing each since that's how much time it seems that you took for these.
00:56:511 (1,2,3) - Same as the last slider+mini-stream.
00:57:479 - What the heck? Do you even know or have decided on what you are going to map in this song? Or did you just skip this to make fun of BN who "hate you" when you humbly ask them to consume valuable time from their lives to check your map?
00:57:721 - Why skip that? You map the same sound numerous times before and suddenly skip it now.
00:56:874 (2) - Example.
00:58:205 - There is another sound here. In case you did not know, you can open up the "compose" tab from the menu on the upper left of the screen and set the audio rate to something smaller so you can hear all these nice beats which you apparently completely ignored.
01:03:044 (4,1) - Seriously, why not simple stack them or more (1) a ini-tiny-further so it does not overlap with (1)? People even take into consideration the remains overlapping while mapping, so there must be a reason to not overlap whole hitobjects with no reason!
01:03:285 - And there is another beat here, are you mapping to the beat or the vocals after all? I would really be disappointed if you genuinely replied with "both" because that would mean that my mod went in deaf ears since you clearly have no fucking idea of what you are doing. Even so, if you still decide to reply with "both" let me explain why you SHOULD NOT map to both of them at the same time (that means using vocalic lines to justify the placement of objects on non-existent beats. I am NOT talking about using the tension of the vocals to choose what hitobject you'll use (hold or tap) on a beat). It's quite simple really, vocals are inconsistent while the instruments most of the time are not and follow a general structure. By mapping both, you interfere with that structure, resulting in a confusing mass of hitobjects with no general sense. Not only that, but by doing this, you also make it impossible for the player to feel the rhythm of the song (which is what you should be trying to achieve in the long run).
01:04:011 - This and 01:04:253 - this are the same with 01:04:737 - this and 01:04:979 - this. It's pretty obvious that they are completely rhythmically different and they shouldn't be. I've explain why before.
01:05:221 - Beat here! Follow the structure!
01:06:068 (3) - Yup, you are mapping both the vocals and the instruments. There is no other way to explain a slider on a blue tick. Again, think of what you want to do and choose.
01:06:189 - There is a beat here, you could begin the slider here and place a note in-between the 2 sliders. There is actual vocalic alternation that also supports this rhythm.
01:06:068 (3,1,2) - Ok. If you did not have combo numbers or the approach circles (hypothetical speaking) would you be able to know ow you are supposed to react to tumor that ferociously grew on your beatmap? In reality, no you wouldn't. So please it more readable by taking rid of the slider leniency by making the slider directly face the note and equalize the distance between the note and the 2 sliders since they don't have individual tension or do they have a different time gap between them.
01:05:705 (2,3) - If you've placed a note between these 2 make sure you use the same spacing on my previous suggestion to make it even more consistent and readable.
01:07:277 - There is no instrument here nor vocal alternation. Vocals are steady and therefore do not justify the use of a note
01:07:519 - Same goes for this.
01:08:124 (1,2) - Again, this asks for a a slider+note+slider since there is a beat that must be tapped to on the red tick and also another beat that is accompanied by vocals and must also be tapped.
01:08:729 (3,4,5,6,7,8) - I get it, you are mapping the alternating vocals. But why use such high DS if you represented such rhythms with stream like patterns. Sure, some people (like myself) will still treat this like a stream, but you should make your patterns more clear and readable by using DS in the same way.
01:10:302 (3,1) - Aside from this pattern being pointless 1/4 slider spam you could have at least avoided that overlap by spacing (1) out since the vocals go nuts there.
01:11:511 (4,1) - Same vocalic tension -> Increased spacing.
01:11:753 (1,2) - Much higher vocalic tension -> Lower spacing. It does not make sense to me and I would really like it if you could explain your thinking behind such easy decisions.
02:32:377 - Unsnapped green line.

I will conclude my mod here since it ended up being too painful and too time consuming. I have most certainly given multiple examples for everything I feel should be changed and detailed explained why.

General

- Remove OSB file.
- AR should be at maximum 9 since the BPM and general spacing (which affects cursor's overall movement) throughout the map do not fit with the tension created by the - as high reflexes needed reflexes to perfectly respond to a hitobject's appearance.
- The difficulty's title does not state how hard the map is. "Riyuu" is just another name for "Reason" in Japanese.
- Fifth timing point should be at 33264.
- I did not bother commenting on the hitsounding since it's clear that you have no idea what you are doing and probably won't listen to how "people hitsound these days" since I lack the ability to explain. (Not a music theorist so...). If you'd still like to know how to hitsound this well enough or have anything else to ask/say. Hit me up in-game.

Don't open unless you wish to be rightfully offended
I could keep going and make a whole page post by pointing out BASIC STUFF that you should have known.
It's pretty clear that you do not realize how bad your mapping is but you still talk shit about those who tell you to map differently and are trying to help you improve. "All BNs hate me" you say. Well they are people who have greatly contributed to making this community a better place by modding and have achieved to enter a group that consists of very EXPERIENCED people. They don't hate you, unless you give them a reason to. "Look about all that hate I am getting"... Dude your first beatmap was uploaded 11 months ago and from what I've seen you have made little to no progress, meaning that you still map the same as you did when you first began mapping.

Mapping is truly an art. This, this and this is art. This, this and this is also art. Judge for yourself what you are going for and what you really wan't to create. Be open for ideas and new suggestions and don't be stubborn. This is advice, essential not only for beat-mapping but for life in general, you can either take it and see yourself improve or ignore it and stay at the same point without any progression what-so-ever.

Also stop crying for attention by saying "Oh look all these people hate" "Haters gonna hate". You remind of these white blond girls that you see on American teenage drama series that complain over anything but they are no better.

Having said all these, hit me up in-game if you want me to mod the rest of the map, taking for granted that you'll actually listen to my reasoning and at least take the time to think about it.
Topic Starter
Osuology

Exa wrote:

Don't open unless you wish to be rightfully offended
I could keep going and make a whole page post by pointing out BASIC STUFF that you should have known.
It's pretty clear that you do not realize how bad your mapping is but you still talk shit about those who tell you to map differently and are trying to help you improve. "All BNs hate me" you say. Well they are people who have greatly contributed to making this community a better place by modding and have achieved to enter a group that consists of very EXPERIENCED people. They don't hate you, unless you give them a reason to. "Look about all that hate I am getting"... Dude your first beatmap was uploaded 11 months ago and from what I've seen you have made little to no progress, meaning that you still map the same as you did when you first began mapping.

Mapping is truly an art. This, this and this is art. This, this and this is also art. Judge for yourself what you are going for and what you really wan't to create. Be open for ideas and new suggestions and don't be stubborn. This is advice, essential not only for beat-mapping but for life in general, you can either take it and see yourself improve or ignore it and stay at the same point without any progression what-so-ever.

Also stop crying for attention by saying "Oh look all these people hate" "Haters gonna hate". You remind of these white blond girls that you see on American teenage drama series that complain over anything but they are no better.
The whole hate thing is mostly just a joke. MOSTLY. I proved to monstrata why the beginning is fine, and he wouldn't even reply because he was wrong. This is not good. Also, maybe take a look at my other maps, I have progressed. But this map is the best of my works. BASIC STUFF??? Lol, I know basics. Accentuation, music theory, etc. Also, I take suggestions and ideas, but only if they are good! Most of the time they aren't!
Exa
I still want a full reply to my mod with explaining why you rejected anything that you might have rejected.

Although I can't speak for him, I am pretty sure monstrata just stopped caring after you "Explained" your stuff.

Also people take courses for music theory for years so you can't know that and it's not basic.

Things such us tension handling, object placement, patterning, user-friendly flow, correct rhythms, aesthetics are considered basic stuff but your map still lacks those.

Also be clear that whatever you are saying is a joke. Something can't be partly a joke and partly serious.
Topic Starter
Osuology

Exa wrote:

I still want a full reply to my mod with explaining why you rejected anything that you might have rejected.

Although I can't speak for him, I am pretty sure monstrata just stopped caring after you "Explained" your stuff.

Also people take courses for music theory for years so you can't know that and it's not basic.

Things such us tension handling, object placement, patterning, user-friendly flow, correct rhythms, aesthetics are considered basic stuff but your map still lacks those.

Also be clear that whatever you are saying is a joke. Something can't be partly a joke and partly serious.
A full reply is coming.

Ok, I mean I know basic, basic music theory which encompasses tension handling. Object placement? I spent many hours on that. Don't assume I didn't think of it at all. User-friendly flow? Flow is very subjective, monstrata's maps are very sharp IMO and not well flowing sometimes because of it. Correct rhythms? Also subjective, you can map whichever rhythm you want, so long as it exists. Aesthetics? Overlaps. I don't see any missing aesthetics.
Topic Starter
Osuology

Exa wrote:

Alright






Let's see if that cry for attention is really worth it.

Riyuu:

00:07:556 (1,2) - I will conduct my mod under the assumption that you are mapping the instruments when they are most noticeable since that's what you do at the very beginning. Eh no
00:10:413 (1,2) - I would appreciate it if you explained why the slider's tail is not directly facing (2) so it can support a nice, pleasant, circular flow. lol are you gonna be that picky it's not like every player is like auto and follows EVERY TIME to the end of the slider then goes to the next circle lol
00:10:413 (1,4) - Is this a genuine attempt for a hidden blanket? fixed
00:12:377 - Why are you skipping that? Because, the section is very empty feeling (not in map, in the SONG) and mapping vocals feels very redundant.
00:12:555 - And that.
00:12:675 - And that.
00:12:734 - And that. Before starting the creation of a beatmap, it's usually good if you first think about how you are going to deal with this kind of sounds. A good alternative is to map the vocals in this section, mostly because they are far more prominent prominent. This way you won't have to worry about skipping these random (yeah, they are not consistent throughout the song) sounds. Using your reasoning, I could claim all maps are mapped to randomness, considering that you say they aren't consistent throughout the song, since through that I could claim any map is mapped to random vocals in the same way.
00:13:389 - Like you did here for example. Guitar is there, that's why not because of vocals
00:12:555 - Going though past mods, I noticed that many people were asking you to fill this in and a couple of them actually explain why, but you replayed with a "I am mapping other stuffs". You are mapping the song' and if the song asks for a filler, you should give it one. You are leaving a huge break there that can't be justified due to the existence of actual vocalic lines! If you pay close attention they are sorted according to the song's ticks and they are not simply "random" or "not worth mapping". So please, add a slider here and let the player actually play the song. You are playing part of the song, mapping a whole song with all instruments is impossible so you might as well just choose one or two instruments to map
00:08:984 - Same thing could apply to this.
00:14:698 - Vocals + Guitar beat here. No idea why it's empty. I would like to see a slider here, ending at the upcoming red tick. There is no guitar beat there, or at least, as far as I can hear.
00:15:413 - Add a filler note for the same reason you should add a slider before. no
00:15:770 (1) - I get that you want the player to click at the guitar scratch but I don't see what you are mapping with this slider's body. Not only it's empty, but you end up ending the slider at the next white tick white tick which contains a long, hold sound. So I suggest replacing the slider with a note here. This is a good suggestion, however I'm not open to replacing it with a note, sorry! Mainly because the scratch is also, similarly, a long hold sound.
00:16:127 - And start a slider here.
00:16:484 - Ending it here.
00:17:198 (1,2,3) - The vocals ask for a hold here, you can make that happen AND map the guitar at the same time with a nice reverse slider. Accentuation does not agree with this considering downbeats and upbeats and etc.
00:17:913 (4) - In case you've replied to any of my previous suggestion with "I am mapping the guitar" (which I know you have), this reverse slider you've placed here proved that statement wrong. So please recheck. The guitar is a hold sound here. Seriously. I did make hitsounds for it tho
00:18:984 (1,2) - You could have EASILY placed these anywhere else (keeping true to the spacing ofc) so they would not overlap. I saw somewhere that you take inspiration from HW's mapping style. Most of her maps that have hit the lightspot have had sounds that support weird slider shapes and as a result of that, occasional overlapping. In your case, this is simply untidy and uncared for. I EASILY took care that they would overlap. Overlaps are not bad. Also, I do take a lot of inspiration from HW. That's part of where I errored in this map, because I wanted to be like HW, and now I realize to be like HW is to not be like HW.
00:21:484 - There is a sound here, place a note to map it since that's what you've done to similar sounds before. Once again, that was because the guitar was there before, now it's not.
00:22:913 (3,4) - Why use movement that requires snapy back-and forth movement (which is forced due to the sliderbody's shape) even though the music remains calm? because they're just notes. Honestly, I don't see why snapyness is bad in a calm part of a song.
00:23:270 (4) - Use a noemal (not reverse slider) since there is noticeable alternation in the tension of the vocals. There is also noticeable alternation in the accentuation of the BG instrument which is opposite to that of the vocals.
00:27:555 (1) - Replace with a slide because there is an echoing sound following up. Ehhhh, not sure how that flows into the next slider well
00:28:984 (1) - Ugh. You are starting a slider a the guitar scratch which barely lasts for a 1/4 beat gap. Not only that but you also end it on a non-existent beat. Either remove it or justify it's placement by using the vocals. (That would require you to map the rest of the vocalic lines before this and the one after). Either way, I can just do the hitsounding again, make it sound not like a beat. Which I will
00:33:270 - What.
00:33:527 - Happened.
00:33:769 - To.
00:34:011 - These. (And some after)
00:34:253 - Beats. (And some before) I was lazy in early map, plus this drum going from calm to 4 seconds of not calm back to calm is a little far fetched IMO
00:35:221 (1,2) - Same as the beginning, why place the note slightly upwards from where the slider's tail is facing? I could use a nice metaphor to explain why this is bad: Imagine that you are trying to pour water in a cup but you are holding it slightly sideways. This way not all the water gets in and you might end up being a bit less satisfied from how much you drunk :( Only if you're an auto bot who always makes sure the slider ends before you leave, except no one does that. Everyone leaves before the slider ends.
00:36:673 (3) - If you map this, please also map 00:34:737 - this for the sake o hitobject consistency. I would except he starts on a 1/8 beat uueuooooueohohoeo
00:39:092 (1,2) - Why not use a slider here? Did something change in the music? Make sure you don't reply with "Rhythmical variety" because the song does not change, therefore nor there rhythm should. Because it fits just as well as the sliders do
00:40:544 (1,2) - Same goes for this instance.
00:42:479 (1,2) - And this.
00:43:447 (3,4) - On a side note, you propose steady cursor movement her while you make the player move (even a bit) on the previous instances. This is inconsistent and does not make sense. I am pretty sure you did not run out of ideas on how to place 2 sliders after you've already placed 4 before. Stacks can be the same as a little move. It's honestly so I could put symmetry nicely with stacks on the last one
00:45:382 (3,4) - And same goes for these 2.
00:46:350 - Why start a slider here? Nothing in the song is asking for tension increase YET or has sounds that can't be mapped with normal objects. Yeah, but it feels just fine. With hit objects it feels like an essential element is missing, such as the spinner.
00:46:834 - You could have easily started it here (but don't since a spinner does not fit what-so ever (explained before)) but you choose to skip that guitar beat instead, despite guitar being what you've been mainly mapping this whole time. Spinner is not skipping beats, it's almost like how you use a slider in easy to encompass music "phrases" as I call them
00:49:737 - And you generally skip the whole buildup up until now with the use of a slider, killing the tension increase this part has potential for. I didn't like how when I mapped this, it just couldn't turn out well, it really couldn't. Considering the spinner fits well, I'm leaving it there.
00:49:979 - While sounds like these are cool to leave out since they are not in order with the song's nature, you should at least try placing a low-SV slider to emphasize the upcoming beats. Yeah, I like leaving them out.
00:50:705 (1,2,3,4) - Now this. It's pretty clear that anyone could complete this pattern by going linearly down and just tapping on the sliderhead's. Such extreme abuse of slider leniency right off the bat is in general a tension killer and most certainly, the low cursor movement does not fit with the strong beats provided by the song. Ok, I made something up
00:51:673 (1,2) - Aside from the different lyrics that the vocals provide, what is different from 00:52:156 (3,4) - these 2? You treat them completely different, one with steady cursor movement and the other with a mini jump. (Yes, it can be considered a mini-jump since you have not provided such spacing in the chorus). I think I changed this
00:52:640 (1,2,3,4) - Again, going though the mods that took place on your map, I saw someone saying that this pattern is untidy and you replied with "It's not even a pattern!". That even worse if it was not a pattern, but the succession of the objects and the way they are placed for a singular flow template that classifies these 4 objects as a whole pattern. Aside from what it is' it is indeed untidy. You revert the flow 4 times in different direction and you switch from vertical to horizontal and AGAIN to vertical movement all at once in so little space. This makes the whole thing feel campy and the flow extremely forceful. On another note, the slider velocity you use does not fit with the spacing since you force the player to slow down to transit in every slider, resulting in a really weird fluctuation of cursor speed which is weird and really unpleasant to play to. I'd disagree. Personally, this is not a pattern. A pattern is something that is repeated. This is not repeated from anywhere, thus it is not a pattern
00:54:576 (3,4,5) - Ok here I got really confused while playing. The tempo of the song makes it possible for the player to single-tap these, and according to the high (x2.0) slider velocity (which could be a factor of difficulty representation) that's what the player should do. But, with the use of high(er than should be) AT and spacing them like a stream, you make them seem like an actual stream! This is a quite confusing and not easy - more so unpleasant and confusing - to play to. Make up your mind and either space them so it's clear that they are a mini-stream (A bit less DS or stack them) or space them out so they don't touch each other to clarify that they are a single-tap pattern. (Mini-stream as in- propose key alternation) They are 1/4 so why would I do so?
00:55:785 (1,2) - Again, why are these different from 00:56:269 (3,1) - these and you treat them so differently? It's ok to spend more than 4 seconds thinking what objects you need to place and with what spacing each since that's how much time it seems that you took for these. I spent probably over 2 hours on this part. You have no idea how much time I've spent on this map. Anyways, it fits just perfectly like the sliders before
00:56:511 (1,2,3) - Same as the last slider+mini-stream.
00:57:479 - What the heck? Do you even know or have decided on what you are going to map in this song? Or did you just skip this to make fun of BN who "hate you" when you humbly ask them to consume valuable time from their lives to check your map? Maybe all other mappers need to be told this, since NO ONE ACTUALLY MAPS THE SAME INSTRUMENT THROUGH OUT THE WHOLE FREAKING SONG
00:57:721 - Why skip that? You map the same sound numerous times before and suddenly skip it now. Yeah, I do admit. But it just makes the map worse, it just cannot flow into the next note I'm afraid
00:56:874 (2) - Example.
00:58:205 - There is another sound here. In case you did not know, you can open up the "compose" tab from the menu on the upper left of the screen and set the audio rate to something smaller so you can hear all these nice beats which you apparently completely ignored. Oh yes, believe me, I know that feature. Beats to ignore are only because there are others to empathize.
01:03:044 (4,1) - Seriously, why not simple stack them or more (1) a ini-tiny-further so it does not overlap with (1)? People even take into consideration the remains overlapping while mapping, so there must be a reason to not overlap whole hitobjects with no reason! Overlapping is great, plus stacking them is not appropriate in this situation
01:03:285 - And there is another beat here, are you mapping to the beat or the vocals after all? I would really be disappointed if you genuinely replied with "both" because that would mean that my mod went in deaf ears since you clearly have no fucking idea of what you are doing. Even so, if you still decide to reply with "both" let me explain why you SHOULD NOT map to both of them at the same time (that means using vocalic lines to justify the placement of objects on non-existent beats. I am NOT talking about using the tension of the vocals to choose what hitobject you'll use (hold or tap) on a beat). It's quite simple really, vocals are inconsistent while the instruments most of the time are not and follow a general structure. By mapping both, you interfere with that structure, resulting in a confusing mass of hitobjects with no general sense. Not only that, but by doing this, you also make it impossible for the player to feel the rhythm of the song (which is what you should be trying to achieve in the long run). I don't reply with "both", I reply with neither. I'm not mapping the beat or vocals. I'm mapping drum + significant notes. By drum, I mean drum that's mostly not beat.
01:04:011 - This and 01:04:253 - this are the same with 01:04:737 - this and 01:04:979 - this. It's pretty obvious that they are completely rhythmically different and they shouldn't be. I've explain why before. It's either a repeat slider or a long one which, either one is deviating
01:05:221 - Beat here! Follow the structure! I'm not sure how to add these in without looking stupid
01:06:068 (3) - Yup, you are mapping both the vocals and the instruments. There is no other way to explain a slider on a blue tick. Again, think of what you want to do and choose. This is most significant here, and is used to transition to the new section
01:06:189 - There is a beat here, you could begin the slider here and place a note in-between the 2 sliders. There is actual vocalic alternation that also supports this rhythm.
01:06:068 (3,1,2) - Ok. If you did not have combo numbers or the approach circles (hypothetical speaking) would you be able to know ow you are supposed to react to tumor that ferociously grew on your beatmap? In reality, no you wouldn't. So please it more readable by taking rid of the slider leniency by making the slider directly face the note and equalize the distance between the note and the 2 sliders since they don't have individual tension or do they have a different time gap between them. As I've explained before, you are not an auto bot. You should not need this, and if you do, you need help.
01:05:705 (2,3) - If you've placed a note between these 2 make sure you use the same spacing on my previous suggestion to make it even more consistent and readable. I would have if I did
01:07:277 - There is no instrument here nor vocal alternation. Vocals are steady and therefore do not justify the use of a note That's because, now that this is a new section, I've switched what I'm mapping. I'm now mapping the feint 1/4 in the BG + mixed vocals
01:07:519 - Same goes for this.
01:08:124 (1,2) - Again, this asks for a a slider+note+slider since there is a beat that must be tapped to on the red tick and also another beat that is accompanied by vocals and must also be tapped. I don't quite understand this
01:08:729 (3,4,5,6,7,8) - I get it, you are mapping the alternating vocals. But why use such high DS if you represented such rhythms with stream like patterns. Sure, some people (like myself) will still treat this like a stream, but you should make your patterns more clear and readable by using DS in the same way.These are spaced streams, like can... have you never heard of a spaced stream before? Well, anyways, DS is not needed so much here since I would say that the feint 1/4 is pointless to map unless you are already overmapping
01:10:302 (3,1) - Aside from this pattern being pointless 1/4 slider spam you could have at least avoided that overlap by spacing (1) out since the vocals go nuts there. Overlaps are just fine
01:11:511 (4,1) - Same vocalic tension -> Increased spacing. It would be nice if you can hear what I hear, because I hear more vocalic tension
01:11:753 (1,2) - Much higher vocalic tension -> Lower spacing. It does not make sense to me and I would really like it if you could explain your thinking behind such easy decisions. seems like lower vocalic tension or accentuation to me
02:32:377 - Unsnapped green line. Thanks for that!

I will conclude my mod here since it ended up being too painful and too time consuming. I have most certainly given multiple examples for everything I feel should be changed and detailed explained why. Yeah, sorry! Don't worry tho, I appreciate very much!!! <3 <3 :) ;) ;)

General

- Remove OSB file. Lol, I forgot.
- AR should be at maximum 9 since the BPM and general spacing (which affects cursor's overall movement) throughout the map do not fit with the tension created by the - as high reflexes needed reflexes to perfectly respond to a hitobject's appearance. Nah, 9.3 matches spaced streams better. It's a little too intimidating with just 9
- The difficulty's title does not state how hard the map is. "Riyuu" is just another name for "Reason" in Japanese. Is that a requirement? I thought maybe. Well, I'm not changing for now, since it's the hardest diff in the set, I can pick what name I want
- Fifth timing point should be at 33264. Wait what, how did you get this? That would be after the sixth timing point wth?
- I did not bother commenting on the hitsounding since it's clear that you have no idea what you are doing and probably won't listen to how "people hitsound these days" since I lack the ability to explain. (Not a music theorist so...). If you'd still like to know how to hitsound this well enough or have anything else to ask/say. Hit me up in-game. I like flashy hitsounds, and, really, there is no right way to map hitsounds.

Don't open unless you wish to be rightfully offended
I could keep going and make a whole page post by pointing out BASIC STUFF that you should have known.
It's pretty clear that you do not realize how bad your mapping is but you still talk shit about those who tell you to map differently and are trying to help you improve. "All BNs hate me" you say. Well they are people who have greatly contributed to making this community a better place by modding and have achieved to enter a group that consists of very EXPERIENCED people. They don't hate you, unless you give them a reason to. "Look about all that hate I am getting"... Dude your first beatmap was uploaded 11 months ago and from what I've seen you have made little to no progress, meaning that you still map the same as you did when you first began mapping.

Mapping is truly an art. This, this and this is art. This, this and this is also art. Judge for yourself what you are going for and what you really wan't to create. Be open for ideas and new suggestions and don't be stubborn. This is advice, essential not only for beat-mapping but for life in general, you can either take it and see yourself improve or ignore it and stay at the same point without any progression what-so-ever.

Also stop crying for attention by saying "Oh look all these people hate" "Haters gonna hate". You remind of these white blond girls that you see on American teenage drama series that complain over anything but they are no better.

Having said all these, hit me up in-game if you want me to mod the rest of the map, taking for granted that you'll actually listen to my reasoning and at least take the time to think about it.
THANKS SO MUCH!!!! I LOVE YU <3 <3 <3 :) :)
Exa
A big pile of poor attempts to dissagree. I will try to get my kds denied since I don't feel I helped this map get better nor helped you improve.
Topic Starter
Osuology

Exa wrote:

A big pile of poor attempts to dissagree. I will try to get my kds denied since I don't feel I helped this map get better nor helped you improve.
No you helped with a few points. Also explain the timing point you talked about in general I don't understand for some reason
Kroytz
mod
00:01:213 (1,2) - I'm not an expert on timing but I'm sure these few timing sections aren't so correct. I should also point out how non complimentary these sliders are. You could create a curve slider blanket a longer one around it or something as a simple suggestion.
00:08:984 - I would continue with 1/4 circles to fill in this awkward gap because there are still beats underneath it. Circles because they "weigh less" compared to your sliders who contain the dominant beats.
00:11:127 (2,3,4) - Here you might do the same: Slider Slider, Circle x4 for consistency's sake.
00:13:270 (1,2) - ^
00:15:770 (1) - Here on out is mapped too still in the center when you have the whole playfield available to you, try utilize more of the sides.
00:24:698 (1,2,3,4) - Experiment with a timeline like this because it captures the sudden change of rhythm in the vocals: http://puu.sh/ljdr2/f458dfbf95.jpg
00:28:627 -
00:29:698 -
00:30:055 - ^ I'd hit the vocals for these
00:33:286 - Hit this too
00:38:608 (3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - When I highlight these, I see a pattern sure, but it doesn't work well here because firstly, there's too many circles, and second, it's very boring to copy horizontally as a means to capture repetition in the music. Vary out sliders and circles and stuff.
00:46:350 (1) - This doesn't need to exist and you could hit the beats inside this spinner.
00:51:673 (1,2,3,4) - It's okay to follow the vocalsby hitting the 1/4 but don't try to neglect the beats behind the music too. And to prevent some spammy af rhythm, use long sliders and neglect the vocals a little. Sort of ironic but creating diversity makes a map really fun! how boring would it be to just have 1/4 the whole time, need to add some 1/2 or even 1/1
00:55:544 - missing beat
I also hear some triples around this section you can add to make it more exciting. Triples tend to start on red and end on white. I won't point out the rest of the missing beats in the song but strictly following the vocals is a very very old and dead style of mapping that simply just doesn't work well anymore (not to say that it worked well to begin with but let's just say it was the 'meta' back then)
01:10:060 (2) - Pattern should start on the new measure aka downbeat. Also, this slider pattern isn't at all polished as there is a clear lack of structure. If I imagine them as circles, it seems almost random
01:19:979 (4,5,6,7,8,9) - Here's an example of playfield neglect since most of the attention is the top center.
01:23:608 (1,2,3,4) - You'd best be ctrl-shift-d'ing a square and make it perfect rather than a rectangle this is because the DS feels inconsistent towards the music.
01:29:415 (1) - Just make slider zz
01:30:382 (1) - and a lot more of neglected beats
01:40:060 (1,2,3,4,5,6,7,8,9) - This doesn't really look too pleasing. With a bpm this low, you could even create small jumps with this.
01:47:197 (5,6,7) - this is some kill flow because of how sharp you have to turn. But even before fixing this, create a simple rhythm for each measure or two so that players can feel the map with the music together.
01:52:640 (1,2,3,4) - Here's an emphasizing part of the music that feels very lackluster with these sliders.
01:53:487 - missing vocal could be hit here for more emphasis
01:55:544 (2) - if you curve out the slider some more, you could have this be inside the blanket
01:58:447 (3) - Here is appropriate for a spinner or a long slider. But not a note.
02:02:318 (1) - This section that same as the first with lack of missing beats
From here up until the second chorus it's really just the same with a lot of missing beats and the imbalance of circles to sliders. Having too many circles is just as bad as having too many sliders so you gotta try mix them up ;;
02:17:899 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2) - too many circles
02:27:815 (1,2,3,4,5,1,2,3,4,5) - Too many sliders
03:14:594 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - I really don't understand what's going on too much over here when the music is really quiet. A break could work or long slow sliders to capture the rhythm in the back works too.
03:18:980 (1) - I'm unsure about the usage of this spinner when you could still ignore/hit all of these depending on what you chose from before at 3:14:594 -
03:27:052 (1,2,3,4,1,2,3,4) - These are all not complimentary. When I say complimentary, I mean, slider shapes or direction that make these look nice and stand out well. But currently it all looks thrown in there for whatever reason. The last two sliders are close to being complimentary but they're still off visually.
If I ctrl-a this map, everything is highlighted in that center lol. gotta fix that. also work with patterns and flow so themap doesn't look so boring (subjective) but really, you need to maintain a balanced structure so that the map doesn't fall so flat. And again, I think the offset/bpm isn't correct lol.
That's all I got. All in all, practice practice practice and map more ;w; :?
ferret irl
remap
kds pls
[Bau]
Your map is a very shit, remap please :^)
Topic Starter
Osuology

bauhelloxd wrote:

Your map is a very shit, remap please :^)
I know, I plan to remap this eventually. My latest maps are much better than this.
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