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YUZU - REASON

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Topic Starter
Osuology
This beatmap was submitted using in-game submission on Monday, March 14, 2016 at 4:52:36 PM

Artist: YUZU
Title: REASON
Source: HUNTER X HUNTER
Tags: sad cry hunterxhunter
BPM: 70
Filesize: 4995kb
Play Time: 05:03
Difficulties Available:
  1. Riyuu (4.63 stars, 824 notes)
Download: YUZU - REASON
Information: Scores/Beatmap Listing
---------------

This version is officially dead. I'm probably leaving it as is, and in a while I'll map again, from the beginning.

Drain time is 5:03 now! Changed the OD due to request by Shiro
EDIT: Finished, and hitsounds are many. I might die of hitsounding phobia.
EDIT: Hitsounds are done.
EDIT: Wow. I realized how weird this map can be at times! Time to fix it!
50%
[Mods]
~ Lonniganseaweed - Not many changes (See pg.1)
~ cheesiest - Noting the slider ends on accented beats ~~ thanks senpai! (However, I kept some of them because changing between 1/4 and 1/2 when it is still 1/4 makes no sense. Plus, hitsounding could make it better.)
~ Azer modding stream couldn't do much cause it was too easy, but the sliders in the beginning were fixed to now have only 3 points instead of like 6.
~smsh150 - many things, See pg.1
~Smoothie World - many, many, MANY things pg.1
~ Blezzing - Some general stuff.
~Handryan - Bros some stuff pg.1
~makemek - some more stuff pg.1
~Antarus - everything about prettiness.
~Kibbleru - Some good stuff pg.2
~Arphimigon - Random stuff pg.2
~CloudSplash16 - Bn crazyness
~Lasse - General stuff
~eironeia - Antarus except prffft... SQUISHED DOWN
~ and ofc Exa, the new antarus
~ Kroytz lol
lonniganseaweed
01:01:562 (1) - Should be longer
01:04:223 (3) - ^
01:15:110 (5,2,3,4,5) - Hard to read
01:40:755 (7,8) - ^
01:40:755 (7,8) - ^
02:15:594 (3,4,5) - Kinda strange, not bad, might be hard to read, consider spacing more
02:23:752 (1,2,3) - ^
02:33:413 (4,5,6) - ^
02:37:481 (4) - Seems out of place
03:06:209 (6) - you cant touch this
02:37:481 (4) - ^
03:50:376 (3,4) - space
03:51:595 (2) - you cant touch this

Really good song, keep it up!
Topic Starter
Osuology

lonniganseaweed wrote:

01:01:562 (1) - Should be longer
01:04:223 (3) - ^ These two were fixed since a weird velocity error occurred.
01:15:110 (5,2,3,4,5) - Hard to read O rly?
01:40:755 (7,8) - ^ Da heck?
01:40:755 (7,8) - ^
02:15:594 (3,4,5) - Kinda strange, not bad, might be hard to read, consider spacing more It's fine! This has been lot's of times done!
02:23:752 (1,2,3) - ^ Eh, ok!
02:33:413 (4,5,6) - ^ This works ok.
02:37:481 (4) - Seems out of place Fixed.
03:06:209 (6) - you cant touch this WTH YOU MEAN?
02:37:481 (4) - ^ WTH YOU COMMENTED THIS TWICE!!!
03:50:376 (3,4) - space
03:51:595 (2) - you cant touch this It's fine!

Really good song, keep it up!
Santtu
Hello!
Came from my queue
M4m

[General]
  1. Background's quality is low, I recommend to get better one.
  2. There is something wrong with timing, you should ask someone really experienced to help you with it.
[Insane]
  1. Check AiMod for Object's snapping:
  2. 00:08:970 - missing note here, I think
  3. 00:10:399 (3) - NC (means new combo)
  4. 00:11:470 (5,1) - Do space between these
  5. 00:11:827 (1) - remove NC
  6. 00:13:256 (2) - Add NC
  7. 00:15:756 (4) - Add NC
  8. 00:25:399 (1) - remove NC
    okay, so I won't tell you all places where to start nc or remove it. Think again, where should you put NC.
  9. 00:45:902 (1) - End spinner at 00:49:683 -
  10. 00:51:158 (3) - no need to do this slider curvy when all others all straight
  11. 01:07:247 (3,4,5,1) - use distant snap to make this part more smoothly
  12. 01:16:320 (2,3,4,5,6,7,8,9,10) - make this part look and feel rational. Don't just put circles randomly there. for example: http://puu.sh/h2brk/5748cb7cd9.jpg (this is bad example, make yourself better one, be creative)
  13. 01:34:223 (9,1) - jump ins't needed place like this. replace (1) closer to (9)
  14. 01:40:029 (1,2,3,4,5,6,7,8,9) - make circles of the stream same distant to each others.
  15. 01:42:207 (1) - should slider start at 01:41:965 -
  16. 02:15:957 (1) - end spinner at 02:17:650 -
  17. 03:09:768 (5,6,7,1,2) - make distant same between these all notes
  18. 03:15:107 (1) - spinner ends at odd place, try 03:25:721 -
  19. 03:31:124 (1,2,3,4) - Don't do jumps like this. replace sliders closer each others
  20. 04:50:636 (1,2,3,4,5) - make star form?
  21. 04:56:431 (5) - replace for star form
Good Luck with map! :)
Topic Starter
Osuology

smsh150 wrote:

Hello!
Came from my queue
M4m

[General]
  1. Background's quality is low, I recommend to get better one. I had to downscale the BG and blur it so it looked better and fit. I will change this soon.
  2. There is something wrong with timing, you should ask someone really experienced to help you with it.
I thoroughly checked it, and only one part was suspicious, but it matched properly with the guitar, so I'm not sure what you are talking about. I will keep a look for it tho.
[Insane]
  1. Check AiMod for Object's snapping:
    Fixed them, except for 1 slider which has a timing section in the middle
  2. 00:08:970 - missing note here, I thinkNo, I'm going with the guitar, and thus I am disregarding the singer.
  3. 00:10:399 (3) - NC (means new combo)I kinda wanted the follow point between them but ok.
  4. 00:11:470 (5,1) - Do space between these OK
  5. 00:11:827 (1) - remove NC
  6. 00:13:256 (2) - Add NC
  7. 00:15:756 (4) - Add NC
  8. 00:25:399 (1) - remove NC
    okay, so I won't tell you all places where to start nc or remove it. Think again, where should you put NC.Ok.
  9. 00:45:902 (1) - End spinner at 00:49:683 - Wow, I never noticed.
  10. 00:51:158 (3) - no need to do this slider curvy when all others all straightyes
  11. 01:07:247 (3,4,5,1) - use distant snap to make this part more smoothly can't use distance snap but I changed the slider pos.
  12. 01:16:320 (2,3,4,5,6,7,8,9,10) - make this part look and feel rational. Don't just put circles randomly there. for example: http://puu.sh/h2brk/5748cb7cd9.jpg (this is bad example, make yourself better one, be creative)ok.
  13. 01:34:223 (9,1) - jump ins't needed place like this. replace (1) closer to (9) made it a bit closer.
  14. 01:40:029 (1,2,3,4,5,6,7,8,9) - make circles of the stream same distant to each others.alright, but had to change pos.
  15. 01:42:207 (1) - should slider start at 01:41:965 - I don't hear the note there though.
  16. 02:15:957 (1) - end spinner at 02:17:650 - strange, but ok I changed it.
  17. 03:09:768 (5,6,7,1,2) - make distant same between these all notesnot exactly sure what you mean, but I changed the 1/4 slider's pos.
  18. 03:15:107 (1) - spinner ends at odd place, try 03:25:721 - changed it to 3:26:547
  19. 03:31:124 (1,2,3,4) - Don't do jumps like this. replace sliders closer each othersdone
  20. 04:50:636 (1,2,3,4,5) - make star form?good idea!
  21. 04:56:431 (5) - replace for star form
ok, surprised I didn't notice

Good Luck with map! :)
Thanks! I will look over all the NC stuff later when I can! Thanks for the first legit mod(the other is my bro), that I got in 2 months.
-Visceral-
Yay M4M ^.^

[Insane]
Disable countdown
Disable letterbox
Set custom colors
AR9 please
Hitsounds??
00:07:542 (1,2) - Poor flow here. Instead swap their positions
00:08:970 - Beat missing here
00:40:536 (1,2) - Blanket or move this. Very awkward overlap
00:50:675 (1,2,3,4) - Keep spacing consistent pls
00:58:537 - SV increases way too abruptly here.
01:02:287 (2,3,4,5) - Perfect this square
01:39:062 (1,2) - Blanket
01:40:997 (9) - NC.
01:42:932 (2) - NC. new slider velocity = new combo
01:49:707 (1,2) - Make these the same slider shape
01:54:545 (1,2) - Blanket
01:57:449 (7,1,2) - Just stack these
02:05:674 (3,4) - Blanket
02:26:040 (3,2,2,2) - Stack
02:59:345 (3,4,5) - Keep spacing consistent
03:37:143 - Timing is off here. I'm bad at timing so talk to someone else about this, but it is pretty clearly off
03:53:525 (4,1) - Blanket
03:56:923 - Empty : S
04:00:956 (7,1) - This spacing omg
04:05:303 (4,5) - Blanket
04:41:462 (3,4,5) - Triangle
04:56:672 (1,1,1,1,1) - Don't nc
Blezzing
Here is my mod for your rather enjoyable map :)

[Insane]
- Overall : Nice fluid map, with some nasty angles on the spread streams in the end :) maybe consider to spread out a few of the earlier streams, just so it doesn't come as such a difficulty shock in the end, but otherwise very nice!
- 00:44:438 - It feels like something is missing here, you mapped the previous ooouuuuuhhh :3
- 00:45:902 (1) - This feels like a lost oportunity to get something going with those drums.
- 01:46:924 (5,6,7) - Should these exist?
- 02:37:989 (1,2,3) - These.. i don't know, they feel weird, but i kinda understand them, maybe a whistle slider instead? (No hate on whistles :p)
- 03:15:107 (1) - Maybe a break instead of the spinner, the song doesn't really invite you to destroy your wrist here?
- 03:35:923 - Maybe you should ad a circle here for some buildup for the oncoming massacre? (That was not intended to sound negative!) The drum is there for you to map ;)
- 03:37:846 - Same as above.
- 04:28:846 (4) - This one sounds wrong timed, maybe 1/8th earlier?
- 04:35:970 (2,3,4,5,6) - Is there a reason for that double to be stacked, a basic spread stream would be way more natural here. (imo)

Good luck with the map!
Topic Starter
Osuology

Smoothie World wrote:

Yay M4M ^.^

[Insane]
Disable countdownWhy?
Disable letterboxDidn't even know it existed.
Set custom colorsok
AR9 pleaseHarder to read especially with spaced streams.
Hitsounds??I have hitsounds, I don't know what you mean.
00:07:542 (1,2) - Poor flow here. Instead swap their positionsThat doesn't even help, the flow is backwards in your way, not any different other than that.
00:08:970 - Beat missing hereWhy do people think I map to the singer? I map to the guitar in this section, and there is no guitar note there.
00:40:536 (1,2) - Blanket or move this. Very awkward overlapok
00:50:675 (1,2,3,4) - Keep spacing consistent plsok
00:58:537 - SV increases way too abruptly here.It is fine to me, I think it matches the song well, plus it's not that hard since the sliders are 1/4
01:02:287 (2,3,4,5) - Perfect this squareDon't see anything wrong.
01:39:062 (1,2) - Blanketok
01:40:997 (9) - NC. why?? doesn't make sense to me.
01:42:932 (2) - NC. new slider velocity = new comboDon't know how I missed that.
01:49:707 (1,2) - Make these the same slider shape done
01:54:545 (1,2) - BlanketIt is blanketed already
01:57:449 (7,1,2) - Just stack thesefor what reason?(no pun intended)
02:05:674 (3,4) - Blankettried harder, not sure if it's any better
02:26:040 (3,2,2,2) - Stackbut they are stacked :(
02:59:345 (3,4,5) - Keep spacing consistentno thanks, it is fine as it is
03:37:143 - Timing is off here. I'm bad at timing so talk to someone else about this, but it is pretty clearly off you may think this, but if you zoom in the timeline and put it at 25% speed it is correct.
03:53:525 (4,1) - Blanketnothing to blanket here.
03:56:923 - Empty : S that's cause there is no rhythm there.
04:00:956 (7,1) - This spacing omg ok
04:05:303 (4,5) - Blanket again nothing to blanket here
04:41:462 (3,4,5) - Triangle what about this triangle.
04:56:672 (1,1,1,1,1) - Don't nc ok, did it for HR but that's ok
Topic Starter
Osuology

Blezzing wrote:

Here is my mod for your rather enjoyable map :)

[Insane]
- Overall : Nice fluid map, with some nasty angles on the spread streams in the end :) maybe consider to spread out a few of the earlier streams, just so it doesn't come as such a difficulty shock in the end, but otherwise very nice!
- 00:44:438 - It feels like something is missing here, you mapped the previous ooouuuuuhhh :3 ok
- 00:45:902 (1) - This feels like a lost oportunity to get something going with those drums.don't want to, because of timing sections :3
- 01:46:924 (5,6,7) - Should these exist? It should be fine.
- 02:37:989 (1,2,3) - These.. i don't know, they feel weird, but i kinda understand them, maybe a whistle slider instead? (No hate on whistles :p)VERY good idea
- 03:15:107 (1) - Maybe a break instead of the spinner, the song doesn't really invite you to destroy your wrist here?replaced with more notes to prevent length of spinner
- 03:35:923 - Maybe you should ad a circle here for some buildup for the oncoming massacre? (That was not intended to sound negative!) The drum is there for you to map ;)nice
- 03:37:846 - Same as above.nice
- 04:28:846 (4) - This one sounds wrong timed, maybe 1/8th earlier?it was 1/4 earlier
- 04:35:970 (2,3,4,5,6) - Is there a reason for that double to be stacked, a basic spread stream would be way more natural here. (imo)yup, done!

Good luck with the map!
THANK YOU! :)
Handryan Bros
M4M

[Insane]
  • New Combo issue
    00:08:970 - add hitcircle
    add slider from 00:09:684 to 00:10:042
    00:12:541 - add hitcirlcle
    00:12:899 - add hitcircle
    00:14:684 , 00:15:041 , 00:15:399 - add hitcircle
    01:27:449 - kiai time !!
    01:42:207 (1) - slider should start at 01:41:965 -
    01:58:416 - end kiai time
    02:56:802 (8) - use straight slider instead repeating slider
    03:42:844 - kiai time, snap the green? line (at timing menu )
    04:13:633 - end kiai
    04:13:875 - start kiai
    04:31:261 - end kiai
makemek
M4M From Your Queue
Quick link to my map: t/312645

Insane
00:30:399 (1) remove it and extend slider to here. The reason is that although it hits on the guitar part, the strum is not loud + short enough to deserve a new note
01:38:094 (3) note is too low almost out of the screen. Bring it higher
02:15:594 (3,4,5) unstack them. Notes seems unreadable
02:23:752 (1,2,3) ^
02:37:989 (1,2,3) ^
04:11:943 (2) You can use stream here because the song is 4.53 stars already
Victoire
M4M!

Insane

Turn off Grid Snap. It's for the most part impossible to make evenly-spaced streams with it.

General
Decimal points in your BPM's usually are not right.
Insane? It's a marathon, naming the difficulty that isn't bad, but I think you should make some use of the freedom you have!
Consider mapping that bit at the start. Might save you from this not counting as a marathon.

00:13:970 (2) - http://puu.sh/h3te1.jpg is this supposed to be like this? I don't think it sounds good.
00:18:970 (1) - What's this timing point doing here?
00:37:122 (1) - Try replacing this with a mirrored 00:35:170 (1) -
00:41:756 (2) - Move it a little away from the slider.
00:50:675 (1,2,3,4) - Try and make these evenly spaced.
00:52:610 (1,2,3,4) - This pattern doesn't look good, or really fun to be honest.
00:57:933 (1) - Sounds like a circle is missing 1/2 before this.
00:58:537 (2) - SV change here feels random.
01:00:836 (1) - Either overlap the slider more, or not at all.
01:06:884 (2) - The way this overlaps the last slider is ugly.
01:07:247 (3,4,5,1) - Make these evenly spaced.
01:10:029 (2,3,4,1) - Don't let them touch eachother.
01:14:626 (2,3,4,7,8,9) - Why are these so spaced?
01:16:320 (2,3,4,5,6,7,8,9,10) - The shape of this stream is not pretty.
01:16:924 (7,9) - These aren't mapped to anything.
01:21:521 (2) - Why is this (inconsistently) so close to the slider?
01:32:287 (2,3,4,5,6) - This also doesn't look pretty :(
01:35:190 (4) - It's too far away.
01:39:545 (2) - Overlap looks ugly.
01:40:997 (9) - Why not map this to the vocals?
01:42:932 (1) - The way this overlaps the last slider as well as how its starting direction doesn't line up with the last slider looks ugly.
01:51:642 (6) - Not pretty overlap.
01:54:545 (1,2) - Close, you're hugging the circle too tightly.
01:58:295 (1) - What is this circle doing there under that slider?
02:06:884 (4) - Ew overlap.
02:12:448 (5) - ^
02:12:690 (6,7,8) - Not evenly spaced.
02:24:769 (3,4,5) - It's being strangled (by 02:24:260 (1,2) - ). RIP.
02:26:040 (3,2,2,2) - They're placed so closely together, why not just put them right on top of eachother?
02:27:820 (1,2,3,4,5) - Make this actually star-shaped
02:29:091 (1,2,3,4,5) - ^
02:32:396 (2) - Sudden jump in SV
02:33:413 (4,5,6) - What's with this spacing?
02:35:955 (1,2,3) - Now if this could just be perfectly straight.
02:37:989 (1,2,3) - What shape is this supposed to be?
02:41:294 (3) - 2 and 3 are in a bit of a long-distance relationship, don't you think?
02:44:981 (1,2) - 1 and 2 here, too.
02:46:633 (1) - Touching the triple, don't like that.
02:46:633 (1,2,3,4,1) - Another case of strangulation here.
02:47:904 (3,4,5) - Not nice overlapping here.
02:47:904 (3,4,5,6,7) - Straight, curved? It's both and neither.
03:00:870 (3,4,5) - Make it evenly spaced.
03:05:446 (3,4,5,6,7) - It's almost an evenly-spaced star. Almost.
03:10:150 (7) - What's this mapped to?
03:10:747 (2) - Uninherited timing point here is wrong. BPM:118 Offset:190747 is what I ended up with.
03:13:545 (6) - Overlap.
03:14:548 (1,2,3,4) - This is some awkward spacing.
03:14:799 (2) - Put it right under 03:14:172 (8) - or not at all.
03:16:806 (1) - That finish does not belong.
03:35:192 (1) - Please have someone better at timing than me look at the few uninherited timing points here and following this.
03:45:514 (1,2,3) - Make it a real curve, or straight.
03:47:213 (1,2,3,4,5,6,1) - Spacing here feels random.
03:49:398 (1,2) - They look like they should be in one line, but they're not.
03:50:369 (3,4) - Hiding these under the repeat, are we?
03:52:554 (2,3,4,5) - Make it a square, or something else evenly-spaced that you like.
03:54:496 (1,2,3) - Even spacing!
03:57:591 (1,1) - Why are these both new combos, and why is 03:58:258 (1) - getting a hug of death?
03:58:783 (2) - Don't overlap it with the slider like that.
03:58:783 (2,3,4,5) - Even spacing please.
04:00:111 (2) - Overlap!
04:01:318 (2) - It'd look nicer if you moved it a bit down
04:01:922 (3) - More ugly overlap
04:01:922 (3,4,5) - Even spacing is wanted here.
04:06:631 (1,2,3,4) - Looks wonky.
04:15:324 (1,2,3,4,5) - Also looks wonky. Space it evenly, or make it consistently uneven.
04:18:221 (1,2,3,4,5,6) - Nothing wrong here. Just wanted to point out that this looks nice.
04:19:670 (7,8) - This, however, doesn't. 8 overlaps and the angle here looks kinda awkward.
04:21:602 (1,2,3,4) - Wonky.
04:23:051 (1,2,3,4) - Willy Wonka wonky.
04:25:466 (3,4) - Make the spacing consistent with 04:24:983 (1,2) -
04:32:227 (2) - Woah why is this so fast?!
04:34:400 (1) - Even spacing is not here.
04:34:763 (3,4,5,6,7,8,1) - Even spacing and is not a curve nor a straight line.
04:35:970 (2) - Not mapped to anything.
04:37:298 (1) - Does there really need to be a spinner here?
04:41:462 (3,4,5) - It's almost an evenly spaced triangle.
04:48:343 (2,3) - Overlap with 04:47:498 (6) -
04:50:636 (1,2,3,4,5) - Almost an evenly sided pentagon.
04:55:465 (1,2,3,4,5) - Almost an evenly sided star.

Post-mod thoughts: This is unpolished. After my mod, it will be unpolished. It is likely going to take a lot of modding and maybe some remapping before this'll get approved. There's a lot of stuff in this of which I can tell you that it's wrong, but not why, but if you are curious about anything I said, I can try to still answer. I wish you the best of luck getting this modded and hopefully approved.
Topic Starter
Osuology

Antarus wrote:

M4M!

Post-mod thoughts: This is unpolished. After my mod, it will be unpolished. It is likely going to take a lot of modding and maybe some remapping before this'll get approved. There's a lot of stuff in this of which I can tell you that it's wrong, but not why, but if you are curious about anything I said, I can try to still answer. I wish you the best of luck getting this modded and hopefully approved.
Especially when you know a lot about ranking when you have no ranked either.
Topic Starter
Osuology

Handryan Bros wrote:

M4M

[Insane]
  • New Combo issue
    00:08:970 - add hitcircle
    STOP REQUESTING THIS, IT DOESN'T BELONG HERE

    add slider from 00:09:684 to 00:10:042 No because I am mapping guitar, not singer
    00:12:541 - add hitcirlcle ^
    00:12:899 - add hitcircle^
    00:14:684 , 00:15:041 , 00:15:399 - add hitcircle^
    01:27:449 - kiai time !!thanks, I forgot about kiai time, but I didn't add it where you wanted it.
    01:42:207 (1) - slider should start at 01:41:965 - nope, it doesn't start there
    01:58:416 - end kiai timeyes
    02:56:802 (8) - use straight slider instead repeating sliderwhy would that make a difference?
    03:42:844 - kiai time, snap the green? line (at timing menu )done
    04:13:633 - end kiaidid the kiai's
    04:13:875 - start kiai
    04:31:261 - end kiai
Topic Starter
Osuology

makemek wrote:

M4M From Your Queue
Quick link to my map: t/312645

Insane
00:30:399 (1) remove it and extend slider to here. The reason is that although it hits on the guitar part, the strum is not loud + short enough to deserve a new noteno, it is on a downbeat, and it is accentuated so no.
01:38:094 (3) note is too low almost out of the screen. Bring it higherbut it isn't out of the screen
02:15:594 (3,4,5) unstack them. Notes seems unreadableThey aren't stacked in the first place xD
02:23:752 (1,2,3) ^
02:37:989 (1,2,3) ^
04:11:943 (2) You can use stream here because the song is 4.53 stars already the last part has no streams because I wanted to emphasize the singing.
Topic Starter
Osuology

Antarus wrote:

M4M!

Insane

Turn off Grid Snap. It's for the most part impossible to make evenly-spaced streams with it.I can work it out.

General
Decimal points in your BPM's usually are not right.Well, they work, so it doesn't really matter. Don't get OCD over it.
Insane? It's a marathon, naming the difficulty that isn't bad, but I think you should make some use of the freedom you have!Yeah, I don't know what to name it tho!
Consider mapping that bit at the start. Might save you from this not counting as a marathon.Pretty sure the qats will accept it

00:13:970 (2) - http://puu.sh/h3te1.jpg is this supposed to be like this? I don't think it sounds good.not sure what you mean
00:18:970 (1) - What's this timing point doing here?fixed
00:37:122 (1) - Try replacing this with a mirrored 00:35:170 (1) - Eh
00:41:756 (2) - Move it a little away from the slider.no, I blanketed it.
00:50:675 (1,2,3,4) - Try and make these evenly spaced.ok
00:52:610 (1,2,3,4) - This pattern doesn't look good, or really fun to be honest.umm, that wasn't even a pattern.
00:57:933 (1) - Sounds like a circle is missing 1/2 before this.the time is used to stress the downbeat of the drum
00:58:537 (2) - SV change here feels random.many people complain but as I said before, I think it matches and is ok.
01:00:836 (1) - Either overlap the slider more, or not at all.this makes no difference in gameplay.
01:06:884 (2) - The way this overlaps the last slider is ugly.stop having ocd. this is NOT a slider art map, I don't like slider art as a matter of fact.
01:07:247 (3,4,5,1) - Make these evenly spaced. :cry: but they are
01:10:029 (2,3,4,1) - Don't let them touch eachother.Not sure what you mean
01:14:626 (2,3,4,7,8,9) - Why are these so spaced? style
01:16:320 (2,3,4,5,6,7,8,9,10) - The shape of this stream is not pretty.I know, but I've tried soooo many things
01:16:924 (7,9) - These aren't mapped to anything.wow, that was surprising.
01:21:521 (2) - Why is this (inconsistently) so close to the slider?Because, it is a double. Not a triple as many would think.
01:32:287 (2,3,4,5,6) - This also doesn't look pretty :( you a girl or somethin'. We men like it ugly and raw and rough.
01:35:190 (4) - It's too far away.it is a accentuated note, so it deserves a jump.
01:39:545 (2) - Overlap looks ugly.blanket
01:40:997 (9) - Why not map this to the vocals?I don't wanna stress the vocals then switch to bg music again.
01:42:932 (1) - The way this overlaps the last slider as well as how its starting direction doesn't line up with the last slider looks ugly.ugly mcfugly sugly mcdugly
01:51:642 (6) - Not pretty overlap.no
01:54:545 (1,2) - Close, you're hugging the circle too tightly.what do you mean?
01:58:295 (1) - What is this circle doing there under that slider?same type of note, belongs in the same place
02:06:884 (4) - Ew overlap. This is the last one I will post on, no I don't care about your stupid pretty, girly ocd on circles. I really don't
02:12:448 (5) - ^
02:12:690 (6,7,8) - Not evenly spaced.there
02:24:769 (3,4,5) - It's being strangled (by 02:24:260 (1,2) - ). RIP.yes R.I.P inanimate circle 2015-2015. Oh wait, they are just circles I forgot.
02:26:040 (3,2,2,2) - They're placed so closely together, why not just put them right on top of eachother?where do you think they are placed?
02:27:820 (1,2,3,4,5) - Make this actually star-shapedtried but I don't really think it works.
02:29:091 (1,2,3,4,5) - ^ok
02:32:396 (2) - Sudden jump in SVit's for drums
02:33:413 (4,5,6) - What's with this spacing?there
02:35:955 (1,2,3) - Now if this could just be perfectly straight.#straighthitler
02:37:989 (1,2,3) - What shape is this supposed to be?no shape xD
02:41:294 (3) - 2 and 3 are in a bit of a long-distance relationship, don't you think?it makes buildup to 3 which is a downbeat and accentuated note
02:44:981 (1,2) - 1 and 2 here, too.both are accentuated
02:46:633 (1) - Touching the triple, don't like that.it should be fine with ar 9.2
02:46:633 (1,2,3,4,1) - Another case of strangulation here.feels like L.A Noire
02:47:904 (3,4,5) - Not nice overlapping here.
02:47:904 (3,4,5,6,7) - Straight, curved? It's both and neither.umm, I'm starting to worry about you
03:00:870 (3,4,5) - Make it evenly spaced.no thank you
03:05:446 (3,4,5,6,7) - It's almost an evenly-spaced star. Almost.which one do you mean?
03:10:150 (7) - What's this mapped to?self generated rhythm
03:10:747 (2) - Uninherited timing point here is wrong. BPM:118 Offset:190747 is what I ended up with.I tried that, and it didn't work
03:13:545 (6) - Overlap.
03:14:548 (1,2,3,4) - This is some awkward spacing.guitar is random spacing
03:14:799 (2) - Put it right under 03:14:172 (8) - or not at all.you can only see that in editor, gameplay is not effected
03:16:806 (1) - That finish does not belong.ok
03:35:192 (1) - Please have someone better at timing than me look at the few uninherited timing points here and following this.It works, so I don't need any better
03:45:514 (1,2,3) - Make it a real curve, or straight.no different gameplay
03:47:213 (1,2,3,4,5,6,1) - Spacing here feels random.his voice gets louder, so it emulates that
03:49:398 (1,2) - They look like they should be in one line, but they're not.and what about it?
03:50:369 (3,4) - Hiding these under the repeat, are we?approach circles can't hide. They can't run either
03:52:554 (2,3,4,5) - Make it a square, or something else evenly-spaced that you like.they face the same point so I'm fine with that
03:54:496 (1,2,3) - Even spacing!ok
03:57:591 (1,1) - Why are these both new combosok, and why is 03:58:258 (1) - getting a hug of death?blankets keep them warm
03:58:783 (2) - Don't overlap it with the slider like that.
03:58:783 (2,3,4,5) - Even spacing please.yeah that's what they have
04:00:111 (2) - Overlap!
04:01:318 (2) - It'd look nicer if you moved it a bit downok whatever
04:01:922 (3) - More ugly overlap
04:01:922 (3,4,5) - Even spacing is wanted here.and we have even spacing
04:06:631 (1,2,3,4) - Looks wonky.this is true fun
04:15:324 (1,2,3,4,5) - Also looks wonky. Space it evenly, or make it consistently uneven. it goes with drums' down and up beat
04:18:221 (1,2,3,4,5,6) - Nothing wrong here. Just wanted to point out that this looks nice.why, thank you!
04:19:670 (7,8) - This, however, doesn't. 8 overlaps and the angle here looks kinda awkward.:(
04:21:602 (1,2,3,4) - Wonky.just what I like
04:23:051 (1,2,3,4) - Willy Wonka wonky.^
04:25:466 (3,4) - Make the spacing consistent with 04:24:983 (1,2) - listen for downbeat and upbeat
04:32:227 (2) - Woah why is this so fast?!for the drum
04:34:400 (1) - Even spacing is not here.it should be fine, since it is readable, your map does the same
04:34:763 (3,4,5,6,7,8,1) - Even spacing and is not a curve nor a straight line.even spacing is here
04:35:970 (2) - Not mapped to anything.it helps to merge
04:37:298 (1) - Does there really need to be a spinner here?it causes no stress
04:41:462 (3,4,5) - It's almost an evenly spaced triangle.it wasn't supposed to be a equilateral triangle.
04:48:343 (2,3) - Overlap with 04:47:498 (6) - no thanks
04:50:636 (1,2,3,4,5) - Almost an evenly sided pentagon.it's fine
04:55:465 (1,2,3,4,5) - Almost an evenly sided star.ok

Post-mod thoughts: This is unpolished. After my mod, it will be unpolished. It is likely going to take a lot of modding and maybe some remapping before this'll get approved. There's a lot of stuff in this of which I can tell you that it's wrong, but not why, but if you are curious about anything I said, I can try to still answer. I wish you the best of luck getting this modded and hopefully approved.
Handryan Bros

Osuology wrote:

Handryan Bros wrote:

M4M

[Insane]
  • New Combo issue
    00:08:970 - add hitcircle
    STOP REQUESTING THIS, IT DOESN'T BELONG HERE

    add slider from 00:09:684 to 00:10:042 No because I am mapping guitar, not singer
    00:12:541 - add hitcirlcle ^
    00:12:899 - add hitcircle^
Well, usually for insane map, it must be filled to make the player less relax (b'cause its insane) (like my map)

It's up to you, since its your map :D
1319

Osuology wrote:

Antarus wrote:

M4M!

Post-mod thoughts: This is unpolished. After my mod, it will be unpolished. It is likely going to take a lot of modding and maybe some remapping before this'll get approved. There's a lot of stuff in this of which I can tell you that it's wrong, but not why, but if you are curious about anything I said, I can try to still answer. I wish you the best of luck getting this modded and hopefully approved.
Especially when you know a lot about ranking when you have no ranked either.
i lol'd
Victoire

Osuology wrote:

Antarus wrote:

M4M!

Insane

General
Decimal points in your BPM's usually are not right.Well, they work, so it doesn't really matter. Don't get OCD over it.
Ahem. https://osu.ppy.sh/wiki/Ranking_Criteria#Timing

"Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor)."

Given you didn't know this, I suggest you read through the rest of that wiki page while you're at it.
Topic Starter
Osuology

Antarus wrote:

"Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor)."

Given you didn't know this, I suggest you read through the rest of that wiki page while you're at it.
lol, the wiki sucks, it is way outdated(or so I've heard), also I don't think BPM and offset are off, because most of them work, I will be fixing a certain one which is off tho. Also, I apologize for being a little arrogant.
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