This map has been deleted on the request of its creator. It is no longer available.
Thnx alot for your input, I appreciate the big effortm1223961117 wrote:
Please reply all modders' mod, let us know what you change and what you don't change.
[General]
- No problem.
[Easy]done
- Slider Velocity still too fast, why you just add slow down greenline instead fix Timing??
- And are you using Tiny size grid to make diff?? I think you are not.
00:01:052 (2) - DS
00:01:701 (4) - Slider end here 00:02:187 - and DS fix distance fixed slider
00:08:025 (3) - add reverse slider?? I think it's good I decided against the reverse slider- You are not using same DS space to make diff. I can't catch your spacing.
00:13:376 (1,2) - Fix DS
I remapped every DS with a much lower slider velocity
0.8x
00:21:160 (3) - DS
00:21:809 (4) - ^
00:23:106 (2) - ^
00:30:890 (2) - ^
00:34:133 (6) - Make like this: http://puu.sh/gRjyk/3a74680414.jpg Don't hiding 00:36:079 (3,4) - fixed
00:35:755 (2) - I think no need this circle, del it deleted
00:50:349 (1) - del this slider?? unrankable, make like this: 00:09:484 (1,1) - give spinner and next note 4 white line space fixed
00:50:998 - remove whistle, add finish done
00:56:187 - finish, 00:56:187 (1) - Ctrl+H?? done
00:58:133 (3) - DS fix
00:58:782 (4) - remove all finish, same 01:00:079 (6) - done
01:01:376 - remove clap, add finish done
01:06:565 - add finish done
01:12:403 (2,3) - remove all finish done
01:16:944 - and 01:17:917 - add finish done
01:20:511 (5) - ^, remove whistle done
01:24:565 - spinner start here
[Normal]Remapped all DS with a much lower slider velocity
- Slider Velocity still too fast, why you just add slow down greenline instead fix Timing??
- And are you using Tiny size grid to make diff?? I think you are not.
- Use 1/2 to make Normal diff
00:08:025 (3) - Slider end white line. Same 00:08:673 (4) - fixed
00:10:782 (1,2,3,4) - Are your sure this is right rhythm?? Same 00:15:322 (3) - remmapped
00:15:971 (1,2) - this is very hard for newbie, please reduce to use this set. fixed
00:17:755 (2) - slider start 00:17:917 - ?? fixed
00:20:836 - why this part empty?? keep to make. Same 00:31:863 - Mapped them
00:25:052 (1,2,3,4,5,1,2,3,4,5) - Follow drum or voice, not guitar please, it's very hard to play and listen remapped comepletly
00:40:133 (1) - End red line please done
00:46:214 - End white line, Same 00:46:295 (7) - done
00:46:782 (8) - Slider end 00:47:430 - and add circle 00:47:755 - ?? done
00:57:160 (2) - DS
00:58:133 (4) - ^
01:05:268 (1,1) - All object must follow DS in Normal diff, it's very important
01:14:673 (2,3) - make like 01:09:484 (8) - done
01:17:917 (4,1) - This is good flow, keeping
01:24:728 - spinner start here
[Hard]
00:02:511 (3) - Del circle?? done
00:05:106 (4) - ^ done
00:24:890 (6) - remove all finish done
00:26:673 - add circle?? done
00:29:268 - ^ done
00:49:700 (2) - Hiding on 00:48:079 (1) - 's tail fixed
00:50:917 - where is finish?? done
01:17:755 (3) - del circle done
01:20:349 (4) - ^ done
01:21:484 (6,7) - please let them not to be covered by 01:20:511 (5) - fixed
01:22:457 (2,3) - too close, fix distance fixed
01:24:646 - spinner start here done
※Perfectly follow lyric. Next time you can try follow lyric and sounds. I remapped some parts to follow the drum
[Insane]
- Hard set in Insane diff, you can follow more things, not just follow voice
- I said you can "check" this diff and add something in your Insane: https://osu.ppy.sh/b/635743, Don't be afraid
- I want to see Hard and Insane have different set.
thnx for your input!ohad1881 wrote:
hi there!
from my m4m reverse queue!
general-wtf is this artist remove what is in the ()
fix DS in easy and normal you have a lot of problems... see this - http://prntscr.com/6lwsn7 and this http://prntscr.com/6lwsps -the prev and the next should be closer as 0-3 to each other.
easy
i cant mod this- this is to weird
fix DS and call me back
normal
i cant mod this either call me back after u fix DS
hard
00:04:782 (2,3,4) - make them DS remapped
00:12:079 (1,2,3,4) - this jumps are to far from each other to hard diff fixed
00:30:728 (3) - if u want to make a roundy slider do it like this http://prntscr.com/6lwtus fixed
00:40:133 (3) - ^^ fixed
00:48:079 (1) - ugly overlap fixed
00:49:700 (2) - ^^ fixed
01:05:917 (4) - make it away from 3 dont know what you meant by that
01:14:025 (8) - stack it done
insane- ar 8 pls
00:01:701 (4,1,6) - if u want to make a wave do it like this http://prntscr.com/6lwum3
00:08:025 (9) - wtf.. fixed
00:08:673 (11) - ^^ fixed
00:29:755 (8) - so uglyyy fixed
00:41:755 (2) - what the kept
01:10:295 (5) - pls kept
USE DS TO MAKE THINGS LOOK GOOD
well, i see you are a new mapper, witch is ok- but ur map has to many problems and you should really read guide for beginners...
ill send you my map that you should mod in pm!
gl!
Thnx for your mod. Those small suggestions actually made me think alot about my hit placementshaha5957 wrote:
oh fuck my hour of mods are gone due to shitty browser error =.=
I'll make it really short i guess ;w; let's take a look at [insane] difficulty.
for example, 00:32:673 (2,3,4) - this part here, overlaps eachother really bad. I would suggest you to completely avoid this kind of pattern for now, but anyways
Your current pattern : http://osu.ppy.sh/ss/2945091
only small adjustments and looks much better : http://osu.ppy.sh/ss/2945097
other example : 00:34:619 (8,9,10,11,12,13,14) -
your current pattern :http://osu.ppy.sh/ss/2945144
another small adjustments and looks better : http://osu.ppy.sh/ss/2945149
your map currently "plays" ok but the appearance of map is honestly very poor overall. This can be fixed by making very small adjustments like i did above.
use view->grid level->4 since it makes it much easier to do that..
sorry I'm too lazy to redo the hour long mod again orz but mainly your map currently suffers too much from poor appearance!
good luck!
http://osu.ppy.sh/b/129734
Here's a good example of how "pretty map" looks like.. see how he used overlaps and placed circles? the rhythm isn't too different from yours, but looks much nicer due to small differences..
[/box]Ah ty for your input. I'll make the changes along with the person above you tonight and what I've changed. Ty for your timeKhora wrote:
Hello , how are you today ? So , i am going to mod the Insane diff pf ur ur map .
Overall toughts ( on things that u need to improve )
- So , first thing that i noticed was that the slider speed is too slow . Yes , there are some situations that slow sliders are better , but not in the style that u mapped / song / diff . It would take some time to fix everything , but i think that this is a crucial mistake on ur map .
- Some sliders arent in with a good shape
- The end looks kinda rushed , you should work on that .
Open
[box=]Insane
00:01:701 (4,5,6,1) - I didnt like the sliders ( the first one isnt bad , but needs some work i think , but the second one just doesnt fit the situation ) . Try this http://puu.sh/gTOHy/2d2428d0c0.jpg
00:03:321 - shouldnt be a NC
00:05:268 (8) - make the curves a bit smaller
00:06:403 (2) - move this just a tiny bit to the right ( so it gets more flow )
00:07:619 (7,8,9,1,2) - this little stream doesnt fit this part of the song . U can add 2 circles instead on the stream ( with the regular 1/4 )
00:09:321 (7,8,9) - change these for a slider
00:11:267 (10) - move a bit to the right so it wont be flat
00:13:375 (8) - make the curve smaller
00:15:971 (1,2,3,4,1,2,3,4) - distance not symetrical , try to work on that
00:19:051 (8) - i think you should remove this slider and put a circle on 00:19:051 and 00:19:375 ( yes , remove the another slider )
00:19:862 put a slider from there to here 00:20:024 , and make it NC ( then remove the NC from 00:20:187 (1) - )
00:25:051 (1,2,3,4) - make a little curve/another thing with the circles , but do not do a line :p
00:25:700 - toooo slow
00:26:349 (6,7,8,9,10) - this part is a bit strange , try to make it full of 1/4 sliders / circles
00:29:430 (9,10) - i dont like these small sliders , i think that they shouldn't be here . Put another type of sliders / circles that u thing that would fit well
00:34:375 (7) - wrong place xD , put it in 00:34:457
00:37:700 - make the spinner start there and end here 00:38:997
00:39:321 this part shouldnt be on the spinner , since now it will be empty , fill it with little jumps , sliders , whatever you want .
00:47:267 (1,2,3,4,5) - this stream is a bit pointless , try to continue the same style of 00:43:214 (1,2,3)
00:52:294 something MUST start here ( and its on the middle of a slider D: ) . Do this : http://puu.sh/gTPHd/b7d747c1c8.jpg ( the position is up to you )
00:54:889 same mistake around here . do this : http://puu.sh/gTPCI/42bd649c58.jpg
00:57:321 (7) - remove it
00:58:781 (1) - make it a bit bigger till it reaches the red thing
01:00:240 Make this "5" slider end here
01:01:700 (2,3,4,5,6) - remove all this and make something with the previous style ( of 0:50 ~ )
01:08:511 (2) - collapsed with the previous notes . try to bring it up a bit
01:20:186 (7) - make a little curve with this slider
01:27:321 make the spinner end here
Well , I think thats it . Anything you need , you can pm me . Good luck
I used all of your suggestions apart from the one stated. Ty for your time and effortbigfrog wrote:
hello, m4m from queueGeneral
fix these 2 problem then it fine.Easy
how about using grid4 for constant distance? (view→grid level→4)
00:08:025 (3) - make it reverse to 00:09:321? I prefer it as the way it is
00:15:971 (2) - it'll be better to avoid overlap in easy
00:16:619~00:19:862 - suggest not to let them be blank, the rhythm there is close than 00:13:375 (1) - to 00:15:971 (2) - , isn't it?
00:25:052 (5) - NC
overall, just suggest not to overlap in easy...it might unrank.Normal
00:02:673 (5) - slide to 00:03:321 fit better i think
00:05:268 (4) - ^same as above
00:19:376 (1) - "Slider anchors/nodes must not be used to manipulate slider speeds", so this slider is unranked.
00:21:159 (2,3,4,5,6,7) - every slider should start at red point to follow the vocal, it'll be better to hit
00:29:592 (4) - same as 00:19:376 (1)
the placement of NC can be improve...Hard
00:06:240 (1) - change to slider&circle? it might not so easy to confused
00:33:646 (8) - delete? since the rhythm here might so dense
01:05:268 (3,4) - try this to looks more neat : [box=]
same as normal, some NC is not really need, plz consider it.Insane
hmm...suggest not only think to put object to filled the rhythm and increase the diff star but also make them comfortable to hit.
some stream is not fit but overmap, some object shouldn't exist...recommend to learn more mapping skill through watching some ranked map, since i'm still nobody...i just can mod something for you.
00:47:754 - add a note here
00:58:781 (1) - slide to 00:58:943
01:23:754 (6,7) - blanket better
that all i can mod,
Good Luck~!![/box]
Ty for your time and effort. Much appreciated- G I D Z - wrote:
Hi from my M4M queue:
General:
~Ai mod check pls http://puu.sh/gTXdL/5626e17209.jpg
~I suggest mapping music instead of vocals in Easy and Normals because there shouldn't be so many notes packed together as it may be too hard for beginners. Although I think this is a necessity for Easy diffs.
Easy:.00:02:673 (5) - Make 00:01:701 (4) blanket it. Then DS the notes behind after change.
00:04:295 (4) - Is this shape really necessary? I think a normal 3 points slider will do, dun need the red points imo.
00:08:024 (3) - Sudden rhythm change is bad for playing and flow for Easy diff. Move it to 00:08:186 .
00:24:403 (4) - This is off the grid. Keep every note and slider in grid for Easy pls.
00:25:052 (5) - Overlapping with previous slider is not neat and looks ugly, place it away with the DS so that it does not overlap.
00:30:241 (1) - Overlapping with previous slider stuff again.
00:36:079 (2,3,4,5) - Dun stack notes together in Easy, it might be too hard for beginners to read imo so DS it away.
00:41:917 (3,4) - ^
00:46:295 (2) - I dun really recommend a 1/2 beat note in Easy diff, beginners will get confused.
01:00:079 (6) - Move this down a little with the DS to avoid overlap.
01:13:052 (3) - Overlapping
01:16:619 (2,3) - Stacks~
01:19:214 (2,3) - ^
01:23:268 (3) - Make this carpet 01:22:782 (2) also snap it 1/2 beat forward. http://puu.sh/gTXTB/de33d2e58e.jpg
01:24:727 (1) - Spinner starts 01:24:727 ends at 01:27:159
^ Fixed all
Normal:^ Fixed all and reworked sliders00:14:673 (1,2) - AR too fast to stack it like this in Normal. Move 00:14:835 (2) 1/2 beat forward.
00:16:132 (2) - ^
00:19:376 (1) - Weird shape, what rhythm are u trying to emphasis? I dun really think is necessary though.
00:29:592 (4) - ^
00:34:132 (7) - ^
00:37:700 (4) - ^
00:45:809 (6,7) - ^
01:12:403 (1,1,1) - No need all the NCs here. Remove pls.
Hard:00:06:240 (1) - Dun recommend double reverse arrows in this SV. taken out
00:20:998 (2) - DS this properly. Done
00:24:889 (6) - The loop shape can be improved. Read this for better slider I think the loop is as good as it can be (given the timeline constraints) t/37194 .
00:33:160 (5,6,7,8) - Doesn't flow well so I dun recommend stacking.
00:39:322 (1) - No need reverse arrow, the music says so Im going to keep it for now.
~Not bad lel.
Insane:GL.00:25:700 (5) - I dun get why the SV changes here. Unecessary. I like it and I've decided to keep it for now. If someone else picks up on it I'll take it out
00:32:024 (8) - ^ I removed this one
00:47:213 (1,2,3,4,5) - These are 1/3 rhythms, pls snap them to the 1/3 scale. I recommed to also add 4 more notes and then move the spinner to start at 00:48:186 and end at 00:49:700 ty For picking up on that fixed it. http://puu.sh/gU0J4/9dff20257c.jpg .
01:02:349 (6) - DS not consistent with the combo. remapped it
01:03:970 (2,3,4,5,6,7,8,9,10,11) - U can make them jumps further away. Its ok to ignore DS in insane, it's hard to read them close. remapped it
01:05:267 (1) - NC here. done
01:24:727 (1) - Spinner end not snapped. Ends at 01:27:105 .
thanx alot for your time and effort the mod was really helpful especially on the 'easy' difSetsurei wrote:
as requested, Easy, Hard and Insane
[Easy]
00:22:457 (1) - too edgy, the path is unclear (try not to crash the head and tail)
00:27:646 (2) - rotate it a bit so the flow with 00:30:241 (1) - is not obstructed
00:36:403 (3) - better to curve the opposite for a better flow
01:03:971 (3,4,5) - the loop was too small, widen them by curving 01:04:619 (4) -
01:12:403 (2,3) - too edgy, curve 01:13:052 (3) -
01:16:944 (3) - lenghten this slider, so the reverse will be 01:17:430 - and ends 01:17:916 - || 01:17:916 (4) - delete this, and add hitcircle 01:18:565 -
I took all of your suggestions ty, especially with the rhythm change at 1:17
[Hard]
00:02:186 (5,6) - tbh I hate the circle behind slider since it will cut the flow (also applies on the other objects similar to this)
00:30:565 (2,3) - overlaps with the tail, don't do this fixed
00:36:079 (3,4) - flow cut, curve (4) the opposite direction fixed ty
00:40:133 (3) - same reason as 00:30:565 (2,3) - ^
00:59:106 (4,5,6) - confusing gap remapped
[Insane]
tbh very uncomfortable to play this, a sudden singletap jumps
try mapping with a normal DS first, and then decide to create jumps on some parts. Whilst thats a fair comment I did map it for it to be an 'Insane'. There are maps like this and people can still alternate tap, I've done it a few times
00:15:971 (1,2,3,4,5,6,7,8) - this is tiring, circular single tap jumps makes people often miss keeping it for this reason ^
00:25:700 (5) - changing the slider velocity (multiplier) needs NC added
00:41:754 (5) - curve shape like this is not recommended remapped
01:01:700 (2,3,4,5) - people will think this is a 1/4 stream if you put them like that I really like the design of that part so I'll keep it for now. If someone else picks up on it though I'll go ahead and change it
01:15:484 (5) - NC added
still need more improvements
good luck
Ty for your massive mod, aswell as your time and effort I took all your suggestions apart from the stuff listed in green. I stilll need to update the general thoughCelsiusLK wrote:
[General][insane]
- イリス・フレイア(CV:日高里菜)、物部深月(CV:沼倉愛美) << add this to artist field
- uncheck widescreen support , I don't think it even worth checking here sine you didn't use sb
- maybe use cutom hitsound for this map , I don't think osu! hitsound really suitable for this song
- your bg is 960x768 which is not really good quality , I suggest you go find new bg that can be able to resize to 1366x768 res
- I suggest you place preview point here 00:50:267 - , it sound better imo
- I suggest you add audioleadin around 1300-1400 so it make the player can have more time to prepare the song
- you need to make sv for each diffs a bit different , use same sv on every diff is bad , need some variation
- nc is pretty messy here, I suggest you to nc every downbeat (big white tick ) so it will somehow more consistent
[hard]
- 00:06:241 (1,2,3,4,5) - I recommend you use consistent spacing here so the flow will be a bit consistent
- 00:10:781 (6,7,8) - I don't know what you follow at 1/4 beat here but tbh this triplet and the others triplet that you use here is not really fit the song there so I recommend rework rhythm on those triplet a bit
- 00:15:321 - this can be emphasized more kept
- 00:16:620 (5,6,7,8) - I prefer 2 slider here instead , circles is just feeling weird , I'd use circles only when the instrument feel really intense
- 00:17:917 (3,4,5) - consistent spacing for better flow
- 00:20:187 (1) - this can be emphasized more
- 00:23:754 (1,2,3) - , 00:24:403 (5,6,7) - see my mods about triplet above
- 00:25:700 (1) - sv change here is not really feel good , you should delete this I don't really see anything worth changing sv
- 00:26:673 - , 00:26:997 - don't ignore these beat , they play nice if you map them
- 00:29:592 - ,00:29:916 - ^
- 00:34:862 (11) - if you delete this the rhythm might play better imo kept
- 00:38:025 (1) - end this spinner here 00:40:132 - , sound better
- 00:41:592 (4,5) - , 00:42:402 (6,7) - stack would make these play better just like what you did here 00:44:186 (4,5,6,7) -
- 00:47:213 (4) - I think this note is a bit overmapped , suggest delete it
- 00:58:619 (1) - end this slider here 00:58:781 - so the rhythm play better
- 01:00:402 (6) - end this slider here 01:00:565 - so the rhythm play better
- 01:01:700 (2,3,4,5,6) - anti-jumps play not really good here , make sure that the beat is emphasized a lots when you want to use anti-jumps
- 01:15:484 (1) - same as 00:25:700 (1) -
- 01:23:267 (1,2,3) - nazi blanket better
- 01:27:565 (1,2,3,4,5,6,7) - pls delete these , they clearly overmapped I dont know how that got there :/
need to work more on flow , spacing , rhythm and a bit aesthetic
- nc is pretty messy here, I suggest you to nc every downbeat (big white tick ) so it will somehow more consistent
[normal]
- 00:30:565 (2,3) - stack play better here imo
- 00:31:863 (2,3) - ^
- 00:36:079 (3,6) - fix stack
- 00:49:700 (2) - place this other place in looks not really good when you put it here
- 00:54:728 (4) - only 1 node is ok , this looks bad imo
- 01:10:295 (12) - ^
- 01:17:916 (5) - ^ (pls don't make slider like that you need to make it curve beautiful so it looks good )
- 01:23:268 (5,6,7) - fix blanket
same comment as insane , you can use more 1/2 in hard
- nc is pretty messy here, I suggest you to nc every 2 downbeat (big white tick ) so it will somehow more consistent
[easy]
- 00:14:673 (1,2) - stack play better
- 00:15:971 (1,2) - ^
- 00:21:159 (2,3,4,5,6,7,1) - maybe add some variation to the rhythm this looks pretty boring imo kept
- 00:31:375 (2,3,4,5,6,7) - ^
- 01:00:728 (5,6) - unstack these and they would play better imo decided against it
same comment as insane , you might need to rework rhythm a bit here tho
- nc is pretty messy here, I suggest you to nc every 2 downbeat (big white tick ) so it will somehow more consistent
need a lots of work here , try take a look at some ranked maps and you might get some ideas about how each diffs work
- 00:25:051 (1,2) - beginners might confuse here , try make slider shape more simple I really like ttese sliders. !REALLY REALLY like them and they're the prettiest things in my mapset so Ive decided to keep them.
- 01:14:673 - add a note here so the rhythm will sound better
- 01:20:511 (3) - end this slider here 01:21:159 - sound better
the best diff in this mapset but you can make the spacing between notes a bit more far a little alos a bit more work at flow and rhythm is not bad
good luck
I made alot of changes. Ty for your time and effortkunkakunkakunkakunka wrote:
From Modding Queues~
I saw mainly the "Rhythm of Easy diff"
- Easy -
00:08:024 (3) - move please.00:07:862 and 00:08:673 (4) - add 3/2 slider.I think this is better. I didnt like your way but I changed it
00:33:808 - Please add the circle because flow is lonely. done
00:40:619 (1,2,3,1,1) - Here also I feel a little lonely.How about this? done
(1) 00:41:592 (2) - add circle. done
(2) 00:41:917 (3,4) - change 2/1 slider. done
(3) 00:44:186 (2) - add circle. done
00:51:970 - Please add the circle because flow is lonely. done
00:53:592 (1,2,3,4) - I think that it is monotonous.How about this? Remapped
Changes to 00:54:078 (5) - slider and 00:55:538 (6) - slider. done
00:57:159 - Please add the circle because flow is lonely. done
00:57:484 (3,4) - Please change 2/1 slider.I think this is better. No change
01:01:051 - Please add the circle because flow is lonely. done
01:03:971 (3,4,5,6) - This is I think difficult.Please 4note → 2note(2/1 slider × 2). Remapped
start 01:03:971 - end 01:04:619 and start 01:05:268 - end 01:05:916
01:09:484 - Please add the circle because flow is lonely. done
01:09:809 (6,7) - Please change 2/1 slider.I think this is better. remapped/color]
01:11:106 (8) - Please change 1/1 slider.I think this is better.
01:23:267 (6) - move please.01:23:105 (6) and 01:23:916 (7) - add 3/2 slider.I think this is better. I changed it differently
Good luck
Thnx for your time and effort. I've change the status to 'Works in Progress'. I made alot of changes to my rhythm and still working on it, I'm also working on setting up my custom hitsounds and sorting out the hitsound afterwards. Thnx alot for your post, it's given me alot of food for thoughtkakifly wrote:
hi. my mod will be mostly general advice since i feel you still require some experience in mapping, sorry
general
-add in more audio lead in, recommended 200ms, while u currently have only around 700ms
hitsounds
-applies to all diffs, what i am going to say
you're hitsounds are all over the place, they're quite random and follow no pattern, usually for claps would be on the offbeats, every 2nd & 4th beat in a measure of 4/4, whistles would be on the first/ third beat, this hitsounding technique creates the effect you hear in most songs, even this one (listen to the chorus for example) . finishes are self explanatory for they go on emphasized sounds like 00:01:700 - 00:08:024 - and more, for example. of course you dont have to follow this pattern completely at places like 00:04:781 - where the drum doesnt exactly follow the pattern. but this applies for most cases
remember i only gave you general points/ tips stuff, my mod isnt really a 'reply line by line' i hope you will take in these and actually fix stuff throughout the map if you want to improve it,looking at recently ranked maps to see how they are constructed is a good idea too like celsius said
well good luck
EDIT: sorry dont mind the stacks stuff i forgot to enable stacking
184,80,1701,2,0,B|236:28|320:136|384:64,1,210
Ty so much for your time and effort, I've took onboard a lot of your suggestionsNeil Watts wrote:
Hey Nath, from your m4m queue o/
I'm a noob modder, but I'll do my best.
[General]
- The soundmapping is a real mess. Still working on my hitsounds
You are not consistent with the hitsounds in your diffs, sometimes you have a hitsound in a diff that you don't have at the same place in the other diffs
Examples:
- 00:01:051 (2) - there's a clap in the Easy diff but not in the others
- 00:03:646 (2) - same
- 00:03:321 - no clap in the Normal diff but claps in the others
- 00:09:484 (6) - whistle in Easy and Hard diffs, but not in Normal and Insane diffs
Also, there are almost no timing points to variate the volume of the hitsounds accordingly to the song. The soundmapping of a beatmap is very important and also offers more comfortability when playing. You should take a while to decide what hitsounds you wanna use (even custom hitsounds for a better experience) and how to use them, with timing points (green lines) to make the hitsound volume variate during the map, accordingly to the song.
If I can give you an advice, you may entirely remap the hitsounds of your Insane diff, and use an hitsound copier to apply the same hitsounds on your lower diffs. (you should find this kind of software in the Development section)
Good luck.
- Your offset is wrong. Try to use 390, don't forget to move all your timing points/items.
- You may rework the distances of all your diffs, especially the lower ones. There are a lot of distances issues.
[Easy]
- 00:06:889 (2) - Please fix your distances here, and eventually rework your flow fixed
- 00:19:844 (1,2,3) - The flow is poor here, try to add some slider points/move your items to create some shape/use blankets? reworked
- 01:01:033 (7) - Fix your distances, stay between x1.06-x1.14 I don't see wwhat the problem is here
[Normal]
- 00:06:890 (1,2) - Improve the shapes? done
- 00:21:808 (3) - fix your distances http://puu.sh/h2pJm/d6868f4d12.png done
- 00:20:997 (2,3,4,5,6,7) - these items are off, move all of them 1/2 before in the timeline and adapt the changes in your mapping remapped that section
[Hard]
- 00:20:835 (1,2,3,4,5,6,7,8) - Please improve this pattern D: done
- 00:33:159 (1,2,3,4,5,6) - I don't understand what you're mapping in the song - overmapping? I kept it because it ties in with the drums
- 00:40:132 (3) - ctrl+G and arrange please done
- 01:07:537 (3,4,5,6,7,8) - overmapping ? I dont get how you think this is overmapping
[Insane]
You don't let the player take a breath. Even if that's an insane diff, you don't have to overmap to increase the difficulty. I have reworked most of the map so there arent as many single taps but if this is still a problem I willl add a break.
- 00:34:619 (8,9,10,11,12,13,14) - Why there is a stream here I can hear drums here
- 00:40:943 (2) - Distances fixed
- 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - what? Please at least follow a particular pattern, a shape, I don't know, but here it looks like just random circles placed everywhere Remapped the 2 combos into 2 shapes
There's still some work to do if you wanna rank it.
Good luck!
Blezzing wrote:
As promised in you M4M queue here it comes: (Still new at modding, but take it for what it's worth :p)
[Easy]
- 00:57:808 - Something to click here? added circle
- 01:08:186 - And here? added circle
- 01:09:809 (5,6) - Maybe replace this with something more, it feels very empty considering the state of the song at this moment.
- 01:20:511 (3) - This one is quite close to the border, maybe a bit too much? Kept it for now, if another mod mentions it I will change it ASAP
- 01:23:105 - Would adding a circle here be too much for easy? not sure, but it would fit nicely I does fit nicely but just as you thought, it would be too hard for easy
[Normal]
- 00:20:511 (1,2,3,4,5,6,7) - Consider to make all those have the length of 00:25:051 (1) that kinda sounds more right. Remapped this section
- 00:31:375 (2,3,4,5,6,7) - Same as above, maybe fill in all the then opened slots with single notes like this http://puu.sh/h2FsH/764b317a99.jpg Remapped
- 00:35:430 (1) - Wouldn't it make more sense if this started at 00:35:267? No, as its placed on the start of a new measure and the whole combo is suppose to follow the same instrument
[Hard]
- 00:01:700 (4) - is this slider supposed to be this edgy? I took out one point, but I still decided against curving it
[Insane]
- Overall a fine map, but that long jumping sequence adds a weird difficulty spike, don't know if that's what you intend.
- 00:47:321 (4,5,6,7,8) - This stream just feels weird, maybe use a stack instead as you've just removed alot of momentum with the two rather slow sliders? (Or don't it just feels weird^^) I moved it and scaled it differently to slow down the pace a bit more
- 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - this is the difficulty increase i mentioned, if you intend to stick to this 1/4 spam, then you have a great place to put in patterns here instead of what seems a bit random. I kept them as 1/2 circles but I remapped them into 2 patterns
- 01:24:402 - I feel this spinner is too early, maybe you could add single notes at 01:24:402 and 01:24:565, and move the start of the spinner to 01:24:727? I added a circle and a slider at the end
Thank you very much for the diligent effort put in your mod I have also changed the offset though I'm still looking for a new BG picture. Ty for the star aswell, it motivates me to keep going with this mapJBHyperion wrote:
Here's my side of the m4m from your queue - you mentioned that hitsounding is ongoing, so for that aspect I'll just give some general advice where appropriate.
General Comments:Difficulty-Specific Comments:
- Don't think you need Widescreen Support enabled in Song Setup, since you're not using a SB
- Offset doesn't feel quite right to me, notes seemed to arrive slightly too late for the corresponding beats in the music. Try an offset of 400ms instead (remember to resnap all notes)
- BG image is 960x768 which is unrankable - try and find or crop a new image that's either 1024x768 or (preferably) 1366x768
- Try not to use strong hitsounds like drum claps on every note, as it becomes very overbearing. An example of this would be 00:03:318 (1,2,3) in Easy. You should try and aim for a 2/1 clap pattern (so put a clap on every other beat, unless you want to throw in a whistle/finish. In the example above, your clap should go on (2)
- Ensure hitsounds and volume are consistent between diffs unless you decide to map a different instrument or switch to a different game mode, etc. It's nice to maintain consistency like this, and it means you don't have any really loud sections that don't quite fit (e.g. 00:00:400 in Easy is 100% volume, whereas in the other diffs it's ~60%)
EasyHP/OD 3 instead of 4 to create a better spread across difficulties Done
00:08:021 (3) - Having this start on the 1/2 is quite confusing for new players, since the first syllable of the vocals is on the white tick at 00:07:859 - which is much easier to read. I would make the slider start there instead Kept this as I inetntionally wanted to map the trumpet
00:32:832 (5) - Make a NC here, since you should try to avoid long combos like this in easier diffs to make the HP drain more forgiving on newer players Done
00:55:535 (3,1,2,3,4,5,6,7,8,1) - This section really confuse me, since you had been following a 2/1 patten for most of the song, and then you just suddenly switch to mapping every beat. New players might feel hurried by this sudden "doubling" in pace and struggle. If you are going to use 1/1, the kiai is the place to do it, but use it sparingly Changed a slider length to reduce 'clicking congestion'
00:58:778 (5) - NC for same reasons as 00:32:832 (5) doneNormal00:05:268 (4) - I think this would sound better if extended to end on the white tick at 00:05:916 Youre right:)
00:21:159 (2,3,4,5) - I can see why you used 3/2 sliders here (the vocals are 1.2 apart), but this 1/2 spaced section is quite awkward to play. I would just stick to using 1/1 sliders Kept them for now as they were my original idea and I really like them
00:22:457 (4) - NC here (combo length) Done
00:23:754 (7,8) - These could be blanketed better - (7) needs to be rotated 7 degrees cw, and the curve reduced slightly Done
00:31:213 (1) - NC here doesn't really make sense, move it to 00:30:565 (5) instead for the start of the vocal line
00:32:835 (5) - NC here (combo length) done
00:37:700 (4) - You could extend this slider for the held vocal note, since there's a 3 beat gap to the next note at 00:39:322 (1) Lengthened and re-shaped
00:45:809 (6) - NC here (combo length)
01:09:159 (7) - ^ Done for both
01:17:917 (4,1) - The 1/2 note under the slider head here is quite confusing. I'd remove the circle and extend the slider by 1/2 Kept it as it is because I like the flowHard00:01:700 (4) - With harder difficulties, try to break down some longer sliders like these (other examples are 00:04:294 (1,2) -) into more interesting and complex patterns. There's a neat drum pattern you can try if you like (this example is for 00:04:294 (1,2) -)
00:16:295 (5,6) - Curve (6) slightly more to create a far-away blanket with (5)
00:20:998 (2,3,4) - Move (3) to [x-32,y-88] and (4) to [x-100,y-148] to make this pattern symmetrical Done
00:21:646 (4,5,6,7,8) - If you decide to do the above, ensure the same pattern and spacing is used in the rest of the combo, although you should try rotating or changing shape of some of the sliders for variety Although I havent changed it I'm trying to come up with an idea of how to re-arrange them
00:46:782 (3,1) - Same as for 00:01:700 (4) - try and avoid long lazy sliders if there are more interesting patterns beneath them. In the case of these two sliders, (3) has a 1/3 drum fill from 00:47:430 to 00:48:078 and (1) has a 1/3 piano stream from 00:48:727 to 00:49:375 - so try and make use of these more complex pieces of music in your harder diffs to make them more interesting if you feel they fit. Reworked this section
00:58:781 (6,1) - NC here and remove from 00:59:105 (1) since 00:58:781 (6) is a downbeat Done
01:13:051 (8) - NC here and remove NC from 01:14:349 (1) to make it consistent with 00:55:538 (1,2,3,4,5,6,1,2,3,4,5,6) Done but kept the other NC
01:15:159 (7,1) - As 00:58:781 (6,1) DoneInsaneStack leniency warning in AImod - Reduce stack leniency to 0.7 in Song Setup to be consistent with other diffs Fixed
00:03:971 (3,4,5) - Rotate cw or increase the curve of (5) to create a neater blanket around (3,4) Done
00:20:187 (1,2) - Only use a single grey anchor point for simple curved sliders like these as it usually results in a much better blanket Fixed
00:29:430 (6) - There's a nice drum triplet here, so maybe remove this 1/2 slider and add 3 1/4 circles Added
00:30:728 (3) - Curve this slider more to create a better blanket around (4) Tried my best to do what I can with this. This slider is really tricky htough for me
00:52:294 (3,4,5) - Either blanket these, or move (4) further away from the centre of the circle created by (3,5) as currently this just looks a little sloppy I did it half and half
01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - This pattern is seriously cool. I mean it. I recommend this kind of thing to people all the time and they say things like "I don't want to make a boring spiral, random jumps are better." I love it, and you can have a star from me just for this <3 TY
01:23:267 (1,3) - These almost straight sliders are a little plain for my taste. Consider giving them more of a curve, and blanketing them if you think it looks good (blanket (1) around either the body or head of (3)) Reworked them a little
That's all from me. Hopefully you found this useful, but if there's anything you want me to explain in more detail, please feel free to PM/message me and I'll do my what I can to help.
Best of luck! (:
Ty , your mod was actually great. I took onboard all your suggestions and it feels much better nowdististik wrote:
Easy
- 00:32:836 (5) - NC done
- 00:40:619 (1,2,3) - This section feels a bit awkward and bland. I personally would spice it up with a slider starting at 00:41:592 and ending at 00:41:754 and then moving the circle back in the timeline by a red tick, but this is just me. Took your advice and added
- 00:58:782 (5) - NC added
- 01:21:484 (4) - NC added
Normal
- 00:04:295 (3) - End this slider a red tick sooner done
- 00:14:673 (1,2) - Something about these two notes feels really awkward to me. Try placing the one on the red tick on the next white tick? I can't believe I didnt think of that before, it feels much better now ty
- 00:15:971 (1,2) - ^
- 00:45:809 (6) - NC added?
Hard
- 00:56:511 (4) - This circle feels unnecessary Taken out and lengthened previous slider to compensate
- 01:01:051 (2) - ^ I've kept this one though for the feel of the rhythm
InsaneSorry if my mod wasn't too good, I'm still getting a hang of modding Good luck on getting approved!
- 00:34:781 (1) - NC added