Hi from request~
What is this SP
MuzukashiiCapital letters (
D and
K) are hits with finishers.
Important Note:You need an Oni difficulty if you want to get this ranked with a Taiko spread. Don't wanna waste all those kds x.xDisable Widescreen Support in the Design tab of the Song Setup.
HP may be lowered to 5. Just a personal preference.
Slider Velocity should be at 1.4x for any Muzukashii difficulty, unless in extreme circumstances like <240/>120 BPM songs.
I think you could raise the Audio Volume of every inherited point by 10%.
00:02:021 (5) - Either delete this hit, or move it to 00:02:345 or move it to 00:02:508, your choice. There is no instrumental sound here. I'd personally just delete it for difficulty curve purposes because as mentioned before, you're going to need an Oni if you want this ranked.
00:03:156 (8) - Delete this hit. There is no instrumental sound here either.
00:04:291 (11) - Add a finisher on this hit. You have it on 00:01:697 (4), which sounds pretty close to this hit.
00:04:616 (12) - Same as 00:02:021 (5), there is no sound here. Either delete, move to 00:04:940 or 00:05:102. Again, I'd personally delete it.
00:06:724 (19,20) - Change to
d K. It will match the vocal pitch better.
00:07:210 (21) - Change to
d to match the vocal pitch.
00:08:021 (25) - You need a finisher on this hit if you're going to have it on 00:09:481 (1). Do the same at 00:08:670 (28).
00:09:805 (2) - Change to
k to match the instrumental clap sound (or whatever that is, drums?)
00:10:616 (5,6,7,8,9,10) - Here, a rhythm like this is possible:
https://osu.ppy.sh/ss/4153676I matched it to the instrumental melody. The current rhythm has the pair 1/2s that match to the instrumental melody but then changes into a different pattern (hits 7-10) then back to the instrumental melody, which isn't the nicest transition ever.
00:12:399 (12) - Move to 00:12:237 and change to
d. Will match the instrumental rhythm better.
00:13:859 (19) - Move to 00:13:535 and change to
d. This would match the instrumental melody better.
00:14:589 (23) - Delete this. The triplet is out of place. In Muzukashiis you don't usually add triplets if there's no sound that allows for it.
00:14:670 (24) - Change to
K if you accept the previous suggestion.
00:14:994 (25,26,27,28,29,30) - How about something like this? It'll match the melody better.
https://osu.ppy.sh/ss/415369900:15:967 (30,31,32,33,34,35,36) - Perhaps something like this?
https://osu.ppy.sh/ss/4153703These previous two were kind of just matched to the instrumental melody.
00:17:994 (39) - Move this hit to 00:17:832 and change to
d. Then change 00:17:913 (38) to
d for a better fitting triplet than 00:17:913 (38,39,40).
00:18:399 (43) - Add a finisher on this hit.
00:19:859 - Try making this section up to 00:25:048 a bit simpler, similar how you made only 1/1 beats in this section in the Normal difficulty because it is the quietest and calmest part of the song.
This is a very zoomed out screenshot of what I thought of:
https://osu.ppy.sh/ss/4153739The section highlighted is the section at hand. A couple of ways that you could make rhythms easier here, demonstrated by the screenshot in a Muzukashii would be using frequent 1/1 spacing and using only odd numbered 1/2 patterns. Also note how the end of the highlighted section is slightly harder to mark the transition into a harder/new section, but that's my own style. Of course, try making your own rhythm but make sure it's a bit easier than the rhythms in the previous and later sections.
00:26:994 (31,32) - You could add 1/2 hits between these two hits, like so:
https://osu.ppy.sh/ss/4153756Main problem here currently is that your flow is interrupted by a 2/1 gap. If you're not going to accept, I'd suggest you at least put a hit at 00:27:318. Also hit 34 in this screenshot may be a
d if you'd like that better.
00:29:427 - You could add a
k here and at 00:29:508 to create a difficulty spike for the transition in the next section since there are fitting instrumentals. Again, this is my own personal style so don't do this if you don't like it.
00:30:075 - Add a hit here if you want, only if you've DENIED the previous suggestion. The rhythm would be too complex for a non-kiai section if you combine these two rhythms.
00:30:237 - Just gonna leave a personal note here saying that I'm not too fond of the way you've mapped this small portion up to 00:32:670. Firstly, 00:30:561 (43,44,45,46,47,48,49,50) is mixing vocal and instrumental which isn't preferred in a Muzukashii difficulty in quieter sections (starting from 00:35:427 would be a louder section). It's understandable to do have a tendency to do this because Standard mapping does this frequently, as far as I've seen. The second problem is that from the mixed matching, you focus on the instrumentals starting from 00:31:859 (49) and it sounds nice from here because the instrumentals and the vocals match the hits. This is great, but The position of your 1/1 gap changes from white ticks to red ones disrupting the flow and creating an unexpected change in 'feeling of play,' if you get what I mean.
Another zoomed out image on what I'd do:
https://osu.ppy.sh/ss/4153815 Again, be creative. Don't just copy my suggestion if you have something better to you in mind. Also, I had a change in the position of the 1/1 gap at 00:32:832 in the screenshot, but that is like a mini-transition in the section, so it feels more playable and less repetitive.
00:35:102 (64) - You can change this to
d to contrast with the finisher in the next hit.
00:36:399 (69) - Add a finisher on this hit, and delete 00:36:562 (70). There is a nice emphasis on this hit that should be vocalized, but you must delete the next hit to make it stand out. Moving 00:36:237 (68) somewhere like 00:36:724 may be a preferable choice to emphasize this further and to fill in the missing instrumental sound at 00:36:724.
00:37:697 (74) - ^ Delete 00:37:859 (75) too. Adding a
k here would sound good too if you want to.
00:42:399 (7,8) - Ctrl + G matches vocals better.
00:43:210 (10) - Change to
D to match 00:40:616 (1) and change 00:43:535 (11) to
k to match 00:40:940 (2).
00:44:994 (16,17) - Ctrl + G to match vocals here too.
00:45:643 (19,20,21,22,23,24,25,26,27) - This isn't a good idea mainly because it is a huge difficulty spike compared to the rest of the song. A better rhythm may be something like this:
https://osu.ppy.sh/ss/4153847 If you decide to follow this MAKE SURE TO ADD FINISHERS ON THE HIGHLIGHTED
ks. This is important to emphasize the cymbal sound and vocals, which is another problem with the current rhythm.
00:47:102 - You can add a hit here if you feel it necessary.
00:48:075 (27) - You can add a finisher on this hit to mark the end of the vocals before the kiai and to bring out the cymbal sound.
00:50:670 (2) - This hit isn't a problem, but it's rare to see hits matched to vocals where there is absolutely no instrumentals. You could remove this hit if you want to.
00:52:129 (7) - Move to 00:51:481? I think this hit is more fitting there. I think I can hear a clearer sound there than here.
00:53:913 (16) - Change to
d. The pitch of the vocals is lower than the next hit.
00:56:021 (26) - Bring this hit to 00:55:372 and add a
d at 00:55:454 to create a triplet to match the rhythm you had at 00:53:427 (13,14,15).
00:56:183 (27) - Change this to
D if you accepted the previous suggestion. If not, just add a finisher.
00:56:832 (29) - Change to
k because the pitch of the vocals is the same as the previous hit.
00:57:481 (32) - Change to
k to match vocals? If you accepted this, you should move 00:57:967 (34) to 00:58:291 to isolate the vocal rhythm on 00:57:805 (33).
00:58:616 (37,38,39) - I personally think
ddd sounds better. Idk. Also allows you to keep consistency with the first triplet in the kiai.
00:59:102 (40,41) - Ctrl + G to match the pitch of the vocals better.
01:05:751 - You could add a
d here for the highest point in the song. Again, your choice if you think this is too difficult.
01:07:697 (76) - Same as 00:52:129 (7). Move to 01:07:048?
01:10:778 (91,92,93,94) - Make a rhythm that matches whatever you have between 00:55:210 and 00:56:183. If you don't do this, at least put a finisher on 01:11:751 (94). You should keep consistency here.
01:14:670 (106,107) - Ctrl + G would match the vocal pitch better.
01:15:156 (108,109) - Change to
d d if you accepted the above.
01:15:967 - I personally think in all the difficulties you should extend your kiai time until the end at 01:27:156. I don't think the song's excitement level is too different from the previous section and it will create a more abrupt feeling at the end, which is effective in this scenario.
01:16:129 - I don't think you should omit this sound here. It's very noticeable. That's up to you on what do tho because there's not many good rhythms to make if you include this sound :/
01:17:264 (115) - Delete this hit and 01:17:589 (117). I personally think exposing the vocals here would sound very nice for emphasis and an overall feeling of the nearing end of the song.
01:18:399 (119) - This hit is unnecessary imo, but you can keep it if you want.
01:19:859 (124) - Delete for the same reason as 01:17:264 (115).
01:21:805 (129,130,131) - A rhythm like this would be better imo:
https://osu.ppy.sh/ss/4153919IMPORTANT: If you do this, put a finisher on both hit 129 and 130 (the highlighted ones) to emphasize their respective cymbal sounds.
01:23:264 (135) - You need a finisher on this hit, like the beginning. Same at 01:23:913 (138) and 01:24:562 (141).
01:24:237 (139) - It is possible to make a
kkk triplet starting from here for better instrumental matching and variety. Very optional, however.
Ok, I think that's all the main stuff. Sorry if this got really lengthy. Good luck on rank
PM if you need a Taiko GD for the Oni (try your best tho
).