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onoken - Izayoi -INST-

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Total Posts
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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on Sunday, May 03, 2015 at 11:08:49 PM

Artist: onoken
Title: Izayoi -INST-
Tags: BEST axsword 16
BPM: 80.4
Filesize: 31946kb
Play Time: 06:57
Difficulties Available:
  1. Moonlight (4.9 stars, 1061 notes)
Download: onoken - Izayoi -INST-
Information: Scores/Beatmap Listing
---------------
Enjoy the song.
ずっと近くで見てた溢れそな光の粒
重ねた手の間からもぬくもりを感じる
私は十六夜月なりきれぬためらいの月
同じ空に浮かべぬものと決められたのはいつの頃か
私の胸の中で形になっていく
光に満ち溢れた完璧な貴方に
届かぬこの想いを照らさないでほしい
永遠に続く願いはいつでも貴方のすぐそばに

Thanks for your help!

  • Timing
  1. jasdfhg
  2. liangv587
  3. BeatofIke
  • Hitsound
  1. LordRaika
  2. Lan wings
  • Modding
  1. pandorawindy
  2. jimpky
  3. -H a y a-
  4. Kamio Misuzu
  5. Kibbleru
  6. sheela901
  7. smallboat
  8. Megurine Luka
  9. tutuhaha
  10. Alex Li
  11. jonathanlfj

Another Keysound map onoken - Sagashi Mono(BMS Edit) by Ayakura Mei
Some skins element from Matsushita Nao - Ashita no Sora by S h i a
BG from 渋谷凛 /+ Another you by 海猫
LordRaika
>w<

Detailed Hitsound Mod
2015-01-23 11:42 cmn_891127: Hi, LordRaika~ I received your message about the hitsound of my map "onoken". Firstly, thank you for modding my map. Then you said you prefer the IRC-mod, that is why pm you in game :3
2015-01-23 11:42 LordRaika: ^^/ hiiiiiiii
2015-01-23 11:42 LordRaika: okay
2015-01-23 11:42 LordRaika: wait a scd
2015-01-23 11:44 cmn_891127: You live in the indonesia! We have 12 hours time difference!!
2015-01-23 11:44 LordRaika: yea XD are u going off soon?
2015-01-23 11:45 cmn_891127: I must to go to sleep before 12:30...
2015-01-23 11:45 LordRaika: okay, the mod wont be long :D let me dl them...
2015-01-23 11:45 LordRaika: ugh..... osudirect 0kbps orz
2015-01-23 11:46 cmn_891127: the osz package is huge.....
2015-01-23 11:46 LordRaika: normally the download speed is stable
2015-01-23 11:46 LordRaika: sometimes it stucks at 0kbps for long
2015-01-23 11:46 LordRaika: which is pain XD
2015-01-23 11:47 cmn_891127: How about download from forum?
2015-01-23 11:47 LordRaika: yea
2015-01-23 11:47 LordRaika: this is what im doing now XD
2015-01-23 11:47 LordRaika: almost done
2015-01-23 11:48 LordRaika: ACTION is editing [http://osu.ppy.sh/b/570029 onoken - Izayoi -INST- [Hitsound]]
2015-01-23 11:48 LordRaika: orz
2015-01-23 11:48 LordRaika: okayyyyy
2015-01-23 11:48 LordRaika: so ...
2015-01-23 11:48 LordRaika: let me guess
2015-01-23 11:49 LordRaika: did u se keysound splitter?
2015-01-23 11:49 cmn_891127: BIngo! You got it!
2015-01-23 11:49 LordRaika: hmmm
2015-01-23 11:50 LordRaika: the question is
2015-01-23 11:50 LordRaika: why its not full ?
2015-01-23 11:50 LordRaika: only some part, then blank then more
2015-01-23 11:50 cmn_891127: The key is not necessary in the KIAI part
2015-01-23 11:50 cmn_891127: And the Break time
2015-01-23 11:51 LordRaika: okay then ^^'
2015-01-23 11:51 LordRaika: but i do have some suggestion
2015-01-23 11:52 LordRaika: all of your soft-hitwhistle
2015-01-23 11:52 LordRaika: is default hitsound T^T u dont even need them
2015-01-23 11:52 LordRaika: also, soft-hitwhistle (1) and (2) , wont work XD because of the naming format
2015-01-23 11:53 cmn_891127: Actually, these two is only the backup....
2015-01-23 11:53 LordRaika: [https://www.dropbox.com/s/vbbfqc7mlblvvgi/LR_Chm%20Med.wav?dl=0 try this] this is different
2015-01-23 11:53 LordRaika: with default
2015-01-23 11:53 LordRaika: u can replace all of your soft-hitwhistle
2015-01-23 11:54 cmn_891127: I need some suggestion about the whistle clap in the KIAI part, and the first part, you can see all the keys are only in the hitnormal
2015-01-23 11:54 LordRaika: [https://www.dropbox.com/s/1lms4b7xux2x4cu/LR_Chm%20Soft%20Whistle%20Echo.wav?dl=0 or this , >w< ]
2015-01-23 11:54 LordRaika: yea
2015-01-23 11:54 LordRaika: BTW
2015-01-23 11:54 LordRaika: orz
2015-01-23 11:54 LordRaika: where is kiai part T^T
2015-01-23 11:55 cmn_891127: I love your hitsound
2015-01-23 11:55 cmn_891127: 01:44:803 (1) -
2015-01-23 11:55 LordRaika: thanks >w<
2015-01-23 11:55 cmn_891127: It is my mistake~~
2015-01-23 11:56 LordRaika: also, if u need cymbal on kiai
2015-01-23 11:56 LordRaika: [https://www.dropbox.com/s/ki3l08c31qo3wjb/LR_CymbalCCR.wav?dl=0 this type is cool, where its not too loud and the sustain is not too long, so u can use it often ]
2015-01-23 11:57 cmn_891127: use it as hitnormal?
2015-01-23 11:58 LordRaika: hitfinish
2015-01-23 11:58 LordRaika: of drum
2015-01-23 11:58 LordRaika: drum-hitfinish
2015-01-23 11:58 LordRaika: [https://www.dropbox.com/s/e9imaqaj6lwnabq/LR_Snare%20Wet%20Drop.wav?dl=0 this can be used as drum-hitclap] FOR kiai time
2015-01-23 11:58 cmn_891127: OK
2015-01-23 11:58 LordRaika: 01:47:755 - perfect here, 01:48:955 - , 01:50:155 -
2015-01-23 11:58 LordRaika: and so on
2015-01-23 11:59 LordRaika: 01:51:955 - add finish, here, and so on,since this is D:C1
2015-01-23 11:59 LordRaika: >w<
2015-01-23 12:00 cmn_891127: OK~~~~~~~~~~~~~~~~~
2015-01-23 12:01 LordRaika: okay, next i've try some kick sound , looks good >w<
2015-01-23 12:01 cmn_891127: For the drum finish, how about "soft-hitfinish" in my document?
2015-01-23 12:01 LordRaika: this [https://www.dropbox.com/s/ik8ld5n1jt0dzu6/LR_Kick%20Hard%20Bass.wav?dl=0 will complete your drum set, name it as drum-hitwhistle.wav] yeah all of ur drum for kiai is done
2015-01-23 12:02 LordRaika: SURE
2015-01-23 12:02 LordRaika: i suggest
2015-01-23 12:02 LordRaika: cppy it
2015-01-23 12:02 LordRaika: *copy it
2015-01-23 12:02 LordRaika: why, because this is D:C1 , 01:46:861 - , u need finish here, drum-hitfinish will do the job
2015-01-23 12:02 LordRaika: 01:51:955 - same here, still D:C1
2015-01-23 12:03 LordRaika: if u want some finish on soft, sure :D copy it then.....
2015-01-23 12:03 LordRaika: btw the above kick, of drumwhistle that i reocmmend, this is where u use or add whistle
2015-01-23 12:03 LordRaika: 01:48:355 (4) - , 01:48:655 -
2015-01-23 12:03 LordRaika: 01:49:555 -
2015-01-23 12:04 LordRaika: 01:51:055 -
2015-01-23 12:04 LordRaika: 01:53:155 - , 01:53:455 - and so on >w<
2015-01-23 12:04 cmn_891127: Ok, I see~
2015-01-23 12:06 cmn_891127: I need some hitsound at 00:26:647 (1,2) -
2015-01-23 12:06 cmn_891127: 00:27:772 (1) - and here
2015-01-23 12:07 LordRaika: give u the exact same sound is fine
2015-01-23 12:07 LordRaika: but
2015-01-23 12:07 LordRaika: it will be mre likely drum-hitnormal, u sure this wont destroy your kiai part
2015-01-23 12:07 LordRaika: let me show u
2015-01-23 12:08 LordRaika: [https://www.dropbox.com/s/g6vcy550cgbq7my/LR_Drum%20Rpd.wav?dl=0 try this, as drum-hitnormal.wav]
2015-01-23 12:08 LordRaika: that one is not loud for spam
2015-01-23 12:09 LordRaika: [https://www.dropbox.com/s/rm1s8mfuu4ydjcq/LR_Drum%20Rim%20Fast.wav?dl=0 this is the sound u r looking for, but since your drum set is complete now,... u have cymbal, kick and snare , the only option left is normal, which could be a bit spammy] try it.... u will knw what i mean
2015-01-23 12:11 LordRaika: hows it?
2015-01-23 12:12 cmn_891127: I understand your thought. You are right! I will use LR_Drum Rpd = hitnormal, drum-whistle = LR_Kick Hard Bass, drum finish = LR_CymbalCCR, drum clap = LR_Snare Wet Drop
2015-01-23 12:13 LordRaika: ^^b
2015-01-23 12:14 LordRaika: so, is ur set complete now? :D need some hitsound for specific part ?
2015-01-23 12:14 cmn_891127: I am not sure 02:15:798 - 02:54:828 is good.
2015-01-23 12:15 LordRaika: yeap
2015-01-23 12:15 LordRaika: like i said
2015-01-23 12:16 LordRaika: its best, to replace your whistle
2015-01-23 12:16 LordRaika: with mine,
2015-01-23 12:16 LordRaika: Chm Med , or Chm Soft whistle echo
2015-01-23 12:16 LordRaika: try View > volume > music 100% + sample 0% , listen to the song's effect
2015-01-23 12:16 LordRaika: it fits the theme....
2015-01-23 12:17 LordRaika: or , do u want a softer version?
2015-01-23 12:17 LordRaika: i can make one
2015-01-23 12:18 cmn_891127: soft-whistle LR_Chm Med is better~ I can reduce the volumn~
2015-01-23 12:19 cmn_891127: How about the hitsound after 06:37:879 (1) -
2015-01-23 12:21 LordRaika: https://www.dropbox.com/s/dys76kcohjzyjwf/LR2_Chm_SSLE.wav?dl=0 here....
2015-01-23 12:21 LordRaika: i've jst finished this one >w< very soft now
2015-01-23 12:21 LordRaika: also
2015-01-23 12:21 LordRaika: wait, im planning to make 1 more
2015-01-23 12:25 LordRaika: 02:36:228 - notice this kind of sound, 02:37:428 - , and so on, here , i've jst finished one , looks very damn similar >w< [https://www.dropbox.com/s/llyusanmr75x20z/LR_Drum%20J%20PRF.wav?dl=0 this one]
2015-01-23 12:26 cmn_891127: I like it!
2015-01-23 12:27 LordRaika: <3
2015-01-23 12:28 LordRaika: 06:38:490 - this final cymba, wait im working on it
2015-01-23 12:29 cmn_891127: how did you get this sound?
2015-01-23 12:30 LordRaika: make it , inside audio software
2015-01-23 12:30 LordRaika: finished, i have 2 option for u
2015-01-23 12:30 LordRaika: [https://www.dropbox.com/s/nsobkb8lr52hdec/LR_CymbalQST.wav?dl=0 this one or] [https://www.dropbox.com/s/4x5gzfwhpw72zir/LR_CymbalWWT.wav?dl=0 this, ( quite long echo )
2015-01-23 12:30 LordRaika: but fits the finishing
2015-01-23 12:34 LordRaika: hows it? >w< i think thts really all the hitsound u ever need... oh and 1 BIGS tips from me, its best that u mapped this std and finished it.... get mod and make sure everything is final, THEN let keysound spliiter do their job once, because u dont want to messed up with the hitsound whenever u got mod like remove this , change this , and that XD
2015-01-23 12:34 LordRaika: *BIG
2015-01-23 12:35 LordRaika: so i what i mean is, hitsound it in last order
2015-01-23 12:35 LordRaika: then ask for approval...
2015-01-23 12:36 cmn_891127: OK! Thanks for you tips and hitsounds!!!!!!!!!!!!!!!!
2015-01-23 12:36 LordRaika: >w<
2015-01-23 12:36 LordRaika: glad to knw that it helps

GL for this beatmap ^^b
so yeap, its really suggest that use keysoundspliiter when the beatmap is ready and final, so u dont have to worry bout changing stuff or repattern or else XD....
Lan wings
03:17:628 (201) - 这里用48好一点
你是打算整曲用钢琴音效吗?
Topic Starter
cmn_891127

Lan wings wrote:

03:17:628 (201) - 这里用48好一点 好,之前的那个也改了,要保持一直嘛
你是打算整曲用钢琴音效吗?
不是的,应该是柔和的部分(大部分都是啊……吐血)才会加上钢琴音效的,其他的是打算用drum的,像01:47:155 (1) - 这部分
pandorawindy
[Test]
  1. 先打了一遍图,真的是和以往打过任何一张图感觉都不一样,首先可能是因为bpm变数太多,其次音效为纯钢琴声(打到 00:38:272 - 的时候突然感觉就像miss了一样,接下来就像是在点空气- -)关于这一点,我也没有想出好一点的办法,因为这首曲子的节奏感..orz , 试着调高一下钢琴的音量?
  2. 01:47:155 - 从这里开始的一段里,感觉很不错,节奏也很棒。
  3. 02:15:798 - 这里只看offset就知道,音阶与物件对应,做起来应该蛮辛苦的>.<
  4. 05:14:993 (7,1) - 这里总觉得怪怪的,05:15:243 - 这里的音效去掉怎么样。
  5. 其他倒是没有什么奇怪的地方。不过想要兼顾音效和可玩性应该挺难得 :(
  6. shot one star and remain focused on this great work ! :)
Aira Siritori
路过觉得这首歌很好啊。。
帮顶
觉得整首歌很好听,NOTE 的FLOW 也很好。。只是总有点奇怪的违和感
01:08:147 (1,2,3,4) - 这几个note六分之一总感觉怪了?
01:14:147 (2,3,4,5) - 这几个也是。。
然后。。水摸结束
这首歌挺好听的>.<
加油!
Manimani_old_1
在queue里看到这首歌跑过来真是吓了一跳 音效各种膜拜ing

加一点kiai之类的?
00:11:928 (4) - 这里的blanket有点没对上的柑橘?
排列之类的因为是新人所以提不出什么建议 于是在打图感观上提一点吧

总体来说这个图有些偏观赏向 整体难易度分布不是很均匀的感觉orz 然后od8带来很大的不安感(感觉窝音效图本身就有理解差然后连续100什么的。。。)
然后 打图向的一些很渣很渣建议
00:11:094 (3) - 这里初见的时候被距离骗到惹;__;
01:29:503 (5,6) - 这里一开始打起来有些疑惑进edit才发现的 短滑条+单点会好些?
03:01:128 (6,7,8,9) - 从这里开始的1/6听起来很奇怪 可能是音效本身一个一个的不连贯吧(表达能力差orz)然后违和感最强的是03:11:928 (1,2,3,4) 这个150bpm的四方对于大多数人来说打起来特别诡异
03:14:028 (9,1) - 这里希望能变成个折返滑条
03:26:178 (1,2,3,4) - 看起来特别美打起来特别难系列
05:18:634 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - 还有就是希望这里的变速能用ds变化之类的提示一下
然后最后一段ar8好难打的说。。。。但是前面的很配ar8(所以只能吐一下槽惹

最后送个膝盖(和星星)
Topic Starter
cmn_891127

pandorawindy wrote:

[Test]
  1. 先打了一遍图,真的是和以往打过任何一张图感觉都不一样,首先可能是因为bpm变数太多,其次音效为纯钢琴声(打到 00:38:272 - 的时候突然感觉就像miss了一样,接下来就像是在点空气- -)关于这一点,我也没有想出好一点的办法,因为这首曲子的节奏感..orz , 试着调高一下钢琴的音量?
  2. 01:47:155 - 从这里开始的一段里,感觉很不错,节奏也很棒。
  3. 02:15:798 - 这里只看offset就知道,音阶与物件对应,做起来应该蛮辛苦的>.<
  4. 05:14:993 (7,1) - 这里总觉得怪怪的,05:15:243 - 这里的音效去掉怎么样。 o(╯□╰)o忘记了~
  5. 其他倒是没有什么奇怪的地方。不过想要兼顾音效和可玩性应该挺难得 :(
  6. shot one star and remain focused on this great work ! :)

jimpky wrote:

路过觉得这首歌很好啊。。
帮顶
觉得整首歌很好听,NOTE 的FLOW 也很好。。只是总有点奇怪的违和感
01:08:147 (1,2,3,4) - 这几个note六分之一总感觉怪了?
01:14:147 (2,3,4,5) - 这几个也是。。
主要是因为第一个note是没有音效的,删掉了,微调一下
然后。。水摸结束
这首歌挺好听的>.<
加油!

-H a y a- wrote:

在queue里看到这首歌跑过来真是吓了一跳 音效各种膜拜ing

加一点kiai之类的? 好的
00:11:928 (4) - 这里的blanket有点没对上的柑橘?改了排版
排列之类的因为是新人所以提不出什么建议 于是在打图感观上提一点吧

总体来说这个图有些偏观赏向 整体难易度分布不是很均匀的感觉orz 然后od8带来很大的不安感(感觉窝音效图本身就有理解差然后连续100什么的。。。)
然后 打图向的一些很渣很渣建议
00:11:094 (3) - 这里初见的时候被距离骗到惹;__;改了排版
01:29:503 (5,6) - 这里一开始打起来有些疑惑进edit才发现的 短滑条+单点会好些?目前先改成1/6的四连击
03:01:128 (6,7,8,9) - 从这里开始的1/6听起来很奇怪 可能是音效本身一个一个的不连贯吧(表达能力差orz)然后违和感最强的是03:11:928 (1,2,3,4) 这个150bpm的四方对于大多数人来说打起来特别诡异 我觉得可能是因为原来是顺时针,突然换方向了,所以打起来比较忧伤,换了一下顺序,希望有帮助吧音效本体我大概是不会变的了,因为工程量有点大
03:14:028 (9,1) - 这里希望能变成个折返滑条 不好调整啊
03:26:178 (1,2,3,4) - 看起来特别美打起来特别难系列 重新排了,我也是总在这里挂掉
05:18:634 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - 还有就是希望这里的变速能用ds变化之类的提示一下 这个可以有~
然后最后一段ar8好难打的说。。。。但是前面的很配ar8(所以只能吐一下槽惹 因为连打比较多么,所以ar8不够用了,哎,因为音乐本身变化太大,所以图不可能做成较为统一的难度了……

最后送个膝盖(和星星)
谢谢pandorawindy,jimpky和-H a y a-的摸
Megurine Luka
听说把cmn的图凑上12stars可以得到(づ ̄3 ̄)づ╭❤~一个?
Kamio Misuzu
Hi~m4m from your queue
这曲子好听!
每次看到绿化小天使就知道有钢琴音效我喜欢的部分恰好没有钢琴音效;w;

[Normal]
我打不动normal!

01:01:522 (2,3,4,5) - 这部分放25%听了一下,snap应该有点不对
  1. 01:01:522 -01:01:772 - 这两个音应该是1/3没错
  2. 01:01:990 - 01:02:178 - 这里应该是两个1/8音
  3. 01:02:459 - 01:02:647 - 01:02:834 - 01:03:022 - 四个1/4音
图解↓↓↓(我的puush坏掉了,所以截的全屏,排列请无视,单指节奏。)

01:03:397 (2,3,4) - 同样snap问题
  1. 01:03:022 - 01:03:397 - 01:03:772 - 这三个是1/2的snap
  2. 01:03:772 - 01:04:053 - 01:04:334 - 这三个是1/8的snap
01:14:272 (1,2,3,4,1,2,3,4) - 这段应该都是1/4吧,强行用钢琴音效改1/6虽然我也觉得很赞(是对着谱子放的吗),但是对照你所map的这个曲子来说,应该是unrankable的,起飞不了吧。。

01:15:772 (6) - 1/4结尾

01:45:905 (5,10) - 不建议留着,01:46:567 (8,9,11) - 很明显的1/4节奏,加了反而不好玩了,节奏感不强

01:48:355 (3,4) - 换一下,先slider再note

01:54:505 (2,3) - 建议删掉,01:54:655 - 补note。单note就挺好,1/2节奏,和前后也都对应着

02:02:305 (2,3) - ^

02:02:905 - 为什么要忽略这个音呢。建议拆分slider

03:03:828 (4) - 太靠下了

02:44:328 (5,6,7) - 02:53:928 (3,4,5) - 03:13:728 (7,8,9) - 这三个1/4的间距和03:11:928 (1,2,3,4) - 03:10:728 (5,6,7,8) - 这种1/6的间距相似甚至更小,不知道会不会被挑刺

中间这一段钢琴音就不赘述了。不过给我的感觉不如没加钢琴音的部分,不管是节奏还是玩的手感上。可能与部分slider拖得有点长有关系。

05:21:979 (3,4) - 跟的音轨不如换一下,给个建议,照这样摆摆试试。(单指节奏,无视排列)

05:24:379 (3,1) - 和上面一样,试试先note再slider。按照背景的音乐来

05:39:229 (5,1,2,1) - 这段我超喜欢!!!

06:18:079 (5) - 拆分,一笔带过的音太多了

06:18:679 (2,3,4) - 06:23:479 (1,2,3,4) - 06:28:479 (1,2,3) - 06:30:679 (1,2,3,4) - 06:33:079 (1,2,3,4) - 06:35:479 (1,2,3) - 这段根据背景音乐来听的话是没有的,是你自创的还是按照谱子放的。不太清楚类似的能不能rank。这部分说实话手感不好,因为1/4的节奏里突然冒出来的类似减速的排列。如果想减轻违和感的话,务必三个音一组改成折返slider,比如06:18:679 - 06:18:879 - 06:19:079 - 折返,这样。目前的节奏划分实在不好打。

06:37:129 (1) - 删掉?背景没这个音,停顿一下感觉也不错

06:37:654 (2,4) - overmap,建议删掉。和之前提到的一个一样

没了。不知不觉摸了两个多小时Orz。

祝rank~!
Topic Starter
cmn_891127

Kamio Misuzu wrote:

Hi~m4m from your queue
这曲子好听!
每次看到绿化小天使就知道有钢琴音效我喜欢的部分恰好没有钢琴音效;w;

[Normal]
我打不动normal!

01:01:522 (2,3,4,5) - 这部分放25%听了一下,snap应该有点不对
  1. 01:01:522 -01:01:772 - 这两个音应该是1/3没错
  2. 01:01:990 - 01:02:178 - 这里应该是两个1/8音
  3. 01:02:459 - 01:02:647 - 01:02:834 - 01:03:022 - 四个1/4音
图解↓↓↓(我的puush坏掉了,所以截的全屏,排列请无视,单指节奏。)

01:03:397 (2,3,4) - 同样snap问题
  1. 01:03:022 - 01:03:397 - 01:03:772 - 这三个是1/2的snap
  2. 01:03:772 - 01:04:053 - 01:04:334 - 这三个是1/8的snap
01:14:272 (1,2,3,4,1,2,3,4) - 这段应该都是1/4吧,强行用钢琴音效改1/6虽然我也觉得很赞(是对着谱子放的吗),但是对照你所map的这个曲子来说,应该是unrankable的,起飞不了吧。。

01:15:772 (6) - 1/4结尾 好的

01:45:905 (5,10) - 不建议留着,01:46:567 (8,9,11) - 很明显的1/4节奏,加了反而不好玩了,节奏感不强 好的

01:48:355 (3,4) - 换一下,先slider再note 好的

01:54:505 (2,3) - 建议删掉,01:54:655 - 补note。单note就挺好,1/2节奏,和前后也都对应着 考虑一下,我本来是希望每一段的最后一句把节奏下的密集一下

02:02:305 (2,3) - ^

02:02:905 - 为什么要忽略这个音呢。建议拆分slider 这个是因为两端的重音比较明显,于是就跳过了中间的音

03:03:828 (4) - 太靠下了 好的

02:44:328 (5,6,7) - 02:53:928 (3,4,5) - 03:13:728 (7,8,9) - 这三个1/4的间距和03:11:928 (1,2,3,4) - 03:10:728 (5,6,7,8) - 这种1/6的间距相似甚至更小,不知道会不会被挑刺 会被挑的,改的话要重新布局了

中间这一段钢琴音就不赘述了。不过给我的感觉不如没加钢琴音的部分,不管是节奏还是玩的手感上。可能与部分slider拖得有点长有关系。
因为音乐本身略安静,尤其是前半段没有鼓点的,全靠音效加的

05:21:979 (3,4) - 跟的音轨不如换一下,给个建议,照这样摆摆试试。(单指节奏,无视排列) 会改的,不过为了保持对称要花时间研究一下

05:24:379 (3,1) - 和上面一样,试试先note再slider。按照背景的音乐来

05:39:229 (5,1,2,1) - 这段我超喜欢!!!

06:18:079 (5) - 拆分,一笔带过的音太多了

06:18:679 (2,3,4) - 06:23:479 (1,2,3,4) - 06:28:479 (1,2,3) - 06:30:679 (1,2,3,4) - 06:33:079 (1,2,3,4) - 06:35:479 (1,2,3) - 这段根据背景音乐来听的话是没有的,是你自创的还是按照谱子放的。不太清楚类似的能不能rank。这部分说实话手感不好,因为1/4的节奏里突然冒出来的类似减速的排列。如果想减轻违和感的话,务必三个音一组改成折返slider,比如06:18:679 - 06:18:879 - 06:19:079 - 折返,这样。目前的节奏划分实在不好打。
把前两组改成了折返slider,后面因为排版实在是好喜欢,不舍得改了……

06:37:129 (1) - 删掉?背景没这个音,停顿一下感觉也不错

06:37:654 (2,4) - overmap,建议删掉。和之前提到的一个一样

没了。不知不觉摸了两个多小时Orz。

祝rank~!
真的是好用心的摸,因为有些跟我原来设计的差距有些大,我需要仔细考虑考虑……
超级感谢!
Kibbleru
also, imo ar 9 will help. reasons being.
05:26:329 (2,3,4,5,1,2,3,4) - when u start overlapping stuff like this, it becomes really hard to read with low ar

also since you have 1/6 for keysounding, using a higher ar will help people determine wether something is 1/3 or 1/4
like here 06:27:979 (4,1,2,3) -
Topic Starter
cmn_891127

Kibbleru wrote:

also, imo ar 9 will help. reasons being.
05:26:329 (2,3,4,5,1,2,3,4) - when u start overlapping stuff like this, it becomes really hard to read with low ar

also since you have 1/6 for keysounding, using a higher ar will help people determine wether something is 1/3 or 1/4
like here 06:27:979 (4,1,2,3) -
You are right, fixed.
Thank you!
sheela


Hey cmn_891127.

General

  1. According to TicClick's tool, some unused hitsound files has found.
    Unused Files
    1. soft-hitwhistle55.wav
    2. soft-sliderslide46.wav
    3. normal-sliderslide53.wav
    4. soft-hitwhistle50.wav
    5. drum-hitnormal56.wav
    6. drum-sliderslide56.wav
    7. soft-hitclap58.wav
    8. normal-sliderslide51.wav
    9. normal-hitclap.wav
  2. The sliderslide hitsounds don't want to play. If they're intended to be silent, then use a 44-bytes blank file. Otherwise, I don't know what to do. There's also soft-hitnormal.wav, spinnerbonus.wav, and spinnerspin.wav that would need to be change.
  3. soft-hitnormal.wav has a little delay of 3ms. Here's a new one.
  4. The background is 1200 x 625, while the recommended is 1366 x 768. Here's a resized background.
  5. Add 1000ms in the audio lead-in just to be safe.
  6. Remove onoken from the tags since it's already in Artist.

Moonlight

  • There are some green points that aren't snapped.
    Points
      1. 04:55:246
      2. 04:55:603
      3. 05:18:355
      4. 05:19:161
      5. 06:25:279
  • 00:50:459 (4,5) - Maybe switching the position (CTRL + G) will be funner.
  • 01:12:772 (3) - The tail is outside of the playfield. Consider moving it more to the right.
  • 01:56:455 (1) - I'd change the slider into this rhythm. The current has a repeat on the big downbeat, which sounds a little weird to me. Using the head of the slider seems more convenient. There's also 03:52:128 (3) .
  • 02:16:428 (2) - Add a new combo?
  • 03:06:028 (5,6,7) - 03:07:228 (2,3,4) - 03:10:728 (5,6,7,8) - 03:11:928 (1,2,3,4) - I would reduce the distance between the objects of each pattern. You used the long distance when it's a 1/4 circle rhythm, like 03:13:728 (7,8,9) . In my opinion, it could lead to confusion.
  • 04:32:028 (3) - Add a new combo? It's a new section in the music.
  • 04:55:706 (1,2,3) - These sliders are not correctly snapped.
  • 05:15:743 (4) - Add a new combo so it could indicate that there's a change in the slider velocity?

Beautiful work, cmn_891127! I hope this mod helps the map. You can poke me again for a recheck when you gathered some mods. Good luck!
Topic Starter
cmn_891127

sheela901 wrote:



Hey cmn_891127.

General

  1. According to TicClick's tool, some unused hitsound files has found.
    Unused Files
    1. soft-hitwhistle55.wav
    2. soft-sliderslide46.wav
    3. normal-sliderslide53.wav
    4. soft-hitwhistle50.wav
    5. drum-hitnormal56.wav
    6. drum-sliderslide56.wav
    7. soft-hitclap58.wav
    8. normal-sliderslide51.wav
    9. normal-hitclap.wav
  2. The sliderslide hitsounds don't want to play. If they're intended to be silent, then use a 44-bytes blank file. Otherwise, I don't know what to do. There's also soft-hitnormal.wav, spinnerbonus.wav, and spinnerspin.wav that would need to be change.
  3. soft-hitnormal.wav has a little delay of 3ms. Here's a new one.
  4. The background is 1200 x 625, while the recommended is 1366 x 768. Here's a resized background.
  5. Add 1000ms in the audio lead-in just to be safe.
  6. Remove onoken from the tags since it's already in Artist.
All fixed, except soft-sliderslide46.wav this blank sound is necessary.


Moonlight

  • There are some green points that aren't snapped.
    Points
      1. 04:55:246
      2. 04:55:603
      3. 05:18:355
      4. 05:19:161
      5. 06:25:279
  • 00:50:459 (4,5) - Maybe switching the position (CTRL + G) will be funner. fixed
  • 01:12:772 (3) - The tail is outside of the playfield. Consider moving it more to the right. fixed
  • 01:56:455 (1) - I'd change the slider into this rhythm. The current has a repeat on the big downbeat, which sounds a little weird to me. Using the head of the slider seems more convenient. There's also 03:52:128 (3) . fixed
  • 02:16:428 (2) - Add a new combo? fixed
  • 03:06:028 (5,6,7) - 03:07:228 (2,3,4) - 03:10:728 (5,6,7,8) - 03:11:928 (1,2,3,4) - I would reduce the distance between the objects of each pattern. You used the long distance when it's a 1/4 circle rhythm, like 03:13:728 (7,8,9) . In my opinion, it could lead to confusion. fixed
  • 04:32:028 (3) - Add a new combo? It's a new section in the music. fixed
  • 04:55:706 (1,2,3) - These sliders are not correctly snapped. fixed
  • 05:15:743 (4) - Add a new combo so it could indicate that there's a change in the slider velocity? fixed

Beautiful work, cmn_891127! I hope this mod helps the map. You can poke me again for a recheck when you gathered some mods. Good luck!
Thank you, sheela901
Glasses
Here from the timing queue

So:
I "re-timed" the whole map and in the end mine was only 4 or maybe 5ms different from what you had at those places, in the 2nd half both mine and your timing points WERE ON THE SAME MS. And even if you found anyone who had a timing more precise than yours (which is pretty much impossible), you'd have to resnap 200 green sections. It's just not worth it.

This slider (00:11:928 (4) - ) and this triple (01:27:928 (1,2,3) - ) sound a little off but you wouldn't notice unless you played at 0,25.

I can pm you my reds if you want to compare them but it'd just be too painful replacing them for near no change at all.

Good luck ranking!
Kibbleru
would it be possible to add some hitsounds in for the drums and stuff?

although the keysounds are indeed amazing, i'm not sure if they are a reliable source for feedback.
t/123094/start=120
smallboat
[General]
未使用的音效:soft-sliderslide46.wav(其實我也是用工具)

至於這個為什麼會被測出來未使用是因為這邊05:12:569 (1,2) - (1是壓在滑條尾所以沒套用)和 06:37:804 (4) - 使用note,而不是slider,所以這個就沒被套用到滑條靜音了,所以這要remove。


[Moonlight]

Although this hitsound set okay,also can keep consistent,just do a opinion.
SPOILER


[img]http://puu.sh/h5Cwm/08b8f2721d.png
[/img]
00:11:928 (4) - The medium has no sound I think
01:08:522 (7) - This note isn't 1/6 ,open 25% to listen it (Obviously,this timing is off so late I think)
00:37:522 (6,7) - Timing off too,(6) slider end and (7) slider head has no at this beat point there.

00:51:022 (1) - Offscreen,unrankable,want move up a bit.
01:01:522 (2,3) - Timing off
01:08:272 (5,6,7,8) - ^
01:15:772 (5) - HP bar crushed
03:19:278 (2) - Sounds like has no stream here
03:31:278 (5) - This 1/8 slider has no sound,remove it will sounds like and play better
05:15:743 (1) - Timing off,the beat a bit early.
05:55:879 (1) - Also can move up a bit avoid off-screen risk

05:59:029 (1) - 用5%音量在note上太安靜了,現在本身音量聽的太靜是unrankable (有些滑條頭聽起來沒聲音的建議也能加個10%)
05:59:329 (3) - ^
(如同上面BN的post所說,音量整體還是有點太小聲,建議增點音量(nold最新的圖因為這樣而被dq,強烈建議改))

抱歉我只能給出有哪一些有偏移的timing能提出但我不能測出精確的數字orz
Topic Starter
cmn_891127

smallboat wrote:

[General]
未使用的音效:soft-sliderslide46.wav(其實我也是用工具)

至於這個為什麼會被測出來未使用是因為這邊05:12:569 (1,2) - (1是壓在滑條尾所以沒套用)和 06:37:804 (4) - 使用note,而不是slider,所以這個就沒被套用到滑條靜音了,所以這要remove。
这个是不能remove的原因就是 05:12:569 (1) - 如果去掉的话,是可以听见slider的声音的


[Moonlight]

Although this hitsound set okay,also can keep consistent,just do a opinion. fixed
00:11:928 (4) - The medium has no sound I think
00:37:522 (6,7) - Timing off too,(6) slider end and (7) slider head has no at this beat point there. fixed

00:51:022 (1) - Offscreen,unrankable,want move up a bit. fixed
01:01:522 (2,3) - Timing off use 1/16, hope it is better

01:08:272 (5,6,7,8) - ^
01:08:522 (7) - This note isn't 1/6 ,open 25% to listen it (Obviously,this timing is off so late I think)
I will remap this part.

01:15:772 (5) - HP bar crushed fixed
03:19:278 (2) - Sounds like has no stream here change (1,2) to slider
03:31:278 (5) - This 1/8 slider has no sound,remove it will sounds like and play better there is a electronic effect in the beginning. I just use the same pattern as before to make them beautiful.
05:15:743 (1) - Timing off,the beat a bit early. fixed
05:55:879 (1) - Also can move up a bit avoid off-screen risk fixed

05:59:029 (1) - 用5%音量在note上太安靜了,現在本身音量聽的太靜是unrankable (有些滑條頭聽起來沒聲音的建議也能加個10%) fixed
05:59:329 (3) - ^ fixed
(如同上面BN的post所說,音量整體還是有點太小聲,建議增點音量(nold最新的圖因為這樣而被dq,強烈建議改))

抱歉我只能給出有哪一些有偏移的timing能提出但我不能測出精確的數字orz
真是太感谢了。
Topic Starter
cmn_891127

Kibbleru wrote:

would it be possible to add some hitsounds in for the drums and stuff?

although the keysounds are indeed amazing, i'm not sure if they are a reliable source for feedback.
t/123094/start=120
I tried to add some hitsound with each soft-hitnormal, BUT the size of all the document is 32.4M!!!!!!!! It is exceed the limit 32M!!!!!! I cannot upload it!!!!!!
liangv587
timing来了,前面的有些也调整了下。绿线有很多错位的,音效组也需要自己改
F6把红线删了,把代码粘贴进去
神秘代码
755,746.268656716418,4,2,4,40,1,0
8963,740.740740740741,4,2,4,40,1,0
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312889,612.244897959184,4,2,46,85,1,0
313195,594.059405940594,4,1,48,85,1,0
314692,618.556701030928,4,3,1,40,1,0
315001,714.285714285714,4,1,47,90,1,0
315536,833.333333333333,4,2,48,35,1,0
315772,714.285714285714,4,2,50,90,1,0
316486,1132.07547169811,4,3,1,48,1,0
316769,1079.13669064748,4,3,1,49,1,0
317038,1000,4,3,1,50,1,0
317538,750,4,3,1,52,1,0
317913,600,4,3,1,54,1,0
318213,571.428571428571,4,3,1,56,1,0
318498,545.454545454546,4,3,1,58,1,0
318770,521.739130434783,4,3,1,60,1,0
319291,500,4,3,1,64,1,0
320666,521.739130434783,4,3,1,75,1,0
320796,545.454545454546,4,3,1,75,1,0
320932,571.428571428571,4,3,1,75,1,0
321074,600,4,3,1,75,1,0
Topic Starter
cmn_891127
谢了~真是改到吐血……
Megurine Luka
[General]
  1. disable the countdown
[Moonlight]

  1. 00:11:094 (3) - 这个NC一下吧0.0毕竟SV不一样,而且差距有点大
  2. 00:34:897 (9) - 尾巴稍微收一收
  3. 00:34:897 (9) - 做个等边?现在的好像不太正的样子
=-=找不出什么~差不多就这样吧
Topic Starter
cmn_891127

Megurine Luka wrote:

[General]
  1. disable the countdown
[Moonlight]

  1. 00:11:094 (3) - 这个NC一下吧0.0毕竟SV不一样,而且差距有点大
  2. 00:34:897 (9) - 尾巴稍微收一收
  3. 00:34:897 (9) - 做个等边?现在的好像不太正的样子
=-=找不出什么~差不多就这样吧
好(づ。◕‿‿◕。)づ
Kibbleru

cmn_891127 wrote:

Kibbleru wrote:

would it be possible to add some hitsounds in for the drums and stuff?

although the keysounds are indeed amazing, i'm not sure if they are a reliable source for feedback.
t/123094/start=120
I tried to add some hitsound with each soft-hitnormal, BUT the size of all the document is 32.4M!!!!!!!! It is exceed the limit 32M!!!!!! I cannot upload it!!!!!!
oh. that's a bit of a problem lol. uh. (i didn't check this) if ur bg is .png u can change it to jpeg

also if you did keysounding with additions hitnormals, you can always use some custom claps/finish/whistle etc
tutuhaha
[Moonlight]
00:32:459 (2,3,4,5) - 间距统一
00:35:647 (1,2) - overlap好
00:36:772 (4,5,6) - 间距统一
00:37:522 (6,7,8) - 我是不怎么推荐这仨摆在一起啦....长得差不多节奏却不一样.........要不然在7那边加个NC?
00:40:897 (5) - 尾巴稍微往左一格blanket会比较好
01:08:553 (6) -
01:08:740 (8) - 这俩我觉得应该删掉
01:09:959 (x) - 这边这个音这么重.....空掉不好吧
01:29:503 (5,6) - overlap好吧..
后面这种问题就不提了啊.........这么一点点的差真的蛮...那啥的
01:32:803 (1,2) - blanket, 2向上移一格应该会好点儿
01:54:055 (1,2,3) - 间距统一
02:05:155 (5,6,7) - ^
03:44:178 (5,1) - 这个间距相对于你后面对同样节奏的处理来说有些过小了
04:04:878 (2,3,4) - 间距统一
05:13:494 (1,2,3,4,1,2,3,4,5,6) - 这块没覆盖好啊....覆盖好点儿
05:30:677 (1) - 和这个覆盖的note也没覆盖好
05:33:077 (2,3,4) - 2和3尾巴的间距搞得和3和4头的间距一样..懂么?..
然后最后那个part的钢琴音和原曲怎么感觉有些错位......
Topic Starter
cmn_891127

tutuhaha wrote:

[Moonlight]
00:32:459 (2,3,4,5) - 间距统一
00:35:647 (1,2) - overlap好
00:36:772 (4,5,6) - 间距统一
00:37:522 (6,7,8) - 我是不怎么推荐这仨摆在一起啦....长得差不多节奏却不一样.........要不然在7那边加个NC?
00:40:897 (5) - 尾巴稍微往左一格blanket会比较好
01:09:959 (x) - 这边这个音这么重.....空掉不好吧
01:29:503 (5,6) - overlap好吧..
后面这种问题就不提了啊.........这么一点点的差真的蛮...那啥的
01:32:803 (1,2) - blanket, 2向上移一格应该会好点儿
01:54:055 (1,2,3) - 间距统一
02:05:155 (5,6,7) - ^
03:44:178 (5,1) - 这个间距相对于你后面对同样节奏的处理来说有些过小了
04:04:878 (2,3,4) - 间距统一
05:13:494 (1,2,3,4,1,2,3,4,5,6) - 这块没覆盖好啊....覆盖好点儿
05:30:677 (1) - 和这个覆盖的note也没覆盖好
05:33:077 (2,3,4) - 2和3尾巴的间距搞得和3和4头的间距一样..懂么?..
然后最后那个part的钢琴音和原曲怎么感觉有些错位......
上面的都是改了的

01:08:553 (6) -
01:08:740 (8) - 这俩我觉得应该删掉
这两个木有去掉啦,是因为本来就是想加一些装饰音在这里
(づ。◕‿‿◕。)づ
Winnie
After further review everything is in check my friend! :) Was good when I played it
hehe
nothing to say, great job.
MirinH
sry so late
[Moonlight]
  1. 00:27:022 (1,2) - hithound in this part is somehow weird, the hitsound here dosent really fits the bgm i think
  2. 00:35:834 (2) - might be hard to read, instant anti jump at a slow part is not easy to recognize
  3. 00:38:178 (7,8) - i think thats too instant too, at least put a nc
  4. 02:56:328 (5,6,7,8) - not looking so nice here, i see you used 0.6-0.7-0.8, but it still not looking nice
  5. 03:42:828 - 这里为什么又不keysound了呢hhhh
  6. 04:20:628 (10) - should do a 1/4 to follow the piano here
  7. 05:40:273 (1) - i dont understand those slow sliders here,it just not fitting the music in my opinion, but idk the reason you put these so idk
就凭这音效和难度跨越度我送出星星
and sorry for the late mod
good luck
Topic Starter
cmn_891127

Alex Li wrote:

sry so late
[Moonlight]
  1. 00:27:022 (1,2) - hithound in this part is somehow weird, the hitsound here dosent really fits the bgm i think I think it is fine....
  2. 00:35:834 (2) - might be hard to read, instant anti jump at a slow part is not easy to recognize fixed
  3. 00:38:178 (7,8) - i think thats too instant too, at least put a nc Really?
  4. 02:56:328 (5,6,7,8) - not looking so nice here, i see you used 0.6-0.7-0.8, but it still not looking nice fixed
  5. 03:42:828 - 这里为什么又不keysound了呢hhhh 因为懒啊
  6. 04:20:628 (10) - should do a 1/4 to follow the piano here no, since the following is spinner, I try to slow down the rhythm here, but the curve is still following the tone
  7. 05:40:273 (1) - i dont understand those slow sliders here,it just not fitting the music in my opinion, but idk the reason you put these so idk I want to emphasize the melody here.
就凭这音效和难度跨越度我送出星星
and sorry for the late mod
good luck
谢谢呀~!
sheela
Recheck.

  1. 05:02:263 (2) - Check this note. It's unsnapped by 3ms.

Otherwise, the map looks good. I see you mapped the section 04:32:028 to 04:53:551 . No problems were found there. Poke me again for a first bubble!
sheela
The mapper has updated the map, and no issues were found. Let's take this map to a next level!

Bubble #1

Winnie
Omg there it is! The legendary Panda taking a bubble bath :o
Garven
The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
Topic Starter
cmn_891127

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
add soft-hitnormal4 as normal-hitwhistle48~60 for mixing with soft-normal48~60 by adding addtions sampleset.
31.4M ヽ(✿゚▽゚)ノ
~( ̄▽ ̄~) avoid using "Marathon" as diff name(~ ̄▽ ̄)~
jonathanlfj
[General]
some green lines to clean up first
02:29:928 - duplicate green line
05:08:166 - snap to 05:08:163
05:08:466 - snap to 05:08:464
05:10:961 - snap to 05:10:964
05:17:283 - snap to 05:17:277
05:18:055 - snap to 05:18:049
05:18:639 - snap to 05:18:629

some unused hitsounds (probably because you don't have sliders in the timing section for the slide to come into effect):
normal-sliderslide51.wav
soft-sliderslide46.wav

[Moonlight]
01:01:147 (1,2) - the pause here is a little awkward to play, i would add a circle at 01:01:334 for transition
01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: 01:14:772 (1,2) - the jump here is a little anti flow, i would place 01:14:897 (2) at where 01:14:272 (1) to close the loop but retain the jump (also the NC should be on 01:15:022 (3))
01:44:803 - this timing section should be 105 bpm; then add another 99 bpm red line at 01:45:945
02:48:528 (5,6) - blanket?
03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: 03:26:628 (4,5) - and similarly these should end on blue ticks as well
04:25:278 (1) - start this at 04:25:428, gives more recognition to where the violin(?) and drum starts
05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered
05:10:820 - the timing in this section is a little screwed up; this is as best as i can get it:
SPOILER
make sure to delete the few red lines you have at the moment to avoid screwing up the timeline
05:10:820 - 106bpm
05:11:386 - 102bpm
05:11:974 - 100bpm
05:12:574 - 98.5bpm
05:13:186 - 99bpm (there is a 1ms difference here with the previous section, not sure if its a problem)
06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click
06:05:473 (5,6) - this jump is a little difficult to perform, see of ctrl+g on 06:05:773 (6) can work for you

amazing map, although i would recommend you get some more opinions on the timing before this gets a rebubble
Kibbleru

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
actually, i'll drop this idea now, but i think it will be nice if you actually lowered the music's volume (via some audio editing tool).
at the last keysounded section, even with 100% HS volume i found it hard to hear the keysounding :C


if any1 wondering, yes i still intend to icon this or w/e

but as lfj said i think it needs some time for opinions on timing/other stuff
Topic Starter
cmn_891127

jonathanlfj wrote:

[General]
some green lines to clean up first
02:29:928 - duplicate green line
05:08:166 - snap to 05:08:163
05:08:466 - snap to 05:08:464
05:10:961 - snap to 05:10:964
05:17:283 - snap to 05:17:277
05:18:055 - snap to 05:18:049
05:18:639 - snap to 05:18:629

some unused hitsounds (probably because you don't have sliders in the timing section for the slide to come into effect):
normal-sliderslide51.wav
soft-sliderslide46.wav

[Moonlight]
01:01:147 (1,2) - the pause here is a little awkward to play, i would add a circle at 01:01:334 for transition
01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: 01:14:772 (1,2) - the jump here is a little anti flow, i would place 01:14:897 (2) at where 01:14:272 (1) to close the loop but retain the jump (also the NC should be on 01:15:022 (3))
01:44:803 - this timing section should be 105 bpm; then add another 99 bpm red line at 01:45:945
02:48:528 (5,6) - blanket?
03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: 03:26:628 (4,5) - and similarly these should end on blue ticks as well
04:25:278 (1) - start this at 04:25:428, gives more recognition to where the violin(?) and drum starts
05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered
05:10:820 - the timing in this section is a little screwed up; this is as best as i can get it:
SPOILER
make sure to delete the few red lines you have at the moment to avoid screwing up the timeline
05:10:820 - 106bpm
05:11:386 - 102bpm
05:11:974 - 100bpm
05:12:574 - 98.5bpm
05:13:186 - 99bpm (there is a 1ms difference here with the previous section, not sure if its a problem)
06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click
06:05:473 (5,6) - this jump is a little difficult to perform, see of ctrl+g on 06:05:773 (6) can work for you

amazing map, although i would recommend you get some more opinions on the timing before this gets a rebubble
All fixed, except
  1. remove soft-sliderslide46.wav if you remove this blank sliderslide, you will hear the noise at the tail 05:12:566 (1)
  2. 01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: I use the rhythm as 01:02:272 (5,6,7,1)
  3. 03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: Since I need keysound at 1/6, I use 1/12 reverse sliders to emphasize the 1/4 rhythm and keep the keysound as the same time
  4. 05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered imo, after such long stream, the play need a slow long slider to have time to breathe, short slider+ note is a bit complex to have a rest.
  5. 06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click It is fine, I want to keep the flow of clam section until the next downbeat.
Thank you, lfj. I will try to find someone time this song.
Topic Starter
cmn_891127

Kibbleru wrote:

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
actually, i'll drop this idea now, but i think it will be nice if you actually lowered the music's volume (via some audio editing tool).
at the last keysounded section, even with 100% HS volume i found it hard to hear the keysounding :C


if any1 wondering, yes i still intend to icon this or w/e

but as lfj said i think it needs some time for opinions on timing/other stuff
Thank you.
Since the drum-hitfinish, clap and whistle are loud enough, I increase the volume for all drum-hitnormals.
BeatofIke
Checking timing soon...
EDIT #1: Almost Done!
EDIT #2: Getting closer!!
EDIT #3: Here is a preview!!!
[TimingPoints]
755,746.268656716418,4,2,0,60,1,0
10083,869.565217391304,4,2,0,60,1,0
10517,1132.07547169811,4,2,0,60,1,0
11083,983.606557377049,4,2,0,60,1,0
11943,800,4,2,0,60,1,0
12043,740.740740740741,4,2,0,60,1,0
14265,750,4,2,0,60,1,0
15015,750,4,2,0,60,1,0
84390,845.070422535211,4,2,0,60,1,0
84812,923.076923076923,4,2,0,60,1,0
85273,1153.84615384615,4,2,0,60,1,0
85849,500,4,2,0,60,1,0
86974,697.674418604651,4,2,0,60,1,0
87322,800,4,2,0,60,1,0
87522,857.142857142857,4,2,0,60,1,0
87736,1052.63157894737,4,2,0,60,1,0
87999,600,4,2,0,60,1,0
97300,510.63829787234,4,2,0,60,1,0
97555,648.648648648649,4,2,0,60,1,0
98041,600,4,2,0,60,1,0
98191,600,4,2,0,60,1,0
99991,600,4,2,0,60,1,0
104191,558.139534883721,4,2,0,60,1,0
104749,600,4,2,0,60,1,0
126349,629.590766002099,4,2,0,60,1,0
136422,600,4,2,0,60,1,0
268722,600,4,2,0,60,1,0
269022,621.11801242236,4,2,0,60,1,0
269332,666.666666666667,4,2,0,60,1,0
269665,684.931506849315,4,2,0,60,1,0
270007,731.707317073171,4,2,0,60,1,0
270372,1071.42857142857,4,2,0,60,1,0
270907,2242.99065420561,4,2,0,60,1,0
272028,1000,4,2,0,60,1,0
272528,845.070422535211,4,2,0,60,1,0
272950,722.89156626506,4,2,0,60,1,0
273311,697.674418604651,4,2,0,60,1,0
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273974,618.556701030928,4,2,0,60,1,0
274283,588.235294117647,4,2,0,60,1,0
274430,652.173913043478,4,2,0,60,1,0
274593,600,4,2,0,60,1,0
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277103,833.333333333333,4,2,0,60,1,0
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282930,666.666666666667,4,2,0,60,1,0
283096,722.89156626506,4,2,0,60,1,0
283457,769.230769230769,4,2,0,60,1,0
283649,666.666666666667,4,2,0,60,1,0
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285353,722.89156626506,4,2,0,60,1,0
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290047,645.161290322581,4,2,0,60,1,0
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293085,833.333333333333,4,2,0,60,1,0
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293538,645.161290322581,4,2,0,60,1,0
294183,611.620795107034,4,2,0,60,1,0
295100,582.52427184466,4,2,0,60,1,0
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296322,582.52427184466,4,2,0,60,1,0
296613,612.244897959184,4,2,0,60,1,0
296919,600,4,2,0,60,1,0
297219,618.556701030928,4,2,0,60,1,0
297528,600,4,2,0,60,1,0
297828,618.556701030928,4,2,0,60,1,0
298137,681.818181818182,4,2,0,60,1,0
298477,582.52427184466,4,2,0,60,1,0
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318225,594.059405940594,4,2,0,60,1,0
318373,526.315789473684,4,2,0,60,1,0
318504,535.714285714286,4,2,0,60,1,0
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318773,530.973451327434,4,2,0,60,1,0
319171,504.201680672269,4,2,0,60,1,0
319423,521.739130434783,4,2,0,60,1,0
319683,465.116279069767,4,2,0,60,1,0
319799,545.454545454546,4,2,0,60,1,0
319934,480,4,2,0,60,1,0
320654,600,4,2,0,60,1,0
320804,461.538461538462,4,2,0,60,1,0
320861,600,4,2,0,60,1,0
321086,600,4,2,0,60,1,0
361871,600,4,2,0,60,1,0
397853,600,4,2,0,60,1,0
Kibbleru

cmn_891127 wrote:

Thank you.
Since the drum-hitfinish, clap and whistle are loud enough, I increase the volume for all drum-hitnormals.
ah that would be a better option xD
Topic Starter
cmn_891127

BeatofIke wrote:

Checking timing soon...
EDIT #1: Almost Done!
EDIT #2: Getting closer!!
EDIT #3: Here is a preview!!!
[TimingPoints]
755,746.268656716418,4,2,0,60,1,0
10083,869.565217391304,4,2,0,60,1,0
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297219,618.556701030928,4,2,0,60,1,0
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298137,681.818181818182,4,2,0,60,1,0
298477,582.52427184466,4,2,0,60,1,0
298622,598.503740648379,4,2,0,60,1,0
299519,606.060606060606,4,2,0,60,1,0
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300284,631.578947368421,4,2,0,60,1,0
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306203,588.235294117647,4,2,0,60,1,0
306791,612.244897959184,4,2,0,60,1,0
307097,600,4,2,0,60,1,0
307397,600,4,2,0,60,1,0
307697,600,4,2,0,60,1,0
307997,638.297872340426,4,2,0,60,1,0
308316,500,4,2,0,60,1,0
308441,631.578947368421,4,2,0,60,1,0
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309653,638.297872340426,4,2,0,60,1,0
309812,625,4,2,0,60,1,0
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310449,666.666666666667,4,2,0,60,1,0
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310807,500,4,2,0,60,1,0
310932,594.059405940594,4,2,0,60,1,0
311386,588.235294117647,4,2,0,60,1,0
311974,600,4,2,0,60,1,0
312574,612.244897959184,4,2,0,60,1,0
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314222,638.297872340426,4,2,0,60,1,0
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315185,697.674418604651,4,2,0,60,1,0
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318225,594.059405940594,4,2,0,60,1,0
318373,526.315789473684,4,2,0,60,1,0
318504,535.714285714286,4,2,0,60,1,0
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318773,530.973451327434,4,2,0,60,1,0
319171,504.201680672269,4,2,0,60,1,0
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319683,465.116279069767,4,2,0,60,1,0
319799,545.454545454546,4,2,0,60,1,0
319934,480,4,2,0,60,1,0
320654,600,4,2,0,60,1,0
320804,461.538461538462,4,2,0,60,1,0
320861,600,4,2,0,60,1,0
321086,600,4,2,0,60,1,0
361871,600,4,2,0,60,1,0
397853,600,4,2,0,60,1,0
Thank you soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much!

After using the new timing, I found the following red lines are necessary for my mapset.
04:54:794 (3) - add BPM 99.5
05:10:127 (1) - add BPM 90
06:01:286 (1) - add BPM 102.5
06:37:571 (1) - add BPM: 106.2

Added these two green line to recalculate the slider length (fixed the unsnap end)
05:00:599 & 05:18:225

I also change the pattern of 05:07:697 (6,7), since the gap of these two beats 05:07:997 (7,1) is too closed. After changing the pattern, you will find the each gap between 05:07:397 (5,6,7,1) - is more similar than before.
Megurine Luka
不搞套skins吗
Topic Starter
cmn_891127

Megurine Luka wrote:

不搞套skins吗
自己懒了……大哥有现成的么?
Kibbleru
mind the unsnaps.

also ignore the slider repeats for now jonny still checking something i think

AIBat v3.1 wrote:

Snapping
05:18:225 (6) - Unsnapped slider (repeat).

Unsnapped or duplicate inherited (green) sections at:
05:39:223 - snap to 05:39:236
05:39:673 - snap to 05:39:686
05:39:973 - snap to 05:39:986
05:40:273 - snap to 05:40:286
05:42:373 - snap to 05:42:386
05:42:673 - snap to 05:42:686
05:44:473 - snap to 05:44:486
05:45:073 - snap to 05:45:086
05:48:673 - snap to 05:48:686
05:49:873 - snap to 05:49:886
05:58:873 - snap to 05:58:886
05:59:023 - snap to 05:59:036
05:59:173 - snap to 05:59:186
05:59:323 - snap to 05:59:336
05:59:473 - snap to 05:59:486
06:00:373 - snap to 06:00:386
06:00:673 - snap to 06:00:686
06:01:123 - snap to 06:01:136
jonathanlfj
@Kibb: v3.1 doesn't recognize 1/12 and 1/16, so the issues are all handled now


TO NEXT BN/QAT:

05:18:225 (6) - refer to https://osu.ppy.sh/ss/3188608

soft-sliderslide46.wav is being used at the end of 05:12:574 (1) to prevent a hitsounding bug, without the hitsound in place you will be able to hear the default slide for a fraction of a second

#1
Kibbleru
for your dedication :)

number 2

really cool stuff.
sheela
Summary:
  1. Altered a pattern that looked unreadable and not in flow
  2. Added skin elements to complete some sets
Here is it!



Pretend it's a flame icon.
Topic Starter
cmn_891127
Thank you, guys!
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