After further review everything is in check my friend! Was good when I played it
谢谢呀~!Alex Li wrote:
sry so late[Moonlight]就凭这音效和难度跨越度我送出星星
- 00:27:022 (1,2) - hithound in this part is somehow weird, the hitsound here dosent really fits the bgm i think I think it is fine....
- 00:35:834 (2) - might be hard to read, instant anti jump at a slow part is not easy to recognize fixed
- 00:38:178 (7,8) - i think thats too instant too, at least put a nc Really?
- 02:56:328 (5,6,7,8) - not looking so nice here, i see you used 0.6-0.7-0.8, but it still not looking nice fixed
- 03:42:828 - 这里为什么又不keysound了呢hhhh 因为懒啊
- 04:20:628 (10) - should do a 1/4 to follow the piano here no, since the following is spinner, I try to slow down the rhythm here, but the curve is still following the tone
- 05:40:273 (1) - i dont understand those slow sliders here,it just not fitting the music in my opinion, but idk the reason you put these so idk I want to emphasize the melody here.
and sorry for the late mod
good luck
add soft-hitnormal4 as normal-hitwhistle48~60 for mixing with soft-normal48~60 by adding addtions sampleset.Garven wrote:
The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?
Moved to pending regardless.
actually, i'll drop this idea now, but i think it will be nice if you actually lowered the music's volume (via some audio editing tool).Garven wrote:
The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?
Moved to pending regardless.
All fixed, exceptjonathanlfj wrote:
[General]
some green lines to clean up first
02:29:928 - duplicate green line
05:08:166 - snap to 05:08:163
05:08:466 - snap to 05:08:464
05:10:961 - snap to 05:10:964
05:17:283 - snap to 05:17:277
05:18:055 - snap to 05:18:049
05:18:639 - snap to 05:18:629
some unused hitsounds (probably because you don't have sliders in the timing section for the slide to come into effect):
normal-sliderslide51.wav
soft-sliderslide46.wav
[Moonlight]
01:01:147 (1,2) - the pause here is a little awkward to play, i would add a circle at 01:01:334 for transition
01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: 01:14:772 (1,2) - the jump here is a little anti flow, i would place 01:14:897 (2) at where 01:14:272 (1) to close the loop but retain the jump (also the NC should be on 01:15:022 (3))
01:44:803 - this timing section should be 105 bpm; then add another 99 bpm red line at 01:45:945
02:48:528 (5,6) - blanket?
03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: 03:26:628 (4,5) - and similarly these should end on blue ticks as well
04:25:278 (1) - start this at 04:25:428, gives more recognition to where the violin(?) and drum starts
05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered
05:10:820 - the timing in this section is a little screwed up; this is as best as i can get it:SPOILER06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a clickmake sure to delete the few red lines you have at the moment to avoid screwing up the timeline
05:10:820 - 106bpm
05:11:386 - 102bpm
05:11:974 - 100bpm
05:12:574 - 98.5bpm
05:13:186 - 99bpm (there is a 1ms difference here with the previous section, not sure if its a problem)
06:05:473 (5,6) - this jump is a little difficult to perform, see of ctrl+g on 06:05:773 (6) can work for you
amazing map, although i would recommend you get some more opinions on the timing before this gets a rebubble
Thank you.Kibbleru wrote:
actually, i'll drop this idea now, but i think it will be nice if you actually lowered the music's volume (via some audio editing tool).Garven wrote:
The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?
Moved to pending regardless.
at the last keysounded section, even with 100% HS volume i found it hard to hear the keysounding :C
if any1 wondering, yes i still intend to icon this or w/e
but as lfj said i think it needs some time for opinions on timing/other stuff
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ah that would be a better option xDcmn_891127 wrote:
Thank you.
Since the drum-hitfinish, clap and whistle are loud enough, I increase the volume for all drum-hitnormals.
Thank you soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much!BeatofIke wrote:
Checking timing soon...
EDIT #1: Almost Done!
EDIT #2: Getting closer!!
EDIT #3: Here is a preview!!![TimingPoints]
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自己懒了……大哥有现成的么?Megurine Luka wrote:
不搞套skins吗
AIBat v3.1 wrote:
Snapping
05:18:225 (6) - Unsnapped slider (repeat).
Unsnapped or duplicate inherited (green) sections at:
05:39:223 - snap to 05:39:236
05:39:673 - snap to 05:39:686
05:39:973 - snap to 05:39:986
05:40:273 - snap to 05:40:286
05:42:373 - snap to 05:42:386
05:42:673 - snap to 05:42:686
05:44:473 - snap to 05:44:486
05:45:073 - snap to 05:45:086
05:48:673 - snap to 05:48:686
05:49:873 - snap to 05:49:886
05:58:873 - snap to 05:58:886
05:59:023 - snap to 05:59:036
05:59:173 - snap to 05:59:186
05:59:323 - snap to 05:59:336
05:59:473 - snap to 05:59:486
06:00:373 - snap to 06:00:386
06:00:673 - snap to 06:00:686
06:01:123 - snap to 06:01:136
Fycho wrote:
Hello, your map has to be taken away from Qualified section due to the following justifications.
- Snapping issues, which will be listed below.
- Silent sliderhead: 01:02:765 (7) - 01:08:765 (8) - , which is unrankable. But these sliders are wrongly snapped, we suggest you fix the snapping issues, to avoid the silent slider head by the way.
[Moonlight]Additional suggestions:
- 1/6 streams / sliders where 1/4 will be correct:
01:02:265 (5,6,7) -
01:08:390 (5,6,7,8) -
and due to the blank wav file you use as hitnormal, which makes the these two's sliderheads totally silent, it's unrankable as I wrote above.- 1/4 streams / sliders where 1/6 will be correct:
01:44:330 (4,5) –- Sliders that end on 1/6 or 1/4 which should simply be 1/2-sliders:
01:22:515 (5) -
01:32:799 (1) -
01:33:999 (1) -
02:20:022 (3) -
02:21:222 (1) -
02:26:022 (3) -
02:41:622 (5) -
04:54:794 (3) –- 1/3-sliders that should be 1/4-sliders:
05:00:284 (1) -
05:02:891 (6) -
05:23:486 (5) -
05:26:486 (3) -
05:29:186 (4) -
06:05:471 (5) -
06:09:971 (1) –We are sorry for the late disqualification. Get the issues fixed and you can get your map requalified again.
- slight overmapping at: 03:26:172 (1,2,3) -, we suggest you make them like 03:30:822 (2,3,4,5) –
- 01:27:933 (1,2,3) and 01:37:555 (1) – The rhythm of them should be identical
- the spinner has a lot of elements skinned blank so it looks totally weird when playing. We hope you don’t get important gameplay elements skinned blank.
For further assistance, please contant with BNG members.
###AC
谢谢~Narcissu wrote:
我不知道为什么你要大量使用连音……我认为这和一首工整的钢琴曲并不搭调……如果是我的话会这样↓↓↓
06:18:671 (2,3) -
我觉得1/12音符比3/32要更柔和舒缓一些,因为匀速嘛
02:27:672 (4) -
同理- 然后因为钢琴音效本身的时长和力度没有变化而欠缺感情起伏,过密和过稀疏的部分就会非常奇怪↓↓↓
06:37:571 (1,2,3,4) - 这段华彩的实际情况应该是轻柔而迅速的。所以建议换用短时长的钢琴音或者直接去掉06:37:641 (2,3,4) -
稍微调小了音量,我同意你的看法,但是又要再做四条音轨,太麻烦了……
Good Job!samsam2233 wrote:
all fixed, thank you.sheela901 wrote:
Hello again!
The repeat sprite is quite unreadable due to the transparency used in the image file. I suggest to add more opacity with the white color.I think this should be it. Poke me again.Moonlight
- 00:35:640 (10) - Try stacking with the next slider's head. The current pattern looks like what you did to 00:38:171 (6,7) -, and maybe there will a little confusion.
- 01:22:515 (5) - The repeat doesn't hit anything with the music. I would try a long slider in order to get the long piano note. The shape can still be a wave form, so try this:
does that mean the ones that were not mentioned we can ignore?Desperate-kun wrote:
Some snapping issues were left out where we didn't feel the need to mention it (for example, when the sound at the blue tick was veeeeery very calm and the tick was ignored and 1/6 was used instead). Also, with this complicated timing of the song, it can happen that wrong snaps have been overlooked.
Also, I would highly recommend you to make "spinner-approachcircle.png" visible, like the default one. That way, you would make the spinner much more readable. Currently there is no indication when the spinner will be over during play.
Therefore , please BNs check this carefully before rebubbling / requalifying! And good luck :3
It is not necessary to fix them.Kibbleru wrote:
does that mean the ones that were not mentioned we can ignore?Desperate-kun wrote:
Some snapping issues were left out where we didn't feel the need to mention it (for example, when the sound at the blue tick was veeeeery very calm and the tick was ignored and 1/6 was used instead). Also, with this complicated timing of the song, it can happen that wrong snaps have been overlooked.
Also, I would highly recommend you to make "spinner-approachcircle.png" visible, like the default one. That way, you would make the spinner much more readable. Currently there is no indication when the spinner will be over during play.
Therefore , please BNs check this carefully before rebubbling / requalifying! And good luck :3