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onoken - Izayoi -INST-

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Winnie
After further review everything is in check my friend! :) Was good when I played it
hehe
nothing to say, great job.
MirinH
sry so late
[Moonlight]
  1. 00:27:022 (1,2) - hithound in this part is somehow weird, the hitsound here dosent really fits the bgm i think
  2. 00:35:834 (2) - might be hard to read, instant anti jump at a slow part is not easy to recognize
  3. 00:38:178 (7,8) - i think thats too instant too, at least put a nc
  4. 02:56:328 (5,6,7,8) - not looking so nice here, i see you used 0.6-0.7-0.8, but it still not looking nice
  5. 03:42:828 - 这里为什么又不keysound了呢hhhh
  6. 04:20:628 (10) - should do a 1/4 to follow the piano here
  7. 05:40:273 (1) - i dont understand those slow sliders here,it just not fitting the music in my opinion, but idk the reason you put these so idk
就凭这音效和难度跨越度我送出星星
and sorry for the late mod
good luck
Topic Starter
cmn_891127

Alex Li wrote:

sry so late
[Moonlight]
  1. 00:27:022 (1,2) - hithound in this part is somehow weird, the hitsound here dosent really fits the bgm i think I think it is fine....
  2. 00:35:834 (2) - might be hard to read, instant anti jump at a slow part is not easy to recognize fixed
  3. 00:38:178 (7,8) - i think thats too instant too, at least put a nc Really?
  4. 02:56:328 (5,6,7,8) - not looking so nice here, i see you used 0.6-0.7-0.8, but it still not looking nice fixed
  5. 03:42:828 - 这里为什么又不keysound了呢hhhh 因为懒啊
  6. 04:20:628 (10) - should do a 1/4 to follow the piano here no, since the following is spinner, I try to slow down the rhythm here, but the curve is still following the tone
  7. 05:40:273 (1) - i dont understand those slow sliders here,it just not fitting the music in my opinion, but idk the reason you put these so idk I want to emphasize the melody here.
就凭这音效和难度跨越度我送出星星
and sorry for the late mod
good luck
谢谢呀~!
sheela
Recheck.

  1. 05:02:263 (2) - Check this note. It's unsnapped by 3ms.

Otherwise, the map looks good. I see you mapped the section 04:32:028 to 04:53:551 . No problems were found there. Poke me again for a first bubble!
sheela
The mapper has updated the map, and no issues were found. Let's take this map to a next level!

Bubble #1

Winnie
Omg there it is! The legendary Panda taking a bubble bath :o
Garven
The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
Topic Starter
cmn_891127

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
add soft-hitnormal4 as normal-hitwhistle48~60 for mixing with soft-normal48~60 by adding addtions sampleset.
31.4M ヽ(✿゚▽゚)ノ
~( ̄▽ ̄~) avoid using "Marathon" as diff name(~ ̄▽ ̄)~
jonathanlfj
[General]
some green lines to clean up first
02:29:928 - duplicate green line
05:08:166 - snap to 05:08:163
05:08:466 - snap to 05:08:464
05:10:961 - snap to 05:10:964
05:17:283 - snap to 05:17:277
05:18:055 - snap to 05:18:049
05:18:639 - snap to 05:18:629

some unused hitsounds (probably because you don't have sliders in the timing section for the slide to come into effect):
normal-sliderslide51.wav
soft-sliderslide46.wav

[Moonlight]
01:01:147 (1,2) - the pause here is a little awkward to play, i would add a circle at 01:01:334 for transition
01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: 01:14:772 (1,2) - the jump here is a little anti flow, i would place 01:14:897 (2) at where 01:14:272 (1) to close the loop but retain the jump (also the NC should be on 01:15:022 (3))
01:44:803 - this timing section should be 105 bpm; then add another 99 bpm red line at 01:45:945
02:48:528 (5,6) - blanket?
03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: 03:26:628 (4,5) - and similarly these should end on blue ticks as well
04:25:278 (1) - start this at 04:25:428, gives more recognition to where the violin(?) and drum starts
05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered
05:10:820 - the timing in this section is a little screwed up; this is as best as i can get it:
SPOILER
make sure to delete the few red lines you have at the moment to avoid screwing up the timeline
05:10:820 - 106bpm
05:11:386 - 102bpm
05:11:974 - 100bpm
05:12:574 - 98.5bpm
05:13:186 - 99bpm (there is a 1ms difference here with the previous section, not sure if its a problem)
06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click
06:05:473 (5,6) - this jump is a little difficult to perform, see of ctrl+g on 06:05:773 (6) can work for you

amazing map, although i would recommend you get some more opinions on the timing before this gets a rebubble
Kibbleru

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
actually, i'll drop this idea now, but i think it will be nice if you actually lowered the music's volume (via some audio editing tool).
at the last keysounded section, even with 100% HS volume i found it hard to hear the keysounding :C


if any1 wondering, yes i still intend to icon this or w/e

but as lfj said i think it needs some time for opinions on timing/other stuff
Topic Starter
cmn_891127

jonathanlfj wrote:

[General]
some green lines to clean up first
02:29:928 - duplicate green line
05:08:166 - snap to 05:08:163
05:08:466 - snap to 05:08:464
05:10:961 - snap to 05:10:964
05:17:283 - snap to 05:17:277
05:18:055 - snap to 05:18:049
05:18:639 - snap to 05:18:629

some unused hitsounds (probably because you don't have sliders in the timing section for the slide to come into effect):
normal-sliderslide51.wav
soft-sliderslide46.wav

[Moonlight]
01:01:147 (1,2) - the pause here is a little awkward to play, i would add a circle at 01:01:334 for transition
01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: 01:14:772 (1,2) - the jump here is a little anti flow, i would place 01:14:897 (2) at where 01:14:272 (1) to close the loop but retain the jump (also the NC should be on 01:15:022 (3))
01:44:803 - this timing section should be 105 bpm; then add another 99 bpm red line at 01:45:945
02:48:528 (5,6) - blanket?
03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: 03:26:628 (4,5) - and similarly these should end on blue ticks as well
04:25:278 (1) - start this at 04:25:428, gives more recognition to where the violin(?) and drum starts
05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered
05:10:820 - the timing in this section is a little screwed up; this is as best as i can get it:
SPOILER
make sure to delete the few red lines you have at the moment to avoid screwing up the timeline
05:10:820 - 106bpm
05:11:386 - 102bpm
05:11:974 - 100bpm
05:12:574 - 98.5bpm
05:13:186 - 99bpm (there is a 1ms difference here with the previous section, not sure if its a problem)
06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click
06:05:473 (5,6) - this jump is a little difficult to perform, see of ctrl+g on 06:05:773 (6) can work for you

amazing map, although i would recommend you get some more opinions on the timing before this gets a rebubble
All fixed, except
  1. remove soft-sliderslide46.wav if you remove this blank sliderslide, you will hear the noise at the tail 05:12:566 (1)
  2. 01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: I use the rhythm as 01:02:272 (5,6,7,1)
  3. 03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: Since I need keysound at 1/6, I use 1/12 reverse sliders to emphasize the 1/4 rhythm and keep the keysound as the same time
  4. 05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered imo, after such long stream, the play need a slow long slider to have time to breathe, short slider+ note is a bit complex to have a rest.
  5. 06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click It is fine, I want to keep the flow of clam section until the next downbeat.
Thank you, lfj. I will try to find someone time this song.
Topic Starter
cmn_891127

Kibbleru wrote:

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
actually, i'll drop this idea now, but i think it will be nice if you actually lowered the music's volume (via some audio editing tool).
at the last keysounded section, even with 100% HS volume i found it hard to hear the keysounding :C


if any1 wondering, yes i still intend to icon this or w/e

but as lfj said i think it needs some time for opinions on timing/other stuff
Thank you.
Since the drum-hitfinish, clap and whistle are loud enough, I increase the volume for all drum-hitnormals.
BeatofIke
Checking timing soon...
EDIT #1: Almost Done!
EDIT #2: Getting closer!!
EDIT #3: Here is a preview!!!
[TimingPoints]
755,746.268656716418,4,2,0,60,1,0
10083,869.565217391304,4,2,0,60,1,0
10517,1132.07547169811,4,2,0,60,1,0
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Kibbleru

cmn_891127 wrote:

Thank you.
Since the drum-hitfinish, clap and whistle are loud enough, I increase the volume for all drum-hitnormals.
ah that would be a better option xD
Topic Starter
cmn_891127

BeatofIke wrote:

Checking timing soon...
EDIT #1: Almost Done!
EDIT #2: Getting closer!!
EDIT #3: Here is a preview!!!
[TimingPoints]
755,746.268656716418,4,2,0,60,1,0
10083,869.565217391304,4,2,0,60,1,0
10517,1132.07547169811,4,2,0,60,1,0
11083,983.606557377049,4,2,0,60,1,0
11943,800,4,2,0,60,1,0
12043,740.740740740741,4,2,0,60,1,0
14265,750,4,2,0,60,1,0
15015,750,4,2,0,60,1,0
84390,845.070422535211,4,2,0,60,1,0
84812,923.076923076923,4,2,0,60,1,0
85273,1153.84615384615,4,2,0,60,1,0
85849,500,4,2,0,60,1,0
86974,697.674418604651,4,2,0,60,1,0
87322,800,4,2,0,60,1,0
87522,857.142857142857,4,2,0,60,1,0
87736,1052.63157894737,4,2,0,60,1,0
87999,600,4,2,0,60,1,0
97300,510.63829787234,4,2,0,60,1,0
97555,648.648648648649,4,2,0,60,1,0
98041,600,4,2,0,60,1,0
98191,600,4,2,0,60,1,0
99991,600,4,2,0,60,1,0
104191,558.139534883721,4,2,0,60,1,0
104749,600,4,2,0,60,1,0
126349,629.590766002099,4,2,0,60,1,0
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268722,600,4,2,0,60,1,0
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269332,666.666666666667,4,2,0,60,1,0
269665,684.931506849315,4,2,0,60,1,0
270007,731.707317073171,4,2,0,60,1,0
270372,1071.42857142857,4,2,0,60,1,0
270907,2242.99065420561,4,2,0,60,1,0
272028,1000,4,2,0,60,1,0
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273311,697.674418604651,4,2,0,60,1,0
273659,631.578947368421,4,2,0,60,1,0
273974,618.556701030928,4,2,0,60,1,0
274283,588.235294117647,4,2,0,60,1,0
274430,652.173913043478,4,2,0,60,1,0
274593,600,4,2,0,60,1,0
274743,652.173913043478,4,2,0,60,1,0
274904,530.973451327434,4,2,0,60,1,0
275036,645.161290322581,4,2,0,60,1,0
275197,631.578947368422,4,2,0,60,1,0
275512,678.733031674208,4,2,0,60,1,0
276190,731.707317073171,4,2,0,60,1,0
276921,731.707317073171,4,2,0,60,1,0
277103,833.333333333333,4,2,0,60,1,0
277311,789.473684210526,4,2,0,60,1,0
277508,952.380952380952,4,2,0,60,1,0
277746,674.157303370787,4,2,0,60,1,0
277914,674.157303370787,4,2,0,60,1,0
278418,645.161290322581,4,2,0,60,1,0
279063,625,4,2,0,60,1,0
280313,594.059405940594,4,2,0,60,1,0
280907,588.235294117647,4,2,0,60,1,0
281201,631.578947368421,4,2,0,60,1,0
281516,588.235294117647,4,2,0,60,1,0
281810,652.173913043478,4,2,0,60,1,0
282136,722.89156626506,4,2,0,60,1,0
282497,797.34219269103,4,2,0,60,1,0
282696,937.5,4,2,0,60,1,0
282930,666.666666666667,4,2,0,60,1,0
283096,722.89156626506,4,2,0,60,1,0
283457,769.230769230769,4,2,0,60,1,0
283649,666.666666666667,4,2,0,60,1,0
284315,606.060606060606,4,2,0,60,1,0
284921,576.923076923077,4,2,0,60,1,0
285353,722.89156626506,4,2,0,60,1,0
285533,500,4,2,0,60,1,0
285658,600,4,2,0,60,1,0
285958,631.578947368421,4,2,0,60,1,0
286115,588.235294117647,4,2,0,60,1,0
286409,566.037735849057,4,2,0,60,1,0
286550,689.655172413793,4,2,0,60,1,0
286722,652.173913043478,4,2,0,60,1,0
287048,666.666666666667,4,2,0,60,1,0
287214,789.473684210526,4,2,0,60,1,0
287411,750,4,2,0,60,1,0
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287798,800,4,2,0,60,1,0
287998,983.606557377049,4,2,0,60,1,0
288243,674.157303370787,4,2,0,60,1,0
289085,659.34065934066,4,2,0,60,1,0
289579,625,4,2,0,60,1,0
290047,645.161290322581,4,2,0,60,1,0
290208,631.578947368421,4,2,0,60,1,0
290681,674.157303370787,4,2,0,60,1,0
290849,582.52427184466,4,2,0,60,1,0
291140,594.059405940594,4,2,0,60,1,0
291437,594.059405940594,4,2,0,60,1,0
291734,631.578947368421,4,2,0,60,1,0
291891,659.340659340659,4,2,0,60,1,0
292055,638.297872340426,4,2,0,60,1,0
292374,697.674418604651,4,2,0,60,1,0
292722,789.473684210526,4,2,0,60,1,0
292919,666.666666666667,4,2,0,60,1,0
293085,833.333333333333,4,2,0,60,1,0
293293,983.606557377049,4,2,0,60,1,0
293538,645.161290322581,4,2,0,60,1,0
294183,611.620795107034,4,2,0,60,1,0
295100,582.52427184466,4,2,0,60,1,0
295391,612.244897959184,4,2,0,60,1,0
295697,625,4,2,0,60,1,0
296322,582.52427184466,4,2,0,60,1,0
296613,612.244897959184,4,2,0,60,1,0
296919,600,4,2,0,60,1,0
297219,618.556701030928,4,2,0,60,1,0
297528,600,4,2,0,60,1,0
297828,618.556701030928,4,2,0,60,1,0
298137,681.818181818182,4,2,0,60,1,0
298477,582.52427184466,4,2,0,60,1,0
298622,598.503740648379,4,2,0,60,1,0
299519,606.060606060606,4,2,0,60,1,0
299822,652.173913043478,4,2,0,60,1,0
299985,560.747663551402,4,2,0,60,1,0
300125,631.578947368421,4,2,0,60,1,0
300284,631.578947368421,4,2,0,60,1,0
300599,731.707317073171,4,2,0,60,1,0
300781,833.333333333333,4,2,0,60,1,0
300989,638.297872340426,4,2,0,60,1,0
302266,625,4,2,0,60,1,0
303516,571.428571428571,4,2,0,60,1,0
304087,612.244897959184,4,2,0,60,1,0
304393,600,4,2,0,60,1,0
304693,600,4,2,0,60,1,0
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306203,588.235294117647,4,2,0,60,1,0
306791,612.244897959184,4,2,0,60,1,0
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307697,600,4,2,0,60,1,0
307997,638.297872340426,4,2,0,60,1,0
308316,500,4,2,0,60,1,0
308441,631.578947368421,4,2,0,60,1,0
308598,603.015075376884,4,2,0,60,1,0
309653,638.297872340426,4,2,0,60,1,0
309812,625,4,2,0,60,1,0
309968,638.297872340426,4,2,0,60,1,0
310449,666.666666666667,4,2,0,60,1,0
310615,769.230769230769,4,2,0,60,1,0
310807,500,4,2,0,60,1,0
310932,594.059405940594,4,2,0,60,1,0
311386,588.235294117647,4,2,0,60,1,0
311974,600,4,2,0,60,1,0
312574,612.244897959184,4,2,0,60,1,0
313034,681.818181818182,4,2,0,60,1,0
313204,545.454545454546,4,2,0,60,1,0
313340,588.235294117647,4,2,0,60,1,0
314222,638.297872340426,4,2,0,60,1,0
314860,666.666666666667,4,2,0,60,1,0
315026,638.297872340426,4,2,0,60,1,0
315185,697.674418604651,4,2,0,60,1,0
315533,937.5,4,2,0,60,1,0
315767,727.272727272727,4,2,0,60,1,0
316494,1200,4,2,0,60,1,0
316794,1071.42857142857,4,2,0,60,1,0
317061,952.380952380952,4,2,0,60,1,0
317299,895.522388059701,4,2,0,60,1,0
317522,779.220779220779,4,2,0,60,1,0
317716,731.707317073171,4,2,0,60,1,0
317898,666.666666666667,4,2,0,60,1,0
318064,645.161290322581,4,2,0,60,1,0
318225,594.059405940594,4,2,0,60,1,0
318373,526.315789473684,4,2,0,60,1,0
318504,535.714285714286,4,2,0,60,1,0
318637,545.454545454546,4,2,0,60,1,0
318773,530.973451327434,4,2,0,60,1,0
319171,504.201680672269,4,2,0,60,1,0
319423,521.739130434783,4,2,0,60,1,0
319683,465.116279069767,4,2,0,60,1,0
319799,545.454545454546,4,2,0,60,1,0
319934,480,4,2,0,60,1,0
320654,600,4,2,0,60,1,0
320804,461.538461538462,4,2,0,60,1,0
320861,600,4,2,0,60,1,0
321086,600,4,2,0,60,1,0
361871,600,4,2,0,60,1,0
397853,600,4,2,0,60,1,0
Thank you soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much!

After using the new timing, I found the following red lines are necessary for my mapset.
04:54:794 (3) - add BPM 99.5
05:10:127 (1) - add BPM 90
06:01:286 (1) - add BPM 102.5
06:37:571 (1) - add BPM: 106.2

Added these two green line to recalculate the slider length (fixed the unsnap end)
05:00:599 & 05:18:225

I also change the pattern of 05:07:697 (6,7), since the gap of these two beats 05:07:997 (7,1) is too closed. After changing the pattern, you will find the each gap between 05:07:397 (5,6,7,1) - is more similar than before.
Megurine Luka
不搞套skins吗
Topic Starter
cmn_891127

Megurine Luka wrote:

不搞套skins吗
自己懒了……大哥有现成的么?
Kibbleru
mind the unsnaps.

also ignore the slider repeats for now jonny still checking something i think

AIBat v3.1 wrote:

Snapping
05:18:225 (6) - Unsnapped slider (repeat).

Unsnapped or duplicate inherited (green) sections at:
05:39:223 - snap to 05:39:236
05:39:673 - snap to 05:39:686
05:39:973 - snap to 05:39:986
05:40:273 - snap to 05:40:286
05:42:373 - snap to 05:42:386
05:42:673 - snap to 05:42:686
05:44:473 - snap to 05:44:486
05:45:073 - snap to 05:45:086
05:48:673 - snap to 05:48:686
05:49:873 - snap to 05:49:886
05:58:873 - snap to 05:58:886
05:59:023 - snap to 05:59:036
05:59:173 - snap to 05:59:186
05:59:323 - snap to 05:59:336
05:59:473 - snap to 05:59:486
06:00:373 - snap to 06:00:386
06:00:673 - snap to 06:00:686
06:01:123 - snap to 06:01:136
jonathanlfj
@Kibb: v3.1 doesn't recognize 1/12 and 1/16, so the issues are all handled now


TO NEXT BN/QAT:

05:18:225 (6) - refer to https://osu.ppy.sh/ss/3188608

soft-sliderslide46.wav is being used at the end of 05:12:574 (1) to prevent a hitsounding bug, without the hitsound in place you will be able to hear the default slide for a fraction of a second

#1
Kibbleru
for your dedication :)

number 2

really cool stuff.
sheela
Summary:
  1. Altered a pattern that looked unreadable and not in flow
  2. Added skin elements to complete some sets
Here is it!



Pretend it's a flame icon.
Topic Starter
cmn_891127
Thank you, guys!
Mafumafu
总算
Manimani_old_1
恭喜
loopuleasa
My god this is superb.

Any more like this?
Kibbleru
really hope this passes the qats

this is something new and unique
Horo
I really really like the map! I keep missing at the speedup 2/3 in with HD though :(

One note, the unicode title is 十六夜月, wouldn't that be Izayoi Tsuki? I know that izayoi refers to the sixteenth night of the month, with the waning moon, but I'm almost positive you can't ignore the tsuki in this case.

Just to be sure I asked some actual friends in Japan and they confirmed the title should be Izayoi Tsuki -INST-. I saw no problems with the awesome map by the way.


EDIT: It seems it's romanized as just Izayoi everywhere. Odd. Well, ignore what I said. Nice map!
Fycho
Hello, your map has to be taken away from Qualified section due to the following justifications. :(

  1. Snapping issues, which will be listed below.
  2. Silent sliderhead: 01:02:765 (7) - 01:08:765 (8) - , which is unrankable. But these sliders are wrongly snapped, we suggest you fix the snapping issues, to avoid the silent slider head by the way.

[Moonlight]
  1. 1/6 streams / sliders where 1/4 will be correct:
    01:02:265 (5,6,7) -
    01:08:390 (5,6,7,8) -
    and due to the blank wav file you use as hitnormal, which makes the these two's sliderheads totally silent, it's unrankable as I wrote above.
  2. 1/4 streams / sliders where 1/6 will be correct:
    01:44:330 (4,5) –
  3. Sliders that end on 1/6 or 1/4 which should simply be 1/2-sliders:
    01:22:515 (5) -
    01:32:799 (1) -
    01:33:999 (1) -
    02:20:022 (3) -
    02:21:222 (1) -
    02:26:022 (3) -
    02:41:622 (5) -
    04:54:794 (3) –
  4. 1/3-sliders that should be 1/4-sliders:
    05:00:284 (1) -
    05:02:891 (6) -
    05:23:486 (5) -
    05:26:486 (3) -
    05:29:186 (4) -
    06:05:471 (5) -
    06:09:971 (1) –
Additional suggestions:
  1. slight overmapping at: 03:26:172 (1,2,3) -, we suggest you make them like 03:30:822 (2,3,4,5) –
  2. 01:27:933 (1,2,3) and 01:37:555 (1) – The rhythm of them should be identical
  3. the spinner has a lot of elements skinned blank so it looks totally weird when playing. We hope you don’t get important gameplay elements skinned blank.
We are sorry for the late disqualification. Get the issues fixed and you can get your map requalified again.
For further assistance, please contant with BNG members.

###AC
meii18
@ Fycho you made double post @.@
Topic Starter
cmn_891127
What I did after DQ
  1. fixed all:
    1/6 streams / sliders where 1/4 will be correct
    1/4 streams / sliders where 1/6 will be correct
    1/3-sliders that should be 1/4-sliders
    Sliders that end on 1/6 or 1/4 which should simply be 1/2-sliders
  2. In the last keysound section, 06:02:171 ~ 06:37:782, mute all slidertail without keysound
  3. added "spinner-clear" and "spinner-spin"
  4. added "sliderb"
  5. change skin "reversearrow" "particle" "hitcircleoverlay" “star2” “spinner-middle2”
  6. change all hitsound to "ogg" file type to reduce package size
Why I use bland spinner element
  1. spinner-approachcircle.png: should be blank if you make latest skin version
  2. spinner-middle.png: I combine "spinner-middle" and "spinner-top" because I don't want to change the color to red
  3. spinner-glow.png: same reason, even though I use purple glow, it will change to blue
Other:
  1. slight overmapping at: 03:26:172 (1,2,3) -, we suggest you make them like 03:30:822 (2,3,4,5) – I have to map in this way because I need to add keys at 1/3

Fycho wrote:

Hello, your map has to be taken away from Qualified section due to the following justifications. :(

  1. Snapping issues, which will be listed below.
  2. Silent sliderhead: 01:02:765 (7) - 01:08:765 (8) - , which is unrankable. But these sliders are wrongly snapped, we suggest you fix the snapping issues, to avoid the silent slider head by the way.

[Moonlight]
  1. 1/6 streams / sliders where 1/4 will be correct:
    01:02:265 (5,6,7) -
    01:08:390 (5,6,7,8) -
    and due to the blank wav file you use as hitnormal, which makes the these two's sliderheads totally silent, it's unrankable as I wrote above.
  2. 1/4 streams / sliders where 1/6 will be correct:
    01:44:330 (4,5) –
  3. Sliders that end on 1/6 or 1/4 which should simply be 1/2-sliders:
    01:22:515 (5) -
    01:32:799 (1) -
    01:33:999 (1) -
    02:20:022 (3) -
    02:21:222 (1) -
    02:26:022 (3) -
    02:41:622 (5) -
    04:54:794 (3) –
  4. 1/3-sliders that should be 1/4-sliders:
    05:00:284 (1) -
    05:02:891 (6) -
    05:23:486 (5) -
    05:26:486 (3) -
    05:29:186 (4) -
    06:05:471 (5) -
    06:09:971 (1) –
Additional suggestions:
  1. slight overmapping at: 03:26:172 (1,2,3) -, we suggest you make them like 03:30:822 (2,3,4,5) –
  2. 01:27:933 (1,2,3) and 01:37:555 (1) – The rhythm of them should be identical
  3. the spinner has a lot of elements skinned blank so it looks totally weird when playing. We hope you don’t get important gameplay elements skinned blank.
We are sorry for the late disqualification. Get the issues fixed and you can get your map requalified again.
For further assistance, please contant with BNG members.

###AC
Kibbleru
05:03:203 (7) - should this also be 1/4 then..

i feel like alot of these were missed lol that may lead to another dq..
Myxo
Some snapping issues were left out where we didn't feel the need to mention it (for example, when the sound at the blue tick was veeeeery very calm and the tick was ignored and 1/6 was used instead). Also, with this complicated timing of the song, it can happen that wrong snaps have been overlooked.

Also, I would highly recommend you to make "spinner-approachcircle.png" visible, like the default one. That way, you would make the spinner much more readable. Currently there is no indication when the spinner will be over during play.

Therefore , please BNs check this carefully before rebubbling / requalifying! And good luck :3
Narcissu


  1. 我不知道为什么你要大量使用连音……我认为这和一首工整的钢琴曲并不搭调……如果是我的话会这样↓↓↓

    06:18:671 (2,3) -


    02:27:672 (4) -

  2. 然后因为钢琴音效本身的时长和力度没有变化而欠缺感情起伏,过密和过稀疏的部分就会非常奇怪↓↓↓

    06:37:571 (1,2,3,4) - 这段华彩的实际情况应该是轻柔而迅速的。所以建议换用短时长的钢琴音或者直接去掉06:37:641 (2,3,4) -
samsam2233
Topic Starter
cmn_891127

Narcissu wrote:



  1. 我不知道为什么你要大量使用连音……我认为这和一首工整的钢琴曲并不搭调……如果是我的话会这样↓↓↓

    06:18:671 (2,3) -


    我觉得1/12音符比3/32要更柔和舒缓一些,因为匀速嘛

    02:27:672 (4) -


    同理
  2. 然后因为钢琴音效本身的时长和力度没有变化而欠缺感情起伏,过密和过稀疏的部分就会非常奇怪↓↓↓

    06:37:571 (1,2,3,4) - 这段华彩的实际情况应该是轻柔而迅速的。所以建议换用短时长的钢琴音或者直接去掉06:37:641 (2,3,4) -

    稍微调小了音量,我同意你的看法,但是又要再做四条音轨,太麻烦了……
谢谢~
Topic Starter
cmn_891127

samsam2233 wrote:

Good Job!
sheela
Hello again!

The repeat sprite is quite unreadable due to the transparency used in the image file. I suggest to add more opacity with the white color.

Moonlight

  1. 00:35:640 (10) - Try stacking with the next slider's head. The current pattern looks like what you did to 00:38:171 (6,7) -, and maybe there will a little confusion.
  2. 01:22:515 (5) - The repeat doesn't hit anything with the music. I would try a long slider in order to get the long piano note. The shape can still be a wave form, so try this:
I think this should be it. Poke me again.
Topic Starter
cmn_891127

sheela901 wrote:

Hello again!

The repeat sprite is quite unreadable due to the transparency used in the image file. I suggest to add more opacity with the white color.

Moonlight

  1. 00:35:640 (10) - Try stacking with the next slider's head. The current pattern looks like what you did to 00:38:171 (6,7) -, and maybe there will a little confusion.
  2. 01:22:515 (5) - The repeat doesn't hit anything with the music. I would try a long slider in order to get the long piano note. The shape can still be a wave form, so try this:
I think this should be it. Poke me again.
all fixed, thank you.
sheela
@Next BN: Check for unused hitsound files? I don't currently have the program and I can't download it in TicClick's userpage.

Otherwise, I think it's okay. Bubbled!
Kibbleru

Desperate-kun wrote:

Some snapping issues were left out where we didn't feel the need to mention it (for example, when the sound at the blue tick was veeeeery very calm and the tick was ignored and 1/6 was used instead). Also, with this complicated timing of the song, it can happen that wrong snaps have been overlooked.

Also, I would highly recommend you to make "spinner-approachcircle.png" visible, like the default one. That way, you would make the spinner much more readable. Currently there is no indication when the spinner will be over during play.

Therefore , please BNs check this carefully before rebubbling / requalifying! And good luck :3
does that mean the ones that were not mentioned we can ignore?
Topic Starter
cmn_891127

Kibbleru wrote:

Desperate-kun wrote:

Some snapping issues were left out where we didn't feel the need to mention it (for example, when the sound at the blue tick was veeeeery very calm and the tick was ignored and 1/6 was used instead). Also, with this complicated timing of the song, it can happen that wrong snaps have been overlooked.

Also, I would highly recommend you to make "spinner-approachcircle.png" visible, like the default one. That way, you would make the spinner much more readable. Currently there is no indication when the spinner will be over during play.

Therefore , please BNs check this carefully before rebubbling / requalifying! And good luck :3
does that mean the ones that were not mentioned we can ignore?
It is not necessary to fix them.
But if you think some of these 1/6 slidertails are not fit the song, I can change them.
jonathanlfj
Well I'm just gonna drop a #2 on this since I find the 1/6 still fine to play.

Please do discuss with the next BN and perhaps the QAT about the snapping issue, so you can reach a mutual agreement on how it should be handled.
Topic Starter
cmn_891127
Thank you, jonathanlfj.

jonathanlfj wrote:

Well I'm just gonna drop a #2 on this since I find the 1/6 still fine to play.

Please do discuss with the next BN and perhaps the QAT about the snapping issue, so you can reach a mutual agreement on how it should be handled.
Kibbleru
ok ill check this. poke me in game.
Kibbleru
ok 05:18:225 (6) - asked Charles, he was fine with this.

flame on
MirinH
wow this finally reapproved
Gratz
Seijiro
Awesome job, awesome song, awesome map and awesome skin :3
Mint
really really amazing :O
Lapis
恭喜正式rank~l
Tenseki
hitsounds are amazing XD
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