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onoken - Izayoi -INST-

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Topic Starter
cmn_891127
What I did after DQ
  1. fixed all:
    1/6 streams / sliders where 1/4 will be correct
    1/4 streams / sliders where 1/6 will be correct
    1/3-sliders that should be 1/4-sliders
    Sliders that end on 1/6 or 1/4 which should simply be 1/2-sliders
  2. In the last keysound section, 06:02:171 ~ 06:37:782, mute all slidertail without keysound
  3. added "spinner-clear" and "spinner-spin"
  4. added "sliderb"
  5. change skin "reversearrow" "particle" "hitcircleoverlay" “star2” “spinner-middle2”
  6. change all hitsound to "ogg" file type to reduce package size
Why I use bland spinner element
  1. spinner-approachcircle.png: should be blank if you make latest skin version
  2. spinner-middle.png: I combine "spinner-middle" and "spinner-top" because I don't want to change the color to red
  3. spinner-glow.png: same reason, even though I use purple glow, it will change to blue
Other:
  1. slight overmapping at: 03:26:172 (1,2,3) -, we suggest you make them like 03:30:822 (2,3,4,5) – I have to map in this way because I need to add keys at 1/3

Fycho wrote:

Hello, your map has to be taken away from Qualified section due to the following justifications. :(

  1. Snapping issues, which will be listed below.
  2. Silent sliderhead: 01:02:765 (7) - 01:08:765 (8) - , which is unrankable. But these sliders are wrongly snapped, we suggest you fix the snapping issues, to avoid the silent slider head by the way.

[Moonlight]
  1. 1/6 streams / sliders where 1/4 will be correct:
    01:02:265 (5,6,7) -
    01:08:390 (5,6,7,8) -
    and due to the blank wav file you use as hitnormal, which makes the these two's sliderheads totally silent, it's unrankable as I wrote above.
  2. 1/4 streams / sliders where 1/6 will be correct:
    01:44:330 (4,5) –
  3. Sliders that end on 1/6 or 1/4 which should simply be 1/2-sliders:
    01:22:515 (5) -
    01:32:799 (1) -
    01:33:999 (1) -
    02:20:022 (3) -
    02:21:222 (1) -
    02:26:022 (3) -
    02:41:622 (5) -
    04:54:794 (3) –
  4. 1/3-sliders that should be 1/4-sliders:
    05:00:284 (1) -
    05:02:891 (6) -
    05:23:486 (5) -
    05:26:486 (3) -
    05:29:186 (4) -
    06:05:471 (5) -
    06:09:971 (1) –
Additional suggestions:
  1. slight overmapping at: 03:26:172 (1,2,3) -, we suggest you make them like 03:30:822 (2,3,4,5) –
  2. 01:27:933 (1,2,3) and 01:37:555 (1) – The rhythm of them should be identical
  3. the spinner has a lot of elements skinned blank so it looks totally weird when playing. We hope you don’t get important gameplay elements skinned blank.
We are sorry for the late disqualification. Get the issues fixed and you can get your map requalified again.
For further assistance, please contant with BNG members.

###AC
Kibbleru
05:03:203 (7) - should this also be 1/4 then..

i feel like alot of these were missed lol that may lead to another dq..
Myxo
Some snapping issues were left out where we didn't feel the need to mention it (for example, when the sound at the blue tick was veeeeery very calm and the tick was ignored and 1/6 was used instead). Also, with this complicated timing of the song, it can happen that wrong snaps have been overlooked.

Also, I would highly recommend you to make "spinner-approachcircle.png" visible, like the default one. That way, you would make the spinner much more readable. Currently there is no indication when the spinner will be over during play.

Therefore , please BNs check this carefully before rebubbling / requalifying! And good luck :3
Narcissu


  1. 我不知道为什么你要大量使用连音……我认为这和一首工整的钢琴曲并不搭调……如果是我的话会这样↓↓↓

    06:18:671 (2,3) -


    02:27:672 (4) -

  2. 然后因为钢琴音效本身的时长和力度没有变化而欠缺感情起伏,过密和过稀疏的部分就会非常奇怪↓↓↓

    06:37:571 (1,2,3,4) - 这段华彩的实际情况应该是轻柔而迅速的。所以建议换用短时长的钢琴音或者直接去掉06:37:641 (2,3,4) -
samsam2233
Topic Starter
cmn_891127

Narcissu wrote:



  1. 我不知道为什么你要大量使用连音……我认为这和一首工整的钢琴曲并不搭调……如果是我的话会这样↓↓↓

    06:18:671 (2,3) -


    我觉得1/12音符比3/32要更柔和舒缓一些,因为匀速嘛

    02:27:672 (4) -


    同理
  2. 然后因为钢琴音效本身的时长和力度没有变化而欠缺感情起伏,过密和过稀疏的部分就会非常奇怪↓↓↓

    06:37:571 (1,2,3,4) - 这段华彩的实际情况应该是轻柔而迅速的。所以建议换用短时长的钢琴音或者直接去掉06:37:641 (2,3,4) -

    稍微调小了音量,我同意你的看法,但是又要再做四条音轨,太麻烦了……
谢谢~
Topic Starter
cmn_891127

samsam2233 wrote:

Good Job!
sheela
Hello again!

The repeat sprite is quite unreadable due to the transparency used in the image file. I suggest to add more opacity with the white color.

Moonlight

  1. 00:35:640 (10) - Try stacking with the next slider's head. The current pattern looks like what you did to 00:38:171 (6,7) -, and maybe there will a little confusion.
  2. 01:22:515 (5) - The repeat doesn't hit anything with the music. I would try a long slider in order to get the long piano note. The shape can still be a wave form, so try this:
I think this should be it. Poke me again.
Topic Starter
cmn_891127

sheela901 wrote:

Hello again!

The repeat sprite is quite unreadable due to the transparency used in the image file. I suggest to add more opacity with the white color.

Moonlight

  1. 00:35:640 (10) - Try stacking with the next slider's head. The current pattern looks like what you did to 00:38:171 (6,7) -, and maybe there will a little confusion.
  2. 01:22:515 (5) - The repeat doesn't hit anything with the music. I would try a long slider in order to get the long piano note. The shape can still be a wave form, so try this:
I think this should be it. Poke me again.
all fixed, thank you.
sheela
@Next BN: Check for unused hitsound files? I don't currently have the program and I can't download it in TicClick's userpage.

Otherwise, I think it's okay. Bubbled!
Kibbleru

Desperate-kun wrote:

Some snapping issues were left out where we didn't feel the need to mention it (for example, when the sound at the blue tick was veeeeery very calm and the tick was ignored and 1/6 was used instead). Also, with this complicated timing of the song, it can happen that wrong snaps have been overlooked.

Also, I would highly recommend you to make "spinner-approachcircle.png" visible, like the default one. That way, you would make the spinner much more readable. Currently there is no indication when the spinner will be over during play.

Therefore , please BNs check this carefully before rebubbling / requalifying! And good luck :3
does that mean the ones that were not mentioned we can ignore?
Topic Starter
cmn_891127

Kibbleru wrote:

Desperate-kun wrote:

Some snapping issues were left out where we didn't feel the need to mention it (for example, when the sound at the blue tick was veeeeery very calm and the tick was ignored and 1/6 was used instead). Also, with this complicated timing of the song, it can happen that wrong snaps have been overlooked.

Also, I would highly recommend you to make "spinner-approachcircle.png" visible, like the default one. That way, you would make the spinner much more readable. Currently there is no indication when the spinner will be over during play.

Therefore , please BNs check this carefully before rebubbling / requalifying! And good luck :3
does that mean the ones that were not mentioned we can ignore?
It is not necessary to fix them.
But if you think some of these 1/6 slidertails are not fit the song, I can change them.
jonathanlfj
Well I'm just gonna drop a #2 on this since I find the 1/6 still fine to play.

Please do discuss with the next BN and perhaps the QAT about the snapping issue, so you can reach a mutual agreement on how it should be handled.
Topic Starter
cmn_891127
Thank you, jonathanlfj.

jonathanlfj wrote:

Well I'm just gonna drop a #2 on this since I find the 1/6 still fine to play.

Please do discuss with the next BN and perhaps the QAT about the snapping issue, so you can reach a mutual agreement on how it should be handled.
Kibbleru
ok ill check this. poke me in game.
Kibbleru
ok 05:18:225 (6) - asked Charles, he was fine with this.

flame on
MirinH
wow this finally reapproved
Gratz
Seijiro
Awesome job, awesome song, awesome map and awesome skin :3
Mint
really really amazing :O
Lapis
恭喜正式rank~l
Tenseki
hitsounds are amazing XD
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