What I did after DQ
- fixed all:
1/6 streams / sliders where 1/4 will be correct
1/4 streams / sliders where 1/6 will be correct
1/3-sliders that should be 1/4-sliders
Sliders that end on 1/6 or 1/4 which should simply be 1/2-sliders - In the last keysound section, 06:02:171 ~ 06:37:782, mute all slidertail without keysound
- added "spinner-clear" and "spinner-spin"
- added "sliderb"
- change skin "reversearrow" "particle" "hitcircleoverlay" “star2” “spinner-middle2”
- change all hitsound to "ogg" file type to reduce package size
- spinner-approachcircle.png: should be blank if you make latest skin version
- spinner-middle.png: I combine "spinner-middle" and "spinner-top" because I don't want to change the color to red
- spinner-glow.png: same reason, even though I use purple glow, it will change to blue
- slight overmapping at: 03:26:172 (1,2,3) -, we suggest you make them like 03:30:822 (2,3,4,5) – I have to map in this way because I need to add keys at 1/3
Fycho wrote:
Hello, your map has to be taken away from Qualified section due to the following justifications.
- Snapping issues, which will be listed below.
- Silent sliderhead: 01:02:765 (7) - 01:08:765 (8) - , which is unrankable. But these sliders are wrongly snapped, we suggest you fix the snapping issues, to avoid the silent slider head by the way.
[Moonlight]Additional suggestions:
- 1/6 streams / sliders where 1/4 will be correct:
01:02:265 (5,6,7) -
01:08:390 (5,6,7,8) -
and due to the blank wav file you use as hitnormal, which makes the these two's sliderheads totally silent, it's unrankable as I wrote above.- 1/4 streams / sliders where 1/6 will be correct:
01:44:330 (4,5) –- Sliders that end on 1/6 or 1/4 which should simply be 1/2-sliders:
01:22:515 (5) -
01:32:799 (1) -
01:33:999 (1) -
02:20:022 (3) -
02:21:222 (1) -
02:26:022 (3) -
02:41:622 (5) -
04:54:794 (3) –- 1/3-sliders that should be 1/4-sliders:
05:00:284 (1) -
05:02:891 (6) -
05:23:486 (5) -
05:26:486 (3) -
05:29:186 (4) -
06:05:471 (5) -
06:09:971 (1) –We are sorry for the late disqualification. Get the issues fixed and you can get your map requalified again.
- slight overmapping at: 03:26:172 (1,2,3) -, we suggest you make them like 03:30:822 (2,3,4,5) –
- 01:27:933 (1,2,3) and 01:37:555 (1) – The rhythm of them should be identical
- the spinner has a lot of elements skinned blank so it looks totally weird when playing. We hope you don’t get important gameplay elements skinned blank.
For further assistance, please contant with BNG members.
###AC