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onoken - Izayoi -INST-

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Topic Starter
cmn_891127

Kibbleru wrote:

also, imo ar 9 will help. reasons being.
05:26:329 (2,3,4,5,1,2,3,4) - when u start overlapping stuff like this, it becomes really hard to read with low ar

also since you have 1/6 for keysounding, using a higher ar will help people determine wether something is 1/3 or 1/4
like here 06:27:979 (4,1,2,3) -
You are right, fixed.
Thank you!
sheela


Hey cmn_891127.

General

  1. According to TicClick's tool, some unused hitsound files has found.
    Unused Files
    1. soft-hitwhistle55.wav
    2. soft-sliderslide46.wav
    3. normal-sliderslide53.wav
    4. soft-hitwhistle50.wav
    5. drum-hitnormal56.wav
    6. drum-sliderslide56.wav
    7. soft-hitclap58.wav
    8. normal-sliderslide51.wav
    9. normal-hitclap.wav
  2. The sliderslide hitsounds don't want to play. If they're intended to be silent, then use a 44-bytes blank file. Otherwise, I don't know what to do. There's also soft-hitnormal.wav, spinnerbonus.wav, and spinnerspin.wav that would need to be change.
  3. soft-hitnormal.wav has a little delay of 3ms. Here's a new one.
  4. The background is 1200 x 625, while the recommended is 1366 x 768. Here's a resized background.
  5. Add 1000ms in the audio lead-in just to be safe.
  6. Remove onoken from the tags since it's already in Artist.

Moonlight

  • There are some green points that aren't snapped.
    Points
      1. 04:55:246
      2. 04:55:603
      3. 05:18:355
      4. 05:19:161
      5. 06:25:279
  • 00:50:459 (4,5) - Maybe switching the position (CTRL + G) will be funner.
  • 01:12:772 (3) - The tail is outside of the playfield. Consider moving it more to the right.
  • 01:56:455 (1) - I'd change the slider into this rhythm. The current has a repeat on the big downbeat, which sounds a little weird to me. Using the head of the slider seems more convenient. There's also 03:52:128 (3) .
  • 02:16:428 (2) - Add a new combo?
  • 03:06:028 (5,6,7) - 03:07:228 (2,3,4) - 03:10:728 (5,6,7,8) - 03:11:928 (1,2,3,4) - I would reduce the distance between the objects of each pattern. You used the long distance when it's a 1/4 circle rhythm, like 03:13:728 (7,8,9) . In my opinion, it could lead to confusion.
  • 04:32:028 (3) - Add a new combo? It's a new section in the music.
  • 04:55:706 (1,2,3) - These sliders are not correctly snapped.
  • 05:15:743 (4) - Add a new combo so it could indicate that there's a change in the slider velocity?

Beautiful work, cmn_891127! I hope this mod helps the map. You can poke me again for a recheck when you gathered some mods. Good luck!
Topic Starter
cmn_891127

sheela901 wrote:



Hey cmn_891127.

General

  1. According to TicClick's tool, some unused hitsound files has found.
    Unused Files
    1. soft-hitwhistle55.wav
    2. soft-sliderslide46.wav
    3. normal-sliderslide53.wav
    4. soft-hitwhistle50.wav
    5. drum-hitnormal56.wav
    6. drum-sliderslide56.wav
    7. soft-hitclap58.wav
    8. normal-sliderslide51.wav
    9. normal-hitclap.wav
  2. The sliderslide hitsounds don't want to play. If they're intended to be silent, then use a 44-bytes blank file. Otherwise, I don't know what to do. There's also soft-hitnormal.wav, spinnerbonus.wav, and spinnerspin.wav that would need to be change.
  3. soft-hitnormal.wav has a little delay of 3ms. Here's a new one.
  4. The background is 1200 x 625, while the recommended is 1366 x 768. Here's a resized background.
  5. Add 1000ms in the audio lead-in just to be safe.
  6. Remove onoken from the tags since it's already in Artist.
All fixed, except soft-sliderslide46.wav this blank sound is necessary.


Moonlight

  • There are some green points that aren't snapped.
    Points
      1. 04:55:246
      2. 04:55:603
      3. 05:18:355
      4. 05:19:161
      5. 06:25:279
  • 00:50:459 (4,5) - Maybe switching the position (CTRL + G) will be funner. fixed
  • 01:12:772 (3) - The tail is outside of the playfield. Consider moving it more to the right. fixed
  • 01:56:455 (1) - I'd change the slider into this rhythm. The current has a repeat on the big downbeat, which sounds a little weird to me. Using the head of the slider seems more convenient. There's also 03:52:128 (3) . fixed
  • 02:16:428 (2) - Add a new combo? fixed
  • 03:06:028 (5,6,7) - 03:07:228 (2,3,4) - 03:10:728 (5,6,7,8) - 03:11:928 (1,2,3,4) - I would reduce the distance between the objects of each pattern. You used the long distance when it's a 1/4 circle rhythm, like 03:13:728 (7,8,9) . In my opinion, it could lead to confusion. fixed
  • 04:32:028 (3) - Add a new combo? It's a new section in the music. fixed
  • 04:55:706 (1,2,3) - These sliders are not correctly snapped. fixed
  • 05:15:743 (4) - Add a new combo so it could indicate that there's a change in the slider velocity? fixed

Beautiful work, cmn_891127! I hope this mod helps the map. You can poke me again for a recheck when you gathered some mods. Good luck!
Thank you, sheela901
Glasses
Here from the timing queue

So:
I "re-timed" the whole map and in the end mine was only 4 or maybe 5ms different from what you had at those places, in the 2nd half both mine and your timing points WERE ON THE SAME MS. And even if you found anyone who had a timing more precise than yours (which is pretty much impossible), you'd have to resnap 200 green sections. It's just not worth it.

This slider (00:11:928 (4) - ) and this triple (01:27:928 (1,2,3) - ) sound a little off but you wouldn't notice unless you played at 0,25.

I can pm you my reds if you want to compare them but it'd just be too painful replacing them for near no change at all.

Good luck ranking!
Kibbleru
would it be possible to add some hitsounds in for the drums and stuff?

although the keysounds are indeed amazing, i'm not sure if they are a reliable source for feedback.
t/123094/start=120
smallboat
[General]
未使用的音效:soft-sliderslide46.wav(其實我也是用工具)

至於這個為什麼會被測出來未使用是因為這邊05:12:569 (1,2) - (1是壓在滑條尾所以沒套用)和 06:37:804 (4) - 使用note,而不是slider,所以這個就沒被套用到滑條靜音了,所以這要remove。


[Moonlight]

Although this hitsound set okay,also can keep consistent,just do a opinion.
SPOILER


[img]http://puu.sh/h5Cwm/08b8f2721d.png
[/img]
00:11:928 (4) - The medium has no sound I think
01:08:522 (7) - This note isn't 1/6 ,open 25% to listen it (Obviously,this timing is off so late I think)
00:37:522 (6,7) - Timing off too,(6) slider end and (7) slider head has no at this beat point there.

00:51:022 (1) - Offscreen,unrankable,want move up a bit.
01:01:522 (2,3) - Timing off
01:08:272 (5,6,7,8) - ^
01:15:772 (5) - HP bar crushed
03:19:278 (2) - Sounds like has no stream here
03:31:278 (5) - This 1/8 slider has no sound,remove it will sounds like and play better
05:15:743 (1) - Timing off,the beat a bit early.
05:55:879 (1) - Also can move up a bit avoid off-screen risk

05:59:029 (1) - 用5%音量在note上太安靜了,現在本身音量聽的太靜是unrankable (有些滑條頭聽起來沒聲音的建議也能加個10%)
05:59:329 (3) - ^
(如同上面BN的post所說,音量整體還是有點太小聲,建議增點音量(nold最新的圖因為這樣而被dq,強烈建議改))

抱歉我只能給出有哪一些有偏移的timing能提出但我不能測出精確的數字orz
Topic Starter
cmn_891127

smallboat wrote:

[General]
未使用的音效:soft-sliderslide46.wav(其實我也是用工具)

至於這個為什麼會被測出來未使用是因為這邊05:12:569 (1,2) - (1是壓在滑條尾所以沒套用)和 06:37:804 (4) - 使用note,而不是slider,所以這個就沒被套用到滑條靜音了,所以這要remove。
这个是不能remove的原因就是 05:12:569 (1) - 如果去掉的话,是可以听见slider的声音的


[Moonlight]

Although this hitsound set okay,also can keep consistent,just do a opinion. fixed
00:11:928 (4) - The medium has no sound I think
00:37:522 (6,7) - Timing off too,(6) slider end and (7) slider head has no at this beat point there. fixed

00:51:022 (1) - Offscreen,unrankable,want move up a bit. fixed
01:01:522 (2,3) - Timing off use 1/16, hope it is better

01:08:272 (5,6,7,8) - ^
01:08:522 (7) - This note isn't 1/6 ,open 25% to listen it (Obviously,this timing is off so late I think)
I will remap this part.

01:15:772 (5) - HP bar crushed fixed
03:19:278 (2) - Sounds like has no stream here change (1,2) to slider
03:31:278 (5) - This 1/8 slider has no sound,remove it will sounds like and play better there is a electronic effect in the beginning. I just use the same pattern as before to make them beautiful.
05:15:743 (1) - Timing off,the beat a bit early. fixed
05:55:879 (1) - Also can move up a bit avoid off-screen risk fixed

05:59:029 (1) - 用5%音量在note上太安靜了,現在本身音量聽的太靜是unrankable (有些滑條頭聽起來沒聲音的建議也能加個10%) fixed
05:59:329 (3) - ^ fixed
(如同上面BN的post所說,音量整體還是有點太小聲,建議增點音量(nold最新的圖因為這樣而被dq,強烈建議改))

抱歉我只能給出有哪一些有偏移的timing能提出但我不能測出精確的數字orz
真是太感谢了。
Topic Starter
cmn_891127

Kibbleru wrote:

would it be possible to add some hitsounds in for the drums and stuff?

although the keysounds are indeed amazing, i'm not sure if they are a reliable source for feedback.
t/123094/start=120
I tried to add some hitsound with each soft-hitnormal, BUT the size of all the document is 32.4M!!!!!!!! It is exceed the limit 32M!!!!!! I cannot upload it!!!!!!
liangv587
timing来了,前面的有些也调整了下。绿线有很多错位的,音效组也需要自己改
F6把红线删了,把代码粘贴进去
神秘代码
755,746.268656716418,4,2,4,40,1,0
8963,740.740740740741,4,2,4,40,1,0
9703,759.493670886076,4,2,1,40,1,0
10089,857.142857142857,4,2,4,40,1,0
10517,1111.11111111111,4,2,4,40,1,0
11072,1250,4,2,1,40,1,0
11697,750,4,2,1,30,1,0
12041,740.740740740741,4,2,1,20,1,0
27003,750,4,2,1,30,1,0
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107155,600,4,3,1,50,1,0
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272028,923.076923076923,4,2,1,50,1,0
272951,722.89156626506,4,3,1,50,1,0
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274298,600,4,3,1,50,1,0
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280307,606.060606060606,4,3,1,30,1,0
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282502,833.333333333333,4,3,1,30,1,0
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297530,588.235294117647,4,3,1,40,1,0
298137,673.400673400673,4,2,39,75,1,0
298473,600,4,1,41,75,1,0
299673,618.556701030928,4,3,1,40,1,0
300291,638.297872340426,4,1,41,75,1,0
300610,750,4,3,1,40,1,0
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302899,588.235294117647,4,3,1,40,1,0
303516,588.235294117647,4,1,41,75,1,0
304692,600,4,3,1,40,1,0
305292,625,4,3,1,40,1,0
305917,571.428571428571,4,3,1,30,1,0
306488,606.060606060606,4,3,1,30,1,0
307700,600,4,3,1,40,1,0
309818,606.060606060606,4,3,1,40,1,0
310121,681.818181818182,4,1,43,75,1,0
310461,606.060606060606,4,3,1,50,1,0
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310804,582.52427184466,4,1,46,75,1,0
311677,612.244897959184,4,3,1,30,1,0
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318498,545.454545454546,4,3,1,58,1,0
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320932,571.428571428571,4,3,1,75,1,0
321074,600,4,3,1,75,1,0
Topic Starter
cmn_891127
谢了~真是改到吐血……
Megurine Luka
[General]
  1. disable the countdown
[Moonlight]

  1. 00:11:094 (3) - 这个NC一下吧0.0毕竟SV不一样,而且差距有点大
  2. 00:34:897 (9) - 尾巴稍微收一收
  3. 00:34:897 (9) - 做个等边?现在的好像不太正的样子
=-=找不出什么~差不多就这样吧
Topic Starter
cmn_891127

Megurine Luka wrote:

[General]
  1. disable the countdown
[Moonlight]

  1. 00:11:094 (3) - 这个NC一下吧0.0毕竟SV不一样,而且差距有点大
  2. 00:34:897 (9) - 尾巴稍微收一收
  3. 00:34:897 (9) - 做个等边?现在的好像不太正的样子
=-=找不出什么~差不多就这样吧
好(づ。◕‿‿◕。)づ
Kibbleru

cmn_891127 wrote:

Kibbleru wrote:

would it be possible to add some hitsounds in for the drums and stuff?

although the keysounds are indeed amazing, i'm not sure if they are a reliable source for feedback.
t/123094/start=120
I tried to add some hitsound with each soft-hitnormal, BUT the size of all the document is 32.4M!!!!!!!! It is exceed the limit 32M!!!!!! I cannot upload it!!!!!!
oh. that's a bit of a problem lol. uh. (i didn't check this) if ur bg is .png u can change it to jpeg

also if you did keysounding with additions hitnormals, you can always use some custom claps/finish/whistle etc
tutuhaha
[Moonlight]
00:32:459 (2,3,4,5) - 间距统一
00:35:647 (1,2) - overlap好
00:36:772 (4,5,6) - 间距统一
00:37:522 (6,7,8) - 我是不怎么推荐这仨摆在一起啦....长得差不多节奏却不一样.........要不然在7那边加个NC?
00:40:897 (5) - 尾巴稍微往左一格blanket会比较好
01:08:553 (6) -
01:08:740 (8) - 这俩我觉得应该删掉
01:09:959 (x) - 这边这个音这么重.....空掉不好吧
01:29:503 (5,6) - overlap好吧..
后面这种问题就不提了啊.........这么一点点的差真的蛮...那啥的
01:32:803 (1,2) - blanket, 2向上移一格应该会好点儿
01:54:055 (1,2,3) - 间距统一
02:05:155 (5,6,7) - ^
03:44:178 (5,1) - 这个间距相对于你后面对同样节奏的处理来说有些过小了
04:04:878 (2,3,4) - 间距统一
05:13:494 (1,2,3,4,1,2,3,4,5,6) - 这块没覆盖好啊....覆盖好点儿
05:30:677 (1) - 和这个覆盖的note也没覆盖好
05:33:077 (2,3,4) - 2和3尾巴的间距搞得和3和4头的间距一样..懂么?..
然后最后那个part的钢琴音和原曲怎么感觉有些错位......
Topic Starter
cmn_891127

tutuhaha wrote:

[Moonlight]
00:32:459 (2,3,4,5) - 间距统一
00:35:647 (1,2) - overlap好
00:36:772 (4,5,6) - 间距统一
00:37:522 (6,7,8) - 我是不怎么推荐这仨摆在一起啦....长得差不多节奏却不一样.........要不然在7那边加个NC?
00:40:897 (5) - 尾巴稍微往左一格blanket会比较好
01:09:959 (x) - 这边这个音这么重.....空掉不好吧
01:29:503 (5,6) - overlap好吧..
后面这种问题就不提了啊.........这么一点点的差真的蛮...那啥的
01:32:803 (1,2) - blanket, 2向上移一格应该会好点儿
01:54:055 (1,2,3) - 间距统一
02:05:155 (5,6,7) - ^
03:44:178 (5,1) - 这个间距相对于你后面对同样节奏的处理来说有些过小了
04:04:878 (2,3,4) - 间距统一
05:13:494 (1,2,3,4,1,2,3,4,5,6) - 这块没覆盖好啊....覆盖好点儿
05:30:677 (1) - 和这个覆盖的note也没覆盖好
05:33:077 (2,3,4) - 2和3尾巴的间距搞得和3和4头的间距一样..懂么?..
然后最后那个part的钢琴音和原曲怎么感觉有些错位......
上面的都是改了的

01:08:553 (6) -
01:08:740 (8) - 这俩我觉得应该删掉
这两个木有去掉啦,是因为本来就是想加一些装饰音在这里
(づ。◕‿‿◕。)づ
Winnie
After further review everything is in check my friend! :) Was good when I played it
hehe
nothing to say, great job.
MirinH
sry so late
[Moonlight]
  1. 00:27:022 (1,2) - hithound in this part is somehow weird, the hitsound here dosent really fits the bgm i think
  2. 00:35:834 (2) - might be hard to read, instant anti jump at a slow part is not easy to recognize
  3. 00:38:178 (7,8) - i think thats too instant too, at least put a nc
  4. 02:56:328 (5,6,7,8) - not looking so nice here, i see you used 0.6-0.7-0.8, but it still not looking nice
  5. 03:42:828 - 这里为什么又不keysound了呢hhhh
  6. 04:20:628 (10) - should do a 1/4 to follow the piano here
  7. 05:40:273 (1) - i dont understand those slow sliders here,it just not fitting the music in my opinion, but idk the reason you put these so idk
就凭这音效和难度跨越度我送出星星
and sorry for the late mod
good luck
Topic Starter
cmn_891127

Alex Li wrote:

sry so late
[Moonlight]
  1. 00:27:022 (1,2) - hithound in this part is somehow weird, the hitsound here dosent really fits the bgm i think I think it is fine....
  2. 00:35:834 (2) - might be hard to read, instant anti jump at a slow part is not easy to recognize fixed
  3. 00:38:178 (7,8) - i think thats too instant too, at least put a nc Really?
  4. 02:56:328 (5,6,7,8) - not looking so nice here, i see you used 0.6-0.7-0.8, but it still not looking nice fixed
  5. 03:42:828 - 这里为什么又不keysound了呢hhhh 因为懒啊
  6. 04:20:628 (10) - should do a 1/4 to follow the piano here no, since the following is spinner, I try to slow down the rhythm here, but the curve is still following the tone
  7. 05:40:273 (1) - i dont understand those slow sliders here,it just not fitting the music in my opinion, but idk the reason you put these so idk I want to emphasize the melody here.
就凭这音效和难度跨越度我送出星星
and sorry for the late mod
good luck
谢谢呀~!
sheela
Recheck.

  1. 05:02:263 (2) - Check this note. It's unsnapped by 3ms.

Otherwise, the map looks good. I see you mapped the section 04:32:028 to 04:53:551 . No problems were found there. Poke me again for a first bubble!
sheela
The mapper has updated the map, and no issues were found. Let's take this map to a next level!

Bubble #1

Winnie
Omg there it is! The legendary Panda taking a bubble bath :o
Garven
The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
Topic Starter
cmn_891127

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
add soft-hitnormal4 as normal-hitwhistle48~60 for mixing with soft-normal48~60 by adding addtions sampleset.
31.4M ヽ(✿゚▽゚)ノ
~( ̄▽ ̄~) avoid using "Marathon" as diff name(~ ̄▽ ̄)~
jonathanlfj
[General]
some green lines to clean up first
02:29:928 - duplicate green line
05:08:166 - snap to 05:08:163
05:08:466 - snap to 05:08:464
05:10:961 - snap to 05:10:964
05:17:283 - snap to 05:17:277
05:18:055 - snap to 05:18:049
05:18:639 - snap to 05:18:629

some unused hitsounds (probably because you don't have sliders in the timing section for the slide to come into effect):
normal-sliderslide51.wav
soft-sliderslide46.wav

[Moonlight]
01:01:147 (1,2) - the pause here is a little awkward to play, i would add a circle at 01:01:334 for transition
01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: 01:14:772 (1,2) - the jump here is a little anti flow, i would place 01:14:897 (2) at where 01:14:272 (1) to close the loop but retain the jump (also the NC should be on 01:15:022 (3))
01:44:803 - this timing section should be 105 bpm; then add another 99 bpm red line at 01:45:945
02:48:528 (5,6) - blanket?
03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: 03:26:628 (4,5) - and similarly these should end on blue ticks as well
04:25:278 (1) - start this at 04:25:428, gives more recognition to where the violin(?) and drum starts
05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered
05:10:820 - the timing in this section is a little screwed up; this is as best as i can get it:
SPOILER
make sure to delete the few red lines you have at the moment to avoid screwing up the timeline
05:10:820 - 106bpm
05:11:386 - 102bpm
05:11:974 - 100bpm
05:12:574 - 98.5bpm
05:13:186 - 99bpm (there is a 1ms difference here with the previous section, not sure if its a problem)
06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click
06:05:473 (5,6) - this jump is a little difficult to perform, see of ctrl+g on 06:05:773 (6) can work for you

amazing map, although i would recommend you get some more opinions on the timing before this gets a rebubble
Kibbleru

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
actually, i'll drop this idea now, but i think it will be nice if you actually lowered the music's volume (via some audio editing tool).
at the last keysounded section, even with 100% HS volume i found it hard to hear the keysounding :C


if any1 wondering, yes i still intend to icon this or w/e

but as lfj said i think it needs some time for opinions on timing/other stuff
Topic Starter
cmn_891127

jonathanlfj wrote:

[General]
some green lines to clean up first
02:29:928 - duplicate green line
05:08:166 - snap to 05:08:163
05:08:466 - snap to 05:08:464
05:10:961 - snap to 05:10:964
05:17:283 - snap to 05:17:277
05:18:055 - snap to 05:18:049
05:18:639 - snap to 05:18:629

some unused hitsounds (probably because you don't have sliders in the timing section for the slide to come into effect):
normal-sliderslide51.wav
soft-sliderslide46.wav

[Moonlight]
01:01:147 (1,2) - the pause here is a little awkward to play, i would add a circle at 01:01:334 for transition
01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: 01:14:772 (1,2) - the jump here is a little anti flow, i would place 01:14:897 (2) at where 01:14:272 (1) to close the loop but retain the jump (also the NC should be on 01:15:022 (3))
01:44:803 - this timing section should be 105 bpm; then add another 99 bpm red line at 01:45:945
02:48:528 (5,6) - blanket?
03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: 03:26:628 (4,5) - and similarly these should end on blue ticks as well
04:25:278 (1) - start this at 04:25:428, gives more recognition to where the violin(?) and drum starts
05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered
05:10:820 - the timing in this section is a little screwed up; this is as best as i can get it:
SPOILER
make sure to delete the few red lines you have at the moment to avoid screwing up the timeline
05:10:820 - 106bpm
05:11:386 - 102bpm
05:11:974 - 100bpm
05:12:574 - 98.5bpm
05:13:186 - 99bpm (there is a 1ms difference here with the previous section, not sure if its a problem)
06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click
06:05:473 (5,6) - this jump is a little difficult to perform, see of ctrl+g on 06:05:773 (6) can work for you

amazing map, although i would recommend you get some more opinions on the timing before this gets a rebubble
All fixed, except
  1. remove soft-sliderslide46.wav if you remove this blank sliderslide, you will hear the noise at the tail 05:12:566 (1)
  2. 01:08:772 (8) - this played really awkward since the start actually lands on nothing very audible, i would recommend this: I use the rhythm as 01:02:272 (5,6,7,1)
  3. 03:26:528 (3) - if you listen carefully, this is actually snapped to the blue line at 03:26:478, so i would recommend revamping the rhythm here: Since I need keysound at 1/6, I use 1/12 reverse sliders to emphasize the 1/4 rhythm and keep the keysound as the same time
  4. 05:10:136 (1) - i would break this up into a 1/2 slider and circle so 05:10:293 gets covered imo, after such long stream, the play need a slow long slider to have time to breathe, short slider+ note is a bit complex to have a rest.
  5. 06:01:873 - i would use a circle here, since it is a very significant downbeat that warrants a click It is fine, I want to keep the flow of clam section until the next downbeat.
Thank you, lfj. I will try to find someone time this song.
Topic Starter
cmn_891127

Kibbleru wrote:

Garven wrote:

The hitsounding is pretty damned impressive. I love it. The main problem is that the piano hitsounds blend in so well with the music that you really can't tell your timing from the hitsound feedback very well. Do you think you could mix that soft-hitnormal4 to the piano sounds (or something similar)?

Moved to pending regardless.
actually, i'll drop this idea now, but i think it will be nice if you actually lowered the music's volume (via some audio editing tool).
at the last keysounded section, even with 100% HS volume i found it hard to hear the keysounding :C


if any1 wondering, yes i still intend to icon this or w/e

but as lfj said i think it needs some time for opinions on timing/other stuff
Thank you.
Since the drum-hitfinish, clap and whistle are loud enough, I increase the volume for all drum-hitnormals.
BeatofIke
Checking timing soon...
EDIT #1: Almost Done!
EDIT #2: Getting closer!!
EDIT #3: Here is a preview!!!
[TimingPoints]
755,746.268656716418,4,2,0,60,1,0
10083,869.565217391304,4,2,0,60,1,0
10517,1132.07547169811,4,2,0,60,1,0
11083,983.606557377049,4,2,0,60,1,0
11943,800,4,2,0,60,1,0
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84390,845.070422535211,4,2,0,60,1,0
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318225,594.059405940594,4,2,0,60,1,0
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320804,461.538461538462,4,2,0,60,1,0
320861,600,4,2,0,60,1,0
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361871,600,4,2,0,60,1,0
397853,600,4,2,0,60,1,0
Kibbleru

cmn_891127 wrote:

Thank you.
Since the drum-hitfinish, clap and whistle are loud enough, I increase the volume for all drum-hitnormals.
ah that would be a better option xD
Topic Starter
cmn_891127

BeatofIke wrote:

Checking timing soon...
EDIT #1: Almost Done!
EDIT #2: Getting closer!!
EDIT #3: Here is a preview!!!
[TimingPoints]
755,746.268656716418,4,2,0,60,1,0
10083,869.565217391304,4,2,0,60,1,0
10517,1132.07547169811,4,2,0,60,1,0
11083,983.606557377049,4,2,0,60,1,0
11943,800,4,2,0,60,1,0
12043,740.740740740741,4,2,0,60,1,0
14265,750,4,2,0,60,1,0
15015,750,4,2,0,60,1,0
84390,845.070422535211,4,2,0,60,1,0
84812,923.076923076923,4,2,0,60,1,0
85273,1153.84615384615,4,2,0,60,1,0
85849,500,4,2,0,60,1,0
86974,697.674418604651,4,2,0,60,1,0
87322,800,4,2,0,60,1,0
87522,857.142857142857,4,2,0,60,1,0
87736,1052.63157894737,4,2,0,60,1,0
87999,600,4,2,0,60,1,0
97300,510.63829787234,4,2,0,60,1,0
97555,648.648648648649,4,2,0,60,1,0
98041,600,4,2,0,60,1,0
98191,600,4,2,0,60,1,0
99991,600,4,2,0,60,1,0
104191,558.139534883721,4,2,0,60,1,0
104749,600,4,2,0,60,1,0
126349,629.590766002099,4,2,0,60,1,0
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397853,600,4,2,0,60,1,0
Thank you soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much!

After using the new timing, I found the following red lines are necessary for my mapset.
04:54:794 (3) - add BPM 99.5
05:10:127 (1) - add BPM 90
06:01:286 (1) - add BPM 102.5
06:37:571 (1) - add BPM: 106.2

Added these two green line to recalculate the slider length (fixed the unsnap end)
05:00:599 & 05:18:225

I also change the pattern of 05:07:697 (6,7), since the gap of these two beats 05:07:997 (7,1) is too closed. After changing the pattern, you will find the each gap between 05:07:397 (5,6,7,1) - is more similar than before.
Megurine Luka
不搞套skins吗
Topic Starter
cmn_891127

Megurine Luka wrote:

不搞套skins吗
自己懒了……大哥有现成的么?
Kibbleru
mind the unsnaps.

also ignore the slider repeats for now jonny still checking something i think

AIBat v3.1 wrote:

Snapping
05:18:225 (6) - Unsnapped slider (repeat).

Unsnapped or duplicate inherited (green) sections at:
05:39:223 - snap to 05:39:236
05:39:673 - snap to 05:39:686
05:39:973 - snap to 05:39:986
05:40:273 - snap to 05:40:286
05:42:373 - snap to 05:42:386
05:42:673 - snap to 05:42:686
05:44:473 - snap to 05:44:486
05:45:073 - snap to 05:45:086
05:48:673 - snap to 05:48:686
05:49:873 - snap to 05:49:886
05:58:873 - snap to 05:58:886
05:59:023 - snap to 05:59:036
05:59:173 - snap to 05:59:186
05:59:323 - snap to 05:59:336
05:59:473 - snap to 05:59:486
06:00:373 - snap to 06:00:386
06:00:673 - snap to 06:00:686
06:01:123 - snap to 06:01:136
jonathanlfj
@Kibb: v3.1 doesn't recognize 1/12 and 1/16, so the issues are all handled now


TO NEXT BN/QAT:

05:18:225 (6) - refer to https://osu.ppy.sh/ss/3188608

soft-sliderslide46.wav is being used at the end of 05:12:574 (1) to prevent a hitsounding bug, without the hitsound in place you will be able to hear the default slide for a fraction of a second

#1
Kibbleru
for your dedication :)

number 2

really cool stuff.
sheela
Summary:
  1. Altered a pattern that looked unreadable and not in flow
  2. Added skin elements to complete some sets
Here is it!



Pretend it's a flame icon.
Topic Starter
cmn_891127
Thank you, guys!
Mafumafu
总算
Manimani_old_1
恭喜
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