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Hanatan - Raspberry*Monster

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Total Posts
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Topic Starter
kakifly
This beatmap was submitted using in-game submission on 2015年3月8日,星期日 at 15:19:19

Artist: Hanatan
Title: Raspberry*Monster
Tags: flowersbest honeyworks vocaloid yurica utaite gom shito kaizokuou akiakane hatsune miku razuberi monsuta
BPM: 192
Filesize: 21461kb
Play Time: 02:51
Difficulties Available:
  1. Easy (1.65 stars, 168 notes)
  2. Hard (3.35 stars, 383 notes)
  3. Insane (4.76 stars, 558 notes)
  4. Normal (1.99 stars, 224 notes)
Download: Hanatan - Raspberry*Monster
Download: Hanatan - Raspberry*Monster (no video)
Information: Scores/Beatmap Listing
---------------
#6
RAZUBERRRRRRRYYYYY MONNSUTAAAAAAAAAA

Thanks lkx_shore & sheela901


Credit Box
  1. Ty Shad0w1and for the video
  2. mp3 stolen from Knott's mapset
  3. BG by 星瓶
scanter
osu! needs more Hanatan!
Voxnola

Short lil mod from queue~

FIRST MOD ... worst mod
[General]
Disable Widescreen support throughout all diffs (no sb) :D Doesn't matter nvm

I think you may want an easy just for the spread

You should put your timing point (red tick) at offset 00:00:347 - because right now it's timed off of the offbeat... Which isn't really much of a problem for mapping. It just bothers me a bit that the downbeat is on a red tick and it makes the metronome sound weird lol. But if it's too much of a problem to resnap things (I don't know why you'd have to but it sometimes happens) you can just ignore this suggestion

Your mp3 sounds sooooooo eeeew ...... It sounds so messy for some reason >.> I recommend stealing this song's mp3 from someone else

The hitsounds that you've used for this song are actually pretty soft. I think they're a bit too soft to play in this song. For your softclap, why not use something louder and more impactful? To amplify the intensity of the song... I think it would also sound a bit better if you utilized the normal sampleset a bit for big hits in the song like (of the insane) 00:06:753 (3) - the head here, 00:12:691 (1) - or here, 00:25:191 (1) - or here If you do end up utilizing the normal sampleset some of those hits, you can keep your original finish by changing the addition to "soft"

[Insane]
00:32:222 (4,1) - fix slider end blanket?
00:38:784 (5) - ctrl + G feels a bit better here
00:40:191 - in this section I don't think you need so many finishes. If anything you could just have the slider end of 00:41:284 (5) - have a finish and then the rest of it could be claps (where needed) Here it's a bit too much. It almost sounds ambient like that lol.
00:41:597 (1) - clap head instead of finish?
00:45:347 (7) - maybe finish?
00:45:503 - map this section? or at least this 00:52:691 - that would be cool. Just feels a bit empty, and then we go straight into a kiai.
00:56:284 (5) - finish slider end? note: if you do that you should map this 01:06:441 - and finish it as well
00:57:222 (4,1) - I feel that the distance between these two lessens the intensity a bit. Maybe more spacing?
00:58:472 (3,4,5,6,1,2,3,4,1) - lol looks cool and looks like it would play terribly but it plays awesomely x) ...
01:00:191 (1,2) - this stops the flow a bit and feels weird. Consider doing something like this?
01:01:441 (1) - finish this?
01:13:941 (1) - it'd be kinda cool to move this somewhere around x:487 y:338 just to keep that vertical jump motion. It's not a big deal but it would feel pretty cool. As it is it kinda confused my hands lol.
01:43:784 (4,1,2,3,4,5,6,7) - awesome feeling jumps :p
01:46:284 (4) - soft addition finish this?
01:48:784 (5) - this too? I'm not sure we'd hear the drum clap anyway. The volume is a bit low
01:53:784 (4) - ^?
01:55:503 - If you decided to map the other part map this too lol.... unless you only mapped the tiny part of it
02:08:941 (1) - finish this?
02:25:503 - this has some cool rhythms to map
02:28:784 (5) - finish slider end?
02:31:441 (1) - finish head?
02:33:941 (1) - oh NOW you finish that finish within the song :ppp (I don't think I point them all out though)

[Hard]
Awesome difficulty seriously
Same thing in the insane about the finishes and what-not
I think you should go through your diff and resnap stuff though


01:00:816 (3,1) - you can blanket this better
01:15:659 (2) - curve a bit more? or rotate clockwise a few degrees?

yup. there ya go

[Normal]
same thing here with finishes ofc
get rid of unused green ticks? >w>

00:21:597 (3) - blanket better? you could curve it less and then move 4
01:13:784 (3,4) - slider instead?

cool


OPEN THIS BOX
Wish I could've said more but the diffs are pretty good to me. Hope I helped(even just a little newb modder) Just that the mp3 sounds whack and the hitsounds sound a little puny for this song and a little inconsistent.
Had fun playing these (ask me to testplay this if ya want)

About the hitsound suggestions: I'm really picky :/ don't mind me
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Topic Starter
kakifly
holy shit such better mp3 lol , fixed general stuff for now will check mod tomrrow, thanks !

no comment = fixed
Naitoshi

Naitoshi wrote:


Short lil mod from queue~

FIRST MOD ... worst mod
[General]
Disable Widescreen support throughout all diffs (no sb) :D Doesn't matter nvm

I think you may want an easy just for the spread i will think about this.. i tried to keep normal under 2 stars lol but if more people/ experienced modder and or B/QAT suggests this i will add one

You should put your timing point (red tick) at offset 00:00:347 - because right now it's timed off of the offbeat... Which isn't really much of a problem for mapping. It just bothers me a bit that the downbeat is on a red tick and it makes the metronome sound weird lol. But if it's too much of a problem to resnap things (I don't know why you'd have to but it sometimes happens) you can just ignore this suggestion

Your mp3 sounds sooooooo eeeew ...... It sounds so messy for some reason >.> I recommend stealing this song's mp3 from someone else

The hitsounds that you've used for this song are actually pretty soft. I think they're a bit too soft to play in this song. For your softclap, why not use something louder and more impactful? To amplify the intensity of the song... I think it would also sound a bit better if you utilized the normal sampleset a bit for big hits in the song like (of the insane) 00:06:753 (3) - the head here, 00:12:691 (1) - or here, 00:25:191 (1) - or here If you do end up utilizing the normal sampleset some of those hits, you can keep your original finish by changing the addition to "soft" i think the clap is fine, i can hear it very well, will change if more people suggest this though ;w; ill keep in mind your normal sampleset suggestions

[Insane]
00:32:222 (4,1) - fix slider end blanket?
00:38:784 (5) - ctrl + G feels a bit better here
00:40:191 - in this section I don't think you need so many finishes. If anything you could just have the slider end of 00:41:284 (5) - have a finish and then the rest of it could be claps (where needed) Here it's a bit too much. It almost sounds ambient like that lol.
00:41:597 (1) - clap head instead of finish? removed finish instead no added clap
00:45:347 (7) - maybe finish? i dont think it fits, the 'stream' sound ends very abruptly on a weak beat ;w; kind of fades a bit
00:45:503 - map this section? or at least this 00:52:691 - that would be cool. Just feels a bit empty, and then we go straight into a kiai.
00:56:284 (5) - finish slider end? note: if you do that you should map this 01:06:441 - and finish it as well
00:57:222 (4,1) - I feel that the distance between these two lessens the intensity a bit. Maybe more spacing? any suggestions? not really sure what to do :<
00:58:472 (3,4,5,6,1,2,3,4,1) - lol looks cool and looks like it would play terribly but it plays awesomely x) ... thanks! lol
01:00:191 (1,2) - this stops the flow a bit and feels weird. Consider doing something like this? i made the spacing larger, since i like the flow as it is
01:01:441 (1) - finish this?
01:13:941 (1) - it'd be kinda cool to move this somewhere around x:487 y:338 just to keep that vertical jump motion. It's not a big deal but it would feel pretty cool. As it is it kinda confused my hands lol. i want to emphasize the difference in sound (hinted from the nc lol)
01:43:784 (4,1,2,3,4,5,6,7) - awesome feeling jumps :p \:D/
01:46:284 (4) - soft addition finish this?
01:48:784 (5) - this too? I'm not sure we'd hear the drum clap anyway. The volume is a bit low
01:53:784 (4) - ^?
01:55:503 - If you decided to map the other part map this too lol.... unless you only mapped the tiny part of it well theres a spinner here, i think its enough warm up, for previous part i pretty much mapped as much as how long this spinner is :3
02:08:941 (1) - finish this?
02:25:503 - this has some cool rhythms to map ill think about it, it just uses a lot of blue ticks out of no where and may cause the player to go off guard :<
02:28:784 (5) - finish slider end?
02:31:441 (1) - finish head?
02:33:941 (1) - oh NOW you finish that finish within the song :ppp (I don't think I point them all out though)

[Hard]
Awesome difficulty seriously tyty :w;
Same thing in the insane about the finishes and what-not yee copied hitsounds from insane lol
I think you should go through your diff and resnap stuff though


01:00:816 (3,1) - you can blanket this better
01:15:659 (2) - curve a bit more? or rotate clockwise a few degrees? i prefer it as it is orz

yup. there ya go

[Normal]
same thing here with finishes ofc
get rid of unused green ticks? >w>

00:21:597 (3) - blanket better? you could curve it less and then move 4 i dont see the problem here lol
01:13:784 (3,4) - slider instead? nah, i think circle works better

cool


Wish I could've said more but the diffs are pretty good to me. Hope I helped(even just a little newb modder) Just that the mp3 sounds whack and the hitsounds sound a little puny for this song and a little inconsistent.
Had fun playing these (ask me to testplay this if ya want)

About the hitsound suggestions: I'm really picky :/ don't mind me
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

thank you for modding \:D/ btw your mod was helpful its not bad :<
Knotts

kakifly wrote:

holy shit such better mp3 lol , fixed general stuff for now will check mod tomrrow, thanks !
heh heh heh
Topic Starter
kakifly

Knotts wrote:

heh heh heh
dont worry i credited you lmao
Ringating
from my queue:

I rotated your current image upright, then did some funky stuff to make it fully 16:9. I think it's fitting since the colors are already so vibrant, but I understand if you'd prefer something else:
bg

png because jpg does not handle vibrant colors very well at all (there are visible compression artifacts when just getting it under 1 mB)
no kds
Winnie
I'm leaving this here for mod :)
BUT IM NOT A RAPPER!
pkk
love this song~

also why is the dude in the background flipping me off?

General
  1. 02:48:300 (1) - (for hard/insane diff) imo it's better to start the spinner on 02:47:988 - than on 02:48:300 - even though there's a sound there because starting from 02:47:832 - you can hear the guitar note being held down and you can map that with the spinner o/
  2. 00:01:503 - the green line here is the blue tick in normal/insane but on the downbeat in your hard diff ;;
  3. 02:05:332 - sounds better to start the spinner here for normal/hard diff, you did this for your insane diff
  4. Normal diff is a bit hard for beginners (lots of 1/2, for example 02:19:707 (4,5,1,2,3) - ), I highly recommend you make an easy diff. Sometimes you can't rely on star rating

Normal
  1. 00:06:113 (5,1) - try using a 1/1 slider at 00:06:269 - so you can map the strong beat and also make the rhythm easier (I feel that it fits better too but that's just me). Consider the same thing at 00:11:269 -

Hard
  1. 00:05:957 (3,1,2) - it's a good idea to swap the NC at 00:06:425 (1,2) - so the jump is easier to read since due to the NC. Over at 00:11:425 (1,2) - you can do the same thing.
  2. 00:58:925 (1,2) - same over here, having the NC on 00:59:082 (2) - will emphasize the strong beats/finish sound in the music as well as the downbeat. This applies to 01:09:082 (2) - as well. Also consider 00:33:925 (5,6) - , etc
  3. 01:43:300 (2,1,2,3,4) - rhythm here can be improved, imo it's better to have the sliders start on the strong beats:

Insane
  1. 00:22:519 (5) - drum clap sounds better here since the drum beat increases in pitch here in the music
  2. 00:41:113 (4) - just a suggestion, try moving this to x 121 y 232. You might like this flow better
  3. 01:03:925 (1,2) - swap NC as it feels more natural on the downbeat
  4. 01:09:550 (1) - might look nicer if you turn the first linear point into a regular point
  5. 02:24:394 (2,3,4,5,6,1) - the vocals here aren't exactly snapped to the white/red ticks (they're a little bit late) and the drums here in the music are also pretty loud. Consider changing the rhythm. You can turn 02:25:019 (6,1) - into a stream or do something like this:
^basically just move the whole thing back 1/2 then add a circle at 01:44:707 - so you have two circles to emphasize the sound in the music

really nice insane

Good stuff, have fun mapping~!
Topic Starter
kakifly
pk(k)
im so confused why pk got kd from kibbleru before i even saw his mod post lol

pkk wrote:

love this song~

also why is the dude in the background flipping me off? :3

General
  1. 02:48:300 (1) - (for hard/insane diff) imo it's better to start the spinner on 02:47:988 - than on 02:48:300 - even though there's a sound there because starting from 02:47:832 - you can hear the guitar note being held down and you can map that with the spinner o/ fixed
  2. 00:01:503 - the green line here is the blue tick in normal/insane but on the downbeat in your hard diff ;; aa fixed for consistency
  3. 02:05:332 - sounds better to start the spinner here for normal/hard diff, you did this for your insane diff what was i thinking for normal hard.. fixed
  4. Normal diff is a bit hard for beginners (lots of 1/2, for example 02:19:707 (4,5,1,2,3) - ), I highly recommend you make an easy diff. Sometimes you can't rely on star rating [strike]the thing is i kinda structured my diffs to balance in this way, so if i add an easy it'l mess up the spread so that i may have to remap many other parts..ill think about this tho.. why do my NHI maps never work out ;w;;;;

Normal
  1. 00:06:113 (5,1) - try using a 1/1 slider at 00:06:269 - so you can map the strong beat and also make the rhythm easier (I feel that it fits better too but that's just me). Consider the same thing at 00:11:269 -ok

Hard
  1. 00:05:957 (3,1,2) - it's a good idea to swap the NC at 00:06:425 (1,2) - so the jump is easier to read since due to the NC. Over at 00:11:425 (1,2) - you can do the same thing. fixed
  2. 00:58:925 (1,2) - same over here, having the NC on 00:59:082 (2) - will emphasize the strong beats/finish sound in the music as well as the downbeat. This applies to 01:09:082 (2) - as well. Also consider 00:33:925 (5,6) - , etc fixed
  3. 01:43:300 (2,1,2,3,4) - rhythm here can be improved, imo it's better to have the sliders start on the strong beats:
did something similar

Insane
  1. 00:22:519 (5) - drum clap sounds better here since the drum beat increases in pitch here in the music added
  2. 00:41:113 (4) - just a suggestion, try moving this to x 121 y 232. You might like this flow better i prefer the current :>
  3. 01:03:925 (1,2) - swap NC as it feels more natural on the downbeat k
  4. 01:09:550 (1) - might look nicer if you turn the first linear point into a regular point k
  5. 02:24:394 (2,3,4,5,6,1) - the vocals here aren't exactly snapped to the white/red ticks (they're a little bit late) and the drums here in the music are also pretty loud. Consider changing the rhythm. You can turn 02:25:019 (6,1) - into a stream or do something like this:
    i think ill keep the current, even if the vocals aren't exact they're close enough and the music is timed to the white ticks


^basically just move the whole thing back 1/2 then add a circle at 01:44:707 - so you have two circles to emphasize the sound in the music

really nice insanethanks \:D

Good stuff, have fun mapping~!

thanks for modding !
UndeadCapulet
So I was going to do a random mod, but then I remembered that this map is too gud >.< so instead here are some nazi slider designs to smooth the corners and elbows for some of your sliders.


Any of these designs can be applied to similarly appearing sliders throughout the map, I'm just putting the times down because those are the ones I made them for specifically.

Different orientations make the slider look different, that's why I re-did the same one so many times also I have too much free time.

I do have one suggestion to make for actual improvement of the map (and not me being pedantic and obsessive). Make 02:28:769 a repeating slider, I don't like how the white tick is completely empty, it kinda loses the energy of the chorus. Move it down and Ctrl+G it if you do so.

(This is all for the Insane btw)

Good luck on getting it ranked! I'll star this when I have some available :)
EDIT: Starred!
Topic Starter
kakifly
undeadcapulet

UndeadCapulet wrote:

00:11:738 http://puu.sh/fjjGx/5c0ffe15b6.jpg\ did something similar
00:15:175 http://puu.sh/fjkDr/4b6ce019fb.jpg ^
00:40:097 http://puu.sh/fjkSD/c6bf443608.jpg ^
00:55:175 http://puu.sh/fjmwr/32b9a987d6.jpg i think ill keep the current one
01:05:175 http://puu.sh/fjmIV/1bc8513b72.jpg ^
01:15:175 http://puu.sh/fjmUZ/61ba253e65.jpg did something similar
01:39:082 http://puu.sh/fjnF7/0ca9d3d614.jpg i think ill keep the current one
01:46:269 http://puu.sh/fjnU9/aaf81c86f1.jpg did something similar
02:18:925 http://puu.sh/fjoaB/eb8813feae.jpg i think ill keep the current one
02:21:582 http://puu.sh/fjoiB/d4291aa45d.jpg ^
02:22:050 http://puu.sh/fjor5/50b7cdbd90.jpg ^
I do have one suggestion to make for actual improvement of the map (and not me being pedantic and obsessive). Make 02:28:769 a repeating slider, I don't like how the white tick is completely empty, it kinda loses the energy of the chorus. Move it down and Ctrl+G it if you do so. no change here, the reason behinf this is that the finish strong beat is on the red while there nothing on the downbeat

Good luck on getting it ranked! I'll star this when I have some available :)
EDIT: Starred!thank u :D!

thanks ~
Euny
your request! came from my queue



  • Normal
  1. 00:10:644 (5,1) - fix blanket.
  2. 00:54:707 (1) - how about remove this slider and add spin 00:50:332 to 00:54:707 ? i think it makes easy tempo.
  3. 01:43:300 (6) - i think this timing point doesn't need to this diff.
  4. 01:43:769 - ^
  5. 01:44:082 - ^
  6. 01:44:394 - ^
  7. 01:44:707 - ^
  8. 02:10:644 (2) - try to move this slider like this? i think it makes better for flow.
  9. 00:14:082 (3) - add clap at the slider's tail.(not to reverse arrow) i think it's more fit the music > <
  10. 00:17:207 (4) - ^
  11. 00:19:082 (3) - remove clap at the slider's reverse arrow. and changing clap to whistle at the slider's tail.
  • Hard
  1. 00:58:300 (3,4) - i think doesn't fit normal sound...!
  2. 01:55:332 (2) - add drum clap.
  3. 00:16:425 (1,2) - NC swap.
  4. 00:38:925 (1,2) - ^
  5. 01:03:925 (1,2) - ^
  6. 01:16:425 (1,2) - ^
  7. 01:40:175 (1,2) - ^
  • Insane
  1. 00:12:988 (2) - remove clap.
  2. 00:13:144 (3) - add clap at the slider's head.
  3. 00:13:613 (4,5) - clap swap.
  4. 00:14:082 (1,2) - clap and whistle swap.
  5. 00:15:644 (2) - add clap.
  6. 00:16:269 (5) - ^
  7. 00:18:769 (5,3,5) - how about changing whistle to clap? i think it's better for music.
  8. 02:47:363 (6) - NC!?


hope so helpful <3
good luck o_<
Ciyus Miapah
hi M4M

Insane:
00:27:988 (2) - move to x384y112 looks better
00:45:175 (5,6,7) - raise volume up pls, keep that thing audible
01:08:691 (1,1) - NC here looks weird
01:09:550 (1) - slider end in 01:09:628 - and looks good if you add Circle and NC it in 01:09:707 -
01:10:566 - add notes here if you want (i look some pattern in this map, so its up to you to change all of it)
01:16:894 (3,4) - slider in 01:16:894 - sounds better
01:42:832 (2,3) - you can stack this notes since 01:43:144 - needs clickable objects (and quite nice downbeat there)
01:49:238 (1,2) - change to 1/1 slider, this can make 1/3 pattern read easier if you want
02:12:050 (1) - same like i say before, and do the same for this pattern 02:22:050 (1,1) - too
02:19:707 (4) - why overlap this?

Hard:
00:58:300 (3,4) - you can add reverse arrow in (3), and change (4) to circle, sounds nice
01:00:019 - no notes in strong part? its up to you then :3
01:25:332 (4) - NC it, same like insane

Normal:
the intensity so hard for normal diff lol
00:03:613 (5) - you should move this pattern to 00:03:769 - (but you too much make this pattern in other part, so idk) i prefer use white ticks as basic patterning.
00:06:269 - its little bit confusing i think, its like follow intrument then vocal again its like lol

normal looks good for consistency

Good luck for rank!.
Topic Starter
kakifly
Euny

Euny wrote:

your request! came from my queue



  • Normal
  1. 00:10:644 (5,1) - fix blanket. ok
  2. 00:54:707 (1) - how about remove this slider and add spin 00:50:332 to 00:54:707 ? i think it makes easy tempo. i prefer the current
  3. 01:43:300 (6) - i think this timing point doesn't need to this diff.
  4. 01:43:769 - ^
  5. 01:44:082 - ^
  6. 01:44:394 - ^
  7. 01:44:707 - ^ all fixed
  8. 02:10:644 (2) - try to move this slider like this? i think it makes better for flow. i prefer the current
  9. 00:14:082 (3) - add clap at the slider's tail.(not to reverse arrow) i think it's more fit the music > < yes, i missed that ;; fixed,
  10. 00:17:207 (4) - ^ ^
  11. 00:19:082 (3) - remove clap at the slider's reverse arrow. and changing clap to whistle at the slider's tail. ^
  • Hard
  1. 00:58:300 (3,4) - i think doesn't fit normal sound...! ok
  2. 01:55:332 (2) - add drum clap. i think drum finish works better
  3. 00:16:425 (1,2) - NC swap.
  4. 00:38:925 (1,2) - ^
  5. 01:03:925 (1,2) - ^
  6. 01:16:425 (1,2) - ^
  7. 01:40:175 (1,2) - ^all fixed
  • Insane
  1. 00:12:988 (2) - remove clap.
  2. 00:13:144 (3) - add clap at the slider's head.
  3. 00:13:613 (4,5) - clap swap.
  4. 00:14:082 (1,2) - clap and whistle swap.
  5. 00:15:644 (2) - add clap.
  6. 00:16:269 (5) - ^ sorry these claps are all intentional
  7. 00:18:769 (5,3,5) - how about changing whistle to clap? i think it's better for music. yeah.. may of misclicked 'w' instead of 'r' when hitsouding lol
  8. 02:47:363 (6) - NC!? i want the triplet to be all in the same combo


hope so helpful <3 [color=#0000FF]it was helpful, thanks Euny :)
good luck o_<[/color]

Fort

Fort wrote:

hi M4M

Insane:
00:27:988 (2) - move to x384y112 looks better did something similar
00:45:175 (5,6,7) - raise volume up pls, keep that thing audible ok, raised 5% but changed to normal sampleset
01:08:691 (1,1) - NC here looks weird oops thats a mistake lol
01:09:550 (1) - slider end in 01:09:628 - and looks good if you add Circle and NC it in 01:09:707 - i prefer the current
01:10:566 - add notes here if you want (i look some pattern in this map, so its up to you to change all of it) true theres a sound there but i want to keep the current rhythm for the jump, dont feel like spamming triplets after a stream
01:16:894 (3,4) - slider in 01:16:894 - sounds better theres a guitar and drum sound there so i have a circle
01:42:832 (2,3) - you can stack this notes since 01:43:144 - needs clickable objects (and quite nice downbeat there) ok added note
01:49:238 (1,2) - change to 1/1 slider, this can make 1/3 pattern read easier if you want changed to 1/3.. i was wrong about i being 1/6 o-o
02:12:050 (1) - same like i say before, and do the same for this pattern 02:22:050 (1,1) - too no change
02:19:707 (4) - why overlap this? ok stacked

Hard:
00:58:300 (3,4) - you can add reverse arrow in (3), and change (4) to circle, sounds nice changed this from previous mod
01:00:019 - no notes in strong part? its up to you then :3 im not sure what is so strong here ?
01:25:332 (4) - NC it, same like insane fixed insane instead

Normal:
the intensity so hard for normal diff lol :3
00:03:613 (5) - you should move this pattern to 00:03:769 - (but you too much make this pattern in other part, so idk) i prefer use white ticks as basic patterning. the guitar or whatever it is; starts there on the red tick
00:06:269 - its little bit confusing i think, its like follow intrument then vocal again its like lol i dont think its so confusing lol

normal looks good for consistency

Good luck for rank!. thanks !

thanks fort & euny for your mods
Iceskulls
m4m from your queue

[General]
  • Looks fine
[Insane]
  1. 00:02:675 (5) - NC for change in spacing ?
  2. 00:32:988 (2,3) - Aesthetic - the sliders placed so close try space them a bit farther ?
  3. 01:06:269 (5) - Looks you skip the emphasized 1/2 beat here which I don't know why and I think this is the only place that you skip emphasized 1/2 since you don't skip it here 00:56:425 (1) - , 02:08:925 (1) - ,02:18:925 (1) -
  4. 01:14:082 (2) - imo soft-sampleset sound nice here imo
  5. 01:20:957 - This beat can be emphasized more , using this as slider end feel a bit weird for me
  6. 02:09:394 (2) - Ctrl+G this ? flow a bit nice imo
  7. 02:08:925 (1) - Finish at head instead of clap ?
  8. 02:17:441 - imo the beat here sound pretty emphasized so mapping this beat would give nice feeling when playing it imo
  9. 02:38:144 (2) - imo I see that you applied every hitsound here but you use low spacing here which make me feel a bit curious that if you intend to emphasis the beat here why not use jumps here to emphasis this too ?
  10. 02:38:457 - This beat can be emphasized more , using this as slider end feel a bit weird for me
  11. 02:40:566 - Why not map this beat?
  12. 02:42:363 (5) - Triplet here instead ?
  13. 02:46:582 (3,4,5) - Try this rhythm , it sound nice imo but I'm not sure is the white tick is okay to map ?
[Hard]
  • Redundant green timing point ? 00:06:582 - , 00:12:832 - , 00:22:753 - , 00:44:394 - , 00:45:332 - , 00:54:863 - , 01:03:613 - , 01:04:003 - , 01:04:707 - , 01:09:941 - , 01:24:472 - , 01:24:707 - , 01:25:019 - , 01:25:488 - , 01:43:457 - , 01:43:925 - , 01:44:238 - , 01:44:550 - , 01:44:863 - , 01:55:488 - , 02:49:707 - , 02:50:332 - , 02:50:800 -
  1. 00:19:082 (1) - Clap at tail ?
  2. 00:31:425 (1) - Finish ?
  3. 00:31:582 (2) - Delete clap and finish ? doesn't sound right for me
  4. 00:33:925 (1) - Finish ?
  5. 00:34:082 (2) - Delete finish ? doesn't sound right for me
[Normal]
  • Redundant green timing point ? 01:09:784 -
  1. 00:40:957 (2) - Try this rhythm ? I feel like 1/2 sound pretty nice when mapped
Great mapset

Good luck :)
Topic Starter
kakifly
celsius

CelsiusLK wrote:

m4m from your queue

[General]
  • Looks fine \:D
[Insane]
  1. 00:02:675 (5) - NC for change in spacing ? added
  2. 00:32:988 (2,3) - Aesthetic - the sliders placed so close try space them a bit farther ? i dont see the problem here? :< no change
  3. 01:06:269 (5) - Looks you skip the emphasized 1/2 beat here which I don't know why and I think this is the only place that you skip emphasized 1/2 since you don't skip it here 00:56:425 (1) - , 02:08:925 (1) - ,02:18:925 (1) - yeah this was bothering me for a while but i was lazy to change it before, fixed now
  4. 01:14:082 (2) - imo soft-sampleset sound nice here imo i prefer drum
  5. 01:20:957 - This beat can be emphasized more , using this as slider end feel a bit weird for me i think the slider works well, it emphasizes the drag of the finish if that makes sense lol
  6. 02:09:394 (2) - Ctrl+G this ? flow a bit nice imo i kind of prefer my current flow ;w;
  7. 02:08:925 (1) - Finish at head instead of clap ? wow did i really put a clap there.. fixed
  8. 02:17:441 - imo the beat here sound pretty emphasized so mapping this beat would give nice feeling when playing it imo i agree but i dont think i want to include a stream there right now
  9. 02:38:144 (2) - imo I see that you applied every hitsound here but you use low spacing here which make me feel a bit curious that if you intend to emphasis the beat here why not use jumps here to emphasis this too ? increased distance
  10. 02:38:457 - This beat can be emphasized more , using this as slider end feel a bit weird for me aa i think its fine imo
  11. 02:40:566 - Why not map this beat? ok
  12. 02:42:363 (5) - Triplet here instead ? i dont think that sound is very strong to be mapped
  13. 02:46:582 (3,4,5) - Try this rhythm , it sound nice imo but I'm not sure is the white tick is okay to map ? sorry i prefer my circles :<
[Hard]
  • Redundant green timing point ? 00:06:582 - , 00:12:832 - , 00:22:753 - , 00:44:394 - , 00:45:332 - , 00:54:863 - , 01:03:613 - , 01:04:003 - , 01:04:707 - , 01:09:941 - , 01:24:472 - , 01:24:707 - , 01:25:019 - , 01:25:488 - , 01:43:457 - , 01:43:925 - , 01:44:238 - , 01:44:550 - , 01:44:863 - , 01:55:488 - , 02:49:707 - , 02:50:332 - , 02:50:800 - pretty much all removed
  1. 00:19:082 (1) - Clap at tail ? added
  2. 00:31:425 (1) - Finish ? added
  3. 00:31:582 (2) - Delete clap and finish ? doesn't sound right for me removed
  4. 00:33:925 (1) - Finish ? added
  5. 00:34:082 (2) - Delete finish ? doesn't sound right for me removed
[Normal]
  • Redundant green timing point ? 01:09:784 - removed
  1. 00:40:957 (2) - Try this rhythm ? I feel like 1/2 sound pretty nice when mappeddid something similar
Great mapset yaay thank you for the star

Good luck :)

thanks for modding !
Setz
raspberryyYYyYyYyYyyYYyyyyyyyyyyyyyy
[General]
  1. I think you should add an uninherited timing point at 00:02:675 - just to make the timeline easier to read. the same kind of thing happened with my se-no map. by doing this, all your downbeats land in proper places instead of red ticks. I have a feeling that since you didn't do this from the start, you ended mapping a bunch of unfitting passive 1/2 that make the map very weird to play (passive meaning, start on red, end on white tick). Get more opinions on this, though. I could always be wrong here. maybe ask pishifat.
  2. I think you are going to need an easy. I know the normal is under 2 stars, but the bpm on this is quite high for beginners, and your choice of slider velocity and distance snap just aggravates the issue further.
[Insane]
  1. 00:22:753 (2) - this is overmapped, there is no sound on the blue tick
  2. 00:37:675 (1) - consider curving this slider up, for better flow coming from the previous combo. the curve plays nice due to the angle from there the previous object is.
  3. 00:58:457 (3,4,5,6,1,2,3,4) - hmm, these types of streams are kind of unsightly honestly. and the difference in spacing mid stream doesn't really fit here. I suggest you go for an even spaced stream, looks and plays better. ( to be clear, my problem with this is the random gap mid stream. this is repeated throughout the map, so I will only point it out once.)
  4. 02:05:331 (1) - if i were you, i would start this spinner around here. 02:02:987 - makes more sense to me.
  5. 02:28:769 (5) - strong beat on slider end.
  6. 02:35:331 - spinner here maybe.
[Hard]
  1. some of the jumps in this diff might be too much for a hard, specially since some of them are circle jumps. also, this is a little dense for a hard of this bpm, you should try to use some more 1/1 sliders to follow vocals.
  2. 00:01:582 (1,2,3,4) - maybe space these the same way, since they are in the same combo, and there is no change in the music where 4 is.
  3. 00:04:394 (2) - unfitting imo, you are ignoring the vocal at 00:04:550 - which at this point is the dominant par tof the music
[Normal]
  1. 00:02:519 (2,3) - ewww, note stacks in the lowest diff of the set, and 1/2 at 192 bpm to boot, I really don't like this at all. yet another reason why you might need an easy.
  2. 00:20:175 (1) - check spacing with previous object
  3. 00:20:175 (1,2) - make them parallel, if that is what you were trying to do.
  4. 02:05:332 (1,1) - too short recovery time after the spinner for this bpm. the general guideline for normal is 750 ms and you are short here by roughly 120
that is all I have. definitely try to look into both my points under general

good luck with the set :D
Topic Starter
kakifly
setz

Setz wrote:

raspberryyYYyYyYyYyyYYyyyyyyyyyyyyyy
[General]
  1. I think you should add an uninherited timing point at 00:02:675 - just to make the timeline easier to read. the same kind of thing happened with my se-no map. by doing this, all your downbeats land in proper places instead of red ticks. I have a feeling that since you didn't do this from the start, you ended mapping a bunch of unfitting passive 1/2 that make the map very weird to play (passive meaning, start on red, end on white tick). Get more opinions on this, though. I could always be wrong here. maybe ask pishifat. ill just ask pishi for this, since this may just be one of those weird songs that go offbeat very often, for example its many finishes that start on the red tick, a lot of songs have this but this one has a lot..but when you look at some other areas, the current timing would make sense
  2. I think you are going to need an easy. I know the normal is under 2 stars, but the bpm on this is quite high for beginners, and your choice of slider velocity and distance snap just aggravates the issue further. ill have to think about this.. since i set the diffs to be at an ok N H I spread, if i add an easy everything will be unbalanced and ill have to remap a lot ;_;
[Insane]
  1. 00:22:753 (2) - this is overmapped, there is no sound on the blue tick true there isnt a drum played there but theres the start of the weird sound, ill keep for now, might change later
  2. 00:37:675 (1) - consider curving this slider up, for better flow coming from the previous combo. the curve plays nice due to the angle from there the previous object is. i want this turn to be sharp for emphasis
  3. 00:58:457 (3,4,5,6,1,2,3,4) - hmm, these types of streams are kind of unsightly honestly. and the difference in spacing mid stream doesn't really fit here. I suggest you go for an even spaced stream, looks and plays better. ( to be clear, my problem with this is the random gap mid stream. this is repeated throughout the map, so I will only point it out once.) fixed just this one, most of them are before the sv changes so it kind of indicates those
  4. 02:05:331 (1) - if i were you, i would start this spinner around here. 02:02:987 - makes more sense to me. true but the the spinner would be really long, so i started it on the sound at 02:05:332 -
  5. 02:28:769 (5) - strong beat on slider end. fixed
  6. 02:35:331 - spinner here maybe.aa i dont really want one there, i mean the prev kiai was a bit chaotic a break would of been good imo
[Hard]
  1. some of the jumps in this diff might be too much for a hard, specially since some of them are circle jumps. also, this is a little dense for a hard of this bpm, you should try to use some more 1/1 sliders to follow vocals. i will think about this,changed a few things but just since insane is very dense and full of jumps i incorporated some into hard so the spread isnt a bad lol
  2. 00:01:582 (1,2,3,4) - maybe space these the same way, since they are in the same combo, and there is no change in the music where 4 is. no changes, because 1,2,3 are following the drum taps while 4 is more like a transition to the next part
  3. 00:04:394 (2) - unfitting imo, you are ignoring the vocal at 00:04:550 - which at this point is the dominant par tof the music fixed
[Normal]
  1. 00:02:519 (2,3) - ewww, note stacks in the lowest diff of the set, and 1/2 at 192 bpm to boot, I really don't like this at all. yet another reason why you might need an easy. lol
  2. 00:20:175 (1) - check spacing with previous object fixed
  3. 00:20:175 (1,2) - make them parallel, if that is what you were trying to do. k
  4. 02:05:332 (1,1) - too short recovery time after the spinner for this bpm. the general guideline for normal is 750 ms and you are short here by roughly 120 removed spinner
that is all I have. definitely try to look into both my points under general

good luck with the set :D ty !

thanks for modding :p
tutuhaha
[Insane]
00:14:707 (3) - ctrl+g?
00:30:566 (3) - delete
00:31:425 (1,2) - 00:32:675 (1,2,3) - I think those two should use same type of rhythm
00:38:457 (4) - ctrl+g
00:58:769 (1,2) - well what i think is no necessary to use the huge jump on here
02:11:035 (x) - well...rhythm on here?
02:17:441 (x) - ^
02:41:582 (1,2) - weird..

[Hard]
00:25:175 (1,2,3) - use same space
00:28:457 (3) - actually I suggest move this note on x500 y36,and you dont need wrong about space also the flow will be more smooth
00:42:675 (1,2) - space and blanket
01:45:800 (2,3) - blanket
02:13:925 (1) - move to x288 y152
actually some 1/4 slider begin at white line will be more comfortable I think
and some QAT may think the spread between Insane and Hard will be problem, take care about that

[Normal]
02:13:457 (2) - already teach the HP bar, move down litter bit
hmmm...for a Normal diff, it looks really cool already, but for a low diff in osu, it is too hard, like much of overlap and 1/4 rhythm, I dont think new player can handle for that so...

Take care about spread problem and try to add a easy diff _(:зゝ∠)_
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