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Gekidan Record - Babylonia [Osu|Taiko]

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Topic Starter
nanda2009
This beatmap was submitted using in-game submission on Thursday, January 5, 2017 at 8:35:20 AM

Artist: Gekidan Record
Title: Babylonia
Source: beatmania IIDX 17 SIRIUS
Tags: 広野智章 distorted new age troupe 2dx tomoaki hirono kr:agué krague -kevincela-
BPM: 164
Filesize: 3157kb
Play Time: 02:05
Difficulties Available:
  1. Easy (1.43 stars, 101 notes)
  2. Futsuu (1.6 stars, 240 notes)
  3. Hard (3.4 stars, 342 notes)
  4. -kevincela-'s Insane (4.56 stars, 463 notes)
  5. Muzukashii (2.7 stars, 446 notes)
  6. Normal (2.04 stars, 167 notes)
Download: Gekidan Record - Babylonia
Information: Scores/Beatmap Listing
---------------
meta

Insane by -kevincela-











Backup :
[ Old Insane : https://mega.nz/#!vI1jSSpA!QTkgSGdEMP1h ... o_rHQv4fm8 ]
[ Old Hard before redesigning : https://mega.nz/#!zZVlGISD!NRomJrdD8Sby ... Q7bfXyF8a0 ]
Lilyanna
Hi from my q

MOD
General
(づ。◕‿‿◕。)づ this map is old well i did my best to mod it :D

Normal
01:10:246 (4,5) - blanket will look better since everything is neat in this map idk what to mod
01:11:343 (5,1) - that escalated quickly maybe place the combo somwhere near the center
01:16:831 (1) - x440 y:59
01:30:368 (4,5) - same here blanket maybe
01:32:197 (1,2,3) - why they dont at least the 2 notes go straight with the slider
01:36:953 (1) - x78 y315
02:02:563 - if u add a spinner here to here 02:05:490 - will be nice imo :)
Hard
00:12:807 (3,4) - its not blanket well and no need for the extra white points on slider 3
http://puu.sh/pHGMR/ea31cd897b.jpg
just remove them unless its intentional
01:41:160 (1,2,3,4,5) - idk about copying the same patterns why not try make something different it looks a bit dull just my opinion
01:48:112 (7) - nc sv change
02:02:563 (5) - nc

Good luck with ur map ^.^ (ง'̀-'́)ง
Topic Starter
nanda2009
Fixed. Thanks!
Ameth Rianno
ayy thanks for requesting in my queue c:

i can't make this mod more stylish because me no have that free time

General
=) Audio preview and timing points on standard and taiko difficulties are different. Place it on the same point to fix it.
=) Just that! Horray~

Easy
=) Comment: Very nice diff to play, the rhythm does the right thing! I'm sure beginner players will love this diff. But the placement's not that neat, so let's fix it.
=) 00:01:100 (1,1) - Blanket errors; fix the broken blanket there. It also will avoid the 00:01:100 (1,2) - overlap within these. > Move 00:01:100 (1) - to x:167 y:176.
=) 00:02:929 (3,1) - Stacks on beginner in some cases, is unnacceptable here. BPM is 164 + 1.00 SV = making the player feel suddenly dragged so quickly when clicking (3). > Move 00:02:929 (3) - to x:109 y:330. Do not afraid of big distance snap. Because our mouse isn't that heavy to move at.
=) 00:05:490 (1) - Move to x:344 y:185 so it will not be ugly. (Remember to move 00:07:319 (3,1) - too)
=) 00:13:905 (3,1) - This overlap makes the flow bad. Move it if you can.
=) 00:25:246 (3) - This is just too close with 00:24:148 (2) , also the slider art is not that good in my opinion. May improving this slider will also attract the player. (Also the slider art after this object is amazing, wow)
=) 00:49:392 (1,2) - Overlap problems, yeah fix it.
=) 01:02:197 (1) - Move it to x:189 y:156. How is it? It feels like a nice triangle pattern between those three circles.
=) 01:21:587 (2,4) - The overlap on the slider end looks akward. Change it if you can.
=) 01:28:173 (1,2) - If you see the Reverse Point on (2), you will see the gap within (1) is not perfect. Mapping is all about perfectionist. > Move the slider end/reverse point to x:13 y:250.
=) 01:34:758 (4) - This slider is not perfect as what you wanted, right? Make sure to fix it like this. Attract the player.
=) 01:45:368 (5,1) - Blanket error; move the 01:45:368 (5) - to x:257 y:322.
=) 01:56:343 (3,1) - Yeah, same as the first one.
=) 01:50:124 - Not sure if these short kiai is allowed.
=) Fin!

Normal
=) Comment: Cannot stop playing this, seriously. Mind-twisting patterns. Love how you look like an 2010 mapper, but it's amazing. But still need more improvement! c:
=) 00:16:831 (1,1) - Looks not fine with the overlapy, it just broke the flow. > Change it, like this
=) 00:20:856 (1) - If it's a mirrorred pattern, this should be mirrorred too.
=) 00:55:246 (3) - The overlap looks messy over there; It touches 00:53:965 (1) , which makes the flow a bit broken. > Move to x:223 y:178. Also don't forget to move 00:55:612 (4) - this object too.
=) Perfect!

Hard
=) Comment: This hard is hard. Love the rhythm placement there, and especially with the 1/2 stream you put on the flute part, which makes the diff's more like a training diff, amazing. Usually i put 1/2 sliders there xd but i see things too so let's fix this out.
=) 00:04:575 (4) - Distance snap is too far, it makes the diff more difficult. (Although i'm not that type person of "oh yeah this looks like hard but let's just train the player!!!) > Try this.
=) 00:34:026 (1,6) - Overlap problem, yeah as usually change it as you can try.
=) 00:57:258 (5) - Improve the blanket a bit, to make it more neat.
=) 01:05:124 (6,9,1) - Make the distance snap of these more perfect, or just move the (9) one. Don't forget to mirror the 01:05:856 (8) - one too.
=) 01:11:343 (4) - Blanket error; fix it.
=) 01:14:636 (3,4,5) - Feels not rhythmly perfect placed, but try this: http://puu.sh/q4w9a/6f415e4363.jpg This will help to emphasize the 1/1 flute beat ones.
=) 01:34:758 (3,4) - Same as above.
=) Done. c:

Insane
=) Comment: To be honest, there is some patterns that are akwardly-placed at. These 1/3 fourplets (idk how to call it) are supposed to be 1/6 reverse slider right on the beginning. But other than that, it's nice to play.
=) 00:02:746 (3,4,5,6) - If you are going to make triplet, then this is wrong. It's supposed to be an quadruplet (a 1/4 of five streamy objects). 00:04:941 (3,4,5) - This is the pattern that following the music.
=) 00:15:368 (6,1) - Distance of these object placement are akward, move it.
=) 00:27:441 (1,2,3) - Don't know what are these triplet is following to >.> I suggest you to change it.
=) 00:28:722 (6,7,1) - Same as above
=) 00:35:125 (4,5,6) - ^
=) 00:39:880 (1) - It looks perfect when it look like this: http://puu.sh/q4xAV/71831624e5.jpg
=) 01:09:423 (2) - This looks nice as a flow, but when it comes to the music, there's nothing there. Make another alternative of it.
=) The sliders is just too fast after this >.> That's all.

Good luck and get it ranked!
Ameth Rianno.

This edit was for typos.
lazygirl
Hey from modding queue for NM!

Easy:

00:13:905 (3,1) - might wanna avoid this in an Easy map
00:25:246 (3) - a little weird, split in two imo
00:29:636 (3) - ^
00:36:221 (1) - split in 4 here :p these are too long for an easy

Normal:

00:08:782 (2,3,4) - align
01:04:026 (2,4) - make those parallel
01:10:246 (4,5) - blanket
01:30:368 (4,5) - ^
01:47:929 (1) - put a spinner here

Hard:

01:11:343 (4,1) - blanket
01:31:465 (4,1) - ^

Insane:

I don't really know what to say here. The map has too many mistakes :( I'd suggest you look at more other insane maps that got ranked recently (as in after 2015) and try to imitate them a little.

Well hope this fixes some of the issues in your map ^^ your map sadly doesn't flow well and your slider design/blanketting could be better.
You got rhythm down though :)

Good luck for the rest ^^
Topic Starter
nanda2009

Ameth Rianno wrote:

ayy thanks for requesting in my queue c:

i can't make this mod more stylish because me no have that free time

General
=) Audio preview and timing points on standard and taiko difficulties are different. Place it on the same point to fix it. How I didn't notice this before
=) Just that! Horray~

Easy
=) Comment: Very nice diff to play, the rhythm does the right thing! I'm sure beginner players will love this diff. But the placement's not that neat, so let's fix it.
=) 00:01:100 (1,1) - Blanket errors; fix the broken blanket there. It also will avoid the 00:01:100 (1,2) - overlap within these. > Move 00:01:100 (1) - to x:167 y:176. Not really visible, but I found out that 00:04:392 (2,1) is a bit overlapped so thanks
=) 00:02:929 (3,1) - Stacks on beginner in some cases, is unnacceptable here. BPM is 164 + 1.00 SV = making the player feel suddenly dragged so quickly when clicking (3). > Move 00:02:929 (3) - to x:109 y:330. Do not afraid of big distance snap. Because our mouse isn't that heavy to move at. kind of agree, fixed
=) 00:05:490 (1) - Move to x:344 y:185 so it will not be ugly. (Remember to move 00:07:319 (3,1) - too) ok
=) 00:13:905 (3,1) - This overlap makes the flow bad. Move it if you can. that's like really bad, thanks for noticing
=) 00:25:246 (3) - This is just too close with 00:24:148 (2) , also the slider art is not that good in my opinion. May improving this slider will also attract the player. (Also the slider art after this object is amazing, wow) yeah that was a bad attempt
=) 00:49:392 (1,2) - Overlap problems, yeah fix it. That's barely touching lol
=) 01:02:197 (1) - Move it to x:189 y:156. How is it? It feels like a nice triangle pattern between those three circles. cool
=) 01:21:587 (2,4) - The overlap on the slider end looks akward. Change it if you can. ok
=) 01:28:173 (1,2) - If you see the Reverse Point on (2), you will see the gap within (1) is not perfect. Mapping is all about perfectionist. > Move the slider end/reverse point to x:13 y:250. nah, that's not really a big problem
=) 01:34:758 (4) - This slider is not perfect as what you wanted, right? Make sure to fix it like this. Attract the player. sure
=) 01:45:368 (5,1) - Blanket error; move the 01:45:368 (5) - to x:257 y:322. ok, this is like, very-very nazi
=) 01:56:343 (3,1) - Yeah, same as the first one. ok
=) 01:50:124 - Not sure if these short kiai is allowed. fixed
=) Fin!

Normal
=) Comment: Cannot stop playing this, seriously. Mind-twisting patterns. Love how you look like an 2010 mapper, but it's amazing. But still need more improvement! c: I like 2010 maps :)
=) 00:16:831 (1,1) - Looks not fine with the overlapy, it just broke the flow. > Change it, like this k
=) 00:20:856 (1) - If it's a mirrorred pattern, this should be mirrorred too. k
=) 00:55:246 (3) - The overlap looks messy over there; It touches 00:53:965 (1) , which makes the flow a bit broken. > Move to x:223 y:178. Also don't forget to move 00:55:612 (4) - this object too. Not visible when playing, I'll keep it.
=) Perfect!

Hard
=) Comment: This hard is hard. Love the rhythm placement there, and especially with the 1/2 stream you put on the flute part, which makes the diff's more like a training diff, amazing. Usually i put 1/2 sliders there xd but i see things too so let's fix this out.
=) 00:04:575 (4) - Distance snap is too far, it makes the diff more difficult. (Although i'm not that type person of "oh yeah this looks like hard but let's just train the player!!!) > Try this.
=) 00:34:026 (1,6) - Overlap problem, yeah as usually change it as you can try. Not visible during play
=) 00:57:258 (5) - Improve the blanket a bit, to make it more neat. It's supposed to mimic 00:56:709 (2,3,4), doesn't look good at all after I tried blanketing it as 00:55:612 (6) is not visible at all at that time.
=) 01:05:124 (6,9,1) - Make the distance snap of these more perfect, or just move the (9) one. Don't forget to mirror the 01:05:856 (8) - one too. this is, like, the naziest suggestion I ever seen.
=) 01:11:343 (4) - Blankt error; fix it. k
=) 01:14:636 (3,4,5) - Feels not rhythmly perfect placed, but try this: http://puu.sh/q4w9a/6f415e4363.jpg This will help to emphasize the 1/1 flute beat ones. wrong link, but I'm trying to emphasize the drum on 01:12:990 (2,3,5,6), with 01:13:539 (4) as fillers, so I'll keep it.
=) 01:34:758 (3,4) - Same as above.
=) Done. c:

Insane
=) Comment: To be honest, there is some patterns that are akwardly-placed at. These 1/3 fourplets (idk how to call it) are supposed to be 1/6 reverse slider right on the beginning. But other than that, it's nice to play.
=) 00:02:746 (3,4,5,6) - If you are going to make triplet, then this is wrong. It's supposed to be an quadruplet (a 1/4 of five streamy objects). 00:04:941 (3,4,5) - This is the pattern that following the music.
=) 00:15:368 (6,1) - Distance of these object placement are akward, move it.
=) 00:27:441 (1,2,3) - Don't know what are these triplet is following to >.> I suggest you to change it.
=) 00:28:722 (6,7,1) - Same as above
=) 00:35:125 (4,5,6) - ^
=) 00:39:880 (1) - It looks perfect when it look like this: http://puu.sh/q4xAV/71831624e5.jpg
=) 01:09:423 (2) - This looks nice as a flow, but when it comes to the music, there's nothing there. Make another alternative of it.
=) The sliders is just too fast after this >.> That's all.

Good luck and get it ranked!
Ameth Rianno.

lazyboy007 wrote:

Hey from modding queue for NM!

Easy:

00:13:905 (3,1) - might wanna avoid this in an Easy map Not that difficult, still very playable
00:25:246 (3) - a little weird, split in two imo For me, having consecutive 4 sliders like that is pretty difficult, might be cool if we put it on more "accented" places such as kiai
00:29:636 (3) - ^
00:36:221 (1) - split in 4 here :p these are too long for an easy not really, long sliders is not that difficult on easy

Normal:

00:08:782 (2,3,4) - align ok
01:04:026 (2,4) - make those parallel what? It's already parallel
01:10:246 (4,5) - blanket k
01:30:368 (4,5) - ^ k
01:47:929 (1) - put a spinner here too close to 01:50:489 (1)

Hard:

01:11:343 (4,1) - blanket same as Ameth's
01:31:465 (4,1) - ^ :^)

Insane:

I don't really know what to say here. The map has too many mistakes :( I'd suggest you look at more other insane maps that got ranked recently (as in after 2015) and try to imitate them a little.

Well hope this fixes some of the issues in your map ^^ your map sadly doesn't flow well and your slider design/blanketting could be better.
You got rhythm down though :)

Good luck for the rest ^^
I'm shit at mapping Insane lol, I should get a GD. Probably going to delete it, keeping it for now for hitsounds archive

love you guys thansk
Yahuri
from queue~

General
-add custom combo colors
-mapping style looks outdated but if you can clean up the map (mainly the small spacing) then i think it should be fine

Hard (you asked for Insane but you dont have one lol)
-basically clean up DS, geomotrical shapes, blankets etc
00:04:026 (3,4) - blanket?
00:05:490 (1,2,3) - DS
00:07:685 (1,2,3) - ^
00:18:660 (1,2,3) - fix blanket
00:25:978 (3,5) - ^
00:33:478 (4,5,1,2) - make hexagon for cleanliness?
00:35:856 (8,9,3) - make triangle, then fix position of 00:38:051 (3) as well
00:38:417 (1,2,3) - blanket ill let you catch rest of blankets, but go over map again and fix the rest of em too
00:54:880 (5,6) - looks messy, repeat side of 6 very close to 5
01:01:465 (7) - NC
01:04:026 (2,3,4) - straight line?
01:53:051 (3,4) - blanket?

Easy
-make sure DS is consistent everywhere, it keeps changing for spacing larger than 1 beat. most sliders are clean, but a few need polishing.
00:11:343 (3,4,1) - DS
00:27:441 (1,2) - change shape/position of 1 if you want 2 to line up with 00:29:636 (3)
00:49:392 (1,2) - weird flow imo, move 2 down more
01:07:319 (4,1,2) - no overlap
01:12:075 (1,2) - blanket?
01:14:636 (4) - slider looks kinda bland and awkward
01:27:075 (4,1) - DS way too close

good luck~
Topic Starter
nanda2009

Yahuri wrote:

from queue~

General
-add custom combo colors not that important, and to be honest idk what color I should use :<
-mapping style looks outdated but if you can clean up the map (mainly the small spacing) then i think it should be fine

Hard (you asked for Insane but you dont have one lol)
-basically clean up DS, geomotrical shapes, blankets etc
00:04:026 (3,4) - blanket? ok
00:05:490 (1,2,3) - DS ok
00:07:685 (1,2,3) - ^ ok
00:18:660 (1,2,3) - fix blanket ok
00:25:978 (3,5) - ^ it's already look good for me
00:33:478 (4,5,1,2) - make hexagon for cleanliness? sure
00:35:856 (8,9,3) - make triangle, then fix position of 00:38:051 (3) as well not really visible on play, but it's not like there's any disadvantage on doing this, so sure
00:38:417 (1,2,3) - blanket ill let you catch rest of blankets, but go over map again and fix the rest of em too ok
00:54:880 (5,6) - looks messy, repeat side of 6 very close to 5 I dont really understand this one, but I kind of fixed it(?)
01:01:465 (7) - NC ok
01:04:026 (2,3,4) - straight line? ok
01:53:051 (3,4) - blanket? ok

Easy
-make sure DS is consistent everywhere, it keeps changing for spacing larger than 1 beat. most sliders are clean, but a few need polishing.
00:11:343 (3,4,1) - DS ok
00:27:441 (1,2) - change shape/position of 1 if you want 2 to line up with 00:29:636 (3) ok
00:49:392 (1,2) - weird flow imo, move 2 down more I think the distance would be too far, so I put 1 somewhere else
01:07:319 (4,1,2) - no overlap ok
01:12:075 (1,2) - blanket? sure, It gives me a cool idea
01:14:636 (4) - slider looks kinda bland and awkward fixed thanks to above
01:27:075 (4,1) - DS way too close fixed

good luck~
ily thanks
Kyuukai
Ayy, I'm here from my modding queue !

Hard
00:49:026 (2,1) - Spacing is way too high, look at the spacing there 00:48:295 (7,8) - It's completely different, but the waiting time is still the same.
00:26:892 - 00:27:258 - Why are theses empty ?
00:57:258 - You should make a note there instead and reduce the length of this slider 00:57:258 (5) - by one 1/2 tick, sounds better like that.
00:59:728 - Make a note there, you made a 2note stream there 00:53:051 (7,8,1), why don't you do the same here ?
00:58:173 - Make it clickable
01:02:563 (5,1) - Blanket


Such a relaxing song, Hitsounds are good, and mapping is cool aswell ! Good luck making it ranked !
Nyan
[General]


All timing section to waltz.
Kiai time may ends at 01:47:563 or 01:47:929

[Taiko Futsuu]

All sound sample set to 'Normal', and volume to 100%
02:01:099 (24) - add Finish

[Taiko Muzukashii]

All sound sample volume to 100%
01:11:343 (39,40,41,42,43,44) - d _ d d k k D
01:54:514 (16) - add Finish
01:58:904 (30) - add Finish
02:01:099 (38) - add Finish

Actually pattern is fine. Keep going!
Topic Starter
nanda2009

Nyan wrote:

[General]


All timing section to waltz. omg Thanks for this
Kiai time may ends at 01:47:563 or 01:47:929 ok

[Taiko Futsuu]

All sound sample set to 'Normal', and volume to 100% ok
02:01:099 (24) - add Finish ok

[Taiko Muzukashii]

All sound sample volume to 100% ok
01:11:343 (39,40,41,42,43,44) - d _ d d k k D sounds more neat
01:54:514 (16) - add Finish why, though? Sounds more awkward I think, added don instead
01:58:904 (30) - add Finish ok
02:01:099 (38) - add Finish ok

Actually pattern is fine. Keep going!

yaleufeu wrote:

Ayy, I'm here from my modding queue !

Hard
00:49:026 (2,1) - Spacing is way too high, look at the spacing there 00:48:295 (7,8) - It's completely different, but the waiting time is still the same. kind of agree, what about 00:04:575 (4,5), should I fix it as well?
00:26:892 - 00:27:258 - Why are theses empty ? I change the focus of notes to drums (though I'm not sure if it's drum or not, sounds like a snare hit or something)
00:57:258 - You should make a note there instead and reduce the length of this slider 00:57:258 (5) - by one 1/2 tick, sounds better like that. that's pretty good, fixed
00:59:728 - Make a note there, you made a 2note stream there 00:53:051 (7,8,1), why don't you do the same here ? added
00:58:173 - Make it clickable what?
01:02:563 (5,1) - Blanket ok


Such a relaxing song, Hitsounds are good, and mapping is cool aswell ! Good luck making it ranked !
Thanks guys!
[ Erika ]
Hi~ from my queue

[Taiko Futsuu]
00:03:295 (5) - k
00:04:758 (8) - k
00:09:148 (17) - k
01:15:002 (154,155) - k k
01:33:294 (186) - k
01:35:124 (190,191) - k k
01:52:319 (5) - k
01:54:514 (10) - k

[Taiko Muzukashii]
00:03:295 (8) - k
00:50:856 (26) - k
01:43:630 (59,62) - k k
01:52:319 (8) - k
01:58:172 (29) - k

You've found a good song, I really LOVE it <3
Kyuukai

nanda2009 wrote:

yaleufeu wrote:

Ayy, I'm here from my modding queue !

Hard
00:49:026 (2,1) - Spacing is way too high, look at the spacing there 00:48:295 (7,8) - It's completely different, but the waiting time is still the same. kind of agree, what about 00:04:575 (4,5), should I fix it as well? - No, follows the same spacing you did there 00:01:831 (3,4)
00:58:173 - Make it clickable what? - The instrumental changes on the big white tick, the rhythm of the music changes between 00:58:173 - 00:58:539. What I mean is that you have to make sure you can tap there 00:58:173


Such a relaxing song, Hitsounds are good, and mapping is cool aswell ! Good luck making it ranked !
Thanks guys!
Garden
[General]
  1. setting some custom colours would look nice
  2. for more modern and updated diffspread I suggest: ez ar3od2hp2, nm ar5od4hp4 (actually cs4 nm is rare nowadays), hd od6hp6 (od7 is also ok imo if u decided to make this the highest diff)
[Easy]
  1. 00:53:051 (2) - 2->1 wrong ds
  2. 01:06:953 (4) - 01:26:709 (3) - nc on this to specifically emphasize the two sounds maybe?
  3. 01:14:636 (4) - 4->1 wrong ds
  4. 01:29:270 (2) - 2->1 wrong ds, can actually rearrange the latter objects a bit to have 01:32:197 (1,2) - blanketed
[Normal]
  1. 00:06:587 (2) - 2->3 3->4 wrong ds
  2. 00:08:782 (2,3) - hmm i guess smallen the distance here is ok, but it's still better to follow ds on places like 00:09:880 (5,1) -, it's 0.9x to 1.1x and probably not tolerable in normal diffs.. just let higher diffs do the emphasize
  3. 00:14:636 (1,2,3,4) - 1->2 1.1x, 2->3 0.9x, 3->4 1.0x, 4->1 1.1x. well
  4. 00:23:051 (1,2,3) - 00:25:246 (4,5,6) - similar 1/2 gap patterns, but the first one is using 1.1x ds while the second one is 1.0x ds, should leave them the same imo
hard looks ok to me, nice symmetry patterns
Topic Starter
nanda2009

Garden wrote:

[General]
  1. setting some custom colours would look nice
  2. for more modern and updated diffspread I suggest: ez ar3od2hp2 ok, nm ar5od4hp4 (actually cs4 nm is rare nowadays), hd od6hp6 (od7 is also ok imo if u decided to make this the highest diff)
[Easy]
  1. 00:53:051 (2) - 2->1 wrong ds fixed
  2. 01:06:953 (4) - 01:26:709 (3) - nc on this to specifically emphasize the two sounds maybe? ok
  3. 01:14:636 (4) - 4->1 wrong ds ok
  4. 01:29:270 (2) - 2->1 wrong ds, can actually rearrange the latter objects a bit to have 01:32:197 (1,2) - blanketed ok
[Normal]
  1. 00:06:587 (2) - 2->3 3->4 wrong ds ok
  2. 00:08:782 (2,3) - hmm i guess smallen the distance here is ok, but it's still better to follow ds on places like 00:09:880 (5,1) -, it's 0.9x to 1.1x and probably not tolerable in normal diffs.. just let higher diffs do the emphasize that's a mistake lol, forgot to change my DS when rearranging it
  3. 00:14:636 (1,2,3,4) - 1->2 1.1x, 2->3 0.9x, 3->4 1.0x, 4->1 1.1x. well changed to 1x
  4. 00:23:051 (1,2,3) - 00:25:246 (4,5,6) - similar 1/2 gap patterns, but the first one is using 1.1x ds while the second one is 1.0x ds, should leave them the same imo fixed
hard looks ok to me, nice symmetry patterns

[ Erika ] wrote:

Hi~ from my queue

[Taiko Futsuu]
00:03:295 (5) - k ok
00:04:758 (8) - k I kind of wanna make a built-up there, so 00:05:490 (10) will be the highest point, hence why it's a k, so I'll keep it d
00:09:148 (17) - k kind of the same as above
01:15:002 (154,155) - k k ^
01:33:294 (186) - k ok
01:35:124 (190,191) - k k same built-up thing
01:52:319 (5) - k ok
01:54:514 (10) - k ok

[Taiko Muzukashii]
00:03:295 (8) - k ok
00:50:856 (26) - k ok
01:43:630 (59,62) - k k probably too hard for a muzu, I rarely see patterns like those on muzu
01:52:319 (8) - k ok
01:58:172 (29) - k ok

You've found a good song, I really LOVE it <3

yaleufeu wrote:

Ayy, I'm here from my modding queue !

Hard
00:49:026 (2,1) - Spacing is way too high, look at the spacing there 00:48:295 (7,8) - It's completely different, but the waiting time is still the same. kind of agree, what about 00:04:575 (4,5), should I fix it as well? - No, follows the same spacing you did there 00:01:831 (3,4) ok
00:58:173 - Make it clickable what? - The instrumental changes on the big white tick, the rhythm of the music changes between 00:58:173 - 00:58:539. What I mean is that you have to make sure you can tap there 00:58:173

Such a relaxing song, Hitsounds are good, and mapping is cool aswell ! Good luck making it ranked !

Kind of cool that you're rechecking this lol
Thanks guys!
-kevincela-
Could I make an insane diff? I really like the song :o
Smallwu
Hi, mod from my queue
[General]
Open .osu file with txt
Ctrl+F "SliderMultiplier"

Futsuu:SliderMultiplier:1.39999997138977 --> 1.4
Muzukashii:SliderMultiplier:1.59999997138977 --> 1.6
[Taiko Futsuu]
00:12:441 (24) - D Because it sounds like 00:10:246 (20)
00:14:636 (28) - ^
00:16:831 (32) - ^

00:39:514 (83) - k Because it's loud than 00:39:880 (84) . (84) is d, use k can highlight (83)

00:56:709 (121) - Maybe d is more fit?
[Taiko Muzukashii]
00:13:538 (44) - D I think (44) sounds like (42) , so make them same

00:39:880 (88) - D (Like Futsuu)

00:50:856 (26) - d

00:51:587 (28,29,30,31,32,33,34,35,36) - kddkdddkk Follow pitch

=====
Nice and relax song, GL with Rank!
Topic Starter
nanda2009

-kevincela- wrote:

Could I make an insane diff? I really like the song :o
Yess oh god

Smallwu wrote:

Hi, mod from my queue
[General]
Open .osu file with txt
Ctrl+F "SliderMultiplier"

Futsuu:SliderMultiplier:1.39999997138977 --> 1.4 ok
Muzukashii:SliderMultiplier:1.59999997138977 --> 1.6 ok
[Taiko Futsuu]
00:12:441 (24) - D Because it sounds like 00:10:246 (20) ok
00:14:636 (28) - ^ ok
00:16:831 (32) - ^ ok

00:39:514 (83) - k Because it's loud than 00:39:880 (84) . (84) is d, use k can highlight (83) sure

00:56:709 (121) - Maybe d is more fit? 00:56:709 (121) has a higher note compared to 122 so I made it a k instead
[Taiko Muzukashii]
00:13:538 (44) - D I think (44) sounds like (42) , so make them same sure, fixed other things as well

00:39:880 (88) - D (Like Futsuu) ok

00:50:856 (26) - d that was intentional, it's similar with 00:53:051 (36,37,45,46)

00:51:587 (28,29,30,31,32,33,34,35,36) - kddkdddkk Follow pitch cool

=====
Nice and relax song, GL with Rank!
Thanks :*
Leiwa
[general]
why you put this timing point?
If you don't have any special reason, you should delete it and put normal green line.
As I know,"GOLI" is a illustrater and nothing have to do with this song. please delete this.

[Normal]

00:15:734 (2) - put this on 00:13:904 (3) - , and think another "not symmetry pattern"
00:16:465 (4) - ^
00:21:953 (2) - put on 00:19:758 (3)'s tail
00:32:746 (2) - put on "256,360"

[Hard]

like 00:53:874 (8,1) - In these time, The idea same DS between 1/2 and 1/4 is not good to play. you should consider to reduce DS of 1/4s

You made a lot of symmetries but some of them are not fitting song.
for ex, 00:01:831 (3,4) - 00:10:612 (3,4) - 00:15:002 (3,4) -
These fit timing but not fit music.
you should make them like 00:06:587 (4,5,6) -

Good luck
-kevincela-
Here's the diff, I hope you like it :D
SPOILER
osu file format v14

[General]
AudioFilename: folk.mp3
AudioLeadIn: 1500
PreviewTime: 67593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3295,4392,68234,68599,69331,69880,109392
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Babylonia
TitleUnicode:バビロニア
Artist:Gekidan Records
ArtistUnicode:劇団レコード
Creator:nanda2009
Version:-kevincela-'s Insane
Source:beatmania IIDX 17 SIRIUS
Tags:troupe 2dx tomoaki hirono kr:agué krague fukutomi wave GOLI
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.7
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wolf.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1100,365.853658536585,3,2,0,60,1,0
26343,-125,3,2,0,60,0,0
27441,-100,3,2,0,60,0,0
35856,-125,3,2,0,60,0,0
36221,-100,3,2,0,60,0,0
39514,-111.111111111111,3,2,0,60,0,0
39880,-166.666666666667,3,2,0,60,0,0
40612,-125,3,2,0,15,0,0
48843,-100,3,2,0,60,0,0
57075,-200,3,2,0,60,0,0
58173,-100,3,2,0,60,0,0
67685,-133.333333333333,3,2,0,60,0,0
68051,-100,3,2,0,60,0,1
86709,-100,3,2,0,60,0,0
88173,365.853658536585,3,2,0,60,1,1
88173,-83.3333333333333,3,2,0,60,0,1
107929,-200,3,2,0,25,0,0
110124,-100,3,2,0,60,0,0
123294,-100,3,2,0,40,0,0
124026,-100,3,2,0,30,0,0
124758,-100,3,2,0,15,0,0
125490,-100,3,2,0,5,0,0


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192,136,67136,1,0,1:0:0:0:
312,56,67319,1,0,1:0:0:0:
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416,360,69148,5,4,0:0:0:0:
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512,352,69331,1,2,0:2:0:0:
376,272,69514,1,2,0:0:0:0:
264,376,69697,1,0,0:0:0:0:
160,216,69880,2,0,L|152:320,1,90,2|0,1:2|0:0,0:0:0:0:
236,172,70246,5,0,0:0:0:0:
76,216,70429,2,0,P|80:192|132:136,1,90,2|0,1:2|0:0,0:0:0:0:
232,252,70795,1,0,0:0:0:0:
16,280,70978,2,0,P|-4:212|16:148,1,135,2|0,1:2|0:0,0:0:0:0:
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248,256,72075,1,2,1:2:0:0:
80,272,72258,1,2,0:0:0:0:
240,164,72441,5,4,1:0:0:0:
329,156,72624,2,0,L|240:164,1,90,0|2,1:2|0:0,0:0:0:0:
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412,148,73264,1,2,0:0:0:0:
396,107,73356,1,0,0:0:0:0:
352,276,73539,6,0,L|441:283,1,90,4|0,0:0|0:0,0:0:0:0:
329,156,73904,2,0,L|240:164,1,90,2|0,0:0|0:0,0:0:0:0:
132,232,74270,1,2,1:2:0:0:
24,172,74453,1,2,0:0:0:0:
232,256,74636,6,0,P|240:296|236:360,1,90,6|2,0:0|1:2,0:0:0:0:
128,136,75002,1,2,0:0:0:0:
208,72,75185,1,2,0:0:0:0:
132,232,75368,2,0,L|20:228,1,90,2|0,1:2|0:0,0:0:0:0:
240,164,75734,5,6,0:0:0:0:
240,164,75795,1,0,0:0:0:0:
240,164,75856,2,0,B|356:140|316:208|456:172,1,210,0|2,0:0|0:0,0:0:0:0:
280,240,76465,2,0,P|268:276|268:340,1,90,4|0,1:3|0:0,0:0:0:0:
448,280,76831,5,4,1:0:0:0:
404,288,76923,1,0,0:0:0:0:
360,296,77014,1,0,1:0:0:0:
172,260,77197,1,2,0:0:0:0:
266,327,77380,1,0,0:0:0:0:
236,164,77563,2,0,L|220:72,1,90,2|0,1:2|0:0,0:0:0:0:
36,108,77929,5,6,0:0:0:0:
83,116,78021,1,2,0:0:0:0:
131,125,78112,1,0,0:0:0:0:
324,147,78295,2,0,L|235:163,1,90,2|0,0:0|0:0,0:0:0:0:
83,243,78660,2,0,L|171:259,1,90,2|0,1:2|0:0,0:0:0:0:
312,284,79026,5,2,0:0:0:0:
400,300,79209,2,0,L|312:284,1,90,2|0,1:2|0:0,0:0:0:0:
171,259,79575,1,0,0:0:0:0:
260,200,79758,5,2,1:2:0:0:
180,356,79941,1,0,0:0:0:0:
72,220,80124,6,0,B|48:128|112:140|80:45,1,180,4|2,0:0|1:2,0:0:0:0:
8,92,80673,1,0,0:0:0:0:
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32,308,81038,1,2,0:0:0:0:
32,308,81130,1,2,0:0:0:0:
31,307,81221,6,0,P|74:315|119:303,1,90,4|0,1:0|1:0,0:0:0:0:
196,112,81587,1,2,0:0:0:0:
155,100,81678,1,2,0:0:0:0:
114,106,81769,1,0,0:0:0:0:
208,348,81953,2,0,P|216:308|200:252,1,90,2|0,1:2|0:0,0:0:0:0:
67,24,82319,6,0,P|20:138|128:200,1,270,4|0,0:0|0:0,0:0:0:0:
196,111,83051,2,0,P|152:100|108:108,1,90,2|0,1:2|0:0,0:0:0:0:
204,260,83417,5,2,0:0:0:0:
248,257,83508,1,2,0:0:0:0:
293,254,83599,1,0,1:0:0:0:
338,251,83691,1,0,0:0:0:0:
383,248,83782,2,0,L|380:348,1,90,2|0,0:0|0:0,0:0:0:0:
268,176,84148,2,0,L|271:76,1,90,2|0,1:2|0:0,0:0:0:0:
199,349,84514,6,0,P|125:304|124:218,1,180,2|2,0:0|1:2,0:0:0:0:
270,86,85063,1,0,0:0:0:0:
200,264,85246,1,2,1:2:0:0:
60,132,85429,1,2,0:0:0:0:
60,132,85520,1,0,0:0:0:0:
60,132,85612,6,0,P|100:116|156:120,1,90,4|0,1:0|0:0,0:0:0:0:
288,212,85978,1,0,0:0:0:0:
296,260,86069,1,0,0:0:0:0:
304,308,86160,1,2,1:2:0:0:
456,104,86343,2,0,L|441:192,1,90,0|0,0:0|0:0,0:0:0:0:
304,308,86709,5,4,1:0:0:0:
184,164,86892,1,0,1:0:0:0:
364,136,87075,1,0,1:0:0:0:
364,136,88173,5,4,1:0:0:0:
356,184,88264,1,0,0:0:0:0:
348,232,88355,1,0,1:0:0:0:
292,80,88538,1,0,0:0:0:0:
456,100,88721,1,0,1:0:0:0:
252,180,88904,2,0,P|196:188|140:172,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
348,232,89270,5,4,0:0:0:0:
357,287,89361,1,0,0:0:0:0:
366,343,89452,1,0,1:0:0:0:
432,184,89636,1,0,0:0:0:0:
268,296,89819,1,0,1:0:0:0:
204,108,90002,2,0,L|224:-12,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
104,132,90368,5,2,1:2:0:0:
272,176,90551,2,0,P|220:200|168:196,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
132,48,90916,1,0,1:0:0:0:
335,98,91099,2,0,P|372:168|347:243,1,161.999995056153,0|0,1:0|0:0,0:0:0:0:
292,304,91465,5,4,0:0:0:0:
220,128,91648,1,0,1:0:0:0:
96,272,91831,1,0,1:0:0:0:
204,232,92014,5,0,0:0:0:0:
132,56,92197,1,0,1:0:0:0:
328,88,92380,1,0,0:0:0:0:
120,168,92563,5,4,1:0:0:0:
12,158,92746,2,0,L|144:170,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
312,184,93112,1,0,1:0:0:0:
228,24,93294,1,0,1:0:0:0:
224,76,93385,1,0,0:0:0:0:
220,128,93477,1,0,0:0:0:0:
322,292,93660,6,0,L|312:184,1,107.999996704102,4|0,0:0|1:0,0:0:0:0:
129,60,94026,2,0,L|119:167,1,107.999996704102,0|0,0:0|1:0,0:0:0:0:
300,104,94392,1,0,1:0:0:0:
108,248,94575,1,0,0:0:0:0:
284,376,94758,6,0,P|332:380|404:328,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
324,200,95124,1,2,0:0:0:0:
184,332,95307,1,0,0:0:0:0:
313,294,95490,2,0,P|263:274|232:232,1,107.999996704102,2|0,1:2|0:0,0:0:0:0:
460,92,95855,5,6,0:0:0:0:
460,92,95916,1,0,0:0:0:0:
460,92,95977,2,0,P|436:208|324:200,1,251.999992309571,0|0,0:0|0:0,0:0:0:0:
332,52,96587,2,0,P|372:88|387:140,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
184,120,96953,5,4,1:0:0:0:
236,124,97044,1,0,0:0:0:0:
288,128,97136,1,0,1:0:0:0:
140,200,97319,1,0,0:0:0:0:
164,36,97502,1,0,1:0:0:0:
240,220,97685,2,0,L|232:344,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
409,119,98051,5,4,0:0:0:0:
348,123,98142,1,0,0:0:0:0:
288,128,98234,1,0,1:0:0:0:
432,21,98417,1,0,0:0:0:0:
460,211,98600,1,0,1:0:0:0:
316,32,98782,2,0,L|195:41,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
96,144,99148,5,2,0:0:0:0:
288,128,99331,2,0,L|167:137,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
12,152,99697,1,2,1:2:0:0:
136,64,99880,1,2,1:2:0:0:
152,216,100063,1,2,0:0:0:0:
0,288,100246,6,0,B|104:260|96:336|216:288,1,215.999993408203,4|0,0:0|1:0,0:0:0:0:
40,368,100794,1,0,0:0:0:0:
152,216,100977,1,0,1:0:0:0:
276,356,101160,1,2,0:0:0:0:
276,356,101252,1,2,0:0:0:0:
276,356,101343,6,0,P|292:320|288:248,1,107.999996704102,4|0,1:0|1:0,0:0:0:0:
138,112,101709,1,2,0:0:0:0:
132,165,101800,1,0,0:0:0:0:
151,215,101891,1,0,1:0:0:0:
344,156,102075,2,0,L|228:152,1,107.999996704102,2|0,1:2|0:0,0:0:0:0:
43,61,102441,6,0,P|182:15|236:152,1,323.999990112305,6|2,0:0|0:0,0:0:0:0:
151,215,103172,2,0,P|132:164|137:111,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
216,308,103538,5,2,0:0:0:0:
166,310,103629,1,0,0:0:0:0:
116,313,103720,1,2,0:0:0:0:
67,316,103812,1,0,0:0:0:0:
17,318,103904,2,0,L|12:204,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
146,107,104270,2,0,L|151:221,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
276,384,104636,6,0,P|316:320|236:220,1,215.999993408203,2|0,0:0|1:0,0:0:0:0:
20,320,105185,1,0,0:0:0:0:
108,315,105368,2,0,L|216:308,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
232,128,105733,6,0,P|192:140|148:200,1,107.999996704102,4|0,1:0|1:0,0:0:0:0:
316,160,106099,1,2,0:0:0:0:
320,108,106191,1,0,0:0:0:0:
292,64,106282,1,0,1:0:0:0:
240,220,106465,2,0,P|230:260|260:328,1,107.999996704102,2|0,1:2|0:0,0:0:0:0:
316,160,106831,5,4,1:0:0:0:
232,128,107197,1,4,1:0:0:0:
147,100,107563,1,4,1:0:0:0:
61,69,107929,5,0,0:0:0:0:
61,69,108020,1,2,0:0:0:0:
61,69,108112,2,0,B|28:124|21:217|165:254|187:138|119:82|22:129|46:224|72:255|72:255|145:273|193:204,1,472.5,2|0,0:0|0:0,0:0:0:0:
216,136,110124,6,0,L|210:35,1,90,4|0,1:0|0:0,0:0:0:0:
360,140,110490,2,0,L|400:132,5,30,0|0|2|0|2|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
312,200,110855,2,0,L|306:289,1,90,0|0,0:0|0:0,0:0:0:0:
176,328,111221,5,4,0:0:0:0:
92,336,111587,1,2,0:0:0:0:
28,288,111953,1,2,0:0:0:0:
96,164,112319,6,0,P|139:155|183:165,1,90,2|0,0:0|0:0,0:0:0:0:
404,56,112685,2,0,L|444:60,5,30,0|0|2|0|2|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
336,104,113051,2,0,P|292:114|248:105,1,90,0|0,0:0|0:0,0:0:0:0:
176,48,113416,5,4,0:0:0:0:
284,200,113599,1,2,0:0:0:0:
404,56,113782,1,0,0:0:0:0:
404,56,114148,1,2,0:0:0:0:
404,56,114514,6,0,L|408:160,1,90,4|0,1:0|0:0,0:0:0:0:
280,289,114880,2,0,L|278:344,5,30,0|0|2|0|2|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
284,200,115246,2,0,L|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
219,124,115612,5,4,0:0:0:0:
132,140,115977,1,0,0:0:0:0:
44,156,116343,1,0,0:0:0:0:
296,64,116709,6,0,P|312:104|308:160,1,90,4|0,0:0|0:0,0:0:0:0:
224,348,117075,2,0,L|228:384,5,30,0|0|2|0|2|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
168,296,117441,2,0,P|166:251|182:209,1,90,0|0,0:0|0:0,0:0:0:0:
296,64,117807,5,6,0:0:0:0:
380,104,118172,1,0,0:0:0:0:
468,72,118538,1,2,1:2:0:0:
292,160,118904,6,0,L|188:156,1,90,4|0,1:0|0:0,0:0:0:0:
104,152,119270,1,0,0:0:0:0:
272,256,119636,1,0,0:0:0:0:
288,60,120002,5,0,0:0:0:0:
224,156,120185,1,0,0:0:0:0:
272,256,120368,2,0,P|314:269|358:263,1,90,0|0,0:0|0:0,0:0:0:0:
180,72,120733,2,0,P|147:102|129:143,1,90,2|0,0:0|0:0,0:0:0:0:
172,312,121099,5,4,1:0:0:0:
272,256,121282,1,2,0:0:0:0:
176,196,121465,1,2,0:0:0:0:
268,380,121648,5,8,0:0:0:0:
284,148,121831,1,10,0:0:0:0:
68,248,122014,1,0,1:0:0:0:
208,252,122197,5,10,1:2:0:0:
208,252,122563,1,2,0:0:0:0:
256,192,122654,12,0,125490,0:0:0:0:
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