This beatmap was submitted using in-game submission on Tuesday, May 17, 2016 at 9:05:53 PM
Artist: Kazumi Totaka
Title: 7 P.M.
Source: Animal Crossing: New Leaf
Tags: PM nintendo game slow calm instrumental squirrel
BPM: 136
Filesize: 3847kb
Play Time: 01:24
Difficulties Available:
Information: Scores/Beatmap Listing
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Artist: Kazumi Totaka
Title: 7 P.M.
Source: Animal Crossing: New Leaf
Tags: PM nintendo game slow calm instrumental squirrel
BPM: 136
Filesize: 3847kb
Play Time: 01:24
Difficulties Available:
- Advanced Evening (2.05 stars, 112 notes)
- Late Night (2.5 stars, 129 notes)
- Normal Dusk (1.69 stars, 79 notes)
- Simple Midday (1.02 stars, 46 notes)
Information: Scores/Beatmap Listing
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read for old info!
Hey guys! I love this song from Animal Crossing.
Knowing that nothing to this point from Animal Crossing has been mapped, I'm taking the chance.
Simple Midday: Me
Normal Evening: Me
Advanced Evening: Squirrel
Late Night: Hard
[box=Modders]Thanks to everyone in the list.
Gray Veyron
Breezy
BinaryFruit
Tochi
Fluttershy03
FaiVillager
Alheak
rfandomization
Squirre
Giralda
Lasse
Rtyzen
Wishkey
ezek
Bakari
HappyRocket88
[box=Change Log]Easy Revamp - 100% M/12/2016
Normal Revamp Revamped - 100% M/3/2016
Hard Revamp Revamped - 100% M/12/2016
Squirrel's Normal Revamp - 100% AU/25/2015
11/10/2014- Increased Overall Difficulty, Approach rate, HP Drop, decreased Circle Size for Very Hard Mode
11/10/2014- Added tags
11/14/2014- Received Gray Veyron's mod (THANKS A TON) Very Hard was renamed to Insane. Fixed Taiko background
11/15/2014- **RE-DOWNLOAD** Dumped Insane mode, I will leave that as a guest difficulty. Redid everything to fit Gray Veyron's mod.Redid Easy & Normal
Mode & Hard mode. Added hitsounds.
11/18/2014- **RE-DOWNLOAD**Received Breezy's mod. Thank youu~ Fixed spacing in certain parts that were found uneven, mapped accordion parts for hard mode, shortened sliders at the end to better match the music, added small skin changes (Hit circle, default numbers, and combo burst) . Spaced out the change log for easier viewing
11/19/14- Fixed minor NC Issues, background going black unexpectedly has also been fixed. Tags disappeared and have been re-added.
11/28/14- Changed around some combos with normal mode and changed a few patterns in Muzukashii, but I have not updated the beat map. Can't seem to open Osu.
12/3/14- Got Osu to run. Received my first Taiko mod from BinaryFruit. (THANK YOU <3) I have made everything to where it is rankable and fixed Futsuu entirely. I still want to fix the other difficulties to not be as repetitive.
12/5/14- **RE-DOWNLOAD** Received Tochi's mod. (THANKS!!) I changed a spacing problem with blanketing sliders as well as an extremely similar pattern that may look like copy and paste. Deleted Oni mode. Will leave that as a GD. Will redo Muzukashii to fit BinaryFruit's mod.
12/6/14- redid Muzukashii to be less repetitive. Also edited some minor things with the timing points to help conflicting timing point errors. Still digging for mods.
12/12/14- Redid Kiai time to not be as repetitive. Instead of it flashing after every boom, it flashes after the first boom at the start of the song, and the one after the break. Removed Kiai time from Taiko because the way I had it caused it to be unrankable. MOVED TO PENDING *0*;;
12/24/2014- Changed the artist to the composer of the song. Small spacing changes in Hard mode. Fixed some misspelled tags... oops. Digging for mods.
12/25/2014- **REDOWNLOAD** Changed Background image for standard difficulties. Received Fluttershy03's mod. (Thank you and Merry Christmas!) Changed the Artist to "戸高一生" and put in the romanized artist as well. Changed the source to New Leaf. Took out tags that had the source and game modes in them. Made pattern changes to hard and normal mode as well as some small placement changes in easy mode. Made Progress, Modders, and Changelogs all drop down boxes because this is a lot to scroll through.
12/26/14- Moved around some notes on hard to remove overlapping crossbow patterns that didn't fit. NCs were moved around to better fit the song on hard mode.
12/27/14- I changed some parts in hard mode to help increase the difficulty. Instead of ending with a triplet, I end it with a train of 1/2 circles.
12/31/14- Received FaiVillager's mod. (Thank you~!) Put everything up to recommended standards.
2/10/15- Received Alheak's mod (Happy New Year ) Removed stacks from Easy and changed the kiai time limits to be longer. Fixed some slightly off blankets in normal mode, redid kiai time again, changed ome blankets on hard mode, redid kiai time again.
2/14/15- Received rfandomization's mod. (Thanks, man!) Changed some placement and mapped some spots in between breaks and towards the end differently. Changed tags. Move some notes around to help with flow. Removed combo bursts from skin, compressed fail background size.
2/15/15- Deleted Taiko (poo) and screwed with the .osu files to change the difficulty names! So basically, all is good and this is about ready to be ranked.
5/2/15 Resurrected with an attempt to (maybe) redo normal mod haha.
6/25/15 Ressurected and revamping normal and hard. Going to finish hard and look for new mods with a potential bubble in the near future 8D
6/26/15 **REDOWNLOAD** Added new hitsounds. Normal revamp is finished and the hard revamp is a WIP.
6/30/15 All difficulties are complete and ready for modding. Added a heart slider at the end of hard mode.
8/24/2015 Recieved Squirrel's mod and guest diff Also recieved Giralda's mod (swag thanks a shit ton guys). Redid hard mode AGAIN. Changed up some hitsound things. Yeah.
8/25/2015 Squirrel's stuff is done. Everything is cleaned up and ready for ranks desoo.
M/12/2016 HOW IS THIS NOT RANKED YET UGH IM SO LAZY. Revamped everything and looking for mods to get this dang map out of my life before my mapping style changes and I hate it again...
M/14/2016 Received mods from Lasse and Rtyzen. Changed some very small placement issues. Later received a mod from Wishkey (THANKS TO YOU ALL!) and made some spacing and combo changes. Still waiting on squirrel to update their map.
M/20/2016 HOT DANG The update for squirrel's diff came in (Thank you for all of your effort!) SO that's in. Renamed it because it's way easier now.
MAY/2/2016 Recieved ezek's mod and am trying my best as a new mapper to farm me some BNs. Almost there all!
MAY/11/2016 HERE COMES THE BUBBLE. Fixed everything according to Bakari's mod
MAY/15/2016 Applied Rocket's massive ass mod. the qualify is right over the horizon boys.
MAY/17/2016 Applied touch ups.
Knowing that nothing to this point from Animal Crossing has been mapped, I'm taking the chance.
Simple Midday: Me
Normal Evening: Me
Advanced Evening: Squirrel
Late Night: Hard
[box=Modders]Thanks to everyone in the list.
Gray Veyron
Breezy
BinaryFruit
Tochi
Fluttershy03
FaiVillager
Alheak
rfandomization
Squirre
Giralda
Lasse
Rtyzen
Wishkey
ezek
Bakari
HappyRocket88
[box=Change Log]Easy Revamp - 100% M/12/2016
Normal Revamp Revamped - 100% M/3/2016
Hard Revamp Revamped - 100% M/12/2016
Squirrel's Normal Revamp - 100% AU/25/2015
11/10/2014- Increased Overall Difficulty, Approach rate, HP Drop, decreased Circle Size for Very Hard Mode
11/10/2014- Added tags
11/14/2014- Received Gray Veyron's mod (THANKS A TON) Very Hard was renamed to Insane. Fixed Taiko background
11/15/2014- **RE-DOWNLOAD** Dumped Insane mode, I will leave that as a guest difficulty. Redid everything to fit Gray Veyron's mod.Redid Easy & Normal
Mode & Hard mode. Added hitsounds.
11/18/2014- **RE-DOWNLOAD**Received Breezy's mod. Thank youu~ Fixed spacing in certain parts that were found uneven, mapped accordion parts for hard mode, shortened sliders at the end to better match the music, added small skin changes (Hit circle, default numbers, and combo burst) . Spaced out the change log for easier viewing
11/19/14- Fixed minor NC Issues, background going black unexpectedly has also been fixed. Tags disappeared and have been re-added.
11/28/14- Changed around some combos with normal mode and changed a few patterns in Muzukashii, but I have not updated the beat map. Can't seem to open Osu.
12/3/14- Got Osu to run. Received my first Taiko mod from BinaryFruit. (THANK YOU <3) I have made everything to where it is rankable and fixed Futsuu entirely. I still want to fix the other difficulties to not be as repetitive.
12/5/14- **RE-DOWNLOAD** Received Tochi's mod. (THANKS!!) I changed a spacing problem with blanketing sliders as well as an extremely similar pattern that may look like copy and paste. Deleted Oni mode. Will leave that as a GD. Will redo Muzukashii to fit BinaryFruit's mod.
12/6/14- redid Muzukashii to be less repetitive. Also edited some minor things with the timing points to help conflicting timing point errors. Still digging for mods.
12/12/14- Redid Kiai time to not be as repetitive. Instead of it flashing after every boom, it flashes after the first boom at the start of the song, and the one after the break. Removed Kiai time from Taiko because the way I had it caused it to be unrankable. MOVED TO PENDING *0*;;
12/24/2014- Changed the artist to the composer of the song. Small spacing changes in Hard mode. Fixed some misspelled tags... oops. Digging for mods.
12/25/2014- **REDOWNLOAD** Changed Background image for standard difficulties. Received Fluttershy03's mod. (Thank you and Merry Christmas!) Changed the Artist to "戸高一生" and put in the romanized artist as well. Changed the source to New Leaf. Took out tags that had the source and game modes in them. Made pattern changes to hard and normal mode as well as some small placement changes in easy mode. Made Progress, Modders, and Changelogs all drop down boxes because this is a lot to scroll through.
12/26/14- Moved around some notes on hard to remove overlapping crossbow patterns that didn't fit. NCs were moved around to better fit the song on hard mode.
12/27/14- I changed some parts in hard mode to help increase the difficulty. Instead of ending with a triplet, I end it with a train of 1/2 circles.
12/31/14- Received FaiVillager's mod. (Thank you~!) Put everything up to recommended standards.
2/10/15- Received Alheak's mod (Happy New Year ) Removed stacks from Easy and changed the kiai time limits to be longer. Fixed some slightly off blankets in normal mode, redid kiai time again, changed ome blankets on hard mode, redid kiai time again.
2/14/15- Received rfandomization's mod. (Thanks, man!) Changed some placement and mapped some spots in between breaks and towards the end differently. Changed tags. Move some notes around to help with flow. Removed combo bursts from skin, compressed fail background size.
2/15/15- Deleted Taiko (poo) and screwed with the .osu files to change the difficulty names! So basically, all is good and this is about ready to be ranked.
5/2/15 Resurrected with an attempt to (maybe) redo normal mod haha.
6/25/15 Ressurected and revamping normal and hard. Going to finish hard and look for new mods with a potential bubble in the near future 8D
6/26/15 **REDOWNLOAD** Added new hitsounds. Normal revamp is finished and the hard revamp is a WIP.
6/30/15 All difficulties are complete and ready for modding. Added a heart slider at the end of hard mode.
8/24/2015 Recieved Squirrel's mod and guest diff Also recieved Giralda's mod (swag thanks a shit ton guys). Redid hard mode AGAIN. Changed up some hitsound things. Yeah.
8/25/2015 Squirrel's stuff is done. Everything is cleaned up and ready for ranks desoo.
M/12/2016 HOW IS THIS NOT RANKED YET UGH IM SO LAZY. Revamped everything and looking for mods to get this dang map out of my life before my mapping style changes and I hate it again...
M/14/2016 Received mods from Lasse and Rtyzen. Changed some very small placement issues. Later received a mod from Wishkey (THANKS TO YOU ALL!) and made some spacing and combo changes. Still waiting on squirrel to update their map.
M/20/2016 HOT DANG The update for squirrel's diff came in (Thank you for all of your effort!) SO that's in. Renamed it because it's way easier now.
MAY/2/2016 Recieved ezek's mod and am trying my best as a new mapper to farm me some BNs. Almost there all!
MAY/11/2016 HERE COMES THE BUBBLE. Fixed everything according to Bakari's mod
MAY/15/2016 Applied Rocket's massive ass mod. the qualify is right over the horizon boys.
MAY/17/2016 Applied touch ups.