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Kazumi Totaka - 7 P.M.

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Topic Starter
polka

Lasse wrote:

eh
consider adding a black outline or sth to the defaults, as they blend a bit much with some of the brigh combo colors, making it look odd
also you really should find a way to fix this: http://i.imgur.com/0sR5bUg.jpg reversearrow on the grey is really bad to read The grey colour only existed on squirrel's difficulty. The colours have been changed to the darker ones; thanks for catching that.and also look weird
silence soft-sliderslideI don't understand what you are saying here, my bad.

diff that should probably be renamed to 7:45 pmIt's 7:30. It's not much higher than squirrel's, so calling it 7:45 would be a little silly.

  1. 00:13:331 (3,4,1) - avoiding overlaps like this would be a good idea to make everything look nicer http://i.imgur.com/aOixZu6.jpgOne does not see the overlap during game play, though. If this gets further remarks, I'll change it.
  2. 00:13:331 (3,5) - so those are jumps, but 00:12:890 (1) - isn't, even though it's just as strong and pretty muich the same sound?So, this will be really hard to explain, but I'll do my best. I put the jumps because the sounds were increasing in pitch. I don't do the jumps on the sound itself, but on the pitch change OF the sound. Sorry if that doesn't make sense.
  3. 00:14:213 (1) - why this finish? there is no cymbal or anything in the music and it doesnt work well. remove it or find a "finish" to emphasize that soundActually, there's a build up and release within the song. marking the release of musical build up with a finish sound works well in my opinion.
  4. 01:07:816 (3) - no idea how you decide if you map this sound or not since oyu just sometimes do it for whatever reason and most of the time just ignore it
those points apply pretty much for the whole map/when the patterns repeat, since the whole maps uses like 4 different patterns, lol
having nearly everything distance snapped is pretty boring for the highest diff of a set since you could really follow the music more with your spacingOn the note you made about the red ticks, I map them whenever I feel something on the red tick will enhance the gameplay and over all structure of the map in certain places. As for the spacing, I don't see why distance snap should be turned off for other parts other than where I have it.


squirrel

  1. same for finish hitsound as other diffs
  2. 00:04:948 (1,2,3) - yes it uses soft sampleset, but since there is no soft-hitnormal to override the player's skin and most people using soft-hitnormals that are stronger than the default ones, silencing the sliderends would be nice. it's not necessary though.I have no idea how to do that, I'm sorry.
    same for the other time this happens
  3. 00:07:375 (2,3) - current back and forth sliderend-1-2 puts pretty strong emphasis on 2 due to movement which feels a bit too strong. you could ctrl-g this, which would also result in a bit better readability
  4. 00:14:213 (1) - even if it is a 1/1, using some more spacing would fit with how strong it is, considering sth like 00:17:301 (3) - is spaced the same currently


715

  1. you could really vary your pattern a bit, so many pentagons etc.They seem okay, though. But, I understand what you mean.
  2. gap between this and both hard diffs is actually huge, since those utilize a heavy amount of 1/2, while this is purely 1/1 ar and od gap is also really bigWhat would you suggest I do about that?


ultra beginner

  1. uhI'll assume that means you found no problems
Thank you for the mod. I'll notify squirrel so they can respond to you too.
Squichu
Oh, didn't even notice that this was revived.
Going to reply when I'm back home!
Rtyzen
hey its me ur modder here for the M4M
[General]
  1. Combo colours are different for squirrel's diff, not sure if this is important
  2. The slider at the very end for all the diffs except the first one are not snapped?
[7:30pm]
  1. The new combos are abit weird, try to stick with NCing long white lines as much as possible. I understand it's the nature of the song that makes it hard to tell where to NC, so I wont comment on them
  2. 00:13:331 (3) - 00:34:507 (3) - 01:16:860 (3) - Claps for these maybe?
  3. 00:49:066 - I think this is an extra green line, or maybe it's supposed to be here 00:48:625 - ?
  4. 00:57:448 (3,4) - I feel like this overlap is abit weird, imo you should overlap it more maybe

[Squirrel's diff]
  1. I'm not sure what the claps are being mapped to. Sounds abit random to me but you can go ahead and enlighten me on that
  2. Parts where you use the default soft hitsounds like this 00:47:301 (1,2,3) - don't have the silent sliderslide and sound weird
  3. 01:24:801 (1) - Clap on start sounds weird

[7:15pm]
  1. 00:14:654 (2,1) - this overlap bothers me ever so slightly
  2. 00:31:860 (4,5) - this flow is slightly weird. I think something like http://puu.sh/nFSJ7/0360cb47c4.jpg would look better
  3. 00:52:154 (1,3) - Are these not meant to overlap properly?

[7:00pm]
  1. 01:13:331 (2,1) - Blanket

Very nice map! Looks rankable already, good luck! :)
Topic Starter
polka

Rtyzen wrote:

hey its me ur modder here for the M4M
[General]
  1. Combo colours are different for squirrel's diff, not sure if this is importantFixed that, just need to wait for Squirrel to send an updated copy of the map based off of the last mod.
  2. The slider at the very end for all the diffs except the first one are not snapped?I fixed in my difficulty. I'll make sure I get squirrel's fixed too.
[7:30pm]
  1. The new combos are abit weird, try to stick with NCing long white lines as much as possible. I understand it's the nature of the song that makes it hard to tell where to NC, so I wont comment on themWHy would one need to tell where a new NC is? Nonetheless, I changed some NCs.
  2. 00:13:331 (3) - 00:34:507 (3) - 01:16:860 (3) - Claps for these maybe?Sure.
  3. 00:49:066 - I think this is an extra green line, or maybe it's supposed to be here 00:48:625 - ?Excellent catch. Thanks.
  4. 00:57:448 (3,4) - I feel like this overlap is abit weird, imo you should overlap it more maybeIf I do that, the slider ends will touch, and I think that's worse.

[Squirrel's diff]
  1. I'm not sure what the claps are being mapped to. Sounds abit random to me but you can go ahead and enlighten me on that
  2. Parts where you use the default soft hitsounds like this 00:47:301 (1,2,3) - don't have the silent sliderslide and sound weird
  3. 01:24:801 (1) - Clap on start sounds weird

[7:15pm]
  1. 00:14:654 (2,1) - this overlap bothers me ever so slightlySince it's noticeable in gameplay, I fixed it.
  2. 00:31:860 (4,5) - this flow is slightly weird. I think something like http://puu.sh/nFSJ7/0360cb47c4.jpg would look betterTo lazy to look at the picture, but I fixed it. I has better flow and does not overlap.
  3. 00:52:154 (1,3) - Are these not meant to overlap properly?Fixed.

[7:00pm]
  1. 01:13:331 (2,1) - BlanketDone.

Very nice map!Thanks! Looks rankable already, 8'D Thank yougood luck! :)
Thank you very much. I'll notify squirrel of this mod.
Topic Starter
polka
EDIT: Accidentally posted a reply twice when trying to edit it.

I guess this is stuck here now.
Wishkey
Heya M4M from my Q

Really nice map, seems almost ready for BNs imo! :D

7:00 PM

-01:01:860 (1,1) - blanket can be improved here
-Hitounds and rythm seem alright so good to go

7:15 PM

-00:19:948 (3,4) - maybe switch these around because (3) and the beginning of (4) are the same sound here so slider these instead to emphasize the ending of (4) with a circle here
-00:47:301 (1) - Dunno if the ranking criteria on this has changed (can't seem to find it anymore), but the recovery time after the spinner seems too low for a normal, so you might just want to put a slider here instead. (If its rankable tho you can ignore this)
-01:04:948 (2,3) - X68/Y104 for DS
-01:24:801 (1) - unsnapped end here, really like the design but new players might misread the direction it goes too. I Hope this doesn't become an issue

Subjective stuff: I feel like the slider velocity is set too high here personally. You use 0.70 in easy 1.20 here and 1.30 in the hard diff. Why not make it 1.00 here for an even spread all at once. Just wanna point it out incase this ever comes up again

7:30

-00:24:360 (7,1) - would blanket (7) with (6) here instead and place 1 maybe here for better flow
-00:43:772 (1) - you can NC this to make the privious note even more lonely like the music suggests
-01:00:537 (4) - why not cntrl +g this aswell like 00:58:772 (1,2) - since its still in the same combo
-00:35:390 (7) - NC this like you did with 01:17:743 (1) -
-01:03:184 (3) - move this down a bit to x240/y56 so you got that even triangle between the ending of (1), (2) and (3)

Squirrels 7:30

-00:04:948 (1,2,3) - you can silence these sliderends to create more of a hold sound ( just saw previous mod: for silenced ends use soft hitsound, 5% volume on the ends => start the beginning of the next note again with 20% volume)
-00:08:478 (1) - start the NC on this instead of 00:08:919 (2) - because you start following a different instrument here
-00:12:448 (4) - these sliderends can be silenced aswell because you're following the hold sound here
-00:15:537 (5) - NC switch
-00:22:595 (4) - ^
-00:42:448 (1) - maybe lower volume a bit here if your gonna go with the loud hitsound, it sounds louder than all the rest of the song atm
-00:47:301 (1,2,3) - check 00:04:948 (1,2,3)
-00:50:169 (4) - you can place this at x96/y100 so its the same spacing as 00:07:154 (1,2,3,4,5) -
-01:03:625 (1) - too much of a jump compared to the rest of the map imo, maybe try this for (6,1)
if you wanna keep the overlap
-Dont forget to check the unsnapped end of the heart


GL on ranked! :D
Topic Starter
polka

Wishkey wrote:

Heya M4M from my QYo.

Really nice map, seems almost ready for BNs imo! :D*heavy breathing*

7:00 PM

-01:01:860 (1,1) - blanket can be improved hereDone.
-Hitounds and rythm seem alright so good to goWoo.

7:15 PM

-00:19:948 (3,4) - maybe switch these around because (3) and the beginning of (4) are the same sound here so slider these instead to emphasize the ending of (4) with a circle hereThat's a nice idea. But I would have to redo so much to get it in there and make it look nice and fit and all.
-00:47:301 (1) - Dunno if the ranking criteria on this has changed (can't seem to find it anymore), but the recovery time after the spinner seems too low for a normal, so you might just want to put a slider here instead. (If its rankable tho you can ignore this)Easy is 4 beats after, normal is 2 beats after, hard and insane are 1 beat if I can recall.
-01:04:948 (2,3) - X68/Y104 for DSGot it.
-01:24:801 (1) - unsnapped end here, really like the design but new players might misread the direction it goes too. I Hope this doesn't become an issueI think i fixed it.

Subjective stuff: I feel like the slider velocity is set too high here personally. You use 0.70 in easy 1.20 here and 1.30 in the hard diff. Why not make it 1.00 here for an even spread all at once. Just wanna point it out incase this ever comes up againHm... I think this is okay in terms of difficulty spread... but if the slider velocity from easy to normal becomes a problem, I'll change normal.

7:30

-00:24:360 (7,1) - would blanket (7) with (6) here instead and place 1 maybe here for better flow
I don't like that only because the flow from (7) to (1) is poor and doesn't fit with the rest of the map.
-00:43:772 (1) - you can NC this to make the privious note even more lonely like the music suggestsGood idea.
-01:00:537 (4) - why not cntrl +g this aswell like 00:58:772 (1,2) - since its still in the same comboI'll change it for now, but the flow from (4) to (5) kind of bothers me a bit.
-00:35:390 (7) - NC this like you did with 01:17:743 (1) - Good point.
-01:03:184 (3) - move this down a bit to x240/y56 so you got that even triangle between the ending of (1), (2) and (3)I mean it already was an even triangle... but I moved it down for the sake of it being so close to the HP bar.

Squirrels 7:30

-00:04:948 (1,2,3) - you can silence these sliderends to create more of a hold sound ( just saw previous mod: for silenced ends use soft hitsound, 5% volume on the ends => start the beginning of the next note again with 20% volume)
-00:08:478 (1) - start the NC on this instead of 00:08:919 (2) - because you start following a different instrument here
-00:12:448 (4) - these sliderends can be silenced aswell because you're following the hold sound here
-00:15:537 (5) - NC switch
-00:22:595 (4) - ^
-00:42:448 (1) - maybe lower volume a bit here if your gonna go with the loud hitsound, it sounds louder than all the rest of the song atm
-00:47:301 (1,2,3) - check 00:04:948 (1,2,3)
-00:50:169 (4) - you can place this at x96/y100 so its the same spacing as 00:07:154 (1,2,3,4,5) -
-01:03:625 (1) - too much of a jump compared to the rest of the map imo, maybe try this for (6,1)
if you wanna keep the overlap
-Dont forget to check the unsnapped end of the heart


GL on ranked! :DTHANKS
Squichu
Apologies for the late reply! D:

Thanks to everyone who modded the diff!
I basically applied everything, so no need to reply to everything in detail.. >w<
Thanks again! send diff nd stuff via pm!
__Phantomhive__
I really like the Map! I hope it'll get ranked.
Topic Starter
polka

__Phantomhive__ wrote:

I really like the Map! I hope it'll get ranked.
Thank you so much! I hope so too.
ZekeyHache
Hello~ Random mod not true, I was actually stalking you~
OMG! This is beautiful!

General
  1. Your BG is widescreen, BUT! It's doesn't have a 16:9 ratio, and widescreen backgrounds need to have that ratio in order to be approved. Your BG is not 16:9 by just a few pixels, but I re-sized it for you to a common 16:9 resolution so you don't get problems with other people later~ Take it~
  2. Seems that you have a hitcircle.png file on your mapset~ BUT you need to have the whole hitcircle skin set so your map can be approved. This is the hitcircle skin set. There are two solutions, delete that file OR get the whole set. I recommend you to get the whole set since the animal crossing leaf fits perfectly there~
  3. Also, you have another skin object from another set by itself, which is the reversearrow.png. And as above, you can delete it or get the whole slider skin set. You can check the skin sets for standard here. I recommend you to just delete it since it has nothing to do with the song and you wouldn't have to worry about getting the whole slider skin set, but it's up to you~


7:00 P.M.
  1. 00:14:213 - This should be the beginning of the slider OR a circle. This part has a very strong beat and it's not well emphasized as just the end of a slider. And if you take a look at the other diffs, including Squirrel's, you used either a circle or the beginning of a slider here~
  2. 00:55:684 (2) - Exactly the same thing as above~
  3. Sliders 00:34:507 (2) - and 01:16:860 (3) - are fine since there are no upcoming notes because of the breaks and they feel good like that.

Squirrel's 7:15 P.M.
  1. Widescreen support is enabled in this difficulty only, please disable it as there is no storyboard~

The other diffs look fine to me~
You don't need that huge changelog, it's fine by just listing the people who modded your map~
Nice map! You should call a BN after fixing the stuff I mentioned! Don't give up! You have my star (╯°□°)╯
wait.. why is this in WIP? It should be on pending unless you're planning on doing an SB or another diff...
Topic Starter
polka

ezek wrote:

Hello~ Random mod not true, I was actually stalking you~
OMG! This is beautiful!

General
  1. Your BG is widescreen, BUT! It's doesn't have a 16:9 ratio, and widescreen backgrounds need to have that ratio in order to be approved. Your BG is not 16:9 by just a few pixels, but I re-sized it for you to a common 16:9 resolution so you don't get problems with other people later~ Take it~Bless you good sir.
  2. Seems that you have a hitcircle.png file on your mapset~ BUT you need to have the whole hitcircle skin set so your map can be approved. This is the hitcircle skin set. There are two solutions, delete that file OR get the whole set. I recommend you to get the whole set since the animal crossing leaf fits perfectly there~ Done thank you.
  3. Also, you have another skin object from another set by itself, which is the reversearrow.png. And as above, you can delete it or get the whole slider skin set. You can check the skin sets for standard here. I recommend you to just delete it since it has nothing to do with the song and you wouldn't have to worry about getting the whole slider skin set, but it's up to you~Someone told me to add it in o^o But fair enough!


7:00 P.M.
  1. 00:14:213 - This should be the beginning of the slider OR a circle. This part has a very strong beat and it's not well emphasized as just the end of a slider. And if you take a look at the other diffs, including Squirrel's, you used either a circle or the beginning of a slider here~Tru.
  2. 00:55:684 (2) - Exactly the same thing as above~ ^
  3. Sliders 00:34:507 (2) - and 01:16:860 (3) - are fine since there are no upcoming notes because of the breaks and they feel good like that.Coolio.

Squirrel's 7:15 P.M.
  1. Widescreen support is enabled in this difficulty only, please disable it as there is no storyboard~
Done

The other diffs look fine to me~Woot.
You don't need that huge changelog, it's fine by just listing the people who modded your map~First map I ever submitted. I just want it for memory purposes of everything I went through.
Nice map! You should call a BN after fixing the stuff I mentioned! I'm trying but since I'm new they''re all trying to ignore me! I'll pester them thoDon't give up! You have my star (╯°□°)╯BLESS YOU GOOD SIR.
wait.. why is this in WIP? It should be on pending unless you're planning on doing an SB or another diff...Haha oops
Thank you for your mod!
riffy
I was asked to give it a look, somebody really wqnts to help you out with this set.

[General]
  1. Since you skin hitcircles, you are to skin sliderborder as well. Add the following to your .osu file under the Colors section
    SliderBorder : 255,255,255
    Note: you can change sliderborder colour to be anything you want. 255,255,255 is White colour. If you want something else, just change RGB values!
[7:00 PM]
  1. 00:05:390 - 5% volume hitsounds are inaudible, which means that Easy difficulty needs an increase of the volume level up to 15-20% here.
  2. 01:01:860 (1) - this new comob here feels unnecessary. Having a combo that is only one object long may be confusing for beginners.
  3. 01:17:743 - let's remove the reverse arrow and add a circle here. So, the drums are emphasised better here and players get to actually click the strongest bbeat of the combo.
  4. 01:26:125 - are you sure you don't want to map the ticking sounds starting here? You could at least increase the volume here, so, sliderticks would sound louder, emphasising the sounds.

    Overall it's a pretty neat Easy. I like it.


[7:15]
  1. Approach Rate is much lower than Slider Velocity, hence, the gameplay feels unbalanced. Try higher Approach Rate? 4 or 4,5 will do.
  2. 01:04:948 (2,3) - minor - the spacng is a bit uneven here. Try to make it closer to x1.0 to make things look perfect.
  3. 01:24:801 (1) - can you move head and tail of the slider apart? The way they overlap brings a bit of confusion into the gameplay.

    Nice one.
[Squirrel's 7:15 PM]
  1. 00:08:919 - the downbeat here is unstressed and it makes gameplay a bit forced. Try to make it clickable by using two circles instead of a slider?
  2. 00:12:890 (1,2,3) - the spacing values here trick players into thinking these are 1/2 snapped circles. Try to stick to stacks/regular DS.
  3. 01:24:801 (1) - same issue as with the Normal. Moving head/tail of the slider apart would increase it's readability.

    Nice one!
[7:30 PM]
  1. 00:13:110 (2,4,6) - try to remove the objects snapped on the red ticks, this will emphasise stronger beats and add a nice antijump pattern!
    Note: 00:55:243 (1,2,3,4,5,6) - same here!
  2. 00:53:037 - due to the way the stronger beat kicks here, it's better if we use two circles and make this beat clickable.
  3. 01:24:801 (1) - and yet again, try to split tail and head of the slider apart for the sake of readability.

    Good job!
While the downbeats/upbeats are not stressed the way you would exxpect them to, the rhythm is consistent through the set and it matches well with the way the beat goes. In the end, we get a well-designed set of difficulties that work well together. I have to admit that the set is pretty good as it is!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
polka

Bakari wrote:

I was asked to give it a look, somebody really wqnts to help you out with this set.

[General]
  1. Since you skin hitcircles, you are to skin sliderborder as well. Add the following to your .osu file under the Colors section
    SliderBorder : 255,255,255
    Done.
    Note: you can change sliderborder colour to be anything you want. 255,255,255 is White colour. If you want something else, just change RGB values! It's orange wahaha
[7:00 PM]
  1. 00:05:390 - 5% volume hitsounds are inaudible, which means that Easy difficulty needs an increase of the volume level up to 15-20% here.Done.
  2. 01:01:860 (1) - this new comob here feels unnecessary. Having a combo that is only one object long may be confusing for beginners. A little odd but changed.
  3. 01:17:743 - let's remove the reverse arrow and add a circle here. So, the drums are emphasised better here and players get to actually click the strongest bbeat of the combo. Done.
  4. 01:26:125 - are you sure you don't want to map the ticking sounds starting here? You could at least increase the volume here, so, sliderticks would sound louder, emphasising the sounds. Its not mapped anywhere else across any other difficulties. Ill let this one slide.

    Overall it's a pretty neat Easy. I like it. Toot toot


[7:15]
  1. Approach Rate is much lower than Slider Velocity, hence, the gameplay feels unbalanced. Try higher Approach Rate? 4 or 4,5 will do. Fair'nough.
  2. 01:04:948 (2,3) - minor - the spacng is a bit uneven here. Try to make it closer to x1.0 to make things look perfect. I fixed it to the best of my ability.
  3. 01:24:801 (1) - can you move head and tail of the slider apart? The way they overlap brings a bit of confusion into the gameplay. Yessiree

    Nice one. Woot.
[Squirrel's 7:15 PM]
  1. 00:08:919 - the downbeat here is unstressed and it makes gameplay a bit forced. Try to make it clickable by using two circles instead of a slider?
  2. 00:12:890 (1,2,3) - the spacing values here trick players into thinking these are 1/2 snapped circles. Try to stick to stacks/regular DS.
  3. 01:24:801 (1) - same issue as with the Normal. Moving head/tail of the slider apart would increase it's readability.

    Nice one!
[7:30 PM]
  1. 00:13:110 (2,4,6) - try to remove the objects snapped on the red ticks, this will emphasise stronger beats and add a nice antijump pattern!I dont really like it that much but Ill go with it because it does sound a bit nicer.
    Note: 00:55:243 (1,2,3,4,5,6) - same here!^^
  2. 00:53:037 - due to the way the stronger beat kicks here, it's better if we use two circles and make this beat clickable. Got it.
  3. 01:24:801 (1) - and yet again, try to split tail and head of the slider apart for the sake of readability. Yessiree buster

    Good job!/emoshuns/
While the downbeats/upbeats are not stressed the way you would exxpect them to, the rhythm is consistent through the set and it matches well with the way the beat goes. In the end, we get a well-designed set of difficulties that work well together. I have to admit that the set is pretty good as it is!/sreAMING/ THank you so much.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!Thank you thank you~
Squichu
Fixed everything, thank you Bakari!
diff
osu file format v14

[General]
AudioFilename: 7PM (Extended) - Animal Crossing- New Leaf Music.mp3
AudioLeadIn: 0
PreviewTime: 4948
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4948,7154,12890,14213,21272,26566
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:7 P.M.
TitleUnicode:7 P.M.
Artist:Kazumi Totaka
ArtistUnicode:戸高一生
Creator:PolkaMocha
Version:Squirrel's Advanced Evening
Source:Animal Crossing: New Leaf
Tags:PM nintendo game slow calm instrumental squirrel
BeatmapID:769775
BeatmapSetID:231483

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,38237,41548
2,80590,83901
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
96,441.176470588235,4,1,1,20,1,0
4948,-125,4,1,1,15,0,0
5279,-125,4,1,1,5,0,0
5390,-125,4,1,1,15,0,0
6162,-125,4,1,1,5,0,0
6272,-125,4,1,1,10,0,0
6934,-125,4,1,1,5,0,0
7154,-100,4,1,1,30,0,1
12890,-100,4,1,1,30,0,1
14213,-100,4,1,1,30,0,0
35390,-158.730158730159,4,1,1,10,0,0
47301,-125,4,1,1,15,0,0
47632,-125,4,1,1,5,0,0
47743,-125,4,1,1,15,0,0
48515,-125,4,1,1,5,0,0
48625,-125,4,1,1,10,0,0
49287,-125,4,1,1,5,0,0
49507,-100,4,1,1,30,0,1
55243,-100,4,1,1,30,0,1
56566,-100,4,1,1,30,0,0
77743,-158.730158730159,4,1,1,10,0,0


[Colours]
Combo1 : 130,130,130
Combo2 : 128,0,0
Combo3 : 128,64,0
Combo4 : 125,0,63
Combo5 : 88,39,81
Combo6 : 64,0,128
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And btw, are you sure you want a difficulty name that long? You can just delete my name from the diff name if you prefer that, as long as my name stays in description that should be fine. :3 Or change names to Midday/Afternoon/Dusk/Night, then you don't need Simple/Normal/Advanced in the names?
(Oh, and my name still needs to be added to tags in your diffs, unless RC got changed by now and I didn't know. xD)
Topic Starter
polka

Squirrel wrote:

Fixed everything, thank you Bakari!
diff
osu file format v14

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Title:7 P.M.
TitleUnicode:7 P.M.
Artist:Kazumi Totaka
ArtistUnicode:戸高一生
Creator:PolkaMocha
Version:Squirrel's Advanced Evening
Source:Animal Crossing: New Leaf
Tags:PM nintendo game slow calm instrumental squirrel
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And btw, are you sure you want a difficulty name that long? You can just delete my name from the diff name if you prefer that, as long as my name stays in description that should be fine. :3 Or change names to Midday/Afternoon/Dusk/Night, then you don't need Simple/Normal/Advanced in the names?
(Oh, and my name still needs to be added to tags in your diffs, unless RC got changed by now and I didn't know. xD)
I added you r name to tags and removed your name from difficulty. I'm keeping the names because of an issue with their indication of difficulty prior.
riffy
I was promised a Nintendo DS or Wii U if you for bubbling this one.

Bubbled!
Topic Starter
polka

Bakari wrote:

I was promised a Nintendo DS or Wii U if you for bubbling this one.

Bubbled!
Yay thank you so much.

I cant give you a nintendo DS or a Wii u

But I can give you this reply.
ZekeyHache
*Does sexy dance to attract a BN* I hope my dance is effective
Topic Starter
polka

ezek wrote:

*Does sexy dance to attract a BN* I hope my dance is effective
Oh it was effective alright o///o
just click
Woah I remember modding this a year ago lol, its good to see that it is going for rank! :D
Topic Starter
polka

Breezy wrote:

Woah I remember modding this a year ago lol, its good to see that it is going for rank! :D
Yup it's been a while, but it's finally going!
HappyRocket88

Bakari wrote:

I was asked to give it a look, somebody really wants to help you out with this set.

ezek wrote:

*Does sexy dance to attract a BN* I hope my dance is effective

Hellow! Minor things since I'm quite sure this is almost ready regarding the mapping related things. However, I'd like to know some things before pushing this forward.
[ General]

  • When adding custom skin elements, you should add all the elements which belong to their skin nature:
  1. Sliderball should never be transparent due it might mislead the actual motion that the ball represents when it's moving through the slider-body. Hence, consider adding a custom color to fix this respectively. Here I made an example about what you can do instead.
  2. The file fail-background.jpg must be png extension to make it work because as it is now it's not working. Referring to the nature of the pause screen, it's missing the custom pause-overlay.png to have it complete.
  3. The size of the fail background and the current background should the same to prevent issues with weird overlaps between these two. Thus, having them both on 1366x768 would make more sense here. Here I provided some examples in the below box:
  4. The file approachcircle.png should be 126x126 to have it in its optimal size.
  5. Having the same vol of the kiai with the rest parts of the songs don't support well the main idea why we set up kiai over a song. It would make more sense if you raise up on 10% the lines which belong to kiai to give more emphasis to the notes comprehended by it.
  6. 00:45:868 - Can I know the reason why this is set up until there? Like would it be another difference if you place it here 00:45:978 - or later? The main issuse here is that the blue layout doesn't follow anything in the song so it looks rather random at not making any correlation with the song. Just in case it does for you, keep them. Otherwise, remove them.
[ Simple Midday] Really nice Easy! What I can see is that the style is old somehow so the overlaps and the things in general go for that age, which isn't unrankable. Good job! Minor things to polish them a bit and we're ready to go. Let's see:
  1. 01:01:860 (1) - Remove NC here and add NC here 01:03:625 (2) .
  2. 01:03:625 (2) - Variation is important but here making a straight slider doesn't flow good because the song aims for more movement. I do believe using this shape 00:28:331 (1) - would make stuff more fun.
  3. 01:24:801 (1) - Add a whistle at the slider-tail as well as you did in the higher difficulties.
  4. Leaving these spots 00:12:890 - 00:55:243 - with no beats feels way awkward because clearly the song supports 1/1 beats there. Hence, it would be way better if you add circles there to hold nicely the rhythm here as you were doing it till now.
[ Normal Dusk] Well I did like this difficulty more because the flows and the overall transitions regarding how a note leads to the next one is really nice! Great job! Minor things:
  1. 00:04:948 (1) - 00:47:301 (1) - Add a whistle here to hold the instrument which comes out here.
  2. Some spacing errors that should be fixed since the Distance Snap should be consistent throughout the entire difficulty.
    ^
    1. 00:16:419 (1,2) -
    2. 00:20:390 (4,1) -
    3. 01:05:390 (3,1) -
  3. 00:30:537 (3) - 01:12:890 (3) - NC here to don't have such as a long combo numbers at this difficulty.
[ Advanced Evening] :O thanks for mapping Give your Heart a break! >w<
  1. Don't you think the AR is somehow high for the patterning used in this difficulty? I'm quite sure lowering to 6 will allow players to catch easier the 1/2 since some of them contains jumps and other not.
  2. Reduce the HP value to 5 to keep a balance in the way it scales up among the difficulties.
  3. 00:29:213 (3) - 01:11:566 (3) - Replace these with a circle as well as it was done at the previous patterns.
  4. 01:01:419 (2,1) - This flow can be improved since it plays somehow odd as is. What about making (2) less curved as 00:19:066 (2) - to improve the transition of this pattern? Try it!
[ Last Night] Not a bad diff! Just might need a bit of more improvement regarding where the emphasis should go and stuff. Let's start:
  1. First of all, it's really important to increase the values of the OD and the HP because they shouldn't be the same as the Advanced difficulty knowing this is the hardest difficulty of the set. Having them with OD 7 and HP 6 would be the best.
  2. 00:04:948 (1) - 00:47:301 (1) - Please add a whistle for these to hold nicely the instruments which come out at this spot.
  3. 00:12:890 (1,2,3) - Rhythmically talking, these are the strongest beats of the map but they have a very low DS which don't make sense at all. It would be better if the DS was higher to give the proper emphasis these beats should have. Consider doing the same with the similar patterns.
  4. 00:17:301 (2,3) - Minor but blanketing them would make this pattern prettier to read and play.
  5. 00:34:066 (1) - Remove NC here and add NC here 00:34:507 (3) - to give players the idea the piano tiles are stronger than the previous ones.
  6. 00:53:919 (2,3) - Distance Snap problem here. Make sure they're the same because due the high spacing, players tend to read (3) as a 1/1 beat apart.
  7. 01:00:978 (5) - Remove NC here and add NC here 01:02:301 (1) - to fill out the consistency about managing the New Combos.
  8. 01:00:978 (5) - Ctrl + G.
[]
Here I ended up my mod. I actually might need to recheck this after you apply the changes above since there are some few things I'd like to discuss with you regarding the spacing of the higher diff. It can be done at your earliest convenience. Contact me if you need further clarification with the points above stated. Good luck for now!
[]
Topic Starter
polka

HappyRocket88 wrote:

Bakari wrote:

I was asked to give it a look, somebody really wants to help you out with this set.

ezek wrote:

*Does sexy dance to attract a BN* I hope my dance is effective


Hellow! Minor things since I'm quite sure this is almost ready regarding the mapping related things. However, I'd like to know some things before pushing this forward.Fair'nough.
[ General]

  • RULE:
    When adding custom skin elements, you should add all the elements which belong to their skin nature:
  1. As it is shown here, reversearrow.png is included in the mapset. Hence, you should add the other elements of the make the slider in the folder. For further information, please read this thread. Another option is to remove it from the mapset to not doing the whole work. Up to you.Added all slider elements.
  2. Same goes to fail-background.jpg, which belongs to pause screen nature. In order to add all the elements, you should add the following elements listed in the below box:
    ^
    1. pause-overlay.pngAdded all pause menu elements.
    2. pause-back.png
    3. fail-background.png
    4. pause-continue.png
    5. pause-replay.png
    6. pause-retry.png
Thank you for your time. Everything has been fixed and uploaded.
Do I give you kudos for this? .-.
HappyRocket88
Oh wait! I've not finished it! ;w; ahhhh this happens everytime when I don't save the draft I'm making. /w\
Topic Starter
polka

HappyRocket88 wrote:

Oh wait! I've not finished it! ;w; ahhhh this happens everytime when I don't save the draft I'm making. /w\
Rocket omg ;-;

EDIT: When will it be finished? Just want to know so I can know when to check it again.
HappyRocket88
Hopefully today. ;w;
Topic Starter
polka

HappyRocket88 wrote:

Hopefully today. ;w;
Will you just edit the post you already made, or make a new post?
HappyRocket88
Re-edited! XD
Squichu
Fixed everything, thank you very much! :3
update
osu file format v14

[General]
AudioFilename: 7PM (Extended) - Animal Crossing- New Leaf Music.mp3
AudioLeadIn: 0
PreviewTime: 4948
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4948,7154,12890,14213,21272,26566
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:7 P.M.
TitleUnicode:7 P.M.
Artist:Kazumi Totaka
ArtistUnicode:戸高一生
Creator:PolkaMocha
Version:Advanced Evening
Source:Animal Crossing: New Leaf
Tags:PM nintendo game slow calm instrumental squirrel
BeatmapID:769775
BeatmapSetID:231483

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,38237,41398
2,80590,83751
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
96,441.176470588235,4,1,1,20,1,0
4948,-125,4,1,1,15,0,0
5279,-125,4,1,1,5,0,0
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56566,-100,4,1,1,30,0,0
77743,-158.730158730159,4,1,1,10,0,0


[Colours]
Combo1 : 130,130,130
Combo2 : 128,0,0
Combo3 : 128,64,0
Combo4 : 125,0,63
Combo5 : 88,39,81
Combo6 : 64,0,128
Combo7 : 0,0,160
SliderBorder : 255,165,0

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385,11,56125,1,2,0:2:0:0:
236,28,56566,22,0,P|229:69|243:116,1,75,12|0,0:2|0:2,0:2:0:0:
334,200,57007,2,0,P|341:159|327:112,1,75,2|0,0:2|0:2,0:2:0:0:
224,199,57449,1,8,0:2:0:0:
341,335,57890,5,2,0:2:0:0:
506,264,58331,1,8,0:2:0:0:
462,91,58772,6,0,P|390:81|333:126,1,150,2|8,0:2|0:2,0:2:0:0:
250,286,59654,6,0,P|217:320|180:334,1,75,2|0,0:2|0:2,0:2:0:0:
87,258,60096,2,0,P|120:201|171:243,1,150,8|2,0:2|0:2,0:2:0:0:
321,353,60978,6,0,P|359:363|395:361,1,75,8|0,0:2|0:2,0:2:0:0:
439,230,61419,2,0,P|371:200|300:219,1,150,2|8,0:2|0:2,0:2:0:0:
189,361,62301,5,2,0:2:0:0:
189,361,62743,1,8,0:2:0:0:
189,361,63184,1,2,0:2:0:0:
63,232,63625,22,0,P|61:198|80:157,1,75,12|0,0:2|0:2,0:2:0:0:
213,188,64066,2,0,P|184:206|139:210,1,75,2|0,0:2|0:2,0:2:0:0:
152,121,64507,1,8,0:2:0:0:
331,118,64948,6,0,L|415:126,1,75,2|0,0:2|0:2,0:2:0:0:
483,221,65390,2,0,L|408:228,1,75,8|0,0:2|0:2,0:2:0:0:
405,125,65831,1,2,0:2:0:0:
481,312,66272,6,0,L|330:327,1,150,8|2,0:2|0:2,0:2:0:0:
181,228,67154,6,0,P|195:197|230:172,1,75,8|0,0:2|0:2,0:2:0:0:
334,191,67595,2,0,P|360:259|331:326,1,150,2|8,0:2|0:2,0:2:0:0:
115,270,68478,6,0,P|102:238|110:195,1,75,2|0,0:2|0:2,0:2:0:0:
218,131,68919,2,0,P|284:160|310:228,2,150,8|2|8,0:2|0:2|0:2,0:2:0:0:
214,311,70243,1,2,0:2:0:0:
393,321,70684,6,0,L|468:310,1,75,12|0,0:2|0:2,0:2:0:0:
511,211,71125,2,0,L|436:200,1,75,2|0,0:2|0:2,0:2:0:0:
374,107,71566,1,8,0:2:0:0:
220,216,72007,22,0,P|148:233|81:202,1,150,2|8,0:2|0:2,0:2:0:0:
165,41,72890,2,0,P|236:24|304:55,1,150,2|8,0:2|0:2,0:2:0:0:
356,246,73772,6,0,P|326:264|283:269,1,75,2|0,0:2|0:2,0:2:0:0:
194,214,74213,2,0,P|233:157|297:185,1,150,8|2,0:2|0:2,0:2:0:0:
176,349,75096,6,0,L|82:342,1,75,8|0,0:2|0:2,0:2:0:0:
62,208,75537,2,0,P|129:179|194:214,1,150,2|8,0:2|0:2,0:2:0:0:
340,368,76419,5,2,0:2:0:0:
475,250,76860,1,2,0:2:0:0:
390,91,77301,1,2,0:2:0:0:
242,176,77743,6,0,B|139:134|62:266|149:359|249:322|249:322|258:278|258:278|324:268|345:204|345:204|391:253,1,566.999982696534,12|0,0:2|0:2,0:2:0:0:
392,254,84801,6,0,B|383:229|357:218|357:218|354:211|474:227|482:102|399:71|359:97|359:97|346:47|255:22|184:137|300:199|290:241,1,566.999982696534,8|2,0:2|0:2,0:2:0:0:
ZekeyHache
So......close.....
Topic Starter
polka

HappyRocket88 wrote:

Bakari wrote:

I was asked to give it a look, somebody really wants to help you out with this set.

ezek wrote:

*Does sexy dance to attract a BN* I hope my dance is effective

Hellow! Minor things since I'm quite sure this is almost ready regarding the mapping related things. However, I'd like to know some things before pushing this forward.K.
[ General]

  • When adding custom skin elements, you should add all the elements which belong to their skin nature:
  1. Sliderball should never be transparent due it might mislead the actual motion that the ball represents when it's moving through the slider-body. Hence, consider adding a custom color to fix this respectively. Here I made an example about what you can do instead. Done.
  2. The file fail-background.jpg must be png extension to make it work because as it is now it's not working. Referring to the nature of the pause screen, it's missing the custom pause-overlay.png to have it complete.Done.
  3. The size of the fail background and the current background should the same to prevent issues with weird overlaps between these two. Thus, having them both on 1366x768 would make more sense here. Here I provided some examples in the below box: Resized.
  4. The file approachcircle.png should be 126x126 to have it in its optimal size. Resized.
  5. Having the same vol of the kiai with the rest parts of the songs don't support well the main idea why we set up kiai over a song. It would make more sense if you raise up on 10% the lines which belong to kiai to give more emphasis to the notes comprehended by it.Done.
  6. 00:45:868 - Can I know the reason why this is set up until there? Like would it be another difference if you place it here 00:45:978 - or later? The main issuse here is that the blue layout doesn't follow anything in the song so it looks rather random at not making any correlation with the song. Just in case it does for you, keep them. Otherwise, remove them.
There's nothing there. Maybe you posted the wrong timestamp?
[ Simple Midday] Really nice Easy! What I can see is that the style is old somehow so the overlaps and the things in general go for that age, which isn't unrankable. Good job! Minor things to polish them a bit and we're ready to go. Let's see:Actually this is just my flat mapping style. Not outdated... But it does come off that way considering the spacing.
  1. 01:01:860 (1) - Remove NC here and add NC here 01:03:625 (2) . K.
  2. 01:03:625 (2) - Variation is important but here making a straight slider doesn't flow good because the song aims for more movement. I do believe using this shape 00:28:331 (1) - would make stuff more fun.Done.
  3. 01:24:801 (1) - Add a whistle at the slider-tail as well as you did in the higher difficulties.Coolio.
  4. Leaving these spots 00:12:890 - 00:55:243 - with no beats feels way awkward because clearly the song supports 1/1 beats there. Hence, it would be way better if you add circles there to hold nicely the rhythm here as you were doing it till now.Acutally, I want to maintain the 2/1 consistency. That note is lower than the rest of them. Just because a song supports a beat, doesn't mean there has to be one.
[ Normal Dusk] Well I did like this difficulty more because the flows and the overall transitions regarding how a note leads to the next one is really nice! Great job! Minor thingsCooool.:
  1. 00:04:948 (1) - 00:47:301 (1) - Add a whistle here to hold the instrument which comes out here.I can't add a whistle to the start of a slider.
  2. Some spacing errors that should be fixed since the Distance Snap should be consistent throughout the entire difficulty. Fixed all.
    ^
    1. 00:16:419 (1,2) -
    2. 00:20:390 (4,1) -
    3. 01:05:390 (3,1) -
  3. 00:30:537 (3) - 01:12:890 (3) - NC here to don't have such as a long combo numbers at this difficulty.This is a bit nitpicky. Ive seen way higher than 5 in normal. Changed nonetheless.
[ Advanced Evening] :O thanks for mapping Give your Heart a break! >w<
  1. Don't you think the AR is somehow high for the patterning used in this difficulty? I'm quite sure lowering to 6 will allow players to catch easier the 1/2 since some of them contains jumps and other not.
  2. Reduce the HP value to 5 to keep a balance in the way it scales up among the difficulties.
  3. 00:29:213 (3) - 01:11:566 (3) - Replace these with a circle as well as it was done at the previous patterns.
  4. 01:01:419 (2,1) - This flow can be improved since it plays somehow odd as is. What about making (2) less curved as 00:19:066 (2) - to improve the transition of this pattern? Try it!
[ Last Night] Not a bad diff! Just might need a bit of more improvement regarding where the emphasis should go and stuff. Let's start:Coolio.
  1. First of all, it's really important to increase the values of the OD and the HP because they shouldn't be the same as the Advanced difficulty knowing this is the hardest difficulty of the set. Having them with OD 7 and HP 6 would be the best.Done.
  2. 00:04:948 (1) - 00:47:301 (1) - Please add a whistle for these to hold nicely the instruments which come out at this spot.Start of a spinner cant handle samples.
  3. 00:12:890 (1,2,3) - Rhythmically talking, these are the strongest beats of the map but they have a very low DS which don't make sense at all It would be better if the DS was higher to give the proper emphasis these beats should have. Consider doing the same with the similar patterns..It was suggested by Bakari. I'll change it back to what I had.
  4. 00:17:301 (2,3) - Minor but blanketing them would make this pattern prettier to read and play.Done.
  5. 00:34:066 (1) - Remove NC here and add NC here 00:34:507 (3) - to give players the idea the piano tiles are stronger than the previous ones. It's the start of a new pattern. I'll emphasize that with a new NC. No change here sorry.
  6. 00:53:919 (2,3) - Distance Snap problem here. Make sure they're the same because due the high spacing, players tend to read (3) as a 1/1 beat apart.Oh shitsu I didnt even see that. Fixed fixed.
  7. 01:00:978 (5) - Remove NC here and add NC here 01:02:301 (1) - to fill out the consistency about managing the New Combos. There's no NC on the timestamp you provided.
  8. 01:00:978 (5) - Ctrl + G. Done.
[]
Here I ended up my mod. I actually might need to recheck this after you apply the changes above since there are some few things I'd like to discuss with you regarding the spacing of the higher diff. It can be done at your earliest convenience. Contact me if you need further clarification with the points above stated. Good luck for now!I fixed all of the spacing errors.
[]
Changed almost everything. Some NC sample things I kept the same, but those aren't major.

Thanks for the mod.
Topic Starter
polka

ezek wrote:

So......close.....
Yesssss
HappyRocket88
Recheck

Please remove the effect of layout break from the Normal difficulty to keep consistency how the break is handled over the other difficulties.


[Last Night]
00:12:890 (1,2,3,4,5,6) - What I meant here with the spacing was to increase it, not to use filler notes since they feel overmapped. /w\ What about placing them like this http://puu.sh/oUB6a/d42aaba50b.jpg to fix up the patterning? Consider doing the same over the similar parts.
Regarding emphasis, these notes 00:20:831 (4,1) - 00:27:890 (7,1) - 01:03:184 (3,1) - should use higher spacing to emphasize better the finish that arises here.

Good luck!
Topic Starter
polka

HappyRocket88 wrote:

Recheck

Please remove the effect of layout break from the Normal difficulty to keep consistency how the break is handled over the other difficulties.
Done.

[Last Night]
00:12:890 (1,2,3,4,5,6) - What I meant here with the spacing was to increase it, not to use filler notes since they feel overmapped. /w\ What about placing them like this http://puu.sh/oUB6a/d42aaba50b.jpg to fix up the patterning? Consider doing the same over the similar parts.
Regarding emphasis, these notes 00:20:831 (4,1) - 00:27:890 (7,1) - 01:03:184 (3,1) - should use higher spacing to emphasize better the finish that arises here.Fixed it. Didn't realize it wasn't distance snapped sorry.

Good luck!
Thank ya.
HappyRocket88
woof! :3/
ZekeyHache
Thanks Rocket! ❤
Well, one more BN check and it should be qualified, Polka! ;)
Arf
We're doing it! No way, it's been a year since my rubbish mod on this, ecstatic to see it finally go through.
ZekeyHache
*does cool dance to attract one more BN*
Topic Starter
polka

ezek wrote:

Thanks Rocket! ❤
Well, one more BN check and it should be qualified, Polka! ;)
I M L O O K I N G
Topic Starter
polka

Arf wrote:

We're doing it! No way, it's been a year since my rubbish mod on this, ecstatic to see it finally go through.
Rubbish mod for a rubbish map 8'D

But yeah me too!
riffy
Enough is enough, this is good to go. We've dropped volume of a couple sliderticks from 15% to 5%.

Qualified!
ZekeyHache
Oh la la! Gratz on your FIRST QUALIFIED MAP, Polka!
Topic Starter
polka

ezek wrote:

Oh la la! Gratz on your FIRST QUALIFIED MAP, Polka!
THANK YOU SO MUCH
Topic Starter
polka

Bakari wrote:

Enough is enough, this is good to go. We've dropped volume of a couple sliderticks from 15% to 5%.

Qualified!
Yass thank you so much Bakari
ArcanaKnight64
Finally qualified! :D
Good job!
Topic Starter
polka

ArcanaKnight64 wrote:

Finally qualified! :D
Good job!
Thank you!
Sin041
Oh my god I love you !! This music is THE music of this Animal Crossing <3
Topic Starter
polka

Sin041 wrote:

Oh my god I love you !! This music is THE music of this Animal Crossing <3
More to come~
dfsgh75659
i Love you me senpai! :D
Topic Starter
polka

dfsgh75659 wrote:

i Love you me senpai! :D
*cries*
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