Ello, mod from queue. Aren't you going to fix things from the mod above^?
[General]
*Can you try to make these combo colors have a more different, stronger tone?
They really look almost alike, when I test-played it
[Easy]
00:24:774 (3) - Move middle anchor point to 456:192 for perfect blanket around 00:26:710 (1) -
00:28:645 (3,4) - Move more apart, the overlap isn't nice at all.
00:39:097 - 00:41:419 New rhythm suggestion:
Enough with the hit circle spamming.
00:45:290 - 00:47:613 ^ Same suggestion as above.
00:50:129 - 00:50:516 there can be a slider here, with finish a hitsound on both ends to emphasize the loud beats.
00:57:290 - 01:00:000 Another rhythm suggestion:
01:09:678 - 01:12:387 ^ Same suggestion as above.
01:34:452 - 01:38:710 New rhythm suggestion:
01:46:065 (7,8) - Bad distance snap.
01:53:807 (2,3) - Check DS here.
01:59:226 (4) - NC?
Although the rhythm is pretty good, let me tell you something - back, when I was a noob I
really hated maps that were made up of 70% hit circles. They were just hard to hit on time!
And I'm sure even now, many new players would feel the same way as well. Just imagine how you'd play this on Hidden mode - yikes!
Overall, I'd say try to add in more sliders - surprisingly, they're easier to steer with the mouse then having to move from one hit circle to another.
[Normal]
00:26:323 - Either add another note here,
or turn 00:25:936 (2,3) - into a 1/2 slider with a reverse like this:
And add a finish here, on 00:26:323 to help emphasize the new rhythm.
This diff looks good, but I'd still say try to lay off them hit circles a bit
[Hard]
AR - 1?
00:06:968 (3,1) - move apart, so this part looks less crowded.
00:40:258 (5,1,2,3) - Replace these notes with a slider stretching from 00:40:452 - 00:40:839 so it runs through the words '
chiru' in
michiru smoothly. Sounds much better then a whole bunch of random hit circles in you ask me.
00:46:452 (5,1,2,3) - ^ same suggestion as above.