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Y&Co. feat. karin - Sweet Rain

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Topic Starter
nanda2009
Yeah will resurrect it when I'm able to touch my pc. I'll fix the mapset later as well. kd later


As for the artist name, "karin" is not capitalized. It's written like that on jubeat plus and RemyWiki, not sure about RB and DDR, though.
Andrea
The other Ranked versions does have Karin capitalized though, so I'm quite unsure about it.
Stefan
Scroll down to Jubeat Knit:


Source: http://en.wikipedia.org/wiki/Jubeat

Many YouTube videos capitalized the "K" for whatever reason but these aren't good to follow on a norm.
Andrea
I guess it's fine to keep it, then.

Let me know once you've applied my mod and all so I can recheck.
Topic Starter
nanda2009

Andrea wrote:

~General~
  1. Karin on the Artist field should be capitalized, make sure to fix that. :>
  2. Combo Colours through your difficulties are inconsistent, make sure to use the same colours. fixed
  3. Disable the Countdown on all of the difficulties since you're not really using it. It's automatically disabled because there's not enough space to insert the countdown.
~Easy~
  1. I highly suggest you to reduce HP Drain and AR by 1 tick, they're somehow too high for the easiest difficulty of the mapset. sure.
  1. 01:26:895 (2,3,4,5) - Too many circles in a row might be hard to play for beginners, what about changing these into 2 sliders? Would play much better actually on this difficulty. I don't really like this kind of pattern orz. But I guess you're right
  2. 01:55:346 (4,5,1) - I'd make this spacing straight like you did on the rest of the other patterns on this difficulty, otherwise it would be weird. forgot to fix that lol
~Normal~
  1. HP Drain -1 would play much better here. Knowing that the HP drain is quite recognizable, I guess this'll be a good fix to make this map's star indicator lower.
  1. 00:32:121 (5,6) - 3 circles in a row might feel a bit hard for a Normal due to this BPM, I'd suggest you to change these 2 circles into a short slider. Sure. It's the only usage of that pattern in the map anyway
~Hard~
  1. HP Drain -1 would play much better here. imo there's no difference between HD6 or HD7, most of players won't be easily failed on this map anyway.
  1. 00:33:476 - It really feels like you're missing a note here. Now you mention it. I felt like that space needs to be filled
  2. 01:15:863 (5) - I'd prefer if you actually move this note above the screen instead of stacking it under the previous one. That part only contains a finish-like sound, without any synth sample (?) used there, which is the reason why I stacked it. (idkidon'tgetitmyself)
  3. 01:33:089 - Add a note here to follow the bass of the song. There's no space between spinners and the area that you pointed. And I don't want to move the spinners
  4. 01:33:476 - Same as above. Same as above.
Pretty simple and good map. Thank you.

Move it to Pending, don't forget. Sure.
:D
captin1
timing check requested

offset 1555, +4 for hard, +14 for easy & normal (why were they different? O.o)

good luck, love this song :3
Andrea
Recheck.

~General~
  1. The timing between your difficulties is inconsistent, make sure to fix this.
~Hard~
  1. I still think HP6 on this difficulty would be better.
  2. You have some unsnapped green lines, make sure to fix them properly.
  1. 00:01:541 (1) - Unsnapped circle.
Topic Starter
nanda2009

captin1 wrote:

timing check requested

offset 1555, +4 for hard, +14 for easy & normal (why were they different? O.o) Yeah, my mistake. fixed

good luck, love this song :3

Andrea wrote:

Recheck.

~General~
  1. The timing between your difficulties is inconsistent, make sure to fix this. sure.
~Hard~
  1. I still think HP6 on this difficulty would be better. And I still insist to not changing the HP
  2. You have some unsnapped green lines, make sure to fix them properly. fixed
  1. 00:01:541 (1) - Unsnapped circle. I though Resnap option will resnap it. Anyway, fixed.
Thanks.
Topic Starter
nanda2009
horry another graveyarded mapset of mine, time to do some M4M then . _ .
Winek
From my modding queue!

Easy
I think there is too much repetition! I mean circles placed the same way: 00:16:264 (4,5,1)
Try making different form, triangle, stack, line, etc...

Normal
00:04:264 (5) - Add a spinner after this note.

Hard
I see repetition too much often... Like i said, try to differ the form of sliders and circles.

Once you have done that you should probabily hop in a BAT modding queue to get a bubble.
If i was a BAT, i would give y'a bubble. I promise.
It already got modded a bunch of time, so it's really great.
Topic Starter
nanda2009

Winek wrote:

From my modding queue!

Easy
I think there is too much repetition! I mean circles placed the same way: 00:16:264 (4,5,1)
Try making different form, triangle, stack, line, etc... those are intended, to make it to resembles each other, but I guess you're right, it's kind of boring

Normal
00:04:264 (5) - Add a spinner after this note. No, putting a spinner will make the map difficult, especially if I put the end of the spinner at 00:07:361, it's the only part that imo suitable for the end of the spinner

Hard
I see repetition too much often... Like i said, try to differ the form of sliders and circles. same as Easy

Once you have done that you should probabily hop in a BAT modding queue to get a bubble. I'm trying, it's difficult to get them, though
If i was a BAT, i would give y'a bubble. I promise.
It already got modded a bunch of time, so it's really great. ty :D
Winek
Good luck for getting a BAT :D
BigWilly
[Easy]

I suggest Making the circle size slightly larger.

00:21:684 (3,4,5) - Hit Circle 4 looks missplaced.
00:24:780 (3,1) - Try this


00:43:748 (2) - Looks Missplaced
01:26:909 (2) - Slider looks a bit weird
01:48:780 (4) - Looks Missplaced

Good Luck!
Topic Starter
nanda2009

Feverie wrote:

[Easy]

I suggest Making the circle size slightly larger.

00:21:684 (3,4,5) - Hit Circle 4 looks missplaced. It's intended, see how I put that kind of pattern everywhere?
00:24:780 (3,1) - Try this It'll be nice if it didn't makes things messy, kills the flow, etc


00:43:748 (2) - Looks Missplaced
01:26:909 (2) - Slider looks a bit weird red anchor point changed into a normal one
01:48:780 (4) - Looks Missplaced

Good Luck! ty :D
RatedNC17
Hello~

how about adding a silent slider body?

[Easy]
00:29:425 (4) - why so close? also remove the finish
00:41:813 (1) - remove the whistle on the sliders body
00:53:813 (6) - NC
00:54:200 (1) - remove NC
01:06:200 (6) - NC
01:06:587 (1) - remove NC
01:25:942 (1) - remove the whistle from sliders end
01:37:167 (6) - NC
01:37:554 (1) - remove nc
Thats actually for the whole mapset :D

Nice map your have here 8-) good luck :)
Topic Starter
nanda2009
I'll keep the NC and also the whistle setup. I like it that way, somehow.


ty :D
Charles445
Playtest by request, you'll want to move your offset by -6 (1549)
Follows the song very well!
Some parts look pretty rectangular though, stuff like 01:46:845 (1,2,3) - , 01:56:909 (2,3,4,5,1,2,3) - , looks strange next to all the curves.
Topic Starter
nanda2009
I don't think it looks that bad, but I changed it to something more attractive (I hope)
DeletedUser_3044645
Hi mod from modding Q

Well made, not much to say

[Easy]
00:28:645 (3,4) - over lapping like this does not loo good
01:00:387 (6) - NC

[Normal]
I recommend cs 3 for normal
00:43:548 (5,6) - Blanket maybe? 00:48:387 (1) - delete NC
00:49:548 (2) - NC

[Hard]
I don't think cs 4 hp7 it optimal for hard, I suggest hp-1 or cs+1
00:10:839 (1) - finish
00:40:452 (6) - add a note here, feels so empty
00:43:936 (6) - Blanket maybe? 00:46:645 (6) - add a note here
01:44:710 (1) - finish here maybe?
01:57:678 (1) - change this to 5 circles?

Nice map~ very clean. I also luv this song
10crystalmask01
Ello, mod from queue. Aren't you going to fix things from the mod above^?
Yes...no? Meh :|

[General]
*Can you try to make these combo colors have a more different, stronger tone?

They really look almost alike, when I test-played it
[Easy]
00:24:774 (3) - Move middle anchor point to 456:192 for perfect blanket around 00:26:710 (1) -
00:28:645 (3,4) - Move more apart, the overlap isn't nice at all.
00:39:097 - 00:41:419 New rhythm suggestion:

Enough with the hit circle spamming.
00:45:290 - 00:47:613 ^ Same suggestion as above.
00:50:129 - 00:50:516 there can be a slider here, with finish a hitsound on both ends to emphasize the loud beats.
00:57:290 - 01:00:000 Another rhythm suggestion:

01:09:678 - 01:12:387 ^ Same suggestion as above.
01:34:452 - 01:38:710 New rhythm suggestion:

01:46:065 (7,8) - Bad distance snap.
01:53:807 (2,3) - Check DS here.
01:59:226 (4) - NC?

Although the rhythm is pretty good, let me tell you something - back, when I was a noob I really hated maps that were made up of 70% hit circles. They were just hard to hit on time! >:( And I'm sure even now, many new players would feel the same way as well. Just imagine how you'd play this on Hidden mode - yikes!
Overall, I'd say try to add in more sliders - surprisingly, they're easier to steer with the mouse then having to move from one hit circle to another.

[Normal]
00:26:323 - Either add another note here, or turn 00:25:936 (2,3) - into a 1/2 slider with a reverse like this:

And add a finish here, on 00:26:323 to help emphasize the new rhythm.

This diff looks good, but I'd still say try to lay off them hit circles a bit :?

[Hard]
AR - 1?
00:06:968 (3,1) - move apart, so this part looks less crowded.
00:40:258 (5,1,2,3) - Replace these notes with a slider stretching from 00:40:452 - 00:40:839 so it runs through the words 'chiru' in michiru smoothly. Sounds much better then a whole bunch of random hit circles in you ask me.
00:46:452 (5,1,2,3) - ^ same suggestion as above.

Good luck.
Topic Starter
nanda2009
this forum needs a button to delete posts ugh
Topic Starter
nanda2009

No Dap wrote:

Hi mod from modding Q

Well made, not much to say

[Easy]
00:28:645 (3,4) - over lapping like this does not loo good fixed, there's still an overlapping but it's not visible on play
01:00:387 (6) - NC k

[Normal]
I recommend cs 3 for normal Big CS kills the fun. (imho)
00:43:548 (5,6) - Blanket maybe? I want to keep it's body to aim 6
00:48:387 (1) - delete NC done
00:49:548 (2) - NC done as well

[Hard]
I don't think cs 4 hp7 it optimal for hard, I suggest hp-1 or cs+1 increasing CS would be ridiculous, HP is good enough for me, I can't spot any difference when I decreased it, so I'll just keep it
00:10:839 (1) - finish too loud for that one imo.
00:40:452 (6) - add a note here, feels so empty Followed later mod, so I guess this is invalid now?
00:43:936 (6) - Blanket maybe? It's blanketing (whatverb) 00:42:387 (2)
00:46:645 (6) - add a note here same as before
01:44:710 (1) - finish here maybe? There's already a finish here, I don't think I need 2 finish in a short interval
01:57:678 (1) - change this to 5 circles? I want to keep it to look like 00:24:774 (1)

Nice map~ very clean. I also luv this song yay ty

10crystalmask01 wrote:

Ello, mod from queue. Aren't you going to fix things from the mod above^?
Yes...no? Meh :|

[General]
*Can you try to make these combo colors have a more different, stronger tone?

They really look almost alike, when I test-played it
[Easy]
00:24:774 (3) - Move middle anchor point to 456:192 for perfect blanket around 00:26:710 (1) - blanket deleted
00:28:645 (3,4) - Move more apart, the overlap isn't nice at all. fixed
00:39:097 - 00:41:419 New rhythm suggestion:

Enough with the hit circle spamming. nope, I'll keep this one, keep them hands active clicking
00:45:290 - 00:47:613 ^ Same suggestion as above.
00:50:129 - 00:50:516 there can be a slider here, with finish a hitsound on both ends to emphasize the loud beats. I want to keep the map to have consistent beat on white line, changing it to red on a short time kills it.
00:57:290 - 01:00:000 Another rhythm suggestion:

01:09:678 - 01:12:387 ^ Same suggestion as above.
01:34:452 - 01:38:710 New rhythm suggestion:
changed it with something
01:46:065 (7,8) - Bad distance snap. k
01:53:807 (2,3) - Check DS here. k
01:59:226 (4) - NC? k

Although the rhythm is pretty good, let me tell you something - back, when I was a noob I really hated maps that were made up of 70% hit circles. They were just hard to hit on time! >:( And I'm sure even now, many new players would feel the same way as well. Just imagine how you'd play this on Hidden mode - yikes! Not every new players start with Hidden, if there's any. Also, keep them fingers active
Overall, I'd say try to add in more sliders - surprisingly, they're easier to steer with the mouse then having to move from one hit circle to another.

[Normal]
00:26:323 - Either add another note here, or turn 00:25:936 (2,3) - into a 1/2 slider with a reverse like this:

And add a finish here, on 00:26:323 to help emphasize the new rhythm. kewl, added

This diff looks good, but I'd still say try to lay off them hit circles a bit :? It'll keep player's hand actively clicking rather than holding it thousand times

[Hard]
AR - 1?It's good enough already imo.
00:06:968 (3,1) - move apart, so this part looks less crowded. fixed, kiils the flow tho
00:40:258 (5,1,2,3) - Replace these notes with a slider stretching from 00:40:452 - 00:40:839 so it runs through the words 'chiru' in michiru smoothly. Sounds much better then a whole bunch of random hit circles in you ask me. sexy :9
00:46:452 (5,1,2,3) - ^ same suggestion as above. ^

Good luck. ty :D
Xiaolin
Hi, from my queue~ :3 Amazing song btw ~ ! : D
[Easy]
  1. 00:24:774 (3) - Missed whistle at the slider ~
  2. 00:29:419 (4) - Whistle.
  3. 00:37:936 (6) - This note is in a wrong timing, remove it or move it to 00:37:742
[Normal]
  1. There're too many whistles more than easy, try also to add more whistles in easy ~ :3
  2. 00:29:419 (1,3) - Remove whistle.
  3. 00:39:097 (2,4) - ^
  4. 00:43:548 (5) - Change it shape like this:
  5. 00:45:290 (2,4,1) - Remove whistle.
[Hard]
  1. Clean.
Nice mappu ~ c:
Topic Starter
nanda2009

Lapis Aoki wrote:

Hi, from my queue~ :3 Amazing song btw ~ ! : D
[Easy]
  1. 00:24:774 (3) - Missed whistle at the slider ~ That was intended for consistency.
  2. 00:29:419 (4) - Whistle. k
  3. 00:37:936 (6) - This note is in a wrong timing, remove it or move it to 00:37:742 Changing the timing to off-beat is a killer to beginners. I guess I won't do that
[Normal]
  1. There're too many whistles more than easy, try also to add more whistles in easy ~ :3 Easy also has less notes, so I guess it's kinda normal :3
  2. 00:29:419 (1,3) - Remove whistle. I'll keep (1)'s whistle
  3. 00:39:097 (2,4) - ^
  4. 00:43:548 (5) - Change it shape like this: I'll keep it. I made that so it'll look like it's heading to (6)
  5. 00:45:290 (2,4,1) - Remove whistle.
[Hard]
  1. Clean. yay
Nice mappu ~ c: thx
yurunneram
Hello there, modding here

GENERAL

Combo colours aren't very good. The saturation is either 100 or 0. Try these, I obtained them from BG and adjusted the hues:

[Colours]
Combo1 : 102,145,153
Combo2 : 176,79,113
Combo3 : 151,199,234
Combo4 : 125,115,168

EASY

00:15:871 (4) - Bringing this one square down would be better because (2) and (3) share the same y value and makes the curve seems random since all the other hitcircle paths are straight. Make it in line with 2 and 3 and it'll look better.

00:17:032 (1,2) - use ctrl+shift+D for a perfect triangle

00:22:065 (4) - Same as first one. Move the circle up

00:22:452 (5,1,2) - Ctrl + Shift + D

00:32:516 (6) - I found this note unecessary

00:37:161 (6) - Move to x352 y152

00:41:807 (1,2,3) - Why not change these into two 3 beat long sliders? on 00:41:807 and 00:43:355 ? I think the hitcircles are awkward to play because the vocals confuse the timing

Rhythm wasn't very nice for Easy

NORMAL

00:44:323 (6) - Suggestion. replace with a slider that ends at 00:44:710 ?

This diff is fine. You seem to like long sliders haha

Star for Hard diff <3

That's all. Hope you have a nice day

You have been modded out by Yurun Ceroia Neram~
Topic Starter
nanda2009

yurunneram wrote:

Hello there, modding here

GENERAL

Combo colours aren't very good. The saturation is either 100 or 0. Try these, I obtained them from BG and adjusted the hues:

[Colours]
Combo1 : 102,145,153
Combo2 : 176,79,113
Combo3 : 151,199,234
Combo4 : 125,115,168
sexy, deleted Combo1 because I want to keep the blue theme from the last one. Other than that, I'll use it

EASY

00:15:871 (4) - Bringing this one square down would be better because (2) and (3) share the same y value and makes the curve seems random since all the other hitcircle paths are straight. Make it in line with 2 and 3 and it'll look better.

00:17:032 (1,2) - use ctrl+shift+D for a perfect triangle It's kind of difficult (or I'm just too lazy orz) to align the flow if I make it a perfect triangle, so no.

00:22:065 (4) - Same as first one. Move the circle up

00:22:452 (5,1,2) - Ctrl + Shift + D same as the first one

00:32:516 (6) - I found this note unecessary It's there to emphasizes finishes on 00:29:419 and 00:30:968

00:37:161 (6) - Move to x352 y152

00:41:807 (1,2,3) - Why not change these into two 3 beat long sliders? on 00:41:807 and 00:43:355 ? I think the hitcircles are awkward to play because the vocals confuse the timing

Rhythm wasn't very nice for Easy I know, it's difficult orz

NORMAL

00:44:323 (6) - Suggestion. replace with a slider that ends at 00:44:710 ?

This diff is fine. You seem to like long sliders haha

Star for Hard diff <3 I'm proud of that diff <3

That's all. Hope you have a nice day

You have been modded out by Yurun Ceroia Neram~
Other than what I commented, I use all of your suggestions. Thankies <3

Also, just found out that the song enter Dance Evolution, will add it.
Lurei
Came from queue...

General:

-You have a problem with the tags: they don't match. On Easy you have (dance evolution revolution ddr) as tags, but not in the other diffs. Put them or erase them.
-You have the Countdown on, but there's no time for one. Disable it (on all diffs).

Easy:

00:15:484 (3,4,5) - This sort of thing may be hard for a begginner to follow. Deleting (4) works (or use the slider suggestion found below).
00:21:678 (3,4,5) - ^^
00:31:742 (5,6,1) - ^^ (in this case, delete [6])
00:37:161 (6,1,2) - ^^ (del [1])
00:52:258 (3,4,5) - Quite hard to follow, but hard to replace. Use an slider that starts from (3), reverses at (4) and ends in (5).
00:53:807 (6,1,2) - Same history, but changing numbers.
01:04:645 (3,4,5) - ^^
01:06:194 (6,1,2) - ^^
-And curiously, the same things at the end are somehow easier to follow... weird... :?

Hard:

-CS 5 seems too small. Adjust it to 4.5 (keep pressed Shift while doing so).

That's it...
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-Changed from 128 kbps -->192 kbps
-Sampling frequency to 48 kHz
-Increased volume by 150%
-Dropbox Link

*BG ( Can be Improved! )
-I'll post it after my mod kinda had a hard time enhancing your image :3

Nyan~MOD
Important : The way I'll be modding is to NOT change your mapping style so sorry if I only modded few :(


[Easy]
00:44:903 (1) and 00:45:290 (2) To be followed/Ctrl+G


00:54:194 Remove NC
00:55:355 Apply NC
01:06:581 Remove NC
01:07:742 Apply NC
01:43:742 Remove NC

[Normal]
HP Drain +1
OD +1
00:15:871 Much better if you End the LN here --> 00:16:645
00:18:968 End here --> 00:19:742
00:22:065 How about giving this a repeat End here --> 00:22:839 . kinda like this


01:44:516 End the spinner here --> 01:46:452
01:48:774 End here w/ repeat --> 01:49:548


01:51:871 Same Above ^
01:54:968 ^

[Hard]
Circle Size -1
01:25:548 Remove NC
-Nothing Else-

That's All, jubeat :roll:
Good Luck~
Fuuyu
Sorry for the wait . . . Hope you like my edit :|

-Cropped to 16:9
-Improved Photo Quality
-Added Photo Effect

---> Nyan~LINK

Topic Starter
nanda2009

LixRei wrote:

Came from queue...

General:

-You have a problem with the tags: they don't match. On Easy you have (dance evolution revolution ddr) as tags, but not in the other diffs. Put them or erase them.
-You have the Countdown on, but there's no time for one. Disable it (on all diffs). It's automatically disabled if there's not enough of space for it, iirc.

Easy:

00:15:484 (3,4,5) - This sort of thing may be hard for a begginner to follow. Deleting (4) works (or use the slider suggestion found below). I don't think so. They're just 1/1 objects, especially with that straight placement.
00:21:678 (3,4,5) - ^^ ^
00:31:742 (5,6,1) - ^^ (in this case, delete [6]) Changed it to something easier (imho), looks messy though
00:37:161 (6,1,2) - ^^ (del [1]) Again, imho it's not.
00:52:258 (3,4,5) - Quite hard to follow, but hard to replace. Use an slider that starts from (3), reverses at (4) and ends in (5). If possible, I don't want to use repeating sliders like this. I changed it to something good (imho).
00:53:807 (6,1,2) - Same history, but changing numbers. ^
01:04:645 (3,4,5) - ^^ ^
01:06:194 (6,1,2) - ^^^
-And curiously, the same things at the end are somehow easier to follow... weird... :?

Hard:

-CS 5 seems too small. Adjust it to 4.5 (keep pressed Shift while doing so). Nah. There's not much difference between them.

That's it...

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-Changed from 128 kbps -->192 kbps
-Sampling frequency to 48 kHz
-Increased volume by 150%
-Dropbox Link

*BG ( Can be Improved! )
-I'll post it after my mod kinda had a hard time enhancing your image :3

Nyan~MOD
Important : The way I'll be modding is to NOT change your mapping style so sorry if I only modded few :(


[Easy]
00:44:903 (1) and 00:45:290 (2) To be followed/Ctrl+G This is what I want to make, so as for now I don't want to change it. change it.

00:54:194 Remove NC k
00:55:355 Apply NC k
01:06:581 Remove NC k
01:07:742 Apply NC k
01:43:742 Remove NC k

[Normal]
HP Drain +1
OD +1
00:15:871 Much better if you End the LN here --> 00:16:645 I don't want to make it a standard follow-the-beat objects, I want to follow the synth here, sorry
00:18:968 End here --> 00:19:742 ^
00:22:065 How about giving this a repeat End here --> 00:22:839 . kinda like this this is nice. k


01:44:516 End the spinner here --> 01:46:452 It's good, but there's not much time to recover from the last spinner for 01:46:839 (1), especially for a Normal diff
01:48:774 End here w/ repeat --> 01:49:548 I want to keep it similar with the intro. sorry.


01:51:871 Same Above ^ ^
01:54:968 ^ /6

[Hard]
Circle Size -1 Too big for me
01:25:548 Remove NC k
-Nothing Else-

That's All, jubeat :roll:
Good Luck~
thank you, thx for the image as well :)
Leorda
Pie kabare?

[Genera;]
* Artist : Y&Co feat. Karin
* Planning to make Insane diff? It seems this map needs more fun btw

[Easy]
00:29:419 (4) - Remove whistle at sliderbody? You probably forgot it
00:32:903 (1) - Previous pattern was snap at downbeat (1st and 3rd white tick) but this pattern turned to upbeat that makes weird to hear the hitsound. Consider to snap the pattern at downbeat?
01:00:000 (5) - I suggest remove whistle here because 3 whistle in the row seems weird for beginners
01:12:387 (5) - ^
01:43:355 (5) - ^

[Normal]
00:15:871 (4) - Snapped at red tick is having a weird sound because the tail slider isn't following any instruments in music itself. Consider to extend it to white tick?
00:18:968 (4) - ^
00:32:129 (1,2) - Swap new combo for changing vocal part?
00:48:387 (1) - Why new combo? It doesn't changing the vocal part btw...
01:48:774 (4) - Same suggestion as 00:15:871 (4)
01:51:871 (4) - ^

[Hard]
* CS +1.... Your current one seems smaller for Hard diff

01:25:548 (6,1) - Swap new combo for changing vocal part?

Good luck~
Topic Starter
nanda2009

Leorda wrote:

Pie kabare?

[Genera;]
* Artist : Y&Co feat. Karin It's not capitalized based from this wiki page and in-game (the jubeat one, for some reason it's capitalized on DEA).
* Planning to make Insane diff? It seems this map needs more fun btw I want to keep the diff spread as ENH.

[Easy]
00:29:419 (4) - Remove whistle at sliderbody? You probably forgot it It's not, but I guess deleting it is better.
00:32:903 (1) - Previous pattern was snap at downbeat (1st and 3rd white tick) but this pattern turned to upbeat that makes weird to hear the hitsound. Consider to snap the pattern at downbeat? changed the pattern to follow the downbeat, done.
01:00:000 (5) - I suggest remove whistle here because 3 whistle in the row seems weird for beginners I don't get, I don't think hitsound would make something more difficult. So, I'll keep it for now.
01:12:387 (5) - ^ ^
01:43:355 (5) - ^ ^

[Normal]
00:15:871 (4) - Snapped at red tick is having a weird sound because the tail slider isn't following any instruments in music itself. Consider to extend it to white tick? There is a instrument in the music on 00:16:452, listen carefully without the hitsound.
00:18:968 (4) - ^ ^
00:32:129 (1,2) - Swap new combo for changing vocal part? done.
00:48:387 (1) - Why new combo? It doesn't changing the vocal part btw... I forgot about it, disabled.
01:48:774 (4) - Same suggestion as 00:15:871 (4) Same answer, then.
01:51:871 (4) - ^ ^

[Hard]
* CS +1.... Your current one seems smaller for Hard diff People really like big CS? Anyway, no. The reason I decided to keep the CS as right now is because this overlapping. It's just a bit but still annoying, though.

01:25:548 (6,1) - Swap new combo for changing vocal part? The NC on (1) is for indicating the start of the bass, but for consistency I guess, swapped.

Good luck~ ty
Ciyus Miapah
hi quickmod™ here

I think this map needs insane diff

[Hard]
ummm i think CS 5 too small, change it to CS 4.5 for better flow in AR7 map
OD too high! its like CTB Difficulty criteria, please use OD6 or OD5

i like your simple pattern mapping style, just so simple for me :D
00:15:290 - add notes cause in strong sound is in here!. 00:15:484 (4) - and maybe this slider have some 1/4 beats its so recomended to add circle in there (00:15:290 - )
00:18:387 - ^same
00:24:774 (1) - im not sure about this, this slider so different in previous before it very hard to read
01:11:613 (4,5,6) - i like to ctrl+g 4 and 5 and fix some blankets in slider 6 like this http://puu.sh/ar8Dq/27e4a17c97.jpg
01:15:290 (4) - maybe like this better http://puu.sh/ar8L9/2033db50b8.jpg
01:25:548 (1,3) - ummm i see this pattern, but i think better NC 3 than 1 ( cause in there is some star pattern)
01:28:258 (9) - NC this then
01:42:968 (6,1,2) - fix slider or remap this part pls, its like in Airman. lol
01:48:194 - ^same in 00:15:290 -
01:51:290 - ^same

okay im done, i cant mod lower diffs. see ya, correct me if im wrong
Topic Starter
nanda2009

Fort wrote:

hi quickmod™ here

I think this map needs insane diff

[Hard]
ummm i think CS 5 too small, change it to CS 4.5 for better flow in AR7 mapfine.
OD too high! its like CTB Difficulty criteria, please use OD6 or OD5 2ez

i like your simple pattern mapping style, just so simple for me :D yay
00:15:290 - add notes cause in strong sound is in here!. 00:15:484 (4) - and maybe this slider have some 1/4 beats its so recomended to add circle in there (00:15:290 - )
00:18:387 - ^same
00:24:774 (1) - im not sure about this, this slider so different in previous before it very hard to read Nah, it's not. The length of the slider are able to tell that it's not won't repeat on downbeat. Also, there's a slider tick that will easily show it.
01:11:613 (4,5,6) - i like to ctrl+g 4 and 5 and fix some blankets in slider 6 like this http://puu.sh/ar8Dq/27e4a17c97.jpg I'm not aiming for a blanket here.
01:15:290 (4) - maybe like this better http://puu.sh/ar8L9/2033db50b8.jpg uh
01:25:548 (1,3) - ummm i see this pattern, but i think better NC 3 than 1 ( cause in there is some star pattern) I want to keep the consistency, most of the NCs in this map are following the vocal.
01:28:258 (9) - NC this then
01:42:968 (6,1,2) - fix slider or remap this part pls, its like in Airman. lol It's too difficult ; _ ;, also Airman one is too crippled lol
01:48:194 - ^same in 00:15:290 -
01:51:290 - ^same

okay im done, i cant mod lower diffs. see ya, correct me if im wrong
ty
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Well, you're right. Leorda said that this artist title was Y&Co. feat. Karin, but vjarmy site said it's just with 'karin'.
  2. Maybe you can uncheck Enable Countdown and Letterbox during breaks
[Easy]
  1. 00:04:645 - 00:07:742 and 00:10:839 - 00:13:936 - remove breaktime here, no need to give breaktime there
  2. 00:16:645 - Add circle here, it's because you use 00:18:581 (3) - for 4/1
  3. 00:22:839 - Same reason with above ^
  4. 01:45:678 (2) - add circle to (x:24 y:160)
[Normal]
  1. 00:04:645 - 00:07:742 and 00:10:839 - 00:13:936 - same as easy, but maybe you can fill it with something
  2. 00:15:871 (4) - stretch to next white tick 00:16:645 -
  3. 00:18:968 (4) - ^ 00:19:742 -
  4. 00:32:129 (5) - change to normal slider 1/1
  5. 00:35:419 - because you follow the singer's voice on 00:34:065 (4) - , add a circle here at x:80 y:168
  6. 01:13:936 (1) - maybe change the start point to 01:13:742 -
  7. 01:28:645 (1) - change the start point to last red tick 01:28:452 -
  8. 01:44:516 (1) - Maybe change the end point like below
  9. 01:48:774 (3) - stretch to next white tick? 01:49:548 -
  10. 01:51:871 (4) - ^ 01:52:645 -
  11. 01:54:968 (4) - ^ 01:55:742 -
[Hard]
  1. HP too much, try to decrease it 0.5 or 1 atm
  2. 00:22:258 (1) - NC?
  3. 00:44:903 - add circle?
  4. 00:48:194 - add circle to x:200 y:80
\w/, good luck ;)
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
I really like some of your sliders and patterns :D

[Easy]
00:01:549 (1,2,3) & 00:07:742 (1,2,3) - Maybe do something like this instead: http://puu.sh/aBluC/0615d775df.jpg because I think the long sliders are a little too simple. In my suggestion the beat at 00:03:871 is more present, too.
116,56,1549,5,4,0:0:0:0:
61,171,2323,1,2,1:2:0:0:
89,291,3097,2,0,B|156:278|187:214|185:170|185:170|212:195|254:203|304:176|300:118,1,320,2|0,1:2|0:0,0:0:0:0:
00:15:484 (3,4,5) - I don't really like this kind of pattern with aligned circles, moreover for an Easy diff. Maybe do something like this instead?
http://puu.sh/aBm31/1d2ef020e4.jpg Same thing: 00:21:678 (3,4,5) | 01:48:387 (3,4,5) | 01:54:581 (3,4,5) . Then it makes a triangle now :) I love triangles :oops: I love them so much I have a suggestion from 00:13:936 to 00:28:645 with triangles (and from 01:46:839 to the end too, as it's the same pattern). I saved it as a difficulty, it would be easier for you to see it and take what you want from this proposition: http://puu.sh/aCThO/901069be87.rar
00:37:161 (6) - Maybe do this here: http://puu.sh/aCTyo/02bd033df4.jpg because the current pattern seems a little randomly placed and curved. My proposition is not the best but the symmetrical effect reduces the random thing.
00:43:355 (2) - It can be placed a little better if you look at (1)'s end hitcircle: http://puu.sh/aCTNP/0e4880bd12.jpg
00:54:194 (1,2,3) - Maybe something like this would be better because the current pattern seems a little "in conflict" : http://puu.sh/aCTVU/e28bde22d9.jpg Same thing 01:06:581 (1,2,3)
01:00:387 (1) - Ctrl+g and ctrl+h this because I think it's better with the previous pattern to have the down part of the wave first.
01:25:936 (1,2,3) - I don't really like this pattern but I don't have really better idea... maybe do this if you like it: http://puu.sh/aCUua/6868fc1e13.jpg it would seem a little cleaner maybe.
01:36:387 - I think it would be great to add a circle here like 01:34:839 (2) :)
01:37:548 (1,2,3) - Maybe do a "curve-like" thing here to fit with the next pattern and seem less rigid: http://puu.sh/aCUEB/8f809c0848.jpg
01:43:742 (1) - I'm sure you can do a funnier thing here. If you don't have any idea, here's mine: http://puu.sh/aCUYK/c9294e39d3.jpg

[Normal]
Maybe CS is a bit high, try 3.5 instead.
00:01:549 (1,2,3,4,5) & 00:07:742 (1,2,3,4,5) - I'm sure you can do something more "sophisticated" with this slider. My proposition: http://puu.sh/aCVPj/27ff1c5213.jpg then http://puu.sh/aCVQn/b2f09b73d3.jpg
Code
101,168,1549,5,4,0:0:0:0:
189,279,2129,2,2,B|155:226|155:226|210:164|177:83|81:51|26:136,1,300,2|2,0:0|0:0,0:0:0:0:
8,190,3290,1,2,0:0:0:0:
101,168,3677,1,2,0:0:0:0:
193,144,4064,1,2,0:0:0:0:
00:15:871 (4) - Maybe don't make a 100% horizontal slider here, do something like 00:18:968 (4) ? Same thing: 01:48:774 (4) & 01:51:871 (4)
00:22:065 (4,6) - Try to curve these sliders better to fit with (5)'s hitcircle. http://puu.sh/aCW9z/57bc580aa7.jpg
00:38:710 (1,2,3,4) - Maybe do something like this in order to avoid horizontally straight sliders: http://puu.sh/aCWmK/d379e4bddf.jpg Same thing: 00:44:903 (1,2,3,4,5,6)
00:52:452 (5) - Maybe do something fitted with (2) like this for exemple: http://puu.sh/aCWT4/866075ac55.jpg Same thing: 01:04:839 (5)

[Hard]
00:59:226 (3,4,5,6,7,8,1,2) - I think you should rework this part but I've no particular idea for it @_@ I think you can do a more free pattern with the circles, and more sophisticated things with the sliders.
01:12:000 (6) - Maybe use this pattern you already used in other parts: http://puu.sh/aD1ZP/e8eac45352.jpg Same thing: 01:42:968 (6)
01:44:516 (2) - Here is my version of this slider, I think it's maybe a little better... http://puu.sh/aD2kD/2e7280bbf9.jpg
144,208,104516,2,2,B|144:112|208:32|374:2|477:135|456:336|312:384|149:306|174:224|191:160|225:122|314:146|283:205,1,700,6|2,0:0|0:0,0:0:0:0:
01:56:903 (2,3,4,1,2,3,4) - Suggestion for this part because I think it fits well with the music: http://puu.sh/aD2BV/a56442dfd4.jpg . The last object is not very visible under the top slider.
Code
170,218,116903,1,0,0:0:0:0:
229,180,117097,2,0,P|267:173|309:187,1,70
358,213,117484,1,0,0:0:0:0:
297,248,117678,6,4,L|347:343,1,105,4|2,0:0|0:0,0:0:0:0:
229,248,118258,2,4,L|179:343,1,105,4|2,0:0|0:0,0:0:0:0:
264,320,118839,1,2,0:0:0:0:
262,191,119032,1,4,0:0:0:0:
Nothig else to say, I liked this diff a lot.

I hope it was helpful, good luck!!! Star shoot ~
Topic Starter
nanda2009
Updated, almost everything from your input has been fixed. ty
-kevincela-
[Easy]

  1. 00:15:484 (3,1) - What would you think about reversing these two notes' position? I think that flipping them verticaly would be a quite cool turn flow-wise, and the whole pattern would benefit quite a lot from this turn. Here's an example here! If you do this remember to do the same to the following patterns that are copy-pasted from this one, like 00:21:677 (3,1) - , 01:48:387 (3,1) - and 01:54:580 (3,1) -
  2. 00:18:581 (3) - While the current pattern isn't bad at all, what would you think about reducing this slider's length by 1/1 and add instead a note? It's not a big change, but it would emphatize better the drums being played there, other than varying the rhythm quite well! As above, remember to do the same to all the other sliders here if you apply!
  3. 00:24:774 (3) - To vary the rhythm there i'd instead use a 3/2 repeated slider + note here. It would really work well, other than following the synth there really well. I haven't seen you use any of these patterns, so I'd at least suggest you to add them in these points! Again, remember to do the same for all the other patterns if you fix!
  4. 00:40:645 (4) - A whistle here would just fit really well, as it feels really weird to have a pattern with 1/1 whistles with this note that has no whistles. I'd really suggest you to add a whistle at least here! Same applies for 00:46:839 (3) - !
  5. 00:58:839 (3) - Following your other pattern a whistle should be added here to keep your whistle pattern usage there, as now it feels quite strange to hear!
  6. 01:57:678 (3) - It's probably a simple error here, but you have to make this slider longer by 1/4 as at the moment its end is snapped on the wrong tick!
[Normal]

  1. 00:07:742 (1,2,3,4,5) - CTRL+H to flip this horizontally? I don't like that much how this pattern is the same as the one before, you should do at least some variation here to make the map overall less boring to watch and play and in this case I believe that flipping this pattern horizontally would work great!
  2. 00:16:645 - Imho finishing these patterns with sliders ending in red ticks isn't really a great idea, as there isn't really anything covering the main beat... I'd really suggest you to add at least a note here to make the pattern continue better. Consider the fact that by doing this you'll get a pretty good pattern with a variable rhythm there! Remember to do the same for all the other parts if you agree here!
  3. 00:38:710 (1,2,3,4) - You should really consider splitting these sliders into 3/2 ones with some notes after... It works really great with the synth variations, and it plays overall pretty good! Here's an example of what I mean! Remember to do the same to the other patterns as well if you fix!
  4. 00:43:548 (5,6,1) - Instead of your pattern with this curved slider I'd structure this as a bit more linear pattern: it really fits your style and it goes on quite better than your actual pattern thanks to the dropoff with 00:43:548 (5) - . Here's what I mean: see if you like it!
    SPOILER

    184,112,43548,2,0,L|200:40,2,60
    168,208,44323,1,6,0:0:0:0:
    32,256,44903,5,4,0:0:0:0:
  5. 01:00:387 (6) - I would really split this slider into a 3/2 one and a 2/1 one: it just fits so good with the vocals being held here, and even if you'll have to compromise a bit with the pattern you'll make a really good pattern there which will follow the whole song really well! Here I made a pattern that follows what I mean: see if you like it! The same happens for 01:12:774 (6) - !
    SPOILER

    346,237,60387,2,0,L|166:237,1,180,2|0,0:0|0:0,0:0:0:0:
    136,272,61161,2,0,P|72:224|88:72,1,240,2|0,0:0|0:0,0:0:0:0:
    128,56,62129,5,2,0:0:0:0:
    200,120,62516,1,2,0:0:0:0:
    224,24,62903,1,2,0:0:0:0:
    368,48,63484,5,6,0:0:0:0:
    456,16,63871,1,2,0:0:0:0:
    504,104,64258,1,0,0:0:0:0:
    504,104,64452,1,2,0:0:0:0:
  6. 01:23:807 (4) - Again, I would consider splitting this into a note + 3/2 slider, as it just follows the whole vocal part REALLY well, other than varying the rhythm really well in this part! Here's an example!
  7. 01:42:387 (4) - Last split suggestion, you could just make this shorter by 1/1 and add a note at 01:43:742 - to follow better the rhythm there! Not a big thing but I think it works quite well :p
[Hard]

  1. 00:24:774 (1) - Why don't you add a whistle at the end of this slider? It plays really well with the synth being played right there, emphatizing the song in a really great way! Try it out :P
  2. 00:29:032 - I'd suggest you to add at least a note here as it follows well the drums on the song and it also continues well the transition between 00:28:452 (8,1) - . It's not really a big change but I believe it fits really good there, so you should definitely try it out! The same applies for the next circle to add at 00:35:226 - !
  3. 00:37:161 (1,2) - I wouldn't stack these notes right here since you should emphatize the change in the pace of the song, and making them stacked as 00:36:774 (4,5) - doesen't feel great :\ Here's an example of what you could make with them here: see if you like it!
    SPOILER

    48,96,37161,5,6,0:0:0:0:
    120,144,37355,1,2,0:0:0:0:
    240,32,37742,1,6,0:0:0:0:
    312,184,38129,1,2,0:0:0:0:
    432,72,38516,1,2,0:0:0:0:
    432,72,38710,1,4,0:0:0:0:
  4. 00:42:774 (4) - Instead of using a straight slider there, why don't you use a curved one as 00:43:936 (6) - but flipped? It works really well both flow and aesthetic-wise, and it overall plays really good! It should be an easy thing to do, so I'd suggest you to do it there :P Here's the outcome!
  5. 01:15:290 (4) - A whistle should be added at the top of this slider to follow the synth that is being played right there, atm it feels a bit bland to play without it so I'd suggest you to at least add it to the top (maybe you could add it to the ending to, but that's up to you, see if it works or else leave it as it is, the main point is the whistle at the beginning of the slider)
  6. 01:26:516 (4) - You should totally add a New Combo here to follow the pattern changement (both music and pattern-wise, since the spacing is quite higher here and a New Combo would mark this difference). See if you like it \:D/
  7. 01:57:290 (4) - Last but not least, add a whistle here! At the moment the current pattern feels strange without it as there is an hitsound changement from the previous pattern, adding a whistle at this note would fit quite well while solving the problem in a pretty good way. Try it out, I'm sure you'll like it! Not a big changement though
Call me back when you're finished!
Topic Starter
nanda2009
sry for not replying fast enough. been busy lately.

-kevincela- wrote:

[Easy]

  1. 00:15:484 (3,1) - What would you think about reversing these two notes' position? I think that flipping them verticaly would be a quite cool turn flow-wise, and the whole pattern would benefit quite a lot from this turn. Here's an example here! If you do this remember to do the same to the following patterns that are copy-pasted from this one, like 00:21:677 (3,1) - , 01:48:387 (3,1) - and 01:54:580 (3,1) - I don't think there's any difference between the current pattern and what you suggest. Both is almost identical.
  2. 00:18:581 (3) - While the current pattern isn't bad at all, what would you think about reducing this slider's length by 1/1 and add instead a note? It's not a big change, but it would emphatize better the drums being played there, other than varying the rhythm quite well! As above, remember to do the same to all the other sliders here if you apply! k.
  3. 00:24:774 (3) - To vary the rhythm there i'd instead use a 3/2 repeated slider + note here. It would really work well, other than following the synth there really well. I haven't seen you use any of these patterns, so I'd at least suggest you to add them in these points! Again, remember to do the same for all the other patterns if you fix! If possible I want to keep the timing to stays on 1/1 to 1/2. So, I'll avoid this one.
  4. 00:40:645 (4) - A whistle here would just fit really well, as it feels really weird to have a pattern with 1/1 whistles with this note that has no whistles. I'd really suggest you to add a whistle at least here! Same applies for 00:46:839 (3) - ! [/color]
  5. 00:58:839 (3) - Following your other pattern a whistle should be added here to keep your whistle pattern usage there, as now it feels quite strange to hear!added
  6. 01:57:678 (3) - It's probably a simple error here, but you have to make this slider longer by 1/4 as at the moment its end is snapped on the wrong tick! Forgot to fix that. Fixed now.
[Normal]

  1. 00:07:742 (1,2,3,4,5) - CTRL+H to flip this horizontally? I don't like that much how this pattern is the same as the one before, you should do at least some variation here to make the map overall less boring to watch and play and in this case I believe that flipping this pattern horizontally would work great! Rotated by 180degrees
  2. 00:16:645 - Imho finishing these patterns with sliders ending in red ticks isn't really a great idea, as there isn't really anything covering the main beat... I'd really suggest you to add at least a note here to make the pattern continue better. Consider the fact that by doing this you'll get a pretty good pattern with a variable rhythm there! Remember to do the same for all the other parts if you agree here! added, makes things easier.
  3. 00:38:710 (1,2,3,4) - You should really consider splitting these sliders into 3/2 ones with some notes after... It works really great with the synth variations, and it plays overall pretty good! Here's an example of what I mean! Remember to do the same to the other patterns as well if you fix! Isn't this too complicated to beginners? If there's a lot of this kind of pattern on this map I bet it'll flop most beginners. It's tiring especially if you use mouse button most of the time. I want to keep it at minimum, so I will keep like the current one.
  4. 00:43:548 (5,6,1) - Instead of your pattern with this curved slider I'd structure this as a bit more linear pattern: it really fits your style and it goes on quite better than your actual pattern thanks to the dropoff with 00:43:548 (5) - . Here's what I mean: see if you like it! Now, that's pretty good. Added.
    SPOILER

    184,112,43548,2,0,L|200:40,2,60
    168,208,44323,1,6,0:0:0:0:
    32,256,44903,5,4,0:0:0:0:
  5. 01:00:387 (6) - I would really split this slider into a 3/2 one and a 2/1 one: it just fits so good with the vocals being held here, and even if you'll have to compromise a bit with the pattern you'll make a really good pattern there which will follow the whole song really well! Here I made a pattern that follows what I mean: see if you like it! The same happens for 01:12:774 (6) - ! added as well.
    SPOILER

    346,237,60387,2,0,L|166:237,1,180,2|0,0:0|0:0,0:0:0:0:
    136,272,61161,2,0,P|72:224|88:72,1,240,2|0,0:0|0:0,0:0:0:0:
    128,56,62129,5,2,0:0:0:0:
    200,120,62516,1,2,0:0:0:0:
    224,24,62903,1,2,0:0:0:0:
    368,48,63484,5,6,0:0:0:0:
    456,16,63871,1,2,0:0:0:0:
    504,104,64258,1,0,0:0:0:0:
    504,104,64452,1,2,0:0:0:0:
  6. 01:23:807 (4) - Again, I would consider splitting this into a note + 3/2 slider, as it just follows the whole vocal part REALLY well, other than varying the rhythm really well in this part! Here's an example! Added.
  7. 01:42:387 (4) - Last split suggestion, you could just make this shorter by 1/1 and add a note at 01:43:742 - to follow better the rhythm there! Not a big thing but I think it works quite well :p
[Hard]

  1. 00:24:774 (1) - Why don't you add a whistle at the end of this slider? It plays really well with the synth being played right there, emphatizing the song in a really great way! Try it out :P I disabled whistle there to make an illusion that the hitsound volume is increasing there. I want to keep it that way.
  2. 00:29:032 - I'd suggest you to add at least a note here as it follows well the drums on the song and it also continues well the transition between 00:28:452 (8,1) - . It's not really a big change but I believe it fits really good there, so you should definitely try it out! The same applies for the next circle to add at 00:35:226 - ! That looks great. Added.
  3. 00:37:161 (1,2) - I wouldn't stack these notes right here since you should emphatize the change in the pace of the song, and making them stacked as 00:36:774 (4,5) - doesen't feel great :\ Here's an example of what you could make with them here: see if you like it! I prefer moving 00:37:161 (1), instead of (2). Because of the vocal.
    SPOILER

    48,96,37161,5,6,0:0:0:0:
    120,144,37355,1,2,0:0:0:0:
    240,32,37742,1,6,0:0:0:0:
    312,184,38129,1,2,0:0:0:0:
    432,72,38516,1,2,0:0:0:0:
    432,72,38710,1,4,0:0:0:0:
  4. 00:42:774 (4) - Instead of using a straight slider there, why don't you use a curved one as 00:43:936 (6) - but flipped? It works really well both flow and aesthetic-wise, and it overall plays really good! It should be an easy thing to do, so I'd suggest you to do it there :P Here's the outcome! Hey that's nice, added.
  5. 01:15:290 (4) - A whistle should be added at the top of this slider to follow the synth that is being played right there, atm it feels a bit bland to play without it so I'd suggest you to at least add it to the top (maybe you could add it to the ending to, but that's up to you, see if it works or else leave it as it is, the main point is the whistle at the beginning of the slider) added
  6. 01:26:516 (4) - You should totally add a New Combo here to follow the pattern changement (both music and pattern-wise, since the spacing is quite higher here and a New Combo would mark this difference). See if you like it \:D/ added as well.
  7. 01:57:290 (4) - Last but not least, add a whistle here! At the moment the current pattern feels strange without it as there is an hitsound changement from the previous pattern, adding a whistle at this note would fit quite well while solving the problem in a pretty good way. Try it out, I'm sure you'll like it! Not a big changement though added as well.
Call me back when you're finished! sure ty :D
-kevincela-
[Easy]

  1. 00:24:774 (3) - The spacing here is messed up now, it won't be difficult to fix but you have to fix this spacing here! I would also suggest you to add a note at 00:26:323 - to make the pattern finish properly :P
[Normal]

  1. 00:23:613 (5) - Didn't notice this earlier, but a New Combo could work really well here to emphatize the transition there. It's a little thing but imo it works pretty good there!
  2. 01:26:516 (2) - Same applies for this one, I think it would fit really well the transition there!
  3. 01:56:129 (1) - This is spaced too much from the previous pattern. It isn't anything too difficult to fix though - just select the whole pattern 01:56:129 (1,2,3,1,2) - and move it so that the spacing gets fixed there
[Hard]

  1. 01:01:161 (2) - I also didn't notice this, but the slidertrack here goes out of the screen. It's a quite relevant issue, so I'd really suggest you to fix this!
That's all, I should be able to bubble this after these fixes!
Topic Starter
nanda2009

-kevincela- wrote:

[Easy]

  1. 00:24:774 (3) - The spacing here is messed up now, it won't be difficult to fix but you have to fix this spacing here! I would also suggest you to add a note at 00:26:323 - to make the pattern finish properly :P
[Normal]

  1. 00:23:613 (5) - Didn't notice this earlier, but a New Combo could work really well here to emphatize the transition there. It's a little thing but imo it works pretty good there!
  2. 01:26:516 (2) - Same applies for this one, I think it would fit really well the transition there!
  3. 01:56:129 (1) - This is spaced too much from the previous pattern. It isn't anything too difficult to fix though - just select the whole pattern 01:56:129 (1,2,3,1,2) - and move it so that the spacing gets fixed there
[Hard]

  1. 01:01:161 (2) - I also didn't notice this, but the slidertrack here goes out of the screen. It's a quite relevant issue, so I'd really suggest you to fix this!
That's all, I should be able to bubble this after these fixes!
Done.
-kevincela-
/o/
Myxo
[General]

  1. http://mwp4.me/anime/girl-in-the-rain-6739/
    I know that you cut this background and it's not really possible to do in a better way. But it has a really low resolution (only 1024 x 576). I'd recommend you to search for a different background (with an ideal solution of 1366x768) except you really want to keep this one ;w; But there are so many beautiful pictures of anime girls with umbrella xD
  2. I'm also pretty sure the tag should be "Tetsuya" instead of "Tatsuya", since his official name is Tetsuya in all sources I could find. This source is usually quite reliable: http://vjarmy.com/wiki/index.php/Sweet_Rain and there are no correct results when you search for Tatsuya Tamura in Google.
    I'd recommend you to ask an other BAT for confirmation if you are not really sure.
  3. Even though it doesn't really matter I'd recommend you to snap your Preview Point - At the moment it's slightly unsnapped. It's nothing unrankable though, but snapped it makes more sense to me.

    [Easy]

    1. 00:29:419 and 00:35:613 - I'd place NCs here, to be consistent with your pattern and to avoid overly long combos in Easy (well the numbers are not high, but the combos cover a big amount of time atm)
    2. 00:48:000 - And NC again please
    [Normal]

    1. HP 5 / OD 5 both seem too high for a Normal difficulty, especially with the amount of circles you are using. Please set them both to 4.
    [Hard]

    1. Again, HP 6 seems more appropriate to me.
Otherwise, this map is absolutely brilliant. I love your style, it reminds me very much of oldschool maps from my favourite mappers :3
Feel free to call me back afterwards (by forum PM please)! :)
Topic Starter
nanda2009

Desperate-kun wrote:

[General]

  1. http://mwp4.me/anime/girl-in-the-rain-6739/
    I know that you cut this background and it's not really possible to do in a better way. But it has a really low resolution (only 1024 x 576). I'd recommend you to search for a different background (with an ideal solution of 1366x768) except you really want to keep this one ;w; But there are so many beautiful pictures of anime girls with umbrella xD
  2. I'm also pretty sure the tag should be "Tetsuya" instead of "Tatsuya", since his official name is Tetsuya in all sources I could find. This source is usually quite reliable: http://vjarmy.com/wiki/index.php/Sweet_Rain and there are no correct results when you search for Tatsuya Tamura in Google.
    I'd recommend you to ask an other BAT for confirmation if you are not really sure.
  3. Even though it doesn't really matter I'd recommend you to snap your Preview Point - At the moment it's slightly unsnapped. It's nothing unrankable though, but snapped it makes more sense to me.

    [Easy]

    1. 00:29:419 and 00:35:613 - I'd place NCs here, to be consistent with your pattern and to avoid overly long combos in Easy (well the numbers are not high, but the combos cover a big amount of time atm) Fixed
    2. 00:48:000 - And NC again please I don't think this needs to be fixed. It's the last object on that color, anyway.


    [Normal]

    1. HP 5 / OD 5 both seem too high for a Normal difficulty, especially with the amount of circles you are using. Please set them both to 4. I don't find any difference HD5 and 4. So, I'll keep it as it is. Reduced OD to 4
    [Hard]

    1. Again, HP 6 seems more appropriate to me. Same as what I said before, I don't see any difference between current OD and your suggested OD. I'll keep it as it is right now.
Otherwise, this map is absolutely brilliant. I love your style, it reminds me very much of oldschool maps from my favourite mappers :3 ty :3
Feel free to call me back afterwards (by forum PM please)! :)
ty
Myxo
I noticed one more issue: The combo colours are different in your Easy difficulty. Please make them consistent. I prefer the colours from the Easy over your other colours personally.
Topic Starter
nanda2009

Desperate-kun wrote:

I noticed one more issue: The combo colours are different in your Easy difficulty. Please make them consistent. I prefer the colours from the Easy over your other colours personally.
Sorry for the late reply. Fixed :)
Myxo
Awesome map! Get what you deserve! :3

Qualified ( ノ^ω^)ノ
Kyouren
Why you delete "knit" in jubeat knit (in source)?

Btw, Gratzz~
Topic Starter
nanda2009

gokugohan12468 wrote:

Why you delete "knit" in jubeat knit (in source)?

Btw, Gratzz~
Most of jubeat maps, regardless of which version it comes from, didn't include the edition name. Same goes for most of BEMANI and other music games maps.
Garven
I love this map set. <3
BounceBabe
Wow, really nice mapset ^^ Finally a good one.
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