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Y&Co. feat. karin - Sweet Rain

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Total Posts
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Topic Starter
nanda2009
This beatmap was submitted using in-game submission on Monday, October 13, 2014 at 4:24:49 PM

Artist: Y&Co. feat. karin
Title: Sweet Rain
Source: jubeat
Tags: dance evolution akira yokota tetsuya tamura eurobeat knit plus jukebeat reflec beat limelight best hits bemani konami revolution ddr
BPM: 155
Filesize: 2550kb
Play Time: 01:57
Difficulties Available:
  1. Easy (1.41 stars, 110 notes)
  2. Hard (3.04 stars, 244 notes)
  3. Normal (1.93 stars, 157 notes)
Download: Y&Co. feat. karin - Sweet Rain
Information: Scores/Beatmap Listing
---------------
best euro, period FOREVAH.

Also, fastest speedranking coming through.
Arusha Shuna
From my modding queue service. sorry for taking it so long.
Normal
Make the circles bigger? This is the easiest diff after all
00:37:153 (4,1) - swap NC
00:39:670 (2,1,2,1) - this kind of pattern is a little bit hard for a relatively new players to follow
00:45:282 (1,2,1,2,1) - ^
00:57:089 - unnecessary break, map through this part.
Hard
00:37:153 (6,1) - swap NC
00:44:702 - add a note
00:44:895 - ^
01:37:734 (6,1) - not major, but they have different spacings from previous object while they're both 1/2 beats apart
01:43:734 (1) - make this spinner start at 01:44:508 - and make a slider 3/2 beats long

Extreme
Tick rate 1 feels more fitting with the song IMO
00:26:702 (1) - move them apart from previous object
It feels like a carbon-copy of Hard with very little addition (Triplets, small jumps, short repeating slider), maybe (sorry, but...) Remap this diff entirely with crazier patterns, streams, jumps, and alike. Just map every single beat you can hear.
good luck with the map!
Topic Starter
nanda2009
It feels like a carbon-copy of Hard with very little addition (Triplets, small jumps, short repeating slider), maybe (sorry, but...) Remap this diff entirely with crazier patterns, streams, jumps, and alike. Just map every single beat you can hear.
Actually, it is. I want to make the difficulty spread more like ouendan and EBA...

Normal is still not finishied yet. So There's a big pile of breaks on it. I'm working on Easy, too. So Normal won't be the easiest on the diff. I think the CS is big enough

updated
jonathanlfj
m4m, srry for the delay
nice jubeat song :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
change your audio lead-in to exactly 1000ms in .osu files

[Easy]
00:10:831 - insert another break here
00:29:411 (4) - take off the whistle on the slider body? it sounds really loud
00:54:186 (6) - NC here and take NC off 00:55:734 (1)
00:57:282 (2) - and then NC here
01:06:573 (6) - similar procedure for NC as above
01:26:895 - felt like there should be a note here
01:37:541 (6) - again like 00:54:186 (6)

[Normal]
00:34:057 (3) - spacing
00:37:153 (4) - NC should go here, stacks with different colours may confuse some beginners
01:59:218 (5) - how bout a note? all the other diffs finished on this tick

[Hard]
00:37:153 (1,2) - why not stack these so you get a nice symmetry effect with 00:38:508 (5,6)?
00:44:895 - add note?
01:41:992 (1) - remove NC and add NC at 01:43:734 (5) instead

[Insane]
00:29:218 (1) - spacing
00:35:411 (1) - ^
00:37:153 (1,2) - same as Hard
01:34:057 (2) - decrease the volume here, it is too loud atm (a crescendo effect would be really cool)
01:41:992 (1) - same as Hard

not much to say, the diffs themselves play fine but the copy pasting is quite evident (kiai times, Hard vs. Insane, etc.) perhaps you can map with more variety next time.
Good luck~
Topic Starter
nanda2009
Thanks, jonathanlfj. Updated
Megurine Luka
M4M as you requested sorry for delay.

[G]

*Your BG is 5:4, which is not a standard size of BG. Change it into 1024x768 pixels for 4:3 or 1366x768 pixels for 16:9
*The gap btw N and H is too large, consider make Normal more difficult
*It's jubeat song. Why not name difficulties as: Basic, Hyper, Extreme? you can add a hard or normal as naming.


[E]

00:20:895 (1) - Try something similar as:

00:55:734 (4) - can you move inside a little bit? It's almost touch the HP bar when HR is on.
01:34:444 (1) - ^

[N]
00:39:670 (2) - make it stop at 00:40:057 and make a reverse slider. del 00:40:637 (1) - and add a circle on 00:40:831 (1) -
which looks like

00:45:863 (2) - ^
00:53:799 (5) - move inside a little bit

[H]

00:59:605 (5) - spacing
01:03:089 (5) - this spacing is quite confusing imo
01:11:992 (6) - try ctrl+g
01:42:960 (6) - ^

[E]

SV 1.4 is too low for extreme and this 150+BPM song. but anyway.
00:42:766 (4) - try

00:48:960 (4) - ^
01:11:992 (6) - ctrl+g
01:12:766 (1) - too straight imo

I wonder why you missed so much good drums sound and put slider on it. I think streams fit these more but anyway..
Topic Starter
nanda2009
As for why I don't use streams, because I want to create a mapset optimized for a touchscreen, especially for a H and a I.

and As for the hitsounds, imo whistle are good for the music.

Thanks, Megurine Luka. updated
HomicidalYoukai
Did... Did I do this right? ^^;

Easy

00:01:541 (1) - A bit high for an EZ map. Moved to 88 | 80.

00:02:315 (2) - Moved to 176 | 216.

00:07:734 (1) - A bit high for an EZ map. Moved to 416 | 80.

00:08:508 (2) - Moved to 336 | 216.

00:13:928 (1) - Really close to border. Moved to 416 | 88

00:14:702 (2) - Moved to 312 | 152.

00:15:476 (3) - Moved to 224 | 88.

00:16:250 (4) - Moved to 96 | 64.

00:16:637 (5) - Moved to 96 | 160.

00:17:024 (1) - Moved to 96 | 248.

00:17:798 (2) - Moved to 216 | 192.

00:18:573 (3) - Adjusted width of slider to fit in the border. Moved to 296 | 128.

00:20:895 (1) - Uhhh... I don't think I moved it? xD 344 | 288.

00:21:669 (2) - Moved to 244 | 304.

00:22:443 (3) - Moved to 72 | 312.

00:22:831 (4) - Moved to 72 | 216.

00:23:218 (1) - Moved to 72 | 120.

00:23:992 (2) - Moved to 200 | 184.

00:24:766 (3) - Adjusted width of slider to fit in the border. Moved to 296 | 272.

00:27:089 (1) - Really close to border. Moved to 352 | 64.

00:27:863 (2) - Moved to 248 | 160.

00:28:637 (3) - Moved to 160 | 64.

00:29:411 (4) - Could make the slider wavy if you want.

00:32:895 (1) - Close to border. Moved to 80 | 240.

00:33:670 (2) - Close to border. Moved to 192 | 328.

00:34:444 (3) - Moved to 288 | 240.

00:35:218 (4) - Moved to 192 | 240.

00:35:605 (5) - A little high/ close to border. Moved to 192 | 168.

00:38:702 (1) - Close to border. Moved to 440 | 296.

00:39:089 (2) - Moved to 360 | 224.

00:39:863 (3) - Moved to 280 | 296.

00:40:637 (4) - Moved to 200 | 224.

00:41:411 (5) - Moved to 136 | 312.

00:41:799 (1) - Adjusted width of slider to fit in the border. Moved to 64 | 248.

00:44:121 (2) - Moved to 256 | 232.

00:44:895 (1) - Close to border. Moved to 456 | 240.

00:45:282 (2) - Moved to 368 | 160.

00:46:056 (3) - Moved to 312 | 72.

00:46:830 (4) - Moved to 192 | 120.

00:47:604 (5) - Moved to 112 | 72.

00:47:992 (1) - Adjusted width of slider to fit in the border. Moved to 112 | 160.

00:51:089 (1) - Close to border. Moved to 416 | 216.

00:51:476 (2) - Moved to 352 | 144.

00:52:250 (3) - Moved to 256 | 96.

00:53:024 (4) - Moved to 152 | 152.

00:53:799 (5) - Moved to 224 | 224.

00:54:186 (1) - Moved to 280 | 144.

00:54:573 (2) - Moved to 376 | 144.

00:55:347 (3) - Moved to 416 | 232.

00:55:734 (4) - Really close to border. Moved to 384 | 328.

00:57:282 (1) - Moved to 128 | 256.

00:58:057 (2) - Moved to 128 | 120.

00:58:831 (3) - Moved to 272 | 120.

00:59:605 (4) - Moved to 400 | 120.

00:59:992 (5) - Moved to 400 | 224.

01:00:379 (6) - Maybe make the slider wavy? Moved to 456 | 312.

01:03:476 (1) - Moved to 96 | 216.

01:03:863 (2) - Moved to 160 | 144.

01:04:637 (3) - Moved to 256 | 96.

01:05:411 (4) - Moved to 360 | 152.

01:06:186 (5) - Moved to 288 | 224.

01:06:573 (1) - Moved to 240 | 144.

01:06:960 (2) - Moved to 136 | 144.

01:07:734 (3) - Moved to 96 | 232.

01:08:121 (4) - Moved to 128 | 328.

01:09:670 (1) - Moved to 384 | 256.

01:10:444 (2) - Moved to 384 | 120.

01:11:218 (3) - Moved to 240 | 120.

01:11:992 (4) - Moved to 112 | 120.

01:12:379 (5) - Moved to 112 | 224.

01:12:379 (5) - Maybe make the slider wavy? Moved to 56 | 312.

01:22:057 (1) - Outside of border. Moved to white tick mark. Scaled by 0.854

01:27:282 (2) - Moved to a white tick mark. Now starts at 01:27:476 (2)

01:28:057 (3) - Removed this hitcircle.

01:34:444 (1) - Moved to 416 | 168.

01:34:831 (2) - Moved to 352 | 240.

01:35:605 (3) - Moved to 256 | 288.

01:36:379 (4) - Moved to 152 | 232.

01:37:154 (5) - Moved to 224 | 160.

01:37:541 (1) - Moved to 280 | 240.

01:37:928 (2) - Moved to 376 | 240.

01:38:702 (3) - Moved to 416 | 152.

01:39:089 (4) - Moved to 384 | 56.

01:40:637 (1) - Moved to 128 | 128.

01:41:412 (2) - Moved to 128 | 264.

01:42:186 (3) - Moved to 272 | 264.

01:42:960 (4) - Moved to 400 | 264.

01:43:347 (5) - Moved to 400 | 160.

01:43:734 (6) - Maybe make this slider wavy? Moved to 456 | 72.

01:46:831 (1) - Moved to 96 | 296.

01:47:605 (2) - Moved to 200 | 232.

01:48:379 (3) - Moved to 288 | 296.

01:49:153 (4) - Moved to 416 | 320.

01:49:540 (5) - Moved to 416 | 224.

01:49:927 (1) - Moved to 416 | 136.

01:50:701 (2) - Moved to 296 | 192.

01:51:476 (3) - Adjusted width of slider to fit in the border. Moved to 216 | 256.

01:53:799 (1) - Moved to 168 | 88.

01:54:572 (2) - Moved to 304 | 88.

01:55:346 (3) - Moved to 448 | 88.

01:55:734 (4) - Moved to 384 | 176.

01:56:121 (1) - Moved to 312 | 240.

01:56:895 (2) - Moved to 216 | 176.

01:57:670 (3) - Maybe change it to a U-shape? Moved to 240 | 88.



If I did this wrong, don't give me kudosu also i'll star it.
Topic Starter
nanda2009
Well, I guess you're doing it right. Thanks :3

updated
Sieg
Hallo

General:
Please set end enable custom combo colors because almost every skin has their default cc and some of them may be unsuitable for your bg


Easy:
00:13:928 (1,2,3) - keep DS same here, especially this is easy diff
00:16:250 (4,5,1) - such overlaps not aesthetically pleasing, 1x DS is way more cuter here - that for whole diff
00:29:411 (4) - and such sliders is so 2010, you may make even a little curve http://puu.sh/3kQER.jpg and this will be better imo
01:00:379 (6) - ^
01:12:766 (6) - ^ this copy paste makes me sad, try to make different patterns
01:43:734 (6) - ok, if you like straight sliders just ignore this :3
00:51:089 (1) - SV change on easy in general is not a great idea
01:57:670 (3) - and this one is not so creative looking, orz

Normal:
00:13:928 (1,2) - you can fix this blanket
01:49:928 (1,3) - blanket
00:39:670 (3,2) - every time I see this, I'm linking http://osu.ppy.sh/wiki/Music_Theory keep rhythm simple this is normal diff

Hard:
00:32:315 (7,8) - i think you can add 2 circles here 00:32:315 (7) - and 00:32:508 (8) -
00:43:928 (6) - curve this a little, imo better http://puu.sh/3kR6p.jpg
01:11:992 (6) - maybe http://puu.sh/3kRap.jpg
01:22:540 (3,5,2,4,2,4) - this will pain to play, sliders maybe?

That's all. Good Luck!
Joon
Hi

Hit Sound modding

*Sample Volume 100% -> 80%
*I suggest strongly.
Please change some parts.
Normal sound -> Soft sound
Hard benchmark


[Hard]
00:14:895 (2) - remove whistle
00:17:992 (2) - ^
00:21:089 (3) - ^
00:31:347 (6) - 2st notes remove whistle
00:35:411 (1) - remove whistle
00:42:766 (4) - 2st notes remove whistle


Easy,Normal The rest is all right

good luck
Topic Starter
nanda2009
straight sliders win. :3


As for Joon's mod, I don't really get what you meant about this :



explanation?

anyway, updated.
Joon

nanda2009 wrote:

straight sliders win. :3


As for Joon's mod, I don't really get what you meant about this :



explanation?

anyway, updated.
This is an example of one that my settings.
Please observe the Sample Tap N / S

N = Normal sound
S= Soft sound
Topic Starter
nanda2009
I get it.., I guess..


iirc, There's no need for Inhereted point's setup to be same on every difficulty. So, a no. I guess.


thanks anyway :3
Cancel
As promised, the mod from my M4M queue~!

[General]

To be honest, I noticed you Copy-Paste alot of parts! You should do that less. It would make the beatmap boring if you keep doing it.
Too much use of whistle. When you use it too much, it can get irritating. Make a little more variation.
You needed backgrounds, so I collected some for you > http://puu.sh/3r4BR.rar
I would like to see the diffs called Beginner, Standard and Advanced, because they are from a rhythm game.

[Easy]

00:04:831 - 00:07:734 / 00:11:024 - 00:13:928 - Breaks like these aren't needed. Remove them and map those parts too.

00:16:250 (4,5,1) - Make it a straight line, like this:



After you've done that, move the following sliders and beats, so that the DS is correct.

01:57:670 - Delete bookmark

Suprisingly, thats all I can say! Good job~! owo b

[Normal]

00:04:831 - 00:07:734 / 00:11:024 - 00:13:928 - The same thing as in Easy.

01:28:250 - Add a beat or move spinner to here

01:48:766 (4) - Move this slider onto the beat correctly (''._.)

01:57:670 - Delete bookmark

Wow, this diff is better than the Easy! I could take lessions from you! (With the sliders, I mean. They are beautiful)

[Hard]

Change Circle Size to 4. Its much better for an Hard in 2013.

01:24:766 (5) - Make a good slab, like this:





01:33:089 - 01:34:250 - Fill this part up. Do something like this:





X-Y for 01:33:089 (1) =
X-Y for 01:33:476 (2) =
X-Y for 01:33:863 (3) =

01:42:960 (6) - Make it a slab like this:



01:57:670 - Delete bookmark

[Overall]

Good map! Only the hitsounds and the Copy-Pasting needs more work. So with that said:


Topic Starter
nanda2009
b-but whistle sounds are awesome . _ .

__

Cancel wrote:

As promised, the mod from my M4M queue~!

[General]

To be honest, I noticed you Copy-Paste alot of parts! You should do that less. It would make the beatmap boring if you keep doing it.
Too much use of whistle. When you use it too much, it can get irritating. Make a little more variation.
You needed backgrounds, so I collected some for you > http://puu.sh/3r4BR.rar Thanks :3
I would like to see the diffs called Beginner, Standard and Advanced, because they are from a rhythm game.

[Easy]

00:04:831 - 00:07:734 / 00:11:024 - 00:13:928 - Breaks like these aren't needed. Remove them and map those parts too. ok

00:16:250 (4,5,1) - Make it a straight line, like this: I made it look like a curve because it'll make another variation to the pattern. But I guess I'll do this.



After you've done that, move the following sliders and beats, so that the DS is correct.

01:57:670 - Delete bookmark It won't affect how the map play, imo. so, no.

Suprisingly, thats all I can say! Good job~! owo b Thanks.

[Normal]

00:04:831 - 00:07:734 / 00:11:024 - 00:13:928 - The same thing as in Easy. ok

01:28:250 - Add a beat or move spinner to here I'll add a circle on it. I had done that on the other part of the map, afterall

01:48:766 (4) - Move this slider onto the beat correctly (''._.) err, wat? I don't really get it but, stacked with 01:46:831 (1)

01:57:670 - Delete bookmark Same reason as Easy

Wow, this diff is better than the Easy! I could take lessions from you! (With the sliders, I mean. They are beautiful) Thanks.

[Hard]

Change Circle Size to 4. Its much better for an Hard in 2013. Small-sized circles are sexier that those CS4.

01:24:766 (5) - Make a good slab, like this:





01:33:089 - 01:34:250 - Fill this part up. Do something like this: Weird, there won't be enough space to recover from spinners. No.





X-Y for 01:33:089 (1) =
X-Y for 01:33:476 (2) =
X-Y for 01:33:863 (3) =

01:42:960 (6) - Make it a slab like this: No. I want to make more pattern variations, I already done this many times at the map.



01:57:670 - Delete bookmark :V

[Overall]

Good map! Only the hitsounds and the Copy-Pasting needs more work. So with that said:
Thanks :3

yurunneram
EASY

00:55:734 (4) - the position is a bit low.

NORMAL

00:10:057 (4,5) - The position's a bit off. Move 4 to x128 y112 and 5 to x52 y56

HARD

Nothing wrong

AAAAHHHH OAO Gomene I couldn't find anything.. I had a bad day I think it's wrecking my brain ><" Gomen please don't give me kudosu..

You have been modded out by Yurun Ceroia Neram~
Topic Starter
nanda2009

yurunneram wrote:

EASY

00:55:734 (4) - the position is a bit low. yeah. forgot to copy 01:08:121 (4) to there. Thanks for pointing this :3

NORMAL

00:10:057 (4,5) - The position's a bit off. Move 4 to x128 y112 and 5 to x52 y56 wat? It's not.

HARD

Nothing wrong

AAAAHHHH OAO Gomene I couldn't find anything.. I had a bad day I think it's wrecking my brain I hope it'll get better ><" Gomen please don't give me kudosu.. k

You have been modded out by Yurun Ceroia Neram~ Thanks :3/
tetsutaro
From the people who brought you

comes this mod.

[Easy]
:idea: Oh glorious Easy may your creator be blessed. Automatic no-crappy-Easy star.
00:18:573 (3) and 00:24:767 (3) and 00:29:411 (4) and 01:51:476 (3) - End 1 to 2 beats early and note at original end.
00:55:347 (3,4) - Move (3) and (4) start 1/2 earlier to match vocal -->"夕(1)日(2)に照ら(3)さ(4s)れ Candy Shine(4e)". Similar to 01:07:734 (3,4) and 01:38:702 (3,4)

[Normal]
00:22:057 (4) 01:54:960 (4) - Less arched would look better (about 4~8 pixels less)
01:13:928 (1) - Start 01:14:315 or 01:14:508 and note at original start
01:28:057 (3,4,1) - Move (3) and (4) and (1) start 1/2 earlier to match vocal, or remove (4) and let (1) start there for better spinner usage.

[Hard]
01:28:250 (6,1) - Remove (6) and let (1) start there for better spinner usage.
01:44:508 (2,1) - Remove (2) and let (1) start there for better spinner usage.
Topic Starter
nanda2009

tetsutaro wrote:

From the people who brought you

comes this mod.

[Easy]
:idea: Oh glorious Easy may your creator be blessed. Automatic no-crappy-Easy star. I always thought that it's crappy lol
00:18:573 (3) and 00:24:767 (3) and 00:29:411 (4) and 01:51:476 (3) - End 1 to 2 beats early and note at original end. fixed
00:55:347 (3,4) - Move (3) and (4) start 1/2 earlier to match vocal -->"夕(1)日(2)に照ら(3)さ(4s)れ Candy Shine(4e)". Similar to 01:07:734 (3,4) and 01:38:702 (3,4) I like to. But sudden timing change (almost every note falls at 1/1 timing, anyway) can cause confusion for beginners

[Normal]
00:22:057 (4) 01:54:960 (4) - Less arched would look better (about 4~8 pixels less) This is quite hard to do because I want to keep the distance of it to (3). But I'll try and see what I can do to these
01:13:928 (1) - Start 01:14:315 or 01:14:508 and note at original start worse than the current one. There's no vocal or any sound there.
01:28:057 (3,4,1) - Move (3) and (4) and (1) start 1/2 earlier to match vocal, or remove (4) and let (1) start there for better spinner usage. I already used this kind of pattern at 01:12:766 (6,1). So, I don't think it's necessary to change this. Especially that it doesn't that confusing.

[Hard]
01:28:250 (6,1) - Remove (6) and let (1) start there for better spinner usage. I don't think it's necessary to change this. Especially that it doesn't that confusing. And, it's on Hard difficulty
01:44:508 (2,1) - Remove (2) and let (1) start there for better spinner usage. I don't think it's necessary to change this. Especially that it doesn't that confusing. And, it's on a Hard difficulty
Topic Starter
nanda2009
bumping because it's almost dead, blame M4M queues...
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[General]
I think the map is good enough to rank, so I star it.

[Easy]
prefect map!
00:20:121 (4) - nc(new combo)?
00:20:895 (1) - no nc?
00:32:508 (6,1) - ^
01:53:024 (4,1) - ^
01:59:218 (4) - ^

[Normal]
(It is a little hard to use cs=4 in a Normal beatmap)
00:49:734 (3) - add a Whistle at the start and end?

[Hard]
(It is a little hard to use cs=5 in a Normal beatmap)

Good map, good luck.
CrazyErrorMan
Mod from me (Sorry for the long wait)
-General-
Looks almost perfect.
I think you just need a spinner at the end.
But that is my preference.
Other then that, There is nothing I can say.
Topic Starter
nanda2009

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix. Will do.

[General]
I think the map is good enough to rank, so I star it. kthx

[Easy]
prefect map! :3
00:20:121 (4) - nc(new combo)? Well yeah, it's a start of a new phrase, done
00:20:895 (1) - no nc? ^
00:32:508 (6,1) - ^ Nah. New phrase started at (1)
01:53:024 (4,1) - ^ ^
01:59:218 (4) - ^ It's the last song, it doesn't indicate new phrase

[Normal]
(It is a little hard to use cs=4 in a Normal beatmap) but it's good
00:49:734 (3) - add a Whistle at the start and end? Added it on the repeater

[Hard]
(It is a little hard to use cs=5 in a Normal beatmap) but it's good

Good map, good luck. Thanks :3
@CrazyErrorMan : I hate spinners, too much for my hand.
waxman
HI,I'm waxman NOT AIrman.


[Hard]

change to CS 4 (high suggestion) if you want higher user rating.

00:36:573 (3,4,5) - Do you like this?
00:42:766 (4,5,6) - Do you like this? if you want to change to this, BPM ×0.75

Good map!

Good Luck.
Topic Starter
nanda2009

waxman wrote:

HI,I'm waxman NOT AIrman.


[Hard]

change to CS 4 (high suggestion) if you want higher user rating. Big CS iz ugly.

00:36:573 (3,4,5) - Do you like this? Nah. I'll keep the stack
00:42:766 (4,5,6) - Do you like this? if you want to change to this, BPM ×0.75 Well, I don't really get it. :v

Good map! Thanks :3

Good Luck.
luxoDeh
Hi! well testplay4mod XD from my queue :)

EASY

00:38:702 (1,2) - maybe after these 2 notes is better making a slider, instead of other 2 notes 00:39:863 (3,4) - just a suggestion to change a bit pattern.
00:46:056 (3,4) - replace with a slider
00:51:476 (2,3) - ^
and also in some other part of the song there is this thing, but I think it's ok also if you leave it as it is XD

NORMAL

00:43:153 (4,5,6,7) - maybe replace them with a reverse slider from 00:43:153 - to 00:43:928 -
01:38:315 (3,4) - move them at the same high of 01:36:960 (6,7) -

HARD

00:07:927 (2) - move it to x:220 y:100
00:27:476 (4,5) - replace them with a slider

well this map is really good! I couldn't find lots of things, so star, and good luck for rank ;)
Topic Starter
nanda2009

luxoDeh wrote:

Hi! well testplay4mod XD from my queue :)

EASY

00:38:702 (1,2) - maybe after these 2 notes is better making a slider, instead of other 2 notes 00:39:863 (3,4) - just a suggestion to change a bit pattern. imo it will break the rhythm. The player won't hit the button at 00:40:637 because it's the tail of the slider, if the player is a uber-beginner. It'll break his rhythm and there'll be a bigger chance for 100 at 00:41:411. So, no.
00:46:056 (3,4) - replace with a slider ^
00:51:476 (2,3) - ^
and also in some other part of the song there is this thing, but I think it's ok also if you leave it as it is XD Yupyup. ^

NORMAL

00:43:153 (4,5,6,7) - maybe replace them with a reverse slider from 00:43:153 - to 00:43:928 - it'll destroy the flow. But ohwell for the sake of the beginner-friendliness
01:38:315 (3,4) - move them at the same high of 01:36:960 (6,7) - It'll look sexy, but the DS between (4,5) and other objects would be different. So, no

HARD

00:07:927 (2) - move it to x:220 y:100 That placement is intended, look at 00:01:541 (1,2)
00:27:476 (4,5) - replace them with a slider There's already a slider at 00:28:444 (7), I don't think this map need more sliders.

well this map is really good! I couldn't find lots of things, so star, and good luck for rank ;) thanks :3

woop
Topic Starter
nanda2009
Oh shit it's ded.
Andrea
~General~
  1. Karin on the Artist field should be capitalized, make sure to fix that.
  2. Combo Colours through your difficulties are inconsistent, make sure to use the same colours.
  3. Disable the Countdown on all of the difficulties since you're not really using it.
~Easy~
  1. I highly suggest you to reduce HP Drain and AR by 1 tick, they're somehow too high for the easiest difficulty of the mapset.
  1. 01:26:895 (2,3,4,5) - Too many circles in a row might be hard to play for beginners, what about changing these into 2 sliders? Would play much better actually on this difficulty.
  2. 01:55:346 (4,5,1) - I'd make this spacing straight like you did on the rest of the other patterns on this difficulty, otherwise it would be weird.
~Normal~
  1. HP Drain -1 would play much better here.
  1. 00:32:121 (5,6) - 3 circles in a row might feel a bit hard for a Normal due to this BPM, I'd suggest you to change these 2 circles into a short slider.
~Hard~
  1. HP Drain -1 would play much better here.
  1. 00:33:476 - It really feels like you're missing a note here.
  2. 01:15:863 (5) - I'd prefer if you actually move this note above the screen instead of stacking it under the previous one.
  3. 01:33:089 - Add a note here to follow the bass of the song.
  4. 01:33:476 - Same as above.
Pretty simple and good map.

Move it to Pending, don't forget.
Topic Starter
nanda2009
Yeah will resurrect it when I'm able to touch my pc. I'll fix the mapset later as well. kd later


As for the artist name, "karin" is not capitalized. It's written like that on jubeat plus and RemyWiki, not sure about RB and DDR, though.
Andrea
The other Ranked versions does have Karin capitalized though, so I'm quite unsure about it.
Stefan
Scroll down to Jubeat Knit:


Source: http://en.wikipedia.org/wiki/Jubeat

Many YouTube videos capitalized the "K" for whatever reason but these aren't good to follow on a norm.
Andrea
I guess it's fine to keep it, then.

Let me know once you've applied my mod and all so I can recheck.
Topic Starter
nanda2009

Andrea wrote:

~General~
  1. Karin on the Artist field should be capitalized, make sure to fix that. :>
  2. Combo Colours through your difficulties are inconsistent, make sure to use the same colours. fixed
  3. Disable the Countdown on all of the difficulties since you're not really using it. It's automatically disabled because there's not enough space to insert the countdown.
~Easy~
  1. I highly suggest you to reduce HP Drain and AR by 1 tick, they're somehow too high for the easiest difficulty of the mapset. sure.
  1. 01:26:895 (2,3,4,5) - Too many circles in a row might be hard to play for beginners, what about changing these into 2 sliders? Would play much better actually on this difficulty. I don't really like this kind of pattern orz. But I guess you're right
  2. 01:55:346 (4,5,1) - I'd make this spacing straight like you did on the rest of the other patterns on this difficulty, otherwise it would be weird. forgot to fix that lol
~Normal~
  1. HP Drain -1 would play much better here. Knowing that the HP drain is quite recognizable, I guess this'll be a good fix to make this map's star indicator lower.
  1. 00:32:121 (5,6) - 3 circles in a row might feel a bit hard for a Normal due to this BPM, I'd suggest you to change these 2 circles into a short slider. Sure. It's the only usage of that pattern in the map anyway
~Hard~
  1. HP Drain -1 would play much better here. imo there's no difference between HD6 or HD7, most of players won't be easily failed on this map anyway.
  1. 00:33:476 - It really feels like you're missing a note here. Now you mention it. I felt like that space needs to be filled
  2. 01:15:863 (5) - I'd prefer if you actually move this note above the screen instead of stacking it under the previous one. That part only contains a finish-like sound, without any synth sample (?) used there, which is the reason why I stacked it. (idkidon'tgetitmyself)
  3. 01:33:089 - Add a note here to follow the bass of the song. There's no space between spinners and the area that you pointed. And I don't want to move the spinners
  4. 01:33:476 - Same as above. Same as above.
Pretty simple and good map. Thank you.

Move it to Pending, don't forget. Sure.
:D
captin1
timing check requested

offset 1555, +4 for hard, +14 for easy & normal (why were they different? O.o)

good luck, love this song :3
Andrea
Recheck.

~General~
  1. The timing between your difficulties is inconsistent, make sure to fix this.
~Hard~
  1. I still think HP6 on this difficulty would be better.
  2. You have some unsnapped green lines, make sure to fix them properly.
  1. 00:01:541 (1) - Unsnapped circle.
Topic Starter
nanda2009

captin1 wrote:

timing check requested

offset 1555, +4 for hard, +14 for easy & normal (why were they different? O.o) Yeah, my mistake. fixed

good luck, love this song :3

Andrea wrote:

Recheck.

~General~
  1. The timing between your difficulties is inconsistent, make sure to fix this. sure.
~Hard~
  1. I still think HP6 on this difficulty would be better. And I still insist to not changing the HP
  2. You have some unsnapped green lines, make sure to fix them properly. fixed
  1. 00:01:541 (1) - Unsnapped circle. I though Resnap option will resnap it. Anyway, fixed.
Thanks.
Topic Starter
nanda2009
horry another graveyarded mapset of mine, time to do some M4M then . _ .
Winek
From my modding queue!

Easy
I think there is too much repetition! I mean circles placed the same way: 00:16:264 (4,5,1)
Try making different form, triangle, stack, line, etc...

Normal
00:04:264 (5) - Add a spinner after this note.

Hard
I see repetition too much often... Like i said, try to differ the form of sliders and circles.

Once you have done that you should probabily hop in a BAT modding queue to get a bubble.
If i was a BAT, i would give y'a bubble. I promise.
It already got modded a bunch of time, so it's really great.
Topic Starter
nanda2009

Winek wrote:

From my modding queue!

Easy
I think there is too much repetition! I mean circles placed the same way: 00:16:264 (4,5,1)
Try making different form, triangle, stack, line, etc... those are intended, to make it to resembles each other, but I guess you're right, it's kind of boring

Normal
00:04:264 (5) - Add a spinner after this note. No, putting a spinner will make the map difficult, especially if I put the end of the spinner at 00:07:361, it's the only part that imo suitable for the end of the spinner

Hard
I see repetition too much often... Like i said, try to differ the form of sliders and circles. same as Easy

Once you have done that you should probabily hop in a BAT modding queue to get a bubble. I'm trying, it's difficult to get them, though
If i was a BAT, i would give y'a bubble. I promise.
It already got modded a bunch of time, so it's really great. ty :D
Winek
Good luck for getting a BAT :D
BigWilly
[Easy]

I suggest Making the circle size slightly larger.

00:21:684 (3,4,5) - Hit Circle 4 looks missplaced.
00:24:780 (3,1) - Try this


00:43:748 (2) - Looks Missplaced
01:26:909 (2) - Slider looks a bit weird
01:48:780 (4) - Looks Missplaced

Good Luck!
Topic Starter
nanda2009

Feverie wrote:

[Easy]

I suggest Making the circle size slightly larger.

00:21:684 (3,4,5) - Hit Circle 4 looks missplaced. It's intended, see how I put that kind of pattern everywhere?
00:24:780 (3,1) - Try this It'll be nice if it didn't makes things messy, kills the flow, etc


00:43:748 (2) - Looks Missplaced
01:26:909 (2) - Slider looks a bit weird red anchor point changed into a normal one
01:48:780 (4) - Looks Missplaced

Good Luck! ty :D
RatedNC17
Hello~

how about adding a silent slider body?

[Easy]
00:29:425 (4) - why so close? also remove the finish
00:41:813 (1) - remove the whistle on the sliders body
00:53:813 (6) - NC
00:54:200 (1) - remove NC
01:06:200 (6) - NC
01:06:587 (1) - remove NC
01:25:942 (1) - remove the whistle from sliders end
01:37:167 (6) - NC
01:37:554 (1) - remove nc
Thats actually for the whole mapset :D

Nice map your have here 8-) good luck :)
Topic Starter
nanda2009
I'll keep the NC and also the whistle setup. I like it that way, somehow.


ty :D
Charles445
Playtest by request, you'll want to move your offset by -6 (1549)
Follows the song very well!
Some parts look pretty rectangular though, stuff like 01:46:845 (1,2,3) - , 01:56:909 (2,3,4,5,1,2,3) - , looks strange next to all the curves.
Topic Starter
nanda2009
I don't think it looks that bad, but I changed it to something more attractive (I hope)
DeletedUser_3044645
Hi mod from modding Q

Well made, not much to say

[Easy]
00:28:645 (3,4) - over lapping like this does not loo good
01:00:387 (6) - NC

[Normal]
I recommend cs 3 for normal
00:43:548 (5,6) - Blanket maybe? 00:48:387 (1) - delete NC
00:49:548 (2) - NC

[Hard]
I don't think cs 4 hp7 it optimal for hard, I suggest hp-1 or cs+1
00:10:839 (1) - finish
00:40:452 (6) - add a note here, feels so empty
00:43:936 (6) - Blanket maybe? 00:46:645 (6) - add a note here
01:44:710 (1) - finish here maybe?
01:57:678 (1) - change this to 5 circles?

Nice map~ very clean. I also luv this song
10crystalmask01
Ello, mod from queue. Aren't you going to fix things from the mod above^?
Yes...no? Meh :|

[General]
*Can you try to make these combo colors have a more different, stronger tone?

They really look almost alike, when I test-played it
[Easy]
00:24:774 (3) - Move middle anchor point to 456:192 for perfect blanket around 00:26:710 (1) -
00:28:645 (3,4) - Move more apart, the overlap isn't nice at all.
00:39:097 - 00:41:419 New rhythm suggestion:

Enough with the hit circle spamming.
00:45:290 - 00:47:613 ^ Same suggestion as above.
00:50:129 - 00:50:516 there can be a slider here, with finish a hitsound on both ends to emphasize the loud beats.
00:57:290 - 01:00:000 Another rhythm suggestion:

01:09:678 - 01:12:387 ^ Same suggestion as above.
01:34:452 - 01:38:710 New rhythm suggestion:

01:46:065 (7,8) - Bad distance snap.
01:53:807 (2,3) - Check DS here.
01:59:226 (4) - NC?

Although the rhythm is pretty good, let me tell you something - back, when I was a noob I really hated maps that were made up of 70% hit circles. They were just hard to hit on time! >:( And I'm sure even now, many new players would feel the same way as well. Just imagine how you'd play this on Hidden mode - yikes!
Overall, I'd say try to add in more sliders - surprisingly, they're easier to steer with the mouse then having to move from one hit circle to another.

[Normal]
00:26:323 - Either add another note here, or turn 00:25:936 (2,3) - into a 1/2 slider with a reverse like this:

And add a finish here, on 00:26:323 to help emphasize the new rhythm.

This diff looks good, but I'd still say try to lay off them hit circles a bit :?

[Hard]
AR - 1?
00:06:968 (3,1) - move apart, so this part looks less crowded.
00:40:258 (5,1,2,3) - Replace these notes with a slider stretching from 00:40:452 - 00:40:839 so it runs through the words 'chiru' in michiru smoothly. Sounds much better then a whole bunch of random hit circles in you ask me.
00:46:452 (5,1,2,3) - ^ same suggestion as above.

Good luck.
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