Ello, mod from queue. Aren't you going to fix things from the mod above^?
[General]
*Can you try to make these combo colors have a more different, stronger tone?
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They really look almost alike, when I test-played it
[Easy]
00:24:774 (3) - Move middle anchor point to 456:192 for perfect blanket around 00:26:710 (1) -
00:28:645 (3,4) - Move more apart, the overlap isn't nice at all.
00:39:097 - 00:41:419 New rhythm suggestion:
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Enough with the hit circle spamming.
00:45:290 - 00:47:613 ^ Same suggestion as above.
00:50:129 - 00:50:516 there can be a slider here, with finish a hitsound on both ends to emphasize the loud beats.
00:57:290 - 01:00:000 Another rhythm suggestion:
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01:09:678 - 01:12:387 ^ Same suggestion as above.
01:34:452 - 01:38:710 New rhythm suggestion:
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01:46:065 (7,8) - Bad distance snap.
01:53:807 (2,3) - Check DS here.
01:59:226 (4) - NC?
Although the rhythm is pretty good, let me tell you something - back, when I was a noob I
really hated maps that were made up of 70% hit circles. They were just hard to hit on time!
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And I'm sure even now, many new players would feel the same way as well. Just imagine how you'd play this on Hidden mode - yikes!
Overall, I'd say try to add in more sliders - surprisingly, they're easier to steer with the mouse then having to move from one hit circle to another.
[Normal]
00:26:323 - Either add another note here,
or turn 00:25:936 (2,3) - into a 1/2 slider with a reverse like this:
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And add a finish here, on 00:26:323 to help emphasize the new rhythm.
This diff looks good, but I'd still say try to lay off them hit circles a bit
[Hard]
AR - 1?
00:06:968 (3,1) - move apart, so this part looks less crowded.
00:40:258 (5,1,2,3) - Replace these notes with a slider stretching from 00:40:452 - 00:40:839 so it runs through the words '
chiru' in
michiru smoothly. Sounds much better then a whole bunch of random hit circles in you ask me.
00:46:452 (5,1,2,3) - ^ same suggestion as above.