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Nicki Taylor - Here Comes Vi

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Topic Starter
Jedi515
This beatmap was submitted using in-game submission on 7 июля 2013 г. at 22:32:42

Artist: Nicki Taylor
Title: Here Comes Vi
Source: League of Legends
Tags: lol riot games hue piltover hextech demacia noxus
BPM: 150
Filesize: 5896kb
Play Time: 02:33
Difficulties Available:
  1. Denting Blows (3,72 stars, 194 notes)
  2. Excessive Force (4,63 stars, 283 notes)
  3. Vault Breaker (1,96 stars, 138 notes)
Download: Nicki Taylor - Here Comes Vi
Information: Scores/Beatmap Listing
---------------
This is my first experience in mapping. Hope you enjoy it.
I am trying to make it better.
Denting blows = Normal.
Excessive Force = Hard.
lyrics
She's such a misfit,
Always ready to brawl.
It's like her business,
Roughing up your friends as the law.
There is no difference,
If you believe you're strong.
She's a bulldozer making sure you're flat on the ground.
She's like a boomerang,
That never gives up.
She flies a circle so she hits you,
And you're biting the dust.
So just remember this:
When she's chasing you down,
Face first you'll be thrown into the proving grounds.
She'll knock you out.
Have you ever really wanted to be
A total rebel
Flipping tables on the enemy?
Did you ever try to further improve
How fast you punch people through the roof?
Oh!
Was there ever any certain time
When you thought brute force and style combined?
Whoa!
I guess now it's time to shine,
Cause finally,
She's here,
Here comes Vi.
As a matter of fact,
The best bet one has
Is to quickly react,
To the first attack,
Will be saved for the books,
She'll never go back,
And just risk it.
As a matter of fact,
The best bet one has
Is to quickly react,
To the first attack,
Will be saved for the books,
She'll never go back,
And just risk it.
Have you ever really wanted to be
A total rebel
Flipping tables on the enemy?
Did you ever try to further improve
How fast you punch people through the roof?
Oh!
Was there ever any certain time
When you thought brute force and style combined?
Whoa!
I guess now it's time to shine,
Cause finally,
She's here.
Here comes Vi.
ChangesLog
16.04.13: Added League of Legends skin.
22.04.13: some reworks to Hard diff due to forum post #6
13.05.13: finally done Easy (normal?) diff.
19.05.13: done Normal, little rework on hard.
21.05.13: removed easy, reworked normal. Added tags. Now diffs are named as Vi's abilities. Still requesting guest/ctb/mania/taiko diffs.
18.06.13: song setups redone, hard - added hitclaps
21.06.13 (about 1 a.m.): watch 21 post - reworks on easy/normal/hard, added colors.
21.06.13 (about 11 p.m.): fixed bugs all diffs, improved spacing, extended easy to 70%.
22.06.13: fixed minor bugs (where'r they coming from?), finished easy. Is it easy?
06.07.13: Kiai resnap.
07.07.13: half-way to DEAN mod.
See you on the Fields of Justice!
Honeybadger_old
Hello! Here from #modreqs

  1. You seem to have quite a bit of trouble with distance spacing. An example of this is 00:30:200 (1,2,3,4,5,1,2), where it's not really clear what's going on.
  2. It also seems like the map moves away from the music from time to time. 01:09:400 (5,6) doesn't really match the music much, I think.
Topic Starter
Jedi515
Updated the map (watch topic start)... How can I post new messages of upgrading my map instead of auto-editing the first one?
HanzeR
Change the artist to Nicki Taylor and make the source League of Legends

Really cool map for you first :D
Topic Starter
Jedi515
68 level so i have some experience in playing and in feeling the rhythm. Though i think it can be done a bit better.
Seyren Windsor
Hi! i have been looking your map and i thought 2 things

-Maybe you like demacia, but there are too many spins i think, but that's just my point of view
- From 00:44:800 to 00:46:800 doesn't seem to fit much, at least with the guitar, which i strongly recommend it since it soulds louder than the drums
- 00:58:521 that doesn't match, check it
- 02:20:800 - 02:30:400 you left too much space there, in my opinion you should add some notes at least from 02:24:000

Just my thoughts, i hope it helps ^^

Btw if i got something wrong sorry ^^ im just good at mapping osu!mania
Topic Starter
Jedi515
Hard: 3 and 4 points of the #6 post done, I'd probably think of spins tomorrow and point 2 seems to match drums.
Easy: not done yet.
Seyren Windsor
Btw if you want i can diff you osu!mania difficulties, i would love to if you don't mind ^^

If you are interested add me in-game for the difficulties and stuff
Topic Starter
Jedi515
Easy diff: done, but is it easy?
Topic Starter
Jedi515
Normal diff: done.

Requesting some Mania/Taiko/CtB/Guest diffs.
OEvil
[Hey, From My Quene ]

[Skin/SB]
Unused Image Files
mgs.png

[All Difficulties]
General and Metadata

Inconsistency in Countdown:
- [Easy] : 1
- [Hard] : 0
- [Normal] : 1

Inconsistency in Source:
- [Easy] : Here comes Vi
- [Hard] : League of Legends
- [Normal] : League of Legends

Tags
There are no tags, consider adding some.

[Easy]
Audio Lead-In
There is only 400 ms of audio lead-in, which is less than the minimum of 2000 ms.

Preview Point
A preview point has not yet been set for this difficulty.

Some Edits:
- 00:18:800 (5,6,7) - Hello This is EASY, Confusing For EASY
- 00:48:400 (1,2,3,4) - Hello This is EASY, Confusing For EASY
- 00:56:000 (1,2,3,4) - ^ ^ ^ ^ ^
- 01:01:200 (1,2,3,4,5,6) - ^ ^ ^ ^
- 01:39:200 (1,2,3,4) - ^ ^ ^ ^ ^
- 01:46:600 (4,5,6,7) - ^ ^ ^ ^ ^
- And Remember This Is Easy Not Hard or Insane

[Hard]
Audio Lead-In
There is only 800 ms of audio lead-in, which is less than the minimum of 2000 ms.

Preview Point
A preview point has not yet been set for this difficulty.

[Normal]
Audio Lead-In
There is only 400 ms of audio lead-in, which is less than the minimum of 2000 ms.

Preview Point
A preview point has not yet been set for this difficulty.

Spinner New Combo
00:03:200 (2) - Consider adding a NC here, since this note follows a spinner.

Some Edits:
- 00:11:600 (3,4,5) - This Is Normal, Do something to this?? Confusing For Normal
- 00:17:200 (3,4,5,1,2,3,4) - ^ ^ ^ ^ ^ ^ ^ ^ Confusing For Normal
- 00:34:800 (1,2,3,4,5,6) - ^ ^ ^ ^ ^ ^ ^ Confusing For Normal
- 01:46:000 (2,3) - Confusing For Normal
- 01:48:400 (1,2,3) - Too Confusing For Normal
- 02:28:000 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - - WTF? So Confusing For Normal (newplayers)
Topic Starter
Jedi515
Thanks OEvil, though easy will be done from scratch.
Request insane (I don't have enough skill to map/play it by myself), also mania/taiko would'v been nice.
OEvil

Jedi515 wrote:

Thanks OEvil, though easy will be done from scratch.
Request insane (I don't have enough skill to map/play it by myself), also mania/taiko would'v been nice.
You should go to #modreq and say:
Guest Difficulty Request!
/np
Thanks

And Maybe Someone Will Make A Guest Difficulty For You
Topic Starter
Jedi515

OEvil wrote:

And Maybe Someone Will Make A Guest Difficulty For You
Well, I will try that. Thanks again, I guess.
Ulises affro
Horrible
Topic Starter
Jedi515

Ulises affro wrote:

Horrible
Did u authorised on forum only to write this? Btw, don't like - don't play. Aaaand. What exactly is horrible?
Zexion
I'm gonna leave here some suggestions to work on your map if you still wish to, after you do these you can call me back for a more extense mod.

[Timing]
-BPM is fine, but not sure about offset. Get a timing recheck if you can.

[General]
-MP3 has a really low volume. Either find another one or edit it with audacity or another software, you can make it louder.
-I lol'ed at the skin. Its really funny to see Garen spinning around everywhere.
-Kiai times aren't snapped.
-You need at least a 3-star or less difficulty. An easy would do.
-Your map needs hit sounding!! For an example, you can easily hear a clap on 00:29:200, 00:30:00 and so on, that would be the perfect place to add some claps.
-Explain in the first post of your map which levels your difficulties are, i.e:
  1. Denting Blows- Normal
  2. Excessive Force - Hard etc...

[Denting Blows]
I mod this diff as a normal.
-HP -3. 6 is WAY too much for a normal diff. Besides, even your hard has less Hp Drain!
-AR +1?
-Fix your spacing! I recommend you to set 1,0x distance spacing, activate distance snap, then make sure to re-position ALL your circles/sliders because there are a lot of spacing inconsistencies.

[Excessive Force]
-CS-1. If Normal used CS 3, then Hard should use CS4.
-HP +1 or maybe 2.
-Oookay, same thing about spacing. Set 1,0x, and re-position all your circles/sliders.
-There are a lot of weird patters but it would be better if you fixed the spacing before we addresed those.

Call me back for a recheck after you're done.
Topic Starter
Jedi515
Done:
  1. song settings (hp, cs etc)
  2. Hard: hitclaps. Write if something is wrong cos I don't really know where to place sounds.
Left to do:
  1. Song volume.
  2. Spacing.
And i have to up my map cos it's graveyarded :(
EatPho
If this is your first beatmap, then its REALLY good! THe only problem with this is that (this is me) i keep messing up on the parts where the rolling sliders are all bunched up together e_o anyways great job man!
Topic Starter
Jedi515
Easy - added 1/4 or 1/3 (cos i will start from 30%)
Volume - i rechecked and i think it's fine. Just incr your uni volume... For me it's nice.

Did I ever try to further improve?

Btw I'm now looking for storyboarders to help me with subtitles.

lyrics
She's such a misfit,
Always ready to brawl.
It's like her business,
Roughing up your friends as the law.
There is no difference,
If you believe you're strong.
She's a bulldozer making sure you're flat on the ground.
She's like a boomerang,
That never gives up.
She flies a circle so she hits you,
And you're biting the dust.
So just remember this:
When she's chasing you down,
Face first you'll be thrown into the proving grounds.
She'll knock you out.

Have you ever really wanted to be
A total rebel
Flipping tables on the enemy?
Did you ever try to further improve
How fast you punch people through the roof?
Oh!
Was there ever any certain time
When you thought brute force and style combined?
Whoa!
I guess now it's time to shine,
Cause finally,
She's here,
Here comes Vi.

As a matter of fact,
The best bet one has
Is to quickly react,
To the first attack,
Will be saved for the books,
She'll never go back,
And just risk it.

As a matter of fact,
The best bet one has
Is to quickly react,
To the first attack,
Will be saved for the books,
She'll never go back,
And just risk it.

Have you ever really wanted to be
A total rebel
Flipping tables on the enemy?
Did you ever try to further improve
How fast you punch people through the roof?
Oh!
Was there ever any certain time
When you thought brute force and style combined?
Whoa!
I guess now it's time to shine,
Cause finally,
She's here.
Here comes Vi.
Onisakura
Some IRC modding (Warning! Russian language)
16:40 Onisakura: есть минутка?
16:41 Jedi515: мм?
16:42 *Onisakura вздыхает
16:42 Onisakura: irc мод
16:42 Jedi515: У меня встроенный в осу
16:42 Onisakura: вот щас не понял...
16:42 Onisakura: это к чему это?)
16:43 Jedi515: хз.
16:43 Onisakura: норм)
16:43 Jedi515: Так это, минутка есть.
16:43 Onisakura: открывай изи..
16:43 Onisakura: с него начнём
16:43 Jedi515: Here Comes Vi?
16:43 Onisakura: yep
16:43 Onisakura: готов?
16:44 Jedi515: Я его только на треть сделал.
16:44 Jedi515: Готов.
16:44 Onisakura: так ну сразу...
16:44 Onisakura: стандартные комбо цвета тут совсем не к месту
16:44 Onisakura: надо что то вроде этого
16:44 Onisakura: http://puu.sh/3k2a0.png
16:45 Onisakura: по поводу офсета..я склоняюсь к 3200
16:46 Jedi515: Точка содержится в данном
16:46 Onisakura: в принципе ничего не поменяет..так что "склоняюсь" сопсно профит не ясен
16:47 Onisakura: чекни Киаи тайм
16:47 Onisakura: он не в бит
16:47 Onisakura: к примеру начало первого...01:00:792
16:47 Onisakura: а должно быть 01:00:800 -
16:48 Onisakura: алсо если это все твои дифы - киаи должен быть везде одинаков
16:48 Onisakura: на всех дифах
16:50 Onisakura: по поводу unsnap'а Киаи - такая же фигня и с грин секцией..её поже подтяни
16:50 Jedi515: Грин?
16:51 Onisakura: зеленые метки на таймлайне
16:51 Jedi515: Прямо сейчас всё это творил
16:51 Onisakura: гуд
16:53 Onisakura: а вот еще...
16:53 Onisakura: Preview Point поставь..
16:54 Onisakura: на 01:00:800 -
16:54 Onisakura: тож на всех дифах одинаков..
16:54 Onisakura: http://puu.sh/3k2xQ.jpg
16:55 Onisakura: тутчки...ток сначала на таймлайне выбери место
16:55 Jedi515: Сделано
16:55 Jedi515: Для всех дифов
16:55 Onisakura: молодчик)
16:55 Onisakura: ну а терь крателько по дифам....
16:56 Onisakura: мне кажется или я не вижу дистанции между обьектами?
16:56 Onisakura: ибо в некоторых местах карта нечитаема
16:57 Jedi515: Тебе не кажется, особенно в харде
16:57 Onisakura: юзай Distance snap
16:58 Onisakura: этот слайдер
16:58 Onisakura: 00:23:600 (3) -
16:58 Onisakura: имхо слодноват для изи...
16:58 Onisakura: сложноват*
16:59 Onisakura: ибо в середине нужно паузу прождать...
16:59 Onisakura: а в изи всё должно быть как можно проще..и под элементарный ритм
16:59 Jedi515: Сделать зигзагом или прямой?
17:00 Onisakura: ну можешь и оставить "молнию" просто сделай её более очевидной и читаемой
17:00 Onisakura: а по хорошему в изи над избегать такого..
17:01 Jedi515: Anything else?
17:02 Onisakura: 00:27:600 (2) - не стоит делать...лучше обреж до 00:28:400 - и влепи сёркл 00:28:800 -
17:03 Onisakura: естественно слейдер развернуть под поток...
17:03 Jedi515: я знал
17:04 Onisakura: согласен, да удобно конечно..без лишней фигни слайдер выводится вниз под поток карты...
17:04 Jedi515: Но слишком много реверсов?
17:04 Onisakura: но опять же сложновато для изи..новичок может отпустить раньше..недожать и т.п.
17:04 Jedi515: Ок-ок, уже сделал
17:05 Onisakura: Denting Blows смотрим
17:05 Jedi515: Поехали
17:06 Onisakura: ну сопсно, повторюсь...
17:06 Onisakura: 00:10:000 (3,1,2) -
17:06 Onisakura: яхз как это прожать)
17:06 Onisakura: не шучу конешн... прожать можно
17:06 Onisakura: но это анранк вроде как
17:06 Onisakura: сопсно это изза того что не был включен диснанс..
17:07 Jedi515: Уже включен ;_;
17:07 Onisakura: по поводу патерна 00:22:000 (1,2,3,4) -
17:07 Onisakura: в принципе мил...можно и оставить...
17:07 Onisakura: а то дистанс растянет всё нафиг)
17:08 Jedi515: Я пометил место, где спрятан клад
17:09 Jedi515: Если что, про 00:28:000 (1) не говори, я уже переставил
17:09 Jedi515: оу
17:09 Onisakura: лал
17:09 Onisakura: бывает)
17:09 Onisakura: чисто для сведения...00:53:200 (9) -
17:09 Onisakura: он норм...но близковат к НР
17:10 Onisakura: эт тоже над прослеживать на траях...
17:10 Jedi515: к щему?
17:10 Onisakura: у полоска жизни
17:10 Onisakura: вверху
17:10 Jedi515: а, хп
17:10 Onisakura: сопсно...
17:10 Onisakura: попался
17:10 Onisakura: 01:08:400 (3) -
17:10 Onisakura: xD
17:11 Onisakura: посмотри прежде чем фиксить
17:11 Onisakura: на тесте
17:11 Onisakura: он влез в НР
17:11 Jedi515: чёрт
17:11 Jedi515: Переставил ровно между 2 и 4.
17:12 Jedi515: Т.е. в центр этакого круга
17:12 Onisakura: я ток щас заметил...мб больше и нет нигде
17:12 Onisakura: 01:32:800 (1,2,3,4,5,6,7,8,9,10) -
17:12 Onisakura: но что то комбо больно длинное
17:12 Onisakura: так что проверишь без меня потом)
17:13 Onisakura: 01:40:200 (1,2) -
17:13 Onisakura: фиг знает..толи из за недостатка дистанции...толи просто странно
17:14 Onisakura: по мне так +1 рипит на слайдер...
17:14 Onisakura: т.е. он зацепит фул вокал в этом месте
17:14 Onisakura: ток опять же повернуть под поток надо будет..а то настакается следующий обьект
17:15 Jedi515: Я уже вижу ;_;
17:15 Jedi515: В том месте вроде на асс залезет
17:15 Jedi515: Если вверхх
17:15 Jedi515: Хотя можно на северозапад
17:16 Onisakura: не там ок всё
17:16 Jedi515: А вдруг у кого-то не вайд скрин
17:16 Onisakura: ну тогда..пусть не выеб*ваются
17:16 Onisakura: xD
17:17 Onisakura: по правилам не цепляешь
17:17 Onisakura: и фиг с ним
17:17 Onisakura: ну просто тот ну сам видел..в половину ушёл...
17:17 Onisakura: так еще косяк
17:18 Onisakura: 02:01:200 (5,6) -
17:18 Onisakura: в редакторе не заметен
17:18 Onisakura: кривой стак
17:18 Onisakura: при проигрыше заметен
17:18 Onisakura: вообщем где стаки..над поставить всё ровненько и красиво)
17:19 Jedi515: И как исправить?
17:19 Onisakura: ну в теории...наложить их точно один на один без грида...
17:20 Jedi515: Да нифига
17:21 Jedi515: Где-то я в настройках видел стак
17:21 Onisakura: это вроде частота отображения....
17:21 Onisakura: или я щас туплю
17:22 Jedi515: Это сонг-сетап адванс
17:23 Jedi515: Короче исправил
17:23 Onisakura: ну вообщем стаки надо попалить...
17:23 Jedi515: 00:23 О_о
17:23 Onisakura: м?
17:23 Onisakura: аа
17:23 Onisakura: xD
17:23 Onisakura: у меня прос 17:30
17:23 Onisakura: xD
17:23 Onisakura: лал
17:24 Jedi515: Ладно, ещё минут 30 я выдержу
17:24 Jedi515: Надеюсь
17:24 Jedi515: Denting blows всё?
17:24 Onisakura: yep
17:24 Jedi515: Начали самое адовое?
17:25 Onisakura: доооо
17:25 Jedi515: Кстати, хард был создан самым первым
17:25 Jedi515: Так, для справки
17:25 Jedi515: Хотя не, немного не так выразился
17:25 Onisakura: мммм..если офсет будет 3200
17:25 Onisakura: спин придется выкинуть..
17:25 Jedi515: Этот хард стал моим САМЫМ первым опытом в маппинге
17:26 Jedi515: А собстнна почему?
17:26 Onisakura: а хтя да...почему..
17:26 Onisakura: xD
17:26 Onisakura: у кого еще блин пол первого
17:26 Onisakura: ...
17:26 Onisakura: я чёт туплю
17:26 Onisakura: уже
17:26 Jedi515: Кто-то не выспался
17:27 Onisakura: экзамен сёнь был..пятюлю забрал..мб иссяк
17:27 Onisakura: духовно..
17:27 Onisakura: xD
17:27 Onisakura: ну ...00:08:800 (1,2,3,4,5,6,7,8,9,10,11) -
17:27 Jedi515: Я тоже могу пожаловаться на тяжёлую жизнь
17:28 Jedi515: Кхм
17:28 Onisakura: ненад прятать за слайдеры...
17:28 Onisakura: ибо тут они еще вместе
17:28 Onisakura: и просто яд
17:28 Onisakura: ..
17:28 Onisakura: ну опять же дистанс всё испрвит
17:29 Jedi515: комбо - исправлено, дотслайдеры - тоже
17:29 Onisakura: 00:21:800 (1,2,3) - ну а эти стаки даже в едиторе видно
17:30 Onisakura: 00:46:800 (7,8,9) - опасносте тоже
17:30 Jedi515: Изначально там был один большой
17:30 Jedi515: Точнее один на стопицот реверсов
17:30 Onisakura: не норм..их разрядить прост надо
17:31 Jedi515: Я пытался вставить точно под барабаны
17:32 Jedi515: Или ты про дистанс?
17:32 Onisakura: дистанс..
17:32 Onisakura: 02:01:200 - это место просит сёркл..вот просто просит...
17:33 Jedi515: Действительно)
17:33 Onisakura: 02:13:600 - а этот бы стереть..без него лучше как то звучит..с ним какафония выходит
17:34 Onisakura: ну в принципе всё...
Topic Starter
Jedi515
^
Done and updated.
Natureshadow
I really like this map. Keep working on it! Have yet to play easy, and some parts in normal are faster than the rest, and I'm not good enough to do insane X|
I suggest fixing up those really fast parts on normal (unless it was intended), but other than that, it's really nice
Topic Starter
Jedi515
Thanks : )

If you wanna show some objects: Enter Editor mode, open my map, choose the parts you don't like, Ctrl+C and Ctrl+V in a new post here (don't forget to name the diff).

I tried to make this parts follow the rhythm.

Btw is that Zero no Tsukaima on your avatar?
IzzyWuff
Vault Breaker

01:38:400 mmm a little out of rythm slider :C

Try to finish this diff c:

Denting Blows

The circles are a little to slow, try to do something more, make jumps and not make the circles too close

Excessive Force

The same here, make more separated circles, jumps, and try to do best hitsounds according to the song

General

It's a good map, i like it c: but need more improvisation
Good luck!
Topic Starter
Jedi515
Easy: finished, but is it easy?
Topic Starter
Jedi515
Kiai resnapped (for not to have break inside of kiai)
Rakuen
DEAncientNaga's Mod Queue

Just a little mods, hope you don't angry at me.

GD rejected, sorry.

[General]
Ok, playable but dead and boring, try to make some delicious sliders and long reverse sliders
Your map looks "squared", make some notes leaning

[Vault Breaker / Easy]
Song is fast and Slider velocity is slow, consider adding to 0.9 or 1.0
Approach Rate: +2
HP Drain: +1
Overall Difficulty: +1

Please use full distance snap

[Denting Blows / Normal]
Consider adding slider vel to 1.2 - 1.4
Approach Rate: +2

Please use full distance snap for this diff before deciding where to space further

[Excessive Force / Hard]
Approach Rate: +1
HP Drain: -1

Consider using 1/4 (blue ticks) in hard, and x1.0 spacing or more
Drum > Clap hitsound doesn't seem suitable

00:11:800 (1,2,3,4) - Looks not nice, make it leaning
00:20:200 (5,1,2) - Distance snap
01:10:400 (1,2,3) - Looks strange

Quite far from being ranked, need to work more >.o /
Nelie
easy
certainly good in difficulty, not too hard and not too easy


02:18:000 - 02:30:000 I would snap all of these sliders to the beat, and wouldn't let them end/bounce in the middle of the beat.
02:32:800 (3) - 02:33:200 (3) I would prolong this slider with 2 extra bounces (so to 02:33:600 (3)) . Its fits more with the music I feel like. If you do this, let the spinner start one beat later or something like that (but end at the same time)

Denting blows
00:34:000 (4) I would change this slider to just a normal one, without a bounce (just curve it so it ends in about the same area to make the next note possible
00:49:600 (2,3,4) - change this beat to 00:49:600 (2,3,4,5) - to change it up a little and not make it so linear.
01:00:200 (7) - I would move this slider one tick to the right, to make it more clear you have to click two times
01:35:200 (3) - Dont let this slider bounce, it just doesn't fit and it offers some variation.

Overal, lack of variation is the main drawback of this difficulty

Hard
really good
I would delete 00:22:600 (4) - and 00:23:200 (6). These notes dont correspond well to the music, and break up the linearity of the rhytm.
01:05:800 (1) plz plz plz dont change the speed of just one slider without a big change in music. It is very beautiful to look at, but not playable, which very important
01:10:600 (2) - move this beat a bit to the bottom
02:08:800 (2) - move this beat a little further away from the previous one. Visually, you think this beat is out of place/has to be clicked eearlier.


Keep up the good work! In general i liked it
general tip: try to add variëty, and not make long linear pieces of beatmap (lots of 8ths in succesion for a long time)
Topic Starter
Jedi515
^

Still working D:
Revillo Phoenix
It's probably just me being a low level player but I think the normal map unexpectedly spikes in difficulty a bit at one point. ( It's a bit after the first Demacia scream when the singers voice sounds a bit filtered. ) Sorry I can't say an exect time. ^^"
But I still I love this map so ignore me if you disagree. :D
BanchoBot
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