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16th Labo - Nobodyknows (TV Size)

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Topic Starter
[Luxord]
This beatmap was submitted using in-game submission on Δευτέρα, 24 Αυγούστου 2015 at 7:04:31 μμ

Artist: 16th Labo
Title: Nobodyknows (TV Size)
Source: Holy Knight
Tags: Kelvinli
BPM: 160
Filesize: 3503kb
Play Time: 01:15
Difficulties Available:
  1. Easy (1,45 stars, 87 notes)
  2. Hard (3,02 stars, 183 notes)
  3. Insane (3,7 stars, 212 notes)
  4. Normal (2,05 stars, 123 notes)
Download: 16th Labo - Nobodyknows (TV Size)
Information: Scores/Beatmap Listing
---------------
Let's give it another try >.<;

Easy - 100% (Special thanks to the awesome Kelvinli!!)
Normal - 100%
Hard - 100%
Insane - 100%
Story Board - 100% By Me
Special thanks to ojisannyu for the Lyrics :)
(ノಠ益ಠ)ノ彡┻━┻
Pereira006
Hi ! thank m4m here my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General]

  1. this bg is anime if yes put sourçe what name this anime
  2. all diff's the break 00:25:108 at 00:36:732 still can be use mapping this part because this song is short and still can be use mapping pls do that
  3. The combo color are lot use this http://puu.sh/22z6b this would fit you map or try 4 combo color only 2 color without SB and 2 color SB
  4. Remove Countdown for all diff's this is uselses for this song
  5. AudioLeadIn put 2000 for all diff's
  6. finish mapping at 01:15:729 to all diff to be consistency


[Easy]

Song Setup:

  1. The HP and AR look is pretty very hard for this diff normal becaue HP is really faster down and AR is pretty hard for newbie players
    Try -3 for AR and HP

Gameplay:

  1. 00:05:609 (3,4) - don't make confuse anti-spacing, Easy and normal never have it anti-jump and jump pls fix this spacing
  2. 00:13:109 (5,6) - ^ same
  3. 00:16:108 (1,2,3,4,1) - inconsistency spacing
  4. 00:40:107 (4) - This need NC as you can listen the vocals+drums+guitar are really strong when you listen that would fit lot
  5. 01:06:354 (7,8,9,10) - inconsistency spacing

Hold ALT in keyboard would you see the Beat snap divisor change Distance spacing the 1.0x move to 0.8 and fix everthing everthing notes and sliders because this look very hard for this diff easy pls fix everthing spacings
and NC I would like you see improve

[Normal]

Song Setup:

  1. Again is very hard
    Try -2 HP
    -2 AR
    -1 Cicle Size

http://puu.sh/22zt9

This just normal and not hard

Gameplay:

  1. 00:13:109 (1,2,3,4,5,6,7) - this is very hard for this diff normal, try simple change to simple play
  2. 00:21:921 (5,1,2,3) - move to x:352 y:152 like this http://puu.sh/22zzZ this make good flow if you fix this you need fix spacing at 00:23:608 (1,2,3,1)
  3. 00:42:919 (1) - this should NC as this part music is strong

i would like see improve NC and add more hitsound

[Hard]

Song setup:

  1. Reduce -1 AR and OD

Gameplay

  1. 00:10:671 (4,6) - try same shape slider like this http://puu.sh/22zMU would be nice to gameplay if you fix this fix spacing at 00:11:984 (7,8,9,10,1)
  2. 00:46:856 (5,6) - grid one up to align with 00:46:106 (4)
  3. 00:49:856 (3,4) - inconsisteny spacing
  4. 01:02:605 (4,5) - i wanna clean little border like this http://puu.sh/22zT1 would be nice to gameplay

that simple ok! but i would like see NC improve some lot don't sense

[Insane]

Gameplay:

  1. I m sorry the slider velocity 3.20 won't fit this song becayse this song is soooo calm and relax i don't feel this song is rock, should be reduce slider velocity, sorry this need more work

[]
The NC for all diff really need Improve i can see lot don't sense try NC with you feel you can and no put NC random
the easy and Insane need more work
i can't mod hitsound as this is lack, try you can add more hitsound
also the break really need mapping this song is short and still mappeable, I konw you are new mapper but need more work and more learn
Any question ? ask me in-game and i can explain better
Good luck ! and bye bye !
Cobra
Hi, M4M

-General-
BPM should just be 160, .013 is not needed
It it said that in the wiki that you should not have a pure white combo color. I think the combo colors should be changed anyway (more colorful)

-Easy-
Too many sliders in a row at some parts, try switching it up
00:05:609 (3,4) - bad spacing here, they shouldn't be this close
00:50:606 (3,4) - same here
01:06:354 (7) - new combo here maybe

-Normal-
this diff is pretty good

-Hard-
need some new combos in here
00:03:360 (7) - here
00:06:359 (7) - here
00:10:671 (4,6) - try making these more symmetrical to eachother
00:15:546 (7) - new combo
00:22:108 (1) - BIG spacing fail :P

-Insane-
dont think i can mod this diff, too insane for me :P, but i like it, the sliders look cool.

Maybe this mod helps, good luck with your map :)
Zexion
M4M here c:

[General]
-I would edit the MP3 and add some seconds (2 or 3) without sound, because I feel the music starts all of a sudden.
-Make sure to check spacing constantly!
-There are two combo colours that look almost the same, consider changing one.
-Not sure if I like the white and gray Kiai, but that's only my opinion. Maybe you should wait for more opinions on this one. However, instead of grey use black, grey and white look almost like the same, and its obligatory to be able to read new combos by their colour.

[Easy]
I feel this diff a little bit repetitive...
AR is way too high. I would suggest -3
HP Drain is a bit high, I would say... -2
00:07:109 (1,2) I strongly recommend you not to have any beats on 1/2 on a Easy diff. Everything should be kept 1/1.
00:10:109 NC.
00:13:109 NC.
00:37:857 (2,3) Same thing I said earlier, this would confuse newbie players.
01:06:354 NC.

[Normal]
I liked this diff, but it feels too hard for a normal.
-I would use less notes on 1/2 to make it more easy, its a bit too hard for a normal diff.
00:19:858 This one is slightly out of the grid.
00:21:921 (5,1,2,3) This part is too hard for a Normal diff, consider making it easier.
00:36:919 I would remove this, its kinda out of place in the Kiai since everything is white and gray.

[Hard]
Good diff! I liked this hard, looks solid.
I would reduce AR and HP Drain by 1.
00:14:796 NC.
00:23:608 NC.
00:36:919 Same as normal.

[Insane]
GOTTA GO FAST
-Whoa! 3,20 slider velocity! That's too much!
I just can't pass this diff, I am really sorry but I won't be able to mod it properly. However if you change the slider velocity you will have to remap it almost enterily.

That's all, good luck in your map!
SuperMoutarde
Hey, m4m for your queue.

Red is to be fixed
Blue to be fixed in my opinion
Black is just suggestion

[General]

  1. Are you sure you want to add a 10seconds break in a song that lasts only a minut? I think that considering the length it would be better with no break
  2. Consider adding some tags
  3. Combo colours 1 and 2 are too much alike so it's hard to see NC, Same for colours 3 and 4. I believe it's unrankable issue
[Easy]

  1. Approach Rate -1 or -2
  2. 00:04:859 (2,3,4) - spacing should be consistent in easy diff. You can't go from 1.0 to 0.5 like this. Stick to something
  3. 00:04:859 (2,3,4) - ^
  4. 00:50:606 (3,4) - ^
  5. 00:07:109 (1,2) - stacking notes is not recommended in easy difficulty, it will confuse new players
  6. 00:12:359 (4,5) - ^
  7. 00:07:109 (1,2) - ^
  8. 00:12:359 (4,5) - ^
  9. 00:16:108 (1,2,3,4) - these sliders could be prettier.
  10. 00:40:107 (4) - wrong spacing
  11. 00:42:356 (1,2,3) - ^
[Normal]

  1. Approach Rate -1
  2. Circle Size -1
  3. 00:12:921 (3,1,2,3,4,5) - Maybe a bit too hard for a normal
  4. 00:21:921 (5,1,2,3) - ^
  5. Overall I think this map is too hard to be labelled normal as it is, considering the bpm, you should probably remove some notes to make it easier
  6. 01:01:105 (1,2,3) - rework the shape of this combo, 01:02:042 (2) looks really odd
[Hard]

  1. Your combos or either too long or too short (a one-circle combo between two 11 or 12 circles combo? don't do that). I suggest a few changes here, but feel free to try other patterns, whatever feels right to you, but your combos are overall too long. And avoid one-note combo except for very specific reasons.
  2. 00:03:360 (7) - NC
  3. 00:04:297 (1) - remove NC
  4. 00:05:422 (5) - NC
  5. 00:14:796 (3) - NC
  6. 00:37:107 (1) - remove NC
  7. 00:39:169 (4,1) - homogenize the shape of this pattern
  8. 01:15:166 (1) - ^
[Insane]

  1. Same comment about the combos
  2. This map looks better than the rest of the set imo, no comment! gj ^^
jyu
Hi~ m4m from your mod queue


General

1. You should put the name of the anime in the source
2. imo, don't use too many combo colours. for this song, 4 is enough. and i don't think brown blend with the bg

Easy

HP Drain Rate -1
Approach Rate -1

00:01:110 (1) - lower this slider a little bit
00:06:359 (4) - x:408 y:344 (because of distance snap) use 1,0x
00:07:109 (1) - remove nc
00:07:484 (2) - add nc
00:13:109 (5) - ^
00:16:108 (1) - remove nc

You put a break in this diff. Assuming this is a tv size map, it's a waste to add a break time in a mappable section

00:40:107 (4) - add nc
00:42:356 (1) - remove nc
00:45:356 (3) - x:56 y:320
00:50:606 (3,4) - not intuitive spacing
01:04:105 (4) - add nc
01:08:604 (5) - x:240 y:32
01:10:854 (6) - add nc
01:13:104 (2) - x:240 y:40


Normal

HP Drain Rate -1
Approach Rate -2

00:13:859 (3,4,5,6) - i think this is a little bit hard for normal diff
01:10:479 (7) - ctrl+j (so it will be easier to move to slider 01:11:417 (1) - )


Hard

Approach Rate -1
Overall Difficulty -1

00:09:921 (1) - remove nc
00:10:109 (9) - add nc
00:14:796 (1) - ^
00:52:481 (7) - remove nc


Insane

01:02:605 (5) - add nc
00:40:482 (2) - spacing error

i'm still not good with insane & hard diff, i'm sorry >.<


Anyway, here's my map for m4m https://osu.ppy.sh/s/77115 i hope you don't dislike the song
Topic Starter
[Luxord]
Hey there!

Thanks for your mods, I will check them within the day and also Mod your maps :) I'm at school currently so Kudos will be given when I use your mods!!

As for the mods above, some stuff I did them on purpose cause of the spacing ruining everything u.u; I'll see if it's a big trouble within next mods and if so, I will remap some parts if needed.

Thanks again :)
kelvinli
Hi.
M4M via.your queue
[General]
Insane has countdown, while others don't
Normal's first combo colour is different from others.
Add sources:Holy Knight
You could map something in the breaktime as well.The song is only 1 minute and the draining time is like, only 40 secs.
Try to add a clap on every upbeat.You can take reference to this
You could add more curve sliders instead of straights.It looks and plays better.Recently ranked maps are good samples.
[Insane]
Please be reminded the player needs a very high standard to have done this diff. well.Since the large spacing, the player has to make major movement.This causes the player to feel uncomfortable when playing, especially when this is a calm song with 160BPM.
It is not just about to change some nazis in this diff, but to make it more playable.Although it might be too striking, I suggest reselect a slider velocity to map again.The patterns can be kept,but please re-space and re-snap them after the SV change.~2.5 is the limit(not rules, but it goes well with 160BPM).~2 is good.
The another problem is overmapping.
SPOILER

osu!wiki wrote:

Overmapping
The largest problem with Insane modes is the existence of overmapping. This is when the beats or placement of beats is placed in a way that makes the difficulty of the map contrast the actual song. This can be done by adding unneccesary jumps or slider speed-ups, or by mapping to an unknown beat in the music consistently, in order to add difficulty (ie. Adding notes on blue ticks when the song is only using red ticks). There are two ways to avoid this
1.Jumps, Slider Speed-Ups, and other difficulty increasing techniques should only be used when they fit with the music. If there is no sudden change that requires (or could greatly be supplemented with) difficulty increasing techniques, then simply don't add them. Insanes are not to show how hard you can make a map, but rather how well you can make a map that is difficult but fun.
2.The map might not need an Insane. If you feel that your map is too boring without adding a plethora of difficulty increasing techniques, then maybe your map does not need an insane difficulty. Insane difficulties are not required, and you will be just fine without one.
The mod below are mostly about improvements after remapping.
  • HP-1 and OD-1 feels better
    Insane has less stars than Hard.This is possibly caused by too strict about the spacing in Insane, since everything is a jump.
    a bit too bland.Try to add a clap on every upbeat.
    00:03:734 (6,7,8) - could be stacked
    00:10:109 (3,4) - could be a better blanket
    00:11:422 (6,7) - ^
    00:12:827 (9,10,11,1) - uneven spacing
    00:25:108 (9) - finish
    00:38:419 (4,6) - a bit ugly overlapping
    00:43:856 (1,2) - ^
    00:46:481 (5,6,7) - could be stacked
    00:59:418 (5) - This curve could be more natural.You can utilize the approach circle of (4) to make a nice slider
    01:00:542 (6,7,8) - this jump is pretty large....
    01:05:979 (5,6) - could be parallel
    01:09:167 (8,9,1) - a bit ugly overlapping
[Hard]
Add some hitsounds~~
00:01:110 (1,2,3) - could be placed like the following so the player has a nice jump and flow.
00:21:171 (6,7,8,9) - could be a symmetrical pattern.Just a thought
00:24:827 (1) - add a finish in the end.
00:39:169 (4,1) - could be a better blanket.Recommend using Grid level 4 or simply disable grid snapping.
00:43:856 (2,3) - ^
00:56:230 (2,1) - confusing spacing.In before its a jump and after it its a jump.
01:09:167 (6,1) - could be a better blanket.You can ignore the spacing by a bit since it is a Hard
[Normal]
00:01:110 (1,2,3) - a little bit overriding.That is not so beautiful
00:15:359 (6,1) - This two sliders are not that pretty
00:51:356 (6,7,8) - extremely confusing.
00:58:105 (1,1) - This jump from the spinner centre to the bottom left corner is too hard for Normal.
01:01:105 (1,2) - a little bit overriding.That is not so beautiful
01:04:480 (1,2,3,4) - Why not make them symmetrical?
01:09:167 (6,7) - repeating arrow is hidden by (6).That's unrankable
01:14:229 (1) - finish?
[Easy]
I notice a lot of spacing error.Most easy players relys on spacing to play the map.An unevenly spaced easy could kill the player mentally.Check this by youself.You can notice that when you selected a note and look at the top right corner.
Grid level 4 is good for distance snapping.
00:01:110 (1,2) - uneven spacing
00:04:859 (2,3,4,5) - could be symmetrical
00:13:109 (1,2,3,4,5,6,1) - uneven spacing
00:16:108 (3) - why not try to make it symmetrical to (1)?
00:38:607 (3) - This slider sin't symmetrical to itself.Just look at the y-axis and the anchor point and the slider tick and you can easily notice that
00:40:107 (1) - ^+Jumping in Easy to soooooooooooo hard :(
Almost uneven spacing until the end.Please use distance snap.
00:56:605 (2) - This slider sin't symmetrical to itself.Just look at the y-axis and the anchor point and the slider tick and you can easily notice that
00:58:480 (1,1) - awful jump from spinner
01:06:354 (1,2) - could be parallel
01:10:854 (3,4) - ^

..I know it might be too harsh for you.But, however, beatmaps are made for playing.If the patterns are too unintuitive or unplayable, then the player couldn't enjoy it at all.Put more effort on it.I will check for improvements.

Good Luck!!
nanda2009
M4M...

[General]
  1. What is the meaning of the SB? imo it's useless, delete it.
[Easy]
  1. 00:16:108 (3) - fix spacing.. snap it.
  2. 00:13:109 (1) - finish at the start of this slider..
  3. 00:20:608 (5,6) - arrgh the claps arrgh, delete it change it to whistle if you want to..
  4. 00:20:608 (5) - finish at the end of this slider
  5. 00:22:858 (6) - finish at the repeater of this slider (the one with the arrow thingy..)
  6. 00:37:107 (1,2,3,1,2,3,4,1,2,3,4,5,6) - those claps are wrong, the claps should be put on the 3rd beat... around here...
  7. 00:37:107 - finish hitsound
  8. 00:43:106 - ^
  9. 00:49:106 - ^
  10. 00:52:106 - ^
  11. 00:53:605 (1,2) - spacing error... again.
You might want to silence that spinner or delete it..

[Normal]
In this diff, you don't put the hitsounds right, it feels weird imo.. try to put some claps in notes, remember to make sure it followed the music.

  1. 00:43:294 (2) - delete
  2. 00:50:981 (5,6,7) - don't stack these. it's confusing
That spinner, do it the same as the spinner in [Easy]

I consider [Hard] and [Insane] as an overmapped map, remap it, and don't put too much notes, especially if those not followed the music. Just because you want it to be difficult doesn't mean it have to be unplayable (that SV)


goodluck.
Come[Back]Home
Easy

00:22:858 (6) Delete Clap and a clap here 00:23:608 and delete this clap 00:24:358
01:16:854 Add a Timing Point with the Volume on 5

Normal

00:02:235 add a clap
00:03:734 Add a clap
00:05:234 Add a clap
00:07:109 (1) Add a Finish and add here a clap 00:08:234
00:10:109 (1) Add Finish and here a clap 00:11:234
00:12:734 Add a clap
00:13:484 Add a clap
00:14:234 Add a clap
00:14:984 ^
00:17:983 ^
00:18:546 ^
00:19:108 Add Finish
00:20:233 (3) Add a clap here and a finisher here 00:20:421

Well, i hope you know where you need to put the Hitsounds \(>_^)/

Hard

Nice :3

Insane
Ok well, AR -1

00:13:671 (2) Bad overlap with 00:13:015 (11)
00:11:234 (5) Bad overlap with 00:10:015 (2)

Well Good luck^^
Topic Starter
[Luxord]
Updated!!
- Remapped Insane
  1. Reduced Slider Velocity from 3.20 -> 2.20.
  2. 98% of the notes are distance snapped(did cheat them a bit for some stacks).
- Put more hit sounds to all difficulties.
- Mapped the break.

Easy is made from Kelvinli now,a Guest Difficulty.

Thank you everyone for your Mods and Kelvinli for the GD :)!
Zexion
Just a small thing, if your diff's are ready, move your mapset to pending so you can get more mods there :3

No kudosu!
Topic Starter
[Luxord]

Zexion_Vi wrote:

Just a small thing, if your diff's are ready, move your mapset to pending so you can get more mods there :3

No kudosu!
Okay, thank you! Will do :)
Guy
Hi! from your m4m queue.

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. BG size is little large. please use this .jpg file.
  2. Combo color (1) and (2) is similar. please change diffrent color.
  3. Add Lead-In 1500 in all diff.
  4. Please exclude a check of the countdown in all diff.

[Insane]
  1. AR-1 BPM160 and AR9 is not match.
  2. 00:19:671 (5) - remove clap of slider end.
  3. 00:30:732 - volume is very low. Please 15%~20% up.

[Hard]
  1. HP-1
  2. 00:30:732 - same reason above in insane diff.

[Normal]
  1. 00:06:734 (7) - add clap
  2. 00:09:734 (5) - ^
  3. 00:15:734 (7) - ^
  4. 00:30:732 - same reason above in insane diff.

[Easy]
  1. HP-1
    This diff is well done in comparison with other diff.
I did an error check mainly.
good luck~ ;)
kelvinli

Guy wrote:

Hi! from your m4m queue.

[Easy]
  1. HP-1 fixed
    This diff is well done in comparison with other diff.
Thanks~:3

good luck~ ;)
thanks for mod~
http://puu.sh/24vqB
Topic Starter
[Luxord]
Thanks for the mods!

Updated!
TrigonometrY
Hi, m4m from your queue
[General]
Effect copy.png has 1024*768 resolution, but osu!wiki says:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
00:37:107 - Effect copy.png placed higher on playfield than BG.png. Is it purposely?
[Easy]
00:19:108 (1,2) - they are too gripped. Spread the ends of sliders:
00:37:107 (1) - rotate by 3 degrees and move to 196;140?
01:01:105 (1,2,1) - they overlap a bir ugly, especially 01:02:605 (2,1) - how about like this:
[Normal]
00:17:608 (2,3,4) - spread them
00:20:796 (4,1) - fix spacing
00:22:858 (3,1) - ^
00:24:733 (1) - this is unexpected for Normal, more appropriate for Hard. Replace with slider without reverse
00:30:732 (1) - ^
00:42:919 (1) - delete and put circle here 00:43:110 - 1/4 slider, starts on red tick really breaks the rhythm
00:54:918 (3) - again
01:02:605 (3) - this slider confuses me.
01:05:979 (5,6) - too many reverses and again this 1/4 slider. Try this:
01:10:479 (7,1) - spacing
[Hard]
00:54:355 (3,4,5) - oh that overlap...
[Insane]
So fast!
00:37:110 - 1.3 Slider Velocity Multiplier - this is too much. I recommend reduce Slider Velocity to 2 at least
00:43:106 (1,1,2) - I think smooth sliders will be better follow the vocal
00:50:418 (5,7) - less copy-paste, please
00:53:418 (2,7) - ^
01:13:110 - since this moment you may use Soft hitsounds.

Good luck.

upd: I see, you changed timing. Resnap all notes.
Topic Starter
[Luxord]
Thanks for your mod, I did fixed some stuff.

The insane speed will stay as it is, it's not very fast to be unplayable and I didn't do any copy paste ;) I skipped some of your suggestions since they are limited to Distance snap and they will stay there.

Resnapped all notes. Waiting for Kelvinli's Easy and I'll update.

Edit;
I don't see your map in my Queue .-.
kelvinli

TrigonometrY wrote:

Hi, m4m from your queue
[Easy]
00:19:108 (1,2) - they are too gripped. Spread the ends of sliders: fixed
00:37:107 (1) - rotate by 3 degrees and move to 196;140? fixed
01:01:105 (1,2,1) - they overlap a bir ugly, especially 01:02:605 (2,1) - how about like this: fixed

Good luck.

upd: I see, you changed timing. Resnap all notes.

changed as well
thanks

http://puu.sh/250B8

Edit:Kiyoshi please add "Holy Knight" to the source, or the game won't recognize my diffs(for some reason)
Topic Starter
[Luxord]
Updated!

Thanks for the note, Kelvinli :)
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