forum

16th Labo - Nobodyknows (TV Size)

posted
Total Posts
85
Topic Starter
[Luxord]
This beatmap was submitted using in-game submission on Δευτέρα, 24 Αυγούστου 2015 at 7:04:31 μμ

Artist: 16th Labo
Title: Nobodyknows (TV Size)
Source: Holy Knight
Tags: Kelvinli
BPM: 160
Filesize: 3503kb
Play Time: 01:15
Difficulties Available:
  1. Easy (1,45 stars, 87 notes)
  2. Hard (3,02 stars, 183 notes)
  3. Insane (3,7 stars, 212 notes)
  4. Normal (2,05 stars, 123 notes)
Download: 16th Labo - Nobodyknows (TV Size)
Information: Scores/Beatmap Listing
---------------
Let's give it another try >.<;

Easy - 100% (Special thanks to the awesome Kelvinli!!)
Normal - 100%
Hard - 100%
Insane - 100%
Story Board - 100% By Me
Special thanks to ojisannyu for the Lyrics :)
(ノಠ益ಠ)ノ彡┻━┻
Pereira006
Hi ! thank m4m here my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General]

  1. this bg is anime if yes put sourçe what name this anime
  2. all diff's the break 00:25:108 at 00:36:732 still can be use mapping this part because this song is short and still can be use mapping pls do that
  3. The combo color are lot use this http://puu.sh/22z6b this would fit you map or try 4 combo color only 2 color without SB and 2 color SB
  4. Remove Countdown for all diff's this is uselses for this song
  5. AudioLeadIn put 2000 for all diff's
  6. finish mapping at 01:15:729 to all diff to be consistency


[Easy]

Song Setup:

  1. The HP and AR look is pretty very hard for this diff normal becaue HP is really faster down and AR is pretty hard for newbie players
    Try -3 for AR and HP

Gameplay:

  1. 00:05:609 (3,4) - don't make confuse anti-spacing, Easy and normal never have it anti-jump and jump pls fix this spacing
  2. 00:13:109 (5,6) - ^ same
  3. 00:16:108 (1,2,3,4,1) - inconsistency spacing
  4. 00:40:107 (4) - This need NC as you can listen the vocals+drums+guitar are really strong when you listen that would fit lot
  5. 01:06:354 (7,8,9,10) - inconsistency spacing

Hold ALT in keyboard would you see the Beat snap divisor change Distance spacing the 1.0x move to 0.8 and fix everthing everthing notes and sliders because this look very hard for this diff easy pls fix everthing spacings
and NC I would like you see improve

[Normal]

Song Setup:

  1. Again is very hard
    Try -2 HP
    -2 AR
    -1 Cicle Size

http://puu.sh/22zt9

This just normal and not hard

Gameplay:

  1. 00:13:109 (1,2,3,4,5,6,7) - this is very hard for this diff normal, try simple change to simple play
  2. 00:21:921 (5,1,2,3) - move to x:352 y:152 like this http://puu.sh/22zzZ this make good flow if you fix this you need fix spacing at 00:23:608 (1,2,3,1)
  3. 00:42:919 (1) - this should NC as this part music is strong

i would like see improve NC and add more hitsound

[Hard]

Song setup:

  1. Reduce -1 AR and OD

Gameplay

  1. 00:10:671 (4,6) - try same shape slider like this http://puu.sh/22zMU would be nice to gameplay if you fix this fix spacing at 00:11:984 (7,8,9,10,1)
  2. 00:46:856 (5,6) - grid one up to align with 00:46:106 (4)
  3. 00:49:856 (3,4) - inconsisteny spacing
  4. 01:02:605 (4,5) - i wanna clean little border like this http://puu.sh/22zT1 would be nice to gameplay

that simple ok! but i would like see NC improve some lot don't sense

[Insane]

Gameplay:

  1. I m sorry the slider velocity 3.20 won't fit this song becayse this song is soooo calm and relax i don't feel this song is rock, should be reduce slider velocity, sorry this need more work

[]
The NC for all diff really need Improve i can see lot don't sense try NC with you feel you can and no put NC random
the easy and Insane need more work
i can't mod hitsound as this is lack, try you can add more hitsound
also the break really need mapping this song is short and still mappeable, I konw you are new mapper but need more work and more learn
Any question ? ask me in-game and i can explain better
Good luck ! and bye bye !
Cobra
Hi, M4M

-General-
BPM should just be 160, .013 is not needed
It it said that in the wiki that you should not have a pure white combo color. I think the combo colors should be changed anyway (more colorful)

-Easy-
Too many sliders in a row at some parts, try switching it up
00:05:609 (3,4) - bad spacing here, they shouldn't be this close
00:50:606 (3,4) - same here
01:06:354 (7) - new combo here maybe

-Normal-
this diff is pretty good

-Hard-
need some new combos in here
00:03:360 (7) - here
00:06:359 (7) - here
00:10:671 (4,6) - try making these more symmetrical to eachother
00:15:546 (7) - new combo
00:22:108 (1) - BIG spacing fail :P

-Insane-
dont think i can mod this diff, too insane for me :P, but i like it, the sliders look cool.

Maybe this mod helps, good luck with your map :)
Zexion
M4M here c:

[General]
-I would edit the MP3 and add some seconds (2 or 3) without sound, because I feel the music starts all of a sudden.
-Make sure to check spacing constantly!
-There are two combo colours that look almost the same, consider changing one.
-Not sure if I like the white and gray Kiai, but that's only my opinion. Maybe you should wait for more opinions on this one. However, instead of grey use black, grey and white look almost like the same, and its obligatory to be able to read new combos by their colour.

[Easy]
I feel this diff a little bit repetitive...
AR is way too high. I would suggest -3
HP Drain is a bit high, I would say... -2
00:07:109 (1,2) I strongly recommend you not to have any beats on 1/2 on a Easy diff. Everything should be kept 1/1.
00:10:109 NC.
00:13:109 NC.
00:37:857 (2,3) Same thing I said earlier, this would confuse newbie players.
01:06:354 NC.

[Normal]
I liked this diff, but it feels too hard for a normal.
-I would use less notes on 1/2 to make it more easy, its a bit too hard for a normal diff.
00:19:858 This one is slightly out of the grid.
00:21:921 (5,1,2,3) This part is too hard for a Normal diff, consider making it easier.
00:36:919 I would remove this, its kinda out of place in the Kiai since everything is white and gray.

[Hard]
Good diff! I liked this hard, looks solid.
I would reduce AR and HP Drain by 1.
00:14:796 NC.
00:23:608 NC.
00:36:919 Same as normal.

[Insane]
GOTTA GO FAST
-Whoa! 3,20 slider velocity! That's too much!
I just can't pass this diff, I am really sorry but I won't be able to mod it properly. However if you change the slider velocity you will have to remap it almost enterily.

That's all, good luck in your map!
SuperMoutarde
Hey, m4m for your queue.

Red is to be fixed
Blue to be fixed in my opinion
Black is just suggestion

[General]

  1. Are you sure you want to add a 10seconds break in a song that lasts only a minut? I think that considering the length it would be better with no break
  2. Consider adding some tags
  3. Combo colours 1 and 2 are too much alike so it's hard to see NC, Same for colours 3 and 4. I believe it's unrankable issue
[Easy]

  1. Approach Rate -1 or -2
  2. 00:04:859 (2,3,4) - spacing should be consistent in easy diff. You can't go from 1.0 to 0.5 like this. Stick to something
  3. 00:04:859 (2,3,4) - ^
  4. 00:50:606 (3,4) - ^
  5. 00:07:109 (1,2) - stacking notes is not recommended in easy difficulty, it will confuse new players
  6. 00:12:359 (4,5) - ^
  7. 00:07:109 (1,2) - ^
  8. 00:12:359 (4,5) - ^
  9. 00:16:108 (1,2,3,4) - these sliders could be prettier.
  10. 00:40:107 (4) - wrong spacing
  11. 00:42:356 (1,2,3) - ^
[Normal]

  1. Approach Rate -1
  2. Circle Size -1
  3. 00:12:921 (3,1,2,3,4,5) - Maybe a bit too hard for a normal
  4. 00:21:921 (5,1,2,3) - ^
  5. Overall I think this map is too hard to be labelled normal as it is, considering the bpm, you should probably remove some notes to make it easier
  6. 01:01:105 (1,2,3) - rework the shape of this combo, 01:02:042 (2) looks really odd
[Hard]

  1. Your combos or either too long or too short (a one-circle combo between two 11 or 12 circles combo? don't do that). I suggest a few changes here, but feel free to try other patterns, whatever feels right to you, but your combos are overall too long. And avoid one-note combo except for very specific reasons.
  2. 00:03:360 (7) - NC
  3. 00:04:297 (1) - remove NC
  4. 00:05:422 (5) - NC
  5. 00:14:796 (3) - NC
  6. 00:37:107 (1) - remove NC
  7. 00:39:169 (4,1) - homogenize the shape of this pattern
  8. 01:15:166 (1) - ^
[Insane]

  1. Same comment about the combos
  2. This map looks better than the rest of the set imo, no comment! gj ^^
jyu
Hi~ m4m from your mod queue


General

1. You should put the name of the anime in the source
2. imo, don't use too many combo colours. for this song, 4 is enough. and i don't think brown blend with the bg

Easy

HP Drain Rate -1
Approach Rate -1

00:01:110 (1) - lower this slider a little bit
00:06:359 (4) - x:408 y:344 (because of distance snap) use 1,0x
00:07:109 (1) - remove nc
00:07:484 (2) - add nc
00:13:109 (5) - ^
00:16:108 (1) - remove nc

You put a break in this diff. Assuming this is a tv size map, it's a waste to add a break time in a mappable section

00:40:107 (4) - add nc
00:42:356 (1) - remove nc
00:45:356 (3) - x:56 y:320
00:50:606 (3,4) - not intuitive spacing
01:04:105 (4) - add nc
01:08:604 (5) - x:240 y:32
01:10:854 (6) - add nc
01:13:104 (2) - x:240 y:40


Normal

HP Drain Rate -1
Approach Rate -2

00:13:859 (3,4,5,6) - i think this is a little bit hard for normal diff
01:10:479 (7) - ctrl+j (so it will be easier to move to slider 01:11:417 (1) - )


Hard

Approach Rate -1
Overall Difficulty -1

00:09:921 (1) - remove nc
00:10:109 (9) - add nc
00:14:796 (1) - ^
00:52:481 (7) - remove nc


Insane

01:02:605 (5) - add nc
00:40:482 (2) - spacing error

i'm still not good with insane & hard diff, i'm sorry >.<


Anyway, here's my map for m4m https://osu.ppy.sh/s/77115 i hope you don't dislike the song
Topic Starter
[Luxord]
Hey there!

Thanks for your mods, I will check them within the day and also Mod your maps :) I'm at school currently so Kudos will be given when I use your mods!!

As for the mods above, some stuff I did them on purpose cause of the spacing ruining everything u.u; I'll see if it's a big trouble within next mods and if so, I will remap some parts if needed.

Thanks again :)
kelvinli
Hi.
M4M via.your queue
[General]
Insane has countdown, while others don't
Normal's first combo colour is different from others.
Add sources:Holy Knight
You could map something in the breaktime as well.The song is only 1 minute and the draining time is like, only 40 secs.
Try to add a clap on every upbeat.You can take reference to this
You could add more curve sliders instead of straights.It looks and plays better.Recently ranked maps are good samples.
[Insane]
Please be reminded the player needs a very high standard to have done this diff. well.Since the large spacing, the player has to make major movement.This causes the player to feel uncomfortable when playing, especially when this is a calm song with 160BPM.
It is not just about to change some nazis in this diff, but to make it more playable.Although it might be too striking, I suggest reselect a slider velocity to map again.The patterns can be kept,but please re-space and re-snap them after the SV change.~2.5 is the limit(not rules, but it goes well with 160BPM).~2 is good.
The another problem is overmapping.
SPOILER

osu!wiki wrote:

Overmapping
The largest problem with Insane modes is the existence of overmapping. This is when the beats or placement of beats is placed in a way that makes the difficulty of the map contrast the actual song. This can be done by adding unneccesary jumps or slider speed-ups, or by mapping to an unknown beat in the music consistently, in order to add difficulty (ie. Adding notes on blue ticks when the song is only using red ticks). There are two ways to avoid this
1.Jumps, Slider Speed-Ups, and other difficulty increasing techniques should only be used when they fit with the music. If there is no sudden change that requires (or could greatly be supplemented with) difficulty increasing techniques, then simply don't add them. Insanes are not to show how hard you can make a map, but rather how well you can make a map that is difficult but fun.
2.The map might not need an Insane. If you feel that your map is too boring without adding a plethora of difficulty increasing techniques, then maybe your map does not need an insane difficulty. Insane difficulties are not required, and you will be just fine without one.
The mod below are mostly about improvements after remapping.
  • HP-1 and OD-1 feels better
    Insane has less stars than Hard.This is possibly caused by too strict about the spacing in Insane, since everything is a jump.
    a bit too bland.Try to add a clap on every upbeat.
    00:03:734 (6,7,8) - could be stacked
    00:10:109 (3,4) - could be a better blanket
    00:11:422 (6,7) - ^
    00:12:827 (9,10,11,1) - uneven spacing
    00:25:108 (9) - finish
    00:38:419 (4,6) - a bit ugly overlapping
    00:43:856 (1,2) - ^
    00:46:481 (5,6,7) - could be stacked
    00:59:418 (5) - This curve could be more natural.You can utilize the approach circle of (4) to make a nice slider
    01:00:542 (6,7,8) - this jump is pretty large....
    01:05:979 (5,6) - could be parallel
    01:09:167 (8,9,1) - a bit ugly overlapping
[Hard]
Add some hitsounds~~
00:01:110 (1,2,3) - could be placed like the following so the player has a nice jump and flow.
00:21:171 (6,7,8,9) - could be a symmetrical pattern.Just a thought
00:24:827 (1) - add a finish in the end.
00:39:169 (4,1) - could be a better blanket.Recommend using Grid level 4 or simply disable grid snapping.
00:43:856 (2,3) - ^
00:56:230 (2,1) - confusing spacing.In before its a jump and after it its a jump.
01:09:167 (6,1) - could be a better blanket.You can ignore the spacing by a bit since it is a Hard
[Normal]
00:01:110 (1,2,3) - a little bit overriding.That is not so beautiful
00:15:359 (6,1) - This two sliders are not that pretty
00:51:356 (6,7,8) - extremely confusing.
00:58:105 (1,1) - This jump from the spinner centre to the bottom left corner is too hard for Normal.
01:01:105 (1,2) - a little bit overriding.That is not so beautiful
01:04:480 (1,2,3,4) - Why not make them symmetrical?
01:09:167 (6,7) - repeating arrow is hidden by (6).That's unrankable
01:14:229 (1) - finish?
[Easy]
I notice a lot of spacing error.Most easy players relys on spacing to play the map.An unevenly spaced easy could kill the player mentally.Check this by youself.You can notice that when you selected a note and look at the top right corner.
Grid level 4 is good for distance snapping.
00:01:110 (1,2) - uneven spacing
00:04:859 (2,3,4,5) - could be symmetrical
00:13:109 (1,2,3,4,5,6,1) - uneven spacing
00:16:108 (3) - why not try to make it symmetrical to (1)?
00:38:607 (3) - This slider sin't symmetrical to itself.Just look at the y-axis and the anchor point and the slider tick and you can easily notice that
00:40:107 (1) - ^+Jumping in Easy to soooooooooooo hard :(
Almost uneven spacing until the end.Please use distance snap.
00:56:605 (2) - This slider sin't symmetrical to itself.Just look at the y-axis and the anchor point and the slider tick and you can easily notice that
00:58:480 (1,1) - awful jump from spinner
01:06:354 (1,2) - could be parallel
01:10:854 (3,4) - ^

..I know it might be too harsh for you.But, however, beatmaps are made for playing.If the patterns are too unintuitive or unplayable, then the player couldn't enjoy it at all.Put more effort on it.I will check for improvements.

Good Luck!!
nanda2009
M4M...

[General]
  1. What is the meaning of the SB? imo it's useless, delete it.
[Easy]
  1. 00:16:108 (3) - fix spacing.. snap it.
  2. 00:13:109 (1) - finish at the start of this slider..
  3. 00:20:608 (5,6) - arrgh the claps arrgh, delete it change it to whistle if you want to..
  4. 00:20:608 (5) - finish at the end of this slider
  5. 00:22:858 (6) - finish at the repeater of this slider (the one with the arrow thingy..)
  6. 00:37:107 (1,2,3,1,2,3,4,1,2,3,4,5,6) - those claps are wrong, the claps should be put on the 3rd beat... around here...
  7. 00:37:107 - finish hitsound
  8. 00:43:106 - ^
  9. 00:49:106 - ^
  10. 00:52:106 - ^
  11. 00:53:605 (1,2) - spacing error... again.
You might want to silence that spinner or delete it..

[Normal]
In this diff, you don't put the hitsounds right, it feels weird imo.. try to put some claps in notes, remember to make sure it followed the music.

  1. 00:43:294 (2) - delete
  2. 00:50:981 (5,6,7) - don't stack these. it's confusing
That spinner, do it the same as the spinner in [Easy]

I consider [Hard] and [Insane] as an overmapped map, remap it, and don't put too much notes, especially if those not followed the music. Just because you want it to be difficult doesn't mean it have to be unplayable (that SV)


goodluck.
Come[Back]Home
Easy

00:22:858 (6) Delete Clap and a clap here 00:23:608 and delete this clap 00:24:358
01:16:854 Add a Timing Point with the Volume on 5

Normal

00:02:235 add a clap
00:03:734 Add a clap
00:05:234 Add a clap
00:07:109 (1) Add a Finish and add here a clap 00:08:234
00:10:109 (1) Add Finish and here a clap 00:11:234
00:12:734 Add a clap
00:13:484 Add a clap
00:14:234 Add a clap
00:14:984 ^
00:17:983 ^
00:18:546 ^
00:19:108 Add Finish
00:20:233 (3) Add a clap here and a finisher here 00:20:421

Well, i hope you know where you need to put the Hitsounds \(>_^)/

Hard

Nice :3

Insane
Ok well, AR -1

00:13:671 (2) Bad overlap with 00:13:015 (11)
00:11:234 (5) Bad overlap with 00:10:015 (2)

Well Good luck^^
Topic Starter
[Luxord]
Updated!!
- Remapped Insane
  1. Reduced Slider Velocity from 3.20 -> 2.20.
  2. 98% of the notes are distance snapped(did cheat them a bit for some stacks).
- Put more hit sounds to all difficulties.
- Mapped the break.

Easy is made from Kelvinli now,a Guest Difficulty.

Thank you everyone for your Mods and Kelvinli for the GD :)!
Zexion
Just a small thing, if your diff's are ready, move your mapset to pending so you can get more mods there :3

No kudosu!
Topic Starter
[Luxord]

Zexion_Vi wrote:

Just a small thing, if your diff's are ready, move your mapset to pending so you can get more mods there :3

No kudosu!
Okay, thank you! Will do :)
Guy
Hi! from your m4m queue.

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. BG size is little large. please use this .jpg file.
  2. Combo color (1) and (2) is similar. please change diffrent color.
  3. Add Lead-In 1500 in all diff.
  4. Please exclude a check of the countdown in all diff.

[Insane]
  1. AR-1 BPM160 and AR9 is not match.
  2. 00:19:671 (5) - remove clap of slider end.
  3. 00:30:732 - volume is very low. Please 15%~20% up.

[Hard]
  1. HP-1
  2. 00:30:732 - same reason above in insane diff.

[Normal]
  1. 00:06:734 (7) - add clap
  2. 00:09:734 (5) - ^
  3. 00:15:734 (7) - ^
  4. 00:30:732 - same reason above in insane diff.

[Easy]
  1. HP-1
    This diff is well done in comparison with other diff.
I did an error check mainly.
good luck~ ;)
kelvinli

Guy wrote:

Hi! from your m4m queue.

[Easy]
  1. HP-1 fixed
    This diff is well done in comparison with other diff.
Thanks~:3

good luck~ ;)
thanks for mod~
http://puu.sh/24vqB
Topic Starter
[Luxord]
Thanks for the mods!

Updated!
TrigonometrY
Hi, m4m from your queue
[General]
Effect copy.png has 1024*768 resolution, but osu!wiki says:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
00:37:107 - Effect copy.png placed higher on playfield than BG.png. Is it purposely?
[Easy]
00:19:108 (1,2) - they are too gripped. Spread the ends of sliders:
00:37:107 (1) - rotate by 3 degrees and move to 196;140?
01:01:105 (1,2,1) - they overlap a bir ugly, especially 01:02:605 (2,1) - how about like this:
[Normal]
00:17:608 (2,3,4) - spread them
00:20:796 (4,1) - fix spacing
00:22:858 (3,1) - ^
00:24:733 (1) - this is unexpected for Normal, more appropriate for Hard. Replace with slider without reverse
00:30:732 (1) - ^
00:42:919 (1) - delete and put circle here 00:43:110 - 1/4 slider, starts on red tick really breaks the rhythm
00:54:918 (3) - again
01:02:605 (3) - this slider confuses me.
01:05:979 (5,6) - too many reverses and again this 1/4 slider. Try this:
01:10:479 (7,1) - spacing
[Hard]
00:54:355 (3,4,5) - oh that overlap...
[Insane]
So fast!
00:37:110 - 1.3 Slider Velocity Multiplier - this is too much. I recommend reduce Slider Velocity to 2 at least
00:43:106 (1,1,2) - I think smooth sliders will be better follow the vocal
00:50:418 (5,7) - less copy-paste, please
00:53:418 (2,7) - ^
01:13:110 - since this moment you may use Soft hitsounds.

Good luck.

upd: I see, you changed timing. Resnap all notes.
Topic Starter
[Luxord]
Thanks for your mod, I did fixed some stuff.

The insane speed will stay as it is, it's not very fast to be unplayable and I didn't do any copy paste ;) I skipped some of your suggestions since they are limited to Distance snap and they will stay there.

Resnapped all notes. Waiting for Kelvinli's Easy and I'll update.

Edit;
I don't see your map in my Queue .-.
kelvinli

TrigonometrY wrote:

Hi, m4m from your queue
[Easy]
00:19:108 (1,2) - they are too gripped. Spread the ends of sliders: fixed
00:37:107 (1) - rotate by 3 degrees and move to 196;140? fixed
01:01:105 (1,2,1) - they overlap a bir ugly, especially 01:02:605 (2,1) - how about like this: fixed

Good luck.

upd: I see, you changed timing. Resnap all notes.

changed as well
thanks

http://puu.sh/250B8

Edit:Kiyoshi please add "Holy Knight" to the source, or the game won't recognize my diffs(for some reason)
Topic Starter
[Luxord]
Updated!

Thanks for the note, Kelvinli :)
Foreverends
hi, come for mod :)
I think the original mp3 is a bit whispered, here is the mp3 which is more louder 8-)
http://www.sendspace.com/file/inf69f
just replace it 8-)

Easy
I think this diff is a bit hard, just like normal
00:01:110 (1,2,3) - here is my opinion that the rhythm of it is a bit fast, here is the suggestion to fix it
00:02:047 (2) - delete this slider, 00:01:110 (1) - change to reverse slider and press ctrl+g to this slider, 00:02:797 (3) - put it on 00:02:610 - and pull this slider to 00:03:735 - like this 00:13:672 (2) - delete this slider, 00:13:110 (1) - pull this slider to 00:13:672 - and you may add a note on 00:14:235 - like this 00:19:110 (1,2) - ^

Normal
AR+1 please
00:02:610 (2) - too far away, put it on x:128 y:192
00:05:610 (4,5,6,7) - oAo, suggest use two slider to replace this circle oAo(so jump in normal :P
00:13:110 (3) - NC
00:13:860 (4) - ctrl + g
00:53:047 (8) - like this?
Hard
CS+1 please
00:04:110 (1) - delete NC
seems nice :)

really nice map that i cant find so many problems :D
sorry for the poor mod and English :(
keep going for rank :)
Star;)
Topic Starter
[Luxord]
hsjkadgfk Thanks!!

Waiting for Kelvinli's Easy and I'll update! :)
kelvinli

Foreverends wrote:

hi, come for mod :)

Easy
I think this diff is a bit hard, just like normal
00:01:110 (1,2,3) - here is my opinion that the rhythm of it is a bit fast, here is the suggestion to fix it
00:02:047 (2) - delete this slider, 00:01:110 (1) - change to reverse slider and press ctrl+g to this slider, 00:02:797 (3) - put it on 00:02:610 - and pull this slider to 00:03:735 - like this 00:13:672 (2) - delete this slider, 00:13:110 (1) - pull this slider to 00:13:672 - and you may add a note on 00:14:235 - like this 00:19:110 (1,2) - ^

ok to all
thanks
http://puu.sh/25x90

Also delete all tags, they are already in the source as well as the metadatas
Lucyii
M4m. Sorry for my shitty english~

[Easy]
00:13:110 (1,2) - 1/2 is too hard for an easy. http://puu.sh/25xhm
00:19:110 (1,2) - ^
00:50:610 (3) - Ugly slider btw, delete the red point.
00:55:110 (1) - 2 reverse are confusing. http://puu.sh/25xj4
01:01:110 (1) - ^
01:04:110 (1) - ^
01:02:610 (2) - Make it symmetrical.

[Normal]
You've used too much spacing for a [Normal] diff. Use 0,80x and not 1,00x.
00:04:110 (3) - Stacked with 00:01:110 (1)
00:33:922 (1) - The spinner should starts on the big white tick
01:02:610 (3) - DAFUQ IS DAT SHIT. You should use just 3 points D:

[Hard]
Circle size+1
01:15:172 (1) - Delete new combo

[Insane]
Wat. Drain-1 Od-1 Cs+1 Ar+1.
There are too much shitty-nonsense sliders. Like 00:44:422 (2) . Fix them.
00:36:922 (1) - Delete new combo
00:39:172 (6) - Delete the first red point
kelvinli

Kiyro wrote:

[Easy]
00:13:110 (1,2) - 1/2 is too hard for an easy. http://puu.sh/25xhm
00:19:110 (1,2) - ^
00:50:610 (3) - Ugly slider btw, delete the red point.
00:55:110 (1) - 2 reverse are confusing. http://puu.sh/25xj4
01:01:110 (1) - ^
01:04:110 (1) - ^
01:02:610 (2) - Make it symmetrical.

ok to all
thanks

http://puu.sh/25xBQ
Also delete all tags, they are already in the source as well as the metadatas
Topic Starter
[Luxord]
Updated!
Reiji-RJ
Hello

General

  1. The title should be Nobodyknows, fix it, please
  2. Your combo colours are... not suitable. Especially in Kiai part. It should be epic and bright, but your colours are gray D: Maybe change them? Or use same colours within whole map
  3. Audio lead-in - 1 in all diffs
  4. PreviewTime: 37110 in Easy as it is inconsistent with other diffs
  5. Disable countdown in Insane
  6. You have inconsistent combo colour code in all diffs, fix it
Easy

  1. 00:01:110 (1) - finish due to it's beginning and sounds good
  2. 00:01:110 (1,2) - this slider looks not nice with the second one D: Try this:
  3. 00:04:110 (1) - maybe finish too? In music there is one
  4. 00:07:110 (1) - same here (and so on)
  5. 00:25:110 (1) - would be better if you put finish here
  6. 00:28:110 (3) - maybe new combo?
  7. 00:59:235 - add a note here as it has the strong vocal
  8. 01:05:610 (3) - fix this slider, osu update broke it D:
  9. 00:37:110 - snap kiai to timing. It must be snapped
  10. 01:01:108 - snap the kiai's ending
Normal

  1. 00:04:110 (3,4,5,6,7,1) - Distance between them is wider than between 00:01:110 (1,2), though it have 1/1 between them. Fix it and make consistent
  2. 00:05:610 (4) - put new combo here
  3. 00:13:110 (1,2,3) - again, distance is low, you can fix it this way for example:
  4. 00:25:110 - add a note here
  5. 00:25:110 - volume up please, I can't hear a note
  6. 00:26:797 (1) - 4 reverses are too much. They are unexpected and read badly. Players may fail here, so split this reverse slider, please. For example:
  7. 00:30:735 (1,2,3,4,5) - too fast gradation in volume. In the end it's too loud
  8. 00:37:110 (1) - remove nc, it's unecessary
  9. 00:38:797 (6,7) - don't stack it, please. Before there are 1/2 notes that are stacked (00:38:235 (4,5) - ), so players may think that this is 1/2 too
  10. 00:37:110 (1) - change clap to finish
  11. 00:40:110 (1) - same here
  12. 00:48:922 (1) - finish to the reverse
  13. 00:50:610 (4) - move to 00:50:422? To make rhythm as you used before
  14. 00:50:797 and 00:51:172 - add notes too?
  15. 00:55:860 (5) - again, 4 reverses. Split it
  16. 00:57:360 (7) - remove finish, sounds bad
  17. 01:05:985 (5) - too many reverses!
  18. 01:09:172 (6,7) - maybe arrange them this way (and also how to fix reverses on (7))
Hard

  1. Fix your comboes
  2. 00:01:485 (2) - move clap here
  3. 00:01:672 (3) - remove clap
  4. 00:04:110 (5,1) - move them so that they won't touch each other?
  5. 00:22:110 (1,2,3,1,2,3) - maybe use this rhythm:
  6. 00:24:828 (3) - finish in the end
  7. 00:25:297 (4) - new combo here, due to new part
  8. 00:25:110 ~ also, add some soft whistles to this part
  9. 00:29:047 (5) - finish don't suit this note
  10. 00:42:547 - add note here, please. it's better to play and sounds better too
  11. 00:48:547 (7,8,9,1) - may seem as 1/1 because of sudden jump. maybe fix like here:
  12. 00:54:360 (3,4,5) - they look bad for me D: Try to arrange it better way or change slider stream to circle stream?
  13. 00:55:860 (1,2,1,2) - they have same spacing, but between 00:56:235 (2,1) - 1/1. May seem that they are all 1/2, so I advise you to change spacing:
  14. 01:01:110 ~ this part has strange claps D: Maybe put it on every second beat?
  15. 01:11:047 (5,6,7,8) - distance between them must be equal
  16. 01:14:797 (4) - remove clap, sounds awful
  17. 01:06:917 (18) - unsnapped
  18. 01:07:011 (19) - ^
Insane

  1. AR -1, as 9 is too high and doesn't fit this song D:
  2. Also, your sliders are broken, so Timing -> Recalculate slider length
  3. Resnap all notes
  4. 00:01:110 (1) - remove clap
  5. Why you have claps on every first beat? D:
  6. 00:25:110 (1) - finish and add some whistles to this part
  7. 00:46:110 (4) - maybe ctrl+g for better flow?
  8. 01:00:547 (1,2,3) - ctrl+g in this way:
Good map!
BounceBabe
Hi, from the Queue!

General


You shouldnt use almost the same combo colour. Use a different one. General you could use more different colours

The SB BG is too big should be 640x480 and the codes are also wrong, use this to fix that:

Sprite,Background,Centre,"SB\Effect copy.png",320,240
S,0,36732,,1
F,0,36732,37107,0,1
F,0,37107,61105,1
F,0,61105,61855,1,0

Easy

00:28:110 (3) - NC
00:31:110 (1,2,3,4,1,2,3,4) - Pattern is too hard for Easy, you shouldnt place so many circles after each other. Make 1-2 sliders

Normal

00:13:110 (1,2,3) - Spacing should be normal
00:17:610 (2,3,4) - ^


Hard

00:57:172 (2,1) - First you had jumps and then this broken spacing, fix this

Insane

This diff is too overmapped, i would say reduce the Insane difficultie but you pretty much wont anyway

00:42:641 (4) - From now on, make the spacing so the streams are actually playable
:)
00:52:860 (1) - Remove NC

GL
Topic Starter
[Luxord]
Updated!

Not changing the SB cause I like the way it is.
Changed the Combo 2 to Yellow to make the difference between the two combos, the Grey colors will stay only in the Kiai time. If there are suggestions for more color combos to the rest besides the Kiai, please feel free!

Kelvinli look the other diff combo and color changes and apply them to easy as well :)

When I get the Easy as well I'll change the title name as it should be - Nobodyknows

Thank you for your mods! <3
kelvinli
updated, all mods considered
http://puu.sh/26wkX
But the combo colours didn't change, so I guess I don't have to?I think I'd need some guidelines
Topic Starter
[Luxord]

kelvinli wrote:

updated, all mods considered
http://puu.sh/26wkX
But the combo colours didn't change, so I guess I don't have to?I think I'd need some guidelines
I will change the details as name, combo colors etc


Edit;
Updated!
Cygnus
Hi there! Here's the mod that I promised from my queue. Thanks for the M4M btw. ^^

[Storyboard]
  1. 00:36:735 ~ 00:37:110 - The turning of the Background into black white looks cool but one thing I noticed is that the background kind of moved a few grids to the left on [Easy]. I don't if it's just me but I tried redownloading and the problem is still there. You might want to fix that because it'll be a total mess if people play this map.
[Easy]
  1. 00:07:110 (1) - You better find a way to turn this slider into a beat blanket. It'll improve your map structures as well as it's flow. If you're not so sure about what a beat blanket looks like, try checking the image together with the description below:
    SPOILER

    As you can see, the curve slider (1) is trying to surround the previous slider which is (2) perfectly.. Right now, your current beat blanket surrounds the previous slider but it is not well placed. If you will check the distance around (2), you will notice that they are not all the same compared to the image that i showed above, the spacing remains consistent throughout the slider head.
  2. 00:11:610 (2) - It would be better if this slider makes a mini blanket too with the slider on 00:13:485 (2), same thing that you did with 00:13:485 (2,1). Try following the map structure I did below:
    SPOILER

    Meanwhile, it's your choice whether you wanna change the slider on 00:10:110 (1) since I believe you made them identical to form a symmetry. But I already tried doing that and it doesn't look good. One thing I can suggest you for this one is to avoid having two identical sliders for this part. Try to look for a way to avoid this problem, but it's fine if you keep it that way, I'm pretty sure it's not that obvious to some players.
  3. 00:15:360 (2) - This slider also has blanket issues with 00:13:485 (2). Can you at least try fixing them to improve the gameplay for this difficulty? I know I'm trying to act so picky about this one, but every suggestion is worth a fix so I hope you'll fix them. ^^
  4. 00:21:360 (2,1,3,4,1) - I really don't like how this flow. Just like the rest of my suggestions, you should fix these sliders and circles. I'm not sure if you're trying to make blankets out of this objects but you should turn this one into perfect blanket, you not only improve the visuals of this difficulty, but also the flow of gameplay so it's best that you fix this objects.
  5. 00:38:610 (3,4) - Another one of these blankets. Please fix them to improve your difficulty's flow in gameplay and visuals. ^^
  6. 00:40:110 (1,2) - These sliders I believe doesn't make any sense at the music at all. It feels like you're just trying to fill up the rhythm with some random long sliders just for the sake of having a 'flow' of objects. What I can suggest here is you to not use [1 1/2] sliders and use [1/1] sliders instead, maybe add a note perhaps if you find it more fitting (which I do) XD
  7. 00:50:610 (3) - I know I don't have the right to judge maps badly, but using a simple curve sliders with 3 anchors could've been better. These sliders don't make a great flow since it's not a perfectly curve slider. Feels like this slider came from the old school. lol. But I don't hate this one, you can keep it this way if you think it's not wrong. But I would really suggest you change it to a simple curve slider instead.
  8. 00:59:610 (3) - Another one of your beat blanket problems. Can you try to find a way to fix them please?
  9. 01:05:610 (3) - Almost perfect blanket. Try to fix this one a little bit more.
Just a side note, if you can't seem to find a way to fix the blankets/spacing in your map, you could try turning off the grid snap. This way, you would be able to have a freedom to place the anchor points wherever you want. Good luck fixing all the errors. I'll be looking forward to getting this difficulty fixed XD
[Normal]
  1. Bump your Overall Difficulty and HP Drain +1 to maintain a good diff spread with this difficulty.
  2. 00:01:110 (1,2,3) - Why is the spacing used for these three sliders .8 (0.77 to be specific) when all of the other hit objects you used have x1.0 spacing? Fix this up please. Also, you might want to make some cute blankets too if you want ^^ But don't mind me, it feels like I've been modding blankets all this time. lol
  3. 00:05:610 (1,2,3,4) - I feel like these circles were just placed randomly just for the sake of filling up empty timelines. D: Can you just make a square pattern with these circles? They don't look good, especially since two circles (00:05:985 (2,4)) are overlapping with each other. Please find a way to fix this one.
  4. 00:11:610 (2) - This slider is totally off and is not making any sense with the music. I say you replace this one with [1/1] sliders instead. They will make much more sense if you'll try doing my suggestion.
  5. 00:22:860 (3,1) - Please fix the spacing. Circle (1) is too near from the previous circle. This will make quite a confusion for Normal players because you remained consistent with the spacing and all throughout suddenly, you have this sudden change in spacing. D:
  6. 00:26:610 (5) - I believe the new combo should be marked here instead of the circle in 00:26:797. Meanwhile, this part feels so hard for Normal players. I would suggest you to unstack this circle instead to make it a bit more readable for players. OR. Reduce a few circles in this part.
  7. 00:30:735 (1) - Okay, you're overmapping. >.> This is a normal diff, don't put any gimmicks around here. Please change this one into a hit circle instead or a [1/1] slider.
  8. 00:50:610 (4,5,6) - It would make much more sense if you'll move [1/2] beat backwards since there is a loud beat that occurred on this part and it's bad to just ignore it. I hope you'll follow this one so you could emphasize the big beat a lot more. By the way, you should add a finish on (4) if you followed my suggestion.
  9. 00:52:110 - If you happen to follow my suggestion above, add a note here.
I gotta be honest with this one. I don't feel comfortable with this difficulty. The placement of the circles in the timeline are fine but I don't like how they are placed on the gameplay itself. There are some parts that I believe are fine and rankable but they don't make me feel good. But you may ignore this one that I'm saying since this is just an opinion ^^ You don't have to go serious about it. lol But I suggest you try to ask some people about this one.
[Hard]
  1. 00:04:110 (5,1) - Can you somehow try to look for a way to avoid this kind of overlap? I'm sorry if my strictness came over again XD But fixing this won't be a bad you know XD
  2. 00:17:610 (1,2,3,4) - I hope you could notice what's wrong here. There's a spacing error here so better fix it for better flow of gameplay.
  3. 00:22:110 (1,2,3,1,2,3) - Weird overlaps. They don't look good for my taste. Can you somehow try to avoid them? Try doing the thing that you did on 01:04:485 (1,2). If you'll look carefully, they don't overlap and thus, they look a lot more better XD
  4. 00:25:672 (3,4,5) - These circles are better if they're unstacked. Why not follow the image instead? I know there's a lot more ideas other than that but they play good to me XD:
  5. 00:30:735 (1) - I'm not sure If still have to point this out, but you're overmapping. Yes, I stated that this one in Normal, but really, there's no need for a 1/4 reverse slider on this part. Why not just add a simple circle? It'll emphasize the map a bit more/
  6. 00:44:422 (3) - This wave slider is poorly done in my honest opinion. Can you try to make a perfect curve? I'm not really good at making one too since I'm not a fan of wave sliders. But you could try visiting this page to learn more about making sliders: Making Delicious Sliders: A Guide.
I don't if it's just me, but I'm seeing this Hard diff a bit overmapped in the beginning. I'm spotting some little streams around. I know it's okay, but some I believe are not necessary. I don't wanna point them out since I believe this is just my opinion. I don't want anything to be changed but I want to warn you to avoid these stuffs on your future maps. XD
[Insane]
  1. You're HP Drain is so painful. Please change it to 6 instead. x.x
  2. Can you do AR8? The circles appear fast in a wrong way. I believe using AR 8 would solve this problem.
  3. 00:06:547 (3) - Please stop this overmapping. D: Replace this slider with a circle instead. This thing is not necessary.
  4. 00:42:547 (4,5,6,7,8,1) - Please.. Just no. This is too much. You are demanding too much in terms of difficulty and challenge when in fact, the song doesn't calls for one. Please try to reduce the spacing for this one. This is too insane for this song.
  5. 00:43:860 (1) - The little turns near the slider's head doesn't look good. Why not try doing the image I provided below?:
  6. 00:46:485 (5,6,7) - Too much x.x What about stacking these circles instead?
  7. 00:59:422 (5) - This is the most not-so-creative sliders i've seen throughout the whole difficulty. Can you try replacing this with a more unique and creative slider? Please? XD
  8. 01:09:922 (4) - I think you should replace this with a hit circle instead. Since I believe you need to emphasize the change in rhythm on 01:10:110. And by this, I am suggesting you to add a [1/2] slider on 01:10:110 to emphasize the change in rhythm.
  9. 01:11:047 (1) - This slider feels random. Making a straight or a curve slider would best do this one in my opinion.
Okay, first things first, this difficulty is so hard which made me dislike it (But I don't hate it so don't worry ;D). This song doesn't demand a super hard difficulty so you don't have to make it so challenging. I know the whole difficulty is rankable and I can play them too.. But this doesn't mean it's okay. The song itself is not calling for a super insane diff so you really should reduce the difficulty of this map. But if you are persistent and you wanna keep this one, I suggest you to make another easier-Insane diff and rename this one Extra. I think that would be better.
kelvinli

Philippines wrote:

Hi there! Here's the mod that I promised from my queue. Thanks for the M4M btw. ^^

[Storyboard]
  1. 00:36:735 ~ 00:37:110 - The turning of the Background into black white looks cool but one thing I noticed is that the background kind of moved a few grids to the left on [Easy]. I don't if it's just me but I tried redownloading and the problem is still there. You might want to fix that because it'll be a total mess if people play this map.
I'll leave Kiyoshi to fix this.Although it seems that it is easy as fuck, I suck at storyboarding.

[Easy]
  1. 00:07:110 (1) - You better find a way to turn this slider into a beat blanket. It'll improve your map structures as well as it's flow. If you're not so sure about what a beat blanket looks like, try checking the image together with the description below:
    SPOILER

    As you can see, the curve slider (1) is trying to surround the previous slider which is (2) perfectly.. Right now, your current beat blanket surrounds the previous slider but it is not well placed. If you will check the distance around (2), you will notice that they are not all the same compared to the image that i showed above, the spacing remains consistent throughout the slider head.
  2. 00:11:610 (2) - It would be better if this slider makes a mini blanket too with the slider on 00:13:485 (2), same thing that you did with 00:13:485 (2,1). Try following the map structure I did below:
    SPOILER

    Meanwhile, it's your choice whether you wanna change the slider on 00:10:110 (1) since I believe you made them identical to form a symmetry. But I already tried doing that and it doesn't look good. One thing I can suggest you for this one is to avoid having two identical sliders for this part. Try to look for a way to avoid this problem, but it's fine if you keep it that way, I'm pretty sure it's not that obvious to some players.
  3. 00:15:360 (2) - This slider also has blanket issues with 00:13:485 (2). Can you at least try fixing them to improve the gameplay for this difficulty? I know I'm trying to act so picky about this one, but every suggestion is worth a fix so I hope you'll fix them. ^^
  4. 00:21:360 (2,1,3,4,1) - I really don't like how this flow. Just like the rest of my suggestions, you should fix these sliders and circles. I'm not sure if you're trying to make blankets out of this objects but you should turn this one into perfect blanket, you not only improve the visuals of this difficulty, but also the flow of gameplay so it's best that you fix this objects.
  5. 00:38:610 (3,4) - Another one of these blankets. Please fix them to improve your difficulty's flow in gameplay and visuals. ^^
  6. 00:40:110 (1,2) - These sliders I believe doesn't make any sense at the music at all. It feels like you're just trying to fill up the rhythm with some random long sliders just for the sake of having a 'flow' of objects. What I can suggest here is you to not use [1 1/2] sliders and use [1/1] sliders instead, maybe add a note perhaps if you find it more fitting (which I do) XD
  7. 00:50:610 (3) - I know I don't have the right to judge maps badly, but using a simple curve sliders with 3 anchors could've been better. These sliders don't make a great flow since it's not a perfectly curve slider. Feels like this slider came from the old school. lol. But I don't hate this one, you can keep it this way if you think it's not wrong. But I would really suggest you change it to a simple curve slider instead.
  8. 00:59:610 (3) - Another one of your beat blanket problems. Can you try to find a way to fix them please?
  9. 01:05:610 (3) - Almost perfect blanket. Try to fix this one a little bit more.
Just a side note, if you can't seem to find a way to fix the blankets/spacing in your map, you could try turning off the grid snap. This way, you would be able to have a freedom to place the anchor points wherever you want. Good luck fixing all the errors. I'll be looking forward to getting this difficulty fixed XD
ok to all
Wow, a high-quality mod,I really appreciate it

http://puu.sh/289aL

by the way, the folder contains 2 osb. file.I believe one of them goes with my easy since its SB is different.Could you please seek a method to solve this?I am so sorry for this as I really, really suck at these thingy
Topic Starter
[Luxord]
Hey Philippines!

Thanks for this useful mod, really appreciated! However I do not wish to decrease the insane difficulty but to improve my personal mapping way :)
Even though I follow all your mods above! Thank you very much again! :)

@Kelvinli, I don't know what kind of magic is this but well, I found the error with the BG and I'll fix it. Once I update the map(in few minutes) just delete the old and redownload :)

Inb4 my Edit here~

Edit;
Updated, fixed the BG error.
@Kelvinli, Your Easy is now 3.05 Stars :/ It should be less than 3 stars to be a Rankable as far as I know :c
kelvinli
Edited something so it is 2.91 now.
http://puu.sh/28Ej0
thanks for the note!

Edit:change "Edit" to "Edited"
Topic Starter
[Luxord]
Remapped insane... Again D:<

I hope it's better now~
kelvinli
No kudos
[Insane]
00:12:360 (2) - move this to the y-axis
00:17:610 (1,2,3,4,1) - good work on flow
00:46:485 (3) - how about using a curved here?Since It does not look good with (4) on current
00:49:485 (2,3) - could be a beat blanket
01:04:485 (1,2,3,4,5) - nice flow
01:06:547 (1,1) - a beat blanket problem.

You made this more awesome than before!A really good one
Good Luck on the way~
Cygnus
Since I'm stalking you and I've seen you remap Insane, here's a recheck..

[Insane]
  1. 00:06:828 (2,3) - lol this circles should start on 00:06:735 not on 00:06:828 XD.
  2. 00:45:735 (1,2) - Can you avoid these sliders from overlapping? They don't look good. Meanwhile, the new combo should be on 00:46:110 (2) not on 00:45:73 (1) since the downbeat is on 00:46:110 and that's the part where the rhythm changes.
  3. 00:58:110 (1,3) - Avoid the overlaps of these two sliders too. :3
  4. 01:09:172 (4,5) - Can you make a beat blanket out of these sliders? It'll improve the flow of your gameplay if you'll do.
/me runs
Topic Starter
[Luxord]
Thanks for the remod both of you :**

Kevlinli doesn't want Kudo, not sure about Philippines though, if you want just send me a PM >.<;

[Updated]
Did my best with the beat blankets, the slider length didn't let me do much more :<
Ayu
I'm drunk

Insane

00:04:297 (2,3) - These 2 look bad together. Either move 3 more to the left or adjust the curves.
00:06:828 (2,3) - These play REALLY awkward, especially because it just feels like you've been mapping on the vocals, but here you're mapping on the back.
00:08:235 (2,3,4) - Looks badly, especially 00:08:235 (2,3)
00:09:922 (1,2) - Looks badly
00:10:672 (4) - Approach circle should be perfectly lined up with (3)'s border
00:17:047 (5) - Not symmetrical with (1), atleast 1 grid up.
00:21:172 (2) - 1 grid up.
00:22:672 (2,2) - Not fitting the (1)'s, adjust curves.
00:29:047 (4) - 1 grid down
00:29:422 (1,2,3,4) - Should put a note on the white ticks.
00:40:110 (1,3) - Not symmetrical.

bla bla rest speaks for itself

Hard

00:01:485 (2,3) - Spacing
00:10:672 (2,3,4) - bad overlap
00:26:985 (1,2,3) - bad overlaps
00:29:610 (7,8) - bad overlaps
00:34:672 (4) - ugly slider
00:56:797 (1) - spacing
01:01:110 (1) - ugly slider
01:11:047 (5) - ugly slider

sorry I'm bored
show more
Please sign in to reply.

New reply