hit
DDD mod4 mod
[jameskong10's MAGI]
00:07:448 (1,2,3) - i suggest add a slider instead a triplet. Because you start after a Break time and in a Red tick. isn't easy to get right time with a triplet.
00:07:948 (1) - new combo, makes all the sense to me
00:09:114 (1) - i would delete new combo here lol. Your Combo's style is weird to me, so i stop talk about the combos..
You need more hitsounds, to help player keep the rytme and flow. I give some suggestions:
00:07:948 (1) - finish
00:08:448 (4) - clap
00:09:781 (3) - clap
00:10:614 (1) - finish
00:11:114 (4) - clap
00:11:781 (7) - clap
00:12:448 (3) - finish
00:13:281 (1) - finish
00:16:614 (4) - delete new combo?
and add new combo here: 00:17:448 (1) -?
00:18:948 (1,2,3,4,5,6,7,8,9,10,1,2,3) - so much circles.. i think you should add a slider in the middle, makes it more creative, helps the gameplay.
00:22:448 (6) - finish?
00:23:948 (1) - add finish, with or without the wistle
00:37:947 (6) - finish?
00:39:947 (1) - finish?
00:45:948 (4,5) - this jump dont makes much sense, i dont feel like jump here
00:55:948 (1) - add finish, with or without the wistle
01:03:948 (1) - ^
01:05:281 (1,2,3,4,5,6,7,8,1) - very hard part lol, i think you should do less spacing, or at least between 01:06:448 (8,1)
01:09:281 (5,6,7,8) - also here.. i dont feel any jumps, and why so much jump circles in 180 bpm song? hoo well.. this is "just" my opinion
01:25:281 (1) - spinner start here, or delete (6) and start spinner there
01:26:614 - end spinner here?
[Aladdin]
00:07:948 (1) - the same suggestions i said to insane diff. Try make hitsound consistent in all diffs!
00:09:781 (5) - unstack this circle. makes more sense to me
00:31:948 (1) - new combo? and remove new combo here? 00:32:114 (2)
00:37:281 (8) - add finish in start
00:37:948 (9) - add finish
00:38:281 (10) - remove finish's
00:39:114 (1) - remove spinner.. and map sliders and circles instead. there is no reason for a small spinner here.
00:42:614 (8) - finish?
where is the hitsounds in kiai time? :/
01:05:948 (1,2,3,4,1,2,3,4) - kinda hard of a hard diff :\ squares aren't easy imo looks like insane stuff to me
over all its cool in circles and slideres positions and rytme. But where is the hitsounds ? xD
[Morujiana]
00:01:948 (3) - this slider deserves become symetric^^
00:03:281 (1,2,3) - spacing ins't consistent. use all the distance snap for all diff.
^ move 00:03:948 (2) - 1 grid right. 00:04:614 (3) - 1 grid up
00:13:614 (1,2,3,4) - more spacing? like this
http://osu.ppy.sh/ss/594917. (You dont need more than 1,3 spacing)
00:16:614 (1) - fix the spacing in this and next circles too
Again the diff need more hitsounds. I go leave here my suggestions based in my hitsounds style:
00:19:281 (1) - finish in start of slider
00:19:281 (1) - clap in the end of slider
00:19:948 (2) - clap in the end of slider
00:20:948 (4) - clap in the start of slider
00:20:948 (4) - clap in the end of slider
00:22:281 (2) - finish in the end of slider
i won't do this for the whole song lol but i hope you got what i'm talking about
00:32:948 (3) - remove finish in start of slider
00:32:948 (3,1) - the distance is borring . i think you should map something between this. Will mhelp the rythme and flow
00:36:948 (4) - delete slider and add circles, then you can put a new combo on 00:37:281
00:50:281 (2,4) - a little overlap..
Good luck :3
mod my map
http://osu.ppy.sh/s/75942