updated
thanks maxusMaxus wrote:
Last mahira day and she nowhere to be seen
hi kk and cs 'x'
[CS' Another]
00:39:945 (39945|3) - Move to col 3 here? the 4 note col 4 anchor felt awkward.
00:43:024 - I kinda have suggestion around this part, how about http://puu.sh/ywZpd/2d8d3b72b9.jpg , it felt much nicer to play feel that current pattern work fine for me, i will consider again
00:51:866 (51866|3) - This note doesn't feel sync if combined with the trill at 00:51:629 (51629|2,51708|3,51787|2) - due to their sound differences. I would recommend something like http://puu.sh/ywZtw/4470ff1668.png
00:54:313 (54313|3) - it would play nicer if you move to col 2 here, it would require less alternation to hit each burst part around the tricky part.
01:34:340 (94340|2,94498|2,94656|2,94813|2,94971|2,95129|2,95287|2) - Kinda not sure bout this, the anchor cause the pattern too excessive to hit around the jumpstream, nerf it would be really nice.
01:37:261 (97261|3,97419|3,97577|3,97734|3,97892|3,98050|3,98208|3,98366|3,98524|3) - This too, i'm assuming because of the lot of usage in the OH trill causes this, think you can nerf it without break the pattern.
01:41:287 (101287|1,101366|0,101445|1) - Try 1-2-1? for the handstream balance here.
[KK Envy with 32 ssr cs]
01:44:208 - I'm not the one that normally say this, but the hyper and another diff gap is too big to be ignored for me, 1/1 long note to non-stop 1/6 jumpstream is too big even for me, i recommend you to make constant 1/3 in this section to accomodate that. 1/3 seems odd for me, for now i do 1/2. i hope is good w
the rest are KK part
Easy and Normal overall I remapped, fixed your mod too, all fixedMaxus wrote:
Last mahira day and she nowhere to be seen
hi kk and cs
[Final Destination]
00:33:156 (33156|3,33787|3) - Move to col 2? the jack doesn't fit if you combine it with 00:34:103 - ok
00:38:366 (38366|0,38445|1,38524|0) - Try 2-1-2 here? the col 1 jack felt too excessive here. even if you try to runningmen the pattern, the right hand jack at 00:40:734 - felt much lighter its fine for me, feels like it's more easier this way
00:56:998 - I really don't recommend the burst you make at this part, the trill is around 380 bpm here, even if for highest diff, for myself it really drops me from S to A tier, i think you can still use the burst you did before and be fine. you may apply till 00:59:208 - i have no ideas for now, really need suggestion
01:31:892 - although you may want to focus the secondary drum with jumptrill, i still think you can sort of mix the triple for the finish sound so it would have some sort of twist mix interesting things in, try https://puu.sh/ywYQ7/f7bc6d2a4d.jpg it will save a slot for cymbal sounds but i feels weird this way, it's like cut off for something to have place for other thing, but i think jumptrill here is fine as it follow the drum sounds
01:42:156 (102156|0,102313|0,102392|1,102471|0,102550|1,102629|0,102787|0,102945|0) - Well since you mixed the anchor with the one hand trill, think you can nerf the OH trill so that the anchor isn't too nasty to hit there. ok
01:44:524 - I'm not sure bout whether the burst play nice here or not, for me it's kinda shocking and really excessive, it would be nice if you nerf here a bit. nuke players, but no ideas, i found this one is the easiest of all ald
Call me again D
thank you for moddingFresh Chicken wrote:
Other easy diffs are fine to go, have some check and judge'd that there's no need useless changes
[Final Judgment]
00:21:491 - 4 note crash? too hard imo
00:36:649 - ^ ok
00:45:965 - suggest to make all red timing here with double since u did catch these sound with double as well, till 00:48:018 - if 1/4 here i will just make it simple, and 2 notes when it's really necessary to
00:54:101 - 00:54:255 - quite obvious is a 1/4 stream here, suggest to add ok
01:03:807 (63807|2) - i think this should be 2 1/2 LN here for the sound, there is another one u can hear at 01:03:965 - kinda slighty, i was following the trumpet sound btw
01:06:334 (66334|0,66439|0,66544|0) - maybe double here would be nice for highest diff ok
01:42:176 - single? the kick start at 01:42:255 - it was intended in case anyone mislook one beat
01:43:281 - what about this? https://osu.ppy.sh/ss/10928486 lol tbh i can't read that
01:53:386 (113386|1,113386|3,113465|2,113544|1,113623|0,113702|2,113702|3,113781|1,113860|3,113939|2) - can try some normal notes + 1/4 ln combination > https://puu.sh/AkC3p/7c25c025d1.png rearranged
seems cool for me~~
thanks chicken 'W'Fresh Chicken wrote:
Other easy diffs are fine to go, have some check and judge'd that there's no need useless changes
CS'Another
00:37:597 - should consider reduce every triple note here for a better gap with hyper diff yes i also considering this one as well, fixed
00:39:491 - and so on till 00:44:228 - ^
01:19:676 - 01:24:570 - add a note for snare? u did map for those sound in this section some place are intended not to do so due to ln usage
01:30:649 (90649|2,90649|3,90649|0,91123|3,91123|1,91123|0) - try to reduce into 2 note? the pattern gap here is quite big compared to hyper diff yep
01:32:544 - same thing as i suggested , i suggest to reduce a note for each of this ok
seems cool for me~~
thank youezek wrote:
gratz!
but it's already ranked ...DDMythical wrote:
Final Judgement:
01:42:965 (102965|3) - this segment is stupidly hard in comparison to the rest of the chart
it's a 285bpm jumpstream burst with slightly easy patterning - sure you can mash through it reasonably but to actually play this file for an SS this segment is really silly in context with the difficulty curve of the chart (considering that the rest of the chart is 190bpm minijacks, jumpstream and 95bpm chordjacks - which are all significantly easier than this.)
and even then the song doesn't significantly more intense to call for a difficulty spike of this caliber.
however, if these were just simply single streams they would be ok from a difficulty curve perspective.
similarly, your emphasis in this jumpstream burst is all over the place - the jumps you place down have little to no emphasis due to the sudden sharp increase in difficulty and the
overarching stream patterns which actually work against the jumps for emphasis - they overshadow them.
therefore having jumps in this burst is illogical, as it detracts from the emphasis you'd want; it creates an unfair difficulty spike and it is generally unfair on the players (not due to uncomfortable patterning but due to the poor structure it creates)
i haven't looked at any of the other diffs