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OISHII - ONIGIRI FREEWAY [OsuMania]

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Topic Starter
Mentholzzz

newbandpro wrote:

From some random modding queue

NM
00:00:084 (84|0) - 00:01:226 (1226|1) - 00:02:369 (2369|2) and so on - I think a double would be better at these parts I think only single LN here is enough
00:05:798 - You missed a note here,you could either put a double note or a LN if you rejected the previous suggestion ^
00:06:941 - You could put a note at 3 here since there's a different sound at that part as well ^
00:13:369 (13369|0) - 00:22:512 (22512|0) - The drum beats go faster at this part so a LN could be better ok
00:20:369 - 00:24:941 - There's a drum beat at that part,you could add a note I map all of that part using only single note.
00:49:655 (49655|3) - The note here is longer,you should make this a LN just like in HD ok
00:58:798 (58798|3) - End this LN at 00:59:084 ok
01:25:512 (85512|0) - End this LN at 01:25:655 ok
01:29:226 (89226|0) - Extend this one to 01:29:512 (Not going to mention these anymore,if you want to take a look at the LN's,just preview the HD diff. Most of them should be correct) ok
01:31:369 (91369|2) - If you are following the drums between 01:31:084 - 01:31:369 ,that note is a ghost noteI follow the melody there
(I forgot to add that I usually mod a single diff to the rules,sorry about that :p)
Good luck
_Stan
Hello menthol~ From my queue

|1|2|3|4| Here we go

HD
  1. 00:29:655 - Maybe you miss a LN here ( check your other hard diffs )
  2. 00:58:798 (58798|2) - This LN should be stop 00:59:226 - , you can play as 0.25x to check it
  3. 01:26:155 (86155|0) - Suggest you delete it, 1) this part ( 01:24:655 - to 01:26:512 - focus on FX sound that LN means mainly, this note will be odd), 2) you did not make this like that before, inconsistent
  4. 01:30:084 - This LN should stop at 01:30:226 -
  5. 01:30:726 (90726|3) - same
  6. 02:48:512 - If this LN stop at 02:48:798 - , when LN stop and hit this 02:48:798 (168798|3) - , then hit another 02:48:941 (168941|0) - you will feel the tone shift or something like that, it's cool

MX
  1. 00:12:441 - It's no reason to ignore it
  2. 00:21:584 - ^
  3. 00:27:226 - add a note, here it's beat
  4. 00:30:369 - ^

other diff it's fine or I can not pass it :o sorry short mod, but it's really great, shoot a star
Polytetral

_Stan wrote:

HD
  1. 00:29:655 - Maybe you miss a LN here ( check your other hard diffs ) Oops, forgot to put that there :? fixed and thanks for reminder
  2. 00:58:798 (58798|2) - This LN should be stop 00:59:226 - , you can play as 0.25x to check it checked, fixed :D
  3. 01:26:155 (86155|0) - Suggest you delete it, 1) this part ( 01:24:655 - to 01:26:512 - focus on FX sound that LN means mainly, this note will be odd), 2) you did not make this like that before, inconsistent thought it was weird too... fixed
  4. 01:30:084 - This LN should stop at 01:30:226 - also applied
  5. 01:30:726 (90726|3) - same applied as above
  6. 02:48:512 - If this LN stop at 02:48:798 - , when LN stop and hit this 02:48:798 (168798|3) - , then hit another 02:48:941 (168941|0) - you will feel the tone shift or something like that, it's cool tried out, it does give a more meticulous feel to those notes (?), also fixed!

other diff it's fine or I can not pass it :o sorry short mod, but it's really great, shoot a star
/o/
Topic Starter
Mentholzzz

_Stan wrote:

Hello menthol~ From my queue

|1|2|3|4| Here we go

MX
  1. 00:12:441 - It's no reason to ignore it
  2. 00:21:584 - ^
  3. 00:27:226 - add a note, here it's beat
  4. 00:30:369 - ^

all applied owo

other diff it's fine or I can not pass it :o sorry short mod, but it's really great, shoot a star thanks owo
Oscyy
good job, fun spread
puxtu
<incoming mod>
-NM-
00:58:798 (58798|3) - is this supposed to be this long? I think it should be longer than that. Maybe put the ln tail right here 00:59:512 - something like you did here 01:03:512 (63512|2) - and here 01:07:941 (67941|3) -
-HD-
00:00:084 (84|0) - maybe replace this with LN? cuz it kinda make everything not so boring to play
00:01:226 (1226|1) - this one too and so on
00:09:226 (9226|0) - why is this a single note while you put a double in NM diff xd
00:11:226 (11226|2) - make this into 1/2 ln because lulz (if you agree, apply to other part too)
00:13:369 (13369|3,13512|0) - I'm sure adding a 1/4 here wouldn't hurt so much for HD player
00:18:369 (18369|2) - crash should be doubled right?
00:25:226 (25226|0) - hmm I think the right one(NM) is better here http://puu.sh/xVukO/1984eed27a.jpg
00:27:084 - I can clearly hear the roll start here not there 00:27:226 (27226|0) -
00:41:226 (41226|1) - need more impact here
01:17:798 (77798|2) - same here, maybe add something add 1st column
01:34:941 (94941|3) - it shouldn't be different :thinking: http://puu.sh/xVuBL/5c21a79419.jpg
02:01:226 (121226|1) - again with the crash
02:46:941 (166941|0) - I wanna hold something here :(
-MX-
00:05:798 (5798|0) - why the1/2 lns stopped here?
00:22:512 (22512|2,22655|0) - missed 1/4
00:25:226 (25226|3) - same problem as HD
00:38:941 - don't you tink HD has more complex/difficult pattern than MX? http://puu.sh/xVuUa/f879bf726d.jpg
00:55:155 (55155|2,55298|2) - I choked on this part lolz. maybe ctrl+h this? 00:55:298 (55298|2,55369|1) -
00:56:298 (56298|1,56441|1) - *double choked* :angry:
01:35:512 (95512|0) - I think this ln is misplaced no? should start at the red line
02:16:869 (136869|2,137012|2) - pls do something about this ;W;
02:46:941 - add something to hold
-SC-
00:00:084 (84|0) - no 1/2 ln really? hmm
00:27:226 (27226|1,27369|2) - ignoring 1/4 beat (not to mention the sound is quite obvious) in high diff is a crime, sir
01:38:084 (98084|1,98226|2) - again here sir
02:46:941 (166941|3) - same issue like previous diffs
--
Topic Starter
Mentholzzz

puxtu wrote:

<incoming mod>
-NM-
00:58:798 (58798|3) - is this supposed to be this long? I think it should be longer than that. Maybe put the ln tail right here 00:59:512 - something like you did here 01:03:512 (63512|2) - and here 01:07:941 (67941|3) - change the length but tail at 00:59:226 - instead, im following the synth so it should end here.
-HD-
00:00:084 (84|0) - maybe replace this with LN? cuz it kinda make everything not so boring to play
00:01:226 (1226|1) - this one too and so on
00:09:226 (9226|0) - why is this a single note while you put a double in NM diff xd
00:11:226 (11226|2) - make this into 1/2 ln because lulz (if you agree, apply to other part too)
00:13:369 (13369|3,13512|0) - I'm sure adding a 1/4 here wouldn't hurt so much for HD player
00:18:369 (18369|2) - crash should be doubled right?
00:25:226 (25226|0) - hmm I think the right one(NM) is better here http://puu.sh/xVukO/1984eed27a.jpg
00:27:084 - I can clearly hear the roll start here not there 00:27:226 (27226|0) -
00:41:226 (41226|1) - need more impact here
01:17:798 (77798|2) - same here, maybe add something add 1st column
01:34:941 (94941|3) - it shouldn't be different :thinking: http://puu.sh/xVuBL/5c21a79419.jpg
02:01:226 (121226|1) - again with the crash
02:46:941 (166941|0) - I wanna hold something here :(
-MX-
00:05:798 (5798|0) - why the1/2 lns stopped here? change
00:22:512 (22512|2,22655|0) - missed 1/4 ok
00:25:226 (25226|3) - same problem as HD ok
00:38:941 - don't you tink HD has more complex/difficult pattern than MX? http://puu.sh/xVuUa/f879bf726d.jpg
00:55:155 (55155|2,55298|2) - I choked on this part lolz. maybe ctrl+h this? 00:55:298 (55298|2,55369|1) - aa ok
00:56:298 (56298|1,56441|1) - *double choked* :angry:
01:35:512 (95512|0) - I think this ln is misplaced no? should start at the red line woops
02:16:869 (136869|2,137012|2) - pls do something about this ;W; fix
02:46:941 - add something to hold oki
-SC-
00:00:084 (84|0) - no 1/2 ln really? hmm
00:27:226 (27226|1,27369|2) - ignoring 1/4 beat (not to mention the sound is quite obvious) in high diff is a crime, sir >_>
01:38:084 (98084|1,98226|2) - again here sir <_<
02:46:941 (166941|3) - same issue like previous diffs ok
--
Thanks a lot for a mod updated!
-mint-
what happened to 6k D:
Topic Starter
Mentholzzz

qqqant wrote:

what happened to 6k D:
6k is still saved in my computer but i decide to not upload them until i find a way to map UHD diff, it is a mess rn.
Damaree
2nd modded map for my reopening of the queue
Good thing I haven't modded the last diff since its not ready. . . u should have put some notice/caution lol

SHC
  1. 00:16:084 - to 00:17:941 - should use double in every red lines to highlight the main sound? dunno what sound is this lol
  2. 00:18:369 - this should be cybols if not mistaken. Maybe just a note here or sacrifice a note 00:18:298 - and add 00:18:369 -
  3. 00:27:512 - ^
  4. 01:17:798 - 01:20:084 - cybol?
  5. 01:27:226 - to 01:27:655 - hmmm, miss in col4
SC
  1. 00:41:226 - till the end of 1st kiai - lemme get a grasp at this mapping style, i can seem to understand u map only double for crash in the intro and triple for kiai, but also a cybol/cyambal double? while the crash are triple? is this intentional/ur style?
  2. 00:49:369 - actually a cybol(if not mistaken), and u actually do triple in this, but not in other parts?
  3. 02:01:226 - till the end of 2nd kiai - same as my 1st
  4. 02:18:798 (138798|2) - much better to move to col1 to represent the sound and match w/02:18:441 (138441|3,138584|3,138726|3,138869|3) - and move 02:18:941 (138941|0) - somewhere

Only that short since the structure seems fine, its just I dont get ur style so I didnt press anything. . . Well GL
Topic Starter
Mentholzzz

Damaree wrote:

2nd modded map for my reopening of the queue
Good thing I haven't modded the last diff since its not ready. . . u should have put some notice/caution lol

SHC *SHD :^)*
  1. 00:16:084 - to 00:17:941 - should use double in every red lines to highlight the main sound? dunno what sound is this lol if i add double every red line here it would be too dense so change to something else
  2. 00:18:369 - this should be cybols if not mistaken. Maybe just a note here or sacrifice a note 00:18:298 - and add 00:18:369 - ok
  3. 00:27:512 - ^ ok
  4. 01:17:798 - 01:20:084 - cybol? keep it to make it easy to read, triple after 1/8 stream cause a minijack
  5. 01:27:226 - to 01:27:655 - hmmm, miss in col4 thats fine
SC
  1. 00:41:226 - till the end of 1st kiai - lemme get a grasp at this mapping style, i can seem to understand u map only double for crash in the intro and triple for kiai, but also a cybol/cyambal double? while the crash are triple? is this intentional/ur style? yes
  2. 00:49:369 - actually a cybol(if not mistaken), and u actually do triple in this, but not in other parts? i do in other part too ? except some part where the note get dense i put cymbal as double only
  3. 02:01:226 - till the end of 2nd kiai - same as my 1st
  4. 02:18:798 (138798|2) - much better to move to col1 to represent the sound and match w/02:18:441 (138441|3,138584|3,138726|3,138869|3) - and move 02:18:941 (138941|0) - somewherefix to smth else

Only that short since the structure seems fine, its just I dont get ur style so I didnt press anything. . . Well GLthanks owo)b
Tailsdk
heyo M4M from your que :P

My first mod on LN map think it went well :P
UHD
you can make this one OD 8.8 if you change the other one then they will be a challenge in their own ways
maybe lower the HP a little to 8.8
00:15:941 (15941|3) - this note extend to 00:16:084 -
00:32:369 (32369|1,32798|2,33226|0,33655|3) - i dont know if these 3 LN's have a sound maybe add single notes for the sound insteadt
if you want to keep them then this one should be an LN aswell 00:35:941 (35941|1) -
00:43:084 (43084|1,43369|2,43655|1) - what sound is there?
00:49:655 (49655|3) - extend this one?
01:03:369 - add an LN here missing sound
01:19:369 (79369|1) - extend
01:42:369 (102369|2) - move to 01:42:387 -
i question these as i did last time 01:43:226 (103226|1,103655|2,104084|0,104512|3) -
these 2 notes if not removed above should be ln's 01:45:512 (105512|1,106798|1) -
02:14:226 - add LN here
02:32:512 - add LN here
SHD
00:13:441 - add note here
00:22:584 - add note here
00:28:226 - add note here
00:33:941 - add note here
00:36:655 (36655|0,36655|1) - why is this a double
00:49:655 - maybe add and LN here or map the background sounds
01:38:084 - make double
01:47:512 (107512|1,107512|0) - again why is this a double
Topic Starter
Mentholzzz

tailsdk wrote:

heyo M4M from your que :P

My first mod on LN map think it went well :P
UHD
you can make this one OD 8.8 if you change the other one then they will be a challenge in their own ways OD 8.8 is too much, maybe i can raise it up to like 8.2,but more than that is pure evil. ok this is suppose to be for SHD well OD 8.8 with some short LN stream is still too hard imo, will see more opinion from other first.
maybe lower the HP a little to 8.8
00:15:941 (15941|3) - this note extend to 00:16:084 - ok
00:32:369 (32369|1,32798|2,33226|0,33655|3) - i dont know if these 3 LN's have a sound maybe add single notes for the sound instead change to single notes
if you want to keep them then this one should be an LN aswell 00:35:941 (35941|1) -
00:43:084 (43084|1,43369|2,43655|1) - what sound is there? some sound i cant describe >_>, i put it there to fill the gap
00:49:655 (49655|3) - extend this one? ok
01:03:369 - add an LN here missing sound woops
01:19:369 (79369|1) - extend
01:42:369 (102369|2) - move to 01:42:387 - ??
i question these as i did last time 01:43:226 (103226|1,103655|2,104084|0,104512|3) -
these 2 notes if not removed above should be ln's 01:45:512 (105512|1,106798|1) -
02:14:226 - add LN here
02:32:512 - add LN here

SHD
00:13:441 - add note here i dont want to add minijack there so i will keep this
00:22:584 - add note here ^
00:28:226 - add note here
00:33:941 - add note here
00:36:655 (36655|0,36655|1) - why is this a double
00:49:655 - maybe add and LN here or map the background sounds
01:38:084 - make double the sound is different here to i want to make it different than other
01:47:512 (107512|1,107512|0) - again why is this a double
thanks a lot, will post my mod soon (prob today / tmr)
riunosk
helo
from mod queue
1234
modding only those per requested
ESS SEE // yummy onigiri
00:12:798 (12798|2,12941|2) - seems rather high pitched, maybe move to col 4?
00:28:941 - this sound sounds continued, rather than stopped so i suggest adding an LN here to emphasize it
00:30:512 - suggested pattern to reduce focus on col 1
00:37:084 (37084|3,37226|3,37512|2,37655|2,37941|1,38084|1) - sounds increasing in pitch, probably better to flip
00:52:155 - missing note?
00:53:298 - ^
00:57:226 (57226|2,57369|2) - seems rather awkward
01:41:512 - same as before
01:47:941 - ^
01:59:512 - suggested pattern for pr
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:18:941 (138941|2,138941|0) - pretty awkward to start off this jumpstream with a 13
Pretty good LN chart, but second kiai seems very similar to the first, try varying it slightly
SUPUR HURD DUFFUCULTY // salmonella
(unrelated) 00:17:941 - oh no i can't imagine UHD now
00:41:226 (41226|0,41369|0,41512|0) - unnecessary stack
(unrelated) 00:45:226 - seems pretty fun to play
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:36:655 (156655|0,156798|0,156941|0,157084|0,157226|0,157369|0,157512|0,157655|0,157798|0) - quite the long anchor you got there
oishii chart
im hungry for sushi onigiri dammit both of them now
ULTERA HARDEU DIFFUCOLTY // unagi usagi
(unrelated) next ranked map to have inverse inc
(unrelated) 00:25:226 - INVERSE O BOI
01:18:941 (78941|0,79084|0,79226|0,79369|0,79512|0) - this anchor seems unnecessary
also the sv seems a bit awkward, can't really give any suggestions since im trash at svs
02:16:726 - col 4 seems to have more notes than the rest
02:19:655 - ^col 1
02:26:834 (146834|2) - this note seems rather squished between the two LNs, some skins will make this extremely hard to read so consider changing this a little, not really sure how myself
02:43:726 - col 2 feels very empty compared to the others
LNhellholyshit
great song choice and noodles
gud luk for renk
Topic Starter
Mentholzzz

riunosk wrote:

helo
from mod queue
1234
modding only those per requested
ESS SEE // yummy onigiri
00:12:798 (12798|2,12941|2) - seems rather high pitched, maybe move to col 4?
00:28:941 - this sound sounds continued, rather than stopped so i suggest adding an LN here to emphasize it
00:30:512 - suggested pattern to reduce focus on col 1
00:37:084 (37084|3,37226|3,37512|2,37655|2,37941|1,38084|1) - sounds increasing in pitch, probably better to flip
00:52:155 - missing note? the sound there is the background synth, which i didn't map it
00:53:298 - ^ ^
00:57:226 (57226|2,57369|2) - seems rather awkward
01:41:512 - same as before
01:47:941 - ^
01:59:512 - suggested pattern for pr
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:18:941 (138941|2,138941|0) - pretty awkward to start off this jumpstream with a 13 it's fine imo
Pretty good LN chart, but second kiai seems very similar to the first, try varying it slightly
SUPUR HURD DUFFUCULTY // salmonella
(unrelated) 00:17:941 - oh no i can't imagine UHD now
00:41:226 (41226|0,41369|0,41512|0) - unnecessary stack
(unrelated) 00:45:226 - seems pretty fun to play
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:36:655 (156655|0,156798|0,156941|0,157084|0,157226|0,157369|0,157512|0,157655|0,157798|0) - quite the long anchor you got there
oishii chart
im hungry for sushi onigiri dammit both of them now
ULTERA HARDEU DIFFUCOLTY // unagi usagi
(unrelated) next ranked map to have inverse inc
(unrelated) 00:25:226 - INVERSE O BOI
01:18:941 (78941|0,79084|0,79226|0,79369|0,79512|0) - this anchor seems unnecessary
also the sv seems a bit awkward, can't really give any suggestions since im trash at svs
02:16:726 - col 4 seems to have more notes than the rest i hope this fixed now :thenk:
02:19:655 - ^col 1 i hope this fixed now :thenk:
02:26:834 (146834|2) - this note seems rather squished between the two LNs, some skins will make this extremely hard to read so consider changing this a little, not really sure how myself
02:43:726 - col 2 feels very empty compared to the others
LNhellholyshit
great song choice and noodles
gud luk for renk
no reply= accepted thaanks a lot :D
Akunosu
From my queue


0|1|2|3

General :
  1. Check Aimod u.u
 Salmon Onigiri "SHD" :
  1. 00:20:226 (20226|1) - I think that maybe you can change it for LN by the sound
  2. 01:22:369 - where is the double? D:
 Unagi Onigiri "UHD":
  1. 00:16:441 (16441|3,16584|0) - shouldn't these be like these 00:16:155 (16155|2,16298|2) - ?
  2. 01:52:655 (112655|1) - double pls
  3. 02:01:226 (121226|1,121226|2) - triplet? in SHD, you put triplet

wow, your map is perfect for practice LNs, I love it e.e
If my mod don't help, don't give me kudosu u.u

Good Luck and Take a star!
Topic Starter
Mentholzzz

Acnos wrote:

From my queue


0|1|2|3

General :
  1. Check Aimod u.u
o about hitsound ? , i will fix them when i can find sample qwq
 Salmon Onigiri "SHD" :
  1. 00:20:226 (20226|1) - I think that maybe you can change it for LN by the sound
  2. 01:22:369 - where is the double? D:
 Unagi Onigiri "UHD":
  1. 00:16:441 (16441|3,16584|0) - shouldn't these be like these 00:16:155 (16155|2,16298|2) - ?
  2. 01:52:655 (112655|1) - double pls
  3. 02:01:226 (121226|1,121226|2) - triplet? in SHD, you put triplet

wow, your map is perfect for practice LNs, I love it e.e
If my mod don't help, don't give me kudosu u.u

Good Luck and Take a star!
all applied thanks a lot owo
AHHHHHHHHHHHHHH
oo nice song
0|1|2|3
Salmon Curry
00:06:941 (6941|3,7084|1,7226|2) - Change to 1,2,3
00:39:798 (39798|3,39941|3) - These two are different sound
01:04:869 (64869|3,64941|0) - Suggest pattern: ctrl+h
Nato Makizushi
00:20:369 (20369|3) - Turn into normal note?
00:24:941 (24941|3) - End at 00:25:226
01:33:226 (93226|0) - Move it to 2 or 3 to fit with the pitch
02:41:512 (161512|2,161512|3) - Since you map this sound previously as a single, make this a single too
Hope this help and gl for ranking 8-)
Topic Starter
Mentholzzz

[B A D] wrote:

oo nice song
0|1|2|3
Salmon Curry
<_< I thought this is for salmon shd diff and like "wtf there nothing there"
00:06:941 (6941|3,7084|1,7226|2) - Change to 1,2,3 ok
00:39:798 (39798|3,39941|3) - These two are different sound moved
01:04:869 (64869|3,64941|0) - Suggest pattern: ctrl+h
ctrl-H make it kinda right heavy because it will create minitrill
Nato Makizushi
00:20:369 (20369|3) - Turn into normal note? change to LN with longer length instead
00:24:941 (24941|3) - End at 00:25:226 ok
01:33:226 (93226|0) - Move it to 2 or 3 to fit with the pitch ok
02:41:512 (161512|2,161512|3) - Since you map this sound previously as a single, make this a single tooi map this with double all the kiai ?
Hope this help and gl for ranking 8-)
zawz
NM from my queue
sorry for the delay

Columns:
|1|2|3|4|

MX
00:08:084 (8084|2) - LN here
00:08:655 - Why didn't you express the "Huh?!" here ? It goes together with the ringing at 00:05:798 (5798|0) - so you should either express both or none. Same goes for other difficulties
00:15:798 (15798|1,15941|2) - Flip for pitch
00:39:084 (39084|0,39155|1,39226|2,39369|0,39512|3,39584|2,39655|1,39798|3,39941|0,40012|1,40084|2,40226|0,40369|3,40441|2,40512|1,40655|3,40798|2,40869|1,40941|0) - Flip these. They're opposite to panning.
00:42:655 (42655|3,42941|3,43226|3,43512|3,43798|3,44084|3,44369|3,44655|3,44941|3,45226|3,45512|3) - that's tapping the beat way too many times
01:06:941 - LNs here should be like this
01:07:512 (67512|3,67584|0,67655|2,67726|0,67798|3) - That's too hard to read compared to the rest. Move 01:07:584 (67584|0) to 2
01:32:584 (92584|3,92655|0,92726|3) - Feels weird placed offbeat. Move 01:32:726 (92726|3) - to 3
02:00:798 (120798|0) - Make this double or remove one of these 02:01:084 (121084|3,121084|2)
02:17:798 - same deal as 01:06:941
02:18:441 (138441|0) - move to 2
02:28:369 - Since you've expressed previous drum rolls, express this one too
02:36:084 - again 01:06:941

Quite fun and unusual

Edit: HP 9 and 9.2 are too high for the amount of LNs SHD and UHD have.
Topic Starter
Mentholzzz

zawz wrote:

NM from my queue
sorry for the delay

Columns:
|1|2|3|4|

MX
00:08:084 (8084|2) - LN here
00:08:655 - Why didn't you express the "Huh?!" here ? It goes together with the ringing at 00:05:798 (5798|0) - so you should either express both or none. Same goes for other difficulties i don't want to put the LN for vocal here. the "huh" sound isn't that important to map imo and the sound din't snap perfectly also.
00:15:798 (15798|1,15941|2) - Flip for pitch
00:39:084 (39084|0,39155|1,39226|2,39369|0,39512|3,39584|2,39655|1,39798|3,39941|0,40012|1,40084|2,40226|0,40369|3,40441|2,40512|1,40655|3,40798|2,40869|1,40941|0) - Flip these. They're opposite to panning. ummm, it is on the right side for me, idk, maybe i use the wrong side of headphone or smth lol.
00:42:655 (42655|3,42941|3,43226|3,43512|3,43798|3,44084|3,44369|3,44655|3,44941|3,45226|3,45512|3) - that's tapping the beat way too many times
01:06:941 - LNs here should be like this
01:07:512 (67512|3,67584|0,67655|2,67726|0,67798|3) - That's too hard to read compared to the rest. Move 01:07:584 (67584|0) to 2
01:32:584 (92584|3,92655|0,92726|3) - Feels weird placed offbeat. Move 01:32:726 (92726|3) - to 3
02:00:798 (120798|0) - Make this double or remove one of these 02:01:084 (121084|3,121084|2)
02:17:798 - same deal as 01:06:941
02:18:441 (138441|0) - move to 2
02:28:369 - Since you've expressed previous drum rolls, express this one too
02:36:084 - again 01:06:941

Quite fun and unusual

Edit: HP 9 and 9.2 are too high for the amount of LNs SHD and UHD have. ok nerf down the HP a bit, i set the high HP to prevent people mashing it /or/ pretend the LN is a normal js.
no reply = applied thanks a lot for a mod :D
SyShawn
from my Q

greatest feature artist map ever played
MX

the first is also in 02:05:226 (125226|0)
Topic Starter
Mentholzzz

SyShawn wrote:

from my Q

greatest feature artist map ever played
MX

the first is also in 02:05:226 (125226|0)
the first one is keep, since i want the pattern to be quite simple as much as possible,
the pattern in the pic has a minitrill in it. About the second picture, as you can see, i dont use triple any where in the kiai, so i would keep this as double here.
Syadow-
mark for mod sorry for delay :"""0

[NM]
  1. 00:05:798 (5798|0) - u can extend this LN until 00:07:369 - cuz the ring's sound end here n make it more playable
  2. 00:13:369 (13369|0) - i think it more fit if u put a short note here. if u wanna keep it for roll sound, i suggest to make LN here 00:12:369 (12369|0) - for roll
  3. 00:17:369 - add note plz same sound like 00:16:798 (16798|1) - to cover 1/4 sound
  4. 00:20:369 (20369|3) - this LN seems awkward tbh, maybe change into short note it will be better for the next sound 00:20:655 -
  5. 00:21:512 (21512|0) - this should be LN for roll
  6. 00:22:369 - add note here, i'm quite sure this sound is similar with 00:22:655 (22655|3,22798|1) -
  7. 00:59:512 - little cymbal would suggest to make double here
  8. 01:11:584 (71584|1,71798|0) - swap col
  9. 01:15:226 (75226|1) - extend the LN to white tick like thiis 00:56:941 (56941|1) -
  10. 01:52:369 - from this until 2nd kiai, idk why u put 1/1 beat n ignore the main beat 01:52:512 - 01:52:798 - etc i like to suggest like this https://osu.ppy.sh/ss/9421601 https://osu.ppy.sh/ss/9421608 https://osu.ppy.sh/ss/9421611 more fit with the song
  11. 02:27:655 (147655|0) - how about move this to 02:27:798 - n than 02:27:941 (147941|1) - extend to 02:28:369 -
  12. 02:44:369 (164369|3) - same above, extend to white tick
AlisceaSparku
sux that i only have small mod >_>_>_>_>
and i still don't know the format for mod posts

anyway here ya go, col 1/2/3/4

[SC]
  1. 00:01:084 (1084|2) - I would really prefer this note to be in a different column with 00:00:798 (798|2) - as both follows a different sound in terms of pitch. However, I don't really see this as a clean solution. A lot of rearranging would be required so, it's up to you whether you want to rearrange notes or not.
  2. 00:09:941 - you can make the kick and the snare follow the pitch of that "arcade-y" sound (sorry not sure what its called D:). Here's an example, however I would prefer the doubles to be a [2][4] and [1][3] (which will require a lot of rearranging as well.)
  3. 00:19:655 (19655|2,19798|2) - I'd prefer these to be placed at col. 2 (along with a few rearrangements.) because from 00:18:512 - until 00:22:084 - , all jacks were in the same column. (basically, for variation)
  4. 00:21:941 (21941|2,22084|2) - these notes can be placed to a different column, for example at 4. The sound these notes are following are higher in pitch than what was played in 00:20:798 - and 00:20:941 - , 00:19:655 - and 00:19:798 - , etc.
  5. 00:25:869 - add note?
  6. 00:44:941 (44941|2,45084|3) - I think these sliders should change columns? so that they follow pitch relevancy.
  7. 00:49:655 (49655|3) - extend to 00:49:941 - ? seems better this way
  8. 01:07:512 - compared to 02:18:369 - , personally I find the first one a difficulty spike so... up to you

[MX]
  1. 00:03:369 - This should follow pitch relevancy as well as to stick to your previous patterns.
  2. 00:21:941 (21941|2,22084|2) - same suggestion stated in SC
    didn't really find anything else tbh, seems like a solid difficulty

[HD]
  1. 00:03:226 (3226|0) - i think its better to put it to col.2 as the lowering of pitch here is very audible.
  2. 00:39:155 (39155|0,39369|0) - I recommend that these notes are in a different column to each other, as they follow a different pitch, unlike 00:39:084 (39084|2,39226|2) - .
  3. 00:39:584 (39584|3,39798|3) - ^same suggestion
  4. 01:50:012 (110012|0,110226|0) - ^
  5. 01:50:441 (110441|3,110655|3) - ^
    on a side note i really like the point of not putting doubles/triples

[NM]
  1. 00:51:512 (51512|0,51726|1,51941|2) - i recommend to make these ones sliders so that players can be clearly informed that theres the possibility of transitioning to a new snap. too lazy to state each one of these xd
    nothing else to state. only a NM diff anyway

hope it helps D:
too bad im late for ez diff
Topic Starter
Mentholzzz

AlisceaSparku wrote:

sux that i only have small mod >_>_>_>_>
and i still don't know the format for mod posts

anyway here ya go, col 1/2/3/4

[SC]
  1. 00:01:084 (1084|2) - I would really prefer this note to be in a different column with 00:00:798 (798|2) - as both follows a different sound in terms of pitch. However, I don't really see this as a clean solution. A lot of rearranging would be required so, it's up to you whether you want to rearrange notes or not. gonna keep as it is for now, since i don't find its really a problem
  2. 00:09:941 - you can make the kick and the snare follow the pitch of that "arcade-y" sound (sorry not sure what its called D:). Here's an example, however I would prefer the doubles to be a [2][4] and [1][3] (which will require a lot of rearranging as well.) ok
  3. 00:19:655 (19655|2,19798|2) - I'd prefer these to be placed at col. 2 (along with a few rearrangements.) because from 00:18:512 - until 00:22:084 - , all jacks were in the same column. (basically, for variation) ok
  4. 00:21:941 (21941|2,22084|2) - these notes can be placed to a different column, for example at 4. The sound these notes are following are higher in pitch than what was played in 00:20:798 - and 00:20:941 - , 00:19:655 - and 00:19:798 - , etc. ok
  5. 00:25:869 - add note? delete other 1/4 instead
  6. 00:44:941 (44941|2,45084|3) - I think these sliders should change columns? so that they follow pitch relevancy. ok
  7. 00:49:655 (49655|3) - extend to 00:49:941 - ? seems better this way ok
  8. 01:07:512 - compared to 02:18:369 - , personally I find the first one a difficulty spike so... up to you change the first pattern

[MX]
  1. 00:03:369 - This should follow pitch relevancy as well as to stick to your previous patterns. ok
  2. 00:21:941 (21941|2,22084|2) - same suggestion stated in SC ok
    didn't really find anything else tbh, seems like a solid difficulty

[HD]
  1. 00:03:226 (3226|0) - i think its better to put it to col.2 as the lowering of pitch here is very audible.
  2. 00:39:155 (39155|0,39369|0) - I recommend that these notes are in a different column to each other, as they follow a different pitch, unlike 00:39:084 (39084|2,39226|2) - .
  3. 00:39:584 (39584|3,39798|3) - ^same suggestion
  4. 01:50:012 (110012|0,110226|0) - ^
  5. 01:50:441 (110441|3,110655|3) - ^
    on a side note i really like the point of not putting doubles/triples

[NM]
  1. 00:51:512 (51512|0,51726|1,51941|2) - i recommend to make these ones sliders so that players can be clearly informed that theres the possibility of transitioning to a new snap. too lazy to state each one of these xd ok
    nothing else to state. only a NM diff anyway

hope it helps D:
too bad im late for ez diff

thanks a lot :D
genkicho
nicee >>
mod coming soon(tomorrow) =D


why i cant S
deadbill
Hello

Umeboshi Onigiri MX

00:12:226 - pattern suggestion, imo in order to make the pattern comfortable you can make the stairs in one direction .-.



00:13:369 - same sound with 00:22:512 - , considering either to add a note or delete a note on 00:22:512 -
OR, make 00:22:512 - consistents with 00:27:084 - by adding a note on 00:22:655 - but the problem is you are using two notes for kicks in this section
while on the latter you are using two notes for snares. This is also a consistency matter that might have to be considered.
Because a player might end up not knowing which note for which sound, that could affect enjoyment in their playthrough (and now im exaggerating :D )

00:43:512 - might want to check its consistency. please compare it with 00:41:226 -
00:48:084 - why stop using LN so sudden for main melody with 1/2 length? :C , u can add an LN here 00:48:084 - (please)
also 00:46:369 (46369|3,46655|3,46941|3,47226|3,47512|3,47798|3) - might want to shuffle :D


welp the reason is as i mentioned above,
add a note for each
00:57:226 - 00:57:655 - 00:58:084 - because you are using 2 notes for kicks and snares in the previous section and the next section

as the same for this section 01:15:512 -


umm you might want to use different pattern..
compare this 01:22:369 - with this 01:31:512 -
8 different tones and 6 different tones for the latter. and length of those notes is different for each section.
that kind of pattern cannot represent those differences >.>

for this section 01:38:369 - through 01:42:369 -
as mentioned above, be consistent with how many note for each snare and kick :D

the rest is fine, goodluck o/




ps. are you sure for using kiai that much? .-.
Topic Starter
Mentholzzz

Syadow- wrote:

mark for mod sorry for delay :"""0

[NM]
  1. 00:05:798 (5798|0) - u can extend this LN until 00:07:369 - cuz the ring's sound end here n make it more playable
  2. 00:13:369 (13369|0) - i think it more fit if u put a short note here. if u wanna keep it for roll sound, i suggest to make LN here 00:12:369 (12369|0) - for roll
  3. 00:17:369 - add note plz same sound like 00:16:798 (16798|1) - to cover 1/4 sound
  4. 00:20:369 (20369|3) - this LN seems awkward tbh, maybe change into short note it will be better for the next sound 00:20:655 - change to shorter LN
  5. 00:21:512 (21512|0) - this should be LN for roll
  6. 00:22:369 - add note here, i'm quite sure this sound is similar with 00:22:655 (22655|3,22798|1) - it didn't have drum there
  7. 00:59:512 - little cymbal would suggest to make double here
  8. 01:11:584 (71584|1,71798|0) - swap col
  9. 01:15:226 (75226|1) - extend the LN to white tick like thiis 00:56:941 (56941|1) -
  10. 01:52:369 - from this until 2nd kiai, idk why u put 1/1 beat n ignore the main beat 01:52:512 - 01:52:798 - etc i like to suggest like this https://osu.ppy.sh/ss/9421601 https://osu.ppy.sh/ss/9421608 https://osu.ppy.sh/ss/9421611 more fit with the song would keep since it follow the background sound
  11. 02:27:655 (147655|0) - how about move this to 02:27:798 - n than 02:27:941 (147941|1) - extend to 02:28:369 - add note at 02:27:798 - instead
  12. 02:44:369 (164369|3) - same above, extend to white tick

deadbill wrote:

Hello

Umeboshi Onigiri MX

00:12:226 - pattern suggestion, imo in order to make the pattern comfortable you can make the stairs in one direction .-.



00:13:369 - same sound with 00:22:512 - , considering either to add a note or delete a note on 00:22:512 -
OR, make 00:22:512 - consistents with 00:27:084 - by adding a note on 00:22:655 - but the problem is you are using two notes for kicks in this section
while on the latter you are using two notes for snares. This is also a consistency matter that might have to be considered.
Because a player might end up not knowing which note for which sound, that could affect enjoyment in their playthrough (and now im exaggerating :D )

add a note at 00:13:441 - , i miss that, btw in the first part, i try to use single for all sound there except the jump every big(?) white line.

00:43:512 - might want to check its consistency. please compare it with 00:41:226 - i do the same thing tho, jump for both kick and snare,
single for the rest and LN for the melody.

00:48:084 - why stop using LN so sudden for main melody with 1/2 length? :C , u can add an LN here 00:48:084 - (please) ok
also 00:46:369 (46369|3,46655|3,46941|3,47226|3,47512|3,47798|3) - might want to shuffle :D ok


welp the reason is as i mentioned above,
add a note for each
00:57:226 - 00:57:655 - 00:58:084 - because you are using 2 notes for kicks and snares in the previous section and the next section

as the same for this section 01:15:512 -


umm you might want to use different pattern..
compare this 01:22:369 - with this 01:31:512 -
8 different tones and 6 different tones for the latter. and length of those notes is different for each section.
that kind of pattern cannot represent those differences >.> kinda changes(?0 for now, hope it works now

for this section 01:38:369 - through 01:42:369 -
as mentioned above, be consistent with how many note for each snare and kick :D ok fixed

the rest is fine, goodluck o/




ps. are you sure for using kiai that much? .-.
Shima Rin
Hi, NM Request from my modding queue.

4K:1|2|3|4


[Ikura Onigiri "SC"]
  1. 00:33:941 - You need one more note here for the drum sound, so you can try this way to rearrange then: http://osu.ppy.sh/ss/9435588
  2. 00:34:798 - And also here too,so if you apply my previous mod, add a note on col4 then.
  3. 00:53:798 - to 00:54:369 - If you want to fully represent the pitch relevancy, try this way to rearrange your LNs then: https://osu.ppy.sh/ss/9435593
  4. 01:44:798 - Here is the same problem as 00:33:941 - How about trying a different way to rework the patterns? http://osu.ppy.sh/ss/9435599
  5. 01:45:655 - Here is the same as 00:34:798 -, and also add a note on col4 for the drum sound.
  6. 02:27:512 - to 02:28:655 - In this bar you are suddenly raising the difficulty in my opinion because you are using 1/8 patterns for nearly the whole bar. However, for most 1/8 sounds before you are just ignoreing them to catch some easier 1/4 or 1/2 melodic sounds. I think this way should also be applied here. My solution is, 02:27:512 - to 02:28:084 - for the first half of this bar, try to avoid using 1/8 patterns but just catch those 1/2 melodic sounds. The second half you can just keep them as it is now. Here is a way to rearrange them: http://osu.ppy.sh/ss/9435613
  7. This is a very decent chart. I can't see any big problems inside it.
[Salmon Onigiri "SHD"]
  1. 00:25:298 (25298|1,26441|2) - I don't really think there are actually sounds there. You may slow down to check if I am right but I prefer you to delete them sicne there are no sounds for me.
  2. As what you did in 00:33:798 - , triple note for heavier snare, I do think on these lines with heavier snares: 00:34:512 - 00:34:941 - 00:36:084 - you will still need triple notes.
  3. I would really prefer you to delete this 00:48:155 (48155|2) - even if there are sounds here because you have been catching a more obvious melody line around these bars with short 1/4 LNs, and here indeed has no such obvious melody sound but only the previous weaker one. With this note your focus here may be broken in my opinion, and what's more, why not giving players a small rest from 1/4 handstreams that continue for many bars?
  4. 00:50:084 - Here is another heavier snare you used to make triple note with, so how about moving 00:50:155 (50155|1) - this to col3 and add one on 00:50:084 - in col2?
  5. 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) - I still don't like these notes mixing with all 1/4 LNs. The reasons go with 00:48:155 (48155|2) - this note, and deleting them will definitely make your patterns neater.
  6. 01:06:441 (66441|1) - The same idea as 00:48:155 (48155|2) - , deleting it for clearer focus.
  7. 01:13:298 (73298|3,73726|1,74155|1,74441|2,74869|3) - The same idea as 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) -
  8. 01:21:941 - 01:22:084 - Add one more note on each line to keep your pattern of catching drum sounds consistent.I prefer this way to rearrange then: http://osu.ppy.sh/ss/9435680
  9. 01:23:512 (83512|1) - Moving this to col3 will relieve a pressure caused by 01:23:512 (83512|1,83655|1,83726|1) - this 3-note stack.
  10. 01:32:655 (92655|3) - Moving this to col3 will do the same thing as above 01:23:512 (83512|1) -
  11. 01:37:941 - to 01:38:369 - I think this way can represent the music better: http://osu.ppy.sh/ss/9435697, as 01:38:084 - a triple here for heavier drum really keeps your pattern consistent and the double notes for weaker drums are still necessary for me.
  12. 01:42:369 - Here you may also need a triple note for the heavier snare.
  13. 01:45:369 - 01:45:798 - 01:46:941 - Still need triple notes on these lines for heavy snares.
  14. 02:05:869 (125869|0,126298|2,126726|2,127012|1,127441|0) - Deleting them as the reasons for 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) -, clearer focus in short.
  15. 02:17:298 (137298|1) - The same idea as above, deleting for better focus.
  16. 02:24:155 (144155|3,144584|1,145012|1,145298|2,145726|3) - Still the same idea, deleting for better focus.
  17. 02:27:798 (147798|2) - I know this LN is for melody, but don't you think that this LN pattern is broken too much? I mean, for a single LN standing here between 1/8, it makes players feel weird at first glance. It is even better to just delete it and leave that inteval empty for some while, which may also give players a short rest for preparation of next wave of 1/8 patterns.
  18. 02:35:584 (155584|2) - The same idea as 02:17:298 (137298|1) -, deleting for better focus.
  19. 02:42:441 (162441|3,163298|1,163584|2,164012|3) - The same idea as 02:24:155 (144155|3,144584|1,145012|1,145298|2,145726|3) -, deleting for better focus.
  20. Well, you have really decent LN use in this difficulty. I appreciate your effort!

That's all for me. Good luck and hope this mod post help you more or less!
Topic Starter
Mentholzzz

Tofu1222 wrote:

Hi, NM Request from my modding queue.

4K:1|2|3|4


[Ikura Onigiri "SC"]
  1. 00:33:941 - You need one more note here for the drum sound, so you can try this way to rearrange then: http://osu.ppy.sh/ss/9435588 change to something instead for pr but add the double
  2. 00:34:798 - And also here too,so if you apply my previous mod, add a note on col4 then. uhh i think you mean 00:34:941 -
  3. 00:53:798 - to 00:54:369 - If you want to fully represent the pitch relevancy, try this way to rearrange your LNs then: https://osu.ppy.sh/ss/9435593 ok
  4. 01:44:798 - Here is the same problem as 00:33:941 - How about trying a different way to rework the patterns? http://osu.ppy.sh/ss/9435599 ^
  5. 01:45:655 - Here is the same as 00:34:798 -, and also add a note on col4 for the drum sound. ^
  6. 02:27:512 - to 02:28:655 - In this bar you are suddenly raising the difficulty in my opinion because you are using 1/8 patterns for nearly the whole bar. However, for most 1/8 sounds before you are just ignoreing them to catch some easier 1/4 or 1/2 melodic sounds. I think this way should also be applied here. My solution is, 02:27:512 - to 02:28:084 - for the first half of this bar, try to avoid using 1/8 patterns but just catch those 1/2 melodic sounds. The second half you can just keep them as it is now. Here is a way to rearrange them: http://osu.ppy.sh/ss/9435613 change to something else to make it *a bit* harder than your but not as hard as the old one
  7. This is a very decent chart. I can't see any big problems inside it.
[Salmon Onigiri "SHD"]
  1. 00:25:298 (25298|1,26441|2) - I don't really think there are actually sounds there. You may slow down to check if I am right but I prefer you to delete them sicne there are no sounds for me. o yeah i miss that >w>
  2. As what you did in 00:33:798 - , triple note for heavier snare, I do think on these lines with heavier snares: 00:34:512 - 00:34:941 - 00:36:084 - you will still need triple notes. oki
  3. I would really prefer you to delete this 00:48:155 (48155|2) - even if there are sounds here because you have been catching a more obvious melody line around these bars with short 1/4 LNs, and here indeed has no such obvious melody sound but only the previous weaker one. With this note your focus here may be broken in my opinion, and what's more, why not giving players a small rest from 1/4 handstreams that continue for many bars? ummm. okii
  4. 00:50:084 - Here is another heavier snare you used to make triple note with, so how about moving 00:50:155 (50155|1) - this to col3 and add one on 00:50:084 - in col2? oki
  5. 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) - I still don't like these notes mixing with all 1/4 LNs. The reasons go with 00:48:155 (48155|2) - this note, and deleting them will definitely make your patterns neater. ^
  6. 01:06:441 (66441|1) - The same idea as 00:48:155 (48155|2) - , deleting it for clearer focus. ^
  7. 01:13:298 (73298|3,73726|1,74155|1,74441|2,74869|3) - The same idea as 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) - ^
  8. 01:21:941 - 01:22:084 - Add one more note on each line to keep your pattern of catching drum sounds consistent.I prefer this way to rearrange then: http://osu.ppy.sh/ss/9435680 woops forgot
  9. 01:23:512 (83512|1) - Moving this to col3 will relieve a pressure caused by 01:23:512 (83512|1,83655|1,83726|1) - this 3-note stack. ok
  10. 01:32:655 (92655|3) - Moving this to col3 will do the same thing as above 01:23:512 (83512|1) - ok
  11. 01:37:941 - to 01:38:369 - I think this way can represent the music better: http://osu.ppy.sh/ss/9435697, as 01:38:084 - a triple here for heavier drum really keeps your pattern consistent and the double notes for weaker drums are still necessary for me. ok and also add a note to the last before the LN for the crash
  12. 01:42:369 - Here you may also need a triple note for the heavier snare. ok
  13. 01:45:369 - 01:45:798 - 01:46:941 - Still need triple notes on these lines for heavy snares. ^
  14. 02:05:869 (125869|0,126298|2,126726|2,127012|1,127441|0) - Deleting them as the reasons for 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) -, clearer focus in short. ^
  15. 02:17:298 (137298|1) - The same idea as above, deleting for better focus. ^
  16. 02:24:155 (144155|3,144584|1,145012|1,145298|2,145726|3) - Still the same idea, deleting for better focus. ^
  17. 02:27:798 (147798|2) - I know this LN is for melody, but don't you think that this LN pattern is broken too much? I mean, for a single LN standing here between 1/8, it makes players feel weird at first glance. It is even better to just delete it and leave that inteval empty for some while, which may also give players a short rest for preparation of next wave of 1/8 patterns.
  18. 02:35:584 (155584|2) - The same idea as 02:17:298 (137298|1) -, deleting for better focus. ^
  19. 02:42:441 (162441|3,163298|1,163584|2,164012|3) - The same idea as 02:24:155 (144155|3,144584|1,145012|1,145298|2,145726|3) -, deleting for better focus. ^
  20. Well, you have really decent LN use in this difficulty. I appreciate your effort!

That's all for me. Good luck and hope this mod post help you more or less!
Thanks a lot tofu, your mod help a lot. UPDATED!
Polytetral
Applying Mods!
Green for accepted, blue for 'not sure but we can discuss', red for rejected (with justification, dm if there's a strong opinion against the rejection)


puxtu wrote:

<incoming mod>

-HD-
00:00:084 (84|0) - maybe replace this with LN? cuz it kinda make everything not so boring to play alright owo)b
00:01:226 (1226|1) - this one too and so on also accepted
00:09:226 (9226|0) - why is this a single note while you put a double in NM diff xd didn't notice this - nub mapper here owo
00:11:226 (11226|2) - make this into 1/2 ln because lulz (if you agree, apply to other part too) I considered before but didnt use LN as I was following up with the MX difficulty... it didnt have LN in the same place
00:13:369 (13369|3,13512|0) - I'm sure adding a 1/4 here wouldn't hurt so much for HD player rejected because i tried mapping the melody only for that part :?
00:18:369 (18369|2) - crash should be doubled right? didnt notice before, added!
00:25:226 (25226|0) - hmm I think the right one(NM) is better here http://puu.sh/xVukO/1984eed27a.jpg taken
00:27:084 - I can clearly hear the roll start here not there 00:27:226 (27226|0) - didnt notice that either =w= applied
00:41:226 (41226|1) - need more impact here alright
01:17:798 (77798|2) - same here, maybe add something add 1st column also accepted
01:34:941 (94941|3) - it shouldn't be different :thinking: http://puu.sh/xVuBL/5c21a79419.jpg changed to be the same
02:01:226 (121226|1) - again with the crash same as above
02:46:941 (166941|0) - I wanna hold something here :( HAHAHA i was being inconsistent, fixed
--
thanks for mod owo)b
Eldergleam
Hello from LucianAWOOOOOOOO Queue

|1|2|3|4|

MX
00:04:941 (4941|2) - move this to col 4
00:08:084 (8084|2) - ^
00:23:941 (23941|1,24012|2,24084|0) - just my opinion, why not make same as 00:21:584 (21584|3,21655|2,21726|1,21798|0) - or 00:19:369 (19369|1,19441|2,19512|3) - cause same sound
01:08:084 (68084|3,68155|2,68226|1,68298|0,68369|3,68441|2,68512|1,68584|0) - just my opinion, this section can be change to single note with stairs cause this section i hear 2 instrument here, well up to you mentos it's your map :D xD
01:08:084 (68084|3,68155|2,68226|1,68298|0,68369|3,68441|2,68512|1,68584|0,88655|1,88798|0,88869|1,88941|2,89012|3) - put this LN to 1, and make stairs start from col 4
02:10:084 (130084|3,130155|2,130226|1,130298|0) - same as i mention above 01:08:084 -
02:18:941 (138941|3,139012|2,139084|1,139155|0,139226|3,139298|2,139369|1,139441|0) - ^
02:37:226 (157226|3,157298|2,157369|1,157441|0,157512|3,157584|2,157655|1,157726|0) - ^
02:46:655 (166655|3,166726|2,166798|1,166869|0) - ^


well your map freakin good for 8-bit song, go rank that. thanks xD
Garalulu
[Unagi Onigiri "UHD"]
  1. 00:26:155 (26155|1) - I'm not sure about this has sound actually.
    same issue with above - 00:26:441 (26441|1,26869|2) -
  2. 00:28:226 - 00:28:941 - compared with 00:29:369 - 00:29:941 - , they are same sound but length are different so I feel awkward, make same concept.
  3. 00:30:655 (30655|2) - delete the rice to make same with 00:30:798 -
  4. 00:31:798 - 00:32:084 - resize the 00:31:798 (31798|0,31869|1) - to 1/4 LN cause they are same length with 00:31:941 (31941|3,32012|2) - and add one note at 00:31:941 - for drum is more reasonable tho
  5. 00:35:226 (35226|0) - stretch this to 00:35:941 - to retain same concept with 00:34:798 (34798|3,35369|2) - 00:34:226 (34226|2,34941|0) -
  6. 00:57:012 (57012|3,57226|3) - delete this rice and stretch ln to 00:57:226 - so make same concept with 00:57:226 (57226|0,57369|1,57512|2) - 00:57:655 (57655|3,57798|2,57941|1) -
  7. 01:04:084 (64084|1) - compared with 00:45:798 (45798|1) - , it should be rice tho
    and 01:05:226 (65226|2) - 01:06:369 (66369|1) - 01:06:941 (66941|3) - 01:07:512 (67512|1) - many unnecessary 1/4 lns, maybe more
  8. 02:00:512 - you miss one note for melody

I'm sleepy so just quick view
[ Blaze ]


hi,NM req on Illusionary Border Queue
it depends from you,feel free to reject my mod

column
l1l2l3l4l


plain onigiri "NM"
00:46:369 (46369|2,47084|2) - I choose this link for example,yeah I've look some of
part like this but I think shield pattern on normal diff was not exactly in
time,because maybe for newbie player playing shield pattern is hard imo.

01:59:512 (119512|2) - umm I wonder,are you accidentally putting this LN like this?yeah
different with other LN so you must change that or that pattern will be awkward

02:10:369 (130369|2) - add 1 note for cymbal

tbh I'm not good enough to mod low star rate diff,so just that my mod come from uwu

Umeboshi Onigiri "MX"
01:49:441 (109441|3) - want to add 1 note from this?there is a sound so I think it will
better if you do my suggestion owo

02:24:941 (144941|3,145226|3,145512|3,145798|3,146084|3,146369|3) - link for example
again.just my suggestion from here,yeah some of part more or less like this,change the
position of the note cause there is a little stacks of note imo

well this diff probably need to be neated a bit again imo cause of little stacks


Ikura Onigiri "SC"
00:18:369 (18369|1) - remove 1 note?putting 4 notes for that part is awkward imo

00:27:084 (27084|3,27084|2,27155|1,27155|0,27226|3,27226|2,27298|1,27298|0,27369|2,27369|3,27441|0,27441|1,27512|3,27512|2) -
uhh why did you put double trill like that
since the sound is better??I need your reason or if you didn't have any reason then
rearrange it for sure owo

00:50:226 (50226|3) - move to col 3 to avoid stacks

01:37:941 (97941|3,97941|2,98012|0,98012|1,98084|2,98084|3,98155|1,98155|0,98226|3,98226|2,98298|1,98298|0,98369|2,98369|3) - same problem

nice LN map!

I'm so sorry for little mod since that map is good enough for me
but good luck! :)
Topic Starter
Mentholzzz

Eldergleam wrote:

Hello from LucianAWOOOOOOOO Queue

|1|2|3|4|

MX
00:04:941 (4941|2) - move this to col 4 ok
00:08:084 (8084|2) - ^ ok
00:23:941 (23941|1,24012|2,24084|0) - just my opinion, why not make same as 00:21:584 (21584|3,21655|2,21726|1,21798|0) - or 00:19:369 (19369|1,19441|2,19512|3) - cause same sound ok
01:08:084 (68084|3,68155|2,68226|1,68298|0,68369|3,68441|2,68512|1,68584|0) - just my opinion, this section can be change to single note with stairs cause this section i hear 2 instrument here, well up to you mentos it's your map :D xD would keep it be 1/4 LN stream
01:08:084 (68084|3,68155|2,68226|1,68298|0,68369|3,68441|2,68512|1,68584|0,88655|1,88798|0,88869|1,88941|2,89012|3) - put this LN to 1, and make stairs start from col 4
02:10:084 (130084|3,130155|2,130226|1,130298|0) - same as i mention above 01:08:084 -
02:18:941 (138941|3,139012|2,139084|1,139155|0,139226|3,139298|2,139369|1,139441|0) - ^
02:37:226 (157226|3,157298|2,157369|1,157441|0,157512|3,157584|2,157655|1,157726|0) - ^
02:46:655 (166655|3,166726|2,166798|1,166869|0) - ^


well your map freakin good for 8-bit song, go rank that. thanks xD

Garalulu wrote:

[Unagi Onigiri "UHD"]
  1. 00:26:155 (26155|1) - I'm not sure about this has sound actually.
    same issue with above - 00:26:441 (26441|1,26869|2) -
  2. 00:28:226 - 00:28:941 - compared with 00:29:369 - 00:29:941 - , they are same sound but length are different so I feel awkward, make same concept.
  3. 00:30:655 (30655|2) - delete the rice to make same with 00:30:798 -
  4. 00:31:798 - 00:32:084 - resize the 00:31:798 (31798|0,31869|1) - to 1/4 LN cause they are same length with 00:31:941 (31941|3,32012|2) - and add one note at 00:31:941 - for drum is more reasonable tho
  5. 00:35:226 (35226|0) - stretch this to 00:35:941 - to retain same concept with 00:34:798 (34798|3,35369|2) - 00:34:226 (34226|2,34941|0) -
  6. 00:57:012 (57012|3,57226|3) - delete this rice and stretch ln to 00:57:226 - so make same concept with 00:57:226 (57226|0,57369|1,57512|2) - 00:57:655 (57655|3,57798|2,57941|1) -
  7. 01:04:084 (64084|1) - compared with 00:45:798 (45798|1) - , it should be rice tho
    and 01:05:226 (65226|2) - 01:06:369 (66369|1) - 01:06:941 (66941|3) - 01:07:512 (67512|1) - many unnecessary 1/4 lns, maybe more those are for the loud xylophone(?) sound.
  8. 02:00:512 - you miss one note for melody

I'm sleepy so just quick view

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
it depends from you,feel free to reject my mod

column
l1l2l3l4l


plain onigiri "NM"
00:46:369 (46369|2,47084|2) - I choose this link for example,yeah I've look some of
part like this but I think shield pattern on normal diff was not exactly in
time,because maybe for newbie player playing shield pattern is hard imo.

01:59:512 (119512|2) - umm I wonder,are you accidentally putting this LN like this?yeah
different with other LN so you must change that or that pattern will be awkward

02:10:369 (130369|2) - add 1 note for cymbal

tbh I'm not good enough to mod low star rate diff,so just that my mod come from uwu

Umeboshi Onigiri "MX"
01:49:441 (109441|3) - want to add 1 note from this?there is a sound so I think it will
better if you do my suggestion owo i map only main melody there

02:24:941 (144941|3,145226|3,145512|3,145798|3,146084|3,146369|3) - link for example
again.just my suggestion from here,yeah some of part more or less like this,change the
position of the note cause there is a little stacks of note imo

well this diff probably need to be neated a bit again imo cause of little stacks


Ikura Onigiri "SC"
00:18:369 (18369|1) - remove 1 note?putting 4 notes for that part is awkward imo triple there for cymbal

00:27:084 (27084|3,27084|2,27155|1,27155|0,27226|3,27226|2,27298|1,27298|0,27369|2,27369|3,27441|0,27441|1,27512|3,27512|2) -
uhh why did you put double trill like that
since the sound is better??I need your reason or if you didn't have any reason then
rearrange it for sure owo since the sound is like WWCWWWW which i map both with jump

00:50:226 (50226|3) - move to col 3 to avoid stacks change there to something else

01:37:941 (97941|3,97941|2,98012|0,98012|1,98084|2,98084|3,98155|1,98155|0,98226|3,98226|2,98298|1,98298|0,98369|2,98369|3) - same problem ^

nice LN map!

I'm so sorry for little mod since that map is good enough for me
but good luck! :)
thansk a lot for a mod
Oscyy
chiptune <3

requested NM from my q
1234

SHD
00:25:726 (25726|2) - i feels like didn't here anything here
1/4 background sound stopped at 00:25:655 - and skipped 00:25:726 - then start again at white line, same goes with 00:26:869 (26869|1) -

00:28:941 - skipped ln?
the synth didn't stopped there, it just bends the sound so i suggest put another ln on another column and make 00:29:084 (29084|2) - to col 4 for pr

00:34:798 - add one more note
kicks, and consistency

00:39:084 - just a simple suggestion, make 00:39:084 (39084|3,39155|1,39226|3) - 434 trill pattern as its sounds only appear on right headset (or whtv) and make 00:39:512 (39512|2,39584|0,39655|2) - to 121 as its left, same goes to other sound that similar
you know the i dea is when you hear a sound only in right ear, make only your right hand plays it, same goes with left. I found this one interesting since i only found 2 column trill pattern on this part in this diff

01:24:655 - sounds 1/8 to me but nvm, would be bad if its 1/8 snapped

01:29:226 (89226|1,89655|0,90084|3,90369|0) - make them 1/4 ln?
bend sound is just 1/4 long i think

01:31:512 - if you're not against 3 note minijack, you can make this 3 notes minijack

01:33:798 - again, 1/8 to me

01:45:655 - kick, as mentioned before

01:49:941 - also mentioned before

01:52:084 - can you make this part exactly the same emphasized as on UHD diff?

can't find much thing tbh, this diff is good already
good luck
Topic Starter
Mentholzzz

OscarRickyH02 wrote:

chiptune <3

requested NM from my q
1234

SHD
00:25:726 (25726|2) - i feels like didn't here anything here
1/4 background sound stopped at 00:25:655 - and skipped 00:25:726 - then start again at white line, same goes with 00:26:869 (26869|1) - i hear the first one but didnt hear the one at 00:26:869 (26869|1) -

00:28:941 - skipped ln?
the synth didn't stopped there, it just bends the sound so i suggest put another ln on another column and make 00:29:084 (29084|2) - to col 4 for pr

00:34:798 - add one more note
kicks, and consistency

00:39:084 - just a simple suggestion, make 00:39:084 (39084|3,39155|1,39226|3) - 434 trill pattern as its sounds only appear on right headset (or whtv) and make 00:39:512 (39512|2,39584|0,39655|2) - to 121 as its left, same goes to other sound that similar
you know the i dea is when you hear a sound only in right ear, make only your right hand plays it, same goes with left. I found this one interesting since i only found 2 column trill pattern on this part in this diff

01:24:655 - sounds 1/8 to me but nvm, would be bad if its 1/8 snapped yeah 1/8 would be ??:D??

01:29:226 (89226|1,89655|0,90084|3,90369|0) - make them 1/4 ln?
bend sound is just 1/4 long i think

01:31:512 - if you're not against 3 note minijack, you can make this 3 notes minijack 3 minijack is too hard imo, even this minijack is hard enough imo.

01:33:798 - again, 1/8 to me

01:45:655 - kick, as mentioned before

01:49:941 - also mentioned before

01:52:084 - can you make this part exactly the same emphasized as on UHD diff? oki and change UHD diff a bit

can't find much thing tbh, this diff is good already
good luck
Oscyy
also UHD's LNs are cool
Polytetral
Fixing Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (dm if there is a strong opinion against the rejected point + justification)


AlisceaSparku wrote:

sux that i only have small mod >_>_>_>_>
and i still don't know the format for mod posts

anyway here ya go, col 1/2/3/4

[HD]
  1. 00:03:226 (3226|0) - i think its better to put it to col.2 as the lowering of pitch here is very audible. taken
  2. 00:39:155 (39155|0,39369|0) - I recommend that these notes are in a different column to each other, as they follow a different pitch, unlike 00:39:084 (39084|2,39226|2) - .
  3. 00:39:584 (39584|3,39798|3) - ^same suggestion
  4. 01:50:012 (110012|0,110226|0) - ^
  5. 01:50:441 (110441|3,110655|3) - ^
    edited it to 232 and 323 alternatively for all 4 suggestions, wonder if it's ok now?
    on a side note i really like the point of not putting doubles/triples
    that was for the layering of harder difficulties. glad you thought it was nice :D

hope it helps D:
too bad im late for ez diff
sorryyyyy i was late to fix the mod D: all good owo)b
ExNeko
Hi

1|2|3|4
[Umeboshi Onigiri "MX"]
00:09:512 (9512|2) - This clap sound inappropriate, I suggest you replace it
00:11:226 (11226|2) - make a LN
00:15:655 (15655|2,15941|2) - ^
00:45:369 (45369|1,45441|0) - col12, look more neater
00:49:655 (49655|0) - make a LN
00:54:941 (54941|1) - col1
00:57:369 (57369|0,57369|1) - exchange
02:01:226 (121226|0) - add a note for cymbals
[Ikura Onigiri "SC"]
00:42:941 (42941|0) - to col2, Because col1 is already full 00:42:369 (42369|0,42512|0,42798|0) -
01:01:512 (61512|2,61655|1) - exchange
01:04:012 (64012|1,64084|2) - ^Easier to read
01:08:084 (68084|0,68084|3,68155|2) - I'm not recommend to use LNs here
01:12:869 (72869|1,72941|2) - exchange
02:02:655 (122655|2,122726|3) - ^
02:10:084 (130084|3,130119|2,130155|1,130191|0,130226|3,130262|2,130298|1,130334|0) -
02:13:798 (133798|2,133941|3) - exchange
nice song
Good luck!
lenpai
hey this map sucks cause no 6k pls nuke

nm
00:08:084 - should be the same as 00:03:512 - so that the density would be used twice
00:09:941 (9941|1,10084|3,11084|1,11226|3) - consider this so 00:12:226 - should look like http://osu.ppy.sh/ss/9589638
00:13:512 (13512|3,13655|1,14512|3,14655|1) - consider this again so 00:15:655 (15655|1,15798|3) - should have the same flow
00:16:798 (16798|1,16941|3) - likewise
00:17:226 - the trilly sound demends trills to be used so do that here http://osu.ppy.sh/ss/9589650
00:24:941 - do not forget that this is an nm diff so you would actually want to minimize ln release difficulty. http://osu.ppy.sh/ss/9589666 check this. The LNs are indeed overextended but this is an nm diff as such ln usages are actually encouraged so that they wont be too hard to pull off.
00:28:655 (28655|3) - 1/2 longer same reasoning
00:32:084 - ^ so yeah just do the same for the rest of the map
00:36:512 (36512|0) - extend to 00:38:084 - to decrease dead air
00:38:941 - http://osu.ppy.sh/ss/9589684 considering how hard the first kiai will turn out to be. You might as well buff this super simple section to something like this
00:48:655 - the disconnect the differentiate the sounds is kinda important to do this http://osu.ppy.sh/ss/9589691
00:50:369 - MAJOR SUGGESTION: hold off from the weird lns for now. Just keep the mostly rice nature of the structure this 1/4 LN thing contrasts too much from the previous bit. that also applies to 01:08:655 - . Just catch up with the weird lns on the second kiai. Progresses better imo
01:06:941 - fuk ur copypasta apply the same as previous
01:18:941 - http://osu.ppy.sh/ss/9589716 dood keep the difficulty
01:20:084 - the fact that you dropped the difficulty here despite the intensity of the song not changing is unsettling please buff.
01:24:655 - like previous
01:35:798 (95798|0) - ln-ify cause synth + 1/4
01:36:084 - needs buffing too
01:38:369 - same thing with the lns also since this section is a second repeat you might as well start sneaking in a few doubles. Climax theory dont argue with it.
01:47:369 (107369|0) - same extension as previous
01:49:798 - fuk your copypasta smh
01:52:084 - very odd choice of layering. Stick with the lead lns but this time make the releases accurate
02:05:798 - to 02:07:798 - buff. youre cutting too much slack with the difficulty
02:05:512 - btw because of climax theory u should add a note here. add 2 ALTERNATIVELY, YOU CAN START DOING THIS STARTING IN THE SECOND HALF OF THE KIAI THAT IS 02:28:655 -
02:09:655 (129655|0) - extend by 1/1 to cover the 1/4 drums
02:14:655 - add 2 like the second suggestion above
02:15:798 - add 3 ^
02:16:941 - add 4 ^
02:17:512 - add 2 ^
02:18:798 - double up the lns cause you can add a similar ln at 1

too much copypasta apply what is done in the first half of the kiai to the second half

02:47:226 - add a 1/1 pedal at col 1
02:48:084 - this is how you end a map http://osu.ppy.sh/ss/9589747

god i never expected modding nm this long ill do the other diffs soon (tm)
Mirea
NM request as requested in Modding Qu'eue'

NM
00:28:655 (28655|3) - extend to 00:29:084 - ? the sound is getting slow from 00:28:941 -

01:39:512 (99512|3) - extend to 01:39:941 - same reason as above


so here im actually felt bored to hear the song after mod the MX one lol

MX
00:15:655 (15655|2,15798|1,15941|2) - replace them to LNs? since its different melodies and has long pitch

00:19:226 (19226|0) - replace to LN? the same sound as 00:19:084 (19084|3) -

00:23:798 (23798|2) - ^

00:25:512 - should be 1 note only for consistency, u didnt map 2 notes for those snare sound since beginning

00:26:084 - ^

00:47:369 (47369|0,47584|0) - i dont think its a good idea to put them stacks, check > 00:46:226 (46226|1,46441|2) - 00:45:084 (45084|1,45298|2) -
00:47:512 - suggestion > http://osu.ppy.sh/ss/9590473

00:48:441 (48441|3,48512|2,48584|1) - move them one column to left? more balance imo

00:54:941 (54941|1) - move to col 1 for hand balance

00:58:369 (58369|1) - move to col 1? its obviously has a huge difference pitch with 00:58:369 (58369|1) - the pitch here is getting loud
also check > 00:58:084 (58084|1,58369|1,58655|1,58798|1) -

01:01:512 (61512|2,61798|3) - i prefer to put them at the same column, its slightly different, i heard

01:28:655 (88655|1,88869|1) - move to another column? to avoid 01:28:655 (88655|1,88869|1) -

01:39:798 - put a LN? i heard a sound here

02:01:655 (121655|1,121941|1) - better if u separate them

02:05:084 (125084|3,125298|3) - ^

02:30:655 (150655|2,150941|3) - arrange in the same column, same as the one above

02:33:012 - suggestion > https://osu.ppy.sh/ss/9590512
similar with 02:34:155 -

Goodluck <3
Topic Starter
Mentholzzz

ExNeko wrote:

Hi

1|2|3|4
[Umeboshi Onigiri "MX"]
00:09:512 (9512|2) - This clap sound inappropriate, I suggest you replace it wat i put it there for the main sound.
00:11:226 (11226|2) - make a LN I want to keep it all rice there to emphasize LN at 00:18:369 - and later
00:15:655 (15655|2,15941|2) - ^ ^
00:45:369 (45369|1,45441|0) - col12, look more neater ok
00:49:655 (49655|0) - make a LN ok
00:54:941 (54941|1) - col1 change the pattern there instead
00:57:369 (57369|0,57369|1) - exchange ok
02:01:226 (121226|0) - add a note for cymbals ok
[Ikura Onigiri "SC"]
00:42:941 (42941|0) - to col2, Because col1 is already full 00:42:369 (42369|0,42512|0,42798|0) - swap 00:43:512 (43512|2,43512|0) - column instead to follow pr
01:01:512 (61512|2,61655|1) - exchange ok
01:04:012 (64012|1,64084|2) - ^Easier to read ok
01:08:084 (68084|0,68084|3,68155|2) - I'm not recommend to use LNs here i use LN here to match the continuous woop sound and burst.
01:12:869 (72869|1,72941|2) - exchange
02:02:655 (122655|2,122726|3) - ^
02:10:084 (130084|3,130119|2,130155|1,130191|0,130226|3,130262|2,130298|1,130334|0) - ??
02:13:798 (133798|2,133941|3) - exchange following pr
nice song
Good luck! Thanks

Lenfried- wrote:

hey this map sucks cause no 6k pls nuke

nm
00:08:084 - should be the same as 00:03:512 - so that the density would be used twice ok
00:09:941 (9941|1,10084|3,11084|1,11226|3) - consider this so 00:12:226 - should look like http://osu.ppy.sh/ss/9589638 ok
00:13:512 (13512|3,13655|1,14512|3,14655|1) - consider this again so 00:15:655 (15655|1,15798|3) - should have the same flow ^
00:16:798 (16798|1,16941|3) - likewise ^
00:17:226 - the trilly sound demends trills to be used so do that here http://osu.ppy.sh/ss/9589650 ok
00:24:941 - do not forget that this is an nm diff so you would actually want to minimize ln release difficulty. http://osu.ppy.sh/ss/9589666 check this. The LNs are indeed overextended but this is an nm diff as such ln usages are actually encouraged so that they wont be too hard to pull off. I'm not quite sure it's allow to do that :thinking: oki kinda fix rn
00:28:655 (28655|3) - 1/2 longer same reasoning
00:32:084 - ^ so yeah just do the same for the rest of the map ok, hope i dont miss some >_>
00:36:512 (36512|0) - extend to 00:38:084 - to decrease dead air oki
00:38:941 - http://osu.ppy.sh/ss/9589684 considering how hard the first kiai will turn out to be. You might as well buff this super simple section to something like this tfw you say this but the link is actually not at your 'this' ok
00:48:655 - the disconnect the differentiate the sounds is kinda important to do this http://osu.ppy.sh/ss/9589691
00:50:369 - MAJOR SUGGESTION: hold off from the weird lns for now. Just keep the mostly rice nature of the structure this 1/4 LN thing contrasts too much from the previous bit. that also applies to 01:08:655 - . Just catch up with the weird lns on the second kiai. Progresses better imo OWO:
a bit more discussion in RRM and fixed now

01:06:941 - fuk ur copypasta apply the same as previous ^
01:18:941 - http://osu.ppy.sh/ss/9589716 dood keep the difficulty ok
01:20:084 - the fact that you dropped the difficulty here despite the intensity of the song not changing is unsettling please buff.
01:24:655 - like previous
01:35:798 (95798|0) - ln-ify cause synth + 1/4 oki
01:36:084 - needs buffing too
01:38:369 - same thing with the lns also since this section is a second repeat you might as well start sneaking in a few doubles. Climax theory dont argue with it.
01:47:369 (107369|0) - same extension as previous
01:49:798 - fuk your copypasta smh smh
01:52:084 - very odd choice of layering. Stick with the lead lns but this time make the releases accurate i still kinda want to keep it to make this part here continuously harder in each diff tho, might fix later, let me think
02:05:798 - to 02:07:798 - buff. youre cutting too much slack with the difficulty
02:05:512 - btw because of climax theory u should add a note here. add 2 ALTERNATIVELY, YOU CAN START DOING THIS STARTING IN THE SECOND HALF OF THE KIAI THAT IS 02:28:655 - umm k taking the first solution
02:09:655 (129655|0) - extend by 1/1 to cover the 1/4 drums ok
02:14:655 - add 2 like the second suggestion above ^
02:15:798 - add 3 ^
02:16:941 - add 4 ^
02:17:512 - add 2 ^
02:18:798 - double up the lns cause you can add a similar ln at 1 ok

too much copypasta apply what is done in the first half of the kiai to the second half

02:47:226 - add a 1/1 pedal at col 1
02:48:084 - this is how you end a map http://osu.ppy.sh/ss/9589747
uggh too lazy to reply "ok" to every mod there but well basically i accept all >_>
god i never expected modding nm this long ill do the other diffs soon (tm) owo i'm waiting for more nuke owo

chouyaa wrote:

NM request as requested in Modding Qu'eue'

NM
00:28:655 (28655|3) - extend to 00:29:084 - ? the sound is getting slow from 00:28:941 - already fix in len's mod

01:39:512 (99512|3) - extend to 01:39:941 - same reason as above ^


so here im actually felt bored to hear the song after mod the MX one lol

MX
00:15:655 (15655|2,15798|1,15941|2) - replace them to LNs? since its different melodies and has long pitch I want to keep it all rice there to emphasize LN at 00:18:369 - and later
00:19:226 (19226|0) - replace to LN? the same sound as 00:19:084 (19084|3) - i map LN there for the kinda-heavy-chordy(?) back sound there

00:23:798 (23798|2) - ^ ^

00:25:512 - should be 1 note only for consistency, u didnt map 2 notes for those snare sound since beginning ok

00:26:084 - ^ ok

00:47:369 (47369|0,47584|0) - i dont think its a good idea to put them stacks, check > 00:46:226 (46226|1,46441|2) - 00:45:084 (45084|1,45298|2) -
00:47:512 - suggestion > http://osu.ppy.sh/ss/9590473 changed

00:48:441 (48441|3,48512|2,48584|1) - move them one column to left? more balance imo ok

00:54:941 (54941|1) - move to col 1 for hand balance changed already

00:58:369 (58369|1) - move to col 1? its obviously has a huge difference pitch with 00:58:369 (58369|1) - the pitch here is getting loud
also check > 00:58:084 (58084|1,58369|1,58655|1,58798|1) - ok

01:01:512 (61512|2,61798|3) - i prefer to put them at the same column, its slightly different, i heard its pretty different imo

01:28:655 (88655|1,88869|1) - move to another column? to avoid 01:28:655 (88655|1,88869|1) - ok

01:39:798 - put a LN? i heard a sound here ok

02:01:655 (121655|1,121941|1) - better if u separate them ok

02:05:084 (125084|3,125298|3) - ^ ok

02:30:655 (150655|2,150941|3) - arrange in the same column, same as the one above same as above

02:33:012 - suggestion > https://osu.ppy.sh/ss/9590512 ok
similar with 02:34:155 -

Goodluck <3 thanks owo)b
Meiju
Yo

Modsu
[UHD]
00:08:084 (8084|3) - move to another column because sound isn't same as 00:06:941 (6941|3)
00:22:512 - reppatern notes here, so it doesn't look like previous same one (00:13:369 - )
00:34:084 - looks like it should be triple
00:38:941 - woah, looks too brutal for this part, maybe smth like https://puu.sh/yqGqa/194b287ed6.png
01:05:226 (65226|2) - what is this 1/4 LN for? Make simple note
01:06:369 (66369|1,66941|3) - same
01:08:084 - damn, why noodles, make 1/8 burst! https://puu.sh/yqGKo/9296305667.png - beautiful, isn't it?
01:10:941 - double for kick
01:13:226 (73226|2) - make simple note
01:16:941 (76941|1) - i guess it should be 1/4 LN for the same sound as 01:16:655 (76655|3,76798|0,77084|3)
01:29:941 - it should be double instead of 01:29:655
01:31:512 - instead of 01:30:798 - ^
01:38:941 - here should be 1/2 LN as you did before (00:28:084 - )
01:39:798 - also here should be the same thing as 00:28:941
btw, these two part looks like Ctrl+C Ctrl+V, can you do Ctrl+H at least xd
02:18:941 - make burst OwO
02:37:226 - OwO
02:46:084 - make 1/4 LN

[SHD]
01:07:512 - Ehh, just make here 12 34 chord trill
01:15:512 - looks the same as 00:57:226 - make mirror please
02:08:084 - 02:44:655 - are you serious
01:37:941 - chord trill

[SC]
00:00:084 - 00:01:226 - 00:02:369 - would be nice if these chords will stay at same columns
00:06:941 - double
01:09:226 - 01:10:369 - 01:11:512 - and etc. - add doubles for kicks
01:15:512 - uhh.. it copy of 00:57:226 , make smth difference
01:24:655 - use double LNs to highlight this "grrrgrrg" sound https://puu.sh/yqIU9/4202fb6b03.jpg - like this owo
02:20:798 (140798|2,141012|0) - they should be on same column
02:21:941 (141941|1,142155|3) - 02:37:941 (157941|1,158155|2) - 02:39:084 (159084|3,159298|2) - same

[MX]
00:18:512 - 00:19:655 - 00:20:798 - wow you used 3 times in a row the same column for jacks, move some of them
00:38:369 - https://puu.sh/yqJl3/22bd8cf685.jpg - feels better
01:28:512 (88512|2) - this LN should be extended to 01:28:798 - and then 01:28:655 (88655|1) - remove
01:29:584 - 01:30:012 - 01:30:226 - 01:30:298 - 01:30:726 - 01:31:155 - why don't you map here main melody as you did before :thinking:
01:47:512 - add note?

[HD]
00:03:512 (3512|0) - move to column 4, because different sounds
00:11:655 - 00:12:798 - 00:13:941 - 00:15:084 - why did you mapped jacks on the same column 4 times in a row, move the second pair (00:13:941 - ) on another column
00:18:512 - same here with 4th column, why did you do this xd
00:50:369 - new part starts, make double
00:59:512 - same here
01:08:655 - same
01:33:798 - https://puu.sh/yqKJB/a9af5217cb.png
01:36:798 - bg sound interrupt, 01:36:512 (96512|0) - end this LN here
01:37:226 (97226|1) - extend to 01:37:655 -
01:52:084 - damn it's so confusing. Please map in this part main melody
02:10:369 - 02:19:512 - 02:28:655 - 02:37:798 - doubles

[NM]
00:26:798 - https://puu.sh/yqL3L/516d4d883b.png - better fits to the music
00:28:655 (28655|3) - end this LN 00:28:941 - here
00:32:084 - ugh i don't understand why need you to extend these LNs so much, they ends 00:32:369 -00:32:798 - 00:33:226 - 00:33:655 - and etc. here, and don't even say that it will be too hard for newbies, it will not be owo
00:47:512 (47512|2) - move this LN to another column to avoid repeat with 00:46:369
00:51:512 - ehh why you need to make everything harder, https://puu.sh/yqLji/5e69765929.jpg - make this and in another same places the same (00:52:655 - 00:53:798 - and etc.)
01:24:655 (84655|1) - end this LN 01:24:941 - here (and do same with other same LNs)
01:34:084 - 01:34:512 - end LNs and start new 1/2 LNs
01:39:798 - end LN here
01:43:226 - you know what to do owo
01:43:226 - https://puu.sh/yqLxb/f02760d4be.png - much better

Really good map! Last diff is so fun to play owo. Good luck!
Topic Starter
Mentholzzz
owo

Mage wrote:

Yo

Modsu
[UHD]
00:08:084 (8084|3) - move to another column because sound isn't same as 00:06:941 (6941|3) move the first one instead
00:22:512 - repatern notes here, so it doesn't look like previous same one (00:13:369 - ) ok
00:34:084 - looks like it should be triple I cant hear any cymbal/clap there tho
00:38:941 - woah, looks too brutal for this part, maybe smth like https://puu.sh/yqGqa/194b287ed6.png It's fine for me tbh, and i use LN here for woops sound and make it inverse since it is suppose to be dense part. (and to make map Ln-y)
01:05:226 (65226|2) - what is this 1/4 LN for? Make simple note the sharp bell sound
01:06:369 (66369|1,66941|3) - same ^
01:08:084 - damn, why noodles, make 1/8 burst! https://puu.sh/yqGKo/9296305667.png - beautiful, isn't it?
01:10:941 - double for kick woops
01:13:226 (73226|2) - make simple note ^
01:16:941 (76941|1) - i guess it should be 1/4 LN for the same sound as 01:16:655 (76655|3,76798|0,77084|3) ok
01:29:941 - it should be double instead of 01:29:655 double here is for synth
01:31:512 - instead of 01:30:798 - ^ ^
01:38:941 - here should be 1/2 LN as you did before (00:28:084 - ) ok
01:39:798 - also here should be the same thing as 00:28:941
btw, these two part looks like Ctrl+C Ctrl+V, can you do Ctrl+H at least xd its the exact sound tho xd
02:18:941 - make burst OwO
02:37:226 - OwO
02:46:084 - make 1/4 LN

[SHD]
01:07:512 - Ehh, just make here 12 34 chord trill uhhh o--ok gonna do that first and lets see how it go
01:15:512 - looks the same as 00:57:226 - make mirror please ok
02:08:084 - 02:44:655 - are you serious ok
01:37:941 - chord trill keep to emphasize 01:38:084 - and 01:38:369 -

[SC]
00:00:084 - 00:01:226 - 00:02:369 - would be nice if these chords will stay at same columns the chord are different because i change the column for doing 123 pattern
00:06:941 - double I only do double for lead sounds and/or clap , also double there make it a bit too dense imo
01:09:226 - 01:10:369 - 01:11:512 - and etc. - add doubles for kicks ^
01:15:512 - uhh.. it copy of 00:57:226 , make smth difference ok
01:24:655 - use double LNs to highlight this "grrrgrrg" sound https://puu.sh/yqIU9/4202fb6b03.jpg - like this owo nice suggestion owo)b
02:20:798 (140798|2,141012|0) - they should be on same column ok
02:21:941 (141941|1,142155|3) - 02:37:941 (157941|1,158155|2) - 02:39:084 (159084|3,159298|2) - same

[MX]
00:18:512 - 00:19:655 - 00:20:798 - wow you used 3 times in a row the same column for jacks, move some of them It's the same pitch so i put them in same place
00:38:369 - https://puu.sh/yqJl3/22bd8cf685.jpg - feels better ctrl-H your suggestion and edit a bit for pr
01:28:512 (88512|2) - this LN should be extended to 01:28:798 - and then 01:28:655 (88655|1) - remove ok
01:29:584 - 01:30:012 - 01:30:226 - 01:30:298 - 01:30:726 - 01:31:155 - why don't you map here main melody as you did before :thinking: woops
01:47:512 - add note? ok

[NM]
00:26:798 - https://puu.sh/yqL3L/516d4d883b.png - better fits to the music oki
00:28:655 (28655|3) - end this LN 00:28:941 - here those LN I extend them to make them easier
00:32:084 - ugh i don't understand why need you to extend these LNs so much, they ends 00:32:369 -00:32:798 - 00:33:226 - 00:33:655 - and etc. here, and don't even say that it will be too hard for newbies, it will not be owo I'm pretty sure im used to LN releeasing when like i can do 3.5* so i think it would be too hard here.
00:47:512 (47512|2) - move this LN to another column to avoid repeat with 00:46:369 ok
00:51:512 - ehh why you need to make everything harder, https://puu.sh/yqLji/5e69765929.jpg - make this and in another same places the same (00:52:655 - 00:53:798 - and etc.)
01:24:655 (84655|1) - end this LN 01:24:941 - here (and do same with other same LNs)
01:34:084 - 01:34:512 - end LNs and start new 1/2 LNs
01:39:798 - end LN here
01:43:226 - you know what to do owo
01:43:226 - https://puu.sh/yqLxb/f02760d4be.png - much better fixed

Really good map! Last diff is so fun to play owo. Good luck!
Polytetral
Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (dm if there is any strong objection with reasoning)



Mage wrote:

Yo

[HD]
00:03:512 (3512|0) - move to column 4, because different sounds fixed along with some column adjustments to make pattern more comfy for its difficulty.
00:11:655 - 00:12:798 - 00:13:941 - 00:15:084 - why did you mapped jacks on the same column 4 times in a row, move the second pair (00:13:941 - ) on another column oof, fixed
00:18:512 - same here with 4th column, why did you do this xd fixed as well, along with some column changes to fit the difficulty. Also applied this to other similar jacks in the map
00:50:369 - new part starts, make double ok
00:59:512 - same here added
01:08:655 - same also applied
01:33:798 - https://puu.sh/yqKJB/a9af5217cb.png im a bit uncertain about this as i mapped the LNs according to MX. I'm trying out your suggestion to see how it goes first, thanks for the suggestion :)
01:36:798 - bg sound interrupt, 01:36:512 (96512|0) - end this LN here unsure for same reason^ but I'll apply it for now
01:37:226 (97226|1) - extend to 01:37:655 - Missed that out whoops =w=. Fixed!
01:52:084 - damn it's so confusing. Please map in this part main melody I thought it was pretty inconsistent too since i was mostly mapping the melody throughout the diff. Remapped with consideration for column bias and PR
02:10:369 - 02:19:512 - 02:28:655 - 02:37:798 - doubles Added too
Thanks for the mod c:
lenpai
Another round of McNukes™ brought in by the glorious Ancapistan Police. This is a special delivery for poly

Large Value Meal McNuke™ for poly
ACTUAL COMPLAINT:
HOLY SHIT THAT DENSITY GRAPH IS SPIKES LITTERED EVERYWHERE YOU NEED TO EVEN THAT OUT. Main problem that causes this is how you treat ln sections. They lack an awuful lot of rice bits. Like 00:41:226 - to 00:45:084 - is just totally barren of rice. https://puu.sh/ysCtV/531fea2048.png The best thing to do is to throw in a single every 2/1 ie when a sound like 00:43:226 - takes place

00:08:655 (8655|3,8798|2,8941|1,9084|2,9226|3) - seeing this after the intro having no more than 3 creating a stair pattern is weird (im terrible at explaining this use this as an example: 00:01:655 (1655|1,1798|2,1941|3) - ) not to mention the amount of weight this bit has consider 00:08:655 (8655|3,8798|2,9084|2,9226|3,9369|2,9512|2) -
00:11:512 (11512|0,11655|1,11798|1,11941|0,12084|1) - partially ass despite pr and w/e so 00:11:655 (11655|1,11798|1) - shift to the right. If you wanted to be very technical you shouldve taken a higher difficulty spot :paras:
00:15:941 (15941|1,16084|0,16226|1,16369|2,16512|3) - knowing what you have been going for is this sensible in terms of PR? If no, change this around to some degree of PR-ness idk this looks so weird
00:16:655 (16655|0,16869|1,16941|2,17084|1,17226|0,17369|1,17512|2) - this implicit S-motion concerns me a bit mostly because of how it flows. So consider https://puu.sh/ysBF8/4d1c809a55.png
00:18:369 - to 00:20:369 - https://puu.sh/ysBMx/3693179dc2.png transitions better and get to repeat the positioning of the 1/2 jack
00:20:655 (20655|3) - why not use col 1, low pitch(?)
00:21:369 (21369|3,21512|2,21584|3,21798|2,21941|3) - this is pretty awful so make the stream a 23412
00:24:226 (24226|0,24369|0,24655|1) - swap col cause 1/2 jack area repetition
00:25:226 - this is exactly the same as NM and has no indications at all of difficulty increase. Throw in a couple of rice notes thx considering how hard this chart actually is. Dont do that here 00:29:369 - tho
00:32:084 - strongly suggesting to double the lns
00:33:798 - no more double lns here but go back to rice usage
00:49:226 (49226|0,49369|1,49512|2,49655|3) - lead vs 00:49:941 (49941|0,50084|1,50226|2,50369|3) - drums. Needs contrast having the same flow for both entirely unique sounds is eeeeeehhhh
00:59:226 - you can sneak in 1/4ths here
01:07:941 - double up the lns cause yeah
01:18:941 - something minor https://puu.sh/ysCRW/9c6891db05.png

01:20:084 - General complaint. Section suffers the same sickness as NM where the intensity maintains but the difficulty is severely decreased. If anything, this section could actually start using doubles while holding lns considering how hard the MX diff will become. look at this https://puu.sh/ysCY6/1df292b648.png

01:42:941 - same as previous could use double lns and whatever similar stuff this shares as previous
01:52:084 - convert this section to release reliant lns cause you can and is sensible
02:00:512 (120512|3,120655|2) - for something to connect like this and have very different sounds is super awkward i mean. You totally ignored the low pitch sound until 02:00:655 (120655|2) - so ignore that note
02:00:941 - can be a double to serve as a transition point idk
02:01:226 - you can have a slightly harder kiai here than previous. Buffing is definitely needed whether you buffed the previous kiai or not. And apply whatever similarities this had with the previous.
02:48:226 (168226|3,168369|0) - move to 2 and 3 like in nm

ow o
o wo

going to deport mx next
Polytetral
Applying mods
Green for accepted, Blue for 'open for discussion', Red for rejected (dm if there is strong opinion against + reasoning)


Lenfried- wrote:

Another round of McNukes™ brought in by the glorious Ancapistan Police. This is a special delivery for poly do i need to pay for it? ow o

Large Value Meal McNuke™ for poly
ACTUAL COMPLAINT:
HOLY SHIT THAT DENSITY GRAPH IS SPIKES LITTERED EVERYWHERE YOU NEED TO EVEN THAT OUT. Main problem that causes this is how you treat ln sections. They lack an awuful lot of rice bits. Like 00:41:226 - to 00:45:084 - is just totally barren of rice. https://puu.sh/ysCtV/531fea2048.png The best thing to do is to throw in a single every 2/1 ie when a sound like 00:43:226 - takes place ... i actually did think that part was boring af because of the LN usage :/ Guess i'll have to even that out

00:08:655 (8655|3,8798|2,8941|1,9084|2,9226|3) - seeing this after the intro having no more than 3 creating a stair pattern is weird (im terrible at explaining this use this as an example: 00:01:655 (1655|1,1798|2,1941|3) - ) not to mention the amount of weight this bit has consider 00:08:655 (8655|3,8798|2,9084|2,9226|3,9369|2,9512|2) - didnt notice that, but now that you point it out it's awkward af. Fixed
00:11:512 (11512|0,11655|1,11798|1,11941|0,12084|1) - partially ass despite pr and w/e so 00:11:655 (11655|1,11798|1) - shift to the right. If you wanted to be very technical you shouldve taken a higher difficulty spot :paras: just so happens i didnt notice that D: noted
00:15:941 (15941|1,16084|0,16226|1,16369|2,16512|3) - knowing what you have been going for is this sensible in terms of PR? If no, change this around to some degree of PR-ness idk this looks so weird O O F fixed
00:16:655 (16655|0,16869|1,16941|2,17084|1,17226|0,17369|1,17512|2) - this implicit S-motion concerns me a bit mostly because of how it flows. So consider https://puu.sh/ysBF8/4d1c809a55.png taken
00:18:369 - to 00:20:369 - https://puu.sh/ysBMx/3693179dc2.png transitions better and get to repeat the positioning of the 1/2 jack mm ok
00:20:655 (20655|3) - why not use col 1, low pitch(?) rearranged some notes for that
00:21:369 (21369|3,21512|2,21584|3,21798|2,21941|3) - this is pretty awful so make the stream a 23412 alright
00:24:226 (24226|0,24369|0,24655|1) - swap col cause 1/2 jack area repetition applied
00:25:226 - this is exactly the same as NM and has no indications at all of difficulty increase. Throw in a couple of rice notes thx considering how hard this chart actually is. Dont do that here 00:29:369 - tho mapped a few singles according to the drums, that shd suffice? :D
00:32:084 - strongly suggesting to double the lns unsure but I'll take the suggestion for now, see how people think of it
00:33:798 - no more double lns here but go back to rice usage yep
00:49:226 (49226|0,49369|1,49512|2,49655|3) - lead vs 00:49:941 (49941|0,50084|1,50226|2,50369|3) - drums. Needs contrast having the same flow for both entirely unique sounds is eeeeeehhhh changed drums to 2413
00:59:226 - you can sneak in 1/4ths here spoopy. applied
01:07:941 - double up the lns cause yeah mmm
01:18:941 - something minor https://puu.sh/ysCRW/9c6891db05.png helps a lot thanks lenpai

01:20:084 - General complaint. Section suffers the same sickness as NM where the intensity maintains but the difficulty is severely decreased. If anything, this section could actually start using doubles while holding lns considering how hard the MX diff will become. look at this https://puu.sh/ysCY6/1df292b648.png
O O F. After considering this I added some single drums but I'm not sure if its buffed just enough to fit the spread.

01:42:941 - same as previous could use double lns and whatever similar stuff this shares as previous yep
01:52:084 - convert this section to release reliant lns cause you can and is sensible short LNs?
02:00:512 (120512|3,120655|2) - for something to connect like this and have very different sounds is super awkward i mean. You totally ignored the low pitch sound until 02:00:655 (120655|2) - so ignore that note ok, removed that note
02:00:941 - can be a double to serve as a transition point idk tryout but it seems to work out just fine?
02:01:226 - you can have a slightly harder kiai here than previous. Buffing is definitely needed whether you buffed the previous kiai or not. And apply whatever similarities this had with the previous. Alright, think this shd be a bit more fun after buff. If you're still following up on this pls check after update
02:48:226 (168226|3,168369|0) - move to 2 and 3 like in nm yes!

ow o
o wo

going to deport mx next
len4bn when
1164530434
Hello,Mentholzzz ;)
Here HS random mod

SPOILER
I make a diff special for HS
Link: http://puu.sh/yvcWm/f1496d7624.zip
You can copy to your diff by using this p/5392330 in keysounds mode
I adding some funny HS in it,if you feel strange you can change to what you want :D

"It's a freeway back to the times square"
Nice song and funny map! Good Luck! :)
eyes


Setup: add tag "featured artist"
01:24:655 - I think it is 1/8 snap, reconsider it

1-9 / S+1-8 columns

Unagi Onigiri "UHD"

Would reduce OD to 7,5 tbh

00:04:084 (4084|3) - would move it to 2 to represent the pitch
00:08:655 (8655|3) - ^
(consider this in SHD diff too)

00:05:798 (5798|3) - yeah triple LN would be to much, try to extend this to 1/2 LN for consistency

00:09:512 (9512|3) - moving it to 2 would fix the hand balance a little bit, actually this start looks too harsh, I've missed here on first try

00:11:226 (11226|3) - it sounds not so long, would recomment to cut this until 00:11:441 - or even 00:11:405 - to emphasize the "attenuation" effect

00:16:155 (16155|2,16298|2,16441|3,16584|3) - starting stream by overwhelming one hand is not really good idea, please try to alternate the loading between hands

00:19:084 - 00:19:226 - you can try to add secondary LNs for that additionally sound (consider other similar points)

00:25:226 - 1/2 LNs are not representing the music properly, would be fine if you use 1/4 LNs for 1/4 sounds and add long LNs for background noises

00:30:941 (30941|0,31084|1,31084|0,31226|0,31369|0,31798|0,31941|0) - yeah you can try to rearrange for hand balance

00:32:226 - 00:32:655 - 00:33:084 - 00:33:512 - you can try to add +1 note, I think you can make it playable

00:36:655 - something like this would be more interesting, how do you think? https://puu.sh/yGjQX/00dd573a37.png

00:38:941 - one-hand trill would be more interesting here imo

00:50:369 - quadr note here for cymbal, this one actually sounds stronger than simple snare 00:50:084

00:54:941 (54941|1) - 00:55:369 (55369|3) - 00:55:798 (55798|0) - 00:56:084 (56084|3) - 00:56:512 (56512|3) - I think these sounds are not emphasized properly, I think you'd not like my suggestions, so try to think one more time how you can represent it by more interesting way than just 1/2 solo LN

00:56:084 (56084|3,56512|3) - also these should be on different columns for PR

01:22:369 - weird choise of LNs length, the sound is kinda glitched and seems cutted (idk) so short LNs would fit more

01:36:084 (96084|3,96512|0,96941|2,97226|1,97655|0) - 1/2 LN would be enough and would give more space for stream pattern

01:38:655 - should add 1/2 LN here for consistency with 01:39:798 (99798|0)

01:41:262 - I think here is pitch change, you could try to add note here

01:41:512 - do you think to map drums as LNs is good idea? Looks inconsistent a little bit

01:46:655 - I think adding note here would be fine and not uncomfortable in compare with 01:47:084 (107084|0,107084|1,107226|2,107226|1,107369|3,107369|2)

01:58:655 (118655|2) - move to 2 because pitch differs from previous 01:57:512 (117512|2)

02:15:226 - by this point try to compare 1st column and others, it looks like 3+1 style, not sure if it's intended

02:48:655 - I think this pattern can be more interesting, just example https://osu.ppy.sh/ss/9762244


Salmon Onigiri "SHD"

I don't think elevated OD is needed, there are some LNs still

00:09:226 - what is the reason to place all 1/2 jacks on right hand. It would be ok if you place all 1/2 to left hand in the next similar part 00:13:798 - but it is not so

00:26:369 (26369|0,26726|2) - guess it should be a shield pattern for consistency with 00:25:226 (25226|0,25584|0) - 00:26:084 (26084|2,26298|2) - 00:26:798 (26798|3,27155|3) (not sure, try to make it look more logical)

00:33:369 (33369|2,33798|2,33941|2) - uncomfortable thing, you can avoid it

00:45:226 - 00:46:369 - 00:47:512 - I think these patterns lacks hand balance, try to compare 12 and 34 columns (first one is not that bad, but can be improved too)

00:38:369 - 01:49:226 - I think you need to swap these, first one looks more interesting

02:05:798 - overloading right hand when left hand feels empty, try to rearrange it

02:21:655 - 1st column is empty, shift some note to 1

02:28:655 - this part of song repeats 3rd time already, you might consider to change the style. Try out to add some extra LNs maybe


Ikura Onigiri "SC"

00:27:084 (27084|3,27084|2,27155|0,27155|1) - making these single notes would be more suitable (imo) and interesting pattern

00:31:798 (31798|1,31869|3,31941|2,31941|0,32012|1,32084|3,32084|2) - emphasize this sound more

00:57:226 (57226|2,57226|3,57369|1,57369|0,57655|0,57655|3,57798|2,57798|1,58084|1,58084|2,58226|3,58226|0) - these are more impressive and audible than 00:58:512 (58512|3,58512|2,58655|1,58655|2,58798|1,58798|0) , reconsider that fact you made toms very easy and making bass harder than it should be

00:58:941 - boring choise of patterning (imo), try out this https://puu.sh/yGl8J/3b0ec8515d.png

01:31:869 (91869|1,91941|3,92012|1) - looks like random thing, anyway you need to shift this 01:32:655 (92655|1,92798|1) - jack (or better remove) to right hand for hand balance and PR consistency

01:33:798 - this pattern looks much easier than previous 01:24:655 , consider to make them same or swap because gradual complication is more interesting

01:50:655 (110655|3,110798|3) - insonsistent jack

02:07:369 (127369|1,127584|1,127941|1,128084|1) - would not recomment to overwhelm so much

02:14:369 (134369|1,134441|3,134512|1) - this is inconsistent in compare with other similar streams 02:15:512 (135512|3,135584|1,135655|2) - 02:16:655 (136655|3,136726|1,136798|2)

02:26:798 - 02:27:512 - 02:28:369 - very insonsistent to use different styles for same sound within less than within 4 seconds

02:34:084 (154084|1,154155|3,154226|1) - inconsistent in compare with other similar streams (again)


Umeboshi Onigiri "MX"

00:12:798 (12798|1,12941|1) - should be on another column for PR (differs from 00:11:655 (11655|1,11798|1) ) and hand balance

00:22:512 (22512|0,22584|1,22655|2) - broken pattern would look more suitable because of drums, try out 1 4 3

00:30:655 - seems too weak pattern, try to make it trill

00:38:941 - this part looks harder than 00:27:512 - which is more impressive, you might undermap the calm part for difficult consistency

00:42:512 (42512|1,42798|1) - 00:44:798 (44798|1,45084|1) - are different pitches, change columns for PR and hand balance

00:47:655 (47655|0,47798|0) - inconsistent jack single+double, in other similar streams you use single+single jacks

also this stream 00:45:226 - has no any 1/2 jack, you can add it for consistency

00:54:941 - 00:55:369 - 00:55:798 - 00:56:084 - 00:56:512 - you can add LNs, these sounds could be emphasized more than just simple notes

01:11:226 (71226|3,71226|0,71512|0,71512|3) - shouldn't be on the same columns since sounds are different
01:11:155 (71155|2,71584|2,71941|2) - these also are different (PR) so consider to rearrange them

01:15:512 - 1st column is too empty, try to shift some notes to 1

01:21:512 - this sound seems to be kinda glitched a little bit, try to CTRL+H these 01:21:512 (81512|2,81584|1) - to represent it and also PR is different from 01:20:798 (80798|2,80869|1)

02:00:084 (120084|3,120226|2,120369|0,120512|3) - 1 2 3 4 would be more accurate for PR

02:01:084 (121084|1,121226|1) - not recommended, looks out of place in compare with previous part of difficulty

02:13:084 (133084|2,133369|2,133655|2) - all three are different pitches, shift some for PR

02:45:941 (165941|3,165941|2,166084|2,166084|1,166226|1,166226|0) - this pattern is harder than in SHD https://puu.sh/yGmN7/dd936b4063.png


Poly's Konbu Onigiri "HD"

00:16:655 (16655|0,16869|0) - these are different pitches and also inconsistent with 00:17:226 (17226|0,17441|1)

00:28:941 - you can add LN here

00:29:084 (29084|3) - actually this LN splits in 00:29:226

01:12:726 (72726|3,72941|3,73155|3,73369|3) - this is anchor and this is unneded, you can avoid this, try to rearrange the pattern

01:17:226 - would not recommend to ignore this basses if you mapped other ones properly

00:27:512 - 01:38:369 - this are literally same parts, why don't you map drums in the second one? Looks very unlogical, you can make it the same or making the first one without one, instead of second, because gradual complication is more interesting

01:52:084 - 1/4 and 1/2 are the same sounds with the same length, as I understand, you use 1/4 in the end of the every pattern, if yes, then this should be 1/4 too 01:54:798 (114798|1) . Anyway not recommend to use this way, looks inconsistent

02:00:512 (120512|3) - extending it until 02:00:798 - would fit more

02:05:655 (125655|2,125798|2) - I don't think it is necessary, looks to hard in compare with other part of kiai, I think player will miss it :p

02:40:726 (160726|1,160941|1) - ow, highly recommended to remove this shield since even doesn't contain 1/4 shields and also it looks out of place


Plain Onigiri "NM"

00:17:226 (17226|2,17512|2) - I guess there's no actual reason for this, sounds are different and also not comfortable

00:17:798 - oh please don't ignore bass

00:24:941 (24941|3) - it's better to split it to 2 LNs because there is 1/4 sound and you left it just unmapped. Also for consistency with 00:20:226 (20226|1,20369|3)

00:36:512 (36512|1) - better move to another column, pitch differs from 00:35:655 (35655|1)

00:36:655 - would be nice to add a note here

Also all difficulties end this LN 00:36:512 (36512|1) - at 00:37:226 , why this one is not the same length?

00:44:226 (44226|3) - it's better to start pattern from left hand since right hand is already loaded a bit 00:43:226 (43226|3,43512|2,43798|3,43941|2)

00:51:512 (51512|0,51941|1) - you can swap columns for balance

00:59:226 - feels empty~

01:02:798 (62798|1,62941|3,63084|1,63226|3) - would not recommend to use such trill

01:06:369 (66369|3) - this should be started at 01:06:655 - and add some notes there instead

01:07:512 - this deserves a trill more than 01:06:941 (66941|1,67084|2,67226|1,67369|2)

01:22:369 - 1/1 LNs would be awesome

01:52:084 - this part is so calm but 1/2 LNs will make a newbie player tense up because it will hurt their accuracy

02:08:941 (128941|0,129226|0) - would be better if you avoid it

02:13:512 (133512|2,133798|2,134084|3,134369|3) - two jacks on right hand in a row, it's unbalanced a bit, try to shift second LN to left hand

02:17:798 (137798|0,138084|0,138369|0) - anchor is not recommended in lowest diff

02:18:798 (138798|3,138941|0) - this will be definitely hurting accuracy and combo, better not to use any kind of colmpicated LN in lowest diffs, try to map it without LN comlication

02:24:512 (144512|1,144798|1) - this can also make random miss

02:46:941 - well this is the same pattern as in HD diff, make it easier, I guess it can be too hard

Topic Starter
Mentholzzz

eyes wrote:



Setup: add tag "featured artist"
01:24:655 - I think it is 1/8 snap, reconsider it

1-9 / S+1-8 columns

Unagi Onigiri "UHD"

Would reduce OD to 7,5 tbh I think OD8 is find imo, it make it a bit challenging to play and harder than SHD.

00:04:084 (4084|3) - would move it to 2 to represent the pitch the pitch rises up here so i think col.4 suits more.
00:08:655 (8655|3) - ^
(consider this in SHD diff too)

00:05:798 (5798|3) - yeah triple LN would be to much, try to extend this to 1/2 LN for consistency ok

00:09:512 (9512|3) - moving it to 2 would fix the hand balance a little bit, actually this start looks too harsh, I've missed here on first try it looks fine for me tbh

00:11:226 (11226|3) - it sounds not so long, would recomment to cut this until 00:11:441 - or even 00:11:405 - to emphasize the "attenuation" effect ok

00:16:155 (16155|2,16298|2,16441|3,16584|3) - starting stream by overwhelming one hand is not really good idea, please try to alternate the loading between hands rearranged

00:19:084 - 00:19:226 - you can try to add secondary LNs for that additionally sound (consider other similar points) ok

00:25:226 - 1/2 LNs are not representing the music properly, would be fine if you use 1/4 LNs for 1/4 sounds and add long LNs for background noises ok fix it and add some jump

00:30:941 (30941|0,31084|1,31084|0,31226|0,31369|0,31798|0,31941|0) - yeah you can try to rearrange for hand balance would keep it ,it doesnt play that bad

00:32:226 - 00:32:655 - 00:33:084 - 00:33:512 - you can try to add +1 note, I think you can make it playable ok

00:36:655 - something like this would be more interesting, how do you think? https://puu.sh/yGjQX/00dd573a37.png would keep for now

00:38:941 - one-hand trill would be more interesting here imo woulp keep this and change the latter pattern to oh trill

00:50:369 - quadr note here for cymbal, this one actually sounds stronger than simple snare 00:50:084 ok

00:54:941 (54941|1) - 00:55:369 (55369|3) - 00:55:798 (55798|0) - 00:56:084 (56084|3) - 00:56:512 (56512|3) - I think these sounds are not emphasized properly, I think you'd not like my suggestions, so try to think one more time how you can represent it by more interesting way than just 1/2 solo LN MARKED

00:56:084 (56084|3,56512|3) - also these should be on different columns for PR ok

01:22:369 - weird choise of LNs length, the sound is kinda glitched and seems cutted (idk) so short LNs would fit more The sound here is actually lots of jack and cutted yeah, but i use inverse here to make it as hard as SHD that use jack

01:36:084 (96084|3,96512|0,96941|2,97226|1,97655|0) - 1/2 LN would be enough and would give more space for stream pattern fixed smth there

01:38:655 - should add 1/2 LN here for consistency with 01:39:798 (99798|0) The pitch change there but not here though

01:41:262 - I think here is pitch change, you could try to add note here it would be weird imo so would keep it

01:41:512 - do you think to map drums as LNs is good idea? Looks inconsistent a little bit fixed

01:46:655 - I think adding note here would be fine and not uncomfortable in compare with 01:47:084 (107084|0,107084|1,107226|2,107226|1,107369|3,107369|2) ok

01:58:655 (118655|2) - move to 2 because pitch differs from previous 01:57:512 (117512|2) rearranged

02:15:226 - by this point try to compare 1st column and others, it looks like 3+1 style, not sure if it's intended wat

02:48:655 - I think this pattern can be more interesting, just example https://osu.ppy.sh/ss/9762244


Salmon Onigiri "SHD"

I don't think elevated OD is needed, there are some LNs still OD9 plays fine imo

00:09:226 - what is the reason to place all 1/2 jacks on right hand. It would be ok if you place all 1/2 to left hand in the next similar part 00:13:798 - but it is not so rearranged

00:26:369 (26369|0,26726|2) - guess it should be a shield pattern for consistency with 00:25:226 (25226|0,25584|0) - 00:26:084 (26084|2,26298|2) - 00:26:798 (26798|3,27155|3) (not sure, try to make it look more logical) rearranged

00:33:369 (33369|2,33798|2,33941|2) - uncomfortable thing, you can avoid it rearranged

00:45:226 - 00:46:369 - 00:47:512 - I think these patterns lacks hand balance, try to compare 12 and 34 columns (first one is not that bad, but can be improved too)

00:38:369 - 01:49:226 - I think you need to swap these, first one looks more interesting fixed

02:05:798 - overloading right hand when left hand feels empty, try to rearrange it rearranged

02:21:655 - 1st column is empty, shift some note to 1 rearranged

02:28:655 - this part of song repeats 3rd time already, you might consider to change the style. Try out to add some extra LNs maybe ok add some


Ikura Onigiri "SC"

00:27:084 (27084|3,27084|2,27155|0,27155|1) - making these single notes would be more suitable (imo) and interesting pattern

00:31:798 (31798|1,31869|3,31941|2,31941|0,32012|1,32084|3,32084|2) - emphasize this sound more change some to LN

00:57:226 (57226|2,57226|3,57369|1,57369|0,57655|0,57655|3,57798|2,57798|1,58084|1,58084|2,58226|3,58226|0) - these are more impressive and audible than 00:58:512 (58512|3,58512|2,58655|1,58655|2,58798|1,58798|0) , reconsider that fact you made toms very easy and making bass harder than it should be

00:58:941 - boring choise of patterning (imo), try out this https://puu.sh/yGl8J/3b0ec8515d.png

01:31:869 (91869|1,91941|3,92012|1) - looks like random thing, anyway you need to shift this 01:32:655 (92655|1,92798|1) - jack (or better remove) to right hand for hand balance and PR consistency https://osu.ppy.sh/ss/9769366

01:33:798 - this pattern looks much easier than previous 01:24:655 , consider to make them same or swap because gradual complication is more interesting It has the overlap LN thing tho, it might take some people feel harder, but yeah add some notes

01:50:655 (110655|3,110798|3) - insonsistent jack woops

02:07:369 (127369|1,127584|1,127941|1,128084|1) - would not recomment to overwhelm so much rearranged

02:14:369 (134369|1,134441|3,134512|1) - this is inconsistent in compare with other similar streams 02:15:512 (135512|3,135584|1,135655|2) - 02:16:655 (136655|3,136726|1,136798|2) fixed

02:26:798 - 02:27:512 - 02:28:369 - very insonsistent to use different styles for same sound within less than within 4 seconds I'd like to both introduce both the 1/8 burst and the LN burst for the higher diff

02:34:084 (154084|1,154155|3,154226|1) - inconsistent in compare with other similar streams (again) rearranged


Umeboshi Onigiri "MX"

00:12:798 (12798|1,12941|1) - should be on another column for PR (differs from 00:11:655 (11655|1,11798|1) ) and hand balance ok

00:22:512 (22512|0,22584|1,22655|2) - broken pattern would look more suitable because of drums, try out 1 4 3 rearranged

00:30:655 - seems too weak pattern, try to make it trill rearranged

00:38:941 - this part looks harder than 00:27:512 - which is more impressive, you might undermap the calm part for difficult consistency It's fine for me

00:42:512 (42512|1,42798|1) - 00:44:798 (44798|1,45084|1) - are different pitches, change columns for PR and hand balance ok
00:47:655 (47655|0,47798|0) - inconsistent jack single+double, in other similar streams you use single+single jacks fixed

also this stream 00:45:226 - has no any 1/2 jack, you can add it for consistency fixed

00:54:941 - 00:55:369 - 00:55:798 - 00:56:084 - 00:56:512 - you can add LNs, these sounds could be emphasized more than just simple notes It would be too dense to add LNs there so would keep

01:11:226 (71226|3,71226|0,71512|0,71512|3) - shouldn't be on the same columns since sounds are different fixed
01:11:155 (71155|2,71584|2,71941|2) - these also are different (PR) so consider to rearrange them ^

01:15:512 - 1st column is too empty, try to shift some notes to 1 ok

01:21:512 - this sound seems to be kinda glitched a little bit, try to CTRL+H these 01:21:512 (81512|2,81584|1) - to represent it and also PR is different from 01:20:798 (80798|2,80869|1) oki

02:00:084 (120084|3,120226|2,120369|0,120512|3) - 1 2 3 4 would be more accurate for PR fixed

02:01:084 (121084|1,121226|1) - not recommended, looks out of place in compare with previous part of difficulty rearranged

02:13:084 (133084|2,133369|2,133655|2) - all three are different pitches, shift some for PR ok

02:45:941 (165941|3,165941|2,166084|2,166084|1,166226|1,166226|0) - this pattern is harder than in SHD https://puu.sh/yGmN7/dd936b4063.png its fine


Plain Onigiri "NM"

00:17:226 (17226|2,17512|2) - I guess there's no actual reason for this, sounds are different and also not comfortable ok fixed

00:17:798 - oh please don't ignore bass wat

00:24:941 (24941|3) - it's better to split it to 2 LNs because there is 1/4 sound and you left it just unmapped. Also for consistency with 00:20:226 (20226|1,20369|3) ok

00:36:512 (36512|1) - better move to another column, pitch differs from 00:35:655 (35655|1) well it's kinda match with 3 rice notes before

00:36:655 - would be nice to add a note here well i only map main melody here.

Also all difficulties end this LN 00:36:512 (36512|1) - at 00:37:226 , why this one is not the same length? the pitch of the sound change at 00:37:226 but it actually stop there, so id keep the length here

00:44:226 (44226|3) - it's better to start pattern from left hand since right hand is already loaded a bit 00:43:226 (43226|3,43512|2,43798|3,43941|2) ok rearranged

00:51:512 (51512|0,51941|1) - you can swap columns for balance ok

00:59:226 - feels empty~ woops~

01:02:798 (62798|1,62941|3,63084|1,63226|3) - would not recommend to use such trill rearranged

01:06:369 (66369|3) - this should be started at 01:06:655 - and add some notes there instead ok

01:07:512 - this deserves a trill more than 01:06:941 (66941|1,67084|2,67226|1,67369|2) rearrange to remove the trill

01:22:369 - 1/1 LNs would be awesome ok

01:52:084 - this part is so calm but 1/2 LNs will make a newbie player tense up because it will hurt their accuracy

02:08:941 (128941|0,129226|0) - would be better if you avoid it ok

02:13:512 (133512|2,133798|2,134084|3,134369|3) - two jacks on right hand in a row, it's unbalanced a bit, try to shift second LN to left hand fixed

02:17:798 (137798|0,138084|0,138369|0) - anchor is not recommended in lowest diff rearrange

02:18:798 (138798|3,138941|0) - this will be definitely hurting accuracy and combo, better not to use any kind of colmpicated LN in lowest diffs, try to map it without LN comlication I thinks the LN here is fine tho, it isn't that complicated.

02:24:512 (144512|1,144798|1) - this can also make random miss rearranged

02:46:941 - well this is the same pattern as in HD diff, make it easier, I guess it can be too hard hmm fix

Maked for reply.
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (should there be a strong objection, dm with reasoning)

eyes wrote:


Poly's Konbu Onigiri "HD"

00:16:655 (16655|0,16869|0) - these are different pitches and also inconsistent with 00:17:226 (17226|0,17441|1) Changed it up a bit,
it should make more pr sense now?


00:28:941 - you can add LN here added and applied to the other one at 01:39:798

00:29:084 (29084|3) - actually this LN splits in 00:29:226 Also applied to this and the LN at 01:39:941

01:12:726 (72726|3,72941|3,73155|3,73369|3) - this is anchor and this is unneded, you can avoid this, try to rearrange the pattern Accepted, looks like this now This

01:17:226 - would not recommend to ignore this basses if you mapped other ones properly missed it by accident, oops! applied

00:27:512 - 01:38:369 - this are literally same parts, why don't you map drums in the second one? Looks very unlogical, you can make it the same or making the first one without one, instead of second, because gradual complication is more interesting missed this one out as well, glad you pointed it out. :?

01:52:084 - 1/4 and 1/2 are the same sounds with the same length, as I understand, you use 1/4 in the end of the every pattern, if yes, then this should be 1/4 too 01:54:798 (114798|1) . Anyway not recommend to use this way, looks inconsistent I used 1/4 to mark the end of every pattern with a shorter hold than 1/2 :arrow: So I'm taking this suggestion for now, will wait for further mods to check for general consensus

02:00:512 (120512|3) - extending it until 02:00:798 - would fit more makes sense, applied for now

02:05:655 (125655|2,125798|2) - I don't think it is necessary, looks to hard in compare with other part of kiai, I think player will miss it :p Rearranged to avoid anchor.

02:40:726 (160726|1,160941|1) - ow, highly recommended to remove this shield since even doesn't contain 1/4 shields and also it looks out of place moved it a column away to avoid shield hmm
Thanks for mod ow o)b
lenpai
mx or mxs what is the proper pronoun (if you dont get the joke dont bother asking)
00:11:226 (11226|2) - too empty. LN this
00:20:369 (20369|1) - likewise
00:31:084 (31084|1,31226|2) - ctrl h for something more pr reference: poly's diff
00:38:584 - i guess you can map this sound considering how hard the next section becomes
00:49:941 - too weak for doubles as this is just a kick and the kick + ln doesnt really justify the sound. might as well just use a 1/2 ln at col 4
00:56:655 - the oh trill is ???? so go with this instead: https://puu.sh/yJGIm/aa6fdb9f1b.png
00:58:512 (58512|2,58512|1,58655|2,58655|3) - gross for a diff like this minimize to one isolated shield than 2+ consecutive like: https://puu.sh/yJGPT/435eac3c99.png
01:07:512 (67512|3,67584|1,67655|2,67726|1,67798|3,67869|0,67941|2,68012|0) - super weird choice of notes i mean yeah you can argue that there are sounds in all of those 1/4ths but the sounds vary heavily and are overshadowed by the stronger sounds. Suggesting to go for doubles every 1/2 instead
01:14:798 (74798|1,74941|1) - stray stack might as well stay consistent with our stuff so 01:14:941 (74941|1,75012|0) - ctrl j
01:16:798 (76798|2,76798|3,76941|1,76941|2,77084|1,77084|0) - absolutely disgusting go for this instead https://puu.sh/yJH1t/bcf503ccc1.png
01:17:512 - haha yes https://puu.sh/yJHHE/1e5e427e30.png
01:22:369 - this is so random uhhh try this https://puu.sh/yJHQA/e455286056.png
01:33:655 (93655|1,93726|2) - ctrlj for transitioning sounds
01:35:226 (95226|0) - very odd choice to go for a shield move to 3
01:49:441 - like previous
02:00:798 (120798|2,120798|1) - single same argument
02:18:369 - like previous
02:36:655 - ^
02:45:941 - >:(

didnt feel the need to nitpick the last kiai so w/e
genkicho
from my queue lol srry late im lazy afff

col 1 2 3 4

SHD unagi
00:00:084 until 00:09:226 i suggest changing it according to the pitch like this and this

00:10:369 (10369|0,10369|3) - ctrl+H to make the LN become 321 according to pitch
00:14:941 (14941|3,14941|0) - ^
00:15:798 (15798|1,16084|1) - theyre both different pitch, i suggest swap these two 00:16:084 (16084|1,16084|0) -
00:19:512 (19512|3,19512|0) - ctrl+h
01:49:941 i suggest nerf this part (give more space between LN) because you gave many space here 00:39:084
01:52:084 until 02:01:226 how about changing it like this and this this

lol i think thats all, it's good idk what to mod
Topic Starter
Mentholzzz

Lenfried- wrote:

mx or mxs what is the proper pronoun (if you dont get the joke dont bother asking)
00:11:226 (11226|2) - too empty. LN this
00:20:369 (20369|1) - likewise
00:31:084 (31084|1,31226|2) - ctrl h for something more pr reference: poly's diff
00:38:584 - i guess you can map this sound considering how hard the next section becomes
00:49:941 - too weak for doubles as this is just a kick and the kick + ln doesnt really justify the sound. might as well just use a 1/2 ln at col 4 I think it's fine to use jump here since i use jump for all kick for all the entire kiai.
00:56:655 - the oh trill is ???? so go with this instead: https://puu.sh/yJGIm/aa6fdb9f1b.png
00:58:512 (58512|2,58512|1,58655|2,58655|3) - gross for a diff like this minimize to one isolated shield than 2+ consecutive like: https://puu.sh/yJGPT/435eac3c99.png
01:07:512 (67512|3,67584|1,67655|2,67726|1,67798|3,67869|0,67941|2,68012|0) - super weird choice of notes i mean yeah you can argue that there are sounds in all of those 1/4ths but the sounds vary heavily and are overshadowed by the stronger sounds. Suggesting to go for doubles every 1/2 instead
01:14:798 (74798|1,74941|1) - stray stack might as well stay consistent with our stuff so 01:14:941 (74941|1,75012|0) - ctrl j
01:16:798 (76798|2,76798|3,76941|1,76941|2,77084|1,77084|0) - absolutely disgusting go for this instead https://puu.sh/yJH1t/bcf503ccc1.png
01:17:512 - haha yes https://puu.sh/yJHHE/1e5e427e30.png
01:22:369 - this is so random uhhh try this https://puu.sh/yJHQA/e455286056.png
01:33:655 (93655|1,93726|2) - ctrlj for transitioning sounds
01:35:226 (95226|0) - very odd choice to go for a shield move to 3
01:49:441 - like previous
02:00:798 (120798|2,120798|1) - single same argument ^
02:18:369 - like previous
02:36:655 - ^
02:45:941 - >:(

didnt feel the need to nitpick the last kiai so w/e

genkicho wrote:

from my queue lol srry late im lazy afff

col 1 2 3 4

SHD unagi
00:00:084 until 00:09:226 i suggest changing it according to the pitch like this and this

00:10:369 (10369|0,10369|3) - ctrl+H to make the LN become 321 according to pitch
00:14:941 (14941|3,14941|0) - ^
00:15:798 (15798|1,16084|1) - theyre both different pitch, i suggest swap these two 00:16:084 (16084|1,16084|0) -
00:19:512 (19512|3,19512|0) - ctrl+h ??:D?? those are both LNs now
01:49:941 i suggest nerf this part (give more space between LN) because you gave many space here 00:39:084
01:52:084 until 02:01:226 how about changing it like this and this this

lol i think thats all, it's good idk what to mod
no reply = accepted
lenpai
scat
00:14:084 (14084|2,14226|3) - swap col to reduce control intensiveness ie comfy stuff
00:18:084 (18084|2,18084|3) - why is this a double ln when in SHD this is an ln with a regular note
00:18:941 (18941|0,19084|1,19226|0,19369|1,19512|0,19655|1,19798|1,19941|0) - eeeeehhhhhh so 00:19:369 (19369|1,19441|2) - swap col at least the right hand is getting some beef
00:23:226 (23226|2,23369|3) - like my 1st point swap col for comfy
00:31:798 - this is more of a complain vs SHD than for this diff. This in LN but SHD is not
00:32:084 - for the sake of expression this is the better pattern https://puu.sh/yO5fL/ac3fe21795.png
00:38:369 - the sounds are really low like bass though sustained. I think it's a better move to convert these to regular notes to give way to the 1/4 in 00:38:584 -
00:50:369 (50369|2,50369|1) - swap col just cause some minor pr even if the chart doesnt have pr to begin with
01:00:226 (60226|1) - to 4 cause 01:00:084 (60084|0,60226|1,60226|0,60369|2,60369|1,60512|2) - >:(
01:02:798 (62798|3,62941|3,62941|2,63084|1,63084|2,63226|1,63226|0,63369|0) - nooooooooo id go for this https://puu.sh/yO5t7/e43f0302b4.png
01:07:584 (67584|3,67726|3,67869|3) - stacking the graces here would feel weird to play i think so 01:07:726 (67726|3) - to 3
01:42:941 - like earlier
02:12:941 (132941|3,132941|2,133084|3) - this is ???? so 02:12:941 (132941|3) - would be better at 2

OH NO IT'S A MAJOR SECTION REVISION SUGGESTION!

02:28:655 - this section can use some big changes cause right now the gap between sc and shd is disgutingly huge. You should try making this section a streamy one maybe even light js. Works as a kiai ender if you ask me. Some ln bits are perfectly fine

02:48:084 - this is probably better https://puu.sh/yO5Dn/b594a185dc.png
Topic Starter
Mentholzzz

Lenfried- wrote:

scat
00:14:084 (14084|2,14226|3) - swap col to reduce control intensiveness ie comfy stuff
00:18:084 (18084|2,18084|3) - why is this a double ln when in SHD this is an ln with a regular note
00:18:941 (18941|0,19084|1,19226|0,19369|1,19512|0,19655|1,19798|1,19941|0) - eeeeehhhhhh so 00:19:369 (19369|1,19441|2) - swap col at least the right hand is getting some beef
00:23:226 (23226|2,23369|3) - like my 1st point swap col for comfy
00:31:798 - this is more of a complain vs SHD than for this diff. This in LN but SHD is not ok gotta change it in SHD
00:32:084 - for the sake of expression this is the better pattern https://puu.sh/yO5fL/ac3fe21795.png
00:38:369 - the sounds are really low like bass though sustained. I think it's a better move to convert these to regular notes to give way to the 1/4 in 00:38:584 -
00:50:369 (50369|2,50369|1) - swap col just cause some minor pr even if the chart doesnt have pr to begin with
01:00:226 (60226|1) - to 4 cause 01:00:084 (60084|0,60226|1,60226|0,60369|2,60369|1,60512|2) - >:(
01:02:798 (62798|3,62941|3,62941|2,63084|1,63084|2,63226|1,63226|0,63369|0) - nooooooooo id go for this https://puu.sh/yO5t7/e43f0302b4.png
01:07:584 (67584|3,67726|3,67869|3) - stacking the graces here would feel weird to play i think so 01:07:726 (67726|3) - to 3
01:42:941 - like earlier
02:12:941 (132941|3,132941|2,133084|3) - this is ???? so 02:12:941 (132941|3) - would be better at 2

OH NO IT'S A MAJOR SECTION REVISION SUGGESTION!

02:28:655 - this section can use some big changes cause right now the gap between sc and shd is disgutingly huge. You should try making this section a streamy one maybe even light js. Works as a kiai ender if you ask me. Some ln bits are perfectly fine

02:48:084 - this is probably better https://puu.sh/yO5Dn/b594a185dc.png
Ok applied almost all >w>
lenpai
shoulders
00:16:798 (16798|2,16798|0,16869|1,16941|0,16941|3,16941|2,17012|1) - this is pretty meeeeh so 00:16:726 (16726|3,16798|0) - swap col for that [34][34] 1/2
00:32:084 - do a 1/2 jack into an ln like in SC example: 00:32:369 (32369|1) - move to 4. But you're going to need to use some few adjustments so ill just drop a screenshot: https://puu.sh/yOvsE/26904a8885.png
01:07:512 - im really against this being a jumptrill because the sounds at the blue ticks are awfully weak but nerfing those would make the section too easy so there's this https://puu.sh/yOvBY/f66b1c8330.png

if you did some copypastas fix those too
Topic Starter
Mentholzzz

Lenfried- wrote:

shoulders
00:16:798 (16798|2,16798|0,16869|1,16941|0,16941|3,16941|2,17012|1) - this is pretty meeeeh so 00:16:726 (16726|3,16798|0) - swap col for that [34][34] 1/2
00:32:084 - do a 1/2 jack into an ln like in SC example: 00:32:369 (32369|1) - move to 4. But you're going to need to use some few adjustments so ill just drop a screenshot: https://puu.sh/yOvsE/26904a8885.png
01:07:512 - im really against this being a jumptrill because the sounds at the blue ticks are awfully weak but nerfing those would make the section too easy so there's this https://puu.sh/yOvBY/f66b1c8330.png

if you did some copypastas fix those too
OWO all accepted
lenpai
ultra high definition
00:05:798 - add 1/4 ln at 4 because 00:06:941 - exists
00:25:655 - layer inconsistency complaint. this has doubles but shd only has a single
00:26:798 - ^
00:32:369 - doubles here vs singles in shd when shd should be harder in terms of rice
01:20:369 - 01:20:941 - 01:21:512 - you can definitely add some singles here and a couple of others why not?
01:22:369 - and if you want to do ^, you can be 10x more of an asshat by doing reverse shields for stuff like 01:22:655 - 01:23:226 - 01:23:798 - etc
01:24:655 - dont do that here though, use "this section will be too hard with the snap usages" or something when a bn points this out
01:29:512 - same suggestion and for the remaining ln only sections with the exception of 01:33:798 -
01:52:084 - x0.85 cause you hate people do this as well in shd

beautiful

gdi im finally done with this set ima do xmas q charts now
Topic Starter
Mentholzzz

Lenfried- wrote:

ultra high definition
00:05:798 - add 1/4 ln at 4 because 00:06:941 - exists ok
00:25:655 - layer inconsistency complaint. this has doubles but shd only has a single
00:26:798 - ^
00:32:369 - doubles here vs singles in shd when shd should be harder in terms of rice
01:20:369 - 01:20:941 - 01:21:512 - you can definitely add some singles here and a couple of others why not? ok
01:22:369 - and if you want to do ^, you can be 10x more of an asshat by doing reverse shields for stuff like 01:22:655 - 01:23:226 - 01:23:798 - etc ok
01:24:655 - dont do that here though, use "this section will be too hard with the snap usages" or something when a bn points this out ok change to something else
01:29:512 - same suggestion and for the remaining ln only sections with the exception of 01:33:798 - fix
01:52:084 - x0.85 cause you hate people do this as well in shd ok

beautiful

gdi im finally done with this set ima do xmas q charts now
Thank you lenpai a lot for nuking and buffing all the diff OWO
[Ping]
General
00:41:226 - Add Kiai?

NM
00:32:369 - end LN on 00:32:084 - here (do like this for most of the LNs in this part and the same for the part on 01:42:941 - )

MX
00:23:369 - https://osu.ppy.sh/ss/9905830 PR + balance

00:28:941 - 00:29:084 Add LN

02:48:226 - suggestion https://osu.ppy.sh/ss/9905879
Topic Starter
Mentholzzz

TheNewBungping wrote:

General
00:41:226 - Add Kiai? It would be too much kiai in the song imo.

NM
00:32:369 - end LN on 00:32:084 - here (do like this for most of the LNs in this part and the same for the part on 01:42:941 - )Extend it to make it easier to play for beginner.

MX
00:23:369 - https://osu.ppy.sh/ss/9905830 PR + balance ok

00:28:941 - 00:29:084 Add LN ok

02:48:226 - suggestion https://osu.ppy.sh/ss/9905879 naizu
Antalf
Well f. This is some nightmare fuel.. i mean LNs..

HS Check
General
• Aside from everything i do believe the map is decently htsounded and doesn't require much or any change at all so that's a plus.

• Should definitely check your synth sounds since they blend in too much and its hard to notice them with the actual music therefore creating an unrankeable situation there.

[SHD]

• 01:04:084 (64084|2,65226|0,66369|1,66941|2,67512|1,67655|3,67798|2,67941|0) - Totally forgot to add bells here.

Ill just time stamp separately all the places without bells to save some time.

• 01:08:655 -
• 01:09:226 -
• 01:09:798 -
• 01:10:369 -
• 01:10:941 -
• 01:11:512 -
• 01:12:084 -
• 01:12:655 -
• 01:13:226 -
• 01:14:941 -
• 01:15:226 -
• 01:15:512 -

If there is any more you should check them.

• Okay so what i said about this diff is present in EVERY other diff except the top one, so to not repeat my self, do that for all diffs and also dont be afraid to use story board HS, its cool if you do that and more for the low diffs.
Topic Starter
Mentholzzz

Antalf wrote:

Well f. This is some nightmare fuel.. i mean LNs.. LNs is gud D:

HS Check
General
• Aside from everything i do believe the map is decently htsounded and doesn't require much or any change at all so that's a plus.

• Should definitely check your synth sounds since they blend in too much and its hard to notice them with the actual music therefore creating an unrankable situation there.

[SHD]

• 01:04:084 (64084|2,65226|0,66369|1,66941|2,67512|1,67655|3,67798|2,67941|0) - Totally forgot to add bells here.

Ill just time stamp separately all the places without bells to save some time.

• 01:08:655 -
• 01:09:226 -
• 01:09:798 -
• 01:10:369 -
• 01:10:941 -
• 01:11:512 -
• 01:12:084 -
• 01:12:655 -
• 01:13:226 -
• 01:14:941 -
• 01:15:226 -
• 01:15:512 -

If there is any more you should check them.

• Okay so what i said about this diff is present in EVERY other diff except the top one, so to not repeat my self, do that for all diffs and also dont be afraid to use story board HS, its cool if you do that and more for the low diffs.

Well okay, it was my intentional to add bell to only top diff,UHD. It's the only diff I expressed them as a short 1/4 LNs. Other diff, i just ignored the bell sound so I think it would be weird to add it lol.
Hanss
Request from my modding queue


Column 1 l 2 l 3 l 4


Unagi Onigiri "UHD":

- 00:09:512 (9512|2) - I would move this to the 4th column and put the regular note in the 4th column in the 3rd column

- 00:10:655 (10655|1) - swap the notes in column 2 and 4 for more balance and less awkwardness

- 00:11:655 (11655|2) - Column 4

- 00:12:941 (12941|3,12941|2) - swap the two notes for more comfort

- 00:24:512 (24512|2) - Column 4

- 00:27:941 (27941|1,27941|2) - chord hear but not here ? --> 00:29:084 (29084|1) - it's the exact same sound

- 01:20:369 (80369|1) - shouldn't this be an LN too?

- 01:42:869 (102869|2,102941|3,102941|0,102941|1,103084|2,103226|1,103369|0,103369|3,103369|2,103512|1,103655|2,103798|3,103798|1,103798|0,103941|2,104084|0,104226|1,104226|2,104226|3,104369|0,104512|3,104655|2,104655|0,104655|1,104798|0,104798|3,104941|1,104941|0) - Is there a reason you're skipping every other bass note?

- 02:09:798 (129798|3,129869|2,129941|1,130012|2) - would chart this the recommended way ---> It makes going into that burst transition a lot smoother

Overall, very nice difficulty :D Pretty well polished so I couldn't find too much :< Hope this helps at all and good luck with ranked!
Topic Starter
Mentholzzz

Noxus wrote:

Request from my modding queue


Column 1 l 2 l 3 l 4


Unagi Onigiri "UHD":

- 00:09:512 (9512|2) - I would move this to the 4th column and put the regular note in the 4th column in the 3rd column
- 00:10:655 (10655|1) - swap the notes in column 2 and 4 for more balance and less awkwardness
- 00:11:655 (11655|2) - Column 4
- 00:12:941 (12941|3,12941|2) - swap the two notes for more comfort Those short LNs are intended to form a stack there because it has the same pitch.

- 00:24:512 (24512|2) - Column 4 No,it will form too much stack and right-hand heavy.

- 00:27:941 (27941|1,27941|2) - chord hear but not here ? --> 00:29:084 (29084|1) - it's the exact same sound 00:29:084 (29084|3,29084|1) - ???????????

- 01:20:369 (80369|1) - shouldn't this be an LN too? No, the rice there is for kick and clap.

- 01:42:869 (102869|2,102941|3,102941|0,102941|1,103084|2,103226|1,103369|0,103369|3,103369|2,103512|1,103655|2,103798|3,103798|1,103798|0,103941|2,104084|0,104226|1,104226|2,104226|3,104369|0,104512|3,104655|2,104655|0,104655|1,104798|0,104798|3,104941|1,104941|0) - Is there a reason you're skipping every other bass note? woops fixed

- 02:09:798 (129798|3,129869|2,129941|1,130012|2) - would chart this the recommended way ---> It makes going into that burst transition a lot smoother First, it will cause 02:09:512 (129512|1,129655|1,129798|1) - stack and also have a 02:09:869 (129869|2,129941|3,130012|2,130084|3) - one-hand trill so no.

Overall, very nice difficulty :D Pretty well polished so I couldn't find too much :< Hope this helps at all and good luck with ranked!
Larc
Umeboshi Onigiri "MX"

00:06:941 - 00:05:798 - LN ? like 00:04:655 (4655|0) -

00:26:369 - missing kick ? u add on 00:25:941 (25941|3) -

00:30:941 - drum ? "mx diff right?" XD

err... cant find much~~


Ikura Onigiri "SC"

00:22:369 (22369|3,22655|0) - make LN for synth ? like u did at 00:20:226 (20226|2,20369|3) -

00:26:798 - double LN ? the sound a little bit strong than 00:26:369 -

00:30:084 - synth a little bit strong too consider make double

00:36:655 - have strong (again) synth than other, 00:36:655 (36655|3) - should be for cover...

01:21:226 - again "strong" synth than before

01:21:512 (81512|3,81512|0,81584|2) - i think make all LN cause the sound kinda different with 01:20:369 (80369|0,80369|3,80441|1) - * more louder maybe and last LN before going to change pitch (streams)

01:47:512 - same opinion with 00:36:655 -

01:45:655 - 01:46:084 - 01:46:226 - 01:46:655 - missing drum/percussions

01:56:369 - if u map this sound, not really hard to press 2 keys at white ticks 01:52:084 - untill 02:00:655 -

02:06:084 (126084|1,126155|0) - change coloumn pls :"D

02:05:941 (125941|1,126012|2) - this sound have "friends" at 02:06:298 - or how about ctrl+J this >> 02:06:084 (126084|1,126155|0) -

02:24:941 (144941|0,145226|0) - not similar sound, kinda weird if they are the same coloumn. *and col |3 feel blank

02:48:798 - add 1 note dude ? not similar sound with 02:48:512 -

sry for short mod, good chart ^^
Topic Starter
Mentholzzz

CoffeeLatte- wrote:

Umeboshi Onigiri "MX"

00:06:941 - 00:05:798 - LN ? like 00:04:655 (4655|0) - ok owo

00:26:369 - missing kick ? u add on 00:25:941 (25941|3) - I think 1 LN is enough for kick.

00:30:941 - drum ? "mx diff right?" XD ^

err... cant find much~~


Ikura Onigiri "SC"

00:22:369 (22369|3,22655|0) - make LN for synth ? like u did at 00:20:226 (20226|2,20369|3) - Uh, I add the LN for the specific sound that only appear there and there.

00:26:798 - double LN ? the sound a little bit strong than 00:26:369 - I think it just have a higher pitch.

00:30:084 - synth a little bit strong too consider make double ^

00:36:655 - have strong (again) synth than other, 00:36:655 (36655|3) - should be for cover... I think it's fine as it is now.

01:21:226 - again "strong" synth than before ^

01:21:512 (81512|3,81512|0,81584|2) - i think make all LN cause the sound kinda different with 01:20:369 (80369|0,80369|3,80441|1) - * more louder maybe and last LN before going to change pitch (streams) I would keep the old one.

01:47:512 - same opinion with 00:36:655 - ^

01:45:655 - 01:46:084 - 01:46:226 - 01:46:655 - missing drum/percussions explained

01:56:369 - if u map this sound, not really hard to press 2 keys at white ticks 01:52:084 - untill 02:00:655 - Difficulty Progression, I did what u say in higher difficulty

02:06:084 (126084|1,126155|0) - change coloumn pls :"D ok

02:05:941 (125941|1,126012|2) - this sound have "friends" at 02:06:298 - or how about ctrl+J this >> 02:06:084 (126084|1,126155|0) - friends ?

02:24:941 (144941|0,145226|0) - not similar sound, kinda weird if they are the same coloumn. *and col |3 feel blank ok fixed

02:48:798 - add 1 note dude ? not similar sound with 02:48:512 -
ok

sry for short mod, good chart ^^
Unpredictable
hiiii goddamn ive been putting this off for a while. i don't why i have either, this is a really good song

1|2|3|4

General
Ok I was really debating this on whether I should mention it as a problem or not, but I'll just see what you think of it. With source, I believe the source shouldn't be osu! and should just be in the tags. First off, this song wasn't specifically made for osu!. There are songs made by other artists who specifically made songs for the game, but this isn't one of them. I've seen a couple of songs in the ranked section with osu! as the source when the song wasn't made for the game at all, such as https://osu.ppy.sh/s/682598 or https://osu.ppy.sh/s/590323 but I'm unsure why its there in the first place. Songs like https://osu.ppy.sh/s/590152 or https://osu.ppy.sh/s/601840 are actually songs specifically made for osu! exclusively (for reference, check here https://osu.ppy.sh/beatmaps/artists/4 and https://osu.ppy.sh/beatmaps/artists/2&#41;. Sorry for going on a tangent on something so small, but I thought I'd give a good explanation to my reasoning.

Plain Onigiri "NM"
- 01:19:084 (79084|1) - I think its a lot better if you were to move this to column 3 and 01:19:226 (79226|2) - this to column 2. I just think on a normal diff,
its better to give the player time to react to the note instead of holding a really long LN and hitting a note right after
- 01:45:369 (105369|2) - would move this to column 2 and 01:45:512 (105512|1) - this to column 3. would make this change because this 01:45:369 (105369|2) - and 01:45:798 (105798|1) - are the same sound and gives the player more felxibilty to hit them.
- 01:46:226 (106226|0) - would rather put this in column 4 and 01:46:655 (106655|3) - this to column 1 just so 01:46:226 (106226|0) - isn't right on top of 01:45:655 (105655|0) - but up to you.
other than that it looks good!

Poly's Konbu Onigiri "HD"
- 00:12:084 (12084|1) - would put this on 4 and 00:12:226 (12226|3) - this to 3 so you could avoid an unneeded three way stack here 00:12:226 (12226|3,12441|3,12655|3) -
- 00:16:084 (16084|3) - would put this on column 1 and 00:16:226 (16226|1) - this on column because i think its a pretty big gap not having a note on column 1 from 00:15:369 (15369|0) - to 00:16:655 (16655|0) -
- 00:17:441 (17441|1) - would move this to column 1 and 00:17:655 (17655|0) - this to column 2 because I think gives the player a lot more time to hit 00:17:441 (17441|1) - this if was on column 1 and to avoid this "stack" 00:17:226 (17226|1,17441|1) -
- 00:20:084 (20084|2) - i think its better if you were to move this to column 2 and 00:20:369 (20369|1) - this to column 3 because it avoids the constant pressing of column 3 and makes the pattern here a lot more cleaner imo
- 00:22:226 (22226|1) - would move this to column 1 and 00:22:369 (22369|0) - this to column 3 because it fills that huge gap you have in column 3 between 00:21:584 (21584|2) - and 00:22:798 (22798|2) - and it make a nice cool pattern such as https://osu.ppy.sh/ss/10189075
- 00:23:512 (23512|1) - would move this to column 3 and 00:23:798 (23798|2) - this to column 4 because as like before, it fills that huge gap you have between notes in column 3, more importantly, it avoids making the player press column 2 for a majority of the time in this section
- 00:54:941 (54941|2) - would move this to column 4 as it makes it easier for the player to hit instead oh having a stack of 4, 00:54:012 (54012|2,54441|2,54726|2,54941|2) -
- 01:13:226 (73226|2) - would move this to column 4. having this i feel could avoid a near 4 way stack ex. 01:12:655 (72655|2,73012|2,73226|2,73441|2) -
and having it moved would compliment 01:13:584 (73584|3,73655|0) - these two
- 02:05:584 (125584|1,125798|1,126012|1,126226|1) - you think you can make another pattern to avoid this? I just feel like that there's too much on one column at once
The rest looks look good! =w=

Umeboshi Onigiri "MX"
Goddamn, this is a really good MX diff. I personally had some issues with some of the jacks with some of the LNs, but I think they're justified enough to leave them be. Nice work on this. =w=

Ikura Onigiri "SC
- 00:26:369 (26369|2,26369|3,26512|1,26655|0,26655|3,26798|1,26941|3,27084|0,27155|1,27226|3,27226|2,27298|0,27298|1,27369|3,27369|2,27441|1,27441|0,27512|3,27512|2,27941|0,27941|3,28084|3,28084|1) - ok uh instead of this how about https://osu.ppy.sh/ss/10190104 and https://osu.ppy.sh/ss/10190106 ?
- 01:21:084 (81084|1) - what if you put this to column 3 and 01:21:155 (81155|2) - this to column 2? imo I think it leads up to 01:21:226 (81226|3,81226|0) - this quite nicely if you changed them around.
- 01:33:369 (93369|3,93512|3,93655|3,93798|3) - is there anyway to get rid of this stack? was playing around with the patterns, but i kept getting a stack of 4 lol. it would be nice if you could change it somehow

Salmon Onigiri "SHD"
- 00:44:369 (44369|0,44512|0,44655|0,44798|0,44941|0) - damn that's a lot at once, you think you could lessen the 1/2 jacks here?
- 00:48:798 (48798|0,48941|0,49084|0,49226|0,49369|0) - here too?
- 01:08:119 (68119|0) - goddamn, this really close to an LN, i can see why you put it here but it's extremely hard to hit a note right on top of LN thats 1/8ths away from each other. would put it in column 3 tbh

Unagi Onigiri "UHD"
Wow. This is really cool and love the fact you used LNs. If this hits the ranked section, this for sure will be a favorite of mind. I have no changes/adjustments to offer. good job!

Alright, this mod took awhile. Hope you go for rank, the map has plenty of potential! Good luck! :D
Topic Starter
Mentholzzz

Unpredictable wrote:

hiiii goddamn ive been putting this off for a while. i don't why i have either, this is a really good song

1|2|3|4

General
Ok I was really debating this on whether I should mention it as a problem or not, but I'll just see what you think of it. With source, I believe the source shouldn't be osu! and should just be in the tags. First off, this song wasn't specifically made for osu!. There are songs made by other artists who specifically made songs for the game, but this isn't one of them. I've seen a couple of songs in the ranked section with osu! as the source when the song wasn't made for the game at all, such as https://osu.ppy.sh/s/682598 or https://osu.ppy.sh/s/590323 but I'm unsure why its there in the first place. Songs like https://osu.ppy.sh/s/590152 or https://osu.ppy.sh/s/601840 are actually songs specifically made for osu! exclusively (for reference, check here https://osu.ppy.sh/beatmaps/artists/4 and https://osu.ppy.sh/beatmaps/artists/2&#41;. Sorry for going on a tangent on something so small, but I thought I'd give a good explanation to my reasoning. Asking other people, it is optional to put "Osu!" in the source since this song also appear in Feature Artist Page

Plain Onigiri "NM"
- 01:19:084 (79084|1) - I think its a lot better if you were to move this to column 3 and 01:19:226 (79226|2) - this to column 2. I just think on a normal diff,
its better to give the player time to react to the note instead of holding a really long LN and hitting a note right after ok
- 01:45:369 (105369|2) - would move this to column 2 and 01:45:512 (105512|1) - this to column 3. would make this change because this 01:45:369 (105369|2) - and 01:45:798 (105798|1) - are the same sound and gives the player more felxibilty to hit them. ok
- 01:46:226 (106226|0) - would rather put this in column 4 and 01:46:655 (106655|3) - this to column 1 just so 01:46:226 (106226|0) - isn't right on top of 01:45:655 (105655|0) - but up to you. move the first one but keep the second one.
other than that it looks good!

Poly's Konbu Onigiri "HD"
- 00:12:084 (12084|1) - would put this on 4 and 00:12:226 (12226|3) - this to 3 so you could avoid an unneeded three way stack here 00:12:226 (12226|3,12441|3,12655|3) -
- 00:16:084 (16084|3) - would put this on column 1 and 00:16:226 (16226|1) - this on column because i think its a pretty big gap not having a note on column 1 from 00:15:369 (15369|0) - to 00:16:655 (16655|0) -
- 00:17:441 (17441|1) - would move this to column 1 and 00:17:655 (17655|0) - this to column 2 because I think gives the player a lot more time to hit 00:17:441 (17441|1) - this if was on column 1 and to avoid this "stack" 00:17:226 (17226|1,17441|1) -
- 00:20:084 (20084|2) - i think its better if you were to move this to column 2 and 00:20:369 (20369|1) - this to column 3 because it avoids the constant pressing of column 3 and makes the pattern here a lot more cleaner imo
- 00:22:226 (22226|1) - would move this to column 1 and 00:22:369 (22369|0) - this to column 3 because it fills that huge gap you have in column 3 between 00:21:584 (21584|2) - and 00:22:798 (22798|2) - and it make a nice cool pattern such as https://osu.ppy.sh/ss/10189075
- 00:23:512 (23512|1) - would move this to column 3 and 00:23:798 (23798|2) - this to column 4 because as like before, it fills that huge gap you have between notes in column 3, more importantly, it avoids making the player press column 2 for a majority of the time in this section
- 00:54:941 (54941|2) - would move this to column 4 as it makes it easier for the player to hit instead oh having a stack of 4, 00:54:012 (54012|2,54441|2,54726|2,54941|2) -
- 01:13:226 (73226|2) - would move this to column 4. having this i feel could avoid a near 4 way stack ex. 01:12:655 (72655|2,73012|2,73226|2,73441|2) -
and having it moved would compliment 01:13:584 (73584|3,73655|0) - these two
- 02:05:584 (125584|1,125798|1,126012|1,126226|1) - you think you can make another pattern to avoid this? I just feel like that there's too much on one column at once
The rest looks look good! =w=

Umeboshi Onigiri "MX"
Goddamn, this is a really good MX diff. I personally had some issues with some of the jacks with some of the LNs, but I think they're justified enough to leave them be. Nice work on this. =w=

Ikura Onigiri "SC
- 00:26:369 (26369|2,26369|3,26512|1,26655|0,26655|3,26798|1,26941|3,27084|0,27155|1,27226|3,27226|2,27298|0,27298|1,27369|3,27369|2,27441|1,27441|0,27512|3,27512|2,27941|0,27941|3,28084|3,28084|1) - ok uh instead of this how about https://osu.ppy.sh/ss/10190104 and https://osu.ppy.sh/ss/10190106 ? Change the pattern
- 01:21:084 (81084|1) - what if you put this to column 3 and 01:21:155 (81155|2) - this to column 2? imo I think it leads up to 01:21:226 (81226|3,81226|0) - this quite nicely if you changed them around. Te stream here lead up to the LN one.
- 01:33:369 (93369|3,93512|3,93655|3,93798|3) - is there anyway to get rid of this stack? was playing around with the patterns, but i kept getting a stack of 4 lol. it would be nice if you could change it somehowThere is a way but i would keep this , I don't think it's that hard to hit these.

Salmon Onigiri "SHD"
- 00:44:369 (44369|0,44512|0,44655|0,44798|0,44941|0) - damn that's a lot at once, you think you could lessen the 1/2 jacks here? It plays fine imo.
- 00:48:798 (48798|0,48941|0,49084|0,49226|0,49369|0) - here too? Here too.
- 01:08:119 (68119|0) - goddamn, this really close to an LN, i can see why you put it here but it's extremely hard to hit a note right on top of LN thats 1/8ths away from each other. would put it in column 3 tbhIt would be a bit hard to see for like bar skin, but its play much easier than put it in column 3 because you can jumptrill here.

Unagi Onigiri "UHD"
Wow. This is really cool and love the fact you used LNs. If this hits the ranked section, this for sure will be a favorite of mind. I have no changes/adjustments to offer. good job!

Alright, this mod took awhile. Hope you go for rank, the map has plenty of potential! Good luck! :D
Thanks a lot for the mod 'w'
FAMoss
hai o/
this map is full of mods wow

[Umeboshi Onigiri "MX"]
00:33:798 (33798|2) - need space for this wide sound, from my observation of this sound 00:33:941 (33941|1,34084|0) - from my observation of this sound, about like https://osu.ppy.sh/ss/10203243

00:39:226 (39226|2) - you can drag this note to col 4 for a new sound update (exactly 2 L and R sounds)

00:39:655 (39655|1) - ^ same like above

01:15:369 (75369|1,75441|0) - ctrl + G, the new sound pitch starts from the red line

01:19:798 - so, not to add 1 note again, i see the previous part clap 2 notes...

if the difference 2 notes clap is made, you can limit it by adding timing line, x1,00 is enough

01:19:869 (79869|1,79941|2,80012|3) - and it has a new sound, better separated from the white line, separated by means of widened distance

that's all i can give, good luck, nice sliders pattern XD
Topic Starter
Mentholzzz

FAMoss wrote:

hai o/
this map is full of mods wow

[Umeboshi Onigiri "MX"]
00:33:798 (33798|2) - need space for this wide sound, from my observation of this sound 00:33:941 (33941|1,34084|0) - from my observation of this sound, about like https://osu.ppy.sh/ss/10203243 fix to something else

00:39:226 (39226|2) - you can drag this note to col 4 for a new sound update (exactly 2 L and R sounds) I'd keep this since for easy reading part.

00:39:655 (39655|1) - ^ same like above ^

01:15:369 (75369|1,75441|0) - ctrl + G, the new sound pitch starts from the red line oki

01:19:798 - so, not to add 1 note again, i see the previous part clap 2 notes... focusing on the synth only now, to make it less intense than the chorus part.

if the difference 2 notes clap is made, you can limit it by adding timing line, x1,00 is enough I don't think it's needed tho.

01:19:869 (79869|1,79941|2,80012|3) - and it has a new sound, better separated from the white line, separated by means of widened distance

that's all i can give, good luck, nice sliders pattern XD
Xinnoh
oishii really likes caps, might want to have the diff names use caps too https://twitter.com/oishiichanmusic
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (can dm in client to further justify if there still is objection)


Unpredictable wrote:

1|2|3|4

Poly's Konbu Onigiri "HD"
- 00:12:084 (12084|1) - would put this on 4 and 00:12:226 (12226|3) - this to 3 so you could avoid an unneeded three way stack here 00:12:226 (12226|3,12441|3,12655|3) Didn't want to make the pitch relevancy here inconsistent but I guess it was necessary.
Applied but let's see what other modders would say about this


- 00:16:084 (16084|3) - would put this on column 1 and 00:16:226 (16226|1) - this on column because i think its a pretty big gap not having a note on column 1 from 00:15:369 (15369|0) - to 00:16:655 (16655|0)which column for 00:16:226 (16226|1)? I think you forgot to input the column number. I tried fixing both notes to col 1 and 4 assuming I interpreted your point correctly :?

- 00:17:441 (17441|1) - would move this to column 1 and 00:17:655 (17655|0) - this to column 2 because I think gives the player a lot more time to hit 00:17:441 (17441|1) - this if was on column 1 and to avoid this "stack" 00:17:226 (17226|1,17441|1) Applied

-00:20:084 (20084|2) - i think its better if you were to move this to column 2 and 00:20:369 (20369|1) - this to column 3 because it avoids the constant pressing of column 3 and makes the pattern here a lot more cleaner imo Alright then

- 00:22:226 (22226|1) - would move this to column 1 and 00:22:369 (22369|0) - this to column 3 because it fills that huge gap you have in column 3 between 00:21:584 (21584|2) - and 00:22:798 (22798|2) - and it make a nice cool pattern such as https://osu.ppy.sh/ss/10189075 Fixed 'w'

- 00:23:512 (23512|1) - would move this to column 3 and 00:23:798 (23798|2) - this to column 4 because as like before, it fills that huge gap you have between notes in column 3, more importantly, it avoids making the player press column 2 for a majority of the time in this section mfw too many stacks :? . Fixed!

- 00:54:941 (54941|2) - would move this to column 4 as it makes it easier for the player to hit instead oh having a stack of 4, 00:54:012 (54012|2,54441|2,54726|2,54941|2) - mmm ok

- 01:13:226 (73226|2) - would move this to column 4. having this i feel could avoid a near 4 way stack ex. 01:12:655 (72655|2,73012|2,73226|2,73441|2) -
and having it moved would compliment 01:13:584 (73584|3,73655|0) - these two Not wrong, fixed

- 02:05:584 (125584|1,125798|1,126012|1,126226|1) - you think you can make another pattern to avoid this? I just feel like that there's too much on one column at once ...i tried but it seems like there are still really notes that are close to being stacked. I had to avoid the overuse of column 1 and 4 to avoid 210 minitrills for a HD diff. Here's what i came up with: http://osu.ppy.sh/ss/10218784

The rest looks look good! =w=Thanks for reviewing the map by pointing out the stacks, I was pretty conflicted with the dilemma of pitch relevancy pitted against these anchors, and at least someone shares a similar thought?
Arzenvald
food map

yum

[General / Folder]
your keysound file HAS slight delays, some file has delays more than 5ms, you should check them by using audacity.
soft-hitnormal might blends with the music as well

good background

oh, this ringing bell LN 00:05:798 - should have consistent LN end on all diffs, check them

[4K // Plain Onigiri "NM"]
00:06:941 (6941|3,7369|2,7798|1) - i'm pretty sure this is 1/1, not 3/2

00:30:084 (30084|2,30226|1) - to 4 3, and 00:30:655 (30655|2,30798|1) - to 2 1?

00:51:798 (51798|3,51798|2) - i personally will skip the drum and layer the synth (blue ticks) like how you do in the last chorus, because the main part of music itself, up to you owo
00:52:941 (52941|0,52941|1) - ^
00:54:084 (54084|3,54084|2) - ^
01:08:941 (68941|2,68941|3) - 01:10:084 (70084|0,70084|1) - 01:11:226 (71226|3,71226|0) - 01:11:512 (71512|1) -

01:07:941 (67941|3) - turn into note, the ln should start at 01:08:084 -

01:18:941 (78941|0) - >A< i imagine this part will works if you layer that 1 2 3 4 vocal with LN

01:26:941 (86941|0) - why suddenly skipping the 1/2 synth? they are also the main part of the music

01:42:941 (102941|2,103369|0,103798|2,104226|1) - LN length should be 1/1, like in HD
01:45:655 (105655|0,106084|2,106512|1) - ^

02:48:084 (168084|1) - either making HD harder or spread the mini jack into stair


[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern

clean i think

[4K // Umeboshi Onigiri "MX"]
00:41:226 (41226|0) - i also concerned about this part, its too easy making gap between HD & MX is pretty close, but the complex LN - 1/2 jack in SC is, pretty dense. consider to buff this part

01:29:512 (89512|2,89584|1,89941|1,90012|2,90226|2,90298|1,90655|1,90726|2) - ctrl+H this, variation =w=

02:17:512 (137512|0,137584|3,137655|2,137726|1) - i feel the stream direction should go from left-to-right to fit the pitch

[4K // Ikura Onigiri "SC"]
OD 8.0, HP 8.0, its ok to use higher HP & OD though

[4K // Salmon Onigiri "SHD"]
OD 8.2, HP 8.8, reduce the OD because you still having lots of LNs here

[4K // Unagi Onigiri "UHD"]
usagi onigiri wwww

OD 7.8, HP 8.7, the hp drain is kinda too much compared with SHD due the LN

will continue the actual mod for these diffs later, not warmed up (also high bpm LN is kinda hard for me ; _ ;)
Topic Starter
Mentholzzz

Arzenvald wrote:

food map

yum

[General / Folder]
your keysound file HAS slight delays, some file has delays more than 5ms, you should check them by using audacity.
soft-hitnormal might blends with the music as well Uhh will check that later, thanks for telling.! Ok,
I hope i fix it all


good background

oh, this ringing bell LN 00:05:798 - should have consistent LN end on all diffs, check them fixed

[4K // Plain Onigiri "NM"]
00:06:941 (6941|3,7369|2,7798|1) - i'm pretty sure this is 1/1, not 3/2 the pitch here goes 12312312 so i think 3/2 suits better.

00:30:084 (30084|2,30226|1) - to 4 3, and 00:30:655 (30655|2,30798|1) - to 2 1? ok

00:51:798 (51798|3,51798|2) - i personally will skip the drum and layer the synth (blue ticks) like how you do in the last chorus, because the main part of music itself, up to you owo
00:52:941 (52941|0,52941|1) - ^
00:54:084 (54084|3,54084|2) - ^
01:08:941 (68941|2,68941|3) - 01:10:084 (70084|0,70084|1) - 01:11:226 (71226|3,71226|0) - 01:11:512 (71512|1) - I'd keep this

01:07:941 (67941|3) - turn into note, the ln should start at 01:08:084 - the one here is similar to 00:49:655 - so i think its okay to start LN here

01:18:941 (78941|0) - >A< i imagine this part will works if you layer that 1 2 3 4 vocal with LN ok

01:26:941 (86941|0) - why suddenly skipping the 1/2 synth? they are also the main part of the music The synth here goes full 1/2 in this part which i think it would be too much, so i decide to follow drum here instead.

01:42:941 (102941|2,103369|0,103798|2,104226|1) - LN length should be 1/1, like in HD
01:45:655 (105655|0,106084|2,106512|1) - ^ Extend them to make it easier for beginner

02:48:084 (168084|1) - either making HD harder or spread the mini jack into stair ok


[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern

clean i think

[4K // Umeboshi Onigiri "MX"]
00:41:226 (41226|0) - i also concerned about this part, its too easy making gap between HD & MX is pretty close, but the complex LN - 1/2 jack in SC is, pretty dense. consider to buff this part I think its fine (?) HD here is just single 1/2 LN but MX here has a little jump in it, so it kinda fill the gap between the 1/2 single stream and 1/2 chord. Also the latter chorus has hand in this part too. So i think it's fine here.

01:29:512 (89512|2,89584|1,89941|1,90012|2,90226|2,90298|1,90655|1,90726|2) - ctrl+H this, variation =w= ok

02:17:512 (137512|0,137584|3,137655|2,137726|1) - i feel the stream direction should go from left-to-right to fit the pitch ok

[4K // Ikura Onigiri "SC"]
OD 8.0, HP 8.0, its ok to use higher HP & OD though would keep both HP and OD

[4K // Salmon Onigiri "SHD"]
OD 8.2, HP 8.8, reduce the OD because you still having lots of LNs here would keep both HP and OD

[4K // Unagi Onigiri "UHD"]
usagi onigiri wwww wwwwww

OD 7.8, HP 8.7, the hp drain is kinda too much compared with SHD due the LN

will continue the actual mod for these diffs later, not warmed up (also high bpm LN is kinda hard for me ; _ ;
Arzenvald
[another general things]
01:52:084 - the keysound sample you pick (square sound) blends too much to the music. even you put higher volume, the sound from your keysound is too identical with the music, hence its rather inaudible.
my suggestion, replace the keysound with piano or bell samples, so it'll be more audible.

brought to you by kamikaze


then actual mod for SC

[4K // Ikura Onigiri "SC"]
02:28:655 (148655|0) - uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh you know.. these 2 for kick & 3 for snare stream, for me, the flow from the first half of the kiai into this stream part is broken, since player suddenly stop playing the synth, and play the loopy, homogenous percussion emphasis

my suggestion, do something like https://osu.ppy.sh/ss/10229580 , using double to layer the synth and don't layer the percussion. it'll leave enough gap from SC to SHD while the stream pattern is still relevant through the music.

o i have no objection with SHD, they play nice and flows with the music in excellent way.
and UHD, i still would recommend to raise the OD and reduce the HP, it'll be hard to get PP in this map anyway, bu OD 7.5 makes it too easy to mash around the LN.
good job
Topic Starter
Mentholzzz

Arzenvald wrote:

[another general things]
01:52:084 - the keysound sample you pick (square sound) blends too much to the music. even you put higher volume, the sound from your keysound is too identical with the music, hence its rather inaudible.
my suggestion, replace the keysound with piano or bell samples, so it'll be more audible. Uh aaaa....
Ok, after discussing with Asher. I decide to mute that part of the audio instead. :D

brought to you by kamikaze eeeeeeeeeeeeeeee


then actual mod for SC

[4K // Ikura Onigiri "SC"]
02:28:655 (148655|0) - uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh you know.. these 2 for kick & 3 for snare stream, for me, the flow from the first half of the kiai into this stream part is broken, since player suddenly stop playing the synth, and play the loopy, homogenous percussion emphasis ok fixed

my suggestion, do something like https://osu.ppy.sh/ss/10229580 , using double to layer the synth and don't layer the percussion. it'll leave enough gap from SC to SHD while the stream pattern is still relevant through the music.

o i have no objection with SHD, they play nice and flows with the music in excellent way.
and UHD, i still would recommend to raise the OD and reduce the HP, it'll be hard to get PP in this map anyway, bu OD 7.5 makes it too easy to mash around the LN. I'd keep the HP 9 but ok, I'm going to buff OD.
good job
Topic Starter
Mentholzzz
FINALLY FINISH FIXING KS AAAA
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (DM in client for strong rejection + reasoning)


Arzenvald wrote:

food map

yum yes noodles are good

[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern looking back at it, yes it is hard to hit the trill at a certain skill level. Fixed to https://osu.ppy.sh/ss/10237738

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern Nerfed to prevent reverse shields:
https://osu.ppy.sh/ss/10237758


clean i think took quite some time to polish up this difficulty with the modders, glad it kinda looks alright
Wish there was a bit more feedback but short mods are fine as long as they give more insight :D
Arzenvald
get bn to nominate this map already

01:52:120 (112120|3) - also why not moving some of the keysound storyboard into the notes in lower diffs?
Topic Starter
Mentholzzz

Arzenvald wrote:

get bn to nominate this map already :eyes:

01:52:120 (112120|3) - also why not moving some of the keysound storyboard into the notes in lower diffs?
I'm lazy I think keysounds is kinda hard to acc and hit than putting it in storyboard, so i only make keysounds when it reach I diff.
Arzenvald
those keysound would be top notch since you silenced the mp3 tbh.
also, i thought some of keysound storyboard are still in there? so as long as player use hitsound volume, keysound storyboard still works as background audio, and player's accuracy shouldn't be affected that way owo
(pls do that so i can nominate this)
Garalulu
Hola

[General]
  1. 01:52:120 - 02:00:834 - nice mp3 edit, I really love what you did. But rather than adding the hitsound at background only, adding it at notes are better tho. From NM to MX, they are not keysounded at notes. The pattern seems follow the melody well, I recommend to add it.
[Plain Onigiri "NM"]
  1. 00:50:405 - 00:54:977 - you didn't use the melody sound at this part unlike 00:41:262 - 00:49:977 - . yeah it's blue line sound so it can be hard for beginners, but I don't want to skip this main sound. Rather than using just drum sound, it's better to skip the drum or delete one notes for it and add melody note tho. Kiai pattern is good, you used three LNs for it :3
[Poly's Konbu Onigiri "HD"]
  1. 00:35:262 (35262|0,35405|0) - I don't know why it is placed at same col but 00:35:691 (35691|2,35834|0) - isn't. If you want to keep this jack, make 00:35:691 - 00:35:977 - symmetrical shape is better tho
  2. 00:38:977 - 00:41:262 - This catchy sound stimulates my both ear, if you rearrange this pattern allow for the sound too I will sleep in peace
  3. 00:48:120 (48120|1) - LN is better, for expressing 'this is melody'
  4. 00:50:262 (50262|0,50405|0) - there are placed at same col at only this part, I can't find why :v It's better to move the LN to col 4
  5. 01:52:120 - 02:01:262 - wow keysound :o These sounds are same length but the patterns are not. Only 02:00:120 - 02:00:405 - are shorter than others tho? (ss.wav) Other 1/4 LNs should be 1/2 length I think
  6. 02:46:548 (166548|1,166691|1) - need some rearrangement, too close rather than other 1/4 stream
[Umeboshi Onigiri "MX"]
  1. 00:38:620 (38620|0) - if you want to add hihat note for this, why not for SC?
[Salmon Onigiri "SHD"]
  1. 01:07:977 (67977|0,68155|0) - too close, you should rearrange this stair
  2. 01:22:405 - 01:24:691 - questionable pattern. Compared with SC, there is just stream structure but it has too many jacks. It will be better if you use one jack when the sound is changed only like 01:22:405 - 01:22:477 - , 01:22:691 - 01:22:762 - , 01:22:977 - 01:23:048 - etc. It has less jacks than before, and nice gap with SC.
  3. 01:52:834 (112834|0) - 1000% volume lmao
[Unagi Onigiri "UHD"]
  1. 01:47:977 - 01:49:262 - This sound is quite short, 01:47:977 (107977|0) - is too long for it. Make their end join with next noodle's start.
I didn't write some parts that have same issues with above
Topic Starter
Mentholzzz

Arzenvald wrote:

those keysound would be top notch since you silenced the mp3 tbh.
also, i thought some of keysound storyboard are still in there? so as long as player use hitsound volume, keysound storyboard still works as background audio, and player's accuracy shouldn't be affected that way owo
(pls do that so i can nominate this) oki oki owo

Garalulu wrote:

Hola

[General]
  1. 01:52:120 - 02:00:834 - nice mp3 edit, I really love what you did. But rather than adding the hitsound at background only, adding it at notes are better tho. From NM to MX, they are not keysounded at notes. The pattern seems follow the melody well, I recommend to add it. Oki oki owo.
[Plain Onigiri "NM"]
  1. 00:50:405 - 00:54:977 - you didn't use the melody sound at this part unlike 00:41:262 - 00:49:977 - . yeah it's blue line sound so it can be hard for beginners, but I don't want to skip this main sound. Rather than using just drum sound, it's better to skip the drum or delete one notes for it and add melody note tho. Kiai pattern is good, you used three LNs for it :3 ok changed.
[Poly's Konbu Onigiri "HD"]
  1. 00:35:262 (35262|0,35405|0) - I don't know why it is placed at same col but 00:35:691 (35691|2,35834|0) - isn't. If you want to keep this jack, make 00:35:691 - 00:35:977 - symmetrical shape is better tho
  2. 00:38:977 - 00:41:262 - This catchy sound stimulates my both ear, if you rearrange this pattern allow for the sound too I will sleep in peace
  3. 00:48:120 (48120|1) - LN is better, for expressing 'this is melody'
  4. 00:50:262 (50262|0,50405|0) - there are placed at same col at only this part, I can't find why :v It's better to move the LN to col 4
  5. 01:52:120 - 02:01:262 - wow keysound :o These sounds are same length but the patterns are not. Only 02:00:120 - 02:00:405 - are shorter than others tho? (ss.wav) Other 1/4 LNs should be 1/2 length I think
  6. 02:46:548 (166548|1,166691|1) - need some rearrangement, too close rather than other 1/4 stream
[Umeboshi Onigiri "MX"]
  1. 00:38:620 (38620|0) - if you want to add hihat note for this, why not for SC? woops, add one in SC
[Salmon Onigiri "SHD"]
  1. 01:07:977 (67977|0,68155|0) - too close, you should rearrange this stair oki
  2. 01:22:405 - 01:24:691 - questionable pattern. Compared with SC, there is just stream structure but it has too many jacks. It will be better if you use one jack when the sound is changed only like 01:22:405 - 01:22:477 - , 01:22:691 - 01:22:762 - , 01:22:977 - 01:23:048 - etc. It has less jacks than before, and nice gap with SC. The sound here really change every 1/2 tho, and the jack here isn't really that hard tbh. Jacks are switching between hands so it is easy to read and hit this imo.
  3. 01:52:834 (112834|0) - 1000% volume lmao lol wat
[Unagi Onigiri "UHD"]
  1. 01:47:977 - 01:49:262 - This sound is quite short, 01:47:977 (107977|0) - is too long for it. Make their end join with next noodle's start. ok
I didn't write some parts that have same issues with above
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (can dm in client to further justify if there still is objection)


Garalulu wrote:

[Poly's Konbu Onigiri "HD"]
  1. 00:35:262 (35262|0,35405|0) - I don't know why it is placed at same col but 00:35:691 (35691|2,35834|0) - isn't. If you want to keep this jack, make 00:35:691 - 00:35:977 - symmetrical shape is better tho
    Not sure if this is alright, but I believe it makes both hands more balanced. I also fixed a similar part in 01:46:120 to be somewhat similar to the above pattern https://osu.ppy.sh/ss/10468668

  2. 00:38:977 - 00:41:262 - This catchy sound stimulates my both ear, if you rearrange this pattern allow for the sound too I will sleep in peace I actually overlooked this previously when I was mapping. Tried with this and it felt more synchronized with the audio. I also rearranged the same recurring pattern in 01:49:834 - 01:51:405 https://osu.ppy.sh/ss/10468662

  3. 00:48:120 (48120|1) - LN is better, for expressing 'this is melody'
    Added

  4. 00:50:262 (50262|0,50405|0) - there are placed at same col at only this part, I can't find why :v It's better to move the LN to col 4
    It was actually supposed to complete the split roll at 00:49:977 - 00:50:405 but I kinda overlooked the jack here, fixed. At the same time I fixed the columns of the 2 subsequent LNs to be a bit more comfortable? https://osu.ppy.sh/ss/10468710

  5. 01:52:120 - 02:01:262 - wow keysound :o These sounds are same length but the patterns are not. Only 02:00:120 - 02:00:405 - are shorter than others tho? (ss.wav) Other 1/4 LNs should be 1/2 length I think After listening again I do actually notice the lengths are similar, fixed

  6. 02:46:548 (166548|1,166691|1) - need some rearrangement, too close rather than other 1/4 stream
    Fixed by swapping the columns of the first 2 notes in the pattern https://osu.ppy.sh/ss/10468767
owo)b
Topic Starter
Mentholzzz
owo)b
Garalulu
last hitsound thing
[Plain Onigiri "NM"]
  1. 00:49:405 - you can add finish as other diff did.
  2. 00:50:405 - it has finish sound so I recommend double for this as you did at 00:59:548 -
  3. 01:08:691 - same thing as above
  4. 01:17:834 (77834|2) - you can add finish as other diff did.
  5. 02:37:834 (157834|1) - same as above
[Poly's Konbu Onigiri "HD"]
  1. 00:16:905 (16905|1) - hitsound is wrong placed. should be 00:16:834 (16834|3) -
  2. 00:27:548 (27548|0) - you can add finish as other diff did.
  3. 00:48:120 (48120|1) - add W
  4. 00:49:405 - you can add finish as other diff did.
  5. 01:25:120 (85120|2) - deleted hitsound file. you should remove it
    01:25:548 (85548|3,86262|1) - , 01:33:834 (93834|2,94262|1,94691|3,94977|2,95405|2) - too
  6. 01:39:977 - add W
[Umeboshi Onigiri "MX"]
  1. 01:33:762 (93762|1) - hitsound is wrong placed. should be 01:33:691 (93691|2) -
Topic Starter
Mentholzzz

Garalulu wrote:

last hitsound thing
[Plain Onigiri "NM"]
  1. 00:49:405 - you can add finish as other diff did.
  2. 00:50:405 - it has finish sound so I recommend double for this as you did at 00:59:548 -
  3. 01:08:691 - same thing as above
  4. 01:17:834 (77834|2) - you can add finish as other diff did.
  5. 02:37:834 (157834|1) - same as above
[Poly's Konbu Onigiri "HD"]
  1. 00:16:905 (16905|1) - hitsound is wrong placed. should be 00:16:834 (16834|3) -
  2. 00:27:548 (27548|0) - you can add finish as other diff did.
  3. 00:48:120 (48120|1) - add W
  4. 00:49:405 - you can add finish as other diff did.
  5. 01:25:120 (85120|2) - deleted hitsound file. you should remove it
    01:25:548 (85548|3,86262|1) - , 01:33:834 (93834|2,94262|1,94691|3,94977|2,95405|2) - too
  6. 01:39:977 - add W
[Umeboshi Onigiri "MX"]
  1. 01:33:762 (93762|1) - hitsound is wrong placed. should be 01:33:691 (93691|2) -
all applied
Garalulu
Yammy
lenpai
this makes me very happy
Arzenvald
ohh hype!

alright, nomination check, but i'll pop this for now since the issue i raised is big and serious enough, but mostly about meta and general stuff

[General]
Difficulty Setup :
mm clean

Folder Usage :
C3S_s.wav , D3S_s.wav , are unused in all diffs? unrankable and needs to be removed from folder if not used. (smh did manual checking for this)

Hitsound / Keysound files :
Button.wav is shorter than 100ms, which also unrankable. i extended the end of the file
smh so many delays on the keysounds. i adjusted each sample volume and removed all delays (hopefully)
https://puu.sh/zJHhQ/957808700e.zip
btw reduce the keysound volume at this 01:52:120 - part, to 50% since i normalize all the volume into similar decibels

LR_Hihat SClick & Soft-hitnormal are basically same file so :
remove LR_HiHat Sclick from folder, avoid duplicate file if possible
you can replace every LR_HiHat with button.wav or LR Drum Soft.wav
..

also in lower diffs, why don't you use LR_bells? just copy them to sample and it'll be good. still had so many things to do eh? :P

Timing :
the green line volume in 00:00:120 - can be removed, and use red line volume, but keeping this way is is also fine.. uh....... not an issue, so yea ==a
soft-hitwhistle volume (30%) are too quiet its almost blending with the track, if you can raise to 50% it'll be much more audible.
overall green line hitsound volume can be raised too, 40% to 50%, 20% to 25%

Chart :
take a look at this example in UHD diff : 01:24:691 (84691|0,84762|1,84834|2,84905|3) -
the cue sound is questionable, i hear it doesn't snaps at any snapping, or close enough to 1/6 (5 or 6 cues), need to confirm this long square synth thingy. i'd suggest using 1/6 tho

[NM]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

00:18:120 - add 1 more ln in 4th column, to layer the 1/4 kick?
00:51:548 (51548|1,51762|2,51977|0) - imo you can add button.wav for these 3/4 beats, and you can apply to 00:52:691 (52691|3,52905|0,53120|2) - 00:53:834 (53834|0,54048|3,54262|1) - , all other similar 3/4 beats

nice

[HD]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

00:51:548 (51548|0,51762|2,51977|3) - same as in normal, you can add button.wav for all these 3/4

[MX]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

02:02:548 - 02:02:762 - are you sure won't map these sound? it feels as easy as HD even the note density is slightly denser in MX, but still, you can add more gap

[SC]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^
... i repeat the same thing, apply to SHD & UHD

[UHD]
00:37:120 (37120|0,37262|1,37548|1,37691|2,37977|2,38120|3) - shorten this LN please, even this "LN theme mapset" you can avoid some visually out of place LNs
01:15:191 (75191|1,75262|0,75262|2,107977|0,108120|1,108405|1,108548|2,108834|2,108977|3) - ^

01:15:191 (75191|1,75262|2,75262|0) - make these 1/4 inverse?
02:26:048 (146048|1,146120|0) - ^
02:44:334 (164334|1,164405|0) - ^

02:37:262 (157262|1,157262|0,157334|3,157405|2,157477|1,157548|3,157620|0,157691|1,157762|3) - not using 1/8 feels anticlimax, really

[SHD]
is really fit nice, i love the handstream part, well executed.

poke me again, popped for now
Topic Starter
Mentholzzz
Done

Arzenvald wrote:

ohh hype!

alright, nomination check, but i'll pop this for now since the issue i raised is big and serious enough, but mostly about meta and general stuff

[General]
Difficulty Setup :
mm clean

Folder Usage :
C3S_s.wav , D3S_s.wav , are unused in all diffs? unrankable and needs to be removed from folder if not used. (smh did manual checking for this)

Hitsound / Keysound files :
Button.wav is shorter than 100ms, which also unrankable. i extended the end of the file
smh so many delays on the keysounds. i adjusted each sample volume and removed all delays (hopefully)
https://puu.sh/zJHhQ/957808700e.zip owo thanks <3
btw reduce the keysound volume at this 01:52:120 - part, to 50% since i normalize all the volume into similar decibels ok

LR_Hihat SClick & Soft-hitnormal are basically same file so :
remove LR_HiHat Sclick from folder, avoid duplicate file if possible
you can replace every LR_HiHat with button.wav or LR Drum Soft.wav ok
..

also in lower diffs, why don't you use LR_bells? just copy them to sample and it'll be good. still had so many things to do eh? :P ok except UHD , all diff get a bell sound in storyboard hitsound :D

Timing :
the green line volume in 00:00:120 - can be removed, and use red line volume, but keeping this way is is also fine.. uh....... not an issue, so yea ==a
soft-hitwhistle volume (30%) are too quiet its almost blending with the track, if you can raise to 50% it'll be much more audible.
overall green line hitsound volume can be raised too, 40% to 50%, 20% to 25% done

Chart :
take a look at this example in UHD diff : 01:24:691 (84691|0,84762|1,84834|2,84905|3) -
the cue sound is questionable, i hear it doesn't snaps at any snapping, or close enough to 1/6 (5 or 6 cues), need to confirm this long square synth thingy. i'd suggest using 1/6 tho IRC Discussed, it is in 1/8.
(answer to IRC that i sleep before )
Arzenvald: and i think you should use 1/8 in that part 1/8 in that part would be too dense and too hard compare to the chorus part. So i decide to make it 1/4 instead.

[NM]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

00:18:120 - add 1 more ln in 4th column, to layer the 1/4 kick? ok
00:51:548 (51548|1,51762|2,51977|0) - imo you can add button.wav for these 3/4 beats, and you can apply to 00:52:691 (52691|3,52905|0,53120|2) - 00:53:834 (53834|0,54048|3,54262|1) - , all other similar 3/4 beats I don't really think it matches the song. I'd keep it be hitnormal.

nice

[HD]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

00:51:548 (51548|0,51762|2,51977|3) - same as in normal, you can add button.wav for all these 3/4 same as in normal.

[MX]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

02:02:548 - 02:02:762 - are you sure won't map these sound? it feels as easy as HD even the note density is slightly denser in MX, but still, you can add more gap I think it fit the gaps between HD and SC enough, adding notes here will make it too hard.

[SC]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done
... i repeat the same thing, apply to SHD & UHD done

[UHD]
00:37:120 (37120|0,37262|1,37548|1,37691|2,37977|2,38120|3) - shorten this LN please, even this "LN theme mapset" you can avoid some visually out of place LNs
01:15:191 (75191|1,75262|0,75262|2,107977|0,108120|1,108405|1,108548|2,108834|2,108977|3) - ^ ok

01:15:191 (75191|1,75262|2,75262|0) - make these 1/4 inverse?
02:26:048 (146048|1,146120|0) - ^
02:44:334 (164334|1,164405|0) - ^ Notes there I layered by all the LN stream is 1/2 long and 1/4 will appear if there's bell sound. I fixed other part to match this layering idea.

02:37:262 (157262|1,157262|0,157334|3,157405|2,157477|1,157548|3,157620|0,157691|1,157762|3) - not using 1/8 feels anticlimax, really in UHD, i only use 1/8 in one place[ where the bzz sound is really loud and i don't think the part here should be climax. I think using 1/4 inverse is enough for here.

[SHD]
is really fit nice, i love the handstream part, well executed.

poke me again, popped for now
-mint-
would advise to make 02:00:548 (120548|1) - have a longer hitsound like in the actual music too, currently it is a bit too short compared to the actual music. but is not that big of a deal just wanted to point out
Arzenvald
can't add 1/8 lel, but alright, last check

[General]
Difficulty Setup :
all clean

Folder Usage:
IRC'd, some stuff are still in there, fixed now!

Hitsound / Keysound Usage :
applied qqqant's suggestion

Timing :
clean

AiMod :
clean

Chart :
people will appreciate both SHD & UHD :3

i have no more objection for this map, it plays very fun for practice mostly SHD & UHD.
i believe i checked this map well, like how i used to do in the past :3

:thinking: bubble :thinking:
Topic Starter
Mentholzzz
<3
Garalulu
We are sexy
Arzenvald
We are sexy
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