M4M from my queue
Red: unrankable issues
Purple: highly recommend to fix
General
consider exchange your combo color 2 and 3, so that the two similar green colors will be seperated and can make your maps easier to read and some points
Easy
OD2 is enough for an Easy diff
01:15:460 (2,3,4) - this doesn't flow really good, maybe rework the flow a bit to be smoother
Normal
00:59:335 (5,6) - don't really think this rhythm is really suitable here as the snare drum at 00:59:710 - is much stronger and more important thanthe one at 00:59:522 - , so I suggest you replace 00:59:522 (6) - with a single circle at 00:59:710 - to make the drums stand out, with two circles instead of slider
Advanced
00:38:335 (1) - I don't think you really need to have this NC to make the object in a comboset with only itself. having the follow point between 00:37:397 (3,1) - by removing the NC should make it easier for new players to react. same for 00:41:335 (1) - 00:44:335 (1) -
00:44:335 (1,1) - intended to not stack exactly?
01:21:272 (1,2,3,4,5,6) - and 01:23:147 (2,3,4,5,1) - seem to be a bit too hard in this diff considering the overall difficulty of this diff and I'd recommend to make them a bit easier by maybe merge two circles into a slider. it's ok if you don't want to change it though, not a really big problem after all
Mk's Hard
00:52:772 (4,5,6) - personally don't really like the straight flow here, moving 00:52:960 (5) - to around (68,300) to have a bit curve here should make it play smoother imo
01:03:366 (2) - don't think there's a beat here in the music, better remove this circle and see if you wanna unstack 01:03:272 (1,3) -
01:15:366 (2) - ^
01:22:772 (8) - maybe change it to a 1/2 slider to the rhythm coherent, the current 1/1 gap feels a bit odd imo when the song's going on smoothly
Kalibe's Insane
00:36:835 (4,5,1) - rhythm really messed up here, if you're following drums then you should better try to make the beats with finish clickable, if you're following vocal then you probably should not start a slider from 00:37:210 - where there's no vocal. plz try to rethink about this pattern and make your rhythm more consistent on a track
00:49:022 (4,1) - stack?
01:03:460 (1) - don't really think this NC being necessary, maybe remove it?
generally flows fine
FCL's Another
00:36:085 (1) - you need finish sound for the heavy cymbal beat on its head, and same for 00:39:085 (1) - and on...
00:45:460 (2,3,4) - oh this flow doesn't play so good ;w;
01:20:335 (1,2,3,4) - plays a bit weird right after a back n forth jump, maybe have a small angle in middle like this, similar to 01:02:335 (2,3,4,5) -
Relation
01:23:898 (2) - 1ms unsnapped
I generally got no other problems with this diff except for the 3/4 sliders like 00:38:710 (5) - , but you probably won't agree to change them into 1/2 sliders so, well whatever
interesting map
a bit sad that the beginning wasn't mapped and quite weird that none of you guys spammed square jumps when the song title tells so
not much, call me back
Red: unrankable issues
Purple: highly recommend to fix
General
consider exchange your combo color 2 and 3, so that the two similar green colors will be seperated and can make your maps easier to read and some points
Easy
OD2 is enough for an Easy diff
01:15:460 (2,3,4) - this doesn't flow really good, maybe rework the flow a bit to be smoother
Normal
00:59:335 (5,6) - don't really think this rhythm is really suitable here as the snare drum at 00:59:710 - is much stronger and more important thanthe one at 00:59:522 - , so I suggest you replace 00:59:522 (6) - with a single circle at 00:59:710 - to make the drums stand out, with two circles instead of slider
Advanced
00:38:335 (1) - I don't think you really need to have this NC to make the object in a comboset with only itself. having the follow point between 00:37:397 (3,1) - by removing the NC should make it easier for new players to react. same for 00:41:335 (1) - 00:44:335 (1) -
00:44:335 (1,1) - intended to not stack exactly?
01:21:272 (1,2,3,4,5,6) - and 01:23:147 (2,3,4,5,1) - seem to be a bit too hard in this diff considering the overall difficulty of this diff and I'd recommend to make them a bit easier by maybe merge two circles into a slider. it's ok if you don't want to change it though, not a really big problem after all
Mk's Hard
00:52:772 (4,5,6) - personally don't really like the straight flow here, moving 00:52:960 (5) - to around (68,300) to have a bit curve here should make it play smoother imo
01:03:366 (2) - don't think there's a beat here in the music, better remove this circle and see if you wanna unstack 01:03:272 (1,3) -
01:15:366 (2) - ^
01:22:772 (8) - maybe change it to a 1/2 slider to the rhythm coherent, the current 1/1 gap feels a bit odd imo when the song's going on smoothly
Kalibe's Insane
00:36:835 (4,5,1) - rhythm really messed up here, if you're following drums then you should better try to make the beats with finish clickable, if you're following vocal then you probably should not start a slider from 00:37:210 - where there's no vocal. plz try to rethink about this pattern and make your rhythm more consistent on a track
00:49:022 (4,1) - stack?
01:03:460 (1) - don't really think this NC being necessary, maybe remove it?
generally flows fine
FCL's Another
00:36:085 (1) - you need finish sound for the heavy cymbal beat on its head, and same for 00:39:085 (1) - and on...
00:45:460 (2,3,4) - oh this flow doesn't play so good ;w;
01:20:335 (1,2,3,4) - plays a bit weird right after a back n forth jump, maybe have a small angle in middle like this, similar to 01:02:335 (2,3,4,5) -
Relation
01:23:898 (2) - 1ms unsnapped
I generally got no other problems with this diff except for the 3/4 sliders like 00:38:710 (5) - , but you probably won't agree to change them into 1/2 sliders so, well whatever
interesting map
a bit sad that the beginning wasn't mapped and quite weird that none of you guys spammed square jumps when the song title tells so
not much, call me back