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LeaF - Wizdomiot [OsuMania]

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Total Posts
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Topic Starter
Voxa
This beatmap was submitted using in-game submission on Tuesday, January 30, 2018 at 10:41:02 PM

Artist: LeaF
Title: Wizdomiot
Source: BMS
Tags: 東方project touhou zun 東方地霊殿 ~ subterranean animism 東方音弾遊戯7 optie 緑眼のジェラシー 水橋 パルスィ green eyed jealousy mizuhashi parsee game _VianK_ NishiwakiAyaka
BPM: 200
Filesize: 4777kb
Play Time: 02:30
Difficulties Available:
  1. Another - 4Key (4.44 stars, 1400 notes)
  2. Hyper - 4Key (3.19 stars, 1202 notes)
  3. NishA's Beginner - 4Key (1.24 stars, 363 notes)
  4. Normal - 4Key (1.77 stars, 577 notes)
  5. VianK's Rational Punishment - 4Key (5.4 stars, 1774 notes)
Download: LeaF - Wizdomiot
Information: Scores/Beatmap Listing
---------------
Hitsound by _VianK_

Beginner by NishiwakiAyaka
Normal by me
Hyper by me
Another by me
2307 Rational Punishment by _VianK_
JustinNF
Just simple fixes, so... Don't need Kudos for return

iirc
2017-08-19 23:56 DarckoSeth: hii justin...  can you mod this beatmap? thanks https://osu.ppy.sh/s/656476
2017-08-19 23:56 JustinNF: Uhm... lemme see
2017-08-19 23:56 DarckoSeth: ok
2017-08-20 00:01 JustinNF: I think the parts (which is the index streamz btw) can use the 2 1 1 1 2 method
2017-08-20 00:01 JustinNF: (for MX)
2017-08-20 00:02 JustinNF: Like from 00:25:418 - to 00:30:818 -
2017-08-20 00:02 JustinNF: Should be fine
2017-08-20 00:05 JustinNF: personally I like the diff, the chart went smooooooth
2017-08-20 00:06 DarckoSeth: ohh thanks
2017-08-20 00:06 DarckoSeth: yeah..
2017-08-20 00:07 JustinNF: And maybe 01:46:368 (106368|0) - remove this
2017-08-20 00:08 JustinNF: it's not really comfortable to hit
2017-08-20 00:08 DarckoSeth: thats right
2017-08-20 00:09 DarckoSeth: any problem?\
2017-08-20 00:09 JustinNF: Currenly no problem in MX
2017-08-20 00:09 DarckoSeth: hmmm...
2017-08-20 00:10 DarckoSeth: so what with HD?
2017-08-20 00:10 JustinNF: I was thinking of the last few "dings" (for MX diff)
2017-08-20 00:11 JustinNF: Some of the notes are not to the sound
2017-08-20 00:11 DarckoSeth: hmm where?
2017-08-20 00:11 JustinNF: (like 1/8 or 1/16 away)
2017-08-20 00:11 JustinNF: 02:18:818 (138818|1,138818|3) -
2017-08-20 00:12 JustinNF: I think this can be changed to the ones that you used 01:07:718 (67718|0,67736|1) -
2017-08-20 00:13 DarckoSeth: hmmm... but its not comfortable for play
2017-08-20 00:14 DarckoSeth: maybe i will leave it like that?
2017-08-20 00:14 JustinNF: hmm... then scrap that suggestion
2017-08-20 00:14 JustinNF: I think that's all for MX
2017-08-20 00:14 JustinNF: Imma try HD now
2017-08-20 00:17 DarckoSeth: oh... okay
2017-08-20 00:17 JustinNF: I would suggest to lower the SV range for HD diff
2017-08-20 00:17 JustinNF: And for MX too
2017-08-20 00:17 DarckoSeth: hmm
2017-08-20 00:17 DarckoSeth: i will consider that
2017-08-20 00:18 JustinNF: especially 01:44:618 -
2017-08-20 00:18 JustinNF: (HD diff)
2017-08-20 00:19 DarckoSeth: would i reduce the SV on that?
2017-08-20 00:19 JustinNF: Like maybe increase the slow duration or reduce the highest SV for that part
2017-08-20 00:19 JustinNF: The notes appear too sudden
2017-08-20 00:20 DarckoSeth: i see
2017-08-20 00:20 DarckoSeth: i like to trap the player :)
2017-08-20 00:20 DarckoSeth: but i will reduce that part
2017-08-20 00:20 JustinNF: Having SV in there would be a good one :3
2017-08-20 00:20 JustinNF: (I like to trap players too)
2017-08-20 00:21 DarckoSeth: yeah... hohohoh
2017-08-20 00:21 DarckoSeth: any problem on HD?
2017-08-20 00:21 JustinNF: The mapping is fine for HD
2017-08-20 00:22 JustinNF: except for 01:08:918 -
2017-08-20 00:22 DarckoSeth: hmm... ok
2017-08-20 00:22 JustinNF: Sound, yes; note, no :thinking:
2017-08-20 00:22 DarckoSeth: what with that?
2017-08-20 00:22 DarckoSeth: i dont understand
2017-08-20 00:23 JustinNF: There's a sound but no note
2017-08-20 00:23 JustinNF: 01:01:718 - same for here
2017-08-20 00:23 JustinNF: 01:16:118 - And here
2017-08-20 00:24 DarckoSeth: yeahh
2017-08-20 00:24 DarckoSeth: thanks.. i forgot with thats part
2017-08-20 00:24 JustinNF: Add one note for those except for 01:08:918 -
2017-08-20 00:25 JustinNF: Just make 01:08:618 (68618|3) - to two 1-beat-LN
2017-08-20 00:26 DarckoSeth: okay.. thats repaired!
2017-08-20 00:26 JustinNF: And (I think this is the last one) 01:21:218 - maybe an LN?
2017-08-20 00:28 DarckoSeth: hmmm... i dont think so
2017-08-20 00:28 JustinNF: hmm... then scrap that too
2017-08-20 00:28 DarckoSeth: sure!
2017-08-20 00:28 JustinNF: Others... I think they are fine
2017-08-20 00:28 DarckoSeth: any problem?
2017-08-20 00:28 JustinNF: No problem for me :3
2017-08-20 00:29 JustinNF: SC diff soon?
2017-08-20 00:29 DarckoSeth: maybe the pattern isnt confortable?
2017-08-20 00:29 DarckoSeth: hmmm wanna suggest Diff?
2017-08-20 00:29 JustinNF: the patterns are good tho
2017-08-20 00:29 DarckoSeth: ok..
_VianK_
yo....

sebelum mask ke pattern nya ane mau komen sedikit nih..

1.itu diff name nya dari game sdvx III , kalo bms ganti name nya kayak map w yan arthemis

2 SR buat diff novice turunin ke normal soalnya spread nya rada aneh kalo kek gitu

1|2|3|4

novice

00:18:368 (18368|3,18443|2,18518|0,18593|1,18668|3,18743|2,18818|1) - 1/4 snap gak pernah ada di diff normal nya, mending yang ini dijadiin ln aja

00:19:868 (19868|0,19943|1,20018|2) - ^

00:19:868 (19868|0,19943|1,20018|2) - add 1 note

00:31:043 (31043|1,31118|0,31418|2,31493|1) - sama kayak yang pertama

00:34:418 - add 1 note

00:35:624 -

00:41:318 - dari sini ampe 00:43:418 - mending yang di cover suara di tiap tick putih nya aja, lmayan buat nurunin SR nya

00:45:218 - dari sini mending yang di cover suara melody nya aja

00:52:418 - ^

01:19:418 (79418|1,79493|2,79568|3) - sama kayak yang pertama

01:30:218 - bagian sini mending suara melody nggak di cover, kesusahan soalnya

01:57:518 - napa nggak di cover?

02:15:218 - wadoo ini susahnya kebangetan njir...

Gravity

00:03:968 (3968|2) - pindahin ke kolom 2

00:06:968 - mending kayak sekalian aja biar ada variasi dikit

00:18:818 (18818|1,18818|3,18818|0) - ini ngapain 3 note? hapus satu gih

00:19:718 - kayak gini aja, lebih berasa

dari sini 00:24:368 - ampe 00:27:218 - ini terlalu over note (maksa) mending di remap gih, coba kayak gini

00:32:018 - ^

00:35:318 - dari sini ampe ln nya w nggak ngerti lu ngikut apaan?

00:45:518 - bagian sini ampe 00:56:018 - rada aneh, remap gih

00:56:243 -

00:57:818 (57818|1,57818|3,57818|0,57818|2) - hapus sala satu

01:26:093 (86093|2,86168|2,86243|2,86318|2,86393|2) - RIP KEYBOARD, BTW bagian situ remap gih, soalnya sama kek tadi terlalu maksa

01:30:218 - ^

01:56:318 (116318|3) - pindah ke 2

02:09:968 - am tick biru diatasnya napa nggak dilayout?

02:09:593 (129593|2,129593|1,129668|2,129668|1,129743|1,129743|0,129818|1,129818|3,129818|2) - jadiin kiri kanan aja

02:15:443 (135443|1,135518|1,135593|1,135743|1,135818|1,135893|1) - RIP TELUNJUK KIRI

SARAN BUAT KEDEPANNYA

1. KALO NGEMAP ITU GUNAIN PLAYBACK 25%

2. PERHATIIN JUGA LAGUNYA MZ, JANGAN SAMPE OVERMAP MZ

3.PIKIRIN JUGA MZ PLAYER NYA, WALAU SEJAGO APAPN MAINNYA, DIA JUGA MANUSIA BIASA MZ

4 GL ;)

BTW map yang mau di M4M mana ?
Topic Starter
Voxa

Ridho 2307 wrote:

yo....

sebelum mask ke pattern nya ane mau komen sedikit nih..

1.itu diff name nya dari game sdvx III , kalo bms ganti name nya kayak map w yan arthemis fixed!

2 SR buat diff novice turunin ke normal soalnya spread nya rada aneh kalo kek gitu fixed!

1|2|3|4

novice

00:18:368 (18368|3,18443|2,18518|0,18593|1,18668|3,18743|2,18818|1) - 1/4 snap gak pernah ada di diff normal nya, mending yang ini dijadiin ln aja fixed!

00:19:868 (19868|0,19943|1,20018|2) - ^

00:19:868 (19868|0,19943|1,20018|2) - add 1 note

00:31:043 (31043|1,31118|0,31418|2,31493|1) - sama kayak yang pertama

00:34:418 - add 1 note

00:35:624 -

00:41:318 - dari sini ampe 00:43:418 - mending yang di cover suara di tiap tick putih nya aja, lmayan buat nurunin SR nya bener sih... fixed!

00:45:218 - dari sini mending yang di cover suara melody nya aja kupikir2 lagi deh

00:52:418 - ^

01:19:418 (79418|1,79493|2,79568|3) - sama kayak yang pertama

01:30:218 - bagian sini mending suara melody nggak di cover, kesusahan soalnya

01:57:518 - napa nggak di cover?

02:15:218 - wadoo ini susahnya kebangetan njir... wkwkwk.... fixed!

Gravity

00:03:968 (3968|2) - pindahin ke kolom 2

00:06:968 - mending kayak sekalian aja biar ada variasi dikit

00:18:818 (18818|1,18818|3,18818|0) - ini ngapain 3 note? hapus satu gih

00:19:718 - kayak gini aja, lebih berasa

dari sini 00:24:368 - ampe 00:27:218 - ini terlalu over note (maksa) mending di remap gih, coba kayak gini

00:32:018 - ^

00:35:318 - dari sini ampe ln nya w nggak ngerti lu ngikut apaan?

00:45:518 - bagian sini ampe 00:56:018 - rada aneh, remap gih

00:56:243 -

00:57:818 (57818|1,57818|3,57818|0,57818|2) - hapus sala satu

01:26:093 (86093|2,86168|2,86243|2,86318|2,86393|2) - RIP KEYBOARD, BTW bagian situ remap gih, soalnya sama kek tadi terlalu maksa

01:30:218 - ^

01:56:318 (116318|3) - pindah ke 2

02:09:968 - am tick biru diatasnya napa nggak dilayout?

02:09:593 (129593|2,129593|1,129668|2,129668|1,129743|1,129743|0,129818|1,129818|3,129818|2) - jadiin kiri kanan aja

02:15:443 (135443|1,135518|1,135593|1,135743|1,135818|1,135893|1) - RIP TELUNJUK KIRI

maklum bang... baru buat yg 5 star keatas... padahal w belum bisa yg maen 4,5 star :cry: :D.... wado banyak salahnya :o

SARAN BUAT KEDEPANNYA

1. KALO NGEMAP ITU GUNAIN PLAYBACK 25%

2. PERHATIIN JUGA LAGUNYA MZ, JANGAN SAMPE OVERMAP MZ

3.PIKIRIN JUGA MZ PLAYER NYA, WALAU SEJAGO APAPN MAINNYA, DIA JUGA MANUSIA BIASA MZ

4 GL ;)

yg overmap itu gara2 ada yg req beatmap kek gitu.... but thanks for your critic :)... aslinya sih gak niat buat yg GRAVITY... lha saya sendiri tak tau mana yg overmap karena saya tak bisa main Gravity :(

BTW map yang mau di M4M mana ?

Nanti kalau lu ada bm baru gua mod... yah itung2 belajar
Thanks karena membantu melihat kekurangan map saya... :)
_VianK_
Turunin aja dif exh nya jadi 4, trus nanti w bantu re make diff paling sulitnya gimana?
_VianK_
[quote="DarckoSeth"][quote="Ridho 2307"]yo....


SARAN BUAT KEDEPANNYA

1. KALO NGEMAP ITU GUNAIN PLAYBACK 25%

2. PERHATIIN JUGA LAGUNYA MZ, JANGAN SAMPE OVERMAP MZ

3.PIKIRIN JUGA MZ PLAYER NYA, WALAU SEJAGO APAPN MAINNYA, DIA JUGA MANUSIA BIASA MZ

4 GL ;)

yg overmap itu gara2 ada yg req beatmap kek gitu.... but thanks for your critic :)... aslinya sih gak niat buat yg GRAVITY... lha saya sendiri tak tau mana yg overmap karena saya tak bisa main Gravity :(//tqpi sesuain juga ama lagunya, kalo lagunya nge drum kayak Galcop... ya mungkinlah, tapi kalo gini mah ane rasa nggak mungkin mau dibuat kayak gitu
Mapper007
oke saya copy chat kmaren sadja


2017-09-18 21:06 DarckoSeth: haii
2017-09-18 21:06 DarckoSeth: mod nya disini saja ya?
2017-09-18 21:07 Mapper007: oke dah
2017-09-18 21:07 Mapper007: 00:14:618 (14618|3,14618|1,15218|0,15518|1) -
2017-09-18 21:07 DarckoSeth: mod siapa dulu nih?
2017-09-18 21:08 DarckoSeth: map mu apa map ku dulu?
2017-09-18 21:08 Mapper007: tuh mendingan kayak gitu bakal kaga cocok kalo di buat note di tengah nya jadi double susah mencet ntar
2017-09-18 21:08 Mapper007: map mu aja dlu
2017-09-18 21:08 DarckoSeth: baiklah
2017-09-18 21:10 Mapper007: 00:17:318 (17318|1,17318|3,17468|0,17468|2) - ( biar sesuai sama note atas dan bawah gunakan untuk perulangan selanjut nya)
2017-09-18 21:11 Mapper007: 00:24:368 (24368|3,24368|0,24443|2,24518|3,24518|1,24593|2,24668|0,24668|3,24743|1,24818|0,24818|2,24893|1,24968|3,24968|0) -
2017-09-18 21:12 Mapper007: gunakan juga untuk perulangan nya di atas
2017-09-18 21:12 Mapper007: karena kalo tetep kayak biasa kebnyakan double
2017-09-18 21:12 DarckoSeth: maaf tadi gua boke*r sebentar...
2017-09-18 21:13 Mapper007: oke gpp liat aja chat diatas :v
2017-09-18 21:13 DarckoSeth: hmm... emang saya sengaja gitu sih... :v... lanjuttt
2017-09-18 21:18 Mapper007: 01:50:618 (110618|1) -
2017-09-18 21:18 DarckoSeth: bagian itu kenapa?
2017-09-18 21:19 Mapper007: kurang 1 note tapi karena LN path kayak nya lebih cocok di buat 1 LN lagi
2017-09-18 21:19 DarckoSeth: hmmm... sip sip lanjutt
2017-09-18 21:20 Mapper007: 01:50:018 (110018|0,110018|3,110618|1,110918|2,111218|3,111518|1) -
2017-09-18 21:20 Mapper007: kayak gitu juga lumayan
2017-09-18 21:20 Mapper007: daripada nanggung kan suara nya :v
2017-09-18 21:21 DarckoSeth: iya...saya baru tau ada 1 miss note
2017-09-18 21:21 DarckoSeth: btw udah coba sv nya pakai auto? kalao belum abis ini silahkan dinikmati sv nya
2017-09-18 21:21 DarckoSeth: hehehe
2017-09-18 21:22 Mapper007: udah langsung ane live play :v
2017-09-18 21:22 Mapper007: 01:54:218 (114218|2) -
2017-09-18 21:22 Mapper007: itu juga miss 1 note :v
2017-09-18 21:22 Mapper007: secara keseluruhan untuk orang yang gk suka LN map ini bakal ngeselin :v
2017-09-18 21:23 Mapper007: itu aja sih kayak nya
2017-09-18 21:23 DarckoSeth: hm... emang yg diff Gravity banyak salahnya
2017-09-18 21:24 DarckoSeth: soalnya baru buat yg kek begituan
2017-09-18 21:24 DarckoSeth: abis ini giliran map mu ya??
2017-09-18 21:24 Mapper007: di pattern nya bnyak kena sih kebnyakan double :v
2017-09-18 21:24 DarckoSeth: T^T
2017-09-18 21:24 Mapper007: ane aja main nya kaga pass :v
2017-09-18 21:24 DarckoSeth: sippp
2017-09-18 21:25 DarckoSeth: udah dulu... besok lagi dilanjut
Angki
hai <3 Mod request in PM ea :v

Column:
|1|2|3|4|


NOVICE
00:12:818 (12818|0) - tambahin 1 note di kolom 1 (nanti kalau hitsound nya dah ada kasih hitfinish, itu juga kalau suara nya sama)
00:30:518 (30518|1,30668|0) - Ctrl J
00:30:818 - tambahin 1 note di kolom 3 (kayak di atas)
00:36:218 - ^
01:57:518 - disini ada suara kenapa di abaikan ?
ADVANCED
00:02:018 (2018|0,2018|3,2318|2,2618|0,2768|1,2918|2,2918|3,3068|0,3218|3,3218|1,3368|2,3518|1,3518|0,3668|2,3818|3,3818|0,3968|3,4118|1,4268|0,4418|3,4418|2,4568|1,4718|0,4868|2,5018|0,5168|1,5318|2,5468|0,5618|3,5618|1,5768|2,5918|1,6068|3,6218|0,6368|1,6518|2,6668|3,6818|0,6968|2,7118|1,7268|0,7418|1,7418|3,7568|3,7718|2,7868|0,8018|3,8018|1,8168|2,8318|1,8468|0,8618|3,8768|1,8918|2,9068|1,9218|0,9218|3) - sebener nya disini kurang yakin sih note nya kayak gini, coba gih benerin lagi disitu mana yang dikasih 2 note sama yang di kasih 1 note
00:23:168 (23168|0) - mending buat longnote aja dan berenti di 00:23:318 -
00:36:218 - tambahin 1 note di kolom 1
00:37:118 (37118|0,37118|2) - kok 2 note ?
01:50:018 (110018|3,110018|0) - ^
EXHAUST
00:56:243 (56243|1,56243|2) - note nya taruh di kolom 1 & 4 aja
00:56:318 - tambah 2 note di tengah (2 & 3)
01:28:118 (88118|1) - eh, jack ?
GRAVITY
Kurang bisa nge-mod di diff ini '-' SKIP!!!

Good Luck !!! :D BAKEKOK BUNDA !!! NGAPAIN LIAT-LIAT ? :"V
Topic Starter
Voxa

angki wrote:

hai <3 Mod request in PM ea :v

Column:
|1|2|3|4|


NOVICE
00:12:818 (12818|0) - tambahin 1 note di kolom 1 (nanti kalau hitsound nya dah ada kasih hitfinish, itu juga kalau suara nya sama)
00:30:518 (30518|1,30668|0) - Ctrl J
00:30:818 - tambahin 1 note di kolom 3 (kayak di atas)
00:36:218 - ^
01:57:518 - disini ada suara kenapa di abaikan ?
ADVANCED
00:02:018 (2018|0,2018|3,2318|2,2618|0,2768|1,2918|2,2918|3,3068|0,3218|3,3218|1,3368|2,3518|1,3518|0,3668|2,3818|3,3818|0,3968|3,4118|1,4268|0,4418|3,4418|2,4568|1,4718|0,4868|2,5018|0,5168|1,5318|2,5468|0,5618|3,5618|1,5768|2,5918|1,6068|3,6218|0,6368|1,6518|2,6668|3,6818|0,6968|2,7118|1,7268|0,7418|1,7418|3,7568|3,7718|2,7868|0,8018|3,8018|1,8168|2,8318|1,8468|0,8618|3,8768|1,8918|2,9068|1,9218|0,9218|3) - sebener nya disini kurang yakin sih note nya kayak gini, coba gih benerin lagi disitu mana yang dikasih 2 note sama yang di kasih 1 note
00:23:168 (23168|0) - mending buat longnote aja dan berenti di 00:23:318 -
00:36:218 - tambahin 1 note di kolom 1
00:37:118 (37118|0,37118|2) - kok 2 note ?
01:50:018 (110018|3,110018|0) - ^
EXHAUST
00:56:243 (56243|1,56243|2) - note nya taruh di kolom 1 & 4 aja
00:56:318 - tambah 2 note di tengah (2 & 3)
01:28:118 (88118|1) - eh, jack ?
GRAVITY
Kurang bisa nge-mod di diff ini '-' SKIP!!!

Good Luck !!! :D BAKEKOK BUNDA !!! NGAPAIN LIAT-LIAT ? :"V
sipp deh... entar kalau ada waktu gua mod map mu ;)
Evening
just going to do gravity because im really tired and lazy

GRAVITY

- Don't need to put BMS in tags if it appears in source already
- Not sure why you used SDVX difficulty naming style for a BMS song, quite contradictory

- Just a general comment, not too sure if you're aware that the beatmap here is really spiky if you're targeting players who play 5* maps often, it's not really the norm to add patterns that can cause surefire misses but if you're intending to do so, by all means

--

00:24:743 (24743|3,24818|3,25643|3,25718|3,26093|3,26168|3) - Rather odd to have minijacks all on column 4, especially on a map where minijacks don't often appear much. This feels like you're emphasizing something really important but the song itself doesn't really present itself that way during those minijacks

00:29:618 (29618|2,30818|2) - Felt like a weird choice to lower difficulty when the intensity of the song rises here

00:30:818 (30818|3,31718|3) - if you're intending to follow the piano, you missed a lot of the notes here

00:39:218 (39218|0,39668|0) - they are not on the same pitch, try to avoid hammers if they can be avoided if they are not on the same pitch

00:46:343 (46343|1) - not sure why you mapped the 1/4 here and skipped the 1/4 on 00:45:818 (45818|2,45968|1,46118|2) - , and so on 00:47:618 (47618|2,47768|1,47918|2) -

00:52:118 (52118|0,52155|1,52193|3,52230|2,52305|0,52343|1,52380|2,52418|3,52418|0,52418|1) - don't think the map revolves around "dumping" not sure why you chose this snap

01:07:718 (67718|0,67718|3,67736|1) - not sure why are all of these graces, it doesn't really fit the instruments here, i don't feel that there are graces at all on the piano

01:15:218 (75218|2,75218|0,75236|1) - especially these, they don't even sound like graces

01:23:618 (83618|3) - Might want to re-listen closely to the drums here on a slower playback rate, they don't match

01:32:843 (92843|0,92918|0) - Most minijacks i've seen so far felt really random

01:59:018 (119018|1,119018|0,119018|2,119055|3,119093|2,119130|0,119168|1,119205|2,119243|3,119280|1,119318|0,119393|2,119468|0,119505|1,119543|2,119580|3,119618|0) - not sure why the dumping again

02:00:105 (120105|1,120180|3) - Im not even sure if you checked the map on a slower playback rate

--
Topic Starter
Voxa

Evening wrote:

just going to do gravity because im really tired and lazy

GRAVITY

- Don't need to put BMS in tags if it appears in source already fixed up!
- Not sure why you used SDVX difficulty naming style for a BMS song, quite contradictory i dont know about that

- Just a general comment, not too sure if you're aware that the beatmap here is really spiky if you're targeting players who play 5* maps often, it's not really the norm to add patterns that can cause surefire misses but if you're intending to do so, by all means okay!

--

00:24:743 (24743|3,24818|3,25643|3,25718|3,26093|3,26168|3) - Rather odd to have minijacks all on column 4, especially on a map where minijacks don't often appear much. This feels like you're emphasizing something really important but the song itself doesn't really present itself that way during those minijacks

00:29:618 (29618|2,30818|2) - Felt like a weird choice to lower difficulty when the intensity of the song rises here

00:30:818 (30818|3,31718|3) - if you're intending to follow the piano, you missed a lot of the notes here

00:39:218 (39218|0,39668|0) - they are not on the same pitch, try to avoid hammers if they can be avoided if they are not on the same pitch

00:46:343 (46343|1) - not sure why you mapped the 1/4 here and skipped the 1/4 on 00:45:818 (45818|2,45968|1,46118|2) - , and so on 00:47:618 (47618|2,47768|1,47918|2) -

00:52:118 (52118|0,52155|1,52193|3,52230|2,52305|0,52343|1,52380|2,52418|3,52418|0,52418|1) - don't think the map revolves around "dumping" not sure why you chose this snap

01:07:718 (67718|0,67718|3,67736|1) - not sure why are all of these graces, it doesn't really fit the instruments here, i don't feel that there are graces at all on the piano

01:15:218 (75218|2,75218|0,75236|1) - especially these, they don't even sound like graces

01:23:618 (83618|3) - Might want to re-listen closely to the drums here on a slower playback rate, they don't match

01:32:843 (92843|0,92918|0) - Most minijacks i've seen so far felt really random

01:59:018 (119018|1,119018|0,119018|2,119055|3,119093|2,119130|0,119168|1,119205|2,119243|3,119280|1,119318|0,119393|2,119468|0,119505|1,119543|2,119580|3,119618|0) - not sure why the dumping again

02:00:105 (120105|1,120180|3) - Im not even sure if you checked the map on a slower playback rate

did you know... i make GRAVITY diff with fast mapping (less than 1 hour)
so i will make myself to mapping this without lazyyness :cry:
Redownload it, because there are so many update and adding storyboarding


--
Thanks for your mod... its really help me :) :)
_VianK_
Diff gw jelek ea :'D
_VianK_
GO UPDATE

TAGNYA COPAS DARI DIFF INI AJA EA

https://puu.sh/xNkR2/a18d64f6f7.osu
NishiwakiAyaka
Bro, izin modding dong. Cuma nambahin dikit jeh

Hyper

Untuk timing osu://edit/01:02:018 sampai osu://edit/01:02:318gak usah pakai SV.
Soalnya di bagian itu kebanyakan player lain pada miss

NishA
Topic Starter
Voxa

NishiwakiAyaka wrote:

Bro, izin modding dong. Cuma nambahin dikit jeh

Hyper

Untuk timing osu://edit/01:02:018 sampai osu://edit/01:02:318gak usah pakai SV.
Soalnya di bagian itu kebanyakan player lain pada miss

NishA

Thanks... i will check it :) :)
NishiwakiAyaka
Nih kirimannya dah nyampe. tinggal tambahin ajh tagsnya + ganti judulnya jdi NishA's Easy

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 23168
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
EpilepsyWarning: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Wizdomiot
TitleUnicode:Wizdomiot
Artist:LeaF
ArtistUnicode:LeaF
Creator:DarckoSeth
Version:Nishyaka's Easy
Source:BMS
Tags:
BeatmapID:0
BeatmapSetID:656476

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WIZDOMIOT12.jpg",0,0
//Break Periods
2,38518,40118
2,108418,114218
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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320,192,89318,128,0,90218:0:0:0:0:
64,192,89318,1,0,0:0:0:0:
192,192,90218,128,0,92018:0:0:0:0:
448,192,90218,1,0,0:0:0:0:
448,192,90518,1,0,0:0:0:0:
64,192,90818,1,0,0:0:0:0:
320,192,91118,1,0,0:0:0:0:
64,192,91418,1,0,0:0:0:0:
320,192,91718,1,0,0:0:0:0:
64,192,92018,128,0,93818:0:0:0:0:
448,192,92018,1,0,0:0:0:0:
320,192,92318,1,0,0:0:0:0:
192,192,92618,1,0,0:0:0:0:
448,192,92918,1,0,0:0:0:0:
192,192,93218,1,0,0:0:0:0:
320,192,93518,1,0,0:0:0:0:
320,192,93818,128,0,95618:0:0:0:0:
448,192,93818,1,0,0:0:0:0:
192,192,94118,1,0,0:0:0:0:
64,192,94418,1,0,0:0:0:0:
448,192,94718,1,0,0:0:0:0:
192,192,95018,1,0,0:0:0:0:
64,192,95318,1,0,0:0:0:0:
192,192,95618,128,0,97418:0:0:0:0:
448,192,95618,1,0,0:0:0:0:
64,192,95918,1,0,0:0:0:0:
448,192,96218,1,0,0:0:0:0:
320,192,96518,1,0,0:0:0:0:
64,192,96818,1,0,0:0:0:0:
320,192,97118,1,0,0:0:0:0:
64,192,97418,128,0,99218:0:0:0:0:
448,192,97418,1,0,0:0:0:0:
192,192,97718,1,0,0:0:0:0:
320,192,98018,1,0,0:0:0:0:
448,192,98318,1,0,0:0:0:0:
192,192,98618,1,0,0:0:0:0:
448,192,98918,1,0,0:0:0:0:
448,192,99218,128,0,101018:0:0:0:0:
192,192,99218,1,0,0:0:0:0:
320,192,99518,1,0,0:0:0:0:
64,192,99818,1,0,0:0:0:0:
192,192,100118,1,0,0:0:0:0:
320,192,100418,1,0,0:0:0:0:
64,192,100718,1,0,0:0:0:0:
192,192,101018,128,0,102218:0:0:0:0:
320,192,101018,1,0,0:0:0:0:
64,192,101318,1,0,0:0:0:0:
448,192,101618,1,0,0:0:0:0:
320,192,101918,1,0,0:0:0:0:
320,192,102218,128,0,102518:0:0:0:0:
64,192,102218,1,0,0:0:0:0:
448,192,102518,128,0,102818:0:0:0:0:
192,192,102818,128,0,103118:0:0:0:0:
64,192,103118,128,0,103418:0:0:0:0:
192,192,103418,128,0,103718:0:0:0:0:
320,192,103718,128,0,104618:0:0:0:0:
448,192,103718,1,0,0:0:0:0:
64,192,104618,1,0,0:0:0:0:
192,192,105068,1,0,0:0:0:0:
448,192,105518,1,0,0:0:0:0:
320,192,105968,1,0,0:0:0:0:
192,192,106418,128,0,107318:0:0:0:0:
320,192,107318,128,0,108218:0:0:0:0:
192,192,108218,1,0,0:0:0:0:
64,192,108218,1,0,0:0:0:0:
64,192,109118,1,0,0:0:0:0:
320,192,109418,1,0,0:0:0:0:
192,192,109718,1,0,0:0:0:0:
192,192,110018,128,0,110918:0:0:0:0:
448,192,110918,128,0,111518:0:0:0:0:
192,192,111518,1,0,0:0:0:0:
64,192,111818,128,0,112718:0:0:0:0:
320,192,112718,128,0,113318:0:0:0:0:
192,192,113318,128,0,113618:0:0:0:0:
320,192,113618,128,0,114518:0:0:0:0:
192,192,114518,132,0,114818:0:0:0:0:
448,192,114818,128,0,115418:0:0:0:0:
64,192,115418,5,0,0:0:0:0:
320,192,115418,1,0,0:0:0:0:
320,192,116018,1,0,0:0:0:0:
192,192,116168,1,0,0:0:0:0:
64,192,116318,1,0,0:0:0:0:
320,192,116768,1,0,0:0:0:0:
448,192,117218,1,0,0:0:0:0:
320,192,117518,1,0,0:0:0:0:
192,192,117968,1,0,0:0:0:0:
448,192,118118,1,0,0:0:0:0:
320,192,118568,1,0,0:0:0:0:
192,192,119018,1,0,0:0:0:0:
320,192,119468,1,0,0:0:0:0:
192,192,119618,1,0,0:0:0:0:
64,192,119918,1,0,0:0:0:0:
448,192,119918,128,0,120218:0:0:0:0:
192,192,120218,128,0,120518:0:0:0:0:
320,192,120518,128,0,120818:0:0:0:0:
64,192,120818,128,0,121118:0:0:0:0:
192,192,121118,128,0,121418:0:0:0:0:
320,192,121418,128,0,121718:0:0:0:0:
448,192,121718,128,0,122318:0:0:0:0:
64,192,121718,128,0,122318:0:0:0:0:
320,192,122618,1,0,0:0:0:0:
448,192,122618,1,0,0:0:0:0:
64,192,122918,1,0,0:0:0:0:
320,192,123218,1,0,0:0:0:0:
192,192,123518,1,0,0:0:0:0:
64,192,123818,1,0,0:0:0:0:
448,192,124118,1,0,0:0:0:0:
320,192,124418,1,0,0:0:0:0:
192,192,124718,1,0,0:0:0:0:
64,192,125018,1,0,0:0:0:0:
448,192,125318,1,0,0:0:0:0:
64,192,125618,1,0,0:0:0:0:
192,192,125918,1,0,0:0:0:0:
448,192,126218,1,0,0:0:0:0:
192,192,126518,1,0,0:0:0:0:
320,192,126818,1,0,0:0:0:0:
64,192,127118,1,0,0:0:0:0:
448,192,127418,1,0,0:0:0:0:
192,192,127718,1,0,0:0:0:0:
448,192,128018,1,0,0:0:0:0:
320,192,128318,1,0,0:0:0:0:
64,192,128618,1,0,0:0:0:0:
320,192,128918,1,0,0:0:0:0:
192,192,129218,1,0,0:0:0:0:
448,192,129518,1,0,0:0:0:0:
64,192,129818,1,0,0:0:0:0:
192,192,129818,1,0,0:0:0:0:
448,192,130118,1,0,0:0:0:0:
192,192,130418,1,0,0:0:0:0:
320,192,130718,1,0,0:0:0:0:
64,192,131018,1,0,0:0:0:0:
448,192,131318,1,0,0:0:0:0:
192,192,131618,1,0,0:0:0:0:
448,192,131918,1,0,0:0:0:0:
64,192,132218,1,0,0:0:0:0:
192,192,132518,1,0,0:0:0:0:
448,192,132818,1,0,0:0:0:0:
192,192,133118,1,0,0:0:0:0:
320,192,133418,1,0,0:0:0:0:
64,192,133418,1,0,0:0:0:0:
192,192,133718,1,0,0:0:0:0:
320,192,134018,1,0,0:0:0:0:
192,192,134318,1,0,0:0:0:0:
448,192,134618,1,0,0:0:0:0:
64,192,134918,1,0,0:0:0:0:
192,192,135218,128,0,135818:0:0:0:0:
320,192,135818,128,0,136118:0:0:0:0:
448,192,136118,128,0,137018:0:0:0:0:
64,192,137018,1,0,0:0:0:0:
192,192,137018,1,0,0:0:0:0:
64,192,137918,1,0,0:0:0:0:
448,192,138218,1,0,0:0:0:0:
320,192,138518,1,0,0:0:0:0:
192,192,138818,1,0,0:0:0:0:
320,192,139118,1,0,0:0:0:0:
64,192,139418,1,0,0:0:0:0:
192,192,139718,1,0,0:0:0:0:
320,192,140318,1,0,0:0:0:0:
320,192,140618,1,0,0:0:0:0:
64,192,141518,1,0,0:0:0:0:
320,192,141818,1,0,0:0:0:0:
448,192,142118,1,0,0:0:0:0:
64,192,142418,128,0,143618:0:0:0:0:
192,192,142418,1,0,0:0:0:0:
448,192,142418,128,0,143618:0:0:0:0:
192,192,144218,1,0,0:0:0:0:
320,192,145118,1,0,0:0:0:0:
448,192,145418,1,0,0:0:0:0:
64,192,145718,1,0,0:0:0:0:
192,192,146018,1,0,0:0:0:0:
320,192,146318,1,0,0:0:0:0:
64,192,146618,1,0,0:0:0:0:
448,192,146918,1,0,0:0:0:0:
320,192,147518,1,0,0:0:0:0:
320,192,147818,1,0,0:0:0:0:
64,192,148718,1,0,0:0:0:0:
320,192,149018,1,0,0:0:0:0:
448,192,149318,1,0,0:0:0:0:
192,192,149618,1,0,0:0:0:0:
64,192,149618,128,0,150818:0:0:0:0:
448,192,149618,128,0,150818:0:0:0:0:

#NishA
NishiwakiAyaka
Bro, gw izin modding.
Tpi, yg gw modding yg umumnya dlu. Nnti yg bagian diff gw analisa lgi.

Hal yg hrus diperhatiin:
1. Disarankan SV digunakan untuk star diatas 3,5*.
2. Untuk yang diff normal, disarankan di bawah 2,2* dan akan diperjelas lebih lanjut melalui Modding khusus
3. Untuk diff Rational Punishmen, disarankan untuk menambah beberapa note dan mengurangi slider/LN, dan akan di bahas di Modding khusus.


Sekian info dri sya.

#NishA.
NishiwakiAyaka
Ok, lngsung jeh gw mulai moddingnya. Gw mulai dri yg normalnya dlu

Normal

Yang harus di kurangin Note pas di Timing:

- osu://edit/00:03:841
- osu://edit/00:07:442
- osu://edit/00:18:819
- osu://edit/00:23:178
- osu://edit/01:23:770
- Dibagian kiai mode ke 2 (Pas di garis merah)

Yang harus diwakili Slider pas di Timing:

- osu://edit/00:15:535 sampai osu://edit/00:16:415
- osu://edit/00:19:721 sampai osu://edit/00:20:021
- osu://edit/01:27:224 sampai osu://edit/01:28:442
- osu://edit/01:29:332 sampai osu://edit/01:30:225

Cat: yg hrs diwakili slider, dihilangkan notenya



Untuk slanjutnya, msih gw analisis.
Klo msih keberatan, chat di message jeh skaligus rinciannya

#NishA
Lirai
[2307's Rational Punishment]
--------------------------------------------------------------------------------------------------------------------------------------
00:02:618 (2618|1) - Move to 1
00:02:768 (2768|1) - Move to 4
00:06:368 (6368|0,6518|2) - Move to 4
00:06:518 - Add to 1 for additional drum hit
00:06:818 (6818|2) - Move to 4
As I heard the Intro of this song, there isn’t same pitch sound each note but u still map it, but I see that u weren’t consistent about it, some 2 high pitch was same column and the other wasn’t. Still lacks of consistency on your pattern
--------------------------------------------------------------------------------------------------------------------------------------
00:15:518 (15518|3,15593|2,15668|1) - https://osu.ppy.sh/ss/9315224
You should map every ¼ drum here, the last 3 LN wasn’t fit imo since it miss beat at 00:15:743 . so I suggest to not use LN which is unnecessary at this part where drum hit is really fits with normal Note
--------------------------------------------------------------------------------------------------------------------------------------
00:16:718 - Add to 1
00:17:168 - Add to 4
00:17:318 - Add to 1
00:17:618 - Add to 4
00:18:068 - Add to 4
00:18:368 (18368|2,18518|1) - Move to 1
00:18:668 (18668|0) - Move to 4
00:18:818 (18818|3) - Move to 3
00:19:118 - Add to 1
If you follow my mod up there, I tried to make your pattern more constructed and bit challenging, so you don’t forget to put some double note as I hear some instrument sound can provide it. At this part
--------------------------------------------------------------------------------------------------------------------------------------
00:24:518 - Add to 3 for double note
00:27:068 - Add to 4
00:30:668 (30668|0) - Change to double note 24
3 timing above are the missing note for the kick. Hear it again, usually after the snare hit, it’s really worth double note for such difficulty like this
--------------------------------------------------------------------------------------------------------------------------------------
01:16:118 (76118|2) - Move to 4
01:16:568 (76568|2) - Move to 1
01:17:318 (77318|1) - Move to 3
01:18:518 (78518|3) - Move to 1
01:19:118 (79118|1) - Move to 3
01:19:418 (79418|1,79568|2) - Move to 4
Those note are at the wrong pitch seriously.
--------------------------------------------------------------------------------------------------------------------------------------
01:21:218 (81218|0) - Move to 3 and change it into LN note and end at 01:22:943 (82943|2)
01:24:968 - Add to 1 as drum hit
01:40:568 - https://osu.ppy.sh/ss/9315482 fix some of your 1/8 part. Some of them are really hard to pass
--------------------------------------------------------------------------------------------------------------------------------------
I leave all the rest.
[Another]
00:03:218 (3218|1,3518|0) - what is this double for ?
00:04:418 (4418|3) - this double too ?
--------------------------------------------------------------------------------------------------------------------------------------
00:05:618 - Add to 3
00:06:518 - Add to 2
00:08:318 - https://osu.ppy.sh/ss/9315551
Use double note at this part when you HEAR drum hit, also some high volume instrument too, they are really worth to be chord since this is insane difficulty.
--------------------------------------------------------------------------------------------------------------------------------------
00:16:343 (16343|2,16418|2) - Any ¼ pattern will fit but pls don’t add such small jack like this
--------------------------------------------------------------------------------------------------------------------------------------
00:20:243 - Add to 1
00:20:693 - Add to 4
00:21:068 - https://osu.ppy.sh/ss/9315619
And why you didn’t map the ¼ drum here for such difficulty like this, pls you should map it Don’t make it almost same as hard difficulty when we play it
--------------------------------------------------------------------------------------------------------------------------------------
01:25:118 (85118|3,85193|0,85268|3,85418|3,85493|0) - Ctrl+H, or pls don’t add such anchor like this
01:27:218 (87218|1) - Move to 1
01:27:368 (87368|1) - Move to 4
Both have same reason
--------------------------------------------------------------------------------------------------------------------------------------
01:30:518 - Add to 1 missing drum here
--------------------------------------------------------------------------------------------------------------------------------------

Tolong ya strukturnya diperhatiin lagi, ini sebenernya masih kurang di segi patternnya. saya juga belum check SVnya juga
Surono
buat mapper
kalau kasih kudosu cukup 1 kali aja untuk setiap modder terkecuali jika map kamu di rework overal setnya terus ingin minta di mod lagi.

hayolo ada yang aneh, do not abuse kudosu lho~
Lirai

Surono wrote:

dem master angklung berbentuk piano pun mengehelp apresiatid!

buat mapper
kalau kasih kudosu cukup 1 kali aja untuk setiap modder, terkecuali jika map kamu di rework overal setnya terus ingin minta di mod lagi.
ya thanks

fk u stalker, u cant edit it
Surono
manux mambuh >:C
Lolieasy
Denied Kudos FeelsBadMan.
Menurut Saya Beatnya itu harus 2 tipe doang. Katu dan Don. penting sekali di mode mania
Modding yang sangat berfaedah sekali bukan ?
XDDDDDDDDDDDDDDD
PatZar
LoL DiS GuYYYYY :”vvvv
Topic Starter
Voxa

Surono wrote:

buat mapper
kalau kasih kudosu cukup 1 kali aja untuk setiap modder terkecuali jika map kamu di rework overal setnya terus ingin minta di mod lagi.

hayolo ada yang aneh, do not abuse kudosu lho~
ohh gitu ya?.. maaf maaf.. baru taru. thanks :)
Topic Starter
Voxa

DE-CADE wrote:

[2307's Rational Punishment]
--------------------------------------------------------------------------------------------------------------------------------------
00:02:618 (2618|1) - Move to 1
00:02:768 (2768|1) - Move to 4
00:06:368 (6368|0,6518|2) - Move to 4
00:06:518 - Add to 1 for additional drum hit
00:06:818 (6818|2) - Move to 4
As I heard the Intro of this song, there isn’t same pitch sound each note but u still map it, but I see that u weren’t consistent about it, some 2 high pitch was same column and the other wasn’t. Still lacks of consistency on your pattern
--------------------------------------------------------------------------------------------------------------------------------------
00:15:518 (15518|3,15593|2,15668|1) - https://osu.ppy.sh/ss/9315224
You should map every ¼ drum here, the last 3 LN wasn’t fit imo since it miss beat at 00:15:743 . so I suggest to not use LN which is unnecessary at this part where drum hit is really fits with normal Note
--------------------------------------------------------------------------------------------------------------------------------------
00:16:718 - Add to 1
00:17:168 - Add to 4
00:17:318 - Add to 1
00:17:618 - Add to 4
00:18:068 - Add to 4
00:18:368 (18368|2,18518|1) - Move to 1
00:18:668 (18668|0) - Move to 4
00:18:818 (18818|3) - Move to 3
00:19:118 - Add to 1
If you follow my mod up there, I tried to make your pattern more constructed and bit challenging, so you don’t forget to put some double note as I hear some instrument sound can provide it. At this part
--------------------------------------------------------------------------------------------------------------------------------------
00:24:518 - Add to 3 for double note
00:27:068 - Add to 4
00:30:668 (30668|0) - Change to double note 24
3 timing above are the missing note for the kick. Hear it again, usually after the snare hit, it’s really worth double note for such difficulty like this
--------------------------------------------------------------------------------------------------------------------------------------
01:16:118 (76118|2) - Move to 4
01:16:568 (76568|2) - Move to 1
01:17:318 (77318|1) - Move to 3
01:18:518 (78518|3) - Move to 1
01:19:118 (79118|1) - Move to 3
01:19:418 (79418|1,79568|2) - Move to 4
Those note are at the wrong pitch seriously.
--------------------------------------------------------------------------------------------------------------------------------------
01:21:218 (81218|0) - Move to 3 and change it into LN note and end at 01:22:943 (82943|2)
01:24:968 - Add to 1 as drum hit
01:40:568 - https://osu.ppy.sh/ss/9315482 fix some of your 1/8 part. Some of them are really hard to pass
--------------------------------------------------------------------------------------------------------------------------------------
I leave all the rest.
[Another]
00:03:218 (3218|1,3518|0) - what is this double for ? fixed up!
00:04:418 (4418|3) - this double too ? fixed up!
--------------------------------------------------------------------------------------------------------------------------------------
00:05:618 - Add to 3
00:06:518 - Add to 2
00:08:318 - https://osu.ppy.sh/ss/9315551
Use double note at this part when you HEAR drum hit, also some high volume instrument too, they are really worth to be chord since this is insane difficulty. color=#0000FF] fixed up![/color]
--------------------------------------------------------------------------------------------------------------------------------------
00:16:343 (16343|2,16418|2) - Any ¼ pattern will fit but pls don’t add such small jack like this removed!
--------------------------------------------------------------------------------------------------------------------------------------
00:20:243 - Add to 1 umm, i add it but not like your suggest
00:20:693 - Add to 4 same ^
00:21:068 - https://osu.ppy.sh/ss/9315619
And why you didn’t map the ¼ drum here for such difficulty like this, pls you should map it Don’t make it almost same as hard difficulty when we play it
--------------------------------------------------------------------------------------------------------------------------------------
01:25:118 (85118|3,85193|0,85268|3,85418|3,85493|0) - Ctrl+H, or pls don’t add such anchor like this
01:27:218 (87218|1) - Move to 1 umm, i add it but not like your suggest
01:27:368 (87368|1) - Move to 4 umm, i add it but not like your suggest
Both have same reason
--------------------------------------------------------------------------------------------------------------------------------------
01:30:518 - Add to 1 missing drum here fixed up!
--------------------------------------------------------------------------------------------------------------------------------------

Tolong ya strukturnya diperhatiin lagi, ini sebenernya masih kurang di segi patternnya. saya juga belum check SVnya juga
oke.. thanks mod nya :)
_VianK_

DE-CADE wrote:

[2307's Rational Punishment]
[notice]--------------------------------------------------------------------------------------------------------------------------------------
00:02:618 (2618|1) - Move to 1
00:02:768 (2768|1) - Move to 4
00:06:368 (6368|0,6518|2) - Move to 4
00:06:518 - Add to 1 for additional drum hit
00:06:818 (6818|2) - Move to 4
As I heard the Intro of this song, there isn’t same pitch sound each note but u still map it, but I see that u weren’t consistent about it, some 2 high pitch was same column and the other wasn’t. Still lacks of consistency on your pattern
--------------------------------------------------------------------------------------------------------------------------------------//
00:15:518 (15518|3,15593|2,15668|1) - https://osu.ppy.sh/ss/9315224
You should map every ¼ drum here, the last 3 LN wasn’t fit imo since it miss beat at 00:15:743 . so I suggest to not use LN which is unnecessary at this part where drum hit is really fits with normal Note//why not
--------------------------------------------------------------------------------------------------------------------------------------
00:16:718 - Add to 1
00:17:168 - Add to 4
00:17:318 - Add to 1
00:17:618 - Add to 4
00:18:068 - Add to 4
00:18:368 (18368|2,18518|1) - Move to 1//sorry this part was rejected
00:18:668 (18668|0) - Move to 4
00:18:818 (18818|3) - Move to 3
00:19:118 - Add to 1
If you follow my mod up there, I tried to make your pattern more constructed and bit challenging, so you don’t forget to put some double note as I hear some instrument sound can provide it. At this part
--------------------------------------------------------------------------------------------------------------------------------------
00:24:518 - Add to 3 for double note//
00:27:068 - Add to 4//ini ama yang diatas ane rasa nggak perlu dah. Rip nggak tau bahasa inggris nya wkwkwkwk
00:30:668 (30668|0) - Change to double note 24//added note with different pattern OwO
3 timing above are the missing note for the kick. Hear it again, usually after the snare hit, it’s really worth double note for such difficulty like this
--------------------------------------------------------------------------------------------------------------------------------------
01:16:118 (76118|2) - Move to 4
01:16:568 (76568|2) - Move to 1
01:17:318 (77318|1) - Move to 3
01:18:518 (78518|3) - Move to 1
01:19:118 (79118|1) - Move to 3
01:19:418 (79418|1,79568|2) - Move to 4
Those note are at the wrong pitch seriously.
--------------------------------------------------------------------------------------------------------------------------------------
01:21:218 (81218|0) - Move to 3 and change it into LN note and end at 01:22:943 (82943|2) // nggak perlu, soalnya di endnya itu masih ada suara kayak gitu, nah ane kovernya disini cuman note doang biar konsisten sama part itu
01:24:968 - Add to 1 as drum hit//no problem
01:40:568 - https://osu.ppy.sh/ss/9315482 fix some of your 1/8 part. Some of them are really hard to pass// sengaja dibuat kayak gitu wkwkwk, selain itu gw juga nyoba niru style fullerene- sih. Meskipun nggak mirip :""3
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Thanks for your mod senpai

No reply = Fix
_VianK_
Rip.. belum apa apa udah ada 2 BN

Awkwkwkwk
Surono
dua naon

iki meng siji mas e
NishiwakiAyaka

Surono wrote:

buat mapper
kalau kasih kudosu cukup 1 kali aja untuk setiap modder terkecuali jika map kamu di rework overal setnya terus ingin minta di mod lagi.

hayolo ada yang aneh, do not abuse kudosu lho~

ok, sorry atas ketidaknyamananya.

#NishA
Shinsekai-
JASLDKJASLKDJKSDJ 2307
_VianK_

Surono wrote:

dua naon

iki meng siji mas e
Lah... kan DE CADE mantan BN mas.. jadi ya.. ke hitung juga :"v
_VianK_

Shinsekai- wrote:

JASLDKJASLKDJKSDJ 2307
==`
Unknown_player
Hi! M4M from #modreq

[Storyboard comment]
i think you need to remove ripple effect from 02:17:948 -

[Another]
00:19:718 (19718|3,19793|2,19868|1,19943|0) - double trill pls or burst
00:20:168 (20168|0,20318|2,20468|0,20468|3,20468|1) - add more note. since this is another make it like jumpstream maybe helps
00:21:818 (21818|3,21818|1) - triple note please
01:30:218 - just focus to drum kick sounds in this section. ignore that burst sound
01:46:418 - make it like this
01:53:618 (113618|3) - make this ln end on this begining ln 01:54:518 (114518|2) -
01:55:118 (115118|1) - remove this and put double note at end of LN
01:58:118 (118118|2,118118|1) - tripple note since u put tripple note 01:57:968 (117968|1,117968|0,117968|3) - here
01:59:318 (119318|0,119393|1,119468|2,119543|3) - make this 1/8
01:59:618 (119618|1,119618|0) - there's no kick here. change it to 1/8 stair
02:03:743 (123743|0,123818|1,123893|2,123968|3) - make this into this

[Rational Punishment]
01:59:318 (119318|0,119318|1,119393|2,119393|3) - change it to 1/8 stair instead.
01:18:518 (78518|0,78818|3,79118|2,79418|3) - there's no something like this? 01:15:818 (75818|1,75843|2) -
01:27:218 (87218|3,87255|2,87293|1,87330|0,87368|3,87405|2,87443|1,87480|0,87518|3,87555|2,87593|1,87630|0,87668|3,87705|2,87743|0,87780|1,87818|3,87855|2,87893|0,87930|1,87968|3,88005|2,88043|0,88080|1,88118|3,88155|2,88193|0,88230|1,88268|3,88305|2,88343|0,88380|1,88418|2) - what burst these refrese to?
02:02:318 (122318|1,122393|2,122468|1,122543|2) - i think make this jackhammer will much better

Ok i can only give
just that. I think you can do self mod. If u have other problem, you can ask pro mapper such juankristal. Since my mapping skill also sucks

Goodluck
_VianK_
Rip syadow- didn't send his IRC mods
_VianK_

Unknown_player wrote:

Hi! M4M from #modreq

[Rational Punishment]
01:59:318 (119318|0,119318|1,119393|2,119393|3) - change it to 1/8 stair instead.//NICE CATCH
01:18:518 (78518|0,78818|3,79118|2,79418|3) - there's no something like this? 01:15:818 (75818|1,75843|2) -
01:27:218 (87218|3,87255|2,87293|1,87330|0,87368|3,87405|2,87443|1,87480|0,87518|3,87555|2,87593|1,87630|0,87668|3,87705|2,87743|0,87780|1,87818|3,87855|2,87893|0,87930|1,87968|3,88005|2,88043|0,88080|1,88118|3,88155|2,88193|0,88230|1,88268|3,88305|2,88343|0,88380|1,88418|2) - what burst these refrese to?//start from this point 01:27:218 - you hear something like wind right? i just follow them, and also it will more variable if like that coz if i just follow the beat it kinda boring tbh, but if many modders notice me about this maybe i will change it
02:02:318 (122318|1,122393|2,122468|1,122543|2) - i think make this jackhammer will much better//nope
Ok i can only give
just that. I think you can do self mod. If u have other problem, you can ask pro mapper such juankristal. Since my mapping skill also sucks

thanks for your mod t***nashi-san

Goodluck
https://puu.sh/y4bhY/6156e5b4a8.osu
Surono

Ridho 2307 wrote:

Lah... kan DE CADE mantan BN mas.. jadi ya.. ke hitung juga :"v
halah sok mutusi =='
mantan ya mantan, trus jadi jomblo ehhehe
Topic Starter
Voxa
Anjirrrr...

Silahkan berantem :)
Sama jomblo berarti :cry:
Topic Starter
Voxa

Unknown_player wrote:

Hi! M4M from #modreq

[Storyboard comment]
i think you need to remove ripple effect from 02:17:948 -

[Another]
00:19:718 (19718|3,19793|2,19868|1,19943|0) - double trill pls or burst
00:20:168 (20168|0,20318|2,20468|0,20468|3,20468|1) - add more note. since this is another make it like jumpstream maybe helps
00:21:818 (21818|3,21818|1) - triple note please
01:30:218 - just focus to drum kick sounds in this section. ignore that burst sound
01:46:418 - make it like this
01:53:618 (113618|3) - make this ln end on this begining ln 01:54:518 (114518|2) -
01:55:118 (115118|1) - remove this and put double note at end of LN
01:58:118 (118118|2,118118|1) - tripple note since u put tripple note 01:57:968 (117968|1,117968|0,117968|3) - here
01:59:318 (119318|0,119393|1,119468|2,119543|3) - make this 1/8 accepted!
01:59:618 (119618|1,119618|0) - there's no kick here. change it to 1/8 stair accepted!
02:03:743 (123743|0,123818|1,123893|2,123968|3) - make this into this

Ok i can only give
just that. I think you can do self mod. If u have other problem, you can ask pro mapper such juankristal. Since my mapping skill also sucks

Goodluck
Thanks for mod :)
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