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Zebrahead - All For None And None For All

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Topic Starter
Mazziv

MBmasher wrote:

#modreqs m4m

easy_sk
00:17:628 (3,4) - could blanket better +
00:20:028 (3) - In the ranking criteria, it says "Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time." imo its fine since its represents the music as good as possible for such a difficulty
00:41:328 (2) - Move left so 00:40:428 (1) - points to it wont change much tbh



insane_sk
00:14:028 (1,2) - could be blanketed better +
00:14:028 (1,3) - ^ +
00:17:628 (1,2) - ^+

Also, I don't think you can add (cut ver.) in the title because it's not part of the title. Here's what the ranking criteria says:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source. woops fixed!
Instead, you can add it to tags.

Nice background
Great mapset, good luck!
thanks for the mod!
Nowaie

MBmasher wrote:

hard_sk
00:49:728 (5,1) - could be emphasized more

Hmm, i don't emphasize stuff too much as this is only a hard difficulty. For example 00:50:628 (3,4,5,6) - and 00:52:128 (3,4) - aren't really emphasized either even the beat pattern they are placed on share a lot of similarities. I will definitely consider this for the future but for now i can't see a reason why only that should be emphasized
Thanks for checking it~
Aximes
Hello! Respond from your M4M Request.
Link to my map: https://osu.ppy.sh/s/605906

Red = You probably have to change that in order to get it ranked.
Blue = Just a suggestion | personal Opinion


Easy_sk
SPOILER
00:20:028 (3) - Fits the music, but new Player can and will get confused anyway. New Players dont expect this slider to repeat more than one time and will lose their Combo there. They might get frustrated. And its Part of the Rankingcriteria too.

00:46:428 (3,4) - Overlap, even its just a bit.

00:52:128 (5) - Im not sure with this one. You should avoid red ticks in easy diffs, but its the very last note in the Song so its probably okay.

Normal_sk
SPOILER
00:15:228 (3,4,5,6) - You do stuff like this alot in the Song. Its Okay, I guess. But in normal you should not overuse Red Ticks

00:36:828 (3) - Drums here sound exactly the same as in 00:38:628 (2,3) - So why change?

00:41:628 (3) - Same

Normal_sk
SPOILER
I can't find anything. Lol. Lets move on. ^^

Insane_sk
SPOILER
00:30:828 (1,2,3) - Feels like you skipping beats here. :/ Idk. Same in the 3 following ones.


Yeah thats pretty much it. Could'nt find that much so sorry for short mod. You did well on this mapset.
Topic Starter
Mazziv

Aximes wrote:

Hello! Respond from your M4M Request.
Link to my map: https://osu.ppy.sh/s/605906

Red = You probably have to change that in order to get it ranked.
Blue = Just a suggestion | personal Opinion


Easy_sk
SPOILER
00:20:028 (3) - Fits the music, but new Player can and will get confused anyway. New Players dont expect this slider to repeat more than one time and will lose their Combo there. They might get frustrated. And its Part of the Rankingcriteria too. As i stated above ''imo its fine since its represents the music as good as possible for such a difficulty''

00:46:428 (3,4) - Overlap, even its just a bit. that was intended

00:52:128 (5) - Im not sure with this one. You should avoid red ticks in easy diffs, but its the very last note in the Song so its probably okay. its fine since its the only 1/2 in the map

Insane_sk
SPOILER
00:30:828 (1,2,3) - Feels like you skipping beats here. :/ Idk. Same in the 3 following ones.i dont really hear anything that would fit to map tbh


Yeah thats pretty much it. Could'nt find that much so sorry for short mod. You did well on this mapset.
Macanache
Hello I'm from #modreqs and we agreed for a M4M. My map: t/587732
I'm new to the whole modding thing and overall all of the difficulties look really great and have a high chance of getting ranked, but here are some minor changes that I would make.
Everything is only my opinion.

[easy_sk]
00:46:428 (3,4) - You should add some more space between these 2 silders.

[normal_sk]
00:12:828 (4) - Maybe you can replace it with a 1/2 slider that repeats 3 times so it covers 2 1/1 beats. After this silder, add a hitcircle 1/1 beat before 00:14:028 (1) .

Could look something like this. I've highlighted the notes I'm talking about.

00:16:428 (1) - Beat was following the vocals. Here, it suddenly changes to the actual instrumental beat of the song. Can create confusion.

[hard_sk]
Nothing to change

[insane_sk]
00:35:628 (1) - 3 1/4 slider a little off beat and awkward. Maybe try to us just a 1/2 slider?
00:35:628 (1) - 00:15:678 (2) - Think you should remove the little twists at the end of the sliders. They don't make it any difficult and slightly reduces the map's flow.





--------
  1. You could also make an easier difficulty than easy_sk since it's more a Normal than an Easy and brand new players may want to try the song.
  2. Cut the mp3 a little(in the beginning) since the starting part occupies almost 20% of your map(which is only 52 seconds long)
  3. I've also checked AiMod and you should compress the audio in case you want to add a video in the future, since the mp3 file eats up memory(even though it's little, I've had problems with compressing videos to fit the beatmap's maximum size.
Rin Desu
HeyHey ;D m4M https://osu.ppy.sh/s/562788

General:

Why dont you map: 00:02:028 to 00:11:628 ?

Easy

since its an EasyDiff: check your AIMod, 4 objects are not spaced right.

00:16:428 (1,2) - dont curve them so hard make the curve like on 00:15:228 (3) - it looks much better
00:17:628 (3,4) - blanket
00:25:428 (2) - strg + J
00:46:428 (3,4) - u rly should fix that like somebody mention before, there are no other overlaps in this map maybe Strg + J 00:47:028 (4) - and do a proper blanket to fix this
00:51:228 (3) - move the circle down a bit like y:320 or sth around that

Normal

00:11:628 (1) - blank that to 2 maybe
00:27:678 (6) - curve them slightly
00:50:628 (2,3) - that doesnt look good and is hard to read for ppl who plays this Normaldiff

Hard
well only thing that bothers me abit about this diff is 00:35:628 (1,2) to 00:37:878 (1)
and 00:40:428 (1,2,1) - is kinda easy but shouldnt be more hard if u compare it to other parts of the map. The music is on a high so should the map be.

Insane

00:24:828 (1,2) - blanket
00:44:028 (1,2,1,2,1,2) - this is kinda random xD im fine with that stream after that but this looks kinda forced for no reason
00:51:078 (1) - ^

but yeah enjoyable diff :)

any Questions or complains feel free to ask me :o
Topic Starter
Mazziv
:lol:

Macanache wrote:

Hello I'm from #modreqs and we agreed for a M4M. My map: t/587732
I'm new to the whole modding thing and overall all of the difficulties look really great and have a high chance of getting ranked, but here are some minor changes that I would make.
Everything is only my opinion.

[easy_sk]
00:46:428 (3,4) - You should add some more space between these 2 silders. 3 is intended to ''drop'' into 4 thats why the overlap is on purpose



[insane_sk]
00:35:628 (1) - 3 1/4 slider a little off beat and awkward. Maybe try to us just a 1/2 slider? i dont see why those should be awkward? they follow the vocal
00:35:628 (1) - 00:15:678 (2) - Think you should remove the little twists at the end of the sliders. They don't make it any difficult and slightly reduces the map's flow. this is an simple circular motion how does this reduce flow lol



--------
  1. You could also make an easier difficulty than easy_sk since it's more a Normal than an Easy and brand new players may want to try the song. I tried to keep the easy diff as simple as possible and i think it fits for an easy very well
  2. Cut the mp3 a little(in the beginning) since the starting part occupies almost 20% of your map(which is only 52 seconds long)
  3. I've also checked AiMod and you should compress the audio in case you want to add a video in the future, since the mp3 file eats up memory(even though it's little, I've had problems with compressing videos to fit the beatmap's maximum size.
i wont.

Rin Desu wrote:

HeyHey ;D m4M https://osu.ppy.sh/s/562788

General:

Why dont you map: 00:02:028 to 00:11:628 ? wont add much value imo

Easy

since its an EasyDiff: check your AIMod, 4 objects are not spaced right. obviously those are from the part before the kiai lol

00:16:428 (1,2) - dont curve them so hard make the curve like on 00:15:228 (3) - it looks much better no.mine are fine
00:17:628 (3,4) - blanket cant blanket that better sorrz
00:25:428 (2) - strg + J ???
00:46:428 (3,4) - u rly should fix that like somebody mention before, there are no other overlaps in this map maybe Strg + J 00:47:028 (4) - and do a proper blanket to fix this i mentioned this like 2 times already,no
00:51:228 (3) - move the circle down a bit like y:320 or sth around that wont change anything so,no

Insane

00:24:828 (1,2) - blanket idk how you come up with a blanket suggestions like did you look what happens afterwards and how i made 00:24:828 (1,2,3,4) - a square?
00:44:028 (1,2,1,2,1,2) - this is kinda random xD im fine with that stream after that but this looks kinda forced for no reason this isnt random its just build up to the stream lol
00:51:078 (1) - ^ vocal? (like 90% of my diff)

but yeah enjoyable diff :)

any Questions or complains feel free to ask me :o
thanks for the mod guys! ill do your maps soon!
ReFaller

Aximes wrote:

Normal_sk
SPOILER
00:15:228 (3,4,5,6) - You do stuff like this alot in the Song. Its Okay, I guess. But in normal you should not overuse Red Ticks i agree with this on easy difficulties

00:36:828 (3) - Drums here sound exactly the same as in 00:38:628 (2,3) - So why change? this is rhythm variety to not doing same and boring things

00:41:628 (3) - Same don't need to explain second time

Macanache wrote:

[normal_sk]
00:12:828 (4) - Maybe you can replace it with a 1/2 slider that repeats 3 times so it covers 2 1/1 beats. After this silder, add a hitcircle 1/1 beat before 00:14:028 (1) .

Could look something like this. I've highlighted the notes I'm talking about. uncomfortable for normals and looks a bit 2007 times

00:16:428 (1) - Beat was following the vocals. Here, it suddenly changes to the actual instrumental beat of the song. Can create confusion. after past harder patterns i didn't want to overuse 1/2 beats

Rin Desu wrote:

Normal

00:11:628 (1) - blank that to 2 maybe it's not even curved slider - and it will probably ruin my linear aestethics
00:27:678 (6) - curve them slightly i don't curve this slider when it's placed like this
00:50:628 (2,3) - that doesnt look good and is hard to read for ppl who plays this Normal diff what doesn't look good?
thank for your mods guys, but all no's

Update because i found unused green line on kiai
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2028,11628,19278,21228,30828,35628,52278
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"50688289_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2028,300,4,2,0,70,1,0
21228,-100,4,2,0,70,0,0
35628,-100,4,2,0,70,0,1
52278,-100,4,2,0,70,0,0


[Colours]
Combo1 : 149,160,189
Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

[HitObjects]
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CucumberCuc
Hi
M4M

Change your bitrate, you have more than 192

[Easy]
00:16:128 (4,1) are close
00:17:628 (3,4) slightly far
00:23:628 (4,5) end slider 1 times right, circle 1 times up
00:27:228 (5,1) far
00:30:828 (3,4,5) DS complains that they're close
00:36:828 (3) start slider 1 times up
00:41:628 (3) why end on blue tick?
00:50:028 (1,2) are close
00:51:228 (3,4) ^

other difficulties didn't see anything particularly bad, so so
but you can add 5* you have at the beginning of the free space + can do the stream
Topic Starter
Mazziv

CucumberCuc wrote:

Hi
M4M

Change your bitrate, you have more than 192

[Easy]
00:16:128 (4,1) are close
00:17:628 (3,4) slightly far
00:23:628 (4,5) end slider 1 times right, circle 1 times up
00:27:228 (5,1) far
00:30:828 (3,4,5) DS complains that they're close
00:36:828 (3) start slider 1 times up
00:41:628 (3) why end on blue tick?
00:50:028 (1,2) are close
00:51:228 (3,4) ^

other difficulties didn't see anything particularly bad, so so
but you can add 5* you have at the beginning of the free space + can do the stream
no changes thanks for mod!
Nowaie

Rin Desu wrote:

Hard
well only thing that bothers me abit about this diff is 00:35:628 (1,2) to 00:37:878 (1)
and 00:40:428 (1,2,1) - is kinda easy but shouldnt be more hard if u compare it to other parts of the map. The music is on a high so should the map be.
They are easy because the song doesn't really offer anything else to map. They also have that kind of slower swinging vocal style which is why i think that is the best way to map them
Chihara Minori
Yo m4m

Easy
00:16:465 (1,2) - 00:24:865 (1,2) - 00:35:665 (1,3) - 00:46:465 (3,4) - 00:48:865 (3,4) - even through they can counted as repetating beat doesnt mean you always need to use same slider, i would make a bit variation like straight and curve or so. Ik its easy diff, but your rhytm pick is clear enough to support use more variation especially on slider
00:22:465 (3,1) - try to avoid this such of overlap
00:34:465 (1) - make it more horizontal simply for make transtition from 00:33:265 (5) - smoother
00:34:465 (1,1) - quite sure you could properly stack them by adjusting some note from 00:36:865 -
00:40:465 (1,2,3) - a bit off for a circle
00:50:065 (1) - isnt it will be pritier if fyou coudld just place it at the excatly same spot as 00:47:665 (1) - ?

Normal
00:24:115 (2) - move slightly up to make the path clearer
00:30:115 (3,2) - you could make (2) covering (3) if you want
00:42:865 (1,2,3,4,5) - i would make it like this https://gyazo.com/0e14f33c5d745531d6ca23e281da44ee
00:47:665 (1) - this slider emphing difrent vocal so would be just fine five it a slight curve
00:49:915 (1,3) - looks quite messy there, maybe try to make them blanket instead? ik it mean you must re-adjusting pattern over there . but hey worth to try
00:51:865 (4,5,6) - https://gyazo.com/f08d6a40bd865f83a79ab61bf8f3e9c4 make a bit movement is apperently a need in normal

Hard
00:14:815 (4) - well, i could stack it at slider hean instead for movement
00:18:565 (3,4) - ctrl+h and replace to the place it was? the current feel a bit odd
00:48:865 (1) - light down curve works well here

Insane
00:23:665 (1) - a bit off
00:44:065 (1,2,1,2,1,2) - it has no problem at at when played, just mees look imo
00:50:665 (4) - slightly miss
00:52:315 (1) - try x84 y 352

link to my map here https://osu.ppy.sh/s/473056
please just check the insane diff and give some words there
gl
Topic Starter
Mazziv

Time Capsule wrote:

Yo m4m

Easy
00:16:465 (1,2) - 00:24:865 (1,2) - 00:35:665 (1,3) - 00:46:465 (3,4) - 00:48:865 (3,4) - even through they can counted as repetating beat doesnt mean you always need to use same slider, i would make a bit variation like straight and curve or so. Ik its easy diff, but your rhytm pick is clear enough to support use more variation especially on slider i think its okay to use the same shape so the player does recognize it better
00:22:465 (3,1) - try to avoid this such of overlap this isnt visible at all when you play
00:34:465 (1) - make it more horizontal simply for make transtition from 00:33:265 (5) - smoother i think its fine as it is rn
00:34:465 (1,1) - quite sure you could properly stack them by adjusting some note from 00:36:865 - i dont quite get what you mean
00:40:465 (1,2,3) - a bit off for a circle changing this wont actually improve anything so no
00:50:065 (1) - isnt it will be pritier if fyou coudld just place it at the excatly same spot as 00:47:665 (1) - ? as above i dont quite get what you are trying to say



Insane
00:23:665 (1) - a bit off ayyy
00:44:065 (1,2,1,2,1,2) - it has no problem at at when played, just mees look imo this is totally fine lmao
00:50:665 (4) - slightly miss wont change much
00:52:315 (1) - try x84 y 352 naah its good as it is rn

link to my map here https://osu.ppy.sh/s/473056
please just check the insane diff and give some words there
gl
thanks for the mod!
ReFaller

Time Capsule wrote:

Yo m4m


Normal
00:24:115 (2) - move slightly up to make the path clearer hmm?
00:30:115 (3,2) - you could make (2) covering (3) if you want covering?
00:42:865 (1,2,3,4,5) - i would make it like this https://gyazo.com/0e14f33c5d745531d6ca23e281da44ee doesn't suit with my style, decrease my aestethic plus unwanted flowbreak
00:47:665 (1) - this slider emphing difrent vocal so would be just fine five it a slight curve weird reason for giving a curve to slider
00:49:915 (1,3) - looks quite messy there, maybe try to make them blanket instead? ik it mean you must re-adjusting pattern over there . but hey worth to try actually this one is dead end
00:51:865 (4,5,6) - https://gyazo.com/f08d6a40bd865f83a79ab61bf8f3e9c4 make a bit movement is apperently a need in normal keeping it perpendicular to slider
ty for mod, but all for no

update - i just adjusted bookmarks after new offset
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Artist:Zebrahead
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Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version
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tomadoi
m4m dududu

disable Widescreen support on all diffs please.
I think OD + HP 4 on easy are pretty high, consider lowering them maybe
EDIT: add Phoenix to the tags (album name)

[insane_sk]

00:11:665 (1,2) - maybe try something like this to make it look better

00:16:165 (3) - Why do you stack this one when 00:13:765 (4) - isn't stacked?

00:19:765 (7,8,1) - You could make them straight easily so it would look better haha

00:20:065 (1,3) - this is kinda confusing, the space between these 2 is different than the space between 00:20:365 (2,4) -. I'd fix that!

00:31:465 (4,5) - Umm, was this made on purpose that they're not like the others? (00:32:665 (4,5,4,5) - )

00:34:165 (5,2) - You could stack these to make it look better but you'd have to move the other slider too so yeah up to you

00:37:765 (8,9,1) - not a fan of this 1/4 jump, maybe lower the spacing just a bit?

00:45:265 (5) - NC, this is a pretty loud beat

00:50:665 (4) - So you put the circle under 00:49:690 (5) - but you didn't put 00:51:115 (1) - higher? kinda weird

00:52:315 (1) - I'd move this note to x:36 y:272


[hard_sk]

I don't know much about hards but I'd put the AR to 7.7 so it would fit more compared to the normal^^

00:29:665 (1,2) - meh, I don't like when there are 2 1/1 sliders but they're not the same. Maybe copy 1 and paste? ;;

00:35:365 (4) - Is there like, a reason why this one goes up? If yes, it might look better when 00:34:765 (2) - goes up too

00:38:365 (2) - Why is this one curved but 00:38:965 (5) - isn't?

00:39:865 (2) - I'd space this one a bit out, like from spacing

00:50:665 (3,2) - maybe stack those?

00:52:315 (4) - NC pretty sure



[normal_sk]

00:11:665 (1) - I'd make the slider look down because it might be hard to read for newer players since the direction of the slider end looks in a completely different way from where the next circle is

00:14:065 (1,2,3) - Same for this one kinda, you could just make curved sliders^^

00:26:065 (1,2,3,4,5,6,7) - Why did you change the rhythm here, the song doesnt change at all!

00:38:665 (2) - This one isnt curved but 00:39:265 (3) - is... im triggered tbh ;_;

00:52:315 (6) - NC again



[easy_sk]

As I said in the beginning, consider lowering the OD and HP

00:34:465 (1,2) - Same thing as in the Normal with the direction, please change that ;;

00:45:265 (1) - This slider doesnt fit at all here in my opinion. Maybe try this one

00:46:465 (3,4) - I beg you to fix that overlap

00:51:565 (4,5) - I'd suggest a 1/1 slider here and a circle on 00:52:315 - to make that strong beat clickable. Up to you



cool song
trying trying dadada


https://osu.ppy.sh/s/597241 my map bra
ReFaller

Tomadoi wrote:

[normal_sk]

00:11:665 (1) - I'd make the slider look down because it might be hard to read for newer players since the direction of the slider end looks in a completely different way from where the next circle is slider is too short (kickslider) to focus on direction what should it has

00:14:065 (1,2,3) - Same for this one kinda, you could just make curved sliders^^ i don't like use only curved sliders

00:26:065 (1,2,3,4,5,6,7) - Why did you change the rhythm here, the song doesnt change at all! prevention from spamming same beat

00:38:665 (2) - This one isnt curved but 00:39:265 (3) - is... im triggered tbh ;_; slider "3" is a blanket with previous 1/1 slider

00:52:315 (6) - NC again this is not specific sound like finish. note just ends vocal line
ty for mod, but i just disabled widescreen support and adjusted bookmarks since Mazziv didn't update my map from last post.

fdfgi487g5tyg556
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Kotori-Chan
you wanted m4m ? you can have it !

Easy

ds has to be same >.<


00:14:065 (1,2) - i personal like this blanket better https://osu.ppy.sh/ss/8010170 also dont forget to move 00:13:765 (4,3) - if you do so~
00:20:065 (3) - i wouldnt make this a double reverse, because the slider is pretty fast already and might be really hard to read for newbies
00:30:865 (3,4,5) - i think sliders would suit better here, circles are kinda boring ;w;
00:34:465 (1,2) - you can make the flow here better by simply putting the reverse slider somewhere around x392 y256
00:34:465 (1,2,1,2,3,4) - also would make all this one combo, dont really see a reason why 1-2 is a single combo
00:46:465 (3,4) - blanket could be better http://osu.ppy.sh/ss/8010230

Normal

00:11:665 (1) - rotate by 45, has alot better flow~
00:18:115 (6,1,2) - this looks kinda ugly imo maybe something like this ? https://osu.ppy.sh/ss/8010268
00:35:365 (4) - x353 for perfect stack =w=
00:41:665 (3) - might wanna put it a bit more down because well https://osu.ppy.sh/ss/8010311 thats really close~

Hard

00:16:465 (1,2,1,2) - i dont really think this has to be two NC since its the same music pattern
00:14:665 (3,4) - i dont really know but it somehow felt better to play with these two unstacked
00:27:265 - i think 1/2 slider suits better here
00:36:265 (2,2) - really should put these down :3..... https://osu.ppy.sh/ss/8010378
00:39:265 (1,2) - these aswell, just to be safe~

btw think you can maybe put od6 or even 6.5 since this is some harder fast shit~

Insane

OD 6 ? dude its not 2012 make it 7 or maybe even 8 =w=

00:14:065 (1,2) - this is kinda meh flow, something like this is better http://osu.ppy.sh/ss/8010402
00:19:915 (8) - x and y +1 for perfect stack =w=
00:27:265 (5,6) - i find it a bit weird that you gave this pattern spacing emphatize and this 00:22:465 (1,2,3) - one not, why ?
00:34:465 (1,2,1,2) - one combo, same like i said in hard~
00:39:265 (1,2,1,2) - ^^^^ nice pattern btw

the map you gotta mod for me =w= https://osu.ppy.sh/b/1270576 !!!!
oh and one more thing
i dont really get it why you put cute idols as bg but oh well :3
good luck with this !
Topic Starter
Mazziv

Tomadoi wrote:

m4m dududu

disable Widescreen support on all diffs please.
I think OD + HP 4 on easy are pretty high, consider lowering them maybe
EDIT: add Phoenix to the tags (album name)

[insane_sk]

00:11:665 (1,2) - maybe try something like this to make it look better wont change anything so no

00:16:165 (3) - Why do you stack this one when 00:13:765 (4) - isn't stacked? because 00:15:715 (2,3) - has a sharper angle and i think it looks better to stack on the second one

00:19:765 (7,8,1) - You could make them straight easily so it would look better haha no those are gay and belong where they are (also 8 blankets 1

00:20:065 (1,3) - this is kinda confusing, the space between these 2 is different than the space between 00:20:365 (2,4) -. I'd fix that! do you visually see a big difference? no,so i dont think that this really is worth changing

00:31:465 (4,5) - Umm, was this made on purpose that they're not like the others? (00:32:665 (4,5,4,5) - ) i guess it accidently stacked that one,it was like the others once so imma fix lo

00:34:165 (5,2) - You could stack these to make it look better but you'd have to move the other slider too so yeah up to you this will not add/change anything since the note dissapeared when the slider comes up

00:37:765 (8,9,1) - not a fan of this 1/4 jump, maybe lower the spacing just a bit? emphasize on vocal

00:45:265 (5) - NC, this is a pretty loud beat not sure about that. i dont wanna spam nc so if more people mention it imma nc here

00:50:665 (4) - So you put the circle under 00:49:690 (5) - but you didn't put 00:51:115 (1) - higher? kinda weird cant quite tell what you wanna say here aaa

00:52:315 (1) - I'd move this note to x:36 y:272 n o




[easy_sk]

As I said in the beginning, consider lowering the OD and HP i dont think its that high doe

00:34:465 (1,2) - Same thing as in the Normal with the direction, please change that ;; no because i dont think it would really change anything than aesthetics. no matter how you turn it

00:45:265 (1) - This slider doesnt fit at all here in my opinion. Maybe try this one no because aesthetics are subjective

00:46:465 (3,4) - I beg you to fix that overlap as i mentioned 12+309 times it is an intended overlap ASJINDIPÅASDHBAS

00:51:565 (4,5) - I'd suggest a 1/1 slider here and a circle on 00:52:315 - to make that strong beat clickable. Up to you no cuz mine is cool



cool song
trying trying dadada


https://osu.ppy.sh/s/597241 my map bra

Kotori-Chan wrote:

you wanted m4m ? you can have it !

Easy

ds has to be same >.<


00:14:065 (1,2) - i personal like this blanket better https://osu.ppy.sh/ss/8010170 also dont forget to move 00:13:765 (4,3) - if you do so~i didnt intend to blanket that tbh
00:20:065 (3) - i wouldnt make this a double reverse, because the slider is pretty fast already and might be really hard to read for newbies the slider is okay since you can easily react to a forth>back>forth motion.
00:30:865 (3,4,5) - i think sliders would suit better here, circles are kinda boring ;w; circles over sliders all day
00:34:465 (1,2) - you can make the flow here better by simply putting the reverse slider somewhere around x392 y256 i dont think the flow on how you play this will really change. i think the ''sharp'' angle is better to tell apart the kiai from the ''build up''
00:34:465 (1,2,1,2,3,4) - also would make all this one combo, dont really see a reason why 1-2 is a single combo woops
00:46:465 (3,4) - blanket could be better http://osu.ppy.sh/ss/8010230 meeh it was originally something like that but i think that looks to ''messy''



btw think you can maybe put od6 or even 6.5 since this is some harder fast shit~

Insane

OD 6 ? dude its not 2012 make it 7 or maybe even 8 =w=

00:14:065 (1,2) - this is kinda meh flow, something like this is better http://osu.ppy.sh/ss/8010402 symmetry with a circular flow is flowing well i guess
00:19:915 (8) - x and y +1 for perfect stack =w= woops
00:27:265 (5,6) - i find it a bit weird that you gave this pattern spacing emphatize and this 00:22:465 (1,2,3) - one not, why ? its to emphasize the upcoming music change
00:34:465 (1,2,1,2) - one combo, same like i said in hard~ i wanted to emphasize the drums so i just remove the second nc here
00:39:265 (1,2,1,2) - ^^^^ nice pattern btw nc is here to emphasize the vocals

the map you gotta mod for me =w= https://osu.ppy.sh/b/1270576 !!!!
oh and one more thing
i dont really get it why you put cute idols as bg but oh well :3
good luck with this !
thanks for the mod guys! will mod back asap

i will update when nowa and refaller send me their diff
ReFaller

Kotori-Chan wrote:

Normal

00:11:665 (1) - rotate by 45, has alot better flow~ i very dislike 45-degree angle
00:18:115 (6,1,2) - this looks kinda ugly imo maybe something like this ? https://osu.ppy.sh/ss/8010268 i'm afraid it seems more messy than current
00:35:365 (4) - x353 for perfect stack =w= it's perfect - i disabled DS and grid and it didn't go automatically to y=353
00:41:665 (3) - might wanna put it a bit more down because well https://osu.ppy.sh/ss/8010311 thats really close~ sorry, but don't test it with custom skin
ty but all no's

Again re-adjusting bookmarks
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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I re-DLed during Tomadoi's reply to mod
Nao Tomori
m4m. my map: https://osu.ppy.sh/s/609579

[general]
i think you could honestly add a high diff that has denser rhythms and more varied spacing. your current insane is mapped kinda tame with heavy use of DS and low click density even on most intense parts. to me it feels like lost potential.

i suggest changing the diff names. current ones, the _sk is kinda confusing since caren didn't collab any diffs and instead is replacing all gder's names. also _sk is unrelated to the song itself, while a reference to another set i don't think it's a good idea to use it.

[insane]
remap kds
00:02:065 - can u map this intro lmao so intense and there's nothing on it... kinda ruins the fact that where you start mapping is supposed to be a calmer part with the vocals.

00:11:665 (1) - should definitely be two clicks here. two strong vocals.

00:13:315 (3,4) - this 5/4 slider feels a bit out of place. there isn't much on the blue tick where the slider end is and the sound you followed is rpresented fine by a 1/1 slider. additionally, in my opinion, 4 is covered way too much by the overlap since it's curved so much, and therefore looks kinda bad.

00:14:065 (1) - there's a finish here, shouldn't there be a jump to it?

00:14:065 (1,2,3) - the visual spacing here could be made a bit more even for neatness's sake

00:14:665 (3) - there's vocals on the red tick too. sounds like 3 evenly strong sounds to me, or at least the red tick is as strong as the white tick. why cover it with a 1/1 here?

00:15:715 (2) - same thing with 5/4

00:18:115 (2,3,4,5) - imo this visual spacing is rather cramped.

00:20:965 (4,1) - the perfect stack here kinda messes up the emphasis imo. you can just sort of sit on top of the repeat slider which lowers the amount of emphasis given to the guitar thing on 1.

00:22:465 (1) - there's a pretty loud vocal here. imo you should distinguish it from the other stuff.
a cool think you could do would be to increase the sv on these sliders to set them separate visually and gameplay wise from the surrounding less intense area.

00:23:365 (4) - feels like it should also be 2 circles.

00:24:865 (1) - for this thing, a rhythm with 2 clicks follows the vocal better since there are two words.

00:26:065 (1) - don't really see why this is extended. the guitar seems to be doing the same stuff it's been doing and there is a vocal on the red tick.

00:26:665 (3,4) - feels weird with a strong vocal on the slider end and not much on 4.

00:28:165 (7,1) - visual spacing plz

00:38:665 (1) - weird slider here cuz it weakens the vocal on the downbeat.

00:40:165 (2,1) - seems like a pretty small spacing for a strong beat with a finish

00:44:065 (1,2,1,2,1,2) - eek what is this.. there's nothing on the blue ticks and you never presented overmapped slider ends before. why start now and then never do it again? seems like an unneeded diffspike.

00:49:465 (4,5,6) - this feels pretty meh to me as well since there's 2 strong drum beats and one is under a slider end.

00:51:115 (1) - why is this the only slider you sv change lol. there are other situations where it could be used and isnt, if you used it here then use it there too. example: 00:39:265 - this part 00:35:665 - or these sliders

i think the rhythm could use work. you switch layers a lot which kinda leads to random 1/2 spam in places like 00:24:865 - where each individual note follows a different thing and loses the emphasis it could have if you were following the specific layer it is on.

[hard]
00:13:315 (3) - could be 1/1, same to 00:15:715 (3) - .

00:14:065 (1) - strong beat with a finish here. maybe there should be a small jump? or a direction change at least.
well, i think you could use ds breaks a bit in this diff. but fine if not.

00:24:865 (1) - stacked circle+1/2 slider would work better here cuz of the vocal on the red tick.

00:26:965 (5) - ehhhh the strong beat on the slider end feels pretty bad to me.

00:39:265 (1,2) - ugly overlap ;d

generally fine

[normal]
00:16:015 (5,6) - seems like a weird note to emphasize with a 1/2 gap + finish hitsound.

00:22:915 (5,6) - imo ctrl g here better to follow the very strong vocals.

00:30:865 - tbh circle+1/2 slider could be cool here to show the higher density but might be too hard lol

[easy]
your easy has this weird issue where 70% of it is clockwise cursor movement lol. might wanna check that out cuz from 00:14:065 (1) - 00:38:065 - is all clockwise cursor motion.

00:20:065 (3) - multiple repeats are dissuaded on low diffs since the player has less time to see the 2nd repeat arrow.

00:29:665 (2) - weird to have a long slider here. it looks nice for sure but the part is a bit more dense than this shows imo.

00:46:465 (3,4) - unrankable pixel overlap btw
pm me if you have questions about this

also this feels horribly inadequate regarding drain time lol sorry ;w;
ReFaller

Naotoshi wrote:

[normal]
00:16:015 (5,6) - seems like a weird note to emphasize with a 1/2 gap + finish hitsound sentimental to oldstyle mapping

00:22:915 (5,6) - imo ctrl g here better to follow the very strong vocals. i didn't want agree with it on begin, but i thought why not to test it

00:30:865 - tbh circle+1/2 slider could be cool here to show the higher density but might be too hard lol if it would be too hard then i don't even to try it
ty for mod
Update
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Tags:DTM9 Nowa ReFaller cut version Phoenix
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Topic Starter
Mazziv

Naotoshi wrote:

m4m. my map: https://osu.ppy.sh/s/609579

[notice]

[general]
i think you could honestly add a high diff that has denser rhythms and more varied spacing. your current insane is mapped kinda tame with heavy use of DS and low click density even on most intense parts. to me it feels like lost potential. im thonkang bout it

i suggest changing the diff names. current ones, the _sk is kinda confusing since caren didn't collab any diffs and instead is replacing all gder's names. also _sk is unrelated to the song itself, while a reference to another set i don't think it's a good idea to use it. 🅱onsai mentioned this already and i thought a description would make things clear. If this is a reason why this map cant get ranked,i will change it of course but for now ill keep it aa

[insane]
remap kds If you read this Naotoshi,please recheck thanks
00:02:065 - can u map this intro lmao so intense and there's nothing on it... kinda ruins the fact that where you start mapping is supposed to be a calmer part with the vocals.

00:11:665 (1) - should definitely be two clicks here. two strong vocals. true,sounds way better

00:13:315 (3,4) - this 5/4 slider feels a bit out of place. there isn't much on the blue tick where the slider end is and the sound you followed is rpresented fine by a 1/1 slider. additionally, in my opinion, 4 is covered way too much by the overlap since it's curved so much, and therefore looks kinda bad. its a common thing in my maps that i emphasize longer vocals with a 3/4 or in this special case a 5/4 slider so i dont think a 1/1 slider would fit in this diff. about that small slider,meeh its not really gonna change anything big so imma keep it as it is rn

00:14:065 (1) - there's a finish here, shouldn't there be a jump to it?

00:14:065 (1,2,3) - the visual spacing here could be made a bit more even for neatness's sake how should i do that without ruining the blankets?

00:14:665 (3) - there's vocals on the red tick too. sounds like 3 evenly strong sounds to me, or at least the red tick is as strong as the white tick. why cover it with a 1/1 here? originally those were 1/2 too but imo it didnt really fit and play that well in comparise to 1/1

00:15:715 (2) - same thing with 5/4

00:18:115 (2,3,4,5) - imo this visual spacing is rather cramped.

00:20:965 (4,1) - the perfect stack here kinda messes up the emphasis imo. you can just sort of sit on top of the repeat slider which lowers the amount of emphasis given to the guitar thing on 1. i lowkey agree with you on this but i also disagree and my reason for that is,that i mostly focus on vocals in that diff and that the vocal doesnt really suffer from ''waiting'' on the kickslider

00:22:465 (1) - there's a pretty loud vocal here. imo you should distinguish it from the other stuff.
a cool think you could do would be to increase the sv on these sliders to set them separate visually and gameplay wise from the surrounding less intense area. imo its not really necessary to emphasize this differently because,it doesnt really indicate anything. i did some change to this later on so because its indicating a change in music

00:23:365 (4) - feels like it should also be 2 circles. meeh slider over circles all day

00:24:865 (1) - for this thing, a rhythm with 2 clicks follows the vocal better since there are two words. the reverse slider fits better to the vocal imo so no change

00:26:065 (1) - don't really see why this is extended. the guitar seems to be doing the same stuff it's been doing and there is a vocal on the red tick. as stated above i use 3/4 slider in my maps to follow the vocal because i feel like it plays better

00:26:665 (3,4) - feels weird with a strong vocal on the slider end and not much on 4. because i think the slider afterwards is more important

00:28:165 (7,1) - visual spacing plz no cuz 00:27:715 (6,7,8) - triangle memes xd

00:38:665 (1) - weird slider here cuz it weakens the vocal on the downbeat. i followed the vocal as before and i think the hitsounds also make the imcomming vocals stand out more + spaced pattern

00:40:165 (2,1) - seems like a pretty small spacing for a strong beat with a finish is fine imo because 4 send you downwards which makes it imo already a bit more spaced

00:44:065 (1,2,1,2,1,2) - eek what is this.. there's nothing on the blue ticks and you never presented overmapped slider ends before. why start now and then never do it again? seems like an unneeded diffspike. its the guitar change +the drums so i dont think its really that ''off''

00:49:465 (4,5,6) - this feels pretty meh to me as well since there's 2 strong drum beats and one is under a slider end. yeah but i dont really see a big problem with it doe i used that before too

00:51:115 (1) - why is this the only slider you sv change lol. there are other situations where it could be used and isnt, if you used it here then use it there too. example: 00:39:265 - this part 00:35:665 - or these sliders actually that last sv change was for shits and giggles back when i started mapping this but i kinda felt like it does fit the guitar and since theres nothing else to map on rn i left it. now to why i didnt use any sv changes before:at 00:39:265 - i didnt feel the need to change the sv at all since the big spaced pattern is different enough to stand out and for 00:35:665 - i dont want to change sv for just 1 or 2 things because it isnt really changing ALOT like playability. I did emphasize what I think is important.

i think the rhythm could use work. you switch layers a lot which kinda leads to random 1/2 spam in places like 00:24:865 - where each individual note follows a different thing and loses the emphasis it could have if you were following the specific layer it is on. my goal with this diff was to focus the vocals and i did that as good as i can,anywhere were i used stuff that doesnt fit the vocal is most likely due to difficulty problems. 00:25:315 (2,3,4,5,6) - here i couldnt map a 2/1 to map the vocals so notes were more fitting option+imo it fits well with the guitar


[easy]
your easy has this weird issue where 70% of it is clockwise cursor movement lol. might wanna check that out cuz from 00:14:065 (1) - 00:38:065 - is all clockwise cursor motion. clockwise cursor movement memes are cool so i do them alot

00:20:065 (3) - multiple repeats are dissuaded on low diffs since the player has less time to see the 2nd repeat arrow. as we talked bout it i still think this fits it the best

00:29:665 (2) - weird to have a long slider here. it looks nice for sure but the part is a bit more dense than this shows imo. vocal focus ty

00:46:465 (3,4) - unrankable pixel overlap btw ive been told set gets nuked if i dont fix it ;^)

pm me if you have questions about this

also this feels horribly inadequate regarding drain time lol sorry ;w;

thank you for the mod! i will mod back asap
Nowaie

Time Capsule wrote:

Hard
00:14:815 (4) - well, i could stack it at slider hean instead for movement Alrighty, done
00:18:565 (3,4) - ctrl+h and replace to the place it was? the current feel a bit odd It's a simple zig zag lol :v There shouldn't be anything wrong with it
00:48:865 (1) - light down curve works well here Hum, i'll just curve it properly

Tomadoi wrote:

[hard_sk]

I don't know much about hards but I'd put the AR to 7.7 so it would fit more compared to the normal^^ The difficulty is quite fast for a hard so i'd even prefer to have higher AR but i had to draw the line to somewhere

00:29:665 (1,2) - meh, I don't like when there are 2 1/1 sliders but they're not the same. Maybe copy 1 and paste? ;; Oops ^^; done

00:35:365 (4) - Is there like, a reason why this one goes up? If yes, it might look better when 00:34:765 (2) - goes up too The drum beat is different on 00:35:365 - when compared to the others so i placed it like that to represent it

00:38:365 (2) - Why is this one curved but 00:38:965 (5) - isn't? I guess i don't really have a reason not to have one curved. I liked it that way more

00:39:865 (2) - I'd space this one a bit out, like from spacing Sorry i'm bit confused about what you mean here :<, the overlap will be gone if you meant that

00:50:665 (3,2) - maybe stack those? Not really needed but it happened accidentally

00:52:315 (4) - NC pretty sure It's still a part of the previous pattern so that's why i haven't NCd it

Kotori-Chan wrote:

Hard

00:16:465 (1,2,1,2) - i dont really think this has to be two NC since its the same music pattern Fixed
00:14:665 (3,4) - i dont really know but it somehow felt better to play with these two unstacked Already changed
00:27:265 - i think 1/2 slider suits better here Changed
00:36:265 (2,2) - really should put these down :3..... https://osu.ppy.sh/ss/8010378 Yeah, pulled all the followpoints to the grid area
00:39:265 (1,2) - these aswell, just to be safe~ These are fine

btw think you can maybe put od6 or even 6.5 since this is some harder fast shit~ Ye

Naotoshi wrote:

m4m. my map: https://osu.ppy.sh/s/609579

[hard]
00:13:315 (3) - could be 1/1, same to 00:15:715 (3) - . Yea, the second one was applied already

00:14:065 (1) - strong beat with a finish here. maybe there should be a small jump? or a direction change at least.
well, i think you could use ds breaks a bit in this diff. but fine if not. Small jump + snap should be enuff

00:24:865 (1) - stacked circle+1/2 slider would work better here cuz of the vocal on the red tick. ye

00:26:965 (5) - ehhhh the strong beat on the slider end feels pretty bad to me. Dealt with this in other responses

00:39:265 (1,2) - ugly overlap ;d Shhhh you never saw it~~

generally fine

Thanks y'all

I promise i won't die again

Upd
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Artist:Zebrahead
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Tags:DTM9 Nowa ReFaller cut version Phoenix
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SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"50688289_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2065,300,4,2,0,70,1,0
11665,-133.333333333333,4,2,0,70,0,0
21265,-100,4,2,0,70,0,0
30865,-100,4,3,0,70,0,0
35665,-100,4,2,0,70,0,1
52315,-100,4,2,0,70,0,0


[Colours]
Combo1 : 149,160,189
Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

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Stack
m4m from #modreqs

General

Here is a higer res background https://imgur-archive.ppy.sh/VNgSGlR.jpg, you might want to resize it a little bit more though
lol it's from love live

I am a bit sad that you did not map the start of the song but if you really don't want to then it's ok
Easy

lower hp and od so it's not the same as the normal diff at least

00:16:465 (1,2) - I feel that this would look like alot better of you just use some sliders that are less curved or one that not guide you exactly to the next slider

00:25:465 (2) - ctrl+j?, looks better imo

00:46:465 (3,4) - nazi overlap mod

00:47:665 (1) - a 1/2 reverse reflects the intensity of the vocals better here

00:50:065 (1) - There is actually like noting of importance on this sliderhead as the sounds are on the red tick, maybe there is a nice alternative but I can't find it
Normal

00:15:265 (3,4) - this doesn't fit for me beacause by stacking them you are emphasizing the alider but there is only a vocal and no instrumental sound on there and then in the middle of the slider you have a drum+vocal which is not mapped at all

Don't have much to say about the normal
Hard

od 6? as it feels really low right now

00:16:315 (5,1) - I would stack these to show their similarity to 00:14:815 (4,5) - where you also stacked a vocal and a drum+vocal

00:18:715 (4,1) - stack, as giving the same spacing for 00:18:115 (2,3) - to 00:18:565 (3,4) - feels off as the drumbeat on 3 is really heavy and you would expect something similar on 4
This also puts more emphasis on the object which is stacked on and that fits here

00:19:915 (4,1) - ^, same as above

00:35:665 (1,2,1,2) - this is pretty boring for a pretty epic part of the song, maybe something with mapping the drums would be better

00:40:465 (1,2,1) - ^

00:47:515 (1,2,3,4,5) - make it more similar to 00:37:915 (1,2,3,4,5) - as these sound exactly the same
Insane

00:17:665 (1,5) - these overlap not so nice but it's no disaster

00:19:915 (8,1) - same as the hard about emphsizing a weaker vocal as much as the drum and that stacking would be better

00:25:315 (2) - feels weird not having a similar rhythm to 00:22:465 (1,2,3) - as there is no 1/1 slider for the important vocal

00:26:065 (1,2) - stack this the same way as 00:15:715 (2,3) - for consistency

00:28:915 (3) - I don't like how this slider kind of breaks the circular flow that you started with 00:28:465 (1) -

00:30:865 (1,2,3) - this doesn't work beacause the sound clickable at 00:31:090 (2) - is also on the blue tick within the slider
Just use a reverse or a burst here

00:32:065 (1,2,3) - ^, and for similar rhythms further in the song

00:44:065 (1,2,1,2,1,2,1,2,3,4,5) - This totally doesn't fit for me as the only thing I hear on the blue ticks are the drops the drums make when their sound end and that's not good enough to use this object density for.
And then where there is a distinct blue tick on 00:44:815 (2) - it's mapped the same as the others at 00:44:065 (1,2,1,2,1) -

00:47:590 (5) - It doesn't feel like a triple is needed here

00:49:690 (5) - ^

00:49:765 (6,4) - nazi stack incoming

00:50:365 (3,5) - You make these look so similar by mirring them and using the same shape but these are totally different sound so differentiate them a bit

00:51:565 (2,3) - Would just use a 1/2 slider here as the vocal isn't strong enough to warrant a circle and large spacing, also this is the only vocal without a supporting drumbeat so that makes the 1/2 slider even better fitting

Extra

I want one
pls gimme extra diff, it could work so well with this song

gl with the map :)

Here is a link to my map https://osu.ppy.sh/s/623776, mod the top 2 as the normal isn't even close to being finished
[Nemesis]
M4M

Insane (I'm shitty at modding lower diffs, soz.

00:24:565 (4,1) - I feel like this doesn't flow too well
00:32:665 (4,5) - ctrl+G would be much better imo
00:39:865 (1) - delete NC
00:39:865 (1,3) - stack
00:52:465 - where is the rest lol

Not much to say, short and fun map.
GL
ReFaller
@gottagof4ast i don't map full rhythms on normals and below

no changes, thx
Topic Starter
Mazziv

gottagof4ast wrote:

m4m from #modreqs

General

Here is a higer res background https://imgur-archive.ppy.sh/VNgSGlR.jpg, you might want to resize it a little bit more though
lol it's from love live

I am a bit sad that you did not map the start of the song but if you really don't want to then it's ok
Easy

lower hp and od so it's not the same as the normal diff at least

00:16:465 (1,2) - I feel that this would look like alot better of you just use some sliders that are less curved or one that not guide you exactly to the next slider i dont see how changing this would improve anything honestly

00:25:465 (2) - ctrl+j?, looks better imo copy/paste>anything else

00:46:465 (3,4) - nazi overlap mod never cuz its on purpose

00:47:665 (1) - a 1/2 reverse reflects the intensity of the vocals better here i was going to use 1/2 reverse slider here but 1/1 are waay easier to follow and this diff is supposed to be as simple as possible

00:50:065 (1) - There is actually like noting of importance on this sliderhead as the sounds are on the red tick, maybe there is a nice alternative but I can't find it i removed the whistle so its fine i guess?

Insane

00:17:665 (1,5) - these overlap not so nice but it's no disaster its not visible during gameplay so who cares? /shrugs

00:19:915 (8,1) - same as the hard about emphsizing a weaker vocal as much as the drum and that stacking would be better i want to keep a consistant spacing so i rarely did emphasize anything with bigger spacing
00:25:315 (2) - feels weird not having a similar rhythm to 00:22:465 (1,2,3) - as there is no 1/1 slider for the important vocal i tryed to focus on the vocals throughout the whole map and since you have different vocals here i did emphasize that by using another rhythm

00:26:065 (1,2) - stack this the same way as 00:15:715 (2,3) - for consistency meeh i dont think it would change anything since you had a different rhythm pattern before

00:28:915 (3) - I don't like how this slider kind of breaks the circular flow that you started with 00:28:465 (1) - well it doesnt really break it since you still have a circular motion from 1 to 2 and technically to 3 so

00:30:865 (1,2,3) - this doesn't work beacause the sound clickable at 00:31:090 (2) - is also on the blue tick within the slider
Just use a reverse or a burst here i dont see the problem here with a 1/2 slider since you can barrely hear a sound of the 1/4 tick and the next to notes that are on blue/white tick are emphasizing the drum

00:32:065 (1,2,3) - ^, and for similar rhythms further in the song

00:44:065 (1,2,1,2,1,2,1,2,3,4,5) - This totally doesn't fit for me as the only thing I hear on the blue ticks are the drops the drums make when their sound end and that's not good enough to use this object density for.
And then where there is a distinct blue tick on 00:44:815 (2) - it's mapped the same as the others at 00:44:065 (1,2,1,2,1) - imo this is totally fine since you can either do some boring 1/2 sliders or make a build up for the upcoming vocals and since you can hear the guitar/drum without vocal

00:47:590 (5) - It doesn't feel like a triple is needed here to emphasize the strong vocal better

00:49:690 (5) - ^ it would sound pretty boring and weird because of the triple before

00:49:765 (6,4) - nazi stack incoming aaaaa

00:50:365 (3,5) - You make these look so similar by mirring them and using the same shape but these are totally different sound so differentiate them a bit

00:51:565 (2,3) - Would just use a 1/2 slider here as the vocal isn't strong enough to warrant a circle and large spacing, also this is the only vocal without a supporting drumbeat so that makes the 1/2 slider even better fitting end of the map and to emphasize that i did a jump lol and why should i change it at the end where its obviously not calm or anything to something ''easy''

Extra

I want one
pls gimme extra diff, it could work so well with this song no sorry,will get an extra diff from someone maybe soon (tm)

gl with the map :)

Here is a link to my map https://osu.ppy.sh/s/623776, mod the top 2 as the normal isn't even close to being finished
thanks for the mod! if i didnt mod back for a week just drop me a pm because i forgot it most likely
Topic Starter
Mazziv

[Nemesis] wrote:

M4M

Insane (I'm shitty at modding lower diffs, soz.

00:24:565 (4,1) - I feel like this doesn't flow too well its fine since it flows into 1 but you get a counterclockwise motion from 1 which goes into the jumps
00:32:665 (4,5) - ctrl+G would be much better imo how would that change anything...?
00:39:865 (1) - delete NC no?
00:39:865 (1,3) - stack not visiible during gameplay so no
00:52:465 - where is the rest lol obviously not there.

Not much to say, short and fun map.
GL
sorry but this is the first time where im not going to mod a requested map because your mod is barrely helpful nor do you explain your reasons behind your suggestions.
if the mod would be tackling all diffs with more than 5 suggestions that i can consider a throughout thought suggestion,i would be fine with modding your 5min 8*that you cant even play/judge yourself in anyway
Stack
If you are going to use the bg I provided I would recommend to not make the name of the file start with numbers as that causes some bugs apparently (it's possible that this is only for audio files but to be sure I would change it here too as it's like no work)
Also the insane has no bg
Milan-
m4m

insane
-why cant i see the bg in this diff xd
-00:14:065 (1) - could ctrl g like you do later, for the emphasis
-00:24:565 (4,1) - kinda weird looking pattern, may want to rotate completely like http://puu.sh/wni1v/bbe26e4d68.jpg if you were trying to do that?
-00:37:765 (8,9,1) - this one is just random tbh, you always use small distance for this rhythm ;;
-00:49:165 (2,3,4) - weird that you use a slider when the drums get more intense, i'd go with http://puu.sh/wnih0/459e9a8abd.jpg cuz the triple sounds like overmapping to me uhm
-ncs seem inconsistent, or were you trying a weird pattern?

hard
-00:20:065 (1,2,1) - would look much better if spacing was consistent, even if you want to do emphasis i thinkxd
-00:21:265 - this section being denser than insane is so weird uhmm these kind of thing 00:23:365 (4,5,1,2,3) - could be mixed with 1/1
-00:42:265 (2,3) - if you're going to change your rhythm on (2), i think you should do it the whole verse, somthing like http://puu.sh/wnVmA/dbb3b5951b.jpg ?
-00:51:115 (6,1) - swap nc?
-00:51:865 (2) - passing over that kick doesnt sound to nice compared to the others, using extended slider on 00:51:565 (1) - would be better

normal
-00:15:265 (3,4,5,6,1) - doubles are always a struggle for new players, you could do something a bit more friendly like using a slider instead of 2 circles for 00:16:165 (6,1) - or using reverse on (4) maybe
-00:49:915 (1,2,3) - i'd move (3) it a bit up like http://puu.sh/wnVyj/e0f51cc1e7.jpg so it doesnt look too messy

easy
-00:16:165 (6,1) - if it were 2/1 it'd be fine, but right now the time for the player to react to the reverse is so short that cant really see the arrow at all ;;
-at the end, you should use more 3/2 slider to cover red ticks like 00:51:115 - 00:49:915 -

uhm weird feeling about this set

my map https://osu.ppy.sh/s/625302 thanks!
Topic Starter
Mazziv

Milan- wrote:

m4m

insane
-why cant i see the bg in this diff xd woops
-00:14:065 (1) - could ctrl g like you do later, for the emphasis done
-00:24:565 (4,1) - kinda weird looking pattern, may want to rotate completely like http://puu.sh/wni1v/bbe26e4d68.jpg if you were trying to do that? got some thing different but changed!
-00:37:765 (8,9,1) - this one is just random tbh, you always use small distance for this rhythm ;; the 1/4 is here to emphasize the vocal that starts 00:37:990 - here
-00:49:165 (2,3,4) - weird that you use a slider when the drums get more intense, i'd go with http://puu.sh/wnih0/459e9a8abd.jpg cuz the triple sounds like overmapping to me uhm i agree,changed
-ncs seem inconsistent, or were you trying a weird pattern? fixed (i guess)


easy
-00:16:165 (6,1) - if it were 2/1 it'd be fine, but right now the time for the player to react to the reverse is so short that cant really see the arrow at all ;; i dont think a 2/1 slider emphasizes this well enough,so i stick to the reverse slider for now
-at the end, you should use more 3/2 slider to cover red ticks like 00:51:115 - 00:49:915 - they wouldnt fit in comparise to the rest of the map so no

uhm weird feeling about this set same

my map https://osu.ppy.sh/s/625302 thanks!

thanks for the mod!
ReFaller

Milan- wrote:

m4m
normal
-00:15:265 (3,4,5,6,1) - doubles are always a struggle for new players, you could do something a bit more friendly like using a slider instead of 2 circles for 00:16:165 (6,1) - or using reverse on (4) maybe
-00:49:915 (1,2,3) - i'd move (3) it a bit up like http://puu.sh/wnVyj/e0f51cc1e7.jpg so it doesnt look too messy
fixed everything, tchiks (thx with using worst ortographic <i don't know what is named>)
angry dog lalala love it
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Nowaie
Back from summer stuff


gottagof4ast wrote:

Hard

od 6? as it feels really low right now wat i thought i changed it already .-. changed now

00:16:315 (5,1) - I would stack these to show their similarity to 00:14:815 (4,5) - where you also stacked a vocal and a drum+vocal That is not how i use stacks. Since i'm following vocals the stacking is based on them. Usually when there is a less notable vocal i stack it on the next, stronger vocal

00:18:715 (4,1) - stack, as giving the same spacing for 00:18:115 (2,3) - to 00:18:565 (3,4) - feels off as the drumbeat on 3 is really heavy and you would expect something similar on 4
This also puts more emphasis on the object which is stacked on and that fits here

00:19:915 (4,1) - ^, same as above

00:35:665 (1,2,1,2) - this is pretty boring for a pretty epic part of the song, maybe something with mapping the drums would be better No

00:40:465 (1,2,1) - ^ No

00:47:515 (1,2,3,4,5) - make it more similar to 00:37:915 (1,2,3,4,5) - as these sound exactly the same Done

Milan- wrote:

hard
-00:20:065 (1,2,1) - would look much better if spacing was consistent, even if you want to do emphasis i thinkxd fix'd
-00:21:265 - this section being denser than insane is so weird uhmm these kind of thing 00:23:365 (4,5,1,2,3) - could be mixed with 1/1 The song is like that in my ears, i can't really alter something like that if i want to keep the current difficulty
-00:42:265 (2,3) - if you're going to change your rhythm on (2), i think you should do it the whole verse, somthing like http://puu.sh/wnVmA/dbb3b5951b.jpg ? Doesn't support vocals at all
-00:51:115 (6,1) - swap nc? Melodically 00:51:565 - is much more significant it'd feel dumb to be consistent here tbh
-00:51:865 (2) - passing over that kick doesnt sound to nice compared to the others, using extended slider on 00:51:565 (1) - would be better Just made the 2 1/2, better imo

upd
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321,246,28915,2,0,L|164:266,1,150,2|0,0:0|0:0,0:0:0:0:
90,316,29365,2,0,P|79:280|42:252,1,75
13,167,29665,6,0,P|80:136|107:69,1,150,2|0,0:0|0:0,0:0:0:0:
193,27,30115,2,0,P|253:69|324:59,1,150,2|0,0:0|0:0,0:0:0:0:
392,129,30565,2,0,P|360:169|353:207,1,75
340,288,30865,6,0,L|346:329,4,37.5,4|0|0|4|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
321,271,31465,2,0,B|244:255|244:255|162:265,1,150,0|0,0:0|0:0,0:0:0:0:
38,197,32065,6,0,L|32:238,4,37.5,4|0|0|4|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
57,180,32665,2,0,B|134:164|134:164|216:174,1,150,0|0,0:0|0:0,0:0:0:0:
340,106,33265,6,0,L|346:147,4,37.5,4|0|0|4|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
321,89,33865,2,0,B|244:73|244:73|162:83,1,150,0|0,0:0|0:0,0:0:0:0:
22,202,34465,6,0,L|34:297,1,75,4|0,0:0|0:0,0:0:0:0:
105,220,34765,2,0,L|117:315,1,75,2|0,0:0|0:0,0:0:0:0:
188,238,35065,2,0,L|200:333,1,75,4|0,0:0|0:0,0:0:0:0:
289,345,35365,2,0,L|301:250,1,75,2|0,0:0|0:0,0:0:0:0:
353,189,35665,6,0,P|430:207|503:173,1,150,4|2,0:0|0:0,0:0:0:0:
478,11,36265,2,0,P|401:-7|328:27,1,150,0|2,0:0|0:0,0:0:0:0:
229,211,36865,6,0,P|152:229|79:195,1,150,4|2,0:0|0:0,0:0:0:0:
104,34,37465,2,0,P|181:16|254:50,1,150,0|2,0:0|0:0,0:0:0:0:
310,114,37915,6,0,L|298:280,1,150,0|0,0:0|0:0,0:0:0:0:
226,328,38365,2,0,P|217:289|188:253,1,75,2|0,0:0|0:0,0:0:0:0:
102,233,38665,1,0,0:0:0:0:
8,261,38815,1,0,0:0:0:0:
30,166,38965,2,0,L|20:73,1,75,2|0,0:0|0:0,0:0:0:0:
94,26,39265,6,0,P|167:43|262:27,1,150,4|4,0:0|0:0,0:0:0:0:
459,65,39865,2,0,P|384:56|312:73,1,150,4|4,0:0|0:0,0:0:0:0:
177,201,40465,6,0,L|201:372,1,150,4|2,0:0|0:0,0:0:0:0:
372,263,41065,2,0,L|348:92,1,150,0|2,0:0|0:0,0:0:0:0:
163,193,41665,6,0,L|187:364,1,150,4|2,0:0|0:0,0:0:0:0:
358,255,42265,2,0,L|346:169,1,75,0|0,0:0|0:0,0:0:0:0:
252,158,42565,2,0,L|275:326,1,150,2|4,0:0|0:0,0:0:0:0:
464,339,43165,6,0,B|491:192|491:192|448:40,1,300,2|2,0:0|0:0,0:0:0:0:
255,38,44065,6,0,L|300:200,1,150,2|2,0:0|0:0,0:0:0:0:
469,270,44665,2,0,L|483:190,1,75,2|2,0:0|0:0,0:0:0:0:
386,214,44965,1,2,0:0:0:0:
372,310,45115,1,2,0:0:0:0:
279,278,45265,6,0,L|185:267,1,75,6|0,0:0|0:0,0:0:0:0:
107,266,45565,2,0,P|135:220|125:150,1,112.5,2|0,0:0|0:0,0:0:0:0:
94,131,45865,2,0,P|87:94|99:55,1,75,0|0,0:0|0:0,0:0:0:0:
186,18,46165,1,2,0:0:0:0:
277,50,46315,1,0,0:0:0:0:
369,20,46465,6,0,L|462:11,1,75,4|0,0:0|0:0,0:0:0:0:
496,95,46765,2,0,L|421:102,1,75,2|0,0:0|0:0,0:0:0:0:
347,166,47065,2,0,P|397:207|408:269,1,112.5
399,289,47365,1,2,0:0:0:0:
319,345,47515,6,0,P|255:294|242:220,1,150
165,168,47965,2,0,P|158:205|137:236,1,75,2|0,0:0|0:0,0:0:0:0:
66,165,48265,1,0,0:0:0:0:
113,80,48415,1,0,0:0:0:0:
212,83,48565,2,0,P|241:110|258:148,1,75,2|0,0:0|0:0,0:0:0:0:
341,189,48865,6,0,P|360:136|403:102,1,112.5,4|0,0:0|0:0,0:0:0:0:
449,94,49165,2,0,P|482:107|516:139,1,75,2|0,0:0|0:0,0:0:0:0:
498,229,49465,1,0,0:0:0:0:
480,325,49615,1,0,0:0:0:0:
405,262,49765,1,0,0:0:0:0:
284,315,49915,6,0,L|125:307,1,150,2|0,0:0|0:0,0:0:0:0:
58,223,50365,2,0,L|137:219,1,75,2|0,0:0|0:0,0:0:0:0:
254,172,50665,1,2,0:0:0:0:
170,124,50815,1,2,0:0:0:0:
218,39,50965,1,0,0:0:0:0:
303,88,51115,2,0,B|382:100|382:100|458:84,1,150,2|0,0:0|0:0,0:0:0:0:
510,163,51565,6,0,L|420:183,1,75,2|2,0:0|0:0,0:0:0:0:
355,226,51865,2,0,P|338:192|308:170,1,75,2|2,0:0|0:0,0:0:0:0:
215,156,52165,1,2,0:0:0:0:
141,213,52315,1,4,0:0:0:0:
Topic Starter
Mazziv
set is alive again
Kroytz
w


easy
00:11:665 (1,2) - these two sliders are different than 00:14:065 (1,2) - . not that they need to be similar or complimentary but consistency might be nice here?

00:24:865 (1) - same goes here with how 00:22:465 (3) - is treated. If the first slider is repeat shouldn't the second one be too? Music sounds a bit the same. Personally I'd just remove the repeat and do more 1/2 sliders

00:25:465 (2) - maybe this shape can be flipped so there's a bit more linear motion?

00:30:865 (3) - NC probably

00:34:465 (6) - NC here too if NC above

00:47:065 (4) - Overlap isn't the nicest here.

00:50:065 (1) - Personally to me, it feels a bit odd for this slider to go right where the previous 00:47:665 (1) - was. Very repetitive imo

normal
00:12:865 (4) - maybe this shape can be an angled slider since the sliders surrounding this are more linear

00:20:065 (3,4) - would it be stronger with the drums to make these as circles instead? sliders are okay but the drums more louder these could be circles

I guess I'd suggest the same for 00:15:415 (4) - 00:17:665 (5) - and 00:18:115 (6) - because a lot of things are geometric around them.

00:23:665 (1) - this rhythm sounds good with the vocals imo http://puu.sh/x0UsE/9c87923830.jpg

looks okay for the most part I think. lots of square patterns tho, and I think that gets old a bit quickly because they don't really add much to the music aside from being a pattern for the sake of being a pattern. If it were me I'd change most of the squares to something more complimentary to the music, or a different type of 4-circle pattern.

hard
00:20:065 (1,2) - splitting these up into two more repeats (so there's four total) can help with the vocal too. currently it feels a bit anticlimactic because the map was moving and then these hold for kinda long.

00:26:965 (5) - the only awkward looking thing so far since it's the only 3/4 slider used this entire time.. probably best as 1/2 slider imo

00:35:365 (4) - why does (4) have to be different from everyone :c

00:36:115 - and 00:37:315 - adding circle can make it feel less... empty sounds good here to me

00:40:465 (1,2,1,2) - same for these

00:42:565 (3) - I get the vocal emphasis but the finish sound on slider-end is not wise decision. using 1/2 slider there and then either a 1/2 or 3/4 slider for the downbeat could be okay.

insane
00:11:665 (1,2,3,4,5,1,2,3,4,1,2,3,4,1) - just from a visual standpoint, this doesn't look very... good because all the space is reused and the objects can't separate from each other well enough.
00:15:115 (4) - this overlap is also a bit random to me

00:17:665 (1) - keep same curve as 00:16:465 (1) - ? would also be nice to see it as a flipped slider of the previous instead of both of them facing the same direction

00:18:865 (5) - NC

00:25:315 (2,3) - these two as circle can help separate 00:25:615 (4,5,6) - as vocals.
also, 00:24:265 (3,4,1) - distance spacing feels odd here too because of how the sliders play into each other. the relationships between them don't feel all that uniformed

00:28:165 (3,1) - blanket is a bit too close to look visual

00:31:465 (4) - Maybe NC this because the DS seems close like it'd be a 1/2 but it's 1/1. Would separate the vocals from the drums too
00:32:665 (4) -
00:33:865 (4) -

00:37:765 (4,5,1) - this is hard to tell that it's a 1/4 spacing apart because 1/4s like this were never introduced at all yet. should have the sliders be close together or some way.

00:48:565 (6,1) - these two are too close to gain any sort of emphasis. in combination with the previous 1/4 you did, this spacing feels a lot like 1/4 but probably better to fix the other one and then could space this out somehow.
00:49:465 (3) - odd overlap here?

00:52:990 (3) - maybe place at 0;149 so it makes more of a triangle with the previous objects?
ReFaller

Kroytz wrote:

[normal]
00:12:865 (4) - maybe this shape can be an angled slider since the sliders surrounding this are more linear i want to have this slider linear with previous objects

00:20:065 (3,4) - would it be stronger with the drums to make these as circles instead? sliders are okay but the drums more louder these could be circles it would be too much circles i think

I guess I'd suggest the same for 00:15:415 (4) - 00:17:665 (5) - and 00:18:115 (6) - because a lot of things are geometric around them. definetely not, i don't imagine using circles especially for last example

00:23:665 (1) - this rhythm sounds good with the vocals imo http://puu.sh/x0UsE/9c87923830.jpg i'm keeping current because hitsounds are saying for what i'm mapping here

looks okay for the most part I think. lots of square patterns tho, and I think that gets old a bit quickly because they don't really add much to the music aside from being a pattern for the sake of being a pattern. If it were me I'd change most of the squares to something more complimentary to the music, or a different type of 4-circle pattern.
thanks for input but seems no fixes
Topic Starter
Mazziv

Kroytz wrote:

w


easy
00:11:665 (1,2) - these two sliders are different than 00:14:065 (1,2) - . not that they need to be similar or complimentary but consistency might be nice here? i dont really see the problem here,i mean i get what youre trying to say but i think that its fine

00:24:865 (1) - same goes here with how 00:22:465 (3) - is treated. If the first slider is repeat shouldn't the second one be too? Music sounds a bit the same. Personally I'd just remove the repeat and do more 1/2 sliders its supposed to emphasize the vocals

00:25:465 (2) - maybe this shape can be flipped so there's a bit more linear motion? nope

00:30:865 (3) - NC probably +

00:34:465 (6) - NC here too if NC above +

00:47:065 (4) - Overlap isn't the nicest here. done on purpose aaa

00:50:065 (1) - Personally to me, it feels a bit odd for this slider to go right where the previous 00:47:665 (1) - was. Very repetitive imothe previous one went to the left,and that one goes to the right sooo?



insane
00:11:665 (1,2,3,4,5,1,2,3,4,1,2,3,4,1) - just from a visual standpoint, this doesn't look very... good because all the space is reused and the objects can't separate from each other well enough. i wanted this diff to be a very simple and clean insane diff,thats why it looks so clusterd i guess
00:15:115 (4) - this overlap is also a bit random to me not visible in gameplay /shrugs

00:17:665 (1) - keep same curve as 00:16:465 (1) - ? would also be nice to see it as a flipped slider of the previous instead of both of them facing the same direction i understand your suggestion but i dont think that would change anything since the sliders before are a pattern and the slider you mentioned is not suppose to be special so it wont really do a lot

00:18:865 (5) - NC i agree!

00:25:315 (2,3) - these two as circle can help separate 00:25:615 (4,5,6) - as vocals. soo? i dont get what youre suggesting :/
also, 00:24:265 (3,4,1) - distance spacing feels odd here too because of how the sliders play into each other. the relationships between them don't feel all that uniformed 3 flows into 4 clockwise because the vocal allows me to do it and 1 has a rather harsh flowchange due to the fact that the vocal is different,i hope that makes sense

00:28:165 (3,1) - blanket is a bit too close to look visual naaa i think it fits just right

00:31:465 (4) - Maybe NC this because the DS seems close like it'd be a 1/2 but it's 1/1. Would separate the vocals from the drums too
00:32:665 (4) -
00:33:865 (4) - gotta agree with this,seperating vocals from drums makes it look better but i dont know bout that nc spam now,i applied it for now but if some people complain gotta change it back

00:37:765 (4,5,1) - this is hard to tell that it's a 1/4 spacing apart because 1/4s like this were never introduced at all yet. should have the sliders be close together or some way. there was no good time to introduce 1/4's like that,so i chose the kiai and since it was only once i think its easily doable

00:48:565 (6,1) - these two are too close to gain any sort of emphasis. in combination with the previous 1/4 you did, this spacing feels a lot like 1/4 but probably better to fix the other one and then could space this out somehow. i put finishes on this to emphasize it because i think bigger spacing doesnt fit here really well
00:49:465 (3) - odd overlap here? not visibile while playing

00:52:990 (3) - maybe place at 0;149 so it makes more of a triangle with the previous objects? yeah
thanks for the mod!
ErunamoJAZZ
[General]
  1. Normal and hard are Guest Diffs, so change that to ReFaller's Normal and DTM9 Nowa's Hard (or how they wanted). This because Its looks like if these diff were made by you :S
  2. I dont understand why don't started in 00:34:765 (2) - :/
  3. And why dont finished in 00:54:865 - (since end could be in a stream)
  4. Hitsounds feels lazy, you can improve them a lot yet.

[Easy]
  1. Looks fine, but aesthetics will improve yet.
  2. 00:17:665 (3) - 00:35:665 (1) - could improve shape for perfect blanket.
  3. 00:18:865 (1) - 00:45:265 (1) - red node could be over slidertick, its more aesthetic:
  4. 00:20:065 (3) - I feel this will be better if remove one repeat and add a circle:
  5. 00:46:465 (3,4) - unique overlap in this diff. Its better if avoid.
  6. 00:49:465 (4,1) - Wrong spacing.
[Normal]
  1. 00:11:665 (1,2) - I wanna do a suggestion to make this a bit more interesting:
  2. 00:39:865 (4,2) - Little overlap.
  3. good.
[Hard]
  1. 00:34:465 (1,2,3,4) - Last slider look inconsistent... My suggestion is Ctrl+J to 00:34:765 (2) - and ->
[Insane]
  1. 00:17:065 (3,4,1) - inconsistent spacing
  2. 00:23:665 (1,2,3) - same here
  3. 00:44:065 (1,2,1,2,1,2) - for me, this flow is not very comfortable.
  4. 00:51:115 (1,2) - This jump felt very annoying, because music does not suggest a jump here. If you wanna a jump, doing that between 00:51:715 (3,4) - could be better, imo.

idk how long is the not cut version, but its very short :(
good look!
ReFaller

ErunamoJAZZ wrote:

[General]
  1. Normal and hard are Guest Diffs, so change that to ReFaller's Normal and DTM9 Nowa's Hard (or how they wanted). This because Its looks like if these diff were made by you :S he put info in description, but very deeply

[Normal]
  1. 00:11:665 (1,2) - I wanna do a suggestion to make this a bit more interesting: i don't like this angle in my style unsless i'm doing slider trains
  2. 00:39:865 (4,2) - Little overlap. not noticeable in stardard playing, it requires directly check in editor
  3. good.

idk how long is the not cut version, but its very short :( it is in tags
good look!
all no's, thx
Noffy
Hey, M4M from PM/#modreqs

As a generic copypaste note, if I mention anything such as overlaps, non-parallel sliders, or blankets, it's my policy to only point out those noticed during testplay. PM me if there are any questions.


[General]
The hitsounds felt a bit lacking to me. When using just defaults, the finishes are quite a lot louder than the soft whistle. The soft whistle is so comparitvely quiet that it nearly sounds like there's no hitsounds besides the finishes..

You already cut a 3 minute song to less than a minute, why not map the intro? :/

At least make the names in the description easier to find (not hidden below a scroll bar) if you're not gonna put the names in the difficulty titles ;-;

It bothers me the bg isn't exactly 16:9 cause that means part of the top and bottom will never be seen in game.
slightly cropped bg

[easy]
00:14:065 (1,2) - Maybe adjust positioning like this instead. As currently, 00:14:665 (2,3) - is a bit of a broken curve and not lookin' too hot.
00:16:465 (1,2) - these stick out when they're the only 1/1 sliders that are curved this much in the difficulty.. :c
00:20:065 (3) - How about making this like 00:34:465 (1,2) - this rhythm instead so both sections end similarly?
00:22:465 (3,1) - ew overlaps :c
00:24:865 (1,2) - Maybe make these a 3/2 reverse slider? 00:22:465 (3) - and 00:27:265 (5) - are similar vocals, but this is the only one mapped differently.
00:46:465 (3,4) - When you dont have any other stylistic overlaps like these in the difficulty, these are just weird. I suggest either changing this to not overlap, or intergrating it in other parts of the difficulty as well.
00:50:065 (1,2,3,4) - Consider adjusting the positioning a bit like so. Currently 1,2,3, form a perfect triangle, but it feels a bit cramped/forced.


[normal]
Uh I have no idea why but every time I open this difficulty in the editor or in play I get this error message

This has never happened to me before, and doesn't occur on the other difficulties either.
u h m.

wow hey just by adding the drum finishes the hitsounds in this difficulty are twice as snazzy than the others. nice!

00:11:665 (1,1,1) - The vocal rhythm in these bars are really similar, so it feels oddly inconsistent that none of them are mapped the same at all.
00:21:265 (1) - The same largely goes for the three combos starting here, it's like you're putting down whichever one works without any consideration for structure or repetition. Some variation I think would be appropriate since they arent 1:1 identical, but the point to which it's done takes away from any emphasis distinct bits could've had, and comes off as the rhythm being kinda random.
The second half of the map, however, is A+ and doesn't really have this problem.

00:38:665 (2) - Possibly curve this so it can match with 00:39:265 (3) - all cute like? :)

The placements on this difficulty and all are fine, but I think the rhythm is a raather important issue :c

[hard]
00:12:865 (1,2) - Possibly ctrl+g? I feel having a held slider before 00:13:315 (3) - could help make it feel even stronger. Like how you did 00:15:265 (1,2) - :D
00:18:115 (2) - Consider extending this to the following white tick, to help emphasize how the constant vocals are taking a very brief break at this point, compared to how they went basically nonstop before :!:
00:26:665 (4,5) - the parallel between these two sliders could be improved
00:27:715 (3,2) - This overlap.. :(
00:41:665 (1,2,3) - I love how you transitioned into this from the similar 1/1 slider rhythms you were using before!
00:49:765 (5) - through to the end, it's dissappointing how you basically saved all the jumps for the very end (except for some 1.7 ds between the 1/1 sliders but that's not enough. I think you could afford to sprinkle a few more smaller ones throughout the kiai beforehand as well.

[insane]
00:15:715 (2,3) - 00:22:915 (3,1) - These two stacks are both ever so slightly off :x
00:44:065 (1,2,1,2,1,2) - This is too much. I can hardly hear anything on the blue ticks for there this to be mapped to, and it feels like a pattern that would belong in a higher difficulty like an extra or somesort rather than this insane.
00:51:565 (2,3,4,5,6) - Maybe position the star this way instead? http://puu.sh/x2JsQ/be77a3926e.jpg . As currently, when you come out of the slider, you have to suddenly, rapidly rotate in the other direction. Of course with repositioning the final note 00:52:315 (1) - to still be an ultrabig jump afterwards.
00:51:115 (1) - I understand what you're doing here but 1.5xsv seems a bit excessive, 1.25 could've had the same effect without going too overboard like this currently does. There aren't any other dramatic sv changes in the map, so this can easily be misread as being longer than a 1/1 slider as well.


Hopefully that was helpful at least somewhat :?
Cool set, good luck!
Topic Starter
Mazziv

ErunamoJAZZ wrote:

[General]
  1. Normal and hard are Guest Diffs, so change that to ReFaller's Normal and DTM9 Nowa's Hard (or how they wanted). This because Its looks like if these diff were made by you :S i think its fine since i linked them in the description
  2. I dont understand why don't started in 00:34:765 (2) - :/ ?
  3. And why dont finished in 00:54:865 - (since end could be in a stream)
  4. Hitsounds feels lazy, you can improve them a lot yet.i made them as simple as possible because i suck at hitsounding

[Easy]-
  1. Looks fine, but aesthetics will improve yet.
  2. 00:17:665 (3) - 00:35:665 (1) - could improve shape for perfect blanket. first one is fixd i guess? and second one looks okay imo
  3. 00:18:865 (1) - 00:45:265 (1) - red node could be over slidertick, its more aesthetic: honestly i dont think that will actually improve the map :(
  4. 00:20:065 (3) - I feel this will be better if remove one repeat and add a circle: i agree! it sounds and looks way better
  5. 00:46:465 (3,4) - unique overlap in this diff. Its better if avoid. this is intended and wont do anything aaa
  6. 00:49:465 (4,1) - Wrong spacing. huh?

[Insane]
  1. 00:17:065 (3,4,1) - inconsistent spacing changing it by 0,5+- wont really change anything
  2. 00:23:665 (1,2,3) - same here ^
  3. 00:44:065 (1,2,1,2,1,2) - for me, this flow is not very comfortable. 4 flows into slider 1 with a clockwise motion and the sliders are just b-f movement
  4. 00:51:115 (1,2) - This jump felt very annoying, because music does not suggest a jump here. If you wanna a jump, doing that between 00:51:715 (3,4) - could be better, imo. its the end of the map and the vocals are a bit louder here so the jump should be fine

idk how long is the not cut version, but its very short :(
good look!

Noffy wrote:

Hey, M4M from PM/#modreqs

As a generic copypaste note, if I mention anything such as overlaps, non-parallel sliders, or blankets, it's my policy to only point out those noticed during testplay. PM me if there are any questions.


[General]
The hitsounds felt a bit lacking to me. When using just defaults, the finishes are quite a lot louder than the soft whistle. The soft whistle is so comparitvely quiet that it nearly sounds like there's no hitsounds besides the finishes.. im bad at hitsounding so i made the hitsounding as simple as i could on an acceptable level,imo the whistles are good audible in comparise to the finishes.

You already cut a 3 minute song to less than a minute, why not map the intro? :/ originally it was mapped but due to the fact that the easy diff intro would be literally slider note spam i decided to remove it in every diff

At least make the names in the description easier to find (not hidden below a scroll bar) if you're not gonna put the names in the difficulty titles ;-; if someone cares,they will look at the whole description duh

It bothers me the bg isn't exactly 16:9 cause that means part of the top and bottom will never be seen in game. i mean you can still see all of dem waifus,wheres the problem exactly? kek
slightly cropped bg

[easy]
00:14:065 (1,2) - Maybe adjust positioning like this instead. As currently, 00:14:665 (2,3) - is a bit of a broken curve and not lookin' too hot. at a easier difficulty this is not really changing everything since you are already pretty slow and this slight angle doesnt really effect gameplay
00:16:465 (1,2) - these stick out when they're the only 1/1 sliders that are curved this much in the difficulty.. :c theyre also the only 1/1 that go upwards so sure they are different
00:20:065 (3) - How about making this like 00:34:465 (1,2) - this rhythm instead so both sections end similarly? fixd in previous mod
00:22:465 (3,1) - ew overlaps :c you will never see this overlap while playing
00:24:865 (1,2) - Maybe make these a 3/2 reverse slider? 00:22:465 (3) - and 00:27:265 (5) - are similar vocals, but this is the only one mapped differently. because you can hear a difference in 00:24:865 (1,2) - and 00:27:265 (5) -
the vocal is different +guitar is different in the background too

00:46:465 (3,4) - When you dont have any other stylistic overlaps like these in the difficulty, these are just weird. I suggest either changing this to not overlap, or intergrating it in other parts of the difficulty as well. intended overlap to make it have that ''drop off'' feeling
00:50:065 (1,2,3,4) - Consider adjusting the positioning a bit like so. Currently 1,2,3, form a perfect triangle, but it feels a bit cramped/forced. its fine like that imo

[insane]
00:15:715 (2,3) - 00:22:915 (3,1) - These two stacks are both ever so slightly off :x should be fixd nao
00:44:065 (1,2,1,2,1,2) - This is too much. I can hardly hear anything on the blue ticks for there this to be mapped to, and it feels like a pattern that would belong in a higher difficulty like an extra or somesort rather than this insane. you can hear the guitar in the background and since this is a build up for the ''drop'' at 00:45:265 - i think its totally fine
00:51:565 (2,3,4,5,6) - Maybe position the star this way instead? http://puu.sh/x2JsQ/be77a3926e.jpg . As currently, when you come out of the slider, you have to suddenly, rapidly rotate in the other direction. Of course with repositioning the final note 00:52:315 (1) - to still be an ultrabig jump afterwards. gotta agree,feels better
00:51:115 (1) - I understand what you're doing here but 1.5xsv seems a bit excessive, 1.25 could've had the same effect without going too overboard like this currently does. There aren't any other dramatic sv changes in the map, so this can easily be misread as being longer than a 1/1 slider as well. i dont think this is a problem because i gave a hint with a different slidershape than the other slider throughout the whole map


Hopefully that was helpful at least somewhat :?
Cool set, good luck!
thanks for the mods guys!
A r M i N
m4m!

Es wär besser wenn du vllt n paar claps einbaust

[insane]

00:14:665 (3) - blanket
00:28:915 (3) - stack
HP6? OD7,5?

[hard]

HP5?

[normal]

00:11:665 (1,2) - flow könnte besser sein hier

[easy]

AR3 CS 2,5 (nicht des selbe cs wie normal)
00:20:065 (3) - sehr confusing für beginners, die sind normalerweise nur einen reverse gewohnt
00:47:065 (4) - overlap

Goodluck :3

map: https://osu.ppy.sh/s/646741
Topic Starter
Mazziv

A r M i N wrote:

m4m!

Es wär besser wenn du vllt n paar claps einbaust

[insane]

00:14:665 (3) - blanket sollte doch passen?
00:28:915 (3) - stack woops
HP6? OD7,5?

[easy]

AR3 CS 2,5 (nicht des selbe cs wie normal) why not?
00:20:065 (3) - sehr confusing für beginners, die sind normalerweise nur einen reverse gewohnt wurde schon gefixxt in nem previous mod,warte nur auf die anderen dann update ich
00:47:065 (4) - overlap ist mit absicht

Goodluck :3

map: https://osu.ppy.sh/s/646741
Sharkie
[General]
Where are the claps? I think the hitsounding can be improved a lot.
00:34:465 - Here, I wouldn't use a Floor tom hitsound. This is a bass drum hit.
The correct hitsounding would be
Image

Where B is Bass Drum hit and S is Snare Hit.

[Easy]
  1. 00:46:465 (3,4) - Not a fan of this overlap. I don't think it looks good.
    It's not bad at all, I actually like it.
[Normal]
  1. 00:16:015 (5) - This note doesn't really exist. I mean the vocal is there but what makes me confused is that this section is more note dense than the kiai.
  2. 00:45:115 - I'd map this note because its a snare hit and I think you could make this section more dense.
[Hard]

  • Hmm, what I keep seeing is really strange rhythms. That's my biggest complaint, I think the structure, flow, and design is pretty cool however. The problem with having the intro section being really note dense is that... there really isn't any percussion to back it up. There are only bass drum hits on each beat. Compared to sections like from here 00:21:265 - to 00:30:865 - there are more consistent snare hits. (Snare hits being on beat 2, the offbeat of 2, and 4)
  1. 00:35:665 (1,2,1,2) - Like this needs a lot more notes, maybe 1/2 sliders instead?
[Insane]
  1. 00:13:765 (4,1,2) - This flow is really strange. The reason that is flow is strange is because you used a very sharp angle 00:13:765 (4,1) - and then use it again here 00:14:515 (2,3) - . Whereas, 00:16:165 (3,1,2,3) - plays just fine because of the angle here 00:16:465 (1,2) - I'd just Ctrl+G 00:14:065 (1) -
  2. 00:45:040 (2,4) - Overmapped.
Good Luck!
ReFaller

Sharkie wrote:

[Normal]
  1. 00:16:015 (5) - This note doesn't really exist. I mean the vocal is there but what makes me confused is that this section is more note dense than the kiai. sometimes kiais are not supposed to be most dense from rest of map, at least i do not apply it
  2. 00:45:115 - I'd map this note because its a snare hit and I think you could make this section more dense. just added a note here

A r M i N wrote:

[normal]
00:11:665 (1,2) - flow könnte besser sein hier was?

Noffy wrote:

[normal]
Uh I have no idea why but every time I open this difficulty in the editor or in play I get this error message

This has never happened to me before, and doesn't occur on the other difficulties either.
u h m. me too, i don't understand it

wow hey just by adding the drum finishes the hitsounds in this difficulty are twice as snazzy than the others. nice!

00:11:665 (1,1,1) - The vocal rhythm in these bars are really similar, so it feels oddly inconsistent that none of them are mapped the same at all. i don't consider vocal as reason for making consistency
00:21:265 (1) - The same largely goes for the three combos starting here, it's like you're putting down whichever one works without any consideration for structure or repetition. Some variation I think would be appropriate since they arent 1:1 identical, but the point to which it's done takes away from any emphasis distinct bits could've had, and comes off as the rhythm being kinda random. my consistency there is based on what you can hear from hitsounds, i do not use exactly same rhythms just to not being bored map as most of ranked normals from other mappers
The second half of the map, however, is A+ and doesn't really have this problem.

00:38:665 (2) - Possibly curve this so it can match with 00:39:265 (3) - all cute like? :) I curved only 00:39:265 (3) to keep some sort of blanket with 00:38:065 (1) , because 00:39:265 (3) initially was supposed to be also straight slider

The placements on this difficulty and all are fine, but I think the rhythm is a raather important issue :c
thanks to all who i replied there

Edit: lol forgot to give my update

My BG is gone from difficulty
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Topic Starter
Mazziv

Sharkie wrote:

[General]
Where are the claps? I think the hitsounding can be improved a lot.i honestly dont know where claps would fit,i tried to replace the claps with whistles because claps are too harssh imo
00:34:465 - Here, I wouldn't use a Floor tom hitsound. This is a bass drum hit.
The correct hitsounding would be fixd (i guess)
Image

Where B is Bass Drum hit and S is Snare Hit.


[Easy]
  1. 00:46:465 (3,4) - Not a fan of this overlap. I don't think it looks good. intended and doesnt really effect anything so no
    It's not bad at all, I actually like it.


[Insane]
  1. 00:13:765 (4,1,2) - This flow is really strange. The reason that is flow is strange is because you used a very sharp angle 00:13:765 (4,1) - and then use it again here 00:14:515 (2,3) - . Whereas, 00:16:165 (3,1,2,3) - plays just fine because of the angle here 00:16:465 (1,2) - I'd just Ctrl+G 00:14:065 (1) - this was originally ctrl+g'd but i changed it so it has the same spacing as 00:16:165 (3,1) -
  2. 00:45:040 (2,4) - Overmapped. idk why this should be overmapped
Good Luck!
thanks for the mod!
Nowaie
Mod shower..

Kroytz wrote:

00:20:065 (1,2) - splitting these up into two more repeats (so there's four total) can help with the vocal too. currently it feels a bit anticlimactic because the map was moving and then these hold for kinda long. fuck hadn't noticed that before.. fix'd'ed'

00:26:965 (5) - the only awkward looking thing so far since it's the only 3/4 slider used this entire time.. probably best as 1/2 slider imo Fixed

00:35:365 (4) - why does (4) have to be different from everyone :c Well there is that cymbal hit :s

00:36:115 - and 00:37:315 - adding circle can make it feel less... empty. sounds good here to me Well i don't doubt that it would sound good but it conflicts with the fact that i'm prioritizing vocals over anything else

00:40:465 (1,2,1,2) - same for these

00:42:565 (3) - I get the vocal emphasis but the finish sound on slider-end is not wise decision. using 1/2 slider there and then either a 1/2 or 3/4 slider for the downbeat could be okay. The finish is just weird on it tbh (well it's generally kinda odd) but i don't see anything wrong with the way it's following the song considering that i prioritize vocals

ErunamoJAZZ wrote:

  1. 00:34:465 (1,2,3,4) - Last slider look inconsistent... My suggestion is Ctrl+J to 00:34:765 (2) - and ->
Well the sound is inconsistent with the other sounds so it makes sense

Noffy wrote:

[hard]
00:12:865 (1,2) - Possibly ctrl+g? I feel having a held slider before 00:13:315 (3) - could help make it feel even stronger. Like how you did 00:15:265 (1,2) - :D Noice idea
00:18:115 (2) - Consider extending this to the following white tick, to help emphasize how the constant vocals are taking a very brief break at this point, compared to how they went basically nonstop before :!: Anotha one
00:26:665 (4,5) - the parallel between these two sliders could be improved Changed because of some other suggestions
00:27:715 (3,2) - This overlap.. :( ^
00:41:665 (1,2,3) - I love how you transitioned into this from the similar 1/1 slider rhythms you were using before! oooookay
00:49:765 (5) - through to the end, it's disappointing how you basically saved all the jumps for the very end (except for some 1.7 ds between the 1/1 sliders but that's not enough. I think you could afford to sprinkle a few more smaller ones throughout the kiai beforehand as well. It's really hard to use them on any other occasion considering i have mapped the song really intensively, If i were to add a ton of jumps here and there the map would be much closer to an insane than a hard

A r M i N wrote:

[hard]

HP5? Sure

Sharkie wrote:

[Hard]

  • Hmm, what I keep seeing is really strange rhythms. That's my biggest complaint, I think the structure, flow, and design is pretty cool however. The problem with having the intro section being really note dense is that... there really isn't any percussion to back it up. There are only bass drum hits on each beat. Compared to sections like from here 00:21:265 - to 00:30:865 - there are more consistent snare hits. (Snare hits being on beat 2, the offbeat of 2, and 4)
  1. 00:35:665 (1,2,1,2) - Like this needs a lot more notes, maybe 1/2 sliders instead?

    I personally find the vocals on the song much, much more prominent than anything else aside few occurrences where i take some aspect of the drums with the vocals such as the hard hit on 00:49:915 (1) - accompanied with the jump. I think 00:35:665 (1,2,1,2) - is the most clear representation of my way of mapping this song since there are not that much vocals which is why it's sparsely mapped ^^
Thanks for the mods y'all. Also added some hitsounds here and there

Upd
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Alisia
Normal
SPOILER
00:16:015 - 00:16:165 Circles like these are too difficult for beginners.I think it would be better to consider switching to a slider.

Insane

SPOILER
00:44:065 Sliders are dense and hard to see.Therefore, I think that it is necessary to change the arrangement.

I am so experienced that I can only do this.

Good Luck!
ReFaller
@sers zgk i used sliders in begin of this combo so i used in second half circles there

no changes
silvershell
insane
00:44:065 (1) through 00:45:190 (4) - a little too much don't you think? i mean, this diff is only 4.55*
00:22:915 (3) - i'm not sure why, but overlap kinda bugs me, just personal opinion
00:28:165 (3) - pretty close blanket, maybe a little space?
nothing for hard and normal
easy
00:30:865 (1) - in this section i really like the part in the music, so maybe you could do this double circle kind of thing
i actually think you should map the beginning, starting around 00:02:065 cause that has some nice intro parts to it
also, very fitting bg xD
riffy
oh well, since I had some spare time

General
  1. Confirmation, that the metadata is, indeed correct.
  2. Was there a reason to cut the song to the point when map's length is below the recommended minimum of drain time? If so, could you please explain that.
  3. Also, I don't really get how the anime background relevant to the song. That probably should be explained as well. Was there really nothing more relevant to the song? Even a quick google search gave me a couple of decent looking pics wit hthe band's logo.
easy
  1. 00:17:965 - you seem to be following the drums, so I don't quite see the reason to ignore this particular drum beat which is also supported by vocals and the guitar. If anything, I'd just Ctrl+G 00:17:665 (3,4) -
  2. 00:46:465 (3,4) - this appeared to be the only overlap in the entire difficulty. Probably it's better to avoid it, unless it's a part of your style. If it's the latter, then you might want to throw in a couple more, so this one doesn't feel random.
  3. 00:51:265 (3) - since the actual beat is on the red tick before this circle feels really off. Probably I'd try a rhythm like this

    My main issue is the fact that there is no significant difference in the feel of the intro part and the kiai. I really think that the song has a lot more to it than regular 1/1 gap based rhythm.
normal
  1. 00:24:865 (4,5,6) - the guitar and vocals peak at 00:25:315 - so, I would naturally expect this beat to be clickable. try to copy rhytm of 00:22:465 (4,5,6) - it would fit a lot better, I believe.
  2. 00:35:665 (1,2,3,4) - these are following a repetitive part of the song. So, emphasizing different beats does not make much sense.Compare 1-2, and 3-4 and you'll zsee that they highligh different rhythms. Wouldn't it be more logical to use identical rhythm for 1-2 and 3-4? This, perhaps?
    Note: in this case, you'd probably want to change up 00:40:465 (1,2,3) and similar patterns - to match the mood/tempo/pitch of the song. But since the lyrics are different this is entirely up to you.
  3. 00:51:565 - probably needs a circle to highlight the "outro" part of the song. The vocals kick in really strong and they are backed up by pretty much every instrument. like this
    Note: I am also not entirely sure about the overlap since it clearly stands out from the rest of the difficulty, but I guess that was meant to stress the final part.

    I have a thing for your squares like 00:26:065 (1,2,3,4) - those are really hot. Apart from that it was an okay difficulty, though I feel like the rhythm can be slightly improved.
hard
  1. 00:39:265 (1,2) - I'd probably highlight the part with circles. It would just feel more logical to me, as this would contrast with patterns like 00:40:465 (1,2) - and follow the song's line better.

    Love the kiai, love the first part. This is great.
Insane
  1. 00:14:515 (2,3) - why is there a jump on the vocals, but then a similar slider on 00:14:515 (2,3,1,2) - uses regular spacing? Try to keep the jumps consistent. Unless I'm missing out on something, and if that's the case, I'm sorry.
    Note: 00:18:865 (1,2) - the same question "why is there no jump?" needs to be asked here, I believe
  2. 00:23:665 (1) - it's a minor thing, but 1st and 3rd parts of the slider meant to be parallel. Or that's the way this slider shape usually goes. Doesn't this match your vision of this pattern a little better?
  3. 00:34:465 (1,2,3,4) - I'd move 3-4 to the left/right to increase the spacing and make the jump distance more consistent. As I believe these four sliders represent beats of equal strength. Here, try this.

    It feels like a decently mapped Insane, I would probably pay a bit more attention to the vocals, but that is more of a personal preference.
I'd say that my main issue was in the Easy. The rest of the set felt relatively well-made and with a few mods would be really interesting.
ReFaller

Bakari wrote:

normal
  1. 00:24:865 (4,5,6) - the guitar and vocals peak at 00:25:315 - so, I would naturally expect this beat to be clickable. try to copy rhytm of 00:22:465 (4,5,6) - it would fit a lot better, I believe. good think, but rather this rhythm
  2. 00:35:665 (1,2,3,4) - these are following a repetitive part of the song. So, emphasizing different beats does not make much sense.Compare 1-2, and 3-4 and you'll zsee that they highligh different rhythms. Wouldn't it be more logical to use identical rhythm for 1-2 and 3-4? This, perhaps? i never use this rhythm in first measure of some section, it's kinda like one of special rhythms for me
    Note: in this case, you'd probably want to change up 00:40:465 (1,2,3) and similar patterns - to match the mood/tempo/pitch of the song. But since the lyrics are different this is entirely up to you. keeping both with same rhythm
  3. 00:51:565 - probably needs a circle to highlight the "outro" part of the song. The vocals kick in really strong and they are backed up by pretty much every instrument. like this intended to have same lenght as 00:49:915 (1) because of addidional giutar sound
    Note: I am also not entirely sure about the overlap since it clearly stands out from the rest of the difficulty, but I guess that was meant to stress the final part. nope, i didn't have idea for neater placement than current "kappa" :3 lol i can't stop laughing when wrote kappa at first time - it's a ridiculous word

    I have a thing for your squares like 00:26:065 (1,2,3,4) - those are really hot. Apart from that it was an okay difficulty, though I feel like the rhythm can be slightly improved. squares are my friends
Angular update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Mazziv

Bakari wrote:

oh well, since I had some spare time

General
  1. Confirmation, that the metadata is, indeed correct.
  2. Was there a reason to cut the song to the point when map's length is below the recommended minimum of drain time? If so, could you please explain that back when i started this set i didnt have much time but still wanted to map it,so i went with a cut version.
  3. Also, I don't really get how the anime background relevant to the song. That probably should be explained as well. Was there really nothing more relevant to the song? Even a quick google search gave me a couple of decent looking pics wit hthe band's logo.caren_sk mapped this song and used the same background,i just think it fits somehow
easy
  1. 00:17:965 - you seem to be following the drums, so I don't quite see the reason to ignore this particular drum beat which is also supported by vocals and the guitar. If anything, I'd just Ctrl+G 00:17:665 (3,4) - i think following the vocal with a 1/1 sounds better rhythm wise,sure i could also doe a 1/2 reverse slider to follow vocals but i think for sake of simplicity,a 1/1 will do
  2. 00:46:465 (3,4) - this appeared to be the only overlap in the entire difficulty. Probably it's better to avoid it, unless it's a part of your style. If it's the latter, then you might want to throw in a couple more, so this one doesn't feel random. okay i will remove the overlap
  3. 00:51:265 (3) - since the actual beat is on the red tick before this circle feels really off. Probably I'd try a rhythm like this i agree this sounds better

    My main issue is the fact that there is no significant difference in the feel of the intro part and the kiai. I really think that the song has a lot more to it than regular 1/1 gap based rhythm.i dont know where i could change really anything without it looking out of place rhythm wise D:

Insane
  1. 00:14:515 (2,3) - why is there a jump on the vocals, but then a similar slider on 00:14:515 (2,3,1,2) - uses regular spacing? Try to keep the jumps consistent. Unless I'm missing out on something, and if that's the case, I'm sorry. i could adjust the note to the spacing but then it would look a something like this or i just leave it like this and have a blanket with the small reverse slider(also i dont it looks very out of place due to everything being close together already
    Note: 00:18:865 (1,2) - the same question "why is there no jump?" needs to be asked here, I believe as mentioned above i could adjust it but i dont think its really needed
  2. 00:23:665 (1) - it's a minor thing, but 1st and 3rd parts of the slider meant to be parallel. Or that's the way this slider shape usually goes. Doesn't this match your vision of this pattern a little better? it always bugged me but i couldnt tell whats wrong about the slider
  3. 00:34:465 (1,2,3,4) - I'd move 3-4 to the left/right to increase the spacing and make the jump distance more consistent. As I believe these four sliders represent beats of equal strength. Here, try this. i did something like this!

    It feels like a decently mapped Insane, I would probably pay a bit more attention to the vocals, but that is more of a personal preference. thanks!
I'd say that my main issue was in the Easy. The rest of the set felt relatively well-made and with a few mods would be really interesting.
thanks for taking your time bakari and giving us your feedback! i really appreciate it!
Topic Starter
Mazziv

silvershell wrote:

insane
00:44:065 (1) through 00:45:190 (4) - a little too much don't you think? i mean, this diff is only 4.55* this is totally fine
00:22:915 (3) - i'm not sure why, but overlap kinda bugs me, just personal opinion i dont see a problem with it tbh
00:28:165 (3) - pretty close blanket, maybe a little space? if i move the slider it would ruin the stack and if i move the note it ruins the triangle
nothing for hard and normal
easy
00:30:865 (1) - in this section i really like the part in the music, so maybe you could do this double circle kind of thing it wouldnt fit in terms of rhythm imo
i actually think you should map the beginning, starting around 00:02:065 cause that has some nice intro parts to it
also, very fitting bg xD

sers zgk wrote:

Insane

SPOILER
00:44:065 Sliders are dense and hard to see.Therefore, I think that it is necessary to change the arrangement. its totally fine for a build up imo

I am so experienced that I can only do this. no problem everyone starts off small :)

Good Luck!
thanks for the mods guys!

edit: i did add some claps to insane and easy diff
A r M i N
I am sorry @refaller i didnt know your that normal was made by you

normal

00:11:665 (1,2) - flow could be improved here
Affirmation
Q

[Insane]
00:11:665 (1,2,3) - set consistent DS with others.
00:15:715 (2,3) - unstack like 00:13:315 (3,4) -
00:37:990 (5,1) - looks hard to read since you didn't try it well.

[Hard]
00:13:165 - this part's music looks strong, so fill it with clickable beat.
00:14:815 (4,5) - unstack since you didn't try this unstack in this part.
00:30:940 - 00:32:140 - 00:33:340 - delete beat, you didn't add it in insane diff.
00:34:465 (1,2,3,4) - 4 looks weird for seeing, set consistent angle with 1,2,3.
00:35:665 (1,2,1,2) - this part is kiai, but you reduced rhythms, can be weird for music.
00:52:315 (4) - jump for emphasis.

[Normal]
00:44:965 (5,6) - change it into 1/2slider.

GL
ReFaller
@Neoskylove in this cases i don't use sliders

@A r M i N there is no flow between them - 1/2 sliders with reverse in normal are treated like 1/4 sliders in hard

no changes guys
Nowaie
Thanks for checking my diff silvershell (and sers zgk aswell probs xd)

Bakari wrote:

hard
  1. 00:39:265 (1,2) - I'd probably highlight the part with circles. It would just feel more logical to me, as this would contrast with patterns like 00:40:465 (1,2) - and follow the song's line better. I'm not sure if you modded this before i changed that pattern a bit but imo the new one is more logical than the one you might have seen. Lemme know if i still should consider altering the current one

    Love the kiai, love the first part. This is great.

Neoskylove wrote:

[Hard]
00:13:165 - this part's music looks strong, so fill it with clickable beat. Vocals are prioritized
00:14:815 (4,5) - unstack since you didn't try this unstack in this part. ..
00:30:940 - 00:32:140 - 00:33:340 - delete beat, you didn't add it in insane diff. Umm different minds think differently?
00:34:465 (1,2,3,4) - 4 looks weird for seeing, set consistent angle with 1,2,3. Intended, different kind of a beat on the head of it, also a nice way to transition to the kiai
00:35:665 (1,2,1,2) - this part is kiai, but you reduced rhythms, can be weird for music. Well it follows the vocals. I personally would say that this is still emphasizing the kiai since the whole song has been intense and this is the first section where that changes totally so yeah, making it stand out the other way around
00:52:315 (4) - jump for emphasis. Agree, changed
Thanks for modding and feedback y'all~

upd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33265,34465
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

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Topic Starter
Mazziv

Neoskylove wrote:

Q

[Insane]
00:11:665 (1,2,3) - set consistent DS with others.it doesnt really change anything
00:15:715 (2,3) - unstack like 00:13:315 (3,4) - i see what you mean but i dont think unstacking this would look better
00:37:990 (5,1) - looks hard to read since you didn't try it well. i dont really see the problem here :/



GL
sorry no changes!
Botan
Hello from my modding queue.

Easy
started: 3:15pm
00:20:065 (3) - Angle this slider so it's in line with the approach angle from circle-2, feels more comfortable to play and works well with the circle-4.
00:25:465 (2) - Nothing wrong with this one but I think it would be better if it was curved downwards.
00:27:265 (5,1) - If you're going for symmetry here at least make the sliders the same! Look at the nodes, from afar you can't really notice it but they are not the same. (;´༎ຶД༎ຶ`)
00:29:665 (2) - Slider looks a bit random. Maybe place the second red node where the vocals says "stab me in the BACK". The first red node is fine.
00:38:065 (1) - I think this slider would be perfect if it was CTRL + H.
00:46:465 (3) - Move to x:408 y:240. Flows nicer from the green-2. Make the curve a bit deeper?
---
00:47:065 (4) - I think this slider would work better if it was curving downwards. Nothing wrong with it as it is but the flow from 00:48:865 (3,4) - is very simple smooth so I think it would be nice if both patterns were the same since the music is pretty much identical at these two parts.
---
Overall: I love Easy maps like these, simple and clean. May I suggest you consider doing a bit more advanced hitsounding? This probably happens a few times throughout the map but I'll just use this one point as an example: 00:39:265 (3,4)
Consider adding green ticks to each crash cymbal and alternating the volume. No human drummer in the world can hit a crash or snare at the same velocity and consistency to produce the exact same sound every time. There is always a slight variation. Try making every 2nd crash hit lower volume, it'll help accent the cymbal crashes too instead of feeling robotic and digital. The effect it gives off is very noticeable and in my opinion enhances the music. It's a pain in the butt to do but it pays off!
finished: 3:35pm

Normal
Shouldn't this be called ReFaller's Normal?
00:11:665 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - This whole section puts me off a bit. Just listening to the music we have 3 verses that are pretty much similar in the lyrics and how they sound. You have mapped 3, we can maybe say 2, patterns here. 00:16:465 (1,2,3,4) - This is so different that I wouldn't consider this a variation. I would like to see a bit more consistency here with the patterns, the changes may be a bit too abrupt for this difficulty.
00:15:265 (3,4) - I don't like how this plays at all given what we just played and what we're about to play. Suggest making this a 1/1 slider and putting the circle-4 on the white tick.
00:26:065 (1,2,3,4) - Same here, I think the change in pattern is a bit too abrupt. The mapping style you established at 00:21:265 (1), map it like that!
00:34:465 (1,2,3,4) - I think this pattern plays better if 1 and 3 switched spots.
00:39:265 (3) - This reverse slider feels better to play if it was CTRL + H.
00:44:665 (4) - Move this to the right and up a bit? Flows better at x:392 y:112.
00:44:965 (5,6,1) - This might be too hard for a Normal, although the Normal is barely under the SR for a Hard, consider mapping a slider instead of 5-6 circles?
00:52:165 (5,6) - Change this to a slider. The song ends on a slider in Easy (even though it's a pretty hard slider for Easy).
---
Overall: I think the map is okay. Would like to see less abrupt changes to the mapping style. It feels a bit too hard for me. The Easy difficulty is pretty challenging as it is and this one is borderline Hard with it's SR rating but oh well.
finished: 4:02pm

Hard
Shouldn't this be called DTM9 Nowa's Hard?
00:34:465 (1,2,3,4) - Pattern may be too Hard. First two objects are DS to 2.6, latter two objects are DS to 2.2. I'd like to see this pattern look a bit nicer, for example, making the rotation of each object the same and/or the DS of each object the same at the very least.
---
Overall: Short mod, I couldn't really find anything else worth mentioning to be honest. Very nice map.
finished: 4:11pm

Insane

---
00:20:065 (1,2,3,4) - Make this a stream or at least make half of it a stream. The Easy, Normal and Hard are pretty challenging for their respective difficulties, so why make the Insane "easier" with these sliders. I say unleash havoc and make them streams since it fits with the overall difficulty of the map better. I mean you opted to not do streams there but then you use 00:44:065 (1,2,1,2,1,2,1,2,3,4) which I think is a very difficulty pattern. Don't hold back, let your inner demon unleash itself. 00:51:115 (1,2) - The distance between these objects is insane so make the rest of your map insane as well, I will not accept no streams as an answer!
---
00:15:265 (1) - Move it left a little bit. I think it flows better at x:188 y:132
00:24:115 (2,3) - I don't like how the slider is curved here. Doesn't flow too well. Maybe rotate the slider slightly down?
00:28:765 (2,3) - Same as ^
Overall: I had fun playing it. Couldn't find much else to mention. It flowed very nicely throughout
finished: 4:26pm
Good luck! I don't think a lot needs to be edited to be honest, for the most part they all look ready to go for me. I mentioned maybe trying some advanced hitsounding earlier, that applies to all the difficulties.
https://osu.ppy.sh/ss/8813636 --- RIP ACC
ReFaller

Botan wrote:

Hello from my modding queue.

Normal
Shouldn't this be called ReFaller's Normal?
00:11:665 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - This whole section puts me off a bit. Just listening to the music we have 3 verses that are pretty much similar in the lyrics and how they sound. You have mapped 3, we can maybe say 2, patterns here. 00:16:465 (1,2,3,4) - This is so different that I wouldn't consider this a variation. I would like to see a bit more consistency here with the patterns, the changes may be a bit too abrupt for this difficulty. i don't build consistency rhythms cuz i don't like to play same rhythms over and over even if it may look different, but i can't firbid that anyway
00:15:265 (3,4) - I don't like how this plays at all given what we just played and what we're about to play. Suggest making this a 1/1 slider and putting the circle-4 on the white tick. it conflicts with my way of mapping for vocals
00:26:065 (1,2,3,4) - Same here, I think the change in pattern is a bit too abrupt. The mapping style you established at 00:21:265 (1), map it like that! i don't agree completely with your idea - since i switched here for more vocal rhythm, i will change 00:26:665 (3) into 1/2 slider with reverse
00:34:465 (1,2,3,4) - I think this pattern plays better if 1 and 3 switched spots. it would make unnecessary uncomfortable flow with 00:35:365 (4,1)
00:39:265 (3) - This reverse slider feels better to play if it was CTRL + H. these short sliders like this doeasn't make much difference for me, because i'm playing these by stopping a cursor in one spot
00:44:665 (4) - Move this to the right and up a bit? Flows better at x:392 y:112. i have measured spacings with further objects and it would ruins everything
00:44:965 (5,6,1) - This might be too hard for a Normal, although the Normal is barely under the SR for a Hard, consider mapping a slider instead of 5-6 circles? these circles are typical for normals
00:52:165 (5,6) - Change this to a slider. The song ends on a slider in Easy (even though it's a pretty hard slider for Easy). i don't put sudden 1/2 sliders when ends so weird - it reminds me bad side of old maps
---
Overall: I think the map is okay. Would like to see less abrupt changes to the mapping style. It feels a bit too hard for me. The Easy difficulty is pretty challenging as it is and this one is borderline Hard with it's SR rating but oh well.
finished: 4:02pm
Update is coming
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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Topic Starter
Mazziv

Botan wrote:

Hello from my modding queue.

Easy
started: 3:15pm
00:20:065 (3) - Angle this slider so it's in line with the approach angle from circle-2, feels more comfortable to play and works well with the circle-4. i dont quite get what you mean fam :/
00:25:465 (2) - Nothing wrong with this one but I think it would be better if it was curved downwards. would ruin the symmetry
00:27:265 (5,1) - If you're going for symmetry here at least make the sliders the same! Look at the nodes, from afar you can't really notice it but they are not the same. (;´༎ຶД༎ຶ`) woops fixd
00:29:665 (2) - Slider looks a bit random. Maybe place the second red node where the vocals says "stab me in the BACK". The first red node is fine. first node has the ''in'' the straight part has the ''the'' and the last node has ''back'' so its fine i guess
00:38:065 (1) - I think this slider would be perfect if it was CTRL + H. i dont see why it would be better tbh but it looks better so changed
00:46:465 (3) - Move to x:408 y:240. Flows nicer from the green-2. Make the curve a bit deeper? copy/paste sliders for simplicity
---
00:47:065 (4) - I think this slider would work better if it was curving downwards. Nothing wrong with it as it is but the flow from 00:48:865 (3,4) - is very simple smooth so I think it would be nice if both patterns were the same since the music is pretty much identical at these two parts. making it move downwards would let it have that ''next to'' feeling which doesnt really fit here,i hope you understand what im trying to say
---
Overall: I love Easy maps like these, simple and clean. May I suggest you consider doing a bit more advanced hitsounding? This probably happens a few times throughout the map but I'll just use this one point as an example: 00:39:265 (3,4)
Consider adding green ticks to each crash cymbal and alternating the volume. No human drummer in the world can hit a crash or snare at the same velocity and consistency to produce the exact same sound every time. There is always a slight variation. Try making every 2nd crash hit lower volume, it'll help accent the cymbal crashes too instead of feeling robotic and digital. The effect it gives off is very noticeable and in my opinion enhances the music. It's a pain in the butt to do but it pays off! i see where youre comming from and it surely will sound nice but i dont think it would really change anything major since the things with finishes are the ''important'' parts and they are supposed to be always loud
finished: 3:35pm

Insane

---
00:20:065 (1,2,3,4) - Make this a stream or at least make half of it a stream. The Easy, Normal and Hard are pretty challenging for their respective difficulties, so why make the Insane "easier" with these sliders. I say unleash havoc and make them streams since it fits with the overall difficulty of the map better. I mean you opted to not do streams there but then you use 00:44:065 (1,2,1,2,1,2,1,2,3,4) which I think is a very difficulty pattern. Don't hold back, let your inner demon unleash itself. 00:51:115 (1,2) - The distance between these objects is insane so make the rest of your map insane as well, I will not accept no streams as an answer! no. so a stream would fit here but it doesnt fit quite well,reason 1 being the vocal is there and its easier to follow than streams which are not really necessary.The reason i made a stream in the kiai,is because the kiai is supposed to be the 'highlight'' of the map so it makes sense to put streams there rather than in the intro.Also as i men tioned before this insane diff is supposed to be as simple as possible.
---
00:15:265 (1) - Move it left a little bit. I think it flows better at x:188 y:132 no,i think its totally fine
00:24:115 (2,3) - I don't like how the slider is curved here. Doesn't flow too well. Maybe rotate the slider slightly down? i dont know how this has bad flow lol
00:28:765 (2,3) - Same as ^ dito
Overall: I had fun playing it. Couldn't find much else to mention. It flowed very nicely throughout
finished: 4:26pm
Good luck! I don't think a lot needs to be edited to be honest, for the most part they all look ready to go for me. I mentioned maybe trying some advanced hitsounding earlier, that applies to all the difficulties.
https://osu.ppy.sh/ss/8813636 --- RIP ACC

thanks for the mod! tbh i didnt expect you to help the mapset alot due to your low kds count but i was suprised! good work fam
Shii
You wanted a mod, not sure how much of one I can give, since the difficulty i played through felt pretty clean. Expect me to spend most of my time challenging your mapping concepts and suggesting alternatives.

Insane
00:15:715 (2) - This might disrupt the flow you have set out in this map, but I feel like moving this slider's head downwards to almost follow on from 00:15:265 (1) creates a slightly different dynamic to this bit
00:20:665 (3,4) - Have you tried reversing these reverse-sliders? It doesn't have a huge impact on how the map plays, but the way 00:20:965 (4) ends on 00:21:265 (1) played pretty nicely in my experience. I guess it might look a bit random though, and it might not quite match up perfectly to the visuals, but it's an insane, so I'm pretty sure something like this would be fine!
00:26:065 (1) - I think that rotating this slider so that the actual end of the slider stack onto 00:26:365 (2) keeps that kind of movement you have going on in the song, whilst (my opinion) matching up to the vocals better, as it creates a greater contrast between the two sliders.
00:39:865 (1,2) - These could also be reversed. When i tested it like this, it did kind of change the flow you have going on, but I think it better represents the song, as it contrasts 00:39:265 (1,2) which are mapped to a different vocal pattern (albeit in the same verse).
Really not much I could find that was moddable. Suggest a few tweaks which may or may not help this map. Take them how you want to, since most of them probably won't actually work in the grand scheme of things. I don't expect a kudosu, since it's such a minor and likely useless mod.
Good luck getting this ranked!
If you want me to try and help you in the future, feel free to pm me ingame or on the forums, or repost to my modding queue! It's fun when it's a challenge to mod after all :)
Xiaolin
Q

General

  1. I really agree with Bakari on the BG, there's no doubt that Love Live has NOTHING to do with this. And, just because someone else used this BG for their set, doesn't mean that it'd fit the song, it really doesn't fit plus it's irrelevant. :c
easy

  1. 00:24:865 (1,2) - I'd replace the rhythm here with a rhythm at 00:22:465 -. In such parts, vocals on the red tick are emphasised (which is the reverse), and on 00:25:465 - it's a fading vocal from 00:25:315 -. I really suggest going with this to emphasise the vocals on the red tick. Same on 00:29:665 -.
insane

  1. 00:13:315 (3) - This could be just me, but I hear nothing on the blue tick. From what I hear with 25%, vocals end more accuratley at the red tick, and the blue tick has nothing other than the background noises. Same at 00:15:715 (2).
  2. 00:42:865 (1) - Similar idea to the first point, but here, I'd just replace this with a circle. Because if you listen to this part at 25%, there aren't any vocals at either the red tick or the blue tick. Since vocals pause at this part, I'd just add a circle here to emphasise it.
Welp, there isn't really much to say. Good luck!
Nowaie

Botan wrote:

Hard
Shouldn't this be called DTM9 Nowa's Hard?
00:34:465 (1,2,3,4) - Pattern may be too Hard. First two objects are DS to 2.6, latter two objects are DS to 2.2. I'd like to see this pattern look a bit nicer, for example, making the rotation of each object the same and/or the DS of each object the same at the very least.
I'm thinking about a way to remap it but it's not ready right now. Though i don't think any of your points are problems since slider leniency exists and the rotating pattern has two parts where the divider is the 4th slider which has a cymbal hit under it's head (Pattern 1 00:34:465 (1,2,3) - Pattern 2 00:35:065 (3,4,1) -) but rather that the rhythm currently mapped does not fully support the vocals considering that 95% of the time i'm following them. I think the current pattern is really cool and would work well but it's just conflicting with the other parts too much
Ohwow
m4m

[easy]
00:20:965 (4,1) - DS
00:23:665 (4) - i think u screwed up on NC starting here, this should be NC here, and then 00:24:865 (1) - should delete, etc. because from here 00:11:665 - you've been NCing every 2 measures, but then you started NCing every 3 measures on the 2nd part
00:44:065 (3,4) - mm these 2 aren't exactly mirroring each other perfectly, maybe fix that?
00:46:465 (3,4) - hmm not liking how slider 3 is almost touching the 4's sliderbody.
00:27:265 (5,1) - DS
00:48:865 (3,4) - I feel like the placement of these sliders feel kind of unorganized.

[normal]
00:24:115 (2,3) - I'd recommend to just stack these, cause I feel like they are inconsistent with stacks like 00:29:965 (2,3) - and 00:52:165 (5,6) -
00:25:015 - note should be here to follow vocal (since you're following vocals everywhere else), not 00:25:165 (5) - (I'd recommend just make 00:24:865 (4) - a 1/2 slider
Just sayin, the object density is pretty low in the kiai compared to other non-kiai places like 00:16:015 (5,6,1,2,3,4) - . You have barely any 1/4 beats in the kiai, while you have tons of them everywhere else.

[hard]
00:35:365 (4) - looks out of place because it's not angled consistenly with 00:34:465 (1,2,3) -
00:36:115 - I recommend putting notes at 00:36:115 - 00:36:715 - 00:37:315 - and other similar parts too because it just feels underwhelming without those notes there.
00:43:165 (1) - try to map the drums and stuff because again it feels underwhelming.

[insane]
i'd try to have some kind of jump here instead of a stack to emphasize 00:21:265 (1) -
00:49:765 (5,1) - should have bigger spacing compared to 00:49:615 (4,5) - to emphasize the vocal better.

dat's all, I also recommend putting a spinner at the end for all diffs cause the music fades out and a spinner would be a good way to represent that instead of just an immediate stop at 00:52:315 -

GL
ReFaller

Ohwow wrote:

m4m
[normal]
00:24:115 (2,3) - I'd recommend to just stack these, cause I feel like they are inconsistent with stacks like 00:29:965 (2,3) - and 00:52:165 (5,6) - they have different reasons to be stacked
00:25:015 - note should be here to follow vocal (since you're following vocals everywhere else), not 00:25:165 (5) - (I'd recommend just make 00:24:865 (4) - a 1/2 slider it will be bad to click with 00:25:165 (5,6) - i didn't even apply anywhere this rhythm to be heard
Just sayin, the object density is pretty low in the kiai compared to other non-kiai places like 00:16:015 (5,6,1,2,3,4) - . You have barely any 1/4 beats in the kiai, while you have tons of them everywhere else.
all no's, thank you
Saileach
M4M from my queue, responding map is: https://osu.ppy.sh/s/651721

Cut MP3 :(

Sorry if the mods are brief, not much drain to work with

easy
OD 2? feel OD 3 might be a little more suitable

One thing i noticed is how the notes circle around this one section in the map, if you press control + a i feel some more movements towards the sides could make this feel less cramped
00:25:465 (2) - perhaps control J for more intuitive flow for new players
00:45:265 (1) - maybe have the red node on the slider tick to make it look a little better

normal
00:11:665 (1,2) - The 1/2 here implies you are trying to set the pacing high but you continue it with 1/1 clickable circles which since you havent established what spacing is 1/1 and 1/2 they may misread this as a 1/2.
00:16:465 (1,2,3,4,5) - I feel this may be a little too dense for this section
Not really much else to say

hard
00:20:965 (4) - Could make this 1/4 clickable since it's one of the strongest 1/4 moments in the song yet its simplified so much
00:40:015 - perhaps add a circle here since the previous parts were pretty dense yet this just seems weirdly undermapped so to speak
Well polished and seems good.

insane
00:26:065 (1,2) - at 00:15:715 (2,3) - you establish that this pattern has a perfectly stacked 1/4 on it but later at the first mark mentioned, you break that and stack it on the red anchor of the slider, while this isnt terrible it just breaks structure
00:28:315 (4,2) - I'd tilt these a little bit and maybe reduce the spacing a tiny bit to add more of a gab between 00:28:165 (3) - and 00:28:465 (1) -
00:37:765 (4,5,1) - Spacing between this is arguably a little big though it depends on if you consider the player following the (4) slider or not.

Again, sorry for the short mod, just wasnt much to work with, it was pretty well polished
Sandrew
q
[easy]
00:47:065 (4) - not so close will be better(just advise
[hard]
00:22:465 (1) - why stack on a white line here
00:28:465 (1) - ^
00:34:465 (1,2,3,4) - 4 slider looks not relevant to the previous 123 sliders
00:44:665 (2) - if you follow the vocal, this should be a 1/1 slider
00:40:165 (3,1) - blanket?
[insane]
00:15:715 (2,3) - not stack them will be better, it's the only 1/4 stack between sliders you use
00:37:765 (4,5,1) - 1/4 spacing like a jump, after them you start to use big spacing, it's a little lack in transition

well I think this bg fits this song lol :P
ReFaller

DakiniBrave wrote:

[normal]00:11:665 (1,2) - The 1/2 here implies you are trying to set the pacing high but you continue it with 1/1 clickable circles which since you havent established what spacing is 1/1 and 1/2 they may misread this as a 1/2. i don't understand what do you mean
00:16:465 (1,2,3,4,5) - I feel this may be a little too dense for this section they are only most 1/1 rhythms
Not really much else to say[/box]
decline all, thanks
Nowaie

Ohwow wrote:

[hard]
00:35:365 (4) - looks out of place because it's not angled consistenly with 00:34:465 (1,2,3) - Explained this multiple times already
00:36:115 - I recommend putting notes at 00:36:115 - 00:36:715 - 00:37:315 - and other similar parts too because it just feels underwhelming without those notes there. Same as above. Shortly, i follow the vocals
00:43:165 (1) - try to map the drums and stuff because again it feels underwhelming. ^

DakiniBrave wrote:

00:20:965 (4) - Could make this 1/4 clickable since it's one of the strongest 1/4 moments in the song yet its simplified so much It is already, fixed that after bakari's mod
00:40:015 - perhaps add a circle here since the previous parts were pretty dense yet this just seems weirdly undermapped so to speak Well i do follow the vocals so i think that is justified
Well polished and seems good.

Sandrew wrote:

[hard]
00:22:465 (1) - why stack on a white line here The vocal on the red tick ( 00:22:315 (5) - ) is less significant overall while the vocal on the white tick is really strong so having them stacked emphasizes the strong vocal
00:28:465 (1) - ^
00:34:465 (1,2,3,4) - 4 slider looks not relevant to the previous 123 sliders Explained this too many times already
00:44:665 (2) - if you follow the vocal, this should be a 1/1 slider Imo that echo is pretty insignificant and following the drums for that pattern is a better idea (since there are some snares that are different from most of the rhythm in the map)
00:40:165 (3,1) - blanket? ..
thanks y'all

Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

[Difficulty]
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CircleSize:3.4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

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469,270,44665,2,0,L|483:190,1,75,10|2,0:0|0:0,0:0:0:0:
386,214,44965,1,10,0:0:0:0:
372,310,45115,1,10,0:0:0:0:
279,278,45265,6,0,L|185:267,1,75,6|0,0:0|0:0,0:0:0:0:
107,266,45565,2,0,P|135:220|125:150,1,112.5,10|0,0:0|0:0,0:0:0:0:
94,131,45865,2,0,P|87:94|99:55,1,75,0|0,0:0|0:0,0:0:0:0:
186,18,46165,1,10,0:0:0:0:
277,50,46315,1,0,0:0:0:0:
369,20,46465,6,0,L|462:11,1,75,4|0,0:0|0:0,0:0:0:0:
496,95,46765,2,0,L|421:102,1,75,10|0,0:0|0:0,0:0:0:0:
347,166,47065,2,0,P|397:207|408:269,1,112.5
399,289,47365,1,10,0:0:0:0:
319,345,47515,6,0,P|255:294|242:220,1,150,4|0,0:0|0:0,0:0:0:0:
165,168,47965,2,0,P|158:205|137:236,1,75,10|0,0:0|0:0,0:0:0:0:
66,165,48265,1,0,0:0:0:0:
113,80,48415,1,0,0:0:0:0:
212,83,48565,2,0,P|241:110|258:148,1,75,10|0,0:0|0:0,0:0:0:0:
341,189,48865,6,0,P|360:136|403:102,1,112.5,4|0,0:0|0:0,0:0:0:0:
449,94,49165,2,0,P|482:107|516:139,1,75,10|0,0:0|0:0,0:0:0:0:
498,229,49465,1,0,0:0:0:0:
480,325,49615,1,8,0:0:0:0:
405,262,49765,1,8,0:0:0:0:
284,315,49915,6,0,L|125:307,1,150,14|0,0:0|0:0,0:0:0:0:
58,223,50365,2,0,L|137:219,1,75,10|0,0:0|0:0,0:0:0:0:
254,172,50665,1,2,0:0:0:0:
170,124,50815,1,10,0:0:0:0:
218,39,50965,1,8,0:0:0:0:
303,88,51115,2,0,B|382:100|382:100|458:84,1,150,14|0,0:0|0:0,0:0:0:0:
510,163,51565,6,0,L|420:183,1,75,10|2,0:0|0:0,0:0:0:0:
355,226,51865,2,0,P|335:190|306:166,1,75,2|2,0:0|0:0,0:0:0:0:
207,191,52165,1,10,0:0:0:0:
303,88,52315,1,12,0:0:0:0:
Arphimigon
Lab Mod!
[easy]
Object at 00:50:965 - should be placed at: [246, 316] currently at: [244, 316] to move in line with slider

[hard]
Object at 00:13:015 - should be placed at: [434, 227] currently at: [435, 228] to move in line with slider
Object at 00:24:265 - should be placed at: [143, 123] currently at: [144, 124] to move in line with slider
Object at 00:40:465 - should be placed at: [156, 206] currently at: [157, 207] to move in line with slider
Object at 00:41:665 - should be placed at: [142, 198] currently at: [143, 199] to move in line with slider

[insane]
Object at 00:19:315 - should be placed at: [150, 355] currently at: [152, 356] to move in line with slider
Object at 00:19:915 - should be placed at: [161, 264] currently at: [161, 261] to blanket slider body
Object at 00:28:165 - should be placed at: [122, 282] currently at: [124, 280] to blanket slider body
Object at 00:46:465 - should be placed at: [212, 249] currently at: [204, 248] to blanket slider body
Object at 00:47:815 - should be placed at: [180, 172] currently at: [184, 172] to blanket slider body

[normal]
Object at 00:28:165 - should be placed at: [208, 48] currently at: [209, 49] to move in line with slider
Object at 00:48:865 - should be placed at: [50, 198] currently at: [51, 199] to move in line with slider

I hope I didn't malfunction! C:

Also personal note, that insane diff is far too easy until the kiai, it's like it's not worth even playing until the end just for a few seconds of aaaaa
(ps: I said I'm not doing direct mods in my queue)
Topic Starter
Mazziv

Xiaolin wrote:

Q

General

  1. I really agree with Bakari on the BG, there's no doubt that Love Live has NOTHING to do with this. And, just because someone else used this BG for their set, doesn't mean that it'd fit the song, it really doesn't fit plus it's irrelevant. :c
easy

  1. 00:24:865 (1,2) - I'd replace the rhythm here with a rhythm at 00:22:465 -. In such parts, vocals on the red tick are emphasised (which is the reverse), and on 00:25:465 - it's a fading vocal from 00:25:315 -. I really suggest going with this to emphasise the vocals on the red tick. Same on 00:29:665 -.
i really like the 1/1 slider because it emphasize the long vocal better,and for such an easy diff i think 1/1 sound better

insane

  1. 00:13:315 (3) - This could be just me, but I hear nothing on the blue tick. From what I hear with 25%, vocals end more accuratley at the red tick, and the blue tick has nothing other than the background noises. Same at 00:15:715 (2). you can still hear the vocal going on so
  2. 00:42:865 (1) - Similar idea to the first point, but here, I'd just replace this with a circle. Because if you listen to this part at 25%, there aren't any vocals at either the red tick or the blue tick. Since vocals pause at this part, I'd just add a circle here to emphasise it. i used 3/4 slider throughout the whole map for long vocals so it would be dumb to change the concept of that kind of part
Welp, there isn't really much to say. Good luck!
thanks!

Ohwow wrote:

m4m

[easy]
00:20:965 (4,1) - DS is fine?
00:23:665 (4) - i think u screwed up on NC starting here, this should be NC here, and then 00:24:865 (1) - should delete, etc. because from here 00:11:665 - you've been NCing every 2 measures, but then you started NCing every 3 measures on the 2nd part woops
00:44:065 (3,4) - mm these 2 aren't exactly mirroring each other perfectly, maybe fix that? they werent supposed to mirror each other but i moved them a bit further away to show that
00:46:465 (3,4) - hmm not liking how slider 3 is almost touching the 4's sliderbody.nothing wrong bout that
00:27:265 (5,1) - DS [color=#FF0000 i dont see the problem here[/color]
00:48:865 (3,4) - I feel like the placement of these sliders feel kind of unorganized. just a regular upwards movement



[insane]
i'd try to have some kind of jump here instead of a stack to emphasize 00:21:265 (1) -
00:49:765 (5,1) - should have bigger spacing compared to 00:49:615 (4,5) - to emphasize the vocal better.

dat's all, I also recommend putting a spinner at the end for all diffs cause the music fades out and a spinner would be a good way to represent that instead of just an immediate stop at 00:52:315 - i dont feel like its needed tbh

GL
thanks!!!!


Dakini:

easy
OD 2? feel OD 3 might be a little more suitable

One thing i noticed is how the notes circle around this one section in the map, if you press control + a i feel some more movements towards the sides could make this feel less cramped i know but thats my mapping,cramped circular movement
00:25:465 (2) - perhaps control J for more intuitive flow for new players was suggested a few times already but i dont like it personally
00:45:265 (1) - maybe have the red node on the slider tick to make it look a little better no cuz id had to change slider and it wont matter anyway


insane
00:26:065 (1,2) - at 00:15:715 (2,3) - you establish that this pattern has a perfectly stacked 1/4 on it but later at the first mark mentioned, you break that and stack it on the red anchor of the slider, while this isnt terrible it just breaks structure i tryed to change it but it just doesnt look as good as before so i gotta decline :/
00:28:315 (4,2) - I'd tilt these a little bit and maybe reduce the spacing a tiny bit to add more of a gab between 00:28:165 (3) - and 00:28:465 (1) -
00:37:765 (4,5,1) - Spacing between this is arguably a little big though it depends on if you consider the player following the (4) slider or not. you got a clockwise motion flowing into it so i think it should be fine


Sandrew:
[easy]
00:47:065 (4) - not so close will be better(just advise) i think its fine like that

[insane]
00:15:715 (2,3) - not stack them will be better, it's the only 1/4 stack between sliders you use as mentioned above,i tried to fix it but i couldnt find a way that makes me like it sorry
00:37:765 (4,5,1) - 1/4 spacing like a jump, after them you start to use big spacing, it's a little lack in transition emphasize of vocal + clockwise flow into it should be fine

well I think this bg fits this song lol :P FINALLY SOMEONE


ShiiTsuin:

00:15:715 (2) - This might disrupt the flow you have set out in this map, but I feel like moving this slider's head downwards to almost follow on from 00:15:265 (1) creates a slightly different dynamic to this bit its a circular motion downwards i dont see a problem with it really :/
00:20:665 (3,4) - Have you tried reversing these reverse-sliders? It doesn't have a huge impact on how the map plays, but the way 00:20:965 (4) ends on 00:21:265 (1) played pretty nicely in my experience. I guess it might look a bit random though, and it might not quite match up perfectly to the visuals, but it's an insane, so I'm pretty sure something like this would be fine! reversed 2 and 4 to make it look like its done on purpose lol
00:26:065 (1) - I think that rotating this slider so that the actual end of the slider stack onto 00:26:365 (2) keeps that kind of movement you have going on in the song, whilst (my opinion) matching up to the vocals better, as it creates a greater contrast between the two sliders. anything that is not 90 degree wouldnt really fit in here since thats what i did throughout the whole map
00:39:865 (1,2) - These could also be reversed. When i tested it like this, it did kind of change the flow you have going on, but I think it better represents the song, as it contrasts 00:39:265 (1,2) which are mapped to a different vocal pattern (albeit in the same verse). i kinda like the idea but it would creat unecessary spacing problems tbh so i gotta decline :/


Really not much I could find that was moddable. Suggest a few tweaks which may or may not help this map. Take them how you want to, since most of them probably won't actually work in the grand scheme of things. I don't expect a kudosu, since it's such a minor and likely useless mod.
Good luck getting this ranked!
If you want me to try and help you in the future, feel free to pm me ingame or on the forums, or repost to my modding queue! It's fun when it's a challenge to mod after all :) thanks for the help! and i surely accept that offer 8-)



Arphibot:

Easy: y e s i d i d f i x i t
Insane: b i b u b f i x e d e v e r y t h i n g t h a t m a d e s e n s e
JiruPiru
Hi there! Here is your mod from my queue.

Easy
00:45:265 (1) - 1 beat too long
00:50:965 (2) - Too hard for an easy

Insane
00:26:365 (2) - Looks a bit ugly, try this: http://osu.ppy.sh/ss/8874407 I have ocd
00:28:165 (3,4,1,2,3) - This last slider is uncomfortable to play, try this: https://osu.ppy.sh/ss/8874423
00:51:115 (1) - Why the raise in sv? Keep sv the same as this sound is no more intense than the rest of the sounds
Vivyanne
ez
consider lowering ar a bit, i dont see why you'd have it so high. would change to 3 or 3,5 cause map has no density
00:12:865 (3) - maybe a thing to consider with these kind of sliders it to perhaps end them on beats like 00:13:315 - . the vocals here are really strong but currently the map shows no emphasis to them so ending sliders here could be a way
00:16:465 (1,2) - why change up the slidershape to this when u used 00:11:665 (1,2,1,2) - before seems a little random
00:18:865 (1) - can this be a 1/1 slider too and then have another at 00:19:465 - (so delet 00:19:765 (2) - ) to keep the rhythm consistency from before? song doesnt sound like it's changing that much up until 00:20:065 (3) - so why not try to keep consistency while you're on it
00:29:665 (2) - this honestly made me a little sad as 1/1 sliders wouldve kept the intensity right with the rest of the section. funny how you simplify your already intensely simplified rhythm
00:39:865 (4,1) - can these not align? visual emphasis on 00:40:465 (1) - is dead rn
00:45:265 (1,2) - lol nice snapping
00:46:465 (3,4) - ew increase visual distance Please
00:48:865 (3,4) - bit skeptical about the hitsounding here as the rhythm of the drums in the background change. would be cool if you showed that with hitsounds too instead of acting it's the same
00:50:965 (2) - fix it
00:52:165 (3) - fix it

insane
00:14:065 (1,4) - can this overlap be avoided
00:15:715 (2,3) - why make the spacing between these completely different from 00:13:315 (3,4) - ? nothing in the song changes that much to throw consistent spacing out of the window
00:14:065 (1,2,3) - sharp angle vs 00:16:465 (1,2,3) - wide angle choose one.
00:19:315 (2) - tbh during testplaying i found that circle-slider feels less awkward of a rhythm to use here as the rest of the upcoming rhythm is more continuous too
00:20:065 (1,2,3,4) - spaced but then 00:20:965 (4,1) - no spacing at all but 00:21:265 (1) - is by far the strongest note
00:21:265 (1,1) - ouch
00:24:565 (4) - rotate slider 90 degrees to have consitent movement with 00:21:865 (3,4) - (also it just plays way nicer and 00:24:865 (1) - gets more emphasis)
00:25:915 (6) - has the lowest pitch in the section so could use some smaller spacing tbh. why not try to stack it on 00:25:465 (3) -
00:26:065 (1) - tbh since the vocals are on 00:26:215 - why not end this slider there like all other sliders
00:28:165 (3,1) - ew visual distance
00:28:465 (1,3) - fix stack
00:30:865 (1,2,3) - i get what youre trying to archieve here however i feel like 00:31:276 - should be clickable too so why not try out a pattern like this for once? i mean movement isnt important in this section so why not show that
00:34:465 (1,2,3,4) - with how the drums get more intense and this being the buildup to kiai i actually foresaw more 1/2 circles. why not try that? creates a more fun momentum towards the climax of the song
00:36:265 (3) - rip in no patterns notes like these stand out eventho they clearly have a vocal and 00:35:965 (2,4) - dont
00:38:665 (4) - make vocals clickable and not 00:39:115 (6) - thanks (so make 00:38:965 (5) - a slider instead cause there is no clear 1/2 here)
00:39:865 (1) - delet nc for nc consistency
00:41:665 (1,4) - fix it
00:44:065 (1,2) - increase spacing and change the rest along with it to not have this look extremely cluttered. overlaps like these make it look really messy and overall no real fun to play as the player suddenly has to do way more reading than before
00:48:265 (5) - why do you skip potential clickable vocals
00:49:915 (1,2,3,4,5) - can this please not have the same flow rotation as 00:48:865 (1,2,3,4,5) - it breaks emphasis
00:51:715 (3,5,1) - make this a perfect triangle

i rly get way too bored while modding
ReFaller
@Arphi All For None
Topic Starter
Mazziv

DilPil111 wrote:

Hi there! Here is your mod from my queue.

Easy
00:45:265 (1) - 1 beat too long yeah i accidently fucked it up last update
00:50:965 (2) - Too hard for an easy is totally fine imo

Insane
00:26:365 (2) - Looks a bit ugly, try this: http://osu.ppy.sh/ss/8874407 i dont see a problem really its stacked with the red nod so I have ocd
00:28:165 (3,4,1,2,3) - This last slider is uncomfortable to play, try this: https://osu.ppy.sh/ss/8874423 no sorry i really like the current one better
00:51:115 (1) - Why the raise in sv? Keep sv the same as this sound is no more intense than the rest of the sounds this is barrely noticeable while playing so no fix










HighTec wrote:

ez
consider lowering ar a bit, i dont see why you'd have it so high. would change to 3 or 3,5 cause map has no density no because i dont want to
00:12:865 (3) - maybe a thing to consider with these kind of sliders it to perhaps end them on beats like 00:13:315 - . the vocals here are really strong but currently the map shows no emphasis to them so ending sliders here could be a way theres literally two 1/1 slideres that emphasize vocals aaa nibba 2/1 slider on downbeats for memes is mapping meta
00:16:465 (1,2) - why change up the slidershape to this when u used 00:11:665 (1,2,1,2) - before seems a little random because i wanted to
00:18:865 (1) - can this be a 1/1 slider too and then have another at 00:19:465 - (so delet 00:19:765 (2) - ) to keep the rhythm consistency from before? song doesnt sound like it's changing that much up until 00:20:065 (3) - so why not try to keep consistency while you're on it i think a 2/1 slider here fits better for some reason i think its because the music changes after that idk maybe im just gay but i like it like that
00:29:665 (2) - this honestly made me a little sad as 1/1 sliders wouldve kept the intensity right with the rest of the section. funny how you simplify your already intensely simplified rhythm all of my diffs have 1 thing in common and that is simplicity (remixed by Mazziv)
00:39:865 (4,1) - can these not align? visual emphasis on 00:40:465 (1) - is dead rn THEY ARE ALLOWED TO BECAUSE THEY LOVE EACH OTHER
00:45:265 (1,2) - lol nice snapping wtf.png
00:46:465 (3,4) - ew increase visual distance Please mentioned this always no because i liek the drop off look it gives
00:48:865 (3,4) - bit skeptical about the hitsounding here as the rhythm of the drums in the background change. would be cool if you showed that with hitsounds too instead of acting it's the same i did 2 percusssions there isnt that enough? :/
00:50:965 (2) - fix it arphi bot fixd already for me
00:52:165 (3) - fix it arphi bot fixd already for me

insane
00:14:065 (1,4) - can this overlap be avoided not visible while playing ????????????????
00:15:715 (2,3) - why make the spacing between these completely different from 00:13:315 (3,4) - ? nothing in the song changes that much to throw consistent spacing out of the window it doesnt effect playability at all and i just dont like to use the same kind of stack all the time
00:14:065 (1,2,3) - sharp angle vs 00:16:465 (1,2,3) - wide angle choose one. top 10 anime battles
00:19:315 (2) - tbh during testplaying i found that circle-slider feels less awkward of a rhythm to use here as the rest of the upcoming rhythm is more continuous too considering this because it does sound okay but not 100% convinced
00:20:065 (1,2,3,4) - spaced but then 00:20:965 (4,1) - no spacing at all but 00:21:265 (1) - is by far the strongest note i just like the stop and go motion here dont ask me it just feels more natural than a jump
00:21:265 (1,1) - ouch not visible during gameplay so no lo
00:24:565 (4) - rotate slider 90 degrees to have consitent movement with 00:21:865 (3,4) - (also it just plays way nicer and 00:24:865 (1) - gets more emphasis) not understandable sir,plealse explain picture i only read manga for pictures
00:25:915 (6) - has the lowest pitch in the section so could use some smaller spacing tbh. why not try to stack it on 00:25:465 (3) - wont really change anything also i cant even real notice a difference tbh so n o
00:26:065 (1) - tbh since the vocals are on 00:26:215 - why not end this slider there like all other sliders i always map long vocals with 3/4 like you KNOW ME FOR 40 YEARS NOW
00:28:165 (3,1) - ew visual distance stack>visual distance memes
00:28:465 (1,3) - fix stack fuccc
00:30:865 (1,2,3) - i get what youre trying to archieve here however i feel like 00:31:276 - should be clickable too so why not try out a pattern like this for once? i mean movement isnt important in this section so why not show that i like the slider into 2 1/4 because it rolls of the finger easily and sounds imo better than gay 1 + triple im a girl btw
00:34:465 (1,2,3,4) - with how the drums get more intense and this being the buildup to kiai i actually foresaw more 1/2 circles. why not try that? creates a more fun momentum towards the climax of the song sliders give a different feeling than notes and notes feel so forced and idk sliders are just cooler also my mapping is literally 90% sliders so yeha
00:36:265 (3) - rip in no patterns notes like these stand out eventho they clearly have a vocal and 00:35:965 (2,4) - dont you have the vocal lingering around which makes it ok i think
00:38:665 (4) - make vocals clickable and not 00:39:115 (6) - thanks (so make 00:38:965 (5) - a slider instead cause there is no clear 1/2 here) would fuck up rhythm and i think it sounds gay so sorry no change but nice idea but still gay
00:39:865 (1) - delet nc for nc consistency maybe but its very spicy part which is there once so it can be highlighted with 2 ncs i think iits okay hanks
00:41:665 (1,4) - fix it top 10 anime not visible during gameplay
00:44:065 (1,2) - increase spacing and change the rest along with it to not have this look extremely cluttered. overlaps like these make it look really messy and overall no real fun to play as the player suddenly has to do way more reading than before its an insane diff so this should be readable easily and i dont want to space it more i thinks its already too spaced but ok no CHANGES
00:48:265 (5) - why do you skip potential clickable vocals because i think the slider sounds better than note here for the last two words dont ask me i am weird
00:49:915 (1,2,3,4,5) - can this please not have the same flow rotation as 00:48:865 (1,2,3,4,5) - it breaks emphasis considerd but i like the circular motion
00:51:715 (3,5,1) - make this a perfect triangle f

i rly get way too bored while modding

i get way too bored while replying



thanks doe to both of you!
Natsu
general

  1. why aren't you using caps for your diff names?
  2. Metadata?
Insane

  1. 00:14:665 (3,4,1) - the spacing is weird, either make them the same, or make the one from 4 to 1 higher
  2. 00:18:865 (1,2) - blanket is super off
  3. 00:20:965 (4,1) - stack is off
  4. 00:28:465 (1,3) - same
  5. 00:43:765 (4,1,2,1,2,1,2) - your map is really clean, but this pattern is not, I'm sure you can rearrange them better
hard

  1. 00:28:915 (3) - remove clap
  2. 00:47:065 (3,4) - weird patter and rhythm , just be consistent and use a 1/2 slider
Normal

  1. AR 5,5 is better
If bolded things are fixed you can call me back once you get a bubble
Nowaie
@Arphi Altered some stuff i guess (dunno how to even read that kind of text lol)

Natsu wrote:

hard

  1. 00:28:915 (3) - remove clap The second snare is still there that i'm following with the double claps in that part. Though i removed the clap on 00:30:115 - since that does not have a snare
  2. 00:47:065 (3,4) - weird patter and rhythm , just be consistent and use a 1/2 slider fixed
Thanks natsu!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33265,34465
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2065,300,4,2,0,70,1,0
11665,-133.333333333333,4,2,0,70,0,0
21265,-100,4,2,0,70,0,0
30865,-100,4,3,0,70,0,0
35665,-100,4,2,0,70,0,1
52315,-100,4,2,0,70,0,0


[Colours]
Combo1 : 149,160,189
Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

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380,32,12415,1,0,0:0:0:0:
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Ayumiita
Okay NM from my Queue
easy:

  1. 00:24:865 (3,4) - this would flow better in my opinion

normal:

  1. 00:18:865 (1,2) - this could be a bit too far down, maybe it's off screen but I'm not sure about that one

hard:

  1. 00:39:565 (2,3) - I'm not sure about this one, if you haven´t planned on using the beat gap please fix this, but if you planned to do so I would recommend NCing 3 for a better visual representation that something is different here. Personally, I would map the rhythm this way (ignore the placement, it's only for the rhythm)
  2. 00:47:065 (3,4) - I'm not sure about this one, it fits not really well for a hard diff (the pattern and rhythm), maybe something like a 1/2 slider circle would work or reverse 1/2 slider, even so, I think the reverse one is a bit too slow (im talking about this here
  3. 00:48:865 (1,2) - same then above this could work better in my opinion (ignore placement)

insane:
  1. 00:11:665 (1,2) - Maybe you should use here the same spacing than here 00:12:415 (4) - or here 00:13:165 (2) -
  2. 00:15:115 (4) - pointing out wierd spacing this one feels missplayed since the spacing isnt the same at 3 or 2 but on the other hand its like lil laying over the slider which doesnt make sense aswell for me.
  3. 00:24:115 (2,3) - the flow feels wierd for me here
  4. 00:28:915 (3) - its not 100% under 1 (i hate me for pointing it out xD)
  5. 00:39:265 (1,2,1,2) - I'm not sure about the pattern here, I think it should be something like this here
  6. 00:44:065 (1,2,1,2,1,2) - This patter was wierd to play it looked really compressed if that makes sense, its way to much forced together

really nice mapset :3
Nowaie

Lucyyyyyyy wrote:

hard:

  1. 00:39:565 (2,3) - I'm not sure about this one, if you haven´t planned on using the beat gap please fix this, but if you planned to do so I would recommend NCing 3 for a better visual representation that something is different here. Personally, I would map the rhythm this way (ignore the placement, it's only for the rhythm) It's as intentional as it gets. The gap is 1/1 to which i use pretty large gaps regularly ( 00:35:665 (1,2,1,2) - ect.). Regarding the rhythm concern, i have stated many times that i follow the vocals and i believe this is the best way to rhythm wise map them

    The slider issues were fixed after Natsu's mod so the only reason why they are still there is the classic "not updated"
Thanks for the mod, made some own changes aswell

Update (again)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33265,34465,45865
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11665,-133.333333333333,4,2,0,70,0,0
21265,-100,4,2,0,70,0,0
30865,-100,4,3,0,70,0,0
35665,-100,4,2,0,70,0,1
52315,-100,4,2,0,70,0,0


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Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

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237,307,30865,6,0,L|248:350,4,37.5,4|0|4|4|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,290,31465,2,0,B|333:274|333:274|415:284,1,150
176,196,32065,6,0,L|165:239,4,37.5,4|0|4|4|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
157,179,32665,2,0,B|80:163|80:163|-2:173,1,150
243,93,33265,6,0,L|254:136,4,37.5,4|0|4|4|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
262,76,33865,2,0,B|339:60|339:60|421:70,1,150
488,261,34465,6,0,L|401:249,1,75,12|0,0:0|0:0,0:0:0:0:
308,238,34765,1,8,0:0:0:0:
371,153,34915,1,0,0:0:0:0:
352,311,35065,2,0,B|307:327|307:327|205:290,1,150,10|10,0:0|0:2,0:0:0:0:
308,238,35515,1,0,0:0:0:0:
308,238,35665,6,0,P|333:184|328:89,1,150,6|8,0:0|0:0,0:0:0:0:
137,10,36265,2,0,P|111:63|116:158,1,150,2|8,0:0|0:0,0:0:0:0:
323,242,36865,6,0,P|348:188|343:93,1,150,2|8,0:0|0:0,0:0:0:0:
152,14,37465,2,0,P|126:67|131:162,1,150,2|8,0:0|0:0,0:0:0:0:
78,248,37915,6,0,P|132:303|213:322,1,150
299,358,38365,2,0,P|305:318|333:281,1,75,10|0,0:0|0:0,0:0:0:0:
418,249,38665,1,0,0:0:0:0:
509,296,38815,1,0,0:0:0:0:
500,191,38965,2,0,L|504:100,1,75,10|0,0:0|0:0,0:0:0:0:
435,35,39265,6,0,P|404:66|354:83,1,75,10|0,0:0|0:0,0:0:0:0:
308,149,39565,2,0,P|259:93|182:74,1,150,10|8,0:0|0:0,0:0:0:0:
52,235,40165,2,0,P|50:198|62:163,1,75,8|8,0:0|0:0,0:0:0:0:
147,210,40465,6,0,L|171:381,1,150,2|10,0:0|0:0,0:0:0:0:
340,275,41065,2,0,L|316:104,1,150,0|10,0:0|0:0,0:0:0:0:
131,205,41665,6,0,L|155:376,1,150,0|10,0:0|0:0,0:0:0:0:
327,278,42265,2,0,L|315:192,1,75
222,190,42565,2,0,L|245:358,1,150,10|0,0:0|0:0,0:0:0:0:
464,339,43165,6,0,B|491:192|491:192|448:40,1,300,10|10,0:0|0:0,0:0:0:0:
255,38,44065,6,0,L|300:200,1,150,2|10,0:0|0:0,0:0:0:0:
469,270,44665,2,0,L|483:190,1,75,10|2,0:0|0:0,0:0:0:0:
386,214,44965,1,10,0:0:0:0:
372,310,45115,1,10,0:0:0:0:
279,278,45265,6,0,L|185:267,1,75,6|0,0:0|0:0,0:0:0:0:
114,323,45565,2,0,P|102:281|67:246,1,75,10|0,0:0|0:0,0:0:0:0:
0,193,45865,2,0,P|22:163|31:127,1,75,2|0,0:0|0:0,0:0:0:0:
82,36,46165,1,10,0:0:0:0:
180,73,46315,1,0,0:0:0:0:
271,20,46465,6,0,P|309:35|361:35,1,75,4|0,0:0|0:0,0:0:0:0:
408,120,46765,2,0,P|370:135|318:135,1,75,8|0,0:0|0:0,0:0:0:0:
242,185,47065,2,0,P|282:212|312:249,1,75
277,334,47365,1,8,0:0:0:0:
176,365,47515,6,0,P|114:327|69:245,1,150,4|0,0:0|0:0,0:0:0:0:
134,176,47965,2,0,P|161:202|175:236,1,75,10|0,0:0|0:0,0:0:0:0:
30,168,48265,1,0,0:0:0:0:
88,81,48415,1,0,0:0:0:0:
193,89,48565,2,0,P|235:90|277:76,1,75,10|0,0:0|0:0,0:0:0:0:
354,24,48865,6,0,L|368:117,1,75,6|0,0:0|0:0,0:0:0:0:
467,76,49165,2,0,L|453:169,1,75,10|0,0:0|0:0,0:0:0:0:
509,240,49465,1,0,0:0:0:0:
509,240,49615,1,8,0:0:0:0:
437,322,49765,1,8,0:0:0:0:
284,315,49915,6,0,L|125:307,1,150,14|0,0:0|0:0,0:0:0:0:
58,223,50365,2,0,L|137:219,1,75,10|0,0:0|0:0,0:0:0:0:
218,158,50665,1,2,0:0:0:0:
218,158,50815,1,10,0:0:0:0:
155,55,50965,1,8,0:0:0:0:
303,88,51115,2,0,B|382:100|382:100|458:84,1,150,14|0,0:0|0:0,0:0:0:0:
510,163,51565,6,0,L|420:183,1,75,10|2,0:0|0:0,0:0:0:0:
304,210,51865,2,0,P|331:234|349:267,1,75,2|2,0:0|0:0,0:0:0:0:
337,355,52165,1,10,0:0:0:0:
432,257,52315,1,12,0:0:0:0:
ReFaller
@Natsu Tbh, I think it may be good option. Mazziv fell free to set it.
@Lucyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy It just looks on editor, full range of screen is visible while testing or playing.
Ayumiita

ReFaller wrote:

@Natsu Tbh, I think it may be good option. Mazziv fell free to set it.
@Lucyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy It just looks on editor, full range of screen is visible while testing or playing.
natsu and lucy ? a coincidence ? I do not think so :^)







fairy tail ftw
ReFaller
LOL i got it after reading natsu and lucy together :O
Topic Starter
Mazziv

Natsu wrote:

general

  1. why aren't you using caps for your diff names? i just like it that way :C
  2. Metadata? p/6181109
Insane

  1. 00:14:665 (3,4,1) - the spacing is weird, either make them the same, or make the one from 4 to 1 higher should be equal now
  2. 00:18:865 (1,2) - blanket is super off fixd?
  3. 00:20:965 (4,1) - stack is off also fixd i think
  4. 00:28:465 (1,3) - same aaaaaa
  5. 00:43:765 (4,1,2,1,2,1,2) - your map is really clean, but this pattern is not, I'm sure you can rearrange them better i already tried a few things but i cant find something that satisfies me so i dont know :x

If bolded things are fixed you can call me back once you get a bubble NANI

Lucyyyyyyy wrote:

Okay NM from my Queue
easy:

  1. 00:24:865 (3,4) - this would flow better in my opinion i dont think it will change much+copy pasta is always better


insane:
  1. 00:11:665 (1,2) - Maybe you should use here the same spacing than here 00:12:415 (4) - or here 00:13:165 (2) - smaller spacing because song just started
  2. 00:15:115 (4) - pointing out wierd spacing this one feels missplayed since the spacing isnt the same at 3 or 2 but on the other hand its like lil laying over the slider which doesnt make sense aswell for me. fixd in natsus mod
  3. 00:24:115 (2,3) - the flow feels wierd for me here its the same as you would follow a straight slider
  4. 00:28:915 (3) - its not 100% under 1 (i hate me for pointing it out xD) natsu mod fixd aaa
  5. 00:39:265 (1,2,1,2) - I'm not sure about the pattern here, I think it should be something like this here certain reason why it should be like this?
  6. 00:44:065 (1,2,1,2,1,2) - This patter was wierd to play it looked really compressed if that makes sense, its way to much forced together
as stated in natsus mod i dont really find a solution for this that makes me satisfied so i gotta leave it like that for now :x

really nice mapset :3

thanks for the mod guys! sorry for the late update i was in italy until today
Topic Starter
Mazziv
set is not dead,currently waiting for doormat nm and kagetsu mod
Natsu
there are no more tiers, i can bub if u want
Topic Starter
Mazziv

Natsu wrote:

there are no more tiers, i can bub if u want

well i would take that too!
Natsu
oki doki
sahuang
General
"I like lower case diffnames" is not a valid reason for using it tbh, since the song title itself has caps...so i think you should just use standard diffnames rather than e n h i

Easy
ar3

Insane
00:24:565 (4,1) - i think more aesthetics is needed because the placement feels bad

I prefer you give me another map to mod, because there isn't much to mod in this map. However I don't feel like nominating it because the ending is really bad. Cutting mp3 at that point is just awful.
Topic Starter
Mazziv

sahuang wrote:

General
"I like lower case diffnames" is not a valid reason for using it tbh, since the song title itself has caps...so i think you should just use standard diffnames rather than e n h i does that really make a difference if its lowercased or not?

Easy
ar3 +

Insane
00:24:565 (4,1) - i think more aesthetics is needed because the placement feels bad i think its totally fine i dont really see why this would be placed bad

I prefer you give me another map to mod, because there isn't much to mod in this map. However I don't feel like nominating it because the ending is really bad. Cutting mp3 at that point is just awful.
i sadly do not have any other maps up for mods since this is most likely my last map i will try to rank


edit: will update when i get more stuff to fix
sahuang
it's up to you, but the lower case is just a bit unnatural.

the aesthetics is kind of bad because of the small distance between them, and the flow is not really comfortable.
Topic Starter
Mazziv

sahuang wrote:

it's up to you, but the lower case is just a bit unnatural. ok changed

the aesthetics is kind of bad because of the small distance between them, and the flow is not really comfortable. you have equal spacing +
clockwise flow i think its totally fine

still sad to see that you dont want to help me push this further into ranked because its cut ver :/
Kagetsu
late as usual

[General]
  1. why is the bg anime
  2. the default soft clap sounds out of place for this type of rock music, i think you could use a custom one?
  3. i have to agree with sahuang on this one, the ending part feels so unnatural. the fact that you placed your last object on 00:52:315 - doesn't help either. honestly, this could've been done much better.
[insane]
  1. 00:13:315 (3) - 00:15:715 (2) - you should avoid this type of extended slider, there isn't really a reason to extend those, 1/1 represents the music much better as it doesn't skip beats. 00:26:065 (1) - those are ok though
  2. 00:20:065 (1,2,3,4) - could use more clickable 1/4 so that it varies from hard diff
  3. 00:44:065 (1,2,1,2,1,2) - this looks completely out of place within the map context, visually and rhythmically speaking,
    your map is based on clean patternings so even though this section is intense, i don't think the map should change THAT much, it also makes the actual 1/4 beats feel under-emphasized. for example, you could convert 00:44:815 (2) - this slider into two circles as there are two drum sounds here in contrast with 00:44:665 (1) - .
    i don't know... this whole patterning feels way too overdone and poorly contrasted compared to the rest of the map
  4. 00:51:565 (2,3,4,5,6,1) - would be better if you could follow just one thing, following multiple layers at the same time is confusing.
[hard]
  1. 00:51:115 (6,1) - swap nc?
  2. nice mod
honestly... the map is fine, but there are a lot of things that bother me and i'm not sure if you're willing to change them ):
Topic Starter
Mazziv

Kagetsu wrote:

late as usual

[General]
  1. why is the bg anime This song was mapped by caren,thats how i found out about it. Caren is also the biggest inspiration for me in terms of mapping.At first i named every diff with ''_sk'' at the end to show that,but later on people suggested to remove that due people could be thinking they were all made by caren.So i decided to just roll with the background she used.
  2. the default soft clap sounds out of place for this type of rock music, i think you could use a custom one? done
  3. i have to agree with sahuang on this one, the ending part feels so unnatural. the fact that you placed your last object on 00:52:315 - doesn't help either. honestly, this could've been done much better. at the timing where i started this mapset i had little to no time so i went with a cut version.
[insane]
  1. 00:13:315 (3) - 00:15:715 (2) - you should avoid this type of extended slider, there isn't really a reason to extend those, 1/1 represents the music much better as it doesn't skip beats. 00:26:065 (1) - those are ok though i used 3/4 sliders to emphasize the vocal. 3/4 sliders on vocals is a common thing in my mapping(except it doesnt fit at all)
  2. 00:20:065 (1,2,3,4) - could use more clickable 1/4 so that it varies from hard diff i think that one is fine because i already a bigger spacing so it should be ok
  3. 00:44:065 (1,2,1,2,1,2) - this looks completely out of place within the map context, visually and rhythmically speaking,
    your map is based on clean patternings so even though this section is intense, i don't think the map should change THAT much, it also makes the actual 1/4 beats feel under-emphasized. for example, you could convert 00:44:815 (2) - this slider into two circles as there are two drum sounds here in contrast with 00:44:665 (1) - .
    i don't know... this whole patterning feels way too overdone and poorly contrasted compared to the rest of the map i know it doesnt fit ,no matter how hard i try to defend it so i have a solution. or
  4. 00:51:565 (2,3,4,5,6,1) - would be better if you could follow just one thing, following multiple layers at the same time is confusing. *confused face* im following vocals here whats the problem aaa
[hard]
  1. 00:51:115 (6,1) - swap nc? i guess i fix this vor nowa
  2. nice mod
honestly... the map is fine, but there are a lot of things that bother me and i'm not sure if you're willing to change them ):
i am
Lernaeus
My first mod, don't be harsh :| feel free to not take anything into consideration, since I'm still figuring out stuffs

easy
if u are going to change the hp on insane, you should change the one on easy on hp3 too, for a linear increase

hard
00:49:465 (3,4,5) - i feel like 3 and 4 shouldn't be stacked, and the same with 00:50:665 (3,4,5)

insane
i feel like hp6 could fit better
00:42:865 (1,2) - i think the sliderend of the first one should end on the head of the second one, as seen here: 00:15:715 (2,3)
Topic Starter
Mazziv

Lernaeus wrote:

My first mod, don't be harsh :| feel free to not take anything into consideration, since I'm still figuring out stuffs

easy
if u are going to change the hp on insane, you should change the one on easy on hp3 too, for a linear increase im fine with the current setting

hard
00:49:465 (3,4,5) - i feel like 3 and 4 shouldn't be stacked, and the same with 00:50:665 (3,4,5)
3 and 4 are stacked to emphasize the drum on 5

insane
i feel like hp6 could fit better the reason why hp6 would fit better is...?
00:42:865 (1,2) - i think the sliderend of the first one should end on the head of the second one, as seen here: 00:15:715 (2,3)

i dont like stacking it here,it wouldnt really change anything
thanks for the random mod!
-Shizuru
free pp map?
Kagetsu
late again

Mazziv wrote:

This song was mapped by caren,thats how i found out about it. Caren is also the biggest inspiration for me in terms of mapping.At first i named every diff with ''_sk'' at the end to show that,but later on people suggested to remove that due people could be thinking they were all made by caren.So i decided to just roll with the background she used.
to be honest this doesn't make much sense to me s: it's completely fine to use someone else maps as inspiration though your point is kinda weak as it doesn't provide a valid reason, i would say the same about caren's map, it doesn't change the fact that the bg is unrelated to the song

Mazziv wrote:

at the timing where i started this mapset i had little to no time so i went with a cut version.
i mean, i think you can do it better by cutting the ending part of the song and merging it with the end of the first chorus. it's a very common technique. the current cut sounds poorly done tbh

[]

those are the reasons that are holding me back from nominating this. of course you don't have to change your map if you think my points are invalid or maybe you like the map the way it is, though i don't think i'm going to nominate this map in its current state
Topic Starter
Mazziv

Kagetsu wrote:

late again

Mazziv wrote:

This song was mapped by caren,thats how i found out about it. Caren is also the biggest inspiration for me in terms of mapping.At first i named every diff with ''_sk'' at the end to show that,but later on people suggested to remove that due people could be thinking they were all made by caren.So i decided to just roll with the background she used.
to be honest this doesn't make much sense to me s: it's completely fine to use someone else maps as inspiration though your point is kinda weak as it doesn't provide a valid reason, i would say the same about caren's map, it doesn't change the fact that the bg is unrelated to the song after a long hiatus i come back and rank this. so i changed that!

Mazziv wrote:

at the timing where i started this mapset i had little to no time so i went with a cut version.
i mean, i think you can do it better by cutting the ending part of the song and merging it with the end of the first chorus. it's a very common technique. the current cut sounds poorly done tbh i really dont know how to make it better,i bought the song but i cant find a way to change the ending in a way that it fits

[]

those are the reasons that are holding me back from nominating this. of course you don't have to change your map if you think my points are invalid or maybe you like the map the way it is, though i don't think i'm going to nominate this map in its current state
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