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SLAM - 1950 [OsuMania]

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Total Posts
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Topic Starter
AJIekceu
This beatmap was submitted using in-game submission on 15 ноября 2019 г. at 15:44:53

Artist: SLAM
Title: 1950
Source: PUMP IT UP - 2015 PRIME -
Tags: andamiro dance arcade simulate piu speedcore artcore anatowjiya AncuL hardcore MAX zest:rave zestrave
BPM: 200
Filesize: 19727kb
Play Time: 01:57
Difficulties Available:
  1. AnatOWJIya's NM Lv.9 - 4Key (2,26 stars, 775 notes)
  2. AncuL's EX Lv.24 - 4Key (5,86 stars, 1921 notes)
  3. EZ Lv.6 - 4Key (1,45 stars, 431 notes)
  4. HD Lv.15 - 4Key (3,41 stars, 1218 notes)
  5. Lv.21 - 4Key (5,05 stars, 1719 notes)
  6. MX Lv.19 - 4Key (4,77 stars, 1552 notes)
Download: SLAM - 1950
Download: SLAM - 1950 (no video)
Information: Scores/Beatmap Listing
---------------
Do you want some PARADOXX?
Maybe 1949?
<-DM Ashura feat. Skizzo & Hanna - Move That Body! | SLAM - 1950 | Vospi - video out c->

Mod Progress (include HS)
EZ Lv.6 - 12
AnatOWJIya's NM Lv.9 - 13
HD Lv.15 - 14
MX Lv.19 - 15
AncuL's EX Lv.24 - 16
EZ Lv.6 -100%
NM Lv.9 by AnatOWJIya - 100%
HD Lv.15 - 100%
MX Lv.19 - 100%
EX Lv.24 by AncuL - 100%
AncuL
AnatOWJIya

AncuL wrote:

can i gd? :)

incase you want me to (not finished tho)
Damn,good EX.I liked it :)
Topic Starter
AJIekceu

AncuL wrote:

can i gd? :)

incase you want me to (not finished tho)
Sorry for late answer :c

Yeah, you can :D
AncuL
AncuL's EX
98% not overmap
let's see how much will the star rating get decreased with mods
Topic Starter
AJIekceu

AncuL wrote:

AncuL's EX
98% not overmap
let's see how much will the star rating get decreased with mods
Thank you :3

Oh yeah, it may be interesting ;D
YawaH
mod as requested!

These are mere suggestions:

AnatOWJlya's NM
00:44:286 to 00:45:186 This is off beat, I recommend using a beat snap divisor of 1/3 and snap the notes in constantly, do the same at 00:49:086 to 00:50:286
01:04:686 to 01:05:586 with the same issue, I think this beat in the song's nosier than of the guitar rifts

but

01:52:686 don't change, it's already good, but 01:53:286 should have the same beat as that of 01:52:686

01:01:080 wait, is the overlapping of the end point intended?

There ya go! I know the hitsounds aren't applied yet, but I like the map!
AnatOWJIya

slandotski wrote:

mod as requested!

These are mere suggestions:

AnatOWJlya's NM
00:44:286 to 00:45:186 This is off beat, I recommend using a beat snap divisor of 1/3 and snap the notes in constantly, do the same at 00:49:086 to 00:50:286
01:04:686 to 01:05:586 with the same issue, I think this beat in the song's nosier than of the guitar rifts

but

01:52:686 don't change, it's already good, but 01:53:286 should have the same beat as that of 01:52:686

01:01:080 wait, is the overlapping of the end point intended?

There ya go! I know the hitsounds aren't applied yet, but I like the map!
Thanks for mod,accepted everything :D
@AJIekceu Лови aпдейт
Crusts
hi mod from my queue

Col :
1|2|3|4

EZ
00:21:786 (21786|3,22386|0) - move this 2 for hand balance move to 3 and 2
00:46:986 (46986|3,47586|0) - ^


AnatOWJIya's NM
00:10:836 (10836|1) - better move to 1 ? avoid jacking
00:10:986 (10986|3) - ^ to 3 ? avoid jacking
00:21:336 (21336|0,21486|0) - move one of this ? to 2
00:23:886 (23886|3) - delete ?
00:35:886 (35886|3) - change to LN ? end at 00:36:036 -
00:36:036 (36036|1) - change to note ?
00:41:286 (41286|0) - delete ?
00:46:686 (46686|2) - ^
00:48:636 (48636|1) - move to 1 avoid jacking
01:04:236 (64236|1,64236|2) - move to right
01:09:036 (69036|2,69036|1,69186|1,69186|2) - make this 4 note into 34 12 pattern
01:09:636 (69636|2,69786|2,69936|2) - move this 3 into 234 stair
01:40:536 (100536|2) - move this to 1
01:53:286 (113286|3,113398|1,113511|2,113586|0) - make this 4 into 4321 stair pattern (ps : use the snap divisor that the note using just change the position)

HD+ : 
OD change to 8 ?
00:01:986 (1986|2) - what is this LN for it's before the starting BPM

that's it my mod GL on your map :D
AnatOWJIya

Crusts wrote:

hi mod from my queue

Col :
1|2|3|4

AnatOWJIya's NM
00:10:836 (10836|1) - better move to 1 ? avoid jacking Accepted
00:10:986 (10986|3) - ^ to 3 ? avoid jacking Accepted
00:21:336 (21336|0,21486|0) - move one of this ? to 2 Accepted
00:23:886 (23886|3) - delete ? Accepted
00:35:886 (35886|3) - change to LN ? end at 00:36:036 - Rejected
00:36:036 (36036|1) - change to note ? Rejected
00:41:286 (41286|0) - delete ? Rejected
00:46:686 (46686|2) - ^ Rejected
00:48:636 (48636|1) - move to 1 avoid jacking
01:04:236 (64236|1,64236|2) - move to right Accepted
01:09:036 (69036|2,69036|1,69186|1,69186|2) - make this 4 note into 34 12 pattern Accepted
01:09:636 (69636|2,69786|2,69936|2) - move this 3 into 234 stair Accepted
01:40:536 (100536|2) - move this to 1 Accepted
01:53:286 (113286|3,113398|1,113511|2,113586|0) - make this 4 into 4321 stair pattern Changed it (ps : use the snap divisor that the note using just change the position)

that's it my mod GL on your map :D
Thanks for mod :D
@AJIekceu:Апдейт
Topic Starter
AJIekceu

Crusts wrote:

hi mod from my queue

Col :
1|2|3|4

EZ
00:21:786 (21786|3,22386|0) - move this 2 for hand balance move to 3 and 2
00:46:986 (46986|3,47586|0) - ^ | Well, rejected, because it's planned jacks for music. If other modders will advice it too, I will think :roll:

HD+ : 
OD change to 8 ?
00:01:986 (1986|2) - what is this LN for it's before the starting BPM
| OD8, yes. LN is for rising sound

that's it my mod GL on your map :D
Thank you :)
lenpai
lol how does artcore and speedcore go together O_o either way, im looking forward to mod this maybe on saturday.

Treat this as a placeholder or whatever.
Pizza
Moddddd requested from queue!

HD+
00:40:686 - Try this, with more balanced pattern http://puu.sh/ncjg8/b5d45b620a.png
00:43:911 (43911|2,43986|1) - ctrl+h ?
01:37:086 - how about this? http://puu.sh/ncjq4/e14cc12787.png

IN
00:38:736 Too hard aaaaaa, try this > http://puu.sh/ncjFP/0667b2914d.png
00:46:536 (46536|2,46536|3,46611|2,46611|1,46686|1,46686|0) - Change please? Player don't like this pattern ;-; Maybe you use 12-34-12, or 23-14-23, or something like that, pls don't make it like a stairs ;-;
00:48:036 (48036|0,48036|1,48111|1,48111|2,48186|2,48186|3) - noep
01:14:136 (74136|2,74286|2,74436|2,74586|2,74736|2,74886|2,75036|2,75186|2,75336|2,75486|2,75636|2,75786|2,75936|2) - wot, too much jack ;-; Please repattern, and don't use jack like this~~

And also, i think your difficulty spread is not good (1.34>2.14>3.6>4.8>6.24), there are some high star gap between NM to HD, and HD to Insane, well i think you must reduce the HD diff to 3*~3.4, and add one more Insane diff that around 4-4.3 stars~~ Just suggestion~~

Feel free to reject

:D
Topic Starter
AJIekceu

Pizza wrote:

Moddddd requested from queue!

HD+
00:40:686 - Try this, with more balanced pattern http://puu.sh/ncjg8/b5d45b620a.png
00:43:911 (43911|2,43986|1) - ctrl+h ?
01:37:086 - how about this? http://puu.sh/ncjq4/e14cc12787.png

IN
00:38:736 Too hard aaaaaa, try this > http://puu.sh/ncjFP/0667b2914d.png
00:46:536 (46536|2,46536|3,46611|2,46611|1,46686|1,46686|0) - Change please? Player don't like this pattern ;-; Maybe you use 12-34-12, or 23-14-23, or something like that, pls don't make it like a stairs ;-;
00:48:036 (48036|0,48036|1,48111|1,48111|2,48186|2,48186|3) - noep
01:14:136 (74136|2,74286|2,74436|2,74586|2,74736|2,74886|2,75036|2,75186|2,75336|2,75486|2,75636|2,75786|2,75936|2) - wot, too much jack ;-; Please repattern, and don't use jack like this~~ | Oh oh, lol :D Repatterned, ofk

And also, i think your difficulty spread is not good (1.34>2.14>3.6>4.8>6.24), there are some high star gap between NM to HD, and HD to Insane, well i think you must reduce the HD diff to 3*~3.4, and add one more Insane diff that around 4-4.3 stars~~ Just suggestion~~

Feel free to reject

:D
All accepted ~
Thank you :)
pnx
From PnX's modding queue


EZ Lv.6

00:57:186 - Should add some note
00:58:386 - ^^
00:59:586 - ^^


HD+ Lv.15

01:31:536 - Miss some note?
01:35:136 - Here too.


IN Lv.19

00:31:536 (31536|3) - Remove this
00:52:686 (52686|3) - Didn't hear any sound

Much I could find. Good Map! GL! >.<
Topic Starter
AJIekceu

PnX wrote:

From PnX's modding queue


EZ Lv.6

00:57:186 - Should add some note
00:58:386 - ^^
00:59:586 - ^^


HD+ Lv.15

01:31:536 - Miss some note?
01:35:136 - Here too.


IN Lv.19

00:31:536 (31536|3) - Remove this
00:52:686 (52686|3) - Didn't hear any sound | Sound like here 00:52:086 (52086|2) -

Much I could find. Good Map! GL! >.<
Thank you, almost all accepted :)
lenpai
You have been visited by the doubtful cat.
Good mods and BNs will come to you only if you post, sit tight kitty.

Jokes aside, here's your mod and the obligatory testplay + opinions

Testplay:
IN:
Cool. The first SV was cool, the slowdowns are very unpredictable. Might want to remove those :c also didnt notice any artcore in this song.
As for the structure, i like it.

EX:
2stronk4me

mod
IN: 00:09:336 (9336|2,9786|1,9936|3) - to 1 4 and 3 respectively
00:10:236 (10236|2,10386|3) - swap col
00:29:736 (29736|2) - to 2, to balance out the note usage here 00:28:836 - in col 3
00:29:136 (29136|1) - to 1?
00:36:486 - 00:36:711 - 00:36:936 - 00:34:686 - 00:37:086 - 00:39:486 - i prefer these to have triples
00:41:886 - no need for triples here because of density changes
00:50:886 - at least keep the roll similar to the previous jumptrill, these transitions are evil https://osu.ppy.sh/ss/4601716
I find this sound 00:56:586 - to be stronger than 00:56:286 - maybe it's just me
01:09:636 - should work out nicely https://osu.ppy.sh/ss/4601725
01:18:411 - missed a note. Verified by playing on %25
00:31:086 - and 01:38:286 - sounds exactly the same but has different note usage. I might be wrong though.
Rivals_7
Hi From my mod queue o/

1|2|3|4

SPOILER
[IN Lv.19]

00:15:636 (15636|3,15936|2) - quite weird because this LNs doesnt focus on guitar like before. delete?

00:24:936 (24936|1) - seems to be covered the same noise as - 00:14:136 (14136|2) - <- so add LN on here?

00:29:736 (29736|2,29736|3,29886|0,29886|1) - ctrl+h, the pattern will be more accurate to the pitch

00:30:636 (30636|0,30636|2,30636|3,30786|2) - here too^. but you might need to rearrange some notes here

00:36:486 (36486|2,36711|2,36936|3) - These three timings could be mapped as triple due to they have cymbal

00:50:098 (50098|2,50211|2,50511|1,50586|1) - literally S P A C E lel (preferences aside, this is not comfortable)

SVs are quite unexpected, can you make it smoother?

01:05:736 (65736|0) - dunno whats this for. isn't this just like the LN on that col 3? could be nice if you put the LN start on the same time - 01:05:586

01:11:436 (71436|2) - I think this guitar should be here - 01:11:286 (71286|2) -

01:28:386 (88386|2) - delete one? why is this aren't like - 01:27:186 (87186|3,87261|0) - they sound similar

01:48:336 - triple here. cymbal


[HD+]
The gap with NM is quite overkill tbh. Might suggest to put one more diff on this.

00:17:286 -

More comfortable if its like this, at least for me though.

01:11:286 -

imo its quite good to emphasis guitar as the guitar pitch going higher (Suggestion only)

01:24:486 - I guess, its the same thing I suggest in - 00:17:286 - Just to give more variation on the pattern

01:43:386 (103386|3) - how about moving it to blue tick above (1/4)? Its not really worthy to map a guitar fade since - 01:43:461 (103461|2) - have a louder noise to represent the kick.

01:51:486 - how about like this?

tbh i got quite screwed up on this pattern xD

[Anatowjiya's NM]

00:10:086 (10086|0) - move to 3, reduce this anchor - 00:09:486 (9486|0,9786|0,10086|0,10386|0) - a little bit.

00:16:536 (16536|3) - move to 3, The noise that this note covered did not contain kick like - 00:16:686 (16686|0,16836|3,16986|0,17136|3) - . so, being this note placed in the same column like - 00:16:836 (16836|3,17136|3) - isn't really giving an aesthetical pattern. (get it?)

00:24:336 (24336|0) - why is this the only one LN from the entire 1st kiai? I suggest to made this section a 1/4 single note like before for flow

00:49:423 (49423|2,49536|1,49761|1,49873|2,50098|2,50211|1) - ctrl+h?

01:06:186 (66186|2,66486|3,66786|2) - uhh really suggest you to dunt put those LNs all in the same hand. how about moving - 01:06:486 (66486|3,66786|2) - to 1|4 respectivey?

01:23:736 (83736|3) - move to 3 again, same like my (quite) long explanation on the 2nd point ^

Sorry i cant mod EX :c

Good luck
Topic Starter
AJIekceu

Lenfried- wrote:

You have been visited by the doubtful cat.
Good mods and BNs will come to you only if you post, sit tight kitty.

Jokes aside, here's your mod and the obligatory testplay + opinions

Testplay:
IN:
Cool. The first SV was cool, the slowdowns are very unpredictable. Might want to remove those :c also didnt notice any artcore in this song. | Okey, no artcore :D About SV - I will remove those if BNs will tell me that (or big amount of players), so I will not delete them now :^)
As for the structure, i like it.

EX:
2stronk4me

mod
IN: 00:09:336 (9336|2,9786|1,9936|3) - to 1 4 and 3 respectively
00:10:236 (10236|2,10386|3) - swap col
00:29:736 (29736|2) - to 2, to balance out the note usage here 00:28:836 - in col 3
00:29:136 (29136|1) - to 1?
00:36:486 - 00:36:711 - 00:36:936 - 00:34:686 - 00:37:086 - 00:39:486 - i prefer these to have triples | Very nice, I like it
00:41:886 - no need for triples here because of density changes
00:50:886 - at least keep the roll similar to the previous jumptrill, these transitions are evil https://osu.ppy.sh/ss/4601716 | Repatterned
I find this sound 00:56:586 - to be stronger than 00:56:286 - maybe it's just me | I put doubles for beat-sound. But first sound is sounds like it's stronger. Maybe.. It's just me :lol:
01:09:636 - should work out nicely https://osu.ppy.sh/ss/4601725
01:18:411 - missed a note. Verified by playing on %25
00:31:086 - and 01:38:286 - sounds exactly the same but has different note usage. I might be wrong though. | Maybe, because at first position used two notes for strong sound, not three. This LN 00:30:936 (30936|1) - has no relation to this sound 00:31:086 -
Thank you very much, your mod is so good :)
And sorry for bad English :D
Topic Starter
AJIekceu

Rivals_7 wrote:

Hi From my mod queue o/

1|2|3|4

SPOILER
[IN Lv.19]

00:15:636 (15636|3,15936|2) - quite weird because this LNs doesnt focus on guitar like before. delete? | Delete, delete. This LNs follows more quiet sound. But I don't follow this in another moments >.<

00:24:936 (24936|1) - seems to be covered the same noise as - 00:14:136 (14136|2) - <- so add LN on here? | Another sound. Added LN here 00:24:636 -

00:29:736 (29736|2,29736|3,29886|0,29886|1) - ctrl+h, the pattern will be more accurate to the pitch

00:30:636 (30636|0,30636|2,30636|3,30786|2) - here too^. but you might need to rearrange some notes here

00:36:486 (36486|2,36711|2,36936|3) - These three timings could be mapped as triple due to they have cymbal

00:50:098 (50098|2,50211|2,50511|1,50586|1) - literally S P A C E lel (preferences aside, this is not comfortable)

SVs are quite unexpected, can you make it smoother? | Second and third SVs changes to 75%. Nice

01:05:736 (65736|0) - dunno whats this for. isn't this just like the LN on that col 3? could be nice if you put the LN start on the same time - 01:05:586 | It's was for vibration sound. But your suggestion is more beautiful

01:11:436 (71436|2) - I think this guitar should be here - 01:11:286 (71286|2) - | I don't follow guitar in this section. LN for stream. I think that note-stream here will be very hard. Like here 01:51:186 (111186|3) -

01:28:386 (88386|2) - delete one? why is this aren't like - 01:27:186 (87186|3,87261|0) - they sound similar | This sound is like 00:21:186 (21186|2) - but some smaller

01:48:336 - triple here. cymbal


[HD+]
The gap with NM is quite overkill tbh. Might suggest to put one more diff on this.

00:17:286 -

More comfortable if its like this, at least for me though.

01:11:286 -

imo its quite good to emphasis guitar as the guitar pitch going higher (Suggestion only)

01:24:486 - I guess, its the same thing I suggest in - 00:17:286 - Just to give more variation on the pattern

01:43:386 (103386|3) - how about moving it to blue tick above (1/4)? Its not really worthy to map a guitar fade since - 01:43:461 (103461|2) - have a louder noise to represent the kick.

01:51:486 - how about like this?

tbh i got quite screwed up on this pattern xD

Good luck
HD+ all accepted.

Thank you, it's very helpful :)
AnatOWJIya

Rivals_7 wrote:

Hi From my mod queue o/

1|2|3|4

SPOILER
[Anatowjiya's NM]

00:10:086 (10086|0) - move to 3, reduce this anchor - 00:09:486 (9486|0,9786|0,10086|0,10386|0) - a little bit. Done

00:16:536 (16536|3) - move to 3, The noise that this note covered did not contain kick like - 00:16:686 (16686|0,16836|3,16986|0,17136|3) - Done . so, being this note placed in the same column like - 00:16:836 (16836|3,17136|3) - isn't really giving an aesthetical pattern. (get it?) No,I don't

00:24:336 (24336|0) - why is this the only one LN from the entire 1st kiai? I suggest to made this section a 1/4 single note like before for flow Done

00:49:423 (49423|2,49536|1,49761|1,49873|2,50098|2,50211|1) - ctrl+h? Done

01:06:186 (66186|2,66486|3,66786|2) - uhh really suggest you to dunt put those LNs all in the same hand. how about moving - 01:06:486 (66486|3,66786|2) - to 1|4 respectivey? Moved the last one in 1

01:23:736 (83736|3) - move to 3 again, same like my (quite) long explanation on the 2nd point ^ Done

Good luck
Thanks for mod 0/
DeletedUser_6472510
HI :D MOD from my queue :D

1|2|3|4

EZ
00:11:886 (11886|0,12186|1,12486|2,12786|1) - LN?
00:17:286 (17286|2,17586|2) - delete note? change note to LN ? end 00:17:886 -
00:26:886 (26886|1,27186|1) - ^ end 00:27:486 - and add note ?
00:40:686 (40686|3,40986|1,41286|0) - delete note? 00:40:686 - add LN end 00:41:586 -
00:48:486 (48486|1) - move to 1 ?
00:50:886 - add LN ?
00:53:286 - ^
00:55:686 - ^ end 00:56:286 -
01:02:286 (62286|0,62586|0) - delete ?
01:02:286 - add LN ? 01:02:886 - end
01:07:686 - ^ ? end 01:07:986 -
01:24:486 - ^ end 01:25:086 - and add note ?
01:29:886 - add note
01:34:086 - LN ? end 01:34:686 - and add note ?
01:46:386 - add LN ? end 01:46:686 -

AnatOWJIya's NM Lv.9
00:17:886 - add note ?
00:24:786 (24786|1) - delete?
00:24:936 - add?
00:27:486 - ^
00:50:886 (50886|1) - LN?
00:53:586 (53586|2) - ^
01:18:336 (78336|2) - ^
01:18:336 (78336|2,81486|2,82686|2) - delete
01:26:286 (86286|3,87486|1) - ^
01:31:086 (91086|0,92286|1) - ^
01:35:886 (95886|3,97086|1) - ^

HD+ Lv.15
00:45:936 (45936|0) - delete
01:11:286 (71286|2,71586|1,71886|0,73086|2,74286|2) - delete its so hard :O

im sorry for the result is not good :(
Good Luck
AnatOWJIya

rinaldi28 wrote:

HI :D MOD from my queue :D

1|2|3|4



AnatOWJIya's NM Lv.9
00:17:886 - add note ?
00:24:786 (24786|1) - delete?
00:24:936 - add?
00:27:486 - ^
00:50:886 (50886|1) - LN?
00:53:586 (53586|2) - ^
01:18:336 (78336|2) - ^
01:18:336 (78336|2,81486|2,82686|2) - delete
01:26:286 (86286|3,87486|1) - ^
01:31:086 (91086|0,92286|1) - ^
01:35:886 (95886|3,97086|1) - ^

im sorry for the result is not good :(
Good Luck
Thanks for mod 0/
Update
Topic Starter
AJIekceu

rinaldi28 wrote:

HI :D MOD from my queue :D

1|2|3|4

EZ
00:11:886 (11886|0,12186|1,12486|2,12786|1) - LN? | Hmm.. Not now.
00:17:286 (17286|2,17586|2) - delete note? change note to LN ? end 00:17:886 -
00:26:886 (26886|1,27186|1) - ^ end 00:27:486 - and add note ? | Oh, miss note, thanks :D
00:40:686 (40686|3,40986|1,41286|0) - delete note? 00:40:686 - add LN end 00:41:586 - | Accepted, but added two LN - in your point and there 00:41:136 -
00:48:486 (48486|1) - move to 1 ?
00:50:886 - add LN ?
00:53:286 - ^
00:55:686 - ^ end 00:56:286 -
01:02:286 (62286|0,62586|0) - delete ? | Why? And if delete they then I need to put LN, but I don'w want them there, it's ugly a little bit, as for me
01:02:286 - add LN ? 01:02:886 - end | ^
01:07:686 - ^ ? end 01:07:986 -
01:24:486 - ^ end 01:25:086 - and add note ?
01:29:886 - add note
01:34:086 - LN ? end 01:34:686 - and add note ?
01:46:386 - add LN ? end 01:46:686 -

HD+ Lv.15
00:45:936 (45936|0) - delete
01:11:286 (71286|2,71586|1,71886|0,73086|2,74286|2) - delete its so hard :O

im sorry for the result is not good :(
Good Luck
Thank you very much :)
MadBricktree
From the RRM Mania Modding Queue

0|1|2|3

HD+
One of the hardest 3.5*s I've seen

Lower HP and OD please...
00:21:186 (21186|2,21186|3) - Feels kinda awkward to release those LNs at different timing without anything indicating the end of 00:21:186 (21186|3) .
00:27:486 to 00:31:086 - The position of LNs are different from the IN difficulty.
00:35:736 - Add note here.
00:59:886 to 01:01:086 - The SV changes are a bit too dramatic to play comfortably.
01:44:586 (104586|3) - Not sure what this note is suppose to represent.
01:52:986 (112986|1) - Again, very awkward to release the LN like this.
01:53:586 (113586|1) - Same as above.

IN
Please lower OD...
00:50:586 (50586|0,50661|0) - This is somewhat hard to hit
00:59:886 to 01:01:086 - The SV changes makes the map very hard to read.
01:52:986 (112986|3,112986|1) - Same thing as HD+
01:53:586 (113586|0,113586|2) - ^

EX
3ET5me

High OD and short LNs don't sit well together imo.
00:21:186 (21186|2,21261|0) - weird LNs
00:32:211 (32211|2,32286|2) - This jack doesn't really fit the mood of the song during that part.
00:40:911 (40911|2,40911|3,40986|1,40986|3,41061|0,41061|2,41136|2,41136|1,41136|3,41211|1,41211|0) - :o
00:59:886 to 01:01:086 - These SV changes are too unpredictable... Nerf please...
01:10:648 (70648|2,70686|2) - whoa...
01:15:411 (75411|0,75486|0) and 01:17:811 (77811|0,77886|0) - Jacks like these raise the difficulty of the song at parts which shouldn't be emphasized so much.

*thumbs up*
It's hard to find 6* 4K maps.
GL on getting this ranked.
Feel free to reject any of my suggestions.
AncuL
what the hell i thought this map rested in peace

Minseo2000 wrote:

EX
3ET5me

High OD and short LNs don't sit well together imo. the LNs here arent really short lmao
00:21:186 (21186|2,21261|0) - weird LNs
00:32:211 (32211|2,32286|2) - This jack doesn't really fit the mood of the song during that part.
00:40:911 (40911|2,40911|3,40986|1,40986|3,41061|0,41061|2,41136|2,41136|1,41136|3,41211|1,41211|0) - :o
00:59:886 to 01:01:086 - These SV changes are too unpredictable... Nerf please...
01:10:648 (70648|2,70686|2) - whoa...
01:15:411 (75411|0,75486|0) and 01:17:811 (77811|0,77886|0) - Jacks like these raise the difficulty of the song at parts which shouldn't be emphasized so much.
ok no longer 6*
AncuL's EX

actually avoid using difficulties named "HD+"
Topic Starter
AJIekceu

AncuL wrote:

what the hell i thought this map rested in peace
No, it's alive :lol:
Topic Starter
AJIekceu

Minseo2000 wrote:

From the RRM Mania Modding Queue

0|1|2|3

HD+
One of the hardest 3.5*s I've seen

Lower HP and OD please...
00:21:186 (21186|2,21186|3) - Feels kinda awkward to release those LNs at different timing without anything indicating the end of 00:21:186 (21186|3) .
00:27:486 to 00:31:086 - The position of LNs are different from the IN difficulty. | Because in IN I followed another sounds (from 00:24:636 - )
00:35:736 - Add note here.
00:59:886 to 01:01:086 - The SV changes are a bit too dramatic to play comfortably. | Changed to only one 0,75x SV 00:59:886 -
01:44:586 (104586|3) - Not sure what this note is suppose to represent. | It's for guitar sound like here 01:44:436 (104436|1) - . Yes, it's a bit low, but it's comfortable
01:52:986 (112986|1) - Again, very awkward to release the LN like this.
01:53:586 (113586|1) - Same as above.

IN
Please lower OD...
00:50:586 (50586|0,50661|0) - This is somewhat hard to hit
00:59:886 to 01:01:086 - The SV changes makes the map very hard to read. | Same as HD
01:52:986 (112986|3,112986|1) - Same thing as HD+
01:53:586 (113586|0,113586|2) - ^


*thumbs up*
It's hard to find 6* 4K maps.
GL on getting this ranked.
Feel free to reject any of my suggestions.
Thank you very much! :)
Leonita

Mod request from where.

Column
1 | 2 | 3 | 4

EZ Lv.6
00:07:986 (7986|2) - remove
00:21:786 (21786|3) - move to 3
00:22:386 (22386|0) - move to 2
00:26:286 (26286|3) - move to 3
00:27:186 (27186|1) - move to 1
00:31:686 (31686|3) - remove
00:39:636 (39636|3) - move to 1
00:50:886 (50886|2,51486|1) - remove
01:15:786 (75786|1) - move to 4
01:34:686 (94686|3) - remove
01:37:086 (97086|1,97386|2,97686|3) - ctrl+h
01:38:886 (98886|2) - remove
01:54:036 (114036|1) - ghost?._.
01:56:436 (116436|2,117036|1) - ^
01:57:936 (117936|1,118536|2) - ^
01:09:336 (69336|1) - ^
01:11:736 (71736|1) - ^
01:24:786 (84786|1) - remove
01:34:386 (94386|2) - ^
01:45:111 (105111|2,105261|1,105486|3,105636|2,105786|1,106086|0,106236|1) - rearrange this part. for ez this difficult.
01:49:236 (109236|0) - remove
rearrange part 01:49:836 - 01:58:697
suggestion: make the note simpler. this is ez diff, right? :)
GLHF :)
Sies

Mod request from where.

Column
1 | 2 | 3 | 4

HD Lv.15
00:13:686 (13686|3) - move to 3
00:13:836 (13836|2) - ^4
00:13:986 (13986|1) - ^3
00:21:111 (21111|0) - delete. ghost note
00:21:736 - add note
00:26:286 (26286|2,26286|3,26436|0,26586|1,26586|3,26736|2,26886|1,26886|0) - this part had same sounds here. please make 00:26:436 (26436|0,26736|2) - double.
00:28:911 (28911|2) - delete. ghost note
00:34:086 - add note. because 00:33:186 (33186|0,33186|1) - are double, and 00:34:386 (34386|2,34386|3) - also
00:36:486 (36486|2) - move to 4. loud sound
00:36:711 (36711|3,36711|0) - move to 2-3
00:36:936 (36936|1,37086|0) - ctrl G
01:21:486 (81486|0) - move to 3
01:21:636 (81636|2,81711|0) - ctrl G
01:23:511 (83511|2) - delete.
01:23:886 (83886|0,83886|2,84036|3,84186|2,84186|1,84336|0) - same reason at here 00:26:286 -
01:45:336 (105336|0) - delete. no reason for double here.
AnatOWJIya's NM Lv.9
00:39:636 (39636|1) - move back to 00:39:486 -
00:39:936 (39936|3,39936|0) - choose one to delete
00:40:386 (40386|3) - delete
00:40:986 (40986|0) - move to 00:41:136 -
00:46:086 (46086|3,46161|0,46311|2,46386|1,46536|0,46611|1,46686|2) - it's too hard for normal diff. please re-arrange them, make it easier than hard diff.
00:57:936 (57936|2) - move to 2. to avoid mini jack
00:59:136 (59136|2) - move to 3.^
01:03:186 (63186|1,63186|2,63486|3,63486|0,63636|2,63636|1,63936|3,63936|0,64236|2,64236|3,64386|0,64386|1,64686|2,64686|3) - change to single note is better for normal.
01:05:886 - add note
01:08:286 (68286|0,68286|3,68436|2,68436|1,68736|0,68736|3,69036|2,69036|3,69186|0,69186|1) - same reason. pls make them single
01:11:886 (71886|0) - move to 2
01:17:886 - add note
01:33:486 (93486|2,93486|0,93636|1,93786|2,93786|3,93936|0,94086|3,94086|1,94236|2,94386|1,94536|0) - re arrange the pattern. 01:23:886 (83886|0,84036|3,84186|0,84336|3,84486|1,84636|2,84786|1,84936|2) - is the best example, and there's so many variation of patterns you can make it.
01:39:636 (99636|0) - move to 01:39:486 -
01:39:636 (99636|2,99786|1) - delete. i think it's ghost note.
01:45:411 (105411|3) - delete.
01:52:686 - until 01:53:886 - https://osu.ppy.sh/ss/4803777
01:56:736 (116736|1,116811|2,116886|3,117036|1,117186|0,117336|2,117411|1,117486|0) - re arrange. it's too hard
Good luck and also have a nice day sir!:3
Sorry we're late to post our mods here. busy iry.
but thx for requesting mod from my queue.
AnatOWJIya

hikikuman wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

AnatOWJIya's NM Lv.9
00:39:636 (39636|1) - move back to 00:39:486 - Done
00:39:936 (39936|3,39936|0) - choose one to delete Done
00:40:386 (40386|3) - delete Done
00:40:986 (40986|0) - move to 00:41:136 - Done
00:46:086 (46086|3,46161|0,46311|2,46386|1,46536|0,46611|1,46686|2) - it's too hard for normal diff. please re-arrange them, make it easier than hard diff. Done
00:57:936 (57936|2) - move to 2. to avoid mini jack Done
00:59:136 (59136|2) - move to 3.^ Done(BTW,it's already was on 3rd column 0w0)
01:03:186 (63186|1,63186|2,63486|3,63486|0,63636|2,63636|1,63936|3,63936|0,64236|2,64236|3,64386|0,64386|1,64686|2,64686|3) - change to single note is better for normal. Done
01:05:886 - add note Done
01:08:286 (68286|0,68286|3,68436|2,68436|1,68736|0,68736|3,69036|2,69036|3,69186|0,69186|1) - same reason. pls make them single
01:11:886 (71886|0) - move to 2
01:17:886 - add note
01:33:486 (93486|2,93486|0,93636|1,93786|2,93786|3,93936|0,94086|3,94086|1,94236|2,94386|1,94536|0) - re arrange the pattern. 01:23:886 (83886|0,84036|3,84186|0,84336|3,84486|1,84636|2,84786|1,84936|2) - is the best example, and there's so many variation of patterns you can make it.
01:39:636 (99636|0) - move to 01:39:486 - Done
01:39:636 (99636|2,99786|1) - delete. i think it's ghost note. Nope,i don't think so
01:45:411 (105411|3) - delete. Done
01:52:686 - until 01:53:886 - https://osu.ppy.sh/ss/4803777 Done
01:56:736 (116736|1,116811|2,116886|3,117036|1,117186|0,117336|2,117411|1,117486|0) - re arrange. it's too hard Done
Good luck and also have a nice day sir!:3
Sorry we're late to post our mods here. busy iry.
but thx for requesting mod from my queue.
Thanks for mod ;w;
Update
Topic Starter
AJIekceu

yuleee wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

EZ Lv.6
00:07:986 (7986|2) - remove
00:21:786 (21786|3) - move to 3
00:22:386 (22386|0) - move to 2
00:26:286 (26286|3) - move to 3
00:27:186 (27186|1) - move to 1
00:31:686 (31686|3) - remove
00:39:636 (39636|3) - move to 1
00:50:886 (50886|2,51486|1) - remove
01:15:786 (75786|1) - move to 4
01:34:686 (94686|3) - remove
01:37:086 (97086|1,97386|2,97686|3) - ctrl+h
01:38:886 (98886|2) - remove
01:54:036 (114036|1) - ghost?._.
01:56:436 (116436|2,117036|1) - ^
01:57:936 (117936|1,118536|2) - ^
01:09:336 (69336|1) - ^
01:11:736 (71736|1) - ^
01:24:786 (84786|1) - remove
01:34:386 (94386|2) - ^
01:45:111 (105111|2,105261|1,105486|3,105636|2,105786|1,106086|0,106236|1) - rearrange this part. for ez this difficult.
01:49:236 (109236|0) - remove
rearrange part 01:49:836 - 01:58:697
suggestion: make the note simpler. this is ez diff, right? :)
GLHF :)

hikikuman wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

HD Lv.15
00:13:686 (13686|3) - move to 3
00:13:836 (13836|2) - ^4
00:13:986 (13986|1) - ^3
00:21:111 (21111|0) - delete. ghost note
00:21:736 - add note
00:26:286 (26286|2,26286|3,26436|0,26586|1,26586|3,26736|2,26886|1,26886|0) - this part had same sounds here. please make 00:26:436 (26436|0,26736|2) - double.
00:28:911 (28911|2) - delete. ghost note
00:34:086 - add note. because 00:33:186 (33186|0,33186|1) - are double, and 00:34:386 (34386|2,34386|3) - also
00:36:486 (36486|2) - move to 4. loud sound
00:36:711 (36711|3,36711|0) - move to 2-3
00:36:936 (36936|1,37086|0) - ctrl G
01:21:486 (81486|0) - move to 3
01:21:636 (81636|2,81711|0) - ctrl G
01:23:511 (83511|2) - delete.
01:23:886 (83886|0,83886|2,84036|3,84186|2,84186|1,84336|0) - same reason at here 00:26:286 -
01:45:336 (105336|0) - delete. no reason for double here.
AnatOWJIya's NM Lv.9
00:39:636 (39636|1) - move back to 00:39:486 -
00:39:936 (39936|3,39936|0) - choose one to delete
00:40:386 (40386|3) - delete
00:40:986 (40986|0) - move to 00:41:136 -
00:46:086 (46086|3,46161|0,46311|2,46386|1,46536|0,46611|1,46686|2) - it's too hard for normal diff. please re-arrange them, make it easier than hard diff.
00:57:936 (57936|2) - move to 2. to avoid mini jack
00:59:136 (59136|2) - move to 3.^
01:03:186 (63186|1,63186|2,63486|3,63486|0,63636|2,63636|1,63936|3,63936|0,64236|2,64236|3,64386|0,64386|1,64686|2,64686|3) - change to single note is better for normal.
01:05:886 - add note
01:08:286 (68286|0,68286|3,68436|2,68436|1,68736|0,68736|3,69036|2,69036|3,69186|0,69186|1) - same reason. pls make them single
01:11:886 (71886|0) - move to 2
01:17:886 - add note
01:33:486 (93486|2,93486|0,93636|1,93786|2,93786|3,93936|0,94086|3,94086|1,94236|2,94386|1,94536|0) - re arrange the pattern. 01:23:886 (83886|0,84036|3,84186|0,84336|3,84486|1,84636|2,84786|1,84936|2) - is the best example, and there's so many variation of patterns you can make it.
01:39:636 (99636|0) - move to 01:39:486 -
01:39:636 (99636|2,99786|1) - delete. i think it's ghost note.
01:45:411 (105411|3) - delete.
01:52:686 - until 01:53:886 - https://osu.ppy.sh/ss/4803777
01:56:736 (116736|1,116811|2,116886|3,117036|1,117186|0,117336|2,117411|1,117486|0) - re arrange. it's too hard
Good luck and also have a nice day sir!:3
Sorry we're late to post our mods here. busy iry.
but thx for requesting mod from my queue.
Thank you very much! :)
Sorry for non-argumenting for your suggestions. I'm very tired for this for each point.
I didn't accepted all. Some was acepted, some denied, some "half"-accepted :D
jukkaduei
JUKKADUEI


From NM request

Column |0|1|2|3|

EZ Lv.6
Great diff
00:55:686 (55686|2,56286|1) - Ctrl+H
AnatOWJIya's NM Lv.9
Great diff
00:26:286 (26286|0,26436|3,26586|0,26736|3) - Do it like this https://osu.ppy.sh/ss/5361325
HD Lv.15
Perfect diff. I can't find a defects.
IN Lv.19
Great diff
01:46:086 (106086|3) - Move to column 2
AncuL's EX Lv.24
Great diff
01:18:411 (78411|0) - Move to 01:18:336 and end at 01:18:936. Then add note in column 1 at 01:18:411

Good luck with your beatmap
Topic Starter
AJIekceu

jukkaduei wrote:

JUKKADUEI


From NM request

Column |0|1|2|3|

EZ Lv.6
Great diff
00:55:686 (55686|2,56286|1) - Ctrl+H
HD Lv.15
Perfect diff. I can't find a defects.
IN Lv.19
Great diff
01:46:086 (106086|3) - Move to column 2

Good luck with your beatmap
Thank you :)
AnatOWJIya

jukkaduei wrote:

JUKKADUEI


From NM request

Column |0|1|2|3|

AnatOWJIya's NM Lv.9
Great diff
00:26:286 (26286|0,26436|3,26586|0,26736|3) - Do it like this https://osu.ppy.sh/ss/5361325

Good luck with your beatmap
Thanks for mod,but i wanna leave it as it is.
AncuL

jukkaduei wrote:

AncuL's EX Lv.24
Great diff wwww thanks!
01:18:411 (78411|0) - Move to 01:18:336 and end at 01:18:936. Then add note in column 1 at 01:18:411
also applied a bit of self-mod
AncuL's EX Lv.24

just a bit of correction. remove "2015" from the source and add it to the tag instead
Hidden-
Random box
SPOILER
this will be PP, mah boi :, )
From my moding queue OneMiss, Kaifin and TvSize225's Moding queue
Nomenclature
[0|1|2|3]
1950 - SLAM
AncuL's EX
SPOILER
I would strongly advice OD9, 8 is appropriate, but I think for this level of play and a map that barely contain any arrhythmical pattern, pretty straight forwards jacks and some stairs. The HP is perfect for this kind of map though.
00:03:936 (3936|2) - note's different, move to 3 and optimize finger balance.
00:06:636 (6636|0) - Ghost, unless you're mapping the synth, if it's the case, move to 1 for pitch relevance and finger balance.
00:09:036 (9036|0) - Ghost or synth?
00:11:436 (11436|3) - ^
00:16:686 - use of triples while using doubles for the same sound here on the stream 00:17:286 - one of the solution, would be to either use doubles in the paart before or use triples in the stream, which would do some kind of AiAe retarded jack but with aa higher bpm, which would be playable but crazy.
00:26:286 - same here.
00:31:986 - using mini hold here instead of singles would give a nice follow up impression and is easy to play as you only need to hit them, as regular notes with tis bpm, something like this:

00:33:111 - shouldn't you use a triple here?
00:34:011 - ^
00:34:311 - ^
00:35:511 - ^
00:36:411 - ^ and so on
00:39:186 (39186|3,39186|1,39186|0) - here instead of thaat I would have a tendency to do this for pitch relevance as the guitar bend sound really high:

00:39:786 (39786|3) - Ghost note
00:40:086 (40086|0) - ^
00:45:186 - triple here
00:45:936 (45936|2,46011|3) - I would use a long note instead of two notes here, like so:

00:51:486 - 00:56:286 - in that section, the LN use should be connected to one another it's representing the same synth sound:
00:51:486 (51486|0) - this one should stop here and become that one : 00:53:286 (53286|3) - that should stop here and become that one: 00:53:886 (53886|2) - that should stop where it stop but that single note should become a LN to follow up 00:55:686 (55686|1) - that stop at the following double. also to make an interresting pattern following pitch relevance I would do them as so : 3 - 1 - 3 - 0 and the double at the end on 2 and 3
01:02:286 - here the sounds in the stream are stronger than the preceding sounds, so this should be a doubles stream.
01:07:011 (67011|1) - Double
01:07:311 (67311|3) - ^
01:07:536 - doubles stream.
01:09:411 (69411|0) - Double
01:17:886 - The LNs here are one and single instrument so they shouldn't duplicate, you could though use the other guitar hold as a LN on while this one would follow his pattern while following pitch relevance like so:
we can't see it clearly on the image since I can't put multiple SD at the same time but the notes in the middle are 6th notes,
01:21:111 - add a note on 3 here for the guitar
01:25:911 - same but move the double before on 1 and 2 and so on, pay attention to guitar thrill.
01:39:111 - mini hold if you want to, same as here 00:31:986 -
Overall, really nice diff, nice to see Jacks coming back with strenght this year(Blastix, Triumph and so on), I think the main thing to look for is consistency, sometime I think you put that aside because of play ability, which I totally agree but when you do that, wouldn't it be more logical in term of mapping to nurf all the other notes like that one part. While other times you'll be able to just tweek up a bit the difficulty. Other than that, small pitch relevance issue, but rarely put emphasis on other stuff than drum so it's good. Great map, if you have any question on mod, don't hesitate and good luck on Rank !!
Topic Starter
AJIekceu

AncuL wrote:

jukkaduei wrote:

AncuL's EX Lv.24
Great diff wwww thanks!
01:18:411 (78411|0) - Move to 01:18:336 and end at 01:18:936. Then add note in column 1 at 01:18:411
also applied a bit of self-mod
AncuL's EX Lv.24

just a bit of correction. remove "2015" from the source and add it to the tag instead
Thank you
Okey, will remove
AncuL

TvSize225 wrote:

Random box
SPOILER
this will be PP, mah boi :, )
From my moding queue OneMiss, Kaifin and TvSize225's Moding queue
Nomenclature
[0|1|2|3]
1950 - SLAM
AncuL's EX
SPOILER
I would strongly advice OD9, 8 is appropriate, but I think for this level of play and a map that barely contain any arrhythmical pattern, pretty straight forwards jacks and some stairs. The HP is perfect for this kind of map though.
00:03:936 (3936|2) - note's different, move to 3 and optimize finger balance.
00:06:636 (6636|0) - Ghost, unless you're mapping the synth, if it's the case, move to 1 for pitch relevance and finger balance.
00:09:036 (9036|0) - Ghost or synth? synth :)
00:11:436 (11436|3) - ^ synth
00:16:686 - use of triples while using doubles for the same sound here on the stream 00:17:286 - one of the solution, would be to either use doubles in the paart before or use triples in the stream, which would do some kind of AiAe retarded jack but with aa higher bpm, which would be playable but crazy. using three notes makes you jump your hands lol
00:26:286 - same here. same
00:31:986 - using mini hold here instead of singles would give a nice follow up impression and is easy to play as you only need to hit them, as regular notes with tis bpm, something like this:
i still made the last one as a note and added another note at the next one
00:33:111 - shouldn't you use a triple here? holy fuck do you want to kill people
00:34:011 - ^ ^
00:34:311 - ^ ^
00:35:511 - ^ ^
00:36:411 - ^ and so on ^ and so on. its not the matter of the strong consistent volume but rather playablitiy
00:39:186 (39186|3,39186|1,39186|0) - here instead of thaat I would have a tendency to do this for pitch relevance as the guitar bend sound really high:

00:39:786 (39786|3) - Ghost note there is actually sounds but because you pointed so then i removed it
00:40:086 (40086|0) - ^ ^
00:45:186 - triple here
00:45:936 (45936|2,46011|3) - I would use a long note instead of two notes here, like so:

00:51:486 - 00:56:286 - in that section, the LN use should be connected to one another it's representing the same synth sound:
00:51:486 (51486|0) - this one should stop here and become that one : 00:53:286 (53286|3) - that should stop here and become that one: 00:53:886 (53886|2) - that should stop where it stop but that single note should become a LN to follow up 00:55:686 (55686|1) - that stop at the following double. also to make an interresting pattern following pitch relevance I would do them as so : 3 - 1 - 3 - 0 and the double at the end on 2 and 3 kinda accepted and not accepted at the same time. the light LN walls i used are because this is a hard difficulty. but if you are still annoyed about it, you can come back and tell me so :)
01:02:286 - here the sounds in the stream are stronger than the preceding sounds, so this should be a doubles stream. changed into handstream for less pp :)
01:07:011 (67011|1) - Double
01:07:311 (67311|3) - ^
01:07:536 - doubles stream. done a bit similiar
01:09:411 (69411|0) - Double
01:17:886 - The LNs here are one and single instrument so they shouldn't duplicate, you could though use the other guitar hold as a LN on while this one would follow his pattern while following pitch relevance like so:
we can't see it clearly on the image since I can't put multiple SD at the same time but the notes in the middle are 6th notes,
01:21:111 - add a note on 3 here for the guitar
01:25:911 - same but move the double before on 1 and 2 and so on, pay attention to guitar thrill. i cant really understand but i added the guitar thing
01:39:111 - mini hold if you want to, same as here 00:31:986 - i still made the last one as a note and added another note at the next one
Overall, really nice diff, nice to see Jacks coming back with strenght this year(Blastix, Triumph and so on), I think the main thing to look for is consistency, sometime I think you put that aside because of play ability, which I totally agree but when you do that, wouldn't it be more logical in term of mapping to nurf all the other notes like that one part. While other times you'll be able to just tweek up a bit the difficulty. Other than that, small pitch relevance issue, but rarely put emphasis on other stuff than drum so it's good. Great map, if you have any question on mod, don't hesitate and good luck on Rank !! so much thanks to you! :D
OH BOY i did self mod before accepting this mod. sorry
but anyways, here you go
AncuL's EX Lv.24
Topic Starter
AJIekceu

AncuL wrote:

TvSize225 wrote:

Random box
SPOILER
this will be PP, mah boi :, )
From my moding queue OneMiss, Kaifin and TvSize225's Moding queue
Nomenclature
[0|1|2|3]
1950 - SLAM
AncuL's EX
SPOILER
I would strongly advice OD9, 8 is appropriate, but I think for this level of play and a map that barely contain any arrhythmical pattern, pretty straight forwards jacks and some stairs. The HP is perfect for this kind of map though.
00:03:936 (3936|2) - note's different, move to 3 and optimize finger balance.
00:06:636 (6636|0) - Ghost, unless you're mapping the synth, if it's the case, move to 1 for pitch relevance and finger balance.
00:09:036 (9036|0) - Ghost or synth? synth :)
00:11:436 (11436|3) - ^ synth
00:16:686 - use of triples while using doubles for the same sound here on the stream 00:17:286 - one of the solution, would be to either use doubles in the paart before or use triples in the stream, which would do some kind of AiAe retarded jack but with aa higher bpm, which would be playable but crazy. using three notes makes you jump your hands lol
00:26:286 - same here. same
00:31:986 - using mini hold here instead of singles would give a nice follow up impression and is easy to play as you only need to hit them, as regular notes with tis bpm, something like this:
i still made the last one as a note and added another note at the next one
00:33:111 - shouldn't you use a triple here? holy fuck do you want to kill people
00:34:011 - ^ ^
00:34:311 - ^ ^
00:35:511 - ^ ^
00:36:411 - ^ and so on ^ and so on. its not the matter of the strong consistent volume but rather playablitiy
00:39:186 (39186|3,39186|1,39186|0) - here instead of thaat I would have a tendency to do this for pitch relevance as the guitar bend sound really high:

00:39:786 (39786|3) - Ghost note there is actually sounds but because you pointed so then i removed it
00:40:086 (40086|0) - ^ ^
00:45:186 - triple here
00:45:936 (45936|2,46011|3) - I would use a long note instead of two notes here, like so:

00:51:486 - 00:56:286 - in that section, the LN use should be connected to one another it's representing the same synth sound:
00:51:486 (51486|0) - this one should stop here and become that one : 00:53:286 (53286|3) - that should stop here and become that one: 00:53:886 (53886|2) - that should stop where it stop but that single note should become a LN to follow up 00:55:686 (55686|1) - that stop at the following double. also to make an interresting pattern following pitch relevance I would do them as so : 3 - 1 - 3 - 0 and the double at the end on 2 and 3 kinda accepted and not accepted at the same time. the light LN walls i used are because this is a hard difficulty. but if you are still annoyed about it, you can come back and tell me so :)
01:02:286 - here the sounds in the stream are stronger than the preceding sounds, so this should be a doubles stream. changed into handstream for less pp :)
01:07:011 (67011|1) - Double
01:07:311 (67311|3) - ^
01:07:536 - doubles stream. done a bit similiar
01:09:411 (69411|0) - Double
01:17:886 - The LNs here are one and single instrument so they shouldn't duplicate, you could though use the other guitar hold as a LN on while this one would follow his pattern while following pitch relevance like so:
we can't see it clearly on the image since I can't put multiple SD at the same time but the notes in the middle are 6th notes,
01:21:111 - add a note on 3 here for the guitar
01:25:911 - same but move the double before on 1 and 2 and so on, pay attention to guitar thrill. i cant really understand but i added the guitar thing
01:39:111 - mini hold if you want to, same as here 00:31:986 - i still made the last one as a note and added another note at the next one
Overall, really nice diff, nice to see Jacks coming back with strenght this year(Blastix, Triumph and so on), I think the main thing to look for is consistency, sometime I think you put that aside because of play ability, which I totally agree but when you do that, wouldn't it be more logical in term of mapping to nurf all the other notes like that one part. While other times you'll be able to just tweek up a bit the difficulty. Other than that, small pitch relevance issue, but rarely put emphasis on other stuff than drum so it's good. Great map, if you have any question on mod, don't hesitate and good luck on Rank !! so much thanks to you! :D
OH BOY i did self mod before accepting this mod. sorry
but anyways, here you go
AncuL's EX Lv.24
Ah, I hope it's not big problem.
Okey, thanks for fast accepting
Muu-chan


Hi AJI, NM here from queue
1|2|3|4

AnatOWJIya's NM Lv.9
* 00:10:236 - how bout adding a note to keep the flow?
* 00:32:286 - at least add a note here for cymbal
HD Lv. 15
* 00:33:336 - i suggest https://osu.ppy.sh/ss/5446165 to make a same jack pattern as before and after this
* 00:35:136 (35136|2) - move on column 4 for same reason
* 00:37:836 - should be double same with 00:39:036 - and before
* 00:56:286 - until 00:59:436 - would be nice if double notes are for snare. Let the rest single, example https://osu.ppy.sh/ss/5446189
IN Lv.19
* 00:03:636 - and 00:06:036 - how about adding 1 more note since you double at the same instrument on other timing 00:04:836 - ; 00:08:436 - ; 00:09:636 - ; etc
* 00:24:636 - i don't get why they got triple. Double is enough imo since you didn't put any triple before. I prefer triple for this kind of sound 00:17:886 - ; 00:21:486 - ; etc
* 00:25:836 - same^
* 00:28:236 - same^
* 00:29:436 - same^ and this 00:29:586 - should be double based on your pattern
* 00:56:286 - until 00:59:586 - same mod with HD
* 01:33:036 - double is enough imo

Nice song and mapset :) take my star.
Good luck!
and thanks for requesting~
Topic Starter
AJIekceu

Muu-chan wrote:



Hi AJI, NM here from queue
1|2|3|4

HD Lv. 15
* 00:33:336 - i suggest https://osu.ppy.sh/ss/5446165 to make a same jack pattern as before and after this
* 00:35:136 (35136|2) - move on column 4 for same reason
* 00:37:836 - should be double same with 00:39:036 - and before | Yeah, I'm just forgot about second note :D
* 00:56:286 - until 00:59:436 - would be nice if double notes are for snare. Let the rest single, example https://osu.ppy.sh/ss/5446189
IN Lv.19
* 00:03:636 - and 00:06:036 - how about adding 1 more note since you double at the same instrument on other timing 00:04:836 - ; 00:08:436 - ; 00:09:636 - ; etc
* 00:24:636 - i don't get why they got triple. Double is enough imo since you didn't put any triple before. I prefer triple for this kind of sound 00:17:886 - ; 00:21:486 - ; etc
* 00:25:836 - same^
* 00:28:236 - same^
* 00:29:436 - same^ and this 00:29:586 - should be double based on your pattern
* 00:56:286 - until 00:59:586 - same mod with HD
* 01:33:036 - double is enough imo | Mmm, because I used double for drum sound and LN for... for another sound. That's why sometimes we have see "triples". Why I used "doubles" in the beginning - meh, I don't know :lol: But there must be "triples" too. So, for now I will check all diff and will add note(s) for loud sounds

Nice song and mapset :) take my star.
Good luck!
and thanks for requesting~
Thank you very much :)
And thanks for star ~
AnatOWJIya

Muu-chan wrote:



Hi AJI, NM here from queue
1|2|3|4

AnatOWJIya's NM Lv.9
* 00:10:236 - how bout adding a note to keep the flow?
* 00:32:286 - at least add a note here for cymbal

Nice song and mapset :) take my star.
Good luck!
and thanks for requesting~
Thanks for mod,accepted all ;3;
AncuL
another self mod 1950 objects ayyy
AncuL's EX Lv.24
Protastic101
Alright, coming here from my queue, sorry about the delay T.T
Ok, uhm, no offense, but the mp3 quality is atrocious and is also above the max quality for rank (192kbps), so use this one instead. It's 128kbps but it's wayyyy better in terms of sound quality.

Soo, change the mp3 first and I'll come back to mod this, because I can't really do a good mod with an mp3 like this.
Topic Starter
AJIekceu

Protastic101 wrote:

Alright, coming here from my queue, sorry about the delay T.T
Ok, uhm, no offense, but the mp3 quality is atrocious and is also above the max quality for rank (192kbps), so use this one instead. It's 128kbps but it's wayyyy better in terms of sound quality.

Soo, change the mp3 first and I'll come back to mod this, because I can't really do a good mod with an mp3 like this.
Thank you for this mp3 :3
Updated~
snoverpk_old
irc massacre
2016-07-01 03:49 AncuL: ACTION is listening to [https://osu.ppy.sh/b/769244 SLAM - 1950]
2016-07-01 03:50 snoverpk: http://puu.sh/pM3Of/4543fcd62a.osu
2016-07-01 03:50 snoverpk: there's r-ext
2016-07-01 03:50 AncuL: okay
2016-07-01 03:52 snoverpk: bad patterns
2016-07-01 03:52 snoverpk: not okay
2016-07-01 03:52 AncuL: xdd
2016-07-01 03:52 AncuL: i guess so
2016-07-01 03:53 AncuL: which part though
2016-07-01 03:53 snoverpk: almost everything
2016-07-01 03:53 snoverpk: lol
2016-07-01 03:53 snoverpk: 00:14:586 (14586|2,14661|2,14736|2) -
2016-07-01 03:53 snoverpk: this is not okay
2016-07-01 03:53 AncuL: lol
2016-07-01 03:53 snoverpk: 00:16:161 (16161|2,16236|2) - why
2016-07-01 03:53 AncuL: wait im downloading
2016-07-01 03:53 snoverpk: 00:25:761 (25761|1,25836|1) - idk if i like this either
2016-07-01 03:54 snoverpk: 00:30:486 (30486|3,30561|2,30636|3,30636|2) - what
2016-07-01 03:54 AncuL: 00:14:586 (14586|2,14661|2,14736|2) - this part doesnt fit?
2016-07-01 03:54 snoverpk: 00:30:636 - please don't put 3-note long jacks
2016-07-01 03:54 snoverpk: jack into LN is really uncomfortable
2016-07-01 03:55 snoverpk: at least move to another column you don't have to remove that 3 note long jack if you don't want
2016-07-01 03:55 AncuL: welp okay
2016-07-01 03:55 snoverpk: 00:14:586 (14586|2,14661|2,14736|2) - but here please remove 3 note long jacks
2016-07-01 03:55 snoverpk: i'll help
2016-07-01 03:55 snoverpk: 00:31:461 (31461|1) - move to 1
2016-07-01 03:55 snoverpk: 00:32:286 (32286|1) - move to 4
2016-07-01 03:55 snoverpk: 00:32:661 (32661|2) - move to 2
2016-07-01 03:55 AncuL: jack after trill isnt comfortable?
2016-07-01 03:55 snoverpk: yeah i don't think anybody likes that pattern
2016-07-01 03:56 snoverpk: 13 24 jumptrill that ends in 234 is annoying to play
2016-07-01 03:56 snoverpk: always get a random miss
2016-07-01 03:56 snoverpk: 00:35:211 (35211|0) - maybe move to 2
2016-07-01 03:56 snoverpk: 00:36:261 (36261|2) - move to 4
2016-07-01 03:56 snoverpk: 00:36:336 (36336|1) - move to 1
2016-07-01 03:56 AncuL: i used it so the players' hands jumps on that part
2016-07-01 03:56 AncuL: but okay
2016-07-01 03:56 snoverpk: 00:37:386 (37386|3,37461|3,37536|3) - :(
2016-07-01 03:56 AncuL: i get it now
2016-07-01 03:57 snoverpk: do you mean the jumptrill at the start
2016-07-01 03:57 snoverpk: or the 3-note long jacks
2016-07-01 03:57 snoverpk: like this 00:36:186 (36186|1,36186|2,36261|2,36261|1,36336|2,36336|1) -
2016-07-01 03:57 snoverpk: if you want to have the 3 note long ones move them to 1 hand only
2016-07-01 03:57 AncuL: the 12 34 ending in 234
2016-07-01 03:57 AncuL: should i move ti 123
2016-07-01 03:57 AncuL: *to
2016-07-01 03:57 snoverpk: no it doesn't make a difference
2016-07-01 03:57 snoverpk: try 134
2016-07-01 03:57 snoverpk: it should be less uncomfortable
2016-07-01 03:57 snoverpk: but better
2016-07-01 03:58 snoverpk: 00:38:586 (38586|2) - move to 1
2016-07-01 03:58 AncuL: what about 00:36:261 (36261|3) -
2016-07-01 03:58 snoverpk: 2 options
2016-07-01 03:58 snoverpk: 1. move 00:36:186 (36186|2) - to 4 and 00:36:261 (36261|1) - to 1
2016-07-01 03:58 snoverpk: or just move this 00:36:186 (36186|1,36186|2,36261|2,36261|1,36336|2,36336|1) - to 34
2016-07-01 03:59 AncuL: aaa
2016-07-01 03:59 snoverpk: also 00:37:386 (37386|3,37461|3,37536|3) - :(
2016-07-01 03:59 AncuL: im doing it by myself so i am kinda confused :p
2016-07-01 03:59 AncuL: i have moved most of it
2016-07-01 03:59 AncuL: xdd
2016-07-01 03:59 AncuL: what about 00:44:886 -
2016-07-01 03:59 snoverpk: wait
2016-07-01 03:59 snoverpk: 00:39:036 - this part is so weird to play
2016-07-01 03:59 snoverpk: i can't fc it
2016-07-01 04:00 snoverpk: ok wait i'm testing
2016-07-01 04:00 AncuL: i guess there goes my 1950 note count
2016-07-01 04:00 AncuL: xdd
2016-07-01 04:00 AncuL: xd
2016-07-01 04:00 AncuL: should i spectate?
2016-07-01 04:00 snoverpk: no
2016-07-01 04:00 snoverpk: i'm testing in editor
2016-07-01 04:00 AncuL: ok
2016-07-01 04:00 AncuL: oh
2016-07-01 04:01 snoverpk: 00:39:036 - i don't think i can fix this pattern
2016-07-01 04:01 AncuL: okay
2016-07-01 04:01 AncuL: here goes more pp for everyone
2016-07-01 04:01 AncuL: say hello to more 12 34 patterns
2016-07-01 04:01 snoverpk: i'll try to figure out something better
2016-07-01 04:02 snoverpk: ok instead of having it be stupid
2016-07-01 04:02 AncuL: https://osu.ppy.sh/ss/5510995 ??
2016-07-01 04:03 snoverpk: change it to something harder that plays better still
2016-07-01 04:03 snoverpk: i found a pattern where you don't need to delete notes maybe
2016-07-01 04:03 snoverpk: you can ask someone else for help if this isn't good enough
2016-07-01 04:03 snoverpk: like shoegazer
2016-07-01 04:03 AncuL: check the screenshot
2016-07-01 04:03 AncuL: maybe
2016-07-01 04:03 snoverpk: i checked
2016-07-01 04:03 snoverpk: try this
2016-07-01 04:03 snoverpk: http://puu.sh/pM4vN/3158846a24.png
2016-07-01 04:03 AncuL: hmm
2016-07-01 04:03 snoverpk: it's really hard to play but it's better than the old one
2016-07-01 04:03 snoverpk: but idk actually
2016-07-01 04:04 snoverpk: just keep the old pattern
2016-07-01 04:04 snoverpk: for now
2016-07-01 04:04 AncuL: well you are the judge
2016-07-01 04:04 snoverpk: or try that
2016-07-01 04:04 AncuL: this is good actually
2016-07-01 04:05 snoverpk: 00:41:286 (41286|1) - move to 1
2016-07-01 04:05 snoverpk: 00:42:261 (42261|2,42336|2) - :(
2016-07-01 04:05 AncuL: is it more comfortable to do jacks on index or middle finger
2016-07-01 04:05 snoverpk: index
2016-07-01 04:05 AncuL: also i moved 00:41:361 (41361|0) - to one though
2016-07-01 04:05 AncuL: okay
2016-07-01 04:06 snoverpk: 00:44:661 (44661|1) - move to 1
2016-07-01 04:06 snoverpk: 00:44:886 (44886|0) - move to 4
2016-07-01 04:06 snoverpk: 00:44:886 (44886|1) - move to 1
2016-07-01 04:06 snoverpk: 00:45:561 (45561|2) - 4
2016-07-01 04:06 snoverpk: 00:46:461 (46461|1) - 1
2016-07-01 04:06 AncuL: holy fuck its flooding
2016-07-01 04:07 AncuL: i think i will reset the edit
2016-07-01 04:07 AncuL: xdd
2016-07-01 04:07 snoverpk: you can always check thread later after i post the mod
2016-07-01 04:07 AncuL: i will read the aboves
2016-07-01 04:07 AncuL: mmmm
2016-07-01 04:07 snoverpk: 00:46:461 (46461|1) - this part has a really long uncomfortable anchor on 2
2016-07-01 04:07 snoverpk: 00:47:773 (47773|1) - move to 1
2016-07-01 04:08 snoverpk: 00:48:223 (48223|1) - move to 3
2016-07-01 04:08 snoverpk: 00:49:536 (49536|3,49554|2,49573|1,49592|0,49611|3,49629|2,49648|1,49667|0,49686|3,49704|2,49723|1,49742|0,49761|3,49779|2,49798|1,49817|0) - this is too fast and unplayable
2016-07-01 04:09 snoverpk: 01:05:286 (65286|3,65286|0,65286|1,65361|0,65361|3,65436|3,65436|2,65436|0,65586|3,65586|1,65586|2,65661|1,65661|2,65736|1,65736|2,65736|0) - you know what to do
2016-07-01 04:09 AncuL: well i guess
2016-07-01 04:09 snoverpk: 01:10:011 (70011|1,70086|2,70161|1) - ctrl+h
2016-07-01 04:10 snoverpk: 01:12:486 - this entire part needs repatterning lol
2016-07-01 04:10 AncuL: lol
2016-07-01 04:10 snoverpk: ok first 01:13:386 (73386|1,73436|0,73486|1,73536|0) - flip this
2016-07-01 04:11 AncuL: actually that part is quite simple
2016-07-01 04:12 snoverpk: ok fuck
2016-07-01 04:12 snoverpk: i'll fix it for you after you update
2016-07-01 04:12 AncuL: https://osu.ppy.sh/ss/5511035 two trills done in a different snapping
2016-07-01 04:12 AncuL: but idk if anyone can actually read it
2016-07-01 04:12 snoverpk: lol
2016-07-01 04:12 AncuL: xD
2016-07-01 04:12 AncuL: well i gotta go now lol
2016-07-01 04:12 snoverpk: wait
2016-07-01 04:12 AncuL: maybe post it in the thread
2016-07-01 04:12 snoverpk: not yet
2016-07-01 04:12 AncuL: xdd
2016-07-01 04:12 snoverpk: i'll fix the rest of the map quickly
2016-07-01 04:12 snoverpk: 01:19:986 (79986|0,80061|0,80136|0) -
2016-07-01 04:12 snoverpk: no
2016-07-01 04:12 snoverpk: 01:20:586 (80586|2,80661|2,80736|2) - no
2016-07-01 04:13 snoverpk: actually wait those are fine
2016-07-01 04:13 snoverpk: 01:23:436 (83436|1) - 1
2016-07-01 04:13 snoverpk: 01:49:536 (109536|3,109554|2,109573|1,109592|0,109611|3,109629|2,109648|1,109667|0,109686|3,109704|2,109723|1,109742|0,109761|3,109779|2,109798|1,109817|0) - no
2016-07-01 04:14 snoverpk: 01:50:211 (110211|0,110286|0,110361|0,110661|0,110736|0,110811|0) - sdlgkfjlrty
2016-07-01 04:14 snoverpk: 01:50:661 (110661|2,110661|0,110736|2,110736|0) - sdölgjfthöbykjäöuyvkiho
2016-07-01 04:14 snoverpk: 01:54:786 - sdgöfähklgkfdsljdkjvgöfjjrdtkbjrjb kvdzrjvgöfhj hghm,jmbgmkuyxftj
2016-07-01 04:14 snoverpk: ok there's your mod i'm done
2016-07-01 04:15 snoverpk: jacks on 2 hands is uncomfortable ok
2016-07-01 04:15 AncuL: https://osu.ppy.sh/ss/5511035 ??
2016-07-01 04:15 snoverpk: i'll fix it after you mod the rest of the map
2016-07-01 04:15 snoverpk: ok
2016-07-01 04:15 AncuL: is that ok?
2016-07-01 04:15 snoverpk: i'll just do the pattern myself ok
2016-07-01 04:16 snoverpk: apply mod then send me .osu and i'll repattern it
2016-07-01 04:16 AncuL: ancul x snover's EX ????
2016-07-01 04:16 AncuL: xd
2016-07-01 04:16 snoverpk: no Xd
AncuL
how to kill mapper 101
AncuL EX Lv.24
Topic Starter
AJIekceu

snoverpk wrote:

irc massacre
2016-07-01 03:49 AncuL: ACTION is listening to [https://osu.ppy.sh/b/769244 SLAM - 1950]
2016-07-01 03:50 snoverpk: http://puu.sh/pM3Of/4543fcd62a.osu
2016-07-01 03:50 snoverpk: there's r-ext
2016-07-01 03:50 AncuL: okay
2016-07-01 03:52 snoverpk: bad patterns
2016-07-01 03:52 snoverpk: not okay
2016-07-01 03:52 AncuL: xdd
2016-07-01 03:52 AncuL: i guess so
2016-07-01 03:53 AncuL: which part though
2016-07-01 03:53 snoverpk: almost everything
2016-07-01 03:53 snoverpk: lol
2016-07-01 03:53 snoverpk: 00:14:586 (14586|2,14661|2,14736|2) -
2016-07-01 03:53 snoverpk: this is not okay
2016-07-01 03:53 AncuL: lol
2016-07-01 03:53 snoverpk: 00:16:161 (16161|2,16236|2) - why
2016-07-01 03:53 AncuL: wait im downloading
2016-07-01 03:53 snoverpk: 00:25:761 (25761|1,25836|1) - idk if i like this either
2016-07-01 03:54 snoverpk: 00:30:486 (30486|3,30561|2,30636|3,30636|2) - what
2016-07-01 03:54 AncuL: 00:14:586 (14586|2,14661|2,14736|2) - this part doesnt fit?
2016-07-01 03:54 snoverpk: 00:30:636 - please don't put 3-note long jacks
2016-07-01 03:54 snoverpk: jack into LN is really uncomfortable
2016-07-01 03:55 snoverpk: at least move to another column you don't have to remove that 3 note long jack if you don't want
2016-07-01 03:55 AncuL: welp okay
2016-07-01 03:55 snoverpk: 00:14:586 (14586|2,14661|2,14736|2) - but here please remove 3 note long jacks
2016-07-01 03:55 snoverpk: i'll help
2016-07-01 03:55 snoverpk: 00:31:461 (31461|1) - move to 1
2016-07-01 03:55 snoverpk: 00:32:286 (32286|1) - move to 4
2016-07-01 03:55 snoverpk: 00:32:661 (32661|2) - move to 2
2016-07-01 03:55 AncuL: jack after trill isnt comfortable?
2016-07-01 03:55 snoverpk: yeah i don't think anybody likes that pattern
2016-07-01 03:56 snoverpk: 13 24 jumptrill that ends in 234 is annoying to play
2016-07-01 03:56 snoverpk: always get a random miss
2016-07-01 03:56 snoverpk: 00:35:211 (35211|0) - maybe move to 2
2016-07-01 03:56 snoverpk: 00:36:261 (36261|2) - move to 4
2016-07-01 03:56 snoverpk: 00:36:336 (36336|1) - move to 1
2016-07-01 03:56 AncuL: i used it so the players' hands jumps on that part
2016-07-01 03:56 AncuL: but okay
2016-07-01 03:56 snoverpk: 00:37:386 (37386|3,37461|3,37536|3) - :(
2016-07-01 03:56 AncuL: i get it now
2016-07-01 03:57 snoverpk: do you mean the jumptrill at the start
2016-07-01 03:57 snoverpk: or the 3-note long jacks
2016-07-01 03:57 snoverpk: like this 00:36:186 (36186|1,36186|2,36261|2,36261|1,36336|2,36336|1) -
2016-07-01 03:57 snoverpk: if you want to have the 3 note long ones move them to 1 hand only
2016-07-01 03:57 AncuL: the 12 34 ending in 234
2016-07-01 03:57 AncuL: should i move ti 123
2016-07-01 03:57 AncuL: *to
2016-07-01 03:57 snoverpk: no it doesn't make a difference
2016-07-01 03:57 snoverpk: try 134
2016-07-01 03:57 snoverpk: it should be less uncomfortable
2016-07-01 03:57 snoverpk: but better
2016-07-01 03:58 snoverpk: 00:38:586 (38586|2) - move to 1
2016-07-01 03:58 AncuL: what about 00:36:261 (36261|3) -
2016-07-01 03:58 snoverpk: 2 options
2016-07-01 03:58 snoverpk: 1. move 00:36:186 (36186|2) - to 4 and 00:36:261 (36261|1) - to 1
2016-07-01 03:58 snoverpk: or just move this 00:36:186 (36186|1,36186|2,36261|2,36261|1,36336|2,36336|1) - to 34
2016-07-01 03:59 AncuL: aaa
2016-07-01 03:59 snoverpk: also 00:37:386 (37386|3,37461|3,37536|3) - :(
2016-07-01 03:59 AncuL: im doing it by myself so i am kinda confused :p
2016-07-01 03:59 AncuL: i have moved most of it
2016-07-01 03:59 AncuL: xdd
2016-07-01 03:59 AncuL: what about 00:44:886 -
2016-07-01 03:59 snoverpk: wait
2016-07-01 03:59 snoverpk: 00:39:036 - this part is so weird to play
2016-07-01 03:59 snoverpk: i can't fc it
2016-07-01 04:00 snoverpk: ok wait i'm testing
2016-07-01 04:00 AncuL: i guess there goes my 1950 note count
2016-07-01 04:00 AncuL: xdd
2016-07-01 04:00 AncuL: xd
2016-07-01 04:00 AncuL: should i spectate?
2016-07-01 04:00 snoverpk: no
2016-07-01 04:00 snoverpk: i'm testing in editor
2016-07-01 04:00 AncuL: ok
2016-07-01 04:00 AncuL: oh
2016-07-01 04:01 snoverpk: 00:39:036 - i don't think i can fix this pattern
2016-07-01 04:01 AncuL: okay
2016-07-01 04:01 AncuL: here goes more pp for everyone
2016-07-01 04:01 AncuL: say hello to more 12 34 patterns
2016-07-01 04:01 snoverpk: i'll try to figure out something better
2016-07-01 04:02 snoverpk: ok instead of having it be stupid
2016-07-01 04:02 AncuL: https://osu.ppy.sh/ss/5510995 ??
2016-07-01 04:03 snoverpk: change it to something harder that plays better still
2016-07-01 04:03 snoverpk: i found a pattern where you don't need to delete notes maybe
2016-07-01 04:03 snoverpk: you can ask someone else for help if this isn't good enough
2016-07-01 04:03 snoverpk: like shoegazer
2016-07-01 04:03 AncuL: check the screenshot
2016-07-01 04:03 AncuL: maybe
2016-07-01 04:03 snoverpk: i checked
2016-07-01 04:03 snoverpk: try this
2016-07-01 04:03 snoverpk: http://puu.sh/pM4vN/3158846a24.png
2016-07-01 04:03 AncuL: hmm
2016-07-01 04:03 snoverpk: it's really hard to play but it's better than the old one
2016-07-01 04:03 snoverpk: but idk actually
2016-07-01 04:04 snoverpk: just keep the old pattern
2016-07-01 04:04 snoverpk: for now
2016-07-01 04:04 AncuL: well you are the judge
2016-07-01 04:04 snoverpk: or try that
2016-07-01 04:04 AncuL: this is good actually
2016-07-01 04:05 snoverpk: 00:41:286 (41286|1) - move to 1
2016-07-01 04:05 snoverpk: 00:42:261 (42261|2,42336|2) - :(
2016-07-01 04:05 AncuL: is it more comfortable to do jacks on index or middle finger
2016-07-01 04:05 snoverpk: index
2016-07-01 04:05 AncuL: also i moved 00:41:361 (41361|0) - to one though
2016-07-01 04:05 AncuL: okay
2016-07-01 04:06 snoverpk: 00:44:661 (44661|1) - move to 1
2016-07-01 04:06 snoverpk: 00:44:886 (44886|0) - move to 4
2016-07-01 04:06 snoverpk: 00:44:886 (44886|1) - move to 1
2016-07-01 04:06 snoverpk: 00:45:561 (45561|2) - 4
2016-07-01 04:06 snoverpk: 00:46:461 (46461|1) - 1
2016-07-01 04:06 AncuL: holy fuck its flooding
2016-07-01 04:07 AncuL: i think i will reset the edit
2016-07-01 04:07 AncuL: xdd
2016-07-01 04:07 snoverpk: you can always check thread later after i post the mod
2016-07-01 04:07 AncuL: i will read the aboves
2016-07-01 04:07 AncuL: mmmm
2016-07-01 04:07 snoverpk: 00:46:461 (46461|1) - this part has a really long uncomfortable anchor on 2
2016-07-01 04:07 snoverpk: 00:47:773 (47773|1) - move to 1
2016-07-01 04:08 snoverpk: 00:48:223 (48223|1) - move to 3
2016-07-01 04:08 snoverpk: 00:49:536 (49536|3,49554|2,49573|1,49592|0,49611|3,49629|2,49648|1,49667|0,49686|3,49704|2,49723|1,49742|0,49761|3,49779|2,49798|1,49817|0) - this is too fast and unplayable
2016-07-01 04:09 snoverpk: 01:05:286 (65286|3,65286|0,65286|1,65361|0,65361|3,65436|3,65436|2,65436|0,65586|3,65586|1,65586|2,65661|1,65661|2,65736|1,65736|2,65736|0) - you know what to do
2016-07-01 04:09 AncuL: well i guess
2016-07-01 04:09 snoverpk: 01:10:011 (70011|1,70086|2,70161|1) - ctrl+h
2016-07-01 04:10 snoverpk: 01:12:486 - this entire part needs repatterning lol
2016-07-01 04:10 AncuL: lol
2016-07-01 04:10 snoverpk: ok first 01:13:386 (73386|1,73436|0,73486|1,73536|0) - flip this
2016-07-01 04:11 AncuL: actually that part is quite simple
2016-07-01 04:12 snoverpk: ok fuck
2016-07-01 04:12 snoverpk: i'll fix it for you after you update
2016-07-01 04:12 AncuL: https://osu.ppy.sh/ss/5511035 two trills done in a different snapping
2016-07-01 04:12 AncuL: but idk if anyone can actually read it
2016-07-01 04:12 snoverpk: lol
2016-07-01 04:12 AncuL: xD
2016-07-01 04:12 AncuL: well i gotta go now lol
2016-07-01 04:12 snoverpk: wait
2016-07-01 04:12 AncuL: maybe post it in the thread
2016-07-01 04:12 snoverpk: not yet
2016-07-01 04:12 AncuL: xdd
2016-07-01 04:12 snoverpk: i'll fix the rest of the map quickly
2016-07-01 04:12 snoverpk: 01:19:986 (79986|0,80061|0,80136|0) -
2016-07-01 04:12 snoverpk: no
2016-07-01 04:12 snoverpk: 01:20:586 (80586|2,80661|2,80736|2) - no
2016-07-01 04:13 snoverpk: actually wait those are fine
2016-07-01 04:13 snoverpk: 01:23:436 (83436|1) - 1
2016-07-01 04:13 snoverpk: 01:49:536 (109536|3,109554|2,109573|1,109592|0,109611|3,109629|2,109648|1,109667|0,109686|3,109704|2,109723|1,109742|0,109761|3,109779|2,109798|1,109817|0) - no
2016-07-01 04:14 snoverpk: 01:50:211 (110211|0,110286|0,110361|0,110661|0,110736|0,110811|0) - sdlgkfjlrty
2016-07-01 04:14 snoverpk: 01:50:661 (110661|2,110661|0,110736|2,110736|0) - sdölgjfthöbykjäöuyvkiho
2016-07-01 04:14 snoverpk: 01:54:786 - sdgöfähklgkfdsljdkjvgöfjjrdtkbjrjb kvdzrjvgöfhj hghm,jmbgmkuyxftj
2016-07-01 04:14 snoverpk: ok there's your mod i'm done
2016-07-01 04:15 snoverpk: jacks on 2 hands is uncomfortable ok
2016-07-01 04:15 AncuL: https://osu.ppy.sh/ss/5511035 ??
2016-07-01 04:15 snoverpk: i'll fix it after you mod the rest of the map
2016-07-01 04:15 snoverpk: ok
2016-07-01 04:15 AncuL: is that ok?
2016-07-01 04:15 snoverpk: i'll just do the pattern myself ok
2016-07-01 04:16 snoverpk: apply mod then send me .osu and i'll repattern it
2016-07-01 04:16 AncuL: ancul x snover's EX ????
2016-07-01 04:16 AncuL: xd
2016-07-01 04:16 snoverpk: no Xd

AncuL wrote:

how to kill mapper 101
AncuL EX Lv.24
Well, it was very unexpected :D

Thank you, updated~
Protastic101
Ayyyy, so I stormed through all my school work to get to this XD 11 days late, but anyways. Oh, and I'll try to give the diffs you requested a mod, but they're beyond my playing skill, so don't expect much for those (actually, don't expect much of this mod, I'm just doing a quick check).

Column 1|2|3|4

Insert a pretty mod here
[General]- Uncheck widescreen support in like, all your diffs I guess (I only checked the lowest two diffs) since you don't have an SB.
- HP 6 for Easy might be too low though. I'd probably consider ~6.5 to be fine cause there's a few notes and stuff.
- Last thing, I feel like HP 9 for Ancul's diff is too much for the note to LN ratio. I think ~8.7 would be better.

[EZ]00:10:236 - For this measure, I'd recommend adding a 1/2 burst to represent the 1/4 drums or whatever. Try something like this
00:15:636 (15636|2,15936|2) - Instead of using these two jacked notes, why not just use an LN to represent the drum roll? So it'd look like this
00:30:036 (30036|3,30636|2) - To make this a little easier to read, I'd consider control H and then shift to the right so that 00:29:436 (29436|1,30036|3) are in column 2 and 3 respectively.
00:39:936 - Because this sound is different as opposed to 00:39:036 (39036|1,39486|2) which represent the drum roll, I'd consider adding a 1/2 LN in 1 to emphasize the sound 00:39:936 (39936|3) here
00:49:236 - Seeing as this entire mod has been screenshots, here's another one. My reasoning here being that the drum goes from 1/8 to 1/16, so 00:49:536 (49536|3,49536|0) I removed one LN from there to represent that, but also extended 00:49:236 (49236|2) to end at 00:49:836 because it's still for the drumroll.

[NM]00:15:636 (15636|1,15786|2,15936|1,16086|2) - Rather than use 1/2 notes to represent the drum roll, I'd just suggest an LN because it shows that the sounds are different I guess.
00:48:636 - The notes in this measure go into 1/2 straight time, but I think the drums are in 1/6? So either change this to 1/3 like the previous measure or add an LN to represent it and end at 00:49:836
00:44:436 (44436|2,44511|1,44661|3,44736|2) - 1/4 on 200 bpm might be a little much for a normal difficulty, but the note placements are justified, so I can't really nag you too much on this. The only thing concerning me about the 1/4 is that this is the only time you use it in this difficulty. The rest of the song uses mostly 1/2 with spare usage of 1/3, thus 1/4 isn't really fitting and kind of random time to use it since the rest of the map doesn't have it, even though there are multiple times the music uses it.
01:19:836 (79836|3,79836|2) - Is there any reason to use a double here? The guitar is on its lower, less noticeable note here, and there's no percussion here either unlike at 01:19:536 where it would be appropriate to use a double.
01:21:036 (81036|0,81036|2) - ^^

[HD]00:06:036 (6036|0) - I'm pretty sure this LN is actually at 00:05:886 because the guitar has an eighth rest at 00:06:036
00:10:236 - This pattern looks kind of messy, and I think it could be rearranged to look a little nicer. So, maybe try something like this instead where the notes are like a {12}{43} broken roll.
00:15:786 (15786|0,15786|3,16086|0,16086|3) - A jump burst (if that's even a legit term) like this is too difficult for a HD diff imo. Maybe if you used a double every beat it would be fine, but this is like 1/2 doubles with single 1/4 notes so that's like, stuff you see in insane only. My suggestion is to reduce 00:15:786 (15786|0,15786|3,16086|0,16086|3) to single notes and you can leave the doubles on the white ticks as is.
00:19:836 - For this measure, try something similar to what I said about about the 1/6.
00:39:186 (39186|0,39186|1,39336|3,39336|1,39636|2,39636|0,39786|2,39786|3) - Remove one note from each of these doubles because the emphasis in this measure comes only on 00:39:036 and 00:39:486
Ok, the stuff I mentioned here can also be applied to the later parts of the song, so I won't point them out specifically. My general opinion over this difficulty is that you need to calm down on the jump bursts like at 00:48:636 and 01:00:636 First reason being the that this is supposed to be a hard difficulty, whereas those kind of patterns are things you see in Insane (MX) and up. Another point being your difficulty gap between Anat's NM and your HD doesn't give the player an easy transition between the two difficulties, because it goes from NMs simple 1/2 streams and rare 1/3 bursts to HDs bursts with doubles every 1/2 beat and broken (broken not as in play wise, but structure wise because the 1/6 isn't a perfect stream) 1/6 bursts. I'm not judging it by SR, just your patterns and how different skilled players might see them. Anyways, so there's my 2 cents, hope it wasn't harsh cause I'm not meaning to be that way. It's looking good so far and it's a nice mapset too. Best of luck on it.
I'm sorry I couldn't mod the diffs you asked because 4.7* and 5.9* are waaaaay out of my playing range. Anyways, good luck with rank ^.^
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