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Poppin'Party - 1000-Kai urunda sora

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Axarian
hello there :) from queue

00:48:035 (1,2,3,4) - these patterns need to be separated or better organized bcuz i think u just hand placed them imo

00:49:683 (2,3,4) - i feel like you should replace these with doubles as it matches the vocals better

01:10:783 (1) - should be slider instead of a single note

01:21:002 (1) - too many points looks a bit sketchy i know what ur trying to do tho but that entire slider could be made with just 3 points

01:32:705 (1,2,1) - fix stacking here

01:42:595 (1,2,3) - unequal spacing

01:56:441 (1,2,3) - fix stacking

02:09:133 (2,3,4) - same as above

02:24:792 (1,2,3,4,5) - unequal spacing

02:30:561 (5,1) - missed a triple between these two sliders

02:34:682 (8) - this note is unnecessary as theres a pause

02:48:693 (5,6,7,8,9) - fix stacking

02:58:748 (1) - remove as its unnecessary and stops all momentum

03:02:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - lol uhh this might be very hard to hit unless you're a very good streamer i suggest shortening the length of this

03:16:220 (2,3,4) - stacking error

03:21:989 (7,8,9,10,11) - same as above

03:30:808 (3) - missing a note before here

03:32:127 (3) - same as above

03:50:670 (9,10,11,12,13) - you can make a star formation with these notes for a bit of diversity

04:42:263 (4,5,6) - stacking error

05:02:703 (9) - id move this slider away from the triple as it can cause confusion

05:05:175 (1,2,3,4,5,6,7,8,9,10,11,12,13) - im not sure what you are trying to do here but it needs to be fixed since its very hard to read and hit

05:23:640 (1) - spinner is too long here

thanks for linking your map :)
makisokk
Hello from my que
[General]
  • Audio should be 192 kbs
    BG shlould be 1360x768 or 1920x1080/1200
    Check AIMod LEL

[Fans Insane]
  • 00:54:958 (2,3,4,5) - Brole flow
    01:04:189 (2,3,4,5,6,7,8,9) - ^
    01:33:364 (2,3) - Very bad overlap
Sorry i can't say anymore abaout your map
PLS CHECK THIS:
t/86329
t/441929
https://osu.ppy.sh/news/61334266941
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
And this guy https://www.youtube.com/watch?v=oL3az8F ... GGoLIrQtOx
Good luck and sorry for little mod
-Eriri-
:)
-Eriri-

-Eriri- wrote:

NM :)

[Fans Insane]

做完图最好开一下AImod检查一下,能检查出一些很基本的问题

timing里面感觉滑条速度也有点不对,一首正常BPM的ACG曲子,都做到5星了,滑条速度还是1.0有点怪,然后说一下,绿线的作用不仅仅是用来调音量的,还可以调滑条速度,看这图整整5分钟滑条都没变过速,嘛 其实也不是说一定一定要变速什么的,只是觉得做图的过程中,通过变速滑条也能很好的表达出自己的想法,或者契合音乐本身

00:39:012 (1,2,3,4,5,6) - 这一段是跟人声还是背景声?如果是人声的话,00:39:012 (1,2) - 用可以用滑条代替,如果是跟背景的话,应该更早就开始放note的,这儿从人声开始但是却不是跟住人声感觉怪怪的。

*01:02:748 (2,3,4,5) - 没叠好还是故意的?

其实很多地方都并不需要摆note,像01:10:496 (7) - 可以delete掉的,整张图都是塞爆的话,而且几乎都是1/4滑条和note会让人感觉很单调很无趣的

01:16:100 (6) - ^

01:24:507 (1) - ^

01:29:452 (3,4,5) - ^

01:31:759 - 这儿可以跟人声放note

02:09:012 (2,3,4,5) - 还有很多这些地方就不多说了,并不是高潮的地方不太适宜摆那么多切指,而这种地方完全可以不摆东西,这样甚至有人会说是overmap的(

05:15:688 (3) - 该摆白线的吧

高潮之前的一大段我觉得跟人声可以了,02:08:683 (1) - 这种可以直接一个note 然后再等人声出现继续摆

03:05:056 (1) - 然后这种滑条,感觉和滑条速度太低有关吧,看起来扭成一团的,并不好看(

总之节奏这东西个人有个人的想法吧.....就看如何把它好好从图里表达出来了

再说说排版吧

03:46:265 (1,2,3) - 尽量避免这种糊在一起的 02:11:979 (7,1,2) - 还有很多,都是没必要的摩擦。这种很影响美观度,如何使note之间保持联系又不影响美观这点我觉得需要提升。

flow感觉是玄学我也不会,这东西也许多打图多看图会有些帮助吧...
-Eriri-
:)
Ametrin
nm from my q
邦。。。邦邦人?

mod
就不一个个讲了 说些普遍的问题
1. 虽然最近已经没什么人在意这个了……全图ctrl+a,你会发现你完全没用到靠边的地方。这样的图一般……都会感觉很挤
2. 00:21:540 (1,2) - 可以在类似这种地方做个blanket,就是用2把1的尾巴包个圆, 会好看些
3. 00:24:177 (1,2) - 合理使用复制粘贴
4. 00:39:012 (1,4,1) - 这种重叠贼丑
5. 00:41:650 (2,3,4) - 这里可以做点变化,你这样体现不出4的重音
6. 00:45:276 (1,2,3,4) - 干脆做对称
7. 00:48:573 (3,2) - 这种应该叠一块
8. 00:49:726 (3,5) - 无意义重叠
9. 00:51:540 (6) - 这里音乐只有vocal,而你把一个唱的很重的音放滑条尾,就很奇怪
10. 00:53:023 (6) - 删

先解决图里全部的类似问题吧
努力把图做干净些,加油

GL! :)
Topic Starter
_Star

Arastelia wrote:

hello there :) from queue

00:48:035 (1,2,3,4) - these patterns need to be separated or better organized bcuz i think u just hand placed them imo

00:49:683 (2,3,4) - i feel like you should replace these with doubles as it matches the vocals better

01:10:783 (1) - should be slider instead of a single note

01:21:002 (1) - too many points looks a bit sketchy i know what ur trying to do tho but that entire slider could be made with just 3 points

01:32:705 (1,2,1) - fix stacking here

01:42:595 (1,2,3) - unequal spacing

01:56:441 (1,2,3) - fix stacking

02:09:133 (2,3,4) - same as above

02:24:792 (1,2,3,4,5) - unequal spacing

02:30:561 (5,1) - missed a triple between these two sliders

02:34:682 (8) - this note is unnecessary as theres a pause

02:48:693 (5,6,7,8,9) - fix stacking

02:58:748 (1) - remove as its unnecessary and stops all momentum

03:02:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - lol uhh this might be very hard to hit unless you're a very good streamer i suggest shortening the length of this

03:16:220 (2,3,4) - stacking error

03:21:989 (7,8,9,10,11) - same as above

03:30:808 (3) - missing a note before here

03:32:127 (3) - same as above

03:50:670 (9,10,11,12,13) - you can make a star formation with these notes for a bit of diversity

04:42:263 (4,5,6) - stacking error

05:02:703 (9) - id move this slider away from the triple as it can cause confusion

05:05:175 (1,2,3,4,5,6,7,8,9,10,11,12,13) - im not sure what you are trying to do here but it needs to be fixed since its very hard to read and hit

05:23:640 (1) - spinner is too long here

thanks for linking your map :)
I fixed. Thank you very much :)
Topic Starter
_Star

makisokk wrote:

Hello from my que
[General]
  • Audio should be 192 kbs
    BG shlould be 1360x768 or 1920x1080/1200
    Check AIMod LEL

[Fans Insane]
  • 00:54:958 (2,3,4,5) - Brole flow
    01:04:189 (2,3,4,5,6,7,8,9) - ^
    01:33:364 (2,3) - Very bad overlap
Sorry i can't say anymore abaout your map
PLS CHECK THIS:
t/86329
t/441929
https://osu.ppy.sh/news/61334266941
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
And this guy https://www.youtube.com/watch?v=oL3az8F ... GGoLIrQtOx
Good luck and sorry for little mod
Thanks!! ;)
Topic Starter
_Star

-Eriri- wrote:

-Eriri- wrote:

NM :)

[Fans Insane]

做完图最好开一下AImod检查一下,能检查出一些很基本的问题

timing里面感觉滑条速度也有点不对,一首正常BPM的ACG曲子,都做到5星了,滑条速度还是1.0有点怪,然后说一下,绿线的作用不仅仅是用来调音量的,还可以调滑条速度,看这图整整5分钟滑条都没变过速,嘛 其实也不是说一定一定要变速什么的,只是觉得做图的过程中,通过变速滑条也能很好的表达出自己的想法,或者契合音乐本身

00:39:012 (1,2,3,4,5,6) - 这一段是跟人声还是背景声?如果是人声的话,00:39:012 (1,2) - 用可以用滑条代替,如果是跟背景的话,应该更早就开始放note的,这儿从人声开始但是却不是跟住人声感觉怪怪的。

*01:02:748 (2,3,4,5) - 没叠好还是故意的?

其实很多地方都并不需要摆note,像01:10:496 (7) - 可以delete掉的,整张图都是塞爆的话,而且几乎都是1/4滑条和note会让人感觉很单调很无趣的

01:16:100 (6) - ^

01:24:507 (1) - ^

01:29:452 (3,4,5) - ^

01:31:759 - 这儿可以跟人声放note

02:09:012 (2,3,4,5) - 还有很多这些地方就不多说了,并不是高潮的地方不太适宜摆那么多切指,而这种地方完全可以不摆东西,这样甚至有人会说是overmap的(

05:15:688 (3) - 该摆白线的吧

高潮之前的一大段我觉得跟人声可以了,02:08:683 (1) - 这种可以直接一个note 然后再等人声出现继续摆

03:05:056 (1) - 然后这种滑条,感觉和滑条速度太低有关吧,看起来扭成一团的,并不好看(

总之节奏这东西个人有个人的想法吧.....就看如何把它好好从图里表达出来了

再说说排版吧

03:46:265 (1,2,3) - 尽量避免这种糊在一起的 02:11:979 (7,1,2) - 还有很多,都是没必要的摩擦。这种很影响美观度,如何使note之间保持联系又不影响美观这点我觉得需要提升。

flow感觉是玄学我也不会,这东西也许多打图多看图会有些帮助吧...

谢谢!基本都用上跟修改过了 :)
cjn1508
00:07:414 (1,2,3,4) - 换气这儿可以不要音符 把234摆成三角形
00:56:814 (4,1) - 好远。。
01:57:968 (2) - 出屏幕外了
02:38:683 (6,7,8,9,1,2,3,4) - 这几个滑条位置可以再斟酌一下
02:41:979 (3) - 可以换成一个短的 接下一个
02:45:276 (8) - new combo
02:54:507 (12) - new combo
03:36:292 (6,7,8) - 有点迷 短滑条可以去了 当然也许能成为一个很不错的更
03:38:188 (6,7) - 位置交换一下 567间距一样
04:16:265 (1,2,3,4) - 弄成三个长滑条
04:22:529 (10) - 跑出屏幕外了
04:36:869 (8,9,10,11,12,13,1) - 过度不是很平滑
04:41:155 (1,2,3) - 这个123应该跟456一样吧

好听 还有我涨了不少姿势呢
总之 谢谢mapper啦
Topic Starter
_Star

cjn1508 wrote:

00:07:414 (1,2,3,4) - 换气这儿可以不要音符 把234摆成三角形
00:56:814 (4,1) - 好远。。
01:57:968 (2) - 出屏幕外了
02:38:683 (6,7,8,9,1,2,3,4) - 这几个滑条位置可以再斟酌一下
02:41:979 (3) - 可以换成一个短的 接下一个
02:45:276 (8) - new combo
02:54:507 (12) - new combo
03:36:292 (6,7,8) - 有点迷 短滑条可以去了 当然也许能成为一个很不错的更
03:38:188 (6,7) - 位置交换一下 567间距一样
04:16:265 (1,2,3,4) - 弄成三个长滑条
04:22:529 (10) - 跑出屏幕外了
04:36:869 (8,9,10,11,12,13,1) - 过度不是很平滑
04:41:155 (1,2,3) - 这个123应该跟456一样吧

好听 还有我涨了不少姿势呢
总之 谢谢mapper啦
:) :) :)
gary00737
嗯~~~~~ 你好哇~ 我來水摸

首先
你的滑條可以簡單點 多用COPY 還有多用小工具轉向
這樣可以使你的圖整齊點
其次~!
大至上是滑條太短. 所以不好看


水摸開始
00:52:858 (5,1) - 1/1 的間距跟 1/2一樣 音樂上有停頓 感覺放在00:52:858 (5) - 疊住會有不錯的效果
01:09:836 (2) - 這個可以刪掉.
01:48:243 (1) - 多給他1格 感覺上比較順暢 (因為前後都是1/2 的空間 不然別人玩的時候在機械手按拍子就會亂掉)<-這點不明白可以再找我問 因為我覺得自己說得不清楚
02:03:737 (1) - ctrl+g 要注意來回滑條之後的方向 是否對準你之後要去的位置 / 順不順暢
03:04:726 (2) - 這個我覺得可以做3連打唷. 音樂上有支援
04:09:672 (1,2) - 感覺可以換1/1的滑條
04:12:309 (1) - 沒聽到聲音 可以換個1/1 移上前.放在紅線上 之後的白線放上圓
04:16:265 (2) - 可以轉成減速滑條到04:16:512 -
04:16:595 (3) - 可以跟上面一樣 做成3/4滑條 之後 04:16:924 - 放1/1滑條 -> 04:17:254 (4) - 不要
04:42:639 (1) - 拉長至04:43:792 -
04:45:111 (6) - 滑條尾巴有重音是很奇怪的.. 雖然我有時候都會這樣做
04:49:726 (3,4) - 這個疊住不好讀
04:51:045 (3) - 也是重音問題
05:08:353 (1,2,3,4) - 這裡是連打耶~
05:10:331 (1,2) - 滑條太短顯得後面的2找不出來
05:13:792 (9,10,11) - 可以給他們一個大間距 因為音樂上支援
05:14:287 (1,2,3,4,1,2,1,2,3,1,2) - 不知道在跟什麼音-.-'!!!


水摸完畢

感覺上節奏掌握比我好 ;)

可是排版方面你要多看別人的RANK圖 找你喜歡的MAPPER 學習

加油 :)
Topic Starter
_Star

gary00737 wrote:

嗯~~~~~ 你好哇~ 我來水摸

首先
你的滑條可以簡單點 多用COPY 還有多用小工具轉向
這樣可以使你的圖整齊點
其次~!
大至上是滑條太短. 所以不好看


水摸開始
00:52:858 (5,1) - 1/1 的間距跟 1/2一樣 音樂上有停頓 感覺放在00:52:858 (5) - 疊住會有不錯的效果
01:09:836 (2) - 這個可以刪掉.
01:48:243 (1) - 多給他1格 感覺上比較順暢 (因為前後都是1/2 的空間 不然別人玩的時候在機械手按拍子就會亂掉)<-這點不明白可以再找我問 因為我覺得自己說得不清楚
02:03:737 (1) - ctrl+g 要注意來回滑條之後的方向 是否對準你之後要去的位置 / 順不順暢
03:04:726 (2) - 這個我覺得可以做3連打唷. 音樂上有支援
04:09:672 (1,2) - 感覺可以換1/1的滑條
04:12:309 (1) - 沒聽到聲音 可以換個1/1 移上前.放在紅線上 之後的白線放上圓
04:16:265 (2) - 可以轉成減速滑條到04:16:512 -
04:16:595 (3) - 可以跟上面一樣 做成3/4滑條 之後 04:16:924 - 放1/1滑條 -> 04:17:254 (4) - 不要
04:42:639 (1) - 拉長至04:43:792 -
04:45:111 (6) - 滑條尾巴有重音是很奇怪的.. 雖然我有時候都會這樣做
04:49:726 (3,4) - 這個疊住不好讀
04:51:045 (3) - 也是重音問題
05:08:353 (1,2,3,4) - 這裡是連打耶~
05:10:331 (1,2) - 滑條太短顯得後面的2找不出來
05:13:792 (9,10,11) - 可以給他們一個大間距 因為音樂上支援
05:14:287 (1,2,3,4,1,2,1,2,3,1,2) - 不知道在跟什麼音-.-'!!!


水摸完畢

感覺上節奏掌握比我好 ;)

可是排版方面你要多看別人的RANK圖 找你喜歡的MAPPER 學習

加油 :)

Thanks!! 大部分都有用!! :) :)
leo16834
嗨~ 路過幫你MOD一下 目前正在學習幫別人MOD :)

General

一些可以在編輯使用的工具 連打的工具可以上方的編輯點開 然後把將滑調轉換的選像點下去就會有很完整的點打出現了
一般來說滑條的錨點可以少一點 滑條會看起來比較圓滑


以下MOD開始

Fans Insane

NC: New combo
Flow: 移動動線

00:39:507 (1) - 這個NC可以移除
00:52:858 (5,1) - 這個是想要呈現錯位的感覺嗎? 建議5移到X :41 Y:200 可以比較明顯
00:55:496 (6,1) - ^ 6移到 x :337 y:53
00:57:803 (3,5) - 5疊在3尾巴
01:03:243 (5,2) - 2疊在5尾巴
01:05:386 (1) - 前面的滑條頗快 到這裡突然變太慢 不太好 建議這個可以先降到1倍速 再依序慢慢的降到你想要的慢速滑條
01:10:001 (2,3) - 這兩個突然跳太遠了 會反應不及 需要平衡一下
01:37:364 (1,2) - 這兩個疊在一起應該比較好
01:41:814 (4,5) - 角度太折了 會卡手 且flow也不太好看
02:04:150 (4,5) - 這兩個連打疊得太近了 修一下吧
02:09:672 (1,2) - 這個的 1 2 跟後面這個 02:10:990 (1,2) - 我覺得前面可以+一點距離 前面那個有點近
02:15:276 (3,6) - 6疊在3尾巴
02:15:935 (6,9) - 9疊在6尾巴
02:25:166 (1,2) - 1稍微下挪點
02:27:968 (7,8,9) - 沒有疊好
02:53:188 (1,2,3,4,5) - 這邊這個錯位就變成有點難讀譜了 建議做成星型比較好看
02:54:095 (7,8) - 連打有點遠修正 靠近些
03:10:331 (5) - NC
03:24:672 (6,7,8) - 疊在一起比較好看
03:26:320 (5,6) - 角度太折了 卡手
03:43:133 (1,2,3) - 沒疊好
03:50:716 (2,3) - flow不優 可以把3移到x:385 y361 連帶這顆 03:51:210 (5) - 移到x:183 y342 參考看看
04:11:650 (5,6) - 直接把5放在6上面吧
04:26:897 (5,6) - 連打6靠近5一點吧
04:27:803 (5,6,7,8,9) - 連打疊好比較好看
04:45:276 (6) - NC
05:22:199 - 這點之後似乎有變速 可能要加一條紅線補正


MOD完發現打好多
加油~ :)
Topic Starter
_Star

leo16834 wrote:

嗨~ 路過幫你MOD一下 目前正在學習幫別人MOD :)

General

一些可以在編輯使用的工具 連打的工具可以上方的編輯點開 然後把將滑調轉換的選像點下去就會有很完整的點打出現了
一般來說滑條的錨點可以少一點 滑條會看起來比較圓滑


以下MOD開始

Fans Insane

NC: New combo
Flow: 移動動線

00:39:507 (1) - 這個NC可以移除
00:52:858 (5,1) - 這個是想要呈現錯位的感覺嗎? 建議5移到X :41 Y:200 可以比較明顯
00:55:496 (6,1) - ^ 6移到 x :337 y:53
00:57:803 (3,5) - 5疊在3尾巴
01:03:243 (5,2) - 2疊在5尾巴
01:05:386 (1) - 前面的滑條頗快 到這裡突然變太慢 不太好 建議這個可以先降到1倍速 再依序慢慢的降到你想要的慢速滑條
01:10:001 (2,3) - 這兩個突然跳太遠了 會反應不及 需要平衡一下
01:37:364 (1,2) - 這兩個疊在一起應該比較好
01:41:814 (4,5) - 角度太折了 會卡手 且flow也不太好看
02:04:150 (4,5) - 這兩個連打疊得太近了 修一下吧
02:09:672 (1,2) - 這個的 1 2 跟後面這個 02:10:990 (1,2) - 我覺得前面可以+一點距離 前面那個有點近
02:15:276 (3,6) - 6疊在3尾巴
02:15:935 (6,9) - 9疊在6尾巴
02:25:166 (1,2) - 1稍微下挪點
02:27:968 (7,8,9) - 沒有疊好
02:53:188 (1,2,3,4,5) - 這邊這個錯位就變成有點難讀譜了 建議做成星型比較好看
02:54:095 (7,8) - 連打有點遠修正 靠近些
03:10:331 (5) - NC
03:24:672 (6,7,8) - 疊在一起比較好看
03:26:320 (5,6) - 角度太折了 卡手
03:43:133 (1,2,3) - 沒疊好
03:50:716 (2,3) - flow不優 可以把3移到x:385 y361 連帶這顆 03:51:210 (5) - 移到x:183 y342 參考看看
04:11:650 (5,6) - 直接把5放在6上面吧
04:26:897 (5,6) - 連打6靠近5一點吧
04:27:803 (5,6,7,8,9) - 連打疊好比較好看
04:45:276 (6) - NC
05:22:199 - 這點之後似乎有變速 可能要加一條紅線補正


MOD完發現打好多
加油~ :)

谢谢!好了很多 :) :)
Yugu
from m4m

Fans Insane
做完图也要检查下aimod

00:05:633 - 怎么感觉timing好迷,一开始这里的吉他音是比较大所以推荐弄个2连,你在00:05:716 - 放一个note不合适
00:05:716 (1,2,3,4) - 感觉你抓音好迷,这段是跟人还是跟吉他想清楚
这后面的你都在跟吉他
但是到了00:14:287 - 你又不跟吉他了该有note又没note
00:16:265 (1,2,3,4,1,2,3,4) - 这里也是然后00:17:913 (2) - 又是在跟了之前一直没跟的背景的钢琴 00:17:748 - 和 00:17:748 - 的人声又漏了
00:20:880 - 这里没音你却放了个滑条 overmap
00:22:858 (2) - 同
还是要想清楚什么时候跟吉他什么时候跟人主跟吉他还是主跟人,还是说你想跟钢琴

00:39:177 - 蜜汁绿线,作图要作好看点,像写代码一样(跑远了
00:39:012 (1,3) - 还是尽量不要弄这种叠或者贴边摆,要么就把它弄成一种模式化的东西
00:40:990 (5,2) - 和00:41:155 (6,3) - 要叠就间距一样的叠
00:42:309 (5,2) - 同上上,后面我就不再多说了
00:43:628 (4,5) - flow有点硬 00:43:957 (5) - 变速要NC,后面我也不多说了
00:43:957 (5,6) - 要包就包好一点要么就不要包
00:49:232 (6,9) - note和滑条尾叠
00:51:869 (1,5) - 这种可以叠就叠吧,后面也不多说了自己斟酌
00:55:001 (3,6) - 这种贴的就不太好看
00:55:825 (1,2) - ^
01:42:474 (1,2,3,1,2,3,4,5,6) - flow还是有点僵硬的感觉
01:55:166 (1,3,5) - 做成间距一样多好

然后挺关键的一点00:40:001 - 到00:43:957 - 是一个part
00:45:276 - 到00:49:232 - 是一个part,这两个part(节奏)都是一样的,为什么你放的note(节奏模式)是不同的
可能你这一长串的part在后面也有相同的part,有重复相同的note(节奏模式)我没看到,嘛,告诉一句别人点醒我的一句,“歌曲都有规律凭什么你做的图没有规律”

04:47:913 - 这里开始到这里04:52:529 - 一个节奏
04:58:463 - 这里开始到这里05:03:078 - 相同节奏
你节奏下的却是不同的

如果我说错了那就无视这些话吧....但是没说错的话你就要准备大改你的图了....
你自己检查下吧

01:52:529 (1,2) - 个人认为ctrl g这里flow比较好打
03:18:737 (6,4) - 像这里就是没叠好的了(虽然说后面不说了但是还是忍不住说了 :o )
04:16:924 - 你这里是不是没把音量变回来
04:31:265 (1,2,3,5,6) - 像这种明显可以摆成弧形连打的形状
04:42:639 (1) - 好丑...
04:45:770 (2) - ^ 活用红锚点
05:15:606 (3) - ^
05:20:880 (3) - 拉弧形三点就够啦
05:23:446 (1) - 转盘请结束到05:26:821 - 这里,后面都没音了

问题主要是抓音还有排列整洁度还有我说过最关键的那个规律问题
要细摸感觉真的能摸出一篇论文

总之加油吧,比我刚开始作图的时候好太多了,特别是flow方面 :)

gl!
Topic Starter
_Star

Yugu wrote:

from m4m

Fans Insane
做完图也要检查下aimod

00:05:633 - 怎么感觉timing好迷,一开始这里的吉他音是比较大所以推荐弄个2连,你在00:05:716 - 放一个note不合适
00:05:716 (1,2,3,4) - 感觉你抓音好迷,这段是跟人还是跟吉他想清楚
这后面的你都在跟吉他
但是到了00:14:287 - 你又不跟吉他了该有note又没note
00:16:265 (1,2,3,4,1,2,3,4) - 这里也是然后00:17:913 (2) - 又是在跟了之前一直没跟的背景的钢琴 00:17:748 - 和 00:17:748 - 的人声又漏了
00:20:880 - 这里没音你却放了个滑条 overmap
00:22:858 (2) - 同
还是要想清楚什么时候跟吉他什么时候跟人主跟吉他还是主跟人,还是说你想跟钢琴

00:39:177 - 蜜汁绿线,作图要作好看点,像写代码一样(跑远了
00:39:012 (1,3) - 还是尽量不要弄这种叠或者贴边摆,要么就把它弄成一种模式化的东西
00:40:990 (5,2) - 和00:41:155 (6,3) - 要叠就间距一样的叠
00:42:309 (5,2) - 同上上,后面我就不再多说了
00:43:628 (4,5) - flow有点硬 00:43:957 (5) - 变速要NC,后面我也不多说了
00:43:957 (5,6) - 要包就包好一点要么就不要包
00:49:232 (6,9) - note和滑条尾叠
00:51:869 (1,5) - 这种可以叠就叠吧,后面也不多说了自己斟酌
00:55:001 (3,6) - 这种贴的就不太好看
00:55:825 (1,2) - ^
01:42:474 (1,2,3,1,2,3,4,5,6) - flow还是有点僵硬的感觉
01:55:166 (1,3,5) - 做成间距一样多好

然后挺关键的一点00:40:001 - 到00:43:957 - 是一个part
00:45:276 - 到00:49:232 - 是一个part,这两个part(节奏)都是一样的,为什么你放的note(节奏模式)是不同的
可能你这一长串的part在后面也有相同的part,有重复相同的note(节奏模式)我没看到,嘛,告诉一句别人点醒我的一句,“歌曲都有规律凭什么你做的图没有规律”

04:47:913 - 这里开始到这里04:52:529 - 一个节奏
04:58:463 - 这里开始到这里05:03:078 - 相同节奏
你节奏下的却是不同的

如果我说错了那就无视这些话吧....但是没说错的话你就要准备大改你的图了....
你自己检查下吧

01:52:529 (1,2) - 个人认为ctrl g这里flow比较好打
03:18:737 (6,4) - 像这里就是没叠好的了(虽然说后面不说了但是还是忍不住说了 :o )
04:16:924 - 你这里是不是没把音量变回来
04:31:265 (1,2,3,5,6) - 像这种明显可以摆成弧形连打的形状
04:42:639 (1) - 好丑...
04:45:770 (2) - ^ 活用红锚点
05:15:606 (3) - ^
05:20:880 (3) - 拉弧形三点就够啦
05:23:446 (1) - 转盘请结束到05:26:821 - 这里,后面都没音了

问题主要是抓音还有排列整洁度还有我说过最关键的那个规律问题
要细摸感觉真的能摸出一篇论文

总之加油吧,比我刚开始作图的时候好太多了,特别是flow方面 :)

gl!

感谢!大部分都修改过了 :) :)
Akitoshi
hello, since KantanDez having crappy internet, I'll be the one who will mod this map instead of him (from here : p/6083587).
I'm noob modder so pls no bully.

General
  1. Source should be BanG Dream!
  2. just a suggestion though, why not set previous time on 03:03:902 - instead for highlighting the chorus?
Fans Insane
  1. 00:08:353 (1,2) - I recommend to remake them with same shape, copy 00:09:672 (2) - on 00:08:353 - then rotate to 90degree clockwise would be great
  2. 00:05:716 (1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3) - no hitsounds on long period of time isn't rankable iirc, please put at least whistle on white ticks such as 00:05:716 - 00:07:034 - 00:08:353 - etc. where the guitar''s rhythm was there
  3. 00:26:814 (1) - this spinner should end in 00:29:452 - as vocals are ending, also it would be great if you mapper the next vocal section starting on 00:31:100 -
  4. 00:39:672 (3) - avoid overlap with 00:39:012 (1) - for visual matter, around 435|185 should be enough
  5. 01:33:902 (4) - 01:34:562 (1) - why not 2 circles for consistency? these were the only two i've seen you mapped as 1/4 sliders on this whole instrumental section
  6. 02:14:287 (3) - overmapped, there's no 1/4 rhythm and here and please make 02:14:617 - clickable for that strong drum
  7. 02:16:265 (7) - NC, then remove NC on 02:16:924 - ,then NC again on 02:17:584 - ,and finally remove NC on 02:18:243 - for making it consistent (6 combo per color)
  8. 03:04:562 - 03:04:644 - you missed those drums ;w;
  9. 04:16:265 (2) - NC here as you have large gap with 04:14:946 (1) -
  10. 04:41:155 (1,2,3) - vs. 04:42:144 (4,5,6) - why their distance different while the combo color is still the same? I can suggest adding NC on 04:42:144 (4) - or make 'em same spacing
  11. 05:01:100 (1,2,3,4,5) - circular flow here plays kinda boring so ye add some interesting patterns instead like zig-zags or triangles or something
  12. 05:23:446 (1) - this should be ended on 05:26:633 - for the ending vocals w
good luck and please tell KantanDez that he's gay
Topic Starter
_Star

Akitoshi wrote:

hello, since KantanDez having crappy internet, I'll be the one who will mod this map instead of him (from here : p/6083587).
I'm noob modder so pls no bully.

General
  1. Source should be BanG Dream!
  2. just a suggestion though, why not set previous time on 03:03:902 - instead for highlighting the chorus?
Fans Insane
  1. 00:08:353 (1,2) - I recommend to remake them with same shape, copy 00:09:672 (2) - on 00:08:353 - then rotate to 90degree clockwise would be great
  2. 00:05:716 (1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3) - no hitsounds on long period of time isn't rankable iirc, please put at least whistle on white ticks such as 00:05:716 - 00:07:034 - 00:08:353 - etc. where the guitar''s rhythm was there
  3. 00:26:814 (1) - this spinner should end in 00:29:452 - as vocals are ending, also it would be great if you mapper the next vocal section starting on 00:31:100 -
  4. 00:39:672 (3) - avoid overlap with 00:39:012 (1) - for visual matter, around 435|185 should be enough
  5. 01:33:902 (4) - 01:34:562 (1) - why not 2 circles for consistency? these were the only two i've seen you mapped as 1/4 sliders on this whole instrumental section
  6. 02:14:287 (3) - overmapped, there's no 1/4 rhythm and here and please make 02:14:617 - clickable for that strong drum
  7. 02:16:265 (7) - NC, then remove NC on 02:16:924 - ,then NC again on 02:17:584 - ,and finally remove NC on 02:18:243 - for making it consistent (6 combo per color)
  8. 03:04:562 - 03:04:644 - you missed those drums ;w;
  9. 04:16:265 (2) - NC here as you have large gap with 04:14:946 (1) -
  10. 04:41:155 (1,2,3) - vs. 04:42:144 (4,5,6) - why their distance different while the combo color is still the same? I can suggest adding NC on 04:42:144 (4) - or make 'em same spacing
  11. 05:01:100 (1,2,3,4,5) - circular flow here plays kinda boring so ye add some interesting patterns instead like zig-zags or triangles or something
  12. 05:23:446 (1) - this should be ended on 05:26:633 - for the ending vocals w
good luck and please tell KantanDez that he's gay

ok thank you !! I fixed most of the tips :)
Stormiverse
hi from #modreqs :D


00:08:049 (5,6,7) - stack?
00:08:379 (7) - new combo here, on the white tick
00:09:533 (1) - disable new combo here
00:09:533 (1) - overlap, could cause reading problem since there's a 1/1 gap between this and 00:08:873 (8) - . probably moving this further away
00:14:148 (2) - sharp angle doesn't fit, consider turning this into a curve slider
00:16:621 (5) - new combo here, because the sound if different from the previous combo
00:18:599 (3,4,1) - again, stack or not? if yes, then stack properly.
00:21:236 (1) - there's no reason to put a new combo here
00:34:093 (6,7) - you should use the same slider shape here since these two sounds are pretty similar
00:49:258 (5) - new combo here
00:59:148 (1,2,3,4,5) - these can represent the song better by increasing distance between each object, like this:01:04:093 (2,3,4,5,6,7,8) - same as above
01:32:774 (1) - from this until 01:36:731 (3) - , slider velocity should be much higher because the of the song's intensity, maybe at least 1.5x
01:42:500 (1,2,3) - these are place to close to the previous note -> low emphasis, consider moving these further away
01:34:093 (5) - new combo should start here, not 01:34:588 (1) -
01:35:412 (4,5) - same as above
01:38:049 (4,1) - here as well
01:39:368 (4,1) - and here too
01:44:643 (5,1) - these too
01:45:961 (4) - new combo here
01:47:280 (2) - combo should start here, not 01:46:950 (1) -
01:48:269 (1,2) - same here
02:20:247 (1,2,3,4,5,6,7,8) - the same as 00:59:148 (1,2,3,4,5) - , can better represent the song by increasing distance after each note
02:37:637 (8,9) - move herefor aesthetic
02:38:544 (5) - should stack with 02:38:379 (4) - because there is no clear sound there
02:38:709 (6) - new combo here
02:57:500 (2,3,4,5,6,7,8) - same as 00:59:148 (1,2,3,4,5), maybe try this?03:00:714 (2,3) - move herefor aesthetic
03:14:313 (5) - new combo here
03:24:698 (6,7,8) - stack properly please
03:32:774 (7) - new combo here, not 03:33:269 (1) -
03:36:236 (5,6) - stack properly
03:36:731 (8) - new combo here
03:36:895 (9,10) - stack properly
03:39:945 (3,4) - move herefor aesthetic
03:40:687 (7) - new combo here
03:43:159 (1,2,3) - stack properly
03:47:280 (4) - new combo here
04:11:676 (5,6) - stack properly
04:21:566 (6) - new combo here
04:32:445 (2) - move here04:33:351 (6,7) - same here
04:33:599 (8,9) - stack properly
04:34:093 (1,2,3,4,5) - here too
04:34:752 (6) - new combo here
05:16:621 (4,5,1) - stack properly

SUMMARY:
  1. inconsistent combo, new combo should start on long white ticks in the timeline
  2. ridiculously complex sliders, sliders don't need that many white anchors, 1 is enough. too many can make the slider looks dull.
Anyway, nice map, nice song. Good luck!
TheKingHenry
Hello mod from my queue~
Fans Insane
  1. Oookay since you said this is your 3rd map (which makes you relatively new) I'll try to keep this more on the overall side (with examples). That will help you more I hope
  2. First of all, always time your maps properly, now here your ending from 05:20:906 - is kinda lackingly timed, the music is slowing down, but you only use one additional timing point. It's not enough to properly time that, atleast it doesn't sound correct enough (like, you can already notice it's slowing down since your additional timing point, which is on a sound that is on the 1st tick, isn't located on the tick but after it). So first of all time the ending
  3. For your AR OD and HP, those can kinda wait since they are very easy to fix, but just saying they kinda don't look too fitting for this
  4. Then you need to hitsound this with more thought, for example the current sliderslides on the parts with soft hitsound variable are way too loud and so on
  5. For playability parts, couple things. Keep it consistent, like when you have larger spacing here 02:33:434 (1,2,3,4,5,6) - than the last kiai of the song. Then awkward combinations of sharp angles and linear flow like for example 02:50:247 (7,8,1,2,3,4) - don't really work if they don't clearly emphasis something in the music.
  6. Then for visuals, a lot of things but I'll give few here. Basically just always try to make everything look as cool as you can, that will improve you. For example avoid overlaps that clearly aren't executing some idea or just look plain bad even when doing that (such as 00:57:829 (3,5) - or 05:10:357 (1,2) - where it actually doesn't really make sense to have it positioned like that anyways); Don't use too many different slider shapes without any meaning behind them (like at 01:16:950 (1,2,3) - 04:57:170 (1,2,3,4) - or just the whole beginning section, kinda same with the ending section too). Actually the slider shapes aren't just visually kinda questionable here, but making strongly curved sliders can affect flow negatively too if not put thought into how to execute it
  7. Also finally you could also look a little at your NCing (for example 01:27:500 (6,1,2) - 01:34:093 (5,1,2) - and so on) there were places that didn't really make sense the way they were. Just usually NC according to the white ticks, but if the music is emphasising smth else (like for example the fairly common 1/2 before the white tick emphasis) you can NC according to those kind of stuff too.
Good luck!
Topic Starter
_Star

Stormiverse wrote:

hi from #modreqs :D


00:08:049 (5,6,7) - stack?
00:08:379 (7) - new combo here, on the white tick
00:09:533 (1) - disable new combo here
00:09:533 (1) - overlap, could cause reading problem since there's a 1/1 gap between this and 00:08:873 (8) - . probably moving this further away
00:14:148 (2) - sharp angle doesn't fit, consider turning this into a curve slider
00:16:621 (5) - new combo here, because the sound if different from the previous combo
00:18:599 (3,4,1) - again, stack or not? if yes, then stack properly.
00:21:236 (1) - there's no reason to put a new combo here
00:34:093 (6,7) - you should use the same slider shape here since these two sounds are pretty similar
00:49:258 (5) - new combo here
00:59:148 (1,2,3,4,5) - these can represent the song better by increasing distance between each object, like this:01:04:093 (2,3,4,5,6,7,8) - same as above
01:32:774 (1) - from this until 01:36:731 (3) - , slider velocity should be much higher because the of the song's intensity, maybe at least 1.5x
01:42:500 (1,2,3) - these are place to close to the previous note -> low emphasis, consider moving these further away
01:34:093 (5) - new combo should start here, not 01:34:588 (1) -
01:35:412 (4,5) - same as above
01:38:049 (4,1) - here as well
01:39:368 (4,1) - and here too
01:44:643 (5,1) - these too
01:45:961 (4) - new combo here
01:47:280 (2) - combo should start here, not 01:46:950 (1) -
01:48:269 (1,2) - same here
02:20:247 (1,2,3,4,5,6,7,8) - the same as 00:59:148 (1,2,3,4,5) - , can better represent the song by increasing distance after each note
02:37:637 (8,9) - move herefor aesthetic
02:38:544 (5) - should stack with 02:38:379 (4) - because there is no clear sound there
02:38:709 (6) - new combo here
02:57:500 (2,3,4,5,6,7,8) - same as 00:59:148 (1,2,3,4,5), maybe try this?03:00:714 (2,3) - move herefor aesthetic
03:14:313 (5) - new combo here
03:24:698 (6,7,8) - stack properly please
03:32:774 (7) - new combo here, not 03:33:269 (1) -
03:36:236 (5,6) - stack properly
03:36:731 (8) - new combo here
03:36:895 (9,10) - stack properly
03:39:945 (3,4) - move herefor aesthetic
03:40:687 (7) - new combo here
03:43:159 (1,2,3) - stack properly
03:47:280 (4) - new combo here
04:11:676 (5,6) - stack properly
04:21:566 (6) - new combo here
04:32:445 (2) - move here04:33:351 (6,7) - same here
04:33:599 (8,9) - stack properly
04:34:093 (1,2,3,4,5) - here too
04:34:752 (6) - new combo here
05:16:621 (4,5,1) - stack properly

SUMMARY:
  1. inconsistent combo, new combo should start on long white ticks in the timeline
  2. ridiculously complex sliders, sliders don't need that many white anchors, 1 is enough. too many can make the slider looks dull.
Anyway, nice map, nice song. Good luck!
Thanks!! most of repair :)
Topic Starter
_Star

TheKingHenry wrote:

Hello mod from my queue~
Fans Insane
  1. Oookay since you said this is your 3rd map (which makes you relatively new) I'll try to keep this more on the overall side (with examples). That will help you more I hope
  2. First of all, always time your maps properly, now here your ending from 05:20:906 - is kinda lackingly timed, the music is slowing down, but you only use one additional timing point. It's not enough to properly time that, atleast it doesn't sound correct enough (like, you can already notice it's slowing down since your additional timing point, which is on a sound that is on the 1st tick, isn't located on the tick but after it). So first of all time the ending
  3. For your AR OD and HP, those can kinda wait since they are very easy to fix, but just saying they kinda don't look too fitting for this
  4. Then you need to hitsound this with more thought, for example the current sliderslides on the parts with soft hitsound variable are way too loud and so on
  5. For playability parts, couple things. Keep it consistent, like when you have larger spacing here 02:33:434 (1,2,3,4,5,6) - than the last kiai of the song. Then awkward combinations of sharp angles and linear flow like for example 02:50:247 (7,8,1,2,3,4) - don't really work if they don't clearly emphasis something in the music.
  6. Then for visuals, a lot of things but I'll give few here. Basically just always try to make everything look as cool as you can, that will improve you. For example avoid overlaps that clearly aren't executing some idea or just look plain bad even when doing that (such as 00:57:829 (3,5) - or 05:10:357 (1,2) - where it actually doesn't really make sense to have it positioned like that anyways); Don't use too many different slider shapes without any meaning behind them (like at 01:16:950 (1,2,3) - 04:57:170 (1,2,3,4) - or just the whole beginning section, kinda same with the ending section too). Actually the slider shapes aren't just visually kinda questionable here, but making strongly curved sliders can affect flow negatively too if not put thought into how to execute it
  7. Also finally you could also look a little at your NCing (for example 01:27:500 (6,1,2) - 01:34:093 (5,1,2) - and so on) there were places that didn't really make sense the way they were. Just usually NC according to the white ticks, but if the music is emphasising smth else (like for example the fairly common 1/2 before the white tick emphasis) you can NC according to those kind of stuff too.
Good luck!
Thanks !! :)
yShadowXOP_
NM
00:48:599 (3) - this slider broke the floow
00:55:851 (7) - add NC
00:56:840 (3) - leave the slider in x:368 y:236 becomes more comfortable
00:58:489 (5) - NC
00:59:148 (1) - remove NC
01:35:494 (1) - put this slider in the previous white tick
01:37:060 - add circle
01:41:016 (2,3,4,5,6,7,8) - arrange these jumps they are very uncomfortable
01:42:747 - add circle have sound
01:53:873 (3) - NC
02:05:412 (4) - floow break
02:25:110 - add circle
02:31:950 (7) - should not that slider start here? 02:31:785 (6) -
02:33:434 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - uncomfortable jump
02:41:016 (4) - floow break
03:22:225 (11) - NC

i've added the most relevant errors on the map (in my opinion)

the music and map is very good

Good luck :)
Topic Starter
_Star

yShadowXOP_ wrote:

NM
00:48:599 (3) - this slider broke the floow
00:55:851 (7) - add NC
00:56:840 (3) - leave the slider in x:368 y:236 becomes more comfortable
00:58:489 (5) - NC
00:59:148 (1) - remove NC
01:35:494 (1) - put this slider in the previous white tick
01:37:060 - add circle
01:41:016 (2,3,4,5,6,7,8) - arrange these jumps they are very uncomfortable
01:42:747 - add circle have sound
01:53:873 (3) - NC
02:05:412 (4) - floow break
02:25:110 - add circle
02:31:950 (7) - should not that slider start here? 02:31:785 (6) -
02:33:434 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - uncomfortable jump
02:41:016 (4) - floow break
03:22:225 (11) - NC

i've added the most relevant errors on the map (in my opinion)

the music and map is very good

Good luck :)
Thanks very much!! :)
[Crz]Makii
先mark一下
提几点 回复别人mod的时候最好在quote中对方每一条mod的后面都写上自己是否接受以及理由,这样摸图者可以得到良好反馈,你自己的回复也可以让后面的摸图者知道可能你有使用一些特殊的梗或者有特殊的音效分布之类
例如:(以下时间轴和物件以及建议均为瞎写的 不是在摸这张图 这张图我稍后(咕)会贴一篇mod)
00:10:856 (3) - NC
你回复的时候如果接受,
00:10:856 (3) - NC fixed :arrow: 用不同颜色或者其他标记来写出你自己的话
00:10:856 (3) - NC ok.
00:10:856 (3) - NC 好的
不想接受,
00:10:856 (3) - NC I think it's not necessary.
00:10:856 (3) - NC Maybe not NC will be better
00:10:856 (3) - NC 这里我不NC主要是想与后面保持一致
等等等等,写出自己的理由哦~
grindiee
hello there

general
improper timing. the offset should be somewhere around 10ms sooner (around 5734)

[box=[Fans Insane:1337]]
00:06:071 (1) - sv seems high for such a quiet section
00:08:049 (5) - fix stacking http://imgur.com/a/cTe8P
00:18:599 (6) - ^
00:25:514 (5) - the singer isn't exactly in time for these notes here. i would recommend something like http://imgur.com/a/ghNGZ timing-wise and possibly muting the ends of sliders
00:31:942 (3) - switching between the instrumental and the vocals here is a bit confusing and overmapped
00:33:755 (5) - what does this correspond to in the music?
00:37:382 () - something should probably go here, spinner or otherwise
00:54:854 (2) - this pattern's distance snapping and placement is all over the place
01:04:085 (2) - ^
01:14:305 (1) - this slider is partially off-screen. also, something to consider here and several other places in the song: this slider is pointing in the complete opposite direction of the next combo. this is fine in gimmicks, but otherwise throws off the flow of the map.
01:15:294 (3) - blanket fix
01:16:613 (6) - this jump is extreme for this section; too much of a spike in difficulty
01:17:602 (2) - off-screen
01:35:239 (4) - very out of place in this section of 1/4 jumps; double the distance of others
01:35:898 (2) - ^ (except more than double this time)
01:47:766 (3) - stacking
01:56:338 (8) - i've noticed here and in other sections rather crooked triples and streams. use distance snapping and object scaling to make these straighter, or place a slider with few points as a reference as you place the stream
02:02:931 (5) - again, very oddly spaced clump
02:33:426 (1) - ^
02:38:371 (4) - stacking
02:54:030 (6) - consider starting a new combo here
03:03:096 (1) - and here
03:17:437 (2) - stacking
03:24:690 (6) - ^
03:40:184 (1) - again, try to smooth stream out
03:43:151 (1) - stacking
03:45:459 (5) - this is a really tight curve for a 4* map; consider widening this a bit
03:48:920 (2) - clump again
04:16:283 (1) - these 1/4 stream jumps aren't representing anything in the music. i would remove them altogether
04:27:821 (5) - tight and uneven curve again
04:28:810 (1) - more odd spacing
04:33:591 (8) - stacking (just the tiniest bit off)
04:34:085 (1) - stacking
04:36:640 (5) - tightest curve and most uneven stream in here
05:22:135 (7) - the slower tempo actually happens before you have it placed, and these notes are off as a result
a word of advice: try to listen to the music as you place notes. your main goal in mapping is to match the map to the song as much as possible.

good luck friendo ♡
Respirte
Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod) :P

General

I - Hitsounds:
Good, clear use of hitsound control. :)

II - Design:
Your map doesn't have any storyboards. Go to song_setup/design and disable widescreen support to reduce lag.
Combo Colours are not a matter of urgency, but there could be potential to use only bright colours to reflect the mood of the song.

III - Timing:
Have you considered the preview point? Just a suggestion, but having it start just before a Kiai moment might be worthwhile. (Example: 03:04:093)
SV's in the calm sections feel a little too fast to me (opinion) Will go into more detail later.

[Fans Insane]

00:11:016 (1,2,3) - Slider might work better as a 1/1 slider so that there isn't an unnecessary beat on the slider tail. https://gyazo.com/8c70354da7cf768523a154908cff9a01
00:18:599 (6,7,1) - Stacking choice, or stacking alignment error? the two circles could line up better with the slider here in this section. https://gyazo.com/1f9afc9f06af3e960bedf67dbd4bd308 something like this.
00:23:214 (2) - Don't think that shape works too well with that SV, given that you've almost doubled SV within the same combo.
00:26:676 (8,9) - This rhythm feels a little unintuitive. I know it's supposed to be following the vocals here, but the pulse is a little stronger here on the red tick, rather than the blue one. https://gyazo.com/17742e6e8411df7972fe9c211a8f4eb1
There's some issues I'm finding in the section spanning from 00:40:027 - 00:59:807. A lot of spacing choices don't feel as though they work too well in this section, given its relative intensity levels in the music. Be careful with stacks into objects like 00:47:610 (5,6,1) as the player will struggle to snap to the next point after they've been made to wait on a stack. consider moving stack or slider closer to each other.
00:50:577 (1,2,3,4,5,6) - This spacing and pattern works well here. Consider using this pattern as a guideline for making adjustments to some of the other patterns here.
01:26:181 (4,5,6,1,2) - Good use of SV here :D
01:32:610 (1,1) - Objects might work better stacked as they are representing the same musical idea in the song. (opinion) Possibly apply the same logic across the next few seconds of music as well.
01:42:170 (1,2,3,1,2,3) versus 01:42:829 (1,2,3,4,5,6,7) is quite a big change to stream density. I wonder if it might benefit from a slight spacing adjustment on either one of those sets.
02:09:038 (2,1) - This space in music feels a little strange, given the intensity of 02:07:060 (1,2,3,4,5,6,7,8,9) - that came beforehand.
02:14:313 (3) - (Opinion) This could work well as a slider that only repeats once, with a circle on the white tick. https://gyazo.com/bb667334c82b3aaae276a6992a500193
02:27:829 (6) - Very Small aesthetic thing, but might be better to move this circle slightly higher up on the grid.
02:31:785 (6,7) - Slider first, Circle after. That way, it matches 02:30:796 (1,2)
02:33:434 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - circles versus intensity again. Consider this configuration https://gyazo.com/baf360aec0a8e5db7e84d06931e9f283
02:38:379 (4,5) - Might not be a good idea to stack these as they are 1/2 beat apart.
02:38:709 (1,2,3,4,1,2,3,4) - Pretty pattern! :)
02:54:533 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - This build up section works really well!
02:59:643 (1,2,3,4,5,1,2,3,1,2,3,1,1,2,3,1,1,2) - This section, not so much. Consider making 02:59:972 (4,5) - Slider then circle. (infact, after testing that whole section with that one tweak, it played soo much better!)
03:17:445 (2,3,4) - Stacking
03:21:731 (6) - Might want to move that out from under where (3) in the combo is. (Opinion)
03:22:143 (10,1) - Stacking
03:23:873 (9,1) - Why is this a new combo? (Just curious)
03:43:159 (1,2,3) - Stacked objects all directly overlap. Not sure whether this was your intention here.
03:48:599 (1,2,3,4,5,6,7) - (Opinion) Note 1 in the combo gives great emphasis on the snare. You could allow that emphasis to continue throughout this combo. https://gyazo.com/004b6dabb70fb90b9a6a3182fe0bbb69
04:34:340 (4,5) - Stacking
05:01:126 (1,2,3,4,5,6,7,8,9) - This combo could reflect the music a little better. https://gyazo.com/f14137a0bad4f8bee975c36c1cea85be
05:08:049 (7,8,1) - Again, snapping to the next note in the new combo given the two prior obects are stacked, at a distance, and have a 1/2 beat divider.
05:22:143 (7,1,2,1) - Ending is not quite timed right. Might want to use a few more sliders in these final few moments to give a bit of accuracy lenience as the bpm slows down in the song.

Looking very promising! best of luck with this map, and future iterations! :D
Topic Starter
_Star

grindiee wrote:

hello there

general
improper timing. the offset should be somewhere around 10ms sooner (around 5734)

[box=[Fans Insane:1337]]
00:06:071 (1) - sv seems high for such a quiet section
00:08:049 (5) - fix stacking http://imgur.com/a/cTe8Pfix
00:18:599 (6) - ^^
00:25:514 (5) - the singer isn't exactly in time for these notes here. i would recommend something like ^ http://imgur.com/a/ghNGZ timing-wise and possibly muting the ends of sliders
00:31:942 (3) - switching between the instrumental and the vocals here is a bit confusing and overmapped
00:33:755 (5) - what does this correspond to in the music?I correspond the vocies
00:37:382 () - something should probably go here, spinner or otherwise
00:54:854 (2) - this pattern's distance snapping and placement is all over the placefixed
01:04:085 (2) - ^
01:14:305 (1) - this slider is partially off-screen. also, something to consider here and several other places in the song: this slider is pointing in the complete opposite direction of the next combo. this is fine in gimmicks, but otherwise throws off the flow of the map.
01:15:294 (3) - blanket fix^
01:16:613 (6) - this jump is extreme for this section; too much of a spike in difficultyok
01:17:602 (2) - off-screen ^
01:35:239 (4) - very out of place in this section of 1/4 jumps; double the distance of others fixed
01:35:898 (2) - ^ (except more than double this time)
01:47:766 (3) - stacking fix
01:56:338 (8) - i've noticed here and in other sections rather crooked triples and streams. use distance snapping and object scaling to make these straighter, or place a slider with few points as a reference as you place the stream
02:02:931 (5) - again, very oddly spaced clumpfixed
02:33:426 (1) - ^
02:38:371 (4) - stackingthe vocies have a brief pause , i think it is better
02:54:030 (6) - consider starting a new combo herefixed
03:03:096 (1) - and here^
03:17:437 (2) - stacking^
03:24:690 (6) - ^^
03:40:184 (1) - again, try to smooth stream out
03:43:151 (1) - stacking
03:45:459 (5) - this is a really tight curve for a 4* map; consider widening this a bit
03:48:920 (2) - clump again
04:16:283 (1) - these 1/4 stream jumps aren't representing anything in the music. i would remove them altogether
04:27:821 (5) - tight and uneven curve again
04:28:810 (1) - more odd spacing
04:33:591 (8) - stacking (just the tiniest bit off)fixed
04:34:085 (1) - stacking ^
04:36:640 (5) - tightest curve and most uneven stream in here
05:22:135 (7) - the slower tempo actually happens before you have it placed, and these notes are off as a result

a word of advice: try to listen to the music as you place notes. your main goal in mapping is to match the map to the song as much as possible.

good luck friendo ♡
:) :) thanks!!!
Topic Starter
_Star

[Crz]Sword wrote:

先mark一下
提几点 回复别人mod的时候最好在quote中对方每一条mod的后面都写上自己是否接受以及理由,这样摸图者可以得到良好反馈,你自己的回复也可以让后面的摸图者知道可能你有使用一些特殊的梗或者有特殊的音效分布之类
例如:(以下时间轴和物件以及建议均为瞎写的 不是在摸这张图 这张图我稍后(咕)会贴一篇mod)
00:10:856 (3) - NC
你回复的时候如果接受,
00:10:856 (3) - NC fixed :arrow: 用不同颜色或者其他标记来写出你自己的话
00:10:856 (3) - NC ok.
00:10:856 (3) - NC 好的
不想接受,
00:10:856 (3) - NC I think it's not necessary.
00:10:856 (3) - NC Maybe not NC will be better
00:10:856 (3) - NC 这里我不NC主要是想与后面保持一致
等等等等,写出自己的理由哦~
好的!感谢大大 :) :)
Topic Starter
_Star

Respirte wrote:

Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod) :P

General

I - Hitsounds:
Good, clear use of hitsound control. :)

II - Design:
Your map doesn't have any storyboards. Go to song_setup/design and disable widescreen support to reduce lag.
Combo Colours are not a matter of urgency, but there could be potential to use only bright colours to reflect the mood of the song.

III - Timing:
Have you considered the preview point? Just a suggestion, but having it start just before a Kiai moment might be worthwhile. (Example: 03:04:093)
SV's in the calm sections feel a little too fast to me (opinion) Will go into more detail later. add it

[Fans Insane]

00:11:016 (1,2,3) - Slider might work better as a 1/1 slider so that there isn't an unnecessary beat on the slider tail. https://gyazo.com/8c70354da7cf768523a154908cff9a01fixed
00:18:599 (6,7,1) - Stacking choice, or stacking alignment error? the two circles could line up better with the slider here in this section. https://gyazo.com/1f9afc9f06af3e960bedf67dbd4bd308 something like this.
00:23:214 (2) - Don't think that shape works too well with that SV, given that you've almost doubled SV within the same combo.
00:26:676 (8,9) - This rhythm feels a little unintuitive. I know it's supposed to be following the vocals here, but the pulse is a little stronger here on the red tick, rather than the blue one. https://gyazo.com/17742e6e8411df7972fe9c211a8f4eb1fixed
There's some issues I'm finding in the section spanning from 00:40:027 - 00:59:807. A lot of spacing choices don't feel as though they work too well in this section, given its relative intensity levels in the music. Be careful with stacks into objects like 00:47:610 (5,6,1) as the player will struggle to snap to the next point after they've been made to wait on a stack. consider moving stack or slider closer to each other. ok
00:50:577 (1,2,3,4,5,6) - This spacing and pattern works well here. Consider using this pattern as a guideline for making adjustments to some of the other patterns here.
01:26:181 (4,5,6,1,2) - Good use of SV here :D
01:32:610 (1,1) - Objects might work better stacked as they are representing the same musical idea in the song. (opinion) Possibly apply the same logic across the next few seconds of music as well.
01:42:170 (1,2,3,1,2,3) versus 01:42:829 (1,2,3,4,5,6,7) is quite a big change to stream density. I wonder if it might benefit from a slight spacing adjustment on either one of those sets.fixed
02:09:038 (2,1) - This space in music feels a little strange, given the intensity of 02:07:060 (1,2,3,4,5,6,7,8,9) - that came beforehand.fixed!
02:14:313 (3) - (Opinion) This could work well as a slider that only repeats once, with a circle on the white tick. https://gyazo.com/bb667334c82b3aaae276a6992a500193
02:27:829 (6) - Very Small aesthetic thing, but might be better to move this circle slightly higher up on the grid.
02:31:785 (6,7) - Slider first, Circle after. That way, it matches 02:30:796 (1,2)fixed
02:33:434 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - circles versus intensity again. Consider this configuration https://gyazo.com/baf360aec0a8e5db7e84d06931e9f283right
02:38:379 (4,5) - Might not be a good idea to stack these as they are 1/2 beat apart.
02:38:709 (1,2,3,4,1,2,3,4) - Pretty pattern! :)
02:54:533 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - This build up section works really well!
02:59:643 (1,2,3,4,5,1,2,3,1,2,3,1,1,2,3,1,1,2) - This section, not so much. Consider making 02:59:972 (4,5) - Slider then circle. (infact, after testing that whole section with that one tweak, it played soo much better!)
03:17:445 (2,3,4) - Stacking
03:21:731 (6) - Might want to move that out from under where (3) in the combo is. (Opinion)
03:22:143 (10,1) - Stacking
03:23:873 (9,1) - Why is this a new combo? (Just curious)
03:43:159 (1,2,3) - Stacked objects all directly overlap. Not sure whether this was your intention here.^
03:48:599 (1,2,3,4,5,6,7) - (Opinion) Note 1 in the combo gives great emphasis on the snare. You could allow that emphasis to continue throughout this combo. https://gyazo.com/004b6dabb70fb90b9a6a3182fe0bbb69good idea!I fixed it
04:34:340 (4,5) - Stacking
05:01:126 (1,2,3,4,5,6,7,8,9) - This combo could reflect the music a little better. https://gyazo.com/f14137a0bad4f8bee975c36c1cea85be
05:08:049 (7,8,1) - Again, snapping to the next note in the new combo given the two prior obects are stacked, at a distance, and have a 1/2 beat divider.
05:22:143 (7,1,2,1) - Ending is not quite timed right. Might want to use a few more sliders in these final few moments to give a bit of accuracy lenience as the bpm slows down in the song. I extend a few seconds


Looking very promising! best of luck with this map, and future iterations! :D

Thanks! very useful for your reqs :)
Vanillas
Here is a star.
Po-pin-pa, Pin-po-pa, Po-pin-pa-pa-pin-po-pa~
Nevo
super super super super late mod sorry :(

I don't think you should map vocals
00:26:750 (8) - starting a slider on a blue tick doesn't feel right for most players especially when theres a loud beat on 00:26:832 -
00:26:420 (7) - this doesnt seem to go to anything i would delete it and add a 1/2 slider here 00:26:503 -
01:16:942 (1,2,3,4) - the sliders dont really seem to fit aesthetics wise it seem like you just made random shapes
00:39:854 - you can place a beat here since there's a loud beat
00:42:657 (1,2,3,4) - you may want to just copy on of the sliders and rotate them have all different shapes doesnt look good
01:06:393 (3,4) - try to avoid overlaps like this
01:06:393 (3,4,5,6,1) - try to keep more consistent spacing between the sliders
01:52:547 (1,2,3,4,5,6,7) - the flow in these jumps is bad imo 01:52:217 (5,1) - you have clockwise here 01:52:712 (2,3) - but then you switch to counter clockwise
01:52:547 (1,4) - dont overlap your jumps like this
01:55:679 (4) - this could be a triple
01:58:975 (8,1) - you break flow here and the jump is REALLY big compared to everything prior
02:09:690 (1) - this could be a slider

the aesthetics of the map are all of the place and general structure needs work try to not use so many differant slider shapes and random jump patterns

nice song though c: gl~~
-Zeraora
[Fans Insane]
  1. 00:18:920 - For this 1.7x SV, I think it's too much considering the song had only changed in terms of more impactful guitar strums. I suggest either deleting the change or putting it at 1.5x.
  2. 00:35:157 - Would be better if you could put something here like in 00:27:244 (9,1) - .
  3. 00:37:382 - The vocal here feels like too significant to be missed. Maybe have an object here or something?
  4. 00:42:657 (1,2,3,4) - 00:47:931 (1,2,3,4) - I really recommend making the spacings in these parts the same. I don't think the music has changed yet.
  5. 01:01:942 (5,5) - Random sliders imo. It would make a bit more sense to just map them with circles. Meanwhile, 01:01:118 (1,1,1) - can provide some resting points so I think they are fine.
  6. 01:36:723 (5,6) - Could've been executed better. I'm really not sure how, but having an NC on 01:36:723 (5) - should be a good start.
  7. 01:40:679 (1,2,3) - The slow, clockwise flow on 01:40:679 (1) - being followed by a wide angled counterclockwise flow feels really weird to play imo.
  8. 01:47:766 (2,3,4) - Stack these properly.
  9. 01:48:261 (6) - This could work just fine without the 1/4 repeat.
  10. 02:01:613 - Here is a great opportunity to map a triple and get rid of the pause.
  11. 02:03:755 (1,2,3,4,5,6,7) - In what I can hear the only part with the 1/4 drums is from 02:03:920 - to 02:04:250 - . Remove the 1/4 repeat on 02:03:755 (1) - and 02:04:332 (6) - .
  12. 02:05:898 (6,7,8) - A pattern of slider-slider-circle would make more sense imo.
  13. 02:07:052 (1,2,3,4,5,6,7,8) - I don't quite understand why there's a sudden barrage of circles here :(
  14. 02:09:690 - I suggest using 1/1 sliders instead of 1/1 circles in this part.
  15. 02:15:294 (3,4) - Distance?
  16. 02:16:942 (4) - If you're trying to match the vocals... Since the vocal is prolonged here, put a slider here instead of in 02:16:613 (3) - .
  17. 02:17:931 (3) - I don't think the slow-down is needed here.
  18. 02:24:772 (4) - No sound is played here.
  19. 03:14:305 (1,2,3) - If you want to go for a 1/1 gap, make the distances between 03:14:305 (1,2) - and 03:14:635 (2,3) - distinguishable.
Sorry for the delay, I didn't have time in the previous days and I'm sick right now.
Good luck!
Topic Starter
_Star

-Harpuia- wrote:

[Fans Insane]
  1. 00:18:920 - For this 1.7x SV, I think it's too much considering the song had only changed in terms of more impactful guitar strums. I suggest either deleting the change or putting it at 1.5x.good idea!
  2. 00:35:157 - Would be better if you could put something here like in 00:27:244 (9,1) - .fixed
  3. 00:37:382 - The vocal here feels like too significant to be missed. Maybe have an object here or something?fix!
  4. 00:42:657 (1,2,3,4) - 00:47:931 (1,2,3,4) - I really recommend making the spacings in these parts the same. I don't think the music has changed yet.fix
  5. 01:01:942 (5,5) - Random sliders imo. It would make a bit more sense to just map them with circles. Meanwhile, 01:01:118 (1,1,1) - can provide some resting points so I think they are fine.Straight to Straight,
  6. 01:36:723 (5,6) - Could've been executed better. I'm really not sure how, but having an NC on 01:36:723 (5) - should be a good start.ok
  7. 01:40:679 (1,2,3) - The slow, clockwise flow on 01:40:679 (1) - being followed by a wide angled counterclockwise flow feels really weird to play imo.
  8. 01:47:766 (2,3,4) - Stack these properly.no stack more better i think
  9. 01:48:261 (6) - This could work just fine without the 1/4 repeat.no drum
  10. 02:01:613 - Here is a great opportunity to map a triple and get rid of the pause.
  11. 02:03:755 (1,2,3,4,5,6,7) - In what I can hear the only part with the 1/4 drums is from 02:03:920 - to 02:04:250 - . Remove the 1/4 repeat on 02:03:755 (1) - and 02:04:332 (6) - .
  12. 02:05:898 (6,7,8) - A pattern of slider-slider-circle would make more sense imo.
  13. 02:07:052 (1,2,3,4,5,6,7,8) - I don't quite understand why there's a sudden barrage of circles here :(i havent good idea too
  14. 02:09:690 - I suggest using 1/1 sliders instead of 1/1 circles in this part.good idea
  15. 02:15:294 (3,4) - Distance?fix
  16. 02:16:942 (4) - If you're trying to match the vocals... Since the vocal is prolonged here, put a slider here instead of in 02:16:613 (3) - .i catch drum
  17. 02:17:931 (3) - I don't think the slow-down is needed here.i think its good,and i have a 1/4 return slider on next
  18. 02:24:772 (4) - No sound is played here.no it have
  19. 03:14:305 (1,2,3) - If you want to go for a 1/1 gap, make the distances between 03:14:305 (1,2) - and 03:14:635 (2,3) - distinguishable.
ok~
Sorry for the delay, I didn't have time in the previous days and I'm sick right now.
Good luck!
Thanks modding!!!very importance :) :)
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