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Dunderpatrullen - We Are Number One (Remix) [Taiko]

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Topic Starter
Midnaait

Kantan wrote:

:(
It's hard to get bns lol
Yuzeyun
um
just put the redline at 00:04:326 - .
Surono
:Thonkang:

>General
* please check AiMod, I wont point out 1 by 1 pls lol

>Namber wan
i luv memes*strike* meems, yeahaeh lets ozzy 1/69 xx xx conqueroerer wrodl y

>hi Lno!
00:04:326 - to 00:05:042 - and 00:05:754 - add red lines here, to consistency the metronome of this mapset and avoid timing point conflict in this set
really this ez pepes to DT and HDFLNFEZHT lmao *if I strong like past ;w;*
* 00:50:486 - delete this, for overall is enough fair to put this long stream but at least considering to make it friendly for normal player, other reason 00:50:397 (55,57) - to emphasize alteration hit for "number one" lyrics
* 00:51:290 - delete and 00:51:111 - give it finish, base pattern are long and its about gap spread with muzu. its fine if high diff lower diffs are far with spread but Oni > Kantan should be fair in spread pattern
* 00:55:129 (89,90) - ^ and for consistency 01:00:754 - here
* 01:10:575 (181,182) - delete to give more priority with the vocal emphasize in this part
* 01:11:469 (186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202) - nerf it, like mixed 5plet with 3plet.. even this density are really high than higher diff
* 01:58:611 - like before 00:50:486 -
* 02:12:183 (135,136,137,138,139) - you can swagg the colors pattern for variety and 02:17:897 (158,163) - ctrl g this for consistency if you want
* 02:20:575 (174,178) - delete.. priority to instrument and next is longstream pls..
* 02:41:290 - I think this flow are low, should be don.. and in this part.. to many kats, its about balance
* 02:44:772 (63,69) -
overall enough fair.. I saw long rest section and you put some loooong stream pattern, but you could nerf a bit for some base pattern thats too long, too hard tho if there had stream such 3 / 5plet at long base pattern

>Muzukashii
* 00:05:042 - pls dlt, its just like hithat, cuz to 00:05:220 - start here for kick drum
* 00:28:075 - like 01:36:647 - , pls rest cuz long bs patrn
* 01:11:468 - look at Lno Oni, dem.. at least slider or put some 1/2 pattern and 3plet..
* 02:23:700 - every tick like here, add kat.. spread with futsuu is too close...
* 02:40:397 - k d k, 02:41:111 - ddd k, 02:41:825 - k d k
* 03:10:932 - ,,,,

>Futsuu
* 00:26:647 - d here, cuz muzu long..
* 01:31:111 - ^ and here density 2ez4nubie
* 01:36:111 - to 01:35:932 - here, somehow its a bit syncrone with vocal, and yeah its about to muzu
* 01:39:682 - k at least, 00:31:111 - and here too i forget, dem why many 1 1 1 number on timestamp link :^)
* 02:19:325 - dlt
* 02:27:361 - ^ close with muzu and 02:27:897 - this too
* nerf ur 3rd kiai sir.. 02:49:325 - every this, delete and everything daijoubu

>Kankan Tantan
* 00:20:397 - add here don, futsuu has long pattern
* 00:24:325 - move 00:23:968 - here and 00:24:682 - add here don
* 00:26:111 - like before about your diff and futsuu density
* 00:29:682 - like 00:24:325 -
* 00:35:397 - you can delete this, in this part had 2 3plet 1/2 pattern
* 01:28:611 - check this part from here by yourself, like before with my suggestion
* 01:40:039 - why this density from here is different with before?
* 02:21:825 - add don to emphasize the mainsound/burst sounds
* 02:23:611 (8,12,13) - you can don these for alteration, and yeah variation.. you had many cats before..
* 02:26:468 (14,15) - don(e)
* 02:28:611 (18,19) - ^
* 02:28:611 (18,19) - try new variation from here.. kat kat kat cat acat cat again n., =_=
your diff had many cats, maybe you will love don if your username is dontan lmao

:Tanking:
Topic Starter
Midnaait

Surono wrote:

:Thonkang:

>General
* please check AiMod, I wont point out 1 by 1 pls lol what the hell is wrong with AImod, I swear this isn't true lol


>Namber wan
i luv memes*strike* meems, yeahaeh lets ozzy 1/69 xx xx conqueroerer wrodl y :^)

>Muzukashii
* 00:05:042 - pls dlt, its just like hithat, cuz to 00:05:220 - start here for kick drum
* 00:28:075 - like 01:36:647 - , pls rest cuz long bs patrn
* 01:11:468 - look at Lno Oni, dem.. at least slider or put some 1/2 pattern and 3plet.. Changed to this

* 02:23:700 - every tick like here, add kat.. spread with futsuu is too close... Buffed a bit this part, check if it's alright
* 02:40:397 - k d k, 02:41:111 - ddd k, 02:41:825 - k d k ^
* 03:10:932 - ,,,, eeeeeeeeeeee

>Futsuu
* 00:26:647 - d here, cuz muzu long..
* 01:31:111 - ^ and here density 2ez4nubie
* 01:36:111 - to 01:35:932 - here, somehow its a bit syncrone with vocal, and yeah its about to muzu I'd make it simpler and sounds better if the note is later rather than earlier
* 01:39:682 - k at least, 00:31:111 - and here too i forget, dem why many 1 1 1 number on timestamp link :^) lol that many 1's. breaks are there for consistency with the rest of the structure
* 02:19:325 - dlt
* 02:27:361 - ^ close with muzu and 02:27:897 - this too I'll keep these, since I buffed muzu a bit
* nerf ur 3rd kiai sir.. 02:49:325 - every this, delete and everything daijoubu Alright, deleted some notes, and added a 5plet on the end because why not :^)

:Tanking:


Thank you very much, also I'll recheck metadata so don't bubble yet :^)

Hanjamon
really cool map and diffs, just something i wanna point in Lno's diff before it gets qualified.

00:20:039 - this white line it looks a bit weird in-game, i don't know why this happens, probably due to some unsnap issue? anyway, moving this inherit point to 00:19:950 - should be fine.
01:47:182 - same here, move this inherit to 01:47:093 - .

good luck!
Kantan

Surono wrote:

>Kankan Tantan
* 00:20:397 - add here don, futsuu has long pattern doesn't need to be same
* 00:24:325 - move 00:23:968 - here and 00:24:682 - add here don break copy pasta
* 00:26:111 - like before about your diff and futsuu density no
* 00:29:682 - like 00:24:325 -no
* 00:35:397 - you can delete this, in this part had 2 3plet 1/2 pattern no thank you, this way is more enjoy
* 01:28:611 - check this part from here by yourself, like before with my suggestion ok
* 01:40:039 - why this density from here is different with before? because his voice is kinda like he scared (or maybe sneaking) sth so i think few notes like this will fit more
* 02:21:825 - add don to emphasize the mainsound/burst sounds ok sound good
* 02:23:611 (8,12,13) - you can don these for alteration, and yeah variation.. you had many cats before.. k i made alternate change
* 02:26:468 (14,15) - don(e)
* 02:28:611 (18,19) - ^
* 02:28:611 (18,19) - try new variation from here.. kat kat kat cat acat cat again n., =_=
your diff had many cats, maybe you will love don if your username is dontan lmao

:Tanking:
Surono
how to make the aimods really clean?!??! wow sir kankan tantan pro mappur for kantan! agrees
and yeah thx to mr slidar to balance with Lno madness stream orz... madnuts...

fix sv 1.40399984111786 for LNOni
Topic Starter
Midnaait

Surono wrote:

how to make the aimods really clean?!??! wow sir kankan tantan pro mappur for kantan! agrees
and yeah thx to mr slidar to balance with Lno madness stream orz... madnuts...

fix sv 1.40399984111786 for LNOni
gdi that AImod
Fixed :^)

Also changed song name since this is the soundcloud version: https://soundcloud.com/dunderpatrullen/ ... al-version
Surono
overall looks good, thanks to slidars and taiko needs more slidars!
Taiko Are Number One but its just a Meems *rip*

Bubbled yeah prefer memes, at least its serious song ;^)
Topic Starter
Midnaait

Surono wrote:

overall looks good, thanks to slidars and taiko needs more slidars!
Taiko Are Number One but its just a Meems *rip*

Bubbled yeah prefer memes, at least its serious song ;^)
F*CKING HYPE
Snowy Heat
oh yes
this map is just magnificent
Stefan
fuck, this map is bubbled already
Topic Starter
Midnaait

Stefan wrote:

fuck, this map is bubbled already
Changed song title again upon request

Stefan
[General]
- Because metadata is a b****, bubble pop is required to change the metadata in the title: https://derpovic.s-ul.eu/TGlOqMUk.png Soundcloud version is slightly different from the YouTube version so it's only appropriate to include [Final Version] in the title. I've talked with the mapper about that and why via PM in Discord and we came to this agreement.
- Personally it feels off for me that Kantan is labeled as "Kantan's Kantan" and Oni as "Oni but it's Lno", the setup feels inconsistent for no reason and should be changed, personally I'd tend to rename the Oni to "Lno's Oni".
- Use the "Resnap all Notes" function for all difficulties, make sure that Inner Oni is on 1/8 snap and the rest at 1/4 while doing this.

[Inner Oni]
01:34:772 (559,566) - both stream pattern sounds too long and forced imo, while I consider the dkddk and ddkdk parts okay I wouldn't connect them with 01:34:861 (560) - and 01:35:575 (567) - . you should remove them.
02:33:968 (967) - wouldn't really use a finisher note. It feels off in the usage and looks clumsy due the BPM (and the fact it's a triplet).

[Oni]
00:20:039 - I think I even mentioned before, right? dunno, whatever. 0.85x feels too slow imo and to the song not that suitable, 0.90x feels smoother and is also clearer to read, that's another reason why I'd prefer that. In case you're applying, change the following SV changes to fit properly.
00:50:932 (60,62) - I'd say to remove the (62) note to split it apart from the kiai part, and to make (60) to d so 00:50:754 (59,61) - sounds stronger this way.
00:57:004 (105) - We could remove this note to have at least a little rest time in the kiai. Yes I understand it's the kiai part, and yes I know it's an Oni difficulty but comparing this with the rest of the map and how you've used rest times it doesn't really fit at all to map the kiai so continously. Considering that as well because Muzukashii uses triplets sparingly and a lot of 1/2 breaks - while Oni provides exotic pattern like dkddk and consecutive triplet to fivelet to triplet pattern.
01:08:611 - Move the line to 01:09:147 - , it's not that detached from 01:08:254 (170) - , SV-wise.
01:11:825 - 01:13:254 - Adjust the part to something more emphasing to the vocals, like this: https://derpovic.s-ul.eu/xQ8Dx4hQ.png the kat and don triplet follows the "baa" and the following "baa", so it sounds more natural to the song.
01:13:611 (201,202,203,204,205) - either put green lines of 0.96~0.99x for 01:13:611 (201,202,203,204) - to make the transistion better or move the line from 01:14:325 - to 01:14:861 - , so 01:14:325 (205) - isn't detached from 01:14:147 (204) - .
01:28:611 - same sh-tuff like 00:20:039 - .
01:59:861 (62) - like previously for 00:50:932 (60,62) - you should remove the (62) note for the same reason.
02:19:772 (168) - There's nothing what justifies kkkkd for that pattern, remove the note.
02:34:325 - I don't find it worth to use a higher SV than the kiais, I mean the part has some more impact, I agree with that but.. that feels overdone here, I'd go with 1.05x at maximum if you really wanna use SVs here, otherwise I'd just remove it entirely.
02:41:200 (41) - given to the previous triplets and the consecutive pattern to have kdkkkdk is pretty overkill and not recommend. You should remove (41) here.
last kiai - it's a pity that the last kiai isn't at least slightly denser than the previous refrains, obviously I don't say that kiai parts needs or should be denser than non-kiai parts but I'd at least make it somewhat "harder", just to differ it a bit and to say "yes, we're almost at the end, just a bit more!"... you know what I mean. lmao

[Muzukashii]
01:10:754 (237) - while 01:08:968 - has no note you've put for 01:10:754 - one which is consistency-wise weird, I'd remove 01:10:754 (237) - to stay consistent.
01:43:879 (112,113) - that doublet doesn't feel confident to me, personally. I'd just change it to a triplet since the red tick before provides sounds to be mapped. I think it'd be a smoother gameplay with triplet here.
02:29:325 (29,30,31,32,33,34,35,36,37,38,39,40) - I'd map this part similar to 02:23:611 (2,3,4,5,6,7,8,9,10,11,12,13,14) - , sound-wise you could vary here but the current structure feels unnatural to play, having nothing on 02:29:861 - feels really awkward to me, as well on 02:30:932 - .
02:37:450 (60) - In case you gonna change 01:43:879 (112,113) - to a triplet, that note should be removed since it's the ONLY doublet in the whole difficulty which looks kinda off imo.
03:10:932 (190) - would remove this to emphasize 03:11:111 (191,192) - better with their finishers.

[Futsuu]
good, good, gooooooooood.

[Kantan]
boop

Oni looks more than it actually is. If you guys cleared your stuff, let me know, so I will rebubble it.
Surono
thanks walltext oni, soon(tm).
Topic Starter
Midnaait

Stefan wrote:

[General]
- Because metadata is a b****, bubble pop is required to change the metadata in the title: https://derpovic.s-ul.eu/TGlOqMUk.png Soundcloud version is slightly different from the YouTube version so it's only appropriate to include [Final Version] in the title. I've talked with the mapper about that and why via PM in Discord and we came to this agreement. I've already changed it so it's all good now
- Personally it feels off for me that Kantan is labeled as "Kantan's Kantan" and Oni as "Oni but it's Lno", the setup feels inconsistent for no reason and should be changed, personally I'd tend to rename the Oni to "Lno's Oni". Well, I'd agree only if it was confusing for the rest of people, but since it's clear that is an Oni difficulty, I'll probably not change that
- Use the "Resnap all Notes" function for all difficulties, make sure that Inner Oni is on 1/8 snap and the rest at 1/4 while doing this. Alright, gonna do it real quick for all diffs

[Inner Oni]
01:34:772 (559,566) - both stream pattern sounds too long and forced imo, while I consider the dkddk and ddkdk parts okay I wouldn't connect them with 01:34:861 (560) - and 01:35:575 (567) - . you should remove them. Did the first one, but removed 01:35:129 - instead, plays better imo
02:33:968 (967) - wouldn't really use a finisher note. It feels off in the usage and looks clumsy due the BPM (and the fact it's a triplet). All "HEY" sounds are mapped as a finish note, I tested it before without finish, but it doesn't give the same satisfaction to hit it lol

[Muzukashii]
01:10:754 (237) - while 01:08:968 - has no note you've put for 01:10:754 - one which is consistency-wise weird, I'd remove 01:10:754 (237) - to stay consistent.
01:43:879 (112,113) - that doublet doesn't feel confident to me, personally. I'd just change it to a triplet since the red tick before provides sounds to be mapped. I think it'd be a smoother gameplay with triplet here. I removed 01:43:879 - instead
02:29:325 (29,30,31,32,33,34,35,36,37,38,39,40) - I'd map this part similar to 02:23:611 (2,3,4,5,6,7,8,9,10,11,12,13,14) - , sound-wise you could vary here but the current structure feels unnatural to play, having nothing on 02:29:861 - feels really awkward to me, as well on 02:30:932 - . Changed to this:

02:37:450 (60) - In case you gonna change 01:43:879 (112,113) - to a triplet, that note should be removed since it's the ONLY doublet in the whole difficulty which looks kinda off imo. I like this doublet, emphasizes well into the vocals, and it's not too hard to hit even if it's the only doublet in the diff lol
03:10:932 (190) - would remove this to emphasize 03:11:111 (191,192) - better with their finishers.

[Futsuu]
good, good, gooooooooood. n o i c e

Oni looks more than it actually is. If you guys cleared your stuff, let me know, so I will rebubble it.
Thanks mang :)
Topic Starter
Midnaait
Sorry for doublepost, here's Lno's response lol

- Because metadata is a b****, bubble pop is required to change the metadata in the title: https://derpovic.s-ul.eu/TGlOqMUk.png Soundcloud version is slightly different from the YouTube version so it's only appropriate to include [Final Version] in the title. I've talked with the mapper about that and why via PM in Discord and we came to this agreement.

You're joking right? It's listed as the final version because they made multiple versions as a meme before releasing the full track. The full name should simply be "Dunderpatrullen - We Are Number One (Remix)" the fact that you made him change the name to something that is incorrect and stupid makes no sense to me.


00:20:039 - I think I even mentioned before, right? dunno, whatever. 0.85x feels too slow imo and to the song not that suitable, 0.90x feels smoother and is also clearer to read, that's another reason why I'd prefer that. In case you're applying, change the following SV changes to fit properly.

Sorry I don't agree at all with this. I don't think it makes it any less readable and I personally think the way it is now is better; also yes you did mention it before but it was remapped since then due to the full mp3 being released.

00:50:932 (60,62) - I'd say to remove the (62) note to split it apart from the kiai part, and to make (60) to d so 00:50:754 (59,61) - sounds stronger this way.

You are suggesting to change the mapping to vocals which in this case I don't agree with as the previous pattern is not mapped to vocals.

00:57:004 (105) - We could remove this note to have at least a little rest time in the kiai. Yes I understand it's the kiai part, and yes I know it's an Oni difficulty but comparing this with the rest of the map and how you've used rest times it doesn't really fit at all to map the kiai so continously. Considering that as well because Muzukashii uses triplets sparingly and a lot of 1/2 breaks - while Oni provides exotic pattern like dkddk and consecutive triplet to fivelet to triplet pattern.

I don't agree with the rest. It makes no sense to me to have a rest there when there is a clear sound to be mapped. As you said this is the kiai and it is also the most intense part of the song, why wouldn't it be denser?

01:08:611 - Move the line to 01:09:147 - , it's not that detached from 01:08:254 (170) - , SV-wise.

I see no reason to make this change. The sv change is there because that is where the song changes leading into the buildup.

01:11:825 - 01:13:254 - Adjust the part to something more emphasing to the vocals, like this: https://derpovic.s-ul.eu/xQ8Dx4hQ.png the kat and don triplet follows the "baa" and the following "baa", so it sounds more natural to the song.

No, this is mapped to pitch.

01:13:611 (201,202,203,204,205) - either put green lines of 0.96~0.99x for 01:13:611 (201,202,203,204) - to make the transistion better or move the line from 01:14:325 - to 01:14:861 - , so 01:14:325 (205) - isn't detached from 01:14:147 (204) - .

This I don't mind adding, changed.

01:28:611 - same sh-tuff like 00:20:039 - .

Same response.

01:59:861 (62) - like previously for 00:50:932 (60,62) - you should remove the (62) note for the same reason.

Again, same reason.

02:19:772 (168) - There's nothing what justifies kkkkd for that pattern, remove the note.

Except that clear sound that justifies it? :thinking:

02:34:325 - I don't find it worth to use a higher SV than the kiais, I mean the part has some more impact, I agree with that but.. that feels overdone here, I'd go with 1.05x at maximum if you really wanna use SVs here, otherwise I'd just remove it entirely.

Sorry I wont change this, I like it how it is and I see no reason to change it to what you're suggesting but I will make the sv consistent into the kiai though so the very slight change in sv isn't there, ending changed accordingly.

02:41:200 (41) - given to the previous triplets and the consecutive pattern to have kdkkkdk is pretty overkill and not recommend. You should remove (41) here.

I really don't like your suggestion for more triples as it doesn't follow what I'm following for this pattern. I'd prefer to keep this the same but I will change since you seem to think the pattern is too hard.

last kiai - it's a pity that the last kiai isn't at least slightly denser than the previous refrains, obviously I don't say that kiai parts needs or should be denser than non-kiai parts but I'd at least make it somewhat "harder", just to differ it a bit and to say "yes, we're almost at the end, just a bit more!"... you know what I mean. lmao

:thinking: are you telling me to make the last kiai harder by overmapping it?
Stefan
After a longer conversation with Lno via Discord we've made some changes afterwards:

- changed title one more time after Lno could provide me the source, directly from the artist.
- added a little break time in the first Kiai.
- improved some previously denied SV parts
- made last kiai slightly harder to emphasize the impact and differ it from the refrains, being too similar.

Re-bubbled.
Topic Starter
Midnaait
B A N A N A
P E E L
Surono


minecraft animeme

kantan kantan is meme, i mean yeah "its my style" i guess. LNO Oni madness but ok im fine since its higher diff.. so naming diff so ye fin e ye so
Skylish
Stefan: > - changed title one more time after Lno could provide me the source, directly from the artist. p/6048154

Issue about Diff. name about 'We are No.1', can you show it out? I am doubtful about the formatting of GDers which should be consistent.

Kantan's Kantan but why not Lno's Oni;
Oni but Lno's, but why not Kantan but Kantan's ?

Would you mind showing the source that Lno provided for you, and his explanation as well?

The difficulty naming system should be consistent under any circumstances.
Topic Starter
Midnaait

Skylish wrote:

Stefan: > - changed title one more time after Lno could provide me the source, directly from the artist. p/6048154

Issue about Diff. name about 'We are No.1', can you show it out? I am doubtful about the formatting of GDers which should be consistent.

Kantan's Kantan but why not Lno's Oni;
Oni but Lno's, but why not Kantan but Kantan's ?

Would you mind showing the source that Lno provided for you, and his explanation as well?

The difficulty naming system should be consistent under any circumstances.
About the diff names, there is no rule/guideline for "consistent" diff names afaik, and it says clearly the diff level on the first word and the mapper, just said differently. cmon, memes :^)

And source on song's name is on Lno's response, I'll link them again


Hanjamon
finally, gratz :3
Surono

Skylish wrote:

Oni but Lno's, but why not Kantan but Kantan's ?
this quote already meme lmao
if the mapset are applied with all diffnaming like that, kantan is lower diff cuz above muzu is higher diff so used costume diffname and its related.
Raiden
Agreed with Skylish, difficulty naming is inconsistent (therefore disallowed) and should be fixed as soon as possible. Not a big deal, can be requalified right away after fixing it.
Surono
okey lets dq it, it was just 2hours ago.. not like a half week or close to be ranked, you can be salty for that Lno if like that...
Nardoxyribonucleic
Hello, this map has been disqualified for inconsistent nomenclature of guest difficulties and inappropriate custom difficulty naming.

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
In this case, "Oni but it's Lno's" is regarded as a custom difficulty name while it is not the highest difficulty. In addition, it clashes with how the Kantan guest difficulty is named. Please consider changing it to "Lno's Oni".
Kantan
now i am a sadtan. :(
Nao Tomori
Hey, I don't think that Oni diffname is considered a custom diff name. As you could see on some other maps, like https://osu.ppy.sh/s/219380 or https://osu.ppy.sh/s/358056 you could see that putting random stuff outside of what is normal (kantan futsuu etc) is still not considered as the one custom diffname till the actual level of difficulty is not in the name.

Anyway, what I mean is that you should change the Kantan name instead of the Oni since that is more related to the spirit of the song / meme / thingy. That should be acceptable for ranking.
Topic Starter
Midnaait

Nardoxyribonucleic wrote:

Hello, this map has been disqualified for inconsistent nomenclature of guest difficulties and inappropriate custom difficulty naming.

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
In this case, "Oni but it's Lno's" is regarded as a custom difficulty name while it is not the highest difficulty. In addition, it clashes with how the Kantan guest difficulty is named. Please consider changing it to "Lno's Oni".
Changed Lno's diff name

But remember what you said about consistency in diff names https://osu.ppy.sh/s/513590 (Unless there's something I'm missing)

Naotoshi wrote:

Hey, I don't think that Oni diffname is considered a custom diff name. As you could see on some other maps, like https://osu.ppy.sh/s/219380 or https://osu.ppy.sh/s/358056 you could see that putting random stuff outside of what is normal (kantan futsuu etc) is still not considered as the one custom diffname till the actual level of difficulty is not in the name.

Anyway, what I mean is that you should change the Kantan name instead of the Oni since that is more related to the spirit of the song / meme / thingy. That should be acceptable for ranking.

DW about that, it's not a big deal for me, but don't do it yourselves please
Nardoxyribonucleic

Naotoshi wrote:

Hey, I don't think that Oni diffname is considered a custom diff name. As you could see on some other maps, like https://osu.ppy.sh/s/219380 or https://osu.ppy.sh/s/358056 you could see that putting random stuff outside of what is normal (kantan futsuu etc) is still not considered as the one custom diffname till the actual level of difficulty is not in the name.

Anyway, what I mean is that you should change the Kantan name instead of the Oni since that is more related to the spirit of the song / meme / thingy. That should be acceptable for ranking.
Custom difficulty name refers to neologism out of ordinary nomenclature (Easy, Normal, Hard, Insane, Expert and add "X's" if it is a guest difficulty). That does not mean adding random words plus the actual level of difficulty as difficulty name is still considered as non-custom. The examples you showed could be disqualified due to this. Moreover, I do not think extending memes in ranking criteria related matters is beneficial to the ranked section.

Midnaait wrote:

But remember what you said about consistency in diff names https://osu.ppy.sh/s/513590 (Unless there's something I'm missing)
Both difficulties are of the highest tier and have exactly the same star difficulty, so it still follows the said ranking criterion somehow.
Stefan
I just think that "consistency in guest difficulty names" isn't mentioned as legitimate rule break. If ever, that should be added in this point. And for the first example Naotoshi has been mentioned, this topic should be discussed again since some inconsistency in what "custom" and "non-custom" difficulty names is understood, exist for the QAT/BNG.
Topic Starter
Midnaait
So what do we do? I'm technically not breaking anything atm if there's no rule lol (And I really want to keep the diff name :? )
Monstrata
If the GD's use a different syntax, so should the regular difficulties. Otherwise, you have two different custom naming "sets" in one mapset, and you are only allowed to use one custom naming set as stated in the rules.
Nwolf
Is it that hard to understand that either the HIGHEST difficulty or the WHOLE SET use custom names? And of course, if it's the whole set, it has to be logical and consistent. That's in the RC. I really don't understand why there is still discussion over this particular case.
Topic Starter
Midnaait

Nwolf wrote:

Is it that hard to understand that either the HIGHEST difficulty or the WHOLE SET use custom names? And of course, if it's the whole set, it has to be logical and consistent. That's in the RC. I really don't understand why there is still discussion over this particular case.
Let me ask something, if I keep the previous name for the oni, but change Kantan to "Kantan but it's Kantan's" it'd be okay?
Stefan
It'd still collide with the "only the hardest difficulty is allowed to use custom difficulty names" rule but there are recent case that break that rule anyway. But freely from the consistency it'd be fine, yes.
Skylish

Naotoshi wrote:

Hey, I don't think that Oni diffname is considered a custom diff name. As you could see on some other maps, like https://osu.ppy.sh/s/219380 or https://osu.ppy.sh/s/358056 you could see that putting random stuff outside of what is normal (kantan futsuu etc) is still not considered as the one custom diffname till the actual level of difficulty is not in the name.

Anyway, what I mean is that you should change the Kantan name instead of the Oni since that is more related to the spirit of the song / meme / thingy. That should be acceptable for ranking.
Speaking of the 1st mentioned map, I have no idea why STD can have such kind of naming system: Extra = Custom Name, but it is not going to happen, or it does not happen in Taiko anyway.

Concerning the 2nd mentioned map, it keeps a constant GDers' naming system, so that'd be fine. While I was also suggesting the possibilities of GD names in this mapset at p/6050554 .
Nardoxyribonucleic
Rechecked and confirmed with the difficulty name change to Lno's Oni. Nothing has been changed apart from that.

Requalified~
Surono
yayy duud its back <3

taiko are number one but its mi-
thx to slidar from muzu and nice madnuts Lno
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