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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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Yukiyo
Hey m4m o/

cs5? you really want to make this as hard as possible. I'd still recommend like 4.5 or 4 but ok
00:01:120 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - are you sure you want like no movement here??? just slight movement to not have the stacking will look much better
00:03:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same here and for all of them
00:16:529 (2,3) -
00:16:938 (5,6) - are you sure you want this rapid stop? I get why, but it seems REALLY hard to play just havong movement like 00:12:438 (3,4,5,6,7) - should be fine
your streams look nice I must say
00:48:029 (1) - move it a bit to the left down, better visual blanket
00:51:165 (2,3,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - mybe make those stacking differences according to the guitar thingy
00:58:665 (7,2) - overlap xd
01:00:847 (11,3) - ^
01:01:120 (1) - any reason to go with curves? Maybe a more aggressive slider type like straight or sharp sliders
01:02:483 (4,5) - at this for example, maybe try and go with the visual flow a bit more, I mean it plays fine but it look aaaa
01:13:392 (2,4) - overlap
01:21:983 (2,3) - same issue
01:30:574 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - no one will be able to hit that, even if you only have to go for the middle the risk of note blocking is too high, please nerf.
01:33:574 (7,1) - why don't you use like the same curved slider at least?
01:36:029 (1) - normally you'd switch circular flow here like 01:01:120 (1) - why not there?
02:14:620 (4,5,6) - overall look out for your visual spacing, it looks messy and cluttered 02:12:029 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1) -
02:20:756 (1,3) - these don't really look ~good~ actually xd
02:21:710 (6,8) - again almost touching, keep your visual speacing clean
02:23:347 (4,5,6) - last time ima mention it - > http://puu.sh/vChfq/eebdea075d.jpg
02:24:710 (7,8,1) - why the change??
02:40:392 (1,2,1,2,1,2,1,2,1,2,1,2) - those are the jumps we want to see.
04:18:573 (1,2,3,4) - just make this straight tbh, no point
04:21:846 (1) - sick
04:26:482 (1,2,3,4,5,6,7,8,9,10,11,12,1) - again stacking stuff doesn't look good etc.
04:56:209 (6,7,8,9,1) - way to hard to play/snap to, make them with acute angles please~ no need for this HEAVY emphasis
05:04:937 (5,6) - almost no movement here space them like for exaple - > http://puu.sh/vChEZ/44de27310f.jpg
05:12:027 (1,2,3,4,5,6,7,8) - you are using 1/3 for the rest so use 1/3 here too, guitar is the same
05:39:573 (2,3,4) - omg overlaps xd
05:46:255 (7,8,9) - just looks ugly, implement it in the stream
05:51:573 (4,5,6,7,8,9,10,11) - even it out, just looks ugly and adds no technical emphasis
05:56:755 (1,2,3,4,5,6,7,8,9) - would'nt you want to switch circular flow again
06:26:209 (2,3) - aaaaa overlap ;-;
06:46:572 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - hold down the difficulty please ;-; this is really hard to fc
06:57:209 (6,7,8,9,10) - evenly please
08:03:912 (7,8,9,1) - please no, as before
Topic Starter
jeanbernard8865

Yukiyo wrote:

Hey m4m o/

cs5? you really want to make this as hard as possible. I'd still recommend like 4.5 or 4 but ok - I mean I like cs5 and the freedom it gives, I didn't make it cs5 to have the hardest thing I could

00:01:120 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - are you sure you want like no movement here??? just slight movement to not have the stacking will look much better - A stack represents that drum roll much better imo
00:03:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same here and for all of themsame
00:16:529 (2,3) -
00:16:938 (5,6) - are you sure you want this rapid stop? I get why, but it seems REALLY hard to play just having movement like 00:12:438 (3,4,5,6,7) - should be fine - it's just not the same thing, here the stop in aim is to emphasise the snare which is every 3rd 1/2 rhythm, while 00:12:574 (4,5,6,7) has 4 snares so they're emphasised equally through having the same movement
your streams look nice I must say - Thanks
00:48:029 (1) - move it a bit to the left down, better visual blanket - Yeah why not
00:51:165 (2,3,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - mybe make those stacking differences according to the guitar thingy - This is mapped to the drums, not the guitar
00:58:665 (7,2) - overlap xd - Whoops
01:00:847 (11,3) - ^ - ^
01:01:120 (1) - any reason to go with curves? Maybe a more aggressive slider type like straight or sharp sliders - Why would I do aggressive shapes here ? The song isn't even aggressive
01:02:483 (4,5) - at this for example, maybe try and go with the visual flow a bit more, I mean it plays fine but it look aaaa - What ? It's just emphasis on the snares once again
01:13:392 (2,4) - overlap - Fixed
01:21:983 (2,3) - same issue - Same reason
01:30:574 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - no one will be able to hit that, even if you only have to go for the middle the risk of note blocking is too high, please nerf - The notes don't even overlap, how can you expect notelocking where circles don't even overlap ? Besides, difficulty isn't an excuse.
If you think something is wrong, then please give arguments coming from the map itself instead of just players not being good enough.

01:33:574 (7,1) - why don't you use like the same curved slider at least? - That's a good question
01:36:029 (1) - normally you'd switch circular flow here like 01:01:120 (1) - why not there? - Because of how I have to orient the slider to be consistent with the overlap with the stream from before, plus I just don't have the space to make that slider so that it reverses circular flow
02:14:620 (4,5,6) - overall look out for your visual spacing, it looks messy and cluttered 02:12:029 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1) - It's a calmer part, so of course it's gonna move less. Also, this doesn't look messy ?
02:20:756 (1,3) - these don't really look ~good~ actually xd Ye I've been wanting to change this ugly thing for a while, thanks for helping me move my ass
02:21:710 (6,8) - again almost touching, keep your visual spacing clean - How is that a problem since they're not touching ?
02:23:347 (4,5,6) - last time ima mention it - > http://puu.sh/vChfq/eebdea075d.jpg -
02:24:710 (7,8,1) - why the change?? - 2 kicks
02:40:392 (1,2,1,2,1,2,1,2,1,2,1,2) - those are the jumps we want to see. - Thanks ?
04:18:573 (1,2,3,4) - just make this straight tbh, no point - It's already straight. If you're thinking about distance spacing, then this is subjective. I've already explained above that it's because of the guitar's intensity changing.
04:21:846 (1) - sick - Thanks
04:26:482 (1,2,3,4,5,6,7,8,9,10,11,12,1) - again stacking stuff doesn't look good etc. - I mean who are you to decide what looks good and what doesn't ?
04:56:209 (6,7,8,9,1) - way to hard to play/snap to, make them with acute angles please~ no need for this HEAVY emphasis - They aren't even supposed to be snapped to. Again, if you can't play a different flow than triangles then please don't use it as an excuse to point out imaginary mistakes.
05:04:937 (5,6) - almost no movement here space them like for exaple - > http://puu.sh/vChEZ/44de27310f.jpg - There's meant to be almost no movement because I'm not emphasising vocals.
05:12:027 (1,2,3,4,5,6,7,8) - you are using 1/3 for the rest so use 1/3 here too, guitar is the same - Did you even check that ? Guitar is clearly 1/4 here.
05:39:573 (2,3,4) - omg overlaps xd - There are no overlaps ?
05:46:255 (7,8,9) - just looks ugly, implement it in the stream - There's a reason why those are stacked ; the scream has done pronouncing the syllable
05:51:573 (4,5,6,7,8,9,10,11) - even it out, just looks ugly and adds no technical emphasis - They don't look ugly ; they stand out, which is exactly what I want them to since they're kicks into a drum roll.
05:56:755 (1,2,3,4,5,6,7,8,9) - would'nt you want to switch circular flow again - What ? It is circular flow, and it has been circular flow before too.
06:26:209 (2,3) - aaaaa overlap ;-; - It's intentional ; this slider is meant to be at the center of those 2.
06:46:572 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - hold down the difficulty please ;-; this is really hard to fc - Not my problem if you can't play technical patterns.
06:57:209 (6,7,8,9,10) - evenly please - No ? There's a reason why the stream is discontinuous you know
08:03:912 (7,8,9,1) - please no, as beforeAs before, learn to flow something else than Best FriendS' jumps.
[Hiiro Sakaki]
French IRC Mod
00:50 [Hiiro Sakaki]: 05:18:095 - là aussi mdr
00:50 [Hiiro Sakaki]: 05:18:436 - là aussi
00:51 [Hiiro Sakaki]: c:
00:51 AyanokoRin: c'est un triple de drums là
00:51 AyanokoRin: osef des drums
00:51 AyanokoRin: DansGame
00:51 [Hiiro Sakaki]: 05:37:254 - Pd de pas mapper la guitare
00:52 AyanokoRin: ma macro shrug est cassée
00:53 [Hiiro Sakaki]: 06:13:664 (4,2) - tbh t'aurais pu faire un effort D:
00:53 [Hiiro Sakaki]: 06:22:391 (5,2) - same D/
00:53 [Hiiro Sakaki]: D:
00:54 AyanokoRin: plsj'ai pas de place
00:54 AyanokoRin: si je stack
00:54 AyanokoRin: surtout pour 06:15:300 (2) -
00:54 AyanokoRin: si je le stack 06:16:391 (1,1) - va overlap
00:54 AyanokoRin: même en refaisant le triangle
00:56 [Hiiro Sakaki]: 06:45:845 (1,2,3,4) - ça aurait pas été mieux de mettre le triple straight c'est les trois coups de guitare avant le changement de pattern?
00:56 [Hiiro Sakaki]: ou de change 06:46:572 (1,2,1,2) - en straight?
00:56 AyanokoRin: bof
00:56 AyanokoRin: je map surtout drums/vocal
00:57 AyanokoRin: la guitare je la follow qu'au solo
00:57 [Hiiro Sakaki]: Parce que là ils sont mass fort
00:57 [Hiiro Sakaki]: PD
00:57 AyanokoRin: et une fois au début pour 1 stream
00:57 [Hiiro Sakaki]: Guitare>All
00:57 AyanokoRin: map la guitare
00:57 AyanokoRin: :hmm:
00:57 AyanokoRin: j'ai envie de faire un brain expansion meme
00:58 [Hiiro Sakaki]: 07:28:390 (2,1) - tu veux pas smooth le 1er pour faire un joli blanket,
00:58 [Hiiro Sakaki]: ?
00:58 [Hiiro Sakaki]: perso ça me trigger de voir ça
00:58 [Hiiro Sakaki]: Mais c'est très subjectif là
00:59 AyanokoRin: j'aime bien quand ça fait ça perso
00:59 AyanokoRin: genre t'as une blanket partielle
00:59 AyanokoRin: et ça finit straight
00:59 AyanokoRin: + j'ai déjà fait une wave
00:59 AyanokoRin: faut varier les sliderart c:
01:00 AyanokoRin: + les wave verticales c'mosh
01:00 [Hiiro Sakaki]: 08:01:048 (1) - y'a pas des drums là???
01:00 [Hiiro Sakaki]: owo
01:00 AyanokoRin: c'est une des rares fois où je follow la guitare
01:01 AyanokoRin: parce que je pouvais pas ignorer ce riff ou w/e
01:01 AyanokoRin: donc j'ai fait un compromis
01:01 AyanokoRin: normalement la guitare stop là 08:01:594 -
01:01 AyanokoRin: mais j'ai stop avant pour mettre le drum roll
01:02 [Hiiro Sakaki]: Mec j'vais être nazi
01:02 [Hiiro Sakaki]: 00:33:642 (6,4) -
01:02 [Hiiro Sakaki]: A
01:02 [Hiiro Sakaki]: L
01:02 [Hiiro Sakaki]: E
01:02 [Hiiro Sakaki]: D
01:03 AyanokoRin: c'est fait exprès
01:03 [Hiiro Sakaki]: T
01:03 [Hiiro Sakaki]: R
01:03 [Hiiro Sakaki]: I
01:03 AyanokoRin: 1) je déteste les overlaps parfaits dans les streams
01:03 [Hiiro Sakaki]: G
01:03 [Hiiro Sakaki]: E
01:03 [Hiiro Sakaki]: R
01:03 [Hiiro Sakaki]: E
01:03 [Hiiro Sakaki]: D
01:03 AyanokoRin: 2) ça correspond pas au mood
01:03 AyanokoRin: alors toi tu vas te prendre un autosilence de bancho
01:03 AyanokoRin: MDR
01:03 [Hiiro Sakaki]: 00:39:574 (5,6,7,8,1,2,3,4,1,2,3,4,1) - Nice illuminati tho
01:04 [Hiiro Sakaki]: J'le bz bancho
01:04 AyanokoRin: MDR
01:04 AyanokoRin: j'ai refait la même au 2e deathstream je crois
01:04 AyanokoRin: 07:55:866 (5,6,7,8,1,2,3,4,1,2,3,4,1) - yep
01:04 [Hiiro Sakaki]: 00:42:301 - 5 notes nan?
01:04 [Hiiro Sakaki]: T'a copypaste avoue
01:05 AyanokoRin: le stream ?
01:05 [Hiiro Sakaki]: 00:43:188 - Same triple
01:05 AyanokoRin: nop
01:05 AyanokoRin: c'est pas long à faire de toute
01:06 [Hiiro Sakaki]: 01:30:574 (1) - Btw c'est pas vraiment une dissonance ça
01:06 [Hiiro Sakaki]: C'est un pitch scream
01:06 AyanokoRin: je sais que c'est pas une dissonance
01:06 AyanokoRin: MDR
01:06 [Hiiro Sakaki]: Bah j'sais pas tu disais dissonance sale kk
01:06 AyanokoRin: la dissonance elle était sur ma gekiai
01:06 [Hiiro Sakaki]: :ah:
01:07 AyanokoRin: 04:24:379 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
01:07 AyanokoRin: int harmonie=0
01:08 AyanokoRin: bon
01:08 AyanokoRin: post les logs
01:08 AyanokoRin: jte kd
01:09 [Hiiro Sakaki]: 00:42:301 - tu fais quoi pour ça?
01:09 [Hiiro Sakaki]: et ça ? 00:43:051 -
01:09 [Hiiro Sakaki]: 00:43:188 - ***
01:09 AyanokoRin: kicks
01:09 [Hiiro Sakaki]: Mais y'a des notes que t'a pas map owo
01:09 [Hiiro Sakaki]: Ah t'as mis des kicks
01:09 [Hiiro Sakaki]: me is retarded
01:09 [Hiiro Sakaki]: sorry
01:10 AyanokoRin: en fait nn
01:10 AyanokoRin: j'ai mis un vieux stack
01:10 AyanokoRin: 00:42:301 (2,3,4,5,1) -
01:10 [Hiiro Sakaki]: Niec
Topic Starter
jeanbernard8865

[Hiiro Sakaki] wrote:

French IRC Mod
00:50 [Hiiro Sakaki]: 05:18:095 - là aussi mdr
00:50 [Hiiro Sakaki]: 05:18:436 - là aussi
00:51 [Hiiro Sakaki]: c:
00:51 AyanokoRin: c'est un triple de drums là
00:51 AyanokoRin: osef des drums
00:51 AyanokoRin: DansGame
00:51 [Hiiro Sakaki]: 05:37:254 - Pd de pas mapper la guitare
00:52 AyanokoRin: ma macro shrug est cassée
00:53 [Hiiro Sakaki]: 06:13:664 (4,2) - tbh t'aurais pu faire un effort D:
00:53 [Hiiro Sakaki]: 06:22:391 (5,2) - same D/
00:53 [Hiiro Sakaki]: D:
00:54 AyanokoRin: plsj'ai pas de place
00:54 AyanokoRin: si je stack
00:54 AyanokoRin: surtout pour 06:15:300 (2) -
00:54 AyanokoRin: si je le stack 06:16:391 (1,1) - va overlap
00:54 AyanokoRin: même en refaisant le triangle
00:56 [Hiiro Sakaki]: 06:45:845 (1,2,3,4) - ça aurait pas été mieux de mettre le triple straight c'est les trois coups de guitare avant le changement de pattern?
00:56 [Hiiro Sakaki]: ou de change 06:46:572 (1,2,1,2) - en straight?
00:56 AyanokoRin: bof
00:56 AyanokoRin: je map surtout drums/vocal
00:57 AyanokoRin: la guitare je la follow qu'au solo
00:57 [Hiiro Sakaki]: Parce que là ils sont mass fort
00:57 [Hiiro Sakaki]: PD
00:57 AyanokoRin: et une fois au début pour 1 stream
00:57 [Hiiro Sakaki]: Guitare>All
00:57 AyanokoRin: map la guitare
00:57 AyanokoRin: :hmm:
00:57 AyanokoRin: j'ai envie de faire un brain expansion meme
00:58 [Hiiro Sakaki]: 07:28:390 (2,1) - tu veux pas smooth le 1er pour faire un joli blanket,
00:58 [Hiiro Sakaki]: ?
00:58 [Hiiro Sakaki]: perso ça me trigger de voir ça
00:58 [Hiiro Sakaki]: Mais c'est très subjectif là
00:59 AyanokoRin: j'aime bien quand ça fait ça perso
00:59 AyanokoRin: genre t'as une blanket partielle
00:59 AyanokoRin: et ça finit straight
00:59 AyanokoRin: + j'ai déjà fait une wave
00:59 AyanokoRin: faut varier les sliderart c:
01:00 AyanokoRin: + les wave verticales c'mosh
01:00 [Hiiro Sakaki]: 08:01:048 (1) - y'a pas des drums là???
01:00 [Hiiro Sakaki]: owo
01:00 AyanokoRin: c'est une des rares fois où je follow la guitare
01:01 AyanokoRin: parce que je pouvais pas ignorer ce riff ou w/e
01:01 AyanokoRin: donc j'ai fait un compromis
01:01 AyanokoRin: normalement la guitare stop là 08:01:594 -
01:01 AyanokoRin: mais j'ai stop avant pour mettre le drum roll
01:02 [Hiiro Sakaki]: Mec j'vais être nazi
01:02 [Hiiro Sakaki]: 00:33:642 (6,4) -
01:02 [Hiiro Sakaki]: A
01:02 [Hiiro Sakaki]: L
01:02 [Hiiro Sakaki]: E
01:02 [Hiiro Sakaki]: D
01:03 AyanokoRin: c'est fait exprès
01:03 [Hiiro Sakaki]: T
01:03 [Hiiro Sakaki]: R
01:03 [Hiiro Sakaki]: I
01:03 AyanokoRin: 1) je déteste les overlaps parfaits dans les streams
01:03 [Hiiro Sakaki]: G
01:03 [Hiiro Sakaki]: E
01:03 [Hiiro Sakaki]: R
01:03 [Hiiro Sakaki]: E
01:03 [Hiiro Sakaki]: D
01:03 AyanokoRin: 2) ça correspond pas au mood
01:03 AyanokoRin: alors toi tu vas te prendre un autosilence de bancho
01:03 AyanokoRin: MDR
01:03 [Hiiro Sakaki]: 00:39:574 (5,6,7,8,1,2,3,4,1,2,3,4,1) - Nice illuminati tho
01:04 [Hiiro Sakaki]: J'le bz bancho
01:04 AyanokoRin: MDR
01:04 AyanokoRin: j'ai refait la même au 2e deathstream je crois
01:04 AyanokoRin: 07:55:866 (5,6,7,8,1,2,3,4,1,2,3,4,1) - yep
01:04 [Hiiro Sakaki]: 00:42:301 - 5 notes nan?
01:04 [Hiiro Sakaki]: T'a copypaste avoue
01:05 AyanokoRin: le stream ?
01:05 [Hiiro Sakaki]: 00:43:188 - Same triple
01:05 AyanokoRin: nop
01:05 AyanokoRin: c'est pas long à faire de toute
01:06 [Hiiro Sakaki]: 01:30:574 (1) - Btw c'est pas vraiment une dissonance ça
01:06 [Hiiro Sakaki]: C'est un pitch scream
01:06 AyanokoRin: je sais que c'est pas une dissonance
01:06 AyanokoRin: MDR
01:06 [Hiiro Sakaki]: Bah j'sais pas tu disais dissonance sale kk
01:06 AyanokoRin: la dissonance elle était sur ma gekiai
01:06 [Hiiro Sakaki]: :ah:
01:07 AyanokoRin: 04:24:379 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
01:07 AyanokoRin: int harmonie=0
01:08 AyanokoRin: bon
01:08 AyanokoRin: post les logs
01:08 AyanokoRin: jte kd
01:09 [Hiiro Sakaki]: 00:42:301 - tu fais quoi pour ça?
01:09 [Hiiro Sakaki]: et ça ? 00:43:051 -
01:09 [Hiiro Sakaki]: 00:43:188 - ***
01:09 AyanokoRin: kicks
01:09 [Hiiro Sakaki]: Mais y'a des notes que t'a pas map owo
01:09 [Hiiro Sakaki]: Ah t'as mis des kicks
01:09 [Hiiro Sakaki]: me is retarded
01:09 [Hiiro Sakaki]: sorry
01:10 AyanokoRin: en fait nn
01:10 AyanokoRin: j'ai mis un vieux stack
01:10 AyanokoRin: 00:42:301 (2,3,4,5,1) -
01:10 [Hiiro Sakaki]: Niec
MERCI POUR CE MOD TRES INATTENDU WLH
Bokkie
Hello!
M4M from my queue c:

General

  1. 04:52:391 - I think this would be better as a preview point; it's lit af and current one doesn't provide as much hype
  2. I feel like Beckoning Death as diff name would be better
  3. Imo CS=5 is really unnecessary; the map's already difficult with extremely high AR and OD
  4. changing BG's file name might be a good idea; I know it's for the memes but some people may not take your map seriously
  5. about that bell hitsound, you can check this one; it's from my other map which has pretty cool bell sliderart if you'd need one c:

Death is beckoning

It's beckoning for a mod haHAA kms

BOX BECAUSE IT'S LONG
  1. 00:00:847 (1) - not necessary, but you could move and rotate it like this to make it look better
  2. 00:04:392 (1,2,3,4) - after playing around with it for a while I found that something like this fits the best and ads some aesthetics value to spice up this intro (if you're curious, I've used x0.85 SV for first and third slider); of course thatd' require some changes to that stream before the sliders, but I'll leave it up to you c:
  3. 00:09:710 - you've missed a note here
  4. 00:09:847 (1) - this slider is too simple for the scream it represents
  5. 00:14:210 (1) - same as previous; spice it up;
  6. 00:16:392 (1) - this slider is barely visible; move it to the left
  7. 00:18:029 (7,8) - make the distance between them the same as (6,7) to keep it consistent;
  8. 00:18:165 (8,9) - I'm not exacly sure if it's doable by human's hand; on top of that, the flow is awkward here; rotate counter clockwise by 30 degrees
  9. 00:24:574 (8) - move slightly to the left to match sliders on the other side
  10. 00:25:120 (1) - due to overlaping sliders just before this might be mistaken for a slider as well; move it to the right, along with 00:25:529 (1) (something like this for aesthetics)
  11. 00:27:029 (11) - not necessary, but you could move it to x:194 y:110 to create a blanket with next stream (or move the stream but that'd be pain to rearrange it)
  12. 00:55:392 (2,1) - swap both places and nc
  13. 01:05:483 (1,2) - should have the same spacing as 01:05:756 (3,4)
  14. 01:08:347 - I highly recommend making this note clickable;
  15. 01:08:620 (6) - move this between 01:07:938 (2,3) and 01:08:756 (1) between 01:09:029 (2,3) for nice A E S T H E T I C S
  16. 01:11:074 (2,4,6) - the distance between those should be equal
  17. 01:15:029 (13,14,15,16) - this looks rather ugly; please reshape this stream
  18. 01:26:483 (3,4) and 01:26:756 (6,7) - I'd stack those on top of the sliders for an emphasis on 01:27:301 (12,13,14,1,2,3)
  19. 01:27:301 (12) - nc on this instead of 01:27:573 (1)
  20. 01:28:665 (3) - I know it's stacked with 01:27:983 (6) but without stacking it with 01:27:915 (5) as well, this looks bad
  21. 01:37:801 (5) - stack with 01:37:392 (3) and adjust blanket with 01:38:210 (1)
  22. 01:51:029 (13,14,15) - I get it, gimmicks... but you're making it so sudden it'll only cause confusion and failscreen duh; you leave 01:51:233 (16) out of stack as well which is even more confusing; and there's also the thing that you use this gimmick only twice(?)
  23. 01:47:210 - make it clear where's the turn; make bigger angles between turns or nc each turn; also, you should put nc here 01:47:210 (5)
  24. 01:52:801 (7,8) - get rid of that stack or add stack 01:54:438 (9,10) (I hope you pick 1st option tho)
  25. 01:56:756 (1) - hardly visible
  26. 02:03:301 (1,2) - ctrl+G
  27. 02:06:574 (8) - nc
  28. 02:08:074 (3,7) - this could be stacked
  29. 02:08:620 (5) - starting with this you should check nc since you seem to be missing few
  30. 02:09:574 (9,2) - blanket please
  31. 02:12:983 (6,9) - stack them
  32. 02:16:120 (1) - remove nc here (and similiar slider later on); I think you should use lower SV for those as well
  33. 02:23:347 (4) - this is placed at y:0, ask someone with more expirience if it's okay to keep it like that
    oh my god.. I'm not even half way through the map and I'm tired already >.<
  34. 02:25:938 (5,2) - not necessary but would be cool if you could blanket those
  35. 02:32:483 (3,4,5,6,1,2,3,4,5) - either staight or curved here, not both since it looks weird
  36. 02:37:665 (1,2) - space them like 02:37:120 (1,2,3) form a spicy triangle along with 02:37:938 (3)
  37. 03:31:665 (1,2) - why the spacing between those is the same as 03:30:574 (2,1) (or even smaller) if the gap in time is different?
  38. 03:39:847 (3,1,2) - spacing here should be equal
  39. 03:51:300 (1) - it's overlaping with previous slider; move it aside
  40. 03:54:027 (6,8) - blanket those
  41. 03:54:982 (7,8,9) - stack them like 03:55:255 (10,11,12) (this means changing the stream pattern as well)
  42. 04:14:209 (1,2) - space them like other circles to make it consistent
  43. 04:40:868 (8,2) - stack them
  44. 04:42:573 (1,2,3,4,5) - this is kinda flowbreaking; ignore if it was intended
  45. 04:43:664 (1) - "is it slider or cicle? I CANT TELL AFTER FIRST SLIDER" ~me, sighreading through playtest
  46. 04:51:300 (5) - nc, shorten the slider...
  47. 04:51:573 - ...and make this note clickable
  48. 05:03:299 (1) - don't put a slider here or change those 05:04:391 (1,2,3,4) into one as well
  49. 05:14:823 (6,4) - rotate the star to stack those
  50. 05:17:482 (1,2,3,4,5,6,7) - since the sounds are getting higher here, the spacing should go up as well
  51. 05:20:209 (7,8,9,10,11,12) - "hey, it's cute little 1/4 stream between 1/3 streams" *100 50 50 50 X X X X X* "what the fuck" ~also me; don't lower the distance like this; make it clear it's still 1/3 stream
  52. 05:40:391 (1,2) - try not to touch those 05:39:846 (3,4) sliders
  53. 05:44:482 (13,14,15) - I was talking about this earlier
  54. 06:01:527 (3,6) - stack
  55. 06:06:164 (4) - slightly up so it doesn't touch
  56. 06:02:072 - nc check again please
  57. 06:07:118 (9) - move it to the left to make it aligned with 06:07:391 (11)
  58. 06:08:346 (5,6) - ctrl+G then stack 06:07:391 (11,5) for better flow
  59. 06:08:618 (1,2,3,4,5,6) - if you choose to use what I've suggested ^ here, flip this to the other side for proper flow
  60. 06:18:300 (2,4) - stack those in the middle of the 3 sliders
  61. 06:27:300 (3) - lower the SV for better emphasis on next note
  62. 06:28:391 (1,2) - move it to the top side of the playfield and ctrl+G each slider for better flow
  63. 06:39:754 (6,7) - stream jumps are fine, but not with backward movement between them
  64. 06:39:754 (6,7) - I want to see someone FCing this
  65. 07:10:935 (2) - reshape it since it looks poor
  66. 07:13:117 (2) - make it symetrical (move it to the middle of the map and play around with ctrl+H)
  67. 07:16:390 (1) - I feel like this slider is too simple compared to the others
  68. 07:17:481 (2,1) - with cool sliders comes great responsibility (for blankets that is)
  69. 07:19:663 (2) - poor shape again
  70. 07:21:844 (2,1) - the circle isn't exacly in the middle of that slider
  71. 07:25:117 (1), 07:33:844 (1) - too simple
  72. 07:52:321 - not sure if nc every 5th note is necessary
  73. 07:58:662 (2,3,4,1) - rotate it by 90 degrees counter clockwise
  74. 08:05:412 - this is where you could put bell sliderarts (with low SV)
  75. 08:14:139 - where's the last spinner for the last bell?

Sorry for the quality dropping through the mod (I'm tired af XD)

Feel free to ask me anything!
Here's a star. Good luck c:
Topic Starter
jeanbernard8865

Catshy wrote:

Hello!
M4M from my queue c:

General

  1. 04:52:391 - I think this would be better as a preview point; it's lit af and current one doesn't provide as much hype
  2. I feel like Beckoning Death as diff name would be better
  3. Imo CS=5 is really unnecessary; the map's already difficult with extremely high AR and OD
  4. changing BG's file name might be a good idea; I know it's for the memes but some people may not take your map seriously
  5. about that bell hitsound, you can check this one; it's from my other map which has pretty cool bell sliderart if you'd need one c:

Death is beckoning

It's beckoning for a mod haHAA kms

BOX BECAUSE IT'S LONG
  1. 00:00:847 (1) - not necessary, but you could move and rotate it like this to make it look better
  2. 00:04:392 (1,2,3,4) - after playing around with it for a while I found that something like this fits the best and ads some aesthetics value to spice up this intro (if you're curious, I've used x0.85 SV for first and third slider); of course thatd' require some changes to that stream before the sliders, but I'll leave it up to you c:
  3. 00:09:710 - you've missed a note here
  4. 00:09:847 (1) - this slider is too simple for the scream it represents
  5. 00:14:210 (1) - same as previous; spice it up;
  6. 00:16:392 (1) - this slider is barely visible; move it to the left
  7. 00:18:029 (7,8) - make the distance between them the same as (6,7) to keep it consistent;
  8. 00:18:165 (8,9) - I'm not exacly sure if it's doable by human's hand; on top of that, the flow is awkward here; rotate counter clockwise by 30 degrees
  9. 00:24:574 (8) - move slightly to the left to match sliders on the other side
  10. 00:25:120 (1) - due to overlaping sliders just before this might be mistaken for a slider as well; move it to the right, along with 00:25:529 (1) (something like this for aesthetics)
  11. 00:27:029 (11) - not necessary, but you could move it to x:194 y:110 to create a blanket with next stream (or move the stream but that'd be pain to rearrange it)
  12. 00:55:392 (2,1) - swap both places and nc
  13. 01:05:483 (1,2) - should have the same spacing as 01:05:756 (3,4)
  14. 01:08:347 - I highly recommend making this note clickable;
  15. 01:08:620 (6) - move this between 01:07:938 (2,3) and 01:08:756 (1) between 01:09:029 (2,3) for nice A E S T H E T I C S
  16. 01:11:074 (2,4,6) - the distance between those should be equal
  17. 01:15:029 (13,14,15,16) - this looks rather ugly; please reshape this stream
  18. 01:26:483 (3,4) and 01:26:756 (6,7) - I'd stack those on top of the sliders for an emphasis on 01:27:301 (12,13,14,1,2,3)
  19. 01:27:301 (12) - nc on this instead of 01:27:573 (1)
  20. 01:28:665 (3) - I know it's stacked with 01:27:983 (6) but without stacking it with 01:27:915 (5) as well, this looks bad
  21. 01:37:801 (5) - stack with 01:37:392 (3) and adjust blanket with 01:38:210 (1)
  22. 01:51:029 (13,14,15) - I get it, gimmicks... but you're making it so sudden it'll only cause confusion and failscreen duh; you leave 01:51:233 (16) out of stack as well which is even more confusing; and there's also the thing that you use this gimmick only twice(?)
  23. 01:47:210 - make it clear where's the turn; make bigger angles between turns or nc each turn; also, you should put nc here 01:47:210 (5)
  24. 01:52:801 (7,8) - get rid of that stack or add stack 01:54:438 (9,10) (I hope you pick 1st option tho)
  25. 01:56:756 (1) - hardly visible
  26. 02:03:301 (1,2) - ctrl+G
  27. 02:06:574 (8) - nc
  28. 02:08:074 (3,7) - this could be stacked
  29. 02:08:620 (5) - starting with this you should check nc since you seem to be missing few
  30. 02:09:574 (9,2) - blanket please
  31. 02:12:983 (6,9) - stack them
  32. 02:16:120 (1) - remove nc here (and similiar slider later on); I think you should use lower SV for those as well
  33. 02:23:347 (4) - this is placed at y:0, ask someone with more expirience if it's okay to keep it like that
    oh my god.. I'm not even half way through the map and I'm tired already >.<
  34. 02:25:938 (5,2) - not necessary but would be cool if you could blanket those
  35. 02:32:483 (3,4,5,6,1,2,3,4,5) - either staight or curved here, not both since it looks weird
  36. 02:37:665 (1,2) - space them like 02:37:120 (1,2,3) form a spicy triangle along with 02:37:938 (3)
  37. 03:31:665 (1,2) - why the spacing between those is the same as 03:30:574 (2,1) (or even smaller) if the gap in time is different?
  38. 03:39:847 (3,1,2) - spacing here should be equal
  39. 03:51:300 (1) - it's overlaping with previous slider; move it aside
  40. 03:54:027 (6,8) - blanket those
  41. 03:54:982 (7,8,9) - stack them like 03:55:255 (10,11,12) (this means changing the stream pattern as well)
  42. 04:14:209 (1,2) - space them like other circles to make it consistent
  43. 04:40:868 (8,2) - stack them
  44. 04:42:573 (1,2,3,4,5) - this is kinda flowbreaking; ignore if it was intended
  45. 04:43:664 (1) - "is it slider or cicle? I CANT TELL AFTER FIRST SLIDER" ~me, sighreading through playtest
  46. 04:51:300 (5) - nc, shorten the slider...
  47. 04:51:573 - ...and make this note clickable
  48. 05:03:299 (1) - don't put a slider here or change those 05:04:391 (1,2,3,4) into one as well
  49. 05:14:823 (6,4) - rotate the star to stack those
  50. 05:17:482 (1,2,3,4,5,6,7) - since the sounds are getting higher here, the spacing should go up as well
  51. 05:20:209 (7,8,9,10,11,12) - "hey, it's cute little 1/4 stream between 1/3 streams" *100 50 50 50 X X X X X* "what the fuck" ~also me; don't lower the distance like this; make it clear it's still 1/3 stream
  52. 05:40:391 (1,2) - try not to touch those 05:39:846 (3,4) sliders
  53. 05:44:482 (13,14,15) - I was talking about this earlier
  54. 06:01:527 (3,6) - stack
  55. 06:06:164 (4) - slightly up so it doesn't touch
  56. 06:02:072 - nc check again please
  57. 06:07:118 (9) - move it to the left to make it aligned with 06:07:391 (11)
  58. 06:08:346 (5,6) - ctrl+G then stack 06:07:391 (11,5) for better flow
  59. 06:08:618 (1,2,3,4,5,6) - if you choose to use what I've suggested ^ here, flip this to the other side for proper flow
  60. 06:18:300 (2,4) - stack those in the middle of the 3 sliders
  61. 06:27:300 (3) - lower the SV for better emphasis on next note
  62. 06:28:391 (1,2) - move it to the top side of the playfield and ctrl+G each slider for better flow
  63. 06:39:754 (6,7) - stream jumps are fine, but not with backward movement between them
  64. 06:39:754 (6,7) - I want to see someone FCing this
  65. 07:10:935 (2) - reshape it since it looks poor
  66. 07:13:117 (2) - make it symetrical (move it to the middle of the map and play around with ctrl+H)
  67. 07:16:390 (1) - I feel like this slider is too simple compared to the others
  68. 07:17:481 (2,1) - with cool sliders comes great responsibility (for blankets that is)
  69. 07:19:663 (2) - poor shape again
  70. 07:21:844 (2,1) - the circle isn't exacly in the middle of that slider
  71. 07:25:117 (1), 07:33:844 (1) - too simple
  72. 07:52:321 - not sure if nc every 5th note is necessary
  73. 07:58:662 (2,3,4,1) - rotate it by 90 degrees counter clockwise
  74. 08:05:412 - this is where you could put bell sliderarts (with low SV)
  75. 08:14:139 - where's the last spinner for the last bell?

Sorry for the quality dropping through the mod (I'm tired af XD)

Feel free to ask me anything!
Here's a star. Good luck c:
Thanks for the mod ! I'll try to answer it and mod you back for Wednesday :3
I'll give you kd when I finish answering as a kind of notification
Ora
General:
Make sure to have warnings for SV like this: http://puu.sh/vKdZE/530359a19a.png in your beatmap description
Overal a reallly aesthetically pleasing map but it could use some work.
i feel like you kind of lose rhythm after 01:38:210 (1,2,3,4,5) - and you're still stuck in a circular pattern when the music changes. Right now you have http://puu.sh/vKcOW/34b216e1af.jpg but I feel like the music change at 01:39:301 - better fits 2 circles then a slider in terms of rhythm (followed by another 2 circles and a slider or just 4 circles) like this: http://puu.sh/vKcMv/515f496172.jpg
00:59:210 (2,5) - you know the drill xD
01:07:120 (5,1) - ^
01:09:574 (5,1) - ^
01:14:210 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - really not sure how I feel about this. It's just a cluster of streams and very compact in the corner of the grid. If you can do anything to remap this it would be great.
01:15:301 (1) - if you kept the stream ^ give this slider better direction into the next stream: http://puu.sh/vKeeH/0e270a4e3c.jpg
01:44:483 (5) - move so it blankets 01:44:756 (1) - http://puu.sh/vKcUB/78c9930f0e.jpg no need to be so close D:
02:06:847 (9) - i would just stack the tail of this on 02:05:620 (2,3,4) -
02:12:983 (6,9,11) - fix stacks if you didn't mean for this
02:14:620 (4) - this too if you fix those
02:15:165 (1) and 02:16:120 (1) - ^
04:32:482 (3,1) - ?? I'm not hearing anything to map to on 04:32:687 - . I understand you're trying to emphasize the next part of the song but there's still nothing on 04:32:687 - when you slow it down and listen closely. I'm not sure how I feel about this, just make it like the other ones maybe...04:28:118 (3) - / 04:30:300 (3) -
04:51:300 (5) - at least center it a little better like 04:50:209 (1,3) - (-5 degrees and line it back up again, easy fix)
05:29:482 (1) - the sound here can be emphasized better with 2 circles something like this: http://puu.sh/vKdKr/554627a58b.jpg
05:33:846 (1) - same^. it's just an intense part so I feel like it deserves more than just sliders
05:58:118 (8,11) - small stack error, just move 05:58:118 (8) - head on 05:58:664 (11) - tail

I've never modded this high of a diff before so please forgive me :o if you're confused about anything let me know

GL GL! this is pretty good for how few mods you already have.
Topic Starter
jeanbernard8865
Catshy

Catshy wrote:

Hello!
M4M from my queue c:

General

  1. 04:52:391 - I think this would be better as a preview point; it's lit af and current one doesn't provide as much hype - I had considered it, but it feels like it's not representing the song very well ; it makes it sound too much like Uta for a song that's way different in reality. I didn't really know where else to put it so I just went like ' fuck it, let's put it at the beginning '
  2. I feel like Beckoning Death as diff name would be better - ' Death is beckoning ' is the lyrics at 03:14:210 so I prefer to follow the song closely
  3. Imo CS=5 is really unnecessary; the map's already difficult with extremely high AR and OD - Eh, I like CS5. I have a few reasons for this : I want my map to focus on both tapping and aim stamina, so aim stamina goes into that idea of CS5, since it forces people to follow the stream shapes very closely and be precise on the few jump sections. And as a mapper, I feel cs5 just gives more liberty around the map, since it virtually makes the space you have bigger
  4. changing BG's file name might be a good idea; I know it's for the memes but some people may not take your map seriously - Shamelessly stole the name from Apparition
  5. about that bell hitsound, you can check this one; it's from my other map which has pretty cool bell sliderart if you'd need one c: - Eh, I feel like this one's timbre is too different from the music's nice map tho

Death is beckoning

It's beckoning for a mod haHAA kms - Why did I laugh at that

  1. 00:00:847 (1) - not necessary, but you could move and rotate it like this to make it look better - And here I was not having any idea on how to orient this
  2. 00:04:392 (1,2,3,4) - after playing around with it for a while I found that something like this fits the best and ads some aesthetics value to spice up this intro (if you're curious, I've used x0.85 SV for first and third slider); of course thatd' require some changes to that stream before the sliders, but I'll leave it up to you c: - Eh, I don't really like how (3) breaks the flow in your idea, because it gives it unnecessary emphasis
  3. 00:09:710 - you've missed a note here - o shit
  4. 00:09:847 (1) - this slider is too simple for the scream it represents - I like it though ; it's straight, it's aggressive, and it helps with setting up the concept of straight slider = change that I carry on through the rest of the map
  5. 00:14:210 (1) - same as previous; spice it up; - Same
  6. 00:16:392 (1) - this slider is barely visible; move it to the left - It's a kick though, so it pretty much plays like a circle, besides I can't move it due to it being into the continuity of the stream aaa
  7. 00:18:029 (7,8) - make the distance between them the same as (6,7) to keep it consistent; - I wanted to emphasise the snares here
  8. 00:18:165 (8,9) - I'm not exacly sure if it's doable by human's hand; on top of that, the flow is awkward here; rotate counter clockwise by 30 degrees - Changed although I didn't count angle lol
  9. 00:24:574 (8) - move slightly to the left to match sliders on the other side - I like the aesthetic effect that not having those perfectly facing gives
  10. 00:25:120 (1) - due to overlapping sliders just before this might be mistaken for a slider as well; move it to the right, along with 00:25:529 (1) (something like this for aesthetics) - okdad
  11. 00:27:029 (11) - not necessary, but you could move it to x:194 y:110 to create a blanket with next stream (or move the stream but that'd be pain to rearrange it) - done
  12. 00:55:392 (2,1) - swap both places and nc - It feels fine to me as it is
  13. 01:05:483 (1,2) - should have the same spacing as 01:05:756 (3,4) - wtf was I thinking when I made this
  14. 01:08:347 - I highly recommend making this note clickable - Why ? It would contradict the concept of 1/2 slider every vocal
  15. 01:08:620 (6) - move this between 01:07:938 (2,3) and 01:08:756 (1) between 01:09:029 (2,3) for nice A E S T H E T I C S - good idea
  16. 01:11:074 (2,4,6) - the distance between those should be equal - Nope, there's a snare on 01:11:074 (2) that isn't on 01:11:483 (4,6)
  17. 01:15:029 (13,14,15,16) - this looks rather ugly; please reshape this stream - done
  18. 01:26:483 (3,4) and 01:26:756 (6,7) - I'd stack those on top of the sliders for an emphasis on 01:27:301 (12,13,14,1,2,3) - Stacking would kill the emphasis on those, plus it doesn't have the flowy effect that I want
  19. 01:27:301 (12) - nc on this instead of 01:27:573 (1) - I feel like because he did 4 syllables before it makes more sense to emphasise the 4th here as well ; what happens on drums doesn't matter since I'm not following them
  20. 01:28:665 (3) - I know it's stacked with 01:27:983 (6) but without stacking it with 01:27:915 (5) as well, this looks bad - hmm. I don't think i'll be able to get both stacks perfectly, but I feel like keeping a stack on 01:27:983 (6) is the most reasonable choice here since it's naturally emphasised so a bad overlap would notice more on this one
  21. 01:37:801 (5) - stack with 01:37:392 (3) and adjust blanket with 01:38:210 (1) - blanket fixed However I'm keeping that overlap because it feels like the song is going onto the same pattern as 01:11:210 (3,4,5,6,1) but then the vocals kinda stop that pattern and so it goes here 01:37:801 (5,6,7)
  22. 01:51:029 (13,14,15) - I get it, gimmicks... but you're making it so sudden it'll only cause confusion and failscreen duh; you leave 01:51:233 (16) out of stack as well which is even more confusing; and there's also the thing that you use this gimmick only twice(?) - Can we really call it a gimmick at that point ? It's used in similar parts like 05:44:482 (13,14,15) and 01:51:029 (13,14,15), and it's just a stack within a stream... I think it's justified to leave 01:51:233 (16) out of stack here as well since it feels that the syllable at 01:51:029 (13,14,15) is kinda closing on itself, and to be fair that rhythm is unusual even within the song so the pattern will sound confusing no matter what
  23. 01:47:210 - make it clear where's the turn; make bigger angles between turns or nc each turn; also, you should put nc here 01:47:210 (5) - NC'd every turn
  24. 01:52:801 (7,8) - get rid of that stack or add stack 01:54:438 (9,10) (I hope you pick 1st option tho) - removed stack
  25. 01:56:756 (1) - hardly visible - fixed
  26. 02:03:301 (1,2) - ctrl+G - it's the same sound, so ctrl+g would be contradictory
  27. 02:06:574 (8) - nc - combo colours are a mess
  28. 02:08:074 (3,7) - this could be stacked - Indeed also it seems your link is broken but I think I figured out which things you were talking about
  29. 02:08:620 (5) - starting with this you should check nc since you seem to be missing few - removed NC at 02:09:029 (7) since it wasn't intended to be here in the first place
  30. 02:09:574 (9,2) - blanket please - done
  31. 02:12:983 (6,9) - stack them - ok
  32. 02:16:120 (1) - remove nc here (and similiar slider later on); I think you should use lower SV for those as well - didn't remove NCs because I wanna keep that emphasis going on but lowered SV on those
  33. 02:23:347 (4) - this is placed at y:0, ask someone with more experience if it's okay to keep it like that - I've asked a BN and apparently it's okay as long as it doesn't touch the score in 4:3 resolutions which it doesn't, so it should be fine
    oh my god.. I'm not even half way through the map and I'm tired already >.< - welcome to 8 minutes of pure 220 bpm hell :3
  34. 02:25:938 (5,2) - not necessary but would be cool if you could blanket those done
  35. 02:32:483 (3,4,5,6,1,2,3,4,5) - either staight or curved here, not both since it looks weird - true
  36. 02:37:665 (1,2) - space them like 02:37:120 (1,2,3) form a spicy triangle along with 02:37:938 (3) - making a triangle would give them more emphasis than I want to
  37. 03:31:665 (1,2) - why the spacing between those is the same as 03:30:574 (2,1) (or even smaller) if the gap in time is different? - because when you get to big gaps in time like this, time-distance equality doesn't matter ; what counts here is the space between 1/4 gaps, the bigger time lapses like 1/2 ( like 03:30:574 (2,1) ) are pretty much arbitrary, besides I don't think it's gonna cause confusion since there's a lot of slider leniency going on plus it's still a pretty slow part so any focused player should be able to fc without confusion
  38. 03:39:847 (3,1,2) - spacing here should be equal - emphasising whistle through it so no
  39. 03:51:300 (1) - it's overlapping with previous slider; move it aside - It's intentional : that scream at 03:51:027 (6) is very unique within the song, so overlapping it helps with distinguishing it from the rest
  40. 03:54:027 (6,8) - blanket those - Man my blankets are full of vodka
  41. 03:54:982 (7,8,9) - stack them like 03:55:255 (10,11,12) (this means changing the stream pattern as well) - Stacked those but I don't see why I should be changing the pattern because of that
  42. 04:14:209 (1,2) - space them like other circles to make it consistent - it's the same pitch so it makes sense to have a smaller spacing ; plus I wanted the intensity of the guitar to rise up only after this one and not on it
  43. 04:40:868 (8,2) - stack them - holy how did I not see that
  44. 04:42:573 (1,2,3,4,5) - this is kinda flowbreaking; ignore if it was intended - is it ? it does seem to carry on the back & forth flow set up before though... plus the relatively low DS allows for a break in aim which fits that roll to me... I'll change if it's brought out too much
  45. 04:43:664 (1) - "is it slider or circle? I CANT TELL AFTER FIRST SLIDER" ~me, sighreading through playtest - Holy shit how did I not see that as well... 04:43:664 (1) was supposed to be beside 04:43:391 (10) fml
  46. 04:51:300 (5) - nc, shorten the slider... - Doesn't warrant enough emphasis for an NC, but shortening it would be underwhelming
  47. 04:51:573 - ...and make this note clickable - I wanna keep the effect of repetition through that slider/circle pattern, turning 04:51:300 (5) into a 3/4 slider would be a bit unexpected since it's different from the other 2 but not enough to warrant a significant rhythm change
  48. 05:03:299 (1) - don't put a slider here or change those 05:04:391 (1,2,3,4) into one as well - 05:03:300 (1) is held while 05:04:391 (1,2,3,4) is just a pause in the vocals
  49. 05:14:823 (6,4) - rotate the star to stack those - didn't rotate but fixed overlapping issues
  50. 05:17:482 (1,2,3,4,5,6,7) - since the sounds are getting higher here, the spacing should go up as well - Tried something
  51. 05:20:209 (7,8,9,10,11,12) - "hey, it's cute little 1/4 stream between 1/3 streams" *100 50 50 50 X X X X X* "what the fuck" ~also me; don't lower the distance like this; make it clear it's still 1/3 stream - hmm, it's interesting how spacing can indicate a snapping... I might try reverses here if I get more complaints
  52. 05:40:391 (1,2) - try not to touch those 05:39:846 (3,4) sliders - The only way to do that without breaking the pattern is through spacing increase, which stresses them more than they need to be, so I've chosen to rather keep this overlap than misinterpret the song through bad usage of emphasis
  53. 05:44:482 (13,14,15) - I was talking about this earlier - same answer
  54. 06:01:527 (3,6) - stack - k
  55. 06:06:164 (4) - slightly up so it doesn't touch - done
  56. 06:02:072 - nc check again please - should be consistent with the rest now
  57. 06:07:118 (9) - move it to the left to make it aligned with 06:07:391 (11) - sure
  58. 06:08:346 (5,6) - ctrl+G then stack 06:07:391 (11,5) for better flow - stacked, but ctrl+g would kill the emphasis on 06:08:482 (6,1) and be inconsistent with 02:23:620 (5,6,1) flows in terms of transitioning into 02:23:892 (1)
  59. 06:08:618 (1,2,3,4,5,6) - if you choose to use what I've suggested ^ here, flip this to the other side for proper flow -
  60. 06:18:300 (2,4) - stack those in the middle of the 3 sliders - fixed this and a bunch of other aesthetics in this part
  61. 06:27:300 (3) - lower the SV for better emphasis on next note - SLOWER
  62. 06:28:391 (1,2) - move it to the top side of the playfield and ctrl+G each slider for better flow - did some stuff
  63. 06:39:754 (6,7) - stream jumps are fine, but not with backward movement between them - why ? it adds another element of aim ; remember that part is meant to be technical, and since this is intuitive I don't see a reason to nerf it
  64. 06:39:754 (6,7) - I want to see someone FCing this - eh, every good map isn't easy to FC
  65. 07:10:935 (2) - reshape it since it looks poor - but I like this shape :<
  66. 07:13:117 (2) - make it symmetrical (move it to the middle of the map and play around with ctrl+H) - dunno how it ended up being asymmetrical but here we are
  67. 07:16:390 (1) - I feel like this slider is too simple compared to the others - made it curved for consistency with 07:25:117 (1) since it's same sound
  68. 07:17:481 (2,1) - with cool sliders comes great responsibility (for blankets that is) - wow my blanketing is usually better than that lol
  69. 07:19:663 (2) - poor shape again - but I still like it :<<
  70. 07:21:844 (2,1) - the circle isn't exactly in the middle of that slider - blankets are hard
  71. 07:25:117 (1), 07:33:844 (1) - too simple - to be fair I can't really do simpler for such a short slider just here to catch a drum sound which isn't even that important in the first place
  72. 07:52:321 - not sure if nc every 5th note is necessary - it helps with emphasis, + there's a distinct snare every 5th note ; it shows this stream as a much angrier version of 00:36:029 - 00:40:392, which is exactly what I want
  73. 07:58:662 (2,3,4,1) - rotate it by 90 degrees counter clockwise - don't like how it looks
  74. 08:05:412 - this is where you could put bell sliderarts (with low SV) - I feel like spinners represent those bells better
  75. 08:14:139 - where's the last spinner for the last bell? - the bells aren't actually represented by a whole spinner, but rather a spinner end ; you'll notice the bells ring exclusively at ends ; plus the song stops after that bell, so it would be pretty awkward to have a spinner over nothing without even knowing when it's gonna end

Sorry for the quality dropping through the mod (I'm tired af XD) - I can understand, mapping this tired me too :>

Feel free to ask me anything!
Here's a star. Good luck c: - [color=green]Thanks :3
That was a huge and solid mod ! To be fair, it's setting the bar quite high for my modback, so now I'm lowkey afraid on doing shit on your map LOL

Thanks for the star too <3

Ora

Ora wrote:

General:
Make sure to have warnings for SV like this: http://puu.sh/vKdZE/530359a19a.png in your beatmap description - why ? it doesn't seem stated in the ranking criteria and I'm pretty sure most of the times I have low SV it gets pretty intuitive...
Overal a reallly aesthetically pleasing map but it could use some work.
i feel like you kind of lose rhythm after 01:38:210 (1,2,3,4,5) - and you're still stuck in a circular pattern when the music changes. Right now you have http://puu.sh/vKcOW/34b216e1af.jpg but I feel like the music change at 01:39:301 - better fits 2 circles then a slider in terms of rhythm (followed by another 2 circles and a slider or just 4 circles) like this: http://puu.sh/vKcMv/515f496172.jpg - I lose 2 guitar notes if I do that, because I wanted to have a 1/2 slider for each
00:59:210 (2,5) - you know the drill xD - whoops
01:07:120 (5,1) - ^ - ^
01:09:574 (5,1) - ^ - ^
01:14:210 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - really not sure how I feel about this. It's just a cluster of streams and very compact in the corner of the grid. If you can do anything to remap this it would be great. - what ? It's just a stream which happens to be at the corner because of how my map went ; and it makes perfect sense since it follows the drum roll and is consistent with 01:04:392 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1). Really, I don't understand hat you don't like in this stream
01:15:301 (1) - if you kept the stream ^ give this slider better direction into the next stream: http://puu.sh/vKeeH/0e270a4e3c.jpg - should be good now
01:44:483 (5) - move so it blankets 01:44:756 (1) - http://puu.sh/vKcUB/78c9930f0e.jpg no need to be so close D: - should distance should be better since to blanket I put it a bit further
02:06:847 (9) - i would just stack the tail of this on 02:05:620 (2,3,4) - done
02:12:983 (6,9,11) - fix stacks if you didn't mean for this fixed
02:14:620 (4) - this too if you fix those - fkuc staks
02:15:165 (1) and 02:16:120 (1) - ^ - ^
04:32:482 (3,1) - ?? I'm not hearing anything to map to on 04:32:687 - . I understand you're trying to emphasize the next part of the song but there's still nothing on 04:32:687 - when you slow it down and listen closely. I'm not sure how I feel about this, just make it like the other ones maybe...04:28:118 (3) - 04:30:300 (3) - silenced 04:32:482 (3)'s tail since there's nothing there, I just made it a 3/4 slider cause I couldn't afford to leave 04:32:755 unclickable but at the same time I had to carry on with that pattern in rhythm before the music starts changing, so I made a kind of compromise
04:51:300 (5) - at least center it a little better like 04:50:209 (1,3) - (-5 degrees and line it back up again, easy fix) - done
05:29:482 (1) - the sound here can be emphasized better with 2 circles something like this: http://puu.sh/vKdKr/554627a58b.jpg - eh, doing that feels too intense for me, plus 2 circles would feel out of place in a slider-only part
05:33:846 (1) - same^. it's just an intense part so I feel like it deserves more than just sliders - intensity is pretty subjective tho
05:58:118 (8,11) - small stack error, just move 05:58:118 (8) - head on 05:58:664 (11) - tail - done

I've never modded this high of a diff before so please forgive me :o if you're confused about anything let me know

GL GL! this is pretty good for how few mods you already have. - Thanks :3

Thanks for mods ! Will try to finish them as soon as I can :3 Done, thanks to you guys for mods <3
Atalanta
Late.. Very late M4M.. And I'm not really in the mood for modding rn sorry xd

[Death is beckoning]

  1. Add "Marathon" to tags maybe
  2. 00:44:210 (7,9) - Maybe you could blanket those
  3. 00:52:392 - I don't really like the end of that stream, it might be just me but I think it doesn't look like the other streams so far
  4. 00:52:665 (5,6,7,8,9,10,11) - Maybe you should increase spacing a bit, the guitar is pretty intense here imo
  5. 00:53:210 (12) - Maybe NC to emphasize that note
  6. 01:01:665 (4,1,2,3) - This overlap might be ugly even with AR10
  7. 01:07:665 - From here, I feel like the flow only goes clockwise, you might wanna try and do some ctrl+g on some slider to reverse flow on strong sounds to make this part a little more interresting to play
  8. 01:30:574 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I understand that that you want to emphasize that scream, but idk if that object placement is playable, it looks to out of the theme and is kinda unexpected, I think a big increase in ds is better here
  9. 01:36:847 (5,3) - Fix stacking
  10. 01:37:392 (3,5) - Might be for redability, but I think you shouldn't offstack those
  11. 01:43:120 (4,1) - Satcking slightly off, I check them by doing ctrl+g on 1 and redoing ctrl+g when it's nicely placed
  12. 01:44:210 (4,3,4) - Might wanna change placement a little bit cause of overlap with 01:44:210 (4)
  13. 01:47:210 (1,2,3,4,1,2,3,4,1,2,3,4) - This might be to confusing
  14. 01:57:301 (4) - It will look better if you make the sliderend of that slider into a triangles with the sliderend of 01:57:029 (2) and the head of 01:56:756 (1)
  15. 02:13:938 (11,4) - Fix stacking
  16. 02:19:256 (4,6) - ^ I'll stop pointing them now, you should verify every slider where the sliderend is stacked with another object
  17. 02:24:710 (7,8,1) - I can't here a reason for that increase ds
  18. 02:56:211 (7) - Maybe add NC on every 7 in the streams
  19. 03:50:755 (5,6,1) - First time that there's that type over overlap, might be hard to read
  20. 04:14:209 (1,2) - This might be mistaken as a 1/4 gap
  21. 04:49:118 (1,2,3,4,1,2,3,4) - Make those jumps symettrical, ei : 04:49:118 (1,3) same ds as 04:49:254 (2,4)
  22. 04:50:209 (1,3) - Why doing an overlap here but not here 04:50:755 (3,5) ?
  23. 05:13:663 (9) - This one is very close to offscreen
  24. 05:43:118 (1,2) - Maybe ctrlr+g ?
  25. 05:44:482 (13,14,15,16) - That bit is confusing imo
  26. 06:39:845 (7) - same here with NC on every 7
  27. 07:15:299 (2,1) - That looks kinda awkward imo lol

That's it for the mod, I hope it was usefull, sorry again for the late mod lol
Anyway have a Nice Day and Good Luck !
Topic Starter
jeanbernard8865

Toshino Kyoko wrote:

Late.. Very late M4M.. And I'm not really in the mood for modding rn sorry xd - it's alright :3

[Death is beckoning]

  1. Add "Marathon" to tags maybe - ye why not
  2. 00:44:210 (7,9) - Maybe you could blanket those - nah I wanna keep that triangle effect
  3. 00:52:392 - I don't really like the end of that stream, it might be just me but I think it doesn't look like the other streams so far - I don't want to portray the same thing with that stream compared to the previous ones, especially in intensity
  4. 00:52:665 (5,6,7,8,9,10,11) - Maybe you should increase spacing a bit, the guitar is pretty intense here imo - Intensity is subjective ; besides, I'd rather keep not following the guitar as much as I can, so that the parts where I do follow them ( aka solo ) stand out more
  5. 00:53:210 (12) - Maybe NC to emphasize that note - No need for that, since the change from very low spacing streams to a jump already put a lot of stress there
  6. 01:01:665 (4,1,2,3) - This overlap might be ugly even with AR10 - fixed
  7. 01:07:665 - From here, I feel like the flow only goes clockwise, you might wanna try and do some ctrl+g on some slider to reverse flow on strong sounds to make this part a little more interesting to play - I would, but there isn't really any strong sound here, hence the repetitivity
  8. 01:30:574 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I understand that that you want to emphasize that scream, but idk if that object placement is playable, it looks to out of the theme and is kinda unexpected, I think a big increase in ds is better here - how is this out of the theme ? I feel that it represents that scream accurately. Also, zigzag streams are perfectly intuitive, so even if they're hard it doesn't matter ; it makes sense that they are, since this is a huge intensity spike in the song
  9. 01:36:847 (5,3) - Fix stacking - Whoops
  10. 01:37:392 (3,5) - Might be for redability, but I think you shouldn't offstack those - They aren't stacked because they mimic the pattern at 01:11:074 (2,3,4,5)
  11. 01:43:120 (4,1) - Satcking slightly off, I check them by doing ctrl+g on 1 and redoing ctrl+g when it's nicely placed - fixed
  12. 01:44:210 (4,3,4) - Might wanna change placement a little bit cause of overlap with 01:44:210 (4) - done
  13. 01:47:210 (1,2,3,4,1,2,3,4,1,2,3,4) - This might be to confusing - There's a NC every turn, so it should be readable
  14. 01:57:301 (4) - It will look better if you make the sliderend of that slider into a triangles with the sliderend of 01:57:029 (2) and the head of 01:56:756 (1) - okdad
  15. 02:13:938 (11,4) - Fix stacking - this one's fine, verified
  16. 02:19:256 (4,6) - ^ I'll stop pointing them now, you should verify every slider where the sliderend is stacked with another object - Probably caught most of them now
  17. 02:24:710 (7,8,1) - I can't here a reason for that increase ds - They're clear kicks inside of a drum roll
  18. 02:56:211 (7) - Maybe add NC on every 7 in the streams - Not having that NC helps with emphasising the part at 06:48:572 (1), etc
  19. 03:50:755 (5,6,1) - First time that there's that type over overlap, might be hard to read - Should be fine since the buzzslider creates expectation of a change from the player
  20. 04:14:209 (1,2) - This might be mistaken as a 1/4 gap - 04:13:118 (1,2,3,4,5) have already indicated that this is a 1/2- based rhythm, plus the spacing is notably different from in my usual 1/4 streams, where it's either lower or way higher than that
  21. 04:49:118 (1,2,3,4,1,2,3,4) - Make those jumps symettrical, ei : 04:49:118 (1,3) same ds as 04:49:254 (2,4) - The whole point of those jumps is to make their aesthetics look messy ; having everything in perfect shapes would feel too clean for that part
  22. 04:50:209 (1,3) - Why doing an overlap here but not here 04:50:755 (3,5) ? - guitar changes pitch while it didn't at 04:50:209 (1,3)
  23. 05:13:663 (9) - This one is very close to offscreen - it's not tho
  24. 05:43:118 (1,2) - Maybe ctrlr+g ? - I like the effect of repetition it gives since it's sensibly the same sound
  25. 05:44:482 (13,14,15,16) - That bit is confusing imo - eh, it's just a stack -- nothing really mean. Plus, there's already been a similar part so the player should expect that stack to be here
  26. 06:39:845 (7) - same here with NC on every 7 - same
  27. 07:15:299 (2,1) - That looks kinda awkward imo lol - changed 07:15:299 (2)'s shape

That's it for the mod, I hope it was useful, sorry again for the late mod lol - it's fine, you don't have to dedicate your life to modding :3
Anyway have a Nice Day and Good Luck !
Thanks for the mod ! Don't worry, it was useful ; so much unnoticed overlaps aaa

have a nice day ~
JierYagtama
Yeahhh why cs 5 on an 8 minute marathon map thats like 220 bpm consider playabilty a bit more in a star rate like this
ur diff xd
00:20:892 (2,3,4) - too sharp flow imo
something like this would do
00:21:165 (3,5,6,7) - yeahh i really feel like putting circular flow in this like ctrl g 00:21:438 (5) - and 00:21:710 (7) - to do so
00:24:574 (8,9,10,11) - this is honestly really hard to read try spacing out 00:24:847 (10,11) - a bit more
00:41:483 (1,2,3,4,5) - stack xd
00:45:165 (2,3,4,5,6,7,8,9,10) - wth is this stream shape .__.
00:52:801 (1) - hmm NC since theres that guitar sound to support it I guess
00:55:392 (2,1) - swap NC xd
01:03:710 (3) - ctrl h and reposition for better flow
01:26:347 (2) - why a finish hitsound here?
01:47:483 (1,2,3,4,1,2,3,4) - yeah this is will definitely get some shitmisses and fail the map
01:51:029 (13,14,15) - why a sudden stack on a stream? .__,
02:00:847 (3,1) - swap NC again since you should know that 3 is a strong sound xd
02:05:210 (3,1) - ^
02:26:756 (5,7) - hmm stack 7 with 5
02:27:029 (7,2) - stack xd
02:45:847 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - yeah just complaining on the clap hitsounds since it really doesnt fit for me
02:50:574 (2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - ^
02:58:392 (7) - what is this multiiple reverse slider even mapping on?
04:12:573 (1) - NC pls thx
05:17:618 (2,7) - stack pls thx
05:43:664 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - again not a fan of this stream shape but e
05:48:027 (1,2,3,4,5,6) - fix blanket pls thx
06:09:709 (10) - not even in the center smh
07:34:935 (1,1) - fix blanket pls thx (2)
Hmm some of the clap hitsounds feels soo random for me xd
gudluk
Topic Starter
jeanbernard8865

JeirYagtama wrote:

Yeahhh why cs 5 on an 8 minute marathon map thats like 220 bpm consider playability a bit more in a star rate like this - there's a difference between playability and difficulty. playability is about making patterns intuitive, and difficulty is exactly what I have here ;
besides, I've already listed my reasons for cs5 since there's more to it than just pure difficulty

ur diff xd
00:20:892 (2,3,4) - too sharp flow imo - your solution only decreases DS since those are kicksliders ; the flow doesn't really change here since they're only defined by their head
something like this would do
00:21:165 (3,5,6,7) - yeahh i really feel like putting circular flow in this like ctrl g 00:21:438 (5) - and 00:21:710 (7) - to do so - that's back and forth flow, since the cursor goes back down to 00:21:847 (1) ; also, this would leave close to no spacing at 00:21:710 (7,1) which contradicts what I want to express
00:24:574 (8,9,10,11) - this is honestly really hard to read try spacing out 00:24:847 (10,11) - a bit more - it's simple back & forth kicks. Plus, the map is AR10 to make reading easier due to note density being relatively high, so it should be fine
00:41:483 (1,2,3,4,5) - stack xd - I mean they are stacked
00:45:165 (2,3,4,5,6,7,8,9,10) - wth is this stream shape .__. - something I came up with, I guess
00:52:801 (1) - hmm NC since theres that guitar sound to support it I guess - that would feel too out of place since 00:53:483 (1) is also NC'd so it would be rather confusing as to what NCs are emphasising
00:55:392 (2,1) - swap NC xd - no
01:03:710 (3) - ctrl h and reposition for better flow - there's no such thing as ' good ' flow. besides, the whole point of that slider is to not follow explicit circular flow, for the sake of emphasis
01:26:347 (2) - why a finish hitsound here? - there's a hi-hat
01:47:483 (1,2,3,4,1,2,3,4) - yeah this is will definitely get some shitmisses and fail the map - well then, get better at the game.
01:51:029 (13,14,15) - why a sudden stack on a stream? .__, - to follow the music like a map is intended to
02:00:847 (3,1) - swap NC again since you should know that 3 is a strong sound xd - no ? I put NC on 02:01:120 (1) because I want to emphasise it. Swapping NCs here would be detrimental to it, if anything.
02:05:210 (3,1) - ^ - ^
02:26:756 (5,7) - hmm stack 7 with 5 - why would I do that
02:27:029 (7,2) - stack xd - it's perfectly stacked ; I double checked
02:45:847 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - yeah just complaining on the clap hitsounds since it really doesn't fit for me - what ? there's a snare where those claps are
02:50:574 (2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - ^ - ^
02:58:392 (7) - what is this multiple reverse slider even mapping on? - vocals
04:12:573 (1) - NC pls thx - would be unnecessary emphasis
05:17:618 (2,7) - stack pls thx - no
05:43:664 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - again not a fan of this stream shape but e - well that's subjectivity for you
05:48:027 (1,2,3,4,5,6) - fix blanket pls thx - it's a pixel perfect blanket around 05:48:300 (2) ; what else do you want ?
06:09:709 (10) - not even in the center smh - how is that even a problem ?
07:34:935 (1,1) - fix blanket pls thx (2) - what ? that blanket is pixel perfect as well
Hmm some of the clap hitsounds feels soo random for me xd - all the claps are on snares
gudluk
thanks for the mod I guess
Ringer
cc NM de ma queue

Death is beckoning


00:05:483(1-16) - Pourquoi ça follow pas la même logique que le même stream à 00:03:301 ?
00:43:256(7) & 00:43:529(10) - Remove l'hitsound ici ? jvois bien ce que tu veux illustrer comme son dans le song mais ça rend weird à l'écoute et brouillon, ou alors réduit vraiment le volume de l'hitsound (et le clap du 1er me paraît pas nécessaire mais j'ai un doute)
02:24:779(8) - Pourquoi increase le spacing alors que la musique le suggère pas et que t'as rien fait de semblable avant ?
02:37:120(1,2) - Même slider qu'avant plutôt que 2 notes ? jtrouverais ça plus naturel
02:37:665(1,2) - Jtrouve ce pattern pas naturel étant donné que le spacing était identique sur les trois notes avant et que rien dans la musique suggère ça pour moi, j'aurais rendu le tout plus jumpy, après c'est plus une suggestion là
02:44:210 - Sympa l'hitsound
02:49:665(4) et tous les sliders du même genre dans la part - Y aurait pas moyen de jouer sur la SV pour rendre le tout plus surprenant pour le joueur ? suggestion encore tho (j'en fais trop sans respecter ton style dsl j'suis nul en mod donc jtrouve des trucs MDR)
02:50:301 - Ce timing point fout quoi ici ???
Sur cette part plus généralement, pourquoi pas hitsound les sons genre comme à 02:56:210(7) ?
04:29:482(1,2,3) - + d'esthétique sur ces sliders ? ils paraissent fades à côté des autres alors que la musique suggère des sliders assez travaillés comme t'as pu faire avant et après
04:30:846(1,2,3,4,5,6,7,8,9,10,11,12) - Pour moi ce stream devrait follow la même logique que les autres même si la musique diffère je te l'accorde, genre jtrouve pas ça très esthétique
07:09:844(1) - Remove NC?
07:10:935(2) - NC?
07:12:026(1) - Remove NC?
etc...
ou alors tu remove juste le NC à 07:08:754 si tu veux garder cette logique de combo tho, 2 propositions du coup

Voilà tout ce que j'ai pu trouver, jolie map en tout cas, wp !
Topic Starter
jeanbernard8865

Ringer wrote:

cc NM de ma queue

Death is beckoning


00:05:483(1-16) - Pourquoi ça follow pas la même logique que le même stream à 00:03:301 ? - 00:03:301 a un pattern qui change légèrement dans les drums
00:43:256(7) & 00:43:529(10) - Remove l'hitsound ici ? jvois bien ce que tu veux illustrer comme son dans le song mais ça rend weird à l'écoute et brouillon, ou alors réduit vraiment le volume de l'hitsound (et le clap du 1er me paraît pas nécessaire mais j'ai un doute) - j'ai double check, tous les hitsound que j'ai mis sont calés sur des sons des drums
02:24:779(8) - Pourquoi increase le spacing alors que la musique le suggère pas et que t'as rien fait de semblable avant ? - bah j'ai introduit un stream pour undrum roll, et comme y'a un kick j'ai monté le spacing ; jle refais plusieurs fois dans la map
02:37:120(1,2) - Même slider qu'avant plutôt que 2 notes ? jtrouverais ça plus naturel - faire un slider niquerait l'emphasis sur 02:37:256 (2) vu que je veux que les 2 soient égaux plutôt que mettre 02:37:256 (2) un peu à l'écart
02:37:665(1,2) - Jtrouve ce pattern pas naturel étant donné que le spacing était identique sur les trois notes avant et que rien dans la musique suggère ça pour moi, j'aurais rendu le tout plus jumpy, après c'est plus une suggestion là - ici 'ya 2 kicks alors que 02:37:120 (1,2,3) en avait qu'un, donc j'ai différencié les kicks en les mettant proches
02:44:210 - Sympa l'hitsound - ty :>
02:49:665(4) et tous les sliders du même genre dans la part - Y aurait pas moyen de jouer sur la SV pour rendre le tout plus surprenant pour le joueur ? suggestion encore tho (j'en fais trop sans respecter ton style dsl j'suis nul en mod donc jtrouve des trucs MDR) - eh, imo un pattern non-intuitif = un mauvais pattern, donc je trouve pas ça ouf
02:50:301 - Ce timing point fout quoi ici ??? - bah il aurait du être sur l'end j'ai juste copypaste les autres du coup ça a fait ça
Sur cette part plus généralement, pourquoi pas hitsound les sons genre comme à 02:56:210(7) ? - les vocals changent pas mais les drums si, et ça donne un tone assez différent ( y'a les bells aussi que je vais keysound soon
04:29:482(1,2,3) - + d'esthétique sur ces sliders ? ils paraissent fades à côté des autres alors que la musique suggère des sliders assez travaillés comme t'as pu faire avant et après - true
04:30:846(1,2,3,4,5,6,7,8,9,10,11,12) - Pour moi ce stream devrait follow la même logique que les autres même si la musique diffère je te l'accorde, genre jtrouve pas ça très esthétique - c'est assez subjectif, perso je trouve ça cool d'avoir le même angle qu'un stack mais avec plus de DS
07:09:844(1) - Remove NC?
07:10:935(2) - NC?
07:12:026(1) - Remove NC?
etc...
ou alors tu remove juste le NC à 07:08:754 si tu veux garder cette logique de combo tho, 2 propositions du coup - meh, 07:08:754 (1) est juste NC à cause du fait qu'il start une new part ( + le hitsound qui va avec ), donc c'est logique que ça soit une exception à ma logique de NC uniquement les snare

Voilà tout ce que j'ai pu trouver, jolie map en tout cas, wp ! - merci :>
Merci du mod :3

ops j'ai oublié de kd
newton-
hi, from queue

im bad at modding high sr so i hope that my mod at least helps a little

[ death is beckoning]
  1. 01:02:483 (4,5,6,7) - flow here is a bit too uncomfy (especially visually), and it's giving the impression that (5,6,7) are emphasized when there's no need for them to be.
  2. 01:26:483 - starting here the flow is entirely in one direction, feels kinda repetitive and uncomfortable
  3. 02:32:347 (6,7,8,9,10,11) - maybe a slight bump in the stream would be nice to emphasize the vocal that happens midstream?
  4. 02:37:665 (1,2) - this is the exact same sound as 02:37:120 (1,2) - so maybe change one to be consistent with the other
  5. 02:44:756 (1,2) - you could blanket the sliderbodies to make them neater i guess, the way it is now it just seems like an unjustified overlap
  6. 02:45:847 (1,3) - this overlap is kinda noticable
  7. 02:45:847 (1,2,3,4,5,6) - the beats here fall in groups of 3 so i think you should be arranging the objects in groups of 3 too unlike that square pattern thing on (3,4,5,6) - you arranged the rest in groups of 3 or 6 anyway
  8. 03:28:392 (1,1) - could blanket? just an opinion
  9. 03:42:574 (1,2) etc - i think ctrlging this then taking the rhythm seems to fit better rhythmwise since the blue tick isnt really that strong
  10. 03:50:755 (5,6) - really nitpicky but these arent perfectly colinear/parallel and it bugs me (overlap to check)
  11. 04:12:027 (1,2,3,4,5,6,7) - maybe nc every 3 beats to indicate that this is 1/3?
  12. 04:20:482 (10,1) - idk about you bat i think these are too close for comfort
  13. 04:50:209 (1,3,5) - these dont overlap at a consistent spacing, maybe do that since the sounds are repetitive and so the objects should act repetitive too
  14. 04:56:755 (1,2,3,4,5) - i dont know how easy these would be to read - just a nitpick though since im pretty sure most players at this level know how to read this
  15. 05:13:663 (9) - this touches the hit error bar fyi
  16. footnote: 07:38:316 - image material v2
offtopic i really like how you make sliders like 05:41:481 (1) - they're really neat :D

this reminds me of kite's uta for some reason lol, for that have a star

good luck!
Topic Starter
jeanbernard8865

newton- wrote:

hi, from queue

im bad at modding high sr so i hope that my mod at least helps a little

[ death is beckoning]
  1. 01:02:483 (4,5,6,7) - flow here is a bit too uncomfy (especially visually), and it's giving the impression that (5,6,7) are emphasized when there's no need for them to be. - I do want to emphasise them though since the snares + synth in that part are pretty heavy on it, so it makes sense to emphasise them through a change in flow
  2. 01:26:483 - starting here the flow is entirely in one direction, feels kinda repetitive and uncomfortable - there's no such thing as ' uncomfortable ' flow since the perspective of good changes from player to player. Also, the repetitivity is intended since it's pretty much the same thing going on 7 times
  3. 02:32:347 (6,7,8,9,10,11) - maybe a slight bump in the stream would be nice to emphasize the vocal that happens midstream? - the vocal is represented by the stream going from a stack to an actual straight stream
  4. 02:37:665 (1,2) - this is the exact same sound as 02:37:120 (1,2) - so maybe change one to be consistent with the other - 02:37:120 (1) doesn't have a kick while 02:37:665 (1) does ; hence the difference in patterns
  5. 02:44:756 (1,2) - you could blanket the sliderbodies to make them neater i guess, the way it is now it just seems like an unjustified overlap - it's justified by 02:45:301 (2) being the same sound as 02:44:756 (1) ; it's the same syllable but with a pitch change, so both sliders are almost the same but still different
  6. 02:45:847 (1,3) - this overlap is kinda noticable - ye
  7. 02:45:847 (1,2,3,4,5,6) - the beats here fall in groups of 3 so i think you should be arranging the objects in groups of 3 too unlike that square pattern thing on (3,4,5,6) - you arranged the rest in groups of 3 or 6 anyway - true, should be fine now
  8. 03:28:392 (1,1) - could blanket? just an opinion - nah, blanketing wouldn't fit the mood ; I prefer to keep them for parts that are more in a tone that's meant to feel more epic like 04:52:391 (1,1) or 07:34:935 (1,1)
  9. 03:42:574 (1,2) etc - i think ctrl+g-ing this then taking the rhythm seems to fit better rhythm wise since the blue tick isnt really that strong - or is it ? there's a kick on the blue tick while there's nothing at 03:43:119
  10. 03:50:755 (5,6) - really nitpicky but these arent perfectly colinear/parallel and it bugs me (overlap to check) - fixed, also don't worry about being nitpicky, to me it's more like being rigorous
  11. 04:12:027 (1,2,3,4,5,6,7) - maybe nc every 3 beats to indicate that this is 1/3? - made 04:10:937 (1,2,3,4) curved to fit my idea of straight slider = change ; those not being straight anymore means there's no change in the music aka 04:12:027 (1,2,3,4,5,6,7) being 1/3 like the previous streams
  12. 04:20:482 (10,1) - idk about you bat i think these are too close for comfort - they're still kicksliders, so it should be fine ; might change if I get more complaints about this
  13. 04:50:209 (1,3,5) - these dont overlap at a consistent spacing, maybe do that since the sounds are repetitive and so the objects should act repetitive too - the idea is to make the repetitivity stand out, but make 04:51:300 (5) different aesthetically since the guitar changes pitch, while still keeping the back & forth flow so that it looks slightly different but still similar
  14. 04:56:755 (1,2,3,4,5) - i dont know how easy these would be to read - just a nitpick though since im pretty sure most players at this level know how to read this - should be fine since those represent the drums through their very placement, where snares are at the top and kicks at the bottom, and 2 kicks in a row make 1 in the middle
  15. 05:13:663 (9) - this touches the hit error bar fyi - I don't think this is unrankable though ? pretty sure it's fine as long as no object is offscreen
  16. footnote: 07:38:316 - image material v2
offtopic i really like how you make sliders like 05:41:481 (1) - they're really neat :D - Thanks <3

this reminds me of kite's uta for some reason lol, for that have a star - prolyl cause of my sliderart which follows more or less the same patterns as his ; also, thanks for the star :>

good luck!
Thanks for the mod :3
Mimiliaa
Heyy, petit noobmod en ésperant que ça va etre utile :v

bouh
00:52:665 (5) - Le spacing change par rapport à 00:52:120 (13)

05:03:300 (1) - https://osu.ppy.sh/ss/8159933 personnellement je le trouve plus zoli comme ça, à toi de voir

Le spacing entre 05:09:981 (2) - 05:10:253 (4) - 05:10:526 (6) - et 05:10:799 (8) - est pas exactement le meme ;; (de peu mais bon c'est toujours mieux quand c'est la meme distance :P )
08:14:275 - peut etre rajouter un spinner sur le tout dernier bruit de cloche ?
Voila c'est tout (noob modder ;w;) En tout cas j'ai beaucoup aimer la map, bonne chance :3
Topic Starter
jeanbernard8865

Kutsa wrote:

Heyy, petit noobmod en ésperant que ça va etre utile :v

bouh
00:52:665 (5) - Le spacing change par rapport à 00:52:120 (13) - fixed

05:03:300 (1) - https://osu.ppy.sh/ss/8159933 personnellement je le trouve plus zoli comme ça, à toi de voir - EL FAMOSO SLIDERARTIST

Le spacing entre 05:09:981 (2) - 05:10:253 (4) - 05:10:526 (6) - et 05:10:799 (8) - est pas exactement le meme ;; (de peu mais bon c'est toujours mieux quand c'est la meme distance :P ) - aaa le problème c'est que si je change ça va rendre le pattern drunk parce que les rotations seront pas toutes semblables, donc jpréfère sacrifier le spacing au 1/100 près pour garder les visuals clean

08:14:275 - peut etre rajouter un spinner sur le tout dernier bruit de cloche ? - Les cloches sont représentées par les fins des spinners, pas le spinner tout entier ; et comme la dernière cloche fade out si je change pour aller comme ça sur la fin le player va se retrouver à spin sur rien donc ça va rendre vraiment awkward

Voila c'est tout (noob modder ;w;) En tout cas j'ai beaucoup aimer la map, bonne chance :3 - Merci <3
Merci du mod :3
Dashyy-
took long enough

edgy name:

00:02:756 (1,2,3,4) - i don't get why these sliders are spced out farther than 00:02:210 (1,2,3,4) - ? nothing in the music signifies larger spacing
00:12:029 (1) - nc seems unnecessary if u have a nc on 00:12:165 (1) -
00:13:120 (1) - ^ happens a few more times 2 lazy to point them all out lo
00:45:165 (2,3,4,5,6,7,8,9,10,11) - this pattern just kinda seems really out of place with the map. 00:45:301 (4) - doesn't even have a strong beat zzz (or i'm deaf)
01:06:710 (2,4,6) - u could space these out more to make it look tidier
01:30:574 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - hoyl
01:50:210 (1) - 's stream: u could space these out to emphasize the screams
02:45:847 (1,2,3,4,5,6) - make these 1/3 repeats just to introduce the 1/3 section better
06:46:572 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - have u had people playtest this part yet? seems like it would be severely uncomfortable to play
07:51:912 (8) - ctrl+h for better flow

map's way above my modding skill level so sorry for the short mod :(
asdlfjksa;l'fjsakl
Topic Starter
jeanbernard8865

Dashyy- wrote:

fuk never finished anima l0l

placeholder for mod!!!!!
whoops

you don't really have to finish it since I'm not really going for rank anymore

placeholder for mod answer I guess alright I'm in

mod
edgy name :

00:02:756 (1,2,3,4) - i don't get why these sliders are spaced out farther than 00:02:210 (1,2,3,4) - ? nothing in the music signifies larger spacing - Guitar gets way more intense here due to being held

00:12:029 (1) - nc seems unnecessary if u have a nc on 00:12:165 (1) - they are 2 kinds of different NC's 00:12:029 (1) is here to keep consistent with the pattern while 00:12:165 (1) is here for emphasis

00:13:120 (1) - ^ happens a few more times 2 lazy to point them all out lo - ^

00:45:165 (2,3,4,5,6,7,8,9,10,11) - this pattern just kinda seems really out of place with the map. 00:45:301 (4) - doesn't even have a strong beat zzz (or i'm deaf) - both discontinuities have kicks while the rest is a drum roll

01:06:710 (2,4,6) - u could space these out more to make it look tidier - nah

01:30:574 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - hoyl - ¯\_(ツ)_/¯

01:50:210 (1) - 's stream: u could space these out to emphasize the screams - emphasis on scream comes at 05:43:664 (1,2,3,4,1,2,3,4,1,2,3,4) since it's the same part but slightly more intense, it helps with differentiating the two

02:45:847 (1,2,3,4,5,6) - make these 1/3 repeats just to introduce the 1/3 section better - the ternary organisation of objects should be enough

06:46:572 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - have u had people playtest this part yet? seems like it would be severely uncomfortable to play - there's no such thing as uncomfortable to play, it all depends on the players, besides it's intuitive to play due to the spacial organisation of those 1/6 is being introduced in the rest of the chorus through kicks ; this is just a diffspike based on that organisation to match the intensity of the song

07:51:912 (8) - ctrl+h for better flow - there's no such thing as ' good ' flow though

map's way above my modding skill level so sorry for the short mod :( - eh it's alright, everyone learns
asdlfjksa;l'fjsak - I agree with this statementl

Sorry I ended up denying everything cause most of the stuff you pointed out emanates from a concept in my map lul

Thanks for the mod anyway ; it helps with explaining my reasoning for future mods ~
TheKingHenry
Hello M4M from my queue~
Death is Beckoning Marathon?
  1. 00:04:120 (13) - would make more sense to have the change in the stream to happen at 00:03:847 (9) - instead since there is actually more strong sound (also NC it then too). Or better solution yet, make all of 00:03:847 (9,10,11,12,13,14,15,16) - same curve since that's where you increase the spacing. As it is now it could look better (still do the NC tho)
  2. 00:07:120 (1,1) - unnecessary overlap (and actually 00:07:393 (3,4,5,6,1) - could look better if it was of the same angle as 00:07:938 (3,4) -
  3. 00:08:210 (5) - NC
  4. 00:12:438 (3,5) - would look better the angle of this (and thus the whole pattern FeelsBadMan) would be little more anti-clockwise (that way the blanket wouldn't be cutting towards the body of 00:12:438 (3) - if you see what I mean)
  5. 00:12:574 (4) - NC, same with 00:13:665 (4) - Using more frequent NCs with things like this would be recommendable since it makes understanding the structure better, especially with kicksliders like 00:13:256 (2) - which go against the normal exceptations of the player
  6. 00:16:324 (16,1) - practically overlapping with itself like this doesn't look good
  7. 00:17:483 (1,2,3) - shouldn't use the game's own stacking in situation like this, since it forcibly moves the circles. You see how the spacing between 00:17:415 (10,1) - is broken? Use manual spacing with smth like 0,1x instead or just mess around with the automatic stacking so that it still works ¯\_(ツ)_/¯
  8. 00:18:029 (7) - NC again; you could just use more NCs overall (I'm fine with the combo per measure when it's straightforward streams tho I guess)
  9. 00:21:847 (1,4) - You could blanket these instead of overlapping (especially since unlike at the last place, where you used some overlaps, here you avoided them for example like stacking 00:21:438 (5,1) - )
  10. 00:26:483 (5) - was not gonna mention NC's again, but gotta do it here. So aside from what I said earlier, also definitely NC when you do some drastic changes in your stream
  11. 00:30:370 (14,15,16,1) - doesn't look good, too sharp turn with too little circles to execute it
  12. 00:35:620 (8,9,10) - should use the forward type flow like with the previous examples instead (see 00:09:847 (1,2) - for example)
  13. 00:45:165 (2,3) - if you want to have such low spacing for these streams, kickslider this instead (looks bad)
  14. 00:51:165 (2,3,1) - could do the same here (or then just have some spacing for them and then change of direction, with the stacking option stream this short will look like it's just mistakenly not part of the rest of the stream (considering the already low spacing of the others)
  15. 00:51:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11) - NC according to your emphasis lol. Also not stuff like this again 00:52:120 (13,14,15,16,1,2,3,4) - don't change the things in one short stream when it, considering you haven't done same for the same kind of things in the music (lol there's those things all the time ¯\_(ツ)_/¯) makes no sense
  16. 01:03:029 (8,9) - missed triple here, intentional?
  17. 01:31:256 (5,9) - for the emphasis like that one turn you did here, I would do something for these as well (for the latter one kickslidering it and then making jump to 01:31:665 (1) - would work better than turn tho). Also no fuckin idea how it would play, but that stream shape tho
  18. 01:45:847 (1,2,3,4,5,6,7,8,9,10) - looks broken (the first curve and then the turn towards the next)
  19. 01:47:210 (1,2,3,4,1,2,3,4,1,2,3,4,1) - don't make almost self-overlapping streams like this (can actually be unrankable too, dunno). Just lower the angles little so they don't overlap all the way
  20. 01:51:029 (13,14,15) - hope you are using this somewhere else too or it's just gonna fuck things up
  21. I know you are probably doing something similar to like 01:00:301 (3,4,5,6,7,8,9,10,11,12,13,14) - for example, but here it looks like they are continuous stream instead, which then doesn't work cuz 01:58:392 (7) - should be the corner circle instead of 01:58:324 (6) - in a pattern like that (or then just increase the spacing so it's clear it's other type of pattern, but that on the other hand wouldn't make as much sense musically, since there's not really that much emphasis on the note lol)
  22. 02:11:756 (1) - is this trying to emphasis anything else except the fact that you are breaking the flow there? I don't think you really need to special color it for that. Or is the mark for the change in section since things change after that? More like, I don't actually see the need to break the flow like that anyways
  23. 02:22:120 (8,11) - fix stack? same with 02:23:074 (2,4,1) -
  24. 02:24:710 (7,8) - kicksliders would work a lot better for spacing emphasis for very short parts like this
  25. 02:42:301 (5,6) - blanket doesn't look good
  26. 02:44:756 - what's up with these unnecessary BPM changes?
  27. 02:55:665 (1,2,3,4,5,6,7,8,9,10,11) - not really fan of this shape, but atleast NC 02:56:211 (7) - Same NC with other similarly patterned streams in this section, like 03:00:028 (1,2,3,4,5,6,7,8,9,10,11,12) - for example and so on. (prob same with the following similar sections as well I guess)
  28. 03:29:483 - yeah these BPM changes look like try at abusing SV things, and that's not really allowed. (the doki map of this got actually told of that once upon a time as well) Use the same BPM as long as it goes with the music (that means most of the time in this map)
  29. 03:54:573 (1,2,3,4,5,6,7,8,9) - I feel like you are trying too much with the streams at some times, like this looks kinda like mess instead of combinations of different spacings
  30. 04:04:391 - Guy who actually mapped the 1/3 as 1/3 yes please
  31. 04:12:027 (1,2,3,4,5,6,7) - these are actually 4 notes per beat and you should map it as such (even tho the 1/4 is not really rhythmically perfect I guess, but it's still 4 notes per beat)
  32. 04:20:755 (1,2,3,4) - lul atleast it's rhythmically accurate
  33. 04:41:482 (1,2,3,4,1,2,3,4) - use kicksliders? (jumps of this spacing feel lame for the section) Althought you could also consider them a break of sorts. Which then would kinda make no sense with the hitsound at 04:41:482 (1) - which kinda calls for shit to hit the fan
  34. 04:43:664 - fancy hitsounds lol. Also I guess ignore what I said above since you decided to do a jump section here so the above one makes sense too
  35. 04:52:391 (1,1) - fix blanket (the part where 04:52:391 (1) - blankets the head of 04:53:482 (1) -
  36. 05:15:846 (5,6,7,8,9,10) - I guess it would work better like this, but the actual rhythm from 05:15:845 - on is one beat of 1/3 and then triple at 05:16:118 -
  37. 05:43:664 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - these are here and there too, kinda overlapping too much
  38. 06:39:754 (6,7,8) - bad flow (visuals don't look too good either)
  39. 06:46:936 - holy shit. Hope it works for the players lol. Not sure what to feel about how you use trick like this only in short section. (Actually the streams in these 1/3 sections feel kinda inconsisntent anyways, when you like first 06:56:754 (1,2,3,4,5,6,7,8,9,10) - jumpstream sharp turn like this, only to have tame pattern like 06:58:936 (1,2,3,4,5,6,7) - second after (even tho it actually even has strong vocal on the beat, unlike the last one)
  40. 08:03:775 (6,7,8,9) - don't use linear spacing like this in the end of the song like this, even if the song has calmed down a little. Linear feels more like some build-up section than the ending here (since this isn't really some calm separate outro even tho it is calmer like I said)
  41. Other than that, it's mostly the same things again
Good luck!
Topic Starter
jeanbernard8865

TheKingHenry wrote:

Hello M4M from my queue~
Death is Beckoning Marathon?
  1. 00:04:120 (13) - would make more sense to have the change in the stream to happen at 00:03:847 (9) - instead since there is actually more strong sound (also NC it then too). Or better solution yet, make all of 00:03:847 (9,10,11,12,13,14,15,16) - same curve since that's where you increase the spacing. As it is now it could look better (still do the NC tho) - I agree with your point about spacing and curve so I started it on 00:03:847 (9) ; however I don't think this sound is important enough to warrant both emphasis through spacing/direction change and NC, besides this pattern is fairly intuitive even without it so I don't need to NC it so that the player can understand the structure ( especially since that stream breaks the structure of the stacks within the phrase )
  2. 00:07:120 (1,1) - unnecessary overlap (and actually 00:07:393 (3,4,5,6,1) - could look better if it was of the same angle as 00:07:938 (3,4) - right
  3. 00:08:210 (5) - NC - done
  4. 00:12:438 (3,5) - would look better the angle of this (and thus the whole pattern FeelsBadMan) would be little more anti-clockwise (that way the blanket wouldn't be cutting towards the body of 00:12:438 (3) - if you see what I mean) - done but I don't see the difference lo
  5. 00:12:574 (4) - NC, same with 00:13:665 (4) - Using more frequent NCs with things like this would be recommendable since it makes understanding the structure better, especially with kicksliders like 00:13:256 (2) - which go against the normal exceptations of the player - yeah I agree with differentiating sliders like 00:21:983 (2) since they're standing out as well cause they make a pause in aim however I don't think NCing 00:12:574 (3) etc since there's nothing special going on there ; it's just a pattern of kicksliders
  6. 00:16:324 (16,1) - practically overlapping with itself like this doesn't look good - to be fair, aesthetics are a rather subjective matter
  7. 00:17:483 (1,2,3) - shouldn't use the game's own stacking in situation like this, since it forcibly moves the circles. You see how the spacing between 00:17:415 (10,1) - is broken? Use manual spacing with smth like 0,1x instead or just mess around with the automatic stacking so that it still works ¯\_(ツ)_/¯ - right
  8. 00:18:029 (7) - NC again; you could just use more NCs overall (I'm fine with the combo per measure when it's straightforward streams tho I guess) - right
  9. 00:21:847 (1,4) - You could blanket these instead of overlapping (especially since unlike at the last place, where you used some overlaps, here you avoided them for example like stacking 00:21:438 (5,1) - overlapping was a mistake ;_;
  10. 00:26:483 (5) - was not gonna mention NC's again, but gotta do it here. So aside from what I said earlier, also definitely NC when you do some drastic changes in your stream - not really a drastic change within the stream here but I agree that the guitar calls for that NC
  11. 00:30:370 (14,15,16,1) - doesn't look good, too sharp turn with too little circles to execute it - fixing deathstreams is such a pain
  12. 00:35:620 (8,9,10) - should use the forward type flow like with the previous examples instead (see 00:09:847 (1,2) - for example) - no, it's not the same sound
  13. 00:45:165 (2,3) - if you want to have such low spacing for these streams, kickslider this instead (looks bad) - I like how it looks
  14. 00:51:165 (2,3,1) - could do the same here (or then just have some spacing for them and then change of direction, with the stacking option stream this short will look like it's just mistakenly not part of the rest of the stream (considering the already low spacing of the others) - but it is not part of the rest, since it's made of 3 kicks while the other stream is a drum roll with occasional kicks ( which I emphasised through higher spacing
  15. 00:51:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11) - NC according to your emphasis lol. Also not stuff like this again 00:52:120 (13,14,15,16,1,2,3,4) - don't change the things in one short stream when it, considering you haven't done same for the same kind of things in the music (lol there's those things all the time ¯\_(ツ)_/¯) makes no sense - it does make sense ; its role is to break the structure of higher spaicng every 7th note since the pattern in drums changes here as well
  16. 01:03:029 (8,9) - missed triple here, intentional? - whoops
  17. 01:31:256 (5,9) - for the emphasis like that one turn you did here, I would do something for these as well (for the latter one kickslidering it and then making jump to 01:31:665 (1) - would work better than turn tho). Also no fuckin idea how it would play, but that stream shape tho - eh, to me the finishes are just making the whole thing sound messier, so they don't warrant emphasis here. Also, that stream is difficult to play, but it's perfectly intuitive ; it's a classic zigzag, so it's absolutely fine.
  18. 01:45:847 (1,2,3,4,5,6,7,8,9,10) - looks broken (the first curve and then the turn towards the next) - hopefully it's fixed now
  19. 01:47:210 (1,2,3,4,1,2,3,4,1,2,3,4,1) - don't make almost self-overlapping streams like this (can actually be unrankable too, dunno). Just lower the angles little so they don't overlap all the way - pretty sure it's fine since the spacing is very low, the player should have time to read this ; plus I can't really make the angles wider due to lack of space
  20. 01:51:029 (13,14,15) - hope you are using this somewhere else too or it's just gonna fuck things up - used at 05:44:482 (13,14,15) since both parts are very similar
  21. I know you are probably doing something similar to like 01:00:301 (3,4,5,6,7,8,9,10,11,12,13,14) - for example, but here it looks like they are continuous stream instead, which then doesn't work cuz 01:58:392 (7) - should be the corner circle instead of 01:58:324 (6) - in a pattern like that (or then just increase the spacing so it's clear it's other type of pattern, but that on the other hand wouldn't make as much sense musically, since there's not really that much emphasis on the note lol) - nope, that turning point was just a brain fart lol, fixed
  22. 02:11:756 (1) - is this trying to emphasis anything else except the fact that you are breaking the flow there? I don't think you really need to special color it for that. Or is the mark for the change in section since things change after that? More like, I don't actually see the need to break the flow like that anyways - the breaking flow here is due to the drums ; there's something different here since it's been the same since the beginning of the phrase, and it also helps with transitioning into the next part
  23. 02:22:120 (8,11) - fix stack? same with 02:23:074 (2,4,1) - man those stacks are annoying
  24. 02:24:710 (7,8) - kicksliders would work a lot better for spacing emphasis for very short parts like this - or would they ? the snapping aspect seems like overdoing it to me
  25. 02:42:301 (5,6) - blanket doesn't look good - should be good
  26. 02:44:756 - what's up with these unnecessary BPM changes? - well, that's how the song goes : there are no points of emphasis between those 2 sliders and the beginning of the 1/3 part, so that means there's only 1 downbeat which is 02:44:756 ; technically doesn't change snapping but it's musically more relevant and it helps with understanding points of emphasis for modders since downbeats are usually more emphasised then the rest,etc
  27. 02:55:665 (1,2,3,4,5,6,7,8,9,10,11) - not really fan of this shape, but atleast NC 02:56:211 (7) - Same NC with other similarly patterned streams in this section, like 03:00:028 (1,2,3,4,5,6,7,8,9,10,11,12) - for example and so on. (prob same with the following similar sections as well I guess) - done
  28. 03:29:483 - yeah these BPM changes look like try at abusing SV things, and that's not really allowed. (the doki map of this got actually told of that once upon a time as well) Use the same BPM as long as it goes with the music (that means most of the time in this map) - I'm not trying to abuse SV ( those BPM changes are actually quite annoying since I wanna keep it consistent and have to take coefficients in account ), just finding the right BPM. cause following your logic, might as well not find metadata, since it goes with the song anyway, right ? it's not technically different within the map, but it's always helpful to have the right BPM for everyone, because it helps with understanding emphasis better for modders
  29. 03:54:573 (1,2,3,4,5,6,7,8,9) - I feel like you are trying too much with the streams at some times, like this looks kinda like mess instead of combinations of different spacings - well the stack at 03:54:982 (7,8,9) is pretty straightforward since its job is to make the kicks stand out within the roll
  30. 04:04:391 - Guy who actually mapped the 1/3 as 1/3 yes please - dokito was a mistake
  31. 04:12:027 (1,2,3,4,5,6,7) - these are actually 4 notes per beat and you should map it as such (even tho the 1/4 is not really rhythmically perfect I guess, but it's still 4 notes per beat) - I can confirm that this is 1/3, even though it is a bit off the actual ticks like you said, but it's just guitar being guitar
  32. 04:20:755 (1,2,3,4) - lul atleast it's rhythmically accurate - yeah ? it's gonna give the same impression on the player anyway because it plays the exact same way, so might as well follow the actual rhythm of the song
  33. 04:41:482 (1,2,3,4,1,2,3,4) - use kicksliders? (jumps of this spacing feel lame for the section) Althought you could also consider them a break of sorts. Which then would kinda make no sense with the hitsound at 04:41:482 (1) - which kinda calls for shit to hit the fan - below
  34. 04:43:664 - fancy hitsounds lol. Also I guess ignore what I said above since you decided to do a jump section here so the above one makes sense too - ¯\_(ツ)_/¯
  35. 04:52:391 (1,1) - fix blanket (the part where 04:52:391 (1) - blankets the head of 04:53:482 (1) - it was never intended to be blanketed ; the curve just feels wrong with blanket there
  36. 05:15:846 (5,6,7,8,9,10) - I guess it would work better like this, but the actual rhythm from 05:15:845 - on is one beat of 1/3 and then triple at 05:16:118 - I think both work, since it's pretty unclear what those guitar notes are meant to be snapped to
  37. 05:43:664 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - these are here and there too, kinda overlapping too much - to be fair it fits the song to be
  38. 06:39:754 (6,7,8) - bad flow (visuals don't look too good either) - first, bad flow doesn't exist. If you meant breaking the linear flow set by the stream, it's just a part that has more technical patterns to make it stand out from the rest, and it's a concept which the 1/3 parts are being built around since its introduction at 02:56:211 (1), so it makes sense to have various patterns with flow broken there in variable ways for the sake of emphasis.
  39. 06:46:936 - holy shit. Hope it works for the players lol. Not sure what to feel about how you use trick like this only in short section. (Actually the streams in these 1/3 sections feel kinda inconsistent anyways, when you like first 06:56:754 (1,2,3,4,5,6,7,8,9,10) - jumpstream sharp turn like this, only to have tame pattern like 06:58:936 (1,2,3,4,5,6,7) - second after (even tho it actually even has strong vocal on the beat, unlike the last one) - well again, the whole 1/3 parts are being built around groups of 2 for notes : 06:29:482 (1,2,3,4,5,6) are arranged by 2 since there's slider head and tail, and that since the first 1/3 part ; since this one is more intense because of the kicks it makes perfect sense to accentuate the idea of groups of 2, especially within the technical context of 1/3 parts as a whole. About the inconsistencies, I don't get it ; sliders for vocals, 06:59:482 (1) is a held sound so the slider is held ( but this one has pitch variations so it's not a big slider like 06:33:300 (4,1). the second half of 1/3 parts is more intense, so when there are no vocals there's a technical stream instead of just sliders ; there's a rigorous structure going on here, so I don't see where you find inconsistencies.
  40. 08:03:775 (6,7,8,9) - don't use linear spacing like this in the end of the song like this, even if the song has calmed down a little. Linear feels more like some build-up section than the ending here (since this isn't really some calm separate outro even tho it is calmer like I said) - what ? linear makes perfect sense here ; it's the same sound as 04:56:209 (6,7,8,9,1), so there's the same flow going on
  41. Other than that, it's mostly the same things again
Good luck!
Thanks for mod :3

will finish answering later
Nevo
shitty m4m
00:45:165 (2,3,4,5,6,7,8,9,10,11) - this stream to me felt weird to play and doesn't really aesthetically wise fit with the other streams.
05:10:936 (1,2,3,4,5,6) - Is there a reason for the different spacing of the odd numbers (ik the overall jump spacing is the same but it just seemed weird to me.)
05:17:755 (3) - maybe move this a little away from the 5 note stream or stack it
05:22:937 (1) - perhaps blanket this around 05:22:846 (6) -
05:27:299 (1) - you could make this slider more like 05:28:391 (1,2,3,4) - since they are basically the same sound
05:43:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this was really cool wont lie
05:58:664 (11) - maybe change the shape of this slider to something a little differant
.
it hurts me
06:04:527 (6) - covers hp bar
06:04:937 (8) - also covers hp bar
06:07:118 (9) - same

Overall I think it's a WAY better map than the ranked verison.
Also to if i recall correctly you can just change the diff name once you already uploaded (so try to change it now)
kinda of a bad mod sorry
Topic Starter
jeanbernard8865

Nevo wrote:

shitty m4m
00:45:165 (2,3,4,5,6,7,8,9,10,11) - this stream to me felt weird to play and doesn't really aesthetically wise fit with the other streams. - it doesn't fit with other streams because it's not the same : all the drum rolls follow this kind of pattern in the map
05:10:936 (1,2,3,4,5,6) - Is there a reason for the different spacing of the odd numbers (ik the overall jump spacing is the same but it just seemed weird to me.) - it helps with separating the drums in groups of 2 1/2 beats, cause the pattern is repeatedly kick-snare, so I arrange circles by groups of 2 to represent that nevermind I was talking about the wrong thing, I guess it's because if I did the same spacing for the 2nd pattern i'd eventually run out of space at the bottom, also since it's another measure I had to kind of differentiate it from the first pattern
05:17:755 (3) - maybe move this a little away from the 5 note stream or stack it - moved it away
05:22:937 (1) - perhaps blanket this around 05:22:846 (6) - ye
05:27:299 (1) - you could make this slider more like 05:28:391 (1,2,3,4) - since they are basically the same sound - tru
05:43:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this was really cool wont lie - thanks
05:58:664 (11) - maybe change the shape of this slider to something a little different - the role of a straight slider here is to inform the player of a change, since every straight slider in the map is associated with it, and since there's a change in rhythm and intensity afterwards it makes sense to have one here
.
it hurts me - whoops
06:04:527 (6) - covers hp bar - see below
06:04:937 (8) - also covers hp bar - it doesn't cover hp bar on default skin as you can see here ( note that 06:04:527 (6) is stacked on the sliderend of 06:04:937 (8) )
06:07:118 (9) - same - actually no

Overall I think it's a WAY better map than the ranked version. - to be fair the ranked version is trash
Also to if i recall correctly you can just change the diff name once you already uploaded (so try to change it now) - doesn't seem to work
kinda of a bad mod sorry - eh it's alright
thanks for the mod :3

edit : @Dashyy whoops I just saw you edited lo, gonna get to it as soon as I finish my mod
Dashyy-

AyanokoRin wrote:

Dashyy- wrote:

07:51:912 (8) - ctrl+h for better flow - there's no such thing as ' good ' flow though
didn't explain myself clearly jehejvdbkd

what i meant to say was the slider kinda broke flow from the rest of the map when ur map was following circular flow. normally u should follow that flow unless it's a gimmick of the map and ur doing it consistently, and i couldn't find any sort of gimmick so i thought breaking flow here wasn't appropriate

sorry if i explained poorly i really can't find a better way to explain it g
Topic Starter
jeanbernard8865

Dashyy- wrote:

what i meant to say was the slider kinda broke flow from the rest of the map when ur map was following circular flow. normally u should follow that flow unless the music changes drastically, and there wasn't any crazy changes so i thought breaking flow here wasn't appropriate

sorry if i explained poorly i really can't find a better way to explain it g
it's fine uwu

the thing with that slider is that it's breaking the flow going on for the sake of emphasising the end of that kiai, which is kind of a break before the next stream kicks in ; it's also done at 00:35:620 (8,9,10,1) and it's the only time I do it in the map because I want that particular emphasis to be unique ; if I used it to emphasise something else in the song, then the emphasis kind of loses its purpose, if that makes sense
Mir
oh boy here we go

[bicycle]

- 00:02:210 (1,2,3,4,1,2,3,4,1) - aaa this ignores all the cool guitar :( it's like DUN... DUUUUUN DUN but this is just all constant 1/4 in the same clockwise rotation and feels really lame
- 00:12:165 (1) - nc here seems unnecessary, either this one or 00:12:029 (1) - idk there's not much to emphasize with an nc imo // similar 00:20:756 (1,1) -
- 00:12:438 (2,4,6) - cluttered :? maybe move 2 away http://i.imgur.com/p8VjLsG.jpg
- 00:20:892 (1,2,3,4,5,6) - the 1 and 2 don't really fit very well into this pattern it seems, 1 and 2 aren't even flipped/mirrored/parallel or supported by anything visually so it kind of looks messy // 00:21:983 (1,2,3,4) - same here

well before i go further let me just comment here that a lot of your patterns lack (but are not limited to lacking) consistent visual spacing and object orientation/placement for example the two above. another example: 00:24:438 (7,8,9) - 00:26:756 (5,6,7) - yes i know 00:26:892 (6,7,8) - is a pattern but you can make 5 relate better to it by maybe curving it or something. 00:43:801 (3,6,7,9) - is ALMOST there, having 00:43:801 (3,6) - the same or opposite angle would fit the pattern better and so on

it would be worth going through the map and cleaning up your patterning and making objects look more related to each other

- 00:30:506 (16,1,2) - this really doesn't deserve so much emphasis, nothing in the song changes here and even 00:29:415 (16,1,2) - got more emphasis + a finish
- 00:32:142 (8,1,2) - curve is underwhelming compared to 00:32:687 (8,1,2) - or 00:33:233 (8,1,2) - despite being similar sounding
- 00:46:938 - tfw ignoring the way stronger guitar 1/4 but mapped the drum 1/4 continuously 00:45:165 (2,3,4,5,6,7,8,9,10,11,1) - here. would fit better if done prior considering of all the guitar you could have mapped only 00:48:301 (2,3,4,5,6,7,8,9) - is mapped and it kinda feels disappointing :?
- 01:03:301 (1,2,3) - another example of a very loosely structured "pattern" where you can maybe do something else cuz 1 doesn't feel very related to 3 at all when there's the 2 to consider
- 01:06:710 (2,4,6) - giving these spacing similar to 00:57:847 (1,3,5) - may work nicely and look more pleasing (overlapping them is enough really but as they are they're too far away :?)
- 01:10:938 (1) - could use more emphasis, strong sound but similar spacing to 01:10:665 (5,6) -
- 01:10:665 (5,3) - idk if it'll trigger you with placement
- 01:11:074 (2,4,6) - why not have all of these overlap
- 01:13:120 (1) - might be worth emphasizing more?
- 01:14:074 (6,1) - song calls for a way bigger jump here imo
- 01:22:665 (7,8,9,10) - these don't sound very much different from 01:21:847 (1,2,3,4,5,6) - so maybe 1/4 sliders work there too? tbh what are 01:21:983 (2,3,5,6) - even emphasizing there's nothing at all in the song to warrant this type of spacing change and just a finish doesn't seem reasonable enough imo - maybe nerf it, heavily

another point is you should probably watch your emphasis, notes like 01:37:120 (1) - and 01:41:483 (1) - really stand out in the song but you give them no emphasis, 01:41:483 (1) - has LOWER spacing than the note right after it.

- 02:13:938 (11,1) - overlap :(
- 02:20:756 (1,2,3) - could keep visual distance the same http://i.imgur.com/JHVgJnS.png
- 02:42:574 (6) - NC for major note and really high emphasis
- 02:44:756 (1,2) - overlap doesn't look too nice considering the bodies overlap at different distances http://i.imgur.com/yxICz2m.png maybe try http://i.imgur.com/Fa6gbyh.png // 06:28:391 (1,2) -
- also 02:44:756 - this should be 110 bpm not after it

for the whole of the next 1/3 part 02:46:392 (4) - this sound gets varying degrees of emphasis from "almost ignored" 02:48:574 (4) - 02:50:210 (1) - 02:50:937 (4) - to "strong sound!" 02:52:937 (4) - 02:56:756 (1) - this appears in the later parts too

that said 02:45:847 - doesn't feel kiai-y, like it's really weak compared to a couple of your 1/4 streamy parts. 06:46:936 - feels like actually a kiai like it's fucking hard compared to the rest

- 02:54:574 (1,2,3,4,5,6) - these are just lame considering 02:55:119 (4) - has way more emphasis in the song and isn't being shown off at all. furthermore the vocals are clearly different here than 02:56:756 (1,2,3,4,5,6) - but the pattern is almost exactly the same, rhythm and all including the lack of emphasis on 4. happens later in the map as well
- 03:41:483 (4) - this extended slider doesn't land on anything and considering the part is very light density it ends up sounding weird instead of providing emphasis to 03:42:028 (5) -
- 03:43:392 (3,4) - distance related to snap compared to ^ is lol
- 03:44:347 (6) - could be two circles to show off those drums more
- 04:15:027 (7,3,4) - uwegh overlap :?
- 04:38:209 (1,2,3,4,5) - why not make this all a reverse slider or even make 04:38:209 (1,2,3,4,5,6) - a group of 4 reverse sliders to keep the continuous rhythm going?
- 04:44:755 (1) - http://i.imgur.com/2t8m9Sj.png literally 0 emphasis // 04:45:846 (1) - 04:46:937 (1) - 04:48:027 (1) - etc etc etc etc etc
- 04:55:391 - why not end 04:55:118 (2) - here? at least it lands on something
- 05:33:846 (1) - emphasis when
- 05:54:982 (3,4,5) - could make a nicer circle out of this?
- 05:56:482 (1,1) - why differentiate these two so obviously when the only thing either has differently is 05:56:754 (1) - has a vocal on it in which case it should have the orange nc on it but even then why do you need an orange nc here of all places?
- 05:56:754 (1,2) - 1/4 gap 05:57:164 (3,4) - 1/4 gap that looks like 1/2 = can cause misreads
- 06:30:027 (4,5,6) - rip nice triangle pattern :(
- 07:01:572 (6,1,2,3,4,5,6) - flow is kinda ew a bit cuz of the jump upwards and the need to continue the stream backwards from that jump, something like this might fit in the kiai previously but not here imo
- 07:54:434 (4,1,2) - 07:54:434 (4,1,2,4,1,2) - compare emphasis, former is severely lacking and latter is severely overemphasized

so overall this map needs work on:

- pattern creation and usage and making objects relevant to others within the same pattern + neatness of patterns so they look clear and recognizable
- emphasis in streams are sometimes disproportionate and need adjusting
- emphasis in jumps and notable points in the song are largely ignored if the entire section isn't intense which is wasting song potential imo

the rhythm is generally okay i can't really comment much on that so yeah

good luck!
Vivyanne
imperial dead bicycle lol
Topic Starter
jeanbernard8865

Mir wrote:

oh boy here we go

[bicycle]

- 00:02:210 (1,2,3,4,1,2,3,4,1) - aaa this ignores all the cool guitar :( it's like DUN... DUUUUUN DUN but this is just all constant 1/4 in the same clockwise rotation and feels really lame - disagree ; the higher spacing + NC on 00:02:756 (1) do give that guitar the emphasis it calls for
- 00:12:165 (1) - nc here seems unnecessary, either this one or 00:12:029 (1) - idk there's not much to emphasize with an nc imo // similar 00:20:756 (1,1) - true
- 00:12:438 (2,4,6) - cluttered :? maybe move 2 away http://i.imgur.com/p8VjLsG.jpg - k
- 00:20:892 (1,2,3,4,5,6) - the 1 and 2 don't really fit very well into this pattern it seems, 1 and 2 aren't even flipped/mirrored/parallel or supported by anything visually so it kind of looks messy // 00:21:983 (1,2,3,4) - same here - they're arranged in a 120 angle though, as well as 00:22:392 (4,5)

well before i go further let me just comment here that a lot of your patterns lack (but are not limited to lacking) consistent visual spacing and object orientation/placement for example the two above. another example: 00:24:438 (7,8,9) - 00:26:756 (5,6,7) - yes i know 00:26:892 (6,7,8) - is a pattern but you can make 5 relate better to it by maybe curving it or something. 00:43:801 (3,6,7,9) - is ALMOST there, having 00:43:801 (3,6) - the same or opposite angle would fit the pattern better and so on - fair point, though most of my patterns are rotated and oriented and all to avoid overlapping mostly, especially on sections of the song that don't call for messy-looking aesthetics. I'll probably look into relating my patterns to each other more in the future though

it would be worth going through the map and cleaning up your patterning and making objects look more related to each other

- 00:30:506 (16,1,2) - this really doesn't deserve so much emphasis, nothing in the song changes here and even 00:29:415 (16,1,2) - got more emphasis + a finish
- 00:32:142 (8,1,2) - curve is underwhelming compared to 00:32:687 (8,1,2) - or 00:33:233 (8,1,2) - despite being similar sounding
- 00:46:938 - tfw ignoring the way stronger guitar 1/4 but mapped the drum 1/4 continuously 00:45:165 (2,3,4,5,6,7,8,9,10,11,1) - here. would fit better if done prior considering of all the guitar you could have mapped only 00:48:301 (2,3,4,5,6,7,8,9) - is mapped and it kinda feels disappointing :? - 00:48:301 (2,3,4,5,6,7,8,9) is actually mapped to the drum roll, hence the low spacing ; to me the drums stand out more here
- 01:03:301 (1,2,3) - another example of a very loosely structured "pattern" where you can maybe do something else cuz 1 doesn't feel very related to 3 at all when there's the 2 to consider - or does it ? I feel that sinc e it's the same slider the aesthetical relationship should be rather straightforward
- 01:06:710 (2,4,6) - giving these spacing similar to 00:57:847 (1,3,5) - may work nicely and look more pleasing (overlapping them is enough really but as they are they're too far away :?) - lowered the visual spacing but I feel like if I do it more it's gonna completely fuck up my structure with overlaps and such
- 01:10:938 (1) - could use more emphasis, strong sound but similar spacing to 01:10:665 (5,6) - there is already more spacing than the previous measure has, if I space it out more it's gonna be overdone considering despite there being a point of emphasis it's not as crazy as 05:31:663 (1) for example
- 01:10:665 (5,3) - idk if it'll trigger you with placement - nah
- 01:11:074 (2,4,6) - why not have all of these overlap - nah 01:11:074 (2) sounds stronger to me so it's a bit away from the rest
- 01:13:120 (1) - might be worth emphasizing more? - not really, the vocals even get weaker here
- 01:14:074 (6,1) - song calls for a way bigger jump here imo - ran out of space but I tried to make it bigger
- 01:22:665 (7,8,9,10) - these don't sound very much different from 01:21:847 (1,2,3,4,5,6) - so maybe 1/4 sliders work there too? tbh what are 01:21:983 (2,3,5,6) - even emphasizing there's nothing at all in the song to warrant this type of spacing change and just a finish doesn't seem reasonable enough imo - maybe nerf it, heavily - redid the pattern considering I misheard the 2nd finish position, it's at 01:22:120 rather than 01:22:256

another point is you should probably watch your emphasis, notes like 01:37:120 (1) - and 01:41:483 (1) - really stand out in the song but you give them no emphasis, 01:41:483 (1) - has LOWER spacing than the note right after it. - whoops

- 02:13:938 (11,1) - overlap :( - rip
- 02:20:756 (1,2,3) - could keep visual distance the same http://i.imgur.com/JHVgJnS.png - indeed
- 02:42:574 (6) - NC for major note and really high emphasis - okdad
- 02:44:756 (1,2) - overlap doesn't look too nice considering the bodies overlap at different distances http://i.imgur.com/yxICz2m.png maybe try http://i.imgur.com/Fa6gbyh.png // 06:28:391 (1,2) - mine represents the music better imo
- also 02:44:756 - this should be 110 bpm not after it - holy shit you're right, wtf was I thinking

for the whole of the next 1/3 part 02:46:392 (4) - this sound gets varying degrees of emphasis from "almost ignored" 02:48:574 (4) - 02:50:210 (1) - 02:50:937 (4) - to "strong sound!" 02:52:937 (4) - 02:56:756 (1) - this appears in the later parts too - This is not an issue because this beat isn't surrounded by any concept concerning emphasis. The whole point of those kicks is to split each beat section into 3 groups of 1/6 rhythm, thus allowing this division to be pushed further at its intensity peak ( so basically their only role is to build the 1/3 parts around the gimmick of those HanzeR streams ). Their visual organisation in groups of 3 is just there to reflect the ternary organisation of the song due to the snapping.

that said 02:45:847 - doesn't feel kiai-y, like it's really weak compared to a couple of your 1/4 streamy parts. 06:46:936 - feels like actually a kiai like it's fucking hard compared to the rest - nah I feel the entirety of those 1/3 parts are intense enough to warrant kiai time

- 02:54:574 (1,2,3,4,5,6) - these are just lame considering 02:55:119 (4) - has way more emphasis in the song and isn't being shown off at all. furthermore the vocals are clearly different here than 02:56:756 (1,2,3,4,5,6) - but the pattern is almost exactly the same, rhythm and all including the lack of emphasis on 4. happens later in the map as well - it is almost exactly the same, you're right
03:41:483 (4) - this extended slider doesn't land on anything and considering the part is very light density it ends up sounding weird instead of providing emphasis to 03:42:028 (5) - actually there is a faint snare on that slidertail
- 03:43:392 (3,4) - distance related to snap compared to ^ is lol - higher spacing helps with emphasising, especially since 03:43:665 (4) is on a beat the player will expect having to click due to the hitsounding through the part
- 03:44:347 (6) - could be two circles to show off those drums more - would be weird to have those 2 singletaps kind of coming out of nowhere in a part where all gaps between taps are at least 1 220 bpm beat
- 04:15:027 (7,3,4) - uwegh overlap :? - whoops
- 04:38:209 (1,2,3,4,5) - why not make this all a reverse slider or even make 04:38:209 (1,2,3,4,5,6) - a group of 4 reverse sliders to keep the continuous rhythm going?- 2nd thingy done except for 04:38:209 (1,2,3,4,5) because I want only the part with screams to be emphasised through that pause in aim and tapping
- 04:44:755 (1) - http://i.imgur.com/2t8m9Sj.png literally 0 emphasis // 04:45:846 (1) - 04:46:937 (1) - 04:48:027 (1) - etc etc etc etc etc - emphasis is made through hitsounding and a change in flow ( every scream syllable alternates between circular and back & forth flow )
- 04:55:391 - why not end 04:55:118 (2) - here? at least it lands on something - I'm not following the vocals so if anything that would just ruin aesthetics
- 05:33:846 (1) - emphasis when - I mean there is higher spacing
- 05:54:982 (3,4,5) - could make a nicer circle out of this? - went for nicer triangle instead
- 05:56:482 (1,1) - why differentiate these two so obviously when the only thing either has differently is 05:56:754 (1) - has a vocal on it in which case it should have the orange nc on it but even then why do you need an orange nc here of all places? - that drum stands out so much compared to the rest I needed to have the colour stand out
- 05:56:754 (1,2) - 1/4 gap 05:57:164 (3,4) - 1/4 gap that looks like 1/2 = can cause misreads - put them as close as I could without overlapping
- 06:30:027 (4,5,6) - rip nice triangle pattern :( - rip
- 07:01:572 (6,1,2,3,4,5,6) - flow is kinda ew a bit cuz of the jump upwards and the need to continue the stream backwards from that jump, something like this might fit in the kiai previously but not here imo - ye
- 07:54:434 (4,1,2) - 07:54:434 (4,1,2,4,1,2) - compare emphasis, former is severely lacking and latter is severely overemphasized

so overall this map needs work on:

- pattern creation and usage and making objects relevant to others within the same pattern + neatness of patterns so they look clear and recognizable
- emphasis in streams are sometimes disproportionate and need adjusting
- emphasis in jumps and notable points in the song are largely ignored if the entire section isn't intense which is wasting song potential imo

the rhythm is generally okay i can't really comment much on that so yeah

good luck!
Just something on the points you made about emphasis in the streams, and why I didn't address them :
I have no idea how to fix those. Or rather, I still don't know how emphasis in streams work. If I were to remap the 2 streams you mentioned and I still had no idea wtf I was doing, I'd end up with something just as bad. I'll talk to my mentor about this before I can come up with a fix.


I have talked to my mentors about those issues, and came to the conclusion that I'd be remapping the deathstreams you pointed out issues on. I never really liked them anyway ¯\_(ツ)_/¯
LMT
  1. 00:16:392 (1,2,3,4,5,6) - this doesn't play really well since the player doesn't really expect these anti-jumps after a streamy section and the previous sliderjumps do not have such a concept. Quick fix is to NC 00:16:801 (4) - but better a more visually unique pattern.
  2. 00:17:620 (3,6,1,2) - use less angles for sliderjumps like these so they are more recognisable. This is not very clean and it kinda affects gameplay at high bpm. https://osu.ppy.sh/ss/8457876 these angles are a bit more managable.
  3. 00:24:574 (8) - NC this? to differentiate the back-and-forth sliderjump pattern from 00:24:438 (7) - this.
  4. 00:45:165 (2,3,4,5,6,7,8,9,10,11,1) - different concept from intro and I struggle to find out why.
  5. 00:51:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - how do you justify cutting the streams here? Both the guitars and the drums have different rhythm to where you cut stuff.
  6. 01:10:938 (1,2,3,4,5,6,1) - if you follow the guitar here, do it here as well 01:06:574 (1,2,3,4,5,6,7,1) - .
  7. 01:41:483 (1,2,3,4,5,6,7) - ^
  8. 01:30:574 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1) - xd it's kinda unfair since there is a little bit of RNG to actually hit this stream.
  9. 01:45:847 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - would increase spacing to how high-pitched the guitar is.
  10. 01:51:029 (13,14,15) - don't think you used this stream stacking concept anywhere else so it's kinda unfitting; or when you use it like 02:32:347 (6,7,8) - it serves a different purpose.
  11. 02:24:710 (13,14,1) - same thing for this accelerating stream concept
  12. 02:57:937 (2,3,4) - some 1/3s are kinda faint with a structure like these, would like to have it seperated from louder 1/3s like 02:58:210 (5,6,1) - . That would take a bit of effort to replace them all though.
  13. 03:43:392 (3,4) - 1/4 spacing here is kinda ew.
  14. 04:05:482 (1) - this guitar section needs more spacing due to how unique the guitar is.
  15. 04:56:755 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1) - cool stuff but at the same time unfitting considering how you handle sections with vocals in other sections.
  16. 05:06:573 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - pretty underwhelming climax i'd say.
  17. 05:44:618 (3) - if you're gonna do the stacking thing here, NC this otherwise it's gonna pretty hard to read the stack.
I like how you use circular flow to represent a verse in vocals, streams are pretty generic and i don't like some of the angles but should generally be fine.
Map could use more expression though, the 1/3 parts feel extremely underwhelming and you could be a lot more technical in these parts.

Poke me in-game if you want me to elaborate on anything. Mod looks short but it's because you didn't really push yourself to try and express it as well as it could be. Pattern creation could be more elaborate and creative, but you'll improve the more you map and it seems like you're on the right track with this one.

I'd say it's pretty good for a newcomer in this genre, keep it up!
Topic Starter
jeanbernard8865

LMT wrote:

  1. 00:16:392 (1,2,3,4,5,6) - this doesn't play really well since the player doesn't really expect these anti-jumps after a streamy section and the previous sliderjumps do not have such a concept. Quick fix is to NC 00:16:801 (4) - but better a more visually unique pattern. - the movement is unexpected here, but it helps with emphasising the drum pattern which changes, just as how I did it at 00:12:029 (1,2,3,4,5,6,7,1,1,2,3,4)
  2. 00:17:620 (3,6,1,2) - use less angles for sliderjumps like these so they are more recognisable. This is not very clean and it kinda affects gameplay at high bpm. https://osu.ppy.sh/ss/8457876 these angles are a bit more manageable. - tbh I like those angles
  3. 00:24:574 (8) - NC this? to differentiate the back-and-forth sliderjump pattern from 00:24:438 (7) - this - okdad
  4. 00:45:165 (2,3,4,5,6,7,8,9,10,11,1) - different concept from intro and I struggle to find out why. - the drums are different from the intro
  5. 00:51:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - how do you justify cutting the streams here? Both the guitars and the drums have different rhythm to where you cut stuff. - wtf was I thinking when I made that stream
  6. 01:10:938 (1,2,3,4,5,6,1) - if you follow the guitar here, do it here as well 01:06:574 (1,2,3,4,5,6,7,1) - those are actually following the weird synth
  7. 01:41:483 (1,2,3,4,5,6,7) - ^ - ^
  8. 01:30:574 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1) - xd it's kinda unfair since there is a little bit of RNG to actually hit this stream. - no, there isn't. It's just a curve with a bit of wiggle which forces the aim to be more precise, so it's perfectly FCable without any luck whatsoever.
  9. 01:45:847 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - would increase spacing to how high-pitched the guitar is. - nah
  10. 01:51:029 (13,14,15) - don't think you used this stream stacking concept anywhere else so it's kinda unfitting; or when you use it like 02:32:347 (6,7,8) - it serves a different purpose. - it's not stacking, just the stream going the opposite direction of what it did before turning back forward
  11. 02:24:710 (13,14,1) - same thing for this accelerating stream concept - higher spacing to represent kicks in a drum roll is used a lot throughout the map tbh
  12. 02:57:937 (2,3,4) - some 1/3s are kinda faint with a structure like these, would like to have it separated from louder 1/3s like 02:58:210 (5,6,1) - . That would take a bit of effort to replace them all though. - the goal isn't to separate them, but to group the drums into a same stream while vocals are grouped into kickslider sections
  13. 03:43:392 (3,4) - 1/4 spacing here is kinda ew. - emphasis cause of the snare
  14. 04:05:482 (1) - this guitar section needs more spacing due to how unique the guitar is. - it's not really unique, just the drums doing their own thing make it sound like it. Anyway, I think the current spacing reflects intensity just fine
  15. 04:56:755 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1) - cool stuff but at the same time unfitting considering how you handle sections with vocals in other sections. - it's mapped to the drums, if anything
  16. 05:06:573 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - pretty underwhelming climax i'd say. - did stuff
  17. 05:44:618 (3) - if you're gonna do the stacking thing here, NC this otherwise it's gonna pretty hard to read the stack. - this section is really similar to 01:50:210 so the player should be expecting that direction change
I like how you use circular flow to represent a verse in vocals, streams are pretty generic and i don't like some of the angles but should generally be fine.
Map could use more expression though, the 1/3 parts feel extremely underwhelming and you could be a lot more technical in these parts.

Poke me in-game if you want me to elaborate on anything. Mod looks short but it's because you didn't really push yourself to try and express it as well as it could be. Pattern creation could be more elaborate and creative, but you'll improve the more you map and it seems like you're on the right track with this one.

I'd say it's pretty good for a newcomer in this genre, keep it up!
thanks for mod !
SCANDiO
fast mod for helping with any thing
now it's turn for vocal thing and hitsound mistakes
02:46:937 - here use soft-hitwhistle52 that's better for vocal cause they tone is at the same level as this hitsound
02:53:483 - here use the same thing
02:48:574 - put normal-hitwhistle57 for same reason
02:49:119 - put normal-hitwhistle59
02:57:846 - put normal-hitwhistle55
03:02:756 - put there normal-hitwhistle82 it's better for sound
03:03:301 - put there normal-hitwhistle83
03:04:392 - put normal-hitwhistle47
03:05:483 - put soft-hitwhistle50
03:06:574 - put soft-hitwhistle51
03:07:665 - and finaly put normal-hitwhistle81
06:29:481 - 07:08:754 - do the same operation with that part

01:15:301 - add kiai
07:57:775 (1) - reduce sv

also map is pretty good gl with them
Topic Starter
jeanbernard8865

SCANDiO wrote:

fast mod for helping with any thing
now it's turn for vocal thing and hitsound mistakes

02:46:937 - here use soft-hitwhistle52 that's better for vocal cause they tone is at the same level as this hitsound
02:53:483 - here use the same thing
02:48:574 - put normal-hitwhistle57 for same reason
02:49:119 - put normal-hitwhistle59
02:57:846 - put normal-hitwhistle55

About the part above : if you listen closely you'll notice the bells in the background, and my keysounds are following them, not vocals ; thus it would be unfitting to change their pitch and ignore the bells they were intended to follow for the sake of prioritising vocals here

03:02:756 - put there normal-hitwhistle82 it's better for sound - whoops I did miss a bell there, good find

03:03:301 - put there normal-hitwhistle83 - while it is tempting to follow the pattern that was present in the previous part, I don't think there's a bell there,
so I won't put a keysound


03:04:392 - put normal-hitwhistle47
03:05:483 - put soft-hitwhistle50
03:06:574 - put soft-hitwhistle51
03:07:665 - and finaly put normal-hitwhistle81

here, it's more or less the same thing than before : the bells aren't following the vocals, so following them here would be inconsistent

06:29:481 - 07:08:754 - do the same operation with that part - applied changes where needed

01:15:301 - add kiai - doesn't fit my interpretation of the song so I'll have to decline

07:57:775 (1) - reduce sv - this slider was meant to be kinda messy and the fairly high SV helps with that

also map is pretty good gl with them - thanks !
Thanks for the mod !

Also, since I've noticed you were still new to modding, here's a few tips :

  1. Communication is key in modding. When pointing out something, make sure to state clearly if it is a mistake that should be fixed or an alternative idea that the mapper can use. And most importantly, always justify your reasoning ! While an issue might be obvious to you, not everyone may follow the same thought process. Plus, forcing yourself to use concrete arguments when pointing out a mistake may make you realise that it might not be that much of a mistake after all, which directly improves the quality of your mods.

  2. If you find yourself pointing out the same issue several times ( what you did with the hitsounding is a good example of that ), you might wanna consider pointing it out in a general statement in which you give a few examples, rather than individual issues. Fixing the same stuff over and over, even if the modder has a point, is rather frustrating for the mapper because there's only few actual progression within the map and when it comes to the mapper itself ; remember, the goal of a mod is to improve the mapper just as much as the map.
You can find more of those tips on Naxess' userpage, so let's not make the textwall too big haha.
Topic Starter
jeanbernard8865
wtf is this shitmap
BanchoBot
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