Diffs
[W.Armato's Easy]00:02:797 (2797|0) - Might help to lead into 00:03:033 (3033|3) - if you made the single note into an LN since the sound is a bit drawn out, like this
https://osu.ppy.sh/ss/7063468 no thanks, because NM diff has single note.01:17:326 (77326|1,77576|3,77826|1) - Current pattern feels a bit heavy for the left hand, might try this instead
https://osu.ppy.sh/ss/7063495 ok 01:22:742 (82742|3) - Similar to what I mentioned in my first point, reading and timing this note is a bit difficult for newer players since they're more used to simple 1/1 rhythms as opposed to swing. This is why I'd recommend using LNs since they act as visual cues for when to release
https://osu.ppy.sh/ss/7063507 i think there isn't any sound which fit with LN01:40:826 (100826|1,101201|1,101326|3) - Consider control H here to move the stack in 2 to 4 so that the stacks switch hands and don't strain one hand too much.
re-patterned02:10:770 (130770|1,130904|3) - I'd shift this one column to the left so that the arrangement is different since there's more space than what the player might expect between two notes 02:10:504 (130504|3,130770|1) -
ok[ajee's Normal]00:43:076 - Think it might be cool to use LNs to represent the synth run in the background like this
https://osu.ppy.sh/ss/7063534 ok (change to LN both)00:55:826 - I think it'd be ok to add another note in 2 or 3 for the crash since it's like the transitive section in the song?
ok01:07:076 (67076|2,67326|2) - Move to 2 to avoid putting 2 stacks on the same hand
i think it is to hard for left hand01:23:242 (83242|0) - Think it might be better to move this to 2 since 01:22:992 (82992|0,83076|3,83242|0) - aren't evenly spaced between each other, though a player could probably mistake it for that.
re-patterned01:31:576 (91576|3) - I'd consider moving this to 1 since the right hand's already a bit strained, so maybe like this?
https://osu.ppy.sh/ss/7067806 ok01:55:326 (115326|3) - I'd consider making this a short note since unlike the other LNs in this section, it's less of a buzz and more a clean synth.
there is a 1/2 beats sound, LN can fits with it.02:02:095 (122095|2,122212|3) - Just my opinion, but might try a control J here so that the pattern isn't a broken up left->right roll. Be careful with the hitsounds if you accept.
ok[Leah's Hard]01:00:576 (60576|2) - This LN is actually 1/2 long only
ok01:03:326 (63326|1,63576|2) - I might consider a control H here so that the long LN doesn't have a shield cause there's already more strain on that hand..? and idk what I'm saying tbh, but control H is nice.
ok01:04:576 (64576|1) - Similar to what I mentioned in the first point, this is only 1/2 long.
ok01:07:326 (67326|1,67576|2) - Think it might be cool to switch up the LNs here so that they're in [14] instead, like this
http://osu.ppy.sh/ss/7067940 . So on for the other LNs in this section.
re-patterned01:23:326 (83326|3,83326|0,83576|3,83576|0) - I think it'd be easier to hit and time these if you put them on the same hand, maybe like this
https://osu.ppy.sh/ss/7067958 no thanks, i wanna emphatize these are same sound.01:45:763 (105763|1,105763|0,105826|2,105826|3) - Since this is 1/4 compared to the 1/2 in the next measure, I think it'd be better to make these chords different to show that the gap between them is different, like this maybe?
https://osu.ppy.sh/ss/7067971 i think it's too hard for left hand if i change it.01:54:326 (114326|2,114388|3,114451|1,114513|0) - For this tempo, I'd try to avoid using rolls like this because it goes in the opposite direction that a player would normally want to move. Instead, I'd try a splitroll like this
https://osu.ppy.sh/ss/7067997 ok01:57:576 - Similar to what I said above about the [2-1-3-4] kind of rolls. Might try this instead
https://osu.ppy.sh/ss/7068017 ok02:10:898 - Green line is unsnapped, move it to 02:10:904 - ?
oops! thanks you[Insane]00:40:701 (40701|3) - Consider moving this to 2 to avoid straining the right hand cause that 1/2 trill kind of already killed it lol
ok00:41:826 - Think this might flow a bit better
https://osu.ppy.sh/ss/7068080 ok01:06:826 (66826|3) - Since this sound is pretty smooth and doesn't really stop, I'd rather you close the 1/4 gap, like this
https://osu.ppy.sh/ss/7068095 ok01:32:326 (92326|1,92451|0) - Think it might be a better idea to move this to 1 and 2 respectively so that you create a mini [2][3][2] trill
ok[Expert]00:33:826 - I think it might be easier to read and hit if the shield is avoided since it's 240bpm and idk, might try this I guess
https://osu.ppy.sh/ss/7072022 ok00:45:076 (45076|0) - Might consider removing this note since the jump + LN creates a triple for a pretty muted sound that's mapped as a double just a beat later at 00:45:576 (45576|0,45576|1,45701|1,45701|0) -
ok00:57:076 (57076|0) - Similar to what I mentioned above
ok00:57:576 (57576|3) - I'd consider moving this to the other hand since the LNs in 4 already strain the right hand a bit. Maybe something like this
https://osu.ppy.sh/ss/7072087 re-patterned01:08:826 (68826|3,68826|2,69076|2,69201|3,69201|2,69451|2) - I think it'd be a better idea to move the shields onto the other hand since you've already used a lot of them in 3, so maybe like this
https://osu.ppy.sh/ss/7072095 ok01:16:992 (76992|1,76992|0) - For reading purposes, would be easier to stack these on the same hand so you don't have to coordinate movement between both hands, like this
https://osu.ppy.sh/ss/7072100 i think it is too much for col 301:26:951 (86951|1,87013|0) - Think it might be easier to read if you control J this so that it also creates a short two handed minitrill
i don't want to make it easy to read lol[Extra]00:27:826 (27826|3,27951|3,28076|3,28076|0,28201|0,28326|0) - Could you flip the stacks around so you can avoid a 5 note long one with 00:27:576 (27576|3,27701|3,27826|3,27951|3,28076|3) - ? Maybe like this would work
https://osu.ppy.sh/ss/7072137 ok00:28:576 (28576|0,28701|0,28826|1,28826|0,28951|1,29076|1) - At this BPM, I'd also suggest that you keep 1/2 stacks constantly changing hands to avoid straining one hand all at once, like this
https://osu.ppy.sh/ss/7072147 ok00:34:701 (34701|3,34701|0,34763|2,34763|1,34826|0,34826|3) - I get that you're trying to vary the patterns a bit, but due to the fast paced nature of this song, I think changing this to be a [12][34] mini jumptrill is better as it's much easier to hit and doesn't require as much coordination to time properly. Could try something like this
https://osu.ppy.sh/ss/7072153 re-patterned (i wanna follow the pitch)00:41:263 (41263|3,41326|2) - For comfort, might be better to try and create a two handed trill by moving the first note to 3 and the second note to 4
https://osu.ppy.sh/ss/7072157 ok00:46:201 (46201|2,46263|3) - Might be a better idea to control J this so that the notes are a linear right -> left roll which is easier to hit
ok00:49:826 (49826|2,49826|3,50076|3) - Switch columns here so that the index finger can single tap and the middle can hold, like this
https://osu.ppy.sh/ss/7072164 ok01:00:576 (60576|1,60576|2) - I'd consider making all the LNs like this only 1/2 long as the 1/4 breaks between all the LNs quickly becomes difficult to time properly if you miss just one note, at least when I testplayed that's what I noticed.
ok01:02:201 (62201|2,62201|3,62326|1,62451|3,62513|2) - This kind of arrangement is pretty troublesome to hit just cause of how your weaker fingers are getting all the strain. Something like this might be way better
https://osu.ppy.sh/ss/7072181 ok01:06:201 (66201|3,66201|2,66326|1,66451|3,66513|2) - Since this arrangement is the same as the notes I highlighted above, try the above arrangement I sent in the screenshot here
ok01:18:076 (78076|3,78076|0,78138|1,78138|2,78201|0,78201|3,78263|2) - Similar stuff to what I mentioned above comfort, at this bpm, I'd forego the variety and just use [12][34] mini jumptrills instead like this
https://osu.ppy.sh/ss/7072191 ok01:35:826 (95826|0,95951|1,96076|0,96201|1,96326|0,96451|1,96576|0,96701|1) - This is probably a bit straining on the left hand. Might try arranging the pickup to this measure in the opposite way so that you can arrange the pattern similar to what you did at 01:36:826 -
https://osu.ppy.sh/ss/7072215[Death for my fingers]00:28:451 (28451|0,28513|1,28576|0) - Would try avoiding stuff like this at 240bpm, so maybe try something like this
https://osu.ppy.sh/ss/7072241 re-pattern, i think it is to much fir col 200:29:576 (29576|2,29576|0,29576|1,29701|1,29701|3,29701|0,29826|0,29826|3,29826|2) - Similarly, it might be easier to read this if you jacked the notes so the player can focus on hitting them rather than figuring out how to hit them. Also, the hardstyle kick is the same pitch, and you can't really tell the difference in pitch for the synth, so PR I guess?
i decided to re-patterned00:30:451 (30451|0) - Kind of like what I mentioned in the first point, but move this to 3 to avoid the one handed minitrill
re-pattern00:34:451 (34451|3,34451|1,34482|2,34513|0,34544|1,34576|2,34576|3) - For this, I might try something more like this instead
https://osu.ppy.sh/ss/7072256 ok00:36:076 (36076|3,36138|2,36201|3) - What I mentioned about one handed minitrills
move to 200:38:451 (38451|2,38513|0) - Might make this more like a linear roll for readability, so move to 1 and 2 respectively
ok00:41:951 (41951|1,41951|2,42013|3,42076|0,42076|1) - Think it'd be better to make the pattern flow a bit more linearly just cause playability and stuff, like this might work
https://osu.ppy.sh/ss/7072275 move to 2 and 400:49:826 (49826|1,50076|2,50076|0,50076|3) - I'd rather these LNs encompass the short notes, so basically move them to 1 and 4, like this for example
https://osu.ppy.sh/ss/7072278 no thanks, it will be like Extra diff00:53:138 (53138|2,53201|0,53263|1) - Would try trilling this instead
https://osu.ppy.sh/ss/7072282 ok01:00:617 (60617|0,60617|1) - Honestly don't think this sound is loud enough to deserve a double for it. It took me a few listens at 25% speed to actually hear the sound, so it feels overdone to me. Might just be a better idea to make them single note trills, or at the most, single - single - jump like this
https://osu.ppy.sh/ss/7072290 01:04:576 (64576|0,64576|1,64617|3,64617|2,64659|1,64659|0) - Similar to the above
01:08:576 (68576|2,68576|3,68617|1,68617|0,68659|3,68659|2) - ^
01:12:576 (72576|0,72576|1,72617|3,72617|2,72659|1,72659|0) - And so on
all accepted01:16:576 (76576|3,76638|2,76701|3,76763|2,76826|3) - Yeah, basically try to avoid longer one handed trills like this since they're an ass to hit on 240bpm. A generic [12][34] jumptrill works well in this case, like this
https://osu.ppy.sh/ss/7072298 ok01:20:576 (80576|2,80638|1,80763|1) - Really would consider shifting this one column to the right. I know you're trying to avoid the LN + short note on the same hand combination, but if the LN is on the middle finger and you single tap with the index, I think it's fine, cause the current one handed trill is a bit difficult in my opinion with the LN.
no thanks, i wanna test to player about one hand trill lol01:28:076 (88076|2,88076|1) - Consider control H here so that the minijack that follows after the short LN is on a different hand.
01:47:826
ok(107826|3,107888|0,107951|3,108013|0,108076|3,108138|0,108201|3,108263|0,108326|3,108388|0,108451|3,108513|0) - 01:48:826 (108826|0,108888|3,108951|0,109013|3,109076|0,109138|3,109201|0,109263|3,109326|0,109388|3,109451|0,109513|3) - 01:49:826 (109826|2,109888|1,109951|2,110013|1,110076|2,110138|1,110201|2,110263|1,110326|2,110388|1,110451|2,110513|1) - 01:50:826 (110826|1,110888|2,110951|1,111013|2,111076|1,111138|2,111201|1,111263|2,111326|1,111388|2,111451|1,111513|2) - 01:51:826 (111826|3,111888|0,111951|3,112013|0,112326|1,112388|2,112451|1,112513|2,113826|0,113888|3,114076|3,114138|0,114326|0,114388|3,114451|0,114513|3,114701|3,114763|0) - 01:55:826 (115826|0,115888|3,115951|0,116013|3,116076|0,116138|3,116201|0,116263|3,116326|0,116388|3,116451|0,116513|3,116576|0,116638|3,116701|0,116763|3,116826|0,116888|3,116951|0,117013|3,117076|0,117138|3,117201|0,117263|3,117326|0,117388|3,117451|0,117513|3,117576|0,117701|0,117826|0,117951|0,118076|0,118201|0,118263|2,118326|0,118388|2,118451|0,118513|2,118576|0,118638|2,118701|0,118763|2,118826|0,118888|2,118951|0,119013|2,119076|0,119138|2,119201|0,119263|2,119326|0,119388|2,119451|0,119513|2,119576|0,119638|2,119701|0,119763|2,119826|0,119888|2,119951|0,120013|2,120076|0,120138|2,120201|0,120263|3,120326|0,120388|3,120451|0,120513|3) - 02:00:576 (120576|0,120638|3,120701|0,120763|3,120826|0,120888|3,120951|0,121013|3) - Dude. You can't be serious. If you replace all these 1/4 LNs with short notes, the SR drops down to 6.43*. I'm fine with the blastix jumptrill spam, but these LNs are added only for the sake of inflating the SR for pp, so there's no way you can possibly justify this any other way. It's just there to be there. 6.43* is enough already of a difference from Extra, so it's ok to remove it.
ok removed