Be super mindful of hitsounds when applying changes and stuff
I'll check hitsounds and SB and SVs and all that jazz in a later post
yey
[W.Armato's Easy]00:02:797 (2797|0) - Might help to lead into 00:03:033 (3033|3) - if you made the single note into an LN since the sound is a bit drawn out, like this https://osu.ppy.sh/ss/7063468
01:17:326 (77326|1,77576|3,77826|1) - Current pattern feels a bit heavy for the left hand, might try this instead https://osu.ppy.sh/ss/7063495
01:22:742 (82742|3) - Similar to what I mentioned in my first point, reading and timing this note is a bit difficult for newer players since they're more used to simple 1/1 rhythms as opposed to swing. This is why I'd recommend using LNs since they act as visual cues for when to release https://osu.ppy.sh/ss/7063507
01:40:826 (100826|1,101201|1,101326|3) - Consider control H here to move the stack in 2 to 4 so that the stacks switch hands and don't strain one hand too much.
02:10:770 (130770|1,130904|3) - I'd shift this one column to the left so that the arrangement is different since there's more space than what the player might expect between two notes 02:10:504 (130504|3,130770|1) -
[ajee's Normal]00:43:076 - Think it might be cool to use LNs to represent the synth run in the background like this https://osu.ppy.sh/ss/7063534
00:55:826 - I think it'd be ok to add another note in 2 or 3 for the crash since it's like the transitive section in the song?
01:07:076 (67076|2,67326|2) - Move to 2 to avoid putting 2 stacks on the same hand
01:23:242 (83242|0) - Think it might be better to move this to 2 since 01:22:992 (82992|0,83076|3,83242|0) - aren't evenly spaced between each other, though a player could probably mistake it for that.
01:31:576 (91576|3) - I'd consider moving this to 1 since the right hand's already a bit strained, so maybe like this? https://osu.ppy.sh/ss/7067806
01:55:326 (115326|3) - I'd consider making this a short note since unlike the other LNs in this section, it's less of a buzz and more a clean synth.
02:02:095 (122095|2,122212|3) - Just my opinion, but might try a control J here so that the pattern isn't a broken up left->right roll. Be careful with the hitsounds if you accept.
[Leah's Hard]01:00:576 (60576|2) - This LN is actually 1/2 long only
01:03:326 (63326|1,63576|2) - I might consider a control H here so that the long LN doesn't have a shield cause there's already more strain on that hand..? and idk what I'm saying tbh, but control H is nice.
01:04:576 (64576|1) - Similar to what I mentioned in the first point, this is only 1/2 long.
01:07:326 (67326|1,67576|2) - Think it might be cool to switch up the LNs here so that they're in [14] instead, like this http://osu.ppy.sh/ss/7067940 . So on for the other LNs in this section.
01:23:326 (83326|3,83326|0,83576|3,83576|0) - I think it'd be easier to hit and time these if you put them on the same hand, maybe like this https://osu.ppy.sh/ss/7067958
01:45:763 (105763|1,105763|0,105826|2,105826|3) - Since this is 1/4 compared to the 1/2 in the next measure, I think it'd be better to make these chords different to show that the gap between them is different, like this maybe? https://osu.ppy.sh/ss/7067971
01:54:326 (114326|2,114388|3,114451|1,114513|0) - For this tempo, I'd try to avoid using rolls like this because it goes in the opposite direction that a player would normally want to move. Instead, I'd try a splitroll like this https://osu.ppy.sh/ss/7067997
01:57:576 - Similar to what I said above about the [2-1-3-4] kind of rolls. Might try this instead https://osu.ppy.sh/ss/7068017
02:10:898 - Green line is unsnapped, move it to 02:10:904 - ?
[Insane]00:40:701 (40701|3) - Consider moving this to 2 to avoid straining the right hand cause that 1/2 trill kind of already killed it lol
00:41:826 - Think this might flow a bit better https://osu.ppy.sh/ss/7068080
01:06:826 (66826|3) - Since this sound is pretty smooth and doesn't really stop, I'd rather you close the 1/4 gap, like this https://osu.ppy.sh/ss/7068095
01:32:326 (92326|1,92451|0) - Think it might be a better idea to move this to 1 and 2 respectively so that you create a mini [2][3][2] trill
[Expert]00:33:826 - I think it might be easier to read and hit if the shield is avoided since it's 240bpm and idk, might try this I guess https://osu.ppy.sh/ss/7072022
00:45:076 (45076|0) - Might consider removing this note since the jump + LN creates a triple for a pretty muted sound that's mapped as a double just a beat later at 00:45:576 (45576|0,45576|1,45701|1,45701|0) -
00:57:076 (57076|0) - Similar to what I mentioned above
00:57:576 (57576|3) - I'd consider moving this to the other hand since the LNs in 4 already strain the right hand a bit. Maybe something like this https://osu.ppy.sh/ss/7072087
01:08:826 (68826|3,68826|2,69076|2,69201|3,69201|2,69451|2) - I think it'd be a better idea to move the shields onto the other hand since you've already used a lot of them in 3, so maybe like this https://osu.ppy.sh/ss/7072095
01:16:992 (76992|1,76992|0) - For reading purposes, would be easier to stack these on the same hand so you don't have to coordinate movement between both hands, like this https://osu.ppy.sh/ss/7072100
01:26:951 (86951|1,87013|0) - Think it might be easier to read if you control J this so that it also creates a short two handed minitrill
[Extra]00:27:826 (27826|3,27951|3,28076|3,28076|0,28201|0,28326|0) - Could you flip the stacks around so you can avoid a 5 note long one with 00:27:576 (27576|3,27701|3,27826|3,27951|3,28076|3) - ? Maybe like this would work https://osu.ppy.sh/ss/7072137
00:28:576 (28576|0,28701|0,28826|1,28826|0,28951|1,29076|1) - At this BPM, I'd also suggest that you keep 1/2 stacks constantly changing hands to avoid straining one hand all at once, like this https://osu.ppy.sh/ss/7072147
00:34:701 (34701|3,34701|0,34763|2,34763|1,34826|0,34826|3) - I get that you're trying to vary the patterns a bit, but due to the fast paced nature of this song, I think changing this to be a [12][34] mini jumptrill is better as it's much easier to hit and doesn't require as much coordination to time properly. Could try something like this https://osu.ppy.sh/ss/7072153
00:41:263 (41263|3,41326|2) - For comfort, might be better to try and create a two handed trill by moving the first note to 3 and the second note to 4 https://osu.ppy.sh/ss/7072157
00:46:201 (46201|2,46263|3) - Might be a better idea to control J this so that the notes are a linear right -> left roll which is easier to hit
00:49:826 (49826|2,49826|3,50076|3) - Switch columns here so that the index finger can single tap and the middle can hold, like this https://osu.ppy.sh/ss/7072164
01:00:576 (60576|1,60576|2) - I'd consider making all the LNs like this only 1/2 long as the 1/4 breaks between all the LNs quickly becomes difficult to time properly if you miss just one note, at least when I testplayed that's what I noticed.
01:02:201 (62201|2,62201|3,62326|1,62451|3,62513|2) - This kind of arrangement is pretty troublesome to hit just cause of how your weaker fingers are getting all the strain. Something like this might be way better https://osu.ppy.sh/ss/7072181
01:06:201 (66201|3,66201|2,66326|1,66451|3,66513|2) - Since this arrangement is the same as the notes I highlighted above, try the above arrangement I sent in the screenshot here
01:18:076 (78076|3,78076|0,78138|1,78138|2,78201|0,78201|3,78263|2) - Similar stuff to what I mentioned above comfort, at this bpm, I'd forego the variety and just use [12][34] mini jumptrills instead like this https://osu.ppy.sh/ss/7072191
01:35:826 (95826|0,95951|1,96076|0,96201|1,96326|0,96451|1,96576|0,96701|1) - This is probably a bit straining on the left hand. Might try arranging the pickup to this measure in the opposite way so that you can arrange the pattern similar to what you did at 01:36:826 - https://osu.ppy.sh/ss/7072215
[Death for my fingers]00:28:451 (28451|0,28513|1,28576|0) - Would try avoiding stuff like this at 240bpm, so maybe try something like this https://osu.ppy.sh/ss/7072241
00:29:576 (29576|2,29576|0,29576|1,29701|1,29701|3,29701|0,29826|0,29826|3,29826|2) - Similarly, it might be easier to read this if you jacked the notes so the player can focus on hitting them rather than figuring out how to hit them. Also, the hardstyle kick is the same pitch, and you can't really tell the difference in pitch for the synth, so PR I guess?
00:30:451 (30451|0) - Kind of like what I mentioned in the first point, but move this to 3 to avoid the one handed minitrill
00:34:451 (34451|3,34451|1,34482|2,34513|0,34544|1,34576|2,34576|3) - For this, I might try something more like this instead https://osu.ppy.sh/ss/7072256
00:36:076 (36076|3,36138|2,36201|3) - What I mentioned about one handed minitrills
00:38:451 (38451|2,38513|0) - Might make this more like a linear roll for readability, so move to 1 and 2 respectively
00:41:951 (41951|1,41951|2,42013|3,42076|0,42076|1) - Think it'd be better to make the pattern flow a bit more linearly just cause playability and stuff, like this might work https://osu.ppy.sh/ss/7072275
00:49:826 (49826|1,50076|2,50076|0,50076|3) - I'd rather these LNs encompass the short notes, so basically move them to 1 and 4, like this for example https://osu.ppy.sh/ss/7072278
00:53:138 (53138|2,53201|0,53263|1) - Would try trilling this instead https://osu.ppy.sh/ss/7072282
01:00:617 (60617|0,60617|1) - Honestly don't think this sound is loud enough to deserve a double for it. It took me a few listens at 25% speed to actually hear the sound, so it feels overdone to me. Might just be a better idea to make them single note trills, or at the most, single - single - jump like this https://osu.ppy.sh/ss/7072290
01:04:576 (64576|0,64576|1,64617|3,64617|2,64659|1,64659|0) - Similar to the above
01:08:576 (68576|2,68576|3,68617|1,68617|0,68659|3,68659|2) - ^
01:12:576 (72576|0,72576|1,72617|3,72617|2,72659|1,72659|0) - And so on
01:16:576 (76576|3,76638|2,76701|3,76763|2,76826|3) - Yeah, basically try to avoid longer one handed trills like this since they're an ass to hit on 240bpm. A generic [12][34] jumptrill works well in this case, like this https://osu.ppy.sh/ss/7072298
01:20:576 (80576|2,80638|1,80763|1) - Really would consider shifting this one column to the right. I know you're trying to avoid the LN + short note on the same hand combination, but if the LN is on the middle finger and you single tap with the index, I think it's fine, cause the current one handed trill is a bit difficult in my opinion with the LN.
01:28:076 (88076|2,88076|1) - Consider control H here so that the minijack that follows after the short LN is on a different hand.
01:47:826 (107826|3,107888|0,107951|3,108013|0,108076|3,108138|0,108201|3,108263|0,108326|3,108388|0,108451|3,108513|0) - 01:48:826 (108826|0,108888|3,108951|0,109013|3,109076|0,109138|3,109201|0,109263|3,109326|0,109388|3,109451|0,109513|3) - 01:49:826 (109826|2,109888|1,109951|2,110013|1,110076|2,110138|1,110201|2,110263|1,110326|2,110388|1,110451|2,110513|1) - 01:50:826 (110826|1,110888|2,110951|1,111013|2,111076|1,111138|2,111201|1,111263|2,111326|1,111388|2,111451|1,111513|2) - 01:51:826 (111826|3,111888|0,111951|3,112013|0,112326|1,112388|2,112451|1,112513|2,113826|0,113888|3,114076|3,114138|0,114326|0,114388|3,114451|0,114513|3,114701|3,114763|0) - 01:55:826 (115826|0,115888|3,115951|0,116013|3,116076|0,116138|3,116201|0,116263|3,116326|0,116388|3,116451|0,116513|3,116576|0,116638|3,116701|0,116763|3,116826|0,116888|3,116951|0,117013|3,117076|0,117138|3,117201|0,117263|3,117326|0,117388|3,117451|0,117513|3,117576|0,117701|0,117826|0,117951|0,118076|0,118201|0,118263|2,118326|0,118388|2,118451|0,118513|2,118576|0,118638|2,118701|0,118763|2,118826|0,118888|2,118951|0,119013|2,119076|0,119138|2,119201|0,119263|2,119326|0,119388|2,119451|0,119513|2,119576|0,119638|2,119701|0,119763|2,119826|0,119888|2,119951|0,120013|2,120076|0,120138|2,120201|0,120263|3,120326|0,120388|3,120451|0,120513|3) - 02:00:576 (120576|0,120638|3,120701|0,120763|3,120826|0,120888|3,120951|0,121013|3) - Dude. You can't be serious. If you replace all these 1/4 LNs with short notes, the SR drops down to 6.43*. I'm fine with the blastix jumptrill spam, but these LNs are added only for the sake of inflating the SR for pp, so there's no way you can possibly justify this any other way. It's just there to be there. 6.43* is enough already of a difference from Extra, so it's ok to remove it.
General
- Add 電 to tags as that's who the vocalist is apparently, taken from his soundcloud https://soundcloud.com/leaf-7/nano-death
- Add breakcore to tags too, just for teh lulz
- Should there be a space between the period and Armato in Wolfy's diff? So like W. Armato instead of W.Armato? I don't mind either one, just thought it was strange to not include a space.
- cymbol.wav pans a bit too far into the right ear, here's a fix http://puu.sh/tmVQJ.wav
- Concerning the hitsound volume, the hitnormal is pretty much impossible to hear with only 20% vol, so I'd consider upping it to 35% at the minimum, but preferably 40%. It can be a bit lower for the lower diffs due to the fact that there's less notes
Diffs
[W.Armato's Easy]00:02:797 (2797|0) - Might help to lead into 00:03:033 (3033|3) - if you made the single note into an LN since the sound is a bit drawn out, like this https://osu.ppy.sh/ss/7063468
01:17:326 (77326|1,77576|3,77826|1) - Current pattern feels a bit heavy for the left hand, might try this instead https://osu.ppy.sh/ss/7063495
01:22:742 (82742|3) - Similar to what I mentioned in my first point, reading and timing this note is a bit difficult for newer players since they're more used to simple 1/1 rhythms as opposed to swing. This is why I'd recommend using LNs since they act as visual cues for when to release https://osu.ppy.sh/ss/7063507
01:40:826 (100826|1,101201|1,101326|3) - Consider control H here to move the stack in 2 to 4 so that the stacks switch hands and don't strain one hand too much.
02:10:770 (130770|1,130904|3) - I'd shift this one column to the left so that the arrangement is different since there's more space than what the player might expect between two notes 02:10:504 (130504|3,130770|1) -
[ajee's Normal]00:43:076 - Think it might be cool to use LNs to represent the synth run in the background like this https://osu.ppy.sh/ss/7063534
00:55:826 - I think it'd be ok to add another note in 2 or 3 for the crash since it's like the transitive section in the song?
01:07:076 (67076|2,67326|2) - Move to 2 to avoid putting 2 stacks on the same hand
01:23:242 (83242|0) - Think it might be better to move this to 2 since 01:22:992 (82992|0,83076|3,83242|0) - aren't evenly spaced between each other, though a player could probably mistake it for that.
01:31:576 (91576|3) - I'd consider moving this to 1 since the right hand's already a bit strained, so maybe like this? https://osu.ppy.sh/ss/7067806
01:55:326 (115326|3) - I'd consider making this a short note since unlike the other LNs in this section, it's less of a buzz and more a clean synth.
02:02:095 (122095|2,122212|3) - Just my opinion, but might try a control J here so that the pattern isn't a broken up left->right roll. Be careful with the hitsounds if you accept.
[Leah's Hard]01:00:576 (60576|2) - This LN is actually 1/2 long only
01:03:326 (63326|1,63576|2) - I might consider a control H here so that the long LN doesn't have a shield cause there's already more strain on that hand..? and idk what I'm saying tbh, but control H is nice.
01:04:576 (64576|1) - Similar to what I mentioned in the first point, this is only 1/2 long.
01:07:326 (67326|1,67576|2) - Think it might be cool to switch up the LNs here so that they're in [14] instead, like this http://osu.ppy.sh/ss/7067940 . So on for the other LNs in this section.
01:23:326 (83326|3,83326|0,83576|3,83576|0) - I think it'd be easier to hit and time these if you put them on the same hand, maybe like this https://osu.ppy.sh/ss/7067958
01:45:763 (105763|1,105763|0,105826|2,105826|3) - Since this is 1/4 compared to the 1/2 in the next measure, I think it'd be better to make these chords different to show that the gap between them is different, like this maybe? https://osu.ppy.sh/ss/7067971
01:54:326 (114326|2,114388|3,114451|1,114513|0) - For this tempo, I'd try to avoid using rolls like this because it goes in the opposite direction that a player would normally want to move. Instead, I'd try a splitroll like this https://osu.ppy.sh/ss/7067997
01:57:576 - Similar to what I said above about the [2-1-3-4] kind of rolls. Might try this instead https://osu.ppy.sh/ss/7068017
02:10:898 - Green line is unsnapped, move it to 02:10:904 - ?
[Insane]00:40:701 (40701|3) - Consider moving this to 2 to avoid straining the right hand cause that 1/2 trill kind of already killed it lol
00:41:826 - Think this might flow a bit better https://osu.ppy.sh/ss/7068080
01:06:826 (66826|3) - Since this sound is pretty smooth and doesn't really stop, I'd rather you close the 1/4 gap, like this https://osu.ppy.sh/ss/7068095
01:32:326 (92326|1,92451|0) - Think it might be a better idea to move this to 1 and 2 respectively so that you create a mini [2][3][2] trill
[Expert]00:33:826 - I think it might be easier to read and hit if the shield is avoided since it's 240bpm and idk, might try this I guess https://osu.ppy.sh/ss/7072022
00:45:076 (45076|0) - Might consider removing this note since the jump + LN creates a triple for a pretty muted sound that's mapped as a double just a beat later at 00:45:576 (45576|0,45576|1,45701|1,45701|0) -
00:57:076 (57076|0) - Similar to what I mentioned above
00:57:576 (57576|3) - I'd consider moving this to the other hand since the LNs in 4 already strain the right hand a bit. Maybe something like this https://osu.ppy.sh/ss/7072087
01:08:826 (68826|3,68826|2,69076|2,69201|3,69201|2,69451|2) - I think it'd be a better idea to move the shields onto the other hand since you've already used a lot of them in 3, so maybe like this https://osu.ppy.sh/ss/7072095
01:16:992 (76992|1,76992|0) - For reading purposes, would be easier to stack these on the same hand so you don't have to coordinate movement between both hands, like this https://osu.ppy.sh/ss/7072100
01:26:951 (86951|1,87013|0) - Think it might be easier to read if you control J this so that it also creates a short two handed minitrill
[Extra]00:27:826 (27826|3,27951|3,28076|3,28076|0,28201|0,28326|0) - Could you flip the stacks around so you can avoid a 5 note long one with 00:27:576 (27576|3,27701|3,27826|3,27951|3,28076|3) - ? Maybe like this would work https://osu.ppy.sh/ss/7072137
00:28:576 (28576|0,28701|0,28826|1,28826|0,28951|1,29076|1) - At this BPM, I'd also suggest that you keep 1/2 stacks constantly changing hands to avoid straining one hand all at once, like this https://osu.ppy.sh/ss/7072147
00:34:701 (34701|3,34701|0,34763|2,34763|1,34826|0,34826|3) - I get that you're trying to vary the patterns a bit, but due to the fast paced nature of this song, I think changing this to be a [12][34] mini jumptrill is better as it's much easier to hit and doesn't require as much coordination to time properly. Could try something like this https://osu.ppy.sh/ss/7072153
00:41:263 (41263|3,41326|2) - For comfort, might be better to try and create a two handed trill by moving the first note to 3 and the second note to 4 https://osu.ppy.sh/ss/7072157
00:46:201 (46201|2,46263|3) - Might be a better idea to control J this so that the notes are a linear right -> left roll which is easier to hit
00:49:826 (49826|2,49826|3,50076|3) - Switch columns here so that the index finger can single tap and the middle can hold, like this https://osu.ppy.sh/ss/7072164
01:00:576 (60576|1,60576|2) - I'd consider making all the LNs like this only 1/2 long as the 1/4 breaks between all the LNs quickly becomes difficult to time properly if you miss just one note, at least when I testplayed that's what I noticed.
01:02:201 (62201|2,62201|3,62326|1,62451|3,62513|2) - This kind of arrangement is pretty troublesome to hit just cause of how your weaker fingers are getting all the strain. Something like this might be way better https://osu.ppy.sh/ss/7072181
01:06:201 (66201|3,66201|2,66326|1,66451|3,66513|2) - Since this arrangement is the same as the notes I highlighted above, try the above arrangement I sent in the screenshot here
01:18:076 (78076|3,78076|0,78138|1,78138|2,78201|0,78201|3,78263|2) - Similar stuff to what I mentioned above comfort, at this bpm, I'd forego the variety and just use [12][34] mini jumptrills instead like this https://osu.ppy.sh/ss/7072191
01:35:826 (95826|0,95951|1,96076|0,96201|1,96326|0,96451|1,96576|0,96701|1) - This is probably a bit straining on the left hand. Might try arranging the pickup to this measure in the opposite way so that you can arrange the pattern similar to what you did at 01:36:826 - https://osu.ppy.sh/ss/7072215
[Death for my fingers]00:28:451 (28451|0,28513|1,28576|0) - Would try avoiding stuff like this at 240bpm, so maybe try something like this https://osu.ppy.sh/ss/7072241
00:29:576 (29576|2,29576|0,29576|1,29701|1,29701|3,29701|0,29826|0,29826|3,29826|2) - Similarly, it might be easier to read this if you jacked the notes so the player can focus on hitting them rather than figuring out how to hit them. Also, the hardstyle kick is the same pitch, and you can't really tell the difference in pitch for the synth, so PR I guess?
00:30:451 (30451|0) - Kind of like what I mentioned in the first point, but move this to 3 to avoid the one handed minitrill
00:34:451 (34451|3,34451|1,34482|2,34513|0,34544|1,34576|2,34576|3) - For this, I might try something more like this instead https://osu.ppy.sh/ss/7072256
00:36:076 (36076|3,36138|2,36201|3) - What I mentioned about one handed minitrills
00:38:451 (38451|2,38513|0) - Might make this more like a linear roll for readability, so move to 1 and 2 respectively
00:41:951 (41951|1,41951|2,42013|3,42076|0,42076|1) - Think it'd be better to make the pattern flow a bit more linearly just cause playability and stuff, like this might work https://osu.ppy.sh/ss/7072275
00:49:826 (49826|1,50076|2,50076|0,50076|3) - I'd rather these LNs encompass the short notes, so basically move them to 1 and 4, like this for example https://osu.ppy.sh/ss/7072278
00:53:138 (53138|2,53201|0,53263|1) - Would try trilling this instead https://osu.ppy.sh/ss/7072282
01:00:617 (60617|0,60617|1) - Honestly don't think this sound is loud enough to deserve a double for it. It took me a few listens at 25% speed to actually hear the sound, so it feels overdone to me. Might just be a better idea to make them single note trills, or at the most, single - single - jump like this https://osu.ppy.sh/ss/7072290
01:04:576 (64576|0,64576|1,64617|3,64617|2,64659|1,64659|0) - Similar to the above
01:08:576 (68576|2,68576|3,68617|1,68617|0,68659|3,68659|2) - ^
01:12:576 (72576|0,72576|1,72617|3,72617|2,72659|1,72659|0) - And so on
01:16:576 (76576|3,76638|2,76701|3,76763|2,76826|3) - Yeah, basically try to avoid longer one handed trills like this since they're an ass to hit on 240bpm. A generic [12][34] jumptrill works well in this case, like this https://osu.ppy.sh/ss/7072298
01:20:576 (80576|2,80638|1,80763|1) - Really would consider shifting this one column to the right. I know you're trying to avoid the LN + short note on the same hand combination, but if the LN is on the middle finger and you single tap with the index, I think it's fine, cause the current one handed trill is a bit difficult in my opinion with the LN.
01:28:076 (88076|2,88076|1) - Consider control H here so that the minijack that follows after the short LN is on a different hand.
01:47:826 (107826|3,107888|0,107951|3,108013|0,108076|3,108138|0,108201|3,108263|0,108326|3,108388|0,108451|3,108513|0) - 01:48:826 (108826|0,108888|3,108951|0,109013|3,109076|0,109138|3,109201|0,109263|3,109326|0,109388|3,109451|0,109513|3) - 01:49:826 (109826|2,109888|1,109951|2,110013|1,110076|2,110138|1,110201|2,110263|1,110326|2,110388|1,110451|2,110513|1) - 01:50:826 (110826|1,110888|2,110951|1,111013|2,111076|1,111138|2,111201|1,111263|2,111326|1,111388|2,111451|1,111513|2) - 01:51:826 (111826|3,111888|0,111951|3,112013|0,112326|1,112388|2,112451|1,112513|2,113826|0,113888|3,114076|3,114138|0,114326|0,114388|3,114451|0,114513|3,114701|3,114763|0) - 01:55:826 (115826|0,115888|3,115951|0,116013|3,116076|0,116138|3,116201|0,116263|3,116326|0,116388|3,116451|0,116513|3,116576|0,116638|3,116701|0,116763|3,116826|0,116888|3,116951|0,117013|3,117076|0,117138|3,117201|0,117263|3,117326|0,117388|3,117451|0,117513|3,117576|0,117701|0,117826|0,117951|0,118076|0,118201|0,118263|2,118326|0,118388|2,118451|0,118513|2,118576|0,118638|2,118701|0,118763|2,118826|0,118888|2,118951|0,119013|2,119076|0,119138|2,119201|0,119263|2,119326|0,119388|2,119451|0,119513|2,119576|0,119638|2,119701|0,119763|2,119826|0,119888|2,119951|0,120013|2,120076|0,120138|2,120201|0,120263|3,120326|0,120388|3,120451|0,120513|3) - 02:00:576 (120576|0,120638|3,120701|0,120763|3,120826|0,120888|3,120951|0,121013|3) - Dude. You can't be serious. If you replace all these 1/4 LNs with short notes, the SR drops down to 6.43*. I'm fine with the blastix jumptrill spam, but these LNs are added only for the sake of inflating the SR for pp, so there's no way you can possibly justify this any other way. It's just there to be there. 6.43* is enough already of a difference from Extra, so it's ok to remove it.
I'll check hitsounds and SB and SVs and all that jazz in a later post