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Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ci

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Topic Starter
Shurelia
This beatmap was submitted using in-game submission on 2017年6月4日 at 15:29:01

Artist: Shikata Akiko
Title: EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: Mir Ar Tonelico II Sekai ni Hibiku Shoujo-tachi no Metafalica Melody of Cloche Leythal Pastalia Hymn Visual Novel Gust NIS RPG Daisuke Achiwa best game
BPM: 100
Filesize: 11635kb
Play Time: 06:29
Difficulties Available:
  1. Infel Phira (4.22 stars, 761 notes)
Download: Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel
Information: Scores/Beatmap Listing
---------------




~ Like the birds that fly in the firmament ~

~ Like the plants that dance thanks to the wind ~

~ Like the fishes that swim in the rivers ~

~ Like the animals that run through the land ~

~ I'll loudly convey my happiness to everyone ~


pls give stars and(or) favs if you like the map or the song or both.
o right, I actually not planning to map this song atm but Mir just went like crazy when I let him to listen to it so.... there's this. It's beautiful btw
to do :
- enjoy the map and the song
FumiBox
came from #modreqs...my first mod ever....sorry if not helpful

00:09:124 (5) - nc
00:10:324 (1) - remove nc
01:53:784 (4) - nc
03:43:215 (1) - might want to be 2 beat longer
04:18:337 (1) - move nc to 04:18:662 (2) -
05:16:141 (5) - nc
05:31:751 (5) - ^
05:46:141 (1) - look better if blanket imo


i like the song :D
Topic Starter
Shurelia

The Pun-nisher wrote:

came from #modreqs...my first mod ever....sorry if not helpful

00:09:124 (5) - nc Not necessary, It'll kill the combo counts
00:10:324 (1) - remove nc Nope, need to do that since it's the new section of the vocal
01:53:784 (4) - nc Unfortunately the NC won't fit at here
03:43:215 (1) - might want to be 2 beat longer Nope, the vocal actually stop at 03:44:190 - which is the current spinner's end
04:18:337 (1) - move nc to 04:18:662 (2) - Nope, the big white lines start at 04:18:337 (1) - means it's a new section
05:16:141 (5) - nc Doable but not pretty necessary
05:31:751 (5) - ^ same
05:46:141 (1) - look better if blanket imo Probably it's intentionally to be not blanketed


i like the song :D Thanks!
Thanks for trying!
Sotarks
hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice!

01:50:450 (4) - this is so awful to play aaa

02:47:361 (2,3) - 1/4 slider?

02:48:093 (5,6,7) - i'd rather keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ?

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that

04:36:873 (2,3) - silence those ends ?

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - .

05:16:873 (1) - do you need such anchors for this slider ? xd

05:35:410 (4) - extend this slider like you did previously ?

cute map!
Topic Starter
Shurelia

Sotarks wrote:

hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^ makes sense

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo yeaaap. wanna keep the concept for the similar song

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice!

01:50:450 (4) - this is so awful to play aaa did something

02:47:361 (2,3) - 1/4 slider?

02:48:093 (5,6,7) - i'd rather keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ? Naah, the slider ends is intentionally sounded to follow the music better imo

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that

04:36:873 (2,3) - silence those ends ?

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - . did something based on the 2nd option

05:16:873 (1) - do you need such anchors for this slider ? xd Mir suggested Xd

05:35:410 (4) - extend this slider like you did previously ? Want to do something different at here, but let's just see

cute map! Thanks
Thanks for the mod
Mir

Shurelia wrote:

Sotarks wrote:

hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^ makes sense

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo yeaaap. wanna keep the concept for the similar song

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice! - nah i don't think so, should be clickable because a 1/6 stream is very unlikely at this bpm so players will assume it's 1/4 because it's definitely not 1/3 since those are the jumps

01:50:450 (4) - this is so awful to play aaa did something

02:47:361 (2,3) - 1/4 slider? - same reasoning as above

02:48:093 (5,6,7) - i'd rather keep ds here - i don't think it's too necessary to keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ? Naah, the slider ends is intentionally sounded to follow the music better imo

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that - it's a creative liberty in which i use those for the vocal trill, which is very noticeable imo

04:36:873 (2,3) - silence those ends ? - i don't think it's necessary o.O

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - . did something based on the 2nd option

05:16:873 (1) - do you need such anchors for this slider ? xd Mir suggested Xd

05:35:410 (4) - extend this slider like you did previously ? Want to do something different at here, but let's just see

cute map! Thanks
Thanks for the mod
Thanks for the mod
[Nemesis]
M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little?
00:59:312 (1) - curve it a bit more
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off
01:19:637 (2,3) - again
01:21:589 (2,3) - aaaaagain
05:39:637 (2) - increase the spacing between this and (1)
05:39:637 (2) - I fucking love vocals in this part <3

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Mir

[Nemesis] wrote:

M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little?
00:59:312 (1) - curve it a bit more
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off - shurelia fix im lazy
01:19:637 (2,3) - again - shurelia fix im lazy
01:21:589 (2,3) - aaaaagain - shurelia fix im lazy
05:39:637 (2) - increase the spacing between this and (1)
05:39:637 (2) - I fucking love vocals in this part <3

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Thanks for mod.~
Artikash
shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC
00:15:724 (3) - why the awkward flow?
00:18:724 (5) - NC
00:55:410 (1,2,3) - would flow better with the slider being a bit higher
01:15:735 (3) - overmap I think?
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now
03:03:540 (4) - overmapped
03:52:971 (1,2) - see 1:40:288 (1,2)
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable
04:27:117 (2) - doesn't sound right
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475
Mir

Artikash wrote:

shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC
00:15:724 (3) - why the awkward flow?
00:18:724 (5) - NC
00:55:410 (1,2,3) - would flow better with the slider being a bit higher
01:15:735 (3) - overmap I think? - nah there's a harp there
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now - nah i think it's fine as it is
03:03:540 (4) - overmapped - harp is there
03:52:971 (1,2) - see 1:40:288 (1,2)
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable
04:27:117 (2) - doesn't sound right - you're right it's 1/4, changed
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475 - breaks my original idea way too much and it looks fine to me
Thanks for the mod!
Topic Starter
Shurelia

[Nemesis] wrote:

M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little yeah, did slow this thing a bit
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little? did some new adjustmens
00:59:312 (1) - curve it a bit more done
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off - shurelia fix im lazy
01:19:637 (2,3) - again - shurelia fix im lazy
01:21:589 (2,3) - aaaaagain - shurelia fix im lazy
05:39:637 (2) - increase the spacing between this and (1) sure
05:39:637 (2) - I fucking love vocals in this part <3 Me too!

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Thank you!

Artikash wrote:

shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC Naah, not really necessary
00:15:724 (3) - why the awkward flow? Is it? Well, the sudden changes are for emphasizing things
00:18:724 (5) - NC same
00:55:410 (1,2,3) - would flow better with the slider being a bit higher did a bit adjustments
01:15:735 (3) - overmap I think? - nah there's a harp there
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong But it'll kill the next 3 sounds that you mentioned since it'll play too similar on each other
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play Naah, I want to give the players a bit of rest but good idea. I'd consider when other people mention this thing again.
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow dunno what for but yeh
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now - nah i think it's fine as it is
03:03:540 (4) - overmapped - harp is there
03:52:971 (1,2) - see 1:40:288 (1,2) same reason
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC NC'd
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable Naah , did some testplays with other players, it plays fine.
04:27:117 (2) - doesn't sound right - you're right it's 1/4, changed
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475 - breaks my original idea way too much and it looks fine to me
Thanks!
TheKingHenry
Hello there mod from my queue~
Infel Phira
  1. 00:19:324 (6,1) - blanket?
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure
  3. 00:36:124 - why no same thing as at 00:24:124 (4) -
  4. 00:40:324 (2,3) - timing not good enough
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then.
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good
  8. 01:08:580 (4,1) - fix blanket
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - )
  14. 01:39:800 (3) - NC
  15. 01:54:922 (5) - ^
  16. 02:31:019 (1,3) - fix blanket
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before
  19. 03:05:166 (4) - NC
  20. 03:13:946 (1,3) - fix stack
  21. 03:20:776 (3,1) - ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible
  30. 05:13:784 (3,5) - fix stack
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) -
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones?
Good luck!
Topic Starter
Shurelia

TheKingHenry wrote:

Hello there mod from my queue~ Hi Henry!
Infel Phira
  1. 00:19:324 (6,1) - blanket? Blanket
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure done, all of them
  3. 00:36:124 - why no same thing as at 00:24:124 (4) - woops, missed that ,nice one
  4. 00:40:324 (2,3) - timing not good enough Is it? , We'll check
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then. Changed 00:54:272 - as a 1/3 slider instead, hopefully I'm doing it right
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better done
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good Both
  8. 01:08:580 (4,1) - fix blanket Sorry for making you cheacking my blankets u,u
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section done
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - ) We'll see , but fyi We're following the HARP atm and it's should correctly snapped.
  14. 01:39:800 (3) - NC right
  15. 01:54:922 (5) - ^ ^
  16. 02:31:019 (1,3) - fix blanket Not pretty necessary since I want to keep the triangle from 02:31:019 (1,2,3) -
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before
  19. 03:05:166 (4) - NC
  20. 03:13:946 (1,3) - fix stack fixed
  21. 03:20:776 (3,1) - ^ ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3 gonna leave it as it be for now cause I really want to click smth on 03:22:483 - so that'y why I circle'd it instead
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then aaa
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here slider'd the 1
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess Indeed
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible
  30. 05:13:784 (3,5) - fix stack fixed
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) - uguuu
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work uguuu ^2
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones? aight
Good luck!
Thanks you very very much!
Lyawi
:3
Topic Starter
Shurelia

Lyawi wrote:

:3
Danke for the stars!
Mir

Shurelia wrote:

TheKingHenry wrote:

Hello there mod from my queue~ Hi Henry!
Infel Phira
  1. 00:19:324 (6,1) - blanket? Blanket
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure done, all of them
  3. 00:36:124 - why no same thing as at 00:24:124 (4) - woops, missed that ,nice one
  4. 00:40:324 (2,3) - timing not good enough Is it? , We'll check
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then. Changed 00:54:272 - as a 1/3 slider instead, hopefully I'm doing it right
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better done
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good Both
  8. 01:08:580 (4,1) - fix blanket Sorry for making you cheacking my blankets u,u
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself - fixing blankets but won't reply to any more nazi points consider them dealt with
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section done
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line - i think this is very readable, if it becomes an issue i'll change it
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - ) We'll see , but fyi We're following the HARP atm and it's should correctly snapped.
  14. 01:39:800 (3) - NC right
  15. 01:54:922 (5) - ^ ^
  16. 02:31:019 (1,3) - fix blanket Not pretty necessary since I want to keep the triangle from 02:31:019 (1,2,3) -
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before - adjusted
  19. 03:05:166 (4) - NC - unnecessary
  20. 03:13:946 (1,3) - fix stack fixed
  21. 03:20:776 (3,1) - ^ ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3 gonna leave it as it be for now cause I really want to click smth on 03:22:483 - so that'y why I circle'd it instead
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then aaa
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here slider'd the 1
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess Indeed
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either - k
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible - fixed
  30. 05:13:784 (3,5) - fix stack fixed
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) - uguuu
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work uguuu ^2
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones? aight
Good luck!
Thanks you very very much!
Okay done. Thanks for the mod.~
Kyle73
From your m4m queue :d

[Infel Phira]

00:05:524 (1,2,3,4) – Make spacing even here, same spacing from 00:05:524 (1,2) – with 00:06:424 (3,4) – or vice versa
00:15:124 (1,2,3) – Move 00:15:724 (3) – to make better triangle visual here like that or something
00:27:124 (2,3,1) – Space 00:28:324 (1) – it more out or something for better spacing
01:00:288 (4) – Make triangle space equal to 01:00:125 (3) – and fix blanket 01:00:776 (5) – if you do move it
01:04:028 (3) – Stack under 01:02:239 (4) – slider end? If you do, even out spacing at 01:03:865 (2) – afterwards
01:05:816 (2) – Blanket would look cleaner if it was spaced between 01:05:166 (1,4) – equally like that imo
01:12:483 (5,1) – Blanket could be better
01:15:735 (3,5) – Even spacing throughout this section so I’d make this blanket spacing more equal too
01:18:337 (4) – Can make blanket + triangle better by moving the note here
01:21:751 (3) – Sliderend stack is messed up I think? Could just be the editor being dumb lol
01:30:532 (1,2,3) – Even spacing between 01:31:345 (2,3) – or 01:30:532 (1,2) – ?
01:40:288 (1) – Equal spacing with 01:39:800 (1,2,3) – would like nice plus you can make another sik triangle :d
01:57:361 (4,1) – Space 01:57:849 (1) – more so it looks clean and even
02:00:776 (3) – Fix blanket or changeup slider orientation
02:12:971 (3) – Can move out more to the left imo
02:26:629 (4) – I think stacking under 02:26:141 (3) – would be nice
02:29:068 (1) – Sliderhead is p close to 02:28:093 (4) – blanket, I would space it out more, looks more clean
03:28:093 (2) – I would raise slider body higher to make a cleaner blanket
04:17:198 (3,4) – This overlap looks pretty messy, you don’t do it anywhere else in this section
04:27:117 (2) – Fix blanket, can change this 04:28:093 (1) – sliderbody a bit
04:30:694 (2,4) –Can move these a bit for cleaner spacing between the 04:30:044 (1,3) –
04:44:188 (2,4) – Spacing can be cleaner and more equal between the two
04:45:489 (4) – Fix stack if you do move
04:48:253 (3,3) – Can be spaced further away from the blanket, like 04:48:091 (2,4,2,4) – so make it have the same spacing
04:49:391 (4,2) – Editor stack bug or something I think lol
05:11:505 (2,3,4,5,6,7) – Can make this whole part similar spacing to the 05:11:017 (1) – blanket spacing here imo
05:16:626 (5) – Feels kind of distant out there, I’d move into the slider like this or something

That’s all :d, good luck!
Mir

Kyle73 wrote:

From your m4m queue :d

[Infel Phira]

00:05:524 (1,2,3,4) – Make spacing even here, same spacing from 00:05:524 (1,2) – with 00:06:424 (3,4) – or vice versa
00:15:124 (1,2,3) – Move 00:15:724 (3) – to make better triangle visual here like that or something
00:27:124 (2,3,1) – Space 00:28:324 (1) – it more out or something for better spacing
01:00:288 (4) – Make triangle space equal to 01:00:125 (3) – and fix blanket 01:00:776 (5) – if you do move it
01:04:028 (3) – Stack under 01:02:239 (4) – slider end? If you do, even out spacing at 01:03:865 (2) – afterwards
01:05:816 (2) – Blanket would look cleaner if it was spaced between 01:05:166 (1,4) – equally like that imo
01:12:483 (5,1) – Blanket could be better - dealing with all of these so not gonna reply to any others
01:15:735 (3,5) – Even spacing throughout this section so I’d make this blanket spacing more equal too
01:18:337 (4) – Can make blanket + triangle better by moving the note here
01:21:751 (3) – Sliderend stack is messed up I think? Could just be the editor being dumb lol
01:30:532 (1,2,3) – Even spacing between 01:31:345 (2,3) – or 01:30:532 (1,2) – ? - done
01:40:288 (1) – Equal spacing with 01:39:800 (1,2,3) – would like nice plus you can make another sik triangle :d
01:57:361 (4,1) – Space 01:57:849 (1) – more so it looks clean and even - i think it looks okay
02:00:776 (3) – Fix blanket or changeup slider orientation
02:12:971 (3) – Can move out more to the left imo
02:26:629 (4) – I think stacking under 02:26:141 (3) – would be nice - flow would be too harsh into the next part so i won't do this
02:29:068 (1) – Sliderhead is p close to 02:28:093 (4) – blanket, I would space it out more, looks more clean
03:28:093 (2) – I would raise slider body higher to make a cleaner blanket
04:17:198 (3,4) – This overlap looks pretty messy, you don’t do it anywhere else in this section
04:27:117 (2) – Fix blanket, can change this 04:28:093 (1) – sliderbody a bit
04:30:694 (2,4) –Can move these a bit for cleaner spacing between the 04:30:044 (1,3) –
04:44:188 (2,4) – Spacing can be cleaner and more equal between the two
04:45:489 (4) – Fix stack if you do move - done both
04:48:253 (3,3) – Can be spaced further away from the blanket, like 04:48:091 (2,4,2,4) – so make it have the same spacing - fix
04:49:391 (4,2) – Editor stack bug or something I think lol
05:11:505 (2,3,4,5,6,7) – Can make this whole part similar spacing to the 05:11:017 (1) – blanket spacing here imo
05:16:626 (5) – Feels kind of distant out there, I’d move into the slider like this or something

That’s all :d, good luck!
Thanks for the mod.~
Asai Rumi
o/ Was supposed to mod it but this map is great. Love the song too ;) So I'll just shoot a star instead.

A few things:

Are the weird bpm changes at the beginning really necessary? They feel wrong, everything plays and sounds much smoother with only the 100bpm timing you set at the beginning. Try something like this: http://screenshot.sh/ofnAEmMjlYH6f http://screenshot.sh/oAEDwFjAWUo49 , sounds better to me and almost everything is perfectly aligned to the white lines.

Sliderends hitsounds are really annoying. Especially during the slow parts with a lot of them like 01:55:898 (1,2,3) - for example. I'd make all the sliderends like 10-15% vol... or make the hitsound different.

That's it, GL with the map
Vivyanne
888th post Xd

[ General]
  1. Maybe a higher resolution bg would be nice? I mean you could scale it up with waifu2x as well, getting something that's 1920x1080 orz would be nice ww

[ Map]
  1. Wouldn't AR8,5 be better for the map? The BPM stays quite low for the biggest part of the song so it'd be nice if the BPM could satisfy that better. The current one makes the map more frustrating to read as it feels more like a reacting challenge for most of the time.
  2. 00:09:124 (5) - It kinda feels inappropriate to not have notes like these NCd. When I listen to the vocals, I don't think that 00:06:724 (4,5) - link in well and that (5) could use a little more emphasis on its own as well.
  3. 00:34:324 (1) - I understand the emphasis that's given, but isn't this a little too much spacing compared to the rest of the notes before and after? It kinda feels like an overdone jump right now
  4. 00:47:524 (5) - I think an NC here could help out a lot. You might already say that slider leniency could cover the timing change, but making it really hard to read isn't the nicest thing to make a player do either. Helping them out a bit by showing that the song changes here a bit could really help.
  5. 00:59:312 (1) - Eventhough I like the pattern, the emphasis is completely killed here. The song gives way more of an impact on here than on 00:58:824 (4) - which gameplay-wise gets the same exact emphasis, which isn't right imo. You even make the beat stronger with the hitsounds so can this pls be spaced out more in a way >.<
  6. 01:05:166 (1,2) - diz iz not an actula blanket lolz
  7. 01:31:507 (3,4,5,6) - This feels really weird to me. The higher pitched stuff is on (3) and gets almost no tapping emphasis, but the less impactfull sounds on (4,5,6) do all get seperate tapping emphasis, which plays strange imo. Would make the notes from (3) all clickable instead and make (4,5,6) a reverse to get the emphasis right.
  8. 02:16:385 (2,3,4) - Still doubting whether this should be the "triple?" it is currently. Given that the rest of the section is rather simple in its rythm, throwing in something that's really dense in rythm AND you have to click all of it, that can easily throw people off. I think it'd be better here to actually simplify the rythm or change the notes around so that maybe a 1/4 or 1/4 reverse can be created.
  9. 02:24:190 (2,3) - Can these please not touch for a pixel thanks
  10. 03:04:841 (3,4) - I don't get what rythm these are supposed to follow/
  11. 03:07:605 (2) - NC pls i wanna regain health after a little break!
  12. 03:43:215 (1) - Shouldn't this be a slider like 03:41:263 (1,2) - ? It's following kinda equal vocals
  13. 04:24:028 (8,1) - Spacing feels a little too high here. The change in flow should already emphasise the change in the song but the spacing could imo be tuned a bit down because of the emphasis already being there strongly. This threw me off a lot when playing.
  14. 05:15:570 (1) - Feels like an accidental NC?
  15. Guess the rest are consistent errors pointed out before

sorry am bad at modding
Mir

HighTec wrote:

888th post Xd

[ General]
  1. Maybe a higher resolution bg would be nice? I mean you could scale it up with waifu2x as well, getting something that's 1920x1080 orz would be nice ww

[ Map]
  1. Wouldn't AR8,5 be better for the map? The BPM stays quite low for the biggest part of the song so it'd be nice if the BPM could satisfy that better. The current one makes the map more frustrating to read as it feels more like a reacting challenge for most of the time. - I don't think the map suffers too much because of the AR. The reason it's 8.7 is because there are some dense rhythms later in the kiai that would be nicer to have higher AR to read. It's a good middle ground I think at least.
  2. 00:09:124 (5) - It kinda feels inappropriate to not have notes like these NCd. When I listen to the vocals, I don't think that 00:06:724 (4,5) - link in well and that (5) could use a little more emphasis on its own as well.
  3. 00:34:324 (1) - I understand the emphasis that's given, but isn't this a little too much spacing compared to the rest of the notes before and after? It kinda feels like an overdone jump right now
  4. 00:47:524 (5) - I think an NC here could help out a lot. You might already say that slider leniency could cover the timing change, but making it really hard to read isn't the nicest thing to make a player do either. Helping them out a bit by showing that the song changes here a bit could really help.
  5. 00:59:312 (1) - Eventhough I like the pattern, the emphasis is completely killed here. The song gives way more of an impact on here than on 00:58:824 (4) - which gameplay-wise gets the same exact emphasis, which isn't right imo. You even make the beat stronger with the hitsounds so can this pls be spaced out more in a way >.<
  6. 01:05:166 (1,2) - diz iz not an actula blanket lolz
  7. 01:31:507 (3,4,5,6) - This feels really weird to me. The higher pitched stuff is on (3) and gets almost no tapping emphasis, but the less impactfull sounds on (4,5,6) do all get seperate tapping emphasis, which plays strange imo. Would make the notes from (3) all clickable instead and make (4,5,6) a reverse to get the emphasis right. - I actually think that while the pitch is higher, the volume is lower for those sounds, so I made the 4,5,6 clickable instead to show the decline in the music and to give more emphasis to the louder sounds
  8. 02:16:385 (2,3,4) - Still doubting whether this should be the "triple?" it is currently. Given that the rest of the section is rather simple in its rythm, throwing in something that's really dense in rythm AND you have to click all of it, that can easily throw people off. I think it'd be better here to actually simplify the rythm or change the notes around so that maybe a 1/4 or 1/4 reverse can be created. - I don't think it's too much strain, it's a little flair to the vocals that I think fits quite nicely.
  9. 02:24:190 (2,3) - Can these please not touch for a pixel thanks - They touch for way more than a pixel. :^)
  10. 03:04:841 (3,4) - I don't get what rythm these are supposed to follow - snares and basically simplification since there's a lot of 1/3 and tapping only circles would be kind of straining imo
  11. 03:07:605 (2) - NC pls i wanna regain health after a little break!
  12. 03:43:215 (1) - Shouldn't this be a slider like 03:41:263 (1,2) - ? It's following kinda equal vocals
  13. 04:24:028 (8,1) - Spacing feels a little too high here. The change in flow should already emphasise the change in the song but the spacing could imo be tuned a bit down because of the emphasis already being there strongly. This threw me off a lot when playing.
  14. 05:15:570 (1) - Feels like an accidental NC?
  15. Guess the rest are consistent errors pointed out before

sorry am bad at modding
Idk what you mean by consistent errors so an explanation of that would be nice. :3

Thanks for the mod! All no change. >:
Topic Starter
Shurelia

Kyle73 wrote:

From your m4m queue :d

[Infel Phira]

00:05:524 (1,2,3,4) – Make spacing even here, same spacing from 00:05:524 (1,2) – with 00:06:424 (3,4) – or vice versa sure
00:15:124 (1,2,3) – Move 00:15:724 (3) – to make better triangle visual here like that or something it's a lready a trinagle but yeeh sure
00:27:124 (2,3,1) – Space 00:28:324 (1) – it more out or something for better spacing done
01:00:288 (4) – Make triangle space equal to 01:00:125 (3) – and fix blanket 01:00:776 (5) – if you do move it Damn, I keep missing this kind of stuffs lol
01:04:028 (3) – Stack under 01:02:239 (4) – slider end? If you do, even out spacing at 01:03:865 (2) – afterwards done
01:05:816 (2) – Blanket would look cleaner if it was spaced between 01:05:166 (1,4) – equally like that imo yeaah
01:12:483 (5,1) – Blanket could be better - dealing with all of these so not gonna reply to any others
01:15:735 (3,5) – Even spacing throughout this section so I’d make this blanket spacing more equal too
01:18:337 (4) – Can make blanket + triangle better by moving the note here
01:21:751 (3) – Sliderend stack is messed up I think? Could just be the editor being dumb lol
01:30:532 (1,2,3) – Even spacing between 01:31:345 (2,3) – or 01:30:532 (1,2) – ? - done
01:40:288 (1) – Equal spacing with 01:39:800 (1,2,3) – would like nice plus you can make another sik triangle :d right
01:57:361 (4,1) – Space 01:57:849 (1) – more so it looks clean and even - i think it looks okay
02:00:776 (3) – Fix blanket or changeup slider orientation
02:12:971 (3) – Can move out more to the left imo
02:26:629 (4) – I think stacking under 02:26:141 (3) – would be nice - flow would be too harsh into the next part so i won't do this
02:29:068 (1) – Sliderhead is p close to 02:28:093 (4) – blanket, I would space it out more, looks more clean right
03:28:093 (2) – I would raise slider body higher to make a cleaner blanket right
04:17:198 (3,4) – This overlap looks pretty messy, you don’t do it anywhere else in this section right
04:27:117 (2) – Fix blanket, can change this 04:28:093 (1) – sliderbody a bit
04:30:694 (2,4) –Can move these a bit for cleaner spacing between the 04:30:044 (1,3) – not really necessary
04:44:188 (2,4) – Spacing can be cleaner and more equal between the two
04:45:489 (4) – Fix stack if you do move - done both
04:48:253 (3,3) – Can be spaced further away from the blanket, like 04:48:091 (2,4,2,4) – so make it have the same spacing - fix
04:49:391 (4,2) – Editor stack bug or something I think lol
05:11:505 (2,3,4,5,6,7) – Can make this whole part similar spacing to the 05:11:017 (1) – blanket spacing here imo
05:16:626 (5) – Feels kind of distant out there, I’d move into the slider like this or something sure

That’s all :d, good luck!
Thanks for the mod!

HighTec wrote:

888th post Xd

[ General]
  1. Maybe a higher resolution bg would be nice? I mean you could scale it up with waifu2x as well, getting something that's 1920x1080 orz would be nice ww
Did try but the pic would looks cluttered , also the current BG looks neat and fine in-game so yeah.

[ Map]
  1. Wouldn't AR8,5 be better for the map? The BPM stays quite low for the biggest part of the song so it'd be nice if the BPM could satisfy that better. The current one makes the map more frustrating to read as it feels more like a reacting challenge for most of the time. - I don't think the map suffers too much because of the AR. The reason it's 8.7 is because there are some dense rhythms later in the kiai that would be nicer to have higher AR to read. It's a good middle ground I think at least.
  2. 00:09:124 (5) - It kinda feels inappropriate to not have notes like these NCd. When I listen to the vocals, I don't think that 00:06:724 (4,5) - link in well and that (5) could use a little more emphasis on its own as well. yeaah, I can give these some NC
  3. 00:34:324 (1) - I understand the emphasis that's given, but isn't this a little too much spacing compared to the rest of the notes before and after? It kinda feels like an overdone jump right now nerfed, yeah
  4. 00:47:524 (5) - I think an NC here could help out a lot. You might already say that slider leniency could cover the timing change, but making it really hard to read isn't the nicest thing to make a player do either. Helping them out a bit by showing that the song changes here a bit could really help. sure thing
  5. 00:59:312 (1) - Eventhough I like the pattern, the emphasis is completely killed here. The song gives way more of an impact on here than on 00:58:824 (4) - which gameplay-wise gets the same exact emphasis, which isn't right imo. You even make the beat stronger with the hitsounds so can this pls be spaced out more in a way >.< yeah, did pretty major changes because of this
  6. 01:05:166 (1,2) - diz iz not an actula blanket lolz blanket
  7. 01:31:507 (3,4,5,6) - This feels really weird to me. The higher pitched stuff is on (3) and gets almost no tapping emphasis, but the less impactfull sounds on (4,5,6) do all get seperate tapping emphasis, which plays strange imo. Would make the notes from (3) all clickable instead and make (4,5,6) a reverse to get the emphasis right. - I actually think that while the pitch is higher, the volume is lower for those sounds, so I made the 4,5,6 clickable instead to show the decline in the music and to give more emphasis to the louder sounds
  8. 02:16:385 (2,3,4) - Still doubting whether this should be the "triple?" it is currently. Given that the rest of the section is rather simple in its rythm, throwing in something that's really dense in rythm AND you have to click all of it, that can easily throw people off. I think it'd be better here to actually simplify the rythm or change the notes around so that maybe a 1/4 or 1/4 reverse can be created. - I don't think it's too much strain, it's a little flair to the vocals that I think fits quite nicely.
  9. 02:24:190 (2,3) - Can these please not touch for a pixel thanks - They touch for way more than a pixel. :^)
  10. 03:04:841 (3,4) - I don't get what rythm these are supposed to follow - snares and basically simplification since there's a lot of 1/3 and tapping only circles would be kind of straining imo
  11. 03:07:605 (2) - NC pls i wanna regain health after a little break! NC'd on somewhere else
  12. 03:43:215 (1) - Shouldn't this be a slider like 03:41:263 (1,2) - ? It's following kinda equal vocals should be k now
  13. 04:24:028 (8,1) - Spacing feels a little too high here. The change in flow should already emphasise the change in the song but the spacing could imo be tuned a bit down because of the emphasis already being there strongly. This threw me off a lot when playing. nerfed
  14. 05:15:570 (1) - Feels like an accidental NC? aaa
  15. Guess the rest are consistent errors pointed out before

sorry am bad at modding
Thanks for the maod!

Wanko wrote:

o/ Was supposed to mod it but this map is great. Love the song too ;) So I'll just shoot a star instead.

A few things:

Are the weird bpm changes at the beginning really necessary? They feel wrong, everything plays and sounds much smoother with only the 100bpm timing you set at the beginning. Try something like this: http://screenshot.sh/ofnAEmMjlYH6f http://screenshot.sh/oAEDwFjAWUo49 , sounds better to me and almost everything is perfectly aligned to the white lines. Good idea! but i feel like the current things that we're using atm are fine as it is

Sliderends hitsounds are really annoying. Especially during the slow parts with a lot of them like 01:55:898 (1,2,3) - for example. I'd make all the sliderends like 10-15% vol... or make the hitsound different. actually using the slider-ends sounds are pretty enjoyable on the play through imo

That's it, GL with the map
Thanks for the check and star!
riffy
Hey!

Did a brief chack, focused on flow/spacings. Angleeeeees were changed in many patterns.

IRC log
18:45 Shurelia: Hi , Bakari! (RIP Anal Bun Fum , Was fun tho)
18:45 Shurelia: aanyway.
18:46 Bakari: oh no, it's dead
18:46 Shurelia: regarding your BN works, are you REALLY just doing for k-pops songs or you can still open your heart to another stuff?
18:47 Shurelia: Yeah, no kirby = no anal
18:48 Bakari: I do occasional checks for English pop/rock stuff as well, but that's pretty much it
18:48 Shurelia: how about
18:48 Shurelia: Unknown languges?
18:48 Shurelia: like
18:48 Shurelia: Hymn song
18:50 Bakari: as long as it's not anime stuff, I could probably give it a shot
18:50 Shurelia: It's not an Anisong
18:50 *Shurelia is listening to [https://osu.ppy.sh/b/1267204 Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel]
18:51 Shurelia: the only japanese thingy at this song
18:51 Shurelia: is the singer
18:51 Shurelia: that's all
18:51 Shurelia: no , japanese lyrics at all
18:51 Bakari: http://bakarisu.s-ul.eu/md9mx6dp.jpg
18:51 Bakari: :thinking:
18:51 Shurelia: yas
18:51 Shurelia: japanese game
18:51 Shurelia: buut
18:54 Bakari: that's not even remotely close to kpop, though
18:54 Bakari: plus, it comes from Japan, which kind of eleminates the initial idea of going for more variety
18:54 Shurelia: hmm, true.
18:54 Shurelia: so, it's no good then?
18:55 Bakari: nope, sorry.
18:56 Bakari: best I can do is a very quick irc check
18:56 Shurelia: Alright then.
18:56 Shurelia: Aah, that's also fine tho.
18:56 Shurelia: (Thanks for giving me a quick answer too!)
18:57 Bakari: 02:57:524 (2,3) - random question, why is there a jump to (3)?
19:00 Bakari: 00:49:854 (2,3,4) - i feel uneasy about the soft shapes here. the intro is way too soft for three sliders like this
19:00 Shurelia: anything that you can recommend for that?
19:00 Shurelia: 00:49:854 (2,3,4) -
19:01 Shurelia: Should I curve it?
19:01 Bakari: 00:54:434 (3,4) - there is no need to space (4) so far away as it has no vocal/drum support
19:01 Bakari: yeah, curving those would be great
19:01 Shurelia: nerded
19:01 Shurelia: *f
19:01 Shurelia: fair
19:02 Bakari: 01:10:044 (3,4) - i really feel like I'm jumping on nothing
19:03 Bakari: 01:17:686 - give this beat a circle, perhaps? there's that drum thingy and it's really strong
19:05 Bakari: 01:31:345 (2,3) - 01:31:995 (4,5,6) - the sound is very similar, it's literally the same combo
19:05 Bakari: are you sure about the spacing difference?
19:06 Shurelia: I'm sending these to my partner instead since some of the things that you mentioned are his
19:07 Bakari: 01:50:044 (3,4,5) - this flows like a linear thing, doesn't it? http://bakarisu.s-ul.eu/8ITCVFkf.jpg
19:07 Shurelia: ooh, he fixed all the points that you mentioned
19:07 Bakari: why not give it some fancy angles instead? http://bakarisu.s-ul.eu/jwFLh7RD.jpg
19:08 Bakari: vocals are very changeable here
19:08 Bakari: the whole thing is centered around the voice
19:08 Shurelia: `sweet idea
19:08 Shurelia: will do
19:08 Bakari: so, being as sensetice as you can with the voice is gonna work
19:09 Shurelia: 01:31:345 (2,3,4,5,6) - "Pitch are decreasing , So I want to lower the spacing for that, it'll be a nice effect"
19:10 Bakari: 02:24:190 (2,3) - vocals are doing the cool thing with the lyrics and pitch, stress it in a more accurate way? http://bakarisu.s-ul.eu/FsPBNhmS.jpg
19:11 Bakari: 02:27:767 (2,3,4) - these feel like three equally strong drum beats, spacing them differently feels quite confusing
19:11 Shurelia: hmm
19:12 Shurelia: gonn nerf "2" then
19:12 Bakari: 02:30:044 (4,5) - the less objects you use, the more stress vocals get
19:12 Bakari: it's like, they sound clearer
19:12 Bakari: https://osu.ppy.sh/ss/7874825compare with this
19:12 Bakari: https://osu.ppy.sh/ss/7874825 whoops
19:13 Shurelia: 02:30:044 (4,5) - hmm
19:13 Shurelia: naah , I want to give some built ups
19:13 Shurelia: for the next section
19:13 Shurelia: that's why i put more objects
19:13 Bakari: 02:40:776 (1,2,3) - the angle here is pretty unnatural, I think
19:14 Shurelia: awkward, hmm
19:14 Shurelia: will do something about it
19:15 Bakari: http://bakarisu.s-ul.eu/nMRyMZrU.jpg
19:15 Bakari: try sharp angles
19:15 Shurelia: hooo
19:16 Shurelia: that's a great idea
19:16 Bakari: blue - slower movements / red - faster
19:16 Shurelia: will apply that
19:16 Bakari: essentially, you'll be forcing two arc-shaped patterns
19:16 Bakari: with swift transitions
19:17 Shurelia: indeed
19:17 Bakari: 02:44:190 (6,1,2,3) - not sure about the flow here, test that and see if it works
19:18 Shurelia: what do you mean?
19:18 Bakari: (6) pints your flow somewhere in the lower centre of the playfield
19:18 Bakari: (1) is located top-left
19:19 Bakari: it can work if you want some sharper feel to the pattern, http://bakarisu.s-ul.eu/KRWuLkBc.jpg this can also work with a softer flow
19:19 Bakari: see what works best for you
19:20 Shurelia: fixeed
19:20 Bakari: 02:57:361 (1,2,3,4,5) - let's try to stress the stronger drums with jumps? https://osu.ppy.sh/ss/7874898
19:21 Bakari: I keep the star formation
19:21 Bakari: if you apply this, try stacking (6) and (3)
19:22 Bakari: 03:11:995 (4,1) - jumps are fun, space (1) further. so the fast jump/slow sv contrast is brighter
19:22 Shurelia: fair point
19:23 Shurelia: 02:57:361 (1,2,3,4,5) - did applied
19:25 Bakari: 03:16:385 (2,3,4) - they are sort of similar, so, I'd rather try toemphasise that https://osu.ppy.sh/ss/7874948
19:25 Shurelia: hmm, a pretty big one
19:25 Bakari: i can't make out a single word, so I just use pitch changes and the instruments to build patterns
19:26 Bakari: http://bakarisu.s-ul.eu/332lV1QZ.jpg you can compress the thing as well
19:26 Shurelia: yeah, I'll try to do that
19:26 Shurelia: looks fun to me
19:27 Bakari: 03:32:971 (4,1) - (1) has a really nice and strong drum, let's break the flow to stress that?
19:27 Bakari: http://bakarisu.s-ul.eu/Q66R5XVJ.jpg
19:27 Bakari: not actually breaking anything, but rather adding a shaper angle
19:27 Shurelia: sharper angle hmm
19:28 Bakari: it's hard to explain, but since you don't have many objects, every single angle can change the feel
19:28 Shurelia: YEah, I can do that
19:28 Shurelia: yeap, I understand
19:28 Bakari: 03:34:434 (2,1) - and then here as well
19:28 Bakari: 03:52:971 (1,2) - and here's a pattern where the sharp angle doesn't feel natural :p
19:29 Shurelia: is it? :o
19:29 Shurelia: i feel like
19:29 Shurelia: I want to move a bit back-wards when hearing these vocal
19:29 Shurelia: prob should I CTRL+G 2?
19:30 Bakari: I guess
19:30 Bakari: ctrl+G (2) and test the pattern
19:30 Bakari: again, see what works better
19:30 Shurelia: fine for me
19:30 Shurelia: caus
19:30 Shurelia: e
19:30 Shurelia: 3 got more emphasize
19:30 Shurelia: which is works
19:31 Bakari: 03:56:873 (1,2) - might as well want to look at this one
19:31 Bakari: kind of similar patterning
19:31 Shurelia: already did
19:31 Bakari: emphasis is different, tho
19:31 Bakari: ye
19:32 Bakari: 04:06:019 (3) - any way we could fit two circles here?
19:33 Shurelia: could , yes.
19:33 Shurelia: but it has weird snapping
19:33 Shurelia: should be avoided
19:36 Bakari: 04:04:678 (1) - how about adding an extra repeat to this slider then?
19:36 Bakari: so, 04:06:019 (2) - would feel a bit more intense in comparison with the previous slider
19:36 Shurelia: that could work but
19:36 Shurelia: i feel like we should click something on
19:36 Shurelia: 04:05:654 -
19:37 Shurelia: but hmm
19:37 Bakari: I guess you can check that with Mir and see which one fits better :p
19:37 Shurelia: that acrually
19:37 Shurelia: could work
19:38 Shurelia: this is my part
19:38 Shurelia: yeah, prob
19:38 Shurelia: i can do the repat
19:38 Bakari: an extra opinion never hurts, though :)
19:38 Shurelia: right.
19:39 Shurelia: we'll discuss it
19:39 Bakari: after all you and Mir are the people who know this map like nobody else
19:39 Shurelia: indeed :D
19:39 Bakari: 04:19:312 (6,7) - can we try a slider here? this way the jump would be more noticeable (and easier to hit)
19:40 Bakari: + the slider would stress the beat and a nice "slowdown" feel
19:40 Shurelia: isn't that gonna be awkward? :o
19:40 Shurelia: but yeah
19:40 Bakari: you know how BD's Gangsta uses sliders as a way to give players some rest? that'd be the same thing
19:40 Shurelia: slider would fit
19:40 Shurelia: i see
19:41 Bakari: if you feel like that'd be really weird
19:41 Bakari: you can add more sliders after that one
19:41 Bakari: for the same instrument
19:41 Bakari: o, let me show a pattern I just made up!
19:42 Shurelia: sire!
19:42 Bakari: https://osu.ppy.sh/ss/7875083
19:44 Shurelia: the 7>8 stack would be
19:44 Shurelia: will do something about it then
19:46 Bakari: 04:30:044 (1,2,3) - sharp angles here, are you sure? it flows like this http://bakarisu.s-ul.eu/bnnDZdFR.jpg
19:46 Bakari: http://bakarisu.s-ul.eu/SqcCkZCS.jpg I'd rather give it a bit faster/smoother movement
19:47 Bakari: 04:31:995 (1) - I'm also not sure about these sliders, the strong curve in the ned is something I am not a huge fan of
19:48 Bakari: 04:34:922 (3,4) - follows the same kind of angle as 04:30:044 (1,2,3) -
19:48 Bakari: 04:37:361 (3,1) - and same here. i's like you drop the slider and instead of keeping the dynamics you have to somehow move to the centre of the pattern
19:49 Bakari: 04:41:261 (2) - how about moving (2) apart? http://bakarisu.s-ul.eu/bM7AJ60S.jpg
19:49 Bakari: 04:44:676 (1,2) - then you'd have to move this one part as well
19:50 Shurelia: he doing something bit the flow
19:50 Shurelia: changed something with the strong curve slider
19:51 Shurelia: and for the drop thingy
19:52 Shurelia: dropping things for emphasizing the vocals and the drum is okay
19:52 Bakari: 04:57:359 (1,2) - (2) deserves spacing bigger than that, I'm sure!
19:53 Bakari: 04:58:335 (3,4,5) - cool!
19:53 Bakari: if you give (2) a bigger jump, it'll contrast with (3) better as well
19:53 Shurelia: eHeheh, Thanks
19:54 Bakari: 04:58:335 (1) - btw, how about a new combo?
19:54 Shurelia: agreed with the spacin
19:54 Bakari: 04:58:335 (1,1,2) - flow thingy repeats itself
19:55 Bakari: 05:27:115 (2) - it could really use a jump, this sounds so strong
19:55 Shurelia: ooh, I can buff that
19:55 Bakari: 05:32:969 (2,3) - but that'd require changing this as well
19:56 Shurelia: hmm
19:56 Shurelia: what to do for that
19:56 Shurelia: prob I can
19:56 Shurelia: move 2 upper
19:57 Bakari: i think so
19:57 Bakari: 05:42:237 (1,1) - kind of a weird idea for the sliders, [http://bakarisu.s-ul.eu/IhDM9Tp9.jpg here]. the second one basically just uses some kind of a slowdown
19:58 Bakari: 06:06:627 (2,3,1) - which one of these is actually stronger?
19:58 Shurelia: Hmm, I'll consider that
19:59 Bakari: 06:13:456 (1,1) - using these slowdowns would require changing more sliders, remember that :p
20:00 Shurelia: yeah
20:00 Bakari: i guess that's about it
20:00 Shurelia: Yay!!
20:00 Shurelia: That was super helpful
20:00 Bakari: it was mostly flow stuff, though
20:00 Shurelia: and teached me a lot of things!
20:00 Bakari: just be sure to test it after applying changes
20:00 Shurelia: Hmm, right
20:01 Shurelia: will do
20:01 Bakari: this way you'll get the feel of the map
20:01 Shurelia: please do post this log , so people would know that you also did contribute on this map
20:01 Shurelia: and I can reward you
20:01 Bakari: once you play it normally, test it drom the editor as well if possible, so you can pause and change things right away :p
20:02 Bakari: f2 is the hotkey, I'm sure you already know that :p

Changes were mostly connected with the feel of the map, so they are quite minor, but when combined, they change the general feel of the map. Hopefully, the suggested changes will improve the flow that was pretty cool on the first place!

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Ambrew
Hey!! m4m from ur queue :)

This is going to be pretty small since the map is pretty well done as it is. xd

General:
  1. Very solid structure!
  2. consistent patterns
  3. great job on the accuracy of the timing!
Growth areas:
  1. just some small spacing and emphasis ideas. I would just make sure spacing is even where it's needed!
Mod-specific
00:15:724 (3) - you could point this toward 00:15:424 (2) -
00:18:724 (5) - could change to slider since there's a vocal noise right before 00:19:324 (6) - as well
00:28:723 (2) - spacing a little unequal, try x:191 y:73
00:31:124 (2) - same as above, x:314 y:192
00:51:054 (4) - isn't quite parallel to 00:50:454 (3) - , turn your head to the side and you'll see what I mean
02:31:670 (2,3) - is in same kiai section as 02:47:361 (2,3) - but are mapped differently?
03:02:239 (1) - you could emphasize this like how you do 03:58:824 (3) -
05:18:335 (6) - random whistle noise on slider body
05:27:115 (2,3,4,5,6,7) - imo you could scale this a bit larger

Beautiful song choice, btw. Best of luck with your map!
Topic Starter
Shurelia

Ambrew wrote:

Hey!! m4m from ur queue :)

This is going to be pretty small since the map is pretty well done as it is. xd

General:
  1. Very solid structure!
  2. consistent patterns
  3. great job on the accuracy of the timing!
Growth areas:
  1. just some small spacing and emphasis ideas. I would just make sure spacing is even where it's needed!
Mod-specific
00:15:724 (3) - you could point this toward 00:15:424 (2) - sure
00:18:724 (5) - could change to slider since there's a vocal noise right before 00:19:324 (6) - as well good idea, but it's not something that have to do, and want to be consistently with the previous part
00:28:723 (2) - spacing a little unequal, try x:191 y:73 fixed
00:31:124 (2) - same as above, x:314 y:192 ya
00:51:054 (4) - isn't quite parallel to 00:50:454 (3) - , turn your head to the side and you'll see what I mean did something
02:31:670 (2,3) - is in same kiai section as 02:47:361 (2,3) - but are mapped differently? yes, since there's a strong drum sound at around this kiai now
03:02:239 (1) - you could emphasize this like how you do 03:58:824 (3) -
05:18:335 (6) - random whistle noise on slider body fix
05:27:115 (2,3,4,5,6,7) - imo you could scale this a bit larger naah, the current one is good

Beautiful song choice, btw. Best of luck with your map!
Thank you!
Monstrata
Infel Phira

00:15:424 (2,3) - There's no need to use jumps here yet. Just Ctrl+G 3 and use regular spacing. The song is quite consistent here. You're already expressing the song well with slider variations.
00:27:124 (2,3,1) - Not really liking the structure here. Spacing from 1> 2's slider end and 1> 3's head is different which makes it seem less equidistant. You could try a double blanket with 2 and 3 and integrate 1 that way.
00:36:124 (2,1,2) - Keep the visual spacing more consistent here.
00:46:324 (4) - The curved part just feels too uh, uncurved lol.
01:00:125 (3,4) - The 1/3 jump here just felt uncharacteristically large especially in comparison to 01:00:776 (5,1) - that occurs right after. Imo, keep 00:59:963 (2,3,4) - similar in spacing because circle > object jumps are much harder than slider > object jumps since theres no slider leniency involved.
01:02:076 (3,4) - Same idea. This feels harder than 01:02:727 (5,1) - . Especially since you can easily abuse slider leniency when playing 5.
01:06:141 (4,5,1) - Honestly, this structure isn't good. You're creating an extremely different gameplay experience through movement between 4>5 and 5>1. Just compare the spacing and flow. Are the notes really that different? Imo, they aren't, so the justification here isn't good.
01:16:385 (5,1,2) -Your spacing is going to confuse people honestly. Why not add another circle on 01:17:524 - ? The gap will cause ppl to jump to 2 early, thinking it's a 1/3, and the fact that there's a note on 01:17:524 - just makes it more confusing.
01:18:824 (1,2) - This, (and subsequent ones) are a lot better, since you use a visibly larger spacing. Good.
01:23:540 (6,1,2,3,4,5,6) - Idk... I don't think jumps and sharp angles are the way to go here. This doesn't deserve a jump sequence imo. If anything, you could do like small spacing (like 01:23:865 (2,3) - ) but the way this is mapped overemphasizes the importance of these notes imo...
01:37:686 (2,3) - I recommend using a slider here instead, because there are a lot of different layers represented here. It's hard to discern snapping based on what you've been following so far, and yea, using 2/3 rhythm is a bit hard to anticipate given the 1/1 and 1/2 rhythm you used earlier.
01:56:385 (2,3,4,1) - Flow really sucks here. Why are you using flowbreaks like this ;c. It's a calm section, let the notes be where the slider is pointing towards. 01:59:800 (1,2,3,4,1) - is much better.
02:24:190 (2,3,1) - Spacing is rather questionable here... 2>3
02:26:629 (4,5) - Use a slider too. Very tempting to click on 02:26:873 - cuz of the note there.
02:30:044 (4,5,6) - Could be spaced more similar structurally.
02:44:678 (1,2) - Same as earlier about spacing being confusing due to the different rhythm being used here. 02:48:580 (1,2) - Much better.
02:52:483 (1,2) - ^
02:58:824 (2,3) - I would Ctrl+G. Flows better to me, and 1>2 since it's a slider to circle jump it won't feel as strong. Gives a structural consistency to 03:00:288 (1,2) - too.
03:11:995 (4,1,2,3) - Visual spacing can definitely be improved here imo, with respect to the slider's borders this time.
03:20:288 (2,4) - Make these the same shape? I don't see why they are different
03:43:215 (1) - Use a slider instead. Forcing the player to play a 2-beat spinner just isn't appropriate imo. It demands very fast movement here, which I don't think it what you want, given how you've used slow SV's and are basically winding the mapping down. The song as well, is fading into a quiet section so yea. slider.
03:54:922 (3) - Cool idea.
03:58:824 (3) - I don't think this follows the same idea tho, mainly cuz the voice doesn't seem that warbly. But this is subjective i guess

Last kiai was quite well done.

[]

I feel like this still could use some more polishing, though you could do that on your own by applying stuff that I said to other sections that also fit. The main concern is really spacing and emphasis control.
Mir

Monstrata wrote:

Infel Phira

00:15:424 (2,3) - There's no need to use jumps here yet. Just Ctrl+G 3 and use regular spacing. The song is quite consistent here. You're already expressing the song well with slider variations.
00:27:124 (2,3,1) - Not really liking the structure here. Spacing from 1> 2's slider end and 1> 3's head is different which makes it seem less equidistant. You could try a double blanket with 2 and 3 and integrate 1 that way.
00:36:124 (2,1,2) - Keep the visual spacing more consistent here.
00:46:324 (4) - The curved part just feels too uh, uncurved lol.
01:00:125 (3,4) - The 1/3 jump here just felt uncharacteristically large especially in comparison to 01:00:776 (5,1) - that occurs right after. Imo, keep 00:59:963 (2,3,4) - similar in spacing because circle > object jumps are much harder than slider > object jumps since theres no slider leniency involved.
01:02:076 (3,4) - Same idea. This feels harder than 01:02:727 (5,1) - . Especially since you can easily abuse slider leniency when playing 5.
01:06:141 (4,5,1) - Honestly, this structure isn't good. You're creating an extremely different gameplay experience through movement between 4>5 and 5>1. Just compare the spacing and flow. Are the notes really that different? Imo, they aren't, so the justification here isn't good.
01:16:385 (5,1,2) -Your spacing is going to confuse people honestly. Why not add another circle on 01:17:524 - ? The gap will cause ppl to jump to 2 early, thinking it's a 1/3, and the fact that there's a note on 01:17:524 - just makes it more confusing. - agreed, changed
01:18:824 (1,2) - This, (and subsequent ones) are a lot better, since you use a visibly larger spacing. Good.
01:23:540 (6,1,2,3,4,5,6) - Idk... I don't think jumps and sharp angles are the way to go here. This doesn't deserve a jump sequence imo. If anything, you could do like small spacing (like 01:23:865 (2,3) - ) but the way this is mapped overemphasizes the importance of these notes imo... - changed entirely, i kind of agree
01:37:686 (2,3) - I recommend using a slider here instead, because there are a lot of different layers represented here. It's hard to discern snapping based on what you've been following so far, and yea, using 2/3 rhythm is a bit hard to anticipate given the 1/1 and 1/2 rhythm you used earlier.
01:56:385 (2,3,4,1) - Flow really sucks here. Why are you using flowbreaks like this ;c. It's a calm section, let the notes be where the slider is pointing towards. 01:59:800 (1,2,3,4,1) - is much better. - agreed
02:24:190 (2,3,1) - Spacing is rather questionable here... 2>3 - fixed
02:26:629 (4,5) - Use a slider too. Very tempting to click on 02:26:873 - cuz of the note there. - alright
02:30:044 (4,5,6) - Could be spaced more similar structurally.
02:44:678 (1,2) - Same as earlier about spacing being confusing due to the different rhythm being used here. 02:48:580 (1,2) - Much better.
02:52:483 (1,2) - ^ - changed
02:58:824 (2,3) - I would Ctrl+G. Flows better to me, and 1>2 since it's a slider to circle jump it won't feel as strong. Gives a structural consistency to 03:00:288 (1,2) - too. - sure
03:11:995 (4,1,2,3) - Visual spacing can definitely be improved here imo, with respect to the slider's borders this time.
03:20:288 (2,4) - Make these the same shape? I don't see why they are different
03:43:215 (1) - Use a slider instead. Forcing the player to play a 2-beat spinner just isn't appropriate imo. It demands very fast movement here, which I don't think it what you want, given how you've used slow SV's and are basically winding the mapping down. The song as well, is fading into a quiet section so yea. slider. - done for shurelia
03:54:922 (3) - Cool idea.
03:58:824 (3) - I don't think this follows the same idea tho, mainly cuz the voice doesn't seem that warbly. But this is subjective i guess - fixed

Last kiai was quite well done.

[]

I feel like this still could use some more polishing, though you could do that on your own by applying stuff that I said to other sections that also fit. The main concern is really spacing and emphasis control.
Alrighty then.~

Thanks Monstrata!
Topic Starter
Shurelia

Monstrata wrote:

Infel Phira

00:15:424 (2,3) - There's no need to use jumps here yet. Just Ctrl+G 3 and use regular spacing. The song is quite consistent here. You're already expressing the song well with slider variations. right
00:27:124 (2,3,1) - Not really liking the structure here. Spacing from 1> 2's slider end and 1> 3's head is different which makes it seem less equidistant. You could try a double blanket with 2 and 3 and integrate 1 that way. right, double blanket is better at here
00:36:124 (2,1,2) - Keep the visual spacing more consistent here. ff
00:46:324 (4) - The curved part just feels too uh, uncurved lol. someone finally noticed this holy,
01:00:125 (3,4) - The 1/3 jump here just felt uncharacteristically large especially in comparison to 01:00:776 (5,1) - that occurs right after. Imo, keep 00:59:963 (2,3,4) - similar in spacing because circle > object jumps are much harder than slider > object jumps since theres no slider leniency involved. right, nerfed it
01:02:076 (3,4) - Same idea. This feels harder than 01:02:727 (5,1) - . Especially since you can easily abuse slider leniency when playing 5. yea , nerfed
01:06:141 (4,5,1) - Honestly, this structure isn't good. You're creating an extremely different gameplay experience through movement between 4>5 and 5>1. Just compare the spacing and flow. Are the notes really that different? Imo, they aren't, so the justification here isn't good. yeah,
nice catch.

01:16:385 (5,1,2) -Your spacing is going to confuse people honestly. Why not add another circle on 01:17:524 - ? The gap will cause ppl to jump to 2 early, thinking it's a 1/3, and the fact that there's a note on 01:17:524 - just makes it more confusing. - agreed, changed
01:18:824 (1,2) - This, (and subsequent ones) are a lot better, since you use a visibly larger spacing. Good.
01:23:540 (6,1,2,3,4,5,6) - Idk... I don't think jumps and sharp angles are the way to go here. This doesn't deserve a jump sequence imo. If anything, you could do like small spacing (like 01:23:865 (2,3) - ) but the way this is mapped overemphasizes the importance of these notes imo... - changed entirely, i kind of agree
01:37:686 (2,3) - I recommend using a slider here instead, because there are a lot of different layers represented here. It's hard to discern snapping based on what you've been following so far, and yea, using 2/3 rhythm is a bit hard to anticipate given the 1/1 and 1/2 rhythm you used earlier. right, changed it.
01:56:385 (2,3,4,1) - Flow really sucks here. Why are you using flowbreaks like this ;c. It's a calm section, let the notes be where the slider is pointing towards. 01:59:800 (1,2,3,4,1) - is much better. - agreed
02:24:190 (2,3,1) - Spacing is rather questionable here... 2>3 - fixed
02:26:629 (4,5) - Use a slider too. Very tempting to click on 02:26:873 - cuz of the note there. - alright
02:30:044 (4,5,6) - Could be spaced more similar structurally. whoaa, nice catch
02:44:678 (1,2) - Same as earlier about spacing being confusing due to the different rhythm being used here. 02:48:580 (1,2) - Much better.
02:52:483 (1,2) - ^ - changed
02:58:824 (2,3) - I would Ctrl+G. Flows better to me, and 1>2 since it's a slider to circle jump it won't feel as strong. Gives a structural consistency to 03:00:288 (1,2) - too. - sure
03:11:995 (4,1,2,3) - Visual spacing can definitely be improved here imo, with respect to the slider's borders this time. whoaa,learned something, Thanks
03:20:288 (2,4) - Make these the same shape? I don't see why they are different wooops
03:43:215 (1) - Use a slider instead. Forcing the player to play a 2-beat spinner just isn't appropriate imo. It demands very fast movement here, which I don't think it what you want, given how you've used slow SV's and are basically winding the mapping down. The song as well, is fading into a quiet section so yea. slider. - done for shurelia and i changed into something else instead
03:54:922 (3) - Cool idea. Thanks
03:58:824 (3) - I don't think this follows the same idea tho, mainly cuz the voice doesn't seem that warbly. But this is subjective i guess - fixed aaand improved

Last kiai was quite well done. Thanks

[]

I feel like this still could use some more polishing, though you could do that on your own by applying stuff that I said to other sections that also fit. The main concern is really spacing and emphasis control.
Thank you!

Also did some major changes on my parts based on monstrata's points since I agree what he pointed at there so yeah.

Should be k now.
Monstrata
Went over some things over IRC. Mainly just aesthetic changes. I'm happy with the changes made. This is a great song, with some really interesting rhythm variation. Here's a nomination :D.

quick irc~
18:25 Monstrata: hey
18:26 Monstrata: really sorry im taking so long xP
18:33 Shurelia: Ooh, Hi.
18:33 Shurelia: Would be better if you at least did answer my questions on the past tho. xD
18:33 Shurelia: anyway what's up?
18:37 Monstrata: just checking the map now haha
18:38 Monstrata: and yea. its just i just got into an internship recently so i've been super drained the last two weeks lol
18:38 Monstrata: just come home from work and dont feel like working etc... u know lol
18:38 Shurelia: Hoo, Congrats then.
18:38 Shurelia: yeah, Iktf.
18:38 Monstrata: tyty :D
18:38 Monstrata: but ye.
18:39 Monstrata: anyways mmm im checking metadata and i think the ~ in title should be ~
18:39 Monstrata: not that it really matters that much lol
18:39 Shurelia: don't really want to trigger kwan tho
18:39 Shurelia: but lemme find the good sources
18:40 Monstrata: i have them
18:40 Monstrata: http://puu.sh/vZAcd.jpg
18:40 Shurelia: ooh sweet.
18:40 Shurelia: That's actually the one that I'm looking for
18:40 Monstrata: http://puu.sh/vZAdj.jpg
18:40 Shurelia: don't really see any siginificant differences
18:40 Shurelia: but just to make sure
18:41 Monstrata: you can see the ~ is a lot bigger than the letters, its a full width squigle lol
18:41 Shurelia: yeah noticed that
18:41 Monstrata: tilde*
18:41 Shurelia: that's why it's not that significant
18:41 Shurelia: but noticeable
18:41 Monstrata: mmhmm
18:42 Shurelia: do i have to apply the big "~" to the romanised too?
18:42 Shurelia: or just a normal "~"
18:42 Monstrata: normal ~ for romanised
18:43 Shurelia: kk
18:43 Monstrata: lastly
18:44 Monstrata: do you happen to have a source for your source
18:44 Monstrata: lo
18:44 Monstrata: l
18:44 Shurelia: yes
18:44 Monstrata: im trying to find a source where ~ is used
18:44 Shurelia: it's the thing that you just sent
18:44 Monstrata: oh
18:44 Monstrata: it is?
18:44 Monstrata: im blind then
18:44 Monstrata: xD
18:44 Shurelia: yeah
18:44 Shurelia: and
18:44 Shurelia: for the game
18:44 Shurelia: i mean
18:44 Shurelia: *game source
18:44 Shurelia: srry
18:44 Monstrata: yea yea thats what im looking for
18:45 Shurelia: aa, kk
18:45 Shurelia: lemme link it
18:45 Monstrata: アルトネリコ2 ~世界に響く少女たちの創造詩~ just want to confirm those ~'s are indeed used
18:45 Shurelia: p/5934560
18:45 Shurelia: same game
18:45 Shurelia: without "~" is actually ok too
18:46 Shurelia: so with/out "~" thingy is both fine
18:47 Monstrata: lets keep it since its definitely correct
18:47 Shurelia: aight
18:47 Monstrata: okay, aside from that, is there a reason for your particular HP and OD settings?
18:49 Shurelia: Nope.
18:49 Shurelia: The thing is
18:49 Shurelia: As you can see i don't play osu!standard much
18:49 Shurelia: so yeah
18:49 Monstrata: hmm okay in that case
18:49 Monstrata: i recommend
18:49 Shurelia: I've been asking around with the one with experience
18:49 Shurelia: and here's this.
18:49 Shurelia: also didn't got any complaints from the testplayers
18:49 Monstrata: HP 6 so the drain doesn't become overly taxing
18:50 Shurelia: so i assume it's fine
18:50 Monstrata: especially on quiet sections
18:50 Shurelia: hmm, i noticed it while testing this with HR
18:50 Shurelia: yeah, kinda too risky
18:50 Shurelia: how about hmm 6,1?
18:50 Monstrata: and OD 7.5 is a nicer number. also, since there are a lot of snapping changes, OD keeps people on point haha
18:50 Shurelia: for a bit of "extra" score
18:50 Shurelia: kk
18:51 Monstrata: HP doesn't give extra score though
18:51 Shurelia: aww
18:51 Shurelia: alright, 6 then
18:51 Monstrata: other settings are fine
18:51 Monstrata: lemme test your stack leniency setting one sec
18:51 Shurelia: hah
18:51 Shurelia: :fearful:
18:57 Monstrata: do you have stacking enabled in editor?
18:57 Shurelia: ah
18:57 Shurelia: ahahahahahaha
18:57 Shurelia: ahaha
18:57 Shurelia: hah
18:57 Monstrata: if so go to 01:05:166 (1,3) - and tell me if this is what you intend?
18:57 Shurelia: i wasn't
18:57 Shurelia: orz
18:57 Monstrata: no thats fine i dont either by default~
18:58 Shurelia: i just realized its importances after i watched the pishi's video
18:58 Shurelia: also
18:58 Monstrata: just, did you want: http://puu.sh/vZB3C.jpg or http://puu.sh/vZB4j.jpg
18:58 Monstrata: yep xD
18:59 Shurelia: ofc i intended to make something like the later
18:59 Shurelia: since i don't use stacking before
18:59 Monstrata: ah okay
18:59 Monstrata: then set
18:59 Monstrata: slider leniency to
18:59 Monstrata: 5
18:59 Monstrata: instead of 7
18:59 Monstrata: selkfjsdlf
18:59 Monstrata: stack leniency*
18:59 Monstrata: xD
18:59 Shurelia: *stack lenienct
18:59 Shurelia: xD
18:59 Shurelia: yeah, done
18:59 Shurelia: and it's fixed thing
19:00 Monstrata: that value basically determines how long osu will consider objects placed in the same coordinate as "stacked" as opposed to perfectly overlapped
19:00 Shurelia: hmm, i see
19:00 Shurelia: means
19:00 Shurelia: if i go with
19:01 Shurelia: higher numbers
19:01 Shurelia: it'll be like
19:01 Shurelia: uuhh
19:01 Shurelia: not a stack at all?
19:01 Shurelia: or something like that
19:03 Monstrata: nah opposite
19:03 Monstrata: sry was getting something
19:03 Monstrata: so basically the lower the number, the smaller the timeframe
19:04 Monstrata: like at 7, objects that are within something like 1000ms will stack instead of perfectly overlapping
19:04 Monstrata: at 5, it'll become like 600ms i think? idk but its lower
19:04 Shurelia: aah
19:04 Shurelia: seems i misunderstand tihngs then
19:04 Monstrata: and the lowest is 0 so nothing will stack
19:04 Monstrata: xD
19:04 Shurelia: stack =/= perfectly overlaps
19:04 Shurelia: mmh, learned something
19:04 Monstrata: silly pishi didnt explain how to manipulate the setting in his video xD
19:05 Shurelia: ahaha xD
19:05 Shurelia: oh well
19:06 Shurelia: at least there's you that explaining things
19:06 Shurelia: that he didn't
19:06 Monstrata: hehe :D
19:07 Monstrata: 02:14:434 (2,1) - this blanket is kinda off
19:07 Monstrata: should fix it cuz its pretty important
19:07 Shurelia: MIR IS ACTUALLY MISSED HIS BLANKET!?
19:07 Shurelia: what's this
19:07 Shurelia: anyway
19:08 Shurelia: hmm
19:08 Monstrata: since its just a blanket im sure you can just fix for him
19:08 Shurelia: i'm actually have a bad terms with blankets
19:08 Shurelia: but i'll try anyway
19:08 Shurelia: we're talkiing about 2 with 1 right?
19:09 Monstrata: yes
19:09 Monstrata: yellow curved slider with pink 1
19:09 Monstrata: do you ahve a method for doing blankets?
19:09 Monstrata: i can show you my super quick way lol
19:09 Shurelia: nope
19:09 Shurelia: prolly
19:09 Shurelia: i just using
19:09 Shurelia: the super old one
19:09 Shurelia: like
19:09 Monstrata: okay i'll show you it really quickly
19:09 Monstrata: so 02:14:434 (2,1) -
19:10 Shurelia: http://osu.ppy.sh/ss/8164421
19:10 Shurelia: yes?
19:10 Monstrata: nah you're moving the slider itself
19:10 Monstrata: which is not what Mir wants i dont think
19:10 Monstrata: cuz now the slider is touching the tail
19:10 Shurelia: true
19:10 Monstrata: so what i do is
19:10 Shurelia: and it looks kinda bad now
19:10 Monstrata: step one: http://puu.sh/vZBEJ.jpg scroll to 1/16 snap (trust me)
19:11 Shurelia: alright, 1/16'd
19:11 Monstrata: now on 1/16 snap slowly scroll forward/backward until the approach circle touches the white part of the slider. doesn't have to be perfect" http://puu.sh/vZBHD.jpg
19:11 Monstrata: now before you fix the blanket, scroll back down to 1/6 snap (so you don't mess up the slider's length later) http://puu.sh/vZBJz.jpg
19:12 Monstrata: Now you can fix the blanket. always move the middle point first : http://puu.sh/vZBLO.jpg
19:12 Monstrata: then move the slider-tail to resnap : http://puu.sh/vZBMT.jpg
19:13 Monstrata: and finally Ctrl+G the slider twice : http://puu.sh/vZBO0.jpg
19:14 Monstrata: the last step changes the slider's equation so that it's the lowest possible equation. you can see the middle slider-point is now at the center of the slider. it's just to ensure the slider won't get messed up in the future and looks neater :D
19:15 Monstrata: but ye thats my method for setting up blankets haha
19:15 Shurelia: gimma a min
19:15 Monstrata: sure :D
19:15 Shurelia: damn , i really should take the mentor offer afterall
19:20 Monstrata: haha i guess :D
19:20 Shurelia: https://osu.ppy.sh/ss/8164461
19:20 Monstrata: 03:17:849 (1) - can you double check this slider? is it the snapping you want?
19:20 Shurelia: something lke this?
19:20 Shurelia: ;w;
19:20 Shurelia: aaaaaAAa
19:20 Monstrata: yea that looks good :)
19:20 Shurelia: sweet
19:20 Shurelia: hmm
19:20 Shurelia: does 1/2 sounds awkward to you?
19:21 Monstrata: nope
19:21 Shurelia: for me either 1/2 or 3/4 are fine
19:21 Monstrata: okay
19:21 Monstrata: if you wanted to follow 1/2 thats fine
19:21 Monstrata: i just wanted to make sure if wasn't a mistake since the other sliders were 3/4
19:21 Monstrata: but both are fine
19:21 Shurelia: alright
19:21 Shurelia: lemme put my headset
19:22 Shurelia: so i can give you a better explanation
19:22 Shurelia: about 1/2
19:22 Shurelia: ooh, right
19:22 Shurelia: i was following the kinda faint vocal at here
19:22 Monstrata: oookay :D
19:22 Monstrata: nah its fine. both snaps work.
19:22 Shurelia: which is also another reason for 1/2
19:22 Shurelia: mmh
19:22 Monstrata: just making sure :D
19:22 Monstrata: okay
19:22 Monstrata: 03:39:800 (2,3) -
19:22 Shurelia: aight
19:22 Monstrata: i think you messed something up here
19:23 Shurelia: ah damn
19:23 Monstrata: its not the same overlap as 03:39:312 (1,2) -
19:23 Shurelia: indeed
19:23 Monstrata: its slightly too overlapped haha
19:23 Monstrata: okay lets fix that
19:25 Shurelia: done
19:25 Shurelia: fixed it with map
19:25 Shurelia: lol
19:25 Shurelia: *math
19:26 Monstrata: 05:13:619 (2,3,4) - structurally. 4's slider-tail is a bit too close. if you look at the approach circle: http://puu.sh/vZCqG.jpg you can see the structure is a bit off
19:26 Monstrata: see if you can fix that by moving 4 a bit more to the right
19:26 Shurelia: it's actually pretty impressive for you to notice that tho
19:26 Shurelia: yep, fixed
19:27 Monstrata: 05:51:505 (3,1) - fix this blanket too since you know how to fix blankets now :D. move the slider closer in timeline so you can use the approach circlle
19:27 Monstrata: and then move it back to the white tick after u fix
19:27 Monstrata: 05:53:944 (1,2) - fix blanket here too xD
19:28 Shurelia: gonna annoy him later
19:28 Shurelia: it's another Mir's lol
19:28 Monstrata: okay thats all
19:28 Monstrata: bad Mir xD
19:28 Monstrata: update when ur done fixing, and poke me so i can do a final check
19:32 Shurelia: alright, updated
19:33 Monstrata: okay changes look good :D

Good luck~
jonathanlfj
that song title tho

[Infel Phira]
01:28:580 (1,2) - this rhythm was hard to grasp the first time playing (tempted to hit as 1/2), you can fix that by adding another circle at 01:30:206
02:25:166 (1) - missing a whistle here
03:15:410 (4) - random 1/3 slider in the middle of a 1/4 dominant section...intentional?
04:06:019 (3) - if you listen at 25% you will see this is better snapped to 1/3 at 04:05:979
04:31:019 (3) - if you want to follow the string closely it should end at 04:31:233 (1/16)
05:35:408 (4) - random 1/2 slider, everything in this section should be 1/3 snapped for consistency

yeah thats about it
Topic Starter
Shurelia

jonathanlfj wrote:

that song title tho

[Infel Phira]
01:28:580 (1,2) - this rhythm was hard to grasp the first time playing (tempted to hit as 1/2), you can fix that by adding another circle at 01:30:206 Mir's
02:25:166 (1) - missing a whistle here aaaa
03:15:410 (4) - random 1/3 slider in the middle of a 1/4 dominant section...intentional? nope, it's a mistake of mine. woops
04:06:019 (3) - if you listen at 25% you will see this is better snapped to 1/3 at 04:05:979 yeah, i can agree
04:31:019 (3) - if you want to follow the string closely it should end at 04:31:233 (1/16) Mir's
05:35:408 (4) - random 1/2 slider, everything in this section should be 1/3 snapped for consistency done, also did some adjustments for 05:35:084 (2,3,5,6,7) - so it won't damage the structure too much from the new snap. (since if I just change the slider's snap the distance between 4 and 5 would be too huge for no reasons. So, please do check about it and tell me if you're like it or not

yeah thats about it
THank you!
Mir

Shurelia wrote:

jonathanlfj wrote:

that song title tho

[Infel Phira]
01:28:580 (1,2) - this rhythm was hard to grasp the first time playing (tempted to hit as 1/2), you can fix that by adding another circle at 01:30:206 Mir's
02:25:166 (1) - missing a whistle here aaaa
03:15:410 (4) - random 1/3 slider in the middle of a 1/4 dominant section...intentional? nope, it's a mistake of mine. woops
04:06:019 (3) - if you listen at 25% you will see this is better snapped to 1/3 at 04:05:979 yeah, i can agree
04:31:019 (3) - if you want to follow the string closely it should end at 04:31:233 (1/16) Mir's
05:35:408 (4) - random 1/2 slider, everything in this section should be 1/3 snapped for consistency done, also did some adjustments for 05:35:084 (2,3,5,6,7) - so it won't damage the structure too much from the new snap. (since if I just change the slider's snap the distance between 4 and 5 would be too huge for no reasons. So, please do check about it and tell me if you're like it or not

yeah thats about it
THank you!
Fixed all~
Topic Starter
Shurelia
updated
jonathanlfj
#2
Topic Starter
Shurelia
Thanks for the bub! Monstrata and Rennelfj
Pentori

rip x(
[Infel Phira]
00:21:724 (2) - 00:27:124 (2,3) - 04:34:922 (3,4) - 05:13:944 (4,5) - 06:03:700 (1) - etc. you should snap your held slider ends to the songs beat structure. in the case where the music follows a swing beat you snap your sliders to 1/3 00:27:124 (2,3) - so 00:45:124 (2,3) - should follow the same idea as it's still the same beat structure

also on the topic of held sliders i feel you could do more with the hitsounding. in a lot of places you have consecutive extended sliders 01:55:898 - 03:11:995 - where both slider head and end are providing the same feedback, creating a really jarring effect as there are only beats on the clickable objects. some solutions to this would be silencing the slider ends, or perhaps adding whistles to all clickable objects and lowering the volume so it isn't too overpowering

01:07:930 (2,3) - jump seems a bit big, afterwards you have similar visual spacing but a different rhythm 01:09:068 (1,2)
01:22:727 (5) - nc?
01:50:044 (3,4,5) - musically this sounds like a simple 1/3 like 01:37:686 (2) - except uses different snapping which sort of breaks the playability imo. the harp actually exists on 01:50:369 - 01:51:019 - so i think it'd be beneficial to use the same snapping https://puu.sh/w5z4n/974ef892a1.jpg
01:52:971 (2,3,4) - personally i'd map the harp as its more rhythmic but this one is up to you
01:54:028 (4) - but i think this should snap to white tick lol
03:00:776 (2,3,4) - 03:01:751 (6,7,8) - hm i think you should try keep the same visual spacing between these circles for a better aesthetic
04:03:093 (4) - why the weird snapping? could just shift it to the purple tick to be more coherent with stuff like 04:05:979 (3) - https://puu.sh/w5A23/f54ec0ce75.jpg
04:07:605 (2,3,4) - ^ they all sound the same, the minor deviations can be disregarded
04:17:198 (3,4) - could try spacing this more so the jump at 04:18:174 (6,1) - doesn't feel too random http://puu.sh/w5AeV/ccef841cfe.jpg
04:22:889 (1) - nc seems redundant
04:29:637 (4) - i dont think this is 1/6, there are only 3 distinct vocals here using 1/4 would be better
04:28:906 (2) - a bit questionable to map this, as the vocal can barely be heard
04:34:719 (2) - worth snapping to the red tick for playability. the variation in vocals are everywhere if u listen to stuff like 04:38:580 - the vocal is slightly late and its better to just ignore them in some cases. also 04:34:678 - has the instrument on it
04:52:481 (1,2,3,4,1) - flow gets really choppy here cause of all the sharp angles follow up by the wider angle 04:53:294 (4,1)
06:23:294 (1) - quite a strong hitsound to end on o_O theres nothing in the music, but i guess if u want to keep it for the effect then at least lower the volume

drawing the line between playability and snapping perfectly to the music is always difficult, which makes modding/mapping songs like this quite hard. in a lot of these cases tho, the deviation from the main rhythm is so minor that i believe they can be simplified

popping for now due to some issues, but poke me when you reply
Topic Starter
Shurelia

Pentori wrote:


rip x( THE
[Infel Phira]
00:21:724 (2) - 00:27:124 (2,3) - 04:34:922 (3,4) - 05:13:944 (4,5) - 06:03:700 (1) - etc. you should snap your held slider ends to the songs beat structure. in the case where the music follows a swing beat you snap your sliders to 1/3 00:27:124 (2,3) - so 00:45:124 (2,3) - should follow the same idea as it's still the same beat structure about 00:45:124 (2,3) - i don't think the 1/3s would work at here since there's not strong supports for it to be 1/3d

also on the topic of held sliders i feel you could do more with the hitsounding. in a lot of places you have consecutive extended sliders 01:55:898 - 03:11:995 - where both slider head and end are providing the same feedback, creating a really jarring effect as there are only beats on the clickable objects. some solutions to this would be silencing the slider ends, or perhaps adding whistles to all clickable objects and lowering the volume so it isn't too overpowering

01:07:930 (2,3) - jump seems a bit big, afterwards you have similar visual spacing but a different rhythm 01:09:068 (1,2) did nerf
01:22:727 (5) - nc? fixed for Mir
01:50:044 (3,4,5) - musically this sounds like a simple 1/3 like 01:37:686 (2) - except uses different snapping which sort of breaks the playability imo. the harp actually exists on 01:50:369 - 01:51:019 - so i think it'd be beneficial to use the same snapping https://puu.sh/w5z4n/974ef892a1.jpg yeh,
1/3'd

01:52:971 (2,3,4) - personally i'd map the harp as its more rhythmic but this one is up to you barely hearing that, let's go with the vocal
01:54:028 (4) - but i think this should snap to white tick lol this actually a pretty ambigious one like the vocal is actually start on the current slider while the harp start on the big white nvm , let's use big white instead
03:00:776 (2,3,4) - 03:01:751 (6,7,8) - hm i think you should try keep the same visual spacing between these circles for a better aesthetic Mir's
04:03:093 (4) - why the weird snapping? could just shift it to the purple tick to be more coherent with stuff like 04:05:979 (3) - https://puu.sh/w5A23/f54ec0ce75.jpg yes
04:07:605 (2,3,4) - ^ they all sound the same, the minor deviations can be disregarded you sure? i mean, it's actually on the right snapping atm. But just to be safe so it'll looks a proper snap. I'm gonna change it to the 1/3s
04:17:198 (3,4) - could try spacing this more so the jump at 04:18:174 (6,1) - doesn't feel too random http://puu.sh/w5AeV/ccef841cfe.jpg sure
04:22:889 (1) - nc seems redundant de-NC'd
04:29:637 (4) - i dont think this is 1/6, there are only 3 distinct vocals here using 1/4 would be better Mir's
04:28:906 (2) - a bit questionable to map this, as the vocal can barely be heard Mir's
04:34:719 (2) - worth snapping to the red tick for playability. the variation in vocals are everywhere if u listen to stuff like 04:38:580 - the vocal is slightly late and its better to just ignore them in some cases. also 04:34:678 - has the instrument on it Mir's
04:52:481 (1,2,3,4,1) - flow gets really choppy here cause of all the sharp angles follow up by the wider angle 04:53:294 (4,1) Mir's
06:23:294 (1) - quite a strong hitsound to end on o_O theres nothing in the music, but i guess if u want to keep it for the effect then at least lower the volume lowered

drawing the line between playability and snapping perfectly to the music is always difficult, which makes modding/mapping songs like this quite hard. in a lot of these cases tho, the deviation from the main rhythm is so minor that i believe they can be simplified

popping for now due to some issues, but poke me when you reply
Thanks!
Mir

Shurelia wrote:

Pentori wrote:


rip x( THE
[Infel Phira]
00:21:724 (2) - 00:27:124 (2,3) - 04:34:922 (3,4) - 05:13:944 (4,5) - 06:03:700 (1) - etc. you should snap your held slider ends to the songs beat structure. in the case where the music follows a swing beat you snap your sliders to 1/3 00:27:124 (2,3) - so 00:45:124 (2,3) - should follow the same idea as it's still the same beat structure about 00:45:124 (2,3) - i don't think the 1/3s would work at here since there's not strong supports for it to be 1/3d

also on the topic of held sliders i feel you could do more with the hitsounding. in a lot of places you have consecutive extended sliders 01:55:898 - 03:11:995 - where both slider head and end are providing the same feedback, creating a really jarring effect as there are only beats on the clickable objects. some solutions to this would be silencing the slider ends, or perhaps adding whistles to all clickable objects and lowering the volume so it isn't too overpowering

01:07:930 (2,3) - jump seems a bit big, afterwards you have similar visual spacing but a different rhythm 01:09:068 (1,2) did nerf
01:22:727 (5) - nc? fixed for Mir
01:50:044 (3,4,5) - musically this sounds like a simple 1/3 like 01:37:686 (2) - except uses different snapping which sort of breaks the playability imo. the harp actually exists on 01:50:369 - 01:51:019 - so i think it'd be beneficial to use the same snapping https://puu.sh/w5z4n/974ef892a1.jpg yeh,
1/3'd

01:52:971 (2,3,4) - personally i'd map the harp as its more rhythmic but this one is up to you barely hearing that, let's go with the vocal
01:54:028 (4) - but i think this should snap to white tick lol this actually a pretty ambigious one like the vocal is actually start on the current slider while the harp start on the big white nvm , let's use big white instead
03:00:776 (2,3,4) - 03:01:751 (6,7,8) - hm i think you should try keep the same visual spacing between these circles for a better aesthetic Mir's
04:03:093 (4) - why the weird snapping? could just shift it to the purple tick to be more coherent with stuff like 04:05:979 (3) - https://puu.sh/w5A23/f54ec0ce75.jpg yes
04:07:605 (2,3,4) - ^ they all sound the same, the minor deviations can be disregarded you sure? i mean, it's actually on the right snapping atm. But just to be safe so it'll looks a proper snap. I'm gonna change it to the 1/3s
04:17:198 (3,4) - could try spacing this more so the jump at 04:18:174 (6,1) - doesn't feel too random http://puu.sh/w5AeV/ccef841cfe.jpg sure
04:22:889 (1) - nc seems redundant de-NC'd
04:29:637 (4) - i dont think this is 1/6, there are only 3 distinct vocals here using 1/4 would be better Mir's
04:28:906 (2) - a bit questionable to map this, as the vocal can barely be heard Mir's
04:34:719 (2) - worth snapping to the red tick for playability. the variation in vocals are everywhere if u listen to stuff like 04:38:580 - the vocal is slightly late and its better to just ignore them in some cases. also 04:34:678 - has the instrument on it Mir's
04:52:481 (1,2,3,4,1) - flow gets really choppy here cause of all the sharp angles follow up by the wider angle 04:53:294 (4,1) Mir's
06:23:294 (1) - quite a strong hitsound to end on o_O theres nothing in the music, but i guess if u want to keep it for the effect then at least lower the volume lowered

drawing the line between playability and snapping perfectly to the music is always difficult, which makes modding/mapping songs like this quite hard. in a lot of these cases tho, the deviation from the main rhythm is so minor that i believe they can be simplified

popping for now due to some issues, but poke me when you reply
Thanks!
Hitsounds were added to the sections in question and pretty much everything on my end was fixed.

Update here: https://pastebin.com/raw/0Qp0kKQf
Topic Starter
Shurelia
updated with Mir's update
Pentori
im still pretty skeptical about 00:21:724 (2) - 00:45:124 (2,3,4) - etc. i only hear a key change at 00:41:524 - but the structure mostly stays the same :/
and about it "not having support" u could argue that 00:27:124 (2,3) - doesnt have any support either

also please check the other timestamps again, 04:34:922 (3,4) - 05:13:944 (4,5) - etc. i doesn't seem like you've fixed/replied to those

04:16:385 (1,2,3,4) - check my screenshot again, this isn't what i meant cos now u have the jump on 04:17:198 (3) - http://puu.sh/w5AeV/ccef841cfe.jpg
Topic Starter
Shurelia
we talked
2017-06-04 14:38 Shurelia: "im still pretty skeptical about 00:21:724 (2) - 00:45:124 (2,3,4) - etc. i only hear a key change at 00:41:524 - but the structure mostly stays the same :/"
2017-06-04 14:38 Shurelia: yeah, i can change my mind
2017-06-04 14:38 Shurelia: so basically
2017-06-04 14:38 Shurelia: i only need to map it with 1/3s intead?
2017-06-04 14:39 Pentori: yeah pretty much
2017-06-04 14:40 Shurelia: mind to mention it all?
2017-06-04 14:40 Pentori: it prob sounds weird to have them on 1/3 cause again, that thing about hitsounds
2017-06-04 14:40 Pentori: where the slider head and tail sound the same
2017-06-04 14:41 Pentori: 00:21:724 (2) - 00:40:324 (2) - 00:45:124 (2,3) - 00:46:324 (4) - 00:47:524 (1,2) - 00:49:854 (2,3) -
2017-06-04 14:42 Pentori: with 00:40:324 (2,1) - you'll have to close the spacing somehow
2017-06-04 14:44 Shurelia: done
2017-06-04 14:44 Shurelia: all of it
2017-06-04 14:44 Pentori: and i'd recommend you give sliders like 00:27:124 (2,3) - 00:45:124 (2,3) - 00:47:524 (1,2) - 00:49:854 (2,3) - whistles on the head
2017-06-04 14:44 Pentori: otherwise it sounds bad
2017-06-04 14:45 Shurelia: done
2017-06-04 14:46 Pentori: how bout the ones near the end? have you check my post on that
2017-06-04 14:46 Pentori: 04:34:922 (3) - 04:36:873 (2,3) -
2017-06-04 14:47 Shurelia: it's Mir's smh
2017-06-04 14:47 Shurelia: he's on uuhhh
2017-06-04 14:47 Shurelia: "Exam mode" which is similar like girl's on their red days.
2017-06-04 14:47 Shurelia: orz
2017-06-04 14:47 Pentori: lOL
2017-06-04 14:47 Pentori: well for reference
2017-06-04 14:48 Pentori: 05:13:944 (4,5) - 05:15:895 (4) - 05:31:505 (4) - these too
2017-06-04 14:48 Shurelia: 05:13:944 (4,5) - 1/3'd too?
2017-06-04 14:49 Pentori: yep
2017-06-04 14:49 Pentori: oh 05:15:895 (4) - can stay 1/2
2017-06-04 14:49 Pentori: 05:31:505 (4) - and this
2017-06-04 14:49 Shurelia: aight
2017-06-04 14:49 Shurelia: also
2017-06-04 14:49 Pentori: yea so just 05:13:944 (4,5) - needs to be 1/3
2017-06-04 14:51 Pentori: actually look at it now some of this stuff is a bit inconsistent
2017-06-04 14:51 Shurelia: eeeh
2017-06-04 14:51 Pentori: who's part is from 05:11:017 - ?
2017-06-04 14:52 Pentori: looking***
2017-06-04 14:52 Shurelia: mine
2017-06-04 14:53 Pentori: alright so
2017-06-04 14:53 Pentori: 05:11:017 (1,2,3,4,5,6,7) - this section follows all the 1/2 vocals yea
2017-06-04 14:54 Pentori: 05:14:920 (1,2,3,4,5,6) - this part basically has the same 1/2 vocals
2017-06-04 14:54 Pentori: 05:15:651 -
2017-06-04 14:54 Shurelia: hmm , so i should go with 1/2
2017-06-04 14:54 Shurelia: but i feel like i want to emphasize the uuh
2017-06-04 14:54 Shurelia: the difference between the first part and the later part that you mentioned
2017-06-04 14:55 Pentori: personally i would stick to 1/3s then
2017-06-04 14:55 Pentori: 05:16:545 - 05:16:708 - listen to the drums here
2017-06-04 14:55 Pentori: they're pretty strong
2017-06-04 14:55 Pentori: while at 05:11:017 (1,2,3,4,5,6,7) - the vocals are the most dominating
2017-06-04 14:55 Shurelia: indded
2017-06-04 14:56 Pentori: if u stick with 1/3s all the way through, then have 1/2s for the sections with those vocals like 05:26:627 (1,2,3,4,5,6,7) -
2017-06-04 14:56 Pentori: 1. its more consistent
2017-06-04 14:56 Pentori: and 2. it makes the 1/2 section feel special
2017-06-04 14:56 Shurelia: nice thought
2017-06-04 14:56 Shurelia: will do
2017-06-04 14:57 Pentori: 05:31:505 (4,5,6) - is the same thing so try apply it there too
2017-06-04 15:04 Shurelia: doneee
2017-06-04 15:05 Pentori: i guess now its time to poke mir to change those snaps
2017-06-04 15:06 Pentori: unless ur doing it for him
2017-06-04 15:06 Shurelia: naah, i'll fix it for him
2017-06-04 15:06 Shurelia: it's pretty simple afterall
2017-06-04 15:07 Pentori: also did u fix 04:16:385 (1,2,3,4) -
2017-06-04 15:07 Shurelia: yes
2017-06-04 15:07 Pentori: kk cool
2017-06-04 15:07 Shurelia: anything else?
2017-06-04 15:07 Pentori: nope that should be it
2017-06-04 15:07 Shurelia: lemme do my own "bn check" first then
2017-06-04 15:08 Pentori: xd
2017-06-04 15:08 Shurelia: xD
2017-06-04 15:08 Shurelia: how's stuffs
2017-06-04 15:08 Shurelia: also u live on melbourne eeh
2017-06-04 15:09 Pentori: ya
2017-06-04 15:09 Shurelia: hmm
2017-06-04 15:09 Shurelia: prolly i should visit ausie instead german :thinking:
2017-06-04 15:09 Shurelia: it's much closer
2017-06-04 15:09 Shurelia: and much much cheaper
2017-06-04 15:09 Shurelia: but eeehhh you guys are living ducking dangerous animals
2017-06-04 15:09 Shurelia: strongest race indeed.
2017-06-04 15:09 Pentori: looool
2017-06-04 15:10 Pentori: i actually have never had problems with animals tho :thinking:
2017-06-04 15:10 Shurelia: have you encountered one?
2017-06-04 15:10 Pentori: yea plenty
2017-06-04 15:10 Pentori: snakes crossing footpaths in parks
2017-06-04 15:10 Pentori: but theyre small
2017-06-04 15:11 Shurelia: but still
2017-06-04 15:11 Shurelia: a venomous one?
2017-06-04 15:12 Pentori: nah
2017-06-04 15:12 Pentori: just painful
2017-06-04 15:12 Shurelia: oo
2017-06-04 15:13 Pentori: and u get the occasional lizard
2017-06-04 15:13 Pentori: lemme find one
2017-06-04 15:13 Shurelia: 04:17:036 (2,3,4) - since 3>4 is a jump now
2017-06-04 15:13 Shurelia: means
2017-06-04 15:13 Shurelia: i have to give a jump on
2017-06-04 15:13 Shurelia: 04:20:288 (1,2,3,4) - a similar one too
2017-06-04 15:13 Shurelia: gimme gimme
2017-06-04 15:13 Shurelia: you know
2017-06-04 15:13 Shurelia: that i encountered a kinda big spider this morning
2017-06-04 15:13 Shurelia: i named it "Spider 1"
2017-06-04 15:13 Shurelia: but blocko said it's a venomous one
2017-06-04 15:13 Shurelia: so i have to release it
2017-06-04 15:13 Shurelia: feelsbadman
2017-06-04 15:14 Pentori: unlucky
2017-06-04 15:14 Shurelia: I've posted a photo about it on offtopic's channel in modding association server
2017-06-04 15:14 Pentori: the jump is already there to?
2017-06-04 15:14 Shurelia: eh?
2017-06-04 15:14 Pentori: oh u mean on 04:21:263 (4) -
2017-06-04 15:14 Shurelia: i mean
2017-06-04 15:14 Shurelia: ye
2017-06-04 15:14 Shurelia: s
2017-06-04 15:15 Pentori: nah i think that ones ok
2017-06-04 15:15 Shurelia: if you say so
2017-06-04 15:15 Shurelia: ooh, are you a fans on uuhh
2017-06-04 15:15 Shurelia: animals?
2017-06-04 15:15 Shurelia: like
2017-06-04 15:15 Shurelia: not something mainstream such as cats or dogs
2017-06-04 15:15 Pentori: the only reason i said to put a jump on 04:17:361 (4) - was cos 04:18:174 (6,1) - was too big
2017-06-04 15:15 Shurelia: like pretty uncommon one
2017-06-04 15:15 Shurelia: aah, true
2017-06-04 15:16 Pentori: hmm
2017-06-04 15:16 Pentori: i dont have any pets but
2017-06-04 15:16 Pentori: i think all reptiles are creepy
2017-06-04 15:16 Pentori: i'd rather not have one xD
2017-06-04 15:17 Pentori: http://puu.sh/wapu5/8132baa420.jpg lizard btw
2017-06-04 15:17 Shurelia: oohh i can agree with that one
2017-06-04 15:17 Shurelia: especially a snake
2017-06-04 15:17 Shurelia: that feeling when it crawling on your skin
2017-06-04 15:17 Pentori: exactly
2017-06-04 15:17 Shurelia: *goosebumps max*
2017-06-04 15:17 Shurelia: that's a ducking cute one
2017-06-04 15:17 Shurelia: and fat
2017-06-04 15:17 Pentori: lul
2017-06-04 15:17 Shurelia: aightm done on doing me checking
2017-06-04 15:18 Shurelia: but i still feels like
2017-06-04 15:18 Shurelia: i want to pet some good reptiles
2017-06-04 15:19 Pentori: i know someone with a pet snake o.o
2017-06-04 15:19 Shurelia: osu! guy?
2017-06-04 15:20 Pentori: nah
2017-06-04 15:20 Shurelia: oh btw my fav animals are chicken
2017-06-04 15:20 Shurelia: nice to meet you
2017-06-04 15:20 Shurelia: ooh, i updated the map
2017-06-04 15:22 Pentori: oop 05:15:895 (4) - 05:31:505 (4) - these r supposed to be 1/3 now
2017-06-04 15:22 Pentori: since u arent following vocal
2017-06-04 15:22 Pentori: in fact u could do a pattern like 05:19:798 (4,5,6) - if u wanted
2017-06-04 15:23 Shurelia: ooh right
2017-06-04 15:24 Pentori: everything else looks good
2017-06-04 15:24 Pentori: got dinner now, once u fix that u can shoot monstrata or lfj a pm
2017-06-04 15:24 Pentori: only need 1
2017-06-04 15:24 Shurelia: feelsgood
2017-06-04 15:24 Shurelia: yeah thanks for your time
jonathanlfj
am i using a bootlegged version of AIMod?? Cause that unsnap was not there when I checked it

maybe I need to update to cutting edge or something lmao
Pentori
Mir
Wooo! Thanks so much for taking over for me Shurelia ;w; im so sorry I had to be away.
Topic Starter
Shurelia
THANKS!




o, Of course Monstrata and jonathanlfj too.

and YOU , the one who modded and testplayed this map.


o, Mir too.
PatZar
Let's map this Ar Tonelico - EXEC_CHRONICLE_KEY_.
Topic Starter
Shurelia

PatZar wrote:

Let's map this Ar Tonelico - EXEC_CHRONICLE_KEY_.
interesting choice.

Will consider that in the future.
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