18:25 Monstrata: hey
18:26 Monstrata: really sorry im taking so long xP
18:33 Shurelia: Ooh, Hi.
18:33 Shurelia: Would be better if you at least did answer my questions on the past tho. xD
18:33 Shurelia: anyway what's up?
18:37 Monstrata: just checking the map now haha
18:38 Monstrata: and yea. its just i just got into an internship recently so i've been super drained the last two weeks lol
18:38 Monstrata: just come home from work and dont feel like working etc... u know lol
18:38 Shurelia: Hoo, Congrats then.
18:38 Shurelia: yeah, Iktf.
18:38 Monstrata: tyty
18:38 Monstrata: but ye.
18:39 Monstrata: anyways mmm im checking metadata and i think the ~ in title should be ~
18:39 Monstrata: not that it really matters that much lol
18:39 Shurelia: don't really want to trigger kwan tho
18:39 Shurelia: but lemme find the good sources
18:40 Monstrata: i have them
18:40 Monstrata:
http://puu.sh/vZAcd.jpg18:40 Shurelia: ooh sweet.
18:40 Shurelia: That's actually the one that I'm looking for
18:40 Monstrata:
http://puu.sh/vZAdj.jpg18:40 Shurelia: don't really see any siginificant differences
18:40 Shurelia: but just to make sure
18:41 Monstrata: you can see the ~ is a lot bigger than the letters, its a full width squigle lol
18:41 Shurelia: yeah noticed that
18:41 Monstrata: tilde*
18:41 Shurelia: that's why it's not that significant
18:41 Shurelia: but noticeable
18:41 Monstrata: mmhmm
18:42 Shurelia: do i have to apply the big "~" to the romanised too?
18:42 Shurelia: or just a normal "~"
18:42 Monstrata: normal ~ for romanised
18:43 Shurelia: kk
18:43 Monstrata: lastly
18:44 Monstrata: do you happen to have a source for your source
18:44 Monstrata: lo
18:44 Monstrata: l
18:44 Shurelia: yes
18:44 Monstrata: im trying to find a source where ~ is used
18:44 Shurelia: it's the thing that you just sent
18:44 Monstrata: oh
18:44 Monstrata: it is?
18:44 Monstrata: im blind then
18:44 Monstrata: xD
18:44 Shurelia: yeah
18:44 Shurelia: and
18:44 Shurelia: for the game
18:44 Shurelia: i mean
18:44 Shurelia: *game source
18:44 Shurelia: srry
18:44 Monstrata: yea yea thats what im looking for
18:45 Shurelia: aa, kk
18:45 Shurelia: lemme link it
18:45 Monstrata: アルトネリコ2 ~世界に響く少女たちの創造詩~ just want to confirm those ~'s are indeed used
18:45 Shurelia:
p/593456018:45 Shurelia: same game
18:45 Shurelia: without "~" is actually ok too
18:46 Shurelia: so with/out "~" thingy is both fine
18:47 Monstrata: lets keep it since its definitely correct
18:47 Shurelia: aight
18:47 Monstrata: okay, aside from that, is there a reason for your particular HP and OD settings?
18:49 Shurelia: Nope.
18:49 Shurelia: The thing is
18:49 Shurelia: As you can see i don't play osu!standard much
18:49 Shurelia: so yeah
18:49 Monstrata: hmm okay in that case
18:49 Monstrata: i recommend
18:49 Shurelia: I've been asking around with the one with experience
18:49 Shurelia: and here's this.
18:49 Shurelia: also didn't got any complaints from the testplayers
18:49 Monstrata: HP 6 so the drain doesn't become overly taxing
18:50 Shurelia: so i assume it's fine
18:50 Monstrata: especially on quiet sections
18:50 Shurelia: hmm, i noticed it while testing this with HR
18:50 Shurelia: yeah, kinda too risky
18:50 Shurelia: how about hmm 6,1?
18:50 Monstrata: and OD 7.5 is a nicer number. also, since there are a lot of snapping changes, OD keeps people on point haha
18:50 Shurelia: for a bit of "extra" score
18:50 Shurelia: kk
18:51 Monstrata: HP doesn't give extra score though
18:51 Shurelia: aww
18:51 Shurelia: alright, 6 then
18:51 Monstrata: other settings are fine
18:51 Monstrata: lemme test your stack leniency setting one sec
18:51 Shurelia: hah
18:51 Shurelia: :fearful:
18:57 Monstrata: do you have stacking enabled in editor?
18:57 Shurelia: ah
18:57 Shurelia: ahahahahahaha
18:57 Shurelia: ahaha
18:57 Shurelia: hah
18:57 Monstrata: if so go to 01:05:166 (1,3) - and tell me if this is what you intend?
18:57 Shurelia: i wasn't
18:57 Shurelia: orz
18:57 Monstrata: no thats fine i dont either by default~
18:58 Shurelia: i just realized its importances after i watched the pishi's video
18:58 Shurelia: also
18:58 Monstrata: just, did you want:
http://puu.sh/vZB3C.jpg or
http://puu.sh/vZB4j.jpg18:58 Monstrata: yep xD
18:59 Shurelia: ofc i intended to make something like the later
18:59 Shurelia: since i don't use stacking before
18:59 Monstrata: ah okay
18:59 Monstrata: then set
18:59 Monstrata: slider leniency to
18:59 Monstrata: 5
18:59 Monstrata: instead of 7
18:59 Monstrata: selkfjsdlf
18:59 Monstrata: stack leniency*
18:59 Monstrata: xD
18:59 Shurelia: *stack lenienct
18:59 Shurelia: xD
18:59 Shurelia: yeah, done
18:59 Shurelia: and it's fixed thing
19:00 Monstrata: that value basically determines how long osu will consider objects placed in the same coordinate as "stacked" as opposed to perfectly overlapped
19:00 Shurelia: hmm, i see
19:00 Shurelia: means
19:00 Shurelia: if i go with
19:01 Shurelia: higher numbers
19:01 Shurelia: it'll be like
19:01 Shurelia: uuhh
19:01 Shurelia: not a stack at all?
19:01 Shurelia: or something like that
19:03 Monstrata: nah opposite
19:03 Monstrata: sry was getting something
19:03 Monstrata: so basically the lower the number, the smaller the timeframe
19:04 Monstrata: like at 7, objects that are within something like 1000ms will stack instead of perfectly overlapping
19:04 Monstrata: at 5, it'll become like 600ms i think? idk but its lower
19:04 Shurelia: aah
19:04 Shurelia: seems i misunderstand tihngs then
19:04 Monstrata: and the lowest is 0 so nothing will stack
19:04 Monstrata: xD
19:04 Shurelia: stack =/= perfectly overlaps
19:04 Shurelia: mmh, learned something
19:04 Monstrata: silly pishi didnt explain how to manipulate the setting in his video xD
19:05 Shurelia: ahaha xD
19:05 Shurelia: oh well
19:06 Shurelia: at least there's you that explaining things
19:06 Shurelia: that he didn't
19:06 Monstrata: hehe
19:07 Monstrata: 02:14:434 (2,1) - this blanket is kinda off
19:07 Monstrata: should fix it cuz its pretty important
19:07 Shurelia: MIR IS ACTUALLY MISSED HIS BLANKET!?
19:07 Shurelia: what's this
19:07 Shurelia: anyway
19:08 Shurelia: hmm
19:08 Monstrata: since its just a blanket im sure you can just fix for him
19:08 Shurelia: i'm actually have a bad terms with blankets
19:08 Shurelia: but i'll try anyway
19:08 Shurelia: we're talkiing about 2 with 1 right?
19:09 Monstrata: yes
19:09 Monstrata: yellow curved slider with pink 1
19:09 Monstrata: do you ahve a method for doing blankets?
19:09 Monstrata: i can show you my super quick way lol
19:09 Shurelia: nope
19:09 Shurelia: prolly
19:09 Shurelia: i just using
19:09 Shurelia: the super old one
19:09 Shurelia: like
19:09 Monstrata: okay i'll show you it really quickly
19:09 Monstrata: so 02:14:434 (2,1) -
19:10 Shurelia:
http://osu.ppy.sh/ss/816442119:10 Shurelia: yes?
19:10 Monstrata: nah you're moving the slider itself
19:10 Monstrata: which is not what Mir wants i dont think
19:10 Monstrata: cuz now the slider is touching the tail
19:10 Shurelia: true
19:10 Monstrata: so what i do is
19:10 Shurelia: and it looks kinda bad now
19:10 Monstrata: step one:
http://puu.sh/vZBEJ.jpg scroll to 1/16 snap (trust me)
19:11 Shurelia: alright, 1/16'd
19:11 Monstrata: now on 1/16 snap slowly scroll forward/backward until the approach circle touches the white part of the slider. doesn't have to be perfect"
http://puu.sh/vZBHD.jpg19:11 Monstrata: now before you fix the blanket, scroll back down to 1/6 snap (so you don't mess up the slider's length later)
http://puu.sh/vZBJz.jpg19:12 Monstrata: Now you can fix the blanket. always move the middle point first :
http://puu.sh/vZBLO.jpg19:12 Monstrata: then move the slider-tail to resnap :
http://puu.sh/vZBMT.jpg19:13 Monstrata: and finally Ctrl+G the slider twice :
http://puu.sh/vZBO0.jpg19:14 Monstrata: the last step changes the slider's equation so that it's the lowest possible equation. you can see the middle slider-point is now at the center of the slider. it's just to ensure the slider won't get messed up in the future and looks neater
19:15 Monstrata: but ye thats my method for setting up blankets haha
19:15 Shurelia: gimma a min
19:15 Monstrata: sure
19:15 Shurelia: damn , i really should take the mentor offer afterall
19:20 Monstrata: haha i guess
19:20 Shurelia:
https://osu.ppy.sh/ss/816446119:20 Monstrata: 03:17:849 (1) - can you double check this slider? is it the snapping you want?
19:20 Shurelia: something lke this?
19:20 Shurelia: ;w;
19:20 Shurelia: aaaaaAAa
19:20 Monstrata: yea that looks good
19:20 Shurelia: sweet
19:20 Shurelia: hmm
19:20 Shurelia: does 1/2 sounds awkward to you?
19:21 Monstrata: nope
19:21 Shurelia: for me either 1/2 or 3/4 are fine
19:21 Monstrata: okay
19:21 Monstrata: if you wanted to follow 1/2 thats fine
19:21 Monstrata: i just wanted to make sure if wasn't a mistake since the other sliders were 3/4
19:21 Monstrata: but both are fine
19:21 Shurelia: alright
19:21 Shurelia: lemme put my headset
19:22 Shurelia: so i can give you a better explanation
19:22 Shurelia: about 1/2
19:22 Shurelia: ooh, right
19:22 Shurelia: i was following the kinda faint vocal at here
19:22 Monstrata: oookay
19:22 Monstrata: nah its fine. both snaps work.
19:22 Shurelia: which is also another reason for 1/2
19:22 Shurelia: mmh
19:22 Monstrata: just making sure
19:22 Monstrata: okay
19:22 Monstrata: 03:39:800 (2,3) -
19:22 Shurelia: aight
19:22 Monstrata: i think you messed something up here
19:23 Shurelia: ah damn
19:23 Monstrata: its not the same overlap as 03:39:312 (1,2) -
19:23 Shurelia: indeed
19:23 Monstrata: its slightly too overlapped haha
19:23 Monstrata: okay lets fix that
19:25 Shurelia: done
19:25 Shurelia: fixed it with map
19:25 Shurelia: lol
19:25 Shurelia: *math
19:26 Monstrata: 05:13:619 (2,3,4) - structurally. 4's slider-tail is a bit too close. if you look at the approach circle:
http://puu.sh/vZCqG.jpg you can see the structure is a bit off
19:26 Monstrata: see if you can fix that by moving 4 a bit more to the right
19:26 Shurelia: it's actually pretty impressive for you to notice that tho
19:26 Shurelia: yep, fixed
19:27 Monstrata: 05:51:505 (3,1) - fix this blanket too since you know how to fix blankets now
. move the slider closer in timeline so you can use the approach circlle
19:27 Monstrata: and then move it back to the white tick after u fix
19:27 Monstrata: 05:53:944 (1,2) - fix blanket here too xD
19:28 Shurelia: gonna annoy him later
19:28 Shurelia: it's another Mir's lol
19:28 Monstrata: okay thats all
19:28 Monstrata: bad Mir xD
19:28 Monstrata: update when ur done fixing, and poke me so i can do a final check
19:32 Shurelia: alright, updated
19:33 Monstrata: okay changes look good