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Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ci

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Mir

Monstrata wrote:

Infel Phira

00:15:424 (2,3) - There's no need to use jumps here yet. Just Ctrl+G 3 and use regular spacing. The song is quite consistent here. You're already expressing the song well with slider variations.
00:27:124 (2,3,1) - Not really liking the structure here. Spacing from 1> 2's slider end and 1> 3's head is different which makes it seem less equidistant. You could try a double blanket with 2 and 3 and integrate 1 that way.
00:36:124 (2,1,2) - Keep the visual spacing more consistent here.
00:46:324 (4) - The curved part just feels too uh, uncurved lol.
01:00:125 (3,4) - The 1/3 jump here just felt uncharacteristically large especially in comparison to 01:00:776 (5,1) - that occurs right after. Imo, keep 00:59:963 (2,3,4) - similar in spacing because circle > object jumps are much harder than slider > object jumps since theres no slider leniency involved.
01:02:076 (3,4) - Same idea. This feels harder than 01:02:727 (5,1) - . Especially since you can easily abuse slider leniency when playing 5.
01:06:141 (4,5,1) - Honestly, this structure isn't good. You're creating an extremely different gameplay experience through movement between 4>5 and 5>1. Just compare the spacing and flow. Are the notes really that different? Imo, they aren't, so the justification here isn't good.
01:16:385 (5,1,2) -Your spacing is going to confuse people honestly. Why not add another circle on 01:17:524 - ? The gap will cause ppl to jump to 2 early, thinking it's a 1/3, and the fact that there's a note on 01:17:524 - just makes it more confusing. - agreed, changed
01:18:824 (1,2) - This, (and subsequent ones) are a lot better, since you use a visibly larger spacing. Good.
01:23:540 (6,1,2,3,4,5,6) - Idk... I don't think jumps and sharp angles are the way to go here. This doesn't deserve a jump sequence imo. If anything, you could do like small spacing (like 01:23:865 (2,3) - ) but the way this is mapped overemphasizes the importance of these notes imo... - changed entirely, i kind of agree
01:37:686 (2,3) - I recommend using a slider here instead, because there are a lot of different layers represented here. It's hard to discern snapping based on what you've been following so far, and yea, using 2/3 rhythm is a bit hard to anticipate given the 1/1 and 1/2 rhythm you used earlier.
01:56:385 (2,3,4,1) - Flow really sucks here. Why are you using flowbreaks like this ;c. It's a calm section, let the notes be where the slider is pointing towards. 01:59:800 (1,2,3,4,1) - is much better. - agreed
02:24:190 (2,3,1) - Spacing is rather questionable here... 2>3 - fixed
02:26:629 (4,5) - Use a slider too. Very tempting to click on 02:26:873 - cuz of the note there. - alright
02:30:044 (4,5,6) - Could be spaced more similar structurally.
02:44:678 (1,2) - Same as earlier about spacing being confusing due to the different rhythm being used here. 02:48:580 (1,2) - Much better.
02:52:483 (1,2) - ^ - changed
02:58:824 (2,3) - I would Ctrl+G. Flows better to me, and 1>2 since it's a slider to circle jump it won't feel as strong. Gives a structural consistency to 03:00:288 (1,2) - too. - sure
03:11:995 (4,1,2,3) - Visual spacing can definitely be improved here imo, with respect to the slider's borders this time.
03:20:288 (2,4) - Make these the same shape? I don't see why they are different
03:43:215 (1) - Use a slider instead. Forcing the player to play a 2-beat spinner just isn't appropriate imo. It demands very fast movement here, which I don't think it what you want, given how you've used slow SV's and are basically winding the mapping down. The song as well, is fading into a quiet section so yea. slider. - done for shurelia
03:54:922 (3) - Cool idea.
03:58:824 (3) - I don't think this follows the same idea tho, mainly cuz the voice doesn't seem that warbly. But this is subjective i guess - fixed

Last kiai was quite well done.

[]

I feel like this still could use some more polishing, though you could do that on your own by applying stuff that I said to other sections that also fit. The main concern is really spacing and emphasis control.
Alrighty then.~

Thanks Monstrata!
Topic Starter
Shurelia

Monstrata wrote:

Infel Phira

00:15:424 (2,3) - There's no need to use jumps here yet. Just Ctrl+G 3 and use regular spacing. The song is quite consistent here. You're already expressing the song well with slider variations. right
00:27:124 (2,3,1) - Not really liking the structure here. Spacing from 1> 2's slider end and 1> 3's head is different which makes it seem less equidistant. You could try a double blanket with 2 and 3 and integrate 1 that way. right, double blanket is better at here
00:36:124 (2,1,2) - Keep the visual spacing more consistent here. ff
00:46:324 (4) - The curved part just feels too uh, uncurved lol. someone finally noticed this holy,
01:00:125 (3,4) - The 1/3 jump here just felt uncharacteristically large especially in comparison to 01:00:776 (5,1) - that occurs right after. Imo, keep 00:59:963 (2,3,4) - similar in spacing because circle > object jumps are much harder than slider > object jumps since theres no slider leniency involved. right, nerfed it
01:02:076 (3,4) - Same idea. This feels harder than 01:02:727 (5,1) - . Especially since you can easily abuse slider leniency when playing 5. yea , nerfed
01:06:141 (4,5,1) - Honestly, this structure isn't good. You're creating an extremely different gameplay experience through movement between 4>5 and 5>1. Just compare the spacing and flow. Are the notes really that different? Imo, they aren't, so the justification here isn't good. yeah,
nice catch.

01:16:385 (5,1,2) -Your spacing is going to confuse people honestly. Why not add another circle on 01:17:524 - ? The gap will cause ppl to jump to 2 early, thinking it's a 1/3, and the fact that there's a note on 01:17:524 - just makes it more confusing. - agreed, changed
01:18:824 (1,2) - This, (and subsequent ones) are a lot better, since you use a visibly larger spacing. Good.
01:23:540 (6,1,2,3,4,5,6) - Idk... I don't think jumps and sharp angles are the way to go here. This doesn't deserve a jump sequence imo. If anything, you could do like small spacing (like 01:23:865 (2,3) - ) but the way this is mapped overemphasizes the importance of these notes imo... - changed entirely, i kind of agree
01:37:686 (2,3) - I recommend using a slider here instead, because there are a lot of different layers represented here. It's hard to discern snapping based on what you've been following so far, and yea, using 2/3 rhythm is a bit hard to anticipate given the 1/1 and 1/2 rhythm you used earlier. right, changed it.
01:56:385 (2,3,4,1) - Flow really sucks here. Why are you using flowbreaks like this ;c. It's a calm section, let the notes be where the slider is pointing towards. 01:59:800 (1,2,3,4,1) - is much better. - agreed
02:24:190 (2,3,1) - Spacing is rather questionable here... 2>3 - fixed
02:26:629 (4,5) - Use a slider too. Very tempting to click on 02:26:873 - cuz of the note there. - alright
02:30:044 (4,5,6) - Could be spaced more similar structurally. whoaa, nice catch
02:44:678 (1,2) - Same as earlier about spacing being confusing due to the different rhythm being used here. 02:48:580 (1,2) - Much better.
02:52:483 (1,2) - ^ - changed
02:58:824 (2,3) - I would Ctrl+G. Flows better to me, and 1>2 since it's a slider to circle jump it won't feel as strong. Gives a structural consistency to 03:00:288 (1,2) - too. - sure
03:11:995 (4,1,2,3) - Visual spacing can definitely be improved here imo, with respect to the slider's borders this time. whoaa,learned something, Thanks
03:20:288 (2,4) - Make these the same shape? I don't see why they are different wooops
03:43:215 (1) - Use a slider instead. Forcing the player to play a 2-beat spinner just isn't appropriate imo. It demands very fast movement here, which I don't think it what you want, given how you've used slow SV's and are basically winding the mapping down. The song as well, is fading into a quiet section so yea. slider. - done for shurelia and i changed into something else instead
03:54:922 (3) - Cool idea. Thanks
03:58:824 (3) - I don't think this follows the same idea tho, mainly cuz the voice doesn't seem that warbly. But this is subjective i guess - fixed aaand improved

Last kiai was quite well done. Thanks

[]

I feel like this still could use some more polishing, though you could do that on your own by applying stuff that I said to other sections that also fit. The main concern is really spacing and emphasis control.
Thank you!

Also did some major changes on my parts based on monstrata's points since I agree what he pointed at there so yeah.

Should be k now.
Monstrata
Went over some things over IRC. Mainly just aesthetic changes. I'm happy with the changes made. This is a great song, with some really interesting rhythm variation. Here's a nomination :D.

quick irc~
18:25 Monstrata: hey
18:26 Monstrata: really sorry im taking so long xP
18:33 Shurelia: Ooh, Hi.
18:33 Shurelia: Would be better if you at least did answer my questions on the past tho. xD
18:33 Shurelia: anyway what's up?
18:37 Monstrata: just checking the map now haha
18:38 Monstrata: and yea. its just i just got into an internship recently so i've been super drained the last two weeks lol
18:38 Monstrata: just come home from work and dont feel like working etc... u know lol
18:38 Shurelia: Hoo, Congrats then.
18:38 Shurelia: yeah, Iktf.
18:38 Monstrata: tyty :D
18:38 Monstrata: but ye.
18:39 Monstrata: anyways mmm im checking metadata and i think the ~ in title should be ~
18:39 Monstrata: not that it really matters that much lol
18:39 Shurelia: don't really want to trigger kwan tho
18:39 Shurelia: but lemme find the good sources
18:40 Monstrata: i have them
18:40 Monstrata: http://puu.sh/vZAcd.jpg
18:40 Shurelia: ooh sweet.
18:40 Shurelia: That's actually the one that I'm looking for
18:40 Monstrata: http://puu.sh/vZAdj.jpg
18:40 Shurelia: don't really see any siginificant differences
18:40 Shurelia: but just to make sure
18:41 Monstrata: you can see the ~ is a lot bigger than the letters, its a full width squigle lol
18:41 Shurelia: yeah noticed that
18:41 Monstrata: tilde*
18:41 Shurelia: that's why it's not that significant
18:41 Shurelia: but noticeable
18:41 Monstrata: mmhmm
18:42 Shurelia: do i have to apply the big "~" to the romanised too?
18:42 Shurelia: or just a normal "~"
18:42 Monstrata: normal ~ for romanised
18:43 Shurelia: kk
18:43 Monstrata: lastly
18:44 Monstrata: do you happen to have a source for your source
18:44 Monstrata: lo
18:44 Monstrata: l
18:44 Shurelia: yes
18:44 Monstrata: im trying to find a source where ~ is used
18:44 Shurelia: it's the thing that you just sent
18:44 Monstrata: oh
18:44 Monstrata: it is?
18:44 Monstrata: im blind then
18:44 Monstrata: xD
18:44 Shurelia: yeah
18:44 Shurelia: and
18:44 Shurelia: for the game
18:44 Shurelia: i mean
18:44 Shurelia: *game source
18:44 Shurelia: srry
18:44 Monstrata: yea yea thats what im looking for
18:45 Shurelia: aa, kk
18:45 Shurelia: lemme link it
18:45 Monstrata: アルトネリコ2 ~世界に響く少女たちの創造詩~ just want to confirm those ~'s are indeed used
18:45 Shurelia: p/5934560
18:45 Shurelia: same game
18:45 Shurelia: without "~" is actually ok too
18:46 Shurelia: so with/out "~" thingy is both fine
18:47 Monstrata: lets keep it since its definitely correct
18:47 Shurelia: aight
18:47 Monstrata: okay, aside from that, is there a reason for your particular HP and OD settings?
18:49 Shurelia: Nope.
18:49 Shurelia: The thing is
18:49 Shurelia: As you can see i don't play osu!standard much
18:49 Shurelia: so yeah
18:49 Monstrata: hmm okay in that case
18:49 Monstrata: i recommend
18:49 Shurelia: I've been asking around with the one with experience
18:49 Shurelia: and here's this.
18:49 Shurelia: also didn't got any complaints from the testplayers
18:49 Monstrata: HP 6 so the drain doesn't become overly taxing
18:50 Shurelia: so i assume it's fine
18:50 Monstrata: especially on quiet sections
18:50 Shurelia: hmm, i noticed it while testing this with HR
18:50 Shurelia: yeah, kinda too risky
18:50 Shurelia: how about hmm 6,1?
18:50 Monstrata: and OD 7.5 is a nicer number. also, since there are a lot of snapping changes, OD keeps people on point haha
18:50 Shurelia: for a bit of "extra" score
18:50 Shurelia: kk
18:51 Monstrata: HP doesn't give extra score though
18:51 Shurelia: aww
18:51 Shurelia: alright, 6 then
18:51 Monstrata: other settings are fine
18:51 Monstrata: lemme test your stack leniency setting one sec
18:51 Shurelia: hah
18:51 Shurelia: :fearful:
18:57 Monstrata: do you have stacking enabled in editor?
18:57 Shurelia: ah
18:57 Shurelia: ahahahahahaha
18:57 Shurelia: ahaha
18:57 Shurelia: hah
18:57 Monstrata: if so go to 01:05:166 (1,3) - and tell me if this is what you intend?
18:57 Shurelia: i wasn't
18:57 Shurelia: orz
18:57 Monstrata: no thats fine i dont either by default~
18:58 Shurelia: i just realized its importances after i watched the pishi's video
18:58 Shurelia: also
18:58 Monstrata: just, did you want: http://puu.sh/vZB3C.jpg or http://puu.sh/vZB4j.jpg
18:58 Monstrata: yep xD
18:59 Shurelia: ofc i intended to make something like the later
18:59 Shurelia: since i don't use stacking before
18:59 Monstrata: ah okay
18:59 Monstrata: then set
18:59 Monstrata: slider leniency to
18:59 Monstrata: 5
18:59 Monstrata: instead of 7
18:59 Monstrata: selkfjsdlf
18:59 Monstrata: stack leniency*
18:59 Monstrata: xD
18:59 Shurelia: *stack lenienct
18:59 Shurelia: xD
18:59 Shurelia: yeah, done
18:59 Shurelia: and it's fixed thing
19:00 Monstrata: that value basically determines how long osu will consider objects placed in the same coordinate as "stacked" as opposed to perfectly overlapped
19:00 Shurelia: hmm, i see
19:00 Shurelia: means
19:00 Shurelia: if i go with
19:01 Shurelia: higher numbers
19:01 Shurelia: it'll be like
19:01 Shurelia: uuhh
19:01 Shurelia: not a stack at all?
19:01 Shurelia: or something like that
19:03 Monstrata: nah opposite
19:03 Monstrata: sry was getting something
19:03 Monstrata: so basically the lower the number, the smaller the timeframe
19:04 Monstrata: like at 7, objects that are within something like 1000ms will stack instead of perfectly overlapping
19:04 Monstrata: at 5, it'll become like 600ms i think? idk but its lower
19:04 Shurelia: aah
19:04 Shurelia: seems i misunderstand tihngs then
19:04 Monstrata: and the lowest is 0 so nothing will stack
19:04 Monstrata: xD
19:04 Shurelia: stack =/= perfectly overlaps
19:04 Shurelia: mmh, learned something
19:04 Monstrata: silly pishi didnt explain how to manipulate the setting in his video xD
19:05 Shurelia: ahaha xD
19:05 Shurelia: oh well
19:06 Shurelia: at least there's you that explaining things
19:06 Shurelia: that he didn't
19:06 Monstrata: hehe :D
19:07 Monstrata: 02:14:434 (2,1) - this blanket is kinda off
19:07 Monstrata: should fix it cuz its pretty important
19:07 Shurelia: MIR IS ACTUALLY MISSED HIS BLANKET!?
19:07 Shurelia: what's this
19:07 Shurelia: anyway
19:08 Shurelia: hmm
19:08 Monstrata: since its just a blanket im sure you can just fix for him
19:08 Shurelia: i'm actually have a bad terms with blankets
19:08 Shurelia: but i'll try anyway
19:08 Shurelia: we're talkiing about 2 with 1 right?
19:09 Monstrata: yes
19:09 Monstrata: yellow curved slider with pink 1
19:09 Monstrata: do you ahve a method for doing blankets?
19:09 Monstrata: i can show you my super quick way lol
19:09 Shurelia: nope
19:09 Shurelia: prolly
19:09 Shurelia: i just using
19:09 Shurelia: the super old one
19:09 Shurelia: like
19:09 Monstrata: okay i'll show you it really quickly
19:09 Monstrata: so 02:14:434 (2,1) -
19:10 Shurelia: http://osu.ppy.sh/ss/8164421
19:10 Shurelia: yes?
19:10 Monstrata: nah you're moving the slider itself
19:10 Monstrata: which is not what Mir wants i dont think
19:10 Monstrata: cuz now the slider is touching the tail
19:10 Shurelia: true
19:10 Monstrata: so what i do is
19:10 Shurelia: and it looks kinda bad now
19:10 Monstrata: step one: http://puu.sh/vZBEJ.jpg scroll to 1/16 snap (trust me)
19:11 Shurelia: alright, 1/16'd
19:11 Monstrata: now on 1/16 snap slowly scroll forward/backward until the approach circle touches the white part of the slider. doesn't have to be perfect" http://puu.sh/vZBHD.jpg
19:11 Monstrata: now before you fix the blanket, scroll back down to 1/6 snap (so you don't mess up the slider's length later) http://puu.sh/vZBJz.jpg
19:12 Monstrata: Now you can fix the blanket. always move the middle point first : http://puu.sh/vZBLO.jpg
19:12 Monstrata: then move the slider-tail to resnap : http://puu.sh/vZBMT.jpg
19:13 Monstrata: and finally Ctrl+G the slider twice : http://puu.sh/vZBO0.jpg
19:14 Monstrata: the last step changes the slider's equation so that it's the lowest possible equation. you can see the middle slider-point is now at the center of the slider. it's just to ensure the slider won't get messed up in the future and looks neater :D
19:15 Monstrata: but ye thats my method for setting up blankets haha
19:15 Shurelia: gimma a min
19:15 Monstrata: sure :D
19:15 Shurelia: damn , i really should take the mentor offer afterall
19:20 Monstrata: haha i guess :D
19:20 Shurelia: https://osu.ppy.sh/ss/8164461
19:20 Monstrata: 03:17:849 (1) - can you double check this slider? is it the snapping you want?
19:20 Shurelia: something lke this?
19:20 Shurelia: ;w;
19:20 Shurelia: aaaaaAAa
19:20 Monstrata: yea that looks good :)
19:20 Shurelia: sweet
19:20 Shurelia: hmm
19:20 Shurelia: does 1/2 sounds awkward to you?
19:21 Monstrata: nope
19:21 Shurelia: for me either 1/2 or 3/4 are fine
19:21 Monstrata: okay
19:21 Monstrata: if you wanted to follow 1/2 thats fine
19:21 Monstrata: i just wanted to make sure if wasn't a mistake since the other sliders were 3/4
19:21 Monstrata: but both are fine
19:21 Shurelia: alright
19:21 Shurelia: lemme put my headset
19:22 Shurelia: so i can give you a better explanation
19:22 Shurelia: about 1/2
19:22 Shurelia: ooh, right
19:22 Shurelia: i was following the kinda faint vocal at here
19:22 Monstrata: oookay :D
19:22 Monstrata: nah its fine. both snaps work.
19:22 Shurelia: which is also another reason for 1/2
19:22 Shurelia: mmh
19:22 Monstrata: just making sure :D
19:22 Monstrata: okay
19:22 Monstrata: 03:39:800 (2,3) -
19:22 Shurelia: aight
19:22 Monstrata: i think you messed something up here
19:23 Shurelia: ah damn
19:23 Monstrata: its not the same overlap as 03:39:312 (1,2) -
19:23 Shurelia: indeed
19:23 Monstrata: its slightly too overlapped haha
19:23 Monstrata: okay lets fix that
19:25 Shurelia: done
19:25 Shurelia: fixed it with map
19:25 Shurelia: lol
19:25 Shurelia: *math
19:26 Monstrata: 05:13:619 (2,3,4) - structurally. 4's slider-tail is a bit too close. if you look at the approach circle: http://puu.sh/vZCqG.jpg you can see the structure is a bit off
19:26 Monstrata: see if you can fix that by moving 4 a bit more to the right
19:26 Shurelia: it's actually pretty impressive for you to notice that tho
19:26 Shurelia: yep, fixed
19:27 Monstrata: 05:51:505 (3,1) - fix this blanket too since you know how to fix blankets now :D. move the slider closer in timeline so you can use the approach circlle
19:27 Monstrata: and then move it back to the white tick after u fix
19:27 Monstrata: 05:53:944 (1,2) - fix blanket here too xD
19:28 Shurelia: gonna annoy him later
19:28 Shurelia: it's another Mir's lol
19:28 Monstrata: okay thats all
19:28 Monstrata: bad Mir xD
19:28 Monstrata: update when ur done fixing, and poke me so i can do a final check
19:32 Shurelia: alright, updated
19:33 Monstrata: okay changes look good :D

Good luck~
jonathanlfj
that song title tho

[Infel Phira]
01:28:580 (1,2) - this rhythm was hard to grasp the first time playing (tempted to hit as 1/2), you can fix that by adding another circle at 01:30:206
02:25:166 (1) - missing a whistle here
03:15:410 (4) - random 1/3 slider in the middle of a 1/4 dominant section...intentional?
04:06:019 (3) - if you listen at 25% you will see this is better snapped to 1/3 at 04:05:979
04:31:019 (3) - if you want to follow the string closely it should end at 04:31:233 (1/16)
05:35:408 (4) - random 1/2 slider, everything in this section should be 1/3 snapped for consistency

yeah thats about it
Topic Starter
Shurelia

jonathanlfj wrote:

that song title tho

[Infel Phira]
01:28:580 (1,2) - this rhythm was hard to grasp the first time playing (tempted to hit as 1/2), you can fix that by adding another circle at 01:30:206 Mir's
02:25:166 (1) - missing a whistle here aaaa
03:15:410 (4) - random 1/3 slider in the middle of a 1/4 dominant section...intentional? nope, it's a mistake of mine. woops
04:06:019 (3) - if you listen at 25% you will see this is better snapped to 1/3 at 04:05:979 yeah, i can agree
04:31:019 (3) - if you want to follow the string closely it should end at 04:31:233 (1/16) Mir's
05:35:408 (4) - random 1/2 slider, everything in this section should be 1/3 snapped for consistency done, also did some adjustments for 05:35:084 (2,3,5,6,7) - so it won't damage the structure too much from the new snap. (since if I just change the slider's snap the distance between 4 and 5 would be too huge for no reasons. So, please do check about it and tell me if you're like it or not

yeah thats about it
THank you!
Mir

Shurelia wrote:

jonathanlfj wrote:

that song title tho

[Infel Phira]
01:28:580 (1,2) - this rhythm was hard to grasp the first time playing (tempted to hit as 1/2), you can fix that by adding another circle at 01:30:206 Mir's
02:25:166 (1) - missing a whistle here aaaa
03:15:410 (4) - random 1/3 slider in the middle of a 1/4 dominant section...intentional? nope, it's a mistake of mine. woops
04:06:019 (3) - if you listen at 25% you will see this is better snapped to 1/3 at 04:05:979 yeah, i can agree
04:31:019 (3) - if you want to follow the string closely it should end at 04:31:233 (1/16) Mir's
05:35:408 (4) - random 1/2 slider, everything in this section should be 1/3 snapped for consistency done, also did some adjustments for 05:35:084 (2,3,5,6,7) - so it won't damage the structure too much from the new snap. (since if I just change the slider's snap the distance between 4 and 5 would be too huge for no reasons. So, please do check about it and tell me if you're like it or not

yeah thats about it
THank you!
Fixed all~
Topic Starter
Shurelia
updated
jonathanlfj
#2
Topic Starter
Shurelia
Thanks for the bub! Monstrata and Rennelfj
Pentori

rip x(
[Infel Phira]
00:21:724 (2) - 00:27:124 (2,3) - 04:34:922 (3,4) - 05:13:944 (4,5) - 06:03:700 (1) - etc. you should snap your held slider ends to the songs beat structure. in the case where the music follows a swing beat you snap your sliders to 1/3 00:27:124 (2,3) - so 00:45:124 (2,3) - should follow the same idea as it's still the same beat structure

also on the topic of held sliders i feel you could do more with the hitsounding. in a lot of places you have consecutive extended sliders 01:55:898 - 03:11:995 - where both slider head and end are providing the same feedback, creating a really jarring effect as there are only beats on the clickable objects. some solutions to this would be silencing the slider ends, or perhaps adding whistles to all clickable objects and lowering the volume so it isn't too overpowering

01:07:930 (2,3) - jump seems a bit big, afterwards you have similar visual spacing but a different rhythm 01:09:068 (1,2)
01:22:727 (5) - nc?
01:50:044 (3,4,5) - musically this sounds like a simple 1/3 like 01:37:686 (2) - except uses different snapping which sort of breaks the playability imo. the harp actually exists on 01:50:369 - 01:51:019 - so i think it'd be beneficial to use the same snapping https://puu.sh/w5z4n/974ef892a1.jpg
01:52:971 (2,3,4) - personally i'd map the harp as its more rhythmic but this one is up to you
01:54:028 (4) - but i think this should snap to white tick lol
03:00:776 (2,3,4) - 03:01:751 (6,7,8) - hm i think you should try keep the same visual spacing between these circles for a better aesthetic
04:03:093 (4) - why the weird snapping? could just shift it to the purple tick to be more coherent with stuff like 04:05:979 (3) - https://puu.sh/w5A23/f54ec0ce75.jpg
04:07:605 (2,3,4) - ^ they all sound the same, the minor deviations can be disregarded
04:17:198 (3,4) - could try spacing this more so the jump at 04:18:174 (6,1) - doesn't feel too random http://puu.sh/w5AeV/ccef841cfe.jpg
04:22:889 (1) - nc seems redundant
04:29:637 (4) - i dont think this is 1/6, there are only 3 distinct vocals here using 1/4 would be better
04:28:906 (2) - a bit questionable to map this, as the vocal can barely be heard
04:34:719 (2) - worth snapping to the red tick for playability. the variation in vocals are everywhere if u listen to stuff like 04:38:580 - the vocal is slightly late and its better to just ignore them in some cases. also 04:34:678 - has the instrument on it
04:52:481 (1,2,3,4,1) - flow gets really choppy here cause of all the sharp angles follow up by the wider angle 04:53:294 (4,1)
06:23:294 (1) - quite a strong hitsound to end on o_O theres nothing in the music, but i guess if u want to keep it for the effect then at least lower the volume

drawing the line between playability and snapping perfectly to the music is always difficult, which makes modding/mapping songs like this quite hard. in a lot of these cases tho, the deviation from the main rhythm is so minor that i believe they can be simplified

popping for now due to some issues, but poke me when you reply
Topic Starter
Shurelia

Pentori wrote:


rip x( THE
[Infel Phira]
00:21:724 (2) - 00:27:124 (2,3) - 04:34:922 (3,4) - 05:13:944 (4,5) - 06:03:700 (1) - etc. you should snap your held slider ends to the songs beat structure. in the case where the music follows a swing beat you snap your sliders to 1/3 00:27:124 (2,3) - so 00:45:124 (2,3) - should follow the same idea as it's still the same beat structure about 00:45:124 (2,3) - i don't think the 1/3s would work at here since there's not strong supports for it to be 1/3d

also on the topic of held sliders i feel you could do more with the hitsounding. in a lot of places you have consecutive extended sliders 01:55:898 - 03:11:995 - where both slider head and end are providing the same feedback, creating a really jarring effect as there are only beats on the clickable objects. some solutions to this would be silencing the slider ends, or perhaps adding whistles to all clickable objects and lowering the volume so it isn't too overpowering

01:07:930 (2,3) - jump seems a bit big, afterwards you have similar visual spacing but a different rhythm 01:09:068 (1,2) did nerf
01:22:727 (5) - nc? fixed for Mir
01:50:044 (3,4,5) - musically this sounds like a simple 1/3 like 01:37:686 (2) - except uses different snapping which sort of breaks the playability imo. the harp actually exists on 01:50:369 - 01:51:019 - so i think it'd be beneficial to use the same snapping https://puu.sh/w5z4n/974ef892a1.jpg yeh,
1/3'd

01:52:971 (2,3,4) - personally i'd map the harp as its more rhythmic but this one is up to you barely hearing that, let's go with the vocal
01:54:028 (4) - but i think this should snap to white tick lol this actually a pretty ambigious one like the vocal is actually start on the current slider while the harp start on the big white nvm , let's use big white instead
03:00:776 (2,3,4) - 03:01:751 (6,7,8) - hm i think you should try keep the same visual spacing between these circles for a better aesthetic Mir's
04:03:093 (4) - why the weird snapping? could just shift it to the purple tick to be more coherent with stuff like 04:05:979 (3) - https://puu.sh/w5A23/f54ec0ce75.jpg yes
04:07:605 (2,3,4) - ^ they all sound the same, the minor deviations can be disregarded you sure? i mean, it's actually on the right snapping atm. But just to be safe so it'll looks a proper snap. I'm gonna change it to the 1/3s
04:17:198 (3,4) - could try spacing this more so the jump at 04:18:174 (6,1) - doesn't feel too random http://puu.sh/w5AeV/ccef841cfe.jpg sure
04:22:889 (1) - nc seems redundant de-NC'd
04:29:637 (4) - i dont think this is 1/6, there are only 3 distinct vocals here using 1/4 would be better Mir's
04:28:906 (2) - a bit questionable to map this, as the vocal can barely be heard Mir's
04:34:719 (2) - worth snapping to the red tick for playability. the variation in vocals are everywhere if u listen to stuff like 04:38:580 - the vocal is slightly late and its better to just ignore them in some cases. also 04:34:678 - has the instrument on it Mir's
04:52:481 (1,2,3,4,1) - flow gets really choppy here cause of all the sharp angles follow up by the wider angle 04:53:294 (4,1) Mir's
06:23:294 (1) - quite a strong hitsound to end on o_O theres nothing in the music, but i guess if u want to keep it for the effect then at least lower the volume lowered

drawing the line between playability and snapping perfectly to the music is always difficult, which makes modding/mapping songs like this quite hard. in a lot of these cases tho, the deviation from the main rhythm is so minor that i believe they can be simplified

popping for now due to some issues, but poke me when you reply
Thanks!
Mir

Shurelia wrote:

Pentori wrote:


rip x( THE
[Infel Phira]
00:21:724 (2) - 00:27:124 (2,3) - 04:34:922 (3,4) - 05:13:944 (4,5) - 06:03:700 (1) - etc. you should snap your held slider ends to the songs beat structure. in the case where the music follows a swing beat you snap your sliders to 1/3 00:27:124 (2,3) - so 00:45:124 (2,3) - should follow the same idea as it's still the same beat structure about 00:45:124 (2,3) - i don't think the 1/3s would work at here since there's not strong supports for it to be 1/3d

also on the topic of held sliders i feel you could do more with the hitsounding. in a lot of places you have consecutive extended sliders 01:55:898 - 03:11:995 - where both slider head and end are providing the same feedback, creating a really jarring effect as there are only beats on the clickable objects. some solutions to this would be silencing the slider ends, or perhaps adding whistles to all clickable objects and lowering the volume so it isn't too overpowering

01:07:930 (2,3) - jump seems a bit big, afterwards you have similar visual spacing but a different rhythm 01:09:068 (1,2) did nerf
01:22:727 (5) - nc? fixed for Mir
01:50:044 (3,4,5) - musically this sounds like a simple 1/3 like 01:37:686 (2) - except uses different snapping which sort of breaks the playability imo. the harp actually exists on 01:50:369 - 01:51:019 - so i think it'd be beneficial to use the same snapping https://puu.sh/w5z4n/974ef892a1.jpg yeh,
1/3'd

01:52:971 (2,3,4) - personally i'd map the harp as its more rhythmic but this one is up to you barely hearing that, let's go with the vocal
01:54:028 (4) - but i think this should snap to white tick lol this actually a pretty ambigious one like the vocal is actually start on the current slider while the harp start on the big white nvm , let's use big white instead
03:00:776 (2,3,4) - 03:01:751 (6,7,8) - hm i think you should try keep the same visual spacing between these circles for a better aesthetic Mir's
04:03:093 (4) - why the weird snapping? could just shift it to the purple tick to be more coherent with stuff like 04:05:979 (3) - https://puu.sh/w5A23/f54ec0ce75.jpg yes
04:07:605 (2,3,4) - ^ they all sound the same, the minor deviations can be disregarded you sure? i mean, it's actually on the right snapping atm. But just to be safe so it'll looks a proper snap. I'm gonna change it to the 1/3s
04:17:198 (3,4) - could try spacing this more so the jump at 04:18:174 (6,1) - doesn't feel too random http://puu.sh/w5AeV/ccef841cfe.jpg sure
04:22:889 (1) - nc seems redundant de-NC'd
04:29:637 (4) - i dont think this is 1/6, there are only 3 distinct vocals here using 1/4 would be better Mir's
04:28:906 (2) - a bit questionable to map this, as the vocal can barely be heard Mir's
04:34:719 (2) - worth snapping to the red tick for playability. the variation in vocals are everywhere if u listen to stuff like 04:38:580 - the vocal is slightly late and its better to just ignore them in some cases. also 04:34:678 - has the instrument on it Mir's
04:52:481 (1,2,3,4,1) - flow gets really choppy here cause of all the sharp angles follow up by the wider angle 04:53:294 (4,1) Mir's
06:23:294 (1) - quite a strong hitsound to end on o_O theres nothing in the music, but i guess if u want to keep it for the effect then at least lower the volume lowered

drawing the line between playability and snapping perfectly to the music is always difficult, which makes modding/mapping songs like this quite hard. in a lot of these cases tho, the deviation from the main rhythm is so minor that i believe they can be simplified

popping for now due to some issues, but poke me when you reply
Thanks!
Hitsounds were added to the sections in question and pretty much everything on my end was fixed.

Update here: https://pastebin.com/raw/0Qp0kKQf
Topic Starter
Shurelia
updated with Mir's update
Pentori
im still pretty skeptical about 00:21:724 (2) - 00:45:124 (2,3,4) - etc. i only hear a key change at 00:41:524 - but the structure mostly stays the same :/
and about it "not having support" u could argue that 00:27:124 (2,3) - doesnt have any support either

also please check the other timestamps again, 04:34:922 (3,4) - 05:13:944 (4,5) - etc. i doesn't seem like you've fixed/replied to those

04:16:385 (1,2,3,4) - check my screenshot again, this isn't what i meant cos now u have the jump on 04:17:198 (3) - http://puu.sh/w5AeV/ccef841cfe.jpg
Topic Starter
Shurelia
we talked
2017-06-04 14:38 Shurelia: "im still pretty skeptical about 00:21:724 (2) - 00:45:124 (2,3,4) - etc. i only hear a key change at 00:41:524 - but the structure mostly stays the same :/"
2017-06-04 14:38 Shurelia: yeah, i can change my mind
2017-06-04 14:38 Shurelia: so basically
2017-06-04 14:38 Shurelia: i only need to map it with 1/3s intead?
2017-06-04 14:39 Pentori: yeah pretty much
2017-06-04 14:40 Shurelia: mind to mention it all?
2017-06-04 14:40 Pentori: it prob sounds weird to have them on 1/3 cause again, that thing about hitsounds
2017-06-04 14:40 Pentori: where the slider head and tail sound the same
2017-06-04 14:41 Pentori: 00:21:724 (2) - 00:40:324 (2) - 00:45:124 (2,3) - 00:46:324 (4) - 00:47:524 (1,2) - 00:49:854 (2,3) -
2017-06-04 14:42 Pentori: with 00:40:324 (2,1) - you'll have to close the spacing somehow
2017-06-04 14:44 Shurelia: done
2017-06-04 14:44 Shurelia: all of it
2017-06-04 14:44 Pentori: and i'd recommend you give sliders like 00:27:124 (2,3) - 00:45:124 (2,3) - 00:47:524 (1,2) - 00:49:854 (2,3) - whistles on the head
2017-06-04 14:44 Pentori: otherwise it sounds bad
2017-06-04 14:45 Shurelia: done
2017-06-04 14:46 Pentori: how bout the ones near the end? have you check my post on that
2017-06-04 14:46 Pentori: 04:34:922 (3) - 04:36:873 (2,3) -
2017-06-04 14:47 Shurelia: it's Mir's smh
2017-06-04 14:47 Shurelia: he's on uuhhh
2017-06-04 14:47 Shurelia: "Exam mode" which is similar like girl's on their red days.
2017-06-04 14:47 Shurelia: orz
2017-06-04 14:47 Pentori: lOL
2017-06-04 14:47 Pentori: well for reference
2017-06-04 14:48 Pentori: 05:13:944 (4,5) - 05:15:895 (4) - 05:31:505 (4) - these too
2017-06-04 14:48 Shurelia: 05:13:944 (4,5) - 1/3'd too?
2017-06-04 14:49 Pentori: yep
2017-06-04 14:49 Pentori: oh 05:15:895 (4) - can stay 1/2
2017-06-04 14:49 Pentori: 05:31:505 (4) - and this
2017-06-04 14:49 Shurelia: aight
2017-06-04 14:49 Shurelia: also
2017-06-04 14:49 Pentori: yea so just 05:13:944 (4,5) - needs to be 1/3
2017-06-04 14:51 Pentori: actually look at it now some of this stuff is a bit inconsistent
2017-06-04 14:51 Shurelia: eeeh
2017-06-04 14:51 Pentori: who's part is from 05:11:017 - ?
2017-06-04 14:52 Pentori: looking***
2017-06-04 14:52 Shurelia: mine
2017-06-04 14:53 Pentori: alright so
2017-06-04 14:53 Pentori: 05:11:017 (1,2,3,4,5,6,7) - this section follows all the 1/2 vocals yea
2017-06-04 14:54 Pentori: 05:14:920 (1,2,3,4,5,6) - this part basically has the same 1/2 vocals
2017-06-04 14:54 Pentori: 05:15:651 -
2017-06-04 14:54 Shurelia: hmm , so i should go with 1/2
2017-06-04 14:54 Shurelia: but i feel like i want to emphasize the uuh
2017-06-04 14:54 Shurelia: the difference between the first part and the later part that you mentioned
2017-06-04 14:55 Pentori: personally i would stick to 1/3s then
2017-06-04 14:55 Pentori: 05:16:545 - 05:16:708 - listen to the drums here
2017-06-04 14:55 Pentori: they're pretty strong
2017-06-04 14:55 Pentori: while at 05:11:017 (1,2,3,4,5,6,7) - the vocals are the most dominating
2017-06-04 14:55 Shurelia: indded
2017-06-04 14:56 Pentori: if u stick with 1/3s all the way through, then have 1/2s for the sections with those vocals like 05:26:627 (1,2,3,4,5,6,7) -
2017-06-04 14:56 Pentori: 1. its more consistent
2017-06-04 14:56 Pentori: and 2. it makes the 1/2 section feel special
2017-06-04 14:56 Shurelia: nice thought
2017-06-04 14:56 Shurelia: will do
2017-06-04 14:57 Pentori: 05:31:505 (4,5,6) - is the same thing so try apply it there too
2017-06-04 15:04 Shurelia: doneee
2017-06-04 15:05 Pentori: i guess now its time to poke mir to change those snaps
2017-06-04 15:06 Pentori: unless ur doing it for him
2017-06-04 15:06 Shurelia: naah, i'll fix it for him
2017-06-04 15:06 Shurelia: it's pretty simple afterall
2017-06-04 15:07 Pentori: also did u fix 04:16:385 (1,2,3,4) -
2017-06-04 15:07 Shurelia: yes
2017-06-04 15:07 Pentori: kk cool
2017-06-04 15:07 Shurelia: anything else?
2017-06-04 15:07 Pentori: nope that should be it
2017-06-04 15:07 Shurelia: lemme do my own "bn check" first then
2017-06-04 15:08 Pentori: xd
2017-06-04 15:08 Shurelia: xD
2017-06-04 15:08 Shurelia: how's stuffs
2017-06-04 15:08 Shurelia: also u live on melbourne eeh
2017-06-04 15:09 Pentori: ya
2017-06-04 15:09 Shurelia: hmm
2017-06-04 15:09 Shurelia: prolly i should visit ausie instead german :thinking:
2017-06-04 15:09 Shurelia: it's much closer
2017-06-04 15:09 Shurelia: and much much cheaper
2017-06-04 15:09 Shurelia: but eeehhh you guys are living ducking dangerous animals
2017-06-04 15:09 Shurelia: strongest race indeed.
2017-06-04 15:09 Pentori: looool
2017-06-04 15:10 Pentori: i actually have never had problems with animals tho :thinking:
2017-06-04 15:10 Shurelia: have you encountered one?
2017-06-04 15:10 Pentori: yea plenty
2017-06-04 15:10 Pentori: snakes crossing footpaths in parks
2017-06-04 15:10 Pentori: but theyre small
2017-06-04 15:11 Shurelia: but still
2017-06-04 15:11 Shurelia: a venomous one?
2017-06-04 15:12 Pentori: nah
2017-06-04 15:12 Pentori: just painful
2017-06-04 15:12 Shurelia: oo
2017-06-04 15:13 Pentori: and u get the occasional lizard
2017-06-04 15:13 Pentori: lemme find one
2017-06-04 15:13 Shurelia: 04:17:036 (2,3,4) - since 3>4 is a jump now
2017-06-04 15:13 Shurelia: means
2017-06-04 15:13 Shurelia: i have to give a jump on
2017-06-04 15:13 Shurelia: 04:20:288 (1,2,3,4) - a similar one too
2017-06-04 15:13 Shurelia: gimme gimme
2017-06-04 15:13 Shurelia: you know
2017-06-04 15:13 Shurelia: that i encountered a kinda big spider this morning
2017-06-04 15:13 Shurelia: i named it "Spider 1"
2017-06-04 15:13 Shurelia: but blocko said it's a venomous one
2017-06-04 15:13 Shurelia: so i have to release it
2017-06-04 15:13 Shurelia: feelsbadman
2017-06-04 15:14 Pentori: unlucky
2017-06-04 15:14 Shurelia: I've posted a photo about it on offtopic's channel in modding association server
2017-06-04 15:14 Pentori: the jump is already there to?
2017-06-04 15:14 Shurelia: eh?
2017-06-04 15:14 Pentori: oh u mean on 04:21:263 (4) -
2017-06-04 15:14 Shurelia: i mean
2017-06-04 15:14 Shurelia: ye
2017-06-04 15:14 Shurelia: s
2017-06-04 15:15 Pentori: nah i think that ones ok
2017-06-04 15:15 Shurelia: if you say so
2017-06-04 15:15 Shurelia: ooh, are you a fans on uuhh
2017-06-04 15:15 Shurelia: animals?
2017-06-04 15:15 Shurelia: like
2017-06-04 15:15 Shurelia: not something mainstream such as cats or dogs
2017-06-04 15:15 Pentori: the only reason i said to put a jump on 04:17:361 (4) - was cos 04:18:174 (6,1) - was too big
2017-06-04 15:15 Shurelia: like pretty uncommon one
2017-06-04 15:15 Shurelia: aah, true
2017-06-04 15:16 Pentori: hmm
2017-06-04 15:16 Pentori: i dont have any pets but
2017-06-04 15:16 Pentori: i think all reptiles are creepy
2017-06-04 15:16 Pentori: i'd rather not have one xD
2017-06-04 15:17 Pentori: http://puu.sh/wapu5/8132baa420.jpg lizard btw
2017-06-04 15:17 Shurelia: oohh i can agree with that one
2017-06-04 15:17 Shurelia: especially a snake
2017-06-04 15:17 Shurelia: that feeling when it crawling on your skin
2017-06-04 15:17 Pentori: exactly
2017-06-04 15:17 Shurelia: *goosebumps max*
2017-06-04 15:17 Shurelia: that's a ducking cute one
2017-06-04 15:17 Shurelia: and fat
2017-06-04 15:17 Pentori: lul
2017-06-04 15:17 Shurelia: aightm done on doing me checking
2017-06-04 15:18 Shurelia: but i still feels like
2017-06-04 15:18 Shurelia: i want to pet some good reptiles
2017-06-04 15:19 Pentori: i know someone with a pet snake o.o
2017-06-04 15:19 Shurelia: osu! guy?
2017-06-04 15:20 Pentori: nah
2017-06-04 15:20 Shurelia: oh btw my fav animals are chicken
2017-06-04 15:20 Shurelia: nice to meet you
2017-06-04 15:20 Shurelia: ooh, i updated the map
2017-06-04 15:22 Pentori: oop 05:15:895 (4) - 05:31:505 (4) - these r supposed to be 1/3 now
2017-06-04 15:22 Pentori: since u arent following vocal
2017-06-04 15:22 Pentori: in fact u could do a pattern like 05:19:798 (4,5,6) - if u wanted
2017-06-04 15:23 Shurelia: ooh right
2017-06-04 15:24 Pentori: everything else looks good
2017-06-04 15:24 Pentori: got dinner now, once u fix that u can shoot monstrata or lfj a pm
2017-06-04 15:24 Pentori: only need 1
2017-06-04 15:24 Shurelia: feelsgood
2017-06-04 15:24 Shurelia: yeah thanks for your time
jonathanlfj
am i using a bootlegged version of AIMod?? Cause that unsnap was not there when I checked it

maybe I need to update to cutting edge or something lmao
Pentori
Mir
Wooo! Thanks so much for taking over for me Shurelia ;w; im so sorry I had to be away.
Topic Starter
Shurelia
THANKS!




o, Of course Monstrata and jonathanlfj too.

and YOU , the one who modded and testplayed this map.


o, Mir too.
PatZar
Let's map this Ar Tonelico - EXEC_CHRONICLE_KEY_.
Topic Starter
Shurelia

PatZar wrote:

Let's map this Ar Tonelico - EXEC_CHRONICLE_KEY_.
interesting choice.

Will consider that in the future.
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