18:45 Shurelia: Hi , Bakari! (RIP Anal Bun Fum , Was fun tho)
18:45 Shurelia: aanyway.
18:46 Bakari: oh no, it's dead
18:46 Shurelia: regarding your BN works, are you REALLY just doing for k-pops songs or you can still open your heart to another stuff?
18:47 Shurelia: Yeah, no kirby = no anal
18:48 Bakari: I do occasional checks for English pop/rock stuff as well, but that's pretty much it
18:48 Shurelia: how about
18:48 Shurelia: Unknown languges?
18:48 Shurelia: like
18:48 Shurelia: Hymn song
18:50 Bakari: as long as it's not anime stuff, I could probably give it a shot
18:50 Shurelia: It's not an Anisong
18:50 *Shurelia is listening to [https://osu.ppy.sh/b/1267204 Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel]
18:51 Shurelia: the only japanese thingy at this song
18:51 Shurelia: is the singer
18:51 Shurelia: that's all
18:51 Shurelia: no , japanese lyrics at all
18:51 Bakari: http://bakarisu.s-ul.eu/md9mx6dp.jpg
18:51 Bakari: :thinking:
18:51 Shurelia: yas
18:51 Shurelia: japanese game
18:51 Shurelia: buut
18:54 Bakari: that's not even remotely close to kpop, though
18:54 Bakari: plus, it comes from Japan, which kind of eleminates the initial idea of going for more variety
18:54 Shurelia: hmm, true.
18:54 Shurelia: so, it's no good then?
18:55 Bakari: nope, sorry.
18:56 Bakari: best I can do is a very quick irc check
18:56 Shurelia: Alright then.
18:56 Shurelia: Aah, that's also fine tho.
18:56 Shurelia: (Thanks for giving me a quick answer too!)
18:57 Bakari: 02:57:524 (2,3) - random question, why is there a jump to (3)?
19:00 Bakari: 00:49:854 (2,3,4) - i feel uneasy about the soft shapes here. the intro is way too soft for three sliders like this
19:00 Shurelia: anything that you can recommend for that?
19:00 Shurelia: 00:49:854 (2,3,4) -
19:01 Shurelia: Should I curve it?
19:01 Bakari: 00:54:434 (3,4) - there is no need to space (4) so far away as it has no vocal/drum support
19:01 Bakari: yeah, curving those would be great
19:01 Shurelia: nerded
19:01 Shurelia: *f
19:01 Shurelia: fair
19:02 Bakari: 01:10:044 (3,4) - i really feel like I'm jumping on nothing
19:03 Bakari: 01:17:686 - give this beat a circle, perhaps? there's that drum thingy and it's really strong
19:05 Bakari: 01:31:345 (2,3) - 01:31:995 (4,5,6) - the sound is very similar, it's literally the same combo
19:05 Bakari: are you sure about the spacing difference?
19:06 Shurelia: I'm sending these to my partner instead since some of the things that you mentioned are his
19:07 Bakari: 01:50:044 (3,4,5) - this flows like a linear thing, doesn't it? http://bakarisu.s-ul.eu/8ITCVFkf.jpg
19:07 Shurelia: ooh, he fixed all the points that you mentioned
19:07 Bakari: why not give it some fancy angles instead? http://bakarisu.s-ul.eu/jwFLh7RD.jpg
19:08 Bakari: vocals are very changeable here
19:08 Bakari: the whole thing is centered around the voice
19:08 Shurelia: `sweet idea
19:08 Shurelia: will do
19:08 Bakari: so, being as sensetice as you can with the voice is gonna work
19:09 Shurelia: 01:31:345 (2,3,4,5,6) - "Pitch are decreasing , So I want to lower the spacing for that, it'll be a nice effect"
19:10 Bakari: 02:24:190 (2,3) - vocals are doing the cool thing with the lyrics and pitch, stress it in a more accurate way? http://bakarisu.s-ul.eu/FsPBNhmS.jpg
19:11 Bakari: 02:27:767 (2,3,4) - these feel like three equally strong drum beats, spacing them differently feels quite confusing
19:11 Shurelia: hmm
19:12 Shurelia: gonn nerf "2" then
19:12 Bakari: 02:30:044 (4,5) - the less objects you use, the more stress vocals get
19:12 Bakari: it's like, they sound clearer
19:12 Bakari: https://osu.ppy.sh/ss/7874825compare with this
19:12 Bakari: https://osu.ppy.sh/ss/7874825 whoops
19:13 Shurelia: 02:30:044 (4,5) - hmm
19:13 Shurelia: naah , I want to give some built ups
19:13 Shurelia: for the next section
19:13 Shurelia: that's why i put more objects
19:13 Bakari: 02:40:776 (1,2,3) - the angle here is pretty unnatural, I think
19:14 Shurelia: awkward, hmm
19:14 Shurelia: will do something about it
19:15 Bakari: http://bakarisu.s-ul.eu/nMRyMZrU.jpg
19:15 Bakari: try sharp angles
19:15 Shurelia: hooo
19:16 Shurelia: that's a great idea
19:16 Bakari: blue - slower movements / red - faster
19:16 Shurelia: will apply that
19:16 Bakari: essentially, you'll be forcing two arc-shaped patterns
19:16 Bakari: with swift transitions
19:17 Shurelia: indeed
19:17 Bakari: 02:44:190 (6,1,2,3) - not sure about the flow here, test that and see if it works
19:18 Shurelia: what do you mean?
19:18 Bakari: (6) pints your flow somewhere in the lower centre of the playfield
19:18 Bakari: (1) is located top-left
19:19 Bakari: it can work if you want some sharper feel to the pattern, http://bakarisu.s-ul.eu/KRWuLkBc.jpg this can also work with a softer flow
19:19 Bakari: see what works best for you
19:20 Shurelia: fixeed
19:20 Bakari: 02:57:361 (1,2,3,4,5) - let's try to stress the stronger drums with jumps? https://osu.ppy.sh/ss/7874898
19:21 Bakari: I keep the star formation
19:21 Bakari: if you apply this, try stacking (6) and (3)
19:22 Bakari: 03:11:995 (4,1) - jumps are fun, space (1) further. so the fast jump/slow sv contrast is brighter
19:22 Shurelia: fair point
19:23 Shurelia: 02:57:361 (1,2,3,4,5) - did applied
19:25 Bakari: 03:16:385 (2,3,4) - they are sort of similar, so, I'd rather try toemphasise that https://osu.ppy.sh/ss/7874948
19:25 Shurelia: hmm, a pretty big one
19:25 Bakari: i can't make out a single word, so I just use pitch changes and the instruments to build patterns
19:26 Bakari: http://bakarisu.s-ul.eu/332lV1QZ.jpg you can compress the thing as well
19:26 Shurelia: yeah, I'll try to do that
19:26 Shurelia: looks fun to me
19:27 Bakari: 03:32:971 (4,1) - (1) has a really nice and strong drum, let's break the flow to stress that?
19:27 Bakari: http://bakarisu.s-ul.eu/Q66R5XVJ.jpg
19:27 Bakari: not actually breaking anything, but rather adding a shaper angle
19:27 Shurelia: sharper angle hmm
19:28 Bakari: it's hard to explain, but since you don't have many objects, every single angle can change the feel
19:28 Shurelia: YEah, I can do that
19:28 Shurelia: yeap, I understand
19:28 Bakari: 03:34:434 (2,1) - and then here as well
19:28 Bakari: 03:52:971 (1,2) - and here's a pattern where the sharp angle doesn't feel natural :p
19:29 Shurelia: is it? :o
19:29 Shurelia: i feel like
19:29 Shurelia: I want to move a bit back-wards when hearing these vocal
19:29 Shurelia: prob should I CTRL+G 2?
19:30 Bakari: I guess
19:30 Bakari: ctrl+G (2) and test the pattern
19:30 Bakari: again, see what works better
19:30 Shurelia: fine for me
19:30 Shurelia: caus
19:30 Shurelia: e
19:30 Shurelia: 3 got more emphasize
19:30 Shurelia: which is works
19:31 Bakari: 03:56:873 (1,2) - might as well want to look at this one
19:31 Bakari: kind of similar patterning
19:31 Shurelia: already did
19:31 Bakari: emphasis is different, tho
19:31 Bakari: ye
19:32 Bakari: 04:06:019 (3) - any way we could fit two circles here?
19:33 Shurelia: could , yes.
19:33 Shurelia: but it has weird snapping
19:33 Shurelia: should be avoided
19:36 Bakari: 04:04:678 (1) - how about adding an extra repeat to this slider then?
19:36 Bakari: so, 04:06:019 (2) - would feel a bit more intense in comparison with the previous slider
19:36 Shurelia: that could work but
19:36 Shurelia: i feel like we should click something on
19:36 Shurelia: 04:05:654 -
19:37 Shurelia: but hmm
19:37 Bakari: I guess you can check that with Mir and see which one fits better :p
19:37 Shurelia: that acrually
19:37 Shurelia: could work
19:38 Shurelia: this is my part
19:38 Shurelia: yeah, prob
19:38 Shurelia: i can do the repat
19:38 Bakari: an extra opinion never hurts, though :)
19:38 Shurelia: right.
19:39 Shurelia: we'll discuss it
19:39 Bakari: after all you and Mir are the people who know this map like nobody else
19:39 Shurelia: indeed :D
19:39 Bakari: 04:19:312 (6,7) - can we try a slider here? this way the jump would be more noticeable (and easier to hit)
19:40 Bakari: + the slider would stress the beat and a nice "slowdown" feel
19:40 Shurelia: isn't that gonna be awkward? :o
19:40 Shurelia: but yeah
19:40 Bakari: you know how BD's Gangsta uses sliders as a way to give players some rest? that'd be the same thing
19:40 Shurelia: slider would fit
19:40 Shurelia: i see
19:41 Bakari: if you feel like that'd be really weird
19:41 Bakari: you can add more sliders after that one
19:41 Bakari: for the same instrument
19:41 Bakari: o, let me show a pattern I just made up!
19:42 Shurelia: sire!
19:42 Bakari: https://osu.ppy.sh/ss/7875083
19:44 Shurelia: the 7>8 stack would be
19:44 Shurelia: will do something about it then
19:46 Bakari: 04:30:044 (1,2,3) - sharp angles here, are you sure? it flows like this http://bakarisu.s-ul.eu/bnnDZdFR.jpg
19:46 Bakari: http://bakarisu.s-ul.eu/SqcCkZCS.jpg I'd rather give it a bit faster/smoother movement
19:47 Bakari: 04:31:995 (1) - I'm also not sure about these sliders, the strong curve in the ned is something I am not a huge fan of
19:48 Bakari: 04:34:922 (3,4) - follows the same kind of angle as 04:30:044 (1,2,3) -
19:48 Bakari: 04:37:361 (3,1) - and same here. i's like you drop the slider and instead of keeping the dynamics you have to somehow move to the centre of the pattern
19:49 Bakari: 04:41:261 (2) - how about moving (2) apart? http://bakarisu.s-ul.eu/bM7AJ60S.jpg
19:49 Bakari: 04:44:676 (1,2) - then you'd have to move this one part as well
19:50 Shurelia: he doing something bit the flow
19:50 Shurelia: changed something with the strong curve slider
19:51 Shurelia: and for the drop thingy
19:52 Shurelia: dropping things for emphasizing the vocals and the drum is okay
19:52 Bakari: 04:57:359 (1,2) - (2) deserves spacing bigger than that, I'm sure!
19:53 Bakari: 04:58:335 (3,4,5) - cool!
19:53 Bakari: if you give (2) a bigger jump, it'll contrast with (3) better as well
19:53 Shurelia: eHeheh, Thanks
19:54 Bakari: 04:58:335 (1) - btw, how about a new combo?
19:54 Shurelia: agreed with the spacin
19:54 Bakari: 04:58:335 (1,1,2) - flow thingy repeats itself
19:55 Bakari: 05:27:115 (2) - it could really use a jump, this sounds so strong
19:55 Shurelia: ooh, I can buff that
19:55 Bakari: 05:32:969 (2,3) - but that'd require changing this as well
19:56 Shurelia: hmm
19:56 Shurelia: what to do for that
19:56 Shurelia: prob I can
19:56 Shurelia: move 2 upper
19:57 Bakari: i think so
19:57 Bakari: 05:42:237 (1,1) - kind of a weird idea for the sliders, [http://bakarisu.s-ul.eu/IhDM9Tp9.jpg here]. the second one basically just uses some kind of a slowdown
19:58 Bakari: 06:06:627 (2,3,1) - which one of these is actually stronger?
19:58 Shurelia: Hmm, I'll consider that
19:59 Bakari: 06:13:456 (1,1) - using these slowdowns would require changing more sliders, remember that :p
20:00 Shurelia: yeah
20:00 Bakari: i guess that's about it
20:00 Shurelia: Yay!!
20:00 Shurelia: That was super helpful
20:00 Bakari: it was mostly flow stuff, though
20:00 Shurelia: and teached me a lot of things!
20:00 Bakari: just be sure to test it after applying changes
20:00 Shurelia: Hmm, right
20:01 Shurelia: will do
20:01 Bakari: this way you'll get the feel of the map
20:01 Shurelia: please do post this log , so people would know that you also did contribute on this map
20:01 Shurelia: and I can reward you
20:01 Bakari: once you play it normally, test it drom the editor as well if possible, so you can pause and change things right away :p
20:02 Bakari: f2 is the hotkey, I'm sure you already know that :p