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Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ci

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Topic Starter
Shurelia
This beatmap was submitted using in-game submission on 2017年6月4日 at 15:29:01

Artist: Shikata Akiko
Title: EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: Mir Ar Tonelico II Sekai ni Hibiku Shoujo-tachi no Metafalica Melody of Cloche Leythal Pastalia Hymn Visual Novel Gust NIS RPG Daisuke Achiwa best game
BPM: 100
Filesize: 11635kb
Play Time: 06:29
Difficulties Available:
  1. Infel Phira (4.22 stars, 761 notes)
Download: Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel
Information: Scores/Beatmap Listing
---------------




~ Like the birds that fly in the firmament ~

~ Like the plants that dance thanks to the wind ~

~ Like the fishes that swim in the rivers ~

~ Like the animals that run through the land ~

~ I'll loudly convey my happiness to everyone ~


pls give stars and(or) favs if you like the map or the song or both.
o right, I actually not planning to map this song atm but Mir just went like crazy when I let him to listen to it so.... there's this. It's beautiful btw
to do :
- enjoy the map and the song
FumiBox
came from #modreqs...my first mod ever....sorry if not helpful

00:09:124 (5) - nc
00:10:324 (1) - remove nc
01:53:784 (4) - nc
03:43:215 (1) - might want to be 2 beat longer
04:18:337 (1) - move nc to 04:18:662 (2) -
05:16:141 (5) - nc
05:31:751 (5) - ^
05:46:141 (1) - look better if blanket imo


i like the song :D
Topic Starter
Shurelia

The Pun-nisher wrote:

came from #modreqs...my first mod ever....sorry if not helpful

00:09:124 (5) - nc Not necessary, It'll kill the combo counts
00:10:324 (1) - remove nc Nope, need to do that since it's the new section of the vocal
01:53:784 (4) - nc Unfortunately the NC won't fit at here
03:43:215 (1) - might want to be 2 beat longer Nope, the vocal actually stop at 03:44:190 - which is the current spinner's end
04:18:337 (1) - move nc to 04:18:662 (2) - Nope, the big white lines start at 04:18:337 (1) - means it's a new section
05:16:141 (5) - nc Doable but not pretty necessary
05:31:751 (5) - ^ same
05:46:141 (1) - look better if blanket imo Probably it's intentionally to be not blanketed


i like the song :D Thanks!
Thanks for trying!
Sotarks
hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice!

01:50:450 (4) - this is so awful to play aaa

02:47:361 (2,3) - 1/4 slider?

02:48:093 (5,6,7) - i'd rather keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ?

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that

04:36:873 (2,3) - silence those ends ?

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - .

05:16:873 (1) - do you need such anchors for this slider ? xd

05:35:410 (4) - extend this slider like you did previously ?

cute map!
Topic Starter
Shurelia

Sotarks wrote:

hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^ makes sense

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo yeaaap. wanna keep the concept for the similar song

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice!

01:50:450 (4) - this is so awful to play aaa did something

02:47:361 (2,3) - 1/4 slider?

02:48:093 (5,6,7) - i'd rather keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ? Naah, the slider ends is intentionally sounded to follow the music better imo

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that

04:36:873 (2,3) - silence those ends ?

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - . did something based on the 2nd option

05:16:873 (1) - do you need such anchors for this slider ? xd Mir suggested Xd

05:35:410 (4) - extend this slider like you did previously ? Want to do something different at here, but let's just see

cute map! Thanks
Thanks for the mod
Mir

Shurelia wrote:

Sotarks wrote:

hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^ makes sense

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo yeaaap. wanna keep the concept for the similar song

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice! - nah i don't think so, should be clickable because a 1/6 stream is very unlikely at this bpm so players will assume it's 1/4 because it's definitely not 1/3 since those are the jumps

01:50:450 (4) - this is so awful to play aaa did something

02:47:361 (2,3) - 1/4 slider? - same reasoning as above

02:48:093 (5,6,7) - i'd rather keep ds here - i don't think it's too necessary to keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ? Naah, the slider ends is intentionally sounded to follow the music better imo

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that - it's a creative liberty in which i use those for the vocal trill, which is very noticeable imo

04:36:873 (2,3) - silence those ends ? - i don't think it's necessary o.O

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - . did something based on the 2nd option

05:16:873 (1) - do you need such anchors for this slider ? xd Mir suggested Xd

05:35:410 (4) - extend this slider like you did previously ? Want to do something different at here, but let's just see

cute map! Thanks
Thanks for the mod
Thanks for the mod
[Nemesis]
M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little?
00:59:312 (1) - curve it a bit more
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off
01:19:637 (2,3) - again
01:21:589 (2,3) - aaaaagain
05:39:637 (2) - increase the spacing between this and (1)
05:39:637 (2) - I fucking love vocals in this part <3

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Mir

[Nemesis] wrote:

M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little?
00:59:312 (1) - curve it a bit more
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off - shurelia fix im lazy
01:19:637 (2,3) - again - shurelia fix im lazy
01:21:589 (2,3) - aaaaagain - shurelia fix im lazy
05:39:637 (2) - increase the spacing between this and (1)
05:39:637 (2) - I fucking love vocals in this part <3

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Thanks for mod.~
Artikash
shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC
00:15:724 (3) - why the awkward flow?
00:18:724 (5) - NC
00:55:410 (1,2,3) - would flow better with the slider being a bit higher
01:15:735 (3) - overmap I think?
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now
03:03:540 (4) - overmapped
03:52:971 (1,2) - see 1:40:288 (1,2)
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable
04:27:117 (2) - doesn't sound right
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475
Mir

Artikash wrote:

shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC
00:15:724 (3) - why the awkward flow?
00:18:724 (5) - NC
00:55:410 (1,2,3) - would flow better with the slider being a bit higher
01:15:735 (3) - overmap I think? - nah there's a harp there
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now - nah i think it's fine as it is
03:03:540 (4) - overmapped - harp is there
03:52:971 (1,2) - see 1:40:288 (1,2)
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable
04:27:117 (2) - doesn't sound right - you're right it's 1/4, changed
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475 - breaks my original idea way too much and it looks fine to me
Thanks for the mod!
Topic Starter
Shurelia

[Nemesis] wrote:

M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little yeah, did slow this thing a bit
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little? did some new adjustmens
00:59:312 (1) - curve it a bit more done
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off - shurelia fix im lazy
01:19:637 (2,3) - again - shurelia fix im lazy
01:21:589 (2,3) - aaaaagain - shurelia fix im lazy
05:39:637 (2) - increase the spacing between this and (1) sure
05:39:637 (2) - I fucking love vocals in this part <3 Me too!

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Thank you!

Artikash wrote:

shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC Naah, not really necessary
00:15:724 (3) - why the awkward flow? Is it? Well, the sudden changes are for emphasizing things
00:18:724 (5) - NC same
00:55:410 (1,2,3) - would flow better with the slider being a bit higher did a bit adjustments
01:15:735 (3) - overmap I think? - nah there's a harp there
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong But it'll kill the next 3 sounds that you mentioned since it'll play too similar on each other
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play Naah, I want to give the players a bit of rest but good idea. I'd consider when other people mention this thing again.
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow dunno what for but yeh
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now - nah i think it's fine as it is
03:03:540 (4) - overmapped - harp is there
03:52:971 (1,2) - see 1:40:288 (1,2) same reason
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC NC'd
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable Naah , did some testplays with other players, it plays fine.
04:27:117 (2) - doesn't sound right - you're right it's 1/4, changed
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475 - breaks my original idea way too much and it looks fine to me
Thanks!
TheKingHenry
Hello there mod from my queue~
Infel Phira
  1. 00:19:324 (6,1) - blanket?
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure
  3. 00:36:124 - why no same thing as at 00:24:124 (4) -
  4. 00:40:324 (2,3) - timing not good enough
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then.
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good
  8. 01:08:580 (4,1) - fix blanket
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - )
  14. 01:39:800 (3) - NC
  15. 01:54:922 (5) - ^
  16. 02:31:019 (1,3) - fix blanket
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before
  19. 03:05:166 (4) - NC
  20. 03:13:946 (1,3) - fix stack
  21. 03:20:776 (3,1) - ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible
  30. 05:13:784 (3,5) - fix stack
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) -
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones?
Good luck!
Topic Starter
Shurelia

TheKingHenry wrote:

Hello there mod from my queue~ Hi Henry!
Infel Phira
  1. 00:19:324 (6,1) - blanket? Blanket
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure done, all of them
  3. 00:36:124 - why no same thing as at 00:24:124 (4) - woops, missed that ,nice one
  4. 00:40:324 (2,3) - timing not good enough Is it? , We'll check
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then. Changed 00:54:272 - as a 1/3 slider instead, hopefully I'm doing it right
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better done
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good Both
  8. 01:08:580 (4,1) - fix blanket Sorry for making you cheacking my blankets u,u
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section done
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - ) We'll see , but fyi We're following the HARP atm and it's should correctly snapped.
  14. 01:39:800 (3) - NC right
  15. 01:54:922 (5) - ^ ^
  16. 02:31:019 (1,3) - fix blanket Not pretty necessary since I want to keep the triangle from 02:31:019 (1,2,3) -
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before
  19. 03:05:166 (4) - NC
  20. 03:13:946 (1,3) - fix stack fixed
  21. 03:20:776 (3,1) - ^ ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3 gonna leave it as it be for now cause I really want to click smth on 03:22:483 - so that'y why I circle'd it instead
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then aaa
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here slider'd the 1
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess Indeed
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible
  30. 05:13:784 (3,5) - fix stack fixed
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) - uguuu
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work uguuu ^2
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones? aight
Good luck!
Thanks you very very much!
Lyawi
:3
Topic Starter
Shurelia

Lyawi wrote:

:3
Danke for the stars!
Mir

Shurelia wrote:

TheKingHenry wrote:

Hello there mod from my queue~ Hi Henry!
Infel Phira
  1. 00:19:324 (6,1) - blanket? Blanket
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure done, all of them
  3. 00:36:124 - why no same thing as at 00:24:124 (4) - woops, missed that ,nice one
  4. 00:40:324 (2,3) - timing not good enough Is it? , We'll check
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then. Changed 00:54:272 - as a 1/3 slider instead, hopefully I'm doing it right
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better done
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good Both
  8. 01:08:580 (4,1) - fix blanket Sorry for making you cheacking my blankets u,u
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself - fixing blankets but won't reply to any more nazi points consider them dealt with
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section done
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line - i think this is very readable, if it becomes an issue i'll change it
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - ) We'll see , but fyi We're following the HARP atm and it's should correctly snapped.
  14. 01:39:800 (3) - NC right
  15. 01:54:922 (5) - ^ ^
  16. 02:31:019 (1,3) - fix blanket Not pretty necessary since I want to keep the triangle from 02:31:019 (1,2,3) -
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before - adjusted
  19. 03:05:166 (4) - NC - unnecessary
  20. 03:13:946 (1,3) - fix stack fixed
  21. 03:20:776 (3,1) - ^ ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3 gonna leave it as it be for now cause I really want to click smth on 03:22:483 - so that'y why I circle'd it instead
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then aaa
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here slider'd the 1
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess Indeed
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either - k
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible - fixed
  30. 05:13:784 (3,5) - fix stack fixed
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) - uguuu
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work uguuu ^2
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones? aight
Good luck!
Thanks you very very much!
Okay done. Thanks for the mod.~
Kyle73
From your m4m queue :d

[Infel Phira]

00:05:524 (1,2,3,4) – Make spacing even here, same spacing from 00:05:524 (1,2) – with 00:06:424 (3,4) – or vice versa
00:15:124 (1,2,3) – Move 00:15:724 (3) – to make better triangle visual here like that or something
00:27:124 (2,3,1) – Space 00:28:324 (1) – it more out or something for better spacing
01:00:288 (4) – Make triangle space equal to 01:00:125 (3) – and fix blanket 01:00:776 (5) – if you do move it
01:04:028 (3) – Stack under 01:02:239 (4) – slider end? If you do, even out spacing at 01:03:865 (2) – afterwards
01:05:816 (2) – Blanket would look cleaner if it was spaced between 01:05:166 (1,4) – equally like that imo
01:12:483 (5,1) – Blanket could be better
01:15:735 (3,5) – Even spacing throughout this section so I’d make this blanket spacing more equal too
01:18:337 (4) – Can make blanket + triangle better by moving the note here
01:21:751 (3) – Sliderend stack is messed up I think? Could just be the editor being dumb lol
01:30:532 (1,2,3) – Even spacing between 01:31:345 (2,3) – or 01:30:532 (1,2) – ?
01:40:288 (1) – Equal spacing with 01:39:800 (1,2,3) – would like nice plus you can make another sik triangle :d
01:57:361 (4,1) – Space 01:57:849 (1) – more so it looks clean and even
02:00:776 (3) – Fix blanket or changeup slider orientation
02:12:971 (3) – Can move out more to the left imo
02:26:629 (4) – I think stacking under 02:26:141 (3) – would be nice
02:29:068 (1) – Sliderhead is p close to 02:28:093 (4) – blanket, I would space it out more, looks more clean
03:28:093 (2) – I would raise slider body higher to make a cleaner blanket
04:17:198 (3,4) – This overlap looks pretty messy, you don’t do it anywhere else in this section
04:27:117 (2) – Fix blanket, can change this 04:28:093 (1) – sliderbody a bit
04:30:694 (2,4) –Can move these a bit for cleaner spacing between the 04:30:044 (1,3) –
04:44:188 (2,4) – Spacing can be cleaner and more equal between the two
04:45:489 (4) – Fix stack if you do move
04:48:253 (3,3) – Can be spaced further away from the blanket, like 04:48:091 (2,4,2,4) – so make it have the same spacing
04:49:391 (4,2) – Editor stack bug or something I think lol
05:11:505 (2,3,4,5,6,7) – Can make this whole part similar spacing to the 05:11:017 (1) – blanket spacing here imo
05:16:626 (5) – Feels kind of distant out there, I’d move into the slider like this or something

That’s all :d, good luck!
Mir

Kyle73 wrote:

From your m4m queue :d

[Infel Phira]

00:05:524 (1,2,3,4) – Make spacing even here, same spacing from 00:05:524 (1,2) – with 00:06:424 (3,4) – or vice versa
00:15:124 (1,2,3) – Move 00:15:724 (3) – to make better triangle visual here like that or something
00:27:124 (2,3,1) – Space 00:28:324 (1) – it more out or something for better spacing
01:00:288 (4) – Make triangle space equal to 01:00:125 (3) – and fix blanket 01:00:776 (5) – if you do move it
01:04:028 (3) – Stack under 01:02:239 (4) – slider end? If you do, even out spacing at 01:03:865 (2) – afterwards
01:05:816 (2) – Blanket would look cleaner if it was spaced between 01:05:166 (1,4) – equally like that imo
01:12:483 (5,1) – Blanket could be better - dealing with all of these so not gonna reply to any others
01:15:735 (3,5) – Even spacing throughout this section so I’d make this blanket spacing more equal too
01:18:337 (4) – Can make blanket + triangle better by moving the note here
01:21:751 (3) – Sliderend stack is messed up I think? Could just be the editor being dumb lol
01:30:532 (1,2,3) – Even spacing between 01:31:345 (2,3) – or 01:30:532 (1,2) – ? - done
01:40:288 (1) – Equal spacing with 01:39:800 (1,2,3) – would like nice plus you can make another sik triangle :d
01:57:361 (4,1) – Space 01:57:849 (1) – more so it looks clean and even - i think it looks okay
02:00:776 (3) – Fix blanket or changeup slider orientation
02:12:971 (3) – Can move out more to the left imo
02:26:629 (4) – I think stacking under 02:26:141 (3) – would be nice - flow would be too harsh into the next part so i won't do this
02:29:068 (1) – Sliderhead is p close to 02:28:093 (4) – blanket, I would space it out more, looks more clean
03:28:093 (2) – I would raise slider body higher to make a cleaner blanket
04:17:198 (3,4) – This overlap looks pretty messy, you don’t do it anywhere else in this section
04:27:117 (2) – Fix blanket, can change this 04:28:093 (1) – sliderbody a bit
04:30:694 (2,4) –Can move these a bit for cleaner spacing between the 04:30:044 (1,3) –
04:44:188 (2,4) – Spacing can be cleaner and more equal between the two
04:45:489 (4) – Fix stack if you do move - done both
04:48:253 (3,3) – Can be spaced further away from the blanket, like 04:48:091 (2,4,2,4) – so make it have the same spacing - fix
04:49:391 (4,2) – Editor stack bug or something I think lol
05:11:505 (2,3,4,5,6,7) – Can make this whole part similar spacing to the 05:11:017 (1) – blanket spacing here imo
05:16:626 (5) – Feels kind of distant out there, I’d move into the slider like this or something

That’s all :d, good luck!
Thanks for the mod.~
Lavi
o/ Was supposed to mod it but this map is great. Love the song too ;) So I'll just shoot a star instead.

A few things:

Are the weird bpm changes at the beginning really necessary? They feel wrong, everything plays and sounds much smoother with only the 100bpm timing you set at the beginning. Try something like this: http://screenshot.sh/ofnAEmMjlYH6f http://screenshot.sh/oAEDwFjAWUo49 , sounds better to me and almost everything is perfectly aligned to the white lines.

Sliderends hitsounds are really annoying. Especially during the slow parts with a lot of them like 01:55:898 (1,2,3) - for example. I'd make all the sliderends like 10-15% vol... or make the hitsound different.

That's it, GL with the map
Vivyanne
888th post Xd

[ General]
  1. Maybe a higher resolution bg would be nice? I mean you could scale it up with waifu2x as well, getting something that's 1920x1080 orz would be nice ww

[ Map]
  1. Wouldn't AR8,5 be better for the map? The BPM stays quite low for the biggest part of the song so it'd be nice if the BPM could satisfy that better. The current one makes the map more frustrating to read as it feels more like a reacting challenge for most of the time.
  2. 00:09:124 (5) - It kinda feels inappropriate to not have notes like these NCd. When I listen to the vocals, I don't think that 00:06:724 (4,5) - link in well and that (5) could use a little more emphasis on its own as well.
  3. 00:34:324 (1) - I understand the emphasis that's given, but isn't this a little too much spacing compared to the rest of the notes before and after? It kinda feels like an overdone jump right now
  4. 00:47:524 (5) - I think an NC here could help out a lot. You might already say that slider leniency could cover the timing change, but making it really hard to read isn't the nicest thing to make a player do either. Helping them out a bit by showing that the song changes here a bit could really help.
  5. 00:59:312 (1) - Eventhough I like the pattern, the emphasis is completely killed here. The song gives way more of an impact on here than on 00:58:824 (4) - which gameplay-wise gets the same exact emphasis, which isn't right imo. You even make the beat stronger with the hitsounds so can this pls be spaced out more in a way >.<
  6. 01:05:166 (1,2) - diz iz not an actula blanket lolz
  7. 01:31:507 (3,4,5,6) - This feels really weird to me. The higher pitched stuff is on (3) and gets almost no tapping emphasis, but the less impactfull sounds on (4,5,6) do all get seperate tapping emphasis, which plays strange imo. Would make the notes from (3) all clickable instead and make (4,5,6) a reverse to get the emphasis right.
  8. 02:16:385 (2,3,4) - Still doubting whether this should be the "triple?" it is currently. Given that the rest of the section is rather simple in its rythm, throwing in something that's really dense in rythm AND you have to click all of it, that can easily throw people off. I think it'd be better here to actually simplify the rythm or change the notes around so that maybe a 1/4 or 1/4 reverse can be created.
  9. 02:24:190 (2,3) - Can these please not touch for a pixel thanks
  10. 03:04:841 (3,4) - I don't get what rythm these are supposed to follow/
  11. 03:07:605 (2) - NC pls i wanna regain health after a little break!
  12. 03:43:215 (1) - Shouldn't this be a slider like 03:41:263 (1,2) - ? It's following kinda equal vocals
  13. 04:24:028 (8,1) - Spacing feels a little too high here. The change in flow should already emphasise the change in the song but the spacing could imo be tuned a bit down because of the emphasis already being there strongly. This threw me off a lot when playing.
  14. 05:15:570 (1) - Feels like an accidental NC?
  15. Guess the rest are consistent errors pointed out before

sorry am bad at modding
Mir

HighTec wrote:

888th post Xd

[ General]
  1. Maybe a higher resolution bg would be nice? I mean you could scale it up with waifu2x as well, getting something that's 1920x1080 orz would be nice ww

[ Map]
  1. Wouldn't AR8,5 be better for the map? The BPM stays quite low for the biggest part of the song so it'd be nice if the BPM could satisfy that better. The current one makes the map more frustrating to read as it feels more like a reacting challenge for most of the time. - I don't think the map suffers too much because of the AR. The reason it's 8.7 is because there are some dense rhythms later in the kiai that would be nicer to have higher AR to read. It's a good middle ground I think at least.
  2. 00:09:124 (5) - It kinda feels inappropriate to not have notes like these NCd. When I listen to the vocals, I don't think that 00:06:724 (4,5) - link in well and that (5) could use a little more emphasis on its own as well.
  3. 00:34:324 (1) - I understand the emphasis that's given, but isn't this a little too much spacing compared to the rest of the notes before and after? It kinda feels like an overdone jump right now
  4. 00:47:524 (5) - I think an NC here could help out a lot. You might already say that slider leniency could cover the timing change, but making it really hard to read isn't the nicest thing to make a player do either. Helping them out a bit by showing that the song changes here a bit could really help.
  5. 00:59:312 (1) - Eventhough I like the pattern, the emphasis is completely killed here. The song gives way more of an impact on here than on 00:58:824 (4) - which gameplay-wise gets the same exact emphasis, which isn't right imo. You even make the beat stronger with the hitsounds so can this pls be spaced out more in a way >.<
  6. 01:05:166 (1,2) - diz iz not an actula blanket lolz
  7. 01:31:507 (3,4,5,6) - This feels really weird to me. The higher pitched stuff is on (3) and gets almost no tapping emphasis, but the less impactfull sounds on (4,5,6) do all get seperate tapping emphasis, which plays strange imo. Would make the notes from (3) all clickable instead and make (4,5,6) a reverse to get the emphasis right. - I actually think that while the pitch is higher, the volume is lower for those sounds, so I made the 4,5,6 clickable instead to show the decline in the music and to give more emphasis to the louder sounds
  8. 02:16:385 (2,3,4) - Still doubting whether this should be the "triple?" it is currently. Given that the rest of the section is rather simple in its rythm, throwing in something that's really dense in rythm AND you have to click all of it, that can easily throw people off. I think it'd be better here to actually simplify the rythm or change the notes around so that maybe a 1/4 or 1/4 reverse can be created. - I don't think it's too much strain, it's a little flair to the vocals that I think fits quite nicely.
  9. 02:24:190 (2,3) - Can these please not touch for a pixel thanks - They touch for way more than a pixel. :^)
  10. 03:04:841 (3,4) - I don't get what rythm these are supposed to follow - snares and basically simplification since there's a lot of 1/3 and tapping only circles would be kind of straining imo
  11. 03:07:605 (2) - NC pls i wanna regain health after a little break!
  12. 03:43:215 (1) - Shouldn't this be a slider like 03:41:263 (1,2) - ? It's following kinda equal vocals
  13. 04:24:028 (8,1) - Spacing feels a little too high here. The change in flow should already emphasise the change in the song but the spacing could imo be tuned a bit down because of the emphasis already being there strongly. This threw me off a lot when playing.
  14. 05:15:570 (1) - Feels like an accidental NC?
  15. Guess the rest are consistent errors pointed out before

sorry am bad at modding
Idk what you mean by consistent errors so an explanation of that would be nice. :3

Thanks for the mod! All no change. >:
Topic Starter
Shurelia

Kyle73 wrote:

From your m4m queue :d

[Infel Phira]

00:05:524 (1,2,3,4) – Make spacing even here, same spacing from 00:05:524 (1,2) – with 00:06:424 (3,4) – or vice versa sure
00:15:124 (1,2,3) – Move 00:15:724 (3) – to make better triangle visual here like that or something it's a lready a trinagle but yeeh sure
00:27:124 (2,3,1) – Space 00:28:324 (1) – it more out or something for better spacing done
01:00:288 (4) – Make triangle space equal to 01:00:125 (3) – and fix blanket 01:00:776 (5) – if you do move it Damn, I keep missing this kind of stuffs lol
01:04:028 (3) – Stack under 01:02:239 (4) – slider end? If you do, even out spacing at 01:03:865 (2) – afterwards done
01:05:816 (2) – Blanket would look cleaner if it was spaced between 01:05:166 (1,4) – equally like that imo yeaah
01:12:483 (5,1) – Blanket could be better - dealing with all of these so not gonna reply to any others
01:15:735 (3,5) – Even spacing throughout this section so I’d make this blanket spacing more equal too
01:18:337 (4) – Can make blanket + triangle better by moving the note here
01:21:751 (3) – Sliderend stack is messed up I think? Could just be the editor being dumb lol
01:30:532 (1,2,3) – Even spacing between 01:31:345 (2,3) – or 01:30:532 (1,2) – ? - done
01:40:288 (1) – Equal spacing with 01:39:800 (1,2,3) – would like nice plus you can make another sik triangle :d right
01:57:361 (4,1) – Space 01:57:849 (1) – more so it looks clean and even - i think it looks okay
02:00:776 (3) – Fix blanket or changeup slider orientation
02:12:971 (3) – Can move out more to the left imo
02:26:629 (4) – I think stacking under 02:26:141 (3) – would be nice - flow would be too harsh into the next part so i won't do this
02:29:068 (1) – Sliderhead is p close to 02:28:093 (4) – blanket, I would space it out more, looks more clean right
03:28:093 (2) – I would raise slider body higher to make a cleaner blanket right
04:17:198 (3,4) – This overlap looks pretty messy, you don’t do it anywhere else in this section right
04:27:117 (2) – Fix blanket, can change this 04:28:093 (1) – sliderbody a bit
04:30:694 (2,4) –Can move these a bit for cleaner spacing between the 04:30:044 (1,3) – not really necessary
04:44:188 (2,4) – Spacing can be cleaner and more equal between the two
04:45:489 (4) – Fix stack if you do move - done both
04:48:253 (3,3) – Can be spaced further away from the blanket, like 04:48:091 (2,4,2,4) – so make it have the same spacing - fix
04:49:391 (4,2) – Editor stack bug or something I think lol
05:11:505 (2,3,4,5,6,7) – Can make this whole part similar spacing to the 05:11:017 (1) – blanket spacing here imo
05:16:626 (5) – Feels kind of distant out there, I’d move into the slider like this or something sure

That’s all :d, good luck!
Thanks for the mod!

HighTec wrote:

888th post Xd

[ General]
  1. Maybe a higher resolution bg would be nice? I mean you could scale it up with waifu2x as well, getting something that's 1920x1080 orz would be nice ww
Did try but the pic would looks cluttered , also the current BG looks neat and fine in-game so yeah.

[ Map]
  1. Wouldn't AR8,5 be better for the map? The BPM stays quite low for the biggest part of the song so it'd be nice if the BPM could satisfy that better. The current one makes the map more frustrating to read as it feels more like a reacting challenge for most of the time. - I don't think the map suffers too much because of the AR. The reason it's 8.7 is because there are some dense rhythms later in the kiai that would be nicer to have higher AR to read. It's a good middle ground I think at least.
  2. 00:09:124 (5) - It kinda feels inappropriate to not have notes like these NCd. When I listen to the vocals, I don't think that 00:06:724 (4,5) - link in well and that (5) could use a little more emphasis on its own as well. yeaah, I can give these some NC
  3. 00:34:324 (1) - I understand the emphasis that's given, but isn't this a little too much spacing compared to the rest of the notes before and after? It kinda feels like an overdone jump right now nerfed, yeah
  4. 00:47:524 (5) - I think an NC here could help out a lot. You might already say that slider leniency could cover the timing change, but making it really hard to read isn't the nicest thing to make a player do either. Helping them out a bit by showing that the song changes here a bit could really help. sure thing
  5. 00:59:312 (1) - Eventhough I like the pattern, the emphasis is completely killed here. The song gives way more of an impact on here than on 00:58:824 (4) - which gameplay-wise gets the same exact emphasis, which isn't right imo. You even make the beat stronger with the hitsounds so can this pls be spaced out more in a way >.< yeah, did pretty major changes because of this
  6. 01:05:166 (1,2) - diz iz not an actula blanket lolz blanket
  7. 01:31:507 (3,4,5,6) - This feels really weird to me. The higher pitched stuff is on (3) and gets almost no tapping emphasis, but the less impactfull sounds on (4,5,6) do all get seperate tapping emphasis, which plays strange imo. Would make the notes from (3) all clickable instead and make (4,5,6) a reverse to get the emphasis right. - I actually think that while the pitch is higher, the volume is lower for those sounds, so I made the 4,5,6 clickable instead to show the decline in the music and to give more emphasis to the louder sounds
  8. 02:16:385 (2,3,4) - Still doubting whether this should be the "triple?" it is currently. Given that the rest of the section is rather simple in its rythm, throwing in something that's really dense in rythm AND you have to click all of it, that can easily throw people off. I think it'd be better here to actually simplify the rythm or change the notes around so that maybe a 1/4 or 1/4 reverse can be created. - I don't think it's too much strain, it's a little flair to the vocals that I think fits quite nicely.
  9. 02:24:190 (2,3) - Can these please not touch for a pixel thanks - They touch for way more than a pixel. :^)
  10. 03:04:841 (3,4) - I don't get what rythm these are supposed to follow - snares and basically simplification since there's a lot of 1/3 and tapping only circles would be kind of straining imo
  11. 03:07:605 (2) - NC pls i wanna regain health after a little break! NC'd on somewhere else
  12. 03:43:215 (1) - Shouldn't this be a slider like 03:41:263 (1,2) - ? It's following kinda equal vocals should be k now
  13. 04:24:028 (8,1) - Spacing feels a little too high here. The change in flow should already emphasise the change in the song but the spacing could imo be tuned a bit down because of the emphasis already being there strongly. This threw me off a lot when playing. nerfed
  14. 05:15:570 (1) - Feels like an accidental NC? aaa
  15. Guess the rest are consistent errors pointed out before

sorry am bad at modding
Thanks for the maod!

Wanko wrote:

o/ Was supposed to mod it but this map is great. Love the song too ;) So I'll just shoot a star instead.

A few things:

Are the weird bpm changes at the beginning really necessary? They feel wrong, everything plays and sounds much smoother with only the 100bpm timing you set at the beginning. Try something like this: http://screenshot.sh/ofnAEmMjlYH6f http://screenshot.sh/oAEDwFjAWUo49 , sounds better to me and almost everything is perfectly aligned to the white lines. Good idea! but i feel like the current things that we're using atm are fine as it is

Sliderends hitsounds are really annoying. Especially during the slow parts with a lot of them like 01:55:898 (1,2,3) - for example. I'd make all the sliderends like 10-15% vol... or make the hitsound different. actually using the slider-ends sounds are pretty enjoyable on the play through imo

That's it, GL with the map
Thanks for the check and star!
riffy
Hey!

Did a brief chack, focused on flow/spacings. Angleeeeees were changed in many patterns.

IRC log
18:45 Shurelia: Hi , Bakari! (RIP Anal Bun Fum , Was fun tho)
18:45 Shurelia: aanyway.
18:46 Bakari: oh no, it's dead
18:46 Shurelia: regarding your BN works, are you REALLY just doing for k-pops songs or you can still open your heart to another stuff?
18:47 Shurelia: Yeah, no kirby = no anal
18:48 Bakari: I do occasional checks for English pop/rock stuff as well, but that's pretty much it
18:48 Shurelia: how about
18:48 Shurelia: Unknown languges?
18:48 Shurelia: like
18:48 Shurelia: Hymn song
18:50 Bakari: as long as it's not anime stuff, I could probably give it a shot
18:50 Shurelia: It's not an Anisong
18:50 *Shurelia is listening to [https://osu.ppy.sh/b/1267204 Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel]
18:51 Shurelia: the only japanese thingy at this song
18:51 Shurelia: is the singer
18:51 Shurelia: that's all
18:51 Shurelia: no , japanese lyrics at all
18:51 Bakari: http://bakarisu.s-ul.eu/md9mx6dp.jpg
18:51 Bakari: :thinking:
18:51 Shurelia: yas
18:51 Shurelia: japanese game
18:51 Shurelia: buut
18:54 Bakari: that's not even remotely close to kpop, though
18:54 Bakari: plus, it comes from Japan, which kind of eleminates the initial idea of going for more variety
18:54 Shurelia: hmm, true.
18:54 Shurelia: so, it's no good then?
18:55 Bakari: nope, sorry.
18:56 Bakari: best I can do is a very quick irc check
18:56 Shurelia: Alright then.
18:56 Shurelia: Aah, that's also fine tho.
18:56 Shurelia: (Thanks for giving me a quick answer too!)
18:57 Bakari: 02:57:524 (2,3) - random question, why is there a jump to (3)?
19:00 Bakari: 00:49:854 (2,3,4) - i feel uneasy about the soft shapes here. the intro is way too soft for three sliders like this
19:00 Shurelia: anything that you can recommend for that?
19:00 Shurelia: 00:49:854 (2,3,4) -
19:01 Shurelia: Should I curve it?
19:01 Bakari: 00:54:434 (3,4) - there is no need to space (4) so far away as it has no vocal/drum support
19:01 Bakari: yeah, curving those would be great
19:01 Shurelia: nerded
19:01 Shurelia: *f
19:01 Shurelia: fair
19:02 Bakari: 01:10:044 (3,4) - i really feel like I'm jumping on nothing
19:03 Bakari: 01:17:686 - give this beat a circle, perhaps? there's that drum thingy and it's really strong
19:05 Bakari: 01:31:345 (2,3) - 01:31:995 (4,5,6) - the sound is very similar, it's literally the same combo
19:05 Bakari: are you sure about the spacing difference?
19:06 Shurelia: I'm sending these to my partner instead since some of the things that you mentioned are his
19:07 Bakari: 01:50:044 (3,4,5) - this flows like a linear thing, doesn't it? http://bakarisu.s-ul.eu/8ITCVFkf.jpg
19:07 Shurelia: ooh, he fixed all the points that you mentioned
19:07 Bakari: why not give it some fancy angles instead? http://bakarisu.s-ul.eu/jwFLh7RD.jpg
19:08 Bakari: vocals are very changeable here
19:08 Bakari: the whole thing is centered around the voice
19:08 Shurelia: `sweet idea
19:08 Shurelia: will do
19:08 Bakari: so, being as sensetice as you can with the voice is gonna work
19:09 Shurelia: 01:31:345 (2,3,4,5,6) - "Pitch are decreasing , So I want to lower the spacing for that, it'll be a nice effect"
19:10 Bakari: 02:24:190 (2,3) - vocals are doing the cool thing with the lyrics and pitch, stress it in a more accurate way? http://bakarisu.s-ul.eu/FsPBNhmS.jpg
19:11 Bakari: 02:27:767 (2,3,4) - these feel like three equally strong drum beats, spacing them differently feels quite confusing
19:11 Shurelia: hmm
19:12 Shurelia: gonn nerf "2" then
19:12 Bakari: 02:30:044 (4,5) - the less objects you use, the more stress vocals get
19:12 Bakari: it's like, they sound clearer
19:12 Bakari: https://osu.ppy.sh/ss/7874825compare with this
19:12 Bakari: https://osu.ppy.sh/ss/7874825 whoops
19:13 Shurelia: 02:30:044 (4,5) - hmm
19:13 Shurelia: naah , I want to give some built ups
19:13 Shurelia: for the next section
19:13 Shurelia: that's why i put more objects
19:13 Bakari: 02:40:776 (1,2,3) - the angle here is pretty unnatural, I think
19:14 Shurelia: awkward, hmm
19:14 Shurelia: will do something about it
19:15 Bakari: http://bakarisu.s-ul.eu/nMRyMZrU.jpg
19:15 Bakari: try sharp angles
19:15 Shurelia: hooo
19:16 Shurelia: that's a great idea
19:16 Bakari: blue - slower movements / red - faster
19:16 Shurelia: will apply that
19:16 Bakari: essentially, you'll be forcing two arc-shaped patterns
19:16 Bakari: with swift transitions
19:17 Shurelia: indeed
19:17 Bakari: 02:44:190 (6,1,2,3) - not sure about the flow here, test that and see if it works
19:18 Shurelia: what do you mean?
19:18 Bakari: (6) pints your flow somewhere in the lower centre of the playfield
19:18 Bakari: (1) is located top-left
19:19 Bakari: it can work if you want some sharper feel to the pattern, http://bakarisu.s-ul.eu/KRWuLkBc.jpg this can also work with a softer flow
19:19 Bakari: see what works best for you
19:20 Shurelia: fixeed
19:20 Bakari: 02:57:361 (1,2,3,4,5) - let's try to stress the stronger drums with jumps? https://osu.ppy.sh/ss/7874898
19:21 Bakari: I keep the star formation
19:21 Bakari: if you apply this, try stacking (6) and (3)
19:22 Bakari: 03:11:995 (4,1) - jumps are fun, space (1) further. so the fast jump/slow sv contrast is brighter
19:22 Shurelia: fair point
19:23 Shurelia: 02:57:361 (1,2,3,4,5) - did applied
19:25 Bakari: 03:16:385 (2,3,4) - they are sort of similar, so, I'd rather try toemphasise that https://osu.ppy.sh/ss/7874948
19:25 Shurelia: hmm, a pretty big one
19:25 Bakari: i can't make out a single word, so I just use pitch changes and the instruments to build patterns
19:26 Bakari: http://bakarisu.s-ul.eu/332lV1QZ.jpg you can compress the thing as well
19:26 Shurelia: yeah, I'll try to do that
19:26 Shurelia: looks fun to me
19:27 Bakari: 03:32:971 (4,1) - (1) has a really nice and strong drum, let's break the flow to stress that?
19:27 Bakari: http://bakarisu.s-ul.eu/Q66R5XVJ.jpg
19:27 Bakari: not actually breaking anything, but rather adding a shaper angle
19:27 Shurelia: sharper angle hmm
19:28 Bakari: it's hard to explain, but since you don't have many objects, every single angle can change the feel
19:28 Shurelia: YEah, I can do that
19:28 Shurelia: yeap, I understand
19:28 Bakari: 03:34:434 (2,1) - and then here as well
19:28 Bakari: 03:52:971 (1,2) - and here's a pattern where the sharp angle doesn't feel natural :p
19:29 Shurelia: is it? :o
19:29 Shurelia: i feel like
19:29 Shurelia: I want to move a bit back-wards when hearing these vocal
19:29 Shurelia: prob should I CTRL+G 2?
19:30 Bakari: I guess
19:30 Bakari: ctrl+G (2) and test the pattern
19:30 Bakari: again, see what works better
19:30 Shurelia: fine for me
19:30 Shurelia: caus
19:30 Shurelia: e
19:30 Shurelia: 3 got more emphasize
19:30 Shurelia: which is works
19:31 Bakari: 03:56:873 (1,2) - might as well want to look at this one
19:31 Bakari: kind of similar patterning
19:31 Shurelia: already did
19:31 Bakari: emphasis is different, tho
19:31 Bakari: ye
19:32 Bakari: 04:06:019 (3) - any way we could fit two circles here?
19:33 Shurelia: could , yes.
19:33 Shurelia: but it has weird snapping
19:33 Shurelia: should be avoided
19:36 Bakari: 04:04:678 (1) - how about adding an extra repeat to this slider then?
19:36 Bakari: so, 04:06:019 (2) - would feel a bit more intense in comparison with the previous slider
19:36 Shurelia: that could work but
19:36 Shurelia: i feel like we should click something on
19:36 Shurelia: 04:05:654 -
19:37 Shurelia: but hmm
19:37 Bakari: I guess you can check that with Mir and see which one fits better :p
19:37 Shurelia: that acrually
19:37 Shurelia: could work
19:38 Shurelia: this is my part
19:38 Shurelia: yeah, prob
19:38 Shurelia: i can do the repat
19:38 Bakari: an extra opinion never hurts, though :)
19:38 Shurelia: right.
19:39 Shurelia: we'll discuss it
19:39 Bakari: after all you and Mir are the people who know this map like nobody else
19:39 Shurelia: indeed :D
19:39 Bakari: 04:19:312 (6,7) - can we try a slider here? this way the jump would be more noticeable (and easier to hit)
19:40 Bakari: + the slider would stress the beat and a nice "slowdown" feel
19:40 Shurelia: isn't that gonna be awkward? :o
19:40 Shurelia: but yeah
19:40 Bakari: you know how BD's Gangsta uses sliders as a way to give players some rest? that'd be the same thing
19:40 Shurelia: slider would fit
19:40 Shurelia: i see
19:41 Bakari: if you feel like that'd be really weird
19:41 Bakari: you can add more sliders after that one
19:41 Bakari: for the same instrument
19:41 Bakari: o, let me show a pattern I just made up!
19:42 Shurelia: sire!
19:42 Bakari: https://osu.ppy.sh/ss/7875083
19:44 Shurelia: the 7>8 stack would be
19:44 Shurelia: will do something about it then
19:46 Bakari: 04:30:044 (1,2,3) - sharp angles here, are you sure? it flows like this http://bakarisu.s-ul.eu/bnnDZdFR.jpg
19:46 Bakari: http://bakarisu.s-ul.eu/SqcCkZCS.jpg I'd rather give it a bit faster/smoother movement
19:47 Bakari: 04:31:995 (1) - I'm also not sure about these sliders, the strong curve in the ned is something I am not a huge fan of
19:48 Bakari: 04:34:922 (3,4) - follows the same kind of angle as 04:30:044 (1,2,3) -
19:48 Bakari: 04:37:361 (3,1) - and same here. i's like you drop the slider and instead of keeping the dynamics you have to somehow move to the centre of the pattern
19:49 Bakari: 04:41:261 (2) - how about moving (2) apart? http://bakarisu.s-ul.eu/bM7AJ60S.jpg
19:49 Bakari: 04:44:676 (1,2) - then you'd have to move this one part as well
19:50 Shurelia: he doing something bit the flow
19:50 Shurelia: changed something with the strong curve slider
19:51 Shurelia: and for the drop thingy
19:52 Shurelia: dropping things for emphasizing the vocals and the drum is okay
19:52 Bakari: 04:57:359 (1,2) - (2) deserves spacing bigger than that, I'm sure!
19:53 Bakari: 04:58:335 (3,4,5) - cool!
19:53 Bakari: if you give (2) a bigger jump, it'll contrast with (3) better as well
19:53 Shurelia: eHeheh, Thanks
19:54 Bakari: 04:58:335 (1) - btw, how about a new combo?
19:54 Shurelia: agreed with the spacin
19:54 Bakari: 04:58:335 (1,1,2) - flow thingy repeats itself
19:55 Bakari: 05:27:115 (2) - it could really use a jump, this sounds so strong
19:55 Shurelia: ooh, I can buff that
19:55 Bakari: 05:32:969 (2,3) - but that'd require changing this as well
19:56 Shurelia: hmm
19:56 Shurelia: what to do for that
19:56 Shurelia: prob I can
19:56 Shurelia: move 2 upper
19:57 Bakari: i think so
19:57 Bakari: 05:42:237 (1,1) - kind of a weird idea for the sliders, [http://bakarisu.s-ul.eu/IhDM9Tp9.jpg here]. the second one basically just uses some kind of a slowdown
19:58 Bakari: 06:06:627 (2,3,1) - which one of these is actually stronger?
19:58 Shurelia: Hmm, I'll consider that
19:59 Bakari: 06:13:456 (1,1) - using these slowdowns would require changing more sliders, remember that :p
20:00 Shurelia: yeah
20:00 Bakari: i guess that's about it
20:00 Shurelia: Yay!!
20:00 Shurelia: That was super helpful
20:00 Bakari: it was mostly flow stuff, though
20:00 Shurelia: and teached me a lot of things!
20:00 Bakari: just be sure to test it after applying changes
20:00 Shurelia: Hmm, right
20:01 Shurelia: will do
20:01 Bakari: this way you'll get the feel of the map
20:01 Shurelia: please do post this log , so people would know that you also did contribute on this map
20:01 Shurelia: and I can reward you
20:01 Bakari: once you play it normally, test it drom the editor as well if possible, so you can pause and change things right away :p
20:02 Bakari: f2 is the hotkey, I'm sure you already know that :p

Changes were mostly connected with the feel of the map, so they are quite minor, but when combined, they change the general feel of the map. Hopefully, the suggested changes will improve the flow that was pretty cool on the first place!

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Ambrew
Hey!! m4m from ur queue :)

This is going to be pretty small since the map is pretty well done as it is. xd

General:
  1. Very solid structure!
  2. consistent patterns
  3. great job on the accuracy of the timing!
Growth areas:
  1. just some small spacing and emphasis ideas. I would just make sure spacing is even where it's needed!
Mod-specific
00:15:724 (3) - you could point this toward 00:15:424 (2) -
00:18:724 (5) - could change to slider since there's a vocal noise right before 00:19:324 (6) - as well
00:28:723 (2) - spacing a little unequal, try x:191 y:73
00:31:124 (2) - same as above, x:314 y:192
00:51:054 (4) - isn't quite parallel to 00:50:454 (3) - , turn your head to the side and you'll see what I mean
02:31:670 (2,3) - is in same kiai section as 02:47:361 (2,3) - but are mapped differently?
03:02:239 (1) - you could emphasize this like how you do 03:58:824 (3) -
05:18:335 (6) - random whistle noise on slider body
05:27:115 (2,3,4,5,6,7) - imo you could scale this a bit larger

Beautiful song choice, btw. Best of luck with your map!
Topic Starter
Shurelia

Ambrew wrote:

Hey!! m4m from ur queue :)

This is going to be pretty small since the map is pretty well done as it is. xd

General:
  1. Very solid structure!
  2. consistent patterns
  3. great job on the accuracy of the timing!
Growth areas:
  1. just some small spacing and emphasis ideas. I would just make sure spacing is even where it's needed!
Mod-specific
00:15:724 (3) - you could point this toward 00:15:424 (2) - sure
00:18:724 (5) - could change to slider since there's a vocal noise right before 00:19:324 (6) - as well good idea, but it's not something that have to do, and want to be consistently with the previous part
00:28:723 (2) - spacing a little unequal, try x:191 y:73 fixed
00:31:124 (2) - same as above, x:314 y:192 ya
00:51:054 (4) - isn't quite parallel to 00:50:454 (3) - , turn your head to the side and you'll see what I mean did something
02:31:670 (2,3) - is in same kiai section as 02:47:361 (2,3) - but are mapped differently? yes, since there's a strong drum sound at around this kiai now
03:02:239 (1) - you could emphasize this like how you do 03:58:824 (3) -
05:18:335 (6) - random whistle noise on slider body fix
05:27:115 (2,3,4,5,6,7) - imo you could scale this a bit larger naah, the current one is good

Beautiful song choice, btw. Best of luck with your map!
Thank you!
Monstrata
Infel Phira

00:15:424 (2,3) - There's no need to use jumps here yet. Just Ctrl+G 3 and use regular spacing. The song is quite consistent here. You're already expressing the song well with slider variations.
00:27:124 (2,3,1) - Not really liking the structure here. Spacing from 1> 2's slider end and 1> 3's head is different which makes it seem less equidistant. You could try a double blanket with 2 and 3 and integrate 1 that way.
00:36:124 (2,1,2) - Keep the visual spacing more consistent here.
00:46:324 (4) - The curved part just feels too uh, uncurved lol.
01:00:125 (3,4) - The 1/3 jump here just felt uncharacteristically large especially in comparison to 01:00:776 (5,1) - that occurs right after. Imo, keep 00:59:963 (2,3,4) - similar in spacing because circle > object jumps are much harder than slider > object jumps since theres no slider leniency involved.
01:02:076 (3,4) - Same idea. This feels harder than 01:02:727 (5,1) - . Especially since you can easily abuse slider leniency when playing 5.
01:06:141 (4,5,1) - Honestly, this structure isn't good. You're creating an extremely different gameplay experience through movement between 4>5 and 5>1. Just compare the spacing and flow. Are the notes really that different? Imo, they aren't, so the justification here isn't good.
01:16:385 (5,1,2) -Your spacing is going to confuse people honestly. Why not add another circle on 01:17:524 - ? The gap will cause ppl to jump to 2 early, thinking it's a 1/3, and the fact that there's a note on 01:17:524 - just makes it more confusing.
01:18:824 (1,2) - This, (and subsequent ones) are a lot better, since you use a visibly larger spacing. Good.
01:23:540 (6,1,2,3,4,5,6) - Idk... I don't think jumps and sharp angles are the way to go here. This doesn't deserve a jump sequence imo. If anything, you could do like small spacing (like 01:23:865 (2,3) - ) but the way this is mapped overemphasizes the importance of these notes imo...
01:37:686 (2,3) - I recommend using a slider here instead, because there are a lot of different layers represented here. It's hard to discern snapping based on what you've been following so far, and yea, using 2/3 rhythm is a bit hard to anticipate given the 1/1 and 1/2 rhythm you used earlier.
01:56:385 (2,3,4,1) - Flow really sucks here. Why are you using flowbreaks like this ;c. It's a calm section, let the notes be where the slider is pointing towards. 01:59:800 (1,2,3,4,1) - is much better.
02:24:190 (2,3,1) - Spacing is rather questionable here... 2>3
02:26:629 (4,5) - Use a slider too. Very tempting to click on 02:26:873 - cuz of the note there.
02:30:044 (4,5,6) - Could be spaced more similar structurally.
02:44:678 (1,2) - Same as earlier about spacing being confusing due to the different rhythm being used here. 02:48:580 (1,2) - Much better.
02:52:483 (1,2) - ^
02:58:824 (2,3) - I would Ctrl+G. Flows better to me, and 1>2 since it's a slider to circle jump it won't feel as strong. Gives a structural consistency to 03:00:288 (1,2) - too.
03:11:995 (4,1,2,3) - Visual spacing can definitely be improved here imo, with respect to the slider's borders this time.
03:20:288 (2,4) - Make these the same shape? I don't see why they are different
03:43:215 (1) - Use a slider instead. Forcing the player to play a 2-beat spinner just isn't appropriate imo. It demands very fast movement here, which I don't think it what you want, given how you've used slow SV's and are basically winding the mapping down. The song as well, is fading into a quiet section so yea. slider.
03:54:922 (3) - Cool idea.
03:58:824 (3) - I don't think this follows the same idea tho, mainly cuz the voice doesn't seem that warbly. But this is subjective i guess

Last kiai was quite well done.

[]

I feel like this still could use some more polishing, though you could do that on your own by applying stuff that I said to other sections that also fit. The main concern is really spacing and emphasis control.
Mir

Monstrata wrote:

Infel Phira

00:15:424 (2,3) - There's no need to use jumps here yet. Just Ctrl+G 3 and use regular spacing. The song is quite consistent here. You're already expressing the song well with slider variations.
00:27:124 (2,3,1) - Not really liking the structure here. Spacing from 1> 2's slider end and 1> 3's head is different which makes it seem less equidistant. You could try a double blanket with 2 and 3 and integrate 1 that way.
00:36:124 (2,1,2) - Keep the visual spacing more consistent here.
00:46:324 (4) - The curved part just feels too uh, uncurved lol.
01:00:125 (3,4) - The 1/3 jump here just felt uncharacteristically large especially in comparison to 01:00:776 (5,1) - that occurs right after. Imo, keep 00:59:963 (2,3,4) - similar in spacing because circle > object jumps are much harder than slider > object jumps since theres no slider leniency involved.
01:02:076 (3,4) - Same idea. This feels harder than 01:02:727 (5,1) - . Especially since you can easily abuse slider leniency when playing 5.
01:06:141 (4,5,1) - Honestly, this structure isn't good. You're creating an extremely different gameplay experience through movement between 4>5 and 5>1. Just compare the spacing and flow. Are the notes really that different? Imo, they aren't, so the justification here isn't good.
01:16:385 (5,1,2) -Your spacing is going to confuse people honestly. Why not add another circle on 01:17:524 - ? The gap will cause ppl to jump to 2 early, thinking it's a 1/3, and the fact that there's a note on 01:17:524 - just makes it more confusing. - agreed, changed
01:18:824 (1,2) - This, (and subsequent ones) are a lot better, since you use a visibly larger spacing. Good.
01:23:540 (6,1,2,3,4,5,6) - Idk... I don't think jumps and sharp angles are the way to go here. This doesn't deserve a jump sequence imo. If anything, you could do like small spacing (like 01:23:865 (2,3) - ) but the way this is mapped overemphasizes the importance of these notes imo... - changed entirely, i kind of agree
01:37:686 (2,3) - I recommend using a slider here instead, because there are a lot of different layers represented here. It's hard to discern snapping based on what you've been following so far, and yea, using 2/3 rhythm is a bit hard to anticipate given the 1/1 and 1/2 rhythm you used earlier.
01:56:385 (2,3,4,1) - Flow really sucks here. Why are you using flowbreaks like this ;c. It's a calm section, let the notes be where the slider is pointing towards. 01:59:800 (1,2,3,4,1) - is much better. - agreed
02:24:190 (2,3,1) - Spacing is rather questionable here... 2>3 - fixed
02:26:629 (4,5) - Use a slider too. Very tempting to click on 02:26:873 - cuz of the note there. - alright
02:30:044 (4,5,6) - Could be spaced more similar structurally.
02:44:678 (1,2) - Same as earlier about spacing being confusing due to the different rhythm being used here. 02:48:580 (1,2) - Much better.
02:52:483 (1,2) - ^ - changed
02:58:824 (2,3) - I would Ctrl+G. Flows better to me, and 1>2 since it's a slider to circle jump it won't feel as strong. Gives a structural consistency to 03:00:288 (1,2) - too. - sure
03:11:995 (4,1,2,3) - Visual spacing can definitely be improved here imo, with respect to the slider's borders this time.
03:20:288 (2,4) - Make these the same shape? I don't see why they are different
03:43:215 (1) - Use a slider instead. Forcing the player to play a 2-beat spinner just isn't appropriate imo. It demands very fast movement here, which I don't think it what you want, given how you've used slow SV's and are basically winding the mapping down. The song as well, is fading into a quiet section so yea. slider. - done for shurelia
03:54:922 (3) - Cool idea.
03:58:824 (3) - I don't think this follows the same idea tho, mainly cuz the voice doesn't seem that warbly. But this is subjective i guess - fixed

Last kiai was quite well done.

[]

I feel like this still could use some more polishing, though you could do that on your own by applying stuff that I said to other sections that also fit. The main concern is really spacing and emphasis control.
Alrighty then.~

Thanks Monstrata!
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