I can only mod normal mode difficulties. Sorry
[Shared]
Traumatized, Extreme & Sharkie's Extra
00:19:750 - There's a slider here that's of difference velocity. Would if be possible to add another color to the combo colors to signify different velocity?
[Traumatized]
00:19:500 (3) - I actually prefer to have this object farther from the other preceding objects and the next incoming object.
00:27:875 (3) - I would prefer this object to have increased distance so that the greatest distance is between this object and the next first combo.
00:30:000 (1) - I have a bit of a problem here, not so much that it's basically reusing a slider just to same time mapping a song because some people don't want to make another one, but that it's right under the original object.
00:31:750 (1) - Is it possible to move this somewhere else?
[Extreme]
00:15:500 (1,1) - The first circle feels like it would make players keep going without stopping in search of an object to click, but then sudden the second circle is like "I'm right here."
00:28:750 (4,5,6) - I just feel like the space that's between them is bigger than its counterpart in "Traumatized."
00:29:750 (4,5,6) - Same as above.
I'm aware that it's suppose to be the same spacing between the objects until the last part before kiai, but you could try to make it increasing spacing like in "Traumatized," or just have the spacing be the same, but with smaller gaps (up to the point when the circles barely touch the other circles)
[Extra]
00:17:625 (1,2,3,4) - Rather than decreasing the space between, how about increasing them like how the other pair (00:16:625 (1,2,3,4) & 00:18:625 (1,2,3,4)) does.
[Sharkie's Extra]
00:15:500 (4,5,1) - This is slightly annoying because this is a 1/3 beat, and the first beat isn't sometime like another object, but instead the end of slider 00:15:500 (4). Maybe you could end the slider at 00:15:625 so that an object can begin the 1/3.
00:28:000 - Idea: since it's closing near the end, how about increasing the velocity of the sliders by .1x for the four times that the guitar changes key.
[Exote's Insane]
00:17:000 (3,3) - Um... well... There's isn't anything play here that would really FIT the cymbals. They fit more 00:19:000 (3,4,5,6), but not so much with these two circles.
[Anxient's Hard]
00:07:000 (1) - If I didn't say anything but to tell you remove it, you would probably say something like "oh, but it fits with the guitar that building up in the background," wouldn't you?
...
Just remove it, please. It's not like anything instrument is making any distinctive sounds here.
00:09:875 (4) - Move it diagonally up rather than down.
00:10:875 (4) - Same as above
00:22:375 (2,4) - ^
00:26:375 (2,4) - ^
[Anxient's Advanced]
00:07:000 (1) - Same problem as Hard. I would be more concern for the normal players
[Complaint about Anxient's difficulties]
Anxient's Hard and advance have the exact same beginning 3 objects from 00:04:000. Two circles and a slider. I don't know if you thought that it would be easier for players going from Advanced to the Hard difficulty, but I believe that you could make the beginnings of these two a bit more distinctive, and not just by moving the object somewhere else on the map.
But then, I made a mod about the third object.
[Overall]
Well, it's only 30 seconds long (yeah, 32 seconds, I know, don't correct me). I don't know if anything more is needed...
[Shared]
Traumatized, Extreme & Sharkie's Extra
00:19:750 - There's a slider here that's of difference velocity. Would if be possible to add another color to the combo colors to signify different velocity?
[Traumatized]
00:19:500 (3) - I actually prefer to have this object farther from the other preceding objects and the next incoming object.
00:27:875 (3) - I would prefer this object to have increased distance so that the greatest distance is between this object and the next first combo.
00:30:000 (1) - I have a bit of a problem here, not so much that it's basically reusing a slider just to same time mapping a song because some people don't want to make another one, but that it's right under the original object.
00:31:750 (1) - Is it possible to move this somewhere else?
[Extreme]
00:15:500 (1,1) - The first circle feels like it would make players keep going without stopping in search of an object to click, but then sudden the second circle is like "I'm right here."
00:28:750 (4,5,6) - I just feel like the space that's between them is bigger than its counterpart in "Traumatized."
00:29:750 (4,5,6) - Same as above.
I'm aware that it's suppose to be the same spacing between the objects until the last part before kiai, but you could try to make it increasing spacing like in "Traumatized," or just have the spacing be the same, but with smaller gaps (up to the point when the circles barely touch the other circles)
[Extra]
00:17:625 (1,2,3,4) - Rather than decreasing the space between, how about increasing them like how the other pair (00:16:625 (1,2,3,4) & 00:18:625 (1,2,3,4)) does.
[Sharkie's Extra]
00:15:500 (4,5,1) - This is slightly annoying because this is a 1/3 beat, and the first beat isn't sometime like another object, but instead the end of slider 00:15:500 (4). Maybe you could end the slider at 00:15:625 so that an object can begin the 1/3.
00:28:000 - Idea: since it's closing near the end, how about increasing the velocity of the sliders by .1x for the four times that the guitar changes key.
[Exote's Insane]
00:17:000 (3,3) - Um... well... There's isn't anything play here that would really FIT the cymbals. They fit more 00:19:000 (3,4,5,6), but not so much with these two circles.
[Anxient's Hard]
00:07:000 (1) - If I didn't say anything but to tell you remove it, you would probably say something like "oh, but it fits with the guitar that building up in the background," wouldn't you?
...
Just remove it, please. It's not like anything instrument is making any distinctive sounds here.
00:09:875 (4) - Move it diagonally up rather than down.
00:10:875 (4) - Same as above
00:22:375 (2,4) - ^
00:26:375 (2,4) - ^
[Anxient's Advanced]
00:07:000 (1) - Same problem as Hard. I would be more concern for the normal players
[Complaint about Anxient's difficulties]
Anxient's Hard and advance have the exact same beginning 3 objects from 00:04:000. Two circles and a slider. I don't know if you thought that it would be easier for players going from Advanced to the Hard difficulty, but I believe that you could make the beginnings of these two a bit more distinctive, and not just by moving the object somewhere else on the map.
But then, I made a mod about the third object.
[Overall]
Well, it's only 30 seconds long (yeah, 32 seconds, I know, don't correct me). I don't know if anything more is needed...