Hey, from my Q, sorry it took so long!
Small mod just for some stuff I feel could be improved!
I can't play the other diff so I won't mod more but yeah, that's it, hope it helps you at least a bit!
Also sorry if a timeline copypaste doesn't fit >.<!
Good luck!
Small mod just for some stuff I feel could be improved!
Normal
00:06:000 (2) - NC? I mean, the distance in the timeline after 00:04:000 (1) - is actually big enough for one and also the follow point doesn't make much sense being in the same spot as the last note.(same suggestion for the other diffs)
00:13:750 (4) - Wouldn't make more sense for this note to NOT be here? I mean, if we compared to what you did on 00:09:750 - and 00:11:750 -
00:18:000 (3) - You have the entire playfield yet you decided to put this note in one of the most obnoxious places for both hand movement with pencil AND Mouse and also OUT OF GRID in a normal?... just... why? I just can't understand this position where you could put it in a better place like x:380 y:348 for example, keeping the DS still at constant.
00:33:500 (1) - move to X:464 y:36
Advance:
00:07:000 (1) - If you're follow the uplifting, wound't make more sense for this slider to end 00:07:750 - ?
00:12:500 (2,3,4,5,6,7) - The density of this diff compared to the normal is actually kinda high, just saiyan
00:08:500 (2,3) - Don't you feel this stop is kinda abrupt? especially when you're setting a movement flow with 00:08:000 (1) - and you keep the player moving thro the rest of the song, dunno, it just feel kinda weird to have the slider set up a "LET'S MOVE" just to suddenly stop the player in a stack.
00:15:750 - New combo
00:20:500 (2,3) - same as 00:08:500
00:27:125 (3) - Try this? http://i.imgur.com/oNF7VPx.png
00:33:500 (1) - Why the jump tho? While I get it, is the ending, yay! but in terms of music, there's exactly nothing happening here to make you go with a jump, especially when is bigger than any other DS in the map.
Hard
00:15:875 (4,1) - This feels like it should be a jump, not 4 stacked with the slider tail, seeing as the beats here are kinda stronger.
00:19:000 (1) - Instead of this being a double reverse arrow which feels weird , shouldn't be better if this was a note 00:19:750 -
INSANE:
00:08:000 (1,2) - This overlap feels weird especially for the follow you're using and the suddeny change of direction, try this? http://i.imgur.com/33unOKR.png
00:14:250 (2) - CTR G
00:32:000 (1,2,3,4,5,6,1) - Yeah, jumps! but somehow.. this feels... underwhelming for this ending? I mean, the hard had a more intense ending, not a big deal, just something that bothered me.
00:06:000 (2) - NC? I mean, the distance in the timeline after 00:04:000 (1) - is actually big enough for one and also the follow point doesn't make much sense being in the same spot as the last note.(same suggestion for the other diffs)
00:13:750 (4) - Wouldn't make more sense for this note to NOT be here? I mean, if we compared to what you did on 00:09:750 - and 00:11:750 -
00:18:000 (3) - You have the entire playfield yet you decided to put this note in one of the most obnoxious places for both hand movement with pencil AND Mouse and also OUT OF GRID in a normal?... just... why? I just can't understand this position where you could put it in a better place like x:380 y:348 for example, keeping the DS still at constant.
00:33:500 (1) - move to X:464 y:36
Advance:
00:07:000 (1) - If you're follow the uplifting, wound't make more sense for this slider to end 00:07:750 - ?
00:12:500 (2,3,4,5,6,7) - The density of this diff compared to the normal is actually kinda high, just saiyan
00:08:500 (2,3) - Don't you feel this stop is kinda abrupt? especially when you're setting a movement flow with 00:08:000 (1) - and you keep the player moving thro the rest of the song, dunno, it just feel kinda weird to have the slider set up a "LET'S MOVE" just to suddenly stop the player in a stack.
00:15:750 - New combo
00:20:500 (2,3) - same as 00:08:500
00:27:125 (3) - Try this? http://i.imgur.com/oNF7VPx.png
00:33:500 (1) - Why the jump tho? While I get it, is the ending, yay! but in terms of music, there's exactly nothing happening here to make you go with a jump, especially when is bigger than any other DS in the map.
Hard
00:15:875 (4,1) - This feels like it should be a jump, not 4 stacked with the slider tail, seeing as the beats here are kinda stronger.
00:19:000 (1) - Instead of this being a double reverse arrow which feels weird , shouldn't be better if this was a note 00:19:750 -
INSANE:
00:08:000 (1,2) - This overlap feels weird especially for the follow you're using and the suddeny change of direction, try this? http://i.imgur.com/33unOKR.png
00:14:250 (2) - CTR G
00:32:000 (1,2,3,4,5,6,1) - Yeah, jumps! but somehow.. this feels... underwhelming for this ending? I mean, the hard had a more intense ending, not a big deal, just something that bothered me.
I can't play the other diff so I won't mod more but yeah, that's it, hope it helps you at least a bit!
Also sorry if a timeline copypaste doesn't fit >.<!
Good luck!