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Stefan Karl Stefansson & Mani Svavarsson - We are Number One

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Hobbes2
We are number one but everytime someone says one, the player shitmisses
Starfy
那一天

人類終於回想起了

曾經一度被他們所支配的Gee

還有被囚禁於鳥籠中的那份Fy


[Geeneral]
-There's an alternative BG with 1366x768, you may consider to use this => http://puu.sh/soj8W/17cf0f8121.png
-Close widescreen support
-Tags that may considered to add: television, gee

[Easy]
-00:43:130 (1) - The red anchor seems awkward since it didn't change the shape a lot and the flow the tail is not smooth and weird :/ Maybe a simple curved slider or straight slider would fit here
-01:21:648 (1) - Same......
-02:45:722 (1) - NC and make it a bit oblique (? => http://puu.sh/soyof/58b3eb45db.png
-Why so many 01:21:648 (1) - slider in the map >:( For me they are really awkward and strange...

[Normal]
-00:34:241 (1,2,3,4,1,2,3,1) - Nah This is too messy. You may change 00:35:722 (1,2,3) - to this
-00:41:648 (1,2,3) - Same :thinking:
-01:00:537 (3,4) - Maybe convert them to slider since they look awkward when playing, also, notes in right down corner is hard to play for newbie
-01:11:648 (1,2,3) - I don't think those is needed to be emphasized, maybe use a simple reverse slider to deal with the sound => http://puu.sh/soxFf/a835a4acf5.png
-01:14:241 (1,2) - Maybe change the pattern since the current is too messy... => http://puu.sh/soxHt/4711cc04f3.png And there is my solution: http://puu.sh/soxLd/8b8ce9070c.png
-01:31:463 (6) - Maybe ignore this beat since you are following the rhythmic instrument(idk name(rip my music knowledge)) but not the drum. And the pattern that you are using is kinda messy so maybe ignore this beat => http://puu.sh/soxTv/1443ed2e72.png
-01:39:426 (1) - Don't stack them to improve the readability
-01:45:352 (1,2,3,4,1,2,3,1,2,3) - The sound is too dense...Try to make the simpler just like what I've provided above
-01:54:611 (1) - This slider looks awkward ._. Maybe try another shape just like => http://puu.sh/soy8E/f4219bb4e8.png
-02:06:093 (1,2,3) - , 02:12:759 (3,4) - Separate them to make it more readable

[Hard]
-OD6 maybe, OD7 is too high for Hard, unless your map has a extreme bpm
-00:54:982 (1) - The blanket can be improved
-01:02:389 (1) - The current one is so monotonous and tui, try this => http://puu.sh/sokKn/d5fe84d10c.png
-01:15:722 (1,2,3,4) - This is a bit messy for me :/ Why not => http://puu.sh/soxe9/d0482915dc.png
-01:23:871 (4) - So tui, try => http://puu.sh/soxjO/3519a28388.png
-01:29:056 (1,2,3,4) - As well. This kind of pattern is messy, and too old style :(
-01:31:278 (4) - So tui again, => http://puu.sh/soxkx/2529fb4033.png
-02:04:611 (1,2,3,4) - You may consider using other pattern, you know, 02:05:722 (4) - , so gee
-02:09:426 (2) - Blanket 02:09:056 (1) -

[No. Gee]
-00:38:315 (7) - Maybe only for me, you can place the slider further to fit what distance you did in 00:43:871 (6,7,8,9) - and 01:22:389 (3,4) -
-00:39:611 (1) - Remove NC
-00:40:167 (1,2) - The circle is suddenly too close compared with 00:34:241 (1,2) -
-01:00:908 (1) - The note should be placed further to match the distance that you developed in 01:00:167 (3,4,5,6) -
-01:02:759 (5) - Maybe set a green line here with vol 60 since the sound is starting intense
-01:12:389 (3) - Seem you missed a lot sound here, maybe use a stream to replace the slider http://puu.sh/sok6w/b7294b7281.png
-01:15:722 (1,2,3,4) - I don't understand the spacing of these slider :thinking: You make a relatively large spacing in 00:37:204 (1,2,3,4,5,6,7) - but you didn't make the same thing here :/
-01:18:130 (1) - Remove NC
-01:17:389 (2,3) - Maybe ctrl g these notes to make a bigger contrast with 01:17:945 (5,1,2) -
-01:18:130 (1) - Remove NC
-01:35:537 (3) - The shape is a bit awkward, try this => http://puu.sh/sokkH/92ad252cca.png
-01:37:019 (3) - Same => http://puu.sh/sokmO/4cea9e977f.png
-01:51:093 (6) - Using notes can emphasize the sudden stop feeling better
-01:54:982 (2,3) - Not really suggesting using this spacing in such quiet part. Maybe you can reverse the slider to express the sound instead of using this pattern here
-02:18:685 (1,2,1,2,1) - Are you serious man? These notes are so ugly orzzzzzzzz Making a star shape stream looks a lot better! http://puu.sh/sokxD/03db81f53e.png And btw the NC is not necessary :/
-02:43:500 (3) - x=210, y=236 and 02:43:685 (4) - x=274, y=124 can make a perfect square
-PP map confirmed :^)

Thank me
Topic Starter
GIDZ

StarForYou wrote:

那一天

人類終於回想起了

曾經一度被他們所支配的Gee

還有被囚禁於鳥籠中的那份Fy


[Geeneral]
-There's an alternative BG with 1366x768, you may consider to use this => http://puu.sh/soj8W/17cf0f8121.png ok
-Close widescreen support ok
-Tags that may considered to add: television, gee -_

[Easy]
-00:43:130 (1) - The red anchor seems awkward since it didn't change the shape a lot and the flow the tail is not smooth and weird :/ Maybe a simple curved slider or straight slider would fit here I think its fine, just wanna reverse the flow to the right here :v
-01:21:648 (1) - Same...... ^
-02:45:722 (1) - NC and make it a bit oblique (? => http://puu.sh/soyof/58b3eb45db.png ok
-Why so many 01:21:648 (1) - slider in the map >:( For me they are really awkward and strange... I dun think its strange lol, 2 strong beats land on the sliders' heads and ends.

[Normal]
-00:34:241 (1,2,3,4,1,2,3,1) - Nah This is too messy. You may change 00:35:722 (1,2,3) - to this
-00:41:648 (1,2,3) - Same :thinking:
-01:00:537 (3,4) - Maybe convert them to slider since they look awkward when playing, also, notes in right down corner is hard to play for newbie ok
-01:11:648 (1,2,3) - I don't think those is needed to be emphasized, maybe use a simple reverse slider to deal with the sound => http://puu.sh/soxFf/a835a4acf5.png ok
-01:14:241 (1,2) - Maybe change the pattern since the current is too messy... => http://puu.sh/soxHt/4711cc04f3.png And there is my solution: http://puu.sh/soxLd/8b8ce9070c.png I've consistently used these patterns throughout the map and its just 1 stack so I think its fine.
-01:31:463 (6) - Maybe ignore this beat since you are following the rhythmic instrument(idk name(rip my music knowledge)) but not the drum. And the pattern that you are using is kinda messy so maybe ignore this beat => http://puu.sh/soxTv/1443ed2e72.png Rearranged pattern
-01:39:426 (1) - Don't stack them to improve the readability ok
-01:45:352 (1,2,3,4,1,2,3,1,2,3) - The sound is too dense...Try to make the simpler just like what I've provided above Removed note 4 to make a consistent 3 combo pattern here
-01:54:611 (1) - This slider looks awkward ._. Maybe try another shape just like => http://puu.sh/soy8E/f4219bb4e8.png ok
-02:06:093 (1,2,3) - , 02:12:759 (3,4) - Separate them to make it more readable ok

[Hard]
-OD6 maybe, OD7 is too high for Hard, unless your map has a extreme bpm
-00:54:982 (1) - The blanket can be improved fixed
-01:02:389 (1) - The current one is so monotonous and tui, try this => http://puu.sh/sokKn/d5fe84d10c.png ok
-01:15:722 (1,2,3,4) - This is a bit messy for me :/ Why not => http://puu.sh/soxe9/d0482915dc.png ok
-01:23:871 (4) - So tui, try => http://puu.sh/soxjO/3519a28388.png ok
-01:29:056 (1,2,3,4) - As well. This kind of pattern is messy, and too old style :(
-01:31:278 (4) - So tui again, => http://puu.sh/soxkx/2529fb4033.png
-02:04:611 (1,2,3,4) - You may consider using other pattern, you know, 02:05:722 (4) - , so gee idk, I'll keep for now
-02:09:426 (2) - Blanket 02:09:056 (1) - fixed

[No. Gee]
-00:38:315 (7) - Maybe only for me, you can place the slider further to fit what distance you did in 00:43:871 (6,7,8,9) - and 01:22:389 (3,4) - ok
-00:39:611 (1) - Remove NC Used to emphasize the sudden large jumps in the song
-00:40:167 (1,2) - The circle is suddenly too close compared with 00:34:241 (1,2) - Intentional, cuz the music calmed down after the big jump
-01:00:908 (1) - The note should be placed further to match the distance that you developed in 01:00:167 (3,4,5,6) - I think its fine since the music changes suddenly, so I've expressed that suddenness with spacing and a NC
-01:02:759 (5) - Maybe set a green line here with vol 60 since the sound is starting intense ok
-01:12:389 (3) - Seem you missed a lot sound here, maybe use a stream to replace the slider http://puu.sh/sok6w/b7294b7281.png I just want to emphasize the 3 strongest sounds there, if I add a note, the sliders will be devalued imo
-01:15:722 (1,2,3,4) - I don't understand the spacing of these slider :thinking: You make a relatively large spacing in 00:37:204 (1,2,3,4,5,6,7) - but you didn't make the same thing here :/ Look at it as a whole pattern and not just that part lol, this helps players get into reading 01:17:204 (1,2,3,4,5) - , which has much lower intensity. The first part's music doesnt go silent thus they should differ in pattern as well.
-01:18:130 (1) - Remove NC Emphasizing the sudden big jump in the music
-01:17:389 (2,3) - Maybe ctrl g these notes to make a bigger contrast with 01:17:945 (5,1,2) - I think the current pattern expresses the song better
-01:18:130 (1) - Remove NC lol this is the same timestamp as the previous :v
-01:35:537 (3) - The shape is a bit awkward, try this => http://puu.sh/sokkH/92ad252cca.png fixed
-01:37:019 (3) - Same => http://puu.sh/sokmO/4cea9e977f.png Copy pasted from ^
-01:51:093 (6) - Using notes can emphasize the sudden stop feeling better ok
-01:54:982 (2,3) - Not really suggesting using this spacing in such quiet part. Maybe you can reverse the slider to express the sound instead of using this pattern here I'll try to space further instead
-02:18:685 (1,2,1,2,1) - Are you serious man? These notes are so ugly orzzzzzzzz Making a star shape stream looks a lot better! http://puu.sh/sokxD/03db81f53e.png And btw the NC is not necessary :/ Star shape looks better in terms of aesthetic but I dun think it expresses the song as well as like the parallelogram does, cuz I think this part of the music requires more cursor movement.
-02:43:500 (3) - x=210, y=236 and 02:43:685 (4) - x=274, y=124 can make a perfect square But I used ctrl shft D LOL
-PP map confirmed :^) It wasnt intentional ;w;

Thank me fyfyfyfyfyfyfyfyfyfyfyfyfyfyfyfy you
Winnie
1 difficulty mod!

[Insane]
00:43:685 (5,6,7,8) - I don't think this fits well here, these three could be replaced by your back and forth you have to compensate for the sound in the music. It's either that or change the 3 mention to fit more to the song using similiar pattern and whatnot.
00:52:019 (1,2,3,4,5,6) - You're keeping spacing the same spacing from here and kiai, so it makes me judge what you're trying to emphasize in the kiai
00:53:500 (1) - Starting here this could be your alternate rhythm. http://puu.sh/sqyFd/66d705072a.jpg If you don't like that you can keep it but please do change 00:54:797 (1) - so that the White tick can be mapped out with the drum
00:55:908 (4,5,6) - Your flow patterns is unstable here. I would expect it to be mapped to a back and forth pattern you did but here it didn't do that sort. I'd expect it to be more like this http://puu.sh/sqyJk/1b768aa868.jpg
00:58:685 (3,4,5,6) - Here is nicer but the problem I have is not keeping that pattern and hitting (1) the opposite side of (6). It also works for you to have a square pattern here by switching (4) and (5)
01:00:908 (1) - This doesn't feel natural. It feels like your whipping your movement to hit this note. It's not bad it's just not ideal
01:18:130 (1) - Tbh I'd move (1) closer and make (2) stand out more since it has the emphasis, but in your situation you had (1) really far when it didn't have to be so it took the power that (2) could bring.
01:23:871 (5) - You can NC here 4 x 4 combo
01:25:352 (1) - You can also NC here if you want (same as ^)
01:31:278 (5) - If you did NC above this is practically the same

Nothing more to say good work.
Topic Starter
GIDZ

Kocari wrote:

1 difficulty mod!

[Insane]
00:43:685 (5,6,7,8) - I don't think this fits well here, these three could be replaced by your back and forth you have to compensate for the sound in the music. It's either that or change the 3 mention to fit more to the song using similiar pattern and whatnot. Changed the flow
00:52:019 (1,2,3,4,5,6) - You're keeping spacing the same spacing from here and kiai, so it makes me judge what you're trying to emphasize in the kiai Lowering spacing would ruin aesthetics tho :<
00:53:500 (1) - Starting here this could be your alternate rhythm. http://puu.sh/sqyFd/66d705072a.jpg If you don't like that you can keep it but please do change 00:54:797 (1) - so that the White tick can be mapped out with the drum I dun think the rhythm choice is an issue here since I also have followed the drum snare with a note
00:55:908 (4,5,6) - Your flow patterns is unstable here. I would expect it to be mapped to a back and forth pattern you did but here it didn't do that sort. I'd expect it to be more like this http://puu.sh/sqyJk/1b768aa868.jpg Ok
00:58:685 (3,4,5,6) - Here is nicer but the problem I have is not keeping that pattern and hitting (1) the opposite side of (6). It also works for you to have a square pattern here by switching (4) and (5) I think it flows better currently
01:00:908 (1) - This doesn't feel natural. It feels like your whipping your movement to hit this note. It's not bad it's just not ideal Its intentional, cuz the music suddenly changes, so I expressed it with unnatural spacing
01:18:130 (1) - Tbh I'd move (1) closer and make (2) stand out more since it has the emphasis, but in your situation you had (1) really far when it didn't have to be so it took the power that (2) could bring. Nice
01:23:871 (5) - You can NC here 4 x 4 combo ok
01:25:352 (1) - You can also NC here if you want (same as ^) Easier to read this as 1 combo imo
01:31:278 (5) - If you did NC above this is practically the same ok

Nothing more to say good work.
tks a lot for the mod o/
Deppyforce
hi

[General]
i think lazytown shouldnt be spaced between 'lazy' and 'town'
01:33:315 - now look at this meth that i just found!

[Easy]
00:50:537 (3) - idk but maybe try make 3/4 reverse slider and make reverse on vocals instead cuz ur current rhythm ignores 00:51:648 - and its bit bad imo cuz that sound is pretty 'noticeable'
00:56:463 (1) - same
01:24:611 (1) - actually this is unnecessary nc so maybe just remove it
02:06:093 (3) - placing tail around x372 y5 looks a bit nicer
02:12:019 (3) - same, try place head at x311 y18 for this one
02:34:241 (1,2) - pls the sound on 2 is a lot stronger than 1 but theyre mapped the same u just flipped 1 xd and now 2 have no emphasis to it, pls change shape to something different from 1 i think sharp turn slider would work here

[Normal]
01:07:574 (3) - try flip this 90 degrees and move 1? so the flow will be more diverse since this thing actually plays same with 01:03:871 (1,2,3,1,2,3) - cuz theyre same patterns xd
01:38:500 (2,1) - might wanna try blanket these
02:15:722 (2) - think this is supposed to be stacked under 02:14:241 (3) 's end lol pls fix stack error
02:18:685 (3,4) - i would merge this to 1/2 reverse slider cuz theres sounds on red tick here u kno
02:28:130 - not sure about ignoring this cuz its the only 1/2 instrument that got ignored in the whole map if u think therell be too much 1/2 clicking rhythm after then just change 02:29:426 (4) - to circle on head cuz that also works

[Hard]
00:36:648 (4,5,6) - might wanna consider move these down more http://puu.sh/sqG6v/a5d7817cf2.jpg
00:54:056 (2) - i would change this to 1/2 slider and add circle on 00:54:426 - to make 2 snares there clickable
01:51:093 (4) - this works better if u change to double cuz its a bit nicer to make it 'a circle before break' imo i feel like it has better effect
01:55:630 - xd pls map 1/4
02:24:611 (3) - hi pls try this rhythm http://puu.sh/sqGmC/cadad19eac.jpg
02:36:463 (3,4) - maybe this should be same rhythm as above

[Number 3.2 - 2.1 - 0.1]
00:46:093 - idk but i'd do something to this break to make it more interesting, maybe something like this? http://puu.sh/sqGy7/b8e748f1a0.jpg (use lower sv ofc)
00:50:167 (5,3) - fix stack nazi
02:18:871 (1) - u should un nc this cuz player would understand the flow anyways since its a rhombus shaped stream, so just nc on 02:19:056 - is enough imo

ok good luck!
-TakoYaki-
Hi

Placeholder for NM

[General]
Dam Tags

[Easy]
00:52:389 (4) - consider moving this a bit to the right for better looking
00:58:315 (2) - wat a shift from obtuse angular flows to acute angular flow here :thinking:
01:49:797 (1) - moving this a bit left for better looking with 01:48:315 (3) - ?
02:44:611 - I hear a bass kick here

[Normal]
00:40:167 (1,2,3,4) - Considering this rhythm is exactly the same as 00:34:241 (1) - , this pattern is tidier and simpler than the first one imo, I think it's better to use simpler patterns in the first place so that it's more comfortable for beginners to play.

[Hard]
01:38:500 (2) - doesn't look really good here, maybe move it down a bit for symmetry?
01:39:426 (1) - imo you can emphasize the 'GO!' by not stacking it

[No.1]
01:13:871 (7) - weird spacing and curve angle imo
01:19:797 (7) - ^
01:24:611 (1,2,3,4,5,6,7,8) - lol
01:28:315 (3) - consider moving this to the right and down for better looking?
01:37:019 (3,4) - weird flow
01:45:352 (1) - move the slider head a bit up? since right now it looks like it's pointing towards the gap between 6 and 3
01:45:722 - ignored this snare?
01:50:908 (5) - I think this one looks better if you make a triangle there
02:02:389 (3,4,5,6,7) - so straight lol
02:18:685 (1,2,1,2,1) - :face_palm:
02:21:834 (4,5) - spacing imo

welp good luck, have been listening to this for a week, gonna stop now
Topic Starter
GIDZ

Deppyforce wrote:

hi

[General]
i think lazytown shouldnt be spaced between 'lazy' and 'town' Fixed
01:33:315 - now look at this meth that i just found!01:53:593 - WAT R U DOING

[Easy]
00:50:537 (3) - idk but maybe try make 3/4 reverse slider and make reverse on vocals instead cuz ur current rhythm ignores 00:51:648 - and its bit bad imo cuz that sound is pretty 'noticeable' Following bass here
00:56:463 (1) - same saem
01:24:611 (1) - actually this is unnecessary nc so maybe just remove it But it feels empty imo :<
02:06:093 (3) - placing tail around x372 y5 looks a bit nicer ok
02:12:019 (3) - same, try place head at x311 y18 for this one This one is fine imo
02:34:241 (1,2) - pls the sound on 2 is a lot stronger than 1 but theyre mapped the same u just flipped 1 xd and now 2 have no emphasis to it, pls change shape to something different from 1 i think sharp turn slider would work here I think I will just keep consistent here for the sake of Easy diff

[Normal]
01:07:574 (3) - try flip this 90 degrees and move 1? so the flow will be more diverse since this thing actually plays same with 01:03:871 (1,2,3,1,2,3) - cuz theyre same patterns xd ok
01:38:500 (2,1) - might wanna try blanket these isnt it already?
02:15:722 (2) - think this is supposed to be stacked under 02:14:241 (3) 's end lol pls fix stack error lel ok
02:18:685 (3,4) - i would merge this to 1/2 reverse slider cuz theres sounds on red tick here u kno I dun want the rhythm too dense here cuz its leading to the chorus. I want players to feel the contrast.
02:28:130 - not sure about ignoring this cuz its the only 1/2 instrument that got ignored in the whole map if u think therell be too much 1/2 clicking rhythm after then just change 02:29:426 (4) - to circle on head cuz that also works lol I was told to remove this note in the previous mod cuz of rhythm density. Cuz I did simialr pattern at 02:22:389 (1,2) -

[Hard]
00:36:648 (4,5,6) - might wanna consider move these down more http://puu.sh/sqG6v/a5d7817cf2.jpg ops fixed
00:54:056 (2) - i would change this to 1/2 slider and add circle on 00:54:426 - to make 2 snares there clickable k
01:51:093 (4) - this works better if u change to double cuz its a bit nicer to make it 'a circle before break' imo i feel like it has better effect yea but not on Hard diff xd
01:55:630 - xd pls map 1/4 k
02:24:611 (3) - hi pls try this rhythm http://puu.sh/sqGmC/cadad19eac.jpg changed to 2 reverse sliders
02:36:463 (3,4) - maybe this should be same rhythm as above ok

[Number 3.2 - 2.1 - 0.1]
00:46:093 - idk but i'd do something to this break to make it more interesting, maybe something like this? http://puu.sh/sqGy7/b8e748f1a0.jpg (use lower sv ofc) lol nope
00:50:167 (5,3) - fix stack nazi wew fixed
02:18:871 (1) - u should un nc this cuz player would understand the flow anyways since its a rhombus shaped stream, so just nc on 02:19:056 - is enough imo Its intentional cuz they have different sounds on each NC and the spacing is different.

ok good luck!
Tks for mod
Topic Starter
GIDZ

-TakoYaki- wrote:

Hi

Placeholder for NM

[General]
Dam Tags

[Easy]
00:52:389 (4) - consider moving this a bit to the right for better looking U mean left lol? Moved
00:58:315 (2) - wat a shift from obtuse angular flows to acute angular flow here :thinking: No space :v
01:49:797 (1) - moving this a bit left for better looking with 01:48:315 (3) - ? ok
02:44:611 - I hear a bass kick here added note

[Normal]
00:40:167 (1,2,3,4) - Considering this rhythm is exactly the same as 00:34:241 (1) - , this pattern is tidier and simpler than the first one imo, I think it's better to use simpler patterns in the first place so that it's more comfortable for beginners to play. ok

[Hard]
01:38:500 (2) - doesn't look really good here, maybe move it down a bit for symmetry? ok
01:39:426 (1) - imo you can emphasize the 'GO!' by not stacking it ok

[No.1]
01:13:871 (7) - weird spacing and curve angle imo wat do u mean by weird spacing? The curve is following circular flow built on 01:12:760 (1,2,3) -
01:19:797 (7) - ^Curved a bit more
01:24:611 (1,2,3,4,5,6,7,8) - lol Follows music lol
01:28:315 (3) - consider moving this to the right and down for better looking? I think its fine
01:37:019 (3,4) - weird flow The pattern as a whole is circular flow tho 01:36:834 (2,3,4) - so I think its fine. I did move slider 4 up a bit.
01:45:352 (1) - move the slider head a bit up? since right now it looks like it's pointing towards the gap between 6 and 3 I used ctrl shift D to make this, I think its fine
01:45:722 - ignored this snare? yep following vocals have better effect imo
01:50:908 (5) - I think this one looks better if you make a triangle there Just not perfect triangle, cuz snare at 01:50:908 (5) - can be emphasized with larger spacing and 01:51:093 (6,7) - with larger spacing also emphasizes the stop
02:02:389 (3,4,5,6,7) - so straight lol fixed
02:18:685 (1,2,1,2,1) - :face_palm: it looks weird cuz the song gets hyped for the final chorus so I emphasized that
02:21:834 (4,5) - spacing imo Snare drum emphasis

welp good luck, have been listening to this for a week, gonna stop now
Tks for mod and star
Maximaniac
[No.1]
01:24:611 (1) - Very hard-to-play pattern that doesn't fit the map's structure, as the map mostly consists of snappy jumps while this is the exact opposite of snappy. It's a good idea to increase jump length as it fits to what the music does, but the pattern should not stand out that much in my opinion. Also, its shape doesn't look nice at all.
01:55:722 (1) - The music in this part is significantly quieter and calmer. Therefore, the jumps should also be significantly smaller, to emphasize this musical change. Perhaps slowing down the sliders until 02:07:389 (6) - could help aswell.
Topic Starter
GIDZ

Maximaniac wrote:

[No.1]
01:24:611 (1) - Very hard-to-play pattern that doesn't fit the map's structure, as the map mostly consists of snappy jumps while this is the exact opposite of snappy. It's a good idea to increase jump length as it fits to what the music does, but the pattern should not stand out that much in my opinion. Also, its shape doesn't look nice at all. Its intentional lol. The pattern scales in 0.30x DS, and since the grid limits placement; the only thing I think here is the flow. In this case, it has circular flow. Also you can hear in the music of how it isolates this part out of the melody of the song, therefore this pattern should stand out imo.
01:55:722 (1) - The music in this part is significantly quieter and calmer. Therefore, the jumps should also be significantly smaller, to emphasize this musical change. Perhaps slowing down the sliders until 02:07:389 (6) - could help aswell. The melody is still playing in the music and thats what I am following. Even though other instruments have been silenced, I want to keep the mapping to the melody consistently.
Tks for your opinion o/
Hugo Vlad
aaaa right in the childhood
Kotori-Chan
http://puu.sh/ss21E/b2dc0e4ebc.mp3 should be better quality

yours is kinda silent ;w;
and expect mod within the next days :3
Topic Starter
GIDZ

Kotori-Chan wrote:

http://puu.sh/ss21E/b2dc0e4ebc.mp3 should be better quality

yours is kinda silent ;w;
and expect mod within the next days :3
Tks, changed mp3~
DeRandom Otaku
Hi
[No.1]
  1. 00:36:648 - You are ignoring a pretty important sound there so u may change 00:36:463 (3) - to 1/2 and add circle at blue tick
  2. 00:42:574 - ^ You literally have them mapped in hard but not here
  3. 00:44:611 (1,2) - Why not copy paste same shape , since same sounds so same shapes for better visuals
  4. 01:24:611 (1,2,3,4,5,6,7,8) - wow this is so 1xmiss worthy pattern lo
[Hard]
  1. 00:54:426 (3,4,5,6) - Could be kinda misleading for noobs since first stack is 1/2 and second one is 1/4 so try to leave the 1/2's DS'd
  2. 02:24:611 (3) - ctrl+g this and then arrange it according to DS for a nicer flow in one direction only leik this 02:36:463 (3,4) -
[Normal]
  1. 00:34:241 (1,2,3,4,1,2,3,1) - Tfw ur first pattern of the diff is such a long streak which is just not so good ~ you could easily remove 00:35:537 (4) - and the pattern will still follow melody nicely
  2. 00:41:463 (4) - ^ same
  3. 00:44:611 (3,4,5) - 00:38:685 (3,4,5) - where is consistency
  4. 01:02:389 (1) - u dont really need to Nc this since u didnt nc it in hard and insane as well , also extra NC for just a single note is kinda lame
  5. 01:14:797 (2) - Delete this since it doesnt really represent a proper melody sound also 01:15:167 - that sound which u skip is pretty important so u should rather use a differnt kind of rhythm here
  6. 01:28:130 - and same and same for these pattern in next kiai
  7. 02:15:722 (2,3,1) - Can u make it in a way so that 02:15:722 (2) - doesnt overlap with 02:16:463 (1) - just for neatness
    its a cool diff also like others but meh those long streaks are kinda op for a normal. Like , most of them are literally two downbeats long ~ While ur Easy is way to easy compared to it , it only has like 1/1's and 2/1's only and easier rhythms so the spread , rhythm wise , is kinda not so nice i guess
[Easy]
  1. 00:34:241 (1,2,3,4) - here u used two 1/1's slider first and then a 2/1 slider with a circle while at 00:40:167 (1,2,3,4) - u did the opposite while the song is same , the rhythm u used at 00:40:167 (1,2,3,4) - sounds better so u may wanna use the same one for 00:34:241 (1,2,3,4) - also ~ And therefor ur rhythm will also be consistent with the rest of the kiais
  2. 01:02:389 (1) - remove NC as in normal
  3. 01:17:204 (1) - Remove NC same reason as in normal however 01:24:611 (1) - is fine with NC but the current case is different so yeahj
  4. 01:46:834 (1) - You are breaking ur NC patterning i guess , u were NC'ing after every 2 downbeats so u should remove this nc and add nc on 01:48:315 (3) - then remove from 01:49:797 (1) -
  5. 02:17:945 (1) - remove nc
  6. 02:45:722 (1) - ^ also for consistency with Normal
gl
Topic Starter
GIDZ

DeRandom Otaku wrote:

Hi
[No.1]
  1. 00:36:648 - You are ignoring a pretty important sound there so u may change 00:36:463 (3) - to 1/2 and add circle at blue tick I'll see wat others say about this
  2. 00:42:574 - ^ You literally have them mapped in hard but not here ^
  3. 00:44:611 (1,2) - Why not copy paste same shape , since same sounds so same shapes for better visuals Cuz 00:45:352 (3,4,5,6) - are in linear flow so the slider prepares players for that
  4. 01:24:611 (1,2,3,4,5,6,7,8) - wow this is so 1xmiss worthy pattern lo yea cuz this pattern should stand out imo
[Hard]
  1. 00:54:426 (3,4,5,6) - Could be kinda misleading for noobs since first stack is 1/2 and second one is 1/4 so try to leave the 1/2's DS'd the 1/2 snares sound that way so git gud
  2. 02:24:611 (3) - ctrl+g this and then arrange it according to DS for a nicer flow in one direction only leik this 02:36:463 (3,4) - ok
[Normal]
  1. 00:34:241 (1,2,3,4,1,2,3,1) - Tfw ur first pattern of the diff is such a long streak which is just not so good ~ you could easily remove 00:35:537 (4) - and the pattern will still follow melody nicely ok
  2. 00:41:463 (4) - ^ same^
  3. 00:44:611 (3,4,5) - 00:38:685 (3,4,5) - where is consistency Fixed
  4. 01:02:389 (1) - u dont really need to Nc this since u didnt nc it in hard and insane as well , also extra NC for just a single note is kinda lame Well its to emphasize the pause and its a downbeat so yehja
  5. 01:14:797 (2) - Delete this since it doesnt really represent a proper melody sound also 01:15:167 - that sound which u skip is pretty important so u should rather use a differnt kind of rhythm here Theres a sound there tho :<
  6. 01:28:130 - and same and same for these pattern in next kiai ^
  7. 02:15:722 (2,3,1) - Can u make it in a way so that 02:15:722 (2) - doesnt overlap with 02:16:463 (1) - just for neatness I tried but it ruins the pattern so meh
    its a cool diff also like others but meh those long streaks are kinda op for a normal. Like , most of them are literally two downbeats long ~ While ur Easy is way to easy compared to it , it only has like 1/1's and 2/1's only and easier rhythms so the spread , rhythm wise , is kinda not so nice i guess wew
[Easy]
  1. 00:34:241 (1,2,3,4) - here u used two 1/1's slider first and then a 2/1 slider with a circle while at 00:40:167 (1,2,3,4) - u did the opposite while the song is same , the rhythm u used at 00:40:167 (1,2,3,4) - sounds better so u may wanna use the same one for 00:34:241 (1,2,3,4) - also ~ And therefor ur rhythm will also be consistent with the rest of the kiais fixed
  2. 01:02:389 (1) - remove NC as in normal same reaon
  3. 01:17:204 (1) - Remove NC same reason as in normal however 01:24:611 (1) - is fine with NC but the current case is different so yeahj ^
  4. 01:46:834 (1) - You are breaking ur NC patterning i guess , u were NC'ing after every 2 downbeats so u should remove this nc and add nc on 01:48:315 (3) - then remove from 01:49:797 (1) -
  5. 02:17:945 (1) - remove nc ^
  6. 02:45:722 (1) - ^ also for consistency with Normal ^
gl
Nitrous
My childhood is triggered
beaw
[General]

hey lmao uhm your NC's are kind of inconsistent
Please keep in mind that I'm partially deaf in both ears and I imagine a lot of sounds to compensate for it. If I'm incorrect, please don't hesitate to tell me
[Easy]
hello
00:53:500 (1,2,3) - NC (1) then (3).
00:56:463 (1) - NC.
00:59:426 (1,2,3) - NC (1) then (3).
You need to keep your NC's consistent like how I showed you. I like this diff :o

[Normal]
nice ;w;

[Hard]
00:36:648 (4,5,6) - Why is this a triplet?
00:42:574 (4,5,6) - ^. idk if there's more, but I don't hear a triplet here, so I don't think they should be there.
01:12:389 (3,1) - I don't think these are parallel. Use gridsnap to fix.

[No. 1]
00:33:871 (1,1) - Blanket?
00:55:352 (2,3,4) - The way (2) curves to (3) is... very odd. I don't know how you want to fix it, but it doesn't look very appealing.
01:20:167 (1,3) - Scoot (3) to the right just a tad :3
01:55:352 (4,5,6,1) - I would personally make this a stream, just because of the sound you skipped.
02:18:685 (1,2,1,2,1) - I see a Skystar stream xD
02:22:019 (5,1) - Blanket?
[]
Topic Starter
GIDZ

Stingy wrote:

[General]

hey lmao uhm your NC's are kind of inconsistent Ellaborate pls
Please keep in mind that I'm partially deaf in both ears and I imagine a lot of sounds to compensate for it. If I'm incorrect, please don't hesitate to tell me
[Easy]
hello
00:53:500 (1,2,3) - NC (1) then (3). That would make my NC patterning inconsistent instead lol
00:56:463 (1) - NC. Its already NCed
00:59:426 (1,2,3) - NC (1) then (3). Same with first point
You need to keep your NC's consistent like how I showed you. I like this diff :o

[Normal]
nice ;w;

[Hard]
00:36:648 (4,5,6) - Why is this a triplet? It's in the music lol, slow down to 25% and u should hear it
00:42:574 (4,5,6) - ^. idk if there's more, but I don't hear a triplet here, so I don't think they should be there. ^
01:12:389 (3,1) - I don't think these are parallel. Use gridsnap to fix. The angles match xd

[No. 1]
00:33:871 (1,1) - Blanket? Cant rly see the note already lol
00:55:352 (2,3,4) - The way (2) curves to (3) is... very odd. I don't know how you want to fix it, but it doesn't look very appealing. 00:54:797 (1,2) - Circular flow intended
01:20:167 (1,3) - Scoot (3) to the right just a tad :3 01:20:908 (3,4,5) - I wanna align them lol. U can see it from the follow points
01:55:352 (4,5,6,1) - I would personally make this a stream, just because of the sound you skipped. Stream makes it play weird imo, I think triplet is fine since I emphasized the 3 tom sounds from the drums in the music
02:18:685 (1,2,1,2,1) - I see a Skystar stream xD well, its intentional like I've explained in previous mods
02:22:019 (5,1) - Blanket? How to blanket if I cant see the slider body of 02:22:019 (5) - ;-;
[]
Tks for ur effort :D
Rizia
[No.1]
00:54:797 (1) - 有少少停住左呢feel 畢竟00:54:426 (4,5,1) - 都係傾向細到大既spacing
02:41:648 (1,2,3,4,5) - how about 整D 5角形既pattern 例如星形跳
02:43:130 (1,2,3,4,5) - same

[Hard]
00:54:056 (2) - stop at 00:54:426 - ?
01:18:685 (1) - missing clap

[Normal]
建議將D 1/1既stack分開放 因為好似1/2 比如 02:36:463 (5,6) -
Topic Starter
GIDZ

Rizia wrote:

[No.1]
00:54:797 (1) - 有少少停住左呢feel 畢竟00:54:426 (4,5,1) - 都係傾向細到大既spacing
02:41:648 (1,2,3,4,5) - how about 整D 5角形既pattern 例如星形跳 I think square emphasizes more accurately to the changing tones of the vocals. Keep~
02:43:130 (1,2,3,4,5) - same ^

[Hard]
00:54:056 (2) - stop at 00:54:426 - ?
01:18:685 (1) - missing clap

[Normal]
建議將D 1/1既stack分開放 因為好似1/2 比如 02:36:463 (5,6) -
Others all fixed~
Topic Starter
GIDZ


Confirmed metadata with KwaN~
Rizia
^
Topic Starter
GIDZ
tks 柚子 ~
Vivyanne
hardest diff
01:55:537 (6) - can u pls make this a kickslider as the drum note on 01:55:630 - is as strong as before so i dont see a reason for it not to be mapped

pls do something with this when u find qual bn
Topic Starter
GIDZ

HighTec wrote:

hardest diff
01:55:537 (6) - can u pls make this a kickslider as the drum note on 01:55:630 - is as strong as before so i dont see a reason for it not to be mapped

pls do something with this when u find qual bn
Stronger sounds at 01:55:352 (4,5,6) - so I want them to be clickable, also 01:55:722 - is a calmer part, therefore I used a static triplet to emphasize a stop as well as to reduce cursor momentum. Imo if I use a kickslider, the triplet sounds in the music wont be emphasized correctly and the cursor momentum does not create an effect as great as a stacked triplet.
Vivyanne
i think a kickslider with low sv would have the player do the same thing then but then without a skipped beat



ok ill stop here if no change its fine, nice map regardless~
Yuii-
green combo colour looks weird in this map, would actually consider a light blue so you would have combos 1 and 3 being similar combining with 2 and 4!

what i'm mentioning below is related to the highest diff on the mapset
there are some unmapped things that were ignored for no apparent reason? let me list them to hear to your thoughts :P

  1. 01:12:019 (2,3) - this is a very unique part of the song, where there are multiple sounds at once but you just undermapped it for the sake of the guitar... i personally don't agree with it, although you went for simplicity, i would hav epreferred something else. why? simply because there are other sounds there that you cannot simply find anywhere else on the song so it does make sense to highlight them!
  2. 01:33:500 - not sure why the diffs picks up here, to be fair. it doesn't really highlight anything and/or does slomethinng to support it. you could, for example, move the slider to 01:33:315 - and then place a circle on 01:33:685 - to cover the cymbal hit
  3. 01:45:722 - i get you are following the vocals here, but you have mapped other jumps with no vocals on them so this is kind of inconsistent. example being 00:39:611 (1) - etc.
  4. 01:54:982 (2) - you have mapped every other rhythm like this as a triplet, why would you make a 1/4 slider here?
  5. 01:55:630 - this is blatant undermap, the intensity of the drums remain the exact same. i also don't get why these would be stacked when it are clearly stronger hits than 01:56:463 (3,4,5,6) - 00:34:982 (3,4,5,6) - etc... it should be the other way around.
also,

  1. 00:40:167 (1,2) - is this spacing intended? it looks extremely small. and every other similar pattern shares this same problem as well. why would you make the spacing that small? it doesn't really look okay because there's something in the music that can support a bigger spacing to make it equally similar to the stream transition!
  2. 00:36:834 (4,1) - 00:42:760 (4,1) - would have gone with a bigger spacing, this looks weird compared to everything else in this section... i would say it even looks like a 1/4 pattern
  3. 00:45:352 (3,4,5,6) - spacing here is extremely huge for what it's being mapped to, it looks unnecessarily high, especially 00:45:722 (5,6) -
  4. 00:52:019 (1,2,3,4,5,6) - could perfectly be replaced by sliders with a moer peaceful transition as well as not-as-huge spacing. for example, 00:52:760 (5,6) - could perfectly be a 3/4 slider for the sake of the vocals
  5. 01:03:130 - personal mostly, but a slider here would benefit you for that speed racer car sound in the bgm. on a side note, i really, really like this section 01:02:389 - ... great job there!
  6. 01:15:722 (1,2,3,4) - not sure about this, it looks super different to every other section that you tried the same rhythm... for example compare it with 00:43:130 (1,2,3,4,5,6,7,8,9) - or even 01:21:648 (1,2,3,4) - ooor 02:22:389 (1,2,3,4) - etc.
  7. 01:17:204 (1,2,3,4,5,1,2) - you have no idea how hard is this section :P. not because of the small stack movements, but the angle from (1,2) is extremely harsh. spacing here is not the only program, but the transition from pattern to pattern is awkward to play to. you can read what i am relating to by reading pressure by tess it helped me a lot to understand how things look vs how they are supposed to work. what i basically want to say is that (1,2) is totally sudden and unpredictable
  8. 01:37:574 (4,1) - aesthetics could be highly improved here. for example, you have an anti flow pattern on 01:36:278 (5,1) - but here it is just a very linear transition from (3,4,1) that makes your previous section inconsistent. i would, for example, ctlr+j 01:37:945 (1) - and then re-arrange the following section so it matches the chagne
  9. 02:18:685 (1,2,1,2,1) - just being picky here, but... i don't see a reason for having these like that, looks unpolished and unnecessary
not too much to say on the end, looks cool
also, address hightec's thingy!

feel free to rebubble after replying to these posts, i won't hold you back
good luck with further processing
Vivyanne
not to mention tho that 02:24:982 (5,6) - is mapped differently than 02:30:908 (9) - and 02:36:834 (9) - while the drums are equal !!!
im so sorry for doing this ):
Topic Starter
GIDZ

Yuii- wrote:

green combo colour looks weird in this map, would actually consider a light blue so you would have combos 1 and 3 being similar combining with 2 and 4! Dun think thats an issue :thinking:

what i'm mentioning below is related to the highest diff on the mapset
there are some unmapped things that were ignored for no apparent reason? let me list them to hear to your thoughts :P

  1. 01:12:019 (2,3) - this is a very unique part of the song, where there are multiple sounds at once but you just undermapped it for the sake of the guitar... i personally don't agree with it, although you went for simplicity, i would hav epreferred something else. why? simply because there are other sounds there that you cannot simply find anywhere else on the song so it does make sense to highlight them! Copied pettern from the next section to keep consistent~
  2. 01:33:500 - not sure why the diffs picks up here, to be fair. it doesn't really highlight anything and/or does slomethinng to support it. you could, for example, move the slider to 01:33:315 - and then place a circle on 01:33:685 - to cover the cymbal hit Its actually more calm here since I've used more 1/1 sliders in this part. Imo, 01:33:685 - 's sound is enough to be emphasized with slider end.
  3. 01:45:722 - i get you are following the vocals here, but you have mapped other jumps with no vocals on them so this is kind of inconsistent. example being 00:39:611 (1) - etc. Imo, 00:39:611 (1) - has a stronger music supporting the pattern while 01:45:722 - is much softer in the music imo. Furthermore, the gap at 01:45:722 - is intentional to create the vocal effect cuz of the break before with 01:44:426 (1,2,3) - , 01:45:352 (1) - , which makes a nice effect following the sneakiness of the music.
  4. 01:54:982 (2) - you have mapped every other rhythm like this as a triplet, why would you make a 1/4 slider here? cuz 01:54:982 (2,3) - has stronger drum tom sounds. Also the 1/4 slider helps to gain momentum again after the break.
  5. 01:55:630 - this is blatant undermap, the intensity of the drums remain the exact same. i also don't get why these would be stacked when it are clearly stronger hits than 01:56:463 (3,4,5,6) - 00:34:982 (3,4,5,6) - etc... it should be the other way around. This is intentional, I've explained in the above mod lol
also,

  1. 00:40:167 (1,2) - is this spacing intended? it looks extremely small. and every other similar pattern shares this same problem as well. why would you make the spacing that small? it doesn't really look okay because there's something in the music that can support a bigger spacing to make it equally similar to the stream transition! Moved 00:39:797 (2,1) - to the left a bit more~
  2. 00:36:834 (4,1) - 00:42:760 (4,1) - would have gone with a bigger spacing, this looks weird compared to everything else in this section... i would say it even looks like a 1/4 pattern ?? I dun think so lol ??
  3. 00:45:352 (3,4,5,6) - spacing here is extremely huge for what it's being mapped to, it looks unnecessarily high, especially 00:45:722 (5,6) - It puts emphasis to the 4 sounds in the music imo, and 00:45:722 (5) - has percussion + 00:45:908 (6) - is the last note before break time.
  4. 00:52:019 (1,2,3,4,5,6) - could perfectly be replaced by sliders with a moer peaceful transition as well as not-as-huge spacing. for example, 00:52:760 (5,6) - could perfectly be a 3/4 slider for the sake of the vocals I think circles work fine here as well :<
  5. 01:03:130 - personal mostly, but a slider here would benefit you for that speed racer car sound in the bgm. I dun think that is worth mapping lol on a side note, i really, really like this section 01:02:389 - ... great job there! tks :^)
  6. 01:15:722 (1,2,3,4) - not sure about this, it looks super different to every other section that you tried the same rhythm... for example compare it with 00:43:130 (1,2,3,4,5,6,7,8,9) - or even 01:21:648 (1,2,3,4) - ooor 02:22:389 (1,2,3,4) - etc. I've also explained this in other mods, cuz 01:17:204 (1,2,3,4,5,1,2) - is a different pattern as well so I wanna make players understand that there is a new pattern coming up with different placement of 1/2 sliders beforehand.
  7. 01:17:204 (1,2,3,4,5,1,2) - you have no idea how hard is this section :P. not because of the small stack movements, but the angle from (1,2) is extremely harsh. spacing here is not the only program, but the transition from pattern to pattern is awkward to play to. you can read what i am relating to by reading pressure by tess it helped me a lot to understand how things look vs how they are supposed to work. what i basically want to say is that (1,2) is totally sudden and unpredictable Emphasizes the music quite well here imo, the pattern is intentional :P Git gud
  8. 01:37:574 (4,1) - aesthetics could be highly improved here. for example, you have an anti flow pattern on 01:36:278 (5,1) - but here it is just a very linear transition from (3,4,1) that makes your previous section inconsistent. i would, for example, ctlr+j 01:37:945 (1) - and then re-arrange the following section so it matches the chagne I think u misunderstood the flow I used here, they are all circular
  9. 02:18:685 (1,2,1,2,1) - just being picky here, but... i don't see a reason for having these like that, looks unpolished and unnecessary Explained in prev mods, cuz its the last transition to the chorus and there is shouting at the background as well, suits the song nicely.
not too much to say on the end, looks cool
also, address hightec's thingy!

feel free to rebubble after replying to these posts, i won't hold you back
good luck with further processing

HighTec wrote:

not to mention tho that 02:24:982 (5,6) - is mapped differently than 02:30:908 (9) - and 02:36:834 (9) - while the drums are equal !!!
im so sorry for doing this ): It's fine, everyone's opinion is valuable~ 02:24:982 (5,6) - there are different sounds here compared to ur other highlighted areas lol. 02:24:982 - and 02:25:167 - have snare rim sounds while the other parts dont. Also about the slow SV slider; I think its unnecessary cuz I havent changed SV except for the slowest part if the song, so it'll play kinda weird imo. No change, but tks for ur suggestion! :D
Rizia
rebubbled
TheLukay
I dare you use this mp3 c:

http://puu.sh/tecqZ/f6ba8fe98e.mp3
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. 00:52:389 (4,1) - 00:54:982 (3,1) - 00:58:315 (2,1) - 01:00:908 (3,1) - swap nc,因为00:49:056 (1) - 这一段nc长三拍了
  2. 01:06:834 (5,1) - swap nc
  3. 01:37:945 (1) - remove nc
Normal
  1. 00:52:019 (1,2) - combo color过深的缘故导致这里缩圈和背景重合严重,对于新手比较难读图,我建议改成个1/2折返就行了
  2. 02:14:241 (3,2) - 还是不建议overlap,改个梗吧
  3. 02:37:945 (3,4,1,2) - 这里也是,4往下移一点把1做个折返箭头在上面的滑条避免下overlap?
Hard
  1. 00:54:611 (3,4) - 太近了
  2. 02:07:111 - 不用个1/4滑条代替02:07:204 (4) - 吗?
Insane
  1. 01:12:389 (4,5,6) - 不如01:12:667 - 也加个note直接摆在01:12:760 (1) - 头上,白线三连断一个音挺奇怪的
  2. 01:55:352 (4,5,6,1) - ^
  3. 01:45:722 - 这个clap音挺明显的,不该漏

TheLukay wrote:

I dare you use this mp3 c:

http://puu.sh/tecqZ/f6ba8fe98e.mp3
well I compared these two mp3s, it's not necessary to change imo.
Topic Starter
GIDZ

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. 00:52:389 (4,1) - 00:54:982 (3,1) - 00:58:315 (2,1) - 01:00:908 (3,1) - swap nc,因为00:49:056 (1) - 这一段nc长三拍了
  2. 01:06:834 (5,1) - swap nc
  3. 01:37:945 (1) - remove nc
Normal
  1. 00:52:019 (1,2) - combo color过深的缘故导致这里缩圈和背景重合严重,对于新手比较难读图,我建议改成个1/2折返就行了
  2. 02:14:241 (3,2) - 还是不建议overlap,改个梗吧
  3. 02:37:945 (3,4,1,2) - 这里也是,4往下移一点把1做个折返箭头在上面的滑条避免下overlap?
Hard
  1. 00:54:611 (3,4) - 太近了 是1.5x DS orz :v
  2. 02:07:111 - 不用个1/4滑条代替02:07:204 (4) - 吗?我觉得不需要lol
Insane
  1. 01:12:389 (4,5,6) - 不如01:12:667 - 也加个note直接摆在01:12:760 (1) - 头上,白线三连断一个音挺奇怪的
  2. 01:55:352 (4,5,6,1) - ^
  3. 01:45:722 - 这个clap音挺明显的,不该漏 我在这里想跟vocal,所以我没放note.

TheLukay wrote:

I dare you use this mp3 c:

http://puu.sh/tecqZ/f6ba8fe98e.mp3
well I compared these two mp3s, it's not necessary to change imo. My mp3 is fine~
No comment=fixed
Koiyuki
no.1 comment after qualify
Topic Starter
GIDZ

Koiyuki wrote:

no.1 comment after qualify
:D/
Chaoslitz
G rGaetez !
bibilicu
wew this song xD
gratz!
Nakano Itsuki
Gratz gideon!
fieryrage
wen th efuck was this going for rank
DeRandom Otaku
Grats Gidz
Nelly
Delete please
Renumi
we have gone too far as a species
Soul Evans
Who ever said that stefan karl stefansson was the correct meta data as an artist?
sure he was the singer but the composer should be the artist mainly unless the title gave otherwise
the video release for it on youtube calls out that lazytown was used as the artist, could you tell me where you brought this as the title?
_DT3

Soul Evans wrote:

Who ever said that stefan karl stefansson was the correct meta data as an artist?
sure he was the singer but the composer should be the artist mainly unless the title gave otherwise
the video release for it on youtube calls out that lazytown was used as the artist, could you tell me where you brought this as the title?

- G I D Z - wrote:



Confirmed metadata with KwaN~
This ^

Also, here it starts.
Soul Evans
hmmm
Surono
we are n°1
Ankanogradiel
B L E S S E D
Meteo L-Drago
Maybe you should add Robbie Rotten to tags. Also, shouldn't the title be "We Are Number One"? It's with capital A in every video of the song except for the original, but in LazyTown's new videos featuring the song, it's with a capital A.
fieryrage
i know for a fact capitalization is weird as fuck in terms of metadata and i guarantee you it's probably wrong on the music video

ie pierce the veil has "the" uncapitalized literally everywhere but it has to be capitalized in osu
vipto
Just pointing out things that i saw on first glance

Offset +10

00:33:871 (1,1,2) - nitpick, equal spacing please, 00:34:241 (1) - looks really unpolished as well
00:36:463 (3,4) - this is a repeating issue. 00:36:648 - CLEARLY has a sound that the first slider should end on instead of doing a weird 1/4 gap 3/4 slider thing here. i wont mention this every single time but you did it a lot.
I do realize that 00:36:741 - has a small hihat sound as well but the sound on 00:36:648 - is way more prominent and therefore should be where the sldiers end.
00:37:204 (1,3,5) - this is one of many inconsistencies this map is riddled with. you dont seem to have any kind of pattern or concept of how you place and/or execute jumps and i highly suggest you look into using distance snap since the song pretty much doesnt do anything out of the ordinary that would warrant a hightly variable spacing.
00:45:352 - i suggest following the lyrics here. you've done it with 00:44:611 (1,2) - so it's a waste not continuing and instead spamming jumps that are way too big anyways.
00:49:056 (1,2) - because i mentioned it above, i am ok with it here.
00:49:797 (3,4,5) - i really dont see why you chose to use jumps here? if anything a slider following the lyrics would be the most appropriate here since this part of the song heavily relies on lyrics and is rather quiet when it comes to the music itself.
00:49:056 - quickly looking over it you chose to mostly ignore lyrics in this entire part up until 01:00:908 -
I wont explain it again because i have done so above but i will give you some examples that should emphasise lyrics.
00:57:019 - 00:59:982 - 00:49:797 - 00:52:760 - 00:54:056 - (1/1 slider here)
00:55:908 (4,5) - random jump.
00:57:945 (1,2,3) - you go with ridiculously large jumps pretty much throughout the entire song and then decide to space this as closely as it is? i dont see any reason behind why you would do so. Either adjust those or adjust the rest of the map to better reflect the song and not force difficulty. I suggest the latter.
01:05:908 - ignoring lyrics again, this should have a 1/1 slider
01:06:834 (1) - totally ignoring lyrics here. 1/2 sliders on 01:06:834 - and 01:07:204 -
01:11:648 (1,2,3) - multiple issues with this. first of all 01:11:648 (1,2) - doesnt fall in with your trend of very large spacing. then you follow it up with a pattern that exceeds even some 1/2 you have done in 1/4. i do not see why you would do this because the song does not even closely suggest either a kicklslider nor a jump out of one.
01:15:722 (1,2,3,4) - in direct contrast with 01:21:648 (1,2,3,4) -
01:18:685 (1,2,3) - huge spacing error
01:24:611 (1,2,3,4,5,6,7,8) - this pattern is okay by itself, but it's executed poorly. mainly because 01:25:352 (5,6,7) - all of a sudden has a way sharper angle than the rest of the pattern. additionally the transition into the next pattern 01:25:908 (8,1) - is, again, done with an angle that is way to sharp following a pattern that should flow rather smoothly.
01:29:056 (1,2,3,4) - throughout the entire map you have resorted to mostly circular flow, this heavily falls out of line
01:33:500 (1) - the song is very weird here, i see that, but i would suggest adding a circle on 01:33:500 (1) - to remedy that, it seems to work fine.
01:34:889 - skipped lyrics
01:37:945 (1) - this should be a 1/2 with a circle on 01:37:945 (1) - to resemble the lyrics more closely.
01:45:722 (2,3,4) - seemingly random spacing here, adjust for consistency please.
01:46:093 (4,5) - as above
01:47:389 (2) - 1/1 slider for lyrics additionally 01:47:389 (2,3) - is a spacing error again
01:50:537 (3,4) - i dont hear anything that would warrant 1. such a large spacing increase 2. such a large change in direction.

Anything else i could say would be a repetition of what i already have said.
I dont know why this got ranked at all, your spacing is random at best, you ignore lyrics all over the place and a heavy amount of forced difficulry went into this map.

Please respond accordningly. I will not be satisfied with

- G I D Z - wrote:

Emphasizes the music quite well here imo, the pattern is intentional :P Git gud
Topic Starter
GIDZ

peitschzwei wrote:

Just pointing out things that i saw on first glance

Offset +10 I dun see a problem in the offset.. BNs have checked as well. Use local offset?

00:33:871 (1,1,2) - nitpick, equal spacing please, 00:34:241 (1) - looks really unpolished as well 00:34:797 (2) - has 1/2 rhythm interval and 00:33:871 (1) - has 1/1 so the spacing is reasonable. For 00:34:241 (1) - , I followed the slider ball at 00:34:426 - cuz this is the center of the slider. (red tick=1/2 of a 1/1 slider)
00:36:463 (3,4) - this is a repeating issue. 00:36:648 - CLEARLY has a sound that the first slider should end on instead of doing a weird 1/4 gap 3/4 slider thing here. i wont mention this every single time but you did it a lot.I do realize that 00:36:741 - has a small hihat sound as well but the sound on 00:36:648 - is way more prominent and therefore should be where the sldiers end. I intentionally held the slider. Listen to the bass in the music.
00:37:204 (1,3,5) - this is one of many inconsistencies this map is riddled with. you dont seem to have any kind of pattern or concept of how you place and/or execute jumps and i highly suggest you look into using distance snap since the song pretty much doesnt do anything out of the ordinary that would warrant a hightly variable spacing. 00:37:204 (1,2,3,4,5) - is a triangle if u didnt notice. I spaced 00:37:389 (2,3,4) - a bit further cuz triplets stop momentum, so its weird to place it closer to 00:37:204 (1) - . So I put it further to let the player's cursor lose some momentum before the triplet is hit, where it plays more comfortably..
00:45:352 - i suggest following the lyrics here. you've done it with 00:44:611 (1,2) - so it's a waste not continuing and instead spamming jumps that are way too big anyways. There are no lyrics starting from 00:45:352 - LOL
00:49:056 (1,2) - because i mentioned it above, i am ok with it here. Why u agree here then lol, I've followed the same thing on the other part as well.
00:49:797 (3,4,5) - i really dont see why you chose to use jumps here? if anything a slider following the lyrics would be the most appropriate here since this part of the song heavily relies on lyrics and is rather quiet when it comes to the music itself. Since 00:49:056 (1,2) - is mapped to the music, I believe its better to also follow up with mapping to the music in the same combo. Otherwise, it feels inconsistent within the stanza.
00:49:056 - quickly looking over it you chose to mostly ignore lyrics in this entire part up until 01:00:908 - 00:52:019 (1,2,3,4,5,6) - vocal+drums, and 00:54:797 (1,2,3,4,5,6) - vocals. 00:58:685 (3,4,5,6) - Vocals.
I wont explain it again because i have done so above but i will give you some examples that should emphasise lyrics. Maybe you want to follow the lyrics more, but I want to emphasize drums as well, and most of the jumps in my map follows vocals so I dun see why I have to only map to vocals according to ur timestamps.
00:57:019 - 00:59:982 - 00:49:797 - 00:52:760 - 00:54:056 - (1/1 slider here) Why?
00:55:908 (4,5) - random jump. This is on vocals as mentioned.
00:57:945 (1,2,3) - you go with ridiculously large jumps pretty much throughout the entire song and then decide to space this as closely as it is? i dont see any reason behind why you would do so. Either adjust those or adjust the rest of the map to better reflect the song and not force difficulty. I suggest the latter. I didnt force difficulty, I placed this pattern upon the consideration of flow, since the patterns are pretty much the same.
01:05:908 - ignoring lyrics again, this should have a 1/1 slider But then I could say u're ignoring the drums again. :v
01:06:834 (1) - totally ignoring lyrics here. 1/2 sliders on 01:06:834 - and 01:07:204 - ^
01:11:648 (1,2,3) - multiple issues with this. first of all 01:11:648 (1,2) - doesnt fall in with your trend of very large spacing. then you follow it up with a pattern that exceeds even some 1/2 you have done in 1/4. i do not see why you would do this because the song does not even closely suggest either a kicklslider nor a jump out of one. If I put large spacing on the pattern after a break, it will be overmapped.... As for 01:12:019 (2,3) - , the kick slider gives momentum hitting 01:12:204 (3) - and since this note has a drum tom in the music supporting it; the spacing is therefore larger.
01:15:722 (1,2,3,4) - in direct contrast with 01:21:648 (1,2,3,4) - As explained in previous mods, this pattern is to make players aware that the pattern is changing and so is the song. Basically to make them aware of 01:17:204 (1,2,3,4,5,1,2) - in the next combo.
01:18:685 (1,2,3) - huge spacing error why?
01:24:611 (1,2,3,4,5,6,7,8) - this pattern is okay by itself, but it's executed poorly. mainly because 01:25:352 (5,6,7) - all of a sudden has a way sharper angle than the rest of the pattern. additionally the transition into the next pattern 01:25:908 (8,1) - is, again, done with an angle that is way to sharp following a pattern that should flow rather smoothly. Take it as scaling notes of 0.2x DS moving in a circle, I didnt prioritize flow here because the music stands out here quite a bit so I mapped it to the music accordingly with distance scaling notes.
01:29:056 (1,2,3,4) - throughout the entire map you have resorted to mostly circular flow, this heavily falls out of line Wats wrong with using left right flow?
01:33:500 (1) - the song is very weird here, i see that, but i would suggest adding a circle on 01:33:500 (1) - to remedy that, it seems to work fine. Music doesnt start till 01:33:500 - ...
01:37:945 (1) - this should be a 1/2 with a circle on 01:37:945 (1) - to resemble the lyrics more closely. I used more 1/1s here cuz I dun want the rhythm to be so dense as the music is calm.
01:34:889 - skipped lyrics Like I said, this part has less rhythm density.
01:45:722 (2,3,4) - seemingly random spacing here, adjust for consistency please. 01:45:722 (2) - Percussion.
01:46:093 (4,5) - as above Expressing the vocals with spacing.
01:47:389 (2) - 1/1 slider for lyrics additionally 01:47:389 (2,3) - is a spacing error again Why is this a spacing error?
01:50:537 (3,4) - i dont hear anything that would warrant 1. such a large spacing increase 2. such a large change in direction. To make flow consistent with prev pattern 01:49:056 (3,4,5) - .

Anything else i could say would be a repetition of what i already have said.
I dont know why this got ranked at all, your spacing is random at best, you ignore lyrics all over the place and a heavy amount of forced difficulry went into this map.
Please respond accordningly. I will not be satisfied with

- G I D Z - wrote:

Emphasizes the music quite well here imo, the pattern is intentional :P Git gud
Shmiklak
I'm not actually sure that "LazyTown" must be on source. This song is just remix but it wasn't created for this cartoon. Anyway congratulations on qualifying this song
I thought it's living tombstone. Congrats then
Shiirn
00:36:463 (3,4) - Still makes no sense with the bass because you never follow it anywhere else. See Hard's 00:36:463 (3,4,5,6) - to see how fucking randomly you're mapping the music. Come on.

00:37:389 (2,3,4) - is a made-up rhythm that is followed inconsistently, better to just get rid of it

00:49:797 (3,4,5) - viptwo is right in pointing out that the spacing you use makes zero bloody sense in context. It's playable and plays fine but there's some serious fuckery going on when the sliders have little to no spacing changes while the circles are all over the place.

contrast 00:35:722 (1,2) - with 00:41:648 (1,2) - and the same musical patterns in the kiai, namely 01:14:241 (1,2) - and 01:20:167 (1,2) - , and you'll see that they're drastically different despite being musically and rhythmically the same.

If you say "well the later kiais are more energetic and thus are mapped differently", there's this kicker:

contrast 00:37:204 (1,2,3,4,5,6,7) - and 00:43:130 (1,2,3,4,5,6,7,8,9) - with the same musical patterns in the kiai later, namely 01:15:722 (1,2,3,4) - 01:21:648 (1,2,3,4) - etc etc. They're actually far weaker in the later kiais! wow!


the sad part is that you actually do pretty cool things here and there like 00:59:426 (1,2) - fits perfectly fine and does well
but a lot of the map is completely fucking random and incoherent, especially the parts where you ignore the vocals entirely

01:24:611 (1,2,3,4,5,6,7,8) - this is fucking hideous and would be better off with an actual real pattern to it rather than "lol distance snap is 0.3x higher every time"

01:12:760 - the kiai should start here, not at 01:11:648 - . This is a rather significant musical error as the first combo is clearly a pre-chorus roll but starts the kiai early. it just makes no god damn sense to have the kiai start so early. You don't start the kiai at 00:33:871 - , you don't start it at 02:19:056 - , you start it when the chorus starts. This is a major flop and should be reason enough to DQ on its own.



I could really list things on and on and on, but it's clear that the mapper in question has entered the "Bullshit shuffle" stance and will refuse any and all changes until a DQ is forced, in which case they will again become receptive to suggestions and improvement.


I applaud and appreciate that you're making a map of this song in support of the creator's health, but don't use it as an excuse to rank a shitty map full of errors and dumb choices. That's just disrespectful.
Kyouren
Gratzz! :o
Myxo
Taking this down, because Shiirn brought up some really valid points. The map looks quite random as it is now, so please improve it.

Please take another look at peitschzwei's mod, too, as most of your reasons for denial don't really seem justified. He is pointing out a lot of inconsistencies in the map (jumps that are too large compared to others nearby for what they emphasize, rhythm inconsistencies, flow inconsistencies etc.) and in your reply you just justify the patterns themselves mostly, but not in the context of the whole map.
Zetera
Additionally, neither artist nor tags credit the composer of the song, Máni Svavars/Máni Svavarsson. Are you sure this meta is 100% valid?
Soul Evans
Can kwan explain her choices?
Topic Starter
GIDZ

Shiirn wrote:

00:36:463 (3,4) - Still makes no sense with the bass because you never follow it anywhere else. See Hard's 00:36:463 (3,4,5,6) - to see how fucking randomly you're mapping the music. Come on. I dun see why I cant follow the bass -> snare drum. Also its consistently on the whole map... 00:42:389 (3,4) - , 00:49:056 (1,2) - , 00:59:426 (1,2) - , 01:14:241 (1,2) - , 01:20:167 (1,2) - , 01:26:093 (1,2) - , 01:27:574 (1,2) - , 01:48:315 (1,2) - , 01:49:797 (1,2) - , etc....

00:37:389 (2,3,4) - is a made-up rhythm that is followed inconsistently, better to just get rid of it It's no where near made up.. 00:37:389 - has a strong sound, 00:37:482 - is a hi-hat, and 00:37:574 - follows snare drum.

00:49:797 (3,4,5) - viptwo is right in pointing out that the spacing you use makes zero bloody sense in context. It's playable and plays fine but there's some serious fuckery going on when the sliders have little to no spacing changes while the circles are all over the place. Fair enough, I reduced spacing.

contrast 00:35:722 (1,2) - with 00:41:648 (1,2) - and the same musical patterns in the kiai, namely 01:14:241 (1,2) - and 01:20:167 (1,2) - , and you'll see that they're drastically different despite being musically and rhythmically the same.

If you say "well the later kiais are more energetic and thus are mapped differently", there's this kicker: I think its the opposite, since 01:11:648 - doesnt bring as much energy to the music than the intro.

contrast 00:37:204 (1,2,3,4,5,6,7) - and 00:43:130 (1,2,3,4,5,6,7,8,9) - with the same musical patterns in the kiai later, namely 01:15:722 (1,2,3,4) - 01:21:648 (1,2,3,4) - etc etc. They're actually far weaker in the later kiais! wow! 01:15:722 (1,2,3,4) - This was explained before as I wanna make players aware of the upcoming change in pattern of 01:17:204 (1,2,3,4,5,1,2) - . Furthermore, 01:21:648 (1,2,3,4) - is to make the part consistent with the previous rhythm choice and thus chose not to follow the slider + triplet pattern like the beginning. I could say the same about the beginning as well, the intro actually has a lot of energy so I chose to go with 00:37:204 (1,2,3,4,5,6,7) - . The energy basically blew up at 00:33:871 (1,1) - , then the next Kiai also has the same section at the beginning 00:39:982 - which has a lot of energy imo when compared with 01:11:648 - . Even though 01:18:500 - has the same "HEY" + crash symbol in the music, like I mentioned earlier, I wanted to keep consistent with the previous pattern.


the sad part is that you actually do pretty cool things here and there like 00:59:426 (1,2) - fits perfectly fine and does well
but a lot of the map is completely fucking random and incoherent, especially the parts where you ignore the vocals entirely I dun understand why I have to follow vocals when I have other rhythm choices. You might say it stands out more but I just dun wanna follow too much drums + vocals at the same time to avoid dense rhythms and overmapping imo. Also I've been following the same thing over and over again on the whole map, like 00:59:426 (1,2) - basically is the same as any other 3/4 slider + 1/2 slider in the whole map of what Im following in the music.

01:24:611 (1,2,3,4,5,6,7,8) - this is fucking hideous and would be better off with an actual real pattern to it rather than "lol distance snap is 0.3x higher every time" oh 0.3x then my bad lol. Also I strongly believe that this pattern suits the music pretty well, since the pitch is getting higher and the music stands out than most of the other parts in the song, so I believe I should make something that stands out in the map as well; even if its hideous. As long as it follows the music, its fine.

01:12:760 - the kiai should start here, not at 01:11:648 - . This is a rather significant musical error as the first combo is clearly a pre-chorus roll but starts the kiai early. it just makes no god damn sense to have the kiai start so early. You don't start the kiai at 00:33:871 - , you don't start it at 02:19:056 - , you start it when the chorus starts. This is a major flop and should be reason enough to DQ on its own. Thats my error, fixed.



I could really list things on and on and on, but it's clear that the mapper in question has entered the "Bullshit shuffle" stance and will refuse any and all changes until a DQ is forced, in which case they will again become receptive to suggestions and improvement. Well Im always open to opinions, Im not like how I was in the prev dq. I dun mind getting it dqed, it just improves my map; however, I just reject stuff simply cuz I already have a concept or idea behind the pattern, not cuz I was angry or anything about viptwo's mod or yours. I rly appreciate you guys spending time on my map. So tks~


I applaud and appreciate that you're making a map of this song in support of the creator's health, but don't use it as an excuse to rank a shitty map full of errors and dumb choices. That's just disrespectful.
Topic Starter
GIDZ

Zetera wrote:

Additionally, neither artist nor tags credit the composer of the song, Máni Svavars/Máni Svavarsson. Are you sure this meta is 100% valid?
I have already confirm metadata with IamKwaN. Also, the artist is the singer and not the composer in this case.

Source: https://soundcloud.com/user-847444/tracks

Edit: Updated map
Okoayu
still makes no sense to not tag them then... right?
vipto

- G I D Z - wrote:

Zetera wrote:

Additionally, neither artist nor tags credit the composer of the song, Máni Svavars/Máni Svavarsson. Are you sure this meta is 100% valid?
I have already confirm metadata with IamKwaN. Also, the artist is the singer and not the composer in this case.

Source: https://soundcloud.com/user-847444/tracks

Edit: Updated map

Zetera wasn't talking about putting the composer as the artist but rather in the tags.
Topic Starter
GIDZ
Zetera wasn't talking about putting the composer as the artist but rather in the tags.
oops, ok sure I'll add them to the tags. I misread lol.

Edit: Updated tags
Cryptic
Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
Topic Starter
GIDZ

Cryptic wrote:

Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
Removed and updated~

Edit: Metadata update

vipto

Cryptic wrote:

Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
"meme" shouldnt be there either.
Topic Starter
GIDZ

peitschzwei wrote:

Cryptic wrote:

Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
"meme" shouldnt be there either.
why not? It relates. https://www.reddit.com/r/dankmemes/comm ... _the_year/
Topic Starter
GIDZ


Good to go again~
Cryptic

peitschzwei wrote:

Cryptic wrote:

Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
"meme" shouldnt be there either.
I'd say that overall it makes more sense than the other tags did. Meme has been used as a tag in more than a few cases prior to this map and it does make sense to have it tagged as a "meme" because, well, it is. Personally, if those other maps weren't tagged with meme, I'd say this one shouldn't be tagged with meme either, but they were, so this probably should be too for consistency's sake.
unko
stop ranking this bad map and rank scuttttlebug insteaf
Shiirn
gidz, the qat is not who you're supposed to satisfy


it's me and viptwo.


generally speaking the DQing modders should reach some form of consensus with the mapper to help their map fix its perceived problems, you're not supposed to just go to the QAT, who doesn't give a shit about the map anyway, and ask for permission to pursue requalification.

and looking at the map, you did the bare minimum required to "fix" the map and as such i can safely say, fuck you, get some more polish done.



A zero effort meme map shouldn't be allowed. Put some effort into it.
vipto
Looking at how much you actually changed, mapping wise it's exactly one thing excluding the kiai thing.

This got dq'd for a reason and one lowely change certainly does not suffice in order to achieve proper quality.
Topic Starter
GIDZ

Shiirn wrote:

gidz, the qat is not who you're supposed to satisfy


it's me and viptwo.


generally speaking the DQing modders should reach some form of consensus with the mapper to help their map fix its perceived problems, you're not supposed to just go to the QAT, who doesn't give a shit about the map anyway, and ask for permission to pursue requalification.

and looking at the map, you did the bare minimum required to "fix" the map and as such i can safely say, fuck you, get some more polish done.



A zero effort meme map shouldn't be allowed. Put some effort into it.
But I've already responded and explained why I didnt apply some of ur thoughts :v
If u keep saying "polish", pls suggest how and not just pointing out the issues and flaming. Cuz I already thought out the map before mapping it.

Seems u're not happy yet, so I'll keep self modding for now~
Shiguma

- G I D Z - wrote:

But I've already responded and explained why I didnt apply some of ur thoughts :v
If u keep saying "polish", pls suggest how and not just pointing out the issues and flaming. Cuz I already thought out the map before mapping it.

Seems u're not happy yet, so I'll keep self modding for now~
I don't think they're saying "polish" but "remap" because the map doesn't agree with the song at all. There are critical errors in the map that you are just ignoring with red instead of fixing, and then you're like "but you're not helping" which I don't understand.

I think you should read thru their mods again and seriously consider fixing your map
Topic Starter
GIDZ

Shiguma wrote:

I don't think they're saying "polish" but "remap" because the map doesn't agree with the song at all. There are critical errors in the map that you are just ignoring with red instead of fixing, and then you're like "but you're not helping" which I don't understand.

I think you should read thru their mods again and seriously consider fixing your map
Yea, Im working on restructuring some parts, mostly on the 3/4 sliders~

Edit: Updated now (4.75-*>4.71*)
Myxo
You quoted me just slightly out of context, lmao. Yeah, with 'you can push it back to qualified' I meant you can call the BNs when you came to a conclusion with the modders, sorry for misunderstandings.

Nice to see you are making more changes for the better.
Alyseka
Hi! Just a small inconsistency i noticed. No kds.

Isn't this 02:24:611 (1,2,3,4,5,6) - sound here the same as 02:36:463 (5,6,7,8,9) - this one? Removing the slider and adding two kicksliders, like the first, makes more sense.

Gl with the Map!
Topic Starter
GIDZ

Strykerto wrote:

Hi! Just a small inconsistency i noticed. No kds.

Isn't this 02:24:611 (1,2,3,4,5,6) - sound here the same as 02:36:463 (5,6,7,8,9) - this one? Removing the slider and adding two kicksliders, like the first, makes more sense.

Gl with the Map!
Fixed!
Topic Starter
GIDZ
A number of structural reworks on the map:

  1. Changed most 3/4 sliders to 1/2 sliders.
  2. 00:37:204 - , 00:43:130 - Pattern is now consistent throughout all Kiais.
  3. 00:45:352 - , 00:55:722 (3,4,5,6) - , 01:28:315 (3,4,5,6) - , 01:30:537 (1,2,3,4) - Reduced randomness on spacing and reduced spacing on jumps.
  4. 02:18:685 - Removed that stream emphasis for the sake of visuals. Used reverse slider + note instead.
fieryrage
o i could actually make a map for this now thinking

gl for next quali!
Okoayu
hmmm

looking back at it i think the 3/4 sliders you had for melodies such as 02:26:834 (1,2) - where one held sound was stretched out in the melody actually fit well just when you were ignoring them to ... emphasise drums over the main melody they didn't make as much sense in the earlier sections
Topic Starter
GIDZ

Okorin wrote:

hmmm

looking back at it i think the 3/4 sliders you had for melodies such as 02:26:834 (1,2) - where one held sound was stretched out in the melody actually fit well just when you were ignoring them to ... emphasise drums over the main melody they didn't make as much sense in the earlier sections
Well, I've removed them already for the sake of consistency across all Kiais and since there are sounds on the red tick as well. Tho I need Shiirn and viptwo to confirm this.
Topic Starter
GIDZ
Hmm this thread has been quiet for 2 days now so I assume there are no more complains? I'll get BN in 12hrs if there are no more posts that might point out major issues~ Ofcs, I'll still be tuning in for any other suggestions or opinions you may have.
Shiirn
why in such a hurry? do you just want a larger "ranked maps" number in your profile?
Topic Starter
GIDZ

Shiirn wrote:

why in such a hurry? do you just want a larger "ranked maps" number in your profile?
Like I said, Im still open to suggestions so if there is anything u still wanna point out then pls do so :)
Shiirn
i think you've actually done some fairly solid improvements to your difficulty, however, i still don't like:

01:24:611 (1,2,3,4,5,6,7,8) - This is still very bad for flow and spacing. Having an actual pattern with increasing spacing is far more playable and comfortable than just a weird awkward oblong circle.

02:18:685 (3,4) - for consistency shouldnt this be 5 circles?

02:45:722 (6,1) - swap new combos


bear in mind i still think the map is garbage due to the overall complete lack of structure and theme but as it stands right now it's teeeeechhhhnicalllyyyy fine and if the mapper himself is fine with it being a rather boring pile then that's that.
xLolicore-
(/・ω・)/ im gya
Topic Starter
GIDZ

Shiirn wrote:

i think you've actually done some fairly solid improvements to your difficulty, however, i still don't like:

01:24:611 (1,2,3,4,5,6,7,8) - This is still very bad for flow and spacing. Having an actual pattern with increasing spacing is far more playable and comfortable than just a weird awkward oblong circle.

02:18:685 (3,4) - for consistency shouldnt this be 5 circles?

02:45:722 (6,1) - swap new combos


bear in mind i still think the map is garbage due to the overall complete lack of structure and theme but as it stands right now it's teeeeechhhhnicalllyyyy fine and if the mapper himself is fine with it being a rather boring pile then that's that.
All fixed, tks for ur time on my map I rly appreciate it.

Edit: Updated map
CookieBite
rank pls <3
Rizia


Topic Starter
GIDZ

Rizia wrote:



Fixed
Rizia
rb
Meteo L-Drago
when ur too lazy to write rebubble xd
Nakano Itsuki
reflec beat
Sonnyc
No.1.
00:40:167 (1,2) - I'd recommend you to use a same base spacing in the same section. Compare with the similar spacings of 00:35:722 (1,2) - 00:41:648 (1,2,3). Adjust this to 1.3x for consistency please.
00:44:611 (1,2,3,4,5,6) - 00:38:685 (1,2,3,4,5) - The music presents a similar feature, with the vocal "we are number one". Despite consistency of the music, the map does not show some kind of similarity inside the pattern. 00:38:685 (1,2,3,4,5) - this is some rotated symmetry pattern, while 00:44:611 (1,2,3) - is just random sliders. If the inconsistency was due to the difference of between 00:45:537 (4,5,6) and 00:39:611 (1,2), you could've made a similar pattern with a variation on that part. Just using an entirely different with no relationship at the similar part of the song didn't created a structure in your map.
00:54:611 (5,1) - tbh, I've got no idea why this contains such a wild jump while (1) isn't having some strong beat in the song to demand such. Also keep in mind that this was one of the biggest jumps in this map. Do you really think this part of the song calls for that?
00:59:704 - Unlike other vocal parts, this is containing a vocal at a blue line. And your mapping isn't really reflecting such difference. Two 1/2 sliders of 00:59:426 (1,2) is the similar with 00:57:945 (1,2) but the music is slightly different. Maybe you were giving more emphasis on the drums, but that doesn't mean you can just ignore the other consisting part of the song that creates a difference.
01:12:019 (2) - 01:54:982 (2) - Using a 1/4 slider as an artificial beat feels forced a lot, but this is just a personal opinion.
01:14:241 (1,2,3) - Spacings are noticably inconsistent. Use a consistent spacing according to a base spacing. Also don't forget to set it consistently with 01:18:685 (1,2) too.
01:14:982 (3,4,5,6) - You are using a center based jump here, and with a really inconsistent spacing between (3,4) and (4,5). While no musical difference being accompanied, this didn't looked some intentional mapping but some unpolished inconsistency. Since this pattern isn't forming some visual shape atm, just keeping the spacing consistent helps in organizing stuffs.
01:25:815 - 01:26:000 - Why didn't you mapped these? It felt quite weird to happen since you've almost never ignored a drum roll.
01:37:945 (1,2,3) - Spacings.
01:46:093 (4,5) - 01:46:834 (1,2,3) - 01:50:167 (2,3) - You will really want to think of a "consistent base spacing" for 1/2 objects. These are just unpolished. 1.00x? 1.10x? 1.20x? Just a consistent ONE please. Such difference are just inconsistencies which creates no structure inside a same section.
01:44:519 (2) - Overmapped object. Remove this please. Actually there is some similar beat around here, but it isn't 1/4. Better just not mapping it than using an inaccurate snapping.
02:24:797 (3) - 02:36:649 (7) - I know that a beat exists in the song, but considering the start of the stream contains a clap sound, it quite felt as if you were going to majorly follow the drum beats of the song. Just equally making the non-drum existing beat inside the stream didn't felt the music being properly expressed. Remove these objects, and get the drums expressed properly. Or at least insert some hitsound here not to indicate this is apart from the drums.

Not so bad, but neither anything really good enough to belong in the ranked category in my eyes. Technical skills are the ones you can improve on your future mappings. For example, the spacing concept is the one of the basic basics of mapping, but there were several spots which didn't even reached the minimum understanding. At least, the map contained some concept of a structure, yet not so strong. Popping over quality issues.

If you still want to get this ranked, 1) improve your overall mapping and make this mapset a very good quality to get my nomination 2) or just found 2 extra bns who agree with the current design.
Topic Starter
GIDZ

Sonnyc wrote:

No.1.
00:40:167 (1,2) - I'd recommend you to use a same base spacing in the same section. Compare with the similar spacings of 00:35:722 (1,2) - 00:41:648 (1,2,3). Adjust this to 1.3x for consistency please.
00:44:611 (1,2,3,4,5,6) - 00:38:685 (1,2,3,4,5) - The music presents a similar feature, with the vocal "we are number one". Despite consistency of the music, the map does not show some kind of similarity inside the pattern. 00:38:685 (1,2,3,4,5) - this is some rotated symmetry pattern, while 00:44:611 (1,2,3) - is just random sliders. If the inconsistency was due to the difference of between 00:45:537 (4,5,6) and 00:39:611 (1,2), you could've made a similar pattern with a variation on that part. Just using an entirely different with no relationship at the similar part of the song didn't created a structure in your map.
00:54:611 (5,1) - tbh, I've got no idea why this contains such a wild jump while (1) isn't having some strong beat in the song to demand such. Also keep in mind that this was one of the biggest jumps in this map. Do you really think this part of the song calls for that?
00:59:704 - Unlike other vocal parts, this is containing a vocal at a blue line. And your mapping isn't really reflecting such difference. Two 1/2 sliders of 00:59:426 (1,2) is the similar with 00:57:945 (1,2) but the music is slightly different. Maybe you were giving more emphasis on the drums, but that doesn't mean you can just ignore the other consisting part of the song that creates a difference.
01:12:019 (2) - 01:54:982 (2) - Using a 1/4 slider as an artificial beat feels forced a lot, but this is just a personal opinion.
01:14:241 (1,2,3) - Spacings are noticably inconsistent. Use a consistent spacing according to a base spacing. Also don't forget to set it consistently with 01:18:685 (1,2) too.
01:14:982 (3,4,5,6) - You are using a center based jump here, and with a really inconsistent spacing between (3,4) and (4,5). While no musical difference being accompanied, this didn't looked some intentional mapping but some unpolished inconsistency. Since this pattern isn't forming some visual shape atm, just keeping the spacing consistent helps in organizing stuffs.
01:25:815 - 01:26:000 - Why didn't you mapped these? It felt quite weird to happen since you've almost never ignored a drum roll.
01:37:945 (1,2,3) - Spacings.
01:46:093 (4,5) - 01:46:834 (1,2,3) - 01:50:167 (2,3) - You will really want to think of a "consistent base spacing" for 1/2 objects. These are just unpolished. 1.00x? 1.10x? 1.20x? Just a consistent ONE please. Such difference are just inconsistencies which creates no structure inside a same section.
01:44:519 (2) - Overmapped object. Remove this please. Actually there is some similar beat around here, but it isn't 1/4. Better just not mapping it than using an inaccurate snapping.
02:24:797 (3) - 02:36:649 (7) - I know that a beat exists in the song, but considering the start of the stream contains a clap sound, it quite felt as if you were going to majorly follow the drum beats of the song. Just equally making the non-drum existing beat inside the stream didn't felt the music being properly expressed. Remove these objects, and get the drums expressed properly. Or at least insert some hitsound here not to indicate this is apart from the drums.

Not so bad, but neither anything really good enough to belong in the ranked category in my eyes. Technical skills are the ones you can improve on your future mappings. For example, the spacing concept is the one of the basic basics of mapping, but there were several spots which didn't even reached the minimum understanding. At least, the map contained some concept of a structure, yet not so strong. Popping over quality issues.

If you still want to get this ranked, 1) improve your overall mapping and make this mapset a very good quality to get my nomination 2) or just found 2 extra bns who agree with the current design.
Hmm, since there is a lot of opposition with this map, I'm gonna remap it~ Tks for checking, I'll notify you when I finish with remap.
jack5osu
Note: none of these mods address anything map-breaking, therefore they are all optional.

All maps
Consider shortening the audio track to start at "Are you- a real villain?" instead of including the Lazy Town intro.
There is no background video.

Normal
Consider sustaining the drum roll at 01:02:574 by either changing it to a hold or adding 4 more circles, each 1/2 a step away from each other.

Hard
The fast drum rolls, for example at 00:36:648, might be a bit too hard to pull off for this difficulty.
The circle at 00:45:722 does not connect the circles after and before it well.
The net is thrown at 01:39:797 and lands at 01:40:167, so stringing a hold between these times might be a good idea.
Some drum sounds are missed at 02:07:111 and 02:07:389.

No.1
The fast drum rolls in Hard are not present in the No.1 difficulty.

Thanks for reading, can't wait to see this map updated!
Koiyuki
加油
Topic Starter
GIDZ

jack5osu wrote:

Note: none of these mods address anything map-breaking, therefore they are all optional.

All maps
Consider shortening the audio track to start at "Are you- a real villain?" instead of including the Lazy Town intro.
There is no background video. I want the original full thing there tho, feels incomplete if I cut off some parts of it


Normal
Consider sustaining the drum roll at 01:02:574 by either changing it to a hold or adding 4 more circles, each 1/2 a step away from each other. Not good for diff spread..

Hard
The fast drum rolls, for example at 00:36:648, might be a bit too hard to pull off for this difficulty. What do u mean, there are only 1/2 sliders there lol
The circle at 00:45:722 does not connect the circles after and before it well. Intentional as there is a same sound repeated here sos I chose to stack.
The net is thrown at 01:39:797 and lands at 01:40:167, so stringing a hold between these times might be a good idea. Not necessary imo :v
Some drum sounds are missed at 02:07:111 and 02:07:389. Intentional for diff spread purposes~

No.1
The fast drum rolls in Hard are not present in the No.1 difficulty. Where?

Thanks for reading, can't wait to see this map updated!
vipto
the remap is way better, well done
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