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yuikonnu - Tsumi no Namae

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your map is bubbled, so i think u need mod in this map

[yukonnu fanboy lasse]
- 00:19:829 (1) - can you lower that slidertail's volume? no obvious beat, but that strong HS feels a bit uncomfortable.
- 00:26:076 (3) - why only here didn't catch vocal 00:26:425 - here? you can by reverse slider or else
- 00:45:436 (1,2) - isnt this spacing too big?
- 00:50:494 (1,2,3) - i think it's not triplet sound. 4 1/3 snap sound from 00:50:320 - ?
- 01:50:669 (1,3) - maybe you want perfect stack
- 01:49:273 (1,2) - ^
- 01:52:064 (1,2,1,2,1,2,1,2) - I want a spacing that reflects that vocal sound like 05:39:506 (1,2,1,2,1,2,1,2) - , but maybe ok for this
- 03:43:343 (1,2) - last time didn't you lower that DS? 01:57:297 (1,2) -
- 05:05:058 (2,3) - , 05:05:407 (4,5) - first one's high vocal is in 05:05:058 (2) - , second one 05:05:494 (5) - . different use of this rhythm but no difference of pattern and even it's connected. maybe you could differentiate those two.
- 06:03:593 (1) - lul nice but you can make it better by giving more room near 06:05:873 -

lasse becomes more and more nice mapper, good luck!
Topic Starter
Lasse
Left

Left wrote:

your map is bubbled, so i think u need mod in this map

[yukonnu fanboy lasse]
- 00:19:829 (1) - can you lower that slidertail's volume? no obvious beat, but that strong HS feels a bit uncomfortable. there is a really loud drum on the tail o:
- 00:26:076 (3) - why only here didn't catch vocal 00:26:425 - here? you can by reverse slider or else vocal is horribly mistimed, it's around 00:26:483 - so this works better as it's not very strong anyways
- 00:45:436 (1,2) - isnt this spacing too big? yeah, reduced a bit
- 00:50:494 (1,2,3) - i think it's not triplet sound. 4 1/3 snap sound from 00:50:320 - ? the 1/4s I mapped in this part might be 1/6, but not sure. they are also pretty quiet. I'll just keep the 1/4 for now as that seems to fit for song/playability here. might change this later though
timestamps: 00:50:494 (1,2,3) - 00:53:111 (6) - 00:56:076 (1,2,3) -

- 01:50:669 (1,3) - maybe you want perfect stack
- 01:49:273 (1,2) - ^ fixed both
- 01:52:064 (1,2,1,2,1,2,1,2) - I want a spacing that reflects that vocal sound like 05:39:506 (1,2,1,2,1,2,1,2) - , but maybe ok for this it's more about looking at the whole pattern which works well with the vocal, not only single objects
- 03:43:343 (1,2) - last time didn't you lower that DS? 01:57:297 (1,2) - ^
- 05:05:058 (2,3) - , 05:05:407 (4,5) - first one's high vocal is in 05:05:058 (2) - , second one 05:05:494 (5) - . different use of this rhythm but no difference of pattern and even it's connected. maybe you could differentiate those two. I don't think that would fit better
- 06:03:593 (1) - lul nice but you can make it better by giving more room near 06:05:873 - did some small changes

lasse becomes more and more nice mapper, good luck!
thanks! also made ar=9 again and reduced od a bit
Strategas
m4m from your queue

normal-hitfinish22.wav delayed ~9-10 ms

00:26:076 (3,4) - what are you mapping here, you mostly follow vocals but here it's random, I can hear vocals on blue ticks

00:44:913 (2,1,2,1,2,1) - weird you use more spaced jumps than 00:46:483 (1,2,3,4,5,1,2,3,4,1) - when music gets intense on the second one

01:09:332 (5) - zz flow, you had interesting flow with stuff like 01:02:355 (2,3) - 01:07:936 (2,3) - before, so prob stay consistant, because there's nothing special on the one you break flow

01:52:413 (1,1,1) - increasing spacing on each of these by a little atleast follows vocal better
03:38:459 (1,1,1) - same

02:13:518 - end spinner here? feels like better times the vocal end

02:22:646 (1,2,3) - a lot of people will hate this because of unexpected 1/6, highly recommend switching it to a 1/6 reverse slider

03:12:297 (3,4) - try stacking 4 on 3 and unstack 03:11:599 (1,2) - ? think it feels better with the song

03:30:087 (2,3,4) - how you decided to keep these in pair of 3? keeping 03:29:739 (1,2) - and 03:30:436 (3,4) - a same pair would work better with the pitch

05:24:506 (2,3,4) - fix stack on slider ends

05:43:692 (1,2,1,2,1,2,1,2) - uhh what's with the sudden increase of spacing on this one, if you put it at 05:39:506 (1,2,1,2,1,2,1,2) - it would have been still okayish

05:54:855 (1,2,1,2,1,2,1,2) - ya also seems too much, music doesn't do anything unusual

AR9 is enough tbh already changed nvm
Haruto
I thought its bubbled already. Left, you are misleading me - _ -

Left wrote:

lasse becomes more and more nice mapper!
[General]

  • Modding Asistant Said there's a Wave hitsounds with possible delay > 5ms:
  1. normal-hitclap33.wav
  2. normal-hitfinish22.wav
  3. soft-hitclap33.wav
Image dimensions is on 1600x1200? why don't use 1920 or 1366 instead for a better quality.You probably want to add hatsune miku into the tags.[Contempt]
Does this diff name means its contemporary or something? lol
  1. 00:02:533 (1) - Dunno but seems like you wrongly snap the sliderend here. It should be on 00:02:892 - this part instead. You could take Syph's version as a reference and also Monstrata's set (but his set might has a different sounds with the yuikonnu version but again, everything in the intro was mapped in 1/3 and not in 1/4)
  2. 00:14:965 (6,1) - To be honest, 00:14:965 (6) - the current path of this slider is giving a weird flow to 00:15:505 (1) - I think i kinda understand that you placed them to indicate the emphasize but still, it doesn't give a nice flow to the next object of (6). Hmm, try this. What about copying 00:14:424 (5) - and just ctrl+g it. then you put the slider copy of it into the same place where (6) is placed right now. It might give a better sense of play in my opinion.
  3. 00:19:288 (2) - Another wrongly snapped sliderend? Yeah, that bagpipe sound ends somewhere in 1/3 instead of 1/4.
  4. 00:47:355 (2,3,4) - Try a different way of placing here please :v It just doesnt plays nice for some people but it should be fine haha. By the way, 00:46:832 (4,1,2,3) - the triangle pattern here didn't have an equal spacing (if you know what i mean) here, try moving 00:47:180 (1) - to 449|138. It'll give a better aesthetic pattern to the map~.
  5. 00:59:041 (1,2,3) - I do say, its pretty early to put a jump of doubles here. And may not suits better with the current part of the song. But its kinda fine too. Just my suggestion anyways lol.
    01:01:308 (7,8,1) - I think the spacing of 01:01:657 (8,1) - should be a bit more bigger rather the spacing of 01:01:308 (7,8) - . So, if you put the kickslider a bit more far to the 1/1 slider. It'll give a better emphasize effect in it.
  6. 01:05:843 (4,5,6) - Is there any reason why this triplets are way more spaced than the previous triplets? Its unnecessary to me tbh.
  7. 01:17:180 - Nice Curvy Stream pattern you got here~.
  8. 01:32:354 (4,1) - Ah here. Still remember right when Yukiyo said its plays too sudden that there's a fast paced Slider here. Tbh its not a good thing and may make some players surprised with it. Try setting to 1.10x , 1.20x or 1.30x SV. I think it will suits better if you set it around those range.
  9. 01:37:413 (1,2,3,1,2,3) - I don't really like the flow here where you plays from a slider into six 1/3 jumps which is just felt weird to play. But i think its fine to keep this. But why don't you make them consistently plays instead? Like, just use four 1/3 repeated sliders Which is way more simplier.
  10. 01:38:111 (1) - Any reason with the edgy angle of this slider? :v
  11. 01:53:983 - Not going to map this beat? It may be weird to skip a beat in kiai by the way So i highly suggest you to add a note here instead leaving it empty.
  12. 02:08:459 (4,3,4) - Is it possible to not overlap them? It feels like it broke the cleanness/tidiness of the map imo.
  13. 02:22:646 (1,2,3) - It felt weird tbh to have a 1/6 triplet here while you are on slow part. Why don't you put a 1/6 reverse slider instead? It plays easier and simplier rather a triplets.
  14. 02:28:692 (2) - Minor but you could improve this slider a bit.
  15. 02:55:204 (6) - NC here maybe? the Combos went to 10 if you don't add NC lol.
  16. 03:18:576 (1) - Yep, Issue are pretty much like 01:32:354 (4,1) -
  17. 03:33:576 (1) - NC here so it'll make a color hax effect?
  18. 04:14:390 (1,2,3,4,1,2,3,4,1,2,3,4) - You are just making them spaced but no rotating effect here? Kinda boring tbh if its only spaced but no rotate effect here.
    Try this one maybe?
    04:15:087 (1,2,3,4) - for this, i scale them to 1,206 on selection centre, not playfield. Then rotates them 10 degrees, also on selection centre. 04:15:785 (1,2,3,4) - While for this one, its pretty much the same like the previous objects of this.
  19. 04:20:494 (2) - Is finish here so that necessary? xD i feels like this is mistake made by you lol
  20. 04:33:925 - This part, felt like. Deconstruction Star v2? :v
  21. 05:36:715 (1) - Forgot a finish here?
  22. 06:03:593 (1) - A bit weird angle you got here on the slider. I said its weird because the edge on the loop.
    Try this one?
    Here's the code if you need :d
    365,176,363593,6,2,B|341:216|279:223|239:190|239:190|217:215|196:241|196:241|110:307|161:430|307:354|196:241|196:241|153:215|119:215|119:215|72:268|89:347|89:347|59:347|17:375|17:375|-18:220|88:144|88:144|133:135|175:148|175:148|194:121|222:114|222:114|185:52|95:63|55:76,1,1382.3999578125,2|0,0:0|0:0,0:1:0:0:
    Tried my best to finetuning the slider. I hope you are okay with it!
[]
And that should be all, i really like the hitsounding of this map :D Good luck, lasse! anyways, I'm ticketing instead modding my map right now lol
Topic Starter
Lasse
Strategas

Strategas wrote:

m4m from your queue

normal-hitfinish22.wav delayed ~9-10 ms looks fine to me o: http://i.imgur.com/G40EOG0.jpg

00:26:076 (3,4) - what are you mapping here, you mostly follow vocals but here it's random, I can hear vocals on blue ticks mostly the high pitched things cause vocals seemed really off, will keep it for now

00:44:913 (2,1,2,1,2,1) - weird you use more spaced jumps than 00:46:483 (1,2,3,4,5,1,2,3,4,1) - when music gets intense on the second one reduced one a bit and increased other, though the difference is okay I think cause somehow the melody/pitch on the second one just feels like it should be decreasing to me for some reason

01:09:332 (5) - zz flow, you had interesting flow with stuff like 01:02:355 (2,3) - 01:07:936 (2,3) - before, so prob stay consistant, because there's nothing special on the one you break flow from actual gameplay they all play quite circular anyways, just a visual thing

01:52:413 (1,1,1) - increasing spacing on each of these by a little atleast follows vocal better rotated the 01:52:239 (2,2,2,2) - stack a bit to make the jumps to later 1s a bit bigger as that allows me to keep the angle structure things here
03:38:459 (1,1,1) - same upscaled the 1s

02:13:518 - end spinner here? feels like better times the vocal end yes

02:22:646 (1,2,3) - a lot of people will hate this because of unexpected 1/6, highly recommend switching it to a 1/6 reverse slider yeah it's stupid, the slider has a different emphasis, but seems the best solution cause 1/4 sounds too off here and 1/6 slider+circle is weird too :c

03:12:297 (3,4) - try stacking 4 on 3 and unstack 03:11:599 (1,2) - ? think it feels better with the song prefer to go back to spacing
vocals suddenly stop on 03:11:948 (2) - so I prefer to have the "stop" there and continue with pattern when vocals come back
03:30:087 (2,3,4) - how you decided to keep these in pair of 3? keeping 03:29:739 (1,2) - and 03:30:436 (3,4) - a same pair would work better with the pitch I think both interpretations work with the song

05:24:506 (2,3,4) - fix stack on slider ends why does this keep happening on random spots. should be okay now

05:43:692 (1,2,1,2,1,2,1,2) - uhh what's with the sudden increase of spacing on this one, if you put it at 05:39:506 (1,2,1,2,1,2,1,2) - it would have been still okayish mainly happened due to making this kind of pattern symmetrical every time it happens + the stacks. made it a bit less overall by reducing the biggest ones 05:43:692 (1,2) - 05:44:739 (1,2) -

05:54:855 (1,2,1,2,1,2,1,2) - ya also seems too much, music doesn't do anything unusual reduced this slightly by moving the 1s like 15px up, but I think it's fine overall as the map has been progressing in difficulty the whole time (each kiai using higher sv than the last one + slightly more spacing usually)

AR9 is enough tbh already changed nvm

Haruto

Haruto wrote:

I thought its bubbled already. Left, you are misleading me - _ -

Left wrote:

lasse becomes more and more nice mapper!
[General]

  • Modding Asistant Said there's a Wave hitsounds with possible delay > 5ms: already checked and they are fine
  1. normal-hitclap33.wav
  2. normal-hitfinish22.wav
  3. soft-hitclap33.wav
Image dimensions is on 1600x1200? why don't use 1920 or 1366 instead for a better quality. the original image is 4:3, this is the best possible resolution for 4:3 and the osu scaling actually also makes it look fine on 16:9 (at least if looks nice to me and I use 1600x900)You probably want to add hatsune miku into the tags. i never do this for vocaloid covers as it's more misleading than anything I think. people will usually want to play miku songs if they search for that.[Contempt]
Does this diff name means its contemporary or something? lol should be easy to get the relation to the song when you check what the word means and the lyrics of the song
  1. 00:02:533 (1) - Dunno but seems like you wrongly snap the sliderend here. It should be on 00:02:892 - this part instead. You could take Syph's version as a reference and also Monstrata's set (but his set might has a different sounds with the yuikonnu version but again, everything in the intro was mapped in 1/3 and not in 1/4) drum is 1/4 here
  2. 00:14:965 (6,1) - To be honest, 00:14:965 (6) - the current path of this slider is giving a weird flow to 00:15:505 (1) - I think i kinda understand that you placed them to indicate the emphasize but still, it doesn't give a nice flow to the next object of (6). Hmm, try this. What about copying 00:14:424 (5) - and just ctrl+g it. then you put the slider copy of it into the same place where (6) is placed right now. It might give a better sense of play in my opinion.I like these things, they play fine and give a nicer emphasis on the next object which is what fits well here
  3. 00:19:288 (2) - Another wrongly snapped sliderend? Yeah, that bagpipe sound ends somewhere in 1/3 instead of 1/4. vocal+drum seems fine with 1/2, other thing is really unclear
  4. 00:47:355 (2,3,4) - Try a different way of placing here please :v It just doesnt plays nice for some people but it should be fine haha. By the way, 00:46:832 (4,1,2,3) - the triangle pattern here didn't have an equal spacing (if you know what i mean) here, try moving 00:47:180 (1) - to 449|138. It'll give a better aesthetic pattern to the map~. kinda changed from the last mod. also can't make all triangles equal cause of the stack and wanting to have other things stacked too, which is more noticeable ingame than a slightly broken triangle
  5. 00:59:041 (1,2,3) - I do say, its pretty early to put a jump of doubles here. And may not suits better with the current part of the song. But its kinda fine too. Just my suggestion anyways lol. i personally think they play much better than non-spaced/overlapped doubles after such sliders
    01:01:308 (7,8,1) - I think the spacing of 01:01:657 (8,1) - should be a bit more bigger rather the spacing of 01:01:308 (7,8) - . So, if you put the kickslider a bit more far to the 1/1 slider. It'll give a better emphasize effect in it. 8->1 is already way bigger if you see the kickslider as a circle it's 1.2 => 1.5x
  6. 01:05:843 (4,5,6) - Is there any reason why this triplets are way more spaced than the previous triplets? Its unnecessary to me tbh. the high pitched additional 1/4 triple in the song here
  7. 01:17:180 - Nice Curvy Stream pattern you got here~.
  8. 01:32:354 (4,1) - Ah here. Still remember right when Yukiyo said its plays too sudden that there's a fast paced Slider here. Tbh its not a good thing and may make some players surprised with it. Try setting to 1.10x , 1.20x or 1.30x SV. I think it will suits better if you set it around those range. it's only 1/4 into the map and it has to be introduced at one point and fits the vocal quite well
  9. 01:37:413 (1,2,3,1,2,3) - I don't really like the flow here where you plays from a slider into six 1/3 jumps which is just felt weird to play. But i think its fine to keep this. But why don't you make them consistently plays instead? Like, just use four 1/3 repeated sliders Which is way more simplier. I use 2 sliders to introduce the rhythm then map them fully as I prefer to get unique rhythm mapped actively if the song provides it as that feels much more connected with the song
  10. 01:38:111 (1) - Any reason with the edgy angle of this slider? :v cute
  11. 01:53:983 - Not going to map this beat? It may be weird to skip a beat in kiai by the way So i highly suggest you to add a note here instead leaving it empty. vocal emhasis is nicer like this. I mainly map vocals, vocals stop here, map stops here
  12. 02:08:459 (4,3,4) - Is it possible to not overlap them? It feels like it broke the cleanness/tidiness of the map imo. no really noticeable ingame and it's the best readable way while keeping nice angles/visuals
  13. 02:22:646 (1,2,3) - It felt weird tbh to have a 1/6 triplet here while you are on slow part. Why don't you put a 1/6 reverse slider instead? It plays easier and simplier rather a triplets. yeah, changed from last mod
  14. 02:28:692 (2) - Minor but you could improve this slider a bit. tried
  15. 02:55:204 (6) - NC here maybe? the Combos went to 10 if you don't add NC lol. doesn't fit my other nc patterning here and I usually also don't nc at the end of stacked triples, so it would break two things to solver something that's not even an issue
  16. 03:18:576 (1) - Yep, Issue are pretty much like 01:32:354 (4,1) -
  17. 03:33:576 (1) - NC here so it'll make a color hax effect? I never nc'd this part of the chorus
  18. 04:14:390 (1,2,3,4,1,2,3,4,1,2,3,4) - You are just making them spaced but no rotating effect here? Kinda boring tbh if its only spaced but no rotate effect here prefer current as music is very "static"
  19. 04:20:494 (2) - Is finish here so that necessary? xD i feels like this is mistake made by you lol not sure about this, there is some cymbal thing in the song but it might be a bit loud
  20. 04:33:925 - This part, felt like. Deconstruction Star v2? :v lol
  21. 05:36:715 (1) - Forgot a finish here? yes, good catch. fixed this and 03:24:157 (1) -
  22. 06:03:593 (1) - A bit weird angle you got here on the slider. I said its weird because the edge on the loop.tried making it a bit nicer, though that angle looks cute to me
[]
And that should be all, i really like the hitsounding of this map :D Good luck, lasse! anyways, I'm ticketing instead modding my map right now lol

[]

thanks!
Strategas
👌
Iceskulls
[Contempt]
  1. 01:32:529 (1) - the sv here feel a bit too fast compare with overall how the fast you have to move cursor on part before this , the part before this require not much movement of cursor but then it suddenly spike up here 01:32:529 (1) - and it kinda make thing flow weird imo , would be better to try to lower sv multiplier here to something like 01:35:320 (1) - , i think that would work better
  2. 02:08:285 (2) - maybe it better to nc this instead of 02:08:111 (1) - since that the start of new stream so maybe i think it would make more sense in term of nc here
  3. 03:18:576 (1) - same as 01:32:529 (1) -
  4. 05:49:448 (2) - the finish here sound really random tbh , i don't see you use it on the first and second kiai like this tho , so change to whistle ?
  5. 05:52:239 - same
  6. 06:03:593 (1) - mm a bit similiar to 01:32:529 (1) - , i think slower sv would feel better for this part here imo
that's all

call me back when you're ready :)
Topic Starter
Lasse
CelsiusLK

CelsiusLK wrote:

[Contempt]
  1. 01:32:529 (1) - the sv here feel a bit too fast compare with overall how the fast you have to move cursor on part before this , the part before this require not much movement of cursor but then it suddenly spike up here 01:32:529 (1) - and it kinda make thing flow weird imo , would be better to try to lower sv multiplier here to something like 01:35:320 (1) - , i think that would work better
    k, since so many people complain about this
    made 01:32:529 (1) - 1.5x => 1.3x which is pretty noticeable but still makes vocal here stand out more
  2. 02:08:285 (2) - maybe it better to nc this instead of 02:08:111 (1) - since that the start of new stream so maybe i think it would make more sense in term of nc here i tried that before and just tried again, suddenly having one combo an object longer in the middle of the stream just felt really weird to me so I'll keep this as it is
  3. 03:18:576 (1) - same as 01:32:529 (1) - lowered this one 1.5x => 1.4x, from what I saw from testplays people hit this just fine as they know the pattern from before. having this faster than the first one fits with the overall progression of the map, like each kiai using higher sv and all
  4. 05:49:448 (2) - the finish here sound really random tbh , i don't see you use it on the first and second kiai like this tho , so change to whistle ?
  5. 05:52:239 - same for both of these: song is using more cymbals in the last kiai, second one fits pretty well I think. first one also has cymabl but way weaker than others
    => kept second one, added a new weaker custom finish for first one (soft-hitfinish55)
  6. 06:03:593 (1) - mm a bit similiar to 01:32:529 (1) - , i think slower sv would feel better for this part here imo think vocal and high pitched thing work way better with higher sv here to finish it, also bpm is much lower so it's not that fast
that's all

call me back when you're ready :)

thanks!
also lowered volume on 02:22:646 (1) - a bit

[]

redownload for added soft-hitfinish55.wav

some other things people might question:
weird snapping on 02:02:297 (3) - is intentional, click follow high pitched thing, tail drums
00:47:878 - some 1/4 for this part might actually be 1/6, but that wouldn't fit at all and the drums are really quiet, so 1/4 works fine and should be totally acceptable
00:30:959 (1,2) - similar simplification here
putting clickable 1/6 into these parts would just not fit with how they are mapped and random 1/6 sliders seem worse too
Iceskulls
ok
2
Karen
Contempt
  1. 01:00:611 (2,3,4) - this is the only one stacked triple in this part, making some spacing changes or just copying the previous triple would be better
  2. 01:06:192 (1,2,3,4) - i noticed you want to pay attention to the map's aesthetics so you can try to make this better https://puu.sh/t610b/60de5f49c1.png
  3. 01:37:762 (1,2,3) - the triangle is off :c
  4. 04:50:494 (1,3) - make it look better, example https://puu.sh/t61sn/432029e198.png
  5. 05:18:576 (1) - can increase the spacing a bit as you did 05:18:139 (4,1) - here, fits well
  6. 05:48:576 (1,2,3,4,1,2,3,4) - the flow looks very different with what you did in other parts, it feels out of place and doesn't fit here, try something like 05:50:669 (1,2,1,2,1,2) -
  7. 05:52:064 (1) - should be 1/1 slider, i know you want to emphasize 05:52:239 - this but it's not that important imo, add finish on it and the background sound would be covered perfectly
  8. nice, this one is better than your other maps
call me after monstrata's one gets ranked
Monstrata
06:03:593 (1) - If this part of the slider could be the same negative space as the rest of the slider, 10/10
06:03:593 - This timing is slightly late though. Not sure if you were following drum or vocal here (they are different offset) Drum is even earlier than vocal.
Vocal offset is -26ms // Drum is -66ms
06:08:222 - And this is a bit late. The vocal is slightly earlier, but idk what you can really do here cuz changing anything will cause the note on the repeat arrow to be off, and its currently correctly timed... so it might be fine not to be as accurate, and just use slider-end leniency lol.

01:20:320 (1,2,1,2,1,2,1) - Stuff like this is <3 though.
Topic Starter
Lasse
Monstrata

Monstrata wrote:

06:03:593 (1) - If this part of the slider could be the same negative space as the rest of the slider, 10/10
i tried, but not too much I can do withough changing the whole shape and it looks so cute besides that
06:03:593 - This timing is slightly late though. Not sure if you were following drum or vocal here (they are different offset) Drum is even earlier than vocal.
Vocal offset is -26ms // Drum is -66ms as stated before this is timed to the crash cymbal which seems later than vocal and drum + with how sliderheads work fine in gameplay no matter what people will tap to
06:08:222 - And this is a bit late. The vocal is slightly earlier, but idk what you can really do here cuz changing anything will cause the note on the repeat arrow to be off, and its currently correctly timed... so it might be fine not to be as accurate, and just use slider-end leniency lol. yeah current seems like the best solution considering there is also that background sound which the slider parts seem to land just fine

01:20:320 (1,2,1,2,1,2,1) - Stuff like this is <3 though.

Karen

Karen wrote:

Contempt
  1. 01:00:611 (2,3,4) - this is the only one stacked triple in this part, making some spacing changes or just copying the previous triple would be better oh, 01:06:192 (1,2,3) - does the same thing it's mainly because the triple is mapping slightly different sounds than the last one and it also looks nicer here. should be fine
  2. 01:06:192 (1,2,3,4) - i noticed you want to pay attention to the map's aesthetics so you can try to make this better https://puu.sh/t610b/60de5f49c1.png changed the slider a bit and adjusted triangle for autostacking
  3. 01:37:762 (1,2,3) - the triangle is off :c I just checked with rotating tool and it seems perfectly fine o: I also made this with create polygon and rotate so idk
  4. 04:50:494 (1,3) - make it look better, example https://puu.sh/t61sn/432029e198.png I had it like that at first, but I came to the conclusion that having things looks "worse" here fits the overall very "uncomfortable" feeling the part gives much better actually (which is also why the part mostly uses these weird red node sliders)
  5. 05:18:576 (1) - can increase the spacing a bit as you did 05:18:139 (4,1) - here, fits well it increases spacing after the first object of the new part though and this is only one object. and having it only on that would look weird.
  6. 05:48:576 (1,2,3,4,1,2,3,4) - the flow looks very different with what you did in other parts, it feels out of place and doesn't fit here, try something like 05:50:669 (1,2,1,2,1,2) - but it's the same kind of flow I always use for the first time this musical pattern happens after each kiai/half like 05:37:413 (1,2,3,4) - 03:36:018 (1,2,3,4) - 03:24:855 (1,2,3,4) - 01:49:971 (1,2,3,4) -
  7. 05:52:064 (1) - should be 1/1 slider, i know you want to emphasize 05:52:239 - this but it's not that important imo, add finish on it and the background sound would be covered perfectly this is the only time there is a cymbal on this tick though, so I want to map if differently cause the music is different.
  8. nice, this one is better than your other maps
call me after monstrata's one gets ranked
[]
thanks!
also made 03:01:657 (1,2,3,5) - less close visually
and 06:01:656 (1,1) - is now manually stacked cause it's closer to 1/2 but the stack leniency + lower bpm (=slightly bigger timing gap) made it stack perfectly , which might throw people off at the end of the map
[]
should be ready to qualify after monstrata's is ranked then
Karen
Qualified
Haruto
Grats Lasse!
Lama Poluna
Hey Lasse!
I have found problems with bits in your map!

  1. 00:10:505 - miss bit. If you select bits of this sound that and on this place there has to be a note. (overmap)
  2. 00:11:045 - ^
  3. 00:10:099 (6,7) - If here you have chosen this sound, then why here this 00:11:541 - , must be 00:11:586 - . Be defined what sound you have chosen.
  4. 00:17:668 (1) - Note must be on 00:17:870 - , but you chosen this place 00:17:847 -
  5. 00:19:739 - miss bit.
  6. 00:15:144 - 00:15:234 - miss bit.
  7. 00:20:910 - note?
  8. 00:27:122 (5) - overmapped. 00:27:180 - There has to be a note if you emphasis a vocal.
  9. 00:27:820 - overmapped.
  10. 00:32:180 - miss bit.
  11. 00:33:053 (6,7) - overmapped. ^ ^
  12. 00:37:762 - miss bit.
  13. 00:38:808 - ...........
  14. 00:39:157 - ok you map vocal, but not music.
  15. 00:41:948 (1) - wtf nc?
  16. 00:43:518 (1,2,1,2) - Why you map music here if you map vocal wtf.
  17. 00:50:582 (2) - overmapped, must be - https://puu.sh/td2Lo.png.
  18. 00:52:413 - miss bit?
  19. 00:55:204 - ^ ?
  20. 00:57:994 - overmapped.
  21. 00:58:343 (3) - ^. He emphasis nothing.
  22. 01:02:006 - miss bit?
  23. 01:03:314 - ^
  24. 01:04:012 - ^
  25. 01:08:198 - 01:08:372 - ^
  26. AND SO ON.
  27. 01:14:390 - miss bit.
  28. 01:21:366 (1,2,3,4) - For this part the new bpm section is necessary. 81350 - offset and next 82762 offset.
  29. 01:28:605 - 01:28:953 - 01:29:302 - 01:29:651 - must be a note If you have put her here 01:30:000 - .
  30. 01:31:395 - overmapped.
  31. 01:34:884 - miss bit.
  32. 01:53:982 - miss bit.
  33. 02:05:581 - ^
  34. 02:41:251 (1) - wtf nc?
  35. 06:03:526 - miss bit,
  36. 06:03:593 (1) - must end on 06:06:653 -
  37. 06:08:169 - miss vocal note?
  38. 06:12:355 - ^
  39. 06:14:342 - ^
The problem with bits repeats in all map. Pls fix it.
good luck!
Topic Starter
Lasse
Lama Poluna

Lama Poluna wrote:

Hey Lasse!
I have found problems with bits in your map!

  1. 00:10:505 - miss bit. If you select bits of this sound that and on this place there has to be a note. (overmap)
  2. 00:11:045 - ^
    why would I do that, current works better wirth surrounding rhythms
  3. 00:10:099 (6,7) - If here you have chosen this sound, then why here this 00:11:541 - , must be 00:11:586 - . Be defined what sound you have chosen.
    i don't even get your problem, the repeat is mapped to a distinct vibrating sound and the ends are both on 1/3
  4. 00:17:668 (1) - Note must be on 00:17:870 - , but you chosen this place 00:17:847 - what
  5. 00:19:739 - miss bit. and?
  6. 00:15:144 - 00:15:234 - miss bit.
  7. 00:20:910 - note?
    why would I do that, I'm mapping the held sound
  8. 00:27:122 (5) - overmapped. 00:27:180 - There has to be a note if you emphasis a vocal. current is meant to simplify and works fine for that, vocal snap is too weird (already mentioned this in another mod)
  9. 00:27:820 - overmapped. it's a sliderend
  10. 00:32:180 - miss bit.
  11. 00:33:053 (6,7) - overmapped. ^ ^ background sounds and close enough to fit vocal
  12. 00:37:762 - miss bit.
  13. 00:38:808 - ...........
  14. 00:39:157 - ok you map vocal, but not music. what's the issue with that
  15. 00:41:948 (1) - wtf nc? vocal/pattern
  16. 00:43:518 (1,2,1,2) - Why you map music here if you map vocal wtf. stands out more and vocal is held
  17. 00:50:582 (2) - overmapped, must be - https://puu.sh/td2Lo.png. rhythm simplification as explained above
  18. 00:52:413 - miss bit?
  19. 00:55:204 - ^ ?
  20. 00:57:994 - overmapped. not an isssue, it fits perfectly fine with the song tbh
  21. 00:58:343 (3) - ^. He emphasis nothing. poor guy :( also matches the fading in background thing
  22. 01:02:006 - miss bit?
  23. 01:03:314 - ^
  24. 01:04:012 - ^
  25. 01:08:198 - 01:08:372 - ^
  26. AND SO ON.
  27. 01:14:390 - miss bit.
  28. 01:21:366 (1,2,3,4) - For this part the new bpm section is necessary. 81350 - offset and next 82762 offset. hm it sounds alright to me , the instruments just don't seem synced properly if you listen to the red ticks and drums are earlier than the high pitched thing and vocals
  29. 01:28:605 - 01:28:953 - 01:29:302 - 01:29:651 - must be a note If you have put her here 01:30:000 - .
  30. 01:31:395 - overmapped. there is a sound though and it gives great emphasis
  31. 01:34:884 - miss bit.
  32. 01:53:982 - miss bit.
  33. 02:05:581 - ^
  34. 02:41:251 (1) - wtf nc? same as the other
  35. 06:03:526 - miss bit,
  36. 06:03:593 (1) - must end on 06:06:653 - current works better with vocal
  37. 06:08:169 - miss vocal note?
  38. 06:12:355 - ^
  39. 06:14:342 - ^
The problem with bits repeats in all map. Pls fix it.
good luck!

not going to respond to all your undermapped things as you clearly don't understand the whole concept of not having to map every sound/emphasizing things
thanks for checking though
Lama Poluna

Lasse wrote:

not going to respond to all your undermapped things as you clearly don't understand the whole concept of not having to map every sound/emphasizing things
thanks for checking though
QAT's will check.


(nice joke)
Sotarks
X D
-Atri-
A 10 second full HD (1920×1080) with 32 bits of coloring in 60 fps

1920×1080×10×60×32= 39,813,120,000 bits
39,813,120,000 ÷ 8 = 4,976,640,000 bytes
4,976,640,000 ÷ 1024 = 4,860,000 KB
4,860,000 ÷ 1024 = 4,746.09375 MB
4,746.09375 ÷ 1024 = 4.6348571777 GB
Rounded up to 3 digits will be 4.63 GB

:^)
Topic Starter
Lasse

Lama Poluna wrote:

I am not always allocated bits there, but this part has to be difficult.It isn't obligatory to emphasize all bits, I saw many rank maps where bits aren't emphasized.
Thanks for moddd~ <3
so when you do it it's fine?
well anyways I'm done arguing with you, my reasoning is above and that's it
Depths
Hi, saw this qualified and thought I'd give some of my own opinions on this.

  1. 00:03:073 (2) - this is timed wrong, starts too early and also ends too early. should start 00:03:117 and end 00:03:433. tbh this section just feels weird, I'd consider getting the timing checked again for the intro section.
  2. 00:26:425 clearly vocal here, why did you ignore it?
  3. 00:27:471 ^
  4. 00:28:866 (4) - you choose to map it here so I don't really understand what you're trying to do
  5. 00:30:262 (7) - could clearly be mapped to the vocal better as a slider until 00:30:785
  6. 00:43:518 (1,2) - inconsistent rhythm with 00:44:041 (1,2) - its clearly the same sounds here and you choose to 2 circles for the first part and change to 1 circle and 1/2 slider. should just make them the same :3
  7. 00:57:994 (2) - there is literally nothing here, the sound I think you're trying to map is earlier I'm pretty sure.
  8. 01:17:180 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - very overmapped the 1/4 isn't even consistent here, so I don't see why you'd do this. The stream should end here 01:18:576 (1) - for 2 1/4 beats... you also end a 1/4 early so you should map that if you're gonna overmap this.
  9. 01:53:983 random nothing, when having something would be better
  10. 01:32:529 (1) - makes no sense to have this, why are you ignoring drum beats which are way strong than the vocals you choose to follow, also missed here 01:33:750
  11. 02:27:471 clearly vocal here,
  12. 02:33:053 why don't you map the vocal here?
  13. 02:33:750 (1) - why NC?
  14. 03:06:105 you forgot something here
  15. 03:18:576 (1) - same as earlier, ignoring the drum which I think are more important than the vocal here.
  16. 03:22:762 03:22:849 unused green lines, just thought I'd point them out
  17. 03:24:855 (1,2,3,4,1) - I find this flow to be kinda weird tbh http://puu.sh/tfdEN/a223635512.png
  18. 03:28:866 why is nothing here? so awkward tbh
  19. 03:36:018 (1,2,3,4) - tbh this is so uncomfortable to play
  20. 03:40:029 again?
  21. 04:08:808 (1) - ignoring drum again when its clearly stronger than the vocal
  22. 04:16:483 (1) - why did you do this different than any other time? 01:54:157 (2) - 03:40:204 (2) - 05:41:599 (2) - 05:52:762 (3) - are all literally the same and you make this different just inconsistency
  23. 04:33:925 (1) - http://puu.sh/tfbZh/c5a3d23139.png
  24. 04:56:250 (1,2,3,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3) - this section has really strong and consistent 1/4 and you choose not
    to map it, while earlier you seemed really content about overmapping them.
  25. 05:06:192 helo where is slider for vocal? just nothing is really weird imo
  26. 05:41:425 awkward breaks
  27. 05:52:587 why is there nothing here? the sound here is super strong.

    I've noticed a few inconsistent things like ignoring strong beats i.e 03:40:029 03:28:866 05:41:425 01:53:983 where you map them in other section but choose to ignore them in these places because there is no vocal on them to map. and that doesn't seem good at least to me.

    using 1/4 01:17:180 (1) - and not in 04:33:925 (1) - when there is clearly 1/4 and ignoring them until 04:54:855 (1) - when honestly seeing how you used 1/4 throughout this map it would just be better as all 1/4
Topic Starter
Lasse
Depths

Depths wrote:

Hi, saw this qualified and thought I'd give some of my own opinions on this.

  1. 00:03:073 (2) - this is timed wrong, starts too early and also ends too early. should start 00:03:117 and end 00:03:433. tbh this section just feels weird, I'd consider getting the timing checked again for the intro section. the ending you suggest is where it already ends? yeah head is a bit early on this, but no idea what to do cause it seems to be the only one, so idk
  2. 00:26:425 clearly vocal here, why did you ignore it?
  3. 00:27:471 ^ lower rhythm density to lead into this part, I'm treating both of these sliders as single phrases and I think that works well here
  4. 00:28:866 (4) - you choose to map it here so I don't really understand what you're trying to do related to ^ partially for rhythm buildup and partially cause this one also has the very loud high pitched sound
  5. 00:30:262 (7) - could clearly be mapped to the vocal better as a slider until 00:30:785 think a small break fits just fine here and makes the high pitched thing after stand out even more
  6. 00:43:518 (1,2) - inconsistent rhythm with 00:44:041 (1,2) - its clearly the same sounds here and you choose to 2 circles for the first part and change to 1 circle and 1/2 slider. should just make them the same :3 no it's not, 00:44:390 - is way different from 00:43:866 - so one is not mapped and other is slidertail
  7. 00:57:994 (2) - there is literally nothing here, the sound I think you're trying to map is earlier I'm pretty sure. yes this is overmapped, but it's only 1/1 low spacing so it doesn't add any difficulty or anything and works really well for the transition here, slider or 2/1 break would just not match I think
  8. 01:17:180 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - very overmapped the 1/4 isn't even consistent here, so I don't see why you'd do this. The stream should end here 01:18:576 (1) - for 2 1/4 beats... you also end a 1/4 early so you should map that if you're gonna overmap this. what, it has pretty clear backing 1/4s here and it's ending earlier to transition to the other instrument which stands out much more there
  9. 01:53:983 random nothing, when having something would be better no vocal here, already explained before and it gives better emphasis to the next vocal. having this clickable would make the vocals stand out much less
  10. 01:32:529 (1) - makes no sense to have this, why are you ignoring drum beats which are way strong than the vocals you choose to follow, also missed here 01:33:750 explained before, it's emphasizing the held vocal while still keeping the rhythm going and working with the 1/1 part of the drums. the "missing thing" after is missing because starting clicking from here would make 01:33:925 (1,2,3,4,5,6) - have much less impact
  11. 02:27:471 clearly vocal here, and? it's weak and a small break in rhythms fits well with overall density and intensity of this part
  12. 02:33:053 why don't you map the vocal here? ^
  13. 02:33:750 (1) - why NC? why not?
  14. 03:06:105 you forgot something here same as the other stream thing
  15. 03:18:576 (1) - same as earlier, ignoring the drum which I think are more important than the vocal here. same, completely disagree with your interpretation, vocals > drums
  16. 03:22:762 03:22:849 unused green lines, just thought I'd point them out lol
  17. 03:24:855 (1,2,3,4,1) - I find this flow to be kinda weird tbh http://puu.sh/tfdEN/a223635512.png I always use this kind of flow for the first occurances of this vocal pattern like 01:49:971 (1,2,3,4) - 05:37:413 (1,2,3,4) - 05:48:576 (1,2,3,4) - and I love how it plays - for 1-2-3-4, and the 4-1 transition also feels totally fine, cute drawing though!
  18. 03:28:866 why is nothing here? so awkward tbh same as last kiai
  19. 03:36:018 (1,2,3,4) - tbh this is so uncomfortable to play comfortable doesn't mean good and I personally love these patterns and think they are way too underused in most modern maps
  20. 03:40:029 again? same vocal emphasis thing
  21. 04:08:808 (1) - ignoring drum again when its clearly stronger than the vocal still don't agree
  22. 04:16:483 (1) - why did you do this different than any other time? 01:54:157 (2) - 03:40:204 (2) - 05:41:599 (2) - 05:52:762 (3) - are all literally the same and you make this different just inconsistency wh it occurs in a totally different part of the song, others are all chorus
  23. 04:33:925 (1) - http://puu.sh/tfbZh/c5a3d23139.png your point?
  24. 04:56:250 (1,2,3,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3) - this section has really strong and consistent 1/4 and you choose not
    to map it, while earlier you seemed really content about overmapping them. part is much weaker musically, streams and lots of 1/4 don't fit with the atmosphere here at all (also most of the song has a 1/4 layer lol)
  25. 05:06:192 helo where is slider for vocal? just nothing is really weird imo "imo" and to me it's obviously totally fine. by now you should've understood it lol
  26. 05:41:425 awkward breaks same as other kiai
  27. 05:52:587 why is there nothing here? the sound here is super strong. ^

    I've noticed a few inconsistent things like ignoring strong beats i.e 03:40:029 03:28:866 05:41:425 01:53:983 where you map them in other section but choose to ignore them in these places because there is no vocal on them to map. and that doesn't seem good at least to me.

    using 1/4 01:17:180 (1) - and not in 04:33:925 (1) - when there is clearly 1/4 and ignoring them until 04:54:855 (1) - when honestly seeing how you used 1/4 throughout this map it would just be better as all 1/4


    all explained in the reply
thanks for taking a look.
well if the timing of that one slider is actually an issue (but it still seems okay on 100% and it's only a single object?) and someone can provide a good fix I'll change it, but besides that there's nothing I'd apply tbh and most of your points have been discussed before
I just see you have a different interpretation of the song and how rhythm should be handled but that's it
Lama Poluna
lol lasse.
Already 2 persons speak to you about a problem with beats and vocal and overmapping BUT YOU CHANGE NOTHING.
And you must change timing here 01:21:366 - as I have written in my mod.
Strategas
most of the points are invalid lol

only that one slider is a bit mistimed but that's the songs fault tbh and mapping the way it is now is more natural to play anyway
Kibbleru

Strategas wrote:

most of the points are invalid lol

only that one slider is a bit mistimed but that's the songs fault tbh and mapping the way it is now is more natural to play anyway
^
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