preliminary irc
17:07 riunosk: halo
17:07 riunosk: i c dat u made modding q
17:07 Abraxos: yeah
17:07 Abraxos: posted something?
17:07 riunosk: yep
17:07 Abraxos: mmmm
17:07 Abraxos: lemme see
17:07 riunosk: well
17:07 riunosk: to keep it short
17:07 *riunosk is listening to [https://osu.ppy.sh/b/892786 MitiS - Movements (feat. MaHi)]
17:07 riunosk: u might have played it before
17:07 riunosk: idk
17:08 riunosk: high chance
17:08 Abraxos: ive seen it before, yeah
17:08 riunosk: ah
17:08 Abraxos: anything you wanna say before i mod it or smth
17:08 riunosk: okay
17:08 riunosk: uh
17:08 riunosk: tachyon's SVs
17:08 riunosk: are inteded
17:08 riunosk: intended
17:08 Abraxos: aite
17:08 riunosk: unless its too
17:08 riunosk: unreadable
17:08 riunosk: then let me know
17:08 riunosk: other than that
17:08 Abraxos: mm, will do
17:08 riunosk: nth much
17:08 riunosk: okay tanks
17:09 Abraxos: just wait an hour or so, depends on the chart itself yeah
17:09 riunosk: mm
17:13 Abraxos: ignore the shit acc
17:13 riunosk: one thing i wanted to clarify tho
17:13 riunosk: np
17:13 Abraxos: chorus SVs give your chart a lot of substance, for one thing
17:14 riunosk: is that a good or bad thing
17:14 Abraxos: a lot of substances means it is to good effect, basically
17:14 riunosk: oh
17:14 Abraxos: substance*
17:14 riunosk: yay
17:14 Abraxos: just a couple of things to iron out it seems
17:14 Abraxos: whats the one thing you need to clarify?
17:14 riunosk: ah
17:15 *riunosk is editing [https://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi) [Tachyon]]
17:15 riunosk: 02:31:458 (151458|2,151546|3,151634|2) -
17:15 riunosk: i've asked a lot of ppl
17:15 riunosk: on the snappings
17:15 Abraxos: uhuh
17:15 riunosk: i've tried and tried to find the perfect snap
17:15 riunosk: even with 25
17:15 riunosk: this was the closest i could get
17:15 Abraxos: hmmm
17:16 Abraxos: first note is on 1/12 here 02:31:473 -
17:16 Abraxos: second seems right
17:16 riunosk: 12? o _o
17:17 Abraxos: 1/12 beat snap divisor
17:17 riunosk: 2nd and 3rd is correct
17:17 riunosk: i've confirmed it over and over
17:17 riunosk: oh
17:17 Abraxos: mitis is a nice guy
17:17 riunosk: i love his tracks
17:17 riunosk: his tracks have one distinct feature
17:17 Abraxos: so as long as you double the bpm they all fall on 1/6
17:17 riunosk: no sharp sounds
17:17 Abraxos: mhm
17:17 Abraxos: makes for good dump charting tbh
17:17 riunosk: so i can blast music with no worrie
17:17 riunosk: huh.
17:17 riunosk: maybe
17:18 Abraxos: yeah it does
17:18 riunosk: u could dumpify this track :d
17:18 Abraxos: i mean i could but
17:18 Abraxos: "effort""
17:18 Abraxos: :C
17:18 riunosk: + laziness
17:18 riunosk: :D
17:18 Abraxos: yeah ikr
17:18 riunosk: join me and zen
17:18 riunosk: in the #lazyclan
17:18 Abraxos: sure
17:18 Abraxos: i never finish my mapsets lmao
17:18 riunosk: xd
17:18 riunosk: yay
17:18 riunosk: now theres 3!!!
17:18 riunosk: lucky number for me
17:19 Abraxos: !
17:19 riunosk: anyway
17:19 riunosk: i think
17:19 riunosk: 1/16
17:19 riunosk: one bar below the white
17:19 riunosk: is perfect
17:19 Abraxos: first note?
17:19 riunosk: yea
17:19 Abraxos: so as long as youre not on OD10 then you can kinda approximate, no issue
17:20 Abraxos: yeah it seems alright
17:20 riunosk: ah
17:20 riunosk: okay
17:20 riunosk: then i'll apply it on all the diffs
17:20 riunosk: that have this pattern
17:20 Abraxos: mmm, alright
17:20 riunosk: idk why
17:20 riunosk: but
17:20 riunosk: if osu had 1/32 snap
17:20 riunosk: this note would be 101% perfect
17:20 riunosk: i cri
17:20 Abraxos: you technically can have 1/32
17:20 Abraxos: just double the BPM
17:21 riunosk: hm
17:21 riunosk: good idea
17:21 riunosk: but it'll ruin the map lol
17:21 Abraxos: yeah, better dont
17:21 Abraxos: just approximate, think itll fly by the BNs just fine
17:22 Abraxos: so as long as theyre not stuck up to shit
17:22 riunosk: hm
17:22 riunosk: 1/16 down
17:22 riunosk: sounds nice too
17:22 riunosk: the 3rd note
17:22 Abraxos: hmm
17:23 Abraxos: yeah actually
17:23 riunosk: magical mitis
17:23 riunosk: and his magical snaps
17:23 Abraxos: liked blu a lot
17:23 Abraxos: the chart for it was cool too
17:24 Abraxos: will post irc as preliminary mod stuff in the mod yeah
17:24 Abraxos: just give me an hour or two
17:25 riunosk: well
17:25 riunosk: i've updated it
17:25 riunosk: fixed all the snappings and shet
17:25 Abraxos: nice
17:25 riunosk: when ur done just pm me
17:25 Abraxos: mm, will do
17:25 riunosk: i'll prolly still be online
17:25 riunosk: if not i'll check later
17:25 riunosk: tanks in advance :d
17:26 Abraxos: np
tachyon
not a big fan of slowjams; think you can increase the slowjam SV by about .1 - .05?00:05:208 (5208|3,5296|2,5385|1,5473|2,5561|3,5649|2) - 00:16:502 (16502|1,16590|2,16679|3,16767|2,16855|1,16943|2) - think you can better express the light snares as a trill
img
pattern also complements the 3 note stream before
00:21:885 (21885|2) - delete
00:25:502 (25502|1) (edit: linked the wrong thing)- synth is deeper than 00:25:326 (25326|0) - 00:24:796 (24796|1,25149|1,25502|1) - better not to have such a stack to keep the streams flowing smoothly - both things can be resolved, wont push for a suggestion though since you can do these yourself
00:26:561 (26561|0,26738|1,26914|0) - not sure why there is a trill here
00:27:620 (27620|3,27796|2,27973|3,28149|2) - better if you had a 2424 or 2323 trill or any similar variant
00:57:620 - make the slowdown even more apparent - first time i played this chart i thought the sudden slowdown was due to the fps drop lmao - you can decrease the SV by .1 if you wish. same applies for all similar sections
01:03:090 (63090|2,63179|0,63267|3) - 01:05:914 - 03:07:326 (187326|2,187414|0,187502|3) - 03:10:149 (190149|2,190237|0,190326|3) - make the transference of the synth more apparent here - 01:03:090 (63090|2,63179|0) - switch the positions of these two notes.
01:07:855 - back to the slowjam thing - i do believe that such a section would benefit from being a x1 since you have patterns like 01:09:267 (69267|0,69267|2,69355|3,69443|2,69443|1,69532|3,69620|0,69620|2,69708|1) - these that almagate together into a lifeless blob of notes if you set the SV too low
01:16:326 - 03:20:561 - increase to 1.3 is too ghastly - i know that cool and hip peanut//shovel map did this and all but it shouldnt be an excuse to execute it on such a level. even then pluto//shaver only went up to a maximum of 1.25 and did it at a much lower gradient (albeit at a faster rate of increase of gradient) than yours. id suggest increments of .05 at most here between spaces, and make the increase much more gradual (i.e. a change every 1/4 step rather than 1/2 step which is what you have now) and capping everything off at 1.25. what i do highly encourage though is the complete removal of these SVs, but ultimately that is at your discretion
01:17:914 - jumps are alright here, just the last one is really way too mean (x1.5 to x0.6, come on). would suggest a nerf like this: (remember to delete the svs at 01:17:737 - 01:17:914 - 01:18:090 - 01:18:267 - 01:18:443 - 01:18:620 - 01:18:796 - before applying these, not sure what would happen if you didnt)
timing points, copy and paste into your .osu file
you can increase/decrease them by .05 at most, but thats just my limit.77737,-105.263157894737,4,2,1,30,0,0
77914,-95.2380952380952,4,2,1,30,0,0
78090,-111.111111111111,4,2,1,30,0,0
78267,-90.9090909090909,4,2,1,30,0,0
78443,-117.647058823529,4,2,1,30,0,0
78620,-86.9565217391304,4,2,1,30,0,0
78796,-125,4,2,1,30,0,0
01:20:208 - dont have to make the slowdown more apparent here, problem with the above mentioned one is that its a 0.7 going in a 0.8 lane so the difference is almost marginal - over here its a 0.7 going in a 1 lane so thats more obvious to pick up on for the player. i do think that you couldve made a gradual increase from 0.7 to 1 for the interval between 01:20:208 - 01:20:561 - and all similar sections in the chorus since well the song is pretty much alive and moving at this point and youd want to emphasize that. http://zardoru.github.io/sv-tools/ pretty sure you know this, but not a lot of people seem to use it. scroll to "creating flowing (which is what we want) slowdowns..." and youll see what to do there.
01:40:855 - 01:41:208 -01:52:502 -03:56:031 - 03:56:737 -04:01:678 - 04:04:502 - might want to double these, youve been having bass beats like these end with jumps (see 01:37:679 - 01:35:561 - )
02:02:914 -04:07:502 - slowdown is too much, it bunches up the dense handstreams making it way too hard to read - have something like what ive suggested above, just a decreasing type.
02:43:326 - note here, if you dont like the one handed trill you can 02:43:149 (163149|3,163326|2,163502|3,163679|2) - re-arrange these LNs like ive suggested above to something like a 2323 thing so that the trill isnt one handed either
a lot of the things ive said above apply similarly, will try my best to hyperlink the appropriate portions but i might miss out
03:24:443 - why is this on 0.8 SV?
03:33:443 (213443|0) - supposed to be an 1/4 LN thing like 03:30:620 - whatever you did here
04:07:855 - handstreams are ehhhh, they play _alright but you can do much better
its fine if you have to break away from the triples, so as long as you represent the snares in a different manner - i did this by ensuring 3 note stacks occur every 1/1 measure (in this case more than 1 occurred but it should convey the same thing)
piano sequence is nice btw
ending notes
some SV stuff i didnt mention, and just a few layering stuff here and theremod should iron out most of them, the chorus section definitely holds a lot of effect though, gj
if anything you can just ask me in game heh
hope my mod helped
good luck with rankos