01:00:612 (1) - This section sounds like it should belong in kiai? It reflects kiai because the music is exciting + in the telephone difficulty there's a lingering large distance snap in this section.
Telephone00:05:358 (7,8,9) - I would just like to point out how the overlap is visible in gameplay. You probably did this intentionally, but for aesthetic purposes, I would avoid this kind of overlapping.
00:06:582 (3,4,5) - Avoid starting sliders on red ticks when they end on white ticks. White ticks are to be emphasized, and when slider ends are on them, they are not, making the gameplay a bit awkward to play. You need to start the slider on a white tick instead, or at least make sure it doesn't end on a white tick. Make sure that white ticks either have a circle or slider start on them.
00:08:725 (3,4,5) - Same here, I won't point it out anymore unless there is a place where I think red tick sliders work.
00:12:704 (3) - Here it seems alright because you're following the different beat. 00:02:909 (4) - Also okay here because dat beat
00:27:704 (4,5,6,1,2,3) - Inconsistent spacing, and try to make interesting pattern jumps? All I've seen so far are pathway jumps
01:00:612 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Whole section looks random. No clever overlaps, really. I would try to tidy this up as much as possible
01:12:857 (6) - Try to go for something like this instead? I try to avoid fetus sliders because they don't look good at all. [Suggestion below]
01:21:429 (4,5,6,7) - Beat doesn't reflect this, I would make a bunch of circles with triangles, etc. The beat here is like triple, and you mapped that well just before by putting the reverse sliders
01:23:878 (4,5,6,7) - ^, etc.
01:35:204 (3) - and 01:35:663 (5) - are two close together, and it can be seen in the gameplay
01:36:888 (5) - ^, did you copy paste?
01:42:245 (5,6,7) - At least make this an equilateral triangle!! Right now it looks really ugly and illogical!
02:00:000 (11,12,13,14,15,16,17,18,1) - Doesn't look good, try making a curvy stream instead of straight streams linked together
Hard00:07:654 (5,6,1) - This is problematic. It does not have flow from 5-->6-->1, and the distance from 5 to 6 / 6 to 1 is not equal. Maintain distance snap!
00:08:266 (1,2,3) - You very much need to keep the same spacing throughout if there's no changes in SV, etc. It's funky right now. 1-2-3 is really small spacing, but then a bigger distance to 00:09:337 (4) - ? Stay with one distance for now!
00:11:021 (1) - Picky aesthetic issue, but couldn't you have at least stacked it on 00:10:256 (6) - ?
00:37:959 (1,2,3) - Change the pattern, because 1 and 3 are too close to each other with their tails. Aesthetic improvement needed.
00:39:184 (5,6,7) - ^ Copy paste again?
00:57:551 (7,8) - Change this so that it looks better and can lead into 00:58:163 (1) - better
00:58:163 (1,2,3,4) - Very intense jumps for a hard difficulty
01:22:347 (5,1) - The triangle is a bit off, just as the spacing is too. This is a bit picky, so you can ignore if it doesn't bother you as much.
02:03:214 (3,4,5,6,7) - Watch out, spacing increased substantially here
02:05:969 (4,5,6,7) - Same here ^, and also 6 and 4 are awkwardly close
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Overall nice mapset, well done! Hope it gets ranked soon!