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MAXIMUM THE HORMONE - A-L-I-E-N

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MEK
brb adding 4:30 of cheering to the end of a 30 second map for marathon length
Rapthorn

isopaharuntikka wrote:

total terror wrote:

Also the amount of >20k ranked players commenting on the playability of this map is far too high and honestly just silly.
I haven't read this thread much, but the only opinion of a top player that I've seen is Elysion's on their stream and iirc they just said "Doesn't play well."

I think it would be a pretty neat idea to get multiple top players opinions on this map to improve it (since it is a 8.5* map...), but Monstrata might've already done that.
Rafis did say he never wanted it to ever get ranked, make of that what you will
Battle

lilelf29 wrote:

Battle wrote:

often times if the mp3 is edited by the user, you still use the same metadata as the source, for example if you cut a song to be shorter such as this due to it being repetitive you still keep the same metadata
Editing the song to be shorter is very different to editing it to be longer.
I fail to see what point you're making?
lmao wh it's still basically the same regarding metadata
VINXIS

blahpy wrote:

MillhioreF wrote:

Remember: there's nothing wrong with mapping for the graveyard.

o btw

estellia- wrote:

also vinxis the structure of your post is so fucked can you get good at being estellia- tyvm
thts the point u deege n -_ -
Arphimigon
Who cares about ugli aesthetics tbh
Gonna talk about other things blahblah w/e

Mod time!
I'm kinda sad that after these jumps 00:18:626 (1,2,3,4) - here that 00:19:486 (1,2,3,4,1,2,3,4) - these are so low spaced, since the later ones have the extra punchy drum to go along with them but have a lower spacing. I feel like the low spaced patterns should be before, while the jumpy/snappy sliders should be after.
00:31:475 (1,2,3,4) - If you play these fully it creates some nice snaps with a bunch of spacing which feels cool, however on the next slider pattern here 00:33:189 (1,2,3,4) - I feel as though 00:33:189 (1,2) - these are too cramped up spacing wise to give the same feel. It's minor yes, but every little helps. A 10 degree rotation seems to make the spacing work and keep the same aesthetical style here.
00:34:474 (5) - Unsnapped sliderend, should end later but the slider end is snapped slightly early, may want to wiggle it to place.
(00:34:933 (1) - No idea what this is mapped to, if its an instrument, it should start on the blue tick (00:34:986 - or smth), if its mapped to the vocal, it starts on the red tick (00:35:040 - ) but ssince it coverss both its really confussing.)
00:34:933 (1,2) - This spacing is awkwardly low compared to the slider SV here, I'd honestly suggest you lower the SV more to make it less weird to play here.
00:48:192 (3) - For editors sake, can you simplify this slider down? I have an awkward feeling this can be called out for burai for no reason idk
01:01:580 (1,2,3,4,5,6,7,8) - Well you've probably heard enough about these but still I need to say it but from a different perspective. 00:51:250 (1,2,3,4,5,6,7,8) - and 00:54:726 (1,2,3,4,5,6,7,8) - have similar spacing because the sounds are similar, now 00:58:150 (1,2,3,4,5,6,7,8) - is increased spacing because there is an extra cymbal sound, right? If that is the case, then there should be no reason to further increase the spacing to 01:01:580 (1,2,3,4,5,6,7,8) - this pattern, since the previous mentioned one is identical in sound and volume to this.
01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - I can see that you have a bunch of different shapes here, but if possible, could you make 01:38:165 (2,4) - more vertical? I know you can just hit the slider heads and play right, but it would still encourage a more vertical and sharp snapping motion if they were more vertical. You can just rotate the sliders.
I'd also like to mention that 01:39:130 (3) - this slider is the only one that goes up a bit before it goes down, whilst being completely playable if you include leniency in the mix, it still discourages a cooler, consistent vertical play which could be happening instead, so this iss the only slider I'd suggest to make differently and move the redpoint downwards on.
02:09:830 (2,3,4,5) - Two things here.
Obvious no.1) The linear play is really awkward after an entire map of little linear movement and only snapping pretty much, so it feels plainly wrong to put in since it is so out of the maps context flow/wrist-movement-wise
No.2) This looks too damn neat. Needs to be MESSIER.
So a solution to both of those is below I made for ya. Also at the same time, that idea/solution gets lower in spacing as the pitches lower with every sound so it seems more with the music.

That's it for input that doesn't relate to aesthetics wheee hopefully it makes it more enjoyable to play cya
Side

QTS wrote:

This song should not be qualified nor ranked.

Half of the map is some kind of lullaby that is FC:able by 5 digit players, including me, this necessarily might not be a bad thing, but I personally find it unfit for a 8.5* map.
The same could be said about a lot of wub maps since they usually start out like 2* maps
QTS

Side wrote:

QTS wrote:

This song should not be qualified nor ranked.

Half of the map is some kind of lullaby that is FC:able by 5 digit players, including me, this necessarily might not be a bad thing, but I personally find it unfit for a 8.5* map.
The same could be said about a lot of wub maps since they usually start out like 2* maps
"this necessarily might not be a bad thing". What I meant was that I think it's fine to bring in "easier" parts into songs as "breaks" but when half-ish of the song consists of that, I personally think it's a bit too much.
unko

Girl wrote:

Microsoft Vista wrote:

monstrata reply to wank wank wank but not bob
hi mothew!!
Topic Starter
Monstrata

Arphimigon wrote:

Who cares about ugli aesthetics tbh
Gonna talk about other things blahblah w/e

Mod time!
I'm kinda sad that after these jumps 00:18:626 (1,2,3,4) - here that 00:19:486 (1,2,3,4,1,2,3,4) - these are so low spaced, since the later ones have the extra punchy drum to go along with them but have a lower spacing. I feel like the low spaced patterns should be before, while the jumpy/snappy sliders should be after. Swapped 3 and 4 to keep the spacing lower.
00:31:475 (1,2,3,4) - If you play these fully it creates some nice snaps with a bunch of spacing which feels cool, however on the next slider pattern here 00:33:189 (1,2,3,4) - I feel as though 00:33:189 (1,2) - these are too cramped up spacing wise to give the same feel. It's minor yes, but every little helps. A 10 degree rotation seems to make the spacing work and keep the same aesthetical style here. I don't like this change. I don't think you should play those sliders fully anyways. Well, i don't, and I find the angles to be fine as they are, taking advantage of leniency.
00:34:474 (5) - Unsnapped sliderend, should end later but the slider end is snapped slightly early, may want to wiggle it to place. it's snapped tnough.
(00:34:933 (1) - No idea what this is mapped to, if its an instrument, it should start on the blue tick (00:34:986 - or smth), if its mapped to the vocal, it starts on the red tick (00:35:040 - ) but ssince it coverss both its really confussing.) snapped to that buzz that definitely lands on the downbeat. The vocals are a kinda awkward transition out of the 1/4 repeats, same with the guitar that's on the blue tick, i just wanted something with a very straightforward rhythm even if it meant following something that was more a noise than a sound. I think with this set up though, the rhythm is pretty easy to see, whereas if i used a bluetick or red tick rhythm after a 1/4 repeat it would be hard to catch.
00:34:933 (1,2) - This spacing is awkwardly low compared to the slider SV here, I'd honestly suggest you lower the SV more to make it less weird to play here. Intentional anti-jumps so I have more spacing increases to work with when i transition back into 1/2 rhythms.
00:48:192 (3) - For editors sake, can you simplify this slider down? I have an awkward feeling this can be called out for burai for no reason idk It's not burai. It's not possible to create burais without red nodes xD.
01:01:580 (1,2,3,4,5,6,7,8) - Well you've probably heard enough about these but still I need to say it but from a different perspective. 00:51:250 (1,2,3,4,5,6,7,8) - and 00:54:726 (1,2,3,4,5,6,7,8) - have similar spacing because the sounds are similar, now 00:58:150 (1,2,3,4,5,6,7,8) - is increased spacing because there is an extra cymbal sound, right? If that is the case, then there should be no reason to further increase the spacing to 01:01:580 (1,2,3,4,5,6,7,8) - this pattern, since the previous mentioned one is identical in sound and volume to this. oh, Bonsai already mentioned these to me with the same perspective about identical sounds. Basically, I originally wanted the entire section to be this big, and i created an imtermediate section instead with the first half. When I map, I like to create easier and more difficult versions if the music provides similar rhythms and patterns, just to keep things interesting. I want the intensity to build up here as the player continues through this section, so you can see that the jumps after the sliders get progressively larger and larger.
01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - I can see that you have a bunch of different shapes here, but if possible, could you make 01:38:165 (2,4) - more vertical? I know you can just hit the slider heads and play right, but it would still encourage a more vertical and sharp snapping motion if they were more vertical. You can just rotate the sliders. Those are my favourites though ;c.
I'd also like to mention that 01:39:130 (3) - this slider is the only one that goes up a bit before it goes down, whilst being completely playable if you include leniency in the mix, it still discourages a cooler, consistent vertical play which could be happening instead, so this iss the only slider I'd suggest to make differently and move the redpoint downwards on. Sure, fixed.
02:09:830 (2,3,4,5) - Two things here.
Obvious no.1) The linear play is really awkward after an entire map of little linear movement and only snapping pretty much, so it feels plainly wrong to put in since it is so out of the maps context flow/wrist-movement-wise idk.. I like this pattern. I want a break from all the rotational flow since the song is breaking into a harsher section (and you can see the sliders changing shape).
No.2) This looks too damn neat. Needs to be MESSIER. I think the flow choice already contributes, without making the structure messy yet, because this is still part of the previous section imo.
So a solution to both of those is below I made for ya. Also at the same time, that idea/solution gets lower in spacing as the pitches lower with every sound so it seems more with the music.

That's it for input that doesn't relate to aesthetics wheee hopefully it makes it more enjoyable to play cya
Thanks for your input!! I'll apply the changes with the flame since I didn't make any major changes to gameplay.
Weber
:!: :shock: :!: WARNING :!: :shock: :!: DRAMA INCOMING :!: :shock: :!: WARNING :!: :shock: :!:
Natsu
mmm i'll give my opinion here, if this map get ranked, then any map can be, since the sliders are not different to any new mapper first map sliders, they are bad and they make the map looks ugly.

Yeah the song is chaotic, but doesn't sounds bad, but the map is chaotic and looks bad that's the difference, I always support your maps, Monstrata. But in my opinion this shouldn't be ranked in the current state, I read your responses to similar arguments to mine and they are not objetives, when you say is *art* we can recall in situations like this:

which I believe is happening here, anyways not every map have to be ranked and the community response you are getting is mostly negative (for what I can see in the thread), just rework that sliders, you are a good mapper and I'm sure you can build a chaotic map that looks nice and not the current one that looks like someone first attempt of mapping, sorry Monstrata, but I have to said it too.
Topic Starter
Monstrata
Hmm... I know a couple of people are comparing the sliders here to stuff you find on beginners' maps. I wonder how many beginners actually create sliders like this... because I think most beginners will use straight / overly curved sliders. I also think my rhythm, spacing, and flow choices are certainly not reflective of "beginner" maps. I think aesthetically, the map is just very different from anything you would usually find. The vocals are harsh, the song is really chaotic, and I think the slider designs recreate this harshness best, without compromising actual playability elements like rhythm, flow, spacing. Some other ideas I had going into this map were to create really jarring and "harsh" flows and awkward spacings, but I ultimately decided on something simple like slider designs, which would be purely visual. I'm confident my patterns play well, they just appear ugly.

The other thing here though, is that the slider designs are also being used as juxtaposition between the metal part and the winny upload part. You can clearly see a distinction between the two.

I think the map is controversial, so naturally there will be people who dislike it. I don't see a majority though, and I think judging the community's response based on the people in this thread can create really lopsided results.
Shiirn
I think the main thing that makes this all feel so disrespectful is that the bullshit is just really obvious. Your reasons are flimsy, your map is clearly intended to be various combinations of "ez 8* pass" "hardest ranked map" "haha its super hard half the time and super boring the other half" "I can make something extremely ugly and anti-meta too guys! and rank it!" and "i can map what i want and bullshit anything past", if I'm missing anything let me know.

I'm an honest fellow. I like it when people are honest, even if their actions aren't.


But we all know that you'd rather just let people let you do whatever the fuck you please, so since I personally have no capability of forcing you to do anything, only my own words, which are oft bereft with language that leads people to disregard me outright from offense.

I'm done dealing with your self-serving fantasy map, myself. I no longer care if you want to embarrass yourself further among any worthwhile peers. This has long since gone beyond the pale.
Topic Starter
Monstrata

Shiirn wrote:

lol.
Sonnyc

Natsu wrote:

mmm i'll give my opinion here, if this map get ranked, then any map can be, since the sliders are not different to any new mapper first map sliders, they are bad and they make the map looks ugly.

Yeah the song is chaotic, but doesn't sounds bad, but the map is chaotic and looks bad that's the difference, I always support your maps, Monstrata. But in my opinion this shouldn't be ranked in the current state, I read your responses to similar arguments to mine and they are not objetives, when you say is *art* we can recall in situations like this:

which I believe is happening here, anyways not every map have to be ranked and the community response you are getting is mostly negative (for what I can see in the thread), just rework that sliders, you are a good mapper and I'm sure you can build a chaotic map that looks nice and not the current one that looks like someone first attempt of mapping, sorry Monstrata, but I have to said it too.
Actually this is what I feel too.

I normally won't say such things, but if this was mapped by a new mapper, this will be no where close to a ranked status. I wouldn't even give a nomination for such stuff, but there are many first time mappers who can map like this.
Lagel

Shiirn wrote:

I think the main thing that makes this all feel so disrespectful is that the bullshit is just really obvious. Your reasons are flimsy, your map is clearly intended to be various combinations of "ez 8* pass" "hardest ranked map" "haha its super hard half the time and super boring the other half" "I can make something extremely ugly and anti-meta too guys! and rank it!" and "i can map what i want and bullshit anything past", if I'm missing anything let me know.

I'm an honest fellow. I like it when people are honest, even if their actions aren't.


But we all know that you'd rather just let people let you do whatever the fuck you please, so since I personally have no capability of forcing you to do anything, only my own words, which are oft bereft with language that leads people to disregard me outright from offense.

I'm done dealing with your self-serving fantasy map, myself. I no longer care if you want to embarrass yourself further among any worthwhile peers. This has long since gone beyond the pale.
you're the me i want to be, couldn't have been said better
Rapthorn
The simple fact that this wouldn't even be considered for ranking if a mapper with no ranked maps mapped it is enough proof that this shouldn't be ranked.
Arphimigon

Monstrata wrote:

oh, Bonsai already mentioned these to me with the same perspective about identical sounds. Basically, I originally wanted the entire section to be this big, and i created an imtermediate section instead with the first half. When I map, I like to create easier and more difficult versions if the music provides similar rhythms and patterns, just to keep things interesting. I want the intensity to build up here as the player continues through this section, so you can see that the jumps after the sliders get progressively larger and larger.
00:51:250 (1,2,3,4,5,6,7,8) - This section is the same, if not harder than 00:54:726 (1,2,3,4,5,6,7,8) - due to the back and forth motion vs the more common, easier to snap triangle motion, and the spacing is the same, so if you are going by that logic how about buffing the 2nd section?
Also on that note, the 3rd jump section to 4th seems MIGHTY different, like 1.5 times as spaced or smth. Since you wont nerf the last jump section how about buffing the 3rd one's spacing too. tl;dr check the spacing increases in the four jump sssectionss from 00:51:250 - to 01:02:330 - to make them get harder more linearly because its kinda weird rn

(no kds ofc just a reponse to one part of the mod)
Topic Starter
Monstrata
I'm confident there's a big difference between this map and beginner maps. You can judge it on aesthetics, but I don't believe any beginners will use aesthetics like this anyways. You see mostly linear/curved simple sliders with grid-snap on beginner maps. I think there's an assumption being made that beginners will map ugly sliders. I don't think that is true at all... I think beginner maps just aren't cohesive because they don't know much about flow/spacing/emphasis/rhythm, and other key aspects of mapping.

That aside though, after reading a lot of comments and getting a lot of feedback on chat from different BN's, I've decided to make some changes for the better:
  1. 01:01:580 (1,2,3,4,5,6,7,8) - After a lot of discussion, I've decided its best to nerf the jumps here a bit. They've been scaled down to 0.85x their original spacing.
  2. 01:41:058 (1,2) - The jump-stream has been removed and replaced with 1/4 repeat sliders.
  3. 02:32:742 (1,2) - The stream here has also been replaced with 1/4 repeat sliders
  4. 02:55:471 (1,2,1,2,1,2,1,2,1) - The jumps here have been scaled down by 0.8x their original spacing.
Topic Starter
Monstrata
@Arphi I ended up nerfing the jumps instead so I guess I ended up fixing your original point haha. Thanks for understanding and providing alternatives though!
Pereira006
we have change 2 parts pattern, missing NC and of course more ugly

let's try !

Qualify
Yuii-
What a masterpiece.

7ambda
This seems to be receiving more negativity than HW's maps tbh.
vey_old_1
i guess monstrata can really rank anything.. lol
Stefan

samaki wrote:

i guess monstrata can really rank anything.. lol
No, Beatmap Nominators can qualify anything. :)
Astar
02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - I thought TAG4 patterns are unrankable?
Mazziv
congrats mr.monstrata o/
Secretpipe
That reflects the song's atmosphere at least \:D/

I really liked the second half of it tho
Underforest
congratz o/
come on, i'm ready for love :3

Edited per request
Zerss
The preview point doesn't seems to be snapped

rip

edit: sorry
Akali

Zerss wrote:

The preview point doesn't seems to be snapped

rip

edit: sorry
this ruins my song select experience pls fix
Zerss

Akali wrote:

Zerss wrote:

The preview point doesn't seems to be snapped

rip

edit: sorry
this ruins my song select experience pls fix
actually, that's something dumb but since it's noticed in the ranking criteria 'bout perfectly timed bpm and unsnapped elements, I think it could be worth the change. it costs nothing to dq & change this to rerank the map after
Booze
- unused image file "konachan.com - 181663 cola_(gotouryouta) original robot ruins scenic stars.jpg"
UndeadCapulet

Zerss wrote:

The preview point doesn't seems to be snapped

rip

edit: sorry
Preview point and green lines being unsnapped isn't an unrankable issue (in fact a lot of times it's better if the preview point is unsnapped because of song select's fade-in)

Thanks for actually trying to be helpful, though!
Topic Starter
Monstrata

Zerss wrote:

The preview point doesn't seems to be snapped

rip

edit: sorry
Doesn't need to be snapped.

isopaharuntikka wrote:

- unused image file "konachan.com - 181663 cola_(gotouryouta) original robot ruins scenic stars.jpg"
You gotta delete and redl.
Zerss

UndeadCapulet wrote:

Zerss wrote:

The preview point doesn't seems to be snapped

rip

edit: sorry
Preview point and green lines being unsnapped isn't an unrankable issue (in fact a lot of times it's better if the preview point is unsnapped because of song select's fade-in)

Thanks for actually trying to be helpful, though!
Well, I already got warning from BNs about my preview points being unsnapped. I guess it's just because I'm not famous.
Underforest
it's only a 2ms preview unsnap, pls
Bonsai

Zerss wrote:

UndeadCapulet wrote:

Preview point and green lines being unsnapped isn't an unrankable issue (in fact a lot of times it's better if the preview point is unsnapped because of song select's fade-in)

Thanks for actually trying to be helpful, though!
Well, I already got warning from BNs about my preview points being unsnapped. I guess it's just because I'm not famous.
Maybe it's bc not every BN is 100% knownledgable about everything all the time, and a lot of stuff is not clearly stated anywhere - BNs tend to contradict each other a lot, because they often think that certain stuff is a rule / disallowed / whatever when they are actually just imagining it, a good example would probably be the general belief that Easy-diffs absolutely must have constant spacing which is completely untrue ^^
Acescore
GL on rank :)
AncuL

monstrata wrote:

Play Time: 05:00
thats some length right there
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