oh sorry i forgot to check ok i will check the next week then flkjds
I don't care on hype, just I wanna qualify this as soon as possible.Mindwaves wrote:
But if this map is going to be used for CWC Finals TieBreaker, it should take 2 more weeks for waitBut...
FUCK NO PLEASE I DON'T WANT TO BE DELAYED MORE
What about the HYPE?
This shit take time to built up, and to have this map ranked is a big milestone for CTB.
I'm sure you can wait 2-3 more year
2016-06-26 15:07 koliron: kek
2016-06-26 15:08 CLSW: KEK
2016-06-26 15:09 koliron: `go
2016-06-26 15:09 CLSW: gogo
2016-06-26 15:14 koliron: 01:07:512 (1,2) - why are they different? i think is better to make 01:07:859 (2) - like (1) to not have random distances
2016-06-26 15:15 CLSW: hmm
2016-06-26 15:15 CLSW: alright
2016-06-26 15:15 CLSW: done
2016-06-26 15:17 koliron: 01:30:936 (2) - i think the sound in 01:30:936 - deserves an hyper too, like in 01:34:282 (1,3) - , mmh maybe a 01:30:936 (2) - ctrl+g and some grids to the right would be a better movement
2016-06-26 15:18 CLSW: added hyper
2016-06-26 15:21 koliron: 01:56:436 - about the sb, reduce the light here seems weird, i mean i dont think is a place to do it :s
2016-06-26 15:21 CLSW: ah
2016-06-26 15:21 koliron: i tried to find another way but i think is better to remove it
2016-06-26 15:22 CLSW: that's actually a reference from Scorpiour's original std mapset's SB
2016-06-26 15:22 koliron: the sb is yours right?
2016-06-26 15:22 koliron: oh
2016-06-26 15:22 CLSW: it also fades out and in
2016-06-26 15:22 koliron: ok then xD
2016-06-26 15:22 CLSW: xD
2016-06-26 15:24 koliron: 02:29:205 (1) - hyper to this(? to make a noticeable difference in the ned of this section :/
2016-06-26 15:25 CLSW: it'll be pretty hard
2016-06-26 15:25 CLSW: but let me testplay a bit more
2016-06-26 15:25 koliron: ok
2016-06-26 15:25 CLSW: k not bad, gogo
2016-06-26 15:26 koliron: 02:37:051 (1,1,1) - is it necessary to put all of them in the same position? :/ why not 02:37:974 (1) - ctrl+h
2016-06-26 15:26 koliron: wait
2016-06-26 15:26 koliron: forget it
2016-06-26 15:26 koliron: aaa
2016-06-26 15:27 CLSW: koli noob \:D/
2016-06-26 15:27 koliron: xdxd
2016-06-26 15:29 koliron: 02:42:128 (2,3,1,2,3) - this pattern looks a little ugly imo, i noticed that there are seeds when the slider has a reverse, like in 02:41:666 (1) - so why not make a circle in 02:41:666 (1) - and slider with reverse in 02:42:474 -
2016-06-26 15:29 koliron: rip nc
2016-06-26 15:30 koliron: if you want to keep the nc then could be a sldier with reverse in 02:42:128 -
2016-06-26 15:30 koliron: jzjzjzj
2016-06-26 15:30 CLSW: hmm
2016-06-26 15:32 CLSW: what should I do...
2016-06-26 15:32 CLSW: I'm taking some remake on there
2016-06-26 15:32 koliron: oko
2016-06-26 15:34 CLSW: okay
2016-06-26 15:34 CLSW: please recheck 02:40:743 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - this section after the update :3
2016-06-26 15:34 koliron: 04:30:120 (3,4,5,6,1) - aaaa this movement could be improved, i'd suggest to make 04:30:466 (6) - a little more vertical
2016-06-26 15:35 koliron: even in aesthetic it looks weird
2016-06-26 15:36 CLSW: 04:30:466 (6) - this one is a symmetric pattern with 04:30:581 (1,2) - for natural flow in my sight
2016-06-26 15:36 CLSW: doesn't it look good?
2016-06-26 15:37 koliron: no, is a different stanza so i think it would plays much better :/ but if you want to keep its fine
2016-06-26 15:37 koliron: 04:34:273 (1,2) -
2016-06-26 15:37 koliron: kek
2016-06-26 15:38 koliron: this would kill a lot of players -__ -
2016-06-26 15:38 koliron: i'd add an hyper or at least a dash
2016-06-26 15:38 CLSW: okay added a bit more distances
2016-06-26 15:40 koliron: 04:36:004 (4) - ctrl+g would make 04:36:120 (1,2,3,4,1,2,3,4) - this pattern easier to notice, currently looks like random distances :C
2016-06-26 15:43 CLSW: uh I don't think so rofl
2016-06-26 15:43 koliron: oko
2016-06-26 15:43 CLSW: it'll be instakill pattern instead imo
2016-06-26 15:43 koliron: 05:12:581 (3) - i'd ctrl+g this and x384 again to vary with the movement
2016-06-26 15:43 koliron: 05:12:120 (1,2,3,4,1) - because this pattern is just a line :/
2016-06-26 15:44 CLSW: good
2016-06-26 15:45 CLSW: uh wait
2016-06-26 15:45 CLSW: http://osu.ppy.sh/ss/5479755 how about this instead
2016-06-26 15:46 koliron: sure
2016-06-26 15:46 CLSW: cool, I would like to follow with this
2016-06-26 15:49 koliron: ok thats all :3
2016-06-26 15:49 koliron: update!
2016-06-26 15:49 CLSW: just a notice
2016-06-26 15:49 CLSW: 06:23:197 (1,2,3,4) - this one has changed to leftrightleftright style
2016-06-26 15:49 CLSW: that's why the SR has been boosted to 9.59
2016-06-26 15:50 CLSW: updating
2016-06-26 15:21 CLSW: go ahead
2016-06-26 15:21 Ascendance: wawawa
2016-06-26 15:22 CLSW: I've tried to discuss about CS4 or CS4.2
2016-06-26 15:22 Ascendance: i checked this map like 4000000 times
2016-06-26 15:22 CLSW: and #ctb said it was 50:50 lol
2016-06-26 15:22 CLSW: and I've asked same thing to chinese and indonesian community
2016-06-26 15:22 CLSW: and both said CS4 is better lol
2016-06-26 15:23 CLSW: wow the whole CtB community is contributing
2016-06-26 15:23 CLSW: anyways waiting for mods~
2016-06-26 15:24 Ascendance: can you link me to the parts youve changed
2016-06-26 15:24 CLSW: 06:23:197 (1,2,3,4) -
2016-06-26 15:24 CLSW: the SR boost
2016-06-26 15:24 Ascendance: well
2016-06-26 15:24 CLSW: 01:07:282 (3,1,2,3) -
2016-06-26 15:24 Ascendance: before that
2016-06-26 15:25 Ascendance: 04:33:350 - I fail at this curve every single time
2016-06-26 15:25 Ascendance: remember when you spectated lol
2016-06-26 15:25 CLSW: hmm, was that really hard
2016-06-26 15:25 Ascendance: I think you could make the curve wider so it has more long-term movement rather than a sharp inwards curve
2016-06-26 15:26 CLSW: okay scaled a bit more
2016-06-26 15:28 Ascendance: 06:18:120 (3,1) - might wanna low distance here, it's kinda bordering a too far movement
2016-06-26 15:28 CLSW: but after I scaled more
2016-06-26 15:28 CLSW: 04:33:523 (4,5,6,7,8,1) - this one became harder lol
2016-06-26 15:28 CLSW: oh then
2016-06-26 15:28 Ascendance: you could do this https://osu.ppy.sh/ss/5480079
2016-06-26 15:29 CLSW: can I remove HDash on 06:18:004 (2) - ?
2016-06-26 15:29 Ascendance: yeah
2016-06-26 15:29 CLSW: alright
2016-06-26 15:31 Ascendance: you may want to do the same in other places like 06:13:389 (2) -
2016-06-26 15:31 Ascendance: it kinda feels like additional rhythm which isn't needed at the end here imo
2016-06-26 15:32 Ascendance: also 06:48:017 (1) - maybe silence the slider ticks here?
2016-06-26 15:33 CLSW: ah yes
2016-06-26 15:33 CLSW: decreased the volume to 5%
2016-06-26 15:33 Ascendance: did you remove the note at 06:13:389 (2) - ?
2016-06-26 15:33 CLSW: no
2016-06-26 15:33 Ascendance: ok:V
2016-06-26 15:34 CLSW: also I removed HDash on 06:12:466 (2) -
2016-06-26 15:34 CLSW: to keep consistency
2016-06-26 15:34 Ascendance: 05:04:043 (2) - maybe a more horizontal slider for a more fluid movement between 05:03:812 (1,3) -
2016-06-26 15:35 CLSW: since the violin(?) sound's pitch is higher on 05:04:273 (3) -
2016-06-26 15:35 CLSW: so I would like to keep vertical shape on there
2016-06-26 15:36 Ascendance: fuck verticals
2016-06-26 15:36 Ascendance: okay
2016-06-26 15:36 CLSW: so I have an idea
2016-06-26 15:36 Ascendance: hm?
2016-06-26 15:37 CLSW: how about this? https://osu.ppy.sh/ss/5480144
2016-06-26 15:37 CLSW: it'll emphasis more better with violin pitch
2016-06-26 15:37 Ascendance: sure, that can be fine
2016-06-26 15:38 Ascendance: 01:34:282 (1,2,3,4) -
2016-06-26 15:38 Ascendance: sucks
2016-06-26 15:38 CLSW: <3
2016-06-26 15:38 CLSW: aww
2016-06-26 15:38 Ascendance: it forces a hold at the end of a really strong horizontal slider
2016-06-26 15:38 Ascendance: 01:34:628 (2) - x:128 01:35:089 (4) - x:384 would be better here
2016-06-26 15:39 CLSW: http://osu.ppy.sh/ss/5480157
2016-06-26 15:39 CLSW: yea as you said I fixed
2016-06-26 15:39 Ascendance: 02:14:436 (1) - I think this should start on 02:14:320 -
2016-06-26 15:40 CLSW: timing stuff is pretty important
2016-06-26 15:40 CLSW: I'll poke JBH
2016-06-26 15:40 Ascendance: you can change to something like this https://osu.ppy.sh/ss/5480168
2016-06-26 15:40 Ascendance: you can hear in the music =w=
2016-06-26 15:40 Ascendance: actually
2016-06-26 15:40 Ascendance: its on the blue tick LOL
2016-06-26 15:40 Ascendance: 02:14:262 -
2016-06-26 15:42 CLSW: alright done
2016-06-26 15:42 Ascendance: its on the blue tick?
2016-06-26 15:42 CLSW: oops lol
2016-06-26 15:44 Ascendance: you might want to add a similar finish like at 02:13:512 (1) -
2016-06-26 15:44 CLSW: you mean finish sound?
2016-06-26 15:45 Ascendance: yes
2016-06-26 15:45 CLSW: added normal finish instead :3
2016-06-26 15:49 Ascendance: https://osu.ppy.sh/ss/5480229
2016-06-26 15:49 Ascendance: after you fix that, you can update
2016-06-26 15:49 Ascendance: and i qualify
2016-06-26 15:50 CLSW: okay so the slider should be started on 02:14:262 (1) - , right?
2016-06-26 15:50 CLSW: or 02:14:205 (1) -
2016-06-26 15:50 Ascendance: 02:14:262 -
2016-06-26 15:51 CLSW: okay then I'm done
2016-06-26 15:51 Ascendance: so
2016-06-26 15:51 Ascendance: you have the 5-plet
2016-06-26 15:51 Ascendance: 02:13:974 (1,2,3,4,5) -
2016-06-26 15:52 Ascendance: then an hdash to the slider?
2016-06-26 15:52 Ascendance: and you added a circle at 02:14:897 - ?
2016-06-26 15:52 CLSW: yep so I added HDash on 02:14:205 (5) -
2016-06-26 15:52 CLSW: 02:14:897 - in this place slider's end
2016-06-26 15:52 Ascendance: kk
2016-06-26 15:52 Ascendance: update~
Ascendance wrote:
Game over.
Wing my way is still the heardest :^)Battle wrote:
H A R D E S T M A P B O Y Z
JBHyperion wrote:
May Tom94 and his broken pp system rest in peace.
ok game over time to rip thisAscendance wrote:
Game over.
no rip because he don't care about thisRockageek wrote:
JBHyperion wrote:
May Tom94 and his broken pp system rest in peace.
Sorry everyone but I had to do this
i seeHibari wrote:
no rip because he don't care about this
from tom94 ask
I think I have to clarify a bit here.Serena- wrote:
In REFLEC BEAT, the song is titled "IMAGE-MATERIAL- <REFLEC BEAT Edition>".
The phrase inside the brackets might be refering to what version it is. the artist wouldn't have to state the version of the song in a sneak peek. (the blog post was a sneak peek, not an actual review of the album) or maybe they planned on using it in REFLEC BEAT after he posted the post and changed the title.
The important thing is that it was a sneak peek, and the song wasn't even officially released when the artist posted it.
You guys should have more consistency, if every evidence points out it should be titled as IMAGE -MATERIAL- <Version 0>(or -Version 0-) and you just confirm it by the artists' words that was when the song wasn't even officially released, these is a problem.
According to your words this map should just be titled Dynasty as well : https://osu.ppy.sh/s/434695 and it is just one of the many ranked maps to list.
Also, the album was released first and then it came to REFLEC BEAT, so the source should be fine.
Just stating my thoughts, no need for drama or anything.
IamKwaN wrote:
I think I have to clarify a bit here.Serena- wrote:
In REFLEC BEAT, the song is titled "IMAGE-MATERIAL- <REFLEC BEAT Edition>".
The phrase inside the brackets might be refering to what version it is. the artist wouldn't have to state the version of the song in a sneak peek. (the blog post was a sneak peek, not an actual review of the album) or maybe they planned on using it in REFLEC BEAT after he posted the post and changed the title.
The important thing is that it was a sneak peek, and the song wasn't even officially released when the artist posted it.
You guys should have more consistency, if every evidence points out it should be titled as IMAGE -MATERIAL- <Version 0>(or -Version 0-) and you just confirm it by the artists' words that was when the song wasn't even officially released, these is a problem.
According to your words this map should just be titled Dynasty as well : https://osu.ppy.sh/s/434695 and it is just one of the many ranked maps to list.
Also, the album was released first and then it came to REFLEC BEAT, so the source should be fine.
Just stating my thoughts, no need for drama or anything.
First of all, IMAGE -MATERIAL- <REFLEC BEAT Edition> is a rearranged game size version of IMAGE -MATERIAL- <Version 0> / IMAGE -MATERIAL- . That is, they are completely different songs with different duration.
For the song we have here, the official uses two titles for the same song in this case.
One is IMAGE -MATERIAL- (claimed by the composer, you can't really doubt it as the composer writes the song and they have the right to name a song), the other is IMAGE -MATERIAL- <Version 0> (as shown on the CD back). Both of them are referring to the album, so the song probably has alternative names.
So, both are acceptable equally as they are statements quoted by the official. I hope thing is settled and doubts are cleared.
410969,326.086956521739,3,2,0,30,1,0
411890,240,3,2,0,30,1,0
412603,288.461538461538,3,2,0,30,1,0
412891,230.769230769231,3,2,0,30,1,0
414020,244.897959183673,3,2,0,30,1,0
414721,210.526315789474,3,2,0,30,1,0
414931,240,3,2,0,30,1,0
415362,235.294117647059,3,2,0,30,1,0
416054,214.285714285714,3,2,0,30,1,0
416696,240,3,2,0,30,1,0
417407,292.682926829268,3,2,0,30,1,0
417699,255.31914893617,3,2,0,30,1,0
418330,461.538461538462,3,2,0,30,1,0
420898,461.538461538462,3,2,0,30,1,0
Ascendance wrote:
so leave it to CLSW to reply to the mod when it's finished and don't cause any dramas.
MOD IS NOT MAPHollow Wings wrote:
mappers even told some unbelieveble ideas or various suggestions as other styles' mappers.
^ this.Hollow Wings wrote:
i know my maps may be questionalble, and still here those are. believe it or not, i've almost considered all possible points of people even in the last drama, by asking bunches of peoples' opinions much more than ones appeared in this thread. for that, you can regard my works as depending on - i can say, like at least 100 persons' - opinions in every map i've made. they can be short irc mods, tests or even detail checking by tools, double tests after those. noobs have complained those tricky patterns to let me low down some ridiculous spikes, pros have given personal opinions to let me provide more confortable settings to play, mappers even told some unbelieveble ideas or various suggestions as other styles' mappers. then i choose what i wanna insist and what really should be changed: just like seeking mods and giving feedback, but i think lots of people didn't remind how important that is. you may say this map is not perfect and i haven't think deep, just test me, find the issue and convince me. if you really can do that, it'll be always welcomed.
osu!catchCLSW wrote:
CtB is not a communistic world, mappers don't have to satisfy 'ALL' people though. I won't deal with nonsense.
hahahaAscendance wrote:
osu!catchCLSW wrote:
CtB is not a communistic world, mappers don't have to satisfy 'ALL' people though. I won't deal with nonsense.
kudosu please
magic bomb... ctb is not ur mode..... just respect "all ppl"CLSW wrote:
CtB is not a communistic world, mappers don't have to satisfy 'ALL' people though. I won't deal with nonsense.
No need for rude responses.Len wrote:
magic bomb... ctb is not ur mode..... just respect "all ppl"CLSW wrote:
CtB is not a communistic world, mappers don't have to satisfy 'ALL' people though. I won't deal with nonsense.
Sorry, but due to stuff going on as a result of my opinions on this map (Details aren't important here) I won't be checking the rest of the map. You can just call other BNs back for now, sorry for delaying you longer than necessary.CLSW wrote:
OMG thanks!SnowNiNo_ wrote:
have my 5 stars m8 \:3/
@ - Magic Bomb - : I don't want to make long delay with this map, so please take it asap if you are a certain BN. Also don't forget that most kind of '*' stuffs which I've mentioned on p/5281844 will be rejected automatically.
Thank you very much! \:D/\:D/Taeyang wrote:
Mult-bpm
http://puu.sh/pYXFn/aa824d472b.zip
17:53 Razor Sharp: i will mod Envision now
17:53 CLSW: orly
17:53 Razor Sharp: yes
17:53 CLSW: okay then ww
17:53 Razor Sharp: want me to go Magic Bomb style? :^)
17:53 CLSW: you can do irc mod
17:53 Razor Sharp: yes sure
17:54 Razor Sharp: have played the map so many times, love it.
17:54 CLSW: wait for a while when ascendance finishes to testplay
17:54 CLSW: oh pls
17:54 Razor Sharp: sure
17:54 CLSW: you can write down the suggestions for now
17:54 CLSW: I'll take a time to check it
17:54 Razor Sharp: i can wait for you, but ill look for stuff meanwhile
17:54 CLSW: yes yes
17:54 CLSW: cuz I should go sleep asap ww
17:55 Razor Sharp: sure
17:57 CLSW: okay I'm ready!
17:57 Razor Sharp: 00:39:359 (4,5,1) - I feel like the distance between the notes here should be equal. But i do understand that the distance from (5) too (1) is higher due to empathizing. If so, the distance feels too short for me. Maybe increase the distance by 2 more grids?
17:58 CLSW: just 1 grid is enough imo
17:58 CLSW: whatever increased
17:59 Razor Sharp: alright then
17:59 Razor Sharp: 01:03:820 (1) - Why "no move" stream? The jump from 01:03:589 (4) - might throw people off here. Maybe add a small curve?
17:59 CLSW: that's what I intended
17:59 Razor Sharp: To throw people off?
17:59 CLSW: first one with full vertical, second one with curve
17:59 CLSW: and third one with HDash
17:59 CLSW: the transition was intended yep
17:59 Razor Sharp: well fair enough
18:00 CLSW: oh
18:00 CLSW: maybe I'll use curve for 1st one
18:00 Razor Sharp: yeah
18:00 Razor Sharp: thats what i ment
18:00 CLSW: and vertical for 2nd one
18:00 Razor Sharp: thats exactly what i ment :p
18:00 CLSW: then players can react better
18:00 CLSW: okay wait a sec
18:02 Razor Sharp: alright
18:03 CLSW: done
18:03 Razor Sharp: aight
18:03 Razor Sharp: 01:18:359 (4) - This one here plays really weird for me. I feel like the slider should go right instead of left (according to the music atleast). Considder ctrl+g and move to x40? This will also create a hyper between 01:18:128 (3,4) - and 01:18:359 (4,1) - as the sound here will get empathized
18:04 CLSW: I think just move (4) to x : 160 seems better
18:04 CLSW: it'll meet the requirements of HDash intensity
18:04 Razor Sharp: hmm, yeah it might
18:05 Razor Sharp: 02:00:012 (6,1) - This transition feels very awkward. I would suggest to curve 02:00:128 (1) - some more, to make this more smooth of a movement, and the transition will then be more fitting imo
18:06 CLSW: ctrl+g 02:00:128 (1) -
18:07 Razor Sharp: alright
18:08 Razor Sharp: 02:45:820 (1,2) - just for the looks. Make these too more vertical, as it will compliment the song by gradualy gaining distance. so having 02:46:051 (3,4) - as they are now and 02:45:820 (1,2) - more vertical (45 degrees) would add up to the intensity of the song here.
18:09 CLSW: I've tried with vertical before
18:09 CLSW: but it doesn't feel good for me
18:09 CLSW: (actually the vertical design was existed during Sangzin's one)
18:09 Razor Sharp: oh really? well i see
18:10 Razor Sharp: well then, lets move on
18:10 Razor Sharp: 02:49:051 (1,2,3,4,6) - add clap sound?
18:11 CLSW: clap sound seems awkward for me
18:11 Razor Sharp: if you change the sound sample, to be more of a "clap" it might fit
18:12 CLSW: I used drum finish sound instead
18:13 Razor Sharp: sweet
18:13 Razor Sharp: 03:45:359 (1,2,3,4,1,2,3,4,5,6) - Here i do not understand why 03:45:359 (1,2,3,4,1) - are left rights, and 03:46:512 (2,3,4,5,6) - is not. For me, it seems more logical to have 03:46:512 (2,3,4,5,6) - as the only leftrights here?
18:13 Razor Sharp: it clearly would fit more
18:14 CLSW: I love that pattern, it flows amazing
18:14 CLSW: that will make the extreme flow with the high distance jumps
18:14 CLSW: I mean long jump between (3) and (6)
18:14 Razor Sharp: well you got a valid point there tho
18:14 Razor Sharp: but still feels wrong for me
18:15 Razor Sharp: but your map, you decide :D
18:15 CLSW: thank you for respect :3
18:15 Razor Sharp: :3
18:18 Razor Sharp: 05:09:235 (6) - move this to x280, then move 05:09:350 (1,2,3,4) - as a block too x376. This makes a sweet buildup
18:19 CLSW: I have an idea
18:19 CLSW: this is gonna be a huge fix
18:19 Razor Sharp: exiting
18:20 Razor Sharp: tell me when you have fixed
18:20 CLSW: done
18:21 Razor Sharp: alright
18:21 Razor Sharp: 05:24:581 (1,2,3,4,5,6,7) - lets try something fun with this stream. take 05:24:811 (5,6,7) - and ctrl+h hit, and move it too x144 and give it a nicer curve
18:22 CLSW: uh...
18:23 CLSW: if the bpm was lower like 180s it'll be useful
18:23 CLSW: but this is 260, not very much players can handle that kinda streams
18:23 CLSW: also I don't like the design
18:23 Razor Sharp: mmm fair enough
18:25 Razor Sharp: 05:50:889 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - while i respect what you did here, and can understand it. I find it pretty much useless to have 16 sliders with constant left rights here. I would suggest making as 05:50:889 (1,2,3,4,1,2,3,4) - are all straight sliders, making it 2 notes, left, 2 notes right etc. then have 05:52:735 (1,2,3,4,1,2,3,4) - as they are
18:25 Razor Sharp: this is a major killing point you know. and is very risky
18:26 CLSW: if you have played various kind of rhythm games
18:26 CLSW: this is like the consistency fight
18:26 CLSW: you'll know
18:26 Razor Sharp: yeah i know that
18:27 CLSW: I don't think this is a risky because
18:27 CLSW: I've watched CWC 2016 glory match and everyone passed that part
18:27 Razor Sharp: yeah i noticed that myself
18:27 Razor Sharp: but personal preference really :p
18:28 CLSW: pls enjoy game :(
18:28 Razor Sharp: trying to do :p
18:28 Razor Sharp: 06:24:120 (7) - make this into a slider that ends on 06:24:582 - maybe?
18:30 CLSW: keep the originality and the tense break
18:30 CLSW: with its SB
18:30 CLSW: so it'll be fine
18:30 Razor Sharp: true true
18:30 Razor Sharp: 06:28:749 (1) - make this the preview point, just to trick everyone into "clsw made 9* calm map"? :^)
18:31 CLSW: NO ALIEN PLS
18:31 Razor Sharp: :v
18:31 Razor Sharp: welp, thats all i have for the map when it comes to modding. Everything else seem fine for me tbh
18:32 Razor Sharp: will post this to the forum now
ftfyAscendance wrote:
MEEEEEEEEEMERRRRRRRRRRRRRRRRR
YOU CAAANT IMAGINEEEEEEEEEAscendance wrote:
DREEEEEEEEEAMERRRRRRRRRRRRRRRRR
truCLSW wrote:
Ascendance the alpha and omega of this map :^)